1. Where do you spend your money? From:
cubacca1972 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jan 2004 04:03:32 -0000
I just ordered a skewb, ultimate skewb, and a DIY pyraminx kit from
mefferts.com. In the past, I have ordered a Megaminx and a set of tiles,
as well as the Eastsheen christmas bundle from a while back. I also have
ordered some studio cubes from Ton. I have only ordered a diy cube and
some stickers from hessport.com For someone interested in the Rubik's
Cube, I seem to throw a lot of my business in places other than
hessport.com. Does anyone here buy lots of product from hessport? Just
wondering. BTW, Does anyone know when they will release their DIY
speedcube?
2. Re: 100th JSSC is open. From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jan 2004 14:29:40 -0000
> > Thanks for putting this together and including this group,
though > it > > looks like not very many people have
participated yet (from this > > group). I did the 2x2x2 and 3x3x3
averages, but I'm confused on > the > > instructions for the
4x4x4 scramble... > > It says "Randomize 4x4 sigle slice movements
(B) followed by double > > slice movements (C)" - does this mean
that I apply the sequence in > > column B to just the faces, and
then the sequence in column C to > the Hi Grant, A Happy New Year!
Thanks for your participating our 100th conmeptition. I just came back
from vacation and uploaded my records which I timed (only 3x3
categories). I can see several Japanese participants on our sites. I
will transfer to this site as soon as possible. That will be more
exciting for you guys. Sorry for my confusing explanation. Thanks again
for your proper understanding. Column (B) to just the faces, column (C)
is for outer and inner slices. ex. R means Rr, B is Bb in column (C).
Enjoy! Masayuki Akimoto
3. Cube Shops From:
"gotsoup420" <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jan 2004 17:19:53 -0000
Happy New Year! Just wondering if anyone knows any places I can buy
different puzzles (e.g. square-1, 4x4x4, etc.) in Houston. Thanks in
advance. -cubekid
4. Square-1 Scrambles From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jan 2004 21:55:30 -0000
Does anyone know of a program that generates random scrambling
algorithms for the square-1 (like Jess Bonde's timer generates random
scrambling algorithms for the 3x3x3)? Also, how many turns is "enough"
to scramble the square-1? Ian
5. 3-D Virtual Rubiks Cube (2x2x2 to 8x8x8) From:
"hua_jz" <virtual_rubiks_cube@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jan 2004 03:08:57 -0000
Hello everyone, Just let you that a 3-D Virtual Rubiks Cube (2x2x2 to
8x8x8) is available from http://www.vrk.741.com It can solve 3x3x3 in 4
different ways. Instructions for solving 4x4x4 were included. It is an
excellent site for begginners. Jeff
6. Re: Fastest method? From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jan 2004 07:25:47 -0000
And of course, as with all the methods, the more you are willing to
memorize, the more stages you can skip and the faster you can get...
like there's also the ZB method out there which orients the last layer
while putting in the last edge/corner pair but I think that's 300
algorithms. --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "lloyd_nicholls" >
<lloyd_nicholls@h...> wrote: > > Hi, > > > > I
apologize if this has been asked many times before but I'm new to >
> this and was just wondering what people thought the fastest method
> > of solving a 3x3x3 Rubik's cube is? > > Hi Lloyd, >
> The method I use is my own. I don't know if it's the "fastest."
> > First two levels: > Choose what will be your first level,
middle level and last level. > Place two middle level edges on any
one side. > Place the 4 corners of the first level. > Place the
other two middle level edge pieces. > Place the 4 first level edge
pieces (most often on the bottom. > > There are many options for
solving the Last level it shouldn't be > too hard to find one of your
choosing, or to make one up of your own. > > This takes between 36
and 54 moves on average. > > On occasion I do corners first and
that's almost as fast time-wise, > which recommends it because I
really don't practice that method. > > The fastest would be doing
all the corners and all the edges at the > same time, but memorizing
several quintillion algs is out of the > question! :) > >
Regards, > > David J
7. Re: Cube Shops From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jan 2004 07:28:35 -0000
Wouldn't that be awesome? A shop devoted to just Rubik's Cube puzzles? I
personally haven't seen any out there. The Game Keeper (a shop I think
from the Wizards of the Coast who do all the magic card stuff) will
occasionally sell some Rubik's type puzzles like the cube, the snake,
and the UFO, but generally your best bet is to buy these things online.
Try http://www.mefferts.com/ They've got a lot of stuff. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > Happy New Year! Just wondering if
anyone knows any places I can buy > different puzzles (e.g. square-1,
4x4x4, etc.) in Houston. Thanks in > advance. > > -cubekid
8. Re: [Speed cubing group] Re: Cube Shops From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jan 2004 07:05:22 -0800 (PST)
ahh i thought so. allright thanks. -cubekid tmao@... wrote: Wouldn't
that be awesome? A shop devoted to just Rubik's Cube puzzles? I
personally haven't seen any out there. The Game Keeper (a shop I think
from the Wizards of the Coast who do all the magic card stuff) will
occasionally sell some Rubik's type puzzles like the cube, the snake,
and the UFO, but generally your best bet is to buy these things online.
Try http://www.mefferts.com/ They've got a lot of stuff. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > Happy New Year! Just wondering if
anyone knows any places I can buy > different puzzles (e.g. square-1,
4x4x4, etc.) in Houston. Thanks in > advance. > > -cubekid
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9. ** Fewest Moves Challenge news ** From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jan 2004 17:08:26 -0000
Hi everyone, The results for the 19/12/03 FMC are now online! Also a new
challenge is open and ready for you to take part in. Make it your New
Years Resolution to have a go! I have created a discussion group for the
Fewest Moves, and intend to break all discussions and news about fewest
moves solving away from the speedsolvingrubikscube group, and instead
post it into the fewestmoveschallenge group...
http://groups.yahoo.com/group/fewestmoveschallenge You are all, of
course, invited to join. I'm hoping it will all go well, and Happy New
Year to all! DanH :) - www.cubestation.co.uk
10. New site is almost done for now From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jan 2004 17:36:05 -0000
Hi everybody, My site has gone through some major changes since New
Year's Eve. I finally have all of the videos and newspaper links posted.
The format of the site is complete. Eventually I will have all of Ryan
Heise's method on the site including optimized sequences and images for
the cases. I would be interested in your feedback about what you think
about the new looks to my site. (rubiks1938@...) Andy
http://s92824201.onlinehome.us/index.htm
11. Edges with centers has unique antipode in QTM From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jan 2004 19:27:52 -0000
The space of edges with centers has a unique antipode in the quarter
turn metric. Edges with centers is what you get if you remove all corner
cubies, and to my knowledge it has not been explored exhaustively until
now. These are the results of my exploration of this space: Edges with
centers, quarter turn metric: Dist Positions Unique wrt M Unique wrt
M+inv ---- --------------- ------------- ---------------- 0 1 1 1 1 12 1
1 2 114 5 5 3 1,068 25 17 4 9,819 215 128 5 89,392 1,886 986 6 807,000
16,902 8,652 7 7,209,384 150,442 75,740 8 63,624,107 1,326,326 665,398 9
552,158,812 11,505,339 5,759,523 10 4,643,963,023 96,755,918 48,408,203
11 36,003,343,336 750,089,528 375,164,394 12 208,075,583,101
4,334,978,635 2,167,999,621 13 441,790,281,226 9,204,132,452
4,603,365,303 14 277,713,627,518 5,785,844,935 2,894,003,596 15
12,144,555,140 253,044,012 126,739,897 16 23,716 750 677 17 30 3 3 18 1
1 1 This should complete sequence A080632. It also negates a comment
associated with that sequence, that: Total number of inequivalent
positions = 851625008. This count is "with centers". The real value
should be 980,995,276,800 for overall positions, 20,437,847,376 for M,
and 10,222,192,146 for M+inv.
12. Re: New site is almost done for now From:
"rubikscanada" <rubikscanada@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jan 2004 22:32:54 -0000
Excellent Website, Very top notch Pro style.. just keeps reminding me I
should finish my own... you've got me thinking about learning this
method, cause i just started learning ZB 2weeks ago and have about 40 LL
done.. and will probably learn all LAstlayer for fun but... Question,
Are you using the RYans first step too or or just X/f2l-1 and does ryan
use this method at all?
13. Re: New site is almost done for now From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jan 2004 02:37:59 -0000
> Excellent Website, Very top notch Pro style.. Thanks. It took a
while to figure out how I wanted to lay out the site. > Question, Are
you using the RYans first step too or or just X/f2l-1 > and does ryan
use this method at all? Right now I use the cross/F2L (minus the last
pair). Then I do the rest using Ryan's method. I still have over half of
step 4 to learn yet but sometimes I get a case that I can solve.
Eventually I will also be using his step 1. Ryan does use this method.
Andy
14. Re: [Speed cubing group] Edges with centers has unique antipode in
QTM
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jan 2004 22:30:10 -0500
Hi Tom, The first thing that comes to mind looking at that table is
"What is the antipode?". My guesses are 12-flip and 12-flip plus 4 dot.
Let me add that the size of edges-only 3x3x3 breaks down like this: (2 ^
12 / 2 ) * 12! = 980,995,276,800 I'm pretty sure this is the biggest
cube group calculation so far. Almost a trillion (10^12) positions, very
big to be sure but still 7 orders of magnitude less that the full cube.
The branching factor of this subgroup is a bit unusal: (someone might
want to double check my arithmetric) BF starts higher as usual, but then
does an odd dip and goes back up to around 9 and slowly decreases.
Further along the BF decreases to almost nothing, then increases a bit
at the end. 12 12 7.41666 9.19382 9.10398 9.02765 8.93356 8.82518
8.67845 8.41056 7.75272 5.77931 2.12322 0.62861 0.04373 0.000002 0.00126
0.03333 I was expecting such a large group to have more than one
antipode, but I seem to recall Jerry Bryan talking about an unique
antipode for edges only without centres, so perhaps it wasn't a complete
surprise. On Friday 02 January 2004 02:27 pm, tomrokicki wrote: > The
space of edges with centers has a unique antipode in the quarter >
turn metric. > > Edges with centers is what you get if you remove
all corner cubies, > and to my knowledge it has not been explored
exhaustively until now. > > These are the results of my
exploration of this space: > > Edges with centers, quarter turn
metric: > > Dist Positions Unique wrt M Unique wrt M+inv > ----
--------------- ------------- ---------------- > 0 1 1 1 > 1 12 1
1 > 2 114 5 5 > 3 1,068 25 17 > 4 9,819 215 128 > 5 89,392
1,886 986 > 6 807,000 16,902 8,652 > 7 7,209,384 150,442 75,740
> 8 63,624,107 1,326,326 665,398 > 9 552,158,812 11,505,339
5,759,523 > 10 4,643,963,023 96,755,918 48,408,203 > 11
36,003,343,336 750,089,528 375,164,394 > 12 208,075,583,101
4,334,978,635 2,167,999,621 > 13 441,790,281,226 9,204,132,452
4,603,365,303 > 14 277,713,627,518 5,785,844,935 2,894,003,596 >
15 12,144,555,140 253,044,012 126,739,897 > 16 23,716 750 677 > 17
30 3 3 > 18 1 1 1 > > This should complete sequence A080632. It
also negates a comment > associated with that sequence, that: >
> Total number of inequivalent positions = 851625008. > This count
is "with centers". > > The real value should be 980,995,276,800
for overall positions, > 20,437,847,376 for M, and 10,222,192,146 for
M+inv.
15. Re: [Speed cubing group] Edges with centers has unique antipode in
QTM
From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jan 2004 05:21:32 -0000
Howdy, Mark! > The first thing that comes to mind looking at that
table is > "What is the antipode?". My guesses are 12-flip > and
12-flip plus 4 dot. It's the position where each edge is in its
diametrically opposite place (through the center of the cube), and also
each edge has its orientation changed. (That is, if white was up, the UF
edge is in the DB position with the white sticker on the B face.) >
The branching factor of this subgroup is a bit unusual: That's just a
minor math error; the branching factor is smoothly down; 12 then 9.5 and
then hanging around the 9's for a long time. > I was expecting such a
large group to have more than one antipode, Me too! > but I seem to
recall Jerry Bryan talking about an unique antipode > for edges only
without centres, so perhaps it wasn't a complete > surprise. Yeah,
that was interesting, that with or without centers, there is only one
antipode. I believe this antipode is the same as the antipode without
centers. I'll be running the half turn metric next. And then it's on to
the whole cube group.
16. Re: [Speed cubing group] Edges with centers has unique antipode in
QTM
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Jan 2004 01:35:37 -0500
On Saturday 03 January 2004 12:21 am, tomrokicki wrote: > Howdy,
Mark! > > > The first thing that comes to mind looking at that
table is > > "What is the antipode?". My guesses are 12-flip >
> and 12-flip plus 4 dot. > > It's the position where each edge
is in its diametrically > opposite place (through the center of the
cube), and also > each edge has its orientation changed. (That is, if
white > was up, the UF edge is in the DB position with the white >
sticker on the B face.) Yes, 12 flip plus pons asinorum (6 X order 2).
> > > The branching factor of this subgroup is a bit unusual:
> > That's just a minor math error; the branching factor is >
smoothly down; 12 then 9.5 and then hanging around the 9's for > a
long time. Wrote down 114 as 144, oops 114 / 12 = 9.5 1068 / 114 =
9.36842 > > > I was expecting such a large group to have more
than one antipode, > > Me too! > > > but I seem to recall
Jerry Bryan talking about an unique antipode > > for edges only
without centres, so perhaps it wasn't a complete > > surprise.
> > Yeah, that was interesting, that with or without centers,
there is > only one antipode. > > I believe this antipode is
the same as the antipode without > centers. > > I'll be running
the half turn metric next. And then it's on to > the whole cube
group. I guess the next stop is 12 q in the full cube group unless
you've done it already. The last result I know of is at depth 11:
62,549,615,248 (February 4, 1995)
17. Skewb Cube From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jan 2004 08:00:11 -0000
Hey Everyone, I've been presented with a Skewb Cube and one of the
corners is twisted the wrong way. Does anyone know how to disassemble it
and put it back together? -Tyson
18. Re: Skewb Cube From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jan 2004 09:19:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hey
Everyone, > > I've been presented with a Skewb Cube and one of the
corners is > twisted the wrong way. Does anyone know how to
disassemble it and put > it back together? > > -Tyson Hi Tyson
This is the disassemble position
http://www.speedcubing.com/ton/Skewb1.JPG Put the Skewb in disassemble
postion and pull one center segment up. Assemble is just the reverse
process. The parts http://www.speedcubing.com/ton/Skewb3.JPG It might be
a corner fixed on the axle, so you might have to disassemble more pieces
or rotate an other corner (not on the axle) counter clock wise. Please
note, it could be possible that someone switches the stickers so check
also the sticker layout of this corner. Success! Ton
19. Diameter of Edges with Centers in Half-Turn Metric is 14
From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jan 2004 22:42:32 -0000
Here's the results of exploring edges with centers in the half-turn
metric. Edges with centers, half turn metric: Dist Positions Unique mod
M Unique mod M+inv ---- --------------- ------------- ---------------- 0
1 1 1 1 18 2 2 2 243 9 8 3 3,240 75 48 4 42,807 925 505 5 555,866 11,684
6,018 6 7,070,103 147,680 74,618 7 87,801,812 1,830,601 918,432 8
1,050,559,626 21,890,847 10,960,057 9 11,588,911,021 241,449,652
120,788,522 10 110,409,721,989 2,300,251,615 1,150,428,080 11
552,734,197,682 11,515,452,614 5,759,027,817 12 304,786,076,626
6,349,914,756 3,176,487,580 13 330,335,518 6,896,891 3,500,434 14 248 24
24 (Yahoo previews this table properly lined up but when it is actually
served up as a message the spaces are squeezed out.)
20. Re: 100th JSSC is open. From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jan 2004 00:11:43 -0000
Hi Masayuki, thanks a lot for the contest! However, there are two things
I'd like you to change, please (I could do it, too, but I guess it looks
better if all tables are created by the same person): - Add the table
for "3 in row". - Make two separate tables for 2x2 BLD and 3x3 BLD.
Thanks again! Stefan
21. [Speed cubing group] Re: Cube Shops From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jan 2004 00:45:55 -0000
In case you find cool puzzle stores, please let me know. I started a
website about this recently (not much content yet, though):
http://www.stefan-pochmann.de/spocc/cool_stores/
22. Re: 100th JSSC is open. From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jan 2004 01:16:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi Masayuki, > thanks a lot for the
contest! However, there are two things I'd like > you to change,
please (I could do it, too, but I guess it looks > better if all
tables are created by the same person): > > - Add the table for "3
in row". > - Make two separate tables for 2x2 BLD and 3x3 BLD. Hi
Stefan, Thanks for your participating the contests and suggestions. I
wish I could make more tables. Probably, we can' make more tables. Same
problem happens in Japanese egroup. They seem limiting 10 tables/group.
So please e-mail me your results for "3 in row" or whatever you have
problems. I will post your records on the web site later. Happy cubing.
Masayuki Akimoto masayuki@...
23. Re: Diameter of Edges with Centers in Half-Turn Metric is 14
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jan 2004 11:52:52 -0000
Hey! Just one suggestion, not sure it will work. Try to put <code>
... </code> around ur table. Maybe it will work that way :-)
**(test)** <code> Dist Positions Unique mod M Unique mod M+inv
---- --------------- ------------- ---------------- 0 1 1 1 1 18 2 2 2
243 9 8 </code> **(end test)** --cubix-- --- In
speedsolvingrubikscube@yahoogroups.com, "tomrokicki"
<rokicki@c...> wrote: > Here's the results of exploring edges
with centers in the > half-turn metric. > > Edges with centers,
half turn metric: > > Dist Positions Unique mod M Unique mod M+inv
> ---- --------------- ------------- ---------------- > 0 1 1 1
> 1 18 2 2 > 2 243 9 8 > 3 3,240 75 48 > 4 42,807 925 505
> 5 555,866 11,684 6,018 > 6 7,070,103 147,680 74,618 > 7
87,801,812 1,830,601 918,432 > 8 1,050,559,626 21,890,847 10,960,057
> 9 11,588,911,021 241,449,652 120,788,522 > 10 110,409,721,989
2,300,251,615 1,150,428,080 > 11 552,734,197,682 11,515,452,614
5,759,027,817 > 12 304,786,076,626 6,349,914,756 3,176,487,580 >
13 330,335,518 6,896,891 3,500,434 > 14 248 24 24 > > (Yahoo
previews this table properly lined up but when it > is actually
served up as a message the spaces are squeezed > out.)
24. Re: Diameter of Edges with Centers in Half-Turn Metric is 14
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jan 2004 11:54:25 -0000
Oh well it was worth a try ;-) --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > Just one
suggestion, not sure it will work. Try to put <code> ... >
</code> around ur table. Maybe it will work that way :-) > >
**(test)** > > <code> > > Dist Positions Unique mod M
Unique mod M+inv > ---- --------------- -------------
---------------- > 0 1 1 1 > 1 18 2 2 > 2 243 9 8 > >
</code> > > **(end test)** > > --cubix-- > > ---
In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" >
<rokicki@c...> wrote: > > Here's the results of exploring
edges with centers in the > > half-turn metric. > > >
> Edges with centers, half turn metric: > > > > Dist
Positions Unique mod M Unique mod M+inv > > ---- ---------------
------------- ---------------- > > 0 1 1 1 > > 1 18 2 2 >
> 2 243 9 8 > > 3 3,240 75 48 > > 4 42,807 925 505 >
> 5 555,866 11,684 6,018 > > 6 7,070,103 147,680 74,618 >
> 7 87,801,812 1,830,601 918,432 > > 8 1,050,559,626 21,890,847
10,960,057 > > 9 11,588,911,021 241,449,652 120,788,522 > >
10 110,409,721,989 2,300,251,615 1,150,428,080 > > 11
552,734,197,682 11,515,452,614 5,759,027,817 > > 12
304,786,076,626 6,349,914,756 3,176,487,580 > > 13 330,335,518
6,896,891 3,500,434 > > 14 248 24 24 > > > > (Yahoo
previews this table properly lined up but when it > > is actually
served up as a message the spaces are squeezed > > out.)
25. [Speed cubing group] I broke 1:30! From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Jan 2004 04:39:09 -0800 (PST)
I never thought Id do it but I broke 1 min 30 seconds last night using
the basic Nerdparadise.com (O'Hare) method. video available upon
request, kinda lucky got to skip a step. 1:28.79 wow Im excited...I
haven't updated my site to include it because I have to solve 26 cubes
before I update the site's times page...just to make it work with the
template I use for the times database. ^_^ ^_^ ^_^ ^_^ Im going to post
my pics from the first cube lube I ever did last night as well. here's
my webpage neocuber.250free.com/index.html rather basic but it makes me
not depressed to be happy about cubing so im better off than last year
so YAY! Happiness IS a lubed cube. ^_^ -K
--------------------------------- Do you Yahoo!? Find out what made the
Top Yahoo! Searches of 2003 [Non-text portions of this message have been
removed]
26. [Speed cubing group] I broke 1:30! From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Jan 2004 04:39:11 -0800 (PST)
I never thought Id do it but I broke 1 min 30 seconds last night using
the basic Nerdparadise.com (O'Hare) method. video available upon
request, kinda lucky got to skip a step. 1:28.79 wow Im excited...I
haven't updated my site to include it because I have to solve 26 cubes
before I update the site's times page...just to make it work with the
template I use for the times database. ^_^ ^_^ ^_^ ^_^ Im going to post
my pics from the first cube lube I ever did last night as well. here's
my webpage neocuber.250free.com/index.html rather basic but it makes me
not depressed to be happy about cubing so im better off than last year
so YAY! Happiness IS a lubed cube. ^_^ -K
--------------------------------- Do you Yahoo!? Find out what made the
Top Yahoo! Searches of 2003 [Non-text portions of this message have been
removed]
27. DOES ANYONE UNDERSTAND GAETAN GUIMOND'S METHOD From:
"peenokay" <peenokay@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jan 2004 16:23:10 -0000
HE HAS IT POSTED BUT IT ISN'T SO CLEAR....HELP!
28. Re: DOES ANYONE UNDERSTAND GAETAN GUIMOND'S METHOD From:
cubacca1972 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jan 2004 21:53:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "peenokay"
<peenokay@y...> wrote: > HE HAS IT POSTED BUT IT ISN'T SO
CLEAR....HELP! I am currently using Guimond's method. The basic Idea is
a bit more clear (and complete) in his french page. The basic Idea is to
solve the corners in 3 algs. First, get all of the corners oriented so
that the U and D facelets are on the U and D face (1 of 16 algs). For
example, If you want to start with Red and Orange as your reference
colors, you want all of the U corners and all of the D face corners to
be red or orange, with any mix of red and orange on the U and D face.
Second, separate the U and D colors, so that you have all of one color
on the U face, and all of the opposite color on the D face (1 of 3
algs). Finally , permute the corners in the U and D layers to solve the
corners (1 of 5 Algs). What you are looking for in this step are
adjacent corners in the U layer and D layer which are in the correct
position relative to each other. I am guessing that you are having
problems with the first step. The basic Idea is to start off with
exactly 3 U and/or D corner facelets on the D face, with the odd corner
parked in the DBL position. For example, if you are using Red and Orange
as your U and D colors, then the D face corners would be red or orange
in the DFL, DFR, and DBR positions, and there would be a blue, green,
white, or yellow facelet in the DBL position. That DBL corner cubie will
have a Red or Orange sticker on the L face or the B face. Guimond's site
shows the 8 U face patterns which exist when you have the D face set up
as described above, with the red or orange sticker on the DBL corner on
the L face. because it is possible that the DBL corner will have the
Red/Orange sticker on the B face, there are an additional 8 algs for
step 1, which are reflections of the first 8 U face patterns shown on
Guimond's site. Try doing the reverse of each alg on a solved cube and
note the initial position of the U/D sticker group on both the U and D
faces. Let me know if this helps. Lucas
29. Meffert's 5x5x5 Mini-Cube From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jan 2004 22:48:36 -0600
Hey all I just got my 5x5x5 Mini-Cube today from Mefferts. I like it a
lot. It is kind of stiff, and I was just wondering, has anyone had any
trouble lubing one? I am assuming it is mechanically identical to a
regular 5x5x5, which means it would probably be safe, I just don't want
my stickers to start falling off or other weird things to happen =)
Also, the white and red center peices fall off from time to time, is
there any way to secure them? I imagine superglue would work, but then I
wouldn't be able to get to those ever-important screws :) Doug
30. Re: Meffert's 5x5x5 Mini-Cube From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Jan 2004 05:54:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h...> wrote: > Hey all > > I just got my 5x5x5
Mini-Cube today from Mefferts. I like it a lot. It > is kind of
stiff, and I was just wondering, has anyone had any trouble > lubing
one? I am assuming it is mechanically identical to a regular > 5x5x5,
which means it would probably be safe, I just don't want my >
stickers to start falling off or other weird things to happen =) >
> Also, the white and red center peices fall off from time to time,
is > there any way to secure them? I imagine superglue would work,
but then > I wouldn't be able to get to those ever-important screws
:) > > Doug Hi Doug Lube will help, you can adjust the screws,
however they need to be tight. The cube is a totaly other mechanism as
the Rubik's.com cube. For the centercap, make little dents on the side
of the cap this wshould fix the center without glue. Ton
31. [Speed cubing group] Re: DOES ANYONE UNDERSTAND GAETAN GUIMOND'S
METHOD
From:
cubacca1972 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Jan 2004 05:55:24 -0000
I have not timed myself recently, but I am still in the low to mid 40
second range, so nothing to write home about yet. I still tend to have
long pauses between algs, and still need to work on my edge placement.
Nonetheless, its beginning to feel smoother. Lucas --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > what are your times, Lucas?
> bm > http://www.freewebs.com/brentsuniverse
32. 4x4x4 edges From:
Allan Munro <allanlindy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Jan 2004 10:43:59 -0800 (PST)
Anyone have a clear explanantion and moves for putting the edges
together in the 4x4x4? thanks A. __________________________________ Do
you Yahoo!? New Yahoo! Photos - easier uploading and sharing.
http://photos.yahoo.com/
33. Re: [Speed cubing group] 4x4x4 edges From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Jan 2004 14:30:56 -0600
On my 5x5x5, heres the alg I use (should work for the 4x4x4) With edge A
in the UFr position and edge B in the UBl position, do this: Ll F' L F
Ll F This move rotates the UFl edge, the UBl edge, and the uBL edge.
Hope it helps. Doug On Mon, 2004-01-05 at 12:43, Allan Munro wrote: >
Anyone have a clear explanantion and moves for putting > the edges
together in the 4x4x4? > > thanks > > A. > >
__________________________________ > Do you Yahoo!? > New Yahoo!
Photos - easier uploading and sharing. > http://photos.yahoo.com/
> > > > Yahoo! Groups Links > > To visit your group on
the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
34. New rules for posting average records (UWR) From:
"Ron" <rvb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Jan 2004 21:22:15 -0000
Hi friends, As you may have noticed we are creating a new category for
3x3x3 average records (other categories may follow) in the Unofficial
World Records. With this new category we want to have a more
standardized way of measuring averages, so that we can better compare.
Please check out the proposed new rules at:
http://www.speedcubing.com/records/records-rules.html#officialrules
(item 11) Before I proposed these new rules I already discussed them
with some of the fast guys around. At the moment I received the
following change requests from some of our respected friends: 1) use
computer generated random scrambles of 25 moves (face turn metrics)
COMMENT: Add metrics system. MY PROPOSAL: Face turn metrics. 2) allow 15
seconds (or less) preinspection NO COMMENTS. 3) use speedstack timer,
home-built timer or timer program on computer, measuring hundredths of a
second NO COMMENTS. 4) place cube on the timer or table (not in the
hands) COMMENT: we should hide the cube (like behind a paper) MY
PROPOSAL: I think hiding the cube (which they also did in Toronto) is
not necessary, as long as you do not wait more than 5 seconds after
preinspection, before starting to solve. 5) start timer when the hands
leave the timer (so not when the countdown is finished, because then
people could cheat a bit of time picking up early) COMMENT: it would be
better to start the time when the cube leaves the table. MY PROPOSAL: I
agree that this would be better. But for stopping the timer it is better
to not stop when the cube touches the timer, because then you could you
still do moves when you already stopped the timer (this is what actually
happened in Budapest 1982). To be more consequent and to copy the way of
timing in Toronto 2003, I think starting with the hands is better. 6)
stop timer, after solving, with the hands on the speedstack timer, or
with both hands on the keyboard/timer pad COMMENT: same as for 5.
COMMENT: If you use a keyboard, then you cannot check whether both hands
touched the keyboard. MY PROPOSAL: Still I think this is a better
procedure, because it prevents you from unintentionally stopping the
timer while still doing moves with your other hand. 7) allow 1 puzzle
defect (POP) in an average run (replace it by extra 13th attempt)
COMMENT: do not allow a pop: this makes it clearer, this prevents
cheating, there is no competition where you are allowed an extra attempt
for a specific defect (like a broken string of a tennis racket) MY
PROPOSAL: Since people can use their own cubes, they are also
responsible for the quality of their cubes. But in the heat of a
competition it is very hard to solve like you would do at home on the
sofa. It is unpredictable how your cube will behave under pressure.
Having said that, I think that for a 'best of x' competition (like the
1st two rounds in Toronto) we do not need to allow pops. But for a
competition based on averages every hundredth of a second counts. And
although I see the benefits of not allowing pops, I think we should
still allow one pop. 8) allow rolling* averages [this is because
otherwise you would be lucky if an average run would start at the 'best'
moment] COMMENT: do not allow rolling averages. At a real competition
you wouldn't be able to tell the officials to disregard your first few
recorded attempts because you were not warmed up yet. MY PROPOSAL: I
think your personal best average should not be dependent on the lucky
moment where you decided to say: "now I start my average run" and it
turned out to be the best moment to start it. 9) allow lucky cases [this
is because you can also be lucky in a competition] NO COMMENTS. 10) take
average of 12 attempts: remove best and worst attempt, take average of
the remaining 10 attempts COMMENT: solving 12 cubes in a competition
will be time consuming. In Toronto we solved 5 cubes. MY PROPOSAL: 12
cubes is a beautiful number (leaving 10 counted cubes) and it is a good
number to prevent too much luck in an average record. For competitions I
think we could stick to 5 cubes. I also received a comment about good
light. I absolutely agree with this, the light in Toronto was not good
enough. But I think it should not be part of the rules. These rules
imply that we need a good program to facilitate us (random scrambles,
limited preinspection, timer to start, timer to end, compute averages).
Jess Bonde's timer program is a very good start. His program needs some
slight changes to deal with rules 2 to 6. I already asked Jess to make a
new version of his program. Please post your comments on this club, or
send me an e-mail. Don't forget that these rules are the rules for UWR.
We prefer to have the same rules for UWR as for official competitions.
We cannot make the official rules. We can propose official rules to the
RCC (see http://www.rubikschamps.com). Have fun, Ron
http://www.speedcubing.com "Do not take speedcubing too seriously"
35. Re: New rules for posting average records (UWR) From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jan 2004 02:11:52 -0000
--- Ron wrote: > As you may have noticed we are creating a new
category for 3x3x3 > average records (other categories may follow) in
the Unofficial > World Records. With this new category we want to
have a more > standardized way of measuring averages, so that we can
better > compare. I agree that some more standardization is necessary
to make averages more comparable - especially with regards to rolling
averages... Here's my thoughts (interspersed): > 1) use computer
generated random scrambles of 25 moves (face turn > metrics)
Obviously this rule applies only to a 3x3x3 cube - doesn't make sense
for larger cubes or other puzzles (at least some of them) without at
least a change to the number of turns. > 6) stop timer, after
solving, with the hands on the speedstack > timer, or with both hands
on the keyboard/timer pad I agree that it's important to make sure
you're not still making moves while stopping the timer (or even after
stopping it). However, if using a laptop or some other keyboard with a
small spacebar (which I would assume is still used to stop the timer),
or if you have exceptionally large hands, it may be difficult to put
both hands on the timer stopper. It may be more practical to say that,
if not using a speedstacks timer, the puzzle must be put down, and the
timer stopped with the last hand that touched the puzzle. For example,
while holding the puzzle in my left hand, I apply a U turn with the
right hand. I then (after removing my right hand from the cube) put the
puzzle down with my left hand, and hit the space bar with the left hand
to stop the timer. Because the puzzle is put down and the timer stopped
with the same hand, and in that order, it guarantees that I'm not making
moves after the timer stops. > 8) allow rolling* averages [this is
because otherwise you would be > lucky if an average run would start
at the 'best' moment] > MY PROPOSAL: I think your personal best
average should not be > dependent on the lucky moment where you
decided to say: "now I > start my average run" and it turned out to
be the best moment to > start it. I suppose it depends on what you
want to compare - if you want to compare your absolute best average
against that of others, then you should be allowed to use a rolling
average. If, instead, you want to compare an average set of
speed-solves, then you should not take a rolling average. By saying
"Now, I'm starting my average", it probably approximates a more average
set of solves. If you wanted to get a bit more confusing about it, I
suppose we could, instead, take an "average" average - solve 23 cubes,
and take the rolling average (the 12 cubes solved in a row during those
23 solves) that is the median value of the 12 available rolling
averages. Of course, I'm sure we'd all hurt ourselves trying to figure
that out consistently, so it's probably not a good way to do it. >
10) take average of 12 attempts: remove best and worst attempt, >
take average of the remaining 10 attempts I agree that 12 is good,
except for puzzles that take a longer time to do... Is this perhaps why
more people haven't taken a megaminx average? ;-) Just my $.02 USD -
Grant
36. Scoop BIG CUBE 5x5x5 aluminium ! news paper and more
From:
rubiks99ca <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jan 2004 07:42:37 -0000
Scoop BIG CUBE 5x5x5 aluminium ! I upgrate my web site Honnor Fridrich
Congradulation Mirek Goljan and more ! Inventor 5x5x5 . The cube is
smoooth, excellent mecanism and very long life same plastic version.
Inventor News paper. The first cubist look the cube is Akimoto. First
réaction of champion"I try it Gaétan". I had a video for you Akimoto and
Ton. Function corner. My presonnel experience with the corner. 20 years
ago ! easy, original and beautifull for me. News paper Dan Knights,
congradulation Dan ! self body controll of champion ! Ron is expert too
& very good challenger for the cubist. Still & still my video,
cube, Unofficial or official he's unique, ramdom state illusion,
blindfold, behind back and fast in the public. The total visual art on
the stage for me ! http://www.rubikscuberecord.com./ Cool ! Peace Happy
fun cube Happy new year later Gaétan P.S Shotaro Makisumi Tu es un vrai
cubiste et un vrai jongleur. J'imagine échanger des cubes et jongler
avec toi au dessus de la tête du super Criss Hardwick pendant qu'il fait
son cube d'une seule main. Mon meilleur est de multiplier des gros
nombres choisi au hasard et un cube mélangé que je connais pas. Je le
fais sans attendre et en même temps en moins de 30 secondes sans magie.
Blindfold avec les nombres mais pas le cube :)) Toi ta place est dans un
championnat ! Que feras tu à 20 ans ?!! Your friend, Katsuyuki Konishi
is very hot speed with the rubik's cube:).
37. [Speed cubing group] Re: DOES ANYONE UNDERSTAND GAETAN GUIMOND'S
METHOD
From:
rubiks99ca <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jan 2004 07:46:05 -0000
Curiously I upgratte my web site and my method, little bit for you, down
page. I'm a slowly, excuse me. Soon nexth! Gaétan --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > what are your times, Lucas?
> bm > http://www.freewebs.com/brentsuniverse > >
cubacca1972 <no_reply@yahoogroups.com> wrote:--- In
speedsolvingrubikscube@yahoogroups.com, "peenokay" >
<peenokay@y...> wrote: > > HE HAS IT POSTED BUT IT ISN'T SO
CLEAR....HELP! > > I am currently using Guimond's method. The
basic Idea is a bit more > clear (and complete) in his french page.
> > The basic Idea is to solve the corners in 3 algs. > >
First, get all of the corners oriented so that the U and D facelets >
are on the U and D face (1 of 16 algs). For example, If you want to >
start with Red and Orange as your reference colors, you want all of >
the U corners and all of the D face corners to be red or orange, >
with any mix of red and orange on the U and D face. > > Second,
separate the U and D colors, so that you have all of one > color on
the U face, and all of the opposite color on the D face (1 > of 3
algs). > > Finally , permute the corners in the U and D layers to
solve the > corners (1 of 5 Algs). What you are looking for in this
step are > adjacent corners in the U layer and D layer which are in
the correct > position relative to each other. > > I am
guessing that you are having problems with the first step. > > The
basic Idea is to start off with exactly 3 U and/or D corner >
facelets on the D face, with the odd corner parked in the DBL >
position. For example, if you are using Red and Orange as your U >
and D colors, then the D face corners would be red or orange in the >
DFL, DFR, and DBR positions, and there would be a blue, green, >
white, or yellow facelet in the DBL position. That DBL corner cubie >
will have a Red or Orange sticker on the L face or the B face. > >
Guimond's site shows the 8 U face patterns which exist when you have
> the D face set up as described above, with the red or orange
sticker > on the DBL corner on the L face. > > because it is
possible that the DBL corner will have the Red/Orange > sticker on
the B face, there are an additional 8 algs for step 1, > which are
reflections of the first 8 U face patterns shown on > Guimond's site.
> > Try doing the reverse of each alg on a solved cube and note
the > initial position of the U/D sticker group on both the U and D
faces. > > Let me know if this helps. > > Lucas > >
> > --------------------------------- > Yahoo! Groups Links
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> > :) > --Brent > > ---------------------------------
> Do you Yahoo!? > Find out what made the Top Yahoo! Searches of
2003 > > [Non-text portions of this message have been removed]
38. Re: New rules for posting average records (UWR) From:
rubiks99ca <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jan 2004 08:25:33 -0000
The french Guinness book 2004 with the record is Ralph on blindfold no
speed or fewest move cubist. I had the video Ralph in guinness for you.
Ralph is good but the witness scramble the cube a little bit! Excuse my
poor english. Guinness voulais me voir avec le cube et mes
multiplications mais je ne suis pas capable de compter mes chiffres
rapidement en français. Ralph a suivi. Guinness voulait savoir si mon
blindfold était magique car il aimait beaucoup!. La vrai histoire du
ALLIEN! Gaétan --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<rvb@c...> wrote: > Hi friends, > > As you may have
noticed we are creating a new category for 3x3x3 > average records
(other categories may follow) in the Unofficial > World Records. With
this new category we want to have a more > standardized way of
measuring averages, so that we can better > compare. > > Please
check out the proposed new rules at: >
http://www.speedcubing.com/records/records- rules.html#officialrules
> (item 11) > Before I proposed these new rules I already
discussed them with some > of the fast guys around. > > At the
moment I received the following change requests from some of > our
respected friends: > > 1) use computer generated random scrambles
of 25 moves (face turn > metrics) > COMMENT: Add metrics system.
> MY PROPOSAL: Face turn metrics. > > 2) allow 15 seconds (or
less) preinspection > NO COMMENTS. > > 3) use speedstack timer,
home-built timer or timer program on > computer, measuring hundredths
of a second > NO COMMENTS. > > 4) place cube on the timer or
table (not in the hands) > COMMENT: we should hide the cube (like
behind a paper) > MY PROPOSAL: I think hiding the cube (which they
also did in > Toronto) is not necessary, as long as you do not wait
more than 5 > seconds after preinspection, before starting to solve.
> > 5) start timer when the hands leave the timer (so not when the
> countdown is finished, because then people could cheat a bit of
time > picking up early) > COMMENT: it would be better to start
the time when the cube leaves > the table. > MY PROPOSAL: I agree
that this would be better. But for stopping the > timer it is better
to not stop when the cube touches the timer, > because then you could
you still do moves when you already stopped > the timer (this is what
actually happened in Budapest 1982). To be > more consequent and to
copy the way of timing in Toronto 2003, I > think starting with the
hands is better. > > 6) stop timer, after solving, with the hands
on the speedstack > timer, or with both hands on the keyboard/timer
pad > COMMENT: same as for 5. > COMMENT: If you use a keyboard,
then you cannot check whether both > hands touched the keyboard. >
MY PROPOSAL: Still I think this is a better procedure, because it >
prevents you from unintentionally stopping the timer while still >
doing moves with your other hand. > > 7) allow 1 puzzle defect
(POP) in an average run (replace it by > extra 13th attempt) >
COMMENT: do not allow a pop: this makes it clearer, this prevents >
cheating, there is no competition where you are allowed an extra >
attempt for a specific defect (like a broken string of a tennis >
racket) > MY PROPOSAL: Since people can use their own cubes, they are
also > responsible for the quality of their cubes. But in the heat of
a > competition it is very hard to solve like you would do at home on
> the sofa. It is unpredictable how your cube will behave under >
pressure. Having said that, I think that for a 'best of x' >
competition (like the 1st two rounds in Toronto) we do not need to >
allow pops. But for a competition based on averages every hundredth >
of a second counts. And although I see the benefits of not allowing >
pops, I think we should still allow one pop. > > 8) allow rolling*
averages [this is because otherwise you would be > lucky if an
average run would start at the 'best' moment] > COMMENT: do not allow
rolling averages. At a real competition you > wouldn't be able to
tell the officials to disregard your first few > recorded attempts
because you were not warmed up yet. > MY PROPOSAL: I think your
personal best average should not be > dependent on the lucky moment
where you decided to say: "now I start > my average run" and it
turned out to be the best moment to start it. > > 9) allow lucky
cases [this is because you can also be lucky in a > competition] >
NO COMMENTS. > > 10) take average of 12 attempts: remove best and
worst attempt, take > average of the remaining 10 attempts >
COMMENT: solving 12 cubes in a competition will be time consuming. >
In Toronto we solved 5 cubes. > MY PROPOSAL: 12 cubes is a beautiful
number (leaving 10 counted > cubes) and it is a good number to
prevent too much luck in an > average record. For competitions I
think we could stick to 5 cubes. > > I also received a comment
about good light. I absolutely agree with > this, the light in
Toronto was not good enough. But I think it > should not be part of
the rules. > > These rules imply that we need a good program to
facilitate us > (random scrambles, limited preinspection, timer to
start, timer to > end, compute averages). Jess Bonde's timer program
is a very good > start. His program needs some slight changes to deal
with rules 2 to > 6. I already asked Jess to make a new version of
his program. > > Please post your comments on this club, or send
me an e-mail. > > Don't forget that these rules are the rules for
UWR. We prefer to > have the same rules for UWR as for official
competitions. We cannot > make the official rules. We can propose
official rules to the RCC > (see http://www.rubikschamps.com). >
> Have fun, > > Ron > http://www.speedcubing.com > "Do
not take speedcubing too seriously"
39. Gaetan's Method From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jan 2004 08:32:47 -0000
I never understood how it worked either. Supposedly it's effective,
however.
40. Re: New rules for posting average records (UWR) From:
wolfheat16 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jan 2004 14:15:26 -0000
The thing that I find not so good in this method is when you got to hit
the spacebar with both youre hands. This means you has to allmost "trow"
the cube to be able to hit it as fast as possible. And I dont want to
threat my cube that way.
----------------------------------------------------------------- --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <rvb@c...> wrote:
> Hi friends, > > As you may have noticed we are creating a new
category for 3x3x3 > average records (other categories may follow) in
the Unofficial > World Records. With this new category we want to
have a more > standardized way of measuring averages, so that we can
better > compare. > > Please check out the proposed new rules
at: > http://www.speedcubing.com/records/records-
rules.html#officialrules > (item 11) > Before I proposed these new
rules I already discussed them with some > of the fast guys around.
> > At the moment I received the following change requests from
some of > our respected friends: > > 1) use computer generated
random scrambles of 25 moves (face turn > metrics) > COMMENT: Add
metrics system. > MY PROPOSAL: Face turn metrics. > > 2) allow
15 seconds (or less) preinspection > NO COMMENTS. > > 3) use
speedstack timer, home-built timer or timer program on > computer,
measuring hundredths of a second > NO COMMENTS. > > 4) place
cube on the timer or table (not in the hands) > COMMENT: we should
hide the cube (like behind a paper) > MY PROPOSAL: I think hiding the
cube (which they also did in > Toronto) is not necessary, as long as
you do not wait more than 5 > seconds after preinspection, before
starting to solve. > > 5) start timer when the hands leave the
timer (so not when the > countdown is finished, because then people
could cheat a bit of time > picking up early) > COMMENT: it would
be better to start the time when the cube leaves > the table. > MY
PROPOSAL: I agree that this would be better. But for stopping the >
timer it is better to not stop when the cube touches the timer, >
because then you could you still do moves when you already stopped >
the timer (this is what actually happened in Budapest 1982). To be >
more consequent and to copy the way of timing in Toronto 2003, I >
think starting with the hands is better. > > 6) stop timer, after
solving, with the hands on the speedstack > timer, or with both hands
on the keyboard/timer pad > COMMENT: same as for 5. > COMMENT: If
you use a keyboard, then you cannot check whether both > hands
touched the keyboard. > MY PROPOSAL: Still I think this is a better
procedure, because it > prevents you from unintentionally stopping
the timer while still > doing moves with your other hand. > >
7) allow 1 puzzle defect (POP) in an average run (replace it by >
extra 13th attempt) > COMMENT: do not allow a pop: this makes it
clearer, this prevents > cheating, there is no competition where you
are allowed an extra > attempt for a specific defect (like a broken
string of a tennis > racket) > MY PROPOSAL: Since people can use
their own cubes, they are also > responsible for the quality of their
cubes. But in the heat of a > competition it is very hard to solve
like you would do at home on > the sofa. It is unpredictable how your
cube will behave under > pressure. Having said that, I think that for
a 'best of x' > competition (like the 1st two rounds in Toronto) we
do not need to > allow pops. But for a competition based on averages
every hundredth > of a second counts. And although I see the benefits
of not allowing > pops, I think we should still allow one pop. >
> 8) allow rolling* averages [this is because otherwise you would be
> lucky if an average run would start at the 'best' moment] >
COMMENT: do not allow rolling averages. At a real competition you >
wouldn't be able to tell the officials to disregard your first few >
recorded attempts because you were not warmed up yet. > MY PROPOSAL:
I think your personal best average should not be > dependent on the
lucky moment where you decided to say: "now I start > my average run"
and it turned out to be the best moment to start it. > > 9) allow
lucky cases [this is because you can also be lucky in a >
competition] > NO COMMENTS. > > 10) take average of 12
attempts: remove best and worst attempt, take > average of the
remaining 10 attempts > COMMENT: solving 12 cubes in a competition
will be time consuming. > In Toronto we solved 5 cubes. > MY
PROPOSAL: 12 cubes is a beautiful number (leaving 10 counted > cubes)
and it is a good number to prevent too much luck in an > average
record. For competitions I think we could stick to 5 cubes. > > I
also received a comment about good light. I absolutely agree with >
this, the light in Toronto was not good enough. But I think it >
should not be part of the rules. > > These rules imply that we
need a good program to facilitate us > (random scrambles, limited
preinspection, timer to start, timer to > end, compute averages).
Jess Bonde's timer program is a very good > start. His program needs
some slight changes to deal with rules 2 to > 6. I already asked Jess
to make a new version of his program. > > Please post your
comments on this club, or send me an e-mail. > > Don't forget that
these rules are the rules for UWR. We prefer to > have the same rules
for UWR as for official competitions. We cannot > make the official
rules. We can propose official rules to the RCC > (see
http://www.rubikschamps.com). > > Have fun, > > Ron >
http://www.speedcubing.com > "Do not take speedcubing too seriously"
41. Re: Gaetan's Method From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jan 2004 14:42:29 -0000
But how does it do this without screwing up the position and orientation
of everything else? And how does he do it after only looking at the cube
for a short amount of time? He said it was a matter of seconds?
42. Re: New rules for posting average records (UWR) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jan 2004 15:35:15 -0000
Hi all... > 1) use computer generated random scrambles of 25 moves
(face turn > metrics) Did anyone write a scrambler that results in a
random scrambled *state* rather than in a random scrambling *algorithm*?
I.e. it randomly generates a scrambled state and then finds a scrambling
algorithm to reach it, for example with Kociemba's cube solver. I'd say
this is even "better randomness" but it usually takes *less* than 25
moves... > 6) stop timer, after solving, with the hands on the
speedstack > timer, or with both hands on the keyboard/timer pad Oh
boy am I happy to have a stackmat. Earlier I tried the computer to stop
the time but I wasted time by hitting the spacebar and hitting it softly
(I will not hit my laptop hard). > "Do not take speedcubing too
seriously" I don't. I can't. It's impossible :-) Stefan
43. Re: Scoop BIG CUBE 5x5x5 aluminium ! news paper and more
From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jan 2004 21:37:05 -0000
Amazing the 5x5x5 aluminium version! Even the big wooden prototype is
impressive. As a collector and puzzler builder I like to know, how may
copies where made? Ton --- In speedsolvingrubikscube@yahoogroups.com,
rubiks99ca <no_reply@y...> wrote: > Scoop BIG CUBE 5x5x5
aluminium ! > > I upgrate my web site > > Honnor Fridrich
> > Congradulation Mirek Goljan and more ! > > Inventor
5x5x5 . The cube is smoooth, excellent mecanism and very > long life
same plastic version. Inventor News paper. The first > cubist look
the cube is Akimoto. First réaction of champion"I try > it Gaétan". I
had a video for you Akimoto and Ton. > > > Function corner. My
presonnel experience with the corner. 20 years > ago ! easy, original
and beautifull for me. > > News paper Dan Knights, congradulation
Dan ! self body controll of > champion ! > > Ron is expert too
& very good challenger for the cubist. > > Still & still
my video, cube, Unofficial or official he's unique, > ramdom state
illusion, blindfold, behind back and fast in the > public. The total
visual art on the stage for me ! > > >
http://www.rubikscuberecord.com./ > > Cool ! > Peace > Happy
fun cube > Happy new year later > > Gaétan > > P.S
Shotaro Makisumi Tu es un vrai cubiste et un vrai jongleur. >
J'imagine échanger des cubes et jongler avec toi au dessus de la >
tête du super Criss Hardwick pendant qu'il fait son cube d'une seule
> main. Mon meilleur est de multiplier des gros nombres choisi au
> hasard et un cube mélangé que je connais pas. Je le fais sans >
attendre et en même temps en moins de 30 secondes sans magie. >
Blindfold avec les nombres mais pas le cube :)) Toi ta place est >
dans un championnat ! Que feras tu à 20 ans ?!! Your friend, >
Katsuyuki Konishi is very hot speed with the rubik's cube:).
44. Re: [Speed cubing group] Re: New rules for posting average records
(UWR)
From:
Pyraminx Master <pyraminx14@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Jan 2004 15:53:16 -0800 (PST)
With the way my computer is set up (and probably some other ppl too) the
keyboard is right in front of the monitor. I don't want to risk hurting
the cube by throwing it, (going to stop the timer) hiting the monitor,
or accidentally pressing another key when i drop the cube which (with
current timers) could accidentally reset the timer. It would almost be
required for me to set the cube down next to the monitor then reach back
over to stop the timer (which would take way to long). I am all for the
rolling averages. The UWR (to my understanding) are for speedcubers to
compare their times with other cubers. If rolling averages were banned,
we would have to be lucky for our best times to go up, and there are
strict rules against "lucky" times. About the lucky times included in
averages...I think one lucky time should be allowed, but further times
should be discarded. This is because one time is discarded to help
account for luck, (and another dropped for anti-luck) but if there were
more than one lucky time, it would skew your average. I average around
40-45 seconds on the cube now, but with luck I have gotten a few 20
second times. I'm sure you can see how that could throw off an
average... Just my thoughts happy cubing -Andy wolfheat16
<no_reply@yahoogroups.com> wrote: The thing that I find not so
good in this method is when you got to hit the spacebar with both youre
hands. This means you has to allmost "trow" the cube to be able to hit
it as fast as possible. And I dont want to threat my cube that way.
----------------------------------------------------------------- --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <rvb@c...> wrote:
> Hi friends, > > As you may have noticed we are creating a new
category for 3x3x3 > average records (other categories may follow) in
the Unofficial > World Records. With this new category we want to
have a more > standardized way of measuring averages, so that we can
better > compare. > > Please check out the proposed new rules
at: > http://www.speedcubing.com/records/records-
rules.html#officialrules > (item 11) > Before I proposed these new
rules I already discussed them with some > of the fast guys around.
> > At the moment I received the following change requests from
some of > our respected friends: > > 1) use computer generated
random scrambles of 25 moves (face turn > metrics) > COMMENT: Add
metrics system. > MY PROPOSAL: Face turn metrics. > > 2) allow
15 seconds (or less) preinspection > NO COMMENTS. > > 3) use
speedstack timer, home-built timer or timer program on > computer,
measuring hundredths of a second > NO COMMENTS. > > 4) place
cube on the timer or table (not in the hands) > COMMENT: we should
hide the cube (like behind a paper) > MY PROPOSAL: I think hiding the
cube (which they also did in > Toronto) is not necessary, as long as
you do not wait more than 5 > seconds after preinspection, before
starting to solve. > > 5) start timer when the hands leave the
timer (so not when the > countdown is finished, because then people
could cheat a bit of time > picking up early) > COMMENT: it would
be better to start the time when the cube leaves > the table. > MY
PROPOSAL: I agree that this would be better. But for stopping the >
timer it is better to not stop when the cube touches the timer, >
because then you could you still do moves when you already stopped >
the timer (this is what actually happened in Budapest 1982). To be >
more consequent and to copy the way of timing in Toronto 2003, I >
think starting with the hands is better. > > 6) stop timer, after
solving, with the hands on the speedstack > timer, or with both hands
on the keyboard/timer pad > COMMENT: same as for 5. > COMMENT: If
you use a keyboard, then you cannot check whether both > hands
touched the keyboard. > MY PROPOSAL: Still I think this is a better
procedure, because it > prevents you from unintentionally stopping
the timer while still > doing moves with your other hand. > >
7) allow 1 puzzle defect (POP) in an average run (replace it by >
extra 13th attempt) > COMMENT: do not allow a pop: this makes it
clearer, this prevents > cheating, there is no competition where you
are allowed an extra > attempt for a specific defect (like a broken
string of a tennis > racket) > MY PROPOSAL: Since people can use
their own cubes, they are also > responsible for the quality of their
cubes. But in the heat of a > competition it is very hard to solve
like you would do at home on > the sofa. It is unpredictable how your
cube will behave under > pressure. Having said that, I think that for
a 'best of x' > competition (like the 1st two rounds in Toronto) we
do not need to > allow pops. But for a competition based on averages
every hundredth > of a second counts. And although I see the benefits
of not allowing > pops, I think we should still allow one pop. >
> 8) allow rolling* averages [this is because otherwise you would be
> lucky if an average run would start at the 'best' moment] >
COMMENT: do not allow rolling averages. At a real competition you >
wouldn't be able to tell the officials to disregard your first few >
recorded attempts because you were not warmed up yet. > MY PROPOSAL:
I think your personal best average should not be > dependent on the
lucky moment where you decided to say: "now I start > my average run"
and it turned out to be the best moment to start it. > > 9) allow
lucky cases [this is because you can also be lucky in a >
competition] > NO COMMENTS. > > 10) take average of 12
attempts: remove best and worst attempt, take > average of the
remaining 10 attempts > COMMENT: solving 12 cubes in a competition
will be time consuming. > In Toronto we solved 5 cubes. > MY
PROPOSAL: 12 cubes is a beautiful number (leaving 10 counted > cubes)
and it is a good number to prevent too much luck in an > average
record. For competitions I think we could stick to 5 cubes. > > I
also received a comment about good light. I absolutely agree with >
this, the light in Toronto was not good enough. But I think it >
should not be part of the rules. > > These rules imply that we
need a good program to facilitate us > (random scrambles, limited
preinspection, timer to start, timer to > end, compute averages).
Jess Bonde's timer program is a very good > start. His program needs
some slight changes to deal with rules 2 to > 6. I already asked Jess
to make a new version of his program. > > Please post your
comments on this club, or send me an e-mail. > > Don't forget that
these rules are the rules for UWR. We prefer to > have the same rules
for UWR as for official competitions. We cannot > make the official
rules. We can propose official rules to the RCC > (see
http://www.rubikschamps.com). > > Have fun, > > Ron >
http://www.speedcubing.com > "Do not take speedcubing too seriously"
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this message have
been removed]
Ton Many thanks for the advice, after I played with it for a while, the
center caps were fine, and after lubing the cube, it moves *great*. It
moves much smoother than my 3x3x3 ever has. I couldn't be happier (well
I could be, but it wouldnt have anything to do with the cube :-) ). Doug
On Sun, 2004-01-04 at 23:54, turnthatcube wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed >
<dougreed@h...> wrote: > > Hey all > > > > I
just got my 5x5x5 Mini-Cube today from Mefferts. I like it a > lot.
It > > is kind of stiff, and I was just wondering, has anyone had
any > trouble > > lubing one? I am assuming it is mechanically
identical to a regular > > 5x5x5, which means it would probably be
safe, I just don't want my > > stickers to start falling off or
other weird things to happen =) > > > > Also, the white and
red center peices fall off from time to time, is > > there any way
to secure them? I imagine superglue would work, but > then > >
I wouldn't be able to get to those ever-important screws :) > >
> > Doug > > Hi Doug > > Lube will help, you can
adjust the screws, however they need to be > tight. The cube is a
totaly other mechanism as the Rubik's.com cube. > > For the
centercap, make little dents on the side of the cap this > wshould
fix the center without glue. > > Ton > > > > > >
> > Yahoo! Groups Links > > To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
46. new domain name for my web site From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 02:41:22 -0000
Hi everybody, I set up a new domain name for my cube page. The new URL
is much easier to remember now: http://andyscubepage.tk The old URL
still works but "andyscubepage" is easier to type and remember. Andy
47. Re: Gaetan's Method From:
cubacca1972 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 03:43:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > But how does it do this without
screwing up the position and > orientation of everything else? And
how does he do it after only > looking at the cube for a short amount
of time? He said it was a > matter of seconds? If you are talking
about speed solving, then there is nothing to mess up. It is a corners
first solution, so you can disregard the position and orientation of all
edges (and centers)while solving the corners. Once your corners are set,
then you can wory about solving your edges. Once you have your 3 corners
set on the bottom face (0-2 moves), the U layer corner patterns are easy
to recognize. 8/16 cases need 3 moves to orient the corners. 4/16 cases
need 4 moves. 2/16 need 5 moves. 2/16 need 6 moves. the next step is to
separate the U corners from the D corners, then you permute all the
corners at once. The first step really doesn't require much time to
figure out your first moves. The second step only has 3 algs. The final
step to solve the corners only has 5 algs. so you get a relatively fast
start, and don't really require much inspection to get started. Lucas
48. Re: Gaetan's Method From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 03:47:20 -0000
I was referring to his blindfold method in which doing such a method
would screw with the edges and thus it would need to be considered
49. Re: New rules for posting average records (UWR) From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 04:35:38 -0000
Ron, Great work. While there are a couple of small points I'd like to
chime in on, I definitely want to start by applauding your efforts to
bring a more standardized approach to the way we keep records. It's
particularly helpful to have these guidelines since most of us are doing
all our own setup and timing, and could use the guidance. Here are my
comments: Piece pops: I agree with the line of thinking that we should
not allow an additional attempt if a piece pops out. The reasons you
list against the extra attempt, such as that it prevents cheating, and
that no other competition allows an extra attempt, are good ones, and I
would add one other. The potential for a piece popping out is just one
of a number of things that is remedied by being able to throw out an
extra attempt. Different speedcubers have different styles. One person
goes fast and occasionally pops a piece. One person slows down a little
to avoid chronic piece pops but as a result ends up with slightly slower
times. On person is recklessly fast but sometimes they end up screwing
up a solve completely and recording a ridiculously slow time. Each of
these types of people has reasons to want to throw out their worst
attempt. Why should the person in the first case get to throw out up to
two attempts (the pop and then the slowest non-pop time) while the
others only get to throw out one attempt? If you want to have people be
able to throw out a pop and a slow time, then do an average of 13 and
let EVERYBODY throw out their worst two attempts, regardless of whether
the attempt involves the cube coming apart, the solver forgetting an
algorithm, or just that they were going deliberately slow and ended up
with one or two slower than desired times. I can see people wanting the
extra attempt because it results in faster times, but other than that
there's really no strong case for allowing it. Stopping the timer: I
noticed when I was timing myself on a computer that I had a tendency to
hit the spacebar to stop the clock as I was setting down the cube. I
suppose that might shave off a few hundredths if I'm turning off the
timer before the cube hits the table. I like the idea Grant suggested in
his reply to your email... that the timer should be stopped by the last
hand that touched the cube after solving it, to ensure that you've
actually set the cube down before stopping the timer. Rolling averages
vs planned start: In most competitions you can warm up all you want but
you have to decide ahead of time that you're doing the official time
trial, or long jump, or high jump, or whatever, if you want it to count.
You can't decide after a performance whether it was warmup or actual
competition. The only case I could make for doing this would be that it
would (obviously) yield slightly faster times, but I think the goal of
what you're trying to do here isn't to improve the speed of the scores
that speedcubers submit, but rather to improve the credibility and
integrity of those scores. Thanks again, Adam --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <rvb@c...> wrote:
> Hi friends, > > As you may have noticed we are creating a new
category for 3x3x3 > average records (other categories may follow) in
the Unofficial > World Records. With this new category we want to
have a more > standardized way of measuring averages, so that we can
better > compare. > > Please check out the proposed new rules
at: >
http://www.speedcubing.com/records/records-rules.html#officialrules >
(item 11) > Before I proposed these new rules I already discussed
them with some > of the fast guys around. > > At the moment I
received the following change requests from some of > our respected
friends: > > 1) use computer generated random scrambles of 25
moves (face turn > metrics) > COMMENT: Add metrics system. > MY
PROPOSAL: Face turn metrics. > > 2) allow 15 seconds (or less)
preinspection > NO COMMENTS. > > 3) use speedstack timer,
home-built timer or timer program on > computer, measuring hundredths
of a second > NO COMMENTS. > > 4) place cube on the timer or
table (not in the hands) > COMMENT: we should hide the cube (like
behind a paper) > MY PROPOSAL: I think hiding the cube (which they
also did in > Toronto) is not necessary, as long as you do not wait
more than 5 > seconds after preinspection, before starting to solve.
> > 5) start timer when the hands leave the timer (so not when the
> countdown is finished, because then people could cheat a bit of
time > picking up early) > COMMENT: it would be better to start
the time when the cube leaves > the table. > MY PROPOSAL: I agree
that this would be better. But for stopping the > timer it is better
to not stop when the cube touches the timer, > because then you could
you still do moves when you already stopped > the timer (this is what
actually happened in Budapest 1982). To be > more consequent and to
copy the way of timing in Toronto 2003, I > think starting with the
hands is better. > > 6) stop timer, after solving, with the hands
on the speedstack > timer, or with both hands on the keyboard/timer
pad > COMMENT: same as for 5. > COMMENT: If you use a keyboard,
then you cannot check whether both > hands touched the keyboard. >
MY PROPOSAL: Still I think this is a better procedure, because it >
prevents you from unintentionally stopping the timer while still >
doing moves with your other hand. > > 7) allow 1 puzzle defect
(POP) in an average run (replace it by > extra 13th attempt) >
COMMENT: do not allow a pop: this makes it clearer, this prevents >
cheating, there is no competition where you are allowed an extra >
attempt for a specific defect (like a broken string of a tennis >
racket) > MY PROPOSAL: Since people can use their own cubes, they are
also > responsible for the quality of their cubes. But in the heat of
a > competition it is very hard to solve like you would do at home on
> the sofa. It is unpredictable how your cube will behave under >
pressure. Having said that, I think that for a 'best of x' >
competition (like the 1st two rounds in Toronto) we do not need to >
allow pops. But for a competition based on averages every hundredth >
of a second counts. And although I see the benefits of not allowing >
pops, I think we should still allow one pop. > > 8) allow rolling*
averages [this is because otherwise you would be > lucky if an
average run would start at the 'best' moment] > COMMENT: do not allow
rolling averages. At a real competition you > wouldn't be able to
tell the officials to disregard your first few > recorded attempts
because you were not warmed up yet. > MY PROPOSAL: I think your
personal best average should not be > dependent on the lucky moment
where you decided to say: "now I start > my average run" and it
turned out to be the best moment to start it. > > 9) allow lucky
cases [this is because you can also be lucky in a > competition] >
NO COMMENTS. > > 10) take average of 12 attempts: remove best and
worst attempt, take > average of the remaining 10 attempts >
COMMENT: solving 12 cubes in a competition will be time consuming. >
In Toronto we solved 5 cubes. > MY PROPOSAL: 12 cubes is a beautiful
number (leaving 10 counted > cubes) and it is a good number to
prevent too much luck in an > average record. For competitions I
think we could stick to 5 cubes. > > I also received a comment
about good light. I absolutely agree with > this, the light in
Toronto was not good enough. But I think it > should not be part of
the rules. > > These rules imply that we need a good program to
facilitate us > (random scrambles, limited preinspection, timer to
start, timer to > end, compute averages). Jess Bonde's timer program
is a very good > start. His program needs some slight changes to deal
with rules 2 to > 6. I already asked Jess to make a new version of
his program. > > Please post your comments on this club, or send
me an e-mail. > > Don't forget that these rules are the rules for
UWR. We prefer to > have the same rules for UWR as for official
competitions. We cannot > make the official rules. We can propose
official rules to the RCC > (see http://www.rubikschamps.com). >
> Have fun, > > Ron > http://www.speedcubing.com > "Do
not take speedcubing too seriously"
50. Sunday Contest From:
"Frank" <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 06:56:10 -0000
Hey all, Just wanted to apoligize for the lack of a sunday contest this
last week and for the delay in posting the last competitions' results. I
was moving, and so I was without internet access. I just wanted to
assure you that there will be another contest this coming weekend. Hope
to see everyone compete. Frank
51. Re: Gaetan's Method From:
cubacca1972 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 07:40:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > I was referring to his blindfold
method in which doing such a method > would screw with the edges and
thus it would need to be considered The behind the back solves look
impressive, but unless I see the feat done in person, with a 3rd party
scrambling an unfamiliar cube (to avoid tactile cues from a familiar
cube), I cannot dismiss the possiblity that the feat is done with a pre
set cube. There was some magician at the RWC who had a "mixed" cube and
had this trick where he asked me to do one more turn on the cube and
hand it back to him. He then asked me to pick a number, then proceeded
to do a behind the back "solve" of the cube in the same number of turns
as the number I picked. Impressive? Yes and no. The odd magician guy at
the RWC pretty much unscrambled the cube rather than solving it in a
step by step manner. I would guess that he has a rehearsed unscrambling
alg of a fixed number of moves, and a few holding pattern algs that he
can insert so that his total number of moves equaled my given number.
How do I know that he unscrambled the cube rather than solve it? First
of all, his cube was in horrendous condition, and felt like it was lubed
with pine tar. No self respecting cuber would stand for using a crap
cube like that. Secondly, There was no solving method apparent. The cube
was mixed then it was solved. No F2L, No layer by layer, no Petrus, no
corners first. I should have had him attempt a regular solve on a real
cube to confirm that the guy probably doesn't know how to even solve the
cube. Gaetan is actually solving the cube behind his back, and doing so
rather skillfuly. This is impressive even if it is rehearsed. On the
other hand, if the feat is real and unrehearsed, then there is no actual
reason for anyone else to actually work on blindfold solves, as it would
be futile to try to do better than Gaetan. I understand that blindfold
solving entails memorizing the position and orientation of every cubie,
executing a step, then reassessing and memorizing the O/P of the cubies,
doing another small step that affects only a few cubies, reassessing and
memorizing, and so on. Looking at Gaetan's videos, I see no evidence of
this process. It looks a lot to me like a straight solve.
52. Re: New rules for posting average records (UWR) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 15:12:25 -0000
I started to use rolling averages recently not mainly because of faster
times. Of course I am after faster times but I do it to have an easier
life. Often I started a "planned" average and after a few attempts I saw
that it would end very bad unless I would do the remaining solves *very*
fast. But then I should better "declare" the average finished and not
really finish it, instead start a new "planned" average (possibly
beginning with those hopefully very fast times). But I worried whether
it's legitimate to truncate averages this way. Well, I had the excuse "I
could just as well pop it intentionally twice to make the average
invalid and that would be a real reason to discontinue". But that's not
nice. Also, I saw DanK's quote: "I got the 14, popped a piece on the
second solution, decided to start a new average, then got a 16, and
decided to keep going with this average." I think that's not nice either
but I can very well understand him. So to end all this damn discussion
in my head and stop worrying about it I decided that I would switch to
rolling averages. So, only indirectly to get faster times. Stefan >
Rolling averages vs planned start: In most competitions you can warm
> up all you want but you have to decide ahead of time that you're
> doing the official time trial, or long jump, or high jump, or >
whatever, if you want it to count. You can't decide after a >
performance whether it was warmup or actual competition. The only >
case I could make for doing this would be that it would (obviously) >
yield slightly faster times, but I think the goal of what you're >
trying to do here isn't to improve the speed of the scores that >
speedcubers submit, but rather to improve the credibility and >
integrity of those scores.
53. Re: Christmas Survey From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 15:25:32 -0000
Looks like people got their puzzles and the problem is solved, but since
I promised to report: I ordered seven or eight puzzles together with six
free keychain ones (thanks to their Xmas special) on December 29th. They
had some questions before they sent it out but I answered on December
30th and they said they'd send it away the same day. I asked for a
tracking number and was told they'd give it to me (they haven't so far
but they had already warned me they'd be in holidays for a few days).
Well, today I received the puzzles and everything looks good (as far as
I can tell, didn't have more than two minutes to look inside the box
before leaving home). Well, the Pyramorphix looked kind of strange but
that's kinda expected ;-) So, overall I'm very happy getting the puzzles
a week after ordering them, especially considering the time of the
year... Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > You call that lucky? ;-)
> > About three months ago I got some puzzles five days after
ordering > them, including a weekend :-) Maybe it's easier to ship to
Germany? > I just ordered a couple more puzzles, will let you know
what > happens... > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I must have been lucky with my
Mefferts order last year. I used > the > > free shipping option
when I bought a pile of puzzles (5x5x5, > 4x4x4, > > 3x3x3 +
megaminx). The package was delivered to me in Australia in > 2 >
> weeks. > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" > >
<Grant@T...> wrote: > > > --- Doug Reed wrote: > >
> > I ordered a 5x5x5 and a Skewb keychain from Meffert's via >
Paypal > > 9 > > > > days before Christmas Day, and I
still have not gotten it. Has > > > > anybody on this list
in Texas previously ordered from > Mefferts? > > I > >
> > am curious as to how long it should take, it seems like 13
> days+ > > > > days has been long enough :-\ > >
> > > > > > Doug > > > > > > Seeing
as they don't charge for shipping (last I knew), it's not > > >
surprising that they ship using cheap means (which also means > >
slow). > > > I needed something quickly before the WC in
August, so I payed > for > > > the expensive shipping, and
got it in just a couple of days. If > > you > > > go with
the free shipping option, I would expect it to take at > > least
> > > 2-4 weeks, if not as much as 6.. unfortunately :-( >
> > > > > - Grant
54. I dreamt about a puzzle shop last night From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 15:39:25 -0000
Last night I dreamt that a new puzzle shop opened near where I live. It
was a pretty small store, but it had an amazing collection of puzzles.
It had lots of 3x3x3 cubes (picture cubes, different colours, sparkly
stickers, etc.), and 4x4x4 and 5x5x5 (which currently aren't available
in any of the Canberra puzzles stores). There were also a bunch of
puzzles that I'd never seen before. There were so many puzzles that I
remember taking several trips to the cashier with armfuls of puzzles
(there were so many I couldn't carry them all at once!) :) Jasmine.
55. Re: I dreamt about a puzzle shop last night From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 17:45:33 -0000
I've also dreamed about puzzle shops lately, but they weren't as cool as
yours. Now let's hope you have parapsychological powers and your store
really exists! Try dreaming of your way home next time, then take the
inverse way to get there in real life! ;-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > Last night I dreamt that a new puzzle
shop opened near where I live. > It was a pretty small store, but it
had an amazing collection of > puzzles. It had lots of 3x3x3 cubes
(picture cubes, different > colours, sparkly stickers, etc.), and
4x4x4 and 5x5x5 (which > currently aren't available in any of the
Canberra puzzles stores). > There were also a bunch of puzzles that
I'd never seen before. There > were so many puzzles that I remember
taking several trips to the > cashier with armfuls of puzzles (there
were so many I couldn't carry > them all at once!) :) > >
Jasmine.
56. Re: I dreamt about a puzzle shop last night From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 17:49:59 -0000
> Try dreaming of your way home next time, then > take the inverse
way to get there in real life! ;-) Uh, better *walk* home for that or at
least don't drive one-way streets. Forgive me, I don't have a car and
thus don't think about issues like that. Stefan
57. Re: I dreamt about a puzzle shop last night From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 18:50:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > Last night I dreamt that a new puzzle
shop opened near where I live. > It was a pretty small store, but it
had an amazing collection of > puzzles. It had lots of 3x3x3 cubes
(picture cubes, different > colours, sparkly stickers, etc.), and
4x4x4 and 5x5x5 (which > currently aren't available in any of the
Canberra puzzles stores). > There were also a bunch of puzzles that
I'd never seen before. There > were so many puzzles that I remember
taking several trips to the > cashier with armfuls of puzzles (there
were so many I couldn't carry > them all at once!) :) > >
Jasmine. Hi Jasmine, Is there anything stopping you from opening and
running such a store? You already know what it looks like and what
puzzles it sells. David J
58. Re: I dreamt about a puzzle shop last night From:
mrtrickypants <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 19:31:55 -0000
i wonder how many of us have had "this" dream... i've had a dream or two
about stumbling into a "secret" puzzle shop...usually it's hidden in the
back of some place that i've known about for years, but then i move a
few boxes, or find a well-hidden door, and there it is...a mecca of all
the puzzles we search for. another variation, is finding boxes of old
and forgotten about stock from the 80's in some old store or shop that
hardly anyone goes to anymore. --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > Last night I dreamt that a new puzzle
shop opened near where I live. > It was a pretty small store, but it
had an amazing collection of > puzzles. It had lots of 3x3x3 cubes
(picture cubes, different > colours, sparkly stickers, etc.), and
4x4x4 and 5x5x5 (which > currently aren't available in any of the
Canberra puzzles stores). > There were also a bunch of puzzles that
I'd never seen before. There > were so many puzzles that I remember
taking several trips to the > cashier with armfuls of puzzles (there
were so many I couldn't carry > them all at once!) :) > >
Jasmine.
I still havent gotten my Skewb keychain, and I havent been able to get
ahold of them via email... I am eager to get my hands on a skewb, for
the sole purpose of seeing how it turns, but so far, no luck :( Doug On
Wed, 2004-01-07 at 09:25, Stefan Pochmann wrote: > Looks like people
got their puzzles and the problem is solved, but > since I promised
to report: I ordered seven or eight puzzles together > with six free
keychain ones (thanks to their Xmas special) on December > 29th. They
had some questions before they sent it out but I answered > on
December 30th and they said they'd send it away the same day. I >
asked for a tracking number and was told they'd give it to me (they >
haven't so far but they had already warned me they'd be in holidays >
for a few days). Well, today I received the puzzles and everything >
looks good (as far as I can tell, didn't have more than two minutes to
> look inside the box before leaving home). Well, the Pyramorphix
looked > kind of strange but that's kinda expected ;-) > > So,
overall I'm very happy getting the puzzles a week after ordering >
them, especially considering the time of the year... > > Stefan
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > You call that
lucky? ;-) > > > > About three months ago I got some puzzles
five days after ordering > > them, including a weekend :-) Maybe
it's easier to ship to Germany? > > I just ordered a couple more
puzzles, will let you know what > > happens... > > > >
Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > I must have been lucky with
my Mefferts order last year. I used > > the > > > free
shipping option when I bought a pile of puzzles (5x5x5, > > 4x4x4,
> > > 3x3x3 + megaminx). The package was delivered to me in
Australia in > > 2 > > > weeks. > > > > >
> Jasmine. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" > > >
<Grant@T...> wrote: > > > > --- Doug Reed wrote: >
> > > > I ordered a 5x5x5 and a Skewb keychain from
Meffert's via > > Paypal > > > 9 > > > > >
days before Christmas Day, and I still have not gotten it. > Has >
> > > > anybody on this list in Texas previously ordered
from > > Mefferts? > > > I > > > > > am
curious as to how long it should take, it seems like 13 > > days+
> > > > > days has been long enough :-\ > > >
> > > > > > > Doug > > > > > >
> > Seeing as they don't charge for shipping (last I knew), it's
not > > > > surprising that they ship using cheap means
(which also means > > > slow). > > > > I needed
something quickly before the WC in August, so I payed > > for >
> > > the expensive shipping, and got it in just a couple of
days. If > > > you > > > > go with the free
shipping option, I would expect it to take at > > > least >
> > > 2-4 weeks, if not as much as 6.. unfortunately :-( >
> > > > > > > - Grant > > > > > >
Yahoo! Groups Links > > To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
60. Re: New rules for posting average records (UWR) From:
"ferret511" <ferret511@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 23:44:35 -0000
I was just about to send my input by replying to this topic, but i read
adam's reply first. That is almost exactly was I was going to type.
Obviously, not allowing an extra solve for a piece pop is more fair. I
used to pop my cube quite frequently but then I've began to slow down,
learn better finger tricks that cause pops less frequently and tighten
my cube a little. I'm for not allowing a 13th solve, but that's just me.
I realize many will be against this, but this isnt all that big of a
deal to me. The thing that I feel more strongly about is the rolling
averages. Adam's example of choosing if a solve is warm-up or
competition is perfect. You shouldn't be able to do that. The goal of
taking averages is not to get your best times on one single average
(thus making your best average). It is to bring all of your times down.
An average of your times should reflect an average solve for you. Not a
fortunate occurrance of your best solves. Anyway, I agree with the other
rules though, I think it is a good idea to have all posters post by
these to make things more fair. -ferret
61. cross on bottom From:
"Raul" <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 01:00:08 -0000
I was reading Chris Hardwicks' tips on how to get faster and I noticed
that one of them is to do the cross on the bottom. I've heard many times
before, but I find it awkward to do. For some reason having the first
layer on the bottom makes it difficult for me to "triggerize" the cross
(or part of it) in my head during the 15 seconds of preinspection time.
I hold it with the cross layer at about 45 degrees between full vertical
and my left. When I tried it with the cross down I noticed that I was
able to follow the last layer corner pieces a little better. Is this the
only reason why it's recommended to hold the cross on the bottom, or are
there other benefits? I'd like to know where most people hold the cross
and why they do it that way. - Raul
62. Re: cross on bottom From:
"rubikscanada" <rubikscanada@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 01:26:49 -0000
I hold it on the bottom, reason being is it is generally easier too see
your next move because all the need pieces are in plain sight it
basically follows "out of sight out of mind" don't need too see the
cross once it is done.. but you can still get really good times with
cross on top or side as Jessica fririch and JOn morris can atest too ---
In speedsolvingrubikscube@yahoogroups.com, "Raul" <topgunryu@y...>
wrote: > I was reading Chris Hardwicks' tips on how to get faster and
I > noticed that one of them is to do the cross on the bottom. I've
> heard many times before, but I find it awkward to do. For some >
reason having the first layer on the bottom makes it difficult for >
me to "triggerize" the cross (or part of it) in my head during the >
15 seconds of preinspection time. > > I hold it with the cross
layer at about 45 degrees between full > vertical and my left. When I
tried it with the cross down I noticed > that I was able to follow
the last layer corner pieces a little > better. Is this the only
reason why it's recommended to hold the > cross on the bottom, or are
there other benefits? I'd like to know > where most people hold the
cross and why they do it that way. > > - Raul
63. Re: New rules for posting average records (UWR) From:
"Raul" <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 01:42:02 -0000
>Stopping the timer: I noticed when I was timing myself on a
>computer that I had a tendency to hit the spacebar to stop the
>clock as I was setting down the cube. I suppose that might shave
>off a few hundredths if I'm turning off the timer before the cube
>hits the >table. I like the idea Grant suggested in his reply to
your >email... that the timer should be stopped by the last hand that
>touched the cube after solving it, to ensure that you've actually
>set the cube down before stopping the timer. Actually, when I first
read Grant's idea of touching the spacebar with the hand that last
touched the cube I had a slightly different idea in my head. To me,
stopping the timer has nothing to do with the cube resting on a table,
but rather with me finishing my last turn. What I've begun do is hit the
spacebar with the last hand that was actively turning the cube, since
it's not always the same one. Seems to me like that is enough to ensure
that I'm done solving. I dont see why the cube must be set down. I'm
guessing the reason why people did that at the championships is because
they had to use both hands to stop the Stackmat timer. - Raul
64. Re: cross on bottom From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 01:56:25 -0000
Hi Guys, People coordinate themselves differently, and have different
ways of timing. The important things are that the timer doesn't start
after the solve has begun and that the timer is not stopped before the
solve is finished. I think that if someone is timing themselaves at home
any means of accomplishing that should be fine. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "rubikscanada"
<rubikscanada@y...> wrote: > I hold it on the bottom, reason
being is it is generally easier too > see your next move because all
the need pieces are in plain sight > > it basically follows "out
of sight out of mind" don't need too see > the cross once it is
done.. > > but you can still get really good times with cross on
top or side as > Jessica fririch and JOn morris can atest too >
> --- In speedsolvingrubikscube@yahoogroups.com, "Raul" >
<topgunryu@y...> wrote: > > I was reading Chris Hardwicks'
tips on how to get faster and I > > noticed that one of them is to
do the cross on the bottom. I've > > heard many times before, but
I find it awkward to do. For some > > reason having the first
layer on the bottom makes it difficult for > > me to "triggerize"
the cross (or part of it) in my head during the > > 15 seconds of
preinspection time. > > > > I hold it with the cross layer
at about 45 degrees between full > > vertical and my left. When I
tried it with the cross down I > noticed > > that I was able to
follow the last layer corner pieces a little > > better. Is this
the only reason why it's recommended to hold the > > cross on the
bottom, or are there other benefits? I'd like to know > > where
most people hold the cross and why they do it that way. > > >
> - Raul
65. Re: cross on bottom From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 02:04:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubikscanada"
<rubikscanada@y...> wrote: > I hold it on the bottom, reason
being is it is generally easier too > see your next move because all
the need pieces are in plain sight > it basically follows "out of
sight out of mind" don't need too see > the cross once it is done..
> but you can still get really good times with cross on top or side
as > Jessica fririch and JOn morris can atest too Don't forget Jess
Bonde, the official world record holder. He does cross on left as
Jessica does. I solve cross on bottom. Masayuki Akimoto
66. Finally, I solved 3x3 in blindfold manner! From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 02:06:24 -0000
Hi I finally solved 3x3 in blidfold manner. It is so cool. Thanks Rob,
Ron, and Macky for inspiration. It took several months to be ready for
3x3. I have always tried just 2x2. My time is now 2-3 min unless too
lucky. (Not 100% success) Before I start 3x3, I took notes for
memorization and record. And after I did, I realized it is much easier
for memrization if I take notes. I think just for blindfold solving,
taking notes must be allowed. But for speed, it may not be allowed. Am I
right? Masayuki Akimoto
67. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold manner!
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jan 2004 20:08:19 -0600
What method did you use? I've been interested in blindfolded solving for
a while, but I haven't gotten into it yet. I would definitely like to
start trying though. Doug On Wed, 2004-01-07 at 20:06, makimoto2000us
wrote: > Hi > > I finally solved 3x3 in blidfold manner. >
It is so cool. > Thanks Rob, Ron, and Macky for inspiration. >
> It took several months to be ready for 3x3. > I have always
tried just 2x2. My time is now 2-3 min unless too > lucky. (Not 100%
success) > > Before I start 3x3, I took notes for memorization and
record. > And after I did, I realized it is much easier for
memrization if I > take notes. > I think just for blindfold
solving, taking notes must be allowed. > But for speed, it may not be
allowed. > > Am I right? > > Masayuki Akimoto > > >
> > > Yahoo! Groups Links > > To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
68. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold manner!
From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 03:53:52 -0000
Hi Doug, I haven't look through the other's method. But I hear a lot of
tips and have accumulated. I think it is basically as same as the
others. Are there big differences among blidfold methods such as LBL and
CF? 2x2, 3x3 corners: For memorization 8 numbers, UBL=1, UBR=2,...DFL=5,
DFR=6...(clockwise on both U and D) I saw Dror was teaching (RB'R'B)x3
to Macky at WC. This is really good and easy algorithm. (RB'R'B)x3 Ux
(RB'R'B)x3 U'x moves three corners between U and D. 3x3 edges: Currently
I use 12 numbers for memorization. I could not understand how to
determine the orientation especially for middle edges. Macky posted tips
somewhere but I did not understand at that time. Yesterday, I just
realized it! It is easy to determine the orientation of the edges in U
and D and to be placed in U and D. Suppose UF > RF. Imagine placing
the UF edge to UR by U' and then do edge three rotation with UR, RF, and
DR. If the final orientation is correct, the original orientation was
correct. As long as you solve the edges through UR, UL, DR, DL (not from
M slice!) placing by Ux or Dx, you will not loose the orientation. (Do
you understand?) The algorithms I used are u2R'uR2u'R'u2 (u=middle slice
move) and its variation.And F2r'F2r and its variation. You should know
the algorithms for either corners and edges with in U or D. Because I am
not native English speaker, so I don't know how people remember these
numbers. As Macky says, Japanese language may help memorization by
making mnemonics. For example I can remember 524 as Konishi. (It is
Katsu's family name!) (I am thinking to use Japanese characters
"Hiragana" instead of numbers because they order in pentimal system. )
Masayuki Akimoto
69. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold manner!
From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 06:08:52 -0000
CONGRATS MASAYUKI!!! I knew you would figure it out. I think that you
are currently online. I found it very interesting that you said it is
easier to memorize numbers in Japonese. I study languages (Ancient Greek
philosophy and Latin poetry mainly but also French and German) and so I
am always very interested in the way that some thoughts are easier to
express in one language than another (especially when it comes to
philosophy). Numeric memorization lends another dimension to this!!
Doug, glad to hear that you are interested in blindfolding. I am a VERY
newcomer to it myself (first success Dec 9) and far, far, far from the
abilities of Dror, Macky, David, and Dr Carr, but I just love it. It is
a feat certainly within reach of any competent cuber and a real thrill
every time you are successful. As far as I know there are two main
schools of blindfolding (someone please correct me if I'm wrong) - Dr.
Carr's method and Stiff_Hands' method. Personally I learnt Dr. Carr's
method from an easy to follow pdf file I found online. Problem is that I
can't remember exactly where I found it. I thought that it was in the
files section of this chat group but when I checked just now I couldn't
find it. His website would be the logical place to start looking (and I
believe that Dr. Carr checks into this group on a fairly regular basis):
http://www.ws.binghamton.edu/fridrich/Richard/cube.html Stiff_Hands also
has a very good website on Blindfolding (and other cube topics):
http://homepage.ntlworld.com/family.hayden/cube/blindfold_frontpage.h
tml definately check out the tips on memorization there (this may well
be of interest to you too STEPHAN). One small word of warning.
Stiff_Hands and Dr. Carr use slightly different approaches to numbering
the cubies. Neither one is right or wrong - they are just different. I
suggest that you pick one and stick with it to avoid confusion. The
basic trick to blindfolding is to learn how to solve the corners without
affecting the edges, and the edges without affecting the corners. (With
the one small exception of the parity swap of 2 edges and 2 corners if
it arises - but it is pretty easy to spot with a little practise). This
can be practised with your eyes open first so that you accustom yourself
to the solution path first before trying to do it blind. While I was
learning I used to solve all the edges with my eyes open and then just
blindfold the corners - this is better than using a 2x2x2 because it
lets you know if you have altered the edge orientations or positions.
When I was tolerably good at that I would visually solve the corners and
then blindfold the edges. Finally I combined them and because I had
practised the stages individually I was lucky enough to be successful on
my first ever full blindfold attempt. Break the big problem into smaller
problems and it is easier to conquer. If anyone is still reading this
message then they are clearly interested in blindfolding so let me take
this opportunity to let them know that there is also a Yahoo chatgroup
dedicated to blindfold solving:
http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ Membership
is currently very small and the messages are very infrequent. BUT it
seems that more and more people are becoming intrigued by blindfold
solving so maybe it can come to life again. Good luck Doug. WELL DONE
MASAYUKI! Rob --- In speedsolvingrubikscube@yahoogroups.com,
makimoto2000us <no_reply@y...> wrote: > Hi Doug, > > I
haven't look through the other's method. > But I hear a lot of tips
and have accumulated. > I think it is basically as same as the
others. > Are there big differences among blidfold methods such as
LBL and CF? > > 2x2, 3x3 corners: > For memorization 8 numbers,
UBL=1, UBR=2,...DFL=5, DFR=6... (clockwise > on both U and D) >
> I saw Dror was teaching (RB'R'B)x3 to Macky at WC. > This is
really good and easy algorithm. > (RB'R'B)x3 Ux (RB'R'B)x3 U'x moves
three corners between U and D. > > 3x3 edges: > Currently I use
12 numbers for memorization. > > I could not understand how to
determine the orientation especially > for middle edges. Macky posted
tips somewhere but I did not > understand at that time. >
Yesterday, I just realized it! > > It is easy to determine the
orientation of the edges in U and D and > to be placed in U and D.
> Suppose UF > RF. Imagine placing the UF edge to UR by U' and
then do > edge three rotation with UR, RF, and DR. If the final
orientation is > correct, the original orientation was correct. >
As long as you solve the edges through UR, UL, DR, DL (not from M >
slice!) placing by Ux or Dx, you will not loose the orientation. >
(Do you understand?) > > The algorithms I used are u2R'uR2u'R'u2
(u=middle slice move) and its > variation.And F2r'F2r and its
variation. > > You should know the algorithms for either corners
and edges with in U > or D. > > Because I am not native English
speaker, so I don't know how people > remember these numbers. As
Macky says, Japanese language may help > memorization by making
mnemonics. > > For example I can remember 524 as Konishi. (It is
Katsu's family > name!) > > (I am thinking to use Japanese
characters "Hiragana" instead of > numbers because they order in
pentimal system. ) > > Masayuki Akimoto
70. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold manner!
From:
cubacca1972 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 06:13:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, makimoto2000us
<no_reply@y...> wrote: >> Because I am not native English
speaker, so I don't know how people > remember these numbers. As
Macky says, Japanese language may help > memorization by making
mnemonics. > > For example I can remember 524 as Konishi. (It is
Katsu's family > name!) > > (I am thinking to use Japanese
characters "Hiragana" instead of > numbers because they order in
pentimal system. ) > > Masayuki Akimoto Using Hiragana is a very
clever Idea. How would you encode for the digits 6, 7, 8, 9, 0? Would
you reserve certain sound groups for these digits (eg, Ma Mi Mu Me Mo
corresponding to 6 7 8 9 0, and not 1 2 3 4 5)? There is a mnemonic
method that can be used in english for memorizing digits, but it may not
be as flexible as using Kana. For english speakers, the system works by
assigning consonant sounds to each digit: 0 S or Z 1 T or D 2 N 3 M 4 R
5 L 6 Sh or J 7 K or G (hard G, as in Gun, and not in German) 8 F or V 9
P or B Some of the digits have more than one sound associated, but they
are similar in that the sounds are formed the same way (note the way you
position your tongue when you pronounce the T in tie or the D in die).
then you just add vowels between the consonants to make words. So, where
you would encode 524 as Ko Ni Shi in hiragana, the english system might
be used to encode it as eyeLiNeR (vowel sounds have no corresponding
digit value, so "eye" has no value) LiNeaR, LuNaR, and so on.
Conversely, Masayuki Akimoto = 307 731 Lucas Winter
71. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold manner!
From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 06:21:09 -0000
Hey Lucas, Do you happen to know how the different sonds were attributed
to the different numericla values in the first place? Was there a logic
behind the assignation or were they simply attributed? Rob (Lucas wrote:
For english speakers, the system works by assigning consonant sounds to
each digit: 0 S or Z 1 T or D 2 N 3 M 4 R 5 L 6 Sh or J 7 K or G (hard
G, as in Gun, and not in German) 8 F or V 9 P or B Some of the digits
have more than one sound associated, but they are similar in that the
sounds are formed the same way (note the way you position your tongue
when you pronounce the T in tie or the D in die).
72. Re: I dreamt about a puzzle shop last night From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 06:27:13 -0000
Your dream sounds like finding Diagon Alley! :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, mrtrickypants
<no_reply@y...> wrote: > > i wonder how many of us have had
"this" dream... > > i've had a dream or two about stumbling into a
"secret" puzzle > shop...usually it's hidden in the back of some
place that i've known > about for years, but then i move a few boxes,
or find a well- hidden > door, and there it is...a mecca of all the
puzzles we search for. > > another variation, is finding boxes of
old and forgotten about stock > from the 80's in some old store or
shop that hardly anyone goes to > anymore. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > Last night I dreamt that a new
puzzle shop opened near where I > live. > > It was a pretty
small store, but it had an amazing collection of > > puzzles. It
had lots of 3x3x3 cubes (picture cubes, different > > colours,
sparkly stickers, etc.), and 4x4x4 and 5x5x5 (which > > currently
aren't available in any of the Canberra puzzles stores). > > There
were also a bunch of puzzles that I'd never seen before. > There >
> were so many puzzles that I remember taking several trips to the
> > cashier with armfuls of puzzles (there were so many I couldn't
> carry > > them all at once!) :) > > > > Jasmine.
73. Re: I dreamt about a puzzle shop last night From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 06:28:25 -0000
I don't remember travelling there in the dream, :/ I just remember being
there. :) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > I've also dreamed
about puzzle shops lately, but they weren't as cool > as yours. Now
let's hope you have parapsychological powers and your > store really
exists! Try dreaming of your way home next time, then > take the
inverse way to get there in real life! ;-) > > Stefan > >
> > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> <no_reply@y...> wrote: > > Last night I dreamt that a
new puzzle shop opened near where I live. > > It was a pretty
small store, but it had an amazing collection of > > puzzles. It
had lots of 3x3x3 cubes (picture cubes, different > > colours,
sparkly stickers, etc.), and 4x4x4 and 5x5x5 (which > > currently
aren't available in any of the Canberra puzzles stores). > > There
were also a bunch of puzzles that I'd never seen before. There > >
were so many puzzles that I remember taking several trips to the >
> cashier with armfuls of puzzles (there were so many I couldn't
carry > > them all at once!) :) > > > > Jasmine.
74. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold manner!
From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 07:18:49 -0000
Hi Rob and Lucus, Thanks for your comments. I agree with Rob's old
comment "it is not as difficult as you think." It is difficult but those
who remember more than 100s of algorithms must be able to do it. Of
course, speedblindfold solving must be different. >Conversely,
Masayuki Akimoto = 307 731 Interesting! I should use this for password
or something, if I could remember.... >Using Hiragana is a very
clever Idea. How would you encode for the >digits 6, 7, 8, 9, 0?
Would you reserve certain sound groups for >these digits (eg, Ma Mi
Mu Me Mo corresponding to 6 7 8 9 0, and not >1 2 3 4 5)? I believe
people use numebers correspond to the final place to be moved. In my
case it was U:1234, middle:5678, D:9 10 11 12. So I would like to
replace like this. ex. 1=a, ka, sa, 2=i, ki, si, 3=u, ku, su, 4=e, ke,
se, 5=ta, na, ha,... 9=ma, (ya), ra,... Anyway, I haven't tried yet. I
will see how it works. Masayuki Akimoto P.S. Should I post to blidfold
club?
75. Re: Finally, I solved 3x3 in blindfold manner! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 11:58:25 -0000
Congratulations! However - and I hope you understand that I don't want
to be mean - I think most of us blindfolded solvers do not take any
notes (before having solved the puzzle) and you say yourself that taking
notes makes it much easier for you. So I think we should either have a
separate category or we state in our submissions what kind of help we
used. I do think that posting semiblindfolded records somehow especially
for new puzzles might be a good idea, since if someone makes progress
somewhere that others haven't thought about yet it might incite them to
try it, too. If Richard and the other guys from the "amazing" list had
taken notes for their attempts I'd of course be less impressed than I am
now. More importantly, it wouldn't be fair if one of them took notes and
the other doesn't and their results look the same, possibly even making
the note taker look better because he got a better time or more cubes or
a harder puzzle or whatever (it's not constrained to speedblindsolving
only). Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
makimoto2000us <no_reply@y...> wrote: > Hi > > I finally
solved 3x3 in blidfold manner. > It is so cool. > Thanks Rob, Ron,
and Macky for inspiration. > > It took several months to be ready
for 3x3. > I have always tried just 2x2. My time is now 2-3 min
unless too > lucky. (Not 100% success) > > Before I start 3x3,
I took notes for memorization and record. > And after I did, I
realized it is much easier for memrization if I > take notes. > I
think just for blindfold solving, taking notes must be allowed. > But
for speed, it may not be allowed. > > Am I right? > >
Masayuki Akimoto
76. Re: lube a 2x2 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 12:39:38 -0000
> The Eastheen is a bit tricky but you must push to teh outside with
a > screw driver a little platic clip inside the corne and the corner
> can slide of >
http://www.speedcubing.com/ton/images/Eastheen%202x2x2.JPG Hi Ton, I
just got an already assembled 2x2 and an assembly one (both Eastsheen).
After just putting that "thing" (you know what I part mean) inside a
corner cubie I tried to remove just that. It did work, but it is quite
stuck inside the cubie even without the clip. I can not just slide it
out. Did you actually succeed in doing this on a fully assembled cubeor
is it just theory? Any tips would be appreciated, since I can't figure
out how to pull the clip and at the same time use enough (but not too
much) force to pull the corner cubie away. Having just the two pieces I
can bring another screwdriver under the piece inside the cubie and
*push* it out, but I can't do both things on the assembled cube. Cheers!
Stefan
77. Re: Finally, I solved 3x3 in blindfold manner! From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 16:14:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, makimoto2000us
<no_reply@y...> wrote: > Hi Rob and Lucus, > > Thanks for
your comments. > I agree with Rob's old comment "it is not as
difficult as you think." > > It is difficult but those who
remember more than 100s of algorithms > must be able to do it. Of
course, speedblindfold solving must be > different. > >
>Conversely, Masayuki Akimoto = 307 731 > Interesting! I should
use this for password or something, if I could > remember.... >
> >Using Hiragana is a very clever Idea. How would you encode for
the > >digits 6, 7, 8, 9, 0? Would you reserve certain sound
groups for > >these digits (eg, Ma Mi Mu Me Mo corresponding to 6
7 8 9 0, and not > >1 2 3 4 5)? > I believe people use numebers
correspond to the final place to be > moved. > In my case it was
U:1234, middle:5678, D:9 10 11 12. > > So I would like to replace
like this. > ex. > 1=a, ka, sa, 2=i, ki, si, 3=u, ku, su, 4=e, ke,
se, > 5=ta, na, ha,... > 9=ma, (ya), ra,... > > Anyway, I
haven't tried yet. I will see how it works. > > Masayuki Akimoto
> > P.S. Should I post to blidfold club? You could, but since the
messages are restricted rather than public, as in this group, I tend not
to post there. I don't know if this is true of other blindfold cubists.
Well done on your success!
78. Re: Finally, I solved 3x3 in blindfold manner! From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 16:22:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Congratulations! > > However -
and I hope you understand that I don't want to be mean - I > think
most of us blindfolded solvers do not take any notes (before > having
solved the puzzle) and you say yourself that taking notes > makes it
much easier for you. So I think we should either have a > separate
category or we state in our submissions what kind of help > we used.
> > I do think that posting semiblindfolded records somehow
especially > for new puzzles might be a good idea, since if someone
makes > progress somewhere that others haven't thought about yet it
might > incite them to try it, too. > > If Richard and the
other guys from the "amazing" list had taken > notes for their
attempts I'd of course be less impressed than I am > now. More
importantly, it wouldn't be fair if one of them took notes > and the
other doesn't and their results look the same, possibly even > making
the note taker look better because he got a better time or > more
cubes or a harder puzzle or whatever (it's not constrained to >
speedblindsolving only). > > Cheers! > Stefan > I'd agree
with this. It may be a good step towards no notes though. I'm still
infuriatingly just shy of 3+3+4+5 (one edge transposition out on 4x4x4
is best so far) and I think that with notes it would probably be easier,
although my main problems here are a slightly slippy 4, a slightly stiff
5 and trying to concentrate for 2.5 hours without losing it. Actually,
for 5 (or even 4), if anyone has an algorithm for centre 3 cycles of the
following form: F face B face AAA XXX AAA XXX AAC AXX ^ ^ ^ (i.e.
something that effectively puts the C in the F face into the place
occupied by the A on the B face using, e.g., the marked A (or another
equivalent) on the F face)), it would make solving the 5 blindfolded a
lot easier. > > > --- In
speedsolvingrubikscube@yahoogroups.com, makimoto2000us >
<no_reply@y...> wrote: > > Hi > > > > I finally
solved 3x3 in blidfold manner. > > It is so cool. > > Thanks
Rob, Ron, and Macky for inspiration. > > > > It took several
months to be ready for 3x3. > > I have always tried just 2x2. My
time is now 2-3 min unless too > > lucky. (Not 100% success) >
> > > Before I start 3x3, I took notes for memorization and
record. > > And after I did, I realized it is much easier for
memrization if I > > take notes. > > I think just for
blindfold solving, taking notes must be allowed. > > But for
speed, it may not be allowed. > > > > Am I right? > >
> > Masayuki Akimoto
79. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold manner!
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 16:24:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > CONGRATS MASAYUKI!!! > > I
knew you would figure it out. I think that you are currently >
online. I found it very interesting that you said it is easier to >
memorize numbers in Japonese. I study languages (Ancient Greek >
philosophy and Latin poetry mainly but also French and German) and >
so I am always very interested in the way that some thoughts are >
easier to express in one language than another (especially when it >
comes to philosophy). Numeric memorization lends another dimension >
to this!! > > Doug, > > glad to hear that you are interested
in blindfolding. I am a VERY > newcomer to it myself (first success
Dec 9) and far, far, far from > the abilities of Dror, Macky, David,
and Dr Carr, but I just love it. > It is a feat certainly within
reach of any competent cuber and a > real thrill every time you are
successful. As far as I know there > are two main schools of
blindfolding (someone please correct me if > I'm wrong) - Dr. Carr's
method and Stiff_Hands' method. > Personally I learnt Dr. Carr's
method from an easy to follow pdf > file I found online. 3rd link on
the links page. It's a fairly primitive method that is described there,
though. I have been working on something much better for a while now
(though this new method is too hard for me to learn). >Problem is
that I can't remember exactly where > I found it. I thought that it
was in the files section of this chat > group but when I checked just
now I couldn't find it. His website > would be the logical place to
start looking (and I believe that Dr. > Carr checks into this group
on a fairly regular basis): > >
http://www.ws.binghamton.edu/fridrich/Richard/cube.html > > >
> Stiff_Hands also has a very good website on Blindfolding (and other
> cube topics): > >
http://homepage.ntlworld.com/family.hayden/cube/blindfold_frontpage.h
> tml > > definately check out the tips on memorization there
(this may well > be of interest to you too STEPHAN). One small word
of warning. > Stiff_Hands and Dr. Carr use slightly different
approaches to > numbering the cubies. Neither one is right or wrong -
they are just > different. I suggest that you pick one and stick with
it to avoid > confusion. > > > The basic trick to
blindfolding is to learn how to solve the corners > without affecting
the edges, and the edges without affecting the > corners. (With the
one small exception of the parity swap of 2 > edges and 2 corners if
it arises - but it is pretty easy to spot > with a little practise).
This can be practised with your eyes open > first so that you
accustom yourself to the solution path first > before trying to do it
blind. While I was learning I used to solve > all the edges with my
eyes open and then just blindfold the corners - > this is better than
using a 2x2x2 because it lets you know if you > have altered the edge
orientations or positions. When I was > tolerably good at that I
would visually solve the corners and then > blindfold the edges.
Finally I combined them and because I had > practised the stages
individually I was lucky enough to be > successful on my first ever
full blindfold attempt. Break the big > problem into smaller problems
and it is easier to conquer. > > If anyone is still reading this
message then they are clearly > interested in blindfolding so let me
take this opportunity to let > them know that there is also a Yahoo
chatgroup dedicated to > blindfold solving: > >
http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > >
Membership is currently very small and the messages are very >
infrequent. BUT it seems that more and more people are becoming >
intrigued by blindfold solving so maybe it can come to life again. >
> Good luck Doug. > > WELL DONE MASAYUKI! > > Rob >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, makimoto2000us >
<no_reply@y...> wrote: > > Hi Doug, > > > > I
haven't look through the other's method. > > But I hear a lot of
tips and have accumulated. > > I think it is basically as same as
the others. > > Are there big differences among blidfold methods
such as LBL and > CF? > > > > 2x2, 3x3 corners: > >
For memorization 8 numbers, UBL=1, UBR=2,...DFL=5, DFR=6... >
(clockwise > > on both U and D) > > > > I saw Dror was
teaching (RB'R'B)x3 to Macky at WC. > > This is really good and
easy algorithm. > > (RB'R'B)x3 Ux (RB'R'B)x3 U'x moves three
corners between U and D. > > > > 3x3 edges: > >
Currently I use 12 numbers for memorization. > > > > I could
not understand how to determine the orientation especially > > for
middle edges. Macky posted tips somewhere but I did not > >
understand at that time. > > Yesterday, I just realized it! >
> > > It is easy to determine the orientation of the edges in U
and D > and > > to be placed in U and D. > > Suppose UF
> RF. Imagine placing the UF edge to UR by U' and then > do >
> edge three rotation with UR, RF, and DR. If the final orientation
> is > > correct, the original orientation was correct. >
> As long as you solve the edges through UR, UL, DR, DL (not from M
> > slice!) placing by Ux or Dx, you will not loose the
orientation. > > (Do you understand?) > > > > The
algorithms I used are u2R'uR2u'R'u2 (u=middle slice move) and > its
> > variation.And F2r'F2r and its variation. > > > >
You should know the algorithms for either corners and edges with > in
U > > or D. > > > > Because I am not native English
speaker, so I don't know how > people > > remember these
numbers. As Macky says, Japanese language may help > >
memorization by making mnemonics. > > > > For example I can
remember 524 as Konishi. (It is Katsu's family > > name!) >
> > > (I am thinking to use Japanese characters "Hiragana"
instead of > > numbers because they order in pentimal system. )
> > > > Masayuki Akimoto
80. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold manner!
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 8 Jan 2004 16:51:39 -0000
Hi Rob (and all), My understanding of this mnemonic system is that some
of it has logic but maybe not all. Each letter has a range of words
associated with it that can also be used in similar systems. For example
T for 1 can be thought of as a toe which would remind you of a 1, N for
2 reminds you of Noah and pairs of animals, L is roman numeral for 50
and so 5 etc - I think i read this in a book by Tony Buzan or someone
similar who is very good on this sort of thing. I've forgotten most of
what I ever knew (and not just about mnemonics either!). Incidentally
when I used to solve blindfold with my friend John White in the early
80s (John was down as the world record holder until fairly recently I
think) we never used any such systems - just remember where each cubie
was and followed it around as we planned our solve. John was pretty good
and solved probably 90% of the time and in around 20 minutes as I
recall. He appeared on TV in around 1983 in the UK where he sadly took
two looks to solve. Unfortunately I don't think he cubes any more but I
know he still has a huge selection of cube type puzzles (more than 20
different types I think maybe a lot more). Duncan ----- Original Message
----- From: Rob Butler To: speedsolvingrubikscube@yahoogroups.com Sent:
Thursday, January 08, 2004 6:21 AM Subject: Re: [Speed cubing group]
Finally, I solved 3x3 in blindfold manner! Hey Lucas, Do you happen to
know how the different sonds were attributed to the different numericla
values in the first place? Was there a logic behind the assignation or
were they simply attributed? Rob (Lucas wrote: For english speakers, the
system works by assigning consonant sounds to each digit: 0 S or Z 1 T
or D 2 N 3 M 4 R 5 L 6 Sh or J 7 K or G (hard G, as in Gun, and not in
German) 8 F or V 9 P or B Some of the digits have more than one sound
associated, but they are similar in that the sounds are formed the same
way (note the way you position your tongue when you pronounce the T in
tie or the D in die). Yahoo! Groups Sponsor ADVERTISEMENT
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81. Cube Solver needed in Chicago From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Jan 2004 13:28:34 -0500
Hi folks, James Burke needs a cube solver from the Chicago area, please
email him at cubeman@... if interested. Mark
82. Correction... From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Jan 2004 13:29:26 -0500
It's John Burke
83. Re: Riemann Hypothesis From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 19:53:55 -0000
Hi GoD2, I was expressing these ideas in English, and I see it has led
to misunderstanding. Put aside formal language for the moment.
Infinities have finite aspects: though a series of numbers like 1,2,3,4
is considered to have no end (that is no limit finite meaning an end or
a limit) it has a beginning. It also has individual numbers like 1 or
10,000,001 which is another finite aspect. SO in relating to an finite
aspect of an infine series you (logically and fairly) realte to a fiven
point so the group of numbers divisible by 2 is larger than the group of
numbers divisible by three, so i consider the subset to be of different
sizes as well. If you take *all* of the numbers in the infinirte set
1,2,3,4 and so forth, and consider that as one whole thing you can
relate to the idea of infinity equalling one if you graph it. So on our
graph as the position of the number 2, half of all the numbers after
that are not prime, this is what I meant by density, after the number 3,
you have 1/2 + 1/3 - 1/6 of the numbers after that are not prime, so the
"density" of non-prime numbers grows and the density of possible prime
numbers drops. To clarify, I was using density to mean the *percentage*
of numbers beyond a prime that are not prime. You can chart this, in
numerical order one step at a time, and after a while obtain a line with
characteristics that can be noted, and from which it may possible to
predict where the next prime is likely to fall. For this density to
reach zero would mean that there were no prime numbers after a
particular point, which I don't think can happen. *** People are misled
by misunderstanding a term. They don't understand that they're dealing
an infinity of finite objects and they neatly overlook what that means.
When you misplay infinities you get things like 1/9 = .11111... (point
one unending) and 8/9 = .88888... (point eight unending) so 1/9 + 8/9
+=9/9 = .99999... (point nine unending) = 1. This is like Zeno's paradox
that .9 unending is an infinite series of nines, almost getting to one
but not quite. You shoot an arrow at a fence then describe it as "the
arrow goes halfway there, then half way there, etc." Thought the arrow
hits the fence the description never gets there. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, d_j_salvia@y... wrote: > >
Hi GameofDeath2, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
<no_reply@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > Hi GameofDeath2 >
> > > > > > > From one post 4007 > > >
> > > > > > > Right, the order is important. I
though that it could be > > > graphed > > > > >
and the different projections could be tested. > > > > >
> > > > What do you mean by "projections could be tested"?
What are > the > > > > projections and what would the
test be? > > > > > > > > and from the next post
4008 > > > > > > > > > Why not add and
subtract them in numerical order? That's how > > > > they
fall naturally. > > > > > > > > > That's not
actually true because for each fraction you're > > > actually
> > > > including or excluding an infinite number of
numbers. > > > > > > > > So you make "one" the
unit of infinity; > > > > > > You can't really do
that. > > > > Of course you can. > > > > No, you
can't. > > > > There are strange properties of infinite >
> > sets - e.g. there are as many even numbers as whole numbers or
> as > > > fractions. > > > > I know this is a
common misunderstanding. All infinities are not > > the same size.
Those who claim they are have not thought it > through. > >
> > Whilst not all infinities are the same size, all infinite
subsets of > the natural numbers are and they all have the same order
type too > (in the usual well-ordering). I have thought about
infinities quite > a lot actually. I did a Ph.D. in set theory. >
> > > Thus you need to be able to define a particular notion of
> > > density (generally something like the limit of pi(x)/x as
> > > x->infinity is the sort of thing). > > > >
Yes, the density changes as the occurances of primes progresses. >
> No, the density is defined to be the limit, not a succession of
> values. > > > > > > For the primes this density
> > > becomes 0 in the limit (as it is approximately asymptotic
to > things > > > like 1/(ln x)). > > > > No,
the density *never* reaches zero. > > The density is defined to be
the limit and this is 0. > > > > > > > you graph
1/2 > > > > (you add 1/3 and you subtract 1/6) > >
> > graph that as a point above 1/2 > > > > (you add
1/5 - you subtract 1/10 and 1/15) > > > > graph that etc.
> > > > > > > > The graphed points end up
defining a slope. > > > > Each addition is a prime, the
subtractions are a correction > for > > > > doubling, so
the point on the slope is marked after the > > > corrections.
> > > > > > > > This won't converge because it
can't. > > > > > > > > > > Why can't it?
> > > > Nothing to converge with, overall. You do want it to
give you > > something useful at particular points, but you have
to go to the > next > > step an define those points. > >
Converge "with" rather than to? Am I to assume you are talking about
> converging with respect to some non-standard topology. > >
> > > > I haven't really given it any thought as to whether
it > > > can or not - clearly it isn't absolutely convergent
but you are > > > saying that it can't converge. If that's true
then it's not > really a > > > good definition of density
(which should be a value in [0,1]). > > > > Overall it can't
be because of the open ended nature of it (the > > infinit aspect)
but in individual cases it can give a density for > that > >
region of whole numbers. > > > > The infinity aspect is not
a difficulty though, unless of course you > are denying the
possibility of inductive sets or some other axiom > for infinite
sets, in which case you can't even have a set of primes > anyway.
> > > > > There's lots of information embedded there and
multiple > ways to > > > > project where the slope is
going, for example, take a running > > > average > > >
> of the difference over two or more points, or three or more >
> > points, or > > > > more, and graphing them, etc.
Several such averages just might > > > > converge. :) Do you
see what I mean? > > > > > > Surely if it couldn't
converge the slope couldn't be going > anywhere! > > > >
If overall the limit is zero, this line can head for the limit > >
infinitely and it will never arrive. > > > > There are
formal definitions of limit though. > > > > I assume you
want to look at something like a Cesaro sum. I > still > > >
can't see why you can add all of your 1/2 and 1/3 before >
subtracting > > > your 1/6. > > > > Because the
sieve will be the wrong size for a region of whole > > numbers if
you don't state it correctly. There is no one density - > you >
> need a means for plugging in specific primes to have a go at the
> next > > prime. The region of the next prime will have a
different density > of > > non-primes than any other prime.
> > > > I'd have to disagree in general. Certainly different
(contiguous or > otherwise) subsets will have different densities of
primes, but > that's not really what the question at the heart of it
is, which is > to get approximations for pi(x) (or pi(x)/x) for large
x. > For instance, since you seem to be going for a density at every
> step - what about {1,2,3,4,5}. You'd have 1/2+1/3-1/6+1/5 (and >
possibly -1/10-1/15+1/30) for the density of composites if I follow >
you because you have subtracted 1/6 before you added 1/5. > > If
you still disagree with me in terms of the infinite stuff, can > you
at least tell me from what level you are coming to it so that I >
know what level of formality you are using. > > > Regards, >
> > > David J
84. Re: I dreamt about a puzzle shop last night From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 20:36:16 -0000
Haha!!! Its great to see that i am not the only one who dreams of cubes.
I'll have to share a poem i wrote about it. I'm on a friends computer so
i will post it later ;) jake
85. Re: Finally, I solved 3x3 in blindfold manner! From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 20:43:51 -0000
--- GameOfDeath2 wrote: > Actually, for 5 (or even 4), if anyone has
an algorithm for centre > 3 cycles of the following form: > F face
B face > AAA XXX > AAA XXX > AAC AXX > ^ ^ ^ > > (i.e.
something that effectively puts the C in the F face into the > place
occupied by the A on the B face using, e.g., the marked A (or >
another equivalent) on the F face)), it would make solving the 5 >
blindfolded a lot easier. I believe all you're looking for would be
this: l2 F r2 F' l2 F r2 F' This rotates 3 centers DBL -> UFL ->
DBR -> DBL . - Grant
86. Re: lube a 2x2 From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jan 2004 20:45:55 -0000
Yep, I did remove the corner on a already assembled cube. It is very
easy if you know where to put the screw driver in and push that "thing"
. I can noot take pictures of it beacuse it is inside the cube.It took
me some time to figure , so yes it is tricky Ton --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > The Eastheen is a bit tricky but
you must push to teh outside with > a > > screw driver a little
platic clip inside the corne and the corner > > can slide of >
> http://www.speedcubing.com/ton/images/Eastheen%202x2x2.JPG >
> Hi Ton, > > I just got an already assembled 2x2 and an
assembly one (both > Eastsheen). After just putting that "thing" (you
know what I part > mean) inside a corner cubie I tried to remove just
that. It did > work, but it is quite stuck inside the cubie even
without the clip. > I can not just slide it out. > > Did you
actually succeed in doing this on a fully assembled cubeor > is it
just theory? Any tips would be appreciated, since I can't > figure
out how to pull the clip and at the same time use enough (but > not
too much) force to pull the corner cubie away. Having just the > two
pieces I can bring another screwdriver under the piece inside > the
cubie and *push* it out, but I can't do both things on the >
assembled cube. > > Cheers! > Stefan
87. poem about a cube dream From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 02:08:44 -0000
Vending Machine by Jacob Rueth I had a dream of a vending machine. It
wasn't filled with candy or mini cuisines. It was filled with Rubiks
Cubes. Which ones am I going to choose? 5x5s? 4x4s? 3x3s? Oh look!!! A
DOGIC!!! Is waiting for me! I put my money in, and I soon begin to
holler That stupid machine won't take my dollar!!! So I just stand
there, at the machine I glare I soon become aware that this dream I
dreamed has turned into a nightmare!
88. [Speed cubing group] Anti-Cuber Gene Found In Congruence With
Asshole Gene
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Jan 2004 18:57:38 -0800 (PST)
Ok, It has been about 3 days into my school year and I started it like
any new speedcuber would...by displaying my talent to people who think
they would NEVER EVER be able to solve a RUBIK'S cube and become some
godlike intellectual to them (not that I don't already have that title,
but thats beside the point).[pun|ctuation]However, I did not bargain for
what I got...EVERY PERSON WHO KNOWS I CUBE HAS SAID THIS EXACT SAME
THING TO ME AT ONE TIME OR ANOTHER...OR SEVERAL TIMES!!! (WARNING:
HOTHEADED PARAPHRASING AHEAD!!) "ha ha, you know how I solve the rubik's
cube? ha ha....do you? do you? ok I'll tell you...omg lol, I peeled off
the stickers!!! HAHAHAHAHA!!!! WASN'T THAT A FUNNY WAY TO RELATE TO YOU
AND YOUR NEW HOBBY! HAHAHAHAHA!!!!..." --------- and while we're on the
subject of cliches--- heres an excerpt of a conversation I had with a
friend on that little "factoid" about the population of china in a
single file line... him: if the population of china walked past you in a
single file line, the line would never end due to the rate of
reproduction. him: cool, eh? me: yes it would him: not it wouldnt, lol
me: theres a three year gap in which someone is born and that person
could walk me: eventually me: it would end or have a slight reprieve
him: not at the rate they walk me: ah him: people walk about 6mph on
average me: indeed me: but supposing that this straight line were to be
compiled beforehand and then you were positioned somewhere in the area
of...lets say taiwan him: its assuming you start where you can see the
front of the line me: I dare say that line (being straight, of course)
would extend from taiwan (where you are) well into russia, india, or
kazakhstan depending on the angle him: or right into the pacific :-) me:
and how do you have sex and reproduce and care for a child well enough
for it to walk when burdened by having to be in a straight line walking
past some asshole who wants to formulate a fantastical situation to
emphasize the growth of your country's population me: then of course,
there are the drowned men who walk into the pacific to talk about, the
death rate would soar! him: yup -------------------- Anyone have the
former problem? I want to rip my hair out over this one...its NOT clever
at all! -Kyle __________________________________ Do you Yahoo!? Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
89. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold manner!
From:
cubacca1972 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 03:00:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > Hey Lucas, > > Do you happen
to know how the different sonds were attributed to > the different
numericla values in the first place? Was there a > logic behind the
assignation or were they simply attributed? > > Rob > Hi Rob
http://www.geosoc.org/schools/pass/memory/mema8.htm It is called the
Major System. I don't know how old it is, but it has been around for a
while. I learned it from a book called Mega Memory by Kevin Trudeau (the
infomercial guy). I subsequently discovered that all of his material was
pretty much just repackaged material from other memory systems. He
actually had a pretty good way of teaching the Major System, which I
haven't seen anywhere else. He first created Peg Lists in the early part
of the course which you could use to associate with the information you
want to learn. One of the lists was the Body List Toes Knees Muscle (as
in your quad muscles) Rear Love handles Shoulders Collar Face Point (the
point at the top of your head) Ceiling So you just work your way up your
body from toes to ceiling. Later on, he explains why those specific
words were chosen for the body list, and then just has you note the
initial sound from the body list and just assigns digits to the list in
the same order. I have seen the Major List in a memory course from Harry
Lorayne which was published in 1968. I suspect that the method is much
older though.
90. Re: [Speed cubing group] Anti-Cuber Gene Found In Congruence With
Asshole Gene
From:
"ferret511" <ferret511@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 03:28:46 -0000
Dude... I totally agree with you about the sticker thing. Everyone...
and I mean everyone says, "You know I just peel the stickers off." or,
"You know, when I was little I used to just peel the stickers off." I
dont think I've met anyone who commented to me about the cube and hasn't
said one of those! I just give the usual fake laugh as I pay full
attention to the cube after that. ferret
91. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 03:41:23 -0000
I personally get a little annoyed every time I hear someone say they
used to peel the stickers off, but in their defense I guess people don't
see cubes around much so it seems like a clever thing to say on the rare
occasion that they see someone (you) doing the cube. I'm curious though
why *everyone* says it. I too very rarely meet someone who sees me do it
for the first time who doesn't comment about peeling the stickers off. I
wonder if it was those sticker sets that they marketed as the "ultimate
solution", or maybe when people got frustrated at it and someone finally
DID peel the stickers off and told a friend, that it spread like
wildfire and everyone did it. I still find it annoying when I hear it,
but I find it really interesting that it really does seem to me that 95%
of the people who've seen me do it for the first time give the sticker
comment. Maybe we should all cube in public and take a survey about the
number of times approached about your solving versus the number of times
you get the sticker comment. :) Just pitching in my two cents, Chris ---
In speedsolvingrubikscube@yahoogroups.com, "ferret511"
<ferret511@y...> wrote: > Dude... I totally agree with you
about the sticker thing. > Everyone... and I mean everyone says, >
> "You know I just peel the stickers off." or, > > "You know,
when I was little I used to just peel the stickers off." > > I
dont think I've met anyone who commented to me about the cube and >
hasn't said one of those! I just give the usual fake laugh as I pay >
full attention to the cube after that. > > ferret
92. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene
From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 04:40:23 -0000
Yeah the sticker comment is irritating and ubiquitous. I heard it in the
80s in the UK when I first solved it as a schoolboy and I still hear it
all the time on university campuses in Canada. Instead of the fake laugh
I usually just respond: "yeah I've heard of that technique but I don't
use it since it takes way too long" and offer to race them. Noone has
accepted the challenge yet and better still it seems to shut them up.
Rob
93. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene
From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 04:43:33 -0000
yeh i`ve had the sticker comment...to which i reply...thats cause your
crap...and they usually shut up.....LMAO
94. Re: [Speed cubing group] Anti-Cuber Gene Found In Congruence With
Asshole Gene
From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 05:34:51 -0000
You know, that comment is to cubers as "Where's your other wheel?" is to
unicyclists. Just something I noticed. And both of them are like "I know
how you do that." To magicians. Anyway, I agree that it gets annoying.
One of the good things of painted cubes. Hand it to them and say, "Show
me." Haha.
95. Re: poem about a cube dream From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 05:39:02 -0000
Daaaang, that would suck if it didn't take your dollar. I would spend
like fifty bucks at a vending machine like that. Speaking of cube
dreams, did anything ever come of your Dream Method you mentioned? ---
In speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Vending Machine by Jacob Rueth > > I had a dream >
of a vending machine. > It wasn't filled with candy > or mini
cuisines. > > It was filled with Rubiks Cubes. > Which ones am
I going to choose? > 5x5s? 4x4s? 3x3s? > Oh look!!! A DOGIC!!!
> Is waiting for me! I put my money in, > and I soon begin to
holler > That stupid machine > won't take my dollar!!! > >
So I just stand there, > at the machine I glare > I soon become
aware > that this dream I dreamed > has turned into a nightmare!
96. Re: Anti-Cuber Gene Found ... From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 06:13:30 -0000
--- cubed68 wrote: > yeh i`ve had the sticker comment...to which i
reply...thats cause > your crap...and they usually shut up.....LMAO
I've heard the comment too... Quite a lot. Either that, or "I used to
just take it apart", which happens to be what I did as a kid, not
wanting to mess up the stickers. However, should we react to people with
annoyance? Like Chris said - most people aren't used to seeing cubes on
a regular basis, as we are. If you want to get others interested in
cubing, take their comment as a conversation starter, rather than
getting annoyed and/or turning them away with a rash response - tell
them how you got initiated to the cube, and learned to solve it the
right way! If you used to do the same or take it apart to solve it, fess
up, and then share how your method's changed... Just my two cents. -
Grant
97. Thanks guys! From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 06:40:41 -0000
Thanks guys for participating the 100th Japanese Sunday contest. Total
number of participants were roughly 90-100 (close to 100!) Thanks again.
We will make final tables to post somewhere. If you still want to
contribute, please e-mail me your results. You can download the
information from "files" section.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/ Masayuki
Akimoto masayuki@...
98. Saturday Contest From:
"Raul" <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 07:59:05 -0000
Hi Everyone! I've been very excited by online contests that I've
participated in recently. From this, and from the suggestion of my
(super fast) cube mate Ian, the Saturday Contest was born. At the moment
it is only for the 3x3x3 cube. I hope you all participate and enjoy
yourselves. Here's the link... http://s92413871.onlinehome.us/saturcon/
Have fun! - Raul
99. Re: [Speed cubing group] Anti-Cuber Gene Found In Congruence With...
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 05:13:58 -0500
Another example... It's like when someone says to Leonard Nimoy: "I
didn't recognize you without the ears!" Or to a soaking wet courier: "Is
it raining?" On Friday 09 January 2004 12:34 am, Michael Atkinson wrote:
> You know, that comment is to cubers as "Where's your other wheel?"
is > to unicyclists. Just something I noticed. And both of them are
> like "I know how you do that." To magicians. > > Anyway, I
agree that it gets annoying. One of the good things of > painted
cubes. Hand it to them and say, "Show me." Haha. Or a Rubik's Game cube,
or a Deluxe... Yes, for this group someone saying they peal the stickers
off is like saying you don't know the alphabet :)
100. Re: Saturday Contest From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 10:54:00 -0000
I can't say you're being original here... but on the other hand, I can't
say I won't compete :P count me in! -Koen --- In
speedsolvingrubikscube@yahoogroups.com, "Raul" <topgunryu@y...>
wrote: > Hi Everyone! > > I've been very excited by online
contests that I've participated in > recently. From this, and from
the suggestion of my (super fast) cube > mate Ian, the Saturday
Contest was born. At the moment it is only > for the 3x3x3 cube. I
hope you all participate and enjoy yourselves. > Here's the link...
http://s92413871.onlinehome.us/saturcon/ > > Have fun! > > -
Raul
101. Dror Vomberg & Ralf Laue From:
rubiks99ca <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 11:31:54 -0000
Dror Vomberg & Ralf Laue carry of beautiful costume and record
official. good!! Vomberg invent a rubik's cube paper, good!
http://www.recordholders.org/en/records/rubik-blindfold.html Gaston
St-Pierre inventor of 5x5x5 and Gaétan Guimond on the stage no record
official is the genius & legend cubist. Gaetan is my king of the
king! The power force on the stage! and easy method for the speed time!
Sylvain
102. Virtual Rubiks Cube relocated to http://www.vrc.freehomepage.com
From:
"hua_jz" <virtual_rubiks_cube@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 11:41:30 -0000
Hello Everyone, Some players have experienced difficulty in accessing
the web site: http://www.vrk.741.com I have relocated the Virtual
Rubik's Cube to another site: http://www.vrc.freehomepage.com To be able
to view the applet, you need a recent browser, such as IE 6 or Netscape
7. A standalone Java application for the VRC is also available upon
request, but you need to install JDK, or at least a Java Runtime
Environment, both are free from Sun. No browser is needed. Have Fun,
Jeff
103. Re: Dror Vomberg & Ralf Laue From:
rubiks99ca <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 11:55:30 -0000
--Excuse my friend boy at my home while I speak with my friend girl and
Sylavain post the message. I'm not the great one and Gaston too. Ton the
5x5x5 is unique no copy, original only. Contact Gaston inventor please.
Ralph excuse & you are very very good and Vomberg too. Désolé i'm
not lucky! Grrr....... my children friend boy I'm the cubist magic only
Gaétan Guimond - In speedsolvingrubikscube@yahoogroups.com, rubiks99ca
<no_reply@y...> wrote: > Dror Vomberg & Ralf Laue carry of
beautiful costume and record > official. good!! > > Vomberg
invent a rubik's cube paper, good! > >
http://www.recordholders.org/en/records/rubik-blindfold.html > >
Gaston St-Pierre inventor of 5x5x5 and Gaétan Guimond on the stage no
> record official is the genius & legend cubist. Gaetan is my
king of > the king! The power force on the stage! and easy method for
the speed > time! > > Sylvain
104. Re: [Speed cubing group] Anti-Cuber Gene Found In Congruence
With...
From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 14:17:06 -0000
JESUS CHRIST!!!!!!!!!!!!!!!! Fot Pete's sake don't even *think* if
peeling the stickers off, when doing multi-cube art! Not even 2d!!
Single cube artists must peel the stickers off when doing their art,
only to replace them by custom-made stickers. Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Another example... > > It's like
when someone says to Leonard Nimoy: > > "I didn't recognize you
without the ears!" > > Or to a soaking wet courier: > > "Is
it raining?" > > > On Friday 09 January 2004 12:34 am, Michael
Atkinson wrote: > > You know, that comment is to cubers as
"Where's your other wheel?" is > > to unicyclists. Just something
I noticed. And both of them are > > like "I know how you do that."
To magicians. > > > > Anyway, I agree that it gets annoying.
One of the good things of > > painted cubes. Hand it to them and
say, "Show me." Haha. > > Or a Rubik's Game cube, or a Deluxe...
> > Yes, for this group someone saying they peal the stickers >
off is like saying you don't know the alphabet :)
105. Re: Saturday Contest From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 16:59:10 -0000
No offense, or anything, but since there's already a contest identical
to the one you've 'created,' what's the point? The Fewest Moves Contest
and the Wednesday contest, for example, were different, so they had a
point. Make a one handed contest, or a foot cubing contest, or a 4x4
contest, I would compete in those. But then again, I'm going to compete
in this Saturday contest as well. Eh, whatever. --- In
speedsolvingrubikscube@yahoogroups.com, "Raul" <topgunryu@y...>
wrote: > Hi Everyone! > > I've been very excited by online
contests that I've participated in > recently. From this, and from
the suggestion of my (super fast) cube > mate Ian, the Saturday
Contest was born. At the moment it is only > for the 3x3x3 cube. I
hope you all participate and enjoy yourselves. > Here's the link...
http://s92413871.onlinehome.us/saturcon/ > > Have fun! > > -
Raul
106. "I used to peel off the stickers" support group From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 09:49:59 -0800
The good thing with knowing what people are going to say is that you can
prepare the perfect response. If anyone has a really good one, do share!
I usually say that that is much slower than my way. I've been meaning to
ask them if that actually works. Would stickers really come off and back
on that easily in real life? I'm not going to try myself. The other
option is to preempt. "You look like the kind of guy who would have
peeled of the stickers, is that correct?". I've never done it. It would
be interesting to see if people deny it when confronted, who would have
claimed to do it otherwise. People like to be different, sometimes all
in the same way... The one that has always stumped me though is "Do you
have a system?". I don't understand what they're really asking. -- "When
a stupid man is doing something he knows is wrong, he always insists
that it is his duty." --- G.B. Shaw Lars Petrus, San Francisco -
lars@... http://lar5.com
107. The number of the least move for Rubik's cube From:
"fantianyuemei" <s_takemi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 18:50:54 -0000
Dear everyone who loves Rubik's cube, Nice to meet(?) you! I am a
Japanese cubist. I am happy to post messages here for the first time. I
would like to ask a question. According to `Metamagical Themas' written
by D. R. Hofstadter, for 3x3x3 Rubik's cube, the number of the least
move to reach the worst case is 22 or 23 in the sense of face turns. On
the other hand, on several webpages I read that such a number is not
known. (Only lower and upper bounds are known.) So, I am confused. At
least, I have confirmed that the Caley graph is applied to prove it if
possible. I would be glad if someone tells me the truth and introduces
the related sites, papers and books. Looking forward to good replies.
With best regards, Takemi
108. Re: "I used to peel off the stickers" support group
From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 18:58:54 -0000
First of all, I love the replies about it being slower than your way.
Secondly, I'm pretty sure when people make the sticker comment, they
don't mean that they actually did it. I think it's just an amusing reply
to lighten up the moment. Think of it this way, we're showing off in
front of someone by doing the cube... how can they reply when we're
done? People usually aren't comfortable fawning over a showoff, even
when the thing we're showing off is pretty cool. So they make a comment
that both acknowledges that what we're doing is impressive, but also
teases us about it by implying that it's something they wouldn't even be
interested in trying to do. (But they're sort of also making fun of
themselves, which makes the comment less offensive.) You'll notice that
the people who make a joke about it will still stand around and watch us
solving the cube. They're just not inclined to let us hog the spotlight
too much, and who can blame them! I would say unless someone is only
solving to gain attention, it's easy to take the sticker comment in the
light, good-natured way it's intended. When you hear it, maybe take it
as a reminder that there's a limit to how long you should be the center
of attention! Still, I agree it's really interesting that nearly
everyone knows that joke. Just shows the extent to which the cube has
become a cultural icon. --- In speedsolvingrubikscube@yahoogroups.com,
Lars Petrus <lars@l...> wrote: > The good thing with knowing
what people are going to say is that you > can prepare the perfect
response. If anyone has a really good one, do > share! I usually say
that that is much slower than my way. > > I've been meaning to ask
them if that actually works. Would stickers > really come off and
back on that easily in real life? I'm not going > to try myself. >
> The other option is to preempt. "You look like the kind of guy who
> would have peeled of the stickers, is that correct?". I've never
done > it. It would be interesting to see if people deny it when
confronted, > who would have claimed to do it otherwise. People like
to be > different, sometimes all in the same way... > > >
The one that has always stumped me though is "Do you have a system?".
> I don't understand what they're really asking. > > -- >
"When a stupid man is doing something he knows is wrong, he always >
insists that it is his duty." > --- G.B. Shaw > > Lars Petrus,
San Francisco - lars@l... http://lar5.com
Whoa, your post just made me realize something. Thanks! :-D - Raul
Michael Atkinson <unipsycho6@...> wrote: No offense, or anything,
but since there's already a contest identical to the one you've
'created,' what's the point? The Fewest Moves Contest and the Wednesday
contest, for example, were different, so they had a point. Make a one
handed contest, or a foot cubing contest, or a 4x4 contest, I would
compete in those. But then again, I'm going to compete in this Saturday
contest as well. Eh, whatever. - hmmm... forbidden donut -
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this message have
been removed]
110. Re: Saturday Contest (New contest idea proposal) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 19:17:31 -0000
I personally would love to compete in a contest that had the same events
and was run in the same format as the World Championship this past
summer. Since those events will probably set a precedence for the way
future competitions are run, I think it would be a great idea to have a
contest that is run exactly like the Championships so that we can all
practice the events the way we are going to have to do them in 2005.
That of course assumes the contest is still on for 2005 but you see my
point. I'm not saying that you have to set up your contest this way
Raul, I'm just throwing out ideas for everyone to discuss. We might as
well all be very familiar with the official way of doing things rather
than just the categories we all have gotten used to for the unofficial
lists. I'd like to see this form of competition start to become popular,
personally, and would be willing to help out if others are interested in
the idea. Perhaps Raul, if you are interested you could include maybe a
few of the official categories in your contest. I'm not saying you have
to, again I'm just throwing out ideas. Would anyone be interested in the
idea of doing a Sunday contest style competition but with official
competition rules and events? Perhaps we can all discuss and see what
everyone thinks. Chris --- In speedsolvingrubikscube@yahoogroups.com,
Raul <topgunryu@y...> wrote: > Whoa, your post just made me
realize something. Thanks! :-D > > - Raul > > > Michael
Atkinson <unipsycho6@y...> wrote: > No offense, or anything,
but since there's already a contest > identical to the one you've
'created,' what's the point? > The Fewest Moves Contest and the
Wednesday contest, for example, > were different, so they had a
point. Make a one handed contest, or a > foot cubing contest, or a
4x4 contest, I would compete in those. > But then again, I'm going to
compete in this Saturday contest as > well. Eh, whatever. > >
> > - hmmm... forbidden donut - > >
--------------------------------- > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes > > [Non-text
portions of this message have been removed]
111. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene
From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 19:26:34 -0000
This used to bug me to the brink of insanity when i first started. But
now i just smile realizing how much smarter i am then they are, and that
they probably wouldnt even be able to solve the cube by pulling of the
stickers because of their superior stupidness. Its a tough hobby....
jake
112. Re: poem about a cube dream From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 19:39:05 -0000
I havent been working on it much, although i should. I managed to get a
couple sub 40 times if all goes right. I havent memorized any algs for
it yet, but i have come up with a list of algs that would probably make
it consistant in the 35 sec range, I'm sure someone may be able to reach
sub-30 but i think sub 25 may be pushing it. I'll have to work on it
more, and maybe I'll try and add some helpful pages on my website
someday. :D JAke --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > Daaaang, that would suck
if it didn't take your dollar. I would spend > like fifty bucks at a
vending machine like that. > Speaking of cube dreams, did anything
ever come of your Dream Method > you mentioned? > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth >
<no_reply@y...> wrote: > > Vending Machine by Jacob Rueth
> > > > I had a dream > > of a vending machine. >
> It wasn't filled with candy > > or mini cuisines. > >
> > It was filled with Rubiks Cubes. > > Which ones am I
going to choose? > > 5x5s? 4x4s? 3x3s? > > Oh look!!! A
DOGIC!!! > > Is waiting for me! I put my money in, > > and I
soon begin to holler > > That stupid machine > > won't take
my dollar!!! > > > > So I just stand there, > > at the
machine I glare > > I soon become aware > > that this dream
I dreamed > > has turned into a nightmare!
113. Re: [Speed cubing group] Re: Saturday Contest (New contest idea
proposal)
From:
Raul <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 11:49:35 -0800 (PST)
I see what you mean Chris. The idea is interesting. You mean like having
certain rounds scheduled at a specific time of day, then choosing the
people that move on to the next round...? If so, it would have to be
more than a day though, because not everyone is in the same time zone,
or people could agree to one time, and we all stay up. That might be a
lot to do on a weekly basis, but it would be great It's the next best
thing to all of us meeting. For those of you who werent sure what all
the events were, here is the link. I didnt know myself since I wasnt
there :'( lol http://www.rubikschamps.com/cgi-bin/events.cgi - Raul
cmhardw <no_reply@yahoogroups.com> wrote: I personally would love
to compete in a contest that had the same events and was run in the same
format as the World Championship this past summer. Since those events
will probably set a precedence for the way future competitions are run,
I think it would be a great idea to have a contest that is run exactly
like the Championships so that we can all practice the events the way we
are going to have to do them in 2005. That of course assumes the contest
is still on for 2005 but you see my point. I'm not saying that you have
to set up your contest this way Raul, I'm just throwing out ideas for
everyone to discuss. We might as well all be very familiar with the
official way of doing things rather than just the categories we all have
gotten used to for the unofficial lists. I'd like to see this form of
competition start to become popular, personally, and would be willing to
help out if others are interested in the idea. Perhaps Raul, if you are
interested you could include maybe a few of the official categories in
your contest. I'm not saying you have to, again I'm just throwing out
ideas. Would anyone be interested in the idea of doing a Sunday contest
style competition but with official competition rules and events?
Perhaps we can all discuss and see what everyone thinks. Chris - hmmm...
forbidden donut - --------------------------------- Do you Yahoo!?
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes [Non-text portions
of this message have been removed]
114. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 19:58:26 -0000
Hi Guys, I get a wide variety of comments. Of the last 100 comments
maybe only 3 were of the "I just peel off the sticker" variety. Two of
these were admitting that they gave up. My most frequent comment is a
question, "What's the secret to solving that?" I must confess that I
sometimes answer, "Knowing what you're doing." "Holy Crap!! You just
solved that, didn't you?" "What's your fastest time?" "I had one of
these and never could figure it out." "I haven't seen one of those since
the early 70's. (Yeah Right!) "Oh cool. I solved that a long time ago,
maybe I should dig out my old one." David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I personally get a little annoyed every time I hear someone
say they > used to peel the stickers off, but in their defense I
guess people > don't see cubes around much so it seems like a clever
thing to say > on the rare occasion that they see someone (you) doing
the cube. > I'm curious though why *everyone* says it. I too very
rarely meet > someone who sees me do it for the first time who
doesn't comment > about peeling the stickers off. I wonder if it was
those sticker > sets that they marketed as the "ultimate solution",
or maybe when > people got frustrated at it and someone finally DID
peel the > stickers off and told a friend, that it spread like
wildfire and > everyone did it. I still find it annoying when I hear
it, but I > find it really interesting that it really does seem to me
that 95% > of the people who've seen me do it for the first time give
the > sticker comment. > > Maybe we should all cube in public
and take a survey about the > number of times approached about your
solving versus the number of > times you get the sticker comment. :)
> > Just pitching in my two cents, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "ferret511" >
<ferret511@y...> wrote: > > Dude... I totally agree with you
about the sticker thing. > > Everyone... and I mean everyone says,
> > > > "You know I just peel the stickers off." or, >
> > > "You know, when I was little I used to just peel the
stickers off." > > > > I dont think I've met anyone who
commented to me about the cube > and > > hasn't said one of
those! I just give the usual fake laugh as I > pay > > full
attention to the cube after that. > > > > ferret
115. Re: "I used to peel off the stickers" support group
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 20:10:05 -0000
Hi Lars, --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@l...> wrote: > The good thing with knowing what people
are going to say is that you > can prepare the perfect response. >
If anyone has a really good one, do > share! I usually say that that
is much slower than my way. Depends on the mood, saying something like,
"Yes, doing it that way has appeal!" sort of bring the conversation to a
halt. > I've been meaning to ask them if that actually works. Would
stickers > really come off and back on that easily in real life? I'm
not going > to try myself. > > The other option is to preempt.
"You look like the kind of guy who > would have peeled of the
stickers, is that correct?". I've never done it. It would be interesting
to see if people deny it when confronted, who would have claimed to do
it otherwise. People like to be different, sometimes all in the same
way... > > > The one that has always stumped me though is "Do
you have a system?". > I don't understand what they're really asking.
They're asking if you solve it systematically. Tell them "Yes, I use the
Lar Petrus Method. Brilliant bloke, really brilliant." :) David J "There
is nothing so easy that reluctance cannot make difficult." > -- >
"When a stupid man is doing something he knows is wrong, he always >
insists that it is his duty." > --- G.B. Shaw > > Lars Petrus,
San Francisco - lars@l... http://lar5.com
116. Re: [Speed cubing group] Re: Saturday Contest (New contest idea
proposal)
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 12:20:58 -0800
The time zone issue can be solved by having regional qualifying rounds.
Split the planet in 2 or 3 regions, and have only the final between the
first few from each one. Could be a lot of fun. If you required everyone
to video their solutions there wouldn't be much risk of cheating either.
If not, I have a feeling I can win this one :) -- "Before you criticize
someone, you should walk a mile in their shoes. That way, when you
criticize them, you're a mile away and you have their shoes" Lars
Petrus, San Francisco - lars@... http://lar5.com
117. Re: "I used to peel off the stickers" support group
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 20:28:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@l...> wrote: > The good thing with knowing what people
are going to say is that you > can prepare the perfect response. If
anyone has a really good one, do > share! I usually say that that is
much slower than my way. > The sticker comment really doesn't anger
me that much except when some people just say like it's the funniest
thing in the world and expect me to luagh as much they are. I uaually
say "if you're going to cheat at least take it apart and reassemble it"
or say "wel, my way's a lot faster". This comment also parallels the
"where are your shoes???" that I many times a day. --barefoot Chris
118. Re: [Speed cubing group] Re: "I used to peel off the stickers"
support group
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 12:44:15 -0800 (PST)
everyone's comments have made me feel much better, like im not alone out
here in NC, USA...*sniff*...thank you, thank you all! Im not letting the
comment get to me any longer, I'm going to keep doing what I have been
for a full week now, Cube 'till my 3x3x3 LOOKS like I peeled all the
stickers off :D. -Kyle Bryant --- "Chris Sz..." <s2chris2@...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Lars >
Petrus > <lars@l...> wrote: > > The good thing with
knowing what people are going > to say is that > you > > can
prepare the perfect response. If anyone has a > really good one, >
do > > share! I usually say that that is much slower than > my
way. > > > > The sticker comment really doesn't anger me
that > much except when > some people just say like it's the
funniest thing in > the world and > expect me to luagh as much
they are. > > I uaually say "if you're going to cheat at least
> take it apart and > reassemble it" or say "wel, my way's a lot
faster". > > This comment also parallels the "where are your >
shoes???" that I > many times a day. > > --barefoot Chris >
> > > > Yahoo! Groups Links > > To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes
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119. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene
From:
"ferret511" <ferret511@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 21:22:33 -0000
I'd say that (like Chris said) 95% of people I meet say, "I just peel
the stickers off" or some variation of that. But on top of that, approx.
50% of people will say: "What's the trick?", or, "What's the secret?"
And I never know what to say to this... usually I just say, "there is no
trick, it's different every single time" Since these reactions of people
are so predictable, we should really put our thoughts together and get a
list of replies to these comments. I like the comment of "You look like
the kind of guy who would peel the stickers off" that was mentioned.
I'll try to think of some good ones -ferret
120. Re: [Speed cubing group] From:
dougreed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 13:28:37 -0800 (PST)
This actually happened to me today when I was eating lunch in the
cafeteria. I was racing the guy that got me started cubing about a year
ago (beat him 4 or 5 times in a row :-) ) and a lot of people were
coming over to see what was going on. A few of them said that they
solved it before, just by peeling the stickers off. I was too busy
trying to look ahead and beat the other guy to actually try and come up
with a smart answer, and apparently it paid off. Doug
121. [Speed cubing group] Re: "I used to peel off the stickers" support
group
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 22:07:08 -0000
Where in NC are you from? I live in Raleigh. Also Jim Mittan who does a
lot of blindfolded stuff lives in Charlotte. Maybe we could do an NC get
together or something... I know I've asked this before but a lot of new
people have joined recently - anyone here from North Carolina? Chris ---
In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > everyone's comments have made
me feel much better, > like im not alone out here in NC, >
USA...*sniff*...thank you, thank you all! > > Im not letting the
comment get to me any longer, I'm > going to keep doing what I have
been for a full week > now, Cube 'till my 3x3x3 LOOKS like I peeled
all the > stickers off :D. > -Kyle Bryant > --- "Chris Sz..."
<s2chris2@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars > > Petrus > >
<lars@l...> wrote: > > > The good thing with knowing what
people are going > > to say is that > > you > > >
can prepare the perfect response. If anyone has a > > really good
one, > > do > > > share! I usually say that that is much
slower than > > my way. > > > > > > > The
sticker comment really doesn't anger me that > > much except when
> > some people just say like it's the funniest thing in > >
the world and > > expect me to luagh as much they are. > >
> > I uaually say "if you're going to cheat at least > >
take it apart and > > reassemble it" or say "wel, my way's a lot
faster". > > > > This comment also parallels the "where are
your > > shoes???" that I > > many times a day. > >
> > --barefoot Chris > > > > > > > > >
> Yahoo! Groups Links > > > > To visit your group on the
web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes >
http://hotjobs.sweepstakes.yahoo.com/signingbonus
122. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 22:13:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ferret511"
<ferret511@y...> wrote: > I'd say that (like Chris said) 95% of
people I meet say, "I just peel > the stickers off" or some variation
of that. But on top of that, > approx. 50% of people will say: >
> "What's the trick?", or, > > "What's the secret?" > >
And I never know what to say to this... usually I just say, "there is
> no trick, it's different every single time" > > Since these
reactions of people are so predictable, we should really > put our
thoughts together and get a list of replies to these > comments. >
> I like the comment of "You look like the kind of guy who would peel
> the stickers off" that was mentioned. > > I'll try to think
of some good ones > > -ferret "I just peel the stickers off"
"Really? Why did you go to all that trouble? The puzzle's easy." DJ
123. Re: [Speed cubing group] Re: Anti-Cuber Gene Found In Congruence
With Asshole Gene
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 16:39:15 -0600
Today in English class a girl behind me said "Holy ****, I coulda sworn
that thing had colors everywhere just a few seconds ago! I didnt think
it was possible to solve one of those!" At least it was original. Doug
124. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene
From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 22:49:04 -0000
I do a lot of cubing on the city bus at Purdue (yes, I live in Owen
Hall) so I tend to have my backpack with me. It is so much fun to look
at the expressions on people's faces when they give you the sticker
comment and you pull out a tiled 5x5x5. However, the comment that gets
to me is, "I tried solving that for an hour once but I didn't get it." I
really don't have a non-mean or "better than thou" answer to that one.
I'd like the people to go out and get one rather than say, "That was
cool, but that guy had the asshole gene." "You look like a guy who would
pull off the stickers" <- Very nice Or "I'm psychic too... I'll bet
you were going to say you pull the stickers off." (I've even had some
people believe me) Fox
125. Any known 21-distance (HTM) positions? From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 23:26:41 -0000
In the review of Rubik's Rubrics at
http://www.americanscientist.org/template/BookRevi
ewTypeDetail/assetid/25829 it is stated that there is a known position
at distance 21 in the HTM. Does anyone know what this position is, or
might be? Thanks! -tom
126. Re: [Speed cubing group] Any known 21-distance (HTM) positions?
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 18:34:44 -0500
Tom, That's David Joyner's book... He's just quoting old results... in
the "old days" we didn't have optimal solvers, just sub-optimal. I
recall that before the 20 move process for 12-flip was found Herbert
Kociemba and others found a 21 move solution. Mark On Friday 09 January
2004 06:26 pm, tomrokicki wrote: > In the review of Rubik's Rubrics
at > > http://www.americanscientist.org/template/BookRevi >
ewTypeDetail/assetid/25829 > > it is stated that there is a known
position at distance 21 in the HTM. > Does anyone know what this
position is, or might be? > > Thanks! > > -tom > >
> > > Yahoo! Groups Links > > To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/
127. Re: [Speed cubing group] Any known 21-distance (HTM) positions?
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 18:42:26 -0500
Or another possibility is that the 26 q process is 21 q+h _but_ there is
also another process which can solve 12-flip + 4 dot in 20 q+h moves BUT
needs 28 quarter turns. The known limit is still 20 q+h turns. On Friday
09 January 2004 06:34 pm, Mark Longridge wrote: > Tom, > >
That's David Joyner's book... > > He's just quoting old results...
in the "old days" > we didn't have optimal solvers, just sub-optimal.
> I recall that before the 20 move process for 12-flip > was found
Herbert Kociemba and others found > a 21 move solution. > >
Mark
128. Re: [Speed cubing group] Re: Anti-Cuber Gene Found In Congruence
With Asshole Gene
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 17:13:18 -0800 (PST)
The one that gets me most is: "I messed around with that thing for a day
once and accidently solved it" damn liars... -Richard --- qwerty1110
<qwerty1110@...> wrote: > I do a lot of cubing on the city bus
at Purdue (yes, > I live in Owen > Hall) so I tend to have my
backpack with me. It is > so much fun to > look at the expressions
on people's faces when they > give you the > sticker comment and
you pull out a tiled 5x5x5. > > However, the comment that gets to
me is, "I tried > solving that for > an hour once but I didn't get
it." > I really don't have a non-mean or "better than thou" >
answer to that > one. I'd like the people to go out and get one >
rather than > say, "That was cool, but that guy had the asshole >
gene." > > "You look like a guy who would pull off the >
stickers" <- Very nice > Or > "I'm psychic too... I'll bet you
were going to say > you pull the > stickers off." (I've even had
some people believe > me) > > Fox > >
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129. Re: Saturday Contest (New contest idea proposal) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 01:19:04 -0000
Hi Chris, What I'd like to see in a tournament is something like this:
when you get down to the final three contestants, each contestant has
ten or twelve cubes to unscramble. The timer begins when the cloth is
removed from over the cubes and stops when the final solved cube is
placed in a particular place. Whoever unscrambles all the cubes first
wins. No if and, or buts, no pops, no preinspection time. The entire
time you spend unscrambling the cube is counted. I only express this as
an idea. I doubt anyone is interested in doing it this way. David J ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I personally would love to compete in a contest that had the
same > events and was run in the same format as the World
Championship this > past summer. Since those events will probably set
a precedence for > the way future competitions are run, I think it
would be a great > idea to have a contest that is run exactly like
the Championships so > that we can all practice the events the way we
are going to have to > do them in 2005. That of course assumes the
contest is still on for > 2005 but you see my point. I'm not saying
that you have to set up > your contest this way Raul, I'm just
throwing out ideas for everyone > to discuss. We might as well all be
very familiar with the official > way of doing things rather than
just the categories we all have > gotten used to for the unofficial
lists. > > I'd like to see this form of competition start to
become popular, > personally, and would be willing to help out if
others are > interested in the idea. Perhaps Raul, if you are
interested you > could include maybe a few of the official categories
in your > contest. I'm not saying you have to, again I'm just
throwing out > ideas. > > Would anyone be interested in the
idea of doing a Sunday contest > style competition but with official
competition rules and events? > Perhaps we can all discuss and see
what everyone thinks. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...> >
wrote: > > Whoa, your post just made me realize something. Thanks!
:-D > > > > - Raul > > > > > > Michael
Atkinson <unipsycho6@y...> wrote: > > No offense, or
anything, but since there's already a contest > > identical to the
one you've 'created,' what's the point? > > The Fewest Moves
Contest and the Wednesday contest, for example, > > were
different, so they had a point. Make a one handed contest, or > a
> > foot cubing contest, or a 4x4 contest, I would compete in
those. > > But then again, I'm going to compete in this Saturday
contest as > > well. Eh, whatever. > > > > > >
> > - hmmm... forbidden donut - > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes > > >
> [Non-text portions of this message have been removed]
130. Re: [Speed cubing group] Re: Saturday Contest (New contest idea
proposal)
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 20:48:51 -0800 (PST)
Hi, My wed. contest has been rusty for a long time, and it may be time
to get back into business?? guys, with inputs, i could boost up the ol'
WEDNESDAY contest in ' mega updated form' in 7 days (.php) with this
idea, because its intention is to increase talents for urselves (esp.
champs). itz all up to u fellaz x0) -boom, bm cmhardw
<no_reply@yahoogroups.com> wrote: I personally would love to
compete in a contest that had the same events and was run in the same
format as the World Championship this past summer. Since those events
will probably set a precedence for the way future competitions are run,
I think it would be a great idea to have a contest that is run exactly
like the Championships so that we can all practice the events the way we
are going to have to do them in 2005. That of course assumes the contest
is still on for 2005 but you see my point. I'm not saying that you have
to set up your contest this way Raul, I'm just throwing out ideas for
everyone to discuss. We might as well all be very familiar with the
official way of doing things rather than just the categories we all have
gotten used to for the unofficial lists. I'd like to see this form of
competition start to become popular, personally, and would be willing to
help out if others are interested in the idea. Perhaps Raul, if you are
interested you could include maybe a few of the official categories in
your contest. I'm not saying you have to, again I'm just throwing out
ideas. Would anyone be interested in the idea of doing a Sunday contest
style competition but with official competition rules and events?
Perhaps we can all discuss and see what everyone thinks. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...>
wrote: > Whoa, your post just made me realize something. Thanks! :-D
> > - Raul > > > Michael Atkinson <unipsycho6@y...>
wrote: > No offense, or anything, but since there's already a contest
> identical to the one you've 'created,' what's the point? > The
Fewest Moves Contest and the Wednesday contest, for example, > were
different, so they had a point. Make a one handed contest, or a >
foot cubing contest, or a 4x4 contest, I would compete in those. >
But then again, I'm going to compete in this Saturday contest as >
well. Eh, whatever. > > > > - hmmm... forbidden donut - >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes > > [Non-text
portions of this message have been removed]
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this message have
been removed]
131. [Speed cubing group] Re: Saturday Contest (New contest idea
proposal)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 05:38:15 -0000
Hey Brent that sounds great, I would definitely compete. I can't
guarantee that I'll compete in all the competitions all the time
(Saturday, Sunday, Wednesday) but I'll sure make an effort to compete as
much as I can. Chris --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan <brentmorganmaster@y...> wrote: > Hi, > My wed.
contest has been rusty for a long time, and it may be time to get back
into business?? guys, with inputs, i could boost up the ol' WEDNESDAY
contest in ' mega updated form' in 7 days (.php) with this idea, because
its intention is to increase talents for urselves (esp. champs). itz all
up to u fellaz x0) > -boom, bm > > cmhardw
<no_reply@yahoogroups.com> wrote: > I personally would love to
compete in a contest that had the same > events and was run in the
same format as the World Championship this > past summer. Since those
events will probably set a precedence for > the way future
competitions are run, I think it would be a great > idea to have a
contest that is run exactly like the Championships so > that we can
all practice the events the way we are going to have to > do them in
2005. That of course assumes the contest is still on for > 2005 but
you see my point. I'm not saying that you have to set up > your
contest this way Raul, I'm just throwing out ideas for everyone > to
discuss. We might as well all be very familiar with the official >
way of doing things rather than just the categories we all have >
gotten used to for the unofficial lists. > > I'd like to see this
form of competition start to become popular, > personally, and would
be willing to help out if others are > interested in the idea.
Perhaps Raul, if you are interested you > could include maybe a few
of the official categories in your > contest. I'm not saying you have
to, again I'm just throwing out > ideas. > > Would anyone be
interested in the idea of doing a Sunday contest > style competition
but with official competition rules and events? > Perhaps we can all
discuss and see what everyone thinks. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...> >
wrote: > > Whoa, your post just made me realize something. Thanks!
:-D > > > > - Raul > > > > > > Michael
Atkinson <unipsycho6@y...> wrote: > > No offense, or
anything, but since there's already a contest > > identical to the
one you've 'created,' what's the point? > > The Fewest Moves
Contest and the Wednesday contest, for example, > > were
different, so they had a point. Make a one handed contest, or > a
> > foot cubing contest, or a 4x4 contest, I would compete in
those. > > But then again, I'm going to compete in this Saturday
contest as > > well. Eh, whatever. > > > > > >
> > - hmmm... forbidden donut - > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes > > >
> [Non-text portions of this message have been removed] > >
> > --------------------------------- > Yahoo! Groups Links
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
> > [Non-text portions of this message have been removed]
132. Re: [Speed cubing group] Re: Saturday Contest (New contest idea
proposal)
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jan 2004 23:38:46 -0600
Me too, I need the experience =) Doug
133. Re: [Speed cubing group] The number of the least move for Rubik's
cube
From:
Chris Taylor <duct_tape06@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jan 2004 21:44:41 -0800 (PST)
i know of a program called cube explorer that hasn't failed to solve a
cube in less than 21 moves. and the settings say anywhere between 19 and
23 i think. it is available at
http://home.t-online.de/home/kociemba/cube.htm Chris fantianyuemei
<s_takemi@...> wrote: Dear everyone who loves Rubik's cube, Nice
to meet(?) you! I am a Japanese cubist. I am happy to post messages here
for the first time. I would like to ask a question. According to
`Metamagical Themas' written by D. R. Hofstadter, for 3x3x3 Rubik's
cube, the number of the least move to reach the worst case is 22 or 23
in the sense of face turns. On the other hand, on several webpages I
read that such a number is not known. (Only lower and upper bounds are
known.) So, I am confused. At least, I have confirmed that the Caley
graph is applied to prove it if possible. I would be glad if someone
tells me the truth and introduces the related sites, papers and books.
Looking forward to good replies. With best regards, Takemi
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this message have
been removed]
134. New Member Mike From:
"michaelsteinbach" <michaelsteinbach@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 07:45:21 -0000
Hello everyone. As the thread title says, I am Mike. I live in
Carbondale, IL and I'm in my 3rd year of college at John A. Logan As a
kid, I owned a Rubik's Cube and once it got shuffled, it never made it
back to solid colors. One day, maybe when I was 8 or 9, I peeled the
stickers and 'fixed' it...but the stickers didn't stick very well after
they got peeled and I realised I had ruined my cube. Too bad too because
a month or so later, I learned how to take it apart lol. Anyway, this
Christmas, I asked for a new Cube as I cannot find my old Cube or the
Square One I acquired several years ago. I got a cube and have been
plying with it since. At first, I thought I was in over my head as every
time I got something done, I'd mess it up trying to get another block
moved. I did a little reserach online and found some of the 'secrets'
and tips on how to do it right. Finally got it fixed with a little help
from the booklet that came with it, now I just have to memorize the
moves for each key move. I'd really like to get good at this and get
faster at it. I doubt I'd ever win any contests, but it would be nice to
be able to show a speedy Solve to my friends. ~Mike
135. [Speed cubing group] Re: Saturday Contest (New contest idea
proposal)
From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 14:50:16 -0000
That would be excellent, I never did participate in that one. I would
definitely want to compete. BTW, the Wednesday contest was the one to
kind of prepare for the championships, right? --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > Hi, > My wed. contest has
been rusty for a long time, and it may be time to get back into
business?? guys, with inputs, i could boost up the ol' WEDNESDAY contest
in ' mega updated form' in 7 days (.php) with this idea, because its
intention is to increase talents for urselves (esp. champs). itz all up
to u fellaz x0) > -boom, bm > > cmhardw
<no_reply@yahoogroups.com> wrote: > I personally would love to
compete in a contest that had the same > events and was run in the
same format as the World Championship this > past summer. Since those
events will probably set a precedence for > the way future
competitions are run, I think it would be a great > idea to have a
contest that is run exactly like the Championships so > that we can
all practice the events the way we are going to have to > do them in
2005. That of course assumes the contest is still on for > 2005 but
you see my point. I'm not saying that you have to set up > your
contest this way Raul, I'm just throwing out ideas for everyone > to
discuss. We might as well all be very familiar with the official >
way of doing things rather than just the categories we all have >
gotten used to for the unofficial lists. > > I'd like to see this
form of competition start to become popular, > personally, and would
be willing to help out if others are > interested in the idea.
Perhaps Raul, if you are interested you > could include maybe a few
of the official categories in your > contest. I'm not saying you have
to, again I'm just throwing out > ideas. > > Would anyone be
interested in the idea of doing a Sunday contest > style competition
but with official competition rules and events? > Perhaps we can all
discuss and see what everyone thinks. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...> >
wrote: > > Whoa, your post just made me realize something. Thanks!
:-D > > > > - Raul > > > > > > Michael
Atkinson <unipsycho6@y...> wrote: > > No offense, or
anything, but since there's already a contest > > identical to the
one you've 'created,' what's the point? > > The Fewest Moves
Contest and the Wednesday contest, for example, > > were
different, so they had a point. Make a one handed contest, or > a
> > foot cubing contest, or a 4x4 contest, I would compete in
those. > > But then again, I'm going to compete in this Saturday
contest as > > well. Eh, whatever. > > > > > >
> > - hmmm... forbidden donut - > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes > > >
> [Non-text portions of this message have been removed] > >
> > --------------------------------- > Yahoo! Groups Links
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
> > [Non-text portions of this message have been removed]
136. Eastsheen, 4x4x4 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 15:12:00 -0000
Hey! I have recently received a new 4x4x4 eastsheen cube. My old 4x4x4
was lent to a friend in 1985 and it broke. Ever since i haven't had a
functional 4x4x4 in my possession. After 2 days of playing w it i have
achieved a best time of 2:10.7 and a best average of 2:34.5. Now i
wonder if anyone can guide me towards a page w a clear description of
the edge-alignment method of solving a 4x4x4 cube. And also i wonder
which 4x4x4 is really best for speeding? I find that the eastsheen is
very little forgiving for "misalignment" before allowing the next slice
movement. And how can i improve my 4x4x4 eastsheen? Must i really take
it apart and do polishing of all the minute parts? Regards, --cubix--
PS! Check out my CubixPlayer in the filesection of this group:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/CubixPlayer
.zip. Any suggestions for improvement are welcome :-) Will work on the
obvious issue to allow larger cubes;-) No, i will not allow free
3D-rotation, simply cause i dun like that for speed. It's not made for
showing off cool graphics :-P
137. Re: [Speed cubing group] Re: "I used to peel off the stickers"
support group
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 11:45:01 -0800 (PST)
On the outskirts of Greensboro near Winston Salem And Kernersville...
maybe we could meet regularly at a central location once we get a feel
for all the people in NC that cube? cmhardw
<no_reply@yahoogroups.com> wrote: Where in NC are you from? I live
in Raleigh. Also Jim Mittan who does a lot of blindfolded stuff lives in
Charlotte. Maybe we could do an NC get together or something... I know
I've asked this before but a lot of new people have joined recently -
anyone here from North Carolina? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: >
everyone's comments have made me feel much better, > like im not
alone out here in NC, > USA...*sniff*...thank you, thank you all!
> > Im not letting the comment get to me any longer, I'm >
going to keep doing what I have been for a full week > now, Cube
'till my 3x3x3 LOOKS like I peeled all the > stickers off :D. >
-Kyle Bryant > --- "Chris Sz..." wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars > > Petrus > >
wrote: > > > The good thing with knowing what people are going
> > to say is that > > you > > > can prepare the
perfect response. If anyone has a > > really good one, > >
do > > > share! I usually say that that is much slower than
> > my way. > > > > > > > The sticker comment
really doesn't anger me that > > much except when > > some
people just say like it's the funniest thing in > > the world and
> > expect me to luagh as much they are. > > > > I
uaually say "if you're going to cheat at least > > take it apart
and > > reassemble it" or say "wel, my way's a lot faster". >
> > > This comment also parallels the "where are your > >
shoes???" that I > > many times a day. > > > >
--barefoot Chris > > > > > > > > > >
Yahoo! Groups Links > > > > To visit your group on the web,
go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes >
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visit your group on the web, go to:
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138. Re: Finally, I solved 3x3 in blindfold manner! From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 19:48:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- GameOfDeath2 wrote: > >
Actually, for 5 (or even 4), if anyone has an algorithm for centre >
> 3 cycles of the following form: > > F face B face > >
AAA XXX > > AAA XXX > > AAC AXX > > ^ ^ ^ > >
> > (i.e. something that effectively puts the C in the F face into
the > > place occupied by the A on the B face using, e.g., the
marked A (or > > another equivalent) on the F face)), it would
make solving the 5 > > blindfolded a lot easier. > > I
believe all you're looking for would be this: > l2 F r2 F' l2 F r2 F'
> > This rotates 3 centers DBL -> UFL -> DBR -> DBL .
> > - Grant Thanks - that's exactly the sort of thing I was
looking for. Richard
139. Re: Eastsheen, 4x4x4 From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 20:56:48 -0000
Beside lubrication there is little you can do, sure lubricating every
piece will help. As for all new cubes, first payl with it a while before
you libricate it. The mechanisme is very precise, so it is must be
aligned before you can turn it, the screws needs to be tights and there
is very little you can do about them, but you should check if they have
all the same tension. Ton --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hey!
> > I have recently received a new 4x4x4 eastsheen cube. My old
4x4x4 was > lent to a friend in 1985 and it broke. Ever since i
haven't had a > functional 4x4x4 in my possession. > > After 2
days of playing w it i have achieved a best time of 2:10.7 > and a
best average of 2:34.5. > > Now i wonder if anyone can guide me
towards a page w a clear > description of the edge-alignment method
of solving a 4x4x4 cube. And > also i wonder which 4x4x4 is really
best for speeding? I find that > the eastsheen is very little
forgiving for "misalignment" before > allowing the next slice
movement. And how can i improve my 4x4x4 > eastsheen? Must i really
take it apart and do polishing of all the > minute parts? > >
Regards, > > --cubix-- > > PS! Check out my CubixPlayer in
the filesection of this group: >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/CubixPlayer
> .zip. Any suggestions for improvement are welcome :-) > >
Will work on the obvious issue to allow larger cubes;-) > > No, i
will not allow free 3D-rotation, simply cause i dun like that > for
speed. It's not made for showing off cool graphics :-P
140. Another contest idea (similar to fewest moves) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 21:11:16 -0000
Hey everybody. I'm sure many of us have tried the game where one person
scrambles a cube 5 or 6 moves and another person tries to undo those 5
or 6 moves without knowing what they were. Well me, Dave, and David were
in the chat today and we came up with a way that kind of works for doing
this over the internet. Just put in a huge number of cube rotations
between turns and you don't know which faces you were turning
originally. Here is an example, try doing the scramble below without
looking at your cube. R x y' z2 y x' z2 y R y2 x' y2 z' x y2 z' R y' x'
z' y2 x2 y' z R z' y' z2 y2 x2 R At the end toss your cube between your
hands allowing it to spin, or throw it up in the air or roll it around
in your hands so you can't remember the last face you turned. Then try
to solve it in 5 moves. We got to talking and perhaps we could turn this
into some sort of contest. Perhaps Dan could do this as an offshoot of
the fewest moves contest, or if someone would be interested in hosting
this contest we could do that. Anyway me, Dave, and David tried it in
the chat and liked the idea so we wanted to see what everyone else
thought. Of course there are ways to cheat, but there are for all
contests. Anyway what are everyone's opinions? I think this is a fun way
of solving the cube and maybe it will at least become something we try
in the chat room on the weekends. Anyway try the scramble above and see
what you think, then post your ideas, comments, etc. Chris, Dave, David
141. Re: Another contest idea (similar to fewest moves) From:
"David" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 21:19:03 -0000
I came up with a different way of doing the same contest: 1. Use Jess's
timer to get a 25 move scramble, and put it in a file. 2. Open the file
with Cube Explorer. 3. Have Cube Explorer find a close to optimal
generator (20 turns). 4. Added the last 19 moves from the first scramble
in reverse. This gives you a random looking sequence of 44 turns that
has a 6 turn solution. Here's an example: D2 L2 D' U2 B2 D' F2 R B' L'
U' B' D U' B D B D2 F U R2 B2 F R' L' B' L' R2 U B2 R' B' D B' R' L D U
R'.
142. Re: Another contest idea (similar to fewest moves) From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 21:28:59 -0000
Hey, I thought up a way to discourage cheating and make it more random.
If this is Going to turn into a real contest, there must be a lot of
people doing this, so the little extra time that this may take seems
worthwhile. I'm sure most of you know of Cube Explorer. There is a
feature in there that lets you set the target state for the cube. Just
go in and set the target after the 6 or 7 moves are done to the cube.
Set the initial state as a random cube. Have it solve for that state.
Clean the target and get a generator for that random cube. Put the
Generator and the solution to the target state back to back and there
you have it. The only drawback I can see is the length of the scrambler
(close to 40 moves). Just an idea. Fox --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everybody. I'm sure many of us have tried the game where
one > person scrambles a cube 5 or 6 moves and another person tries
to > undo those 5 or 6 moves without knowing what they were. Well me,
> Dave, and David were in the chat today and we came up with a way
> that kind of works for doing this over the internet. Just put in a
> huge number of cube rotations between turns and you don't know
which > faces you were turning originally. Here is an example, try
doing > the scramble below without looking at your cube. > > R
x y' z2 y x' z2 y R y2 x' y2 z' x y2 z' R y' x' z' y2 x2 y' z R z' >
y' z2 y2 x2 R > > At the end toss your cube between your hands
allowing it to spin, or > throw it up in the air or roll it around in
your hands so you can't > remember the last face you turned. Then try
to solve it in 5 moves. > > We got to talking and perhaps we could
turn this into some sort of > contest. Perhaps Dan could do this as
an offshoot of the fewest > moves contest, or if someone would be
interested in hosting this > contest we could do that. Anyway me,
Dave, and David tried it in > the chat and liked the idea so we
wanted to see what everyone else > thought. Of course there are ways
to cheat, but there are for all > contests. Anyway what are
everyone's opinions? I think this is a > fun way of solving the cube
and maybe it will at least become > something we try in the chat room
on the weekends. Anyway try the > scramble above and see what you
think, then post your ideas, > comments, etc. > > Chris, Dave,
David
143. Fewest moves Challenge results posting idea From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 22:15:58 -0000
Hey everyone, I know I've posted a lot lately but I had another idea
that I was wondering if people would be interested in. I e-mailed Dan
Harris and he seems to like the idea as well. I, for one, have only
participated in the fewest moves challenge a couple of times. I really
enjoyed it when I did but I have to say I was a little intimidated by
the INCREDIBLE solves we see on there every week. My idea was to have a
ranking system, for example Beginner, Intermediate, Advanced, and
Expert. These levels could be marked off by a set number of moves that
does not change. For example Beginner could be a solution of 60 moves or
longer, Intermediate could be 40-59 moves, Advanced could be 30-39 moves
and 29 or less could be Expert. I'm just throwing out the numbers I used
here, but we could have something like this for the contest. Then all
the times would be posted on the list just as they are now, but instead
of having just an overall winner there would be sections marked off on
the list to show all the solutions that are intermediate level, all the
ones that are advanced, expert, beginner, etc. However there would still
be only an overall winner for that week, at least how I was thinking
about it. Anyway I know that I personally would be more likely to
compete if I knew I was striving for say an advanced solution that week,
rather than to just compare myself to the absolutely amazing solvers
that compete regularly. Would anyone else be interested in something
like this? Like I said I proposed the idea to Dan and he seemed to like
it but I thought it would be good to see if there was interest from
others too. I think it would just add an extra element and make us
not-so-good fewest move solvers able to compete and feel a little better
about being creamed by the really good people :) Anyone have any ideas
about this? Changes, comments, etc.? Chris
144. accuracy From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 22:51:32 -0000
Hi Guys, Seeing that the records aren't based on the entire time it
takes to solve the cube, and everyone seems fine with this inaccuracy,
is there any interest in posting times for the whole solution? David J
145. Re: New Member Mike From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 03:00:35 -0000
Hey Mike! Welcome to the group! I go to college in schaumburg Illinois.
I dont know where carbondale is but if it is nearby it would be fun to
get together and cube :D Good luck with your cubing! Jake --- In
speedsolvingrubikscube@yahoogroups.com, "michaelsteinbach"
<michaelsteinbach@y...> wrote: > Hello everyone. > As the
thread title says, I am Mike. > I live in Carbondale, IL and I'm in
my 3rd year of college at John > A. Logan > > As a kid, I owned
a Rubik's Cube and once it got shuffled, it never > made it back to
solid colors. One day, maybe when I was 8 or 9, I > peeled the
stickers and 'fixed' it...but the stickers didn't stick > very well
after they got peeled and I realised I had ruined my > cube. Too bad
too because a month or so later, I learned how to > take it apart
lol. > Anyway, this Christmas, I asked for a new Cube as I cannot
find my > old Cube or the Square One I acquired several years ago.
> I got a cube and have been plying with it since. > At first, I
thought I was in over my head as every time I got > something done,
I'd mess it up trying to get another block moved. > I did a little
reserach online and found some of the 'secrets' and > tips on how to
do it right. Finally got it fixed with a little help > from the
booklet that came with it, now I just have to memorize the > moves
for each key move. > > I'd really like to get good at this and get
faster at it. I doubt > I'd ever win any contests, but it would be
nice to be able to show a > speedy Solve to my friends. > >
~Mike
146. Re: New Member Mike From:
"michaelsteinbach" <michaelsteinbach@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 05:06:22 -0000
Carbondale is basically in the Southern tip of Illinois. I looked on
Yahoo maps and see that you are up near Chicago. ~Mike --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey Mike! Welcome to the group! I go to college in
schaumburg > Illinois. I dont know where carbondale is but if it is
nearby it > would be fun to get together and cube :D > Good luck
with your cubing! > Jake
147. Move Code? From:
"michaelsteinbach" <michaelsteinbach@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 05:12:23 -0000
OK, here is something I'm not understanding easily and I think it is
crippling my knowledge here. I see people write a series of moves with
code like this: R x y' z2 y x' z2 y R y2 x' y2 z' x y2 z' R y' x' z' y2
x2 y' z R z' y' z2 y2 x2 R ...but I have no idea how to read this. The
booklet that came with my cube has a kind of code that I understand
where they say: Top < Left v Right v Back ^ Front > etc.... I
understand the Rubik's way of explaining it, but could someone tell me
how to read the first one or give me a link to learn it? Thanks ~Mike
148. HELP! From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 05:12:50 -0000
I made a bet with a friend that I would be solving the cube in less than
30seconds in 4months. hehe, that's me I am now using dan knights
intermediate LL and I am starting to learn F2L. I have a 1min average.
Have I lost? If no, any tips (besides learning F2L and PLL asap)? c'mon,
it can be done can't it?
149. Re: [Speed cubing group] HELP! From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 21:55:07 -0800 (PST)
I think it really just depends on how you learn, and how fast you pick
up things. I first became sub30 after a year of cubing. Some people
become sub20 much faster than that. F2L and 3 look would be plenty to
break 30. -Richard --- brokulo <brokulo@...> wrote: > I made a
bet with a friend that I would be solving > the cube in less >
than 30seconds in 4months. hehe, that's me > I am now using dan
knights intermediate LL and I am > starting to learn > F2L. I have
a 1min average. > > Have I lost? > > If no, any tips
(besides learning F2L and PLL asap)? > c'mon, it can be done can't
it? > > __________________________________ Do you Yahoo!? Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes
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150. Stickers From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 00:03:26 -0600
I got a $15 gift card from Wal-Mart for X-mas, and I decided to go pick
up another cube today. It wasn't money out of my pocket, but it was
still painfully obvious that I didn't need a new cube, just new
stickers. I have worn the stickers off of 1.3 cubes so far, and I am
curious, how do other people resticker their cubes? I know that stickers
are available at rubiks.com, but nothing will keep those stickers from
wearing off quickly like my current stickers. Does anybody have any
advice? Doug
151. Re: Stickers From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 07:04:09 -0000
i assume you are talking about those crappy paper stickers.what i used
to do with my cubes with those stickers was apply a glue made by
Loctite.now i think its Loctite 406,it also might be 401.for the life of
me i cant remember.anyway its a clear glue that forms a hard finish. i
would carefully apply that over the stickers 5/6 times over a 2 day
period and end up with a hard clear shiny finish.this stuff dries real
quick so you have to be carefull not to glue your finger to the cube.
also its best to pull the cube apart to do this,and use those cotton
buds to apply the glue.you can do more than 6 layers if need be...thats
just a rough guide. good luck Pete
152. Re: [Speed cubing group] Move Code? From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 23:09:35 -0800 (PST)
Hey, the following links to the notation part of my site. If thats too
hard to follow, speedcubing.com is a good place to go.
http://www.geocities.com/rubiks_galaxia/notation.html ---
michaelsteinbach <michaelsteinbach@...> wrote: > OK, here is
something I'm not understanding easily > and I think it is >
crippling my knowledge here. > > I see people write a series of
moves with code like > this: R x y' z2 > y x' z2 y R y2 x' y2 z' x
y2 z' R y' x' z' y2 x2 y' > z R z' > y' z2 y2 x2 R > ...but I
have no idea how to read this. > The booklet that came with my cube
has a kind of > code that I > understand where they say: Top <
Left v Right v > Back ^ Front > > etc.... > I understand the
Rubik's way of explaining it, but > could someone > tell me how to
read the first one or give me a link > to learn it? > > Thanks
> ~Mike > > __________________________________ Do you Yahoo!?
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
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153. Re: Stickers From:
"michaelsteinbach" <michaelsteinbach@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 07:58:14 -0000
I have heard of people cutting squares of electrical tape. It comes in
several different colors. I think colored duct tape is also available,
but not sure about that one. If you like the stickers you have though,
the Locktite idea sounds good or you could spray a clearcoat over the
stickers. I would spray a many coats to build up a defensive layer for
the stickers. But if you spray the pieces, I would probably mask off the
parts that touch other sides. You dont want to build up paint on the
moving surfaces. ~Mike --- In speedsolvingrubikscube@yahoogroups.com,
Doug Reed <dougreed@h...> wrote: > I got a $15 gift card from
Wal-Mart for X-mas, and I decided to go pick > up another cube today.
It wasn't money out of my pocket, but it was > still painfully
obvious that I didn't need a new cube, just new > stickers. > >
I have worn the stickers off of 1.3 cubes so far, and I am curious, how
> do other people resticker their cubes? I know that stickers are
> available at rubiks.com, but nothing will keep those stickers from
> wearing off quickly like my current stickers. Does anybody have any
> advice? > > Doug
154. Re: [Speed cubing group] Move Code? From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jan 2004 20:01:29 -0600
One quick thing that the site doesnt mention is that a letter with a 2
suffix means do that turn twice. For instance, F2 means turn the front
face twice, and z2 means to rotate the entire cube, with the front face
facing you, twice in either direction. Doug On Sun, 2004-01-11 at 01:09,
Richard Patterson wrote: > Hey, the following links to the notation
part of my > site. If thats too hard to follow, speedcubing.com is
> a good place to go. > >
http://www.geocities.com/rubiks_galaxia/notation.html > > ---
michaelsteinbach <michaelsteinbach@...> > wrote: > > OK,
here is something I'm not understanding easily > > and I think it
is > > crippling my knowledge here. > > > > I see
people write a series of moves with code like > > this: R x y' z2
> > y x' z2 y R y2 x' y2 z' x y2 z' R y' x' z' y2 x2 y' > >
z R z' > > y' z2 y2 x2 R > > ...but I have no idea how to
read this. > > The booklet that came with my cube has a kind of
> > code that I > > understand where they say: Top < Left
v Right v > > Back ^ Front > > > etc.... > > I
understand the Rubik's way of explaining it, but > > could someone
> > tell me how to read the first one or give me a link > >
to learn it? > > > > Thanks > > ~Mike > > >
> > > > __________________________________ > Do you
Yahoo!? > Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes >
http://hotjobs.sweepstakes.yahoo.com/signingbonus > > > >
Yahoo! Groups Links > > To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
155. Re: [Speed cubing group] Re: Finally, I solved 3x3 in blindfold
manner!
From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 11 Jan 2004 11:02:55 +0100
Hi friends, Welcome to the club of blindfold solvers, Masayuki! It is
such a great experience to open your eyes and see that your cube is
solved. And actually it is not very difficult. For those of you who are
thinking about trying to solve it blindfolded, here is how I started
this. First I read Olly's page and Richard's page about blindfold
solving. Both systems are quite similar. I chose Olly's system because
his system made it easier for me personally to memorize the actual steps
I need to do to solve the cube. After reading the pages I went looking
for some useful algorithms. Here are the algorithms that I use. 1)
orienting corners: only the basic R'DRFDF' Ux FD'F'R'D'R Ux' 2)
orienting edges: ERERERER (in any direction), ERERER2E'RE'RE'R2 (in any
direction), ERERERER'ERERERER' (in any direction). I do not use a
commutator of a monoflip algorithm because then I always tend to forget
the rotations I did. 3) permuting corners: the basic corner 3 cycle
R'FR'B2RF'R'B2R2 (and inverse), UL2UR2U'L2UR2U2 (and mirrored L/R) 4)
permuting edges: RU'RURURU'R'U'R2 (and inverse, mirrored F/B, inverted
mirrored F/B), MD2M'D2 (in any direction), M'UMU2M'UM (in any
direction). I use the latter algorithm when I can do an easy F move
(which flips edges) to set up a 3 cycle of edges. It is very useful! 5)
for the odd parity of corners, I leave the swapped pair like it is until
the end. At the end of the solve I use a PLL algorithm to swap the
corner and the edge pair. I am also learning some extra algorithms that
make harder cases easier to solve (fewer setup moves). Then I started
writing everything down and tried to solve the cube step by step
1/2/3/4/5. The hard part was finding the moves you need to do for
setting up the algorithms, and undoing them after the algorithms. After
two weeks of practice I could do each step with a good success rate.
Then I started writing everything down and then memorizing a step (step
by step). This is actually very easy. Then I started writing everything
down and memorizing all steps. This was harder. After solving a step I
often forgot the positions for the next step. Then I started memorizing
without writing everything down first. This was the hardest for me!!!
This is what still gives me a low success rate for blindfold solving.
Anyway it took me a few weeks to master blindfold solving. I now have an
almost 100% success rate for 2x2x2 and about 40% for 3x3x3. I will try
to get my times down. Memorizing can be done much faster. And with some
more algorithms I can also improve my solving. You really should try
blindfold solving. It is great! Almost anyone can do it. So indeed
taking notes makes it much easier. Still I think it is a very good step
towards memorizing without taking notes. I am not going to argue whether
writing down before memorizing makes it semiblindfold solving. I think
both are real blindfold solving. If you would do blindfold solving in
front of people, then I am sure they would think it is rather strange to
take notes first. But they would be absolutely amazed of it, with or
without taking notes! Have fun, Ron http://www.speedcubing.com
156. Re: [Speed cubing group] Move Code? From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 12:58:09 -0000
I looked at your site. Your explanation is not hard to follow at all.
This may come as an absiolute shock to you, but even the cube artists
have to know some math. hope you guys got this notstion standardized. If
you define your xyz coordinates diffetrently, what is x to one cubist
may appear az z to another. Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Hey, the following links to the
notation part of my > site. If thats too hard to follow,
speedcubing.com is > a good place to go. > >
http://www.geocities.com/rubiks_galaxia/notation.html > > ---
michaelsteinbach <michaelsteinbach@y...> > wrote: > > OK,
here is something I'm not understanding easily > > and I think it
is > > crippling my knowledge here. > > > > I see
people write a series of moves with code like > > this: R x y' z2
> > y x' z2 y R y2 x' y2 z' x y2 z' R y' x' z' y2 x2 y' > >
z R z' > > y' z2 y2 x2 R > > ...but I have no idea how to
read this. > > The booklet that came with my cube has a kind of
> > code that I > > understand where they say: Top < Left
v Right v > > Back ^ Front > > > etc.... > > I
understand the Rubik's way of explaining it, but > > could someone
> > tell me how to read the first one or give me a link > >
to learn it? > > > > Thanks > > ~Mike > > >
> > > > __________________________________ > Do you
Yahoo!? > Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes >
http://hotjobs.sweepstakes.yahoo.com/signingbonus
157. Re: Stickers From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 13:10:06 -0000
I have a few (30 sets) of Original Rubik's Studio Stickers for sale,
these are strong vinyl stickers ( 1980 logo sticker not included) Ton
--- In speedsolvingrubikscube@yahoogroups.com, "michaelsteinbach"
<michaelsteinbach@y...> wrote: > I have heard of people cutting
squares of electrical tape. It comes > in several different colors. I
think colored duct tape is also > available, but not sure about that
one. > If you like the stickers you have though, the Locktite idea
sounds > good or you could spray a clearcoat over the stickers. I
would > spray a many coats to build up a defensive layer for the
stickers. > But if you spray the pieces, I would probably mask off
the parts > that touch other sides. You dont want to build up paint
on the > moving surfaces. > ~Mike > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed >
<dougreed@h...> wrote: > > I got a $15 gift card from
Wal-Mart for X-mas, and I decided to go > pick > > up another
cube today. It wasn't money out of my pocket, but it > was > >
still painfully obvious that I didn't need a new cube, just new >
> stickers. > > > > I have worn the stickers off of 1.3
cubes so far, and I am > curious, how > > do other people
resticker their cubes? I know that stickers are > > available at
rubiks.com, but nothing will keep those stickers from > > wearing
off quickly like my current stickers. Does anybody have > any >
> advice? > > > > Doug
Ton, nearly everything cool on your site isnt available right now...
>_< I wanted to spend my christmas money on a good cube but had to
settle for a walmart POS cube...and I always tend to get the last or
next to last one...whats with walmart's stocking? ---ANYWHO--- I was
considering going to a supply store with my relatively new cube and
having all the colors matched to paint shades, buying at least one
bucket of each, and getting a hobby paint brush set and finding a good
sealant and calling the whole issue resolved. -K --- turnthatcube
<no_reply@yahoogroups.com> wrote: > I have a few (30 sets) of
Original Rubik's Studio > Stickers for sale, > these are strong
vinyl stickers ( 1980 logo sticker > not included) > > Ton >
> --- In speedsolvingrubikscube@yahoogroups.com, >
"michaelsteinbach" > <michaelsteinbach@y...> wrote: > > I
have heard of people cutting squares of > electrical tape. It >
comes > > in several different colors. I think colored duct >
tape is also > > available, but not sure about that one. > >
If you like the stickers you have though, the > Locktite idea sounds
> > good or you could spray a clearcoat over the > stickers. I
would > > spray a many coats to build up a defensive layer >
for the stickers. > > But if you spray the pieces, I would
probably mask > off the parts > > that touch other sides. You
dont want to build up > paint on the > > moving surfaces. >
> ~Mike > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Doug Reed > >
<dougreed@h...> wrote: > > > I got a $15 gift card from
Wal-Mart for X-mas, > and I decided to > go > > pick >
> > up another cube today. It wasn't money out of > my pocket,
but it > > was > > > still painfully obvious that I
didn't need a new > cube, just new > > > stickers. > >
> > > > I have worn the stickers off of 1.3 cubes so >
far, and I am > > curious, how > > > do other people
resticker their cubes? I know > that stickers are > > >
available at rubiks.com, but nothing will keep > those stickers from
> > > wearing off quickly like my current stickers. > Does
anybody have > > any > > > advice? > > > >
> > Doug > > > > > Yahoo! Groups Links > > To
visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
159. Cube Puzzle From Way Back From:
mrtrickypants <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 17:15:15 -0000
well again, my post isn't directly rubik's cube related...although it is
cube-puzzle related...hopefully no one minds too much does anyone
remember a cube shaped maze, made of clear plastic? you had to negotiate
a matble through it (most of the time not being able to see the marble).
i think there's a similar one pictured on a trade-page, but it's not
quite the same. i don't remember any "seams" around the one i had. if
anyone knows who made it, or knows even of an online picture of it...any
help to find one would be great. thanks everyone MTP
160. Re: [Speed cubing group] The number of the least move for Rubik's
cube
From:
"fantianyuemei" <s_takemi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 18:17:25 -0000
Hi, Chris, Thank you for your message. I know this software, too.
Anyway, thank you for the information. Takemi --- In
speedsolvingrubikscube@yahoogroups.com, Chris Taylor
<duct_tape06@y...> wrote: > i know of a program called cube
explorer that hasn't failed to solve a cube in less than 21 moves. and
the settings say anywhere between 19 and 23 i think. it is available at
http://home.t- online.de/home/kociemba/cube.htm > Chris
161. Earliest "cube page" on the World Wide Web From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 14:26:34 -0500
Back in Aug 2003 at WC2003 someone asked me if I had the first page
about Rubik's Cube on the World Wide Web. I mentioned that Mark Jeay's
and Georg Helms' pages were earlier than mine, having appeared sometime
in 1995. While re-reading the cube-lovers mailing list I saw that Martin
converted the cube-lovers archives to html on Wed, 7 Dec 94 20:41 PST so
this is the earliest "cube page" I can find. Can anyone find an earlier
one?
162. [Speed cubing group] Re: Stickers From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 20:01:14 -0000
Hmmm I have 100 Rubik Studio Cube 50 Arxon cube 5 5x5x5 cubes in stock
and some 30 sticker sets, All are available right now! just check my buy
pages section Ton --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > Ton, nearly everything
cool on your site isnt > available right now... >_< I wanted to
spend my > christmas money on a good cube but had to settle for a
> walmart POS cube...and I always tend to get the last > or next
to last one...whats with walmart's stocking? > > ---ANYWHO--- >
I was considering going to a supply store with my > relatively new
cube and having all the colors matched > to paint shades, buying at
least one bucket of each, > and getting a hobby paint brush set and
finding a good > sealant and calling the whole issue resolved. >
-K > --- turnthatcube <no_reply@yahoogroups.com> wrote: >
> I have a few (30 sets) of Original Rubik's Studio > >
Stickers for sale, > > these are strong vinyl stickers ( 1980 logo
sticker > > not included) > > > > Ton > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > >
"michaelsteinbach" > > <michaelsteinbach@y...> wrote: >
> > I have heard of people cutting squares of > > electrical
tape. It > > comes > > > in several different colors. I
think colored duct > > tape is also > > > available, but
not sure about that one. > > > If you like the stickers you
have though, the > > Locktite idea sounds > > > good or
you could spray a clearcoat over the > > stickers. I would >
> > spray a many coats to build up a defensive layer > > for
the stickers. > > > But if you spray the pieces, I would
probably mask > > off the parts > > > that touch other
sides. You dont want to build up > > paint on the > > >
moving surfaces. > > > ~Mike > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > > Doug Reed > >
> <dougreed@h...> wrote: > > > > I got a $15 gift
card from Wal-Mart for X-mas, > > and I decided to > > go
> > > pick > > > > up another cube today. It wasn't
money out of > > my pocket, but it > > > was > >
> > still painfully obvious that I didn't need a new > >
cube, just new > > > > stickers. > > > > >
> > > I have worn the stickers off of 1.3 cubes so > >
far, and I am > > > curious, how > > > > do other
people resticker their cubes? I know > > that stickers are >
> > > available at rubiks.com, but nothing will keep > >
those stickers from > > > > wearing off quickly like my
current stickers. > > Does anybody have > > > any >
> > > advice? > > > > > > > > Doug >
> > > > > > > > > Yahoo! Groups Links >
> > > To visit your group on the web, go to: > > >
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > To unsubscribe from this group, send an email to: >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes >
http://hotjobs.sweepstakes.yahoo.com/signingbonus
163. [Speed cubing group] URGENT YET OFF TOPIC From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 13:14:04 -0800 (PST)
Ok I just failed a college class that I have to pay for and my parents
just said that (surprise) I need to foot the money myself...If anyone is
interested in buying my whole collection of magic cards including
portions of the power 9 (signed and in NM condition) then PLEASE reply
and I will reply with a list of cards and a proposed price...Id hate to
see these go but I really need the money. -KYLE-
__________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
164. Re: Stickers From:
"Eric Johanson" <ejohanson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 21:20:35 -0000
just go ahead and buy the rubiks.com stickers. the new ones are made of
pvc and last for months. rubiks.com switched from selling paper stickers
(junk) to pvc stickers around the time of the world championships in the
summer of 2003. -eric --- In speedsolvingrubikscube@yahoogroups.com,
Doug Reed <dougreed@h...> wrote: > I got a $15 gift card from
Wal-Mart for X-mas, and I decided to go pick > up another cube today.
It wasn't money out of my pocket, but it was > still painfully
obvious that I didn't need a new cube, just new > stickers. > >
I have worn the stickers off of 1.3 cubes so far, and I am curious, how
> do other people resticker their cubes? I know that stickers are
> available at rubiks.com, but nothing will keep those stickers from
> wearing off quickly like my current stickers. Does anybody have any
> advice? > > Doug
165. Re: Finally, I solved 3x3 in blindfold manner! From:
"fumba24" <vomberg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 22:04:50 -0000
Well done !! As you can probably see now, Blindfold isn't real hard. The
first time I did it, it took me an hour for the whole proccess.
Afterwards, I improoved my memorizing system from a mental picture
association memory to a direct premutation and orientation memory and my
time went down from 50 min to 8 min in one go! The following day I sat
down and planned an easyer algs using the cube explorer, and after a few
weeks I could do it in less than 5 min. The rest was just practicing.
For the 4x4x4 and 5x5x5 the system is pretty much the same and I am
curretly thinking about making a web page with my advance system for
blindfold. Wish me luck... Dror Vomberg
166. New Method From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 22:54:28 -0000
As usual I am looking towards something different, something thats
possibly new. It will take a long time to develop the idea, and even
longer to learn it in full, but I hope to find out its potential. I want
everyone to take a look at it, be a critic, tell me what you think. And
I'm not so good with numbers, so I'm unable to find out exactly how many
possible situations there will be for my 5th step. Some help there would
be appreciated. Thanks! -Richard
http://www.geocities.com/rubiks_galaxia/newmethod.html
167. RE: [Speed cubing group] HELP! From:
"Arturo N. Diocton Jr." <lebart@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 12 Jan 2004 07:22:49 +0800
Although I'm a newbie on cubing, I hope this helps. U = Up side (Top) D
= Down side (Bottom) R = Right side L = Left side B = Back side F =
Front side Clockwise Turn - (+90 deg turn) U - Up side face R - Right
side face D - Down side face F - Front side face L - Left side face B -
Back side face Counter-Clockwise / Anti-clockwise Turn - (-90 deg turn)
U' - Up side face R' - Right side face D' - Down side face F' - Front
side face L' - Left side face B' - Back side face 180 deg turn U2 - Up
side face R2 - Right side face D2 - Down side face F2 - Front side face
L2 - Left side face B2 - Back side face -----Original Message----- From:
brokulo [mailto:brokulo@...] Sent: Sunday, January 11, 2004 13:13 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
HELP! I made a bet with a friend that I would be solving the cube in
less than 30seconds in 4months. hehe, that's me I am now using dan
knights intermediate LL and I am starting to learn F2L. I have a 1min
average. Have I lost? If no, any tips (besides learning F2L and PLL
asap)? c'mon, it can be done can't it? Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to: http://docs.yahoo.com/info/terms/
168. Re: New Method From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 06:07:55 -0000
Step 1 you should "see" during pre-inspection >From step 4 I think
this can not be intuitive, that would not be effective for speedcubing,
step 4 could be combined with 5 Ton --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > As usual I am looking towards
something different, something thats > possibly new. It will take a
long time to develop the idea, and > even longer to learn it in full,
but I hope to find out its > potential. I want everyone to take a
look at it, be a critic, tell > me what you think. And I'm not so
good with numbers, so I'm unable > to find out exactly how many
possible situations there will be for > my 5th step. Some help there
would be appreciated. Thanks! > > -Richard > >
http://www.geocities.com/rubiks_galaxia/newmethod.html
169. Re: [Speed cubing group] Stickers From:
Adrian S <fatansn2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jan 2004 22:55:18 -0800 (PST)
Hi Doug, I bought some of the really cheap rubik's cubes with the
colored plastic on them instead of stickers. I then spent several hours
peeling off, sanding down, and re-sticking the plastic "stickers" onto
my good cube. It works really well now, and I only have to worry about
the occational loose "sticker". Also, sometimes they chip, but if the
piece is big enough, I'll just glue them back on. Adrian Sanborn Doug
Reed <dougreed@...> wrote: I got a $15 gift card from Wal-Mart for
X-mas, and I decided to go pick up another cube today. It wasn't money
out of my pocket, but it was still painfully obvious that I didn't need
a new cube, just new stickers. I have worn the stickers off of 1.3 cubes
so far, and I am curious, how do other people resticker their cubes? I
know that stickers are available at rubiks.com, but nothing will keep
those stickers from wearing off quickly like my current stickers. Does
anybody have any advice? Doug --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
170. Re: Fewest moves Challenge results posting idea From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 09:31:13 -0000
I like your idea Chris, and I would definately give it a try in the
novice category :P
171. Re: [Speed cubing group] Stickers From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 12:10:59 -0000
Hey! There was a posting here or mentioned somewhere else a while back
that Rubik's.com cubes will come out in a new version with fused tiles.
Does anyone (Ton?) have any idea how this is proceeding? Regards,
--cubix-- --- In speedsolvingrubikscube@yahoogroups.com, Adrian S
<fatansn2@y...> wrote: > Hi Doug, > > I bought some of
the really cheap rubik's cubes with the colored plastic on them instead
of stickers. I then spent several hours peeling off, sanding down, and
re-sticking the plastic "stickers" onto my good cube. It works really
well now, and I only have to worry about the occational loose "sticker".
Also, sometimes they chip, but if the piece is big enough, I'll just
glue them back on. > > Adrian Sanborn > > > > Doug
Reed <dougreed@h...> wrote: > I got a $15 gift card from
Wal-Mart for X-mas, and I decided to go pick > up another cube today.
It wasn't money out of my pocket, but it was > still painfully
obvious that I didn't need a new cube, just new > stickers. > >
I have worn the stickers off of 1.3 cubes so far, and I am curious, how
> do other people resticker their cubes? I know that stickers are
> available at rubiks.com, but nothing will keep those stickers from
> wearing off quickly like my current stickers. Does anybody have any
> advice? > > Doug > > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> [Non-text portions of this message have been removed]
172. RE: [Speed cubing group] Stickers From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 12 Jan 2004 12:11:18 -0000
Hi Per We will be re-launching the new Rubiks.com in (approximately)
February, the new improved cubes will take a little longer to start
coming through but I'll let you know when they become available. Best
wishes Dave David Hedley Jones Business Development Director Seven Towns
Ltd + 44 (0) 207 727 5666 Fax +44(0) 207 221 0363 -----Original
Message----- From: Per Kristen Fredlund [mailto:aspiring_to_love@...]
Sent: 12 January 2004 12:11 To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] Stickers Hey! There was a posting here
or mentioned somewhere else a while back that Rubik's.com cubes will
come out in a new version with fused tiles. Does anyone (Ton?) have any
idea how this is proceeding? Regards, --cubix-- --- In
speedsolvingrubikscube@yahoogroups.com, Adrian S <fatansn2@y...>
wrote: > Hi Doug, > > I bought some of the really cheap rubik's
cubes with the colored plastic on them instead of stickers. I then spent
several hours peeling off, sanding down, and re-sticking the plastic
"stickers" onto my good cube. It works really well now, and I only have
to worry about the occational loose "sticker". Also, sometimes they
chip, but if the piece is big enough, I'll just glue them back on. >
> Adrian Sanborn > > > > Doug Reed <dougreed@h...>
wrote: > I got a $15 gift card from Wal-Mart for X-mas, and I decided
to go pick > up another cube today. It wasn't money out of my pocket,
but it was > still painfully obvious that I didn't need a new cube,
just new > stickers. > > I have worn the stickers off of 1.3
cubes so far, and I am curious, how > do other people resticker their
cubes? I know that stickers are > available at rubiks.com, but
nothing will keep those stickers from > wearing off quickly like my
current stickers. Does anybody have any > advice? > > Doug >
> > > --------------------------------- > Yahoo! Groups
Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> [Non-text portions of this message have been removed] _____ Yahoo!
Groups Links * To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> * To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
173. Re: New Method From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 14:21:19 -0000
This is a good idea for a method because once you get the 2x2x3 block
done you only need to worry about 2 faces. It is easily visible without
cube rotations. Have tried generating any algs yet? jake --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > As usual I am looking towards
something different, something thats > possibly new. It will take a
long time to develop the idea, and > even longer to learn it in full,
but I hope to find out its > potential. I want everyone to take a
look at it, be a critic, tell > me what you think. And I'm not so
good with numbers, so I'm unable > to find out exactly how many
possible situations there will be for > my 5th step. Some help there
would be appreciated. Thanks! > > -Richard > >
http://www.geocities.com/rubiks_galaxia/newmethod.html
174. F2L, what do you do in this situation? From:
"Eric Johanson" <ejohanson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 14:35:37 -0000
i have a question for those that use the standard F2L method to locate
CE pairs and solve them. suppose you just finished solving the first CE
pair and while solving the first pair, you locate a second pair. now
suppose this next pair has the corner already in the cross layer (but
not in the correct slot), and suppose the edge piece is also already in
the middle layer (but not in the correct slot). so neither the corner
nor the edge is in the top layer, and neither the corner nor the edge is
in it's correct slot. most lists of F2L algs do not seem to provide
specific algs for this situation. do you: 1. find a different CE pair
and solve it instead 2. use 3 moves to kick the edge up to the LL and
solve as a normal CE pair 3. use 3 moves to kick the corner up to the LL
and solve as a normal CE pair 4. solve the CE pair directly with a
special alg for that particular situation. do you find that when this
situation comes up it slows you down significantly? i generall do #2 and
find that it tends to throw my F2L out of rhythm. -eric
175. Re: lube a 2x2 From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 15:39:49 -0000
I successfully took all 8 corners off my EastSheen cube, thanks to that
wonderful picture. I'd always wanted to get in, and see the guts of that
thing. It was also a good opportunity to clean out some of the lint that
it collects while travelling in my pockets. To those who also want to
take apart their EastSheen 2x2x2 cubes, just be warned... I found that
it was a bit difficult to push the clip as well, and one of mine ended
up cracking a little bit on the way out (but only one). I think now that
I've done it once, and I'm familiar with the procedure, I'd be able to
do it in the future without a problem. I'm a little curious if there's
any good way to take apart the kernel, as well... Looks like 3 of the
centers just clip in, but I don't see any good way to free them. Perhaps
my curiousity will kill my puzzle - I don't know. - Grant --- Ton wrote:
> Yep, I did remove the corner on a already assembled cube. It is
> very easy if you know where to put the screw driver in and push
> that "thing" . I can not take pictures of it beacuse it is inside
> the cube.It took me some time to figure , so yes it is tricky ---
Stefan Pochmann wrote: > I just got an already assembled 2x2 and an
assembly one (both > Eastsheen). After just putting that "thing" (you
know what I part > mean) inside a corner cubie I tried to remove just
that. It did > work, but it is quite stuck inside the cubie even
without the clip. > I can not just slide it out. > > Did you
actually succeed in doing this on a fully assembled cube or > is it
just theory? Any tips would be appreciated, since I can't > figure
out how to pull the clip and at the same time use enough > (but not
too much) force to pull the corner cubie away. Having just > the two
pieces I can bring another screwdriver under the piece > inside the
cubie and *push* it out, but I can't do both things on > the
assembled cube. --- Ton wrote: > The Eastheen is a bit tricky but you
must push to the outside with > a screw driver a little platic clip
inside the corner and the > corner can slide off >
http://www.speedcubing.com/ton/images/Eastheen%202x2x2.JPG
176. Re: accuracy From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 16:14:25 -0000
--- David J wrote: > Seeing that the records aren't based on the
entire time it takes to > solve the cube, and everyone seems fine
with this inaccuracy, is > there any interest in posting times for
the whole solution? Okay, I'll bite... I'd never really thought about
it, but the preinspection is really just part of the time necessary in
solving the cube. We tend to merely time how fast we can implement the
solution, but not how long it takes us to actually solve the puzzle - we
don't include the planning time, in which we are actually mentally
solving; formulating the first part of the solution prior to
implementation. I think it would be interesting/informative to take
times/averages with no preinspection. While the times wouldn't be as
impressive (expecting they'd be higher), and they can't be compared
directly to existing records, it is a more realistic view of how long it
is actually taking to solve the puzzle. - Grant
177. Re: Stickers From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 16:44:11 -0000
I would actually recommend nail polish. A couple of my favorite brands
are Wet 'n' Wild (found in Target, Walmart, Cub, Dominick's, etc. - all
over the place) and Capri (found at Walgreens). If I had found Capri
first, I probably would have all of my colors in that brand. It applies
very thinly, so many coats are needed, but it dries very quickly and
seems to dry into a fairly hard layer. Wet 'n' Wild takes a long time
for each coat to dry. I repainted my main 3x3 cube several months ago
(just before WC'03 in August), and it still looks about as good as new.
Anyways, as far as color, I know Capri's "evening sky" is a great
orange, and based on the colors available, you could probably find all 6
colors (go to http://www.walgreens.com and search for Capri) for your
cube, or even 12 for your megaminx :-P After I get the color I want
(through adequate coats), I apply 1-2 coats of a clear nail protector (I
again use Wet 'n' Wild). To give it a nice, final protective layer, I
use one coat of hard as nails (applied thickly). Once it's had a chance
to dry, I then put it into the oven at low temperature (about 150
degrees Fahrenheit) for 20-30 minutes. After letting it cool, I will
sometimes put it back in for another 20-30 minutes if it doesn't seem to
be fully set yet. It is a little time consuming, but I've been using
this cube for a couple years now, and figure it will last me for years
and never need to be repainted or restickered again. Electrical tape
works, but I don't think it looks quite as nice. Also (same for duct
tape), make sure you can find all the colors before you start applying.
Either way, stickers are stickers, and will, eventually, peel up (even
if they don't lose their color). A protective layer on top of stickers
may be all you need to keep them looking good for the life of the cube -
I don't know. Whatever you decide - good luck! - Grant --- Kyle Bryant
wrote: > I was considering going to a supply store with my relatively
new > cube and having all the colors matched to paint shades, buying
at > least one bucket of each, and getting a hobby paint brush set
and > finding a good sealant and calling the whole issue resolved.
--- michaelsteinbach wrote: > I have heard of people cutting squares
of electrical tape... > I think colored duct tape is also available,
but not sure about > that one... the Locktite idea sounds good or you
could spray a > clearcoat over the stickers. --- Doug Reed wrote:
> ... it was still painfully obvious that I didn't need a new cube,
> just new stickers... I am curious, how do other people resticker
> their cubes?
178. Re: F2L, what do you do in this situation? From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 17:01:15 -0000
> neither the corner nor the edge is in the top layer, and neither
> the corner nor the edge is in it's correct slot. I mostly do the
pairs intuitively. If I was in this situation and had no other pairs in
mind, then I would kick the edge up first. If however both pieces are
already correctly oriented, then I would turn D to bring them together,
and then kick them both up to U. Maybe some people would do this even if
they weren't oriented correctly, but not me. I'm around 40-43 seconds
average now on a good day, with a non-lucky best of 36sec. Jaap
179. Re: New Method From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 17:18:03 -0000
Richard, Interesting solution idea... Here's my thoughts: Given that
people do it already for the Petrus method, steps 1-2 are obviously
solid. It seems to me that step 3 is pretty trivial, but step 4 is not
really intuitive. I would have to agree with Ton that this should be
combined, either with step 5 or perhaps even with step 3. If you are
looking to do step 5 in one algorithm, then I think (if I figured it
right) you're looking at using one of 480 possible algs (counting all
inverses/mirrors as separate cases). Depending on the lengths of these
algs and their ease of recognition, though, maybe this is what you are
looking for. It sounds like too ambitious of an approach for me, though.
- Grant --- Ton wrote: > Step 1 you should "see" during
pre-inspection > > From step 4 I think this can not be intuitive,
that would not be > effective for speedcubing, step 4 could be
combined with 5 --- Richard wrote: > As usual I am looking towards
something different, something thats > possibly new. It will take a
long time to develop the idea, and > even longer to learn it in full,
but I hope to find out its > potential. I want everyone to take a
look at it, be a critic, tell > me what you think. And I'm not so
good with numbers, so I'm unable > to find out exactly how many
possible situations there will be for > my 5th step. Some help there
would be appreciated. Thanks! > >
http://www.geocities.com/rubiks_galaxia/newmethod.html
180. Re: F2L, what do you do in this situation? From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 17:31:13 -0000
When locating CE pairs, I look in the LL for either an edge or a corner.
I then find it's partner and go from there. That way, I avoid getting
into such a situation, for the most part. If there are no F2L corners or
edges on the LL, then I'll pull one down and go from there (rather than
trying direct insertion). When I run into that rare situation (I believe
occuring only 1 in 1225 times), I would assume it probably slows me
down, but it doesn't occur frequently enough for me to really know for
sure. - Grant --- Eric Johanson wrote: > i have a question for those
that use the standard F2L method to > locate CE pairs and solve them.
suppose you just finished solving > the first CE pair and while
solving the first pair, you locate a > second pair. > > now
suppose this next pair has the corner already in the cross > layer
(but not in the correct slot), and suppose the edge piece is > also
already in the middle layer (but not in the correct slot). so >
neither the corner nor the edge is in the top layer, and neither >
the corner nor the edge is in it's correct slot. > most lists of F2L
algs do not seem to provide specific algs for > this situation. >
> do you: > 1. find a different CE pair and solve it instead >
2. use 3 moves to kick the edge up to the LL and solve as a normal >
CE pair > 3. use 3 moves to kick the corner up to the LL and solve as
a > normal CE pair > 4. solve the CE pair directly with a special
alg for that > particular situation. > > do you find that when
this situation comes up it slows you down > significantly? i generall
do #2 and find that it tends to throw my > F2L out of rhythm. >
> -eric
181. What about minimal number of movements? From:
"rubikaz" <rubikaz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 17:41:18 -0000
I think it is a open problem. I have a table of new potitions (with the
q turn) using "n" movements. The table is the following movements;new
positions 0q 1 1q 12 2q 114 3q 1068 4q 10011 5q 93840 6q 878880 7q
8221632 8q 76843595 9q 717789576 10q 6701836858 11q 62549615248 12q
583570100997 Febrary 1995 I don't know if someone have study more of 12
movements with a computer. Is there a better table?
182. Megaminx Tiles From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 17:46:33 -0000
I have sad news to report to anyone considering getting megaminx tiles.
I have just received word from Uwe Meffert that they are out of tiles
and don't plan to produce anymore because of the cost involved. - Grant
183. Re: Another contest idea (similar to fewest moves) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 18:16:13 -0000
That's very similar to another idea I had, only differing in the task
state, thanks to the non-uniform distribution among cube states when you
use "random scrambling algorithms". I'll post another message about this
in a minute. Anyway, my idea would be to randomly pick a cube state with
distance 6, then use that one. Not to choose a scrambling algorithm.
Btw, since I think this type of solving depends a little bit on luck
there should maybe be several tasks, not just one. And maybe also for
different distances, say from 3 to 10. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > Hey, I thought up a way to
discourage cheating and make it more > random. If this is Going to
turn into a real contest, there must be a > lot of people doing this,
so the little extra time that this may take > seems worthwhile. >
> I'm sure most of you know of Cube Explorer. There is a feature in
> there that lets you set the target state for the cube. > Just go
in and set the target after the 6 or 7 moves are done to the > cube.
Set the initial state as a random cube. > > Have it solve for that
state. Clean the target and get a generator > for that random cube.
Put the Generator and the solution to the > target state back to back
and there you have it. > > The only drawback I can see is the
length of the scrambler (close to > 40 moves). Just an idea. >
> Fox > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> > wrote: > > Hey everybody. I'm
sure many of us have tried the game where one > > person scrambles
a cube 5 or 6 moves and another person tries to > > undo those 5
or 6 moves without knowing what they were. Well me, > > Dave, and
David were in the chat today and we came up with a way > > that
kind of works for doing this over the internet. Just put in a > >
huge number of cube rotations between turns and you don't know which
> > faces you were turning originally. Here is an example, try
doing > > the scramble below without looking at your cube. >
> > > R x y' z2 y x' z2 y R y2 x' y2 z' x y2 z' R y' x' z' y2
x2 y' z R z' > > y' z2 y2 x2 R > > > > At the end toss
your cube between your hands allowing it to spin, or > > throw it
up in the air or roll it around in your hands so you can't > >
remember the last face you turned. Then try to solve it in 5 moves. >
> > > We got to talking and perhaps we could turn this into
some sort of > > contest. Perhaps Dan could do this as an offshoot
of the fewest > > moves contest, or if someone would be interested
in hosting this > > contest we could do that. Anyway me, Dave, and
David tried it in > > the chat and liked the idea so we wanted to
see what everyone else > > thought. Of course there are ways to
cheat, but there are for all > > contests. Anyway what are
everyone's opinions? I think this is a > > fun way of solving the
cube and maybe it will at least become > > something we try in the
chat room on the weekends. Anyway try the > > scramble above and
see what you think, then post your ideas, > > comments, etc. >
> > > Chris, Dave, David
184. Re: New rules for posting average records (UWR) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 18:30:40 -0000
> Rolling averages vs planned start: In most competitions you can
warm > up all you want but you have to decide ahead of time that
you're > doing the official time trial, or long jump, or high jump,
or > whatever, if you want it to count. You can't decide after a >
performance whether it was warmup or actual competition. The only >
case I could make for doing this would be that it would (obviously) >
yield slightly faster times, but I think the goal of what you're >
trying to do here isn't to improve the speed of the scores that >
speedcubers submit, but rather to improve the credibility and >
integrity of those scores. Actually I think allowing averages would be
*better* for credibility and integrity. Why? Because I don't think
everybody will always fully fulfill the rules 100%. Restarting with a
new average attempt before the end of one because it started bad is not
exactly ok for you I guess, but I think this should be allowed because
continuing when you know it will end bad will only demotivate you. Not
good. Also, consider DanK's quote I already mentioned. Or imagine you
don't actually intend to start an average but just cube a bit and get a
few very fast times. With strict rules you should not be allowed to use
those past times to start an average. But that sucks. So because I don't
think everybody would always use the strict rules and because I even
think it's bad if you do so (because it hurts your motivation) I'd say
people will submit average records that they achieved differently. Some
with the strict non-rolling average rules, some without. So in order to
give everybody the same treatment I'd vote in favour of rolling
averages. I'd vote against pops, btw. Same reason: treat everybody the
same way, as explained by others. Stefan
185. Re: New rules for posting average records (UWR) From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 18:53:26 -0000
--- Stefan Pochmann wrote: > So in order to give everybody the same
treatment I'd vote in favour > of rolling averages. > > I'd
vote against pops, btw. Same reason: treat everybody the same > way,
as explained by others. That brings an interesting question to mind - if
you use rolling averages and allow 1 pop per average, what do you do if
you get a second pop? Do you have to start a new average, or can you
just start the average with the first solve following the first pop? For
example, let's say I do 5 clean solves, and then pop. Then I do another
5 clean solves and pop again. Am I 5 solves (plus a pop) into my
average, or am I 0 solves (with no pops) into my average? It would seem
that if rolling averages is what you want, then you wouldn't reset to 0,
but instead would just go from the first solve after the first pop. How
do you guys do it? I currently don't use rolling averages, so I don't
know. - Grant
186. [Speed cubing group] North Carolina Cubers From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 10:59:02 -0800 (PST)
Ok, If you are in NC and ARE IN FAVOR of meeting up once or regularly
soon then please make this known...otherwise I have other things to plan
and do. thanks, K --------------------------------- Do you Yahoo!?
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes [Non-text portions
of this message have been removed]
187. Re: Another contest idea (similar to fewest moves) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 19:16:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everybody. I'm sure many of us
have tried the game where one > person scrambles a cube 5 or 6 moves
and another person tries to > undo those 5 or 6 moves without knowing
what they were. Well me, > Dave, and David were in the chat today and
we came up with a way > that kind of works for doing this over the
internet. Just put in a > huge number of cube rotations between turns
and you don't know which > faces you were turning originally. Here is
an example, try doing > the scramble below without looking at your
cube. > > R x y' z2 y x' z2 y R y2 x' y2 z' x y2 z' R y' x' z' y2
x2 y' z R z' > y' z2 y2 x2 R > > At the end toss your cube
between your hands allowing it to spin, or > throw it up in the air
or roll it around in your hands so you can't > remember the last face
you turned. Then try to solve it in 5 moves. > > We got to talking
and perhaps we could turn this into some sort of > contest. Perhaps
Dan could do this as an offshoot of the fewest > moves contest, or if
someone would be interested in hosting this > contest we could do
that. Anyway me, Dave, and David tried it in > the chat and liked the
idea so we wanted to see what everyone else > thought. Of course
there are ways to cheat, but there are for all > contests. Anyway
what are everyone's opinions? I think this is a > fun way of solving
the cube and maybe it will at least become > something we try in the
chat room on the weekends. Anyway try the > scramble above and see
what you think, then post your ideas, > comments, etc. > >
Chris, Dave, David Chris, I think this is an excellent idea. I tried a
few ideas for implementing this, but I don't know whether these ideas
are useful or not. One idea is to use two cubes. Put the 6 or 7 moves on
a cube, put it aside, and put the next 6 or 7 moves on another cube;
then go back and solve the first, then put the next 6 or seven moves on
it, and solve the second cube, and so forth. Perhaps this will work
better with three cubes. Putting the moves on the cube and putting the
cube aside without looking at it helps. I like your idea of sicking in
cube rotations. You could also do an R turn as R' L2 r R2 L' r' L' (my
notation). David J
188. Re: What about minimal number of movements? From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 19:33:05 -0000
That's amazing! In 1995 you were able to explore 5.8E11 positions? Any
clues on how you did that? Even storing the positions would have
required more disk space than most machines have today! (Figure 20 bytes
a position times 5.8E11 is about 12 terabytes.) --- In
speedsolvingrubikscube@yahoogroups.com, "rubikaz" <rubikaz@m...>
wrote: > I think it is a open problem. I have a table of new
potitions (with > the q turn) using "n" movements. The table is the
following > > movements;new positions > > > 0q 1 > 1q
12 > 2q 114 > 3q 1068 > 4q 10011 > 5q 93840 > 6q 878880
> 7q 8221632 > 8q 76843595 > 9q 717789576 > 10q 6701836858
> 11q 62549615248 > 12q 583570100997 Febrary 1995 > > I
don't know if someone have study more of 12 movements with a >
computer. Is there a better table?
189. Re: [Speed cubing group] Re: What about minimal number of
movements?
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 15:19:01 -0500
I really looked and the only place this number exists 583570100997 (that
I can find) is at http://usuarios.lycos.es/rubikaz/distanciamaxima.html
I think this is rubikaz's web page though :) That's one huge number
190. full cube group q+h From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 15:24:13 -0500
Also rubikaz has results of level 10 for q+h full cube group. One level
further than Jerry Bryan's calculation, but I haven't heard anything
from him in years.
191. I'm not dead! From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 23:08:18 -0000
Just a heads up everyone, I've been gone for a bit as I had to move and
they couldn't hook up my internet access until today (which made
enrolling for school unbelievably difficult!) But I'm back now, and will
hopefully be contributing useful tidbits, or at least soaking them up!
Happy cubing, Daniel Hayes
192. Re: New rules for posting average records (UWR) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 23:19:52 -0000
When going for rolling averages I really only compute the average(s)
*after* having solved the cube lots of times in a row. Then pick any 12
consecutive non-popped times or 13 that contain a single pop. You can
also use many more pops in there if you use their time (so fix the pops
and record the times anyway together with a mark that reminds you of the
pop). I hope from this explanation you see that in your example you have
many choices... Stefan > That brings an interesting question to mind
- if you use rolling > averages and allow 1 pop per average, what do
you do if you get a > second pop? Do you have to start a new average,
or can you just > start the average with the first solve following
the first pop? For > example, let's say I do 5 clean solves, and then
pop. Then I do > another 5 clean solves and pop again. Am I 5 solves
(plus a pop) > into my average, or am I 0 solves (with no pops) into
my average? > > It would seem that if rolling averages is what you
want, then you > wouldn't reset to 0, but instead would just go from
the first solve > after the first pop. How do you guys do it? I
currently don't use > rolling averages, so I don't know. > > -
Grant
193. European Championships? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 23:30:34 -0000
Hey everyone! After the very successful WC2003 at Toronto there has been
talk about holding European Championships this year and possibly another
WC next year. Are these plans about to be materialised somehow? Regards,
--cubix-- PS! Some of us might have to plan our holidays early :D
194. Re: Finally, I solved 3x3 in blindfold manner! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 23:30:47 -0000
Blah blah blah... oh wait, it's Dror speaking ;-) Yes, I do wish you all
the luck in the world so you can make that web page. I'd love to learn
from it. I'm also improving my own system right now and hope to be
sub-10 soon (had a 10:01 today and was actually happy having missed one
3-cycle because otherwise I'd have been very annoyed by the time ;-).
Btw, I've watched you on German TV when you solved the 15 Puzzle. Any
hint on how you do that? On the cube I do almost any permutation in
3-cycles which can be applied to any three pieces easily. But on the 15
Puzzle it's not that easy to bring the pieces into position for the
cycle algorithm. My best idea so far is to bring three pieces I want to
cycle into the middle, then cycle them, then bring them back to where
they came from. Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"fumba24" <vomberg@h...> wrote: > Well done !! > > As you
can probably see now, Blindfold isn't real hard. > The first time I
did it, it took me an hour for the whole proccess. > Afterwards, I
improoved my memorizing system from a mental picture > association
memory to a direct premutation and orientation memory > and my time
went down from 50 min to 8 min in one go! > The following day I sat
down and planned an easyer algs using the > cube explorer, and after
a few weeks I could do it in less than 5 > min. > The rest was
just practicing. > For the 4x4x4 and 5x5x5 the system is pretty much
the same and I am > curretly thinking about making a web page with my
advance system for > blindfold. > Wish me luck... > > Dror
Vomberg
195. Re: New rules for posting average records (UWR) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 23:35:57 -0000
Hi!! Speaking of rolling averages... Anyone has a program that searches
large amounts of consecutive times and finds a best rolling average? If
not, i will be willing to make one, but it will be a windows executable
in that case, and not the ever popular java/applets... Regards,
--cubix-- --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > When going for rolling
averages I really only compute the average (s) > *after* having
solved the cube lots of times in a row. Then pick any > 12
consecutive non-popped times or 13 that contain a single pop. You >
can also use many more pops in there if you use their time (so fix >
the pops and record the times anyway together with a mark that >
reminds you of the pop). > > I hope from this explanation you see
that in your example you have > many choices... > > Stefan >
> > > That brings an interesting question to mind - if you use
rolling > > averages and allow 1 pop per average, what do you do
if you get a > > second pop? Do you have to start a new average,
or can you just > > start the average with the first solve
following the first pop? > For > > example, let's say I do 5
clean solves, and then pop. Then I do > > another 5 clean solves
and pop again. Am I 5 solves (plus a pop) > > into my average, or
am I 0 solves (with no pops) into my average? > > > > It
would seem that if rolling averages is what you want, then you > >
wouldn't reset to 0, but instead would just go from the first > solve
> > after the first pop. How do you guys do it? I currently don't
> use > > rolling averages, so I don't know. > > >
> - Grant
196. Re: [Speed cubing group] Re: New rules for posting average records
(UWR)
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 11:39:23 -0600
I think you could make something like that fairly easily in PHP, or I
can, which could then be used at an easily accessible location like
speedcubing.com (or somewhere else, just an idea). What were you planing
on writing it in, VB? Doug
197. Re: HELP! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 23:57:13 -0000
What exactly did you bet about? A single solve, an average-of-XX or "all
the time"? Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"brokulo" <brokulo@y...> wrote: > I made a bet with a friend
that I would be solving the cube in less > than 30seconds in 4months.
hehe, that's me > I am now using dan knights intermediate LL and I am
starting to learn > F2L. I have a 1min average. > > Have I
lost? > > If no, any tips (besides learning F2L and PLL asap)?
> c'mon, it can be done can't it?
198. Re: North Carolina Cubers From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 01:28:19 -0000
I would love to have a meeting sometime in the near future. I think
regular meetings would be cool too if we could plan them. If I remember
correctly we had a couple of South Carolina people here as well, so
maybe we could make this a Carolina get-together if everyone is
interested. How soon of a timeframe are you thinking of? I could drive
anywhere in the State, and the best times for me are the weekends
including Fridays just to throw something out. We could do a mall get
together or something and practice some public cubing as well :) If
you're thinking about soon I'm definitely in, we just need to find a
good time and a central location. Even if we don't have it for a while
I'd drive to meet you guys. I don't have any big plans for the weekends
anytime soon, so anytime in the next couple months is good with me. What
works for you guys? Also Jim if you're checking the group messages what
works for you? I'll also send a message to Jim to make sure he hears
about it. I'm interested and willing to travel, so whatever timeframe
and place works for you I'll be there. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > Ok, If you are in NC and
ARE IN FAVOR of meeting up once or regularly soon then please make this
known...otherwise I have other things to plan and do. > > thanks,
K > > > > --------------------------------- > Do you
Yahoo!? > Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes >
> [Non-text portions of this message have been removed]
199. Australian Cubers From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 01:35:13 -0000
i was just wondering how many cubers from this page are Australian,apart
from myself and Jasmin pete
200. Re: What about minimal number of movements? From:
"fantianyuemei" <s_takemi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 01:42:33 -0000
I am very interested in the table you wrote below! That's great! Takemi
--- In speedsolvingrubikscube@yahoogroups.com, "rubikaz"
<rubikaz@m...> wrote: > I think it is a open problem. I have a
table of new potitions (with > the q turn) using "n" movements. The
table is the following > > movements;new positions > > >
0q 1 > 1q 12 > 2q 114 > 3q 1068 > 4q 10011 > 5q 93840
> 6q 878880 > 7q 8221632 > 8q 76843595 > 9q 717789576 >
10q 6701836858 > 11q 62549615248 > 12q 583570100997 Febrary 1995
> > I don't know if someone have study more of 12 movements with a
> computer. Is there a better table?
201. Re: [Speed cubing group] Re: North Carolina Cubers From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jan 2004 17:51:24 -0800 (PST)
as long as you guys dont mind a cube n00b who can only break 60 on a
good day cramping your style I can plan to be there...but unless others
reply to this I dont know if its going to happen at all *cries* ---
cmhardw <no_reply@yahoogroups.com> wrote: > I would love to
have a meeting sometime in the near > future. I think > regular
meetings would be cool too if we could plan > them. If I >
remember correctly we had a couple of South Carolina > people here as
> well, so maybe we could make this a Carolina > get-together if
everyone > is interested. How soon of a timeframe are you >
thinking of? I could > drive anywhere in the State, and the best
times for > me are the > weekends including Fridays just to throw
something > out. We could do > a mall get together or something
and practice some > public cubing as > well :) > > If you're
thinking about soon I'm definitely in, we > just need to find > a
good time and a central location. Even if we > don't have it for a
> while I'd drive to meet you guys. > > I don't have any big
plans for the weekends anytime > soon, so anytime > in the next
couple months is good with me. What > works for you guys? > Also
Jim if you're checking the group messages what > works for you? >
I'll also send a message to Jim to make sure he > hears about it.
> > I'm interested and willing to travel, so whatever >
timeframe and place > works for you I'll be there. > > Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, Kyle >
Bryant > <craptastic_crap@y...> wrote: > > > > Ok,
If you are in NC and ARE IN FAVOR of meeting > up once or >
regularly soon then please make this > known...otherwise I have other
> things to plan and do. > > > > thanks, K > > >
> > > > > --------------------------------- > > Do
you Yahoo!? > > Yahoo! Hotjobs: Enter the "Signing Bonus" >
Sweepstakes > > > > [Non-text portions of this message have
been > removed] > > > > > Yahoo! Groups Links >
> To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
202. Re: accuracy From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 02:14:07 -0000
Hi Grant, --- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- David J wrote: > > Seeing that
the records aren't based on the entire time it takes to > > solve
the cube, and everyone seems fine with this inaccuracy, is > >
there any interest in posting times for the whole solution? > >
Okay, I'll bite... Thanks for your thoughtful response. Believe it or
not I wasn't trolling. I'm just really surprised that this hasn't been
discussed extensively. > I'd never really thought about it, but the
preinspection is really > just part of the time necessary in solving
the cube. We tend to > merely time how fast we can implement the
solution, but not how long > it takes us to actually solve the puzzle
- we don't include the > planning time, in which we are actually
mentally solving; formulating > the first part of the solution prior
to implementation. I think it > would be interesting/informative to
take times/averages with no > preinspection. While the times wouldn't
be as impressive (expecting > they'd be higher), and they can't be
compared directly to existing > records, it is a more realistic view
of how long it is actually > taking to solve the puzzle. That's it
exactly. There's a whole area of the solve that has not been getting
discussed. I'm pretty sure that everyone differs in their approaches to
the pre-inspection time, so I would think that this would be an area for
improvement. And a chance for improvement usually gets people excited.
Even if people don't want to count observing, thinking, planning as part
of the solution, generally speaking they might still improve their times
if they developed better skills in the preinspection. Today I did a
31.27 with no pre-inspection. David J > > - Grant
203. cube falling apart all of the time From:
"James Coles" <minij@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 03:28:25 -0000
I recently bought a cube after not having one for about 18 years. It's
an official cube. It falls apart all if the time after 3 or 4 moves and
has become really loose. Amybody have any hints or tips on what I need
to do to tighten it up? I can currently do the cube in 2 min 30 sec.
Long way to go yet. James
204. Re: Australian Cubers From:
"sheparkya" <icydeadpeople@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 03:59:58 -0000
I am an Australian cuber as well, from Adelaide. I know Jasmin is from
Canberra, where are you from? Kyal --- In
speedsolvingrubikscube@yahoogroups.com, cubed68 <no_reply@y...>
wrote: > i was just wondering how many cubers from this page are >
Australian,apart from myself and Jasmin > > pete
205. Re: cube falling apart all of the time From:
"michaelsteinbach" <michaelsteinbach@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 04:52:41 -0000
I'd say some of your screws are loose and you need to tighten them (or
its a faulty cube?) There are several sites that show how to take apart
various cubes and tinker with the tension and such. ~Mike --- In
speedsolvingrubikscube@yahoogroups.com, "James Coles" <minij@r...>
wrote: > I recently bought a cube after not having one for about 18
years. > It's an official cube. It falls apart all if the time after
3 or 4 > moves and has become really loose. Amybody have any hints or
tips > on what I need to do to tighten it up? > > I can
currently do the cube in 2 min 30 sec. Long way to go yet. > >
James
206. Re: Australian Cubers From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 05:17:06 -0000
Perth WA anymore aussies out there --- In
speedsolvingrubikscube@yahoogroups.com, "sheparkya"
<icydeadpeople@h...> wrote: > > I am an Australian cuber as
well, from Adelaide. I know Jasmin is from > Canberra, where are you
from? Kyal > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cubed68 <no_reply@y...>
> wrote: > > i was just wondering how many cubers from this
page are > > Australian,apart from myself and Jasmin > >
> > pete
207. Re: cube falling apart all of the time From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 05:20:10 -0000
find Tons link on the www.speedcubing.com site, that will put you on the
right track Pete
208. [Speed cubing group] Re: New rules for posting average records
(UWR)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 09:30:05 -0000
Hey Doug! I was planning to code it in Delphi (if time allows :D). Yes i
suppose it can be written in a simple web scripting language like PHP
also, but not all cubers have access to web most of the time. Then again
it could be possible to d/l it and run it offline in a webbrowser
anyway. There are some intricacies however regarding maximum allowed
number of pops in a (rolling) average. Personally i know ASP and it's
not well suited for what i was planning to make. I dun have experience
in PHP... Regards, --cubix-- --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > I think you could make something like that fairly easily in
PHP, or I > can, which could then be used at an easily accessible
location like > speedcubing.com (or somewhere else, just an idea).
> > What were you planing on writing it in, VB? > > Doug
209. Caltech Tournament From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 10:12:59 -0000
Hey Everyone, I should receive a confirmation tomorrow but I'm planning
to host a tournament on Caltech on Saturday, January 24 with
registration at 6:15 PM and the competition beginning at 7 PM. Of
course, I will provide more details later after I receive confirmation
but as this is just the first time and I don't know how many people will
show up, so it will probably only be a 3x3x3 speed solving competition.
There will be a $5 entry fee to help pay for the tournament and the
prizes which I'm going to see if a Speed Stacks Stackmat for 1st place
is possible. (I can see Macky jumping with joy :-P) Anyway, more to come
on this really soon. (Probably tomorrow.) Probably three rounds with
best of three, best of three, and then average the middle of five type
thing. -Tyson
210. Re: New rules for posting average records (UWR) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 11:54:49 -0000
Btw (this must have been discussed before), allowing pops also has the
drawback that it allows some sort of cheating. If during a solve you
notice the time will be bad (eg because you made some mistake(s)) you
may cause a small pop on purpose so that you have the *choice* to throw
it out as one of 13. You could of course also count it as a normal solve
(that's why only doing a *small* pop). Note this is true both for
rolling and "planned start" averages. Stefan P.S. I'd also vote against
pre-inspection, but I guess that's out of discussion since almost
everybody is already doing it...
211. 25 move random scrambling alg is BAD From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 12:06:17 -0000
The cube might look very scrambled after scrambling with 25 random moves
but I think it is still bad because it doesn't result in a uniform
distribution among the set of cube *states*. With 19 moves we know there
are states that have zero probability to be reached whereas states close
to the solved state can be reached many different ways. With 20 moves
some are barely reached and there might still be some that aren't
reached. The situation gets better with more moves but I don't think 25
is enough to give a good uniform distribution. And since I always forget
the numbers I'm not even sure every state can be reached with 25 moves
at all. I've done some experiments with the 2x2 space last night... I
don't have the numbers here right now but I believe it took quite a few
more moves than the diameter to reach a somehow uniform distribution.
That said, does anyone know which Kociemba's Cube Explorer generates
"random" cubes? If it generates a random state instead of a random
algorithm then from now on I'll use it to generate my scrambling algs.
Hmm, maybe I should just visit and ask him. Recently I noticed that
we've been living in the same town for years ;-) Stefan
212. Re: accuracy From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 12:25:21 -0000
First I thought "what is he talking about?" but then Grant explained...
:-) I'm interested in no-inpection times. In fact, that's how I did
measure all my times before I found the cubing community and noticed
that pre-inspection is "normally" allowed and used. Only then did I
start using it, too. Btw, there already are two categories (single,
average) on speedcubing.com. Look at "No inspection". Stefan
213. Re: lube a 2x2 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 12:53:26 -0000
Hmm, I'm not sure we're talking about the same "thing" (I should've
never used that word). What I meant is the big part that connects the
corner hull with the cube kernel. Pushing the clip is easy once you know
it, but you still need some force to pull the hull and the connector
apart from each other. Well, I did succeed in the meantime, but I hurt
myself a bit. So here's an improvement idea: First turn a layer a bit so
that you can look inside and see the clip. Then stick something in there
that pushes the clip open. Small enough so that you can restore the cube
shape and turn a different layer. The one that gives you access to the
other side of the connector, so that you can bring a screwdriver between
the hull and the connector and actually push the connector away from the
hull (which I believe should be easier than to pull the hull away from
the whole cube, having no grip over the connector). I've lubed the
kernel by spraying inside, but I'd also like to take the kernel apart. I
guess I'll have to look for a good tool to press the two clips of one of
the axes together to remove it, right? Stefan
214. Re: 25 move random scrambling alg is BAD From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 16:27:00 -0000
> Does anyone know which Kociemba's Cube Explorer generates >
"random" cubes? It does. It chooses a random number and converts that to
a position. My own cube applet does much the same thing. Jaap
http://www.geocities.com/jaapsch/puzzles/
215. Re: accuracy From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 16:40:22 -0000
--- David J wrote: > Today I did a 31.27 with no pre-inspection. I
thought I'd give it a go, but I figured a single time wouldn't be very
representative, so I did an average (without preinspection)... My best
average with preinspection is just over 25 seconds, and here's my first
complete solve (no-preinspection) average times: {28.6, 31.93, 25.54,
30.57, 28.85, 29.79, 31.71, 30.58, (25.16), (33.27), 30.1, 29.87} =
29.75 It looks like I'm not using my preinspection very effectively! -
Grant
216. Re: [Speed cubing group] Re: accuracy From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 13 Jan 2004 16:54:30 -0000
Very interesting times - I suspect we are all guilty of wasting the
inspection time. Surely it is overkill to call this pre-inspection! As
far as I'm concerned the pre-inspection would that short time of calming
yourself (maybe!) just before the inspection! Its an inspection or a
pre-solve inspection. Still we use lots more bizarre terms in
speedcubing so don't mind me. Duncan (Pedantry is an art form) -----
Original Message ----- From: Grant Tregay To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 13, 2004
4:40 PM Subject: [Speed cubing group] Re: accuracy --- David J wrote:
> Today I did a 31.27 with no pre-inspection. I thought I'd give it a
go, but I figured a single time wouldn't be very representative, so I
did an average (without preinspection)... My best average with
preinspection is just over 25 seconds, and here's my first complete
solve (no-preinspection) average times: {28.6, 31.93, 25.54, 30.57,
28.85, 29.79, 31.71, 30.58, (25.16), (33.27), 30.1, 29.87} = 29.75 It
looks like I'm not using my preinspection very effectively! - Grant
Yahoo! Groups Sponsor ADVERTISEMENT
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217. Re: 25 move random scrambling alg is BAD From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 18:24:48 -0000
my ti-89 timer provides a random scrambling algorithm of 20-25 moves,
the number of moves it selects at random. Is that a wide enough spread
or should it be from like 18-25 or 18-30 or something? Daniel
218. Re: 25 move random scrambling alg is BAD From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 18:51:48 -0000
> my ti-89 timer provides a random scrambling algorithm of 20-25
moves, I wouldn't select a number of moves at random, at least not for
the half-turn metric. I would always use 25. I believe 25
half-turn-metric moves gets you very very close to a uniform
distribution; for any reasonable (non-statistical) purpose, I'd say
that's fine. Of course if you're doing quarter-turn-metric moves, this
should be higher (32?) and here you've got parity issues to worry about,
so in this case perhaps you should randomly select between 32 and 33.
But I doubt this is an issue since you almost certainly do
half-turn-metric moves. Of course, the "correct" way to do it is to
generate a big random number and map that directly into cube space;
then, if you need a sequence, "solve" the resulting cube. And if the
random moves come from a human, well, 25 isn't going to give you very
close to a random cube since humans are notoriously poor at generating
random numbers.
219. Re: 25 move random scrambling alg is BAD From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 19:53:31 -0000
--- Daniel wrote: > my ti-89 timer provides a random scrambling
algorithm of 20-25 > moves, the number of moves it selects at random.
Is that a wide > enough spread or should it be from like 18-25 or
18-30 or something? If you do it intelligently, 25 random moves should
be adequate to thoroughly scramble a cube (assuming face turn metric,
not quarter turn), but I wouldn't recommend getting much, if any, lower
than that. If you want to use a range, start with 25 as the low end and
do 25-35, or something like that. - Grant
220. Inspection (Re: accuracy) From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 22:11:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- David J wrote: > > Today I did
a 31.27 with no pre-inspection. > > I thought I'd give it a go,
but I figured a single time wouldn't be > very representative, so I
did an average (without preinspection)... > My best average with
preinspection is just over 25 seconds, and > here's my first complete
solve (no-preinspection) average times: > {28.6, 31.93, 25.54, 30.57,
28.85, 29.79, 31.71, 30.58, (25.16), > (33.27), 30.1, 29.87} = 29.75
> > It looks like I'm not using my preinspection very effectively!
> > - Grant Yes, inspection time must be used effectively,
especially if you begin with more than 4 pieces. I noticed a 3 second
gap. There's something more, that usually does not appear in rules about
cube inspection. I know that some people already know the centers
position before starting (randomly scrambled faces, but centers don't
move). This is *very* important (possibly 1 sec). Gilles.
221. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 14:58:15 -0800
At 6:51 PM +0000 1/13/04, tomrokicki wrote: > >I believe 25
half-turn-metric moves gets you very very close to a >uniform
distribution; for any reasonable (non-statistical) purpose, >I'd say
that's fine. I'd intuitively say that too. But it would be nicer to know
than to guess. One easy way to measure this would be to do ten random
sequences each of 17 to 30 moves. That's ten 17 movers, ten 18 movers
etc. Do more than ten for more precise results, of course. Then you feed
them all into Cube Explorer or some other perfect solver, and note the
average length of the perfect solutions as a function of the number of
mix moves. The number of mix moves where the average reaches it's final
and highest level should be the number needed for a true random mix.
Probably not in the sense that every single position is equally likely -
that may be a very high number, if it's even possible - but for the
purposes of speed cubing. Unless I've overlooked something...? -- "He
who refuses to do arithmetic is doomed to talk nonsense." --- John
McCarthy Lars Petrus, San Francisco - lars@... http://lar5.com
222. [Speed cubing group] Re: New Method From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 15:01:15 -0800
The idea seems to be to get to the final layer with a 2x2x1 part already
solved, so there are only 107 possible algs for it and you can learn
them all perfectly. I like that, as something worth exploring at least.
Having done Steps 1 & a zillion times in over 20 years, it has never
once occurred to me to turn it on it's side like that, but I don't see
any reason it couldn't be a good speed method. Like Ton says, Step 4 and
5 seem like they could be better done together. There should be a large
subset of the Fridrich algs that don't disturb the 2x2x1 blob. And I
don't see why Step 3 couldn't be done at the same time too. Or put an
other way, there's probably a better way to get from Step 2 to 6. Not
that I can name one, but I would play around with it a while to see what
comes naturally. /Lars --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@y...> wrote: > As usual I am
looking towards something different, something thats > possibly new.
It will take a long time to develop the idea, and > even longer to
learn it in full, but I hope to find out its > potential. I want
everyone to take a look at it, be a critic, tell > me what you think.
And I'm not so good with numbers, so I'm unable > to find out exactly
how many possible situations there will be for > my 5th step. Some
help there would be appreciated. Thanks! > > -Richard > >
http://www.geocities.com/rubiks_galaxia/newmethod.html -- "They say the
grass is greener on the other side, but have you ever flipped it over?"
Lars Petrus, San Francisco - lars@... http://lar5.com
223. [Speed cubing group] Re: accuracy From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 23:07:40 -0000
Hi Duncan, Good points. I don't think it can be "pre-solve inspection"
because it's part of the solve. Nor do I think just plain old
"inspection" will do because the inspection continues after the hands
start moving (excluding blindfold solving, fo course). How about
"initial inspection?" David J --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Very interesting times - I suspect we
are all guilty of wasting the inspection time. > > Surely it is
overkill to call this pre-inspection! As far as I'm concerned the
pre-inspection would that short time of calming yourself (maybe!) just
before the inspection! Its an inspection or a pre-solve inspection.
Still we use lots more bizarre terms in speedcubing so don't mind me.
> > Duncan > > (Pedantry is an art form) > ----- Original
Message ----- > From: Grant Tregay > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 13,
2004 4:40 PM > Subject: [Speed cubing group] Re: accuracy > >
> --- David J wrote: > > Today I did a 31.27 with no
pre-inspection. > > I thought I'd give it a go, but I figured a
single time wouldn't be > very representative, so I did an average
(without preinspection)... > My best average with preinspection is
just over 25 seconds, and > here's my first complete solve
(no-preinspection) average times: > {28.6, 31.93, 25.54, 30.57,
28.85, 29.79, 31.71, 30.58, (25.16), > (33.27), 30.1, 29.87} = 29.75
> > It looks like I'm not using my preinspection very effectively!
> > - Grant > > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > > > > > >
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> Yahoo! Groups Links > > a.. To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > [Non-text portions of this message have been removed]
224. Studio Cubes From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 23:27:37 -0000
Hey! I'm sure this has been discussed lots in the past, but i'm certain
it's not only me having problems w the studio cubes. One by one all the
face centers are falling off :-( As far as i can see it's due to 2
facts: the screw is simply too short and the spring is too stiff. Any
other solution possible than applying glue to the screwtips? How about
that material plumbers use for fixing leaking tubejoints? Or denting the
screws like u can dent the centercaps? Any good suggestion is welcome
:-) Happy cubing all :-) --cubix--
225. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD
From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 23:30:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@l...> wrote: > At 6:51 PM +0000 1/13/04, tomrokicki
wrote: > > > >I believe 25 half-turn-metric moves gets you
very very close to a > >uniform distribution; for any reasonable
(non-statistical) purpose, > >I'd say that's fine. > > I'd
intuitively say that too. But it would be nicer to know than to guess.
> > One easy way to measure this would be to do ten random ...
Actually, I have to contradict myself. Everything depends on what you
mean by random. If by random, your program is just doing move =
random(18) ; and doing 25 of *these* moves, you're pretty far off
random. I wrote a trivial Perl script that takes a set of 25 moves
generated in the above fashion, and "reduces" it in the obvious fashion.
Consecutive moves to the same face are combined; moves to opposite faces
are ordered; null moves are eliminated. For instance: U+ F+ D+ U+ D- D2
U- R+ gets organized as (U+) (F+) (D+ U+ D- D2 U-) (R+) and then (U+)
(F+) (U+ U- D+ D- D2) (R+) and then (U+) (F+) (D2) (R+) and the
"effective" length of the sequence is computed after applying these
transformations. (This is not the true minimal sequence, just the
sequence generated after eliminating obviously redundant moves.) After
100,000 such sequences were generated, I get the following distribution
of effective lengths: 6 1 7 2 8 7 9 25 10 90 11 241 12 558 13 1167 14
2383 15 4442 16 7229 17 10203 18 13523 19 15346 20 15070 21 12796 22
9038 23 5240 24 2085 25 554 So the median "effective" length is only 19,
and there is a very good probability that the effective length is 16 or
less, much greater than the relative probability of a solution in that
many moves. What this means is if you're going to use the simple int
random technique described above, perhaps 50 would be a better number of
moves to use! On the other hand, if you are careful how you generate a
"random" move so it does at most two consecutive moves in the same axis,
and these moves are to different faces, then you're probably okay.
226. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 23:47:30 -0000
Lars, that's *exactly* what I had done last night, only for the 2x2.
Here are the numbers I didn't have in my earlier post: Problem space
diameter is 11. Average distance is 8.755576240555664 The experiment
results (10000 sequences for each scrambler length). Format is
"scrambling sequence length -> average distance". 0 -> 0.0 1 ->
1.0 2 -> 2.0 3 -> 3.0 4 -> 3.9812 5 -> 4.9106 6 -> 5.7807
7 -> 6.5925 8 -> 7.3314 9 -> 7.8964 10 -> 8.2159 11 ->
8.4146 12 -> 8.5293 13 -> 8.5945 14 -> 8.6528 15 -> 8.689 16
-> 8.7125 17 -> 8.714 18 -> 8.7356 19 -> 8.7465 20 ->
8.7456 21 -> 8.755 22 -> 8.7418 23 -> 8.7522 24 -> 8.7478 I
think I should be able to give precise results but that will need a more
complex program. Stefan > One easy way to measure this would be to do
ten random sequences each > of 17 to 30 moves. That's ten 17 movers,
ten 18 movers etc. Do more > than ten for more precise results, of
course. > > Then you feed them all into Cube Explorer or some
other perfect > solver, and note the average length of the perfect
solutions as a > function of the number of mix moves.
227. Shortest "generating sequence" ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 23:58:19 -0000
I'm not sure if that's the correct name for what I mean so I'll explain
it: I mean a sequence of moves that makes the cube run through all
possible states when you apply it again and again (i.e. when you reached
the end start again at the beginning). I noticed that quite short
sequences can generate lots of states, for example I think "U R" or "U
R'" (don't remember which one) runs the cube through 272 states. Also,
Tom once asked for the shortest computer program that solves the cube (I
have an idea now, it should fit very well in 100 lines of code, but
that's a different topic). If the sequence would be short then the
program could just print the solution "I don't care how your cube looks
now but please apply the following moves again and again until it is
solved: <the sequence>". It might also not take too much code and
runtime to compute the exact number of moves necessary. However, I once
thought a bit about the 2x2 and for some reasons I don't remember I
estimated a lower bound of 40000 for the length of a generating
sequence. For the 3x3 I'd of course expect it to be even bigger. Do you
guys know more about this? Stefan
228. Mefferts Order From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 18:05:51 -0600
I'm not trying to sound paranoid (although I'm sure this email will come
off like that) but I have not gotten the skewb keychain that was
supposed to come with my mini cube from Mefferts for christmas. Not only
that, but I have sent them at least 3, probably 4, emails asking about
the status of it, or if they were shipped separately, and I cannot even
get a response. I have tried both mpg@... and support@.... This is
really making me mad, I had really high hopes because of the quality of
the mini-cube. I am looking into buying some other puzzles from them,
but I don't want to get the shaft from their support if something else
happens. I know that some other people have had problems in the past
with Mefferts, but I wasnt sure who, and I thought they were (for the
most part) taken care of with PayPal. Has anybody else had any problems
getting the keychain puzzle that came with every $20 order during the
Christmas holidays? Does anybody have any suggestions how I can get
ahold of them? (an anxious) Doug
229. Re: Shortest "generating sequence" ? From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 00:13:31 -0000
Such a sequence for the cube would have to be *very* long. The maximum
order a sequence can have is 1260. Thus, the maximum number of states a
sequence of length n can go through, when repeated, is 1260 * n. So the
minimum number of moves such a sequence would have is (4e19) / (1260 *
n) or around 3e16. A program to output this sequence would probably be
pretty long. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > I'm not sure if that's the
correct name for what I mean so I'll > explain it: I mean a sequence
of moves that makes the cube run > through all possible states when
you apply it again and again (i.e. > when you reached the end start
again at the beginning).
230. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD
From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 00:18:19 -0000
Being just slightly more aggressive (applying the simplifying procedure
I describe below recursively, plus recognizing sequences such as
U+R2L2U2F2 -> U-F2R2L2) gives the following numbers, showing that 25
"random" moves is clearly insufficient: 6 9 7 15 8 45 9 118 10 223 11
556 12 1073 13 2006 14 3303 15 5392 16 7945 17 10528 18 12921 19 14272
20 13728 21 11545 22 8575 23 5018 24 2157 25 571 --- In
speedsolvingrubikscube@yahoogroups.com, "tomrokicki"
<rokicki@c...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@l...>
> wrote: > > At 6:51 PM +0000 1/13/04, tomrokicki wrote: >
> > > > >I believe 25 half-turn-metric moves gets you
very very close to a > > >uniform distribution; for any
reasonable (non-statistical) purpose, > > >I'd say that's fine.
> > > > I'd intuitively say that too. But it would be nicer
to know than to > guess. > > > > One easy way to measure
this would be to do ten random ... > > Actually, I have to
contradict myself. Everything depends on what you > mean by random.
> > If by random, your program is just doing > > move =
random(18) ; > > and doing 25 of *these* moves, you're pretty far
off random. > > I wrote a trivial Perl script that takes a set of
25 moves generated > in the above fashion, and "reduces" it in the
obvious fashion. > Consecutive moves to the same face are combined;
moves to opposite > faces are ordered; null moves are eliminated. For
instance: > > U+ F+ D+ U+ D- D2 U- R+ > > gets organized as
> > (U+) (F+) (D+ U+ D- D2 U-) (R+) > > and then > >
(U+) (F+) (U+ U- D+ D- D2) (R+) > > and then > > (U+) (F+)
(D2) (R+) > > and the "effective" length of the sequence is
computed after applying > these transformations. (This is not the
true minimal sequence, just > the sequence generated after
eliminating obviously redundant moves.) > > After 100,000 such
sequences were generated, I get the following > distribution of
effective lengths: > > 6 1 > 7 2 > 8 7 > 9 25 > 10 90
> 11 241 > 12 558 > 13 1167 > 14 2383 > 15 4442 > 16
7229 > 17 10203 > 18 13523 > 19 15346 > 20 15070 > 21
12796 > 22 9038 > 23 5240 > 24 2085 > 25 554 > > So
the median "effective" length is only 19, and there is a very good >
probability that the effective length is 16 or less, much greater than
> the relative probability of a solution in that many moves. >
> What this means is if you're going to use the simple int random
> technique described above, perhaps 50 would be a better number of
> moves to use! > > On the other hand, if you are careful how
you generate a "random" move > so it does at most two consecutive
moves in the same axis, and these > moves are to different faces,
then you're probably okay.
231. Re: Mefferts Order From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 00:19:02 -0000
When I ordered from Mefferts around Christams I got an error page and no
confirmation from them, but my ordered came in just fine. I think I
started the whole scare that something might be up with Mefferts, but
I'd like to clear up that my order came in fine so Mefferts seems to be
doing fairly well. Doug, I did have to wait a while though before anyone
responded to my e-mails, I sent several out myself. Perhaps they are
just busy lately due to the holidays, I'm really not sure. Anyway Uwe
Meffert eventually e-mailed me back to clear up my situation, so I'm
assuming just keep trying to send e-mails and they should respond,
perhaps they are just bogged down. I'm probably one of the people you
read about that my order got weird, but mine turned out alright. I'm
assuming they are just backed up, so keep trying to get in touch with
them and it should hopefully work out. Let us know how it goes, Chris
--- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h...> wrote: > I'm not trying to sound paranoid
(although I'm sure this email will come > off like that) but I have
not gotten the skewb keychain that was > supposed to come with my
mini cube from Mefferts for christmas. Not > only that, but I have
sent them at least 3, probably 4, emails asking > about the status of
it, or if they were shipped separately, and I cannot > even get a
response. > > I have tried both mpg@m... and support@m... This is
> really making me mad, I had really high hopes because of the
quality of > the mini-cube. I am looking into buying some other
puzzles from them, > but I don't want to get the shaft from their
support if something else > happens. > > I know that some other
people have had problems in the past with > Mefferts, but I wasnt
sure who, and I thought they were (for the most > part) taken care of
with PayPal. Has anybody else had any problems > getting the keychain
puzzle that came with every $20 order during the > Christmas
holidays? Does anybody have any suggestions how I can get > ahold of
them? > > (an anxious) Doug
232. Caltech Winter 2004 Tournament From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 00:23:35 -0000
Announcing the Caltech Winter Term 2004 Rubik's Cube Tournament! Place:
California Institute of Technology, Pasadena, CA Location: Winnett
Lounge Date: Saturday, January 24, 2004 Time: 6:15 PM - Check-In and
Registration, 7:00 PM - Competition Event: 3x3x3 Speedsolve First Prize:
Speed Stacks Stackmat Timer Early Entry Fee: $5 (Before January 21)
Day-Of Entry Fee: $6 E-mail tmao@... to enter. Rules to come.
233. Re: Shortest "generating sequence" ? From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 00:24:47 -0000
I am like *so* interested in this; I may even decide to have a contest
with a real cash prize! I may have rules such as: 1. Program must finish
in under 1 second (on a reasonable modern machine) for any given input;
2. Final solution sequence must be < 200 moves long (say); 3. Input
specification is---what? What's the simplest way to describe a given
cube configuration? UFR FU ...? and perhaps I'll have categories, since
there are really three important metrics (speed, solution length, and
length of code). Of course, then we gotta start arguing about
implementation language . . . maybe I'll allow C, C++, Java, Perl,
Python, and that's it. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Also, Tom once asked
for the shortest computer program that solves > the cube (I have an
idea now, it should fit very well in 100 lines > of code, but that's
a different topic).
234. Re: Caltech Winter 2004 Tournament From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 00:25:21 -0000
If we get enough entries, we may be able to have two divisions. (i.e.,
those using a beginner method and those using a more advanced method
such as Fridrich or Petrus.) --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Announcing
the Caltech Winter Term 2004 Rubik's Cube Tournament! > > Place:
California Institute of Technology, Pasadena, CA > Location: Winnett
Lounge > Date: Saturday, January 24, 2004 > Time: 6:15 PM -
Check-In and Registration, 7:00 PM - Competition > Event: 3x3x3
Speedsolve > First Prize: Speed Stacks Stackmat Timer > > Early
Entry Fee: $5 (Before January 21) > Day-Of Entry Fee: $6 > >
E-mail tmao@i... to enter. > > Rules to come.
235. Re: [Speed cubing group] Re: 25 move random scrambling alg is BAD,
or GOOD
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 16:57:48 -0800 (PST)
drawing a blank here...could you explain the what the numbers mean again
and what those labels mean so I can analyze this situation easier? -K
--- tomrokicki <rokicki@...> wrote: > Being just slightly more
aggressive (applying the > simplifying > procedure I describe
below recursively, plus > recognizing sequences > such as
U+R2L2U2F2 -> U-F2R2L2) gives the following > numbers, showing
> that 25 "random" moves is clearly insufficient: > > 6 9 >
7 15 > 8 45 > 9 118 > 10 223 > 11 556 > 12 1073 > 13
2006 > 14 3303 > 15 5392 > 16 7945 > 17 10528 > 18 12921
> 19 14272 > 20 13728 > 21 11545 > 22 8575 > 23 5018 >
24 2157 > 25 571 > > --- In
speedsolvingrubikscube@yahoogroups.com, > "tomrokicki" >
<rokicki@c...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > Lars Petrus >
<lars@l...> > > wrote: > > > At 6:51 PM +0000
1/13/04, tomrokicki wrote: > > > > > > > >I
believe 25 half-turn-metric moves gets you > very very close to a
> > > >uniform distribution; for any reasonable >
(non-statistical) > purpose, > > > >I'd say that's fine.
> > > > > > I'd intuitively say that too. But it would
be > nicer to know than > to > > guess. > > > >
> > One easy way to measure this would be to do ten > random
... > > > > Actually, I have to contradict myself.
Everything > depends on what > you > > mean by random. >
> > > If by random, your program is just doing > > >
> move = random(18) ; > > > > and doing 25 of *these*
moves, you're pretty far > off random. > > > > I wrote a
trivial Perl script that takes a set of > 25 moves generated >
> in the above fashion, and "reduces" it in the > obvious fashion.
> > Consecutive moves to the same face are combined; > moves to
opposite > > faces are ordered; null moves are eliminated. For
> instance: > > > > U+ F+ D+ U+ D- D2 U- R+ > >
> > gets organized as > > > > (U+) (F+) (D+ U+ D- D2
U-) (R+) > > > > and then > > > > (U+) (F+) (U+
U- D+ D- D2) (R+) > > > > and then > > > > (U+)
(F+) (D2) (R+) > > > > and the "effective" length of the
sequence is > computed after > applying > > these
transformations. (This is not the true > minimal sequence, just >
> the sequence generated after eliminating obviously > redundant
moves.) > > > > After 100,000 such sequences were generated,
I get > the following > > distribution of effective lengths:
> > > > 6 1 > > 7 2 > > 8 7 > > 9 25 >
> 10 90 > > 11 241 > > 12 558 > > 13 1167 > >
14 2383 > > 15 4442 > > 16 7229 > > 17 10203 > >
18 13523 > > 19 15346 > > 20 15070 > > 21 12796 >
> 22 9038 > > 23 5240 > > 24 2085 > > 25 554 >
> > > So the median "effective" length is only 19, and >
there is a very > good > > probability that the effective
length is 16 or > less, much greater > than > > the relative
probability of a solution in that > many moves. > > > >
What this means is if you're going to use the > simple int random
> > technique described above, perhaps 50 would be a > better
number of > > moves to use! > > > > On the other hand,
if you are careful how you > generate a "random" > move > >
so it does at most two consecutive moves in the > same axis, and
these > > moves are to different faces, then you're probably >
okay. > > > > > Yahoo! Groups Links > > To visit
your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
236. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD
From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 01:10:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > drawing a blank here...could
you explain the what the > numbers mean again and what those labels
mean so I can > analyze this situation easier? Sure, sorry. Let's say
we have a cube program that does a random scramble with for (int i=0;
i<25; i++) move((int)(drand48()*18)) ; (for instance). The problem
with this approach is frequently the program will generate the moves U+
U+ in sequence, for instance, which is equivalent to U2. Or, U+ U- which
is equivalent to no move. Or, and not as rarely as we might like, U+ F+
F- U- which again is equivalent to no moves. Other bad situations are:
U+ D+ U+ which is equivalent to U2 D+ and U+ R2 L2 U2 D2 which is
equivalent to U- D2 R2 L2 I wanted to analyze how frequently this
occurred, and thus, if 25 moves was actually sufficient to scramble the
cube. So I generated 100,000 "random" sequences of length 25, according
to the above one line program. For each of these sequences, I then made
the move reductions enumerated above. Every time I saw two consecutive
moves to the same face, I combined them. And so on and so on for the
other reductions. This gave me a resulting sequence, almost always
shorter than the previous sequence. The table below essentially
summarizes how frequent each resulting length was: > > 6 9 >
> 7 15 > > 8 45 > > 9 118 > > 10 223 > > 11
556 > > 12 1073 > > 13 2006 > > 14 3303 > > 15
5392 > > 16 7945 > > 17 10528 > > 18 12921 > >
19 14272 > > 20 13728 > > 21 11545 > > 22 8575 >
> 23 5018 > > 24 2157 > > 25 571 What this means is out
of the 100,000 trials, 9 of them gave simplified sequences of 6 moves
long (which means that those positions could be solved in 6 or *fewer*
actual moves, since even these simplified sequences are not necessarily
optimal). Only 571, or about one half of one percent, ended up being the
full 25 moves long; that is, we could almost always perform at least one
simplifying substitution. Further, summing the columns from 1..16, we
get 20,685, which means there is probably more than 20% chance that our
effective length is less than or equal to 16. Yet, a very very small
fraction of the cubes have a solution in 16 moves or less (I estimate
only 2.7% of the cube positions have such a short solution.) So in
summary, 25 moves, if they are generated uniformally over the 18 move
space with no consideration for what the prior moves were, will give you
a very inaccurate sample of the cube space.
237. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 17:20:14 -0800
OK, so the word "random" clearly needs to be precisely defined when
talking about this. What I envision with the word avoids stuff I would
instantly recognize as silly when doing it by hand: 1. First move is any
of the 18. 2. All other moves are any of the 15 on a different side than
the preceding... 3. ..., except if the last two moves have been on
opposing sides, in which case it must be one of the 12 on the 4 other
sides. Any further optimizations seems too smart to me personally. But
as long as we know what we're talking about, it's not too important
which definition we use. Either I don't understand the numbers, or there
is something wrong with the second batch. If you apply a more aggressive
pruning, surely you should find fewer unreducible 25 sequences, not
more? And to me U R2 L2 U2 F2 gives a different result than U' F2 R2 L2.
/Lars At 12:18 AM +0000 1/14/04, tomrokicki wrote: >Being just
slightly more aggressive (applying the simplifying >procedure I
describe below recursively, plus recognizing sequences >such as
U+R2L2U2F2 -> U-F2R2L2) gives the following numbers, showing >that
25 "random" moves is clearly insufficient: > >6 9 >7 15 >8
45 >9 118 >10 223 >11 556 >12 1073 >13 2006 >14 3303
>15 5392 >16 7945 >17 10528 >18 12921 >19 14272 >20
13728 >21 11545 >22 8575 >23 5018 >24 2157 >25 571 >
>--- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki"
><rokicki@c...> wrote: >> --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus
><lars@l...> >> wrote: >> > At 6:51 PM +0000
1/13/04, tomrokicki wrote: >> > > >> > >I
believe 25 half-turn-metric moves gets you very very close to a >>
> >uniform distribution; for any reasonable (non-statistical)
>purpose, >> > >I'd say that's fine. >> >
>> > I'd intuitively say that too. But it would be nicer to
know than >to >> guess. >> > >> > One easy
way to measure this would be to do ten random ... >> >>
Actually, I have to contradict myself. Everything depends on what
>you >> mean by random. >> >> If by random, your
program is just doing >> >> move = random(18) ; >>
>> and doing 25 of *these* moves, you're pretty far off random.
>> >> I wrote a trivial Perl script that takes a set of 25
moves generated >> in the above fashion, and "reduces" it in the
obvious fashion. >> Consecutive moves to the same face are
combined; moves to opposite >> faces are ordered; null moves are
eliminated. For instance: >> >> U+ F+ D+ U+ D- D2 U- R+
>> >> gets organized as >> >> (U+) (F+) (D+ U+
D- D2 U-) (R+) >> >> and then >> >> (U+) (F+)
(U+ U- D+ D- D2) (R+) >> >> and then >> >> (U+)
(F+) (D2) (R+) >> >> and the "effective" length of the
sequence is computed after >applying >> these transformations.
(This is not the true minimal sequence, just >> the sequence
generated after eliminating obviously redundant moves.) >>
>> After 100,000 such sequences were generated, I get the
following >> distribution of effective lengths: >> >>
6 1 >> 7 2 >> 8 7 >> 9 25 >> 10 90 >> 11
241 >> 12 558 >> 13 1167 >> 14 2383 >> 15 4442
>> 16 7229 >> 17 10203 >> 18 13523 >> 19 15346
>> 20 15070 >> 21 12796 >> 22 9038 >> 23 5240
>> 24 2085 >> 25 554 >> >> So the median
"effective" length is only 19, and there is a very >good >>
probability that the effective length is 16 or less, much greater
>than >> the relative probability of a solution in that many
moves. >> >> What this means is if you're going to use the
simple int random >> technique described above, perhaps 50 would
be a better number of >> moves to use! >> >> On the
other hand, if you are careful how you generate a "random" >move
>> so it does at most two consecutive moves in the same axis, and
these >> moves are to different faces, then you're probably okay.
> > > > >Yahoo! Groups Links > >To visit your group
on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > >To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ --
"They say the grass is greener on the other side, but have you ever
flipped it over?" Lars Petrus, San Francisco - lars@... http://lar5.com
238. Re: [Speed cubing group] Re: 25 move random scrambling alg is BAD,
or GOOD
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 17:24:27 -0800 (PST)
so in this circumstance, 19 moves are optimal for a scramble? ---
tomrokicki <rokicki@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > drawing a blank
here...could you explain the what > the > > numbers mean again
and what those labels mean so I > can > > analyze this
situation easier? > > Sure, sorry. Let's say we have a cube
program that > does a > random scramble with > > for (int
i=0; i<25; i++) > move((int)(drand48()*18)) ; > > (for
instance). The problem with this approach is > frequently > the
program will generate the moves > > U+ U+ > > in sequence,
for instance, which is equivalent to > U2. Or, > > U+ U- >
> which is equivalent to no move. Or, and not as > rarely as we
> might like, > > U+ F+ F- U- > > which again is
equivalent to no moves. > > Other bad situations are: > > U+
D+ U+ > > which is equivalent to > > U2 D+ > > and
> > U+ R2 L2 U2 D2 > > which is equivalent to > > U-
D2 R2 L2 > > I wanted to analyze how frequently this occurred,
> and thus, if > 25 moves was actually sufficient to scramble the
> cube. > > So I generated 100,000 "random" sequences of length
> 25, according > to the above one line program. For each of these
> sequences, I > then made the move reductions enumerated above.
> Every time I saw > two consecutive moves to the same face, I
combined > them. And so > on and so on for the other reductions.
This gave me > a resulting > sequence, almost always shorter than
the previous > sequence. > > The table below essentially
summarizes how frequent > each resulting > length was: > >
> > 6 9 > > > 7 15 > > > 8 45 > > > 9
118 > > > 10 223 > > > 11 556 > > > 12 1073
> > > 13 2006 > > > 14 3303 > > > 15 5392
> > > 16 7945 > > > 17 10528 > > > 18 12921
> > > 19 14272 > > > 20 13728 > > > 21 11545
> > > 22 8575 > > > 23 5018 > > > 24 2157
> > > 25 571 > > What this means is out of the 100,000
trials, 9 of > them gave > simplified sequences of 6 moves long
(which means > that those positions > could be solved in 6 or
*fewer* actual moves, since > even these > simplified sequences
are not necessarily optimal). > Only 571, or about > one half of
one percent, ended up being the full 25 > moves long; that > is,
we could almost always perform at least one > simplifying >
substitution. Further, summing the columns from > 1..16, we get
20,685, > which means there is probably more than 20% chance >
that our effective > length is less than or equal to 16. Yet, a very
> very small fraction > of the cubes have a solution in 16 moves
or less (I > estimate only 2.7% > of the cube positions have such
a short solution.) > > So in summary, 25 moves, if they are
generated > uniformally over the 18 > move space with no
consideration for what the prior > moves were, will > give you a
very inaccurate sample of the cube space. > > > > >
Yahoo! Groups Links > > To visit your group on the web, go to:
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes
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239. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD
From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 01:25:36 -0000
> OK, so the word "random" clearly needs to be precisely defined when
> talking about this. Yes, very important. How was random defined at
the world championships, for instance? They say random moves generated
by a computer . . . > What I envision with the word avoids stuff I
would instantly > recognize as silly when doing it by hand: > 1.
First move is any of the 18. > 2. All other moves are any of the 15
on a different side than the preceding... > 3. ..., except if the
last two moves have been on opposing sides, in > which case it must
be one of the 12 on the 4 other sides. Yes, me too . . . but not
necessarily to everyone else, who might then think they can use the
random(18) on each move. > Any further optimizations seems too smart
to me personally. Me too. > Either I don't understand the numbers, or
there is something wrong > with the second batch. If you apply a more
aggressive pruning, surely > you should find fewer unreducible 25
sequences, not more? Just a different random sample, that's all. >
And to me U R2 L2 U2 F2 gives a different result than U' F2 R2 L2. This
is a typo; I meant U R2 L2 U2 D2 and U' D2 R2 L2. My program doesn't
have the typo because I didn't name the faces, just used an implicit
ordering. [Edit, Tom, Edit! Read your messages and fix them up before
sending! They live forever in cyberspace! When will I learn?]
240. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD
From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 01:29:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > so in this circumstance, 19
moves are optimal for a > scramble? Depends on what "optimal" means.
If you mean the fewest number of random moves (where random means each
move picking one of the 18, without regard for what went before), then
25 clearly doesn't give you a representative cube, so 19 cannot either.
If you use such a simple technique, my recommendation would be to use 50
moves! I can probably reduce that somewhat using the technique Lars
described, and for certain bounds on the accuracy, but all in all I'd
recommend simply using Lars' definition for what constitutes a random
move, and using 25 moves. But perhaps someone with a lot of computer
time will perform Lars' experiment and prove that 25 is insufficient in
any case.
241. [Speed cubing group] Best Methods For Algorithm Memorization
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 17:37:20 -0800 (PST)
anyone have any tips? __________________________________ Do you Yahoo!?
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
242. Average in HTM is 17.7133; in QTM it is 20.6639 From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 01:41:01 -0000
I've solved 22,756 cubes optimally in the half-turn metric, and observed
the following distance distribution: 14 1 15 37 16 579 17 6063 18 15265
19 811 The average of this sample is 17.7133. I've solved 33,983 cubes
optimally in the quarter-turn metric, and observed the following
distance distribution: 16 1 17 23 18 284 19 2338 20 11303 21 14548 22
5467 23 19 The average of this sample is 20.6639.
243. Re: [Speed cubing group] Best Methods For Algorithm Memorization
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jan 2004 19:43:35 -0600
I'm trying to learn the PLL algs now, and I am 3/7 of the way through. I
am trying to learn 3 a day and commit them to muscle memory as best as I
can. I have a pretty bad memory, so I think (in my case) 3 is enough to
learn per day. Doug
244. Re: Average in HTM is 17.7133; in QTM it is 20.6639
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 02:05:43 -0000
What "cubes"? Random start state I guess? When are ya gonna run those
100000 derived from the other experiment ("random" scrambling algs)
through your solver? ;-) Shouldn't take too long, right? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "tomrokicki"
<rokicki@c...> wrote: > I've solved 22,756 cubes optimally in
the half-turn metric, and > observed the following distance
distribution: > > 14 1 > 15 37 > 16 579 > 17 6063 > 18
15265 > 19 811 > > The average of this sample is 17.7133. >
> I've solved 33,983 cubes optimally in the quarter-turn metric, and
> observed the following distance distribution: > > 16 1 >
17 23 > 18 284 > 19 2338 > 20 11303 > 21 14548 > 22 5467
> 23 19 > > The average of this sample is 20.6639.
245. Re: [Speed cubing group] Best Methods For Algorithm Memorization
From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 02:16:37 -0000
> anyone have any tips? http://andyscubepage.tk Go to the methods
section and scroll down to the Working Corner/Edge F2L method. The F2L
is pretty fast and the only real sequences you need to memorize is the
PLL (21 cases). You don't need to learn more than 35 sequences to get
times in the mid-30's which is pretty fast considering how few sequences
you need to learn. Andy
246. Re: Average in HTM is 17.7133; in QTM it is 20.6639
From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 02:22:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > What "cubes"? Random start state I
guess? When are ya gonna run > those 100000 derived from the other
experiment ("random" scrambling > algs) through your solver? ;-)
Shouldn't take too long, right? They are not *quite* random;
essentially, the algorithm is: for (int i=0; i<27; i++) move_random()
; // start somewhere while (1) { find_optimal_solution() ; move_random()
; } so it's a sequence of cubes all adjacent to each other. Those
numbers are from about a CPU year, I guess. The 100K other ones would
probably take another two years. But I've got a much faster optimal
solver in the works.
247. Re: Average in HTM is 17.7133; in QTM it is 20.6639
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 02:47:19 -0000
> The 100K other ones would probably take another two years. Are you
sure? I mean, after your simplifications the scrambling sequences are
short on average, so I'd expect a low average distance to the goal
state. Stefan
248. Re: [Speed cubing group] Best Methods For Algorithm Memorization
From:
"obsidian_beast" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 03:36:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > anyone have any tips? > hey
kyle. ill mention a few things that really helped me in memorizing the
algorithms that i have finished. note that i still have a few OLL
algorithms left plus most of the PLL. however, i wish someone would have
told me this stuff when i started, and i think it would have helped me
take less time than i have taken. some of these points might apply to
what i did, which is the fridrich method, but you can take them how you
wish. 1) one thing i did for a while was open each of the steps (F2L,
OLL, PLL) in seperate browser windows. then i would scramble a cube and
do the cross. then i found the first F2L move on the algorithm list and
highlighted it with my mouse. then i did the move very slowly and
watched the pieces move. then i did that with the rest of the solution,
watching what everything did. this really helped me realize something
very important about the F2L (which Jessica Fridrich mentions on her
site) in that most of the algorithms boil down to 2 situations which
involve 3 or 4 moves each. the positions are b02 and b04 on
www.speedcubing.com. this revelation was amazing to my F2L, and
converted the memorizing of algorithms into the virtual creation of my
own (most of which match up to the ones found online), but they are
easier to perform when you know whats going on. 2) pick an algorithm and
do it over and over and over again until you are pretty much sick of it.
this sounds tedious, but you will streamline it this way, if only for
the fact that you are sick of doing it and want to get the pain over
with quicker. also, as doug mentioned, it will add it to your muscle
memory. 3) break the algorithm up into finger tricks. utilizing dan
knights (http://benjerry.middlebury.edu/~knights/CubeInfo.html) finger
trick videos really help for this part. nathan christie
(http://my.fit.edu/~dchristi/cube/) has an awesome word document that
you can get which has the F2L broken up into these shorter 3-4 move
algorithms, and memorizing 2-3 "sub-algorithms" is a lot less
intimidating than an 8-move algorithm. 4) along the lines of 3, use the
various videos on the net. i know jess bonde (http://www.rubiks.dk) has
excellent videos for each move, and others do as well. i used to take
these videos and watch them in either slow-motion or stop motion, with
the algorithm in front of me, copying the movements. these videos give
you great insight into moving the cube as well, so as not to always keep
the F face in front in order to shave time off (at least for the LL). 5)
either print out the algorithms, or re-write them and take them with
you. i have 2 sheets of paper with all the PLL algorithms that i am
learning, and they are all bent and ripped since i take them everywhere.
anytime you have a spare minute you can whip the sheets out and practice
a move. 6) pick the right algorithms for you. this always sounded stupid
to me, but it really is true. i sat down one day and had about 6 browser
windows open with different cube pages open, all with differing
algorithms. i worked each different one out and found the one that i
liked. for instance, i prefer not to use the L side and D sides as much
as i can, so i picked a lot of moves that relied heavily on the U and R
faces. if you just blindly start learning moves, you are going to
eventually have to erase that move from your memory and learn a new
move, which is not only hard in the memorizing aspect, but slows you
down while solving since you have to think about the move you are doing,
not the old move. well this turned out to be lengthier than i planned,
but i hope it helps some. -chris parlette
249. Re: Average in HTM is 17.7133; in QTM it is 20.6639
From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 04:09:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > The 100K other ones would
probably take another two years. > Are you sure? I mean, after your
simplifications the scrambling > sequences are short on average, so
I'd expect a low average distance > to the goal state. Yeah, I'm
pretty sure. The distribution doesn't go *that* bad. And once you
eliminate the things I eliminate, you're going pretty deep in the tree
(the things I eliminate are the things behind the obvious generating
sequence used to approximate the populations of the levels that turns
out to be very very accurate for the levels so far---plus one more
reduction that might account for much of the rest. As a matter of fact,
I should try to generate a new sequence that takes that into account and
see if that increases the accuracy . . .)
250. Re: Studio Cubes From:
"michaelsteinbach" <michaelsteinbach@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 05:19:42 -0000
So, if I understand, the screws are coming loose right? Hmm, what I
would do if the screws wotn stop turning is screw it down where I want
it, then put a drop of super glue on the edge. Scratch up the screw head
so the glue has a better grip on it. You should still be able to break
the glue by turning the screw with a screwdriver if you ever need to do
so or, some super glues have a debonder you can buy too. ~Mike --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > I'm sure this
has been discussed lots in the past, but i'm certain > it's not only
me having problems w the studio cubes. One by one all > the face
centers are falling off :-( As far as i can see it's due to > 2
facts: the screw is simply too short and the spring is too stiff. >
Any other solution possible than applying glue to the screwtips? How
> about that material plumbers use for fixing leaking tubejoints? Or
> denting the screws like u can dent the centercaps? > > Any
good suggestion is welcome :-) > > Happy cubing all :-) > >
--cubix--
251. Re: Studio Cubes From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 06:01:58 -0000
Dear friends Altough it is a know problem for a screw type cube- the
screw come lose and the center comes off-, in the last cubes I got and
delivered the problem is bigger as normal during speedcubing. It can
easily be resolved with some glue, please look at my trouble shooting
guide how to repair this.
http://www.speedcubing.com/ton/Speedcube/makinga.htm I am sorry for
this, I already asked the Rubik's Studio to look in to this problem. In
the mean time some supper glue does the trick. Ton --- In
speedsolvingrubikscube@yahoogroups.com, "michaelsteinbach"
<michaelsteinbach@y...> wrote: > So, if I understand, the
screws are coming loose right? > Hmm, what I would do if the screws
wotn stop turning is screw it > down where I want it, then put a drop
of super glue on the edge. > Scratch up the screw head so the glue
has a better grip on it. You > should still be able to break the glue
by turning the screw with a > screwdriver if you ever need to do so
or, some super glues have a > debonder you can buy too. > ~Mike
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" <aspiring_to_love@y...> wrote: > >
Hey! > > > > I'm sure this has been discussed lots in the
past, but i'm certain > > it's not only me having problems w the
studio cubes. One by one > all > > the face centers are falling
off :-( As far as i can see it's due > to > > 2 facts: the
screw is simply too short and the spring is too > stiff. > >
Any other solution possible than applying glue to the screwtips? >
How > > about that material plumbers use for fixing leaking
tubejoints? Or > > denting the screws like u can dent the
centercaps? > > > > Any good suggestion is welcome :-) >
> > > Happy cubing all :-) > > > > --cubix--
252. Re: [Speed cubing group] Best Methods For Algorithm Memorization
From:
"obsidian_beast" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 06:17:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "obsidian_beast"
<cparlett@w...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > anyone have any tips? >
> one other thing. try to break down the algorithms into groups. this
makes the task of memorization seem a lot less intimidating. for
instance, for the OLL, you can seperate into 4 edges oriented correctly,
2 oriented in a line, 2 oriented in an "L", and none oriented. for the
PLL, you can break it down based on the shape it makes ("Z" perms, "T"
perm, 3 edges + 3 corners). then with the F2L you can do it based on the
position and orientation of the corner. this helps set short term goals
that are a lot more reachable. -chris parlette
253. Re: Caltech Winter 2004 Tournament From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 06:52:03 -0000
One more thing. It looks like I'm getting enough people that I can lower
the early- entry fee to $3 instead of $5. If I can obtain money from the
school, I may be able to do away with the entry fee all together. -Tyson
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > If
we get enough entries, we may be able to have two divisions. (i.e.,
those using a > beginner method and those using a more advanced
method such as Fridrich or > Petrus.) > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > >
Announcing the Caltech Winter Term 2004 Rubik's Cube Tournament! >
> > > Place: California Institute of Technology, Pasadena, CA
> > Location: Winnett Lounge > > Date: Saturday, January 24,
2004 > > Time: 6:15 PM - Check-In and Registration, 7:00 PM -
Competition > > Event: 3x3x3 Speedsolve > > First Prize:
Speed Stacks Stackmat Timer > > > > Early Entry Fee: $5
(Before January 21) > > Day-Of Entry Fee: $6 > > > >
E-mail tmao@i... to enter. > > > > Rules to come.
Hey Tom I guess Perl is a good choice for this since we regularly have a
"perlgolf" contest, where the object is to solve a programming problem
using as few characters as possible. Only drawback is the speed
requirements. 1 second is not very fast and would limit the possible
approaches. Terje -----Original Message----- From: tomrokicki
[mailto:rokicki@...] Sent: Wednesday, January 14, 2004 1:25 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Shortest "generating sequence" ? I am like *so* interested in this; I
may even decide to have a contest with a real cash prize! I may have
rules such as: 1. Program must finish in under 1 second (on a reasonable
modern machine) for any given input; 2. Final solution sequence must be
< 200 moves long (say); 3. Input specification is---what? What's the
simplest way to describe a given cube configuration? UFR FU ...? and
perhaps I'll have categories, since there are really three important
metrics (speed, solution length, and length of code). Of course, then we
gotta start arguing about implementation language . . . maybe I'll allow
C, C++, Java, Perl, Python, and that's it. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Also, Tom once asked for the shortest
computer program that solves > the cube (I have an idea now, it
should fit very well in 100 lines > of code, but that's a different
topic). Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
> >I am like *so* interested in this; I may even decide to have a
contest >with a real cash prize! I may have rules such as: > >
>3. Input specification is---what? What's the simplest way to >
describe a given cube configuration? UFR FU ...? I guess the way Michael
Reid's solver program read the input is quite good. Here's the
description from his README file. A solved cube is represented as UF UR
UB UL DF DR DB DL FR FL BR BL UFR URB UBL ULF DRF DFL DLB DBR To input a
scrambled cube, first give the cubie that's in the UF location, then the
cubie in the UR location, and so forth, according to this list above.
For example, "cube in a cube" would be UF UR RD RB LU LF DB DL FR UB DF
BL UFR RFD RDB RBU LFU LUB DLB LDF Terje
256. Re: Best Methods For Algorithm Memorization From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 08:31:23 -0000
Yeah, the best tip, and I think I speak for most people on the group, is
to practice, and practice lots. You will go through periods of
forgetting algorithms, so it helps to write them all down in a book so
you can look them up as you need to. Eventually, with enough practice,
the algorithm will become etched in your memory, and with even more
practice you won't even have to think when applying the algorithm. Dan
Harris :) --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > anyone have any tips? > >
> __________________________________ > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes >
http://hotjobs.sweepstakes.yahoo.com/signingbonus
257. Re: Mefferts Order From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 14:45:33 -0000
--- Doug Reed wrote: > I'm not trying to sound paranoid (although I'm
sure this email will > come off like that) but I have not gotten the
skewb keychain that > was supposed to come with my mini cube from
Mefferts for > christmas. Not only that, but I have sent them at
least 3, > probably 4, emails asking about the status of it, or if
they were > shipped separately, and I cannot even get a response.
> > I have tried both mpg@m... and support@m... Try sending an
e-mail to Uwe Meffert directly... He usually responds to me within 24-48
hours. His address is mefferts@... . - Grant
> A solved cube is represented as > > UF UR UB UL DF DR DB DL
FR FL BR BL UFR URB UBL ULF DRF DFL DLB DBR > > To input a
scrambled cube, first give the cubie that's in the UF > location,
> then the cubie in the UR location, and so forth, according to this
list > above. For example, "cube in a cube" would be > > UF UR
RD RB LU LF DB DL FR UB DF BL UFR RFD RDB RBU LFU LUB DLB LDF > >
> Terje How does one account for orientation with this method? My
first instinct on the matter was to use the same approach as when
blindfolded cubing.
--- In speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > > A solved cube is represented as
> > > > UF UR UB UL DF DR DB DL FR FL BR BL UFR URB UBL ULF
DRF > DFL DLB DBR > How does one account for orientation with this
method? My first > instinct on the matter was to use the same
approach as when > blindfolded cubing. It's the order of the colors.
Here U represents the up color. So the cubie FR (also called RF) in the
UF position is denoted by FR if the F color is up, and by RF if the R
color is up. You can understand it by putting the scrambled position on
"top of" the solved cube: UF UR UB UL DF DR DB . . . RF FL BR FU LU RD
LB . . . means that (for instance) the FL cubie is where the UR cubie
normally goes, with the F color on the U face and the L color on the R
face. And so on.
260. Re: Caltech Winter 2004 Tournament From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 19:36:26 -0000
Hi, The tournament sound good, but how about an alternate first prize in
case the winner doesn't want a Speed Stacks Stackmat Timer. DJ --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Announcing
the Caltech Winter Term 2004 Rubik's Cube Tournament! > > Place:
California Institute of Technology, Pasadena, CA > Location: Winnett
Lounge > Date: Saturday, January 24, 2004 > Time: 6:15 PM -
Check-In and Registration, 7:00 PM - Competition > Event: 3x3x3
Speedsolve > First Prize: Speed Stacks Stackmat Timer > > Early
Entry Fee: $5 (Before January 21) > Day-Of Entry Fee: $6 > >
E-mail tmao@i... to enter. > > Rules to come.
> > UF UR UB UL DF DR DB DL FR FL BR BL UFR URB UBL ULF DRF >
DFL DLB DBR It may be helpful to note that the colors of all corner
cubies are described in counter-clockwise order, always starting with U
or D in their "normal" orientation.
262. Re: Caltech Winter 2004 Tournament From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 20:22:13 -0000
Hey, That could be arranged. My biggest problem is obtaining money to
buy the prizes. The problem being I don't think I can get funding until
the spring term from my school so pretty much if not enough people sign
up (and I already lowered the entry fee from 5 to 3), then the money
comes from my pocket which, I guess I'm willing to do a bit in the name
of the cube. Do you have any good ideas on an alternate prize? I wonder
how much trophies cost. I should look into that perhaps. It'd be rather
silly to give cubes away as prizes ;-) -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi, > > The tournament sound
good, but how about an alternate first prize in > case the winner
doesn't want a Speed Stacks Stackmat Timer. > > DJ > > >
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
> Announcing the Caltech Winter Term 2004 Rubik's Cube Tournament!
> > > > Place: California Institute of Technology, Pasadena,
CA > > Location: Winnett Lounge > > Date: Saturday, January
24, 2004 > > Time: 6:15 PM - Check-In and Registration, 7:00 PM -
Competition > > Event: 3x3x3 Speedsolve > > First Prize:
Speed Stacks Stackmat Timer > > > > Early Entry Fee: $5
(Before January 21) > > Day-Of Entry Fee: $6 > > > >
E-mail tmao@i... to enter. > > > > Rules to come.
263. Re: [Speed cubing group] Re: Caltech Winter 2004 Tournament
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 12:44:06 -0800 (PST)
The midwest really needs to step up and offer a tournament. I wouldn't
mind seeing an invite for a chicago speedcubing open. :P California is
just too far away for me! -Richard --- d_j_salvia <d_j_salvia@...>
wrote: > Hi, > > The tournament sound good, but how about an
> alternate first prize in > case the winner doesn't want a Speed
Stacks Stackmat > Timer. > > DJ > > > --- In
speedsolvingrubikscube@yahoogroups.com, > tmao@i... wrote: > >
Announcing the Caltech Winter Term 2004 Rubik's > Cube Tournament!
> > > > Place: California Institute of Technology, >
Pasadena, CA > > Location: Winnett Lounge > > Date:
Saturday, January 24, 2004 > > Time: 6:15 PM - Check-In and
Registration, 7:00 > PM - Competition > > Event: 3x3x3
Speedsolve > > First Prize: Speed Stacks Stackmat Timer > >
> > Early Entry Fee: $5 (Before January 21) > > Day-Of Entry
Fee: $6 > > > > E-mail tmao@i... to enter. > > >
> Rules to come. > > __________________________________ Do you
Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
264. Cube Programming Contest up From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 22:50:07 -0000
Okay, my cube programming contest is up at
http://tomas.rokicki.com/cubecontest/ I've created a discussion group
for it at http://groups.yahoo.com/group/toms-cube-contest/ Enjoy!
265. Re: Caltech Winter 2004 Tournament From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 23:43:46 -0000
You could set one up Rich :D It would be awesome to have a midwest
contest, but is there enough competitors for one?
266. Re: Caltech Winter 2004 Tournament From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jan 2004 23:50:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > You could set one up Rich :D > It
would be awesome to have a midwest contest, but is there enough >
competitors for one? Hey, I would definitely try to get in on that! Fox
267. Re: Caltech Winter 2004 Tournament From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 00:40:47 -0000
Me too, almost anywhere in the US is doable for me, but I live in
Oklahoma, so close is nice too :) Daniel
268. Re: New rules for posting average records (UWR) From:
trev64guy <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 01:01:11 -0000
Hello, I fully support this more standardized method of taking averages.
Everything I would like to say has been said other than this: I feel
strongly that rolling averages should be allowed. A best average that
you would submit would still be representative of average times, but is
a slightly lucky case, if you will. Taking rolling averages is no
different than just taking many many true (true meaning start, then do
12 cubes, then stop; e.g. non-rolling) averages, it is just less time
consuming. The rolling averages still represent an average time of
solves, it is just a good set of 12. As long as the 12 cubes are
consecutive, It is no different at all than randomly starting a true
average, you just take the best of what you can average out, It still
represents the best of 12 a person could put out. Doing true averages
and compairing that to competitions is pointless, because in a
tournament you cannot re-try the average as many times as you want,
which you can when getting a true average to submit to the records site.
Also: Jess Bondes timing program could find an easier way of stopping
the times, for instance making ANY key on the keyboard stop the timer
(which would require the program to be programmed in C++ or what have
you, and actually compiled instead of using javascript, which i realize
is quite a task, but would be a very nice addition) and do something
such as once the timer is stopped, dont allow anything to be changed in
the program for a second, just to prevent accidental timer resets. As
for the piece pop.. I think one should be allowed, made up by a 13th
time. This is not a serious sport where people would be inclined to
cheat. Allow one piece pop with the clause "You cannot do it
intentionally" and make it honor based. I don't think anyone that has
really good times has the lack of integrity to pop a piece purposefully
just to help their average. Just my thoughts. Please Post any ideas you
have in response to mine, I would appriciate it. Trevor Holland
269. Re: Caltech Winter 2004 Tournament From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 01:26:27 -0000
Jake, do you remember? We tried to get sometrhing like that going last
year. I almost had it set up at Agonne. But you wanted to extend the
iunvitatrion to this grouo, rthey wanted it liocal. So we asked Justin
toset it up in Purdue, but he couldn't do it. Ilive un the Chicago area.
It it could be somewhere nar there, Icould cime exhibit some 3d
designs.Californa is too far for me, too, but I used to live in San
Francisco. Hana a kostky --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth <no_reply@y...> wrote: > You could set one up Rich :D
> It would be awesome to have a midwest contest, but is there enough
> competitors for one?
270. Re: Caltech Winter 2004 Tournament From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 03:31:20 -0000
A western US competition would be great! I would definitely come.
271. Orientation Algorithms for Fridrich System are now back online!
From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 07:36:05 -0000
Hi everyone, Especially to those currently learning Fridrich OLL. All
algorithms you need to complete the OLL in one stage are now available
on my website, with finger trick parenthesis as well as a java animation
to show you how it's done. I REALLY hope to get the videos up soon too
:) Also, the permutations are online, but the page is not quite finished
from an aesthetical point of view. However, the algorithms and java
cubes are available and working. Both OLL and PLL are reached by
clicking the link on the orange panel on the homepage. Hope you find
them useful! Any problems, or if you require any help with a stage in
the OLL, pelase drop me a line at my cubestation address. Good Luck! Dan
Harris :) - www.cubestation.co.uk
272. Re: What about minimal number of movements? From:
"rubikaz" <rubikaz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 09:20:25 -0000
I didn't calculate the table. I got the table from a old mailing list
(cube lovers mailing list).
273. [Speed cubing group] FLUFFy Scramble From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 04:23:10 -0800 (PST)
I was trying to come up with a phrase that would make an easy algorithm
to scramble a cube with for conventional means. F L U F F y B L U R R y
F L U x B U D D y variate any one turn to be inverse and repeat as
necessary...tell me if this works/helps. Just remember... Fluffy Blurry
Flux Buddy -Random Cube Thought Brought To You By: Kyle Bryant, and all
the folks at Kyle's Head, Inc.- __________________________________ Do
you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
274. Re: Orientation Algorithms for Fridrich System are now back online!
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 14:43:27 -0000
Hey! :-) Hmm Dan ... Is it only me or are all the links "dead" ?? Dan,
maybe u reach those links at home cause they are local files?? *scratch*
Kind regards, --Per Kristen-- PS! Was using this link :
http://www.necrophagous.co.uk/cubestation/f2l.html > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@n...>
wrote: > Hi everyone, > > Especially to those currently
learning Fridrich OLL. All algorithms > you need to complete the OLL
in one stage are now available on my > website, with finger trick
parenthesis as well as a java animation > to show you how it's done.
> > I REALLY hope to get the videos up soon too :) > > Also,
the permutations are online, but the page is not quite > finished
from an aesthetical point of view. However, the algorithms > and java
cubes are available and working. Both OLL and PLL are > reached by
clicking the link on the orange panel on the homepage. > > Hope
you find them useful! Any problems, or if you require any help > with
a stage in the OLL, pelase drop me a line at my cubestation >
address. > > Good Luck! > > Dan Harris :) -
www.cubestation.co.uk
275. Re: Orientation Algorithms for Fridrich System are now back online!
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 14:45:47 -0000
Hey again! Ah, u only made claim about the OLL link. SORRY !!! That link
is working fine :-) --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@n...>
wrote: > Hi everyone, > > Especially to those currently
learning Fridrich OLL. All algorithms > you need to complete the OLL
in one stage are now available on my > website, with finger trick
parenthesis as well as a java animation > to show you how it's done.
> > I REALLY hope to get the videos up soon too :) > > Also,
the permutations are online, but the page is not quite > finished
from an aesthetical point of view. However, the algorithms > and java
cubes are available and working. Both OLL and PLL are > reached by
clicking the link on the orange panel on the homepage. > > Hope
you find them useful! Any problems, or if you require any help > with
a stage in the OLL, pelase drop me a line at my cubestation >
address. > > Good Luck! > > Dan Harris :) -
www.cubestation.co.uk
276. stackmat timer From:
"qber07" <qber07@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 16:47:09 -0000
Hi everyone, I'm just wondering where everyone buys their stackmat
timers and how much they cost, and if I could easily just go out and buy
one, or order one on the net. Thanks
277. Re: stackmat timer From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 18:41:40 -0000
Funny, I just confirmed my stackmat timer order :) I don't know if there
are any reallife stores, I think the internet store is the only way to
get these timers: http://www.speedstacks.com/store.htm - Koen
278. Re: Orientation Algorithms for Fridrich System are now back online!
From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 19:15:20 -0000
Hey Dan, It looks very complete man (especially when the vids are up and
running). Fantastic job. As I'm about to start learning the Fridrich
system I will very likely use your site :) thanks! Koen
279. Calculating the full cube group From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 15:55:15 -0500
Tom, I rechecked cube-lovers and found that Robert (Jerry) G Bryan did a
path-length calculation for the full 3x3x3 cube in Q+H: "On Fri, 10 Jul
1998" "This run took about three weeks on a Pentium 300." "...only the
results 10f from Start were new." He told me years ago the only "trick"
was to externalize the data to a flat file, then sort it. So with a big
hard drive and a faster processor it should be possible to extend this
to 11 moves. The big groups can't be done in memory, but if you had a
terabyte of hard drive space... Mark On Monday 12 January 2004 02:33 pm,
tomrokicki wrote: > That's amazing! In 1995 you were able to explore
5.8E11 positions? > Any clues on how you did that? Even storing the
positions would have > required more disk space than most machines
have today! (Figure 20 > bytes a position times 5.8E11 is about 12
terabytes.) >
280. New Method From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 00:20:26 -0000
Hey everyone! I've already made a post on this method once before, but
I've made an addition. I've set up a table for all the LL situations
that would come up. I could also use some more feedback on steps 3-5.
I'm thinking maybe I might change the steps to: *extended cross *add
2x2x1 next Then it would be possible to go onto step 4. People suggested
combining step 4 with 5 someway, but even step 5 by itself is a massive
amount of algs to learn! I'm just trying to perfect it in theory before
I start learning too many algs.
http://www.geocities.com/rubiks_galaxia/newmethod.html
281. Re: Caltech Winter 2004 Tournament From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 00:56:50 -0000
Hi Tyson, Cool! I'm getting at least 5 ppl to come :D Macky --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > If we get
enough entries, we may be able to have two divisions. (i.e., those using
a > beginner method and those using a more advanced method such as
Fridrich or > Petrus.) > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > >
Announcing the Caltech Winter Term 2004 Rubik's Cube Tournament! >
> > > Place: California Institute of Technology, Pasadena, CA
> > Location: Winnett Lounge > > Date: Saturday, January 24,
2004 > > Time: 6:15 PM - Check-In and Registration, 7:00 PM -
Competition > > Event: 3x3x3 Speedsolve > > First Prize:
Speed Stacks Stackmat Timer > > > > Early Entry Fee: $5
(Before January 21) > > Day-Of Entry Fee: $6 > > > >
E-mail tmao@i... to enter. > > > > Rules to come.
282. Re: Calculating the full cube group From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 02:02:05 -0000
It would be great to have a project to share our computer powers within
this group. A hundred computers could really do a lot over the internet
in little time. A "Screensaver"-type application like SETI or GIMPS
could perhaps solve many cube related problems for us all. To bad I
don't have any courses in the subject for at least a year =) .
Besides... we might not be many enough... well if someone sits on a lot
of knowledge in parallel-programming please make an effort ;) /Gustav
--- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Tom, > > I rechecked cube-lovers
and found that Robert (Jerry) G Bryan did > a path-length calculation
for the full 3x3x3 cube in Q+H: > > "On Fri, 10 Jul 1998" >
"This run took about three weeks on a Pentium 300." > "...only the
results 10f from Start were new." > > He told me years ago the
only "trick" was to externalize the data > to a flat file, then sort
it. So with a big hard drive and a faster > processor it should be
possible to extend this to 11 moves. The > big groups can't be done
in memory, but if you had a terabyte > of hard drive space... >
> Mark > > > > On Monday 12 January 2004 02:33 pm,
tomrokicki wrote: > > That's amazing! In 1995 you were able to
explore 5.8E11 positions? > > Any clues on how you did that? Even
storing the positions would have > > required more disk space than
most machines have today! (Figure 20 > > bytes a position times
5.8E11 is about 12 terabytes.) > >
283. Re: [Speed cubing group] rand alg generator From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jan 2004 18:35:16 -0800 (PST)
Hi, I am the Host for the 'Wednesday Contest' for cubing.... I'm almost
done with the new design of the site, and i might be using ur code for
it, but not sure yet. is this okay if i do? -bm c_w_tsai
<c_w_tsai@...> wrote: I wrote a simple bit of javascript to
generate random scrambles.
http://www.geocities.com/c_w_tsai/cube/rand_alg2.html It avoids such
things as R R2 and R L R2. I have no doubt someone has written something
like this already. Whatever. You can change the number of moves you want
to use. c --------------------------------- Yahoo! Groups Links To visit
your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this message have
been removed]
284. ** Big Improvements to the FMC! ** Please note: From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 15:40:31 -0000
Hi everyone! It's Friday again, which means the results of the FMC are
now online, and available from www.cubestation.co.uk You may notice a
couple of changes to the layout of the results. Firstly, due to the big
demand I have added a seperate QTM (Quarter Turn Metric) ranking
alongside the Half Turn and Slice turn Metrics. So there are now 3 first
positions up for grabs! When you enter your solutions by using the form
on the FMC page, could you please also provide all three counts using
the boxes provided. Secondly, from an idea given to me by Chris
Hardwick, to try and get more people involved in Fewest Moves Solving, I
have added different grades to aim for when playing the FMC each week.
For some of you it may seem almost impossble to reach a first place with
some of the amazing solutions that get posted by the greats in FMC
solving. But now there is the chance to aim for personal goals, by
aiming for the different levels that I have set up. You may want to aim
for Expert (0-27 moves), or Advanced (28-39 moves), or if you are
inexperienced in Fewest Moves Solving and are learning the ropes, you
may like to go for Intermediate (40-51 moves) or Beginner (52+ moves).
Whatever you decide to do, set yourself a realistic goal and try and
maintain a consistent standard each week! (I did not have time to add
the "detailed explanation" to the results page just yet, but smaller
explanations can be found by clicking the buttons on the submission
form) Finally, don't forget to join the Fewest Moves Challenge Group,
which can be found at http://groups.yahoo.com/group/fewestmoveschallenge
- where you can discuss all aspects of Fewest Moves Solving, and ask the
top players about their strategies. Good Luck to all of you, I hope to
see you all taking part in the FMC's to come! Dan Harris :) -
www.cubestation.co.uk
285. [Speed cubing group] Business Idea From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 08:34:31 -0800 (PST)
Hey, I was thinking today that it might be cool to start a cubist owned
puzzle building/cube customizing/and general cube purveying business of
sorts. What do you guys think of that? I'm a good concept guy mostly in
the aesthetics department...but I have recently branched off into design
and understanding the mechanics of things. Anyone game?
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this message have
been removed]
286. Re: Calculating the full cube group From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 17:53:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > It would be great to have a project to
share our computer powers > within this group. A hundred computers
could really do a lot over > the internet in little time. A
"Screensaver"-type application like > SETI or GIMPS could perhaps
solve many cube related problems for us > all. To bad I don't have
any courses in the subject for at least a > year =) . Besides... we
might not be many enough... well if someone > sits on a lot of
knowledge in parallel-programming please make an > effort ;) This
would be cool. I've even got a program in mind; it's about 70% done.
287. path lengths for < U, R2 > From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 13:22:34 -0500
I decided to take a look at < U, R2 > today and it has a unique
antipode: Level Positions Total Elapsed Time 0) 1 1) 2 3 0 2) 3 6 0 3) 5
11 0 4) 7 18 0 5) 10 28 0 6) 15 43 0 7) 22 65 0 8) 32 97 0 9) 46 143 0
10) 66 209 0 11) 95 304 0 12) 133 437 0 13) 188 625 0 14) 266 891 0 15)
373 1264 0 16) 515 1779 0 17) 700 2479 0 18) 923 3402 0 19) 1194 4596 1
20) 1487 6083 1 21) 1752 7835 1 22) 1899 9734 2 23) 1817 11551 2 24)
1472 13023 3 25) 895 13918 4 26) 368 14286 4 27) 100 14386 4 28) 13
14399 4 29) 1 14400 4 TOP U U U U U U U U U LEFT FRONT RIGHT BACK F L B
L B R B R F R F L L L L F F F R R R B B B L L L F F R B R F R B B DOWN D
D D D D D D D D
288. Saturday Contest has alt URL From:
Raul <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 12:53:56 -0800 (PST)
Hello everyone! The original url for the Saturday Contest page is long
and hard to remember, so now you can go to www.saturdaycontest.tk and it
will redirect you to the page. or You can save the direct link to your
favorites: http://s92413871.onlinehome.us/saturcon/ Enjoy! - Raul
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this message have
been removed]
289. imput from all From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 21:53:27 -0000
Hey all, I have just started a class in statistics and one of our
projects is to hand out a survey about a topic that we are interested
in. Of course i had to do mine on the cube :D So I ask if all readers
could fill this out and email it to me at j_rueth@... or just reply to
this poll. Please answer ALL of the questions (only 8 q's) and try and
keep your answers brief. Thanks much! Jake 1. How old are you? 2. What
is your gender? 3. If you start with a specific color on your cube,
which color do you chose? 4. How many standard 3x3 cubes do you own? 5.
How many years have you been solving them (round your answers if need
be)? 6. What method do you use to solve the cube? 7. What country are
you from? 8. Did you compete in the 2003 World Championship in Toronto?
290. Re: [Speed cubing group] imput from all From:
DCash10181@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 17:06:33 EST
In a message dated 1/16/2004 3:00:09 PM Mountain Standard Time,
no_reply@yahoogroups.com writes: 1. How old are you? 33 years old 2.
What is your gender? Male 3. If you start with a specific color on your
cube, which color do you chose? White 4. How many standard 3x3 cubes do
you own? Over 200 5. How many years have you been solving them (round
your answers if need be)? 20 years 6. What method do you use to solve
the cube? Sometimes Fridrich, Sometimes O'Hare, Sometimes Petrus, and
sometimes corner's first. 7. What country are you from? United States 8.
Did you compete in the 2003 World Championship in Toronto? No [Non-text
portions of this message have been removed]
291. Re: [Speed cubing group] imput from all From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 22:43:33 -0000
1. How old are you? 27 years 2. What is your gender? Male 3. If you
start with a specific color on your cube, which color do you chose? Blue
4. How many standard 3x3 cubes do you own? 12 5. How many years have you
been solving them (round your answers if need be)? 20 years, but only
picked up speedsolving a few years ago 6. What method do you use to
solve the cube? Fridrich 7. What country are you from? United States 8.
Did you compete in the 2003 World Championship in Toronto? Yes... Placed
10th in the 3x3 jon
292. Re: [Speed cubing group] imput from all From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 15:18:02 -0800 (PST)
--- j_rueth <no_reply@yahoogroups.com> wrote: > Hey all, I have
just started a class in statistics > and one of our > projects is
to hand out a survey about a topic that > we are interested > in.
Of course i had to do mine on the cube :D So > I ask if all >
readers could fill this out and email it to me at > j_rueth@... >
or just reply to this poll. Please answer ALL of > the questions
(only > 8 q's) and try and keep your answers brief. Thanks > much!
> > Jake > > 1. How old are you? 18 > > 2. What is
your gender? Male > > 3. If you start with a specific color on
your cube, > which color do > you chose? Blue! > > 4. How
many standard 3x3 cubes do you own? 6 > > 5. How many years have
you been solving them (round > your answers if > need be)? 1 year
> > 6. What method do you use to solve the cube? > fridrich
> > 7. What country are you from? USA > > 8. Did you compete
in the 2003 World Championship > in Toronto? yes > >
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293. Re: imput from all From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 23:24:40 -0000
> 1. How old are you? > 20 yrs old. > 2. What is your gender?
> Male. > 3. If you start with a specific color on your cube,
which color do > you chose? I do not start with a specific color on
the cube, I do on the Megaminx though. > > 4. How many standard
3x3 cubes do you own? > Standard 3x3's: 7 3x3's of any size or
sticker pattern: 16 > 5. How many years have you been solving them
(round your answers if need be)? For just under 2 years > > 6.
What method do you use to solve the cube? > 1.Cross 2. F2l
simultaneously 3. If 0 or 4 edges are oriented correctly, orient entire
LL, if only 2 edges are oriented correctly, orient edges, orient
corners. 4. Permute all. > > 7. What country are you from? >
USA > 8. Did you compete in the 2003 World Championship in Toronto?
Sadly, no. Hope that helps out! Daniel Hayes
294. Re: [Speed cubing group] imput from all From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 15:28:05 -0800 (PST)
> 1. How old are you? 17 > > 2. What is your gender? Male >
> 3. If you start with a specific color on your cube, > which
color do > you chose? Blue > > 4. How many standard 3x3 cubes
do you own? 2 > > 5. How many years have you been solving them
(round > your answers if > need be)?
.0576923076923076923076923076923... > > 6. What method do you use
to solve the cube? O'Hare/Fridrich > > > 7. What country are
you from? United States > > 8. Did you compete in the 2003 World
Championship > in Toronto? no > > > > >
------------------------ Yahoo! Groups Sponsor > > Yahoo! Groups
Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes
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295. Re: input from all From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 23:50:05 -0000
--- Jake Rueth wrote: > 1. How old are you? 26 > 2. What is your
gender? Male > 3. If you start with a specific color on your cube,
which color do > you chose? Blue > 4. How many standard 3x3 cubes
do you own? Standard (6 color)? 2.96 (lost an edge out of the 3rd)
Including 3 color? 3.96 > 5. How many years have you been solving
them (round your answers > if need be)? 7 (ish) > 6. What method
do you use to solve the cube? Fridrich > 7. What country are you
from? United States of America > 8. Did you compete in the 2003 World
Championship in Toronto? Yes
296. Re: imput from all From:
cubacca1972 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 00:40:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, I have just started a class
in statistics and one of our > projects is to hand out a survey about
a topic that we are interested > in. Of course i had to do mine on
the cube :D So I ask if all > readers could fill this out and email
it to me at j_rueth@y... > or just reply to this poll. Please answer
ALL of the questions (only > 8 q's) and try and keep your answers
brief. Thanks much! > > Jake > > 1. How old are you? 31 >
> 2. What is your gender? Male > > 3. If you start with a
specific color on your cube, which color do > you chose? Orange and
Red > > 4. How many standard 3x3 cubes do you own? 7 > > 5.
How many years have you been solving them (round your answers if >
need be)? 6 years > > 6. What method do you use to solve the cube?
Corners First > > > 7. What country are you from? Canada >
> 8. Did you compete in the 2003 World Championship in Toronto? Yes
297. Re: imput from all From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 02:02:52 -0000
> > 1. How old are you? 55 > > 2. What is your gender?
female > > 3. If you start with a specific color on your cube,
which color do > you chose? white > > 4. How many standard 3x3
cubes do you own? 490 (nt nearly enough!) > > 5. How many years
have you been solving them (round your answers if > need be)? 24
years > > 6. What method do you use to solve the cube?
corners-first > > > 7. What country are you from? originally
from what is now Czech Reoublic now I live in the USA > > 8. Did
you compete in the 2003 World Championship in Toronto? I did not
compete,m I exhibitrf 3 dimensional cube ert
298. 5x5x5 help From:
cubist3x3only <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 04:04:00 -0000
i have solved everything except 2 wing edges, they need to be fliped? i
cant find a site that fixes this problem? i can finish the cube but the
2 edges are still upside down.
299. Re: [Speed cubing group] imput from all From:
Pyraminx Master <pyraminx14@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 20:24:49 -0800 (PST)
1. How old are you? 16 2. What is your gender? Male 3. If you start with
a specific color on your cube, which color do you chose? Black--My cube
has black opp blue, green opp red, and white opp yellow... 4. How many
standard 3x3 cubes do you own? only 1 good speedcube 5. How many years
have you been solving them (round your answers if need be)? about 2
years 6. What method do you use to solve the cube? Cross, F2L, orient LL
corners, position LL corners, LL edges 7. What country are you from? USA
8. Did you compete in the 2003 World Championship in Toronto? Yes, 61st
on cube...slightly better on pyraminx (1st) :)
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this message have
been removed]
300. Re: imput from all From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 04:36:15 -0000
> > 1. How old are you? 35 > > 2. What is your gender? male
> > 3. If you start with a specific color on your cube, which
color do > you chose? white > > 4. How many standard 3x3 cubes
do you own? 10 > > 5. How many years have you been solving them
(round your answers if > need be)? 5 > > 6. What method do you
use to solve the cube? jessica`s > > > 7. What country are you
from? australia > > 8. Did you compete in the 2003 World
Championship in Toronto? no
301. Re: 5x5x5 help From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 04:45:39 -0000
whos solution have you been using,i need to solve my 5 x5 but dont
really know how Pete
302. Re: [Speed cubing group] imput from all From:
Adrian <fatansn2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jan 2004 23:44:31 -0800 (PST)
1. How old are you? 14 2. What is your gender? Male 3. If you start with
a specific color on your cube, which color do you chose? White 4. How
many standard 3x3 cubes do you own? 1 5. How many years have you been
solving them (round your answers if need be)? 5 months 6. What method do
you use to solve the cube? Fredrich 7. What country are you from? USA 8.
Did you compete in the 2003 World Championship in Toronto? No Adrian
[Non-text portions of this message have been removed]
303. Re: 5x5x5 help From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 07:45:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cubist3x3only
<no_reply@y...> wrote: > i have solved everything except 2 wing
edges, they need to be fliped? > i cant find a site that fixes this
problem? i can finish the cube but > the 2 edges are still upside
down. Place 2 deges at UL. Do this. B2b2 R2r2 B2b2
-b'U2b'U2b'U2b'U2b'-L2fR2f'L2fR2f'- B2b2 R2r2 B2b2 or B2b2 R'r'Ml R' -
b'U2b'U2b'U2b'U2b'-L2fR2f'L2fR2f'- R RrM'l' B2b2 Goodluck! Masayuki
Akimoto
304. Re: imput from all From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 10:20:25 -0000
Hey! See my answers below ;-) --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey all, I have just started a class in statistics and one
of our > projects is to hand out a survey about a topic that we are
interested > in. Of course i had to do mine on the cube :D So I ask
if all > readers could fill this out and email it to me at
j_rueth@y... > or just reply to this poll. Please answer ALL of the
questions (only > 8 q's) and try and keep your answers brief. Thanks
much! > > Jake > > 1. How old are you? 38 > > 2. What
is your gender? Male > > 3. If you start with a specific color on
your cube, which color do > you chose? If i chose a particular color
and not the "best" i go for white. > > 4. How many standard 3x3
cubes do you own? 5, one is stickerless and 1 has worn out stickers ;-)
> > 5. How many years have you been solving them (round your
answers if > need be)? Since 1980 or 81, can't quite recall. >
> 6. What method do you use to solve the cube? Simple layer by layer,
4 look last layer. > > > 7. What country are you from? Norway.
> > 8. Did you compete in the 2003 World Championship in Toronto?
Nope. Couldn't afford the time nor money to go both to Philippines and
Toronto :D Regards, --cubix--
305. Re: imput from all From:
"Oliver Wolff" <mannnnn_ej@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 12:22:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, I have just started a class
in statistics and one of our > projects is to hand out a survey about
a topic that we are interested > in. Of course i had to do mine on
the cube :D So I ask if all > readers could fill this out and email
it to me at j_rueth@y... > or just reply to this poll. Please answer
ALL of the questions (only > 8 q's) and try and keep your answers
brief. Thanks much! > > Jake > > 1. How old are you? 34 >
> 2. What is your gender? male > > 3. If you start with a
specific color on your cube, which color do > you chose? white >
> 4. How many standard 3x3 cubes do you own? 1 (and 2 originally
boxed) > > 5. How many years have you been solving them (round
your answers if need be)? 22 > > 6. What method do you use to
solve the cube? 2 step LL, first corners, than edges > > > 7.
What country are you from? germany > > 8. Did you compete in the
2003 World Championship in Toronto? no
306. Re: imput from all From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 13:32:14 -0000
1. How old are you? 15 2. What is your gender? Male 3. If you start with
a specific color on your cube, which color do you chose? Orange 4. How
many standard 3x3 cubes do you own? 12 5. How many years have you been
solving them (round your answers if need be)? About 3-4 years 6. What
method do you use to solve the cube? Petrus Method 7. What country are
you from? USA 8. Did you compete in the 2003 World Championship in
Toronto? Yes --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, I have just started a class
in statistics and one of our > projects is to hand out a survey about
a topic that we are interested > in. Of course i had to do mine on
the cube :D So I ask if all > readers could fill this out and email
it to me at j_rueth@y... > or just reply to this poll. Please answer
ALL of the questions (only > 8 q's) and try and keep your answers
brief. Thanks much! > > Jake > > 1. How old are you? >
> 2. What is your gender? > > 3. If you start with a specific
color on your cube, which color do > you chose? > > 4. How many
standard 3x3 cubes do you own? > > 5. How many years have you been
solving them (round your answers if > need be)? > > 6. What
method do you use to solve the cube? > > > 7. What country are
you from? > > 8. Did you compete in the 2003 World Championship in
Toronto?
307. Re: imput from all From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 15:08:43 -0000
1. How old are you? 19 2. What is your gender? male 3. If you start with
a specific color on your cube, which color do you chose? white 4. How
many standard 3x3 cubes do you own? 7 5. How many years have you been
solving them (round your answers if need be)? 2 6. What method do you
use to solve the cube? Layer by layer 7. What country are you from? The
Netherlands 8. Did you compete in the 2003 World Championship in
Toronto? No
308. Re: [Speed cubing group] imput from all From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 16:11:01 +0100
----- Original Message ----- From: "j_rueth"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 16,
2004 10:53 PM Subject: [Speed cubing group] imput from all > Hey all,
I have just started a class in statistics and one of our > projects
is to hand out a survey about a topic that we are interested > in. Of
course i had to do mine on the cube :D So I ask if all > readers
could fill this out and email it to me at j_rueth@... > or just reply
to this poll. Please answer ALL of the questions (only > 8 q's) and
try and keep your answers brief. Thanks much! > > Jake > >
1. How old are you? 73 > > 2. What is your gender? M > > 3.
If you start with a specific color on your cube, which color do > you
chose? Red > > 4. How many standard 3x3 cubes do you own? 12 >
> 5. How many years have you been solving them (round your answers if
> need be)? 22 > > 6. What method do you use to solve the cube?
FL, down C, the rest > > > 7. What country are you from? Sweden
> > 8. Did you compete in the 2003 World Championship in Toronto?
Yes > > > > > > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
309. Re: imput from all From:
"al_yyz" <anders.larsson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 16:12:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, I have just started a class
in statistics and one of our > projects is to hand out a survey about
a topic that we are interested > in. Of course i had to do mine on
the cube :D So I ask if all > readers could fill this out and email
it to me at j_rueth@y... > or just reply to this poll. Please answer
ALL of the questions (only > 8 q's) and try and keep your answers
brief. Thanks much! > > Jake > > 1. How old are you? 41 >
> 2. What is your gender? Male > > 3. If you start with a
specific color on your cube, which color do > you chose? Red >
> 4. How many standard 3x3 cubes do you own? 12 (the other ones were
destroyed in a fire) > > 5. How many years have you been solving
them (round your answers if > need be)? since 1980 > > 6. What
method do you use to solve the cube? Corners first! > > > 7.
What country are you from? Sweden > > 8. Did you compete in the
2003 World Championship in Toronto? Yes
310. Re: imput from all From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 16:21:47 -0000
> 1. How old are you? 16 > > 2. What is your gender? male >
> 3. If you start with a specific color on your cube, which color do
> you chose? white > > 4. How many standard 3x3 cubes do you
own? 3 > > 5. How many years have you been solving them (round
your answers if > need be)? 1.5 > > 6. What method do you use
to solve the cube? Fridrich > > > 7. What country are you from?
USA > > 8. Did you compete in the 2003 World Championship in
Toronto? NO
311. Re: [Speed cubing group] Re: imput from all From:
lieberz2@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 11:28:03 EST
> 1. How old are you? 16 > > 2. What is your gender? male
> > 3. If you start with a specific color on your cube, which
color do > you chose? i dont =-[ > > 4. How many standard 3x3
cubes do you own? 2 > > 5. How many years have you been solving
them (round your answers if > need be)? 2-3 > > 6. What method
do you use to solve the cube? LARS! > > > 7. What country are
you from? USA > > 8. Did you compete in the 2003 World
Championship in Toronto? NO (woulda gotten smoked) [Non-text portions of
this message have been removed]
312. RE: [Speed cubing group] imput from all From:
"Christopher MoyerGrice" <christopher.moyergrice@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 17 Jan 2004 11:36:54 -0500
-----Original Message----- From: j_rueth
[mailto:no_reply@yahoogroups.com] Sent: Friday, January 16, 2004 4:53 PM
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
imput from all Hey all, I have just started a class in statistics and
one of our projects is to hand out a survey about a topic that we are
interested in. Of course i had to do mine on the cube :D So I ask if all
readers could fill this out and email it to me at j_rueth@... or just
reply to this poll. Please answer ALL of the questions (only 8 q's) and
try and keep your answers brief. Thanks much! Jake 1. How old are you?
19 2. What is your gender? Male 3. If you start with a specific color on
your cube, which color do you chose? White 4. How many standard 3x3
cubes do you own? 2 5. How many years have you been solving them (round
your answers if need be)? 1.5 6. What method do you use to solve the
cube? Layer-by-layer method 7. What country are you from? USA 8. Did you
compete in the 2003 World Championship in Toronto? Sadly, no. Yahoo!
Groups Sponsor ADVERTISEMENT click here
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pmail/S=:HM/A=1945637/rand=933710807> _____ Yahoo! Groups Links * To
visit your group on the web, go to:
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from this group, send an email to:
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<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsub
scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
313. Blindfolded HELP From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 16:38:33 -0000
I've figured out the 2x2x2 blindfolded, and now I'm working on the
3x3x3. But I have one problem: How can you get a corner from the bottom
layer to the top layer (or vice versa) without messing up the corner
orientations? It was easier in the 2x2x2 when I didn't need to worry
about the edges at all.
314. Re: imput from all From:
bmcgaugh49 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 16:44:24 -0000
> 1. How old are you? 54 > > 2. What is your gender? male >
> 3. If you start with a specific color on your cube, which color do
> you chose? white > > 4. How many standard 3x3 cubes do you
own? 20 > > 5. How many years have you been solving them (round
your answers if > need be)? 23 > > 6. What method do you use to
solve the cube? for my best times, a modified Fridrich-like layer by
layer method...but I can do several other methods also > > > 7.
What country are you from? USA > > 8. Did you compete in the 2003
World Championship in Toronto? no :-( Bill McGaugh
315. Re: Blindfolded HELP From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 17:04:41 -0000
Hey Michael, for moving corners from the top to the bottom I use a
method that Dror described to me while at the WC. If you have the pieces
oriented in such a way that if a piece is in U or D and it belongs in
either U or D then the color it shows on the top of its face is either
the U or D color. Basically what I mean is if the corner that belongs in
DBR when the cube is solved is in UFL then the D color is showing on the
top of U. If all your pieces are oriented like that, then you can do a
turn like R2 or L2 and then do a simple corner mover algorithm in the U
layer, then undo your R2 at the end. This will move your corners around
between layers. For example say that all the corners in the top layer
belong there except for the corner at UBL. Now assume that all the
corners in the bottom layer belong there except for the one at DFR. If
you do the move R2, your incorrect corners will be lined in such a way
in the U layer that doing the algorithm R2B2RFR'B2RF'R will move them
into correct positions such that undoing your original R2 move will
place all the corners in their correct layer. Also notice that the very
first R2 setup move and the R2 for the first move of the algorithm undo
eachother. If you do decide to use this method, seeing little shortcuts
like that helps to save time. Another useful trick I use a lot is to
purposefully get corners onto their opposite diagonals over the front
face. By that I mean if the corners that belong in DFR and DFL are in
the U face in UFL and UFR respectively, and the corners that belong in
UFR and UFL are in the D face in DFL and DFR respectively then get them
into this position throughout your solving of the corners step, This
diagram is meant to be a head on view of the front face.
DFR-----------DFL <- U face |____|____|____| | | <- middle or E
layer |----|----|----| UFR-----------UFL <- D face In this diagram
(hopefully it comes out ok) DFR means the corners that when the cube is
solved will end up in DFR. Same for all the other labels. Hold your cube
like in the diagram and rotate once away from you (i.e. do x) and do the
permutation where you switch 4 diagonal corners. This preserves the
orientation of the corners if they are oriented as I mentioned above,
and also you not only get the corners to their correct layers, but also
the correct spots. I hope that explanation makes sense at all. This is
one of those things that is easy to show in person but harder to
describe with text. If I messed up on some explanation let me know and
I'll try to clear it up. Hope this helps, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I've figured out the 2x2x2
blindfolded, and now I'm working on the > 3x3x3. But I have one
problem: How can you get a corner from the > bottom layer to the top
layer (or vice versa) without messing up the > corner orientations?
> It was easier in the 2x2x2 when I didn't need to worry about the
> edges at all.
316. Re: [Speed cubing group] Blindfolded HELP From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 17 Jan 2004 18:11:54 +0100
> I've figured out the 2x2x2 blindfolded, and now I'm working on the
> 3x3x3. But I have one problem: How can you get a corner from the
> bottom layer to the top layer (or vice versa) without messing up
the > corner orientations? > It was easier in the 2x2x2 when I
didn't need to worry about the > edges at all. Two useful algorithms:
UL2UR2U'L2UR2U2 and U'R2UR2UF2 U'R2U'R2UF2 Have fun, Ron
317. Re: [Speed cubing group] Blindfolded HELP From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 18:03:01 -0000
A useful and very easy double swap --- UBR <--> DBR and UFR
<--> UBL or, using Dr Carr's numeration, 3 <--> 7 1
<--> 4 3*(RB'R'B) Good luck, Rob
318. [Speed cubing group] Finger Cuts From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 11:09:02 -0800 (PST)
My thumb was cut during a plastics project I was doing and now cubing
has become uncomfortable...does anyone know of a REALLY good way of
healing as quick as possible or cushioning...any specific bandaid or
antibiotics? -K __________________________________ Do you Yahoo!? Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
319. Re: [Speed cubing group] imput from all From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 19:30:43 -0000
Hi, Rune, rwmember me from Toronto? Now that we heard from you, we need
to hrar from Vikroria. :-) Have a good day, Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > > ----- Original Message -----
> From: "j_rueth" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday,
January 16, 2004 10:53 PM > Subject: [Speed cubing group] imput from
all > > > > Hey all, I have just started a class in
statistics and one of our > > projects is to hand out a survey
about a topic that we are interested > > in. Of course i had to do
mine on the cube :D So I ask if all > > readers could fill this
out and email it to me at j_rueth@y... > > or just reply to this
poll. Please answer ALL of the questions (only > > 8 q's) and try
and keep your answers brief. Thanks much! > > > > Jake >
> > > 1. How old are you? 73 > > > > 2. What is
your gender? M > > > > 3. If you start with a specific color
on your cube, which color do > > you chose? Red > > >
> 4. How many standard 3x3 cubes do you own? 12 > > > >
5. How many years have you been solving them (round your answers if >
> need be)? 22 > > > > 6. What method do you use to solve
the cube? FL, down C, the rest > > > > > > 7. What
country are you from? Sweden > > > > 8. Did you compete in
the 2003 World Championship in Toronto? Yes > > > > >
> > > > > > > Yahoo! Groups Links > > >
> To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > >
320. website for competition From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 22:42:51 -0000
Hey, I just started a website last night. I'm working on it... don't
have much now but I put up some rules (mostly copied from the RWC rules)
for the tournament. Let me know if there's anything wrong or anything
you feel should be changed or anything that's good for that matter. I'll
be working on this site quite a bit over the three day weekend.
Hopefully, I'll have a home for the Caltech Rubik's Cube Club up soon...
looking ahead to posting results and pictures too! -Tyson
http://www.its.caltech.edu/~tmao/
321. Re: [Speed cubing group] Finger Cuts From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 23:36:57 -0000
I had a similar problem last year when I almost cut off my left index
finger. I just stopped using it for cubing and started using my middle
finger instead. As a result I got really good at using my left hand.
Maybe you can do something like that. Jon --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > My thumb was cut during a
plastics project I was doing > and now cubing has become
uncomfortable...does anyone > know of a REALLY good way of healing as
quick as > possible or cushioning...any specific bandaid or >
antibiotics? > -K > > __________________________________ >
Do you Yahoo!? > Yahoo! Hotjobs: Enter the "Signing Bonus"
Sweepstakes > http://hotjobs.sweepstakes.yahoo.com/signingbonus
322. Re: [Speed cubing group] Blindfolded HELP From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jan 2004 00:22:31 -0000
Thanks everyone, this has helped a lot. Shouldn't be too much longer
until I'll be able to do it!
323. wed. contest question From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jan 2004 16:25:46 -0800 (PST)
everyone, i am redsigning the Wednesday contest.... however, i'm
wondering if i should modify the events. some say i should have the same
events as the champs, some say i should leave it alone, or should i do
both?? everyone, what do you think, chris? brent :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this message have
been removed]
324. video editing From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jan 2004 00:58:08 -0000
Hey all, I would love to have a timer in the corner of some cube videos
I captured. Normally I work with Adobe Premiere, but haven't been able
to do this. I'm aiming at something like Ron's movie (which was made by
Ton). Does anybody know how to do this? Thanks in advance - Koen
325. 5x5 From:
"qber07" <qber07@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jan 2004 03:31:47 -0000
hey all, I'm working on the 5x5 right now. I put all the middles
together, then all the edges, then solve as a 3x3. Im just wondering if
people have a specific method for doing the first two steps, like
pairing up the edges in a specific way, or the middle pieces. thanks
326. Re: imput from all From:
"michaelsteinbach" <michaelsteinbach@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jan 2004 05:16:30 -0000
> 1. How old are you? I will be 21 on Jan 31st. > > 2. What is
your gender? I am Male. > > 3. If you start with a specific color
on your cube, which color do > you chose? Random. > > 4. How
many standard 3x3 cubes do you own? 1, but hope to expand. > > 5.
How many years have you been solving them (round your answers if >
need be)? Started earlier this month because I asked for a cube for
Christmas. > > 6. What method do you use to solve the cube? I use
the method described by Lars Petrus on his webpage. > > > 7.
What country are you from? United States. > > 8. Did you compete
in the 2003 World Championship in Toronto? No.
327. Re: [Speed cubing group] Finger Cuts From:
"michaelsteinbach" <michaelsteinbach@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jan 2004 05:40:47 -0000
Super glue? Thats what I use if I cut a deep one in my thumb with my
hobby knife when I build my model cars. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > My thumb was cut during a
plastics project I was doing > and now cubing has become
uncomfortable...does anyone > know of a REALLY good way of healing as
quick as > possible or cushioning...any specific bandaid or >
antibiotics? > -K
328. Re: [Speed cubing group] imput from all From:
E M <esadmofo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jan 2004 00:30:21 -0800 (PST)
--- j_rueth <no_reply@yahoogroups.com> wrote: > Hey all, I have
just started a class in statistics > and one of our > projects is
to hand out a survey about a topic that > we are interested > in.
Of course i had to do mine on the cube :D So > I ask if all >
readers could fill this out and email it to me at > j_rueth@... >
or just reply to this poll. Please answer ALL of > the questions
(only > 8 q's) and try and keep your answers brief. Thanks > much!
> > Jake > > 1. How old are you? 43 > > 2. What is
your gender? Male > > 3. If you start with a specific color on
your cube, > which color do > you chose? Blue > > 4. How
many standard 3x3 cubes do you own? 2 > > 5. How many years have
you been solving them (round > your answers if > need be)? 24 >
> 6. What method do you use to solve the cube? Corner First > >
> 7. What country are you from? USA > > 8. Did you compete in
the 2003 World Championship > in Toronto? No > >
__________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
329. Official Rules From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jan 2004 04:37:48 -0000
Hi all, This might be a little late, but about the new "official rules,"
I really think that there should be a limit to the number of lucky cases
allowed in an average run. Since 1 second in a solve is .1 sec in the
average, 3 lucky cases could mean 1 second off the average, assuming 1
lucky case can save 5 seconds. In fact, my best rollin average with 4
lucky cases is 14.1, in which I had, I think, 2 lucky 11 and 2 lucky 13.
So my proposal is this: The maximum number of lucky cases allowed in a
average run is 2. Here, a lucky case means Cross/OLL/PLL/CLL/ELL skip. I
don't like to think of a F2L slot skip as a lucky case, unless it is
more than 2 slots. There should be another category just for averages
with 3 or more lucky cases. What do you guys think? Macky
330. Re: imput from all From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jan 2004 04:42:13 -0000
1.13 2.M 3.Blue 4.9 5.5 6.Fridrich/Guus/Petrus (In order of preference
:D)+some other neat tricks... 7.Japan 8.yup Macky --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey all, I have just started a class in statistics and one
of our > projects is to hand out a survey about a topic that we are
interested > in. Of course i had to do mine on the cube :D So I ask
if all > readers could fill this out and email it to me at
j_rueth@y... > or just reply to this poll. Please answer ALL of the
questions (only > 8 q's) and try and keep your answers brief. Thanks
much! > > Jake > > 1. How old are you? > > 2. What is
your gender? > > 3. If you start with a specific color on your
cube, which color do > you chose? > > 4. How many standard 3x3
cubes do you own? > > 5. How many years have you been solving them
(round your answers if > need be)? > > 6. What method do you
use to solve the cube? > > > 7. What country are you from? >
> 8. Did you compete in the 2003 World Championship in Toronto?
331. Re: Official Rules From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jan 2004 06:55:03 -0000
Hey everyone, I think Macky has a good point. So, lucky cases are
allowed in a tournament... but at a tournament, such as the RWC, you
didn't get to try for as many averages as you want. People sitting at
home constantly doing averages (not that it's a bad thing) will of
course hit more lucky cases. -Tyson Btw... as a side note, I'm thinking
of holding a tournament similar to the one next week once a term...
(whch means one fall, winter, spring, and summer.) Would more people be
able to come for one during the summer or one during the spring set
during a break... though the spring break idea one is probably not good
as everyone's break is different. I was thinking perhaps the summer
tournament could be slightly larger than the rest.
332. Re: [Speed cubing group] Re: Official Rules From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 19 Jan 2004 08:14:39 -0000
Im not so sure. I don't really believe in lucky cases I guess. Apart
from anything else what is lucky depends on the solve strategy. Someone
who was expert in Fridrich, corners first and edges first for example
might be able to judicously choose a strategy for each solve that
increased the number of so-called lucky cases. There is a certain skill
to increasing the chances of lucky cases too. Suppose someone comes up
with a one look strategy for the LL. Part of this strategy will include
solving a case that is permutation only. For the one look solver this is
not lucky just one of many cases. For a 2-look solver this would be a
lucky case. (Similarly and more realistically for 3 v. 2 looks etc). I
can see the point but I'm not convinced Duncan ----- Original Message
----- From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, January 19, 2004 6:55 AM Subject: [Speed cubing group] Re:
Official Rules Hey everyone, I think Macky has a good point. So, lucky
cases are allowed in a tournament... but at a tournament, such as the
RWC, you didn't get to try for as many averages as you want. People
sitting at home constantly doing averages (not that it's a bad thing)
will of course hit more lucky cases. -Tyson Btw... as a side note, I'm
thinking of holding a tournament similar to the one next week once a
term... (whch means one fall, winter, spring, and summer.) Would more
people be able to come for one during the summer or one during the
spring set during a break... though the spring break idea one is
probably not good as everyone's break is different. I was thinking
perhaps the summer tournament could be slightly larger than the rest.
Yahoo! Groups Sponsor ADVERTISEMENT
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
333. new update to my site... From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jan 2004 14:33:03 -0000
Hi everybody, For a long time I had sequences for solving the cube using
Ryan's method. It was just a list of sequences with no diagrams.
Yesterday I made diagrams for the step 4 cases and this morning I
finished the section on step 4. If you're interested in learning his
method or solving the LL in 2 looks doing the ELL/ CLL then you should
look at this. All the sequences are optimized and are the fastest I can
make them. I would like to know what you think of the sequences. Andy
334. Re: new update to my site... From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jan 2004 14:34:42 -0000
I forgot to include the link to my site in my last post so here it is:
http://andyscubepage.tk Andy
335. Re: imput from all From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jan 2004 18:30:05 -0000
19 male white 9 standard cubes 5 years my own method USA yes -Doug Li
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, I have just started a class
in statistics and one of our > projects is to hand out a survey about
a topic that we are interested > in. Of course i had to do mine on
the cube :D So I ask if all > readers could fill this out and email
it to me at j_rueth@y... > or just reply to this poll. Please answer
ALL of the questions (only > 8 q's) and try and keep your answers
brief. Thanks much! > > Jake > > 1. How old are you? >
> 2. What is your gender? > > 3. If you start with a specific
color on your cube, which color do > you chose? > > 4. How many
standard 3x3 cubes do you own? > > 5. How many years have you been
solving them (round your answers if > need be)? > > 6. What
method do you use to solve the cube? > > > 7. What country are
you from? > > 8. Did you compete in the 2003 World Championship in
Toronto?
336. Re: Official Rules From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jan 2004 18:37:26 -0000
I agree with Duncan. When I think of lucky cases, I think in terms of
cases and number of moves...., which doesn't necessarliy corrolate
perfectly with the final time. That is, it can take me longer to do
fewer moves (when those moves are not easily trigger- able). Most of the
time when I solve the LL in one algorithm, my time is just as long as
when I solve in two steps (perhaps due to recognition). I also use
certain tactics to result in more preferable cases later in the solve,
the so-called lucky cases, but this does require some skill. Besides,
with averages, it all averages out in the end... -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Im not so sure. I don't really believe
in lucky cases I guess. Apart from anything else what is lucky depends
on the solve strategy. Someone who was expert in Fridrich, corners first
and edges first for example might be able to judicously choose a
strategy for each solve that increased the number of so-called lucky
cases. There is a certain skill to increasing the chances of lucky cases
too. Suppose someone comes up with a one look strategy for the LL. Part
of this strategy will include solving a case that is permutation only.
For the one look solver this is not lucky just one of many cases. For a
2-look solver this would be a lucky case. (Similarly and more
realistically for 3 v. 2 looks etc). > > I can see the point but
I'm not convinced > > Duncan > ----- Original Message -----
> From: tmao@i... > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Monday, January 19, 2004 6:55 AM > Subject: [Speed cubing
group] Re: Official Rules > > > Hey everyone, > > I think
Macky has a good point. So, lucky cases are allowed in a tournament...
but at > a tournament, such as the RWC, you didn't get to try for as
many averages as you > want. People sitting at home constantly doing
averages (not that it's a bad thing) will > of course hit more lucky
cases. > > -Tyson > > Btw... as a side note, I'm thinking of
holding a tournament similar to the one next > week once a term...
(whch means one fall, winter, spring, and summer.) Would more >
people be able to come for one during the summer or one during the
spring set > during a break... though the spring break idea one is
probably not good as everyone's > break is different. I was thinking
perhaps the summer tournament could be slightly > larger than the
rest. > > > Yahoo! Groups Sponsor > ADVERTISEMENT > >
> > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group
on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > [Non-text portions of this message have been removed]
--------- "My mother never saw the irony in calling me a son of a bitch"
- Jack Nicholson --------- "Black holes are where God divided by zero" -
Steven Wright Please note: forwarded message attached Note: forwarded
message attached. __________________________________ Do you Yahoo!?
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus [Non-text portions of
this message have been removed]
338. Re: imput from all From:
"evilbazza2001" <evilbazza2001@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 00:39:55 -0000
> 1. How old are you? 27 > > 2. What is your gender? Male >
> 3. If you start with a specific color on your cube, which color do
> you chose? White > > 4. How many standard 3x3 cubes do you
own? 17 > > 5. How many years have you been solving them (round
your answers if > need be)? 2 > > 6. What method do you use to
solve the cube? Fridrich 3, Look LL > > > 7. What country are
you from? UK > > 8. Did you compete in the 2003 World Championship
in Toronto? Yup, came 52nd
339. Re: imput from all From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 04:15:35 -0000
1. How old are you? 19 2. What is your gender? Male 3. If you start with
a specific color on your cube, which color do you chose? White 4. How
many standard 3x3 cubes do you own? 2 5. How many years have you been
solving them? Solving for 5 years, speedsolving for one year 6. What
method do you use to solve the cube? Fridrich 2 look LL 7. What country
are you from? United States 8. Did you compete in the 2003 World
Championship in Toronto? No
340. Re: full cube group q+h From:
"rubikaz" <rubikaz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 11:22:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Also rubikaz has results of level 10 for
q+h > full cube group. > > One level further than Jerry Bryan's
calculation, I have got this result from the cube lovers mailing list
> but I haven't heard anything from him in years.
341. right handed algorithms/finger tricks needed From:
"double_nubbins" <ken_murkot@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 12:26:39 -0000
does anyone have any LL algorithms that use the right hand exclusively?
i partially amputated a couple fingers on my left hand and have to solve
predominantly using my pinky and ring fingers on that hand. i can still
use the two i frodo'd, but finger tricks are impossible. i am looking
for finger tricks that use only the right hand. you can email me at
kmurkot@...
342. Re: right handed algorithms/finger tricks needed From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 15:56:41 -0000
Check out Dan Knights page:
http://benjerry.middlebury.edu/~knights/CubeInfo.html He has some very
useful info regarding finger tricks. --- In
speedsolvingrubikscube@yahoogroups.com, "double_nubbins"
<ken_murkot@y...> wrote: > does anyone have any LL algorithms
that use the right hand > exclusively? i partially amputated a couple
fingers on my left hand > and have to solve predominantly using my
pinky and ring fingers on > that hand. i can still use the two i
frodo'd, but finger tricks are > impossible. i am looking for finger
tricks that use only the right > hand. you can email me at
kmurkot@c...
343. Anyone in Mensa? From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 17:33:25 -0000
Hey all, I know the subject of IQ has come up before, and I know there
are mixed feelings on the subject. I don't intend to stir up any
quarrels or debates on value of IQ as it pertains to intelligence. I was
just curious if any of our members where also members of Mensa, or
similar societies (Triple nines, prometheus, glia, TOPS)? It seems that
that kind of environment would be something a lot of the members here
would fit into. Just trying to pass the time ;) Daniel
344. Re: [Speed cubing group] path lengths for < U, R2 > Revisited
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 12:53:24 -0500
Hi folks, A while back I gave path-lengths for < U, R2 > but then
I realized I was only using U and not U and -U both. On Friday 16
January 2004 01:22 pm, Mark Longridge wrote: > I decided to take a
look at < U, R2 > today and it > has a unique antipode: The
antipodal position is the same in both calculations. Here are the new
calculations: Calculating < U, R2 >... Level Positions Total
Elapsed Time 0) 1 1) 3 4 0 2) 5 9 0 3) 8 17 0 4) 13 30 0 5) 21 51 0 6)
34 85 0 7) 55 140 0 8) 85 225 0 9) 125 350 0 10) 188 538 0 11) 286 824 0
12) 432 1256 0 13) 646 1902 0 14) 952 2854 1 15) 1404 4258 1 16) 1794
6052 1 17) 2170 8222 2 18) 2306 10528 3 19) 1964 12492 4 20) 1312 13804
5 21) 512 14316 5 22) 75 14391 5 23) 5 14396 5 24) 3 14399 5 25) 1 14400
5 TOP U U U U U U U U U LEFT FRONT RIGHT BACK F L B L B R B R F R F L L
L L F F F R R R B B B L L L F F R B R F R B B DOWN D D D D D D D D D
345. Re: [Speed cubing group] path lengths for < U, R2 > Revisited
From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 18:08:26 -0000
> The antipodal position is the same in both calculations. This is a
surprise! Very nice. Here's an interesting thought that I wonder if
anyone has explored. Instead of enumerating all the positions at a
particular level, instead enumerate all the "multipaths" at that level
(positions that can be reached in multiple different ways)---and
subtract that value from the usual recurrence, to get the population at
that level. Since there are fewer multipaths, this may end up being a
lot easier.
346. New member looking for a specific solution From:
"br0adband_2004" <broadband99@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 18:25:19 -0000
Hi there, I've been solving cubes since the early 80s when the original
Rubik's Cube came into fame. I purchased one while in Jr High School and
have loved them ever since. Many years ago I purchased a book called
"The Simple Solution To Rubik's Cube," a nice simple paperback about 30
pages long. It wasn't the most complex method and didn't involve the
techniques that the new generation of cubers/cubists are using, but it's
the one that I remember the best. My best personal time using that
solution was about 26 seconds (not too shabby back in the early 80s).
Years ago (within the past 5 years or so) I stumbled across that same
solution on the Internet, all the same terminology and all the same move
sequences. The problem is, I can't find that solution again. :) I can
solve the cube down to the last layer (I do a top to bottom solution)
and I'm getting stuck at the bottom layer. If anyone can point me in the
direction of that solution online I'd be eternally greatful. I will
learn some of these new techniques from Lars and Jessica (their times
are amazing to an old Cubist like me) and I'll beat my own personal best
of 26 seconds. Any assistance is great appreciated, now I've got a lot
of reading to catch up on in this group. Thanks, Paul
347. Re: [Speed cubing group] Anyone in Mensa? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 11:50:29 -0800 (PST)
My Iq, at last record, was 127. I don't belong to any organisations
because It kind of comes off as arrogance, and I don't think I'm
qualified in the first place... :( -K pi3p14159265 <swedishlf@...>
wrote: Hey all, I know the subject of IQ has come up before, and I know
there are mixed feelings on the subject. I don't intend to stir up any
quarrels or debates on value of IQ as it pertains to intelligence. I was
just curious if any of our members where also members of Mensa, or
similar societies (Triple nines, prometheus, glia, TOPS)? It seems that
that kind of environment would be something a lot of the members here
would fit into. Just trying to pass the time ;) Daniel Yahoo! Groups
Links To visit your group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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been removed]
348. Re: Anyone in Mensa? From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 20:19:42 -0000
Am I a member of Mensa? Dear God, NO! What would I do theureu? However,
our website, my and Josef Jelinek's, http://cube.misto.cz , found its
way into the Czech Mensa. I just came from the Internet to make sure
it's still there. Yuo, it is. :-) Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > Hey all, > I know the subject of
IQ has come up before, and I know there are > mixed feelings on the
subject. I don't intend to stir up any > quarrels or debates on value
of IQ as it pertains to intelligence. I > was just curious if any of
our members where also members of Mensa, > or similar societies
(Triple nines, prometheus, glia, TOPS)? It > seems that that kind of
environment would be something a lot of the > members here would fit
into. > > Just trying to pass the time ;) > Daniel
349. Re: New member looking for a specific solution From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 21:05:00 -0000
I think I know the site you are talking about and I don't believe it is
still up. The Simple Solution is not very efficient anyway. Did you get
26 secs with that method? That's pretty good if you did. I recommend
learning a 3 or 4 look Orinet then Permute last layer. Dan Knights'
site(I think a link was posted a few posts ago)has some good info. Good
Luck! --barefoot Chris > Hi there, > > I've been solving cubes
since the early 80s when the original Rubik's > Cube came into fame.
I purchased one while in Jr High School and > have loved them ever
since. > > Many years ago I purchased a book called "The Simple
Solution To > Rubik's Cube," a nice simple paperback about 30 pages
long. It > wasn't the most complex method and didn't involve the
techniques that > the new generation of cubers/cubists are using, but
it's the one that > I remember the best. My best personal time using
that solution was > about 26 seconds (not too shabby back in the
early 80s). > > Years ago (within the past 5 years or so) I
stumbled across that same > solution on the Internet, all the same
terminology and all the same > move sequences. The problem is, I
can't find that solution again. :) > > I can solve the cube down
to the last layer (I do a top to bottom > solution) and I'm getting
stuck at the bottom layer. > > If anyone can point me in the
direction of that solution online I'd > be eternally greatful. I will
learn some of these new techniques > from Lars and Jessica (their
times are amazing to an old Cubist like > me) and I'll beat my own
personal best of 26 seconds. > > Any assistance is great
appreciated, now I've got a lot of reading to > catch up on in this
group. > > Thanks, > Paul
350. Re: imput from all From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 21:23:59 -0000
1. 22 2. Male 3. White 4. 5 5. 1 6. Layer by layer, keyhole method,
4-look LL 7. Sweden 8. Nope /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey all, I have just started a class in statistics and one
of our > projects is to hand out a survey about a topic that we are
interested > in. Of course i had to do mine on the cube :D So I ask
if all > readers could fill this out and email it to me at
j_rueth@y... > or just reply to this poll. Please answer ALL of the
questions (only > 8 q's) and try and keep your answers brief. Thanks
much! > > Jake > > 1. How old are you? > > 2. What is
your gender? > > 3. If you start with a specific color on your
cube, which color do > you chose? > > 4. How many standard 3x3
cubes do you own? > > 5. How many years have you been solving them
(round your answers if > need be)? > > 6. What method do you
use to solve the cube? > > > 7. What country are you from? >
> 8. Did you compete in the 2003 World Championship in Toronto?
351. Re: New member looking for a specific solution From:
"br0adband_2004" <broadband99@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 21:37:03 -0000
Damn, I was hoping to find that. Oh well, guess it's time to un- learn
the old method and try something new. Yes, I really did get a 26 second
time many years ago back in 1985 after some pretty feverish work on my
original (and fairly loose) cube. That wasn't a scientific measurement,
mind you, just a friend that yelled "GO!" when he started his stopwatch
then stopped it when I screamed "DONE!." Due to the unscientific and
highly inaccurate method of timing involved, I'll play it safe and say
it was 26.11081240127401724787126124801247 seconds. :) Paul
352. Re: Anyone in Mensa? From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 21:41:35 -0000
Member of Mensa Sweden (Uppsala). You are now the only ones that knows
though (except for my girlfriend). Don't wanna be seen as a show-off.
Did it to prove something to myself... no one else. And I don't find IQ
to be a good measure of 'intelligence'... anyway thats not the point.
I'm just answering the question :P /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > Hey all, > I know the subject of
IQ has come up before, and I know there are > mixed feelings on the
subject. I don't intend to stir up any > quarrels or debates on value
of IQ as it pertains to intelligence. I > was just curious if any of
our members where also members of Mensa, > or similar societies
(Triple nines, prometheus, glia, TOPS)? It > seems that that kind of
environment would be something a lot of the > members here would fit
into. > > Just trying to pass the time ;) > Daniel
353. Re: New member looking for a specific solution From:
"double_nubbins" <ken_murkot@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 21:58:56 -0000
I have a copy of that book around here somewhere. I will see if I can
find it. --- In speedsolvingrubikscube@yahoogroups.com, "br0adband_2004"
<broadband99@h...> wrote: > Hi there, > > I've been
solving cubes since the early 80s when the original Rubik's > Cube
came into fame. I purchased one while in Jr High School and > have
loved them ever since. > > Many years ago I purchased a book
called "The Simple Solution To > Rubik's Cube," a nice simple
paperback about 30 pages long. It > wasn't the most complex method
and didn't involve the techniques that > the new generation of
cubers/cubists are using, but it's the one that > I remember the
best. My best personal time using that solution was > about 26
seconds (not too shabby back in the early 80s). > > Years ago
(within the past 5 years or so) I stumbled across that same >
solution on the Internet, all the same terminology and all the same >
move sequences. The problem is, I can't find that solution again. :)
> > I can solve the cube down to the last layer (I do a top to
bottom > solution) and I'm getting stuck at the bottom layer. >
> If anyone can point me in the direction of that solution online I'd
> be eternally greatful. I will learn some of these new techniques
> from Lars and Jessica (their times are amazing to an old Cubist
like > me) and I'll beat my own personal best of 26 seconds. >
> Any assistance is great appreciated, now I've got a lot of reading
to > catch up on in this group. > > Thanks, > Paul
354. Re: Anyone in Mensa? From:
"double_nubbins" <ken_murkot@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 21:56:08 -0000
I was once invited to join mensa, and I had the pleasure of snubbing
them. What the heck. I figured anyone can join. How many people can
snub? In college, my IQ was measured at 172 +-3% However, I don't put
much stock in IQ. --- In speedsolvingrubikscube@yahoogroups.com,
"pi3p14159265" <swedishlf@h...> wrote: > Hey all, > I know
the subject of IQ has come up before, and I know there are > mixed
feelings on the subject. I don't intend to stir up any > quarrels or
debates on value of IQ as it pertains to intelligence. I > was just
curious if any of our members where also members of Mensa, > or
similar societies (Triple nines, prometheus, glia, TOPS)? It > seems
that that kind of environment would be something a lot of the >
members here would fit into. > > Just trying to pass the time ;)
> Daniel
355. Re: Anyone in Mensa? From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 22:13:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > Anyone in Mensa? Sorry, with an IQ of
58, I can't belong to any sect of pseudo-superior people. Too bad. >
I don't intend to stir up any > quarrels or debates on value of IQ as
it pertains to intelligence. Wwwoooppsss :-))) Gilles.
356. Re: Anyone in Mensa? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 23:47:00 -0000
Hi Daniel, I recommend "The Mismeasure of Man" by Stephen Jay Gould. DJ
--- In speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > Hey all, > I know the subject of
IQ has come up before, and I know there are > mixed feelings on the
subject. I don't intend to stir up any > quarrels or debates on value
of IQ as it pertains to intelligence. I > was just curious if any of
our members where also members of Mensa, > or similar societies
(Triple nines, prometheus, glia, TOPS)? It > seems that that kind of
environment would be something a lot of the > members here would fit
into. > > Just trying to pass the time ;) > Daniel
357. Re: New member looking for a specific solution From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 23:48:23 -0000
The book comes up on ebay often. Cheap. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "br0adband_2004"
<broadband99@h...> wrote: > Hi there, > > I've been
solving cubes since the early 80s when the original Rubik's > Cube
came into fame. I purchased one while in Jr High School and > have
loved them ever since. > > Many years ago I purchased a book
called "The Simple Solution To > Rubik's Cube," a nice simple
paperback about 30 pages long. It > wasn't the most complex method
and didn't involve the techniques that > the new generation of
cubers/cubists are using, but it's the one that > I remember the
best. My best personal time using that solution was > about 26
seconds (not too shabby back in the early 80s). > > Years ago
(within the past 5 years or so) I stumbled across that same >
solution on the Internet, all the same terminology and all the same >
move sequences. The problem is, I can't find that solution again. :)
> > I can solve the cube down to the last layer (I do a top to
bottom > solution) and I'm getting stuck at the bottom layer. >
> If anyone can point me in the direction of that solution online I'd
> be eternally greatful. I will learn some of these new techniques
> from Lars and Jessica (their times are amazing to an old Cubist
like > me) and I'll beat my own personal best of 26 seconds. >
> Any assistance is great appreciated, now I've got a lot of reading
to > catch up on in this group. > > Thanks, > Paul
358. Re: Anyone in Mensa? From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 00:12:05 -0000
Sorry if I hit a nerve with anyone... Just thought since we're a
puzzling group and they're a puzzling group (though not strictly), there
might be some overlap.
359. Re: Anyone in Mensa? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 01:19:16 -0000
I'm not in Mensa, but I think I would qualify. On the mensa site there's
a test you can take that won't get you in, but apparently it's similar
to the one to get you in. And I passed. I took an online IQ test once
and got a 177, which is like a FREAKING SUPER GENIUS!!. But I know a lot
of people who took it, and no one got less than 160. And 130 is supposed
to be genius. So it's not very accurate. so I guess I'm not a Freaking
Super Genius. --- In speedsolvingrubikscube@yahoogroups.com,
"pi3p14159265" <swedishlf@h...> wrote: > Hey all, > I know
the subject of IQ has come up before, and I know there are > mixed
feelings on the subject. I don't intend to stir up any > quarrels or
debates on value of IQ as it pertains to intelligence. I > was just
curious if any of our members where also members of Mensa, > or
similar societies (Triple nines, prometheus, glia, TOPS)? It > seems
that that kind of environment would be something a lot of the >
members here would fit into. > > Just trying to pass the time ;)
> Daniel
360. Re: New member looking for a specific solution From:
qartis <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 01:45:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "br0adband_2004"
<broadband99@h...> wrote: > Hi there, > > I've been
solving cubes since the early 80s when the original Rubik's > Cube
came into fame. I purchased one while in Jr High School and > have
loved them ever since. > > SNIP That book's solution (especially
the last layer) was very similar to
http://jjorg.chem.unc.edu/personal/monroe/cube/Denny3x3/index.htm (a
mirror of a now nonexistant page). That method is by far the simplest to
learn, and the terminology (L,U2,R') has been replaced with simple
pictures, very easy to understand. In fact, I'm currently writing an
online utility to convert strings of crypto-terminology into batches of
those pictures, to make it easier for beginnners. So ye, that may be the
site you were looking for.
361. [Speed cubing group] Re: Anyone in Mensa? From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jan 2004 17:55:58 -0800
At least you're smart enough to figure that out :) /Lars At 1:19 AM
+0000 1/21/04, Michael Atkinson wrote: > >I took an online IQ test
once and got a 177, which is like a FREAKING >SUPER GENIUS!!. But I
know a lot of people who took it, and no one >got less than 160. And
130 is supposed to be genius. So it's not very >accurate. so I guess
I'm not a Freaking Super Genius. -- "They say the grass is greener on
the other side, but have you ever flipped it over?" Lars Petrus, San
Francisco - lars@... http://lar5.com
362. Re: [Speed cubing group] path lengths for < U, R2 > Revisited
From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 08:11:54 -0000
--- Mark Longridge wrote: > Here are the new calculations: >
Calculating < U, R2 >... Take a look at the page on my site about
the Turn'Push puzzle. It is equivalent to the <U,R2> cube group.
On that page I have a table showing the number of positions in QTM vs
HTM. http://www.geocities.com/jaapsch/puzzles/turnpush.htm Jaap
363. Re: Anyone in Mensa? From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 08:21:23 -0000
--- Michael Atkinson wrote: > I took an online IQ test once and got a
177, which is like a > FREAKING SUPER GENIUS!!. > So it's not very
accurate. so I guess I'm not a Freaking > Super Genius. There was
another National IQ Test tv program on last week here in the
Netherlands. Great fun but rather inaccurate too of course. If you got
all 65 questions right, you would apparently have had an iq of 147. I
got 3 questions wrong :-( Jaap
364. Re: Anyone in Mensa? From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 09:41:03 -0000
hahahahahahahaha Dan :) --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "pi3p14159265" >
<swedishlf@h...> wrote: > > > Anyone in Mensa? > >
Sorry, with an IQ of 58, I can't belong to any sect of pseudo- superior
> people. Too bad. > > > I don't intend to stir up any >
> quarrels or debates on value of IQ as it pertains to intelligence.
> > Wwwoooppsss :-))) > > Gilles.
365. Re: Anyone in Mensa? From:
"rubikaz" <rubikaz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 12:56:32 -0000
When I was 13 (10 years ago) I get 151,2 but I amn't a member of that
kind of soceties. I don't think IQ is important and that kind of
societies is for cultured people (cultured and intelligent isn't the
same). --- In speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > Hey all, > I know the subject of
IQ has come up before, and I know there are > mixed feelings on the
subject. I don't intend to stir up any > quarrels or debates on value
of IQ as it pertains to intelligence. I > was just curious if any of
our members where also members of Mensa, > or similar societies
(Triple nines, prometheus, glia, TOPS)? It > seems that that kind of
environment would be something a lot of the > members here would fit
into. > > Just trying to pass the time ;) > Daniel
366. Thanks in Barrels From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 14:59:05 -0000
Barrels of thanks to all who sent me input for the survey. My guess is
that we will be pluggin it all into excel and make charts and graphs and
stuff. I'll post the results on my website when i finish the project.
Thanks again! jake
367. [Speed cubing group] Re: Anyone in Mensa? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 15:48:23 -0000
Yeah, but when I took the test for G.T.(meaning: Geek Territory) at my
school, the teacher said I got one of the highest scores she had ever
seen. So maybe I am a freaking super genius. --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > At least you're smart enough to figure that out :) > >
/Lars > > At 1:19 AM +0000 1/21/04, Michael Atkinson wrote: >
> > >I took an online IQ test once and got a 177, which is like
a FREAKING > >SUPER GENIUS!!. But I know a lot of people who took
it, and no one > >got less than 160. And 130 is supposed to be
genius. So it's not very > >accurate. so I guess I'm not a
Freaking Super Genius. > > > -- > "They say the grass is
greener on the other side, but have you ever > flipped it over?" >
> Lars Petrus, San Francisco - lars@l... http://lar5.com
368. Re: [Speed cubing group] path lengths for < U, R2 > Revisited
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 12:16:24 -0500
That's interesting, I'll have to look at that Turn'Push puzzle sometime.
But my program was counting R2 as one move not two. So this is a "mixed
metric" I think. I'm counting U2 as two moves. I think your calculation
is the same in that for quarter turns you are still counting R2 as a
single move. I'll calculate out <U, -U, U2, R2 > and I'm sure I'll
get depth = 20. On Wednesday 21 January 2004 03:11 am, _jaap wrote: >
--- Mark Longridge wrote: > > Here are the new calculations: >
> Calculating < U, R2 >... > > Take a look at the page on
my site about the Turn'Push puzzle. It is > equivalent to the
<U,R2> cube group. On that page I have a table > showing the
number of positions in QTM vs HTM. >
http://www.geocities.com/jaapsch/puzzles/turnpush.htm > > Jaap
369. Re: [Speed cubing group] path lengths for < U, R2 > Revisited
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 12:23:17 -0500
Jaap, I just re-ran my program for < U, -U, U2, R2 >. My numbers
matched your results. 9 antipodes in the "mixed metric". Have you been
doing God's Algorithm calculations for other puzzles as well? Mark >
Take a look at the page on my site about the Turn'Push puzzle. It is
> equivalent to the <U,R2> cube group. On that page I have a
table > showing the number of positions in QTM vs HTM. >
http://www.geocities.com/jaapsch/puzzles/turnpush.htm > > Jaap
370. Re: [Speed cubing group] path lengths for < U, R2 > Revisited
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 12:43:44 -0500
> 9 antipodes in the "mixed metric" I should have said: 9 antipodes
in the Q+H Metric.
371. [Speed cubing group] Re: Anyone in Mensa? From:
"usaearth1" <usaearth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 21:08:27 -0000
Well if anyone is interested (and only if anyone is interested.) I am
not a member of Mensa. MILKY WAY --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Yeah, but when I took the test for
G.T.(meaning: Geek Territory) at > my school, the teacher said I got
one of the highest scores she had > ever seen. So maybe I am a
freaking super genius. > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus >
<lars@n...> wrote: > > At least you're smart enough to
figure that out :) > > > > /Lars > > > > At 1:19
AM +0000 1/21/04, Michael Atkinson wrote: > > > > > >I
took an online IQ test once and got a 177, which is like a > FREAKING
> > >SUPER GENIUS!!. But I know a lot of people who took it,
and no one > > >got less than 160. And 130 is supposed to be
genius. So it's not > very > > >accurate. so I guess I'm not
a Freaking Super Genius. > > > > > > -- > >
"They say the grass is greener on the other side, but have you ever >
> flipped it over?" > > > > Lars Petrus, San Francisco -
lars@l... http://lar5.com
372. Cube Explorer, Quarter Turn From:
E M <esadmofo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 13:20:03 -0800 (PST)
Does anybody have Cube Explorer set up to give results in the quarter
turn metric? I haven't been able to. Although I think turns should be
counted by slice turns, and at the very least face turns, I would like
to see how the solutions very. __________________________________ Do you
Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
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373. Re: Caltech Winter 2004 Tournament From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 00:01:35 -0000
Hey Tyson, Is Winnit Lounge part of Winnit Center? I gueass I'm asking
where it is on campus. What parking is near? How do you get there from
210? I suppose something like one of Ton's Rubik's Studio cubes could be
a prize or part of one. David J --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hey, >
> That could be arranged. My biggest problem is obtaining money to
buy the prizes. > The problem being I don't think I can get funding
until the spring term from my > school so pretty much if not enough
people sign up (and I already lowered the entry > fee from 5 to 3),
then the money comes from my pocket which, I guess I'm willing to >
do a bit in the name of the cube. Do you have any good ideas on an
alternate prize? I > wonder how much trophies cost. I should look
into that perhaps. It'd be rather silly > to give cubes away as
prizes ;-) > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> > wrote: > > Hi, > > > >
The tournament sound good, but how about an alternate first prize in
> > case the winner doesn't want a Speed Stacks Stackmat Timer.
> > > > DJ > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
Announcing the Caltech Winter Term 2004 Rubik's Cube Tournament! >
> > > > > Place: California Institute of Technology,
Pasadena, CA > > > Location: Winnett Lounge > > >
Date: Saturday, January 24, 2004 > > > Time: 6:15 PM - Check-In
and Registration, 7:00 PM - Competition > > > Event: 3x3x3
Speedsolve > > > First Prize: Speed Stacks Stackmat Timer >
> > > > > Early Entry Fee: $5 (Before January 21) >
> > Day-Of Entry Fee: $6 > > > > > > E-mail
tmao@i... to enter. > > > > > > Rules to come.
374. Re: Cube Explorer, Quarter Turn From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 01:03:06 -0000
> Does anybody have Cube Explorer set up to give results > in the
quarter turn metric? I haven't been able to. I don't have Cube Explorer,
but if you have at least 700MB memory, and are willing to use the
command line rather than a nice GUI program, and if you have a C
compiler, I do have a fast optimal solver for you that will work in
either QTM or HTM. > Although I think turns should be counted by
slice > turns, and at the very least face turns, I would like > to
see how the solutions very. The solutions vary a *lot*. I can give you a
database of tens of thousands of positions with both QTM and HTM optimal
sequences for each. There usually appears to be no relation between the
HTM and QTM optimal sequences.
375. Jelinek Josef Applet Trouble From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jan 2004 17:38:38 -0800 (PST)
Can anyone help me with the rubiks applet by Jelinek Josef? I'm confused
as to how to work with it. __________________________________ Do you
Yahoo!? Yahoo! SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
376. Re: Jelinek Josef Applet Trouble From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 08:32:34 -0000
Kyle Bryant <craptastic_crap@y...> wrote: > Can anyone help me
with the rubiks applet by Jelinek > Josef? I'm confused as to how to
work with it. --- It's very easy to work: <applet code="Cube.class"
width=160 height=183> <param name="bgcolor" value="FF8000">
<param name="facelets"
value="yyyyyyyyywwwwwwwwwrrrrrrrrrooooooooobbbbbbbbbggggggggg">
<param name="move" value="R U R' U' R U R' U' R U R'">
</applet> d=gray w=white g=green y=yellow b=blue r=red o=orange
... each letter in the string yyy... etc represents a facelet on the
cube, They follow a fairly logical order, except for the blue face which
seems to be backwards. I would recommend setting everything to gray,
except for one facelet, just to get a feel for the order in which the
facelets occur in the string. You can do this several times, and build
up a picture of how it all works. <param name="bgcolor"
value="FF8000"> = colour of the background in hexadecimal... set this
to whatever you need. <param name="move" value="R U R' U' R U R' U' R
U R'"> = the algorithms of course. <applet code="Cube.class"
width=160 height=183> = there are two files which make up the applet,
Cube.class and cube_misto[1].java, you must have both of these files in
the same directory as the html file for it to display on the webpage.
Good Luck, Dan Harris
377. solving a picture cube From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 15:33:16 -0000
Yesterday I bought the 'Holland cube', which is basically a 3x3x3 with
pictures on the faces. This means all 9 stickers of a face form one
picture. During solving this baby I encountered problems with the center
pieces making quarter turns during LL algorythms. This means I solved
the cube but two of the centres don't fit the picture (turned 90
degrees). This problem doesn't occur when solving a normal 3x3x3 because
the stickers look the same no matter how they're turned :P Anyone know
how to work around this problem? I think certain algorytms just can't be
used. Greets, Koen
378. Re: [Speed cubing group] solving a picture cube From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 22 Jan 2004 16:17:31 -0000
Hi Koen , this is what people mean by the "cube supergroup". It is a
slightly harder problem than the usual cube. You can develop moves that
just turn the centres quite easily by carrying out say one position move
and then putting the face back in two different moves (say putting
corners and edges back separately). Haven't done this sort of thing for
a while but there have been posts fairly recently I think. Duncan -----
Original Message ----- From: Koen Heltzel To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 22, 2004
3:33 PM Subject: [Speed cubing group] solving a picture cube Yesterday I
bought the 'Holland cube', which is basically a 3x3x3 with pictures on
the faces. This means all 9 stickers of a face form one picture. During
solving this baby I encountered problems with the center pieces making
quarter turns during LL algorythms. This means I solved the cube but two
of the centres don't fit the picture (turned 90 degrees). This problem
doesn't occur when solving a normal 3x3x3 because the stickers look the
same no matter how they're turned :P Anyone know how to work around this
problem? I think certain algorytms just can't be used. Greets, Koen
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379. Re: solving a picture cube From:
"qber07" <qber07@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 16:28:09 -0000
hello, you can just use some algs depending on the 2 centers you need
fixed. If the 2 centers you need are on the U and L, where the U center
needs to be moved clockwise and the L needs to be moved counter
clockwise, use this UV'H'VU'V'HV.....v = vertical slice, H = horizontal
slice, if you need the opposite, do this move backwards --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > Yesterday I bought the 'Holland
cube', which is basically a 3x3x3 > with pictures on the faces. This
means all 9 stickers of a face form > one picture. During solving
this baby I encountered problems with > the center pieces making
quarter turns during LL algorythms. This > means I solved the cube
but two of the centres don't fit the picture > (turned 90 degrees).
This problem doesn't occur when solving a > normal 3x3x3 because the
stickers look the same no matter how > they're turned :P > >
Anyone know how to work around this problem? I think certain >
algorytms just can't be used. > > Greets, Koen
380. Re: [Speed cubing group] solving a picture cube From:
Adrian <fatansn2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 09:18:09 -0800 (PST)
I've played with those before. What I usually do is to perform the "Z"
permutation twice - one scrambles it and the other returns it to solved
state. This will rotate some of the centers, but I can't remember which
ones. Also, you could do the "Z" permutation twice and the do the "+"
permutation to solve the cube again. It's fun to experiment with those
and see what they do. Adrian Koen Heltzel <allyourbase@...> wrote:
Yesterday I bought the 'Holland cube', which is basically a 3x3x3 with
pictures on the faces. This means all 9 stickers of a face form one
picture. During solving this baby I encountered problems with the center
pieces making quarter turns during LL algorythms. This means I solved
the cube but two of the centres don't fit the picture (turned 90
degrees). This problem doesn't occur when solving a normal 3x3x3 because
the stickers look the same no matter how they're turned :P Anyone know
how to work around this problem? I think certain algorytms just can't be
used. Greets, Koen Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
381. Re: [Speed cubing group] solving a picture cube From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 09:53:57 -0800
A very simple way is to perform the "fried egg/Japanese flag" move,
which is: 1. any quarter slice move 2. any other slice move 3. reverse 1
4. reverse 2 Now you have discoupled the centers from their layers. Turn
any side, and then reverse the slice moves, and your middle move. This
will twist the center of the side you moved exactly how you moved it,
and the center of the color that was surrounding it in the opposite
direction. If you want to get fancy, you can do two or more moves, just
as long as you can reverse them in the end. -- Master: You were destined
to die! It was written! Buffy: What can I say? I flunked the written.
Lars Petrus, San Francisco - lars@... http://lar5.com
382. Re: [Speed cubing group] solving a picture cube From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 18:58:35 -0000
Thanks guys, that makes sense. But these algorythms are executed after
'solving' the cube. So it adds up to the solution. Not that I was
planning on speedcubing with a picture cube :P - Koen
383. Re: solving a picture cube From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 19:49:17 -0000
--- Koen Heltzel wrote: > Thanks guys, that makes sense. > But
these algorythms are executed after 'solving' the cube. > So it adds
up to the solution. > Not that I was planning on speedcubing with a
picture cube :P You can actually solve the centers as you go, if you
want to use a less-than-optimal solution. Specifically, I was thinking
of Mark Jeays' solution ( http://www.jeays.net/rubiks.htm ), which you
can apply such that center adjustment is not necessary at the end. When
creating the cross, make sure the first 5 centers are properly aligned.
They will stay that way throughout. After doing the F2L (minus a corner
edge pair) and orienting the LL edges, place them in relation to not
only each other, but also the center (thus orienting the center
properly). Corner permutation and orientation can then be completed
(with his algs) without disturbing any centers). It's a less efficient
method, but since recognition can be more difficult with a picture cube
anyways, it may be advantageous to take an approach, like his, that
concentrates on only one piece at a time (instead of C/E pairs during
F2L). - Grant
384. Re: Caltech Winter 2004 Tournament From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 20:14:40 -0000
Hi David, Winnet Lounge is part of Winnet Center. Just take the stairs.
As for directions from the 210... depending on which direction you come
from, just exit on Hill Avenue. Go South on Hill Avenue and turn right
on Del Mar. Then you can turn left on Holliston and there will be a
parking structure on your left side. You'll want to ask security where
to park and I'm sure they'll let you know. Security is on the first
floor. Just park your car and just make sure it's okay as sometimes they
will give visitors a special permit. As for where Winnet Lounge is on
campus, Caltech as a campus is really really really small so you should
have no trouble finding it using the directory but here's a rough
location. From the parking structure, walk south on holliston until the
corner of San Pasqual and Holliston. Then turn right into campus... and
it's left past some tables and a small cafe. You can e-mail me at
tmao@... if you have any more questions. Street parking is also another
option. If you go further south on Hill ave., you'll find california
ave. Turn right and usually there are spots open on a saturday night. I
ordered a lot of stuff from Ton... $285.63 worth of stuff to be exact.
YIKES! But hey, they're cubes. You gotta have cubes. The scheduled date
for the delivery is January 26... so I don't know if I'll get them in
time for the tournament but maybe I'll get lucky and they'll come. By
the way, you haven't e-mailed me saying you will enter for the
tournament. Do you plan to just show up at the door? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hey Tyson, > > Is Winnit
Lounge part of Winnit Center? I gueass I'm asking where > it is on
campus. > > What parking is near? > > How do you get there
from 210? > > I suppose something like one of Ton's Rubik's Studio
cubes could be > a prize or part of one. > > David J > >
> --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote:
> > Hey, > > > > That could be arranged. My biggest
problem is obtaining money to > buy the prizes. > > The problem
being I don't think I can get funding until the spring > term from my
> > school so pretty much if not enough people sign up (and I
already > lowered the entry > > fee from 5 to 3), then the
money comes from my pocket which, I guess > I'm willing to > >
do a bit in the name of the cube. Do you have any good ideas on an >
alternate prize? I > > wonder how much trophies cost. I should
look into that perhaps. > It'd be rather silly > > to give
cubes away as prizes ;-) > > > > -Tyson > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> > > wrote: > > > Hi, > >
> > > > The tournament sound good, but how about an
alternate first prize in > > > case the winner doesn't want a
Speed Stacks Stackmat Timer. > > > > > > DJ > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> Announcing the Caltech Winter Term 2004 Rubik's Cube Tournament!
> > > > > > > > Place: California Institute of
Technology, Pasadena, CA > > > > Location: Winnett Lounge
> > > > Date: Saturday, January 24, 2004 > > > >
Time: 6:15 PM - Check-In and Registration, 7:00 PM - Competition >
> > > Event: 3x3x3 Speedsolve > > > > First Prize:
Speed Stacks Stackmat Timer > > > > > > > >
Early Entry Fee: $5 (Before January 21) > > > > Day-Of Entry
Fee: $6 > > > > > > > > E-mail tmao@i... to
enter. > > > > > > > > Rules to come.
385. New pages From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 22:06:42 -0000
Hi everyone... I finally added the picture pages and WC Experience to my
website So you can now find all the old pictures and diary at the usual
address! www.cubestation.co.uk - and click on the links in the red
panel. Enjoy! Dan Harris :)
386. Wednesday contest.... From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 15:16:33 -0800 (PST)
ahem... well, the wednesday contest is up and running, again... every
wednesday it will restart a new week. this is week 1 of saga 2. compete
or don't, but just have fun, eh. http://www.freewebs.com/wedcontest
brent :) --Brent --------------------------------- Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it! [Non-text portions of
this message have been removed]
387. Re: Caltech Winter 2004 Tournament From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 23:37:37 -0000
Hi Tyson, Thanks for the directions. > By the way, you haven't
e-mailed me saying you will enter for the tournament. Do you plan to
just show up at the door? If I get there! :^) DJ
388. Re: solving a picture cube From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 23:52:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > Yesterday I bought the 'Holland
cube', which is basically a 3x3x3 > with pictures on the faces. This
means all 9 stickers of a face form > one picture. During solving
this baby I encountered problems with > the center pieces making
quarter turns during LL algorythms. This > means I solved the cube
but two of the centres don't fit the picture > (turned 90 degrees).
This problem doesn't occur when solving a > normal 3x3x3 because the
stickers look the same no matter how > they're turned :P > >
Anyone know how to work around this problem? I think certain >
algorytms just can't be used. > > Greets, Koen Hi Koen,
Interesting answers you've gotten so far. I'm amazed sometimes at the
different approaches different people find. Anyway, here's another one.
Put the side having one center that you wish to rotate on the front F,
and a second one on the Left, Back or Right side. 1. Move the center to
the Up side, and 2. rotate the Up side the way you want the center
turned. This messes up other things. 3. Return the center to the Front
side. 4. Move the other center laterally to the Front side and 5.
reverse the procedure: move the second center to the Up side, and 6.
rotate the Up side the other way. This unmesses up those other things.
7. Return that center to the Front side and then 8. Return that center
to it's own side laterally. Sorry if that's confusing. DJ
389. Re: Caltech Winter 2004 Tournament From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 00:01:43 -0000
If you have anymore concerns about directions, just take down the
non-emergency number for Caltech's security from www.caltech.edu and
they can help direct you. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Tyson, > > Thanks for the
directions. > > > By the way, you haven't e-mailed me saying
you will enter for the > tournament. Do you plan to just show up at
the door? > > If I get there! :^) > > DJ
390. Question about the 3x3x3 supercube From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 02:21:30 -0000
Hey everyone, I see that there has been some questions recently about
the 3x3x3 supercube, and I thought I would add another. About a week ago
one of my friends gave me a picture cube with each center sticker having
4 distinct rotations (i.e. a supercube) and since I had left my homemade
one at home I used this one to have fun supercubing. Anyway to make a
long story short I've been doing a lot of thinking on the supercube
lately and I still have one nagging question. I'm sure you group theory
buffs already know this, but I discovered that the parity of the
corners, edges, and centers are always the same with respect to two
pieces swaps, two piece swaps, and quarter turns respectively. I thought
this was a cool fact and anyway I'll come back to this. After reading
the website "How to solve almost any Rubik-like puzzle" at
http://www.mindspring.com/~alanh/rubikpuzzles.html I was able to alter
all of my center rotation algs to create ones with fewer moves, except
for one case. My previous alg to rotate one center clockwise and the
other one counter-clockwise was (E'R'ER)*5 which I found via trial an
error when looking for an alg that scrambled the cube and brought it
back to solved in a short number of moves. After reading the above
website though, I quickly discovered ME'M'UMEM'U' and a similar alg
ME2M'UME2M' if the pieces needing to be flipped are on opposite faces.
One position still confuses me though, that is when only one center is
flipped, and it is flipped two quarter turns away from solved. This is
clearly still a position with even parity, since in this position the
corners and edges both have even parity. However I am confused about an
efficient way to solve this position. The strategy I use now is to find
an alg that changes the parity of the cube (i.e. from even to odd or odd
to even) and also will scramble and solve the cube again after two
reptitions. The alg I use most often is simply one of the permutation
algs in the 2 or 3 look LL, L'U'LULF'L2ULUL'U'LF which happens to be,
for me, the fastest of the permutation algs that has the satisfactory
characteristics. So anyway this alg, if you don't have a cube handy,
switches the edges UR and UL and switches the corners UBL and UFL,
creating odd parity in the corners and edges and necessarily also in the
centers by rotating the top face center once clockwise. By applying this
alg again, you switch UR and UL again and UBL and UFL again, solving
them and also again creating even parity, and you perform one more
clockwise turn on the U face center, thereby rotating only the U center
twice and returning the cube to the solved state. What disturbs me is
that I know there must be a more efficient way to solve this position. I
remember at the WC when DanK brought up whether or not this positions
was possible that Doug Li showed us a very short move that rotated just
one center, though I don't remember what the move was. So anyway I just
know that there is a more elegant way to do this, but does it involve
the same strategy? Do you have to use the formula from the "How to solve
any rubik-like puzzle" XsX's' or is there a "shortest" alg that achieves
odd parity and solves with two repetitions such that you can just apply
that alg twice and you end up with only one center flipped? Or is there
an even more elegant move that just directly solves this, and what
strategy would that use? This one center flipped position also is
related to the position where say two centers are rotated clockwise, or
two are rotated counterclockwise. To solve those two positions would you
just rotate one center twice, then solve the last two by the formula
XsX's or are there ways to "direct solve" those positions as well? So
anyway I've put a lot of though into this over the past week and this
position has totally stumped me, does anyone have any ideas? For this
position do you somehow have to change the centers to odd parity via an
alg, and then use another (or the same) alg to return to even parity or
is there a way to simply direct solve it? Any ideas would be welcome,
and I'll post if I come up with anything as well. If someone already
knows how to handle these cases in an efficient way then please post! If
no, maybe we can put our heads together as a group and come up with some
really nice algs to do this (no computer help please! It is more fun to
do this using our heads!) Hope this might start some conversation on
supercubes, Chris
391. Re: [Speed cubing group] Question about the 3x3x3 supercube
From:
E M <esadmofo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 19:15:31 -0800 (PST)
My method for rotating the center cube of the U face 180 degrees is as
follows: (R L U2 R' L' U) *2 --- cmhardw
<no_reply@yahoogroups.com> wrote: > Hey everyone, I see that
there has been some > questions recently about > the 3x3x3
supercube, and I thought I would add > another. About a week > ago
one of my friends gave me a picture cube with > each center sticker
> having 4 distinct rotations (i.e. a supercube) and > since I had
left > my homemade one at home I used this one to have fun >
supercubing. > Anyway to make a long story short I've been doing a
> lot of thinking > on the supercube lately and I still have one
nagging > question. I'm > sure you group theory buffs already know
this, but I > discovered that > the parity of the corners, edges,
and centers are > always the same > with respect to two pieces
swaps, two piece swaps, > and quarter turns > respectively. I
thought this was a cool fact and > anyway I'll come > back to
this. After reading the website "How to > solve almost any >
Rubik-like puzzle" at >
http://www.mindspring.com/~alanh/rubikpuzzles.html I > was able to
> alter all of my center rotation algs to create ones > with fewer
moves, > except for one case. My previous alg to rotate one >
center clockwise > and the other one counter-clockwise was (E'R'ER)*5
> which I found via > trial an error when looking for an alg that
> scrambled the cube and > brought it back to solved in a short
number of > moves. After reading > the above website though, I
quickly discovered > ME'M'UMEM'U' and a > similar alg ME2M'UME2M'
if the pieces needing to be > flipped are on > opposite faces. One
position still confuses me > though, that is when > only one
center is flipped, and it is flipped two > quarter turns away >
from solved. This is clearly still a position with > even parity,
> since in this position the corners and edges both > have even
parity. > However I am confused about an efficient way to > solve
this position. > The strategy I use now is to find an alg that >
changes the parity of > the cube (i.e. from even to odd or odd to
even) and > also will > scramble and solve the cube again after
two > reptitions. The alg I > use most often is simply one of the
permutation algs > in the 2 or 3 > look LL, L'U'LULF'L2ULUL'U'LF
which happens to be, > for me, the > fastest of the permutation
algs that has the > satisfactory > characteristics. So anyway this
alg, if you don't > have a cube handy, > switches the edges UR and
UL and switches the > corners UBL and UFL, > creating odd parity
in the corners and edges and > necessarily also in > the centers
by rotating the top face center once > clockwise. By > applying
this alg again, you switch UR and UL again > and UBL and UFL >
again, solving them and also again creating even > parity, and you
> perform one more clockwise turn on the U face > center, thereby
> rotating only the U center twice and returning the > cube to the
solved > state. What disturbs me is that I know there must > be a
more > efficient way to solve this position. I remember at > the
WC when DanK > brought up whether or not this positions was >
possible that Doug Li > showed us a very short move that rotated just
one > center, though I > don't remember what the move was. So
anyway I just > know that there > is a more elegant way to do
this, but does it > involve the same > strategy? Do you have to
use the formula from the > "How to solve any > rubik-like puzzle"
XsX's' or is there a "shortest" > alg that achieves > odd parity
and solves with two repetitions such that > you can just > apply
that alg twice and you end up with only one > center flipped? Or >
is there an even more elegant move that just > directly solves this,
> and what strategy would that use? > > This one center flipped
position also is related to > the position > where say two centers
are rotated clockwise, or two > are rotated > counterclockwise. To
solve those two positions > would you just rotate > one center
twice, then solve the last two by the > formula XsX's or are >
there ways to "direct solve" those positions as > well? So anyway
I've > put a lot of though into this over the past week and > this
position > has totally stumped me, does anyone have any ideas? >
For this > position do you somehow have to change the centers > to
odd parity via > an alg, and then use another (or the same) alg to
> return to even > parity or is there a way to simply direct solve
it? > > Any ideas would be welcome, and I'll post if I come >
up with anything > as well. > > If someone already knows how to
handle these cases > in an efficient > way then please post! If
no, maybe we can put our > heads together as > a group and come up
with some really nice algs to do > this (no > computer help
please! It is more fun to do this > using our heads!) > > Hope
this might start some conversation on > supercubes, > Chris >
> __________________________________ Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it!
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392. Re: Question about the 3x3x3 supercube From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 04:44:20 -0000
Wow! I just looked at that alg and that is very cool how that works. It
seems though that your alg also follows the same strategy that my very
inefficient alg did, namely to create odd parity via an alg that solves
the cube after two repetitions, then restore to even parity on the
second repetition. It seems the first part of your alg, R L U2 R' L'
maintains even parity, but then once you do the U move it completes the
whole alg so to speak and creates odd parity overall. The first part of
the alg done again places the U layer back together as well as the first
two layers but the cube still has odd parity until the final U turn,
which also restores the cube. I wonder if this is the only approach that
will solve this position? I've noticed that it is also possible to avoid
this position in solving a supercube, namely to orient the top face
center correctly simply by turning the U face after you have solved the
F2L and oriented the LL. Doing a 3 edge swap rotates two centers twice,
and doing a 3 corner swap does not affect the centers, so the cube can
be solved from here with nothing more than a 2 center flip to do at the
end. There are probably moves that move the edges without affecting the
centers too, which would make this approach even more efficient. So in
speed supercubing, would it be better to have fast moves for solving the
last two centers (assuming you solve the first two layers in such a way
as to preserve the first 5 centers) and then fix the last center and any
ones your LL algs may have misaligned, or to have all LL algs that do
not affect the orientation, but perform more algs on average per solve
to complete the LL and avoid any center rotations? That is a really cool
algorithm by the way for flipping one center twice. I wonder if there
are other algs that can do this in 12 moves, or if there is an alg that
does it in less? Just trying to get some conversation going, Chris ---
In speedsolvingrubikscube@yahoogroups.com, E M <esadmofo@y...>
wrote: > My method for rotating the center cube of the U face >
180 degrees is as follows: > (R L U2 R' L' U) *2 > > > ---
cmhardw <no_reply@yahoogroups.com> wrote: > > Hey everyone,
I see that there has been some > > questions recently about >
> the 3x3x3 supercube, and I thought I would add > > another.
About a week > > ago one of my friends gave me a picture cube with
> > each center sticker > > having 4 distinct rotations
(i.e. a supercube) and > > since I had left > > my homemade
one at home I used this one to have fun > > supercubing. > >
Anyway to make a long story short I've been doing a > > lot of
thinking > > on the supercube lately and I still have one nagging
> > question. I'm > > sure you group theory buffs already
know this, but I > > discovered that > > the parity of the
corners, edges, and centers are > > always the same > > with
respect to two pieces swaps, two piece swaps, > > and quarter
turns > > respectively. I thought this was a cool fact and >
> anyway I'll come > > back to this. After reading the website
"How to > > solve almost any > > Rubik-like puzzle" at >
> http://www.mindspring.com/~alanh/rubikpuzzles.html I > > was
able to > > alter all of my center rotation algs to create ones
> > with fewer moves, > > except for one case. My previous
alg to rotate one > > center clockwise > > and the other one
counter-clockwise was (E'R'ER)*5 > > which I found via > >
trial an error when looking for an alg that > > scrambled the cube
and > > brought it back to solved in a short number of > >
moves. After reading > > the above website though, I quickly
discovered > > ME'M'UMEM'U' and a > > similar alg
ME2M'UME2M' if the pieces needing to be > > flipped are on >
> opposite faces. One position still confuses me > > though,
that is when > > only one center is flipped, and it is flipped two
> > quarter turns away > > from solved. This is clearly
still a position with > > even parity, > > since in this
position the corners and edges both > > have even parity. >
> However I am confused about an efficient way to > > solve
this position. > > The strategy I use now is to find an alg that
> > changes the parity of > > the cube (i.e. from even to
odd or odd to even) and > > also will > > scramble and solve
the cube again after two > > reptitions. The alg I > > use
most often is simply one of the permutation algs > > in the 2 or 3
> > look LL, L'U'LULF'L2ULUL'U'LF which happens to be, > >
for me, the > > fastest of the permutation algs that has the >
> satisfactory > > characteristics. So anyway this alg, if you
don't > > have a cube handy, > > switches the edges UR and
UL and switches the > > corners UBL and UFL, > > creating
odd parity in the corners and edges and > > necessarily also in
> > the centers by rotating the top face center once > >
clockwise. By > > applying this alg again, you switch UR and UL
again > > and UBL and UFL > > again, solving them and also
again creating even > > parity, and you > > perform one more
clockwise turn on the U face > > center, thereby > >
rotating only the U center twice and returning the > > cube to the
solved > > state. What disturbs me is that I know there must >
> be a more > > efficient way to solve this position. I
remember at > > the WC when DanK > > brought up whether or
not this positions was > > possible that Doug Li > > showed
us a very short move that rotated just one > > center, though I
> > don't remember what the move was. So anyway I just > >
know that there > > is a more elegant way to do this, but does it
> > involve the same > > strategy? Do you have to use the
formula from the > > "How to solve any > > rubik-like
puzzle" XsX's' or is there a "shortest" > > alg that achieves >
> odd parity and solves with two repetitions such that > > you
can just > > apply that alg twice and you end up with only one
> > center flipped? Or > > is there an even more elegant
move that just > > directly solves this, > > and what
strategy would that use? > > > > This one center flipped
position also is related to > > the position > > where say
two centers are rotated clockwise, or two > > are rotated >
> counterclockwise. To solve those two positions > > would you
just rotate > > one center twice, then solve the last two by the
> > formula XsX's or are > > there ways to "direct solve"
those positions as > > well? So anyway I've > > put a lot of
though into this over the past week and > > this position >
> has totally stumped me, does anyone have any ideas? > > For
this > > position do you somehow have to change the centers >
> to odd parity via > > an alg, and then use another (or the
same) alg to > > return to even > > parity or is there a way
to simply direct solve it? > > > > Any ideas would be
welcome, and I'll post if I come > > up with anything > > as
well. > > > > If someone already knows how to handle these
cases > > in an efficient > > way then please post! If no,
maybe we can put our > > heads together as > > a group and
come up with some really nice algs to do > > this (no > >
computer help please! It is more fun to do this > > using our
heads!) > > > > Hope this might start some conversation on
> > supercubes, > > Chris > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
SiteBuilder - Free web site building tool. Try it! >
http://webhosting.yahoo.com/ps/sb/
393. Re: [Speed cubing group] Re: Question about the 3x3x3 supercube
From:
E M <esadmofo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jan 2004 21:36:47 -0800 (PST)
I'm not sure if there are shorter algs or not. I figured the alg out on
my own. So I'm sure there must be shorter ones. The only other one that
I'm aware of is one I found in a book, I'm not sure which book. It has
20 moves: (R U R'U)*5 --- cmhardw <no_reply@yahoogroups.com>
wrote: > Wow! I just looked at that alg and that is very > cool
how that > works. It seems though that your alg also follows > the
same strategy > that my very inefficient alg did, namely to create
> odd parity via an > alg that solves the cube after two
repetitions, then > restore to even > parity on the second
repetition. It seems the first > part of your > alg, R L U2 R' L'
maintains even parity, but then > once you do the U > move it
completes the whole alg so to speak and > creates odd parity >
overall. The first part of the alg done again > places the U layer
> back together as well as the first two layers but > the cube
still has > odd parity until the final U turn, which also >
restores the cube. I > wonder if this is the only approach that will
solve > this position? > I've noticed that it is also possible to
avoid this > position in > solving a supercube, namely to orient
the top face > center correctly > simply by turning the U face
after you have solved > the F2L and > oriented the LL. Doing a 3
edge swap rotates two > centers twice, and > doing a 3 corner swap
does not affect the centers, > so the cube can be > solved from
here with nothing more than a 2 center > flip to do at the > end.
There are probably moves that move the edges > without affecting >
the centers too, which would make this approach even > more
efficient. > So in speed supercubing, would it be better to have >
fast moves for > solving the last two centers (assuming you solve the
> first two layers > in such a way as to preserve the first 5
centers) > and then fix the > last center and any ones your LL
algs may have > misaligned, or to have > all LL algs that do not
affect the orientation, but > perform more algs > on average per
solve to complete the LL and avoid > any center > rotations? >
> That is a really cool algorithm by the way for > flipping one
center > twice. I wonder if there are other algs that can do >
this in 12 > moves, or if there is an alg that does it in less? >
> Just trying to get some conversation going, > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, E M >
<esadmofo@y...> > wrote: > > My method for rotating the
center cube of the U > face > > 180 degrees is as follows: >
> (R L U2 R' L' U) *2 > > > > > > --- cmhardw
<no_reply@yahoogroups.com> wrote: > > > Hey everyone, I
see that there has been some > > > questions recently about
> > > the 3x3x3 supercube, and I thought I would add > >
> another. About a week > > > ago one of my friends gave me
a picture cube > with > > > each center sticker > >
> having 4 distinct rotations (i.e. a supercube) > and > >
> since I had left > > > my homemade one at home I used this
one to have > fun > > > supercubing. > > > Anyway
to make a long story short I've been > doing a > > > lot of
thinking > > > on the supercube lately and I still have one
> nagging > > > question. I'm > > > sure you group
theory buffs already know this, > but I > > > discovered
that > > > the parity of the corners, edges, and centers >
are > > > always the same > > > with respect to two
pieces swaps, two piece > swaps, > > > and quarter turns
> > > respectively. I thought this was a cool fact > and
> > > anyway I'll come > > > back to this. After
reading the website "How to > > > solve almost any > >
> Rubik-like puzzle" at > > > >
http://www.mindspring.com/~alanh/rubikpuzzles.html I > > > was
able to > > > alter all of my center rotation algs to create
> ones > > > with fewer moves, > > > except for one
case. My previous alg to rotate > one > > > center clockwise
> > > and the other one counter-clockwise was > (E'R'ER)*5
> > > which I found via > > > trial an error when
looking for an alg that > > > scrambled the cube and > >
> brought it back to solved in a short number of > > >
moves. After reading > > > the above website though, I quickly
discovered > > > ME'M'UMEM'U' and a > > > similar alg
ME2M'UME2M' if the pieces needing to > be > > > flipped are
on > > > opposite faces. One position still confuses me >
> > though, that is when > > > only one center is
flipped, and it is flipped > two > > > quarter turns away
> > > from solved. This is clearly still a position > with
> > > even parity, > > > since in this position the
corners and edges > both > > > have even parity. > >
> However I am confused about an efficient way to > > >
solve this position. > > > The strategy I use now is to find an
alg that > > > changes the parity of > > > the cube
(i.e. from even to odd or odd to even) > and > > > also will
> > > scramble and solve the cube again after two > >
> reptitions. The alg I > > > use most often is simply one
of the permutation > algs > > > in the 2 or 3 > > >
look LL, L'U'LULF'L2ULUL'U'LF which happens to > be, > > >
for me, the > > > fastest of the permutation algs that has the
> > > satisfactory > > > characteristics. So anyway
this alg, if you > don't > > > have a cube handy, > >
> switches the edges UR and UL and switches the > > >
corners UBL and UFL, > > > creating odd parity in the corners
and edges and > > > necessarily also in > > > the
centers by rotating the top face center once > > > clockwise.
By > > > applying this alg again, you switch UR and UL >
again > > > and UBL and UFL > > > again, solving them
and also again creating even > > > parity, and you > >
> perform one more clockwise turn on the U face > > >
center, thereby > > > rotating only the U center twice and
returning > the > > > cube to the solved > > >
state. What disturbs me is that I know there > must > > > be
a more > > > efficient way to solve this position. I >
remember at > > > the WC when DanK > > > brought up
whether or not this positions was > > > possible that Doug Li
> > > showed us a very short move that rotated just > one
> > > center, though I > > > don't remember what the
move was. So anyway I > just > > > know that there > >
> is a more elegant way to do this, but does it > > >
involve the same > > > strategy? Do you have to use the formula
from > the > > > "How to solve any > > > rubik-like
puzzle" XsX's' or is there a > "shortest" > > > alg that
achieves > > > odd parity and solves with two repetitions such
> that > > > you can just > > > apply that alg
twice and you end up with only > one > > > center flipped?
Or > === message truncated === __________________________________ Do
you Yahoo!? Yahoo! SiteBuilder - Free web site building tool. Try it!
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394. skeptics From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 07:18:08 -0000
So silly, a few people think that Chris, though it was a world
championship, rigged his cube for the one-handed solve.
http://ebaumsworld.com/forum/showthread.php?s=&threadid=8116 I don't
know if I believe that guy. If he could really solve the cube in 45
seconds, he would realize a few things. Just because a cube looks 60%
scrambled doesn't mean it actually is. Same colors on a face don't mean
anything. In fact, a cube can look like it's scrambled and actually not.
Furthermore, performing algorithms messes other things up so having
something "slightly solved" doesn't actually help unless you can make
use of it right away or find some interpolation. And come on... 45
seconds isn't even average for Chris. -Tyson
395. [Speed cubing group] Re: Question about the 3x3x3 supercube
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 09:47:23 -0000
Hey! All those face-turning algs mentioned here were known already in
early 80's and mentioned in the famous leflet book "Notes on the Magic
Cube" by David B Singmaster (i may have gotten the title wrong, it's not
at hand). Other interesting supergroup algs are: L2F2R2-Ds-B2R2F2-Us =
{B2,L2} F2R2sF2-Ds-R2F2sR2-Us = {F2,R2,B2,L2} But when solving the
supercube in as fwe moves as possible one never uses those algs. Instead
all the cubicles are positioned correctly with respect to face centers
straight away. Normally this can be done in 55-60 moves :D But it
requires some practice to do that ;-) Regards, Per K Fredlund > ---
In speedsolvingrubikscube@yahoogroups.com, E M <esadmofo@y...>
wrote: > I'm not sure if there are shorter algs or not. I >
figured the alg out on my own. So I'm sure there must > be shorter
ones. The only other one that I'm aware of > is one I found in a
book, I'm not sure which book. It > has 20 moves: > (R U R'U)*5
> > > --- cmhardw <no_reply@yahoogroups.com> wrote: >
> Wow! I just looked at that alg and that is very > > cool how
that > > works. It seems though that your alg also follows >
> the same strategy > > that my very inefficient alg did,
namely to create > > odd parity via an > > alg that solves
the cube after two repetitions, then > > restore to even > >
parity on the second repetition. It seems the first > > part of
your > > alg, R L U2 R' L' maintains even parity, but then >
> once you do the U > > move it completes the whole alg so to
speak and > > creates odd parity > > overall. The first part
of the alg done again > > places the U layer > > back
together as well as the first two layers but > > the cube still
has > > odd parity until the final U turn, which also > >
restores the cube. I > > wonder if this is the only approach that
will solve > > this position? > > I've noticed that it is
also possible to avoid this > > position in > > solving a
supercube, namely to orient the top face > > center correctly >
> simply by turning the U face after you have solved > > the
F2L and > > oriented the LL. Doing a 3 edge swap rotates two >
> centers twice, and > > doing a 3 corner swap does not affect
the centers, > > so the cube can be > > solved from here
with nothing more than a 2 center > > flip to do at the > >
end. There are probably moves that move the edges > > without
affecting > > the centers too, which would make this approach even
> > more efficient. > > So in speed supercubing, would it be
better to have > > fast moves for > > solving the last two
centers (assuming you solve the > > first two layers > > in
such a way as to preserve the first 5 centers) > > and then fix
the > > last center and any ones your LL algs may have > >
misaligned, or to have > > all LL algs that do not affect the
orientation, but > > perform more algs > > on average per
solve to complete the LL and avoid > > any center > >
rotations? > > > > That is a really cool algorithm by the
way for > > flipping one center > > twice. I wonder if there
are other algs that can do > > this in 12 > > moves, or if
there is an alg that does it in less? > > > > Just trying to
get some conversation going, > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, E M > >
<esadmofo@y...> > > wrote: > > > My method for
rotating the center cube of the U > > face > > > 180
degrees is as follows: > > > (R L U2 R' L' U) *2 > > >
> > > > > > --- cmhardw
<no_reply@yahoogroups.com> wrote: > > > > Hey
everyone, I see that there has been some > > > > questions
recently about > > > > the 3x3x3 supercube, and I thought I
would add > > > > another. About a week > > > >
ago one of my friends gave me a picture cube > > with > >
> > each center sticker > > > > having 4 distinct
rotations (i.e. a supercube) > > and > > > > since I
had left > > > > my homemade one at home I used this one to
have > > fun > > > > supercubing. > > > >
Anyway to make a long story short I've been > > doing a > >
> > lot of thinking > > > > on the supercube lately
and I still have one > > nagging > > > > question. I'm
> > > > sure you group theory buffs already know this, >
> but I > > > > discovered that > > > > the
parity of the corners, edges, and centers > > are > > >
> always the same > > > > with respect to two pieces
swaps, two piece > > swaps, > > > > and quarter turns
> > > > respectively. I thought this was a cool fact >
> and > > > > anyway I'll come > > > > back
to this. After reading the website "How to > > > > solve
almost any > > > > Rubik-like puzzle" at > > > >
> > http://www.mindspring.com/~alanh/rubikpuzzles.html I > >
> > was able to > > > > alter all of my center
rotation algs to create > > ones > > > > with fewer
moves, > > > > except for one case. My previous alg to
rotate > > one > > > > center clockwise > > >
> and the other one counter-clockwise was > > (E'R'ER)*5 >
> > > which I found via > > > > trial an error when
looking for an alg that > > > > scrambled the cube and >
> > > brought it back to solved in a short number of > >
> > moves. After reading > > > > the above website
though, I quickly discovered > > > > ME'M'UMEM'U' and a >
> > > similar alg ME2M'UME2M' if the pieces needing to >
> be > > > > flipped are on > > > > opposite
faces. One position still confuses me > > > > though, that
is when > > > > only one center is flipped, and it is
flipped > > two > > > > quarter turns away > >
> > from solved. This is clearly still a position > > with
> > > > even parity, > > > > since in this
position the corners and edges > > both > > > > have
even parity. > > > > However I am confused about an
efficient way to > > > > solve this position. > > >
> The strategy I use now is to find an alg that > > > >
changes the parity of > > > > the cube (i.e. from even to
odd or odd to even) > > and > > > > also will >
> > > scramble and solve the cube again after two > >
> > reptitions. The alg I > > > > use most often is
simply one of the permutation > > algs > > > > in the
2 or 3 > > > > look LL, L'U'LULF'L2ULUL'U'LF which happens
to > > be, > > > > for me, the > > > >
fastest of the permutation algs that has the > > > >
satisfactory > > > > characteristics. So anyway this alg, if
you > > don't > > > > have a cube handy, > >
> > switches the edges UR and UL and switches the > > >
> corners UBL and UFL, > > > > creating odd parity in the
corners and edges and > > > > necessarily also in > >
> > the centers by rotating the top face center once > >
> > clockwise. By > > > > applying this alg again, you
switch UR and UL > > again > > > > and UBL and UFL
> > > > again, solving them and also again creating even
> > > > parity, and you > > > > perform one more
clockwise turn on the U face > > > > center, thereby >
> > > rotating only the U center twice and returning > >
the > > > > cube to the solved > > > > state.
What disturbs me is that I know there > > must > > > >
be a more > > > > efficient way to solve this position. I
> > remember at > > > > the WC when DanK > >
> > brought up whether or not this positions was > > >
> possible that Doug Li > > > > showed us a very short
move that rotated just > > one > > > > center, though
I > > > > don't remember what the move was. So anyway I >
> just > > > > know that there > > > > is a
more elegant way to do this, but does it > > > > involve the
same > > > > strategy? Do you have to use the formula from
> > the > > > > "How to solve any > > > >
rubik-like puzzle" XsX's' or is there a > > "shortest" > >
> > alg that achieves > > > > odd parity and solves
with two repetitions such > > that > > > > you can
just > > > > apply that alg twice and you end up with only
> > one > > > > center flipped? Or > > > ===
message truncated === > > > __________________________________
> Do you Yahoo!? > Yahoo! SiteBuilder - Free web site building
tool. Try it! > http://webhosting.yahoo.com/ps/sb/
396. Re: North Carolina Cubers From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 18:37:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Ok, If you are in NC and ARE IN
FAVOR of meeting up once or > regularly soon then please make this
known...otherwise I have other > things to plan and do. Hi, I'm a
newbie (to cubing and to the list), and I might be interested in getting
together occasionally. Don't know that I'd be able to travel very far
for it, though. I'm in Raleigh. Jimmy
397. Re: Question about the 3x3x3 supercube From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 20:13:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > [snip] My previous alg to rotate one
center clockwise and the other one counter-clockwise was (E'R'ER)*5
which I found via trial an error when looking for an alg that scrambled
the cube and brought it back to solved in a short number of moves. After
reading the above website though, I quickly discovered ME'M'UMEM'U' and
a similar alg ME2M'UME2M' if the pieces needing to be flipped are on
opposite faces. < This alg can be used to rotate two centers opposite
directions, whether those centers are adjacent or 180 degrees out: r U
r' u r U' r' u' Properly: r U (or U2 or U') r' u (or u2 or u') r U' (or
U2 or U) r' u' (or u2 or u) For the primary notation I use the small
case letters to mean only the slices. This is different from the usage
of small case letters in your secondary notation. I'd ask you to adopt
the simpler, clearer notation, David J
398. Re: skeptics From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 23:06:52 -0000
Funny... and sad ;-) But someone linked to a nice simulator I hadn't
seen before: http://www.eviltron.com/modules/esp/esp.html
399. 4x4 sticker riddle From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 23:15:50 -0000
I changed the color scheme of my 4x4 earlier today. All I had to do was
swap the blue and yellow faces to get the scheme I wanted. But I didn't
want to resticker 32 stickers. So... a) What's the minimum number of
stickers you need to resticker to swap two adjacent faces? b) Find a
short algorithm that when you execute it from a solved cube makes it
obvious which stickers have to be restickered for your a) solution. c)
How about a) and b) if you want to swap two opposite faces? d) What's
the worst case color rescheming (keeping the same colors, though,
otherwise the answer would obviously be 96 ;-))? e) For any of the
restickering numbers, does it help to disassemble the cube? The answers
to a) and c)a) are fairly easy, but I haven't thought about the other
questions yet... Cheers! Stefan
400. Re: skeptics From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 23:47:05 -0000
also read the guestbook at speedcubing.com People think Ron's cube video
was played backwards. It was obviously not because you can pick out the
different steps, but I never thought about that. It would be rather easy
to fake a video by simply scrambling a solved cube and playing backwards
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > So silly, a few people think that Chris, though it
was a world championship, rigged his > cube for the one-handed solve.
> >
http://ebaumsworld.com/forum/showthread.php?s=&threadid=8116 >
> I don't know if I believe that guy. If he could really solve the
cube in 45 seconds, he > would realize a few things. Just because a
cube looks 60% scrambled doesn't mean it > actually is. Same colors
on a face don't mean anything. In fact, a cube can look like > it's
scrambled and actually not. Furthermore, performing algorithms messes
other > things up so having something "slightly solved" doesn't
actually help unless you can > make use of it right away or find some
interpolation. > > And come on... 45 seconds isn't even average
for Chris. > > -Tyson
401. Re: skeptics From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 23:54:44 -0000
Though... people who think the cube video was played backwards won't
know anything about the steps used to solve the cube. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > also read the guestbook at
speedcubing.com People think Ron's cube > video was played backwards.
It was obviously not because you can > pick out the different steps,
but I never thought about that. It > would be rather easy to fake a
video by simply scrambling a solved > cube and playing backwards >
--barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > So
silly, a few people think that Chris, though it was a world >
championship, rigged his > > cube for the one-handed solve. >
> > >
http://ebaumsworld.com/forum/showthread.php?s=&threadid=8116 >
> > > I don't know if I believe that guy. If he could really
solve the > cube in 45 seconds, he > > would realize a few
things. Just because a cube looks 60% > scrambled doesn't mean it
> > actually is. Same colors on a face don't mean anything. In
fact, > a cube can look like > > it's scrambled and actually
not. Furthermore, performing > algorithms messes other > >
things up so having something "slightly solved" doesn't actually >
help unless you can > > make use of it right away or find some
interpolation. > > > > And come on... 45 seconds isn't even
average for Chris. > > > > -Tyson
402. ** 23/01/04 FMC is now online ** From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jan 2004 23:57:47 -0000
Hi everyone! Last week's FMC results are online, and a new challenge is
ready for you to take part in! Can you get an advanced this week? Dan
Harris :) - www.cubestation.co.uk
403. Re: skeptics From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 01:14:41 -0000
I'm currently trying to get a username there, so I can post and PROVE
THEM WRONG. --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > Though... people who think the cube video was played
backwards won't know > anything about the steps used to solve the
cube. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> > wrote: > > also read the guestbook at
speedcubing.com People think Ron's cube > > video was played
backwards. It was obviously not because you can > > pick out the
different steps, but I never thought about that. It > > would be
rather easy to fake a video by simply scrambling a solved > > cube
and playing backwards > > --barefoot Chris > > > > ---
In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > >
> So silly, a few people think that Chris, though it was a world >
> championship, rigged his > > > cube for the one-handed
solve. > > > > > >
http://ebaumsworld.com/forum/showthread.php?s=&threadid=8116 >
> > > > > I don't know if I believe that guy. If he could
really solve the > > cube in 45 seconds, he > > > would
realize a few things. Just because a cube looks 60% > > scrambled
doesn't mean it > > > actually is. Same colors on a face don't
mean anything. In fact, > > a cube can look like > > >
it's scrambled and actually not. Furthermore, performing > >
algorithms messes other > > > things up so having something
"slightly solved" doesn't actually > > help unless you can >
> > make use of it right away or find some interpolation. >
> > > > > And come on... 45 seconds isn't even average
for Chris. > > > > > > -Tyson
404. Re: 4x4 sticker riddle From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 05:56:14 -0000
This was a lot of fun to try and work out! I only got answers to part a)
through part c), but I'm still thinking about the answers to the others.
For switching the colors of two adjacent faces the minimum number of
stickers I found that require switching is 10. Switch the U sticker of
UFR with the D sticker of DFR, switch the B stickers of the edge group
at BR with the L stickers of the edge of FL (only the edges, not
including the corners on that edge) and switch the F stickers of UFL and
DFL with the R stickers of UBR and DBR. As far as a "short" alg to make
this obvious my shortest one is 77 moves in HTM. :) I broke it up into
five parts to make it easier to read. To perform the alg just do each
part right after the other: Part 1: D2 L2 B2 R B' R' B F R' F B' R' B R
F2 U B2 L2 D2 Part 2: d2 B2 R2 u R2 d' R2 d R2 F2 d F2 u' B2 d2 Part 3:
B d u' B' F' R' F R F D' F2 R F R F' R' F D B d' u B' Part 4: d R2 d2 U
D' F2 U' D d Part 5: B' R' B R' B' R2 B F R F' R F R2 F' which makes 79
moves, but combining the parts in the most economical way I could, I
reduced that to "only" 77 moves :) There has got to be a more efficient
way to do this, I just did it by performing it in several steps. Here is
the whole 77 move alg to show the position when performed on a solved
cube. Moves in parenthesis can be done at the same time. D2 L2 B2 R B'
R' B F R' F B' R' B R F2 U B2 L2 (D2 d2) B2 R2 u R2 d' R2 d R2 F2 d F2
u' B2 d' R2 d2 U D' F2 U' (D d) B d u' B' F' R' F R F D' F2 R F R F' R'
F D B d' u B2 R' B R' B' R2 B F R F' R F R2 F'
-------------------------- If you want to switch just two opposite faces
the minimum number of stickers I could find needing to be removed and
placed somewhere else is 8. Switch all the B face stickers of BUL BUR
BDR BDL and F face stickers of FUL FUR FDR FDL. Here's an alg to make
this obvious, same as for the first example. Again moves in parenthesis
can be done at the same time. d2 r2 d2 (r2 l2) d2 l2 u2 R2 (u2 d2) L2 D2
L2 R2 U2 --------------- For these cases it doesn't seem to help to
dissassemble the cube (the alg goes faster than getting the center
pieces back in IMHO). Maybe if you were to rotate the three colors of
U,F and R then it would help to dissassemble the cube in order to rotate
the corner at UFR to accomodate the new scheme. I have a feeling the
either swapping R with L and also U with F, or rotating U, F, and R
clockwise or counter clockwise may take more than 10 stickers to switch,
though I haven't looked into it too much yet (it's getting late and
about bed time for me) :) I'd like to keep looking into this. Are there
other ways to switch the stickers and not have to switch too many? I
wonder if anyone has any ideas about a worst case sticker switching
scenario? My two cents, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I changed the color scheme of my 4x4
earlier today. All I had to do > was swap the blue and yellow faces
to get the scheme I wanted. But I > didn't want to resticker 32
stickers. So... > > a) What's the minimum number of stickers you
need to resticker to > swap two adjacent faces? > > b) Find a
short algorithm that when you execute it from a solved > cube makes
it obvious which stickers have to be restickered for your > a)
solution. > > c) How about a) and b) if you want to swap two
opposite faces? > > d) What's the worst case color rescheming
(keeping the same colors, > though, otherwise the answer would
obviously be 96 ;-))? > > e) For any of the restickering numbers,
does it help to disassemble > the cube? > > The answers to a)
and c)a) are fairly easy, but I haven't thought > about the other
questions yet... > > Cheers! > Stefan
405. Re: [Speed cubing group] 4x4 sticker riddle From:
E M <esadmofo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 01:22:39 -0800 (PST)
To switch colors on either adjacent or opposite sides you would need to
switch only 8 stickers. Only the blue and yellow on the corner pieces.
The centers and edges can all be left as is. I'll try to answer your alg
questions when I have more time to spend on the answers. --- Stefan
Pochmann <pochmann@...> wrote: > I changed the color scheme of
my 4x4 earlier today. > All I had to do > was swap the blue and
yellow faces to get the scheme > I wanted. But I > didn't want to
resticker 32 stickers. So... > > a) What's the minimum number of
stickers you need to > resticker to > swap two adjacent faces?
> > b) Find a short algorithm that when you execute it > from a
solved > cube makes it obvious which stickers have to be >
restickered for your > a) solution. > > c) How about a) and b)
if you want to swap two > opposite faces? > > d) What's the
worst case color rescheming (keeping > the same colors, > though,
otherwise the answer would obviously be 96 > ;-))? > > e) For
any of the restickering numbers, does it help > to disassemble >
the cube? > > The answers to a) and c)a) are fairly easy, but I
> haven't thought > about the other questions yet... > >
Cheers! > Stefan > > > __________________________________ Do
you Yahoo!? Yahoo! SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
406. Dan H Videos From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 10:24:17 -0000
Hi everyone, I just uploaded some videos of my speedsolving onto my
site, since I seem to be the only speedcuber without a video these days!
Also, if you are hankering after a bit of WC nostalgia, my entire
semi-final solve of 26.31s is also there! Big thanks to Frank Morris for
the video. The videos can be found on my page www.cubestation.co.uk by
clicking the SPeedcubing Videos link on the red menu panel. Cheers! DanH
:)
407. Re: [Speed cubing group] 4x4 sticker riddle From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 13:27:37 -0000
The 8 stickers that need to be switched 8 cornerrs on the 2 adjacent or
opposite sides. Unlike the 3x3x3, you can create 20 pattern on a 4x4x4,
thus the centers are taken care of, unlike on a 3x3x3.. To do this on
opposite sides, do a 2o plua a ccheckerboard on just the two opposite
faces. That swirches the two sides, except for the corners, which need
to be switched manually. Someone else please explain, how to do this on
adjacent faces, I have some difficulty with the centers. Hana a kostky
--- In speedsolvingrubikscube@yahoogroups.com, E M <esadmofo@y...>
wrote: > To switch colors on either adjacent or opposite sides >
you would need to switch only 8 stickers. Only the > blue and yellow
on the corner pieces. The centers and > edges can all be left as is.
I'll try to answer your > alg questions when I have more time to
spend on the > answers. > > > --- Stefan Pochmann
<pochmann@g...> wrote: > > I changed the color scheme of my
4x4 earlier today. > > All I had to do > > was swap the blue
and yellow faces to get the scheme > > I wanted. But I > >
didn't want to resticker 32 stickers. So... > > > > a)
What's the minimum number of stickers you need to > > resticker to
> > swap two adjacent faces? > > > > b) Find a short
algorithm that when you execute it > > from a solved > >
cube makes it obvious which stickers have to be > > restickered
for your > > a) solution. > > > > c) How about a) and
b) if you want to swap two > > opposite faces? > > > >
d) What's the worst case color rescheming (keeping > > the same
colors, > > though, otherwise the answer would obviously be 96
> > ;-))? > > > > e) For any of the restickering
numbers, does it help > > to disassemble > > the cube? >
> > > The answers to a) and c)a) are fairly easy, but I >
> haven't thought > > about the other questions yet... >
> > > Cheers! > > Stefan > > > > > >
> > > __________________________________ > Do you Yahoo!?
> Yahoo! SiteBuilder - Free web site building tool. Try it! >
http://webhosting.yahoo.com/ps/sb/
408. Re: skeptics + human nature From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 15:50:31 -0000
Unfortunately such scepticism is nothing new. Of course Chris' solves
are real - he did it in front of 100s of people under competition
conditions. This is irrefutable. 2,400 years ago, the ancient Athenian
historian THUCYDIDES (5th century BC) summed up the nature AND REASON
for human scepticism perfectly: In a speech praising fallen war dead he
'quotes' the Athenian head of state Pericles: "Praises of other men are
endurable only to the point that the hearer thinks that he himself could
perform some of the deeds being spoken. What goes beyond this
immediately leads to envy and disbelief." Chris' awesome achievements
are so far beyond the abilities of the sceptics that they are simply
jealous and console themselves by masquerading this envy as scepticism.
Their loss. Rob --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > I'm currently trying to
get a username there, so I can post and > PROVE THEM WRONG. > >
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
> Though... people who think the cube video was played backwards >
won't know > > anything about the steps used to solve the cube.
> > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> > > wrote: > > > also read the
guestbook at speedcubing.com People think Ron's > cube > > >
video was played backwards. It was obviously not because you can >
> > pick out the different steps, but I never thought about that.
It > > > would be rather easy to fake a video by simply
scrambling a > solved > > > cube and playing backwards >
> > --barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> So silly, a few people think that Chris, though it was a world >
> > championship, rigged his > > > > cube for the
one-handed solve. > > > > > > > >
http://ebaumsworld.com/forum/showthread.php?s=&threadid=8116 >
> > > > > > > I don't know if I believe that guy.
If he could really solve > the > > > cube in 45 seconds, he
> > > > would realize a few things. Just because a cube
looks 60% > > > scrambled doesn't mean it > > > >
actually is. Same colors on a face don't mean anything. In > fact,
> > > a cube can look like > > > > it's scrambled
and actually not. Furthermore, performing > > > algorithms
messes other > > > > things up so having something "slightly
solved" doesn't > actually > > > help unless you can >
> > > make use of it right away or find some interpolation.
> > > > > > > > And come on... 45 seconds isn't
even average for Chris. > > > > > > > > -Tyson
409. Re: [Speed cubing group] 4x4 sticker riddle From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 18:16:04 -0000
Just for the sake of argument, not to put down another idea from
somebody, but I really don't see how switching 8 stickers can switch the
colors of two adjacent faces. Namely because there are two edge groups
that need to exist on the cube that still do not by switching only the
corners. Here is an example based on the coloring of my cube. I am using
an Eastsheen 4x4x4 to help follow along if you have one. The color on
the B face is green, the color on the F face is blue, the R face is
yellow and the L face is white, these are the only necessary colors to
make my point. The colors I want to switch are blue and yellow, same as
Stefan wanted to switch originally. Now assume I switch just the 8
stickers on the F and R face of the corners, now my color scheme, by
virtue of examining the corners, has white opposite blue. However I
still retain the blue-white edge which was, and still is, in FL. There
is no way that two opposite colors can stay on the same edge and still
have a solvable cube. Also, by virtue of how the corners now are after
switching stickers, I will now have green opposite yellow on my cube,
but the green- yellow edge was and still is in BR. There is now way I
can have these two edges on my newly resticerd cube and still be
solvable, so I therefore must switch the stickers on them as well. Since
switching stickers would seem to add 4 more to the number, making 12, I
want to point out that switching the colors on the corners at UFR and
DFR is much easier simply by switching the U sticker of UFR and D
sticker of DFR since this position is still possible in the 4x4x4 group.
The solution I proposed earlier, with 10 stickers needing to be
switched, takes care of the pieces that would be impossible on the new
color scheme, namely the 4 corners on the F face and the 2 on the BR
edge of the cube (UBR and DBR), and the 2 problem edge groups in FL and
BR. All the other edges, and the centers, can be switched by the rules
of the 4x4x4 and put into their new places without having to move
stickers. I don't mean to try to shoot down any ideas, but just for the
sake of arguing the riddle posted I don't think it is possible to switch
the colors of 2 adjacent faces by switching only 8 stickers? Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek"
<hanabizek@e...> wrote: > The 8 stickers that need to be
switched 8 cornerrs on the 2 adjacent > or opposite sides. Unlike the
3x3x3, you can create 20 pattern on a > 4x4x4, thus the centers are
taken care of, unlike on a 3x3x3.. To do > this on opposite sides, do
a 2o plua a ccheckerboard on just the two > opposite faces. That
swirches the two sides, except for the corners, > which need to be
switched manually. Someone else please explain, how > to do this on
adjacent faces, I have some difficulty with the > centers. > Hana
a kostky > > --- In speedsolvingrubikscube@yahoogroups.com, E M
<esadmofo@y...> > wrote: > > To switch colors on either
adjacent or opposite sides > > you would need to switch only 8
stickers. Only the > > blue and yellow on the corner pieces. The
centers and > > edges can all be left as is. I'll try to answer
your > > alg questions when I have more time to spend on the >
> answers. > > > > > > --- Stefan Pochmann
<pochmann@g...> wrote: > > > I changed the color scheme
of my 4x4 earlier today. > > > All I had to do > > >
was swap the blue and yellow faces to get the scheme > > > I
wanted. But I > > > didn't want to resticker 32 stickers. So...
> > > > > > a) What's the minimum number of stickers
you need to > > > resticker to > > > swap two adjacent
faces? > > > > > > b) Find a short algorithm that when
you execute it > > > from a solved > > > cube makes it
obvious which stickers have to be > > > restickered for your
> > > a) solution. > > > > > > c) How about
a) and b) if you want to swap two > > > opposite faces? >
> > > > > d) What's the worst case color rescheming
(keeping > > > the same colors, > > > though,
otherwise the answer would obviously be 96 > > > ;-))? >
> > > > > e) For any of the restickering numbers, does it
help > > > to disassemble > > > the cube? > >
> > > > The answers to a) and c)a) are fairly easy, but I
> > > haven't thought > > > about the other questions
yet... > > > > > > Cheers! > > > Stefan >
> > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! SiteBuilder - Free web site building tool. Try it! > >
http://webhosting.yahoo.com/ps/sb/
410. Cube got stolen From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 18:39:30 -0000
On Friday my drama class had a play, and I changed and I put my pants in
the bathroom, and when I came back, THE CUBE WAS NOT IN THE POCKET
Someone stole it.... I don't know who, but when I find out, I'll make
them pay.... Or I'll pay if I have to, to get it back. Has anyone else
ever lost their BEST speed cube? Or had it STOLEN?!?!
411. Parity question on the 4x4 supercube From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 19:03:20 -0000
So yeah, I've posted a LOT recently, and sorry if I am becoming an
annoyance, but I have another question. 4x4x4 cubes seem to be the topic
of conversation lately, so here's a question. I wasn't satisfied enough
with my 3x3x3 supercube :) so I got out a magic marker and numbered all
the centers of my 4x4x4 and 5x5x5 cubes, making supercubes such that the
centers on each must always return to the exact same spot as the one
they started in, in order to solve. I have to say that though they were
more difficult than the 4x4x4 and 5x5x5 respectively, they are not too
terribly so. Anyway my question relates to the 4x4x4 supercube. I have
noticed that the parity on a 3x3x3 supercube is always conserved between
corners, edges, and centers. However I have a question about the parity
of a 4x4x4 supercube with respect to all the edge pieces. I have found
an alg that switches exactly two edge pieces, and leaves the rest of the
cube in the exact same position, switching only two pieces and
maintaining even parity in the corners and centers so to speak. If the
4x4x4 supercube follows the same rules as the 3x3x3 supercube then this
position in the edges should also be even parity. But if that is the
case then at any scrambled position I could simply switch two of the
edges using this alg and the edges would still have the same parity. The
algorithm is this, r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 R L U2 R'
L' U R L U2 R' L' U This flips the edge pair in UF and leaves the rest
of the cube alone. Perhaps parity in the 4x4x4 edges is with respect to
two pieces switched across edge groups? So if the piece in rUF (the
right side piece of the edge group in UF, or the piece that lies on the
intersection of the r slice, and the the U and F faces) had the F face
sticker as a B color stcker and the piece in lBU had the B sticker an F
color sticker, then maybe that would be odd parity, or would that even
be an impossible position? Maybe the edges have no parity so to speak,
or the parity is somehow neutral and can be described as either odd or
even. So yeah, if it isn't blatantly obvious already I have no idea
about parity or group theory, but I'm trying to figure some of this out
via experience with supercubes. If anyone knows anything about this
please post and help us ignorant people out! Again, just trying to get
some conversation started on the group. Sorry for all the posts
recently, Chris
412. Re: Cube got stolen From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 19:51:13 -0000
Hey Mike, On one hand, that really sucks. Sorry for loosing your speed
cube. I myself have never had a cube stolen though of course, I've only
been cubing for a very short period of time. Though, I can't help feel
sorry for the person who stole your cube. On Friday, he became one of
the most worthless beings out there... he actually stole a Rubik's Cube.
I mean come on... at least steal something that has a bit more monatery
value. Maybe he'll try to sell it on eBay? You might want to check there
every now and then. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > On Friday my drama class had a play,
and I changed and I put my > pants in the bathroom, and when I came
back, THE CUBE WAS NOT IN THE > POCKET > Someone stole it.... I
don't know who, but when I find out, I'll > make them pay.... Or I'll
pay if I have to, to get it back. > Has anyone else ever lost their
BEST speed cube? Or had it STOLEN?!?!
413. Re: Parity question on the 4x4 supercube From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 20:03:44 -0000
Hey Chris! One middle slice move on the 4x4x4 cube has the following
decomposition (which should be obvious) : one 4 cycle on edges (odd
permutation) and 2 4 cycles on facecenters (2 odd permutations which
make it all an even permutation). Hence the facecenters can be restored
with some 3-cycles (a 3-cycle is even). An permutation is even if it
consists of an even number of swaps (swap = 2-cycle). Hope this makes
all that a bit clearer. Trying to restore the remaining 4-cycle on the
edges with 3-cycles will always leave at least 2 edges unsolved. But if
u go from 4x4x4 up to 6x6x6 u might achieve again a 2-cycle on edges,
but it will leave u with a 2-cycle on the "edge-facecenters". I leave u
to work that out :-) Regards, Per Kristen PS! With ur new improved
supergroup algs on d 3x3x3 u should shave off at least 20 secs from ur
average ;-) > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > So yeah, I've posted a LOT recently,
and sorry if I am becoming an > annoyance, but I have another
question. 4x4x4 cubes seem to be the > topic of conversation lately,
so here's a question. I wasn't > satisfied enough with my 3x3x3
supercube :) so I got out a magic > marker and numbered all the
centers of my 4x4x4 and 5x5x5 cubes, > making supercubes such that
the centers on each must always return to > the exact same spot as
the one they started in, in order to solve. I > have to say that
though they were more difficult than the 4x4x4 and > 5x5x5
respectively, they are not too terribly so. Anyway my question >
relates to the 4x4x4 supercube. I have noticed that the parity on a >
3x3x3 supercube is always conserved between corners, edges, and >
centers. However I have a question about the parity of a 4x4x4 >
supercube with respect to all the edge pieces. I have found an alg >
that switches exactly two edge pieces, and leaves the rest of the >
cube in the exact same position, switching only two pieces and >
maintaining even parity in the corners and centers so to speak. If >
the 4x4x4 supercube follows the same rules as the 3x3x3 supercube >
then this position in the edges should also be even parity. But if >
that is the case then at any scrambled position I could simply switch
> two of the edges using this alg and the edges would still have the
> same parity. > > The algorithm is this, > r2 B2 U2 l U2 r'
U2 r U2 F2 r F2 l' B2 r2 R L U2 R' L' U R L U2 R' L' > U > >
This flips the edge pair in UF and leaves the rest of the cube alone.
> > Perhaps parity in the 4x4x4 edges is with respect to two
pieces > switched across edge groups? So if the piece in rUF (the
right side > piece of the edge group in UF, or the piece that lies on
the > intersection of the r slice, and the the U and F faces) had the
F > face sticker as a B color stcker and the piece in lBU had the B
> sticker an F color sticker, then maybe that would be odd parity, or
> would that even be an impossible position? > > Maybe the
edges have no parity so to speak, or the parity is somehow > neutral
and can be described as either odd or even. > > So yeah, if it
isn't blatantly obvious already I have no idea about > parity or
group theory, but I'm trying to figure some of this out via >
experience with supercubes. If anyone knows anything about this >
please post and help us ignorant people out! > > Again, just
trying to get some conversation started on the group. > Sorry for all
the posts recently, > > Chris
414. Chat: Jan 24 From:
"c4r7" <c4r7@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 20:48:53 -0000
Chat doesn't seem to be running today, or is it me? c4r7
415. Re: Chat: Jan 24 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 20:52:30 -0000
I also been trying couple of times to get into chat, but after a few
minutes (real clock minutes :D ) of waiting and waiting .... zzzzzzz ...
i have given it up :-( --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, "c4r7" <c4r7@y...> wrote:
> Chat doesn't seem to be running today, or is it me? > > c4r7
416. Re: 4x4 sticker riddle From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 21:27:12 -0000
I have a shorter solution for problem c)b) See below !! --cubix-- >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > This was a lot of fun to try and work
out! I only got answers to > part a) through part c), but I'm still
thinking about the answers to > the others. For switching the colors
of two adjacent faces the > minimum number of stickers I found that
require switching is 10. > Switch the U sticker of UFR with the D
sticker of DFR, switch the B > stickers of the edge group at BR with
the L stickers of the edge of > FL (only the edges, not including the
corners on that edge) and > switch the F stickers of UFL and DFL with
the R stickers of UBR and > DBR. > > As far as a "short" alg to
make this obvious my shortest one is 77 > moves in HTM. :) I broke it
up into five parts to make it easier to > read. To perform the alg
just do each part right after the other: > > Part 1: D2 L2 B2 R B'
R' B F R' F B' R' B R F2 U B2 L2 D2 > Part 2: d2 B2 R2 u R2 d' R2 d
R2 F2 d F2 u' B2 d2 > Part 3: B d u' B' F' R' F R F D' F2 R F R F' R'
F D B d' u B' > Part 4: d R2 d2 U D' F2 U' D d > Part 5: B' R' B
R' B' R2 B F R F' R F R2 F' > > which makes 79 moves, but
combining the parts in the most economical > way I could, I reduced
that to "only" 77 moves :) There has got to > be a more efficient way
to do this, I just did it by performing it in > several steps. Here
is the whole 77 move alg to show the position > when performed on a
solved cube. Moves in parenthesis can be done at > the same time.
> > D2 L2 B2 R B' R' B F R' F B' R' B R F2 U B2 L2 (D2 d2) B2 R2 u
R2 d' > R2 d R2 F2 d F2 u' B2 d' R2 d2 U D' F2 U' (D d) B d u' B' F'
R' F R F > D' F2 R F R F' R' F D B d' u B2 R' B R' B' R2 B F R F' R F
R2 F' > > -------------------------- > If you want to switch
just two opposite faces the minimum number of > stickers I could find
needing to be removed and placed somewhere else > is 8. Switch all
the B face stickers of BUL BUR BDR BDL and F face > stickers of FUL
FUR FDR FDL. Here's an alg to make this obvious, > same as for the
first example. Again moves in parenthesis can be > done at the same
time. > d2 r2 d2 (r2 l2) d2 l2 u2 R2 (u2 d2) L2 D2 L2 R2 U2 A shorter
solution here is : (F2f2)(u2d2)(F2f2)[U2(r2l2)]2 :D 4 cents for this :-P
> --------------- > For these cases it doesn't seem to help to
dissassemble the cube (the > alg goes faster than getting the center
pieces back in IMHO). Maybe > if you were to rotate the three colors
of U,F and R then it would > help to dissassemble the cube in order
to rotate the corner at UFR to > accomodate the new scheme. I have a
feeling the either swapping R > with L and also U with F, or rotating
U, F, and R clockwise or > counter clockwise may take more than 10
stickers to switch, though I > haven't looked into it too much yet
(it's getting late and about bed > time for me) :) > > I'd like
to keep looking into this. Are there other ways to switch > the
stickers and not have to switch too many? I wonder if anyone has >
any ideas about a worst case sticker switching scenario? > > My
two cents, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > I changed the color scheme of my
4x4 earlier today. All I had to do > > was swap the blue and
yellow faces to get the scheme I wanted. But > I > > didn't
want to resticker 32 stickers. So... > > > > a) What's the
minimum number of stickers you need to resticker to > > swap two
adjacent faces? > > > > b) Find a short algorithm that when
you execute it from a solved > > cube makes it obvious which
stickers have to be restickered for > your > > a) solution.
> > > > c) How about a) and b) if you want to swap two
opposite faces? > > > > d) What's the worst case color
rescheming (keeping the same colors, > > though, otherwise the
answer would obviously be 96 ;-))? > > > > e) For any of the
restickering numbers, does it help to disassemble > > the cube?
> > > > The answers to a) and c)a) are fairly easy, but I
haven't thought > > about the other questions yet... > >
> > Cheers! > > Stefan
417. New to speedcubing... From:
"bander_87" <con-boy13@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jan 2004 23:23:44 -0000
Does anyone know any good sites for people starting out in speed cubing?
I have already solved the cube using the 3 layer method (found a
solution online after I couldnt get last layer) and can do the cube in
about 2:20. I found some sites but they are kinda confusing. Anyone have
anything? Thanks
418. Re: 4x4 sticker riddle From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jan 2004 00:00:04 -0000
Hi Chris, thanks for your extensive thoughts/posts. 10 (adjacent) and 8
(opposite) is also what I got... I also have the same "obvious" cube
look, at least judging from your algorithm, your explanation describes a
slightly different way I think. > which makes 79 moves, but combining
the parts in the most economical > way I could, I reduced that to
"only" 77 moves :) There has got to > be a more efficient way to do
this, I just did it by performing it in > several steps. Btw, is
there a 4x4 solver program somewhere? How about the problem space
diameter for it? Anything known? > For these cases it doesn't seem to
help to dissassemble the cube (the > alg goes faster than getting the
center pieces back in IMHO). I don't care much about time when preparing
cubes, I meant would it help to reduce the number of stickers that have
to be moved? Just like you I have a strong feeling that other
reschemings can take advantage of disassembling. Btw, how many different
(not variations of each other by cube rotation/mirroring/rescheming)
reschemings are there? ;-) That is, swapping U and D is not different
from swapping L and R. And cycling UFR is not different from cycling
URF. Or from cycling BLD, for example. So basically I'm asking for the
number of different tasks I could've asked for in my riddle. I believe
there are only eight. Stefan
419. Re: Parity question on the 4x4 supercube From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jan 2004 00:04:22 -0000
> But if u go from 4x4x4 up to 6x6x6 u might achieve again a 2-cycle
on > edges, but it will leave u with a 2-cycle on the "edge-
facecenters". Are you sure you mean 6x6, not 5x5? I don't see why the
same explanation you used for the 4x4 shouldn't work for the 6x6 as
well. Stefan
420. Re: Parity question on the 4x4 supercube From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jan 2004 11:00:10 -0000
Hehe, sorry. Yes of coz i meant the 5x5x5 cube. Apologies!! Will
proofread my postings better :D --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > But if u go from 4x4x4 up to
6x6x6 u might achieve again a 2- cycle > on > > edges, but it
will leave u with a 2-cycle on the "edge- > facecenters". > >
Are you sure you mean 6x6, not 5x5? I don't see why the same >
explanation you used for the 4x4 shouldn't work for the 6x6 as well.
> > Stefan
421. Re: 4x4 sticker riddle From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jan 2004 11:22:12 -0000
Hey again! Nice to discuss something else besides optimizing 3x3x3
algs/methods :D I have come up with a fairly short alg for problem c)a),
restickering adjacent faces of the cube. My algorithm for this is :
====== (Uu)F2(U2u2)R2F2(Uu)F2R2F2R2B2(Uu)B2(U'u')B2(Dd)B2(D'd')
R2F'(Rr)U'R2U(R'r')F'R2(Uu) : {38-HTM) ====== It really consists of four
parts that have been amalgamated very nicely! Lots of moves cancelled
out for me :D It is worth noticing that this alg will generalize nicely
to any (2n)x(2n)x(2n) cube. That also goes for my alg for restickering
opposite faces of the 4x4x4, it will generalize to 6x6x6, 8x8x8 ... For
the 4x4x4 that alg is: ====== (F2f2)(u2d2)(F2f2)[U2(r2l2)]2 ====== Happy
cubing all!! --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > I have a shorter solution for
problem c)b) See below !! > > --cubix-- > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > This was a lot of fun to try and
work out! I only got answers to > > part a) through part c), but
I'm still thinking about the answers > to > > the others. For
switching the colors of two adjacent faces the > > minimum number
of stickers I found that require switching is 10. > > Switch the U
sticker of UFR with the D sticker of DFR, switch the B > >
stickers of the edge group at BR with the L stickers of the edge of >
> FL (only the edges, not including the corners on that edge) and
> > switch the F stickers of UFL and DFL with the R stickers of
UBR and > > DBR. > > > > As far as a "short" alg to
make this obvious my shortest one is 77 > > moves in HTM. :) I
broke it up into five parts to make it easier > to > > read. To
perform the alg just do each part right after the other: > > >
> Part 1: D2 L2 B2 R B' R' B F R' F B' R' B R F2 U B2 L2 D2 > >
Part 2: d2 B2 R2 u R2 d' R2 d R2 F2 d F2 u' B2 d2 > > Part 3: B d
u' B' F' R' F R F D' F2 R F R F' R' F D B d' u B' > > Part 4: d R2
d2 U D' F2 U' D d > > Part 5: B' R' B R' B' R2 B F R F' R F R2 F'
> > > > which makes 79 moves, but combining the parts in the
most > economical > > way I could, I reduced that to "only" 77
moves :) There has got to > > be a more efficient way to do this,
I just did it by performing it > in > > several steps. Here is
the whole 77 move alg to show the position > > when performed on a
solved cube. Moves in parenthesis can be done > at > > the same
time. > > > > D2 L2 B2 R B' R' B F R' F B' R' B R F2 U B2 L2
(D2 d2) B2 R2 u R2 > d' > > R2 d R2 F2 d F2 u' B2 d' R2 d2 U D'
F2 U' (D d) B d u' B' F' R' F R > F > > D' F2 R F R F' R' F D B
d' u B2 R' B R' B' R2 B F R F' R F R2 F' > > > >
-------------------------- > > If you want to switch just two
opposite faces the minimum number of > > stickers I could find
needing to be removed and placed somewhere > else > > is 8.
Switch all the B face stickers of BUL BUR BDR BDL and F face > >
stickers of FUL FUR FDR FDL. Here's an alg to make this obvious, >
> same as for the first example. Again moves in parenthesis can be
> > done at the same time. > > d2 r2 d2 (r2 l2) d2 l2 u2 R2
(u2 d2) L2 D2 L2 R2 U2 > > A shorter solution here is : >
(F2f2)(u2d2)(F2f2)[U2(r2l2)]2 :D > > 4 cents for this :-P >
> > --------------- > > For these cases it doesn't seem to
help to dissassemble the cube > (the > > alg goes faster than
getting the center pieces back in IMHO). > Maybe > > if you
were to rotate the three colors of U,F and R then it would > >
help to dissassemble the cube in order to rotate the corner at UFR >
to > > accomodate the new scheme. I have a feeling the either
swapping R > > with L and also U with F, or rotating U, F, and R
clockwise or > > counter clockwise may take more than 10 stickers
to switch, though > I > > haven't looked into it too much yet
(it's getting late and about > bed > > time for me) :) >
> > > I'd like to keep looking into this. Are there other ways
to switch > > the stickers and not have to switch too many? I
wonder if anyone > has > > any ideas about a worst case sticker
switching scenario? > > > > My two cents, > > Chris
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@g...> wrote: > > >
I changed the color scheme of my 4x4 earlier today. All I had to > do
> > > was swap the blue and yellow faces to get the scheme I
wanted. > But > > I > > > didn't want to resticker 32
stickers. So... > > > > > > a) What's the minimum
number of stickers you need to resticker to > > > swap two
adjacent faces? > > > > > > b) Find a short algorithm
that when you execute it from a solved > > > cube makes it
obvious which stickers have to be restickered for > > your >
> > a) solution. > > > > > > c) How about a) and
b) if you want to swap two opposite faces? > > > > > >
d) What's the worst case color rescheming (keeping the same > colors,
> > > though, otherwise the answer would obviously be 96 ;-))?
> > > > > > e) For any of the restickering numbers,
does it help to > disassemble > > > the cube? > > >
> > > The answers to a) and c)a) are fairly easy, but I haven't
thought > > > about the other questions yet... > > >
> > > Cheers! > > > Stefan
422. Re: New to speedcubing... From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jan 2004 13:00:09 -0000
which sites have you looked at pete
423. Comprehensive 3x3x3 supergroup algs!! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jan 2004 13:37:54 -0000
Hey! This will be my last posting for a while. Gonna give others a
chance to post also ... hehe ... I've been diving into my archives from
early 80's, and i found this extensive list of facecenter orienting
algorithms for the 3x3x3 cube. At the time i thought i was the only
interested in "supercubing". In this list is also the answer to Chris's
request for easy algs for rotating 2 facecenters the same way one step
(2 cases). Well anyway, here is the list (the effect on the centers is
written inside the square brackets before the alg): ====== [FB] =
FRBU2B'R'F'L'U2L2D2R2FR2D2L2BL (18-HTM) (answer to Chris!) [FB'] =
RsU2sRsFR'sU2sR'sB' (14-HTM) [FR] = (F2R2F'R2F2R')3 (18-HTM) (answer to
Chris!) [FR'] = F'sUsR'sFRsU'sFsR' (14-HTM) [FR'BL'] = FsUsRsFaLsDsBsL'a
(16-HTM) [FR'B'L] = FsUsRsFsLsDsBsLs (16-HTM) [FRBL] =
R2FR2F2RF2U2sB2LB2L2BL2U2s (16-HTM) [FRB2] = RsFLsDsBsRFsDsLsB2RsU2s
(21-HTM) [FR2B] = FaR2UaR2U'aF'aL2U2BU2R2sD2FD2 (19-HTM) [FR'B2L2] =
FsUsRsFB2LsDsBsR'L2 (16-HTM) [F2R2] = F2L2B2UsR2B2L2Ds (10-HTM) [F2B2] =
L2B2R2U2sL2F2R2U2s (10-HTM) [F2R2B2L2] = F2R2sF2UsR2F2sR2Ds (12-HTM)
[F2R2U2] = F2L2B2UsR2B2RsU2R'aURaU2R'aD (19-HTM) [F2R2B2] =
R2F2L2U2F2U'aF'UaF2U'aF'B2L2F2U's (19-HTM) [[U2F2R2B2L2] =
RaF2sR'aFaR2sDF'aD2FaDF'aU2 (20-HTM) [U2D2F2R2B2L2] =
RaF2sR'aFaR2sF'aU2s (14-HTM) [U2D2FRBL] = BsRsFsRsFsL'aF2R2DsB2R2F2Ds
(21-HTM) [U2D2FRB'L'] = RsFsLsU2sBsRsFs (14-HTM) [U2D2FR'BL'] =
RsFsR'aF2R2UsF2L2B2UsBsRsFs (21-HTM) [U2F2R2L2] =
F2R2D2RsF2D2B2R'sD2F2L2B2U2s (16-HTM) [U2] = (RaU2R'aU)2 (12-HTM) ======
If anyone spots any mistake and/or has any improvements please let me
know! Many of the algs above are simply a combo of 2 other algs properly
amalgamated ;-) Happy Supercubing :-) --Cubix--
424. Re: Cube got stolen From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jan 2004 19:14:59 -0000
As far as I know, there's no one in my school (besides me) who would
steal a Rubiks Cube. S/he probably just did it to make me mad. Or
something. --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > Hey Mike, > > On one hand, that really sucks. Sorry
for loosing your speed cube. I myself have > never had a cube stolen
though of course, I've only been cubing for a very short > period of
time. Though, I can't help feel sorry for the person who stole your
cube. On > Friday, he became one of the most worthless beings out
there... he actually stole a > Rubik's Cube. I mean come on... at
least steal something that has a bit more > monatery value. Maybe
he'll try to sell it on eBay? You might want to check there > every
now and then. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > On Friday my drama class had a
play, and I changed and I put my > > pants in the bathroom, and
when I came back, THE CUBE WAS NOT IN THE > > POCKET > >
Someone stole it.... I don't know who, but when I find out, I'll >
> make them pay.... Or I'll pay if I have to, to get it back. >
> Has anyone else ever lost their BEST speed cube? Or had it
STOLEN?!?!
425. Caltech Rubik's Cube Club From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jan 2004 22:15:45 -0000
Hi everyone, Thanks to everyone who was a part of the tournament. I had
a lot of fun and I hope everyone else did too. Our current plan is to
hold a tournament once a term. If you think you may be interested in our
future tournaments, I've set up a yahoo group:
http://groups.yahoo.com/group/caltechrubiks/ where we can discuss
improvements on the tournaments as well as scheduling of future
tournaments and other plans as well. The results of the Winter 2004
tournament are posted in the files section. I'll hopefully have pictures
up soon too. -Tyson
426. Re: Amazing display of dedication and skill (not cube related)
From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jan 2004 22:22:35 -0000
Had to dig up this old thread because in the same vein:
http://poststuff2.entensity.net/012304/media.php?media=fast.wmv Cheers,
Daniel
427. School Project From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jan 2004 23:41:39 -0000
Hi all, .::ATT: This has nothing to do with Cube::. In this school
project I'm doing, I have to find someone in a math- related profession
and write a letter along with a questionnaire to find out what kind of
math it uses, benefits, pros and cons, etc. Since I don't have much
connection with people off-line, I thought maybe I could ask for help
online. I would appreciate it if someone could be my personal contact. I
will be sending you an e-mail with the questionnaire (it shouldn't be
too bad). Please reply to this message (or e-mail me directly) ASAP. (I
only need one contact.) These are some suggested professions (taken
right from the hand-out): accountant, actuary, airplane pilot,
architect, auto-body repair person, bank teller, bank officer, chef,
computer programmer, computer technician, construction worker,
counselor, dentist, dental assistant, economist, electrical engineet,
electrician, emergency medical technician, FBI agent, flight attendant,
insurance agent, journalist, landscape architect, lawyer, marketing
researcher, lab technician, religious order, musician, nurse (LPN),
nurse (RN), optician, optometrist, pharmacist, physical therapist,
physician, physicist, plumber, police officer, politician, professor,
psychologist, real estate agent, salesperson, secretary, social worker,
statistician, teacher (K-12), travel agent, underwriter, veterinarian
Thanks in advance, Macky p.s. some of these professions, I really don't
get how math has anything to do with it... oh well...
428. Virtual Rubik's Cube updated, worth a look From:
"hua_jz" <virtual_rubiks_cube@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jan 2004 04:36:28 -0000
http://www.vrc.freehomepage.com Jeff
429. Re: Caltech Winter 2004 Tournament From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jan 2004 07:53:26 -0000
Thanks Tyson for making the Tournament so much fun. Since Canada I have
taken a little cube break. It was fun to try and remember all of my
algorithms. My favorite part was when I was finishing up one of my
solves. I knew (or thought I knew) what alg to use so I looked at the
timer to see what time I was getting. Then I put the cube down and
pushed the timer. I looked up and the cube was not solved!! LOL. It was
also great to see Macky solve the cube in 12.8s!!! Thanks again Tyson,
-Kenneth
430. Re: [Speed cubing group] School Project From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Jan 2004 08:02:50 -0000
Hi Macky, I have a maths PhD and I am also an accountant and an
engineer! Would be happy to help if you want. Duncan (in England if that
matters) ----- Original Message ----- From: mackymakisumi To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 25, 2004
11:41 PM Subject: [Speed cubing group] School Project Hi all, .::ATT:
This has nothing to do with Cube::. In this school project I'm doing, I
have to find someone in a math- related profession and write a letter
along with a questionnaire to find out what kind of math it uses,
benefits, pros and cons, etc. Since I don't have much connection with
people off-line, I thought maybe I could ask for help online. I would
appreciate it if someone could be my personal contact. I will be sending
you an e-mail with the questionnaire (it shouldn't be too bad). Please
reply to this message (or e-mail me directly) ASAP. (I only need one
contact.) These are some suggested professions (taken right from the
hand-out): accountant, actuary, airplane pilot, architect, auto-body
repair person, bank teller, bank officer, chef, computer programmer,
computer technician, construction worker, counselor, dentist, dental
assistant, economist, electrical engineet, electrician, emergency
medical technician, FBI agent, flight attendant, insurance agent,
journalist, landscape architect, lawyer, marketing researcher, lab
technician, religious order, musician, nurse (LPN), nurse (RN),
optician, optometrist, pharmacist, physical therapist, physician,
physicist, plumber, police officer, politician, professor, psychologist,
real estate agent, salesperson, secretary, social worker, statistician,
teacher (K-12), travel agent, underwriter, veterinarian Thanks in
advance, Macky p.s. some of these professions, I really don't get how
math has anything to do with it... oh well... Yahoo! Groups Sponsor
ADVERTISEMENT
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431. Re: School Project From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jan 2004 12:04:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi all, > > .::ATT: This
has nothing to do with Cube::. > > In this school project I'm
doing, I have to find someone in a math- > related profession and
write a letter along with a questionnaire to > find out what kind of
math it uses, benefits, pros and cons, etc. > Since I don't have much
connection with people off-line, I thought > maybe I could ask for
help online. > I would appreciate it if someone could be my personal
contact. I > will be sending you an e-mail with the questionnaire (it
shouldn't be > too bad). Please reply to this message (or e-mail me
directly) ASAP. > (I only need one contact.) > > These are some
suggested professions (taken right from the hand- out): > accountant,
actuary, airplane pilot, architect, auto-body repair > person, bank
teller, bank officer, chef, computer programmer, > computer
technician, construction worker, counselor, dentist, dental >
assistant, economist, electrical engineet, electrician, emergency >
medical technician, FBI agent, flight attendant, insurance agent, >
journalist, landscape architect, lawyer, marketing researcher, lab >
technician, religious order, musician, nurse (LPN), nurse (RN), >
optician, optometrist, pharmacist, physical therapist, physician, >
physicist, plumber, police officer, politician, professor, >
psychologist, real estate agent, salesperson, secretary, social >
worker, statistician, teacher (K-12), travel agent, underwriter, >
veterinarian > > Thanks in advance, > > Macky > > p.s.
some of these professions, I really don't get how math has > anything
to do with it... oh well... Whilst I don't exactly fit your criterion
(not being in any profession), I could put you in contact with a lot of
people who do use mathematics a lot in their work (e.g. professional
mathematicians (university mathematics faculty) or people in the world
of finance)). As for the last part, maybe I can hazard a guess as to
where mathematics might be used in some of them (though many of them
will not go very deeply into mathematics, i.e. even beyond arithmetic):
accountant - this should be fairly straightforward; probably arithmetic,
percentages etc. actuary - statistics (they work in insurance,
calculating probabilities of events, such as disasters etc.) airplane
pilot - I'd imagine it has to do with bearings to an extent (though with
auto-pilots, this is probably less of an issue these days) and possibly
with manual control (on landing), though I'd imagine that very little is
worked out mathematicallyin the usual sense here (perhpas mentally in
the same way as a tennis player or a footballer or whatever will
mentally work out the angle and power for the ball; it is very much on a
subconscious level, if that is the case) architect - I'd imagine
measurements, geometry, applied mathematics (forces, stress, gravity
etc. must be accounted for), perhaps linear programming could be used to
get feasible solutions to the stress problem auto-body repair person -
I'm guessing that this is (the US term for) someone who repairs cars.
Presumably again, things like stress and forces will come into it at
some stage. bank teller - arithmetic, presumably bank officer - again
arithmetic, maybe (depending on what officer is) some linear programming
in order to figure out investments, statistics, some calculus e.g.
partial differential equations (I'm thinking on the lines of investments
here, where stuff with names like the Black-Scholes equation crop up)
chef - principally arithmetic, I'd have thought, for ingredients
computer programmer - algorithms, numerical analysis, geometry (for
graphics), mechanics (e.g. simulating graphics in games). Depending on
the nature of the programming there could be a whole load of other stuff
- linear programming, matrix calculations come to mind for instance.
computer technician - I'd imagine things like mechanics would come into
it, if technician is design rather than repair, the physical volume will
be important, so will cooling (heat equation perhaps?), efficient design
of chips and so on. construction worker - all kinds of stuff connected
to measurements and forces again counselor - not sure, at a guess some
kind of statistics might be used dentist - to work out the appropriate
amount of anaesthetic some arithmetic might be necessary, perhaps also
counting teeth! dental assistant - to actually prepare the anaesthetic
as per instruction, perhaps? (In the UK, all I've seen a dental
assistant do is write down what the dentist tells them. I'm sure they do
a lot more, but the part I've seen requires no mathematics.) economist -
arithmetic, statistics, calculus e.g. partial differential equations
electrical engineer - complex analysis, calculus electrician - perhaps
some simple equations (I'm thinking on the lines of working out
calculations with parallel/series circuits), but I'm not sure what else
emergency medical technician - again, a good grasp of arithmetic. I
imagine in an emergency, more complicated mathematics (if necessary) may
have to be done by a machine for speed. FBI agent - not sure here; I
can't recall Dale Cooper using mathematics. Perhaps a certain level is
expected just to be able to join the FBI (to ensure a level of
proficiency, should the need arise). At the scene of a crime, the time
of death might be possible to work out by cooling or deterioration, but
I'd imagine they'd have a forensic scientist or doctor on hand for that,
rather than get the agent to do it. flight attendant - presumably
arithmetic, making sure the correct number of passengers are on board,
that there are sufficient meals, drinks etc. insurance agent - again,
perhaps some statistics, although if the agent is the person who just
sells the insurance, that may be less of a factor. At any rate, I
imagine arithmetic at some level. journalist - persumably some
arithmetic to work out percentages - e.g. the percentage of people out
of work, the percentage of the popular support of candidate X etc.,
possibly something more advanced, depending on the type of journal (e.g.
the Wall Street journal, or the Journal of Integral Equations will
perhaps need a little extra) landscape architect - similar to architect,
I'd have thought, but perhaps different/less (or maybe no) emphasis on
forces. Mainly geometry, would be my guess. lawyer - statistics (and the
manipulation thereof) marketing researcher - see lawyer lab technician -
arithmetic (for measurements in preparing solutions and so forth),
perhaps something more too (forces, on the safety side). I could perhaps
check on this as I have a brother who is a scientist and has a lab
technician. religious order - probably depends on what the order is.
Services need to be worked out for timing, the length of hymns plus the
readings, plus the sermon should be roughly constant (equal to the
service length), enough food/drink for sacrament are examples. Of
course, there are some people who believe in numerology - e.g. Bible
codes etc. - of course, the fact is that with a long enough text you are
statistically likely to find similar "codes", e.g. you could probably do
the same thing with "The Lord Of The Rings", the Oxford English
Dictionary, Journey To The West and so forth. People who do not realize
this are more likely to be taken in by the notion of such a "code".
musician - I am told that there is a link between mathematics and music,
but not listening to music, I don't know what it is. Perhaps something
to do with rhythm. Also, the wave equation gives some kind of support to
the spacing of notes, as I recall (though I don't imagine many musicians
use the wave equation). Bach is apparently quite mathematical, so that
could be a start. nurse (LPN) - I don't know the difference between
(LPN) and (RN) (local practice and registered would be my guess). I
expect it is mainly to do with arithmetic (doses of medicine etc.) nurse
(RN) - see nurse (LPN) optician - I can't imagine that they use the
inverse square law, but perhaps they do. The lens has to be shaped
properly to bring the focal point to the correct place, but whether this
is done by the optician or a technician (on instruction from the
optician), I'm not sure. optometrist - not sure what the difference is
between this and optician pharmacist - since it is preparation of
medicine, I'd again guess that measurements/arithmetic are most
important here. (I didn't mention it above, but units are quite
important in measuring.) physical therapist - Can't recall there being
any mathematics involved when I was getting physical therapy when I
broke my elbow. I'd imagine it has to do with strain and stress and
perhaps working out the level, amount and vigour of exercises in
recovery (although, "go to the level of pain and not beyond" isn't
really mathematical) physician - assuming this to take doctor and
surgeon into account, I'd think arithmetic would be up there. Possibly
also some calculus (in working out rate of cooling, rate of
deterioration and other things). physicist - it's a very broad category;
just about any field of applied mathematics, probably, and also
calculus, complex analysis and geometry. I'm probably leaving out some
stuff. plumber - I'd think that geometry and stress forces and
measurements are what are required here. Probably not so much fluid
mechanics and hydrodynamics (unless they are working on a huge
structure, like a dam, but then they'd probably have a more fancy title)
police officer - presumably not much more than arithmetic politician -
statistics (to an extent) - see lawyer, counting (to see if they have
won the vote) professor - depends on the type of professor! Statistics
is probably common to quite a few, arithmetic is surely known to all
(these are probably also both used, especially if the professor has to
teach (and doesn't have a TA)). For a mathematics professor, rather more
would be needed - it would be difficult to go into at any length.
psychologist - statistics, I'd imagine. real estate agent - they need to
be able to work with areas and count bathrooms, so some arithmetic and
perhaps geometry (though the areas may be given to them) salesperson -
arithmetic, perhaps statistics (especially if sales are not on the shop
floor but to firms or house to house) secretary - probably depends on
what they are a secretary for (arithmetic I imagine, but not necessarily
any more) social worker - presumably arithmetic and some statistics
statistician - statistics, calculus teacher (K-12) - not certain what
K-12 is, but I believe it is primary, in which case arithmetic, perhaps
statistics, perhaps calculus, perhaps geometry and so forth (I'm not too
familiar with US pre-university education) travel agent - again,
arithmetic (n people at $x with a y% discount and a z credit card
surcharge +$w insurance etc.) underwriter - this is again in the
insurance/lawyer category so probably some smatterings from the
mathematics used in those professions veterinarian - I'd think that the
mathematics required would be similar to that for a physician
432. Re: 4x4 sticker riddle From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jan 2004 23:36:53 -0000
--- Per Kristen Fredlund wrote: > I have come up with a fairly short
alg for problem c)a), > restickering adjacent faces of the cube. My
algorithm for this is : > > ====== >
(Uu)F2(U2u2)R2F2(Uu)F2R2F2R2B2(Uu)B2(U'u')B2(Dd)B2(D'd') >
R2F'(Rr)U'R2U(R'r')F'R2(Uu) : {38-HTM) > ====== Took me 3 tries to
perform your alg right, but then it worked. Very cool! I'm curious to
know how you came up with it and what the four parts are? I came up with
my own that's nice and easy on the brian, and fairly short, too... It
has two steps: 1) Swap centers and U/D edges: (Dd)R2(D'd')R2 F2 R2 F2 R2
F2(Dd)R2(D'd') 2) Flip entire FR edge (with corners)
(Dd)F2(D'd')F2(Dd)R2(D'd')R2(Dd)L2(Dd)L2(D'd')L2 R2 F2 This translates
to a single, 35 move (HTM) solution, because the (D'd') at the end of #1
and the (Dd) at the beginning of #2 cancel out. Btw, for those who may
want to know, #2 is an alg that handles both parity problems encountered
on the 4x4x4 simultaneously by swapping two corners (UFR and DFR) and
flipping one edge pair (FR). - Grant
433. [Speed cubing group] Re: skeptics From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jan 2004 18:58:09 -0800
You could also memorize a solution with the different steps and do it
backwards really fast, so the steps don't prove all that much. I'd look
for places with finger tricks or other moves you can see the fingers
*pushing* the pieces. Playing those backwards should look very unnatural
and prove that the video is played in the right direction. I don't know
how you'd prove that the video isn't speeded up though. /Lars At 11:47
PM +0000 1/23/04, Chris Sz... wrote: >also read the guestbook at
speedcubing.com People think Ron's cube >video was played backwards.
It was obviously not because you can >pick out the different steps,
but I never thought about that. It >would be rather easy to fake a
video by simply scrambling a solved >cube and playing backwards
>--barefoot Chris -- "They say the grass is greener on the other
side, but have you ever flipped it over?" Lars Petrus, San Francisco -
lars@... http://lar5.com
434. Cube Tension From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 03:43:46 -0000
As you all know by now, my cube is gone.... :( :( :( Anyway, I am now
concentrating on improving a new cube. The springs are not very springy
yet, though. The face needs to be almost exactly square in order to turn
the next side. Is there any way to adjust the tension of the nonexistent
screws in the Rubiks.com cubes? I tried scratching a slit into the thing
to turn it, but to no avail. Thanks
435. spring tournament From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 04:15:02 -0000
Hey everyone, I'm getting ready to reserve the room again for our next
tournament in the spring. Are there any weeks or days in the spring
(around april) that would be better than others for anyone out there?
-Tyson
436. Hi From:
"Chris Taylor" <duct_tape06@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 05:17:45 -0000
Hello I have a question and a cool link. How would I find the total
possible orientations reachable from the solved state? IE: if you just
haphazzardly put a cube together, it won't necessarily qualify. and a
cool link. free immortality rings:
http://www.alexchiu.com/affiliates/clickthru.cgi?id=myusername it shows
you how to make immortality rings. i don't know if it works yet, tho.
that's all. Chris
437. Re: [Speed cubing group] Re: Cube got stolen From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jan 2004 21:18:13 -0800 (PST)
Perhaps the person was so intrigued with the puzzle they wandered off
with it in a state of confusion? *shrugs* Or maybe a janitor stole it?
Or maybe...someone is jealous of your cubing skills and stole it to
spite you. Or maybe...lol...someone decided it needed to be lubed so
they brought it home, with the intentions of returning it. Sorry I
haven't been much help. -Richard --- tmao@... wrote: > Hey Mike, >
> On one hand, that really sucks. Sorry for loosing > your speed
cube. I myself have > never had a cube stolen though of course, I've
only > been cubing for a very short > period of time. Though, I
can't help feel sorry for > the person who stole your cube. On >
Friday, he became one of the most worthless beings > out there... he
actually stole a > Rubik's Cube. I mean come on... at least steal
> something that has a bit more > monatery value. Maybe he'll try
to sell it on eBay? > You might want to check there > every now
and then. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Michael Atkinson" >
<unipsycho6@y...> wrote: > > On Friday my drama class had a
play, and I changed > and I put my > > pants in the bathroom,
and when I came back, THE > CUBE WAS NOT IN THE > > POCKET >
> Someone stole it.... I don't know who, but when I > find out,
I'll > > make them pay.... Or I'll pay if I have to, to get >
it back. > > Has anyone else ever lost their BEST speed cube? >
Or had it STOLEN?!?! > > __________________________________ Do you
Yahoo!? Yahoo! SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
Well, even if they did walk off with it, why were they rooting through a
pair of pants in the first place? :) And it was pretty well lubed,
definitely not in need of it. I have a feeling that someone did steal it
just to make me mad. Because I have many enemies at that school. I mean,
I don't dislike them, but they dislike me. Yeah. --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Perhaps the person was so
intrigued with the puzzle > they wandered off with it in a state of
confusion? > *shrugs* Or maybe a janitor stole it? Or >
maybe...someone is jealous of your cubing skills and > stole it to
spite you. Or maybe...lol...someone > decided it needed to be lubed
so they brought it home, > with the intentions of returning it. Sorry
I haven't > been much help. > -Richard > > --- tmao@i...
wrote: > > Hey Mike, > > > > On one hand, that really
sucks. Sorry for loosing > > your speed cube. I myself have >
> never had a cube stolen though of course, I've only > > been
cubing for a very short > > period of time. Though, I can't help
feel sorry for > > the person who stole your cube. On > >
Friday, he became one of the most worthless beings > > out
there... he actually stole a > > Rubik's Cube. I mean come on...
at least steal > > something that has a bit more > >
monatery value. Maybe he'll try to sell it on eBay? > > You might
want to check there > > every now and then. > > > >
-Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Michael Atkinson"
> > <unipsycho6@y...> wrote: > > > On Friday my
drama class had a play, and I changed > > and I put my > >
> pants in the bathroom, and when I came back, THE > > CUBE WAS
NOT IN THE > > > POCKET > > > Someone stole it.... I
don't know who, but when I > > find out, I'll > > > make
them pay.... Or I'll pay if I have to, to get > > it back. >
> > Has anyone else ever lost their BEST speed cube? > > Or
had it STOLEN?!?! > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
SiteBuilder - Free web site building tool. Try it! >
http://webhosting.yahoo.com/ps/sb/
439. [Speed cubing group] Re: Cube got stolen From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 05:26:06 -0000
Well I know a bit how it is, somewhere out there, there is a postman
that has 10 Rubik's Studio cubes. I have mailed them and they never
arrived. So lessons learned I always send them insured now. As for the
speedcube, I never leave my speedcube out of site in public. Ton --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Perhaps the person was so
intrigued with the puzzle > they wandered off with it in a state of
confusion? > *shrugs* Or maybe a janitor stole it? Or >
maybe...someone is jealous of your cubing skills and > stole it to
spite you. Or maybe...lol...someone > decided it needed to be lubed
so they brought it home, > with the intentions of returning it. Sorry
I haven't > been much help. > -Richard > > --- tmao@i...
wrote: > > Hey Mike, > > > > On one hand, that really
sucks. Sorry for loosing > > your speed cube. I myself have >
> never had a cube stolen though of course, I've only > > been
cubing for a very short > > period of time. Though, I can't help
feel sorry for > > the person who stole your cube. On > >
Friday, he became one of the most worthless beings > > out
there... he actually stole a > > Rubik's Cube. I mean come on...
at least steal > > something that has a bit more > >
monatery value. Maybe he'll try to sell it on eBay? > > You might
want to check there > > every now and then. > > > >
-Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Michael Atkinson"
> > <unipsycho6@y...> wrote: > > > On Friday my
drama class had a play, and I changed > > and I put my > >
> pants in the bathroom, and when I came back, THE > > CUBE WAS
NOT IN THE > > > POCKET > > > Someone stole it.... I
don't know who, but when I > > find out, I'll > > > make
them pay.... Or I'll pay if I have to, to get > > it back. >
> > Has anyone else ever lost their BEST speed cube? > > Or
had it STOLEN?!?! > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
SiteBuilder - Free web site building tool. Try it! >
http://webhosting.yahoo.com/ps/sb/
440. Re: [Speed cubing group] Hi From:
E M <esadmofo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jan 2004 22:08:58 -0800 (PST)
If you just put a standard cube together randomly you would have 1
chance in 12 of getting it right. If you have a super cube, meaning the
orination of the centers matters, then you would have 1 chance in 24.
--- Chris Taylor <duct_tape06@...> wrote: > Hello > I have a
question and a cool link. How would I find > the total > possible
orientations reachable from the solved > state? IE: if you > just
haphazzardly put a cube together, it won't > necessarily qualify.
> and a cool link. free immortality rings: >
http://www.alexchiu.com/affiliates/clickthru.cgi?id=myusername > it
> shows you how to make immortality rings. i don't > know if it
works > yet, tho. that's all. > Chris > >
__________________________________ Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/
the video couldn't be sped up so as to look incredibly
unnatural...physiology will provide the proper analysis to prove that,
apart from that objective video analysis and reproduction of skill in a
controlled environment are always handy for proving someone's
skill...however I know of no real video technology available to the
public for free that makes it easy to reverse video... Anywho, the idea
that some of us would go to such lengths to prove that we are good in
the sport of cubing...its highly unlikely...just what kind of
psychological motivation does one need to fake skill in a sport that
receives about as much public notariety as podiatry? Please tell those
on the forums to rethink their accusations...its simply not logical...
=K= --- Lars Petrus <lars@...> wrote: > You could also memorize
a solution with the > different steps and do it > backwards really
fast, so the steps don't prove all > that much. > > I'd look
for places with finger tricks or other > moves you can see the >
fingers *pushing* the pieces. Playing those > backwards should look
> very unnatural and prove that the video is played in > the right
> direction. > > I don't know how you'd prove that the video
isn't > speeded up though. > > /Lars > > At 11:47 PM
+0000 1/23/04, Chris Sz... wrote: > >also read the guestbook at
speedcubing.com People > think Ron's cube > >video was played
backwards. It was obviously not > because you can > >pick out
the different steps, but I never thought > about that. It >
>would be rather easy to fake a video by simply > scrambling a
solved > >cube and playing backwards > >--barefoot Chris
> > -- > "They say the grass is greener on the other side, >
but have you ever > flipped it over?" > > Lars Petrus, San
Francisco - lars@... > http://lar5.com > > > > Yahoo!
Groups Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it!
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the video couldn't be sped up so as to look incredibly
unnatural...physiology will provide the proper analysis to prove that,
apart from that objective video analysis and reproduction of skill in a
controlled environment are always handy for proving someone's
skill...however I know of no real video technology available to the
public for free that makes it easy to reverse video... Anywho, the idea
that some of us would go to such lengths to prove that we are good in
the sport of cubing...its highly unlikely...just what kind of
psychological motivation does one need to fake skill in a sport that
receives about as much public notariety as podiatry? Please tell those
on the forums to rethink their accusations...its simply not logical...
=K= --- Lars Petrus <lars@...> wrote: > You could also memorize
a solution with the > different steps and do it > backwards really
fast, so the steps don't prove all > that much. > > I'd look
for places with finger tricks or other > moves you can see the >
fingers *pushing* the pieces. Playing those > backwards should look
> very unnatural and prove that the video is played in > the right
> direction. > > I don't know how you'd prove that the video
isn't > speeded up though. > > /Lars > > At 11:47 PM
+0000 1/23/04, Chris Sz... wrote: > >also read the guestbook at
speedcubing.com People > think Ron's cube > >video was played
backwards. It was obviously not > because you can > >pick out
the different steps, but I never thought > about that. It >
>would be rather easy to fake a video by simply > scrambling a
solved > >cube and playing backwards > >--barefoot Chris
> > -- > "They say the grass is greener on the other side, >
but have you ever > flipped it over?" > > Lars Petrus, San
Francisco - lars@... > http://lar5.com > > > > Yahoo!
Groups Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
443. Re: School Project From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 07:37:46 -0000
Hi, > As for the last part, maybe I can hazard a guess as to where
> mathematics might be used in some of them (though many of them will
> not go very deeply into mathematics, i.e. even beyond arithmetic):
> > accountant - this should be fairly straightforward; probably
> arithmetic, percentages etc. > actuary - statistics (they work
in insurance, calculating > probabilities of events, such as
disasters etc.) > airplane pilot - I'd imagine it has to do with
bearings to an extent > (though with auto-pilots, this is probably
less of an issue these > days) and possibly with manual control (on
landing), though I'd > imagine that very little is worked out
mathematicallyin the usual > sense here (perhpas mentally in the same
way as a tennis player or a > footballer or whatever will mentally
work out the angle and power > for the ball; it is very much on a
subconscious level, if that is > the case) > architect - I'd
imagine measurements, geometry, applied mathematics > (forces,
stress, gravity etc. must be accounted for), perhaps linear >
programming could be used to get feasible solutions to the stress >
problem > auto-body repair person - I'm guessing that this is (the US
term > for) someone who repairs cars. Presumably again, things like
stress > and forces will come into it at some stage. > bank teller
- arithmetic, presumably > bank officer - again arithmetic, maybe
(depending on what officer > is) some linear programming in order to
figure out investments, > statistics, some calculus e.g. partial
differential equations (I'm > thinking on the lines of investments
here, where stuff with names > like the Black-Scholes equation crop
up) > chef - principally arithmetic, I'd have thought, for
ingredients > computer programmer - algorithms, numerical analysis,
geometry (for > graphics), mechanics (e.g. simulating graphics in
games). Depending > on the nature of the programming there could be a
whole load of > other stuff - linear programming, matrix calculations
come to mind > for instance. > computer technician - I'd imagine
things like mechanics would come > into it, if technician is design
rather than repair, the physical > volume will be important, so will
cooling (heat equation perhaps?), > efficient design of chips and so
on. > construction worker - all kinds of stuff connected to
measurements > and forces again > counselor - not sure, at a guess
some kind of statistics might be > used > dentist - to work out
the appropriate amount of anaesthetic some > arithmetic might be
necessary, perhaps also counting teeth! > dental assistant - to
actually prepare the anaesthetic as per > instruction, perhaps? (In
the UK, all I've seen a dental assistant > do is write down what the
dentist tells them. I'm sure they do a lot > more, but the part I've
seen requires no mathematics.) > economist - arithmetic, statistics,
calculus e.g. partial > differential equations > electrical
engineer - complex analysis, calculus > electrician - perhaps some
simple equations (I'm thinking on the > lines of working out
calculations with parallel/series circuits), > but I'm not sure what
else > emergency medical technician - again, a good grasp of
arithmetic. I > imagine in an emergency, more complicated mathematics
(if necessary) > may have to be done by a machine for speed. > FBI
agent - not sure here; I can't recall Dale Cooper using >
mathematics. Perhaps a certain level is expected just to be able to >
join the FBI (to ensure a level of proficiency, should the need >
arise). At the scene of a crime, the time of death might be possible
> to work out by cooling or deterioration, but I'd imagine they'd
have > a forensic scientist or doctor on hand for that, rather than
get the > agent to do it. > flight attendant - presumably
arithmetic, making sure the correct > number of passengers are on
board, that there are sufficient meals, > drinks etc. > insurance
agent - again, perhaps some statistics, although if the > agent is
the person who just sells the insurance, that may be less > of a
factor. At any rate, I imagine arithmetic at some level. > journalist
- persumably some arithmetic to work out percentages - > e.g. the
percentage of people out of work, the percentage of the > popular
support of candidate X etc., possibly something more > advanced,
depending on the type of journal (e.g. the Wall Street > journal, or
the Journal of Integral Equations will perhaps need a > little extra)
> landscape architect - similar to architect, I'd have thought, but
> perhaps different/less (or maybe no) emphasis on forces. Mainly
> geometry, would be my guess. > lawyer - statistics (and the
manipulation thereof) > marketing researcher - see lawyer > lab
technician - arithmetic (for measurements in preparing solutions >
and so forth), perhaps something more too (forces, on the safety >
side). I could perhaps check on this as I have a brother who is a >
scientist and has a lab technician. > religious order - probably
depends on what the order is. Services > need to be worked out for
timing, the length of hymns plus the > readings, plus the sermon
should be roughly constant (equal to the > service length), enough
food/drink for sacrament are examples. Of > course, there are some
people who believe in numerology - e.g. Bible > codes etc. - of
course, the fact is that with a long enough text you > are
statistically likely to find similar "codes", e.g. you could >
probably do the same thing with "The Lord Of The Rings", the Oxford >
English Dictionary, Journey To The West and so forth. People who do >
not realize this are more likely to be taken in by the notion of >
such a "code". > musician - I am told that there is a link between
mathematics and > music, but not listening to music, I don't know
what it is. Perhaps > something to do with rhythm. Also, the wave
equation gives some kind > of support to the spacing of notes, as I
recall (though I don't > imagine many musicians use the wave
equation). Bach is apparently > quite mathematical, so that could be
a start. > nurse (LPN) - I don't know the difference between (LPN)
and (RN) > (local practice and registered would be my guess). I
expect it is > mainly to do with arithmetic (doses of medicine etc.)
> nurse (RN) - see nurse (LPN) > optician - I can't imagine that
they use the inverse square law, but > perhaps they do. The lens has
to be shaped properly to bring the > focal point to the correct
place, but whether this is done by the > optician or a technician (on
instruction from the optician), I'm not > sure. > optometrist -
not sure what the difference is between this and > optician >
pharmacist - since it is preparation of medicine, I'd again guess >
that measurements/arithmetic are most important here. (I didn't >
mention it above, but units are quite important in measuring.) >
physical therapist - Can't recall there being any mathematics >
involved when I was getting physical therapy when I broke my elbow. >
I'd imagine it has to do with strain and stress and perhaps working >
out the level, amount and vigour of exercises in recovery >
(although, "go to the level of pain and not beyond" isn't really >
mathematical) > physician - assuming this to take doctor and surgeon
into account, > I'd think arithmetic would be up there. Possibly also
some calculus > (in working out rate of cooling, rate of
deterioration and other > things). > physicist - it's a very broad
category; just about any field of > applied mathematics, probably,
and also calculus, complex analysis > and geometry. I'm probably
leaving out some stuff. > plumber - I'd think that geometry and
stress forces and measurements > are what are required here. Probably
not so much fluid mechanics and > hydrodynamics (unless they are
working on a huge structure, like a > dam, but then they'd probably
have a more fancy title) > police officer - presumably not much more
than arithmetic > politician - statistics (to an extent) - see
lawyer, counting (to > see if they have won the vote) > professor
- depends on the type of professor! Statistics is probably > common
to quite a few, arithmetic is surely known to all (these are >
probably also both used, especially if the professor has to teach >
(and doesn't have a TA)). For a mathematics professor, rather more >
would be needed - it would be difficult to go into at any length. >
psychologist - statistics, I'd imagine. > real estate agent - they
need to be able to work with areas and > count bathrooms, so some
arithmetic and perhaps geometry (though the > areas may be given to
them) > salesperson - arithmetic, perhaps statistics (especially if
sales > are not on the shop floor but to firms or house to house)
> secretary - probably depends on what they are a secretary for >
(arithmetic I imagine, but not necessarily any more) > social worker
- presumably arithmetic and some statistics > statistician -
statistics, calculus > teacher (K-12) - not certain what K-12 is, but
I believe it is > primary, in which case arithmetic, perhaps
statistics, perhaps > calculus, perhaps geometry and so forth (I'm
not too familiar with > US pre-university education) > travel
agent - again, arithmetic (n people at $x with a y% discount > and a
z credit card surcharge +$w insurance etc.) > underwriter - this is
again in the insurance/lawyer category so > probably some smatterings
from the mathematics used in those > professions > veterinarian -
I'd think that the mathematics required would be > similar to that
for a physician Wow, that's a lot! Thanks, that'll definitely be
something I can use for my report. :D As for my contact, thanks, Duncan,
for your help. I will e-mail you the questionnaire by Friday. Thanks
again, Macky p.s. >Dr. C I really haven't had the time to finish the
whole 5x5...I don't think I can untill all the tests are done and I'm
out of homework heaven. LOL. Thank you for your advice on memorization.
I certainly hope to be able to do this asap.
444. summer official tournament? From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 11:03:10 -0000
Hey everyone again, I know this is really far away, but I was
thinking... there isn't going to be an official tournament for the
Rubik's Cube in the United States this year and it'd be really nice to
have one. Who do I need to talk to in order to make a tournament
official. Do I need some sort of sponsorship/licensing from Hessport or
something? And what makes a tournament official such that a record will
be accepted as "a record"? Basically, I envision an official united
states championship held in the summer. With all of your support, I
think this would be very much a possibility. -Tyson
445. RE: [Speed cubing group] summer official tournament?
From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 27 Jan 2004 11:09:43 -0000
Hi Tyson To be "official" you'd need a third party judge and to follow
the guidelines that were set in Toronto which can be viewed at
rubikschamps.com. The Guinness Book of Records can be contacted via
their web-site and will send you downloadable forms to fill out for any
new record(s) they only publish 3x3 and blindfold records at the moment.
If you wanted "sponsorship"you would need to contact the USA
distribution companies "Hasbro" and "Winning Moves" : The details are at
rubiks.com. There are plans for a 2005 "official" 25th Anniversary
championship in Orlando, Florida and there will be a European
Championship in August in Amsterdam. Dates for both will be confirmed in
February. Good luck! David -----Original Message----- From: tmao@...
[mailto:tmao@...] Sent: 27 January 2004 11:03 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
summer official tournament? Hey everyone again, I know this is really
far away, but I was thinking... there isn't going to be an official
tournament for the Rubik's Cube in the United States this year and it'd
be really nice to have one. Who do I need to talk to in order to make a
tournament official. Do I need some sort of sponsorship/licensing from
Hessport or something? And what makes a tournament official such that a
record will be accepted as "a record"? Basically, I envision an official
united states championship held in the summer. With all of your support,
I think this would be very much a possibility. -Tyson _____ Yahoo!
Groups Links * To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> * To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
446. Re: cube memory From:
mrtrickypants <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 13:30:18 -0000
that's a great little game...i think it might be fun to have a few more
patterns, then print them up on some cards...game to go. one little
thing: i noticed a few times that highlighted cubes wouldn't "cover up"
again...made it kind of easy if they stayed exposed...obviously not
intended but again, liked the game --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai" <c_w_tsai@y...>
wrote: > Play Cube Memory! It's like the game Memory where you have
to match > up the cards. Here you match up the cube patterns. >
> http://www.geocities.com/c_w_tsai/memory/ > > Have fun! >
> c
447. Re: Cube got stolen From:
mrtrickypants <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 13:33:44 -0000
hate to state the obvious, but maybe they really think it's a continuum
trans-functioner... --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > On Friday my
drama class had a play, and I changed and I put my > pants in the
bathroom, and when I came back, THE CUBE WAS NOT IN THE > POCKET >
Someone stole it.... I don't know who, but when I find out, I'll >
make them pay.... Or I'll pay if I have to, to get it back. > Has
anyone else ever lost their BEST speed cube? Or had it STOLEN?!?!
I´m quite sure that someone just hid the cube in a not too obvious place
in that room. Go and look again! R ----- Original Message ----- From:
"mrtrickypants" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, January
27, 2004 2:33 PM Subject: [Speed cubing group] Re: Cube got stolen >
> hate to state the obvious, but maybe they really think it's a >
continuum trans-functioner... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > On Friday my drama class had a
play, and I changed and I put my > > pants in the bathroom, and
when I came back, THE CUBE WAS NOT IN > THE > > POCKET >
> Someone stole it.... I don't know who, but when I find out, I'll
> > make them pay.... Or I'll pay if I have to, to get it back.
> > Has anyone else ever lost their BEST speed cube? Or had it
> STOLEN?!?! > > > > > Yahoo! Groups Links > >
To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
449. Re: Cube got stolen From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 15:40:50 -0000
That's what I thought at first, but then I decided to think outside the
box for once. --- In speedsolvingrubikscube@yahoogroups.com,
mrtrickypants <no_reply@y...> wrote: > > hate to state the
obvious, but maybe they really think it's a > continuum
trans-functioner... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > On Friday my drama class had a
play, and I changed and I put my > > pants in the bathroom, and
when I came back, THE CUBE WAS NOT IN > THE > > POCKET >
> Someone stole it.... I don't know who, but when I find out, I'll
> > make them pay.... Or I'll pay if I have to, to get it back.
> > Has anyone else ever lost their BEST speed cube? Or had it
> STOLEN?!?!
450. Get a speed cube? From:
"rubikaz" <rubikaz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 16:20:19 -0000
I want a good cube. Where can I get one? Are the cubes of www.rubiks.com
good enough? I have two very bad cubes (and very cheap cube) and my
record with these cubes is 37 sc. I think I can get a better mark with a
good cube. Thanks
451. Re: Get a speed cube? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 19:12:48 -0000
The Rubiks.com ones take a while to break in, but once you do they are
excellent for speedcubing. --- In
speedsolvingrubikscube@yahoogroups.com, "rubikaz" <rubikaz@y...>
wrote: > I want a good cube. Where can I get one? Are the cubes of
> www.rubiks.com good enough? > I have two very bad cubes (and
very cheap cube) and my record with > these cubes is 37 sc. I think I
can get a better mark with a good > cube. > > Thanks
452. Caltech Competition From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 20:31:50 -0000
Greetings Everyone, As many of you know a speed solving Rubik's Cube
tournament was held on Saturday 1/24/2004 at Caltech. They used the same
stackmat timers which were used in the WC2003 in Toronto. Macky won with
the middle 3 of 5 average of 16.53 seconds. His slowest solve of the
final 5 scrambles was 18.05 which is two full seconds faster than the
average of the present "official" World's record. Macky's time in the
"Champion's Solve" right after the winner was declared was 12.28 sconds.
If you want to compare your time to his 12.28, here's that scramble: F2
R2 D L R B' F D' B R2 D2 L D L R' F' B2 D U R2 D' R B2 L' D2 Good Luck!
And of Course Congratulations to Macky! Regards, David J
453. Re: Get a speed cube? From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 18:02:37 -0000
www.speedcubing.com, Ton's Studio cubes. I thought I lost mine for 3
days and almost cried. OK, not really, but if you want the best, that's
what you want. --- In speedsolvingrubikscube@yahoogroups.com, "rubikaz"
<rubikaz@y...> wrote: > I want a good cube. Where can I get
one? Are the cubes of > www.rubiks.com good enough? > I have two
very bad cubes (and very cheap cube) and my record with > these cubes
is 37 sc. I think I can get a better mark with a good > cube. >
> Thanks
454. Re: 4x4 sticker riddle From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 22:23:38 -0000
Hey Grant! I already tried to post this. Sorry if it should appear twice
:-( I left my algbuilding scribblings at home, but instead i came up
with an ever better solution : =====
(Dd)R2(D'd')R2F2R2F2(Dd)B2(D'd')B2(Uu)B2(U'u')B2R2(U'u')F2 : (25-htm)
===== I found this by working ur solution backwards, and spotted at one
point all that was needed was a simple swap of 2 (2x3) blocks, which is
easily done normally ;-) Regards, --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Per Kristen Fredlund wrote: > >
I have come up with a fairly short alg for problem c)a), > >
restickering adjacent faces of the cube. My algorithm for this is : >
> > > ====== > >
(Uu)F2(U2u2)R2F2(Uu)F2R2F2R2B2(Uu)B2(U'u')B2(Dd)B2(D'd') > >
R2F'(Rr)U'R2U(R'r')F'R2(Uu) : {38-HTM) > > ====== > > Took
me 3 tries to perform your alg right, but then it worked. Very >
cool! I'm curious to know how you came up with it and what the four >
parts are? I came up with my own that's nice and easy on the brian, >
and fairly short, too... It has two steps: > > 1) Swap centers and
U/D edges: > (Dd)R2(D'd')R2 F2 R2 F2 R2 F2(Dd)R2(D'd') > 2) Flip
entire FR edge (with corners) >
(Dd)F2(D'd')F2(Dd)R2(D'd')R2(Dd)L2(Dd)L2(D'd')L2 R2 F2 > > This
translates to a single, 35 move (HTM) solution, because the > (D'd')
at the end of #1 and the (Dd) at the beginning of #2 cancel > out.
Btw, for those who may want to know, #2 is an alg that handles > both
parity problems encountered on the 4x4x4 simultaneously by > swapping
two corners (UFR and DFR) and flipping one edge pair (FR). > > -
Grant
The only not-too-obvious place in the bathroom, I'm afraid to look. ;)
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > I´m quite sure that someone just
hid the cube in a not too obvious place in that room. > Go and look
again! > > R > ----- Original Message ----- > From:
"mrtrickypants" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday,
January 27, 2004 2:33 PM > Subject: [Speed cubing group] Re: Cube got
stolen > > > > > > hate to state the obvious, but
maybe they really think it's a > > continuum trans-functioner...
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > On Friday my drama class
had a play, and I changed and I put my > > > pants in the
bathroom, and when I came back, THE CUBE WAS NOT IN > > THE >
> > POCKET > > > Someone stole it.... I don't know who,
but when I find out, I'll > > > make them pay.... Or I'll pay
if I have to, to get it back. > > > Has anyone else ever lost
their BEST speed cube? Or had it > > STOLEN?!?! > > >
> > > > > > > Yahoo! Groups Links > > >
> To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > >
456. Re: 4x4 sticker riddle From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 22:05:49 -0000
Hey Grant! I have left my alg-building scribblings at home, but i came
up with a much improved solution ... Here it is : =====
(Dd)R2(D'd')R2F2R2F2(Dd)B2(D'd')B2(Uu)B2(U'u')B2R2(U'u')F2 : {25-HTM}
===== This one i found by working ur alg backwards towards solved. At
one point in ur alg i spotted i simply had to interchange 2 (2x3)
blocks, which is fairly easy :D I believe this one should be hard to
beat ;-) --cubix-- > --- In speedsolvingrubikscube@yahoogroups.com,
"Grant Tregay" <Grant@T...> wrote: > --- Per Kristen Fredlund
wrote: > > I have come up with a fairly short alg for problem
c)a), > > restickering adjacent faces of the cube. My algorithm
for this is : > > > > ====== > >
(Uu)F2(U2u2)R2F2(Uu)F2R2F2R2B2(Uu)B2(U'u')B2(Dd)B2(D'd') > >
R2F'(Rr)U'R2U(R'r')F'R2(Uu) : {38-HTM) > > ====== > > Took
me 3 tries to perform your alg right, but then it worked. Very >
cool! I'm curious to know how you came up with it and what the four >
parts are? I came up with my own that's nice and easy on the brian, >
and fairly short, too... It has two steps: > > 1) Swap centers and
U/D edges: > (Dd)R2(D'd')R2 F2 R2 F2 R2 F2(Dd)R2(D'd') > 2) Flip
entire FR edge (with corners) >
(Dd)F2(D'd')F2(Dd)R2(D'd')R2(Dd)L2(Dd)L2(D'd')L2 R2 F2 > > This
translates to a single, 35 move (HTM) solution, because the > (D'd')
at the end of #1 and the (Dd) at the beginning of #2 cancel > out.
Btw, for those who may want to know, #2 is an alg that handles > both
parity problems encountered on the 4x4x4 simultaneously by > swapping
two corners (UFR and DFR) and flipping one edge pair (FR). > > -
Grant
457. Re: [Speed cubing group] Re: cube memory From:
lieberz2@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 19:59:36 EST
i have tricks cards where the back of them reveals the card ;P(but very
secretly!) [Non-text portions of this message have been removed]
458. Re: [Speed cubing group] Australian Cubers From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 11:06:17 +1100
On Tue, Jan 13, 2004 at 01:35:13AM -0000, cubed68 wrote: > i was just
wondering how many cubers from this page are > Australian,apart from
myself and Jasmin > > pete I'm also Australian (from Sydney) Ryan
459. Re: Caltech Competition From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 23:46:22 -0000
Well, the 12.28 wasn't really legitimate. I had scrambled his cube and
then he said he wanted to use your cube so I scrambled your cube the
same way and in the process, Macky solved his own cube so he had already
seen it... and I think he mentioned he got lucky because on of the pairs
was already in place. The 14.76 was really really impressive though.
Macky opened the competition with a 15.07 which really did set a good
tone for his performance... not to mention the tone of the crowd
cheering! Hey, I'm having pairty problems with my 4x4x4. I'll check this
group for prior discussions on this but does anyone have the algorithms
off hand? -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > Greetings Everyone,
> > As many of you know a speed solving Rubik's Cube tournament
was held > on Saturday 1/24/2004 at Caltech. They used the same
stackmat timers > which were used in the WC2003 in Toronto. > >
Macky won with the middle 3 of 5 average of 16.53 seconds. > > His
slowest solve of the final 5 scrambles was 18.05 which is two full >
seconds faster than the average of the present "official" World's
record. > > Macky's time in the "Champion's Solve" right after the
winner was > declared was 12.28 sconds. > > If you want to
compare your time to his 12.28, here's that scramble: > > F2 R2 D
L R B' F D' B R2 D2 L D L R' F' B2 D U R2 D' R B2 L' D2 > > Good
Luck! > > And of Course Congratulations to Macky! > >
Regards, > > David J
460. Re: Cube Tension From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 00:43:15 -0000
Please? Somebody? I can barely average under 25 seconds with my current
cube! --- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > As you all know by now, my cube is
gone.... :( :( :( > Anyway, I am now concentrating on improving a new
cube. The springs > are not very springy yet, though. The face needs
to be almost > exactly square in order to turn the next side. Is
there any way to > adjust the tension of the nonexistent screws in
the Rubiks.com > cubes? I tried scratching a slit into the thing to
turn it, but to > no avail. > > Thanks
461. Re: [Speed cubing group] Re: School Project From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 12:07:31 +1100
On Mon, Jan 26, 2004 at 12:04:13PM -0000, GameOfDeath2 wrote: >
musician - I am told that there is a link between mathematics and >
music, but not listening to music, I don't know what it is. Perhaps >
something to do with rhythm. Also, the wave equation gives some kind
> of support to the spacing of notes, as I recall (though I don't
> imagine many musicians use the wave equation). Bach is apparently
> quite mathematical, so that could be a start. I'm sure you've heard
"Doh ray me, it's easy as 1 2 3". Bach is famous for melodies like this:
878456767345656234545123... which is very mathematical but sounds
beautiful. These numbers are second nature to musicians. Rhythm is based
on different measures of notes: a full note, a half note, a quarter
note. or even a 3rd. Example: You want to play 1-2-3 | 1-2-3 | ...
repeating bars with your left hand And play 1-2-3-4 | 1-2-3-4 | ...
repeating bars with your right hand. The bar length is common to both
hands. If a musician wants to learn to play this accurately, he/she must
use mathematics. With the left hand, each beat is 1/3, and in the right
hand each beat is 1/4. The lowest common demoninator is 12. So you need
to think of the left hand as 4/12 and the right hand as 3/12. The
combined rhythm with L=left hit and R=right hit is: L...L...L... |
L...L...L... | etc. R..R..R..R.. | R..R..R..R.. | etc. Ryan
462. wc2005? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 00:47:13 -0000
I was reading on Jessica's site, and I came across this on her wc2003
page: After the first World Championship in Rubik's Cube in 1982, rumors
started that the next one will take place the following year, most
likely in Los Angeles. If someone told me then that I would have to wait
21 years for the next one, I would dismiss this nonsense immediately. I
doubt this will happen a second time, but since there's been no updates
lately on the location, the date/time, or anything, I'm beginning to
wonder. SO anyway, has the place (at least the country) and the date
been decided yet?
463. Guiness _book_ -2004 From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jan 2004 18:05:55 -0800 (PST)
I was at a bookstore, 0_o, and I looked in the '2004' Guiness Book of
world records, hoping to see some Rubik's cube records :p, __however__,
they had a 1980' blindfold record in there, and that _was_all... I was
quite disappointed, and i'm wondering, fellaz, _what_the_heck is goin
on... Brent :) --Brent --------------------------------- Do you Yahoo!?
Yahoo! SiteBuilder - Free web site building tool. Try it! [Non-text
portions of this message have been removed]
464. Re: Guiness _book_ -2004 From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 05:19:40 -0000
There are thousands of World Records. The book would be several thousand
pages long if they were to list all of them. In the past books, you can
find Minh Thai's record. I expect Jess will be in there next year. ---
In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > I was at a bookstore, 0_o,
and I looked in the '2004' Guiness Book of world records, hoping to see
some Rubik's cube records :p, __however__, they had a 1980' blindfold
record in there, and that _was_all... I was quite disappointed, and i'm
wondering, fellaz, _what_the_heck is goin on... > Brent > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Yahoo! SiteBuilder - Free web site building tool. Try
it! > > [Non-text portions of this message have been removed]
465. RE: [Speed cubing group] Guinness _book_ -2004 From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 28 Jan 2004 10:42:19 -0000
Hi Brent The new records (Jess, Dan, Dror etc) are submitted to
Guinness, they prepare their "World Records" in the Summer for Christmas
publication therefore the new Toronto records couldn't make the 2004
edition. Dave -----Original Message----- From: Brent Morgan
[mailto:brentmorganmaster@...] Sent: 28 January 2004 02:06 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Guiness _book_ -2004 I was at a bookstore, 0_o, and I looked in the
'2004' Guiness Book of world records, hoping to see some Rubik's cube
records :p, __however__, they had a 1980' blindfold record in there, and
that _was_all... I was quite disappointed, and i'm wondering, fellaz,
_what_the_heck is goin on... Brent :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! [Non-text portions of this message
have been removed] _____ Yahoo! Groups Links * To visit your group on
the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> * To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
466. Re: Jelinek Josef Applet Trouble From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 14:15:03 -0000
Well, I think that I can, since I am Josef Jelinek. First look at the
new version of the Applet and the new page:
http://software.rubikscube.info/AnimCube/ There are many examples of use
there. And quite a lot of work was done recently. I would like to here
any feedback from anyone! Josef --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Can anyone help me with the
rubiks applet by Jelinek > Josef? I'm confused as to how to work with
it.
467. Re: [Speed cubing group] Caltech Competition From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 15:20:17 +0100
After all, is it too much to ask for his full name? R ----- Original
Message ----- From: "d_j_salvia" <d_j_salvia@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, January
27, 2004 9:31 PM Subject: [Speed cubing group] Caltech Competition >
Greetings Everyone, > > As many of you know a speed solving
Rubik's Cube tournament was held > on Saturday 1/24/2004 at Caltech.
They used the same stackmat timers > which were used in the WC2003 in
Toronto. > > Macky won with the middle 3 of 5 average of 16.53
seconds. > > His slowest solve of the final 5 scrambles was 18.05
which is two full > seconds faster than the average of the present
"official" World's record. > > Macky's time in the "Champion's
Solve" right after the winner was > declared was 12.28 sconds. >
> If you want to compare your time to his 12.28, here's that
scramble: > > F2 R2 D L R B' F D' B R2 D2 L D L R' F' B2 D U R2 D'
R B2 L' D2 > > Good Luck! > > And of Course Congratulations
to Macky! > > Regards, > > David J > > > > >
Yahoo! Groups Links > > To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
468. Re: wc2005? From:
"Jessica Fridrich" <Jess340@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 16:15:56 -0000
WC 2003 happened only because there was someone who could and was
willing to dedicate a major part of his time to the organization. Unless
we find another person like this and unless this person succeeds to get
the sponsors interested, there will be no championship. Here is my guess
- the 3rd championship will take place in 2024 when another generation
of cubers and sponsors comes. I wish I was wrong. Jessica > I was
reading on Jessica's site, and I came across this on her > wc2003
page: > > After the first World Championship in Rubik's Cube in
1982, rumors > started that the next one will take place the
following year, most > likely in Los Angeles. If someone told me then
that I would have to > wait 21 years for the next one, I would
dismiss this nonsense > immediately. > > I doubt this will
happen a second time, but since there's been no > updates lately on
the location, the date/time, or anything, I'm > beginning to wonder.
> > SO anyway, has the place (at least the country) and the date
been > decided yet?
469. Re: Caltech Competition From:
"Jessica Fridrich" <Jess340@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 16:21:12 -0000
Wow, congratulation, Macky!! Those are fantastic times and performed in
front of an audience and not on a sofa! Lars, did you take part in the
competition? BTW, I still have garlic aftertaste from that garlic ice
cream at The Stinking Rose! :) Jessica > Greetings Everyone, >
> As many of you know a speed solving Rubik's Cube tournament was
held > on Saturday 1/24/2004 at Caltech. They used the same stackmat
timers > which were used in the WC2003 in Toronto. > > Macky
won with the middle 3 of 5 average of 16.53 seconds. > > His
slowest solve of the final 5 scrambles was 18.05 which is two full >
seconds faster than the average of the present "official" World's
record. > > Macky's time in the "Champion's Solve" right after the
winner was > declared was 12.28 sconds. > > If you want to
compare your time to his 12.28, here's that scramble: > > F2 R2 D
L R B' F D' B R2 D2 L D L R' F' B2 D U R2 D' R B2 L' D2 > > Good
Luck! > > And of Course Congratulations to Macky! > >
Regards, > > David J
470. RE: [Speed cubing group] Re: wc2005? From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 28 Jan 2004 16:45:56 -0000
Hi Jessica There will definitely be a 2005 Championship. I saw the
Disney Pop Century Resort last week and it's a great venue, they will
give us a good deal (rooms plus free rides etc) so I'm working on it and
hope to confirm next month after I've met with the US distributors (who
would support the event financially). So.. it's looking good and you
shouldn't have to wait until 2024! Best wishes Dave David Hedley Jones
Business Development Director Seven Towns Ltd -----Original Message-----
From: Jessica Fridrich [mailto:Jess340@...] Sent: 28 January 2004 16:16
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: wc2005? WC 2003 happened only because there was someone who could
and was willing to dedicate a major part of his time to the
organization. Unless we find another person like this and unless this
person succeeds to get the sponsors interested, there will be no
championship. Here is my guess - the 3rd championship will take place in
2024 when another generation of cubers and sponsors comes. I wish I was
wrong. Jessica > I was reading on Jessica's site, and I came across
this on her > wc2003 page: > > After the first World
Championship in Rubik's Cube in 1982, rumors > started that the next
one will take place the following year, most > likely in Los Angeles.
If someone told me then that I would have to > wait 21 years for the
next one, I would dismiss this nonsense > immediately. > > I
doubt this will happen a second time, but since there's been no >
updates lately on the location, the date/time, or anything, I'm >
beginning to wonder. > > SO anyway, has the place (at least the
country) and the date been > decided yet? Yahoo! Groups Sponsor
ADVERTISEMENT
<http://rd.yahoo.com/SIG=12ceor9ih/M=267637.4116730.5333196.1261774/D=egroup
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ault?mqso=60178383&partid=4116730> click here
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Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
471. [Speed cubing group] Re: wc2005? From:
"Jessica Fridrich" <Jess340@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 17:55:06 -0000
Dave, thank you for your note. I was unaware of this. So, I assume the
championship will take place in Florida? Who will be the event
organizer? Seven Towns? Jessica P.S.: My apology if this has been
discussed here before. Recently, I have not been checking this site too
frequently. > Hi Jessica > > There will definitely be a 2005
Championship. I saw the Disney Pop Century > Resort last week and
it's a great venue, they will give us a good deal > (rooms plus free
rides etc) so I'm working on it and hope to confirm next > month
after I've met with the US distributors (who would support the event
> financially). > > So.. it's looking good and you shouldn't
have to wait until 2024! > > Best wishes > Dave > David
Hedley Jones > Business Development Director > Seven Towns Ltd
> > > > -----Original Message----- > From: Jessica
Fridrich [mailto:Jess340@h...] > Sent: 28 January 2004 16:16 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: wc2005? > > > WC 2003 happened only because there
was someone who could and was > willing to dedicate a major part of
his time to the organization. > Unless we find another person like
this and unless this person > succeeds to get the sponsors
interested, there will be no > championship. Here is my guess - the
3rd championship will take place > in 2024 when another generation of
cubers and sponsors comes. > > I wish I was wrong. > >
Jessica > > > I was reading on Jessica's site, and I came
across this on her > > wc2003 page: > > > > After the
first World Championship in Rubik's Cube in 1982, rumors > >
started that the next one will take place the following year, most >
> likely in Los Angeles. If someone told me then that I would have to
> > wait 21 years for the next one, I would dismiss this nonsense
> > immediately. > > > > I doubt this will happen a
second time, but since there's been no > > updates lately on the
location, the date/time, or anything, I'm > > beginning to wonder.
> > > > SO anyway, has the place (at least the country) and
the date been > > decided yet? > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > >
<http://rd.yahoo.com/SIG=12ceor9ih/M=267637.4116730.5333196.1261774/D=
egroup >
web/S=1705297356:HM/EXP=1075393052/A=1945638/R=0/*http://www.netflix.c
om/Def > ault?mqso=60178383&partid=4116730> click here >
> <http://us.adserver.yahoo.com/l?
M=267637.4116730.5333196.1261774/D=egroupmai >
l/S=:HM/A=1945638/rand=982094937> > > > _____ > >
Yahoo! Groups Links > > > * To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
> * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups
is subject to the Yahoo! Terms of Service >
<http://docs.yahoo.com/info/terms/> . > > > > >
[Non-text portions of this message have been removed]
472. [Speed cubing group] Re: Caltech Competition From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 09:48:37 -0800
I was there and got second place with..., well the numbers aren't
important :) It was only the fourth cube competition I'd ever been at,
and annoyingly enough I still got far too nervous and made a lot of
mistakes. As did most people there, except for the young and outstanding
winner. Is there any reason Macky's times should not be considered
'offical' world records, BTW? Timing was done with the stack timers and
followed all procedures from the WC, and the competition was open to the
public and announced weeks in advance. What else would you need?? I know
in some sports (shooting, f ex) world records are only set at world
championships, since that is where the pressure is biggest. I hope there
are more simple local competitions popping up. The other three
competitions I have been to have been two world championships and one
national. I can't think of any other sport where the competitions are so
top heavy. /Lars PS. The full results are here:
http://speedcubing.com/events/caltech_jan2004.html At 4:21 PM +0000
1/28/04, Jessica Fridrich wrote: >Wow, congratulation, Macky!! Those
are fantastic times and performed >in front of an audience and not on
a sofa! > >Lars, did you take part in the competition? BTW, I
still have garlic >aftertaste from that garlic ice cream at The
Stinking Rose! :) > >Jessica -- "They say the grass is greener on
the other side, but have you ever flipped it over?" Lars Petrus, San
Francisco - lars@... http://lar5.com
473. Cube Locking... From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 18:28:08 -0000
At least that's what I think it's called. Need some advice on some
drills or techniques to avoid getting corners or sides stuck while
twisting. It's REALLY slowing me down especially in the F2L. I keep
having to stop, back up, squeeze everything together, and then try
again. Triggers and macros won't help me until I can figure out how to
improve this. Also leads to pops, but I guess that's common. I'm using a
new Hessport which I like for the most part. Thanks, Howard
474. Re: Caltech Competition From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 18:38:06 -0000
--- Tyson wrote: > Hey, I'm having pairty problems with my 4x4x4.
I'll check this > group for prior discussions on this but does anyone
have the > algorithms off hand? I just gave one in the discussion on
the 4x4x4 restickering problem that addresses both parity problems
simultaneously by swapping UFR and DFR and flipping FR:
1)(Dd)F2(D'd')F2(Dd)R2(D'd')R2(Dd)L2(Dd)L2(D'd')L2 R2 F2 This is
probably more easily performed with a different cube orientation and/or
using the opposite slice, on occassion... Try one of these:
2)(Rr)U2(R'r')U2(Ll)U2(R'r')U2(Rr)D2(Rr)D2(R'r')y'U2D2R2 (Flips UB)
3)(R'r')U2(Rr)U2(L'l')U2(Rr)U2(R'r')D2(R'r')D2(Rr)yU2D2R2 (Flips UF)
4)(Uu)R2(U'u')R2(Dd)R2(U'u')R2(Uu)L2(Uu)L2(U'u')yxU2D2R2 (Flips FR)
Anyways... Then there are also the two standarad algs to fix just one of
the two parity problems at a time: 5)r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l'
B2 r2 (Flips UF) 6)r2 U2 r2 (U2u2) r2 u2 You can do #5 with either r and
l slices only (flips only UF) or with r/l slices and R/L faces (flips
UF, swaps UL/UR, swaps UFR/UFL and reorients UFR/UFL). Note that #1 and
it's variations (#2-#4) address both parity problems and as such is not
appropriate for odd order cubes (e.g. 5x5x5). - Grant
475. [Speed cubing group] Re: Caltech Competition From:
"Jessica Fridrich" <Jess340@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 18:39:32 -0000
Thanks for the link. I am stunned how good Macky was. He must have kept
completely cool. I, too, see no reason why this should not be considered
a world record. The organizers should contact Guiness. Macky deserves a
mention there. BTW, this confirms my belief that young competitors
around 14 have an advantage in competitions because they can keep a lot
more cool than oldies who already depleted their nerves on other things
:) Jessica P.S.: Anybody knows what system he is using? I want to learn
it asap ... :) > I was there and got second place with..., well the
numbers aren't important :) > > It was only the fourth cube
competition I'd ever been at, and > annoyingly enough I still got far
too nervous and made a lot of > mistakes. As did most people there,
except for the young and > outstanding winner. > > Is there any
reason Macky's times should not be considered 'offical' > world
records, BTW? Timing was done with the stack timers and > followed
all procedures from the WC, and the competition was open to > the
public and announced weeks in advance. What else would you need?? >
> I know in some sports (shooting, f ex) world records are only set
at > world championships, since that is where the pressure is
biggest. > > I hope there are more simple local competitions
popping up. The other > three competitions I have been to have been
two world championships > and one national. I can't think of any
other sport where the > competitions are so top heavy. > >
/Lars > > PS. The full results are here: >
http://speedcubing.com/events/caltech_jan2004.html > > At 4:21 PM
+0000 1/28/04, Jessica Fridrich wrote: > >Wow, congratulation,
Macky!! Those are fantastic times and performed > >in front of an
audience and not on a sofa! > > > >Lars, did you take part
in the competition? BTW, I still have garlic > >aftertaste from
that garlic ice cream at The Stinking Rose! :) > > >
>Jessica > > -- > "They say the grass is greener on the
other side, but have you ever > flipped it over?" > > Lars
Petrus, San Francisco - lars@l... http://lar5.com
476. [Speed cubing group] Re: Caltech Competition From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 18:54:29 -0000
http://cubefreak.hp.infoseek.co.jp/speedcubing.html Looks like he uses
something called the 'Fridrich' Method. Ever heard of that Jessica?
lol... ;) Howard --- In speedsolvingrubikscube@yahoogroups.com, "Jessica
Fridrich" <Jess340@h...> wrote: > Thanks for the link. I am
stunned how good Macky was. He must have > kept completely cool. I,
too, see no reason why this should not be > considered a world
record. The organizers should contact Guiness. > Macky deserves a
mention there. > > BTW, this confirms my belief that young
competitors around 14 have an > advantage in competitions because
they can keep a lot more cool than > oldies who already depleted
their nerves on other things :) > > Jessica > > P.S.:
Anybody knows what system he is using? I want to learn it > asap ...
:) > > > I was there and got second place with..., well the
numbers aren't > important :) > > > > It was only the
fourth cube competition I'd ever been at, and > > annoyingly
enough I still got far too nervous and made a lot of > > mistakes.
As did most people there, except for the young and > > outstanding
winner. > > > > Is there any reason Macky's times should not
be > considered 'offical' > > world records, BTW? Timing was
done with the stack timers and > > followed all procedures from
the WC, and the competition was open > to > > the public and
announced weeks in advance. What else would you > need?? > >
> > I know in some sports (shooting, f ex) world records are only
set > at > > world championships, since that is where the
pressure is biggest. > > > > I hope there are more simple
local competitions popping up. The > other > > three
competitions I have been to have been two world championships > >
and one national. I can't think of any other sport where the > >
competitions are so top heavy. > > > > /Lars > > >
> PS. The full results are here: > >
http://speedcubing.com/events/caltech_jan2004.html > > > >
At 4:21 PM +0000 1/28/04, Jessica Fridrich wrote: > > >Wow,
congratulation, Macky!! Those are fantastic times and > performed
> > >in front of an audience and not on a sofa! > > >
> > >Lars, did you take part in the competition? BTW, I still
have > garlic > > >aftertaste from that garlic ice cream at
The Stinking Rose! :) > > > > > >Jessica > >
> > -- > > "They say the grass is greener on the other side,
but have you ever > > flipped it over?" > > > > Lars
Petrus, San Francisco - lars@l... http://lar5.com
477. Oddzon cube? From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 20:15:06 -0000
Hi all, Sorry for such a basic question.. I bought a cube from Walmart
for about $9 which was in one of those hard-to-open plastic packages. Is
this an Oddzon cube? I've read some disrecommendations for speedcubing,
but is it possible to make one into a "close-enough" speedcube for a
beginner? I've lubed it with silicon lubricant and it's better. I'm not
really having good luck stretching the springs, but I'm probably just
not trying hard enough. My times are around 1:06 on average, so
"close-enough" should probably do me for a while, right? :) Jimmy
478. Re: Oddzon cube? From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 20:31:22 -0000
That's the same kind of cube I started with 2 years ago. It took it
about a month to become broken in (it actually hurt my hands when I
first got it). Then I siliconed it and used it until quite recently,
when I got one of Ton's cubes. I was getting around 30s (~26s avg now)
with that kind of cube. Should work just fine! :) Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "jjthrash" <jimmy@j...>
wrote: > Hi all, > > Sorry for such a basic question.. I bought
a cube from Walmart for > about $9 which was in one of those
hard-to-open plastic packages. Is > this an Oddzon cube? > >
I've read some disrecommendations for speedcubing, but is it possible
> to make one into a "close-enough" speedcube for a beginner? I've
> lubed it with silicon lubricant and it's better. I'm not really
> having good luck stretching the springs, but I'm probably just not
> trying hard enough. > > My times are around 1:06 on average,
so "close-enough" should > probably do me for a while, right? :) >
> Jimmy
479. Re: Oddzon cube? From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 20:48:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > That's the same kind of cube I
started with 2 years ago. It took it > about a month to become broken
in (it actually hurt my hands when I > first got it). Then I
siliconed it and used it until quite recently, > when I got one of
Ton's cubes. I was getting around 30s (~26s avg > now) with that kind
of cube. Should work just fine! :) Excellent. Sometimes it's easier to
do something when you know it's possible. :) Jimmy
480. Re: Caltech Competition From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 21:21:22 -0000
Hi Tyson, Perhaps you are right. Did he solve it the same way the second
time? Did you try solving that scramble more than once? Give a try and
record your time. Anyone can try this. I'm not talking about doing it
several times slowly first to find the easiest solve and to practice, I
mean just scramble, 15 second look, and solve. Do it with the scrambles
used in the competition, go down the line and do each one twice. What
percentage of the time were you actually slower the second time? David
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
Well, the 12.28 wasn't really legitimate. I had scrambled his cube and
then he said he > wanted to use your cube so I scrambled your cube
the same way and in the process, > Macky solved his own cube so he
had already seen it... and I think he mentioned he > got lucky
because on of the pairs was already in place. The 14.76 was really
really > impressive though. Macky opened the competition with a 15.07
which really did set a > good tone for his performance... not to
mention the tone of the crowd cheering! > > Hey, I'm having pairty
problems with my 4x4x4. I'll check this group for prior > discussions
on this but does anyone have the algorithms off hand? > > -Tyson
> > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> > wrote: > > Greetings Everyone, >
> > > As many of you know a speed solving Rubik's Cube
tournament was held > > on Saturday 1/24/2004 at Caltech. They
used the same stackmat timers > > which were used in the WC2003 in
Toronto. > > > > Macky won with the middle 3 of 5 average of
16.53 seconds. > > > > His slowest solve of the final 5
scrambles was 18.05 which is two full > > seconds faster than the
average of the present "official" World's record. > > > >
Macky's time in the "Champion's Solve" right after the winner was >
> declared was 12.28 sconds. > > > > If you want to
compare your time to his 12.28, here's that scramble: > > >
> F2 R2 D L R B' F D' B R2 D2 L D L R' F' B2 D U R2 D' R B2 L' D2
> > > > Good Luck! > > > > And of Course
Congratulations to Macky! > > > > Regards, > > >
> David J
Well, the cubes I get from Wal Mart vary drastically in quality...I got
one that needed a severe silicone job and one that nearly scrambled
itself as I attempted to pull it from the package, I have yet to do
anything to that one and even after the silicone job on the other I cant
tell the difference between the two! Perhaps I am a lucky case but I
find that the quality differs too much In them for them to immediately
be very good cubes...however, I do average around 1:10 so my advice
mightn't be worth a lick! -K --- pi3p14159265 <swedishlf@...>
wrote: > That's the same kind of cube I started with 2 years >
ago. It took it > about a month to become broken in (it actually hurt
> my hands when I > first got it). Then I siliconed it and used it
> until quite recently, > when I got one of Ton's cubes. I was
getting around > 30s (~26s avg > now) with that kind of cube.
Should work just fine! > :) > > Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, > "jjthrash" >
<jimmy@j...> wrote: > > Hi all, > > > > Sorry
for such a basic question.. I bought a cube > from Walmart for >
> about $9 which was in one of those hard-to-open > plastic
packages. > Is > > this an Oddzon cube? > > > >
I've read some disrecommendations for speedcubing, > but is it >
possible > > to make one into a "close-enough" speedcube for a
> beginner? I've > > lubed it with silicon lubricant and it's
better. > I'm not really > > having good luck stretching the
springs, but I'm > probably just not > > trying hard enough.
> > > > My times are around 1:06 on average, so >
"close-enough" should > > probably do me for a while, right? :)
> > > > Jimmy > > > > > Yahoo! Groups Links
> > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
482. Re: Oddzon cube? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 22:07:27 -0000
I find the difference between an Oddzon and a Studio cube when you don't
adjust the screws is negligible. A Studio breaks in a little faster from
what I've seen unless you adjust the screws to compensate. My best speed
cube now is an Oddzon (still fixing up my studios) and I can pull sub-20
averages on it pretty frequently, so it is possible even to get sub-20
on an Oddzon. Oddzons take more work to break in, but once they do I
find them quite nice. Also, if you have any interest whatsoever in
one-handed speedcubing then save your Oddzon once it "wears out". "Worn
out" Oddzons make EXCELLENT one-handed speedcubes :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Well, the cubes I get from Wal
Mart vary drastically > in quality...I got one that needed a severe
silicone > job and one that nearly scrambled itself as I >
attempted to pull it from the package, I have yet to > do anything to
that one and even after the silicone > job on the other I cant tell
the difference between > the two! Perhaps I am a lucky case but I
find that the > quality differs too much In them for them to >
immediately be very good cubes...however, I do average > around 1:10
so my advice mightn't be worth a lick! > -K > > > ---
pi3p14159265 <swedishlf@h...> wrote: > > That's the same
kind of cube I started with 2 years > > ago. It took it > >
about a month to become broken in (it actually hurt > > my hands
when I > > first got it). Then I siliconed it and used it >
> until quite recently, > > when I got one of Ton's cubes. I
was getting around > > 30s (~26s avg > > now) with that kind
of cube. Should work just fine! > > :) > > > > Daniel
> > > > --- In speedsolvingrubikscube@yahoogroups.com, >
> "jjthrash" > > <jimmy@j...> wrote: > > > Hi
all, > > > > > > Sorry for such a basic question.. I
bought a cube > > from Walmart for > > > about $9 which
was in one of those hard-to-open > > plastic packages. > >
Is > > > this an Oddzon cube? > > > > > >
I've read some disrecommendations for speedcubing, > > but is it
> > possible > > > to make one into a "close-enough"
speedcube for a > > beginner? I've > > > lubed it with
silicon lubricant and it's better. > > I'm not really > >
> having good luck stretching the springs, but I'm > > probably
just not > > > trying hard enough. > > > > >
> My times are around 1:06 on average, so > > "close-enough"
should > > > probably do me for a while, right? :) > >
> > > > Jimmy > > > > > > > > >
> Yahoo! Groups Links > > > > To visit your group on the
web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
SiteBuilder - Free web site building tool. Try it! >
http://webhosting.yahoo.com/ps/sb/
483. Re: Cube Locking... From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 23:27:56 -0000
The cube might be too loose. I don't know how to fix this, either ask
someone else or get a new one. Probably ask someone else. Also, try to
go slow. --- In speedsolvingrubikscube@yahoogroups.com, "hovardt"
<hovardt@y...> wrote: > At least that's what I think it's
called. > > Need some advice on some drills or techniques to avoid
getting > corners or sides stuck while twisting. It's REALLY slowing
me down > especially in the F2L. I keep having to stop, back up,
squeeze > everything together, and then try again. Triggers and
macros won't > help me until I can figure out how to improve this.
Also leads to > pops, but I guess that's common. > > I'm using
a new Hessport which I like for the most part. > > Thanks, >
Howard
484. [Speed cubing group] Re: skeptics From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 23:31:49 -0000
Why all this technology??? Check out the results of the 100th Japanese
Sunday Contest, look for the category where you could practice as much
as you want for the same start state. I think the fastest guys got
around 6 seconds. That's for solving a whole cube after normal
scrambling. With real solving methods, not just inversing the scrambling
algs. Other than by *knowing* this is too good to be a regular solve
there's no way to tell. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > the video couldn't be sped up
so as to look incredibly > unnatural...physiology will provide the
proper > analysis to prove that, apart from that objective > video
analysis and reproduction of skill in a > controlled environment are
always handy for proving > someone's skill...however I know of no
real video > technology available to the public for free that makes
> it easy to reverse video...
485. realize how big numbers are... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 23:57:04 -0000
Recently I realized something after a friend asked me about it: The vast
majority of possible cube states has never appeared on any cube anywhere
on the world. It surprised him a lot and I must say it surprised me as
well. I had read a few times that it would take you more time to go
through all states than the age of the universe, but since I haven't
been around that long I can't get a feeling for this so I found my "new"
(I can't be the first one) discovery much more impressive. For the
calculation we assumed: - All mankind (6 billion people) has got cubes.
- All mankind has not done anything but cubing since the cube has been
invented (30 years). - Each and every person made one move per second. -
There were no duplicate states anywhere anytime. This results in
6000000000*30*365*24*60*60 = 5676480000000000000 states that have
appeared sometime on some cube somewhere. That's about 13% of all
possible (and valid) cube states. And remember, some of our assumptions
might be slightly exaggerated. Similarly surprising (at least for me),
you have no chance to listen to a one-hour cd containing just ten tracks
in all orders (because that would take more than 400 years of non-stop
listening). You could barely make it with a nine track cd but you'd
better be young, start right now and never stop (assuming you sometimes
wanna sleep and can't listen while sleeping). Cheers! Stefan
486. Re: Cube Locking... From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 00:27:18 -0000
Hi Howard, On technique is over- or under-rotating. Suppose you are
turning U if you under-rotate it a little bit a following move like R
can lock up, but R' won't. If you over-rotate U then R' may lock up but
R won't. Also if it starts to lock up you can reverse the move for a
moment to align it better. This might not be quick in the middle of a
finger trick. Practicing slowly for over- and under-rotating can also
increase your accuracy in turning, so that eventually everything lines
up correctly and there are no lock ups. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" <hovardt@y...>
wrote: > At least that's what I think it's called. > > Need
some advice on some drills or techniques to avoid getting > corners
or sides stuck while twisting. It's REALLY slowing me down >
especially in the F2L. I keep having to stop, back up, squeeze >
everything together, and then try again. Triggers and macros won't >
help me until I can figure out how to improve this. Also leads to >
pops, but I guess that's common. > > I'm using a new Hessport
which I like for the most part. > > Thanks, > Howard
487. Re: realize how big numbers are... From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 00:46:41 -0000
That is very interesting. I always knew that there were more possible
combinations than I could even imagine, but I've never thought about it
this way. You know on old cubes it says something like, "3 billion
possible combinations!"? Somewhere I read that this is similar to saying
that the world has at LEAST one person in it. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Recently I realized something after a
friend asked me about it: The > vast majority of possible cube states
has never appeared on any cube > anywhere on the world. It surprised
him a lot and I must say it > surprised me as well. > > I had
read a few times that it would take you more time to go > through all
states than the age of the universe, but since I haven't > been
around that long I can't get a feeling for this so I found > my "new"
(I can't be the first one) discovery much more impressive. > > For
the calculation we assumed: > - All mankind (6 billion people) has
got cubes. > - All mankind has not done anything but cubing since the
cube has > been invented (30 years). > - Each and every person
made one move per second. > - There were no duplicate states anywhere
anytime. > > This results in 6000000000*30*365*24*60*60 =
5676480000000000000 > states that have appeared sometime on some cube
somewhere. That's > about 13% of all possible (and valid) cube
states. And remember, > some of our assumptions might be slightly
exaggerated. > > Similarly surprising (at least for me), you have
no chance to listen > to a one-hour cd containing > just ten
tracks in all orders (because that would take more than 400 > years
of non-stop listening). You could barely make it with a nine > track
cd but you'd better be young, start right now and never stop >
(assuming you sometimes wanna sleep and can't listen while sleeping).
> > Cheers! > Stefan
488. Re: realize how big numbers are... From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 02:15:06 -0000
> You know on old cubes it says something like, "3 billion possible
> combinations!"? Somewhere I read that this is similar to saying
that the world has at LEAST one person in it. It's actually closer to
saying the world has at least 4500 people on it, but it's amazing none
the less! Daniel
489. W.C. Week 2 From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jan 2004 22:21:33 -0800 (PST)
Wednesday Contest week 2 is now online and working. -b :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! [Non-text portions of this message
have been removed]
490. Re: realize how big numbers are... From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 11:33:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > > You know on old cubes it says
something like, "3 billion possible > > combinations!"? Somewhere
I read that this is similar to saying > that the world has at LEAST
one person in it. > > It's actually closer to saying the world has
at least 4500 people on > it, but it's amazing none the less! >
> > Daniel Actually, it is rather closer to saying that the world
has no people in it. 3000000000*6000000000/3^7*2^10*8!*12! is
approximately 0.42 (2 decimal places) which is less than 0.5, so it's 0
to the nearest integer. That assumes there are really 6 billion people
in the world, which is an underestimate, but even if we assume there are
7 billion people in the world (an overestimate) we find that
3000000000*7000000000/3^7*2^10*8!*12! is approximately 0.49 (2 decimal
places) which is less than 0.5, so it's 0 to the nearest integer.
491. Re: realize how big numbers are... From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 11:51:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Recently I realized something after a
friend asked me about it: The > vast majority of possible cube states
has never appeared on any cube > anywhere on the world. It surprised
him a lot and I must say it > surprised me as well. > > I had
read a few times that it would take you more time to go > through all
states than the age of the universe, but since I haven't > been
around that long I can't get a feeling for this so I found > my "new"
(I can't be the first one) discovery much more impressive. > > For
the calculation we assumed: > - All mankind (6 billion people) has
got cubes. > - All mankind has not done anything but cubing since the
cube has > been invented (30 years). > - Each and every person
made one move per second. > - There were no duplicate states anywhere
anytime. > > This results in 6000000000*30*365*24*60*60 =
5676480000000000000 > states that have appeared sometime on some cube
somewhere. That's > about 13% of all possible (and valid) cube
states. And remember, > some of our assumptions might be slightly
exaggerated. Might be?? You missed out leap days by the way (not that it
makes much difference). > > Similarly surprising (at least for
me), you have no chance to listen > to a one-hour cd containing >
just ten tracks in all orders (because that would take more than 400
> years of non-stop listening). You could barely make it with a nine
> track cd but you'd better be young, start right now and never stop
> (assuming you sometimes wanna sleep and can't listen while
sleeping). You may wish to know that 6 weeks contains exactly 10!
seconds (something which occurred to me as my waking thought one morning
several years ago - very strange). This is a surprisingly small number
of weeks to contain a number of seconds exactly equal to n! for some n,
but it does mean that if your CD only comprised 10 tracks each lasting 1
second then you could get through it in 6 weeks. Actually, you could get
through it much quicker than this (depending on exactly what you mean).
I also believe that it would not take 400 years to get through all the
tracks but far less than this. Thus for a 4 track CD, rather than taking
24 hours you could cut it like this: 1 2 3 4 1 2 3 1 4 2 3 1 2 4 3 1 2 4
1 3 2 4 1 3 2 1 4 3 2 1 3 4 2 1 3 4 2 1 3 This would take only 9.75
hours (and is probably not optimal, but I can't remember the name for
this sort of thing so I can't look up an algorithm for it) and you'd
hear all possible orderings of the tracks. > > Cheers! > Stefan
492. Re: realize how big numbers are... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 12:35:28 -0000
> You may wish to know that 6 weeks contains exactly 10! seconds
Thanks, that's indeed a nice observation :-) > Thus for a 4 track CD,
rather than taking 24 hours you could cut it > like this: > > 1
2 3 4 1 2 3 1 4 2 3 1 2 4 3 1 2 4 1 3 2 4 1 3 2 1 4 3 2 1 3 4 2 1 > 3
4 2 1 3 Right, I had not thought about it this way. I thought about
listening to the whole CD in one ordering, then listen to the whole CD
in the next and so on. That results in another factor 10. All right, so
you won't be able to do it with eleven tracks ;-) I could've known
better, I've worked with this before. I guess the name you forgot is "de
Bruijn Sequence" (http://mathworld.wolfram.com/deBruijnSequence.html),
right? Stefan
493. Re: realize how big numbers are... From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 13:56:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > You may wish to know that 6 weeks
contains exactly 10! seconds > > Thanks, that's indeed a nice
observation :-) > > > Thus for a 4 track CD, rather than taking
24 hours you could cut > it > > like this: > > > >
1 2 3 4 1 2 3 1 4 2 3 1 2 4 3 1 2 4 1 3 2 4 1 3 2 1 4 3 2 1 3 4 2 > 1
> > 3 4 2 1 3 > > Right, I had not thought about it this
way. I thought about > listening to the whole CD in one ordering,
then listen to the whole > CD in the next and so on. That results in
another factor 10. All > right, so you won't be able to do it with
eleven tracks ;-) > > I could've known better, I've worked with
this before. I guess the > name you forgot is "de Bruijn Sequence"
> (http://mathworld.wolfram.com/deBruijnSequence.html), right? >
That sounds right, except that their definition is more general (it
would insist that subsequences like 1 1 1 1 occur, whereas we only need
to collect all the subsequences of length 4 where each entry is
distinct, so that we don't need to get all subsequences with repeats
(although there will be some repeating, of necessity. e.g. 1 2 3 1
above.) > Stefan
494. Re: Cube Locking... From:
mrtrickypants <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 14:37:07 -0000
when i first read this topic's title, i thought it was some new
technology that would help out Michael A. Or something that would
prevent cube theft for others...a miniature kryptonite bike lock for
cubes...or something that would render the cube useless by locking up
the innner mechanism...the cube Club maybe... (i hereby claim the rights
to any future creation of such an item ;-) --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" <hovardt@y...>
wrote: > At least that's what I think it's called. > > Need
some advice on some drills or techniques to avoid getting > corners
or sides stuck while twisting. It's REALLY slowing me down >
especially in the F2L. I keep having to stop, back up, squeeze >
everything together, and then try again. Triggers and macros won't >
help me until I can figure out how to improve this. Also leads to >
pops, but I guess that's common. > > I'm using a new Hessport
which I like for the most part. > > Thanks, > Howard
495. Idea for a new timing device From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 15:15:02 -0000
Imagine a cube with embedded magnets, or metal stuff. Beside, an
external sensor+timer, that could recognize some kind of magnetic
signature corresponding to the cube state. (this signature must be
rotation invariant) You begin with a scrambled cube, corresponding to a
starting signature (whatever). As soon as it changes, the timer starts.
The timer stops when the "solved state" signature is detected. Gilles.
496. Re: Idea for a new timing device From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 15:26:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > Imagine a cube with embedded magnets,
or metal stuff. > Beside, an external sensor+timer, that could
recognize some kind of > magnetic signature corresponding to the cube
state. > (this signature must be rotation invariant) > > You
begin with a scrambled cube, corresponding to a starting signature >
(whatever). As soon as it changes, the timer starts. > The timer
stops when the "solved state" signature is detected. Sounds like a neat
idea, if not hard to implement. I'm just a newbie, but I can see one
thing that it wouldn't account for that current timing systems do. One
thing I find as a newbie is that I'll sometimes solve the cube before
I'm supposed to - a lucky case. But, it'll take me a second to realize
it's solved. I think that one second should be counted in the time.
JMHO.. :) Jimmy
I always called it a brain... no, kidding...that seems a tad extreme
though...It doesnt take a huge investment to just replace a cube and
break it in...and the mechanism youre talking about sounds complex
enough to be rather expensive =K= --- mrtrickypants
<no_reply@yahoogroups.com> wrote: > > when i first read this
topic's title, i thought it > was some new > technology that would
help out Michael A. Or > something that would > prevent cube theft
for others...a miniature > kryptonite bike lock for > cubes...or
something that would render the cube > useless by locking > up the
innner mechanism...the cube Club maybe... > > (i hereby claim the
rights to any future creation of > such an item ;-) > > >
--- In speedsolvingrubikscube@yahoogroups.com, > "hovardt" >
<hovardt@y...> wrote: > > At least that's what I think it's
called. > > > > Need some advice on some drills or
techniques to > avoid getting > > corners or sides stuck while
twisting. It's > REALLY slowing me > down > > especially in
the F2L. I keep having to stop, > back up, squeeze > >
everything together, and then try again. Triggers > and macros >
won't > > help me until I can figure out how to improve > this.
Also leads to > > pops, but I guess that's common. > > >
> I'm using a new Hessport which I like for the most > part. >
> > > Thanks, > > Howard > > > > > Yahoo!
Groups Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
498. Re: Cube Locking... From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 15:45:45 -0000
Heh... that's kinda funny. I can't wait to see everyone showing up at
the next WC handcuffed to small briefcases. Someone will certainly open
up a Rubik's chop shop to pawn stolen cubies into the black market.
Thanks for the replies by the way. :) Howard --- In
speedsolvingrubikscube@yahoogroups.com, mrtrickypants
<no_reply@y...> wrote: > > when i first read this topic's
title, i thought it was some new > technology that would help out
Michael A. Or something that would > prevent cube theft for
others...a miniature kryptonite bike lock for > cubes...or something
that would render the cube useless by locking > up the innner
mechanism...the cube Club maybe... > > (i hereby claim the rights
to any future creation of such an item ;- ) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" >
<hovardt@y...> wrote: > > At least that's what I think it's
called. > > > > Need some advice on some drills or
techniques to avoid getting > > corners or sides stuck while
twisting. It's REALLY slowing me > down > > especially in the
F2L. I keep having to stop, back up, squeeze > > everything
together, and then try again. Triggers and macros > won't > >
help me until I can figure out how to improve this. Also leads to >
> pops, but I guess that's common. > > > > I'm using a
new Hessport which I like for the most part. > > > > Thanks,
> > Howard
499. [Speed cubing group] Re: Cube Locking... From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 15:47:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I always called it a brain...
> no, kidding...that seems a tad extreme though...It > doesnt take
a huge investment to just replace a cube > and break it in...and the
mechanism youre talking > about sounds complex enough to be rather
expensive > =K= I think all this could be solved simply by wearing
the cube on a chain around one's neck, taking it out occasionally,
petting it, and calling it, "My Precious." Jimmy
500. Re: Idea for a new timing device From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 16:16:10 -0000
Aha!! Easy ... Let the next WC be held entirely with java applet or
other software "cubes" :-P But i guess that really won't be too much
fun, neither for particants nor spectators :-o --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > Imagine a cube with embedded magnets,
or metal stuff. > Beside, an external sensor+timer, that could
recognize some kind of > magnetic signature corresponding to the cube
state. > (this signature must be rotation invariant) > > You
begin with a scrambled cube, corresponding to a starting signature >
(whatever). As soon as it changes, the timer starts. > The timer
stops when the "solved state" signature is detected. > > Gilles.
501. Re: [Speed cubing group] Idea for a new timing device
From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 29 Jan 2004 17:23:09 +0100
Hi Gilles, Nice idea! Please try to make one, but also let it record the
moves to solve the cube. Then we can decide afterwards whether someone
had a lucky case (and not recognize it as a world record). ;-) I will
buy one from you for $500. Have fun, Ron ----- Original Message -----
From: "Gilles Roux" <grrroux@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, January
29, 2004 4:15 PM Subject: [Speed cubing group] Idea for a new timing
device > Imagine a cube with embedded magnets, or metal stuff. >
Beside, an external sensor+timer, that could recognize some kind of >
magnetic signature corresponding to the cube state. > (this signature
must be rotation invariant) > > You begin with a scrambled cube,
corresponding to a starting signature > (whatever). As soon as it
changes, the timer starts. > The timer stops when the "solved state"
signature is detected. > > Gilles. > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > > > > > >
------------------------------------------------------------------------------
-- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
>
502. Cubetwister From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 16:52:59 -0000
Does anybody in this group have experience with this? I thought I'd
download it and see if I could move onto my machine, rather than use
CubeExplorer on my dad's, so I went and got myself a new operating
system. It isn't clear to me that it actually does optimal solving
though - i.e. if it does, what does it - or indeed if it is as easy to
enter a position as in CE (where one can generate a text file and load
it in).
503. Re: Idea for a new timing device From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 17:48:29 -0000
Hi Gilles, Thanks for repeating my idea, which I posted last September:
http://groups.yahoo.com/group/speedsolvingrubikscube/message/6564 The
simplest thing would be contacts between cubies which when the cube is
solved, and only when the cube is solved, completes a circuit which can
send out a signal Thanks again, avid j --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > Imagine a cube with embedded magnets,
or metal stuff. > Beside, an external sensor+timer, that could
recognize some kind of > magnetic signature corresponding to the cube
state. > (this signature must be rotation invariant) > > You
begin with a scrambled cube, corresponding to a starting signature >
(whatever). As soon as it changes, the timer starts. > The timer
stops when the "solved state" signature is detected. > > Gilles.
504. Re: Cube Locking... From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 17:52:26 -0000
MTP, How about a box with a lock on it? :) DJ --- In
speedsolvingrubikscube@yahoogroups.com, mrtrickypants
<no_reply@y...> wrote: > > when i first read this topic's
title, i thought it was some new > technology that would help out
Michael A. Or something that would > prevent cube theft for
others...a miniature kryptonite bike lock for > cubes...or something
that would render the cube useless by locking > up the innner
mechanism...the cube Club maybe... > > (i hereby claim the rights
to any future creation of such an item ;-) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" >
<hovardt@y...> wrote: > > At least that's what I think it's
called. > > > > Need some advice on some drills or
techniques to avoid getting > > corners or sides stuck while
twisting. It's REALLY slowing me > down > > especially in the
F2L. I keep having to stop, back up, squeeze > > everything
together, and then try again. Triggers and macros > won't > >
help me until I can figure out how to improve this. Also leads to >
> pops, but I guess that's common. > > > > I'm using a
new Hessport which I like for the most part. > > > > Thanks,
> > Howard
505. Re: Idea for a new timing device From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 17:56:55 -0000
Cubix, You could have virtual competitors and a virtual audience. DJ ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Aha!! Easy ... > > Let
the next WC be held entirely with java applet or other > software
"cubes" :-P But i guess that really won't be too much fun, > neither
for particants nor spectators :-o > > --cubix-- > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@f...> wrote: > > Imagine a cube with embedded
magnets, or metal stuff. > > Beside, an external sensor+timer,
that could recognize some kind of > > magnetic signature
corresponding to the cube state. > > (this signature must be
rotation invariant) > > > > You begin with a scrambled cube,
corresponding to a starting > signature > > (whatever). As soon
as it changes, the timer starts. > > The timer stops when the
"solved state" signature is detected. > > > > Gilles.
506. Re: realize how big numbers are... From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 18:03:28 -0000
Richard, Is there any way I can email you privately? David j --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: [snip]
507. Re: realize how big numbers are... From:
"pi3p14159265" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 19:01:34 -0000
Yes I noticed that it's closer to .45 today... damn slide rules, making
you place your own decimal point! Daniel
508. Re: [Speed cubing group] Idea for a new timing device
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 11:07:06 -0800
I have a cube like that in software. I'll release it some day. It's a
hard thing to build reliably and cheaply. And without making the cube
heavy. I believe more in a camera based system. It's perfectly possible
for a computer program given one (or more likely two) camera feed(s) to
determine both when you start, when you're done, and what moves you made
in between. And even easier for a human judge to determine those things
looking at the footage afterwards. /Lars At 3:15 PM +0000 1/29/04,
Gilles Roux wrote: >Imagine a cube with embedded magnets, or metal
stuff. >Beside, an external sensor+timer, that could recognize some
kind of >magnetic signature corresponding to the cube state.
>(this signature must be rotation invariant) > >You begin with
a scrambled cube, corresponding to a starting signature >(whatever).
As soon as it changes, the timer starts. >The timer stops when the
"solved state" signature is detected. > >Gilles. -- "They say the
grass is greener on the other side, but have you ever flipped it over?"
Lars Petrus, San Francisco - lars@... http://lar5.com
509. Re: Cube Locking... From:
mrtrickypants <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 20:27:41 -0000
surprisingly i had thought about that...but how fun/imaginative is a
locked box? the idea of carrying around a box with a cube in it isn't
even close to cool...not to mention all the humour's lost. --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > MTP, > > How about a box with
a lock on it? :) > > DJ > > > --- In
speedsolvingrubikscube@yahoogroups.com, mrtrickypants >
<no_reply@y...> wrote: > > > > when i first read this
topic's title, i thought it was some new > > technology that would
help out Michael A. Or something that would > > prevent cube theft
for others...a miniature kryptonite bike lock for > > cubes...or
something that would render the cube useless by locking > > up the
innner mechanism...the cube Club maybe... > > > > (i hereby
claim the rights to any future creation of such an item ;-) > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"hovardt" > > <hovardt@y...> wrote: > > > At least
that's what I think it's called. > > > > > > Need some
advice on some drills or techniques to avoid getting > > >
corners or sides stuck while twisting. It's REALLY slowing me > >
down > > > especially in the F2L. I keep having to stop, back
up, squeeze > > > everything together, and then try again.
Triggers and macros > > won't > > > help me until I can
figure out how to improve this. Also leads to > > > pops, but I
guess that's common. > > > > > > I'm using a new
Hessport which I like for the most part. > > > > > >
Thanks, > > > Howard
510. Re: [Speed cubing group] Re: Idea for a new timing device
From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 20:23:12 +0100
----- Original Message ----- From: "jjthrash" <jimmy@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, January
29, 2004 4:26 PM Subject: [Speed cubing group] Re: Idea for a new timing
device > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
> <grrroux@f...> wrote: > > Imagine a cube with embedded
magnets, or metal stuff. > > Beside, an external sensor+timer,
that could recognize some kind of > > magnetic signature
corresponding to the cube state. > > (this signature must be
rotation invariant) > > > > You begin with a scrambled cube,
corresponding to a starting > signature > > (whatever). As soon
as it changes, the timer starts. > > The timer stops when the
"solved state" signature is detected. > > Sounds like a neat idea,
if not hard to implement. I'm just a newbie, > but I can see one
thing that it wouldn't account for that current > timing systems do.
One thing I find as a newbie is that I'll > sometimes solve the cube
before I'm supposed to - a lucky case. But, > it'll take me a second
to realize it's solved. I think that one > second should be counted
in the time. > > JMHO.. :) > > Jimmy > And if you as the
last move do an incorrect H move instead of a Q move, it will still be
counted as correct. R > > > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
511. Re: Cube Locking... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 22:36:32 -0000
> surprisingly i had thought about that...but how fun/imaginative is
a > locked box? the idea of carrying around a box with a cube in it
> isn't even close to cool...not to mention all the humour's lost.
But don't you see the blatant obvious advantage? You can *sit* on it!
Also, if it's made out of glas then everybody will still be able to see
how cool you are! Stefan
512. Re: Cube Locking... From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 22:38:58 -0000
> but how fun/imaginative is a locked box? Depends entirely on the
box. > not to mention all the humour's lost I thought you were
serious. As jokes go that's ancient. So you get to school, and go to the
bike rack and lock up your bike, then you go to the cube rack and lock
up your cube. Oh, I suppose you could chain it to your ankle. (?) DJ ---
In speedsolvingrubikscube@yahoogroups.com, mrtrickypants
<no_reply@y...> wrote: > > surprisingly i had thought about
that...but how fun/imaginative is a > locked box? the idea of
carrying around a box with a cube in it > isn't even close to
cool...not to mention all the humour's lost. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > MTP, > > > > How
about a box with a lock on it? :) > > > > DJ > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
mrtrickypants > > <no_reply@y...> wrote: > > > >
> > when i first read this topic's title, i thought it was some
new > > > technology that would help out Michael A. Or
something that > would > > > prevent cube theft for
others...a miniature kryptonite bike lock > for > > >
cubes...or something that would render the cube useless by > locking
> > > up the innner mechanism...the cube Club maybe... >
> > > > > (i hereby claim the rights to any future
creation of such an > item ;-) > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "hovardt" >
> > <hovardt@y...> wrote: > > > > At least
that's what I think it's called. > > > > > > > >
Need some advice on some drills or techniques to avoid getting > >
> > corners or sides stuck while twisting. It's REALLY slowing me
> > > down > > > > especially in the F2L. I keep
having to stop, back up, > squeeze > > > > everything
together, and then try again. Triggers and macros > > > won't
> > > > help me until I can figure out how to improve this.
Also > leads to > > > > pops, but I guess that's common.
> > > > > > > > I'm using a new Hessport which I
like for the most part. > > > > > > > > Thanks,
> > > > Howard
513. Re: Idea for a new timing device From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 23:00:24 -0000
David and Lars: I was thinking of something without any electronic
device in the cube itself, because it has to be robust and light.
Something passive, like those tags found on articles protected by a
security system. A camera based system would be nice (completely
external), but having worked in pattern recognition, I'm very skeptical
about the feasibility (hands occluding shapes, light conditions...).
What about X-rays or Gamma-rays? Mmhh... ok, forget it. Maybe it's not
possible. Gilles.
514. [Speed cubing group] Re: Caltech Competition From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 23:00:50 -0000
Hey everyone, Daniel Henage was very nice and has helped me host some
videos. When I have some time, I'll figure out which video is which
solve but for now... here you go.
http://www.henage.net/dan/cube/index.htm I do know that the one where
Macky says "yes" at the end is the 14.76 seconds. It's quite unfortunate
that the records aren't official. I'm not so sure who to talk to in
order to get the records there. I've been e-mail around... I'm working
on making the tournaments at Caltech official. We need to set up
something like the US Chess Federation does wich official tournaments
and ratings and... well, you get the idea. Would we get sued if we set
this up without licensing? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Jessica Fridrich"
<Jess340@h...> wrote: > Thanks for the link. I am stunned how
good Macky was. He must have > kept completely cool. I, too, see no
reason why this should not be > considered a world record. The
organizers should contact Guiness. > Macky deserves a mention there.
> > BTW, this confirms my belief that young competitors around 14
have an > advantage in competitions because they can keep a lot more
cool than > oldies who already depleted their nerves on other things
:) > > Jessica > > P.S.: Anybody knows what system he is
using? I want to learn it > asap ... :) > > > I was there
and got second place with..., well the numbers aren't > important :)
> > > > It was only the fourth cube competition I'd ever
been at, and > > annoyingly enough I still got far too nervous and
made a lot of > > mistakes. As did most people there, except for
the young and > > outstanding winner. > > > > Is there
any reason Macky's times should not be > considered 'offical' >
> world records, BTW? Timing was done with the stack timers and >
> followed all procedures from the WC, and the competition was open
> to > > the public and announced weeks in advance. What else
would you > need?? > > > > I know in some sports
(shooting, f ex) world records are only set > at > > world
championships, since that is where the pressure is biggest. > >
> > I hope there are more simple local competitions popping up.
The > other > > three competitions I have been to have been two
world championships > > and one national. I can't think of any
other sport where the > > competitions are so top heavy. > >
> > /Lars > > > > PS. The full results are here: >
> http://speedcubing.com/events/caltech_jan2004.html > > >
> At 4:21 PM +0000 1/28/04, Jessica Fridrich wrote: > >
>Wow, congratulation, Macky!! Those are fantastic times and >
performed > > >in front of an audience and not on a sofa! >
> > > > >Lars, did you take part in the competition? BTW,
I still have > garlic > > >aftertaste from that garlic ice
cream at The Stinking Rose! :) > > > > > >Jessica >
> > > -- > > "They say the grass is greener on the other
side, but have you ever > > flipped it over?" > > > >
Lars Petrus, San Francisco - lars@l... http://lar5.com
515. Re: Idea for a new timing device From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 23:39:51 -0000
Gosh... I feel old fashioned. I seem to prefer the Stackmat as I just
accept the time it takes one to hit the timer after solving the cube as
part of the activity itself. It would be like letting runners of the 100
meter dash start their times when their foot leaves the starting
block... -Tyson --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@f...> wrote: > David and Lars: > > I was
thinking of something without any electronic device in the cube >
itself, because it has to be robust and light. > Something passive,
like those tags found on articles protected by a > security system.
> > A camera based system would be nice (completely external), but
having > worked in pattern recognition, I'm very skeptical about the
> feasibility (hands occluding shapes, light conditions...). >
What about X-rays or Gamma-rays? Mmhh... ok, forget it. > > Maybe
it's not possible. > > Gilles.
516. Please, permit me to exhibit From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 23:45:16 -0000
I understand ytou are planning a European WC in Amsterdan this year and
a WC in Orlando next year. I would like to exhibit in Orlando. I cannot
come to Amsterdan. It's too far and, frankly, it is neither Prague or
Budaprst. In Prague I feel at home, I was born there. And Mr. Rubik is
in Budapest; I would like to see a glimpse of him. Also, lugging
hunderds of cubes overseas is too daunting a prospect for me. In Toronto
there was no one except myself exhibiting any cube art. I bhope this
sitruation will change and at least *someone else* will come. I wish to
thnk all those, who liked my designs, even if was a bit of an anomaly.
Hana a nostky
517. Re: [Speed cubing group] Idea for a new timing device
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 00:10:17 -0000
Hey! I also have a software for 3x3x3 cube, the CubixPlayer that can be
found in the file section of this group. For now it only measures in
1/10 th second. It has quite a few scrambling/preview/timing features
and a nice hiscore list of ur best times. There still remains lots to be
done on it. And i would really like to extend it to larger cubes, and
also allow "super-supercubing" with it. By that i mean to completely
solve all cubicles, be it external or internal :D An easy solution to
that would be lots and lots of 3 cycles and solve from "inside out" to
be sure to keep all solved internal cubicles, but there might be more
efficent methods to solve it also ;-) --Per K-- PS! The time will start
to run either when preinspection time has run out, or if u specify u
want to allow early start it will start the time after ur first move
during preinspection :-) And time stops when it's solved, regardless of
physical orientation of the cube ... > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > I have a cube like that in software. I'll release it some
day. > > It's a hard thing to build reliably and cheaply. And
without making > the cube heavy. > > I believe more in a camera
based system. It's perfectly possible for > a computer program given
one (or more likely two) camera feed(s) to > determine both when you
start, when you're done, and what moves you > made in between. And
even easier for a human judge to determine those > things looking at
the footage afterwards. > > /Lars > > At 3:15 PM +0000
1/29/04, Gilles Roux wrote: > >Imagine a cube with embedded
magnets, or metal stuff. > >Beside, an external sensor+timer, that
could recognize some kind of > >magnetic signature corresponding
to the cube state. > >(this signature must be rotation invariant)
> > > >You begin with a scrambled cube, corresponding to a
starting signature > >(whatever). As soon as it changes, the timer
starts. > >The timer stops when the "solved state" signature is
detected. > > > >Gilles. > > -- > "They say the
grass is greener on the other side, but have you ever > flipped it
over?" > > Lars Petrus, San Francisco - lars@l... http://lar5.com
518. Re: realize how big numbers are... From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 01:28:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Richard, > > Is there any way
I can email you privately? > > David j > You could get my email
address from Ron. > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > [snip]
519. Re: [Speed cubing group] realize how big numbers are...
From:
Chris Taylor <duct_tape06@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 19:04:00 -0800 (PST)
You guys seem to be trying to say that Stefan is wrong. He is not. Here
is the math. There are 10 tracks that can go first, 9 that can go
second... hence 10! or 10*9*8*7*6*5*4*3*2*1 which is 3628800, which is
the number of combinations possible and the numer of hours it would
take. divide by 24 to get days, then 365.25 (approximate number of days
in a year, accounting for leap year) to get the number of years.
(10!/24)/365.25=413.96303901437371663244353182752 years Stefan Pochmann
<pochmann@...> wrote: Recently I realized something after a friend
asked me about it: The vast majority of possible cube states has never
appeared on any cube anywhere on the world. It surprised him a lot and I
must say it surprised me as well. I had read a few times that it would
take you more time to go through all states than the age of the
universe, but since I haven't been around that long I can't get a
feeling for this so I found my "new" (I can't be the first one)
discovery much more impressive. For the calculation we assumed: - All
mankind (6 billion people) has got cubes. - All mankind has not done
anything but cubing since the cube has been invented (30 years). - Each
and every person made one move per second. - There were no duplicate
states anywhere anytime. This results in 6000000000*30*365*24*60*60 =
5676480000000000000 states that have appeared sometime on some cube
somewhere. That's about 13% of all possible (and valid) cube states. And
remember, some of our assumptions might be slightly exaggerated.
Similarly surprising (at least for me), you have no chance to listen to
a one-hour cd containing just ten tracks in all orders (because that
would take more than 400 years of non-stop listening). You could barely
make it with a nine track cd but you'd better be young, start right now
and never stop (assuming you sometimes wanna sleep and can't listen
while sleeping). Cheers! Stefan --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
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Free web site building tool. Try it! [Non-text portions of this message
have been removed]
520. I feel highly offended. From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 03:05:24 -0000
www.stupidvideos.com They have Ron's video. It's #3 on the list to the
left. How dare they call speedcubing stupid?! The lunatics.
521. Re: [Speed cubing group] I feel highly offended. From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 19:13:52 -0800 (PST)
that's ridiculous...how could you classify a sport based on intelligence
and dexterity stupid? --- Michael Atkinson <unipsycho6@...> wrote:
> www.stupidvideos.com > They have Ron's video. How dare they call
> speedcubing stupid?! The > lunatics. > > > > >
------------------------ Yahoo! Groups Sponsor > > Yahoo! Groups
Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
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Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it!
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522. Re: [Speed cubing group] I feel highly offended. From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jan 2004 19:31:27 -0800
It's getting one of the lowest ratings on the site, placing it at number
612 of 667 videos. So it seems the voting public agrees. It's not a
stupid video. /Lars At 7:13 PM -0800 1/29/04, Kyle Bryant wrote:
>that's ridiculous...how could you classify a sport >based on
intelligence and dexterity stupid? >--- Michael Atkinson
<unipsycho6@...> wrote: >> www.stupidvideos.com >>
They have Ron's video. How dare they call >> speedcubing stupid?!
The > > lunatics. -- "They say the grass is greener on the other
side, but have you ever flipped it over?" Lars Petrus, San Francisco -
lars@... http://lar5.com
523. Re: I feel highly offended. From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 10:00:29 -0000
Some people find something stupid all of the time. And btw that list is
in chronological order of being submitted. Even "bad publicity" is
publicity ... hehe :-) --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > www.stupidvideos.com > They have
Ron's video. It's #3 on the list to the left. How dare > they call
speedcubing stupid?! The lunatics.
524. RE: [Speed cubing group] Re: wc2005? From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 30 Jan 2004 09:57:31 -0000
I was hoping it would be Dan Knights as the "previous" champion, however
he wants to compete (which is fair enough of course!). We'll probably
get an "entertainer" host who will co-ordinate the event on the day. I'm
sure everyone will "help-out" with suggestions when we get the nearer
the time - all constructive input will be welcome ! Dave -----Original
Message----- From: Jessica Fridrich [mailto:Jess340@...] Sent: 28
January 2004 17:55 To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] Re: wc2005? Dave, thank you for your note. I was
unaware of this. So, I assume the championship will take place in
Florida? Who will be the event organizer? Seven Towns? Jessica P.S.: My
apology if this has been discussed here before. Recently, I have not
been checking this site too frequently. > Hi Jessica > > There
will definitely be a 2005 Championship. I saw the Disney Pop Century
> Resort last week and it's a great venue, they will give us a good
deal > (rooms plus free rides etc) so I'm working on it and hope to
confirm next > month after I've met with the US distributors (who
would support the event > financially). > > So.. it's looking
good and you shouldn't have to wait until 2024! > > Best wishes
> Dave > David Hedley Jones > Business Development Director
> Seven Towns Ltd > > > > -----Original Message----- >
From: Jessica Fridrich [mailto:Jess340@h...] > Sent: 28 January 2004
16:16 > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Re: wc2005? > > > WC 2003 happened only
because there was someone who could and was > willing to dedicate a
major part of his time to the organization. > Unless we find another
person like this and unless this person > succeeds to get the
sponsors interested, there will be no > championship. Here is my
guess - the 3rd championship will take place > in 2024 when another
generation of cubers and sponsors comes. > > I wish I was wrong.
> > Jessica > > > I was reading on Jessica's site, and I
came across this on her > > wc2003 page: > > > > After
the first World Championship in Rubik's Cube in 1982, rumors > >
started that the next one will take place the following year, most >
> likely in Los Angeles. If someone told me then that I would have to
> > wait 21 years for the next one, I would dismiss this nonsense
> > immediately. > > > > I doubt this will happen a
second time, but since there's been no > > updates lately on the
location, the date/time, or anything, I'm > > beginning to wonder.
> > > > SO anyway, has the place (at least the country) and
the date been > > decided yet? > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > > <
http://rd.yahoo.com/SIG=12ceor9ih/M=267637.4116730.5333196.1261774/D=
<http://rd.yahoo.com/SIG=12ceor9ih/M=267637.4116730.5333196.1261774/D=>
egroup > web/S=1705297356:HM/EXP=1075393052/A=1945638/R=0/*
http://www.netflix.c <http://www.netflix.c> om/Def >
ault?mqso=60178383&partid=4116730> click here > > <
http://us.adserver.yahoo.com/l? <http://us.adserver.yahoo.com/l?>
M=267637.4116730.5333196.1261774/D=egroupmai >
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Yahoo! Groups Links > > > * To visit your group on the web, go
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<http://groups.yahoo.com/group/speedsolvingrubikscube/> > <
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<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
> > * To unsubscribe from this group, send an email to: >
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subject=Unsubscri > be> > > > * Your use of Yahoo! Groups
is subject to the Yahoo! Terms of Service > <
http://docs.yahoo.com/info/terms/
<http://docs.yahoo.com/info/terms/> > . > > > >
> [Non-text portions of this message have been removed] _____ Yahoo!
Groups Links * To visit your group on the web, go to:
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<http://groups.yahoo.com/group/speedsolvingrubikscube/> * To
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525. Re: realize how big numbers are... From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 11:33:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Chris Taylor
<duct_tape06@y...> wrote: > You guys seem to be trying to say
that Stefan is wrong. He is not. > Here is the math. I am familiar
with the mathematics - what I am saying is that it takes less than 400
years to listen to all possible orders of the tracks. If you insist that
the orderings do not overlap then it certainly does take over 400 years,
but if you allow overlapping then it will not. This is quite evident;
see the earlier post on what happens with a 4 track CD for example. The
time saving there is quite large. Here are some other examples for 2 and
3 track CDs: 2 track 1 2 1 - total time 1.5 hours (0.5 hours less than
the 2 hours of 1 2 2 1) 3 track 1 2 3 1 2 1 3 2 1 - total time 3 hours
(3 hours less than the 6 hours of 1 2 3 1 3 2 2 1 3 2 3 1 3 1 2 3 2 1)
526. Supercubing - give it a shot! It rules! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 15:15:04 -0000
Hey everyone, I've recently gotten very into supercubing of all sizes of
cubes (3x3x3 through 5x5x5) and I wanted to post a message about it to
try to get others into this! At first I wasn't especially fond of
supercubing, nothing about it interested me really. However recently
since I started thinking about the supercube on my own, and how that
would change the solving strategy, I got really into it. Plus you can
check out Per Kristen Fredlund's posts about some of the theory and
especially the center flip algorithm list, which is very helpful! Of
course it's a little weird at first because all the times you are used
to for each size are way too fast for your supercube goals, but after
some practice it is a lot of fun. You start to really develop a feel for
how the larger cubes work when you supercube them. One thing that
surprised me is that solving the centers "incorrectly" does NOT cause
the 4x4x4 orientation parity, it still occurs on a super 4x4x4. You can
have the centers solved according to definition but still encounter the
orientation parity. So aaaaaaaanyway Mr. Fredlund issued a challenge on
the 3x3x3 super cube average list for people to pick up supercubing, and
I do the same! Let's get some competition going on the supercube lists.
Think about it, we're only solving half the problem when we speedcube,
solving with the center orientation mattering only makes it MORE of a
puzzle. You have to work harder during the F2L, change some of your LL
algorithms and strategies, so in my opinion it is more fun! Not to
mention supercubing with no inspection! I use a completely different
strategy for my no inspection solves during the F2L than for my normal
averages. For the normal 3x3x3 you can use the same strategy for both,
but it doesn't quite work on the super cube. I mean come on, how cool is
that? :) Give it a try! It may seem weird at first, I thought so, but
once you try it a few times you get hooked! So from me and Mr. Fredlund,
we challenge other speedcubers to try supercubing and see what you think
:) It is actually a lot of fun, and I really do recommend just trying it
once. Just to try it you can place some scotch tape over the centers of
your 3x3x3 and draw arrows on them, that way you can remove the tape if
you don't like it. Happy cubing, Chris P.S. I didn't even mention
anything about blindfolded supercubing, but I have to say it is awesome!
The best I've gotten so far is all the corners and edges solved and the
centers all flipped correctly except for one flipped twice. If you like
blindfolded cubing, then try blindfolded supercubing, it is much more
intense and in my opinion a lot more fun.
527. Re: Caltech Competition From:
rubiks99ca <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 15:24:25 -0000
It takes about 7 years for the best to become an expert in the chess
game and 1 year to become an expert of the speedcubist. Learning, being
young is a trump for performance. However the cube offers a variety of
record. Kasparov is the top 1 young person 1985 with 22 & Macky 2004
with 13 is very cool for speedcubist reference ! Anyway young and no
young the cube is variety record official and history too. Richard Korf,
many inventor puzzle, David Singmaster, personnel method and more .. The
dream federation cube is'nt guinness. Variety + history + record and
annuel magazine:)). I'm not realist and Guinness is the only one
official. Poor guinness and many cheap record. The cube is the
beautifull power force. Gaétan Guimond > Wow, congratulation, Macky!!
> > Macky won with the middle 3 of 5 average of 16.53 seconds.
> > > > His slowest solve of the final 5 scrambles was 18.05
which is two > full > > seconds faster than the average of the
present "official" World's > record. > > > > Macky's time
in the "Champion's Solve" right after the winner was > > declared
was 12.28 sconds. > >
528. Solve turning only 5 faces? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 15:51:33 -0000
Yesterday I realized you only need to turn 5 faces to solve a cube,
turning the 6th can be emulated (e.g. L R' F2 L2 R2 B2 L R' U2 L2 R2,
then the desired turn, then reverse the first part). Is anything known
about solving the cube like this? Problem space diameter? Shorter
emulating algorithm? Does it work for supercubing (assuming of course
the face wasn't turned for scrambling ;-)? Also, four faces are not
enough. If the missing two are opposite, you can't orient edges and if
they're adjacent then their common edge can't be moved. Stefan
529. Re: Solve turning only 5 faces? From:
"tomrokicki" <rokicki@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 17:45:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Yesterday I realized you only need to
turn 5 faces to solve a cube, > turning the 6th can be emulated (e.g.
L R' F2 L2 R2 B2 L R' U2 L2 R2, > then the desired turn, then reverse
the first part). > Also, four faces are not enough. If the missing
two are opposite, you > can't orient edges and if they're adjacent
then their common edge > can't be moved. Very fun indeed. This is the
shortest I could find (in this case for F-): D+ U+ L2 R2 D- U- B- D- U-
L2 R2 D+ U+ (that's 13 moves). Don't know about the diameter, but off
hand, if you had to restrict the set of moves (from the 18 possible) to
a maximum of 5, which would give the highest diameter? You'd probably
want to have all double-twists, with only a few (or one) single-twists.
Is the set U2 F2 R D2 B2 sufficient to solve any cube? I think it's
pretty easy to prove that you need at least three single-twists in
there, so is the set U F R D2 B2 sufficient to solve any cube?
530. Re: Solve turning only 5 faces? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 18:07:03 -0000
Hey! You can emulate D with the following sequence of moves :
R'aF2sRaUR'aF2sRa This one is also a "classic" mentioned in Singmaster's
famous 'Notes on Rubik's magic Cube' from 1980 :D --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Yesterday I realized you only need to
turn 5 faces to solve a cube, > turning the 6th can be emulated (e.g.
L R' F2 L2 R2 B2 L R' U2 L2 R2, > then the desired turn, then reverse
the first part). > > Is anything known about solving the cube like
this? Problem space > diameter? Shorter emulating algorithm? Does it
work for supercubing > (assuming of course the face wasn't turned for
scrambling ;-)? > > Also, four faces are not enough. If the
missing two are opposite, you > can't orient edges and if they're
adjacent then their common edge > can't be moved. > > Stefan
531. Re: Supercubing - give it a shot! It rules! From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 19:11:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, I've recently gotten
very into supercubing of all > sizes of cubes (3x3x3 through 5x5x5)
and I wanted to post a message > about it to try to get others into
this! At first I wasn't > especially fond of supercubing, nothing
about it interested me > really. However recently since I started
thinking about the > supercube on my own, and how that would change
the solving strategy, > I got really into it. Plus you can check out
Per Kristen Fredlund's > posts about some of the theory and
especially the center flip > algorithm list, which is very helpful!
Of course it's a little > weird at first because all the times you
are used to for each size > are way too fast for your supercube
goals, but after some practice > it is a lot of fun. You start to
really develop a feel for how the > larger cubes work when you
supercube them. One thing that surprised > me is that solving the
centers "incorrectly" does NOT cause the > 4x4x4 orientation parity,
it still occurs on a super 4x4x4. You can > have the centers solved
according to definition but still encounter > the orientation parity.
So aaaaaaaanyway Mr. Fredlund issued a > challenge on the 3x3x3 super
cube average list for people to pick up > supercubing, and I do the
same! Let's get some competition going on > the supercube lists. >
> Think about it, we're only solving half the problem when we >
speedcube, solving with the center orientation mattering only makes >
it MORE of a puzzle. You have to work harder during the F2L, change >
some of your LL algorithms and strategies, so in my opinion it is >
more fun! Not to mention supercubing with no inspection! I use a >
completely different strategy for my no inspection solves during the
> F2L than for my normal averages. For the normal 3x3x3 you can use
> the same strategy for both, but it doesn't quite work on the super
> cube. I mean come on, how cool is that? :) > > Give it a try!
It may seem weird at first, I thought so, but once > you try it a few
times you get hooked! > > So from me and Mr. Fredlund, we
challenge other speedcubers to try > supercubing and see what you
think :) It is actually a lot of fun, > and I really do recommend
just trying it once. Just to try it you > can place some scotch tape
over the centers of your 3x3x3 and draw > arrows on them, that way
you can remove the tape if you don't like > it. > > Happy
cubing, > Chris > > P.S. I didn't even mention anything about
blindfolded supercubing, > but I have to say it is awesome! The best
I've gotten so far is all > the corners and edges solved and the
centers all flipped correctly > except for one flipped twice. If you
like blindfolded cubing, then > try blindfolded supercubing, it is
much more intense and in my > opinion a lot more fun. I've only tried
blindfold 3x3x3 supercubing so far - I'm going to try 4x4x4 after I get
3+3+4+5 done. 3x3x3 isn't really so difficult as almost all the moves I
use in my normal method preserve the centre orientation (edge 3-cycles
and twisting 3 corners don't but if I do the inverse of the edge 3-cycle
twice that does and it has the same effect (in the usual group) as the
intended 3-cycle). Thus, blindfold supercubing can be done fairly easily
by just correcting all the centres at the start or at the end. 4x4x4 is
more interesting. I'd need to paint my cube first and use a different
labelling for my centers (as currently, of course, I don't distinguish
centers of the same colour). In BCFSSS, and even in BCFTSS, each
algorithm comes with a description of its effect on the centres, so that
if learned in full it can be used as a supercubing system. In some
sense, the 3x3x3 supergroup isn't really a supergroup. Rather the usual
group is isomorphic to a quotient group (instead of a subgroup) of the
larger group.
532. Re: Solve turning only 5 faces? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 19:22:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki"
<rokicki@c...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Yesterday I realized you only
need to turn 5 faces to solve a cube, > > turning the 6th can be
emulated (e.g. L R' F2 L2 R2 B2 L R' U2 L2 > R2, > > then the
desired turn, then reverse the first part). > > > Also, four
faces are not enough. If the missing two are opposite, > you >
> can't orient edges and if they're adjacent then their common edge
> > can't be moved. > > Very fun indeed. This is the
shortest I could find (in this case > for F-): > > D+ U+ L2 R2
D- U- B- D- U- L2 R2 D+ U+ > > (that's 13 moves). > > Don't
know about the diameter, but off hand, if you had to restrict > the
set of moves (from the 18 possible) to a maximum of 5, which would >
give the highest diameter? I'm curious about the diameter of the cube
with just the 2 generators: UBLUL'U'B' R^2FLD'R' (see
http://web.usna.navy.mil/~wdj/sm485_11.txt) Clearly this is a minimal
generating set as the cube group is not Abelian. The supergroup needs 6
generators (and clearly 6 is sufficient, namely U, D, F, B, R and L) as
can be seen by the fact that if the action of 5 generators on the
centres is considered then the generators commute and, since each has
order dividing 4 (in terms of their effect on the centres) only 1024
possible orientations of the centres can occur (whereas there should be
2048 for the supergroup). >You'd probably want to have all >
double-twists, with only a few (or one) single-twists. Is the set U2
> F2 R D2 B2 sufficient to solve any cube? I think it's pretty easy
to > prove that you need at least three single-twists in there, so is
the > set U F R D2 B2 sufficient to solve any cube?
533. Re: Idea for a new timing device From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 22:37:42 -0000
The start is the same but the end is different. At the end of the
hundred meter dash would you have the runners drop to the ground and
place their hands on the stackmat instead of having their times stop
when they reach the end of the 100 meters? All tolled, the stackmat is a
reasonable timer. Takes a little getting used to, but I like it. DJ ---
In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Gosh...
I feel old fashioned. I seem to prefer the Stackmat as I just accept the
time it > takes one to hit the timer after solving the cube as part
of the activity itself. It would > be like letting runners of the 100
meter dash start their times when their foot leaves > the starting
block... > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> > wrote: > > David and Lars: > >
> > I was thinking of something without any electronic device in
the cube > > itself, because it has to be robust and light. >
> Something passive, like those tags found on articles protected by a
> > security system. > > > > A camera based system
would be nice (completely external), but having > > worked in
pattern recognition, I'm very skeptical about the > > feasibility
(hands occluding shapes, light conditions...). > > What about
X-rays or Gamma-rays? Mmhh... ok, forget it. > > > > Maybe
it's not possible. > > > > Gilles.
534. Homer Head From:
Adrian <fatansn2@...>
To:
Rubik's Cube <speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 30 Jan 2004 19:54:43 -0800 (PST)
My brother broke my homer simpson head rubik's cube, and I can't figure
out how to put it back together. Could anyone tell me? Thanks! Adrian
[Non-text portions of this message have been removed]
535. Re: [Speed cubing group] Homer Head From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jan 2004 23:39:01 -0800 (PST)
Well, all I know is that regular 2x2s can be a pain to put back
together...so...good luck with that! --- Adrian <fatansn2@...>
wrote: > My brother broke my homer simpson head rubik's cube, >
and I can't figure out how to put it back together. > Could anyone
tell me? Thanks! > > Adrian > > > [Non-text portions of
this message have been > removed] > >
__________________________________ Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/
536. Re: Supercubing - give it a shot! It rules! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 14:21:17 -0000
Hey! Yes let's all start supercubing :D Well, my strategy for
speedsupercubing is first normal solve, then orient all the centers (3,4
or 5 algs that are all very fast to perform). But when i solve wrt
number of moves it's a different story. It's difficult to describe in
detail how that is done. But here are some clues : 1: Solve first layer
edges while also orienting 5 of the facecenters, the facecenter of first
layer and also all adjacent faces to that layer. (eg orient U,F,R,B and
L facecenters, where U is ur first layer to solve) 2: Solve 3 middle
layer edges while trying to solve "cheaply" some of first layer corners.
(avoid difficult cases for step 3+4) 3: Solve remaining edges such that
last facecenter is oriented correctly. 4: Apply some 3 cycles on
remaining corners and it's done :-) For each of the steps try to "get
more than u are bargaining for", and also try to make ur remaining steps
easier. This is where u can save lots of moves with more practice :-)
I'm down to best average of about 53 moves for supercubing. --cubix--
> --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Hey everyone, I've recently
gotten very into supercubing of all > > sizes of cubes (3x3x3
through 5x5x5) and I wanted to post a > message > > about it to
try to get others into this! At first I wasn't > > especially fond
of supercubing, nothing about it interested me > > really. However
recently since I started thinking about the > > supercube on my
own, and how that would change the solving > strategy, > > I
got really into it. Plus you can check out Per Kristen > Fredlund's
> > posts about some of the theory and especially the center flip
> > algorithm list, which is very helpful! Of course it's a little
> > weird at first because all the times you are used to for each
size > > are way too fast for your supercube goals, but after some
practice > > it is a lot of fun. You start to really develop a
feel for how > the > > larger cubes work when you supercube
them. One thing that > surprised > > me is that solving the
centers "incorrectly" does NOT cause the > > 4x4x4 orientation
parity, it still occurs on a super 4x4x4. You > can > > have
the centers solved according to definition but still > encounter >
> the orientation parity. So aaaaaaaanyway Mr. Fredlund issued a >
> challenge on the 3x3x3 super cube average list for people to pick
> up > > supercubing, and I do the same! Let's get some
competition going > on > > the supercube lists. > > >
> Think about it, we're only solving half the problem when we >
> speedcube, solving with the center orientation mattering only >
makes > > it MORE of a puzzle. You have to work harder during the
F2L, > change > > some of your LL algorithms and strategies, so
in my opinion it is > > more fun! Not to mention supercubing with
no inspection! I use a > > completely different strategy for my no
inspection solves during > the > > F2L than for my normal
averages. For the normal 3x3x3 you can use > > the same strategy
for both, but it doesn't quite work on the super > > cube. I mean
come on, how cool is that? :) > > > > Give it a try! It may
seem weird at first, I thought so, but once > > you try it a few
times you get hooked! > > > > So from me and Mr. Fredlund,
we challenge other speedcubers to try > > supercubing and see what
you think :) It is actually a lot of > fun, > > and I really do
recommend just trying it once. Just to try it you > > can place
some scotch tape over the centers of your 3x3x3 and draw > >
arrows on them, that way you can remove the tape if you don't like >
> it. > > > > Happy cubing, > > Chris > >
> > P.S. I didn't even mention anything about blindfolded >
supercubing, > > but I have to say it is awesome! The best I've
gotten so far is > all > > the corners and edges solved and the
centers all flipped correctly > > except for one flipped twice. If
you like blindfolded cubing, > then > > try blindfolded
supercubing, it is much more intense and in my > > opinion a lot
more fun. > > I've only tried blindfold 3x3x3 supercubing so far -
I'm going to > try 4x4x4 after I get 3+3+4+5 done. 3x3x3 isn't really
so difficult > as almost all the moves I use in my normal method
preserve the > centre orientation (edge 3-cycles and twisting 3
corners don't but > if I do the inverse of the edge 3-cycle twice
that does and it has > the same effect (in the usual group) as the
intended 3-cycle). Thus, > blindfold supercubing can be done fairly
easily by just correcting > all the centres at the start or at the
end. 4x4x4 is more > interesting. I'd need to paint my cube first and
use a different > labelling for my centers (as currently, of course,
I don't > distinguish centers of the same colour). > In BCFSSS,
and even in BCFTSS, each algorithm comes with a > description of its
effect on the centres, so that if learned in full > it can be used as
a supercubing system. > > In some sense, the 3x3x3 supergroup
isn't really a supergroup. > Rather the usual group is isomorphic to
a quotient group (instead of > a subgroup) of the larger group.
537. Re: Supercubing - give it a shot! It rules! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 14:44:23 -0000
Here are also some strategies for supercubing that I have found useful.
I'm still tweaking my method, but I have found this strategy to be good
enough to keep. When solving and I am allowed to inspect the cube I try
to find the best way to solve the cross and also orient the first five
centers at the same time. In the 15 seconds it is often not possible to
plan the whole cross, so I try to plan orienting correctly the center of
the first layer and placing at least 2 edges, while also orienting their
centers. While I am performing the moves to solve those first two edges
with their centers I am looking ahead on the other centers and edges and
I try to place them after the first two so that their centers are
oriented correctly. At this point you can solve the F2L normally, only
be very careful with empty slot algorithms, as they tend to flip the
centers of the side faces or the first layer. Once I've finished the F2L
there is a fairly decent chance that I have flipped at least one center
in the middle, though this doesn't always happen. I then solve the LL
normally, OLL and PLL. The OLLs don't always flip centers in the middle
but sometimes they do. The PLL tend to flip the centers, so start to go
through your algs and see how they do, so you can predict the outcome of
the center flips after you have finished the PLL. While you are
performing the PLL, look ahead and judge how all the centers will be
oriented. If you solve the F2L carefully, and try to avoid empty slot
cases and any other cases that flip centers, then it is most likely that
you only have two centers to flip correctly. At this point perform the
center flip alg as fast as you can :) It also happens fairly often that
you don't have to flip centers in the end, if you can take advantage of
knowing how your PLLs flip centers. Say my permutation case is an edge 3
cycle, and I know that I have flipped one of the side (F2L) centers
twice. If I notice that the U center is also flipped twice I can turn
the top layer so that the side center and the U center line up in such a
way that performing the edge 3 cycle (which flips two adjacent centers
twice) will solve both centers as well. For solving with no inspection
the strategy stays the same except for the F2L. First solve the cross as
fast as possible (just like in a normal 3x3x3 no inspection solve), but
make sure you solve the pieces around the first layer center correctly.
On inserting the last edge, first line it up with its center and then
move it to the U layer (I solve cross on bottom), so that a double turn
will return it to the first layer and also have the center flipped
correctly. Now use the empty slot created on the D layer by your missing
cross piece to flip the other side face centers. So for example say my
last cross piece is on the R face, and I have it lined up with the
center such that an R2 move will solve the edge into the cross and line
up the center correctly. To flip the other centers just do the move d
then R, R', or R2 to flip the F face center (now moved to the R face)
correctly. After flipping the center do d again and now the L face
center ends up on the R face, turn the R face so that the center lines
up, do d again, etc. This saves time from trying to solve the cross so
that all the cross pieces solve, and the first 5 centers solve as well.
I'm still debating whether or not it would be faster after completing
the OLL to correctly orient the U layer center and then use corner and
edge cycles that don't affect the center to return the U layer pieces to
their correct spots, or to just use a PLL alg, then flip two centers at
the end. I assume if you were to get very serious about supercubing,
that you would do the first and just have lots of specialized algs for
each U layer case. Heh heh so yeah, that was a long post. But there are
the strategies I use for speed supercubing. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > Yes let's all
start supercubing :D > > Well, my strategy for speedsupercubing is
first normal solve, then > orient all the centers (3,4 or 5 algs that
are all very fast to > perform). But when i solve wrt number of moves
it's a different > story. It's difficult to describe in detail how
that is done. But > here are some clues : > > 1: Solve first
layer edges while also orienting 5 of the facecenters, > the
facecenter of first layer and also all adjacent faces to that >
layer. (eg orient U,F,R,B and L facecenters, where U is ur first >
layer to solve) > > 2: Solve 3 middle layer edges while trying to
solve "cheaply" some of > first layer corners. (avoid difficult cases
for step 3+4) > > 3: Solve remaining edges such that last
facecenter is oriented > correctly. > > 4: Apply some 3 cycles
on remaining corners and it's done :-) > > For each of the steps
try to "get more than u are bargaining for", > and also try to make
ur remaining steps easier. This is where u can > save lots of moves
with more practice :-) > > I'm down to best average of about 53
moves for supercubing. > > --cubix-- > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > >
<no_reply@y...> wrote: > > > Hey everyone, I've recently
gotten very into supercubing of all > > > sizes of cubes (3x3x3
through 5x5x5) and I wanted to post a > > message > > >
about it to try to get others into this! At first I wasn't > >
> especially fond of supercubing, nothing about it interested me >
> > really. However recently since I started thinking about the
> > > supercube on my own, and how that would change the
solving > > strategy, > > > I got really into it. Plus
you can check out Per Kristen > > Fredlund's > > > posts
about some of the theory and especially the center flip > > >
algorithm list, which is very helpful! Of course it's a little > >
> weird at first because all the times you are used to for each >
size > > > are way too fast for your supercube goals, but after
some > practice > > > it is a lot of fun. You start to
really develop a feel for how > > the > > > larger cubes
work when you supercube them. One thing that > > surprised >
> > me is that solving the centers "incorrectly" does NOT cause
the > > > 4x4x4 orientation parity, it still occurs on a super
4x4x4. You > > can > > > have the centers solved
according to definition but still > > encounter > > > the
orientation parity. So aaaaaaaanyway Mr. Fredlund issued a > >
> challenge on the 3x3x3 super cube average list for people to pick
> > up > > > supercubing, and I do the same! Let's get
some competition going > > on > > > the supercube lists.
> > > > > > Think about it, we're only solving half
the problem when we > > > speedcube, solving with the center
orientation mattering only > > makes > > > it MORE of a
puzzle. You have to work harder during the F2L, > > change >
> > some of your LL algorithms and strategies, so in my opinion it
is > > > more fun! Not to mention supercubing with no
inspection! I use > a > > > completely different strategy
for my no inspection solves during > > the > > > F2L than
for my normal averages. For the normal 3x3x3 you can > use > >
> the same strategy for both, but it doesn't quite work on the >
super > > > cube. I mean come on, how cool is that? :) >
> > > > > Give it a try! It may seem weird at first, I
thought so, but > once > > > you try it a few times you get
hooked! > > > > > > So from me and Mr. Fredlund, we
challenge other speedcubers to > try > > > supercubing and
see what you think :) It is actually a lot of > > fun, > >
> and I really do recommend just trying it once. Just to try it >
you > > > can place some scotch tape over the centers of your
3x3x3 and > draw > > > arrows on them, that way you can
remove the tape if you don't > like > > > it. > > >
> > > Happy cubing, > > > Chris > > > >
> > P.S. I didn't even mention anything about blindfolded >
> supercubing, > > > but I have to say it is awesome! The
best I've gotten so far is > > all > > > the corners and
edges solved and the centers all flipped > correctly > > >
except for one flipped twice. If you like blindfolded cubing, > >
then > > > try blindfolded supercubing, it is much more intense
and in my > > > opinion a lot more fun. > > > >
I've only tried blindfold 3x3x3 supercubing so far - I'm going to >
> try 4x4x4 after I get 3+3+4+5 done. 3x3x3 isn't really so difficult
> > as almost all the moves I use in my normal method preserve the
> > centre orientation (edge 3-cycles and twisting 3 corners don't
but > > if I do the inverse of the edge 3-cycle twice that does
and it has > > the same effect (in the usual group) as the
intended 3-cycle). > Thus, > > blindfold supercubing can be
done fairly easily by just correcting > > all the centres at the
start or at the end. 4x4x4 is more > > interesting. I'd need to
paint my cube first and use a different > > labelling for my
centers (as currently, of course, I don't > > distinguish centers
of the same colour). > > In BCFSSS, and even in BCFTSS, each
algorithm comes with a > > description of its effect on the
centres, so that if learned in > full > > it can be used as a
supercubing system. > > > > In some sense, the 3x3x3
supergroup isn't really a supergroup. > > Rather the usual group
is isomorphic to a quotient group (instead > of > > a subgroup)
of the larger group.
538. Re: Supercubing - give it a shot! It rules! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 16:03:51 -0000
Hmm ... Those are all strategies for speedsolving the supercube if i get
it correct? Chris, what is ur strategy for solving in as few moves as
possible? --Per K-- > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > Here are also some strategies
for supercubing that I have found > useful. I'm still tweaking my
method, but I have found this > strategy to be good enough to keep.
> > When solving and I am allowed to inspect the cube I try to
find the > best way to solve the cross and also orient the first five
centers > at the same time. In the 15 seconds it is often not
possible to > plan the whole cross, so I try to plan orienting
correctly the > center of the first layer and placing at least 2
edges, while also > orienting their centers. While I am performing
the moves to solve > those first two edges with their centers I am
looking ahead on the > other centers and edges and I try to place
them after the first two > so that their centers are oriented
correctly. > > At this point you can solve the F2L normally, only
be very careful > with empty slot algorithms, as they tend to flip
the centers of the > side faces or the first layer. > > Once
I've finished the F2L there is a fairly decent chance that I > have
flipped at least one center in the middle, though this doesn't >
always happen. I then solve the LL normally, OLL and PLL. The OLLs >
don't always flip centers in the middle but sometimes they do. The >
PLL tend to flip the centers, so start to go through your algs and >
see how they do, so you can predict the outcome of the center flips >
after you have finished the PLL. While you are performing the PLL, >
look ahead and judge how all the centers will be oriented. If you >
solve the F2L carefully, and try to avoid empty slot cases and any >
other cases that flip centers, then it is most likely that you only >
have two centers to flip correctly. At this point perform the >
center flip alg as fast as you can :) It also happens fairly often >
that you don't have to flip centers in the end, if you can take >
advantage of knowing how your PLLs flip centers. Say my permutation >
case is an edge 3 cycle, and I know that I have flipped one of the >
side (F2L) centers twice. If I notice that the U center is also >
flipped twice I can turn the top layer so that the side center and >
the U center line up in such a way that performing the edge 3 cycle >
(which flips two adjacent centers twice) will solve both centers as >
well. > > For solving with no inspection the strategy stays the
same except > for the F2L. First solve the cross as fast as possible
(just like > in a normal 3x3x3 no inspection solve), but make sure
you solve the > pieces around the first layer center correctly. On
inserting the > last edge, first line it up with its center and then
move it to the > U layer (I solve cross on bottom), so that a double
turn will return > it to the first layer and also have the center
flipped correctly. > Now use the empty slot created on the D layer by
your missing cross > piece to flip the other side face centers. So
for example say my > last cross piece is on the R face, and I have it
lined up with the > center such that an R2 move will solve the edge
into the cross and > line up the center correctly. To flip the other
centers just do the > move d then R, R', or R2 to flip the F face
center (now moved to the > R face) correctly. After flipping the
center do d again and now the > L face center ends up on the R face,
turn the R face so that the > center lines up, do d again, etc. >
> This saves time from trying to solve the cross so that all the
cross > pieces solve, and the first 5 centers solve as well. >
> I'm still debating whether or not it would be faster after >
completing the OLL to correctly orient the U layer center and then >
use corner and edge cycles that don't affect the center to return >
the U layer pieces to their correct spots, or to just use a PLL alg,
> then flip two centers at the end. I assume if you were to get very
> serious about supercubing, that you would do the first and just
have > lots of specialized algs for each U layer case. > > Heh
heh so yeah, that was a long post. But there are the strategies > I
use for speed supercubing. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
<aspiring_to_love@y...> wrote: > > Hey! > > > >
Yes let's all start supercubing :D > > > > Well, my strategy
for speedsupercubing is first normal solve, then > > orient all
the centers (3,4 or 5 algs that are all very fast to > > perform).
But when i solve wrt number of moves it's a different > > story.
It's difficult to describe in detail how that is done. But > >
here are some clues : > > > > 1: Solve first layer edges
while also orienting 5 of the > facecenters, > > the facecenter
of first layer and also all adjacent faces to that > > layer. (eg
orient U,F,R,B and L facecenters, where U is ur first > > layer to
solve) > > > > 2: Solve 3 middle layer edges while trying to
solve "cheaply" some > of > > first layer corners. (avoid
difficult cases for step 3+4) > > > > 3: Solve remaining
edges such that last facecenter is oriented > > correctly. >
> > > 4: Apply some 3 cycles on remaining corners and it's done
:-) > > > > For each of the steps try to "get more than u
are bargaining for", > > and also try to make ur remaining steps
easier. This is where u > can > > save lots of moves with more
practice :-) > > > > I'm down to best average of about 53
moves for supercubing. > > > > --cubix-- > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > > <no_reply@y...> wrote: > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw > > >
<no_reply@y...> wrote: > > > > Hey everyone, I've
recently gotten very into supercubing of > all > > > >
sizes of cubes (3x3x3 through 5x5x5) and I wanted to post a > >
> message > > > > about it to try to get others into
this! At first I wasn't > > > > especially fond of
supercubing, nothing about it interested me > > > > really.
However recently since I started thinking about the > > > >
supercube on my own, and how that would change the solving > >
> strategy, > > > > I got really into it. Plus you can
check out Per Kristen > > > Fredlund's > > > >
posts about some of the theory and especially the center flip > >
> > algorithm list, which is very helpful! Of course it's a >
little > > > > weird at first because all the times you are
used to for each > > size > > > > are way too fast for
your supercube goals, but after some > > practice > > >
> it is a lot of fun. You start to really develop a feel for > how
> > > the > > > > larger cubes work when you
supercube them. One thing that > > > surprised > > >
> me is that solving the centers "incorrectly" does NOT cause >
the > > > > 4x4x4 orientation parity, it still occurs on a
super 4x4x4. > You > > > can > > > > have the
centers solved according to definition but still > > >
encounter > > > > the orientation parity. So aaaaaaaanyway
Mr. Fredlund issued > a > > > > challenge on the 3x3x3
super cube average list for people to > pick > > > up >
> > > supercubing, and I do the same! Let's get some
competition > going > > > on > > > > the
supercube lists. > > > > > > > > Think about it,
we're only solving half the problem when we > > > >
speedcube, solving with the center orientation mattering only > >
> makes > > > > it MORE of a puzzle. You have to work
harder during the F2L, > > > change > > > > some of
your LL algorithms and strategies, so in my opinion it > is > >
> > more fun! Not to mention supercubing with no inspection! I
> use > > a > > > > completely different strategy
for my no inspection solves > during > > > the > >
> > F2L than for my normal averages. For the normal 3x3x3 you can
> > use > > > > the same strategy for both, but it
doesn't quite work on the > > super > > > > cube. I
mean come on, how cool is that? :) > > > > > > >
> Give it a try! It may seem weird at first, I thought so, but >
> once > > > > you try it a few times you get hooked!
> > > > > > > > So from me and Mr. Fredlund, we
challenge other speedcubers to > > try > > > >
supercubing and see what you think :) It is actually a lot of > >
> fun, > > > > and I really do recommend just trying it
once. Just to try it > > you > > > > can place some
scotch tape over the centers of your 3x3x3 and > > draw > >
> > arrows on them, that way you can remove the tape if you don't
> > like > > > > it. > > > > > >
> > Happy cubing, > > > > Chris > > > >
> > > > P.S. I didn't even mention anything about
blindfolded > > > supercubing, > > > > but I have
to say it is awesome! The best I've gotten so far > is > > >
all > > > > the corners and edges solved and the centers all
flipped > > correctly > > > > except for one flipped
twice. If you like blindfolded cubing, > > > then > >
> > try blindfolded supercubing, it is much more intense and in my
> > > > opinion a lot more fun. > > > > >
> I've only tried blindfold 3x3x3 supercubing so far - I'm going >
to > > > try 4x4x4 after I get 3+3+4+5 done. 3x3x3 isn't really
so > difficult > > > as almost all the moves I use in my
normal method preserve the > > > centre orientation (edge
3-cycles and twisting 3 corners don't > but > > > if I do
the inverse of the edge 3-cycle twice that does and it > has >
> > the same effect (in the usual group) as the intended 3-cycle).
> > Thus, > > > blindfold supercubing can be done fairly
easily by just > correcting > > > all the centres at the
start or at the end. 4x4x4 is more > > > interesting. I'd need
to paint my cube first and use a different > > > labelling for
my centers (as currently, of course, I don't > > > distinguish
centers of the same colour). > > > In BCFSSS, and even in
BCFTSS, each algorithm comes with a > > > description of its
effect on the centres, so that if learned in > > full > >
> it can be used as a supercubing system. > > > > >
> In some sense, the 3x3x3 supergroup isn't really a supergroup. >
> > Rather the usual group is isomorphic to a quotient group >
(instead > > of > > > a subgroup) of the larger group.
539. Re: [Speed cubing group] Homer Head From:
patrick stinson <grendel_102@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 12:02:58 -0800 (PST)
yes, its just like the 2x2. i once took apart a 2x2 and had to take so
much plastic off that it was unstable. better just get another one if it
takes too long. --- Richard Patterson <richy_jr_2000@...> wrote:
> Well, all I know is that regular 2x2s can be a pain > to >
put back together...so...good luck with that! > --- Adrian
<fatansn2@...> wrote: > > My brother broke my homer simpson
head rubik's > cube, > > and I can't figure out how to put it
back > together. > > Could anyone tell me? Thanks! > >
> > Adrian > > > > > > [Non-text portions of
this message have been > > removed] > > > > > >
> __________________________________ > Do you Yahoo!? > Yahoo!
SiteBuilder - Free web site building tool. > Try it! >
http://webhosting.yahoo.com/ps/sb/ > > > > Yahoo! Groups
Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> ===== <ps> __________________________________ Do you Yahoo!?
Yahoo! SiteBuilder - Free web site building tool. Try it!
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540. cube lubricantz 4 speedcubing From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 23:03:39 -0000
eyerz ppl, newaiz, i wanted 2 no like sum lubricantz 4 da rubikz kube n
similar things......kuz i haf tried many different typez of thingz 2
make a reg. cube in2 an easier turnin one, here is a list: Silicone
Spray Oil Bicycle Grease Bicycle Spray Bicycle Lube Silicone Lube Cube
Lube WD-40 Lotion (my lil bro did dat, lol, it actually worked, but it
is messy) Baby Oil (look up) Water (look up) Cooking Oil (look up) n a
hole mess of weird stuff........if ne1 triez sumthing dat reeal good
otha dan silicone spray oil or cube lube, den plz tell me, thx~ ~Joseph
541. Re: cube lubricantz 4 speedcubing From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 00:33:39 -0000
I'd help, but I don't speak l33t. Can you write that message again in
English? --- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > eyerz ppl, newaiz, i wanted 2 no
like sum lubricantz 4 da rubikz kube > n similar things......kuz i
haf tried many different typez of thingz > 2 make a reg. cube in2 an
easier turnin one, here is a list: > > Silicone Spray Oil >
Bicycle Grease > Bicycle Spray > Bicycle Lube > Silicone Lube
> Cube Lube > WD-40 > Lotion (my lil bro did dat, lol, it
actually worked, but it is messy) > Baby Oil (look up) > Water
(look up) > Cooking Oil (look up) > n a hole mess of weird
stuff........if ne1 triez sumthing dat reeal > good otha dan silicone
spray oil or cube lube, den plz tell me, thx~ > > ~Joseph
542. Re: [Speed cubing group] Re: cube lubricantz 4 speedcubing
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 17:02:04 -0800 (PST)
Oh, okay dude, sorry- I wanted to know some lubricants or grease or
similar items for the Rubik's Cube and similar puzzles, because I have
tried many types of things to lube my cube. Here are some of the things
that my brother and I tried: Silicone Spray Oil > Bicycle Grease >
Bicycle Spray > Bicycle Lube > Silicone Lube > Cube Lube >
WD-40 > Lotion (Brother did it) > Baby Oil (look up) > Water
(look up) > Cooking Oil (look up) > and some other stuff > The
best things that I tried that showed good results are: Silicone Oil
Spray and Cube Lube Thanks~ > > ~Joseph Michael Atkinson
<unipsycho6@...> wrote: I'd help, but I don't speak l33t. Can you
write that message again in English? --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > eyerz ppl, newaiz, i wanted 2 no
like sum lubricantz 4 da rubikz kube > n similar things......kuz i
haf tried many different typez of thingz > 2 make a reg. cube in2 an
easier turnin one, here is a list: > > Silicone Spray Oil >
Bicycle Grease > Bicycle Spray > Bicycle Lube > Silicone Lube
> Cube Lube > WD-40 > Lotion (my lil bro did dat, lol, it
actually worked, but it is messy) > Baby Oil (look up) > Water
(look up) > Cooking Oil (look up) > n a hole mess of weird
stuff........if ne1 triez sumthing dat reeal > good otha dan silicone
spray oil or cube lube, den plz tell me, thx~ > > ~Joseph Yahoo!
Groups SponsorADVERTISEMENT --------------------------------- Yahoo!
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543. if comp in Montreal, Canada who would come? From:
"rubikscanada" <rubikscanada@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 01:42:15 -0000
I'm been contemplating getting a mini comp similar to the Caltech comp
going here in Montreal canada I have many resourses at my disposible
even a free place too hold it if nessesary . My biggest concern would be
who would actually come? I'm not sure how many canadians would come
cause it's hard too judge the amount of cubers here...would Eastern
Americans come up? so would come?
The stuff I use most and love is "Napa CRC Heavy Duty Silicon Multi- Use
Lubricant" from an autoparts store. Comes in a red bottle. I had a
similar silicone spray in a blue can from napa, but it was terrible. Go
with the red can, that's my $.02USD Daniel
Hi Joseph, I use the non-oil based silcone lubricant from 3M. It works
well. The best lube is graphite, but it doesn't stay in the cube. David
J --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Oh, okay dude, sorry- > > I
wanted to know some lubricants or grease or similar items for the
Rubik's Cube and similar puzzles, because I have tried many types of
things to lube my cube. > > Here are some of the things that my
brother and I tried: > > Silicone Spray Oil > > Bicycle
Grease > > Bicycle Spray > > Bicycle Lube > > Silicone
Lube > > Cube Lube > > WD-40 > > Lotion (Brother did
it) > > Baby Oil (look up) > > Water (look up) > >
Cooking Oil (look up) > > and some other stuff > > The best
things that I tried that showed good results are: > > Silicone Oil
Spray > and Cube Lube > > Thanks~ > > > > ~Joseph
>
546. Re: [Speed cubing group] if comp in Montreal, Canada who would
come?
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 18:44:43 -0800 (PST)
we wood, but den agin, dere r dem airplane feez rubikscanada
<rubikscanada@...> wrote:I'm been contemplating getting a mini
comp similar to the Caltech comp going here in Montreal canada I have
many resourses at my disposible even a free place too hold it if
nessesary . My biggest concern would be who would actually come? I'm not
sure how many canadians would come cause it's hard too judge the amount
of cubers here...would Eastern Americans come up? so would come? Yahoo!
Groups SponsorADVERTISEMENT --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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547. Re: [Speed cubing group] Re: cube lubricantz 4 speedcubing
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 18:53:34 -0800 (PST)
alrite, thanks dude ~joseph d_j_salvia <d_j_salvia@...> wrote: Hi
Joseph, I use the non-oil based silcone lubricant from 3M. It works
well. The best lube is graphite, but it doesn't stay in the cube. David
J --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Oh, okay dude, sorry- > > I
wanted to know some lubricants or grease or similar items for the
Rubik's Cube and similar puzzles, because I have tried many types of
things to lube my cube. > > Here are some of the things that my
brother and I tried: > > Silicone Spray Oil > > Bicycle
Grease > > Bicycle Spray > > Bicycle Lube > > Silicone
Lube > > Cube Lube > > WD-40 > > Lotion (Brother did
it) > > Baby Oil (look up) > > Water (look up) > >
Cooking Oil (look up) > > and some other stuff > > The best
things that I tried that showed good results are: > > Silicone Oil
Spray > and Cube Lube > > Thanks~ > > > > ~Joseph
> --------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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Free web site building tool. Try it! [Non-text portions of this message
have been removed]
548. Re: cube lubricantz 4 speedcubing From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 02:57:04 -0000
I personally like SNAP Silicone Spray. That's the only silicone spray
you can buy around here, and it works great, but I've heard some people
say that there are other better brands. --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > eyerz ppl, newaiz, i wanted 2 no
like sum lubricantz 4 da rubikz kube > n similar things......kuz i
haf tried many different typez of thingz > 2 make a reg. cube in2 an
easier turnin one, here is a list: > > Silicone Spray Oil >
Bicycle Grease > Bicycle Spray > Bicycle Lube > Silicone Lube
> Cube Lube > WD-40 > Lotion (my lil bro did dat, lol, it
actually worked, but it is messy) > Baby Oil (look up) > Water
(look up) > Cooking Oil (look up) > n a hole mess of weird
stuff........if ne1 triez sumthing dat reeal > good otha dan silicone
spray oil or cube lube, den plz tell me, thx~ > > ~Joseph
549. [Speed cubing group] Confused From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 19:05:16 -0800 (PST)
Ok, so I get an invite to go to a local card shop by a good friend who
claims to have taken an interest in cubing....he says he has some good
friends who are into it and they all wanna compete. Well guess what, it
was all a very intricate scheme that was meant to make fun of how
seriously I take my hobby of cubing. Now here's my confusion: 1. when
your subject follows a pattern youve surmised is plausible due to
certain conditions...why is it that the subject is projected with the
ochestrator's stupidity? Whats intelligent and clever about setting
someone up and having them act in a way that makes logical sense? and...
2.Why the hell would a good friend do this to me? Oh well, I played
cards and beat a couple of people and showed a few people my cubing
skill...all in all it was a fun night, without ignorant backstabbing
friends ^_^ Im not angry, just confused... =K= P.S. anyone else have a
similar experience? __________________________________ Do you Yahoo!?
Yahoo! SiteBuilder - Free web site building tool. Try it!
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550. Re: if comp in Montreal, Canada who would come? From:
mrtrickypants <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 03:07:38 -0000
me +3 to the guest list (of course, it would depend on seeing the
details etc..) --- In speedsolvingrubikscube@yahoogroups.com,
"rubikscanada" <rubikscanada@y...> wrote: > I'm been
contemplating getting a mini comp similar to the Caltech > comp going
here in Montreal canada > > I have many resourses at my disposible
even a free place too hold it > if nessesary . > My biggest
concern would be who would actually come? > I'm not sure how many
canadians would come cause it's hard too judge > the amount of cubers
here...would Eastern Americans come up? > > so would come?
551. Re: [Speed cubing group] Re: cube lubricantz 4 speedcubing
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 19:12:16 -0800 (PST)
soundz nice, thx dude, i think dis is wut dan nightz use for his cube
also ~joseph Michael Atkinson <unipsycho6@...> wrote: I personally
like SNAP Silicone Spray. That's the only silicone spray you can buy
around here, and it works great, but I've heard some people say that
there are other better brands. --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > eyerz ppl, newaiz, i wanted 2 no
like sum lubricantz 4 da rubikz kube > n similar things......kuz i
haf tried many different typez of thingz > 2 make a reg. cube in2 an
easier turnin one, here is a list: > > Silicone Spray Oil >
Bicycle Grease > Bicycle Spray > Bicycle Lube > Silicone Lube
> Cube Lube > WD-40 > Lotion (my lil bro did dat, lol, it
actually worked, but it is messy) > Baby Oil (look up) > Water
(look up) > Cooking Oil (look up) > n a hole mess of weird
stuff........if ne1 triez sumthing dat reeal > good otha dan silicone
spray oil or cube lube, den plz tell me, thx~ > > ~Joseph
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! [Non-text portions of this message
have been removed]
552. Speedstack Timer From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 03:14:21 -0000
Has anyone here bought one of those speedstack timers ? Are they worth
the money. Are they reliable, durable ?
553. Cup stacking From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 03:23:49 -0000
Hey everyone. I was wondering if anyone else has gotten into cupstacking
(http://www.speedstacks.com)? I find it parallels speedcubing in many
aspects. Anyone else do this? Perhaps some friendly competition among us
cup stackers could help us better our times? Am I the only weird guy who
does this? Looking for others who share the same non-cube hobby, Chris
554. Re: Cup stacking From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 04:22:24 -0000
I want to, but my parents say it's dumb and won't let me buy any of the
special cups. And normal cups don't work very well. Also, I'm saving
money right now to go to a Unicycle Competition. So I can't really spend
any money right now. --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > Hey everyone. I was wondering
if anyone else has gotten into > cupstacking
(http://www.speedstacks.com)? I find it parallels > speedcubing in
many aspects. Anyone else do this? Perhaps some > friendly
competition among us cup stackers could help us better our > times?
Am I the only weird guy who does this? > > Looking for others who
share the same non-cube hobby, > Chris
555. Re: Caltech Competition From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 05:01:45 -0000
Thanks everybody for all the kudos. :D The competition was a great
experience for me. It was nice meeting Lars, Kenneth, David, and all
other cubists at the competition. My times actually came out better than
I thought they were going to be. Much thanks go to Tyson and others for
organizing the competition. It was an awesome cubing condition, with
good lighting, cola, close bathroom and everything. lol. I think you
guys really took good control. I'd definitely like more of these local
competitions. And next time, maybe we can make things official. Thanks
again to all, I'm looking forward to the Spring Term Competition. Macky
p.s. Thanks to Jessica for her method. Messages 8782-8783 are lol. :D
556. Re: [Speed cubing group] Re: Cup stacking From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jan 2004 23:46:34 -0800 (PST)
thats wierd, parents and sports that better concentration usually go
together...the fact that they would keep you from getting something
because THEY view it as stupid is in itself rather dumb... =K= ---
Michael Atkinson <unipsycho6@...> wrote: > I want to, but my
parents say it's dumb and won't > let me buy any of > the special
cups. And normal cups don't work very > well. > Also, I'm saving
money right now to go to a Unicycle > Competition. So > I can't
really spend any money right now. > > --- In
speedsolvingrubikscube@yahoogroups.com, > cmhardw >
<no_reply@y...> wrote: > > Hey everyone. I was wondering if
anyone else has > gotten into > > cupstacking
(http://www.speedstacks.com)? I find > it parallels > >
speedcubing in many aspects. Anyone else do this? > Perhaps some >
> friendly competition among us cup stackers could > help us
better our > > times? Am I the only weird guy who does this? >
> > > Looking for others who share the same non-cube >
hobby, > > Chris > > > > > Yahoo! Groups Links >
> To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
557. Re: if comp in Montreal, Canada who would come? From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 08:06:38 -0000
I would DEFINATELY be very interested. As long as it doesn't conflict
with my teaching schedule (or Leafs playoffs) I would be there - so
anytime in the summer is beauty. It would be awesome to convene the
Canadian cubers. At RWC I met tons of great people from all over the
world but ironically only a few Canadians (though several were there - I
just didn't meet them). It's been a couple of years since I was last in
Montreal and this would be a perfect 'excuse' for another roadtrip to a
great and fun city. Hopefully there would be several categories offered
- 3x3, 4x4, 5x5, blindfold... Please keep me informed of any
developments Rob robbutler@... P.S. - if any of the cubers in the
Toronto area want to get together sometime for a cube day... --- In
speedsolvingrubikscube@yahoogroups.com, "rubikscanada"
<rubikscanada@y...> wrote: > I'm been contemplating getting a
mini comp similar to the Caltech > comp going here in Montreal canada
> > I have many resourses at my disposible even a free place too
hold it > if nessesary . > My biggest concern would be who would
actually come? > I'm not sure how many canadians would come cause
it's hard too judge > the amount of cubers here...would Eastern
Americans come up? > > so would come?
558. Re: Speedstack Timer From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 09:00:12 -0000
yeah, they are awesome! Very sensitive, too. --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" <mylib_2000@y...>
wrote: > Has anyone here bought one of those speedstack timers ? Are
they > worth the money. Are they reliable, durable ?
559. Hello everyone From:
takahito_domon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 09:22:06 -0000
My name is Taka. Nice to read you guys! And this is the first time to
post to this e-group. I am Japanese, and I am going to Australia,
Brisbane, to study English next week Fri 13th Feb. And I wanna know
there are any Aussie speed cubists in this e-group or not. Because I
don't hear the Aussie speed cubists' news in Japan. So I don't have any
informations about Rubik's Cube in Australia. Btw, my average of 10
record is 18.27, but I have been so busy in these days that I was not
able to practice so much. I am a student and I have many exams now. So
that I was not able to practice so much. Anyway, hoping you are not
bored by my message. Thanks and have a nice Cubing! taka Taka's Cube
Room http://dosanko-cubist.hp.infoseek.co.jp/ takahito_domon@...
560. Re: [Speed cubing group] Cup stacking From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 1 Feb 2004 15:40:28 -0000
Sad to say for someone in their 40's but my wife bought me some cups for
Xmas. Have practised a bit with a best time of 16.09 secs for the full
cycle. Seems you are better than me at this too Chris! (I saw on ur
website that u had a time of 11 secs!). ----- Original Message -----
From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday,
February 01, 2004 3:23 AM Subject: [Speed cubing group] Cup stacking Hey
everyone. I was wondering if anyone else has gotten into cupstacking
(http://www.speedstacks.com)? I find it parallels speedcubing in many
aspects. Anyone else do this? Perhaps some friendly competition among us
cup stackers could help us better our times? Am I the only weird guy who
does this? Looking for others who share the same non-cube hobby, Chris
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561. Re: [Speed cubing group] if comp in Montreal, Canada who would
come?
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Feb 2004 09:09:33 -0800 (PST)
I'd have to talk to some of my cubing friends, but I would probably come
if able...What time of the year would this be happening? ---
rubikscanada <rubikscanada@...> wrote: > I'm been contemplating
getting a mini comp similar > to the Caltech > comp going here in
Montreal canada > > I have many resourses at my disposible even a
free > place too hold it > if nessesary . > My biggest concern
would be who would actually come? > I'm not sure how many canadians
would come cause > it's hard too judge > the amount of cubers
here...would Eastern Americans > come up? > > so would come?
> > __________________________________ Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it!
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562. Re: Cup stacking From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 21:11:48 -0000
I bought some cups together with my stackmat. Haven't practiced a lot
(needs more space than I usually have, need to tidy up my room ;- )) and
my best times were like 15.xx I think. Create a category on
speedcubing.com and I'll practice/post, too ;-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone. I was wondering if anyone else has gotten into
> cupstacking (http://www.speedstacks.com)? I find it parallels >
speedcubing in many aspects. Anyone else do this? Perhaps some >
friendly competition among us cup stackers could help us better our >
times? Am I the only weird guy who does this? > > Looking for
others who share the same non-cube hobby, > Chris
563. Re: [Speed cubing group] Confused From:
con-boy13@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Feb 2004 16:14:33 -0500
> 2.Why the hell would a good friend do this to me? Have you talked
to him afterwards? mybe somthing got messed up..
________________________________________________________________ The
best thing to hit the Internet in years - Juno SpeedBand! Surf the Web
up to FIVE TIMES FASTER! Only $14.95/ month - visit www.juno.com to sign
up today!
564. Re: [Speed cubing group] Confused From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Feb 2004 13:21:58 -0800 (PST)
Apparently they had rented out a back room and I stayed in the front
room and we never crossed paths...damn wierd luck eh? --- con-boy13@...
wrote: > > > 2.Why the hell would a good friend do this to me?
> > Have you talked to him afterwards? mybe somthing got >
messed up.. > >
________________________________________________________________ >
The best thing to hit the Internet in years - Juno > SpeedBand! >
Surf the Web up to FIVE TIMES FASTER! > Only $14.95/ month - visit
www.juno.com to sign up > today! > > > >
------------------------ Yahoo! Groups Sponsor > > Yahoo! Groups
Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it!
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565. Yahoo Chat/groups From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 21:48:48 -0000
There are days when Yahoo groups works just fine. However at some points
in time when I have to reload, I click on the groups category, and yahoo
says it is unable to process my request. Once this happens, I am unable
to get back on. Restarting and ridding myself of cookies doesn't work.
Is Yahoo just getting bogged down. And now that I'm finally on, the chat
doesn't seem to work. Has anybody else had these problems? Fox
566. Re: Yahoo Chat/groups From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 22:01:16 -0000
I haven't had those problems here but I have elsewhere, and discovered
the fault was with the browser. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > There are days when Yahoo groups
works just fine. However at some > points in time when I have to
reload, I click on the groups > category, and yahoo says it is unable
to process my request. Once > this happens, I am unable to get back
on. Restarting and ridding > myself of cookies doesn't work. Is Yahoo
just getting bogged down. > And now that I'm finally on, the chat
doesn't seem to work. > > Has anybody else had these problems?
> > Fox
567. Re: [Speed cubing group] Re: Yahoo Chat/groups From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 16:11:23 -0600
I am having some trouble with it too, but I am still trying. Has anyone
thought about setting up an IRC channel? Doug
568. [Speed cubing group] Re: Yahoo Chat/groups From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 22:21:30 -0000
I haven't been able to get into chat for the past couple of days. jon
--- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> wrote: > I am having some trouble with it too,
but I am still trying. Has anyone > thought about setting up an IRC
channel? > > Doug
569. Viruses revisited From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 00:47:51 -0000
I hate to bring the discussion of viruses back, but lately, I've been
getting an aweful lot of e-mails with viruses attached that claim to be
coming from people I know from this group (doesn't mean it's actually
from them, though - I know)... Doing a reverse lookup on the IP address
in the headers, though, I can tell they're coming from
14.107.33.65.cfl.rr.com. If that is or might be you, I'd suggest making
sure your virus software is up to date and checking your computer for
any potential problems. Thanks, - Grant
570. Re: Viruses revisited From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 02:38:48 -0000
Interesting that you brought this up. I actually just got an e-mail a
few moments ago, that claims to be from you (Grant). But I know it's
not. It has a virus attached to it. I these viruses basically, deceive
the reviever into thinking it was from one person while it was probably
from another. So someone out there with the virus has both our e-mail
addresses in his/her address book, where the virus program found it.
-Doug Li --- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > I hate to bring the discussion of viruses
back, but lately, I've been > getting an aweful lot of e-mails with
viruses attached that claim to > be coming from people I know from
this group (doesn't mean it's > actually from them, though - I
know)... Doing a reverse lookup on the > IP address in the headers,
though, I can tell they're coming from > 14.107.33.65.cfl.rr.com. If
that is or might be you, I'd suggest > making sure your virus
software is up to date and checking your > computer for any potential
problems. > > Thanks, > > - Grant
571. Big Cubes From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 22:10:04 -0600
Hey all, I have been trying my hand at solving big cubes (mostly 7x7x7)
at OinkleBurger.com lately, and I was just wondering, how can I finish
the last two centers? I am solving pretty much the same way I solve the
5x5x5. I start by solving four centers (U, D, L, and F), leaving two (B
and R) unsolved, and I guess I just need an alg(s) to replace center
cubies or some tips on doing it intuitively. On a side note, I beat my
PB just now with a time of 38.00 seconds, right after getting a
semi-lucky time of 32.41s two days ago. Oddly enough, these are the only
two times I have gotten that were sub 40. I am psyched =) Doug
572. Re: Yahoo Chat/groups From:
"Heath" <funny_guy32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 05:07:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@y...> wrote: > I haven't been able to get into chat
for the past couple of days. > > > jon > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> >
wrote: > > I am having some trouble with it too, but I am still
trying. Has > anyone > > thought about setting up an IRC
channel? > > > > Doug If your having problems getting into
the chat, then try gettin on through yahoo messenger. That might fix
your problem....it works for me. -Heath
573. Re: [Speed cubing group] Viruses revisited From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Feb 2004 21:19:02 -0800 (PST)
I was the 'accused' last time for this whole virus problem, so you can
understand why I'd be worried about it maybe even more so than everyone
else. The thing is, after that whole thing months back I erased all the
people out of my address book (and didn't add anyone else since then) I
looked in my address book just now, and there are people added! at least
a dozen people or more are in my address book including grant..and doug.
I just cleaned out my address book again. I've been getting a lot of
wierd emails from people I don't recognize so I don't bother opening
them out of fear. How do you check your own IP address? I'm going to run
a scan for viruses and hopefully I find nothing. Take care everyone!
-Richard --- Grant Tregay <Grant@...> wrote: > I hate to bring
the discussion of viruses back, but > lately, I've been > getting
an aweful lot of e-mails with viruses > attached that claim to >
be coming from people I know from this group > (doesn't mean it's
> actually from them, though - I know)... Doing a > reverse lookup
on the > IP address in the headers, though, I can tell > they're
coming from > 14.107.33.65.cfl.rr.com. If that is or might be >
you, I'd suggest > making sure your virus software is up to date and
> checking your > computer for any potential problems. > >
Thanks, > > - Grant > > >
__________________________________ Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/
574. Re: [Speed cubing group] Viruses revisited From:
"ferret511" <ferret511@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 05:49:21 -0000
Yeah, I've been wondering about this. I'm getting about 5-10 messages a
day that all have attatchments, I opened one (not the attatchemt) and
recognized a few names from this group. Anyway, these all go to my
'Bulk' email box (those who actually use the yahoo.com email know what
I'm talking about), but today, 2 of 'em made it into my real inbox...
I'm getting a little worried b/c of the quantities I get these things
in. How many of these "emails" have you guys been getting? ferret --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > I was the 'accused' last time for
this whole virus > problem, so you can understand why I'd be worried
> about it maybe even more so than everyone else. The > thing is,
after that whole thing months back I erased > all the people out of
my address book (and didn't add > anyone else since then) I looked in
my address book > just now, and there are people added! at least a
> dozen people or more are in my address book including >
grant..and doug. I just cleaned out my address book > again. >
> I've been getting a lot of wierd emails from people I > don't
recognize so I don't bother opening them out of > fear. How do you
check your own IP address? I'm > going to run a scan for viruses and
hopefully I find > nothing. Take care everyone! > > -Richard
> > --- Grant Tregay <Grant@T...> wrote: > > I hate to
bring the discussion of viruses back, but > > lately, I've been
> > getting an aweful lot of e-mails with viruses > >
attached that claim to > > be coming from people I know from this
group > > (doesn't mean it's > > actually from them, though
- I know)... Doing a > > reverse lookup on the > > IP
address in the headers, though, I can tell > > they're coming from
> > 14.107.33.65.cfl.rr.com. If that is or might be > > you,
I'd suggest > > making sure your virus software is up to date and
> > checking your > > computer for any potential problems.
> > > > Thanks, > > > > - Grant > > >
> > > > > > __________________________________ > Do
you Yahoo!? > Yahoo! SiteBuilder - Free web site building tool. Try
it! > http://webhosting.yahoo.com/ps/sb/
575. Re: [Speed cubing group] Viruses revisited From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Feb 2004 23:47:50 -0600
I can't give a number, but most of my non-mailinglist email is this kind
of crap. Mozilla Thunderbird has a pretty good junk email filter (once
it is "trained", anyway) so most of it ends up in my Junk folder. Doug
576. RE: [Speed cubing group] Viruses revisited From:
"Christopher MoyerGrice" <christopher.moyergrice@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 2 Feb 2004 01:06:22 -0500
You can check your IP address by opening a command prompt
(Start>Run>cmd in WinXP, >command in Win9x) then typing in
"ipconfig." CMG -----Original Message----- From: Richard Patterson
[mailto:richy_jr_2000@...] Sent: Monday, February 02, 2004 12:19 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Viruses revisited I was the 'accused' last time for this whole virus
problem, so you can understand why I'd be worried about it maybe even
more so than everyone else. The thing is, after that whole thing months
back I erased all the people out of my address book (and didn't add
anyone else since then) I looked in my address book just now, and there
are people added! at least a dozen people or more are in my address book
including grant..and doug. I just cleaned out my address book again.
I've been getting a lot of wierd emails from people I don't recognize so
I don't bother opening them out of fear. How do you check your own IP
address? I'm going to run a scan for viruses and hopefully I find
nothing. Take care everyone! -Richard --- Grant Tregay <Grant@...>
wrote: > I hate to bring the discussion of viruses back, but >
lately, I've been > getting an aweful lot of e-mails with viruses
> attached that claim to > be coming from people I know from this
group > (doesn't mean it's > actually from them, though - I
know)... Doing a > reverse lookup on the > IP address in the
headers, though, I can tell > they're coming from >
14.107.33.65.cfl.rr.com. If that is or might be > you, I'd suggest
> making sure your virus software is up to date and > checking
your > computer for any potential problems. > > Thanks, >
> - Grant > > > __________________________________ Do you
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577. Re: [Speed cubing group] Viruses revisited From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 00:51:06 -0600
Richard Patterson wrote: >How do you check your own IP address? >
> http://www.whatismyip.com is probably the easiest way. Discovered
it today doing some VNC troubleshooting ;) Doug >-Richard > >
>
578. Re: Big Cubes From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 09:22:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> wrote: > Hey all, I have been trying my hand at
solving big cubes (mostly 7x7x7) > at OinkleBurger.com lately, and I
was just wondering, how can I finish > the last two centers? I am
solving pretty much the same way I solve the > 5x5x5. I start by
solving four centers (U, D, L, and F), leaving two (B > and R)
unsolved, and I guess I just need an alg(s) to replace center >
cubies or some tips on doing it intuitively. > > On a side note, I
beat my PB just now with a time of 38.00 seconds, > right after
getting a semi-lucky time of 32.41s two days ago. Oddly > enough,
these are the only two times I have gotten that were sub 40. I > am
psyched =) > > Doug If you can get 38 seconds you don't need any
help! That's a fantastic time.
579. Re: Big Cubes From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 14:30:31 -0000
I think any type of center cubie can easily be 3-cycled. Here's an
example: - Let OinkleBurger display a solved 7x7. - Choose any center
sticker of the blue (back) side. - Drag that sticker up, right, down,
left. - Now six stickers (one on each face of the cube) will be changed,
the rest of the cube is not. - Turn the blue face. - Reverse the first
part turns, i.e. drag the sticker at the *old* position right, up, left,
down. Let me know if I confused you ;-) It may look like a 2-swap of
center pieces, but actually it's a 3- cycle (two blue stickers are
involved). Stefan
580. Re: Big Cubes From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 14:39:32 -0000
> - Turn the blue face. Oh, and turn it back at the end ;-) Stefan
581. Re: Big Cubes (some theory ;-) ) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 16:56:42 -0000
Some simple "Cube-Math" follows ;-) What i want to explain is the maths
behind constructing a 3-cycle. Those who already know may hit the
Back-button of the browser :D First step is to find a way to change some
part of the cube. On a 3x3x3 cube u want usually to have that change on
a single layer or 2 adjacent layers (say top and middle layer). Now lets
say that the alg to achieve this is : A And say u can rotate the single
layer where the change occured with the alg : B An easy example of this
is to start from a solved 3x3x3 cube, then apply : R'DR This affects one
corner of the U-layer of the cube. So R'DR = A in this case. One can
also easily rotate the U-layer with for instance : U So in this case U =
B. Now back to making the 3-cycle which is what we try to do :D We have
already applied R'DRU (=AB) to the cube. A 3 cycle is now made by
applying A' (inverse of A) and B' (inverse of B). In our case we apply
R'D'R and U'. So the whole sequence of moves will be : R'DRUR'D'RU'
(=ABA'B'). What we have actually done is to make a commutator (in group
theoretical terms). What we made was a corner 3- cycle since A changed
one corner on the U-layer. Now, how can we construct a 3-cycle on the
edges? Replace A with the following alg : R'UsF And let B=U like before.
To make up our commutator (ABA'B') we have to add a sequence like this:
UF'U'sRU' (=BA'B') The complete 3-cycle alg is thus like this :
R'UsFUF'U'RU'. Another way to denote a commutator is like this : [A,B]
(=ABA'B') For our last 3-cycle on edges we can write instead : [R'UsF,U]
Quite a nice way to write 10 moves on the cube :D Now instead of only
changing a single cubicle (a corner or an edge) we can of course change
a "block" 2x1, an edge-corner pair. Let A=R'UF and B=U. Now
ABA'B'=[R'UF,U]=R'UFUF'U'RU'. Again we got a 3- cycle, strange enough!
Hehe ... Next i will adopt some notation from larger cubes than 3x3x3 to
explore other possibleways of making 3-cycles. Let A=R'DR The same we
had for the first corner 3-cycle!!! Instead of having B=U now let B=(Uu)
ie moving top 2 layers clockwise while bottom layer stays put.
Notationally it seems that B is 3 moves but in reality it is 1 move
only. ABA'B'=[A,B]=R'DR(Uu)R'D'R(U'u'). This can be rewritten like this
: R'DRDB'DBD'. Again we have a 3-cycle on an edge-corner pair. For
larger cubes we have much more variation in making 3-cycles like this.
We can make corner 3-cycle, edge 3-cycle, facecenter 3-cycle and 3
cycles on "blocks" like 3x1, 2x2, 3x2, 2x2x2 and even 2x2x3. I leave it
as an exercise to work that out. It is great fun and useful for making
of certain kinds of pretty patterns and more ... Happy cycling :-P --Per
K-- > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > I think any type of center
cubie can easily be 3-cycled. Here's an > example: > > - Let
OinkleBurger display a solved 7x7. > - Choose any center sticker of
the blue (back) side. > - Drag that sticker up, right, down, left.
> - Now six stickers (one on each face of the cube) will be changed,
> the rest of the cube is not. > - Turn the blue face. > -
Reverse the first part turns, i.e. drag the sticker at the *old* >
position right, up, left, down. > > Let me know if I confused you
;-) > > It may look like a 2-swap of center pieces, but actually
it's a 3- > cycle (two blue stickers are involved). > > Stefan
582. Cube shop! From:
"jeppsson88" <cool_hamilton@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 21:00:49 -0000
I Just wondered if here is someone from sweden who knows where to buy
cubes here in sweden?
583. Re: [Speed cubing group] Viruses revisited From:
patrick stinson <grendel_102@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Feb 2004 13:42:15 -0800 (PST)
hmmmm. people who have tried to send me viruses: jnjpouille@...,
peter@..., and while i am writing this, texasgrape@... i dont know any
of these people, but mailerdaemon caught all of them. i havent had this
problem in the past. --- Doug <dougreed@...> wrote: > Richard
Patterson wrote: > > >How do you check your own IP address?
> > > > > http://www.whatismyip.com is probably the
easiest > way. Discovered it > today doing some VNC
troubleshooting ;) > > Doug > > >-Richard > > >
> > > > > > > ------------------------ Yahoo!
Groups Sponsor > > Yahoo! Groups Links > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it!
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584. Re: [Speed cubing group] Re: Big Cubes From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 16:52:29 -0600
Thanks a lot for all the help, with some fiddling I was able to figure
out the general idea behind the 3-cycle and just solve dall of the
centers on the 7x7x7. Now for the edges... I shouldnt have any problem,
just time consuming :-\ Doug Stefan Pochmann wrote: >I think any type
of center cubie can easily be 3-cycled. Here's an >example: >
>- Let OinkleBurger display a solved 7x7. >- Choose any center
sticker of the blue (back) side. >- Drag that sticker up, right,
down, left. >- Now six stickers (one on each face of the cube) will
be changed, >the rest of the cube is not. >- Turn the blue face.
>- Reverse the first part turns, i.e. drag the sticker at the *old*
>position right, up, left, down. > >Let me know if I confused
you ;-) > >It may look like a 2-swap of center pieces, but
actually it's a 3- >cycle (two blue stickers are involved). >
>Stefan > > > > > >Yahoo! Groups Links > >To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > >To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> > > >
585. Re: [Speed cubing group] Re: Big Cubes From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Feb 2004 17:27:14 -0600
Ok, sorry about all the emails, but just for a quick update, I
successfully solved the 7x7x7 and I am now moving on to a 15x15x15... =D
Doug
586. Mirror Cubing From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 06:47:03 -0000
Hi everyone. I tried solving the Rubik's cube in front of a mirror. It
is amazingly difficult. So far my best time is 1 min and 6 sec. After
doing it for a while I felt very sick, (weird its like I am seasick) so
be careful. Now that I am not in front of the mirror it is a little
difficult to solve the cube normally. Give it a try, your head is just
not used to it, I am sure after a little practice one could almost do it
as quick as normal. -Kenneth ps I was experimenting with two mirrors
tonight as I was brushing my teeth. I found that it was very difficult
to brush your teeth with two mirrors. Very weird.
587. mount a 2x2 cube? From:
"rubikaz" <rubikaz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 09:37:01 -0000
I have a 2x2 cube. I wanted to know how it was made so I have tried to
dismount it and I have got it. Now I have a lot of pieces and I am not
able to mount the cube. I get put all the pieces in its right place but
I can do it with the last one. Can anyone help me?
588. Re: Big Cubes From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 10:52:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> wrote: > Ok, sorry about all the emails, but
just for a quick update, I > successfully solved the 7x7x7 and I am
now moving on to a 15x15x15... =D > > Doug Good stuff. The centres
are marginally more awkward for bigger cubes (mainly because you have to
count) and so are the edges (mainly because the likelihood that you can
pull neat tricks decreases as symmetry during building is harder to
maintain). Here's a tip: after the 15x15x15 have another go at the
7x7x7. The squares will seem much larger and you will see things faster,
so your time should improve.
589. Re: [Speed cubing group] Mirror Cubing From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Feb 2004 17:37:44 +0100 (CET)
redkbrandon <no_reply@yahoogroups.com> wrote: I found that it was
very difficult to brush your teeth with two mirrors. Very weird. Yeah,
I've never been able to do that too, but here is an advice: try with a
toothbrush, instead of two mirrors. It should make the job a lot
easier... F. --------------------------------- Yahoo! Mail : votre
e-mail personnel et gratuit qui vous suit partout ! Créez votre Yahoo!
Mail [Non-text portions of this message have been removed]
590. Re: mount a 2x2 cube? From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 18:24:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubikaz"
<rubikaz@y...> wrote: > I have a 2x2 cube. I wanted to know how
it was made so I have tried > to dismount it and I have got it. Now I
have a lot of pieces and I am > not able to mount the cube. I get put
all the pieces in its right > place but I can do it with the last
one. > > Can anyone help me? In the photos section of this eGroup
there is a folder that is fix you 2x2x2 with photos showing you how.
Here is the link:
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/lst?.dir=
/Fix+your+2x2x2&.src=gr&.order=&.view=t&.done=http%
3a//briefcase.yahoo.com/
591. Någon svensk? From:
"jeppsson88" <cool_hamilton@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 18:40:04 -0000
Hej jag heter Johan och jag har precis börjat att lära mig speedcubing!
Jag bara undrar om här finns någon från Sverige som vet var man kan få
tag i kuber här? Kan inte hitta det någonstans på nätet! MVH/Johan
592. Re: Någon svensk? From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 18:54:54 -0000
Hej Johan. Tyvärr finns det ingen officiell återförsäljare av
rubiks-prylar i Sverige. Det går dock att hitta piratkopior lite
varstans (t.ex. på teknikmagasinet.se), men dessa hållerextremt dålig
kvalitet och är en riktig plåga att vrida på, mer frustrerande än
underhållande. De enda riktiga alternativ som finns är att beställa från
rubiks.com, där det dock tilkommer en del frakt + 25% moms om man
beställer för mer än ungefär 400:-. Det går att beställa riktigt bra
kuber från Ton på http://www.speedcubing.com/ton/buy1.htm . Kuberna är
dock för tillfället slut, så du får vänta eller höra med Ton när han får
in fler. Kom dock ihåg att även bra kuber behöver en del förberedande
för att bli riktigt bra, silikonspray är ett måste. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88"
<cool_hamilton@h...> wrote: > Hej jag heter Johan och jag har
precis börjat att lära mig > speedcubing! > Jag bara undrar om här
finns någon från Sverige som vet var man kan > få tag i kuber här?
> Kan inte hitta det någonstans på nätet! > MVH/Johan
593. Re: [Speed cubing group] Cube shop! From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 19:47:06 +0100
A year ago it was impossible and I think it still is. That is, if you
don´t mean those aweful things that are marketed as "cubes" and only
frighten kids from further cubing. I would recommend you to contact Ton,
TonBrennenboek@..., and ask for cubes with not glued middle caps. They
are relatively cheap and easy to break in (if he still has them, nota
bene). Within four days or so after ordering you will get them. R -----
Original Message ----- From: "jeppsson88" <cool_hamilton@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February
02, 2004 10:00 PM Subject: [Speed cubing group] Cube shop! > I Just
wondered if here is someone from sweden who knows where to > buy
cubes here in sweden? > > > > > > Yahoo! Groups Links
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
594. Re: [Speed cubing group] Re: Någon svensk? From:
"Johan" <cool_hamilton@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 3 Feb 2004 20:19:24 +0100
Ok. Tack! Synd att det inte finns bra cuber att få tag i här i Sverige!
På Ton's sida stod det om att man skulle justera skruvarna. Vad innebär
det. Min nuvarande kub är ifrån 80 talet så den börjar bli ganska
sliten. Men den har ju aldrig fått något underhåll heller. Man ska ju
smörja sin kub med silikonspray. Vet du var man kan köpa sådant här i
sverige och vilket märke är i så fall bäst? MVH/Johan ----- Original
Message ----- From: Gustav Fredell To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, February 03, 2004
7:54 PM Subject: [Speed cubing group] Re: Någon svensk? Hej Johan.
Tyvärr finns det ingen officiell återförsäljare av rubiks-prylar i
Sverige. Det går dock att hitta piratkopior lite varstans (t.ex. på
teknikmagasinet.se), men dessa hållerextremt dålig kvalitet och är en
riktig plåga att vrida på, mer frustrerande än underhållande. De enda
riktiga alternativ som finns är att beställa från rubiks.com, där det
dock tilkommer en del frakt + 25% moms om man beställer för mer än
ungefär 400:-. Det går att beställa riktigt bra kuber från Ton på
http://www.speedcubing.com/ton/buy1.htm . Kuberna är dock för tillfället
slut, så du får vänta eller höra med Ton när han får in fler. Kom dock
ihåg att även bra kuber behöver en del förberedande för att bli riktigt
bra, silikonspray är ett måste. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88"
<cool_hamilton@h...> wrote: > Hej jag heter Johan och jag har
precis börjat att lära mig > speedcubing! > Jag bara undrar om här
finns någon från Sverige som vet var man kan > få tag i kuber här?
> Kan inte hitta det någonstans på nätet! > MVH/Johan
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
595. Re: [Speed cubing group] Cube shop! From:
"Johan" <cool_hamilton@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 3 Feb 2004 20:30:47 +0100
Ok! Tack! Jag ska kolla det! Den jag har är ifrån 80-talet så den börjar
bli sliten. Skulle verkligen behöva en ny....... MVH/Johan -----
Original Message ----- From: Rune Wesström To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, February 03, 2004
7:47 PM Subject: Re: [Speed cubing group] Cube shop! A year ago it was
impossible and I think it still is. That is, if you don´t mean those
aweful things that are marketed as "cubes" and only frighten kids from
further cubing. I would recommend you to contact Ton,
TonBrennenboek@..., and ask for cubes with not glued middle caps. They
are relatively cheap and easy to break in (if he still has them, nota
bene). Within four days or so after ordering you will get them. R -----
Original Message ----- From: "jeppsson88" <cool_hamilton@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February
02, 2004 10:00 PM Subject: [Speed cubing group] Cube shop! > I Just
wondered if here is someone from sweden who knows where to > buy
cubes here in sweden? > > > > > > Yahoo! Groups Links
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
596. [Speed cubing group] Re: Någon svensk? From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 19:46:23 -0000
Silikonspray borde finnas i en mängd affärer, järnaffärer,
bilprylsaffärer, bensinstationer m.m. Själv köper jag min silikon på
Clas-Ohlson. Den heter CRC Silicone Spray och funkar bra, är dock den
enda jag prövat. Att justera skruvarna innebär att man justerar hur
'hård' kuben skall vara. Det går inte att göra på alla kuber, t.ex. inte
på kuberna från rubiks.com. Vad jag vet så gick det dock på de flesta
kuberna på 80-talet så det kanske går på din också. Skruvarna sitter
bakom centerbitarna på varje sida och för att komma åt dem får man pilla
loss brickan som täcker över skruven. Denna bricka syns ofta inte p.g.a.
att klisterlappen sitter över. Det går dock att få loss den, men inte
alltid helt utan besvär. Se upp om du använder kniv, så att du inte
förstör kuben för mycket och att du inte slinter och skär dig.
Fullständiga instruktioner för att preparera en kub finns på
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att notera
är att vissa kuber går att få riktigt bra utan att fixa med skruvarna.
Då gäller det dock att ha mer tur med att ha köpt en ovanligt bra kub.
Det viktigaste är dock som sagt silikonet. På Tons sidan står allt om
hur man skall använda (och inte använda) det. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "Johan"
<cool_hamilton@h...> wrote: > Ok. Tack! > Synd att det inte
finns bra cuber att få tag i här i Sverige! > På Ton's sida stod det
om att man skulle justera skruvarna. Vad innebär det. Min nuvarande kub
är ifrån 80 talet så den börjar bli ganska sliten. Men den har ju aldrig
fått något underhåll heller. Man ska ju smörja sin kub med silikonspray.
Vet du var man kan köpa sådant här i sverige och vilket märke är i så
fall bäst? > MVH/Johan > ----- Original Message ----- > From:
Gustav Fredell > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, February 03, 2004 7:54 PM > Subject: [Speed cubing
group] Re: Någon svensk? > > > Hej Johan. > > Tyvärr
finns det ingen officiell återförsäljare av rubiks-prylar i >
Sverige. Det går dock att hitta piratkopior lite varstans (t.ex. på >
teknikmagasinet.se), men dessa hållerextremt dålig kvalitet och är >
en riktig plåga att vrida på, mer frustrerande än underhållande. >
> De enda riktiga alternativ som finns är att beställa från >
rubiks.com, där det dock tilkommer en del frakt + 25% moms om man >
beställer för mer än ungefär 400:-. Det går att beställa riktigt bra
> kuber från Ton på http://www.speedcubing.com/ton/buy1.htm . Kuberna
> är dock för tillfället slut, så du får vänta eller höra med Ton när
> han får in fler. Kom dock ihåg att även bra kuber behöver en del
> förberedande för att bli riktigt bra, silikonspray är ett måste.
> > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" >
<cool_hamilton@h...> wrote: > > Hej jag heter Johan och jag
har precis börjat att lära mig > > speedcubing! > > Jag bara
undrar om här finns någon från Sverige som vet var man > kan >
> få tag i kuber här? > > Kan inte hitta det någonstans på
nätet! > > MVH/Johan > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group
on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > [Non-text portions of this message have been removed]
597. [Speed cubing group] Re: Någon svensk? From:
"jeppsson88" <cool_hamilton@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 20:39:53 -0000
Ok. Jag undrar om någon känner till de så kallade assambly kuberna från
mefferts shop? Är de av bra kvalitet? Johan --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > Silikonspray borde finnas i en mängd
affärer, järnaffärer, > bilprylsaffärer, bensinstationer m.m. Själv
köper jag min silikon på > Clas-Ohlson. Den heter CRC Silicone Spray
och funkar bra, är dock > den enda jag prövat. Att justera skruvarna
innebär att man justerar > hur 'hård' kuben skall vara. Det går inte
att göra på alla kuber, > t.ex. inte på kuberna från rubiks.com. Vad
jag vet så gick det dock > på de flesta kuberna på 80-talet så det
kanske går på din också. > Skruvarna sitter bakom centerbitarna på
varje sida och för att komma > åt dem får man pilla loss brickan som
täcker över skruven. Denna > bricka syns ofta inte p.g.a. att
klisterlappen sitter över. Det går > dock att få loss den, men inte
alltid helt utan besvär. Se upp om du > använder kniv, så att du inte
förstör kuben för mycket och att du > inte slinter och skär dig. >
> Fullständiga instruktioner för att preparera en kub finns på >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att >
notera är att vissa kuber går att få riktigt bra utan att fixa med >
skruvarna. Då gäller det dock att ha mer tur med att ha köpt en >
ovanligt bra kub. Det viktigaste är dock som sagt silikonet. På Tons
> sidan står allt om hur man skall använda (och inte använda) det.
> > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johan" >
<cool_hamilton@h...> wrote: > > Ok. Tack! > > Synd att
det inte finns bra cuber att få tag i här i Sverige! > > På Ton's
sida stod det om att man skulle justera skruvarna. Vad > innebär det.
Min nuvarande kub är ifrån 80 talet så den börjar bli > ganska
sliten. Men den har ju aldrig fått något underhåll heller. > Man ska
ju smörja sin kub med silikonspray. Vet du var man kan köpa > sådant
här i sverige och vilket märke är i så fall bäst? > > MVH/Johan
> > ----- Original Message ----- > > From: Gustav Fredell
> > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Tuesday, February 03, 2004 7:54 PM > > Subject: [Speed cubing
group] Re: Någon svensk? > > > > > > Hej Johan. >
> > > Tyvärr finns det ingen officiell återförsäljare av
rubiks- prylar > i > > Sverige. Det går dock att hitta
piratkopior lite varstans (t.ex. > på > > teknikmagasinet.se),
men dessa hållerextremt dålig kvalitet och > är > > en riktig
plåga att vrida på, mer frustrerande än underhållande. > > >
> De enda riktiga alternativ som finns är att beställa från > >
rubiks.com, där det dock tilkommer en del frakt + 25% moms om > man
> > beställer för mer än ungefär 400:-. Det går att beställa
riktigt > bra > > kuber från Ton på
http://www.speedcubing.com/ton/buy1.htm . > Kuberna > > är dock
för tillfället slut, så du får vänta eller höra med Ton > när >
> han får in fler. Kom dock ihåg att även bra kuber behöver en del
> > förberedande för att bli riktigt bra, silikonspray är ett
måste. > > > > /Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > >
<cool_hamilton@h...> wrote: > > > Hej jag heter Johan och
jag har precis börjat att lära mig > > > speedcubing! > >
> Jag bara undrar om här finns någon från Sverige som vet var >
man > > kan > > > få tag i kuber här? > > > Kan
inte hitta det någonstans på nätet! > > > MVH/Johan > >
> > > > > >
----------------------------------------------------------------- --
> ----------- > > Yahoo! Groups Links > > > > a..
To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> b.. To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms > of
Service. > > > > > > > > [Non-text portions of
this message have been removed]
598. [Speed cubing group] Re: Någon svensk? From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 20:50:46 -0000
Vad jag har hört och förstått så är de av hög kvalitet men saknar inre
fjädermekanism, vilket innebär att de inte är lämpliga för speedcubing
då de inte förlåter om man håller kuben fel. Har dock inte prövat några
själv. Har däremot köpt en massa andra pussel som är bra och gratis
frakt ät svårt att slå. Deras 2*2*2, 4*4*4 och 5*5*5 anses av många vara
de bästa för speedcubing. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88"
<cool_hamilton@h...> wrote: > Ok. > Jag undrar om någon
känner till de så kallade assambly kuberna från > mefferts shop? Är
de av bra kvalitet? > Johan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" >
<gufr5747@s...> wrote: > > Silikonspray borde finnas i en
mängd affärer, järnaffärer, > > bilprylsaffärer, bensinstationer
m.m. Själv köper jag min silikon > på > > Clas-Ohlson. Den
heter CRC Silicone Spray och funkar bra, är dock > > den enda jag
prövat. Att justera skruvarna innebär att man > justerar > >
hur 'hård' kuben skall vara. Det går inte att göra på alla kuber, >
> t.ex. inte på kuberna från rubiks.com. Vad jag vet så gick det >
dock > > på de flesta kuberna på 80-talet så det kanske går på din
också. > > Skruvarna sitter bakom centerbitarna på varje sida och
för att > komma > > åt dem får man pilla loss brickan som
täcker över skruven. Denna > > bricka syns ofta inte p.g.a. att
klisterlappen sitter över. Det > går > > dock att få loss den,
men inte alltid helt utan besvär. Se upp om > du > > använder
kniv, så att du inte förstör kuben för mycket och att du > > inte
slinter och skär dig. > > > > Fullständiga instruktioner för
att preparera en kub finns på > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att >
> notera är att vissa kuber går att få riktigt bra utan att fixa med
> > skruvarna. Då gäller det dock att ha mer tur med att ha köpt
en > > ovanligt bra kub. Det viktigaste är dock som sagt
silikonet. På > Tons > > sidan står allt om hur man skall
använda (och inte använda) det. > > > > /Gustav > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Johan" >
> <cool_hamilton@h...> wrote: > > > Ok. Tack! >
> > Synd att det inte finns bra cuber att få tag i här i Sverige!
> > > På Ton's sida stod det om att man skulle justera
skruvarna. Vad > > innebär det. Min nuvarande kub är ifrån 80
talet så den börjar bli > > ganska sliten. Men den har ju aldrig
fått något underhåll heller. > > Man ska ju smörja sin kub med
silikonspray. Vet du var man kan > köpa > > sådant här i
sverige och vilket märke är i så fall bäst? > > > MVH/Johan
> > > ----- Original Message ----- > > > From: Gustav
Fredell > > > To: speedsolvingrubikscube@yahoogroups.com >
> > Sent: Tuesday, February 03, 2004 7:54 PM > > >
Subject: [Speed cubing group] Re: Någon svensk? > > > > >
> > > > Hej Johan. > > > > > > Tyvärr
finns det ingen officiell återförsäljare av rubiks- > prylar >
> i > > > Sverige. Det går dock att hitta piratkopior lite
varstans > (t.ex. > > på > > > teknikmagasinet.se),
men dessa hållerextremt dålig kvalitet > och > > är > >
> en riktig plåga att vrida på, mer frustrerande än >
underhållande. > > > > > > De enda riktiga alternativ
som finns är att beställa från > > > rubiks.com, där det dock
tilkommer en del frakt + 25% moms om > > man > > >
beställer för mer än ungefär 400:-. Det går att beställa > riktigt
> > bra > > > kuber från Ton på
http://www.speedcubing.com/ton/buy1.htm . > > Kuberna > >
> är dock för tillfället slut, så du får vänta eller höra med >
Ton > > när > > > han får in fler. Kom dock ihåg att även
bra kuber behöver en > del > > > förberedande för att bli
riktigt bra, silikonspray är ett > måste. > > > > >
> /Gustav > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > > >
<cool_hamilton@h...> wrote: > > > > Hej jag heter
Johan och jag har precis börjat att lära mig > > > >
speedcubing! > > > > Jag bara undrar om här finns någon från
Sverige som vet var > > man > > > kan > > > >
få tag i kuber här? > > > > Kan inte hitta det någonstans på
nätet! > > > > MVH/Johan > > > > > > >
> > > > >
--------------------------------------------------------------- -- >
-- > > ----------- > > > Yahoo! Groups Links > >
> > > > a.. To visit your group on the web, go to: > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > > b.. To unsubscribe from this group, send an email
to: > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com
> > > > > > c.. Your use of Yahoo! Groups is subject
to the Yahoo! Terms > > of Service. > > > > > >
> > > > > > [Non-text portions of this message have
been removed]
599. [Speed cubing group] Re: Någon svensk? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 21:44:02 -0000
These posts are beginning to remind me of the credits to a Monty Pythom
movie. :) David J --- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" <gufr5747@s...> wrote: > Vad jag har hört och förstått
så är de av hög kvalitet men saknar > inre fjädermekanism, vilket
innebär att de inte är lämpliga för > speedcubing då de inte förlåter
om man håller kuben fel. Har dock > inte prövat några själv. Har
däremot köpt en massa andra pussel som > är bra och gratis frakt ät
svårt att slå. Deras 2*2*2, 4*4*4 och > 5*5*5 anses av många vara de
bästa för speedcubing. > > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" >
<cool_hamilton@h...> wrote: > > Ok. > > Jag undrar om
någon känner till de så kallade assambly kuberna > från > >
mefferts shop? Är de av bra kvalitet? > > Johan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
> > <gufr5747@s...> wrote: > > > Silikonspray borde
finnas i en mängd affärer, järnaffärer, > > > bilprylsaffärer,
bensinstationer m.m. Själv köper jag min > silikon > > på >
> > Clas-Ohlson. Den heter CRC Silicone Spray och funkar bra, är
> dock > > > den enda jag prövat. Att justera skruvarna
innebär att man > > justerar > > > hur 'hård' kuben skall
vara. Det går inte att göra på alla > kuber, > > > t.ex.
inte på kuberna från rubiks.com. Vad jag vet så gick det > > dock
> > > på de flesta kuberna på 80-talet så det kanske går på din
också. > > > Skruvarna sitter bakom centerbitarna på varje sida
och för att > > komma > > > åt dem får man pilla loss
brickan som täcker över skruven. Denna > > > bricka syns ofta
inte p.g.a. att klisterlappen sitter över. Det > > går > >
> dock att få loss den, men inte alltid helt utan besvär. Se upp >
om > > du > > > använder kniv, så att du inte förstör
kuben för mycket och att > du > > > inte slinter och skär
dig. > > > > > > Fullständiga instruktioner för att
preparera en kub finns på > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att >
> > notera är att vissa kuber går att få riktigt bra utan att fixa
> med > > > skruvarna. Då gäller det dock att ha mer tur med
att ha köpt en > > > ovanligt bra kub. Det viktigaste är dock
som sagt silikonet. På > > Tons > > > sidan står allt om
hur man skall använda (och inte använda) det. > > > > >
> /Gustav > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johan" > > >
<cool_hamilton@h...> wrote: > > > > Ok. Tack! >
> > > Synd att det inte finns bra cuber att få tag i här i
Sverige! > > > > På Ton's sida stod det om att man skulle
justera skruvarna. > Vad > > > innebär det. Min nuvarande
kub är ifrån 80 talet så den börjar > bli > > > ganska
sliten. Men den har ju aldrig fått något underhåll > heller. >
> > Man ska ju smörja sin kub med silikonspray. Vet du var man kan
> > köpa > > > sådant här i sverige och vilket märke är i
så fall bäst? > > > > MVH/Johan > > > > -----
Original Message ----- > > > > From: Gustav Fredell >
> > > To: speedsolvingrubikscube@yahoogroups.com > > >
> Sent: Tuesday, February 03, 2004 7:54 PM > > > >
Subject: [Speed cubing group] Re: Någon svensk? > > > > >
> > > > > > > Hej Johan. > > > > >
> > > Tyvärr finns det ingen officiell återförsäljare av
rubiks- > > prylar > > > i > > > > Sverige.
Det går dock att hitta piratkopior lite varstans > > (t.ex. >
> > på > > > > teknikmagasinet.se), men dessa
hållerextremt dålig kvalitet > > och > > > är > >
> > en riktig plåga att vrida på, mer frustrerande än > >
underhållande. > > > > > > > > De enda riktiga
alternativ som finns är att beställa från > > > >
rubiks.com, där det dock tilkommer en del frakt + 25% moms > om >
> > man > > > > beställer för mer än ungefär 400:-.
Det går att beställa > > riktigt > > > bra > > >
> kuber från Ton på http://www.speedcubing.com/ton/buy1.htm . >
> > Kuberna > > > > är dock för tillfället slut, så du
får vänta eller höra med > > Ton > > > när > > >
> han får in fler. Kom dock ihåg att även bra kuber behöver en >
> del > > > > förberedande för att bli riktigt bra,
silikonspray är ett > > måste. > > > > > > >
> /Gustav > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > > > >
<cool_hamilton@h...> wrote: > > > > > Hej jag heter
Johan och jag har precis börjat att lära mig > > > > >
speedcubing! > > > > > Jag bara undrar om här finns någon
från Sverige som vet > var > > > man > > > > kan
> > > > > få tag i kuber här? > > > > >
Kan inte hitta det någonstans på nätet! > > > > >
MVH/Johan > > > > > > > > > > > >
> > > >
--------------------------------------------------------------- > --
> > -- > > > ----------- > > > > Yahoo!
Groups Links > > > > > > > > a.. To visit your
group on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > b.. To unsubscribe from this group, send an
email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > c.. Your use of Yahoo! Groups is subject to the
Yahoo! > Terms > > > of Service. > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed]
600. [Speed cubing group] Re: Någon svensk? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 23:12:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > These posts are beginning to remind
me of the credits to a Monty > Pythom movie. :) A moose bit my sister
once...
601. [Speed cubing group] Re: Någon svensk? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 23:16:38 -0000
Wait, you mean they aren't? I thought we were going through another one
of those Monty Python quotation parties people always have. I fart in
your general direction! Your mother was a hamster, and your father smelt
of elderberries! --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > These posts are
beginning to remind me of the credits to a Monty > Pythom movie. :)
> > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" >
<gufr5747@s...> wrote: > > Vad jag har hört och förstått så
är de av hög kvalitet men saknar > > inre fjädermekanism, vilket
innebär att de inte är lämpliga för > > speedcubing då de inte
förlåter om man håller kuben fel. Har dock > > inte prövat några
själv. Har däremot köpt en massa andra pussel som > > är bra och
gratis frakt ät svårt att slå. Deras 2*2*2, 4*4*4 och > > 5*5*5
anses av många vara de bästa för speedcubing. > > > >
/Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > >
<cool_hamilton@h...> wrote: > > > Ok. > > > Jag
undrar om någon känner till de så kallade assambly kuberna > >
från > > > mefferts shop? Är de av bra kvalitet? > > >
Johan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > > >
<gufr5747@s...> wrote: > > > > Silikonspray borde
finnas i en mängd affärer, järnaffärer, > > > >
bilprylsaffärer, bensinstationer m.m. Själv köper jag min > >
silikon > > > på > > > > Clas-Ohlson. Den heter CRC
Silicone Spray och funkar bra, är > > dock > > > > den
enda jag prövat. Att justera skruvarna innebär att man > > >
justerar > > > > hur 'hård' kuben skall vara. Det går inte
att göra på alla > > kuber, > > > > t.ex. inte på
kuberna från rubiks.com. Vad jag vet så gick det > > > dock
> > > > på de flesta kuberna på 80-talet så det kanske går
på din också. > > > > Skruvarna sitter bakom centerbitarna
på varje sida och för att > > > komma > > > > åt
dem får man pilla loss brickan som täcker över skruven. Denna > >
> > bricka syns ofta inte p.g.a. att klisterlappen sitter över.
Det > > > går > > > > dock att få loss den, men
inte alltid helt utan besvär. Se upp > > om > > > du >
> > > använder kniv, så att du inte förstör kuben för mycket
och att > > du > > > > inte slinter och skär dig. >
> > > > > > > Fullständiga instruktioner för att
preparera en kub finns på > > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att >
> > > notera är att vissa kuber går att få riktigt bra utan att
fixa > > med > > > > skruvarna. Då gäller det dock att
ha mer tur med att ha köpt en > > > > ovanligt bra kub. Det
viktigaste är dock som sagt silikonet. På > > > Tons > >
> > sidan står allt om hur man skall använda (och inte använda)
det. > > > > > > > > /Gustav > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Johan" > > > > <cool_hamilton@h...> wrote: > >
> > > Ok. Tack! > > > > > Synd att det inte
finns bra cuber att få tag i här i Sverige! > > > > > På
Ton's sida stod det om att man skulle justera skruvarna. > > Vad
> > > > innebär det. Min nuvarande kub är ifrån 80 talet så
den börjar > > bli > > > > ganska sliten. Men den har
ju aldrig fått något underhåll > > heller. > > > > Man
ska ju smörja sin kub med silikonspray. Vet du var man kan > >
> köpa > > > > sådant här i sverige och vilket märke är i
så fall bäst? > > > > > MVH/Johan > > > >
> ----- Original Message ----- > > > > > From: Gustav
Fredell > > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > > Sent:
Tuesday, February 03, 2004 7:54 PM > > > > > Subject:
[Speed cubing group] Re: Någon svensk? > > > > > >
> > > > > > > > > Hej Johan. > > >
> > > > > > > Tyvärr finns det ingen officiell
återförsäljare av rubiks- > > > prylar > > > > i
> > > > > Sverige. Det går dock att hitta piratkopior
lite varstans > > > (t.ex. > > > > på > >
> > > teknikmagasinet.se), men dessa hållerextremt dålig
kvalitet > > > och > > > > är > > > >
> en riktig plåga att vrida på, mer frustrerande än > > >
underhållande. > > > > > > > > > > De enda
riktiga alternativ som finns är att beställa från > > > >
> rubiks.com, där det dock tilkommer en del frakt + 25% moms >
> om > > > > man > > > > > beställer för
mer än ungefär 400:-. Det går att beställa > > > riktigt >
> > > bra > > > > > kuber från Ton på
http://www.speedcubing.com/ton/buy1.htm . > > > > Kuberna
> > > > > är dock för tillfället slut, så du får vänta
eller höra med > > > Ton > > > > när > > >
> > han får in fler. Kom dock ihåg att även bra kuber behöver en
> > > del > > > > > förberedande för att bli
riktigt bra, silikonspray är ett > > > måste. > > >
> > > > > > > /Gustav > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > > > > <cool_hamilton@h...> wrote:
> > > > > > Hej jag heter Johan och jag har precis
börjat att lära mig > > > > > > speedcubing! > >
> > > > Jag bara undrar om här finns någon från Sverige som
vet > > var > > > > man > > > > > kan
> > > > > > få tag i kuber här? > > > >
> > Kan inte hitta det någonstans på nätet! > > > >
> > MVH/Johan > > > > > > > > > >
> > > > > > > > > >
------------------------------------------------------------ --- >
> -- > > > -- > > > > ----------- > > >
> > Yahoo! Groups Links > > > > > > > >
> > a.. To visit your group on the web, go to: > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > > > > > > b.. To unsubscribe from this
group, send an email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > c.. Your use of Yahoo! Groups is subject
to the Yahoo! > > Terms > > > > of Service. > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed]
602. [Speed cubing group] Re: Någon svensk? From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Feb 2004 23:19:21 -0000
:D Sorry about the use of Swedish language, I'll try to use strictly
English from here on. Don't want the entire speedcubing community
rolling on the floor because of some similarity with some renown quest
;) Johan was asking if Mefferts 3*3*3 cubes was any good for
speedcubing. My response was that I didn't think so because as far as I
know they are of good quality, but lack any internal springs to forgive
misalignment. I also added that the 2*2*2, 4*4*4 and 5*5*5 are preferred
by many for speedcubing. So if anyone has more experience with mefferts
assembly 3*3*3, please add. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > These posts are beginning to remind
me of the credits to a Monty > Pythom movie. :) > > David J
> > --- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" > <gufr5747@s...> wrote: > > Vad jag har hört
och förstått så är de av hög kvalitet men saknar > > inre
fjädermekanism, vilket innebär att de inte är lämpliga för > >
speedcubing då de inte förlåter om man håller kuben fel. Har dock >
> inte prövat några själv. Har däremot köpt en massa andra pussel som
> > är bra och gratis frakt ät svårt att slå. Deras 2*2*2, 4*4*4
och > > 5*5*5 anses av många vara de bästa för speedcubing. >
> > > /Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > >
<cool_hamilton@h...> wrote: > > > Ok. > > > Jag
undrar om någon känner till de så kallade assambly kuberna > >
från > > > mefferts shop? Är de av bra kvalitet? > > >
Johan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > > >
<gufr5747@s...> wrote: > > > > Silikonspray borde
finnas i en mängd affärer, järnaffärer, > > > >
bilprylsaffärer, bensinstationer m.m. Själv köper jag min > >
silikon > > > på > > > > Clas-Ohlson. Den heter CRC
Silicone Spray och funkar bra, är > > dock > > > > den
enda jag prövat. Att justera skruvarna innebär att man > > >
justerar > > > > hur 'hård' kuben skall vara. Det går inte
att göra på alla > > kuber, > > > > t.ex. inte på
kuberna från rubiks.com. Vad jag vet så gick det > > > dock
> > > > på de flesta kuberna på 80-talet så det kanske går
på din också. > > > > Skruvarna sitter bakom centerbitarna
på varje sida och för att > > > komma > > > > åt
dem får man pilla loss brickan som täcker över skruven. Denna > >
> > bricka syns ofta inte p.g.a. att klisterlappen sitter över.
Det > > > går > > > > dock att få loss den, men
inte alltid helt utan besvär. Se upp > > om > > > du >
> > > använder kniv, så att du inte förstör kuben för mycket
och att > > du > > > > inte slinter och skär dig. >
> > > > > > > Fullständiga instruktioner för att
preparera en kub finns på > > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att >
> > > notera är att vissa kuber går att få riktigt bra utan att
fixa > > med > > > > skruvarna. Då gäller det dock att
ha mer tur med att ha köpt en > > > > ovanligt bra kub. Det
viktigaste är dock som sagt silikonet. På > > > Tons > >
> > sidan står allt om hur man skall använda (och inte använda)
det. > > > > > > > > /Gustav > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Johan" > > > > <cool_hamilton@h...> wrote: > >
> > > Ok. Tack! > > > > > Synd att det inte
finns bra cuber att få tag i här i Sverige! > > > > > På
Ton's sida stod det om att man skulle justera skruvarna. > > Vad
> > > > innebär det. Min nuvarande kub är ifrån 80 talet så
den börjar > > bli > > > > ganska sliten. Men den har
ju aldrig fått något underhåll > > heller. > > > > Man
ska ju smörja sin kub med silikonspray. Vet du var man kan > >
> köpa > > > > sådant här i sverige och vilket märke är i
så fall bäst? > > > > > MVH/Johan > > > >
> ----- Original Message ----- > > > > > From: Gustav
Fredell > > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > > Sent:
Tuesday, February 03, 2004 7:54 PM > > > > > Subject:
[Speed cubing group] Re: Någon svensk? > > > > > >
> > > > > > > > > Hej Johan. > > >
> > > > > > > Tyvärr finns det ingen officiell
återförsäljare av rubiks- > > > prylar > > > > i
> > > > > Sverige. Det går dock att hitta piratkopior
lite varstans > > > (t.ex. > > > > på > >
> > > teknikmagasinet.se), men dessa hållerextremt dålig
kvalitet > > > och > > > > är > > > >
> en riktig plåga att vrida på, mer frustrerande än > > >
underhållande. > > > > > > > > > > De enda
riktiga alternativ som finns är att beställa från > > > >
> rubiks.com, där det dock tilkommer en del frakt + 25% moms >
> om > > > > man > > > > > beställer för
mer än ungefär 400:-. Det går att beställa > > > riktigt >
> > > bra > > > > > kuber från Ton på
http://www.speedcubing.com/ton/buy1.htm . > > > > Kuberna
> > > > > är dock för tillfället slut, så du får vänta
eller höra med > > > Ton > > > > när > > >
> > han får in fler. Kom dock ihåg att även bra kuber behöver en
> > > del > > > > > förberedande för att bli
riktigt bra, silikonspray är ett > > > måste. > > >
> > > > > > > /Gustav > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > > > > <cool_hamilton@h...> wrote:
> > > > > > Hej jag heter Johan och jag har precis
börjat att lära mig > > > > > > speedcubing! > >
> > > > Jag bara undrar om här finns någon från Sverige som
vet > > var > > > > man > > > > > kan
> > > > > > få tag i kuber här? > > > >
> > Kan inte hitta det någonstans på nätet! > > > >
> > MVH/Johan > > > > > > > > > >
> > > > > > > > > >
----------------------------------------------------------- ---- >
> -- > > > -- > > > > ----------- > > >
> > Yahoo! Groups Links > > > > > > > >
> > a.. To visit your group on the web, go to: > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > > > > > > b.. To unsubscribe from this
group, send an email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > c.. Your use of Yahoo! Groups is subject
to the Yahoo! > > Terms > > > > of Service. > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed]
603. [Speed cubing group] Re: Någon svensk? From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 00:22:46 -0000
No tak, no tak, Michaeli, no need to be abussive. The Swedes had their
fling and hopefully they will not do it again. You really should cut
this out, Swedish members. How would you like it, if Jessica, I, Mirek
and Josef started to talk here in Czech, Ron, Jaap, Peter and Ton
started talking un Dutch, the Japanese started talking in their
language...pretty soon this group would become a Tower of Babel. You can
practise your native patriotism via emails, Swedish chat or in a cofee
shop somewhere in Sweden, but this group is no place for it. Hana a
kostky --- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Wait, you mean they aren't? > I
thought we were going through another one of those Monty Python >
quotation parties people always have. > I fart in your general
direction! Your mother was a hamster, and your > father smelt of
elderberries! > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@y...> wrote: > > These posts
are beginning to remind me of the credits to a Monty > > Pythom
movie. :) > > > > David J > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > >
<gufr5747@s...> wrote: > > > Vad jag har hört och
förstått så är de av hög kvalitet men saknar > > > inre
fjädermekanism, vilket innebär att de inte är lämpliga för > >
> speedcubing då de inte förlåter om man håller kuben fel. Har dock
> > > inte prövat några själv. Har däremot köpt en massa andra
pussel > som > > > är bra och gratis frakt ät svårt att slå.
Deras 2*2*2, 4*4*4 och > > > 5*5*5 anses av många vara de bästa
för speedcubing. > > > > > > /Gustav > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > > <cool_hamilton@h...> wrote: > >
> > Ok. > > > > Jag undrar om någon känner till de så
kallade assambly kuberna > > > från > > > >
mefferts shop? Är de av bra kvalitet? > > > > Johan >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > > >
> <gufr5747@s...> wrote: > > > > > Silikonspray
borde finnas i en mängd affärer, järnaffärer, > > > > >
bilprylsaffärer, bensinstationer m.m. Själv köper jag min > > >
silikon > > > > på > > > > > Clas-Ohlson. Den
heter CRC Silicone Spray och funkar bra, är > > > dock >
> > > > den enda jag prövat. Att justera skruvarna innebär
att man > > > > justerar > > > > > hur 'hård'
kuben skall vara. Det går inte att göra på alla > > > kuber,
> > > > > t.ex. inte på kuberna från rubiks.com. Vad jag
vet så gick > det > > > > dock > > > > >
på de flesta kuberna på 80-talet så det kanske går på din > också.
> > > > > Skruvarna sitter bakom centerbitarna på varje
sida och för > att > > > > komma > > > > >
åt dem får man pilla loss brickan som täcker över skruven. > Denna
> > > > > bricka syns ofta inte p.g.a. att klisterlappen
sitter över. > Det > > > > går > > > > >
dock att få loss den, men inte alltid helt utan besvär. Se > upp >
> > om > > > > du > > > > > använder
kniv, så att du inte förstör kuben för mycket och > att > >
> du > > > > > inte slinter och skär dig. > >
> > > > > > > > Fullständiga instruktioner för
att preparera en kub finns på > > > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt > att
> > > > > notera är att vissa kuber går att få riktigt
bra utan att > fixa > > > med > > > > >
skruvarna. Då gäller det dock att ha mer tur med att ha köpt > en
> > > > > ovanligt bra kub. Det viktigaste är dock som
sagt silikonet. > På > > > > Tons > > > >
> sidan står allt om hur man skall använda (och inte använda) >
det. > > > > > > > > > > /Gustav > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johan" > > > > >
<cool_hamilton@h...> wrote: > > > > > > Ok.
Tack! > > > > > > Synd att det inte finns bra cuber
att få tag i här i > Sverige! > > > > > > På Ton's
sida stod det om att man skulle justera skruvarna. > > > Vad
> > > > > innebär det. Min nuvarande kub är ifrån 80
talet så den > börjar > > > bli > > > > >
ganska sliten. Men den har ju aldrig fått något underhåll > > >
heller. > > > > > Man ska ju smörja sin kub med
silikonspray. Vet du var man > kan > > > > köpa > >
> > > sådant här i sverige och vilket märke är i så fall bäst?
> > > > > > MVH/Johan > > > > > >
----- Original Message ----- > > > > > > From: Gustav
Fredell > > > > > > To: speedsolvingrubikscube@...m
> > > > > > Sent: Tuesday, February 03, 2004 7:54 PM
> > > > > > Subject: [Speed cubing group] Re: Någon
svensk? > > > > > > > > > > > > >
> > > > > Hej Johan. > > > > > > >
> > > > > Tyvärr finns det ingen officiell återförsäljare
av rubiks- > > > > prylar > > > > > i >
> > > > > Sverige. Det går dock att hitta piratkopior
lite varstans > > > > (t.ex. > > > > > på
> > > > > > teknikmagasinet.se), men dessa
hållerextremt dålig > kvalitet > > > > och > > >
> > är > > > > > > en riktig plåga att vrida på,
mer frustrerande än > > > > underhållande. > > >
> > > > > > > > > De enda riktiga alternativ
som finns är att beställa från > > > > > > rubiks.com,
där det dock tilkommer en del frakt + 25% > moms > > > om
> > > > > man > > > > > > beställer för
mer än ungefär 400:-. Det går att beställa > > > > riktigt
> > > > > bra > > > > > > kuber från
Ton på > http://www.speedcubing.com/ton/buy1.htm . > > >
> > Kuberna > > > > > > är dock för tillfället
slut, så du får vänta eller höra > med > > > > Ton >
> > > > när > > > > > > han får in fler.
Kom dock ihåg att även bra kuber behöver > en > > > > del
> > > > > > förberedande för att bli riktigt bra,
silikonspray är ett > > > > måste. > > > > >
> > > > > > > /Gustav > > > > > >
> > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > > > >
> > <cool_hamilton@h...> wrote: > > > > >
> > Hej jag heter Johan och jag har precis börjat att lära >
mig > > > > > > > speedcubing! > > > >
> > > Jag bara undrar om här finns någon från Sverige som vet
> > > var > > > > > man > > > > >
> kan > > > > > > > få tag i kuber här? >
> > > > > > Kan inte hitta det någonstans på nätet!
> > > > > > > MVH/Johan > > > > >
> > > > > > > > > > > > > >
> > > > >
--------------------------------------------------------- --- > ---
> > > -- > > > > -- > > > > >
----------- > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > a.. To visit your
group on the web, go to: > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > b.. To unsubscribe from
this group, send an email to: > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > c.. Your use of Yahoo! Groups is
subject to the Yahoo! > > > Terms > > > > > of
Service. > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed]
604. RE: [Speed cubing group] Re: Någon svensk? From:
"Christopher MoyerGrice" <christopher.moyergrice@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 3 Feb 2004 20:00:41 -0500
I have experience with the Meffert's 3x3x3 assembly cube. I would not
recommend it for speedcubing. This is because the internal mechanism is
all plastic, and it can break quite easily with enough force. What I
mean is, the centers are held on by 4 small plastic tabs apiece (for
lack of a better description), and they can break easily from using the
force that we do when we speedcube. It does work rather well for regular
use though. Hope I helped. CMG -----Original Message----- From: Gustav
Fredell [mailto:gufr5747@...] Sent: Tuesday, February 03, 2004 6:19 PM
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: Någon svensk? :D Sorry about the use of Swedish language, I'll try
to use strictly English from here on. Don't want the entire speedcubing
community rolling on the floor because of some similarity with some
renown quest ;) Johan was asking if Mefferts 3*3*3 cubes was any good
for speedcubing. My response was that I didn't think so because as far
as I know they are of good quality, but lack any internal springs to
forgive misalignment. I also added that the 2*2*2, 4*4*4 and 5*5*5 are
preferred by many for speedcubing. So if anyone has more experience with
mefferts assembly 3*3*3, please add. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > These posts are beginning to remind
me of the credits to a Monty > Pythom movie. :) > > David J
> > --- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" > <gufr5747@s...> wrote: > > Vad jag har hört
och förstått så är de av hög kvalitet men saknar > > inre
fjädermekanism, vilket innebär att de inte är lämpliga för > >
speedcubing då de inte förlåter om man håller kuben fel. Har dock >
> inte prövat några själv. Har däremot köpt en massa andra pussel som
> > är bra och gratis frakt ät svårt att slå. Deras 2*2*2, 4*4*4
och > > 5*5*5 anses av många vara de bästa för speedcubing. >
> > > /Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > >
<cool_hamilton@h...> wrote: > > > Ok. > > > Jag
undrar om någon känner till de så kallade assambly kuberna > >
från > > > mefferts shop? Är de av bra kvalitet? > > >
Johan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > > >
<gufr5747@s...> wrote: > > > > Silikonspray borde
finnas i en mängd affärer, järnaffärer, > > > >
bilprylsaffärer, bensinstationer m.m. Själv köper jag min > >
silikon > > > på > > > > Clas-Ohlson. Den heter CRC
Silicone Spray och funkar bra, är > > dock > > > > den
enda jag prövat. Att justera skruvarna innebär att man > > >
justerar > > > > hur 'hård' kuben skall vara. Det går inte
att göra på alla > > kuber, > > > > t.ex. inte på
kuberna från rubiks.com. Vad jag vet så gick det > > > dock
> > > > på de flesta kuberna på 80-talet så det kanske går
på din också. > > > > Skruvarna sitter bakom centerbitarna
på varje sida och för att > > > komma > > > > åt
dem får man pilla loss brickan som täcker över skruven. Denna > >
> > bricka syns ofta inte p.g.a. att klisterlappen sitter över.
Det > > > går > > > > dock att få loss den, men
inte alltid helt utan besvär. Se upp > > om > > > du >
> > > använder kniv, så att du inte förstör kuben för mycket
och att > > du > > > > inte slinter och skär dig. >
> > > > > > > Fullständiga instruktioner för att
preparera en kub finns på > > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att >
> > > notera är att vissa kuber går att få riktigt bra utan att
fixa > > med > > > > skruvarna. Då gäller det dock att
ha mer tur med att ha köpt en > > > > ovanligt bra kub. Det
viktigaste är dock som sagt silikonet. På > > > Tons > >
> > sidan står allt om hur man skall använda (och inte använda)
det. > > > > > > > > /Gustav > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Johan" > > > > <cool_hamilton@h...> wrote: > >
> > > Ok. Tack! > > > > > Synd att det inte
finns bra cuber att få tag i här i Sverige! > > > > > På
Ton's sida stod det om att man skulle justera skruvarna. > > Vad
> > > > innebär det. Min nuvarande kub är ifrån 80 talet så
den börjar > > bli > > > > ganska sliten. Men den har
ju aldrig fått något underhåll > > heller. > > > > Man
ska ju smörja sin kub med silikonspray. Vet du var man kan > >
> köpa > > > > sådant här i sverige och vilket märke är i
så fall bäst? > > > > > MVH/Johan > > > >
> ----- Original Message ----- > > > > > From: Gustav
Fredell > > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > > Sent:
Tuesday, February 03, 2004 7:54 PM > > > > > Subject:
[Speed cubing group] Re: Någon svensk? > > > > > >
> > > > > > > > > Hej Johan. > > >
> > > > > > > Tyvärr finns det ingen officiell
återförsäljare av rubiks- > > > prylar > > > > i
> > > > > Sverige. Det går dock att hitta piratkopior
lite varstans > > > (t.ex. > > > > på > >
> > > teknikmagasinet.se), men dessa hållerextremt dålig
kvalitet > > > och > > > > är > > > >
> en riktig plåga att vrida på, mer frustrerande än > > >
underhållande. > > > > > > > > > > De enda
riktiga alternativ som finns är att beställa från > > > >
> rubiks.com, där det dock tilkommer en del frakt + 25% moms >
> om > > > > man > > > > > beställer för
mer än ungefär 400:-. Det går att beställa > > > riktigt >
> > > bra > > > > > kuber från Ton på
http://www.speedcubing.com/ton/buy1.htm . > > > > Kuberna
> > > > > är dock för tillfället slut, så du får vänta
eller höra med > > > Ton > > > > när > > >
> > han får in fler. Kom dock ihåg att även bra kuber behöver en
> > > del > > > > > förberedande för att bli
riktigt bra, silikonspray är ett > > > måste. > > >
> > > > > > > /Gustav > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > > > > <cool_hamilton@h...> wrote:
> > > > > > Hej jag heter Johan och jag har precis
börjat att lära mig > > > > > > speedcubing! > >
> > > > Jag bara undrar om här finns någon från Sverige som
vet > > var > > > > man > > > > > kan
> > > > > > få tag i kuber här? > > > >
> > Kan inte hitta det någonstans på nätet! > > > >
> > MVH/Johan > > > > > > > > > >
> > > > > > > > > >
----------------------------------------------------------- ---- >
> -- > > > -- > > > > ----------- > > >
> > Yahoo! Groups Links > > > > > > > >
> > a.. To visit your group on the web, go to: > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > > > > > > b.. To unsubscribe from this
group, send an email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > c.. Your use of Yahoo! Groups is subject
to the Yahoo! > > Terms > > > > of Service. > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] _____ Yahoo! Groups Links * To visit your group on the web, go
to: http://groups.yahoo.com/group/speedsolvingrubikscube/ * To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
* Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
<http://docs.yahoo.com/info/terms/> . [Non-text portions of this
message have been removed]
605. [Speed cubing group] Re: Någon svensk? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 03:57:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek"
<hanabizek@e...> wrote: > How would you like it, if Jessica, I,
Mirek and Josef started to talk here in Czech, > Ron, Jaap, Peter and
Ton started talking un Dutch, the Japanese > started talking in their
language... It would be perfectly fine if they couldn't speak English.
Sounds to me like that's Johann's case.
606. Super cube combinations From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 04:00:06 -0000
Hey I have a question for all you math people. I'm a math major so I'm
starting to really get into the math aspects of the cube now that I'm
learning more about math itself. I'm in a combinatorics class, which
inspired me to try to do these calculations. I tried to find the number
of combinations of a 4x4x4 supercube and a 5x5x5 supercube. Here is what
I came up with. 4x4x4 supercube Just from experience on the 4x4x4
supercube I have found that it is possible to switch any two edge pieces
and leave the rest of the cube alone (including centers). I have also
noticed that the parity of the centers, with respect to 2 piece
switches, and the parity of the corners, with respect to 2 piece
switches, are always the same. So I came up with this calculation.
Assume that solving the colors onto their original faces does not matter
or cannot be measured. By this I mean if before you scramble you have
yellow on top, red on front, and green on right and you then scramble
and solve without ever rotating the cube so that you end up with yellow
on left, red on front and green on top, then you still have a a solved
cube. Since the edges do their own thing and aren't affected by the
parities of the other groups of pieces they can be permuted into all 24
possible locations, so they have 24! positions. Now assume one of the
corners, FUL say, is said to be in the "correct slot" (just like for
finding the number of combos on a 2x2x2 cube). Then the corners have
7!*(3)^6 possible positions and orientations included. Lastly we have to
permute the centers. Since we have permuted all of the corners together,
they may have either odd or even parity, so out of the 24 positions for
the centers we can permute 22 of them totally randomly, but the last two
must be placed in a set way to conserve the parity. So there are
P(24,22) or (24!)/(2!) ways to permute the centers. Total that makes
[(24!)^2*(7!)*(3)^6]/2 if I am doing this correctly. To then find the
number of cominations of the normal 4x4x4 is easy from here. The corners
are the same, and the edges are the same, but for the centers replace
the (24!)/(2!) term with (24!)/(4!)^6 to permute 6 groups of 4 pieces,
the elements of each group being indistinguishable from each other.
Parity doesn't come into account for the centers since placing the last
four centers does conserve parity technically (physically the pieces are
in a position to do so), but you don't see this if it is not a
supercube. So for a normal 4x4x4 you would have
[(24!)^2*(7!)*(3)^6]/[2*(4!)^6] if I am not mistaken. This number,
though, doesn't agree with Richard Carr's formula, and he kinda knows
more math than me :) so where did I go wrong? Also here is my
calculation for the 5x5x5 supercube. The parity in the corners (w.r.t 2
piece swaps), the very centermost centers (w.r.t quarter turns), the
centermost edges (w.r.t 2 piece swaps), and the outer center pieces (the
ones that form an X around the very center piece)(w.r.t 2 piece swaps)
are always the same. This is just something I have noticed having messed
around a bunch on a 5x5x5 supercube. Also the following parities are
separate, but conserved amongst eachother. The parity of the outer edges
(w.r.t 2 piece swaps) is the same as the parity of the central centers
(the ones that form a "+" around the centermost center)(w.r.t 2 piece
swaps) is the same and also separate from the parities of the corners,
etc.. So I considered these two groups as different cases. Case 1: the
corners/central edges/centermost centers/outer centers First give all
the centermost centers their orientations, so 4^6. Now the centers
either have odd or even parity, which must be conserved. The corners now
have (8!)/(2!) positions and 3^7 orientations. The centermost edges now
have (12!)/(2!) positions and 2^11 orientations. The outer centers (the
ones that form the X's) have (24!)/(2!) positions. So all told just
these three groups considered have
[(4^6)*(8!)*(3^7)*(12!)*(2^11)*(24!)]/[2^3] = 24!*12!*8!*(2^20)*(3^7)
Case 2: the outer edges/the inner centers The edges, just like on the
4x4x4, sort of do their own thing without affecting the corners/central
center/etc.. so we can go ahead and permute them into their 24! spots.
Now the parity of these outer edges is either odd or even, so to account
for that we permute 22 out of the 24 central centers, leaving the last
two to occupy the required spots to conserve parity. So case 2 has,
24!*(24!)/(2!) = (24!)^2/(2!) Since each case of case 1 has all the
possibilites of case 2 and vice versa we just multiply all of that
together and get (24!)^3*12!*8!*(2^19)*(3^7) To find the number of
combinations to the normal 5x5x5 from here I assume we would just adjust
the terms for the 2 types of moveable centers. So in case 1, (24!)/(2!)
for the outer centers becomes (24!)/(4!)^6 and in case 2 for the central
centers (24!)/(2!) becomes (24!)/(4!)^6 and the final count changes to,
[(24!)^3*12!*8!*(2^21)*(3^7)]/[(4!)^12] This number, nor my number for
the 5x5x5 supercube, agree with Richard's formula. I guess I'm confused
where I went wrong. I made the parity assumptions based on experience of
trying to set up various positions in the edges or centers and trying to
reduce all the other groups to their original positions, or a position
with just 2 pieces switched, etc.. I don't really know much group theory
beyond the basic introductory definition of a group of numbers, so I
can't really use that to determine how the parity works. I just tried to
go off my experience having solved each type of supercube several times.
So anyway I think it's right, but it doesn't agree with Richard's
calculations, which I'm inclined to trust. So I'm wondering where I went
wrong? Does anyone have any ideas? Chris P.S. To make sure I used the
formula right the floor function of 2.5 would be 2, and the cieling
function of 2.5 would be 3 correct? The exponents in Richard's formula
used the floor and cieling functions quite a bit and I used those as I
just mentioned.
607. Like it or not I am back :) From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 06:25:52 -0000
Well after about 8 months and 4000 messages I am once again a regular
member of this group!! I believe it was during finals week at the end of
the last school year when I last visited this site once a day. Since
then I had a great summer skimboarding every day, I went to the World
Rubik's Championships, and started my senior year at the University of
California, Irvine. Since the World Championships I have neglected my
cube. It all changed when I started this semester taking my Senior
Design Project. I am designing a robot that manipulates a Rubik's cube
out of Legos. Very much like JP Brown's Lego Cube Solver. Mine is
different because we have to design the circuitry as well. One day I
might put a camera on it and have it solve the cube by itself, but I see
no need too. (Besides I can solve it :) ) Anyway I hope to improve my
speed-cubing times and bring down my average. Have a nice day, -Kenneth
ps anyone try mirror cubing yet?
608. Re: Hello everyone From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 10:08:46 -0000
Hi there Taka. Welcome to the group. In answer to your question about
Australian speedcubers, there are a few in this e-group (like me!), but
not very many. Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
takahito_domon <no_reply@y...> wrote: > My name is Taka. Nice
to read you guys! > And this is the first time to post to this
e-group. > > I am Japanese, and I am going to Australia, Brisbane,
to study > English next week Fri 13th Feb. > And I wanna know
there are any Aussie speed cubists in this e-group > or not. >
Because I don't hear the Aussie speed cubists' news in Japan. > So I
don't have any informations about Rubik's Cube in Australia. > >
Btw, my average of 10 record is 18.27, but I have been so busy in >
these days that I was not able to practice so much. > I am a student
and I have many exams now. > So that I was not able to practice so
much. > > Anyway, hoping you are not bored by my message. >
Thanks and have a nice Cubing! > > taka > > Taka's Cube Room
> http://dosanko-cubist.hp.infoseek.co.jp/ > takahito_domon@y...
609. Re: [Speed cubing group] Re: Jelinek Josef Applet Trouble
From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 09:47:13 +0100
Just a question "off the record". In the 30´s there was a famous bridge
player, Jelinek, member of the Austrian-Hungarian "wonderteam".
(Jelinek-Schneider). Is he known to you? R ----- Original Message -----
From: "Josef Jelinek" <gloom@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, January
28, 2004 3:15 PM Subject: [Speed cubing group] Re: Jelinek Josef Applet
Trouble > Well, I think that I can, since I am Josef Jelinek. >
> First look at the new version of the Applet and the new page: >
> http://software.rubikscube.info/AnimCube/ > > There are many
examples of use there. And quite a lot of work > was done recently.
> I would like to here any feedback from anyone! > > Josef >
> --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > Can anyone help me with
the rubiks applet by Jelinek > > Josef? I'm confused as to how to
work with it. > > > > > > > Yahoo! Groups Links
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
610. [Speed cubing group] Re: Någon svensk? From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 13:08:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" >
<hanabizek@e...> wrote: > > How would you like it, if
Jessica, I, Mirek and Josef started to > talk here in Czech, >
> Ron, Jaap, Peter and Ton started talking un Dutch, the Japanese
> > started talking in their language... > > It would be
perfectly fine if they couldn't speak English. Sounds to > me like
that's Johann's case. Then Johan should perhaps send an email to one of
his English- speaking countrymen and ask for a translation. This is what
I tell my own countrymen: English language is the King of the mainstream
Internet. If you want rhe full benefit of rhe Internet, you have to know
English. Hana a kosrtky BTW, English is not my native languag, either,
so please don't acuse me of ramming it down anyone's throat. :-)
611. Re: Super cube combinations From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 13:29:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey I have a question for all you math
people. I'm a math major so > I'm starting to really get into the
math aspects of the cube now > that I'm learning more about math
itself. I'm in a combinatorics > class, which inspired me to try to
do these calculations. I tried > to find the number of combinations
of a 4x4x4 supercube and a 5x5x5 > supercube. Here is what I came up
with. > > 4x4x4 supercube > Just from experience on the 4x4x4
supercube I have found that it is > possible to switch any two edge
pieces and leave the rest of the > cube alone (including centers). I
have also noticed that the parity > of the centers, with respect to 2
piece switches, and the parity of > the corners, with respect to 2
piece switches, are always the same. > So I came up with this
calculation. > > Assume that solving the colors onto their
original faces does not > matter or cannot be measured. By this I
mean if before you scramble > you have yellow on top, red on front,
and green on right and you > then scramble and solve without ever
rotating the cube so that you > end up with yellow on left, red on
front and green on top, then you > still have a a solved cube. >
> Since the edges do their own thing and aren't affected by the >
parities of the other groups of pieces they can be permuted into all
> 24 possible locations, so they have 24! positions. Now assume one
> of the corners, FUL say, is said to be in the "correct slot" (just
> like for finding the number of combos on a 2x2x2 cube). Then the
> corners have 7!*(3)^6 possible positions and orientations included.
> Lastly we have to permute the centers. Since we have permuted all
> of the corners together, they may have either odd or even parity,
so > out of the 24 positions for the centers we can permute 22 of
them > totally randomly, but the last two must be placed in a set way
to > conserve the parity. So there are P(24,22) or (24!)/(2!) ways to
> permute the centers. Total that makes [(24!)^2*(7!)*(3)^6]/2 if I
> am doing this correctly. > > To then find the number of
cominations of the normal 4x4x4 is easy > from here. The corners are
the same, and the edges are the same, > but for the centers replace
the (24!)/(2!) term with (24!)/(4!)^6 to > permute 6 groups of 4
pieces, the elements of each group being > indistinguishable from
each other. Parity doesn't come into account > for the centers since
placing the last four centers does conserve > parity technically
(physically the pieces are in a position to do > so), but you don't
see this if it is not a supercube. > > So for a normal 4x4x4 you
would have [(24!)^2*(7!)*(3)^6]/[2*(4!) ^6] > if I am not mistaken.
This number, though, doesn't agree with > Richard Carr's formula, and
he kinda knows more math than me :) so > where did I go wrong? I make
it that your number is half of my number. In the centres part you had
24!/2 which you then changed to 24!/(4!)^6 to account for it not being a
supercube so that the positions are indistinguishable if 2 centres are
changed. In the number you give you have both the 4!^6 and the 2 in the
denominator though. If you look at my formula, the 88179840 part is
simply 8!*3^7 which accounts for the corners being randomly scrambled.
In the denominator there is a term (the second one) which works out as 1
if N is odd and 24 if N is even. This accounts for even cubes not having
fixed centres (it does much the same as when you assumed one corner to
be correctly solved). That reduces 8!*3^7 to 7!*3^6. We both have a
(24!)^2 on the top and a (4!)^6 on the bottom, so the only difference is
that you have kept your 1/2 from supercube considerations over. (The
other terms in my formula are as follows: the power of 1024 on the top
is the central edge orientation and the fact that central edges and
corners are either both permuted oddly or both permuted evenly - it is
either 1024=2^11/2 if N is odd or 1 if N is even. The first factorial on
the top accounts for the permutation of the central edges - 12! if N is
odd and 0!=1 if N is even. The final term in the numerator accounts for
the permutation of the centres and of the non-central edges. The centres
fall into orbits of size 24 so we get a 24! for each of them but this is
too much and the exponent at the bottom involving 24 (i.e. 4!) corrects
for the centres. The exponent is slightly different here from the part
at the top because that also included the non-central edges. (My formula
is for non-supercubes.)) > > Also here is my calculation for the
5x5x5 supercube. The parity in > the corners (w.r.t 2 piece swaps),
the very centermost centers > (w.r.t quarter turns), the centermost
edges (w.r.t 2 piece swaps), > and the outer center pieces (the ones
that form an X around the very > center piece)(w.r.t 2 piece swaps)
are always the same. This is > just something I have noticed having
messed around a bunch on a > 5x5x5 supercube. If you look at the
group theory behind it it will be clear. This is because slice moves
give even permutations of the X centres and the only way to get odd
permutations of them is by quarter face turns. >Also the following
parities are separate, but > conserved amongst eachother. The parity
of the outer edges (w.r.t 2 > piece swaps) is the same as the parity
of the central centers (the > ones that form a "+" around the
centermost center)(w.r.t 2 piece > swaps) is the same and also
separate from the parities of the > corners, etc.. That's not quite
true. If you do a quarter turn of a face the outer edges are permuted
evenly (2 4-cycles) but the inner + centres are permuted oddly (1
4-cycle). You can see this by just doing "U" on a solved cube, for
instance. If the corners are permuted evenly then they do agree, though.
> > So I considered these two groups as different cases. > >
Case 1: the corners/central edges/centermost centers/outer centers >
> First give all the centermost centers their orientations, so 4^6.
> Now the centers either have odd or even parity, which must be >
conserved. The corners now have (8!)/(2!) positions and 3^7 >
orientations. The centermost edges now have (12!)/(2!) positions >
and 2^11 orientations. The outer centers (the ones that form the >
X's) have (24!)/(2!) positions. So all told just these three groups >
considered have > [(4^6)*(8!)*(3^7)*(12!)*(2^11)*(24!)]/[2^3] =
24!*12!*8!*(2^20)* (3^7) You're missing something here. In 4^6/2, 8!/2
and 12!/2 and 24!/2 the 2's don't multiply - they all arise in the same
way (because the cube needs an odd or even number of quarter face turns
to solve it). You'd get (4^6*8!*12!*24!)/2*(2^11*3^7). > > Case 2:
the outer edges/the inner centers > > The edges, just like on the
4x4x4, sort of do their own thing > without affecting the
corners/central center/etc.. so we can go > ahead and permute them
into their 24! spots. Now the parity of > these outer edges is either
odd or even, so to account for that we > permute 22 out of the 24
central centers, leaving the last two to > occupy the required spots
to conserve parity. So case 2 has, > 24!*(24!)/(2!) = (24!)^2/(2!)
> This bit looks good to me. > Since each case of case 1 has all
the possibilites of case 2 and > vice versa we just multiply all of
that together and get > That's also true but the number you had in
case 1 is a quarter of what it should be. >
(24!)^3*12!*8!*(2^19)*(3^7) > > To find the number of combinations
to the normal 5x5x5 from here I > assume we would just adjust the
terms for the 2 types of moveable > centers. This looks correct too.
>So in case 1, (24!)/(2!) for the outer centers becomes >
(24!)/(4!)^6 and in case 2 for the central centers (24!)/(2!) >
becomes (24!)/(4!)^6 and the final count changes to, >
[(24!)^3*12!*8!*(2^21)*(3^7)]/[(4!)^12] > > This number, nor my
number for the 5x5x5 supercube, agree with > Richard's formula. I
assume it's just that factor of 4, although I don't want to work out
numbers of that size just now! Your main problem in the 5x5x5 seems to
be that you assumed the division by 2 in the case of corners, central
edges and X centres were independent (though curiously the centremost
centres you did not assume independence for, but saw that this was
connected (in sentence 2 of case 1). Thus you divided by 2^3 instead of
2 (if you hadn't made the other connection it would presumably have been
2^4). In fact, all of the divisions by 2 in case 1 arise from whether
the cube needs an odd or even number of quarter face turns in its
solution and this is why you only get to account for the 2 once rather
than 3 or 4 times. >I guess I'm confused where I went wrong. I made
> the parity assumptions based on experience of trying to set up >
various positions in the edges or centers and trying to reduce all >
the other groups to their original positions, or a position with >
just 2 pieces switched, etc.. I don't really know much group theory >
beyond the basic introductory definition of a group of numbers, so I
> can't really use that to determine how the parity works. I just
> tried to go off my experience having solved each type of supercube
> several times. > > So anyway I think it's right, but it
doesn't agree with Richard's > calculations, which I'm inclined to
trust. So I'm wondering where I > went wrong? Does anyone have any
ideas? > > Chris > > P.S. To make sure I used the formula
right the floor function of > 2.5 would be 2, and the cieling
function of 2.5 would be 3 correct? > The exponents in Richard's
formula used the floor and cieling > functions quite a bit and I used
those as I just mentioned. Yes, that's right. It's ceiling rather than
cieling though. Much of that is just to get 1 if N is odd and 0 if N is
even (or 1 if N is even and 0 if N is odd).
612. Re: Hello everyone From:
takahito_domon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 14:10:59 -0000
Thanks, This is Taka. --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Hi there Taka. Welcome
to the group. In answer to your question about > Australian
speedcubers, there are a few in this e-group (like me!), > but not
very many. > > Jasmine. Nice to read you Jasmine. And thanks for
your message. I am going to go less than 10 days! Wow! I will be
nervous, but I am sure I can do somehow. Because I made my foreign
friends be surprised many times! Maybe the friend I will make in there
will also be surpriesed. And I will try to make Rubik's Cube much
popular arround me! If you have any informations, please let me know.
For example, where can I get Rubik's cube or another 3D puzzles etc. I
ma gonna go Griffth Uni, Brisbane. But I don't have any knowledg about
them! Alas! lol Anyway, thanks for your message once again. I felt ease.
Best, taka.
613. Re: [Speed cubing group] Re: Någon svensk? From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 15:05:04 +0100
If yoy should ask - via internet - people in Czechia to send you worn
out cubes, in what language would you write? R ----- Original Message
----- From: "Hana M. Bizek" <hanabizek@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February
04, 2004 2:08 PM Subject: [Speed cubing group] Re: Någon svensk? >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > >
<hanabizek@e...> wrote: > > > How would you like it, if
Jessica, I, Mirek and Josef started to > > talk here in Czech,
> > > Ron, Jaap, Peter and Ton started talking un Dutch, the
Japanese > > > started talking in their language... > >
> > It would be perfectly fine if they couldn't speak English.
Sounds > to > > me like that's Johann's case. > > Then
Johan should perhaps send an email to one of his English- > speaking
countrymen and ask for a translation. > > This is what I tell my
own countrymen: English language is the King > of the mainstream
Internet. If you want rhe full benefit of rhe > Internet, you have to
know English. > Hana a kosrtky > BTW, English is not my native
languag, either, so please don't acuse > me of ramming it down
anyone's throat. :-) > > > > > Yahoo! Groups Links >
> To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
614. Guiness 2004 From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 15:56:57 -0000
So are the records set at RWC 2003 in the 2004 records book, does
anybody know yet? Just wondering cause i may have to get a copy. jake
615. Im Sorry! From:
"Johan" <cool_hamilton@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 4 Feb 2004 18:11:00 +0100
OK! Sorry everybody! I disn't mean to distur any by writing in Swedish!
I just asked if someone here knew where to get new cubes in sweden. So I
thought that It wouln't concern anybody outside Sweden. And then it
actually is much easier to write in your mother tounge! I wont do it
again. I'll send the swedesh messages to teir mail instead. So now I ask
in Engish: Where do you buy your cubes. They aren't available here in
Sweden so I'll need to find it on the Webb! Have a nice day all of you!
/Johan ----- Original Message ----- From: Rune Wesström To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, February 04,
2004 3:05 PM Subject: Re: [Speed cubing group] Re: Någon svensk? If yoy
should ask - via internet - people in Czechia to send you worn out
cubes, in what language would you write? R ----- Original Message -----
From: "Hana M. Bizek" <hanabizek@earthlink.net> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February
04, 2004 2:08 PM Subject: [Speed cubing group] Re: Någon svensk? >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > >
<hanabizek@e...> wrote: > > > How would you like it, if
Jessica, I, Mirek and Josef started to > > talk here in Czech,
> > > Ron, Jaap, Peter and Ton started talking un Dutch, the
Japanese > > > started talking in their language... > >
> > It would be perfectly fine if they couldn't speak English.
Sounds > to > > me like that's Johann's case. > > Then
Johan should perhaps send an email to one of his English- > speaking
countrymen and ask for a translation. > > This is what I tell my
own countrymen: English language is the King > of the mainstream
Internet. If you want rhe full benefit of rhe > Internet, you have to
know English. > Hana a kosrtky > BTW, English is not my native
languag, either, so please don't acuse > me of ramming it down
anyone's throat. :-) > > > > > Yahoo! Groups Links >
> To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
>
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
616. Re: Super cube combinations From:
"rubikaz" <rubikaz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 17:45:36 -0000
In my web page I have a formula that I get from the
cubeloversmailinglist for supercubes nxnxn (with some variants). If the
centers of each face is diferent from the others centers (from the same
face) (for example, each center have a number) I get that the numbers of
combinations is approximately 7.072*10^53 for 4x4x4 2.583*10^90 for
5x5x5 1.310*10^148 for 6x6x6 etc If the centers of the same face are all
equals (they all have the same picture) I get that the number of
combinations is 7.401*10^45 for 4x4x4 2.829*10^74 for 5x5x5 2.829*10^74
for 6x6x6 Some time ago I tried to verify the formula I use. I think I
have get proof the formula is correct (I have studied maths at
university and I finish my studies last year) but the proof is long and
I can have made some mistake. My webpage is in Spanish
(http://usuarios.lycos.es/rubikaz) and in English
(http://usuarios.lycos.es/rubikaz/english) but I don´t have finished the
English version yet and the formula only appears in the Spanish version.
I'd like you compare my results with the yours (if both are the same I
think both have been correts). Bye
617. Re: Någon svensk? From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 14:10:37 -0000
Do we have it posted somewhere that this group is for people who know
english? I don't remember seeing anything like that. I personally dont
have a problem with people using a different language, just as long as
someone follows up the message in english to let us know what is going
on. If it bothers people too much than maybe there should be seperate
club for different languages or something and keep the groups strictly
one language. I dunno... Jake
618. [Speed cubing group] Re: Någon svensk? From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 18:48:51 -0000
Probably none, because you do not have a chance to succeed in getting
worn out cubes in the Czech Republic. (Me, my friends and other people
tried it quite hard.) In addition, not many people in this group that
understand Czech live in the Czech Republic (except for me). Josef ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > If yoy should ask - via internet
- people in Czechia to send you worn out cubes, in what language would
you write? > R > ----- Original Message ----- > From: "Hana M.
Bizek" <hanabizek@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday,
February 04, 2004 2:08 PM > Subject: [Speed cubing group] Re: Någon
svensk? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > > >
<hanabizek@e...> wrote: > > > > How would you like it,
if Jessica, I, Mirek and Josef started to > > > talk here in
Czech, > > > > Ron, Jaap, Peter and Ton started talking un
Dutch, the Japanese > > > > started talking in their
language... > > > > > > It would be perfectly fine if
they couldn't speak English. Sounds > > to > > > me like
that's Johann's case. > > > > Then Johan should perhaps send
an email to one of his English- > > speaking countrymen and ask
for a translation. > > > > This is what I tell my own
countrymen: English language is the King > > of the mainstream
Internet. If you want rhe full benefit of rhe > > Internet, you
have to know English. > > Hana a kosrtky > > BTW, English is
not my native languag, either, so please don't acuse > > me of
ramming it down anyone's throat. :-) > > > > > > >
> > > Yahoo! Groups Links > > > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > >
619. Re: Någon svensk? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 18:53:48 -0000
They (Meffert's 3x3 assembly) are also good for underwater cubing,
especially since they're all plastic (and some glue). Stefan
620. Re: [Speed cubing group] Re: Någon svensk? From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 20:27:26 +0100
----- Original Message ----- From: "Josef Jelinek" <gloom@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February
04, 2004 7:48 PM Subject: [Speed cubing group] Re: Någon svensk?
Probably none, because you do not have a chance to succeed in getting
worn out cubes in the Czech Republic. (Me, my friends and other people
tried it quite hard.) In addition, not many people in this group that
understand Czech live in the Czech Republic (except for me). Josef
???????????? R --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@h...> wrote: > If yoy should ask - via
internet - people in Czechia to send you worn out cubes, in what
language would you write? > R > ----- Original Message ----- >
From: "Hana M. Bizek" <hanabizek@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday,
February 04, 2004 2:08 PM > Subject: [Speed cubing group] Re: Någon
svensk? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > > >
<hanabizek@e...> wrote: > > > > How would you like it,
if Jessica, I, Mirek and Josef started to > > > talk here in
Czech, > > > > Ron, Jaap, Peter and Ton started talking un
Dutch, the Japanese > > > > started talking in their
language... > > > > > > It would be perfectly fine if
they couldn't speak English. Sounds > > to > > > me like
that's Johann's case. > > > > Then Johan should perhaps send
an email to one of his English- > > speaking countrymen and ask
for a translation. > > > > This is what I tell my own
countrymen: English language is the King > > of the mainstream
Internet. If you want rhe full benefit of rhe > > Internet, you
have to know English. > > Hana a kosrtky > > BTW, English is
not my native languag, either, so please don't acuse > > me of
ramming it down anyone's throat. :-) > > > > > > >
> > > Yahoo! Groups Links > > > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > > Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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621. Re: [Speed cubing group] Re: Big Cubes From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 15:50:30 -0600
I just noticed something pretty cool, I was wondering if other people
use the same logic on big cubes? I ran into a problem on a 9x9x9, two
edge center peices were swapped out with all other edges grouped
together fine. I guessed that this was a parity error, and then I
noticed that since everything else was together, I could treat this like
a 5x5x5, the same way I solve a 5x5x5 like a 3x3x3 once all of the edges
are grouped together and all of the centers solved. So I applied the alg
I use for the parity error on the 5x5x5 ([Rr] U2) * 5 and it was put in
a very-easy-to-solve state. So using my noggin paid off ;) Also, I broke
my personal best AGAIN today with 33.66 seconds. I just started doing
the cross on the bottom and using more triggers and this week I have
gotten 4 or 5 sub<40s, the only I have ever gotten. Let that be a
lesson, triggers == good ;) Doug
622. fewest move scrambles From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 22:34:35 -0000
Hi Guys, and Gals, Since a) none of us will ever see but a very small
fraction of the 43 quintillion possible positions, and b) none of us, to
my knowledge, are using anything even approaching God's Algorithm in
speedcubing, I have begun to wonder a few things which might be useful
to know. What is the fewest number of turns in random scrambles before
people start to get a significant number of lucky solves? Related to
this is: what is the fewest number of turns neede to look fairly
thoroughly scrambled? One I found is 8 moves: r' u2 F' B' R U L U. If
you memorize this 8 move scramble you can start with a solved cube toss
it in the air, do the scramble, toss it in the air, the speedsolve it.
David J P.S. For those recently bitten by a moose or subject to
flatulence, "toss it in the air" in this case does not imply failing to
catch it.
623. [Speed cubing group] Re: Någon svensk? From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 01:25:28 -0000
Czech, of course. What else? People hold on tight to their cubes there,
because they are not easily available Worn-out cubes can be refurbished.
Hana a kostky --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@h...> wrote: > If yoy should ask - via
internet - people in Czechia to send you worn out cubes, in what
language would you write? > R > ----- Original Message ----- >
From: "Hana M. Bizek" <hanabizek@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday,
February 04, 2004 2:08 PM > Subject: [Speed cubing group] Re: Någon
svensk? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > > >
<hanabizek@e...> wrote: > > > > How would you like it,
if Jessica, I, Mirek and Josef started to > > > talk here in
Czech, > > > > Ron, Jaap, Peter and Ton started talking un
Dutch, the Japanese > > > > started talking in their
language... > > > > > > It would be perfectly fine if
they couldn't speak English. Sounds > > to > > > me like
that's Johann's case. > > > > Then Johan should perhaps send
an email to one of his English- > > speaking countrymen and ask
for a translation. > > > > This is what I tell my own
countrymen: English language is the King > > of the mainstream
Internet. If you want rhe full benefit of rhe > > Internet, you
have to know English. > > Hana a kosrtky > > BTW, English is
not my native languag, either, so please don't acuse > > me of
ramming it down anyone's throat. :-) > > > > > > >
> > > Yahoo! Groups Links > > > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > >
624. [Speed cubing group] Re: Någon svensk? From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 01:41:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > > ----- Original Message -----
> From: "Josef Jelinek" <gloom@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday,
February 04, 2004 7:48 PM > Subject: [Speed cubing group] Re: Någon
svensk? > > > Probably none, because you do not have a chance
to succeed > in getting worn out cubes in the Czech Republic. >
(Me, my friends and other people tried it quite hard.) > In addition,
not many people in this group that understand > Czech live in the
Czech Republic (except for me). and Milan Vodicka. > > Josef >
> ???????????? I think what Josef meant is that people in Czech
Republic would appreciate a worn-out cube, if they could find one. The
Czechs here mostly ive abroad, so they cannot appreciate the agony of a
cuber without a cube. A while ago I received an email from a Czech
cuber, if I could help him find that little store that sold them. I
replied that I do not live in CR and sent him online. Hana a kostky >
R > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@h...> wrote: > > If yoy should ask - via
internet - people in Czechia to send you > worn out cubes, in what
language would you write? > > R > > ----- Original Message
----- > > From: "Hana M. Bizek" <hanabizek@e...> > >
To: <speedsolvingrubikscube@yahoogroups.com> > > Sent:
Wednesday, February 04, 2004 2:08 PM > > Subject: [Speed cubing
group] Re: Någon svensk? > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael > Atkinson" >
> > <unipsycho6@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > > >
> <hanabizek@e...> wrote: > > > > > How would
you like it, if Jessica, I, Mirek and Josef > started to > >
> > talk here in Czech, > > > > > Ron, Jaap, Peter
and Ton started talking un Dutch, the > Japanese > > > >
> started talking in their language... > > > > > >
> > It would be perfectly fine if they couldn't speak English.
> Sounds > > > to > > > > me like that's
Johann's case. > > > > > > Then Johan should perhaps
send an email to one of his English- > > > speaking countrymen
and ask for a translation. > > > > > > This is what I
tell my own countrymen: English language is the > King > > >
of the mainstream Internet. If you want rhe full benefit of rhe >
> > Internet, you have to know English. > > > Hana a
kosrtky > > > BTW, English is not my native languag, either, so
please don't > acuse > > > me of ramming it down anyone's
throat. :-) > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > Your use of Yahoo! Groups is subject to: > >
> http://docs.yahoo.com/info/terms/ > > > > > >
> > > > > Yahoo! Groups Links > > To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/
625. [Speed cubing group] Re: Jelinek Josef Applet Trouble
From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Feb 2004 18:38:22 -0000
<ignore when='not interested'> Well, my answer to the direct
question is: No. Jelinek is really quite common name in the Czech
Republic and it is pure Czech name, so that Jelinek was probably
originally from Czechoslovakia (today non-existing federation of Czech
Rep. and Slovakia) or so were his father or grandfather... It is quite
funny, that neither Jelinek nor Schneider are typical names for
Australian or Hungarian. ;) Josef </ignore> --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > Just a question "off the record".
> In the 30´s there was a famous bridge player, Jelinek, member of
the Austrian-Hungarian "wonderteam". (Jelinek-Schneider). > Is he
known to you? > R > ----- Original Message ----- > From: "Josef
Jelinek" <gloom@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday,
January 28, 2004 3:15 PM > Subject: [Speed cubing group] Re: Jelinek
Josef Applet Trouble > > > > Well, I think that I can, since
I am Josef Jelinek. > > > > First look at the new version of
the Applet and the new page: > > > >
http://software.rubikscube.info/AnimCube/ > > > > There are
many examples of use there. And quite a lot of work > > was done
recently. > > I would like to here any feedback from anyone! >
> > > Josef > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > >
<craptastic_crap@y...> wrote: > > > Can anyone help me
with the rubiks applet by Jelinek > > > Josef? I'm confused as
to how to work with it. > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > To
visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > >
626. Re: Någon svensk? From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 01:16:56 -0000
There are, in fact, foreign-language groips, both here and in USENET. I
have been a ember of dsome Czech groups. Hwre ine my find a groupo,
tryingtolearnczech, that calls for help in masteri g that language. They
say it is 'difficult' I say it is the second easiest language in the
world. Hana a kostky --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth <no_reply@y...> wrote: > Do we have it posted somewhere
that this group is for people who know > english? I don't remember
seeing anything like that. I personally > dont have a problem with
people using a different language, just as > long as someone follows
up the message in english to let us know what > is going on. If it
bothers people too much than maybe there should > be seperate club
for different languages or something and keep the > groups strictly
one language. I dunno... > > Jake
627. Newbie Cuber From:
Etak <tarnagona@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 4 Feb 2004 21:37:53 -0500 (EST)
Hello! I'm something of a newbie-ish cuber. I found this list a couple
days ago and thought, 'hey, cool, mailing list about Rubik's Cubes' so I
joined, but...I can solve a Rubik's Cube in about ten minutes (using a
solution I found on the internet. I'm not good enough, not patient
enough to have figured it out myself. :)). I thought ten minutes was
quick, but I join the list, and you all talk about solving the cube in
under a minute. I ask, 'how?????' I didn't even know it was humanly
possible to solve a Rubik's Cube that quickly!!! Does anyone have any
tips to help me solve faster? ---Etak P.S. What is supercubing? Could
someone please explain. Thank you.
______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca
628. Re: Newbie Cuber From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 07:43:15 -0000
Hi, It's always great to have a new face. You're just another mind we're
sucking into the world of the cube... we're going to take over the
world! MWHAHAHA! Anyway, the main thing to solve faster is just to
practice. I don't know what method you use, but most likely it's a
relatively basic method. With practice, you should be able to memorize
everything and execute all the moves pretty quickly and probably get
down to about a minute yourself. There are many methods out there.
There's your basic layer-by- layer method. There's also an interesting
corner-expansion type method by Lars Petrus which can be found at
http://lar5.com/cube/. Another famous method out there is by Jessica
Fridrich and her website can be found at
http://www.ws.binghamton.edu/fridrich/ cube.html. If you ever need help
with anything, don't hesitate to ask. As for Supercubing, I believe our
resident expert is Chris Hardwick. On some cubes, they come with
pictures. When solving these cubes, it is necessary to orient the
centers so that all the pictures match. The idea behind supercubing is
basically to not only place all the pieces in the right place but also
to orient all of them. This becomes quite a task with larger cubes. So,
keep on practicing! Basically, if you put time into the cube, your time
will drop. Have fun! -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, Etak <tarnagona@y...>
wrote: > Hello! > I'm something of a newbie-ish cuber. I found
this > list a couple days ago and thought, 'hey, cool, > mailing
list about Rubik's Cubes' so I joined, but...I > can solve a Rubik's
Cube in about ten minutes (using a > solution I found on the
internet. I'm not good > enough, not patient enough to have figured
it out > myself. :)). I thought ten minutes was quick, but I >
join the list, and you all talk about solving the cube > in under a
minute. I ask, 'how?????' I didn't even > know it was humanly
possible to solve a Rubik's Cube > that quickly!!! Does anyone have
any tips to help me > solve faster? > ---Etak > P.S. What is
supercubing? Could someone please > explain. Thank you. > >
>
______________________________________________________________________
> Post your free ad now! http://personals.yahoo.ca
629. Re: [Speed cubing group] Re: Någon svensk? From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 10:40:50 +0100
----- Original Message ----- From: "Hana M. Bizek"
<hanabizek@earthlink.net> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February
05, 2004 2:25 AM Subject: [Speed cubing group] Re: Någon svensk? Czech,
of course. What else? People hold on tight to their cubes there, because
they are not easily available Worn-out cubes can be refurbished. Hana a
kostky If a Swede would ask - via internet - people in Sweden, where in
Sweden to buy cubes, in what language should he write? R --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > If yoy should ask - via internet
- people in Czechia to send you worn out cubes, in what language would
you write? > R > ----- Original Message ----- > From: "Hana M.
Bizek" <hanabizek@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday,
February 04, 2004 2:08 PM > Subject: [Speed cubing group] Re: Någon
svensk? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > > >
<hanabizek@e...> wrote: > > > > How would you like it,
if Jessica, I, Mirek and Josef started to > > > talk here in
Czech, > > > > Ron, Jaap, Peter and Ton started talking un
Dutch, the Japanese > > > > started talking in their
language... > > > > > > It would be perfectly fine if
they couldn't speak English. Sounds > > to > > > me like
that's Johann's case. > > > > Then Johan should perhaps send
an email to one of his English- > > speaking countrymen and ask
for a translation. > > > > This is what I tell my own
countrymen: English language is the King > > of the mainstream
Internet. If you want rhe full benefit of rhe > > Internet, you
have to know English. > > Hana a kosrtky > > BTW, English is
not my native languag, either, so please don't acuse > > me of
ramming it down anyone's throat. :-) > > > > > > >
> > > Yahoo! Groups Links > > > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > > Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to: http://docs.yahoo.com/info/terms/
630. A Few Things From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 5 Feb 2004 02:27:59 -0800
Hey everyone, Just a few things. Before I officially announce the
Caltech Spring Tournament 2004 (scheduled for April 3), I was thinking
since we'll probably have a bit more time (more lounge time) and we'll
probably be more efficient because we can learn from the last
tournament's mistakes, that we should have another sideshow event such
as one-handed solving or something else. (I can hear kenneth yelling
rubik's magic!) So... I'd like to allow you guys to suggest such an
event... Furthermore, this is especially for Chris, as our next
tournament will be "official" in that all records set will be
acknowledged as official world records, I'd like to bring the idea of
the Average of 10 (12 solves, average middle 10) as an official
category. We all know how meaningless single solves are. Anyway, what
are your thoughts on this? Many thanks for Dave Jones for providing
trophies! -Tyson
631. Re: Newbie Cuber From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 11:28:43 -0000
Yes, it is amazing when you read about what the top cubers can do. I
remember when I first discovered this group. At the time, I could solve
in a minute on a good day, but I was probably averaging around 75
seconds. I also thought I was reasonably fast, but then I read about
people solving in under 20 seconds and realised I wasn't so good after
all. I was so amazed by how fast some people were, I couldn't imagine
how anyone could be so good! But then after more practice, learning new
algorithms, meeting (and being inspired by) speedcubers at the Rubik's
World Championships last year, I now have a best time of 29.8 seconds
(averaging mid-40's though). So now I have *some* concept of how the
superfast cubers do it. :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, Etak <tarnagona@y...>
wrote: > Hello! > I'm something of a newbie-ish cuber. I found
this > list a couple days ago and thought, 'hey, cool, > mailing
list about Rubik's Cubes' so I joined, but...I > can solve a Rubik's
Cube in about ten minutes (using a > solution I found on the
internet. I'm not good > enough, not patient enough to have figured
it out > myself. :)). I thought ten minutes was quick, but I >
join the list, and you all talk about solving the cube > in under a
minute. I ask, 'how?????' I didn't even > know it was humanly
possible to solve a Rubik's Cube > that quickly!!! Does anyone have
any tips to help me > solve faster? > ---Etak > P.S. What is
supercubing? Could someone please > explain. Thank you. > >
>
______________________________________________________________________
> Post your free ad now! http://personals.yahoo.ca
632. [Speed cubing group] New Algorithm? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 5 Feb 2004 05:10:37 -0800 (PST)
Ok, I dont know If this is new or not but if it is I want to patent it
(much like the lars patents except this one has a wee bit less
imagination). Preface: I found myself in a situation this morning that I
hate...two midpieces switched, ick...but for some reason my mind took
over and I solved it in 5 moves to go on to OLL/PLL! Situation U=Solved
L - F - R = [ 1 1 1 ] [ 2 2 2 ] [ 3 3 3 ] [ 1 1 3 ] [ 2 2 2 ] [ 1 3 3 ]
[ x x x ] [ x x x ] [ x x x ] Solution = B2U2F2U2B2, or If I may name it
(I just need to have ONE thing thats mine, if only to me) PalinalgTM
(Palindromic Algorithm doesnt have that nice ring to it, sadly)Anywho,
if its not new tell me, I'm a tad excited at the thought...that I solved
a situation with my own logic (hopefully). Or, at least logic I wasn't
predisposed to. boy, If excitement means this for my punctuation I
should never get excited about English class. -Kyle-
--------------------------------- Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online [Non-text portions of this message
have been removed]
633. Re: [Speed cubing group] New Algorithm? From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 13:42:38 -0000
:D sorry to dissappoint you, but I've used that for a long time.
Although I most often do this: R2U2R2U2R2 . I never had a name for it
though, so feel free to do so ;) /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > Ok, I dont know If this is
new or not but if it is I want to patent it (much like the lars patents
except this one has a wee bit less imagination). Preface: I found myself
in a situation this morning that I hate...two midpieces switched,
ick...but for some reason my mind took over and I solved it in 5 moves
to go on to OLL/PLL! Situation U=Solved L - F - R = [ 1 1 1 ] [ 2 2 2 ]
[ 3 3 3 ] > > [ 1 1 3 ] [ 2 2 2 ] [ 1 3 3 ] > > [ x x x ] [
x x x ] [ x x x ] > > Solution = B2U2F2U2B2, or If I may name it
(I just need to have ONE thing thats mine, if only to me) PalinalgTM
(Palindromic Algorithm doesnt have that nice ring to it, sadly)Anywho,
if its not new tell me, I'm a tad excited at the thought...that I solved
a situation with my own logic (hopefully). Or, at least logic I wasn't
predisposed to. boy, If excitement means this for my punctuation I
should never get excited about English class. -Kyle- > > >
--------------------------------- > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing online > > [Non-text
portions of this message have been removed]
634. Re: [Speed cubing group] New Algorithm? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 5 Feb 2004 06:24:57 -0800 (PST)
darnit, oh well yours is different so I guess mine is similar in
function yet nonetheless patentable, Palinalg it is! :D -Kyle Gustav
Fredell <gufr5747@...> wrote: :D sorry to dissappoint you, but
I've used that for a long time. Although I most often do this:
R2U2R2U2R2 . I never had a name for it though, so feel free to do so ;)
/Gustav --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
wrote: > > Ok, I dont know If this is new or not but if it is I
want to patent it (much like the lars patents except this one has a wee
bit less imagination). Preface: I found myself in a situation this
morning that I hate...two midpieces switched, ick...but for some reason
my mind took over and I solved it in 5 moves to go on to OLL/PLL!
Situation U=Solved L - F - R = [ 1 1 1 ] [ 2 2 2 ] [ 3 3 3 ] > > [
1 1 3 ] [ 2 2 2 ] [ 1 3 3 ] > > [ x x x ] [ x x x ] [ x x x ] >
> Solution = B2U2F2U2B2, or If I may name it (I just need to have ONE
thing thats mine, if only to me) PalinalgTM (Palindromic Algorithm
doesnt have that nice ring to it, sadly)Anywho, if its not new tell me,
I'm a tad excited at the thought...that I solved a situation with my own
logic (hopefully). Or, at least logic I wasn't predisposed to. boy, If
excitement means this for my punctuation I should never get excited
about English class. -Kyle- > > >
--------------------------------- > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing online > > [Non-text
portions of this message have been removed] Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online [Non-text portions of this message
have been removed]
635. Re: Like it or not I am back :) From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 15:55:47 -0000
Welcome back! That robot project sounds interesting, I'll be waiting to
hear how it turns out. Oh, and a lot of us tried mirror cubing. After
practicing it for about fifteen minutes, I started getting dizzy. :) ---
In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Well after about 8 months and 4000
messages I am once again a > regular member of this group!! I believe
it was during finals week > at the end of the last school year when I
last visited this site > once a day. Since then I had a great summer
skimboarding every day, > I went to the World Rubik's Championships,
and started my senior > year at the University of California, Irvine.
Since the World > Championships I have neglected my cube. It all
changed when I > started this semester taking my Senior Design
Project. I am > designing a robot that manipulates a Rubik's cube out
of Legos. > Very much like JP Brown's Lego Cube Solver. Mine is
different > because we have to design the circuitry as well. One day
I might > put a camera on it and have it solve the cube by itself,
but I see > no need too. (Besides I can solve it :) ) Anyway I hope
to > improve my speed-cubing times and bring down my average. >
> Have a nice day, > -Kenneth > > ps anyone try mirror
cubing yet?
636. New Cube group! From:
"jeppsson88" <cool_hamilton@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 18:44:21 -0000
Hi! Now I've Started a Group in Swedish for all who's interested! Please
spread the word to all swedesh cubers on the site since I don't know
them yet!;) Have a Nice day! Johan
637. Hello all, quick question From:
grndayfan6 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 22:32:12 -0000
Hey guys and gals. I've been cubing since I was in 7th grade ( I'm a
freshman in college now ), but I only know a slow method for solving it,
on average, taking me about 1:30 or so, although I've gotten close to
1:00 without lucky breaks. My method that I learned (from a friend of
mine) is roughly this: I place 4 corners on the top, orienting them the
right way. Then the 4 corners on the bottom. Then 3 edges on top,
leaving one open to allow me to put 3 edges in the bottom. I then place
the remainging top and bottom edge in at the same time. So at this
point, the top and bottom layer is solved completely, with the edges in
the middle layer in wrong places. I then place them in the correct
spots, and orient them if needed. Averaging about 1:30.... anyway, on to
the real question: Given my background, which speed method would
potentially be easiest for me to learn, and where can I find it? Thanks
in advance for all your help! ~Wes
638. Re: Hello all, quick question From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 23:01:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, grndayfan6
<no_reply@y...> wrote: > Hey guys and gals. I've been cubing
since I was in 7th grade ( I'm a > freshman in college now ), but I
only know a slow method for solving > it, on average, taking me about
1:30 or so, although I've gotten > close to 1:00 without lucky
breaks. My method that I learned (from a > friend of mine) is roughly
this: I place 4 corners on the top, > orienting them the right way.
Then the 4 corners on the bottom. Then > 3 edges on top, leaving one
open to allow me to put 3 edges in the > bottom. I then place the
remainging top and bottom edge in at the > same time. So at this
point, the top and bottom layer is solved > completely, with the
edges in the middle layer in wrong places. I > then place them in the
correct spots, and orient them if needed. > Averaging about 1:30....
anyway, on to the real question: Given my > background, which speed
method would potentially be easiest for me to > learn, and where can
I find it? Thanks in advance for all your help! > > ~Wes Hello
Wes, Welcome aboard. Your method of solving is close to what Enro Rubik
first worked out. You might want to join
http://groups.yahoo.com/group/CornersFirst/ Dvid J
639. Re: Hello all, quick question From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 23:24:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, grndayfan6
<no_reply@y...> wrote: > Hey guys and gals. I've been cubing
since I was in 7th grade ( I'm a > freshman in college now ), but I
only know a slow method for solving > it, on average, taking me about
1:30 or so, although I've gotten > close to 1:00 without lucky
breaks. My method that I learned (from a > friend of mine) is roughly
this: I place 4 corners on the top, > orienting them the right way.
Then the 4 corners on the bottom. Then > 3 edges on top, leaving one
open to allow me to put 3 edges in the > bottom. I then place the
remainging top and bottom edge in at the > same time. So at this
point, the top and bottom layer is solved > completely, with the
edges in the middle layer in wrong places. I > then place them in the
correct spots, and orient them if needed. > Averaging about 1:30....
anyway, on to the real question: Given my > background, which speed
method would potentially be easiest for me to > learn, and where can
I find it? Thanks in advance for all your help! > > ~Wes Hi Wes
well you came to the right place. You pretty much are solving a good
method. Your method easily translates in to a good corners first method
that I use. Here is my method: First: Solve the first four corners,
followed by the same edges. (When finished the first layer should be
done minus one edge.) Second: Solve the other corners. (Just like you
already do) Third: Use the keyhole in the first layer to solve the edges
for the third layer. (Just like you already do) Fourth: Finish just like
you already do. The only difference is that I can solve the second 4
corners in one alg. Here is the website that I learned the algs from:
http://www.speedcubing.com/corners_first_corners.html This method is
very good; I average around 25s a cube. It took me about 3 months of
cubing from where you are to get about 30s a cube. (and another 3 to get
to 25s) If you need any other help feel free to email me directly at
kbrandon@... Hope this helps, Kenneth
640. Re: A Few Things From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 23:43:48 -0000
> solving or something else. (I can hear kenneth yelling rubik's
>magic!) RUBIK'S MAGIC!!!!!! I got 2.3s on the speedstack timer while
I was at Caltech. (Third try) I think sub 2s is possible, on the
speedstack timers. Also we could have a 4x4x4 and 5x5x5 comp. The
downfalls are that they take more time (much more time) and many people
don't have them. I think one handed is a good idea because anyone can do
that. -Kenneth
641. Re: Hello all, quick question From:
"Heath" <funny_guy32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Feb 2004 23:43:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, grndayfan6
<no_reply@y...> wrote: > Hey guys and gals. I've been cubing
since I was in 7th grade ( I'm a > freshman in college now ), but I
only know a slow method for solving > it, on average, taking me about
1:30 or so, although I've gotten > close to 1:00 without lucky
breaks. My method that I learned (from a > friend of mine) is roughly
this: I place 4 corners on the top, > orienting them the right way.
Then the 4 corners on the bottom. Then > 3 edges on top, leaving one
open to allow me to put 3 edges in the > bottom. I then place the
remainging top and bottom edge in at the > same time. So at this
point, the top and bottom layer is solved > completely, with the
edges in the middle layer in wrong places. I > then place them in the
correct spots, and orient them if needed. > Averaging about 1:30....
anyway, on to the real question: Given my > background, which speed
method would potentially be easiest for me to > learn, and where can
I find it? Thanks in advance for all your help! > > ~Wes First off
welcome to the group! You should probably stick with the corners first
method, although you could try some other approaches such as the
fridrich method ( http://www.ws.binghamton.edu/fridrich/cube.html ) or
the Petrus method ( http://www.lar5.com/cube/index.html ). The corners
first method you use is a pretty good one, I know that method as well
and have about a 45-50 second average with it. Its not my fastest method
though. There are some REALLY fast corners first methods out there. A
few of the main things you could do to speed up your current method is
to make sure you have a good cube! Most of use use silicone spray to
make our cubes SOO much smoother turning, and be able to look ahead and
find the pieces you need before you actually need them. Finger tricks
are a huge help also. well thats just the tip of the ice burg......
-Heath
642. Re: [Speed cubing group] New Algorithm? From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 5 Feb 2004 17:22:06 -0800 (PST)
trivial algs don't need names. -Richard --- Kyle Bryant
<craptastic_crap@...> wrote: > darnit, oh well yours is
different so I guess mine > is similar in function yet nonetheless
patentable, > Palinalg it is! > :D > -Kyle > > >
Gustav Fredell <gufr5747@...> wrote: > :D sorry to dissappoint
you, but I've used that for > a long time. > Although I most often
do this: R2U2R2U2R2 . I never > had a name for > it though, so
feel free to do so ;) > > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant > wrote:
> > > > Ok, I dont know If this is new or not but if it is
> I want to > patent it (much like the lars patents except this
> one has a wee bit > less imagination). Preface: I found myself
in a > situation this > morning that I hate...two midpieces
switched, > ick...but for some > reason my mind took over and I
solved it in 5 moves > to go on to > OLL/PLL! Situation U=Solved L
- F - R = [ 1 1 1 ] [ > 2 2 2 ] [ 3 3 > 3 ] > > > > [
1 1 3 ] [ 2 2 2 ] [ 1 3 3 ] > > > > [ x x x ] [ x x x ] [ x
x x ] > > > > Solution = B2U2F2U2B2, or If I may name it (I
just > need to have > ONE thing thats mine, if only to me)
PalinalgTM > (Palindromic > Algorithm doesnt have that nice ring
to it, > sadly)Anywho, if its not > new tell me, I'm a tad excited
at the thought...that > I solved a > situation with my own logic
(hopefully). Or, at > least logic I wasn't > predisposed to. boy,
If excitement means this for my > punctuation I > should never get
excited about English class. -Kyle- > > > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Finance: Get your refund fast by filing > online > >
> > [Non-text portions of this message have been > removed]
> > > > > > Yahoo! Groups Links > > > >
> > > --------------------------------- > Do you Yahoo!?
> Yahoo! Finance: Get your refund fast by filing > online >
> [Non-text portions of this message have been > removed] >
> __________________________________ Do you Yahoo!? Yahoo! Finance:
Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
643. supercubing From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 01:43:09 -0000
I was going to email Chris directly about this, but I couldn't get an
email thru to him for some reason. Here's what I wrote up, so anyone's
free to take a shot. ... This is my method for supercubing::: 1st step=
build 3/4 of cross. (making sure also to orient the center that the
cross is being built around) 2nd step= make up turns and use your free
space to orient the 4 side centers correctly. I say correctly in the
sense that, 3 centers will actually be oriented corrctly, and the last
will be oriented in such a way that when the remaining edge is put in
the center will become correct. (i hope i explained this well enough)
3rd step= F2L...none of my f2l algs tamper with the centers, so your f2l
remains fluid just like normal solving. 4th step=orient everything (i
use two steps) Most of my orientation algs are not center destructive.
*note- The idea is that after orienting the 5 centers in the beginning,
that you don't tamper with them the remainder of the solve. That means
your last center will either end up solved or 180* off. *2nd note-my
approach makes it essential that all LL algs used only effect the
permutation of the LL center, no other centers. 5th step=permute
everything (1-2 steps) it will take me two steps sometimes if i know the
alg will ruin center orientation, although i haven't done enough to find
out which permutations will do that. thnx -Richard
644. Re: [Speed cubing group] New Algorithm? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 5 Feb 2004 18:30:58 -0800 (PST)
I know...humor me for a while and the excitement will pass. :D K ---
Richard Patterson <richy_jr_2000@...> wrote: > trivial algs
don't need names. > -Richard > --- Kyle Bryant
<craptastic_crap@...> wrote: > > darnit, oh well yours is
different so I guess mine > > is similar in function yet
nonetheless patentable, > > Palinalg it is! > > :D > >
-Kyle > > > > > > Gustav Fredell <gufr5747@...>
wrote: > > :D sorry to dissappoint you, but I've used that >
for > > a long time. > > Although I most often do this:
R2U2R2U2R2 . I > never > > had a name for > > it though,
so feel free to do so ;) > > > > /Gustav > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > Kyle > >
Bryant > > wrote: > > > > > > Ok, I dont know If
this is new or not but if it > is > > I want to > >
patent it (much like the lars patents except this > > one has a
wee bit > > less imagination). Preface: I found myself in a >
> situation this > > morning that I hate...two midpieces
switched, > > ick...but for some > > reason my mind took
over and I solved it in 5 > moves > > to go on to > >
OLL/PLL! Situation U=Solved L - F - R = [ 1 1 1 ] > [ > > 2 2 2
] [ 3 3 > > 3 ] > > > > > > [ 1 1 3 ] [ 2 2 2 ]
[ 1 3 3 ] > > > > > > [ x x x ] [ x x x ] [ x x x ]
> > > > > > Solution = B2U2F2U2B2, or If I may name it
(I > just > > need to have > > ONE thing thats mine, if
only to me) PalinalgTM > > (Palindromic > > Algorithm doesnt
have that nice ring to it, > > sadly)Anywho, if its not > >
new tell me, I'm a tad excited at the > thought...that > > I
solved a > > situation with my own logic (hopefully). Or, at >
> least logic I wasn't > > predisposed to. boy, If excitement
means this for > my > > punctuation I > > should never
get excited about English class. > -Kyle- > > > > >
> > > > --------------------------------- > > > Do
you Yahoo!? > > > Yahoo! Finance: Get your refund fast by
filing > > online > > > > > > [Non-text portions
of this message have been > > removed] > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Finance: Get your refund fast by filing > > online >
> > > [Non-text portions of this message have been > >
removed] > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html > > > > Yahoo! Groups
Links > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > __________________________________ Do you Yahoo!? Yahoo!
Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
645. Re: supercubing From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 03:28:56 -0000
Hey Richard! It's good to see more people getting into supercubing! Now
that I've started doing the supercubes (4x4, and 5x5) I really feel like
we're almost cheating ourselves out of most of the fun of speedcubing
with the normal cubes. My times are a lot slower for each type of
supercube, but to me it is soooo much more fun to solve the supercube
versions. I think if someone were to dedicate themselves to the 3x3x3
supercube like most everyone has to the normal 3x3x3, then there would
be people who could average 17 seconds on it. *ahem* 3x3x3 Top ten list
people :) My theories of a "perfect" method (there are many of course)
based around the Fridrich method would be to direct solve the cross and
the first 5 centers (maybe 1 or 2 seconds more on average than normal
with lots of practice). The F2L could then be done normally except you'd
have to use fewer empty slot algs as they affect centers most of the
time. The OLLs could be done just as fast as they are normally, however
you would have to make sure that all of your algs affect only the last
layer center (so 40 algs required still). Then for the PLLs you would
have to have one alg memorized for each permutation and center
orientation. There are 4!*(4!/2!) =288 positions the last layer can be
in on a supercube after all the pieces are oriented correctly, assuming
you first turn the top layer so that the center is correct. There are
technically 1152 LL positions if the pieces are all oriented correctly,
but you can rotate the U layer and technicaly create 4 different
positions out of really just 1 LL setup. I hope that made sense. Of
course there are lots of symmetries in these positions, but I haven't
counted the number of algs you would have to learn. The edge 3 cycle and
corner 3 cycle permutations together would require 8 unique algs (16 if
you count reflections). I'd like to count the exact number soon, as I am
considering learning the algs required to complete this method if there
aren't too many. Anyway that was a long explanation. Richard the method
you described is almost exactly what I do in my supercubing. When I do
no inspection solves I almost always do the F2L exactly like you
describe. If I am doing solves with inspection I like to direct solve
the cross and first 5 centers. You can do this in around 12 moves
usually, sometimes as few as a normal 3x3x3 cross solve. For the LL I
always do OLL then PLL though, then fix the 2 centers that get messed
up. Since the cube centers are conserved throughout the F2L (try to
avoid most emtpy slot cases to increase the likelihood of this), then
the OLLs only sometimes mess up a center, which means you have to flip 3
centers in the end sometimes. Since the top layer center only has a 1/4
chance of being solved for each PLL, and since it seems a lot fo the
PLL's flip a middle layer center, then most of the time you end up with
two centers in the end that need to flip. I've thought about turning the
top layer so that the center is correct, then doing the required algs,
but my alg for the Z permuation flips the centers, so if the edges are
in the Z perm, then not only do I have to fix the corners and edges in
separate steps, but I still have to correct the centers at the end. Also
I tried that startegy for a while, but for some reason it seemed slower
to me. I think both strategies would take about the same amount of time
really. I guess it is more of a personal choice. Anyway, I think your
method is great for speed supercubing. I'm still not very good at fewest
moves supercubing, talk to Mr. Fredlund for that, he is the master of
3x3x3 fewest moves supercubing as far as I know. That's so awesome to
hear of others trying out supercubing! I strongly recommend you try
larger cube super cubing as well, it is a LOT of fun. If there aren't
too many LL algs to learn to complete the "expert" super cubing method
as I like to think of it, maybe we can get some really fast people to
learn them. I'd like to learn the algs if there aren't too many and see
how fast I can get on the supercube, but I think it would be awesome to
see what you guys who can average 15-16 seconds would pull on a
supercube. I think consistent sub-20 averages on the super cube would be
possible if you learned all the algs. Also would anyone be interested in
competitive supercubing, at an official competition I mean? I think that
would be a cool secondary event if there was enough time. Anyway, just
food for thought. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@y...> wrote: > I was going to
email Chris directly about this, but I couldn't get > an email thru
to him for some reason. Here's what I wrote up, so > anyone's free to
take a shot. > ... > This is my method for supercubing::: >
> 1st step= build 3/4 of cross. (making sure also to > orient the
center that the cross is being built > around) > > 2nd step=
make up turns and use your free space to > orient the 4 side centers
correctly. I say correctly > in the sense that, 3 centers will
actually be oriented > corrctly, and the last will be oriented in
such a way > that when the remaining edge is put in the center will
> become correct. (i hope i explained this well enough) > > 3rd
step= F2L...none of my f2l algs tamper with the > centers, so your
f2l remains fluid just like normal > solving. > > 4th
step=orient everything (i use two steps) Most of > my orientation
algs are not center destructive. > > *note- The idea is that after
orienting the 5 centers > in the beginning, that you don't tamper
with them the > remainder of the solve. That means your last center
> will either end up solved or 180* off. > *2nd note-my approach
makes it essential that all LL > algs used only effect the
permutation of the LL > center, no other centers. > > 5th
step=permute everything (1-2 steps) it will take > me two steps
sometimes if i know the alg will ruin > center orientation, although
i haven't done enough to > find out which permutations will do that.
> > thnx > -Richard
646. Re: Hello all, quick question From:
grndayfan6 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 04:12:16 -0000
Hello again, everyone! Thanks for your quick replies, they were VERY
helpful. I'm very much relieved to hear that my current method is a
decent one to start out with, especially if I can consolidate my method
in some places ( like Brandon said, doing my 2nd 4 corners in one
algorithm. That certainly seems feasible. Thanks Brandon! ). Well, I'm
off to look at some links that you provided me, and hopefully
(certainly) I'll be posting details of my steady improvement :-) Thanks
again!
647. Re: Hello all, quick question From:
grndayfan6 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 04:15:53 -0000
In my previous post, I thanked "Brandon" for his help, although he
signed his post "Kenneth." I think I was confused by your yahoo name
that's "RedkBrandon" or something similar. Sorry 'bout that. Thanks
Kenneth!
648. Re: Hello all, quick question From:
grndayfan6 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 04:29:54 -0000
Ok, only a few seconds into glancing at the Corners-First final layer
corners algorithm page, I have a quick question: After the table,
there's a note that says that some of these algorithms may disturb the
edges on the top layer. That leads me to believe that it would be
advantageous to do corners on top, corners on bottom (using the
algorithm), then doing edges top then bottom, then center, like
previously discussed. However, in reading your summary of your method,
Kenneth, I think you said that you do the top corners, then edges, and
then the bottom corners. If so, wouldn't it happen that every now and
then you're required to use an algorithm (for the bottom layer corners)
that potentially disturbs the edges on top? Of course, I very well could
have misread something somewhere, so forgive me if I'm jumping to
conclusions :-) ~Wes
649. [Speed cubing group] New Record (for me) From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 5 Feb 2004 21:28:16 -0800 (PST)
48.94!!!! finally sub50! __________________________________ Do you
Yahoo!? Yahoo! Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
650. Re: [Speed cubing group] New Record (for me) From:
"Heath" <funny_guy32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 06:14:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > 48.94!!!! finally sub50! >
> > __________________________________ > Do you Yahoo!? >
Yahoo! Finance: Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html congrats....must be the new alg you
found haha
651. Re: [Speed cubing group] New Record (for me) From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 6 Feb 2004 04:11:40 -0800 (PST)
yeah, I actually was just excited to have done something all by myself
:D however, the instance is so rare its really negligible when it comes
down to it. Im now glad to have once again broken my own record :) ---
Heath <funny_guy32@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > 48.94!!!! finally sub50!
> > > > > > __________________________________ >
> Do you Yahoo!? > > Yahoo! Finance: Get your refund fast by
filing > online. > > http://taxes.yahoo.com/filing.html >
> congrats....must be the new alg you found haha > > > >
> Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
652. Re: Hello all, quick question From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 12:51:44 -0000
Hello, first, you can also look at my temprorary pages describing (with
little explanation text, though) corner-first method for beginners:
http://rubikscube.info (it will change) and for advanced:
http://rubikscube.info/ortega.html I work also on Marc Waterman's method
description (I would not like to release incomplete version.. However
here it is: http://rubikscube.info/waterman/) This method is an expert
"corners first" method and I optimized it a little compared to the
published version. To answer your question: there are three or four sets
of algorithms in use that orients and permute top layer corners in one
step: 1. orient and permute top corners, ignore all edges - used for
pure corner-first methods 2. orient and permute top corners, ignore
edges except for bottom ones - used e.g. in Waterman's method 3. orient
and permute top corners, ignore top edges - used e.g. in Guus Razoux
Schultz's method (layered) 4. orient and permute top corners, other
cubies intact - have not seen such a method These sets are not disjoint
and many optimal algorithms fall into first two or three cases. The
optimal lengths of the same algorithms in case A and B are: if A < B
then lengthInA <= lengthInB You can use the first case. However
Kenneth probably uses the second case. The speedcubing.com covers the
first three cases. Best regards, Josef --- In
speedsolvingrubikscube@yahoogroups.com, grndayfan6 <no_reply@y...>
wrote: > Ok, only a few seconds into glancing at the Corners-First
final layer > corners algorithm page, I have a quick question: After
the table, > there's a note that says that some of these algorithms
may disturb > the edges on the top layer. That leads me to believe
that it would be > advantageous to do corners on top, corners on
bottom (using the > algorithm), then doing edges top then bottom,
then center, like > previously discussed. However, in reading your
summary of your > method, Kenneth, I think you said that you do the
top corners, then > edges, and then the bottom corners. If so,
wouldn't it happen that > every now and then you're required to use
an algorithm (for the > bottom layer corners) that potentially
disturbs the edges on top? Of > course, I very well could have
misread something somewhere, so > forgive me if I'm jumping to
conclusions :-) > > ~Wes
653. Re: [Speed cubing group] New Record (for me) From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 13:19:53 -0000
The instance is a little less rare, if you consider even the situations
where corners are solved and one edge (e.g. FR) is in adjacent incorrect
position (e.g. in FL instead of FR) and the other edge (e.g. FL) is
anywhere else. Then by the five turns (F2U2F2U2F2) the edge can be
solved. This is also quite rare. However, this sequence can be
generalized to: F2 U2 F U2 F2 or F2 U2 F' U2 F2 These sequences are
useful when you need to solve an edge in the top layer (e.g. FR edge in
FU position) and the corresponding corner (e.g. DFR) is already solved +
the adjacent corner (e.g. DFL) is already solver + the adjecent edge
(e.g. FL) is NOT solved. This sequence can be used by people that first
solve the top (in this case bottom) layer and ther the middle layer.
This sequence can be used for 2 or 3 middle edges and saves some moves.
The remaining edges can be solved using standard: R U R' U' F' U' F or F
U F U F U' F' U' F' Josef --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant <craptastic_crap@y...> wrote: > yeah, I actually
was just excited to have done > something all by myself :D however,
the instance is so > rare its really negligible when it comes down to
it. > > Im now glad to have once again broken my own record >
:) > --- Heath <funny_guy32@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
<craptastic_crap@y...> wrote: > > > 48.94!!!! finally
sub50! > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > Yahoo! Finance: Get your refund fast by filing > >
online. > > > http://taxes.yahoo.com/filing.html > > >
> congrats....must be the new alg you found haha > > > >
> > > > > > Yahoo! Groups Links > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com
> > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
654. Cup stacking records list on UWR From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 13:32:52 -0000
Hey everyone, I just added a cup stacking list to the UWR. Personally I
enjoy cup stacking just by itself because I think it is fun, but I also
think it is a useful drill for improving your "slow fast" technique(s)
on intuitive steps of the cube. When I asked about it before I seemed to
only get positive responses, or at least no negative responses, to
adding a list on UWR so I decided to try it. If anyone else does cup
stacking, feel free to post your times to UWR. Chris
655. Re: Cup stacking records list on UWR From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 15:20:02 -0000
I wish I could get some speedstacks.... Oh well. Cupstacking isn't a
puzzle, so does this mean that some non-puzzle records will now be
allowed? Because I was pondering submitting my Bop-It record to the UWR.
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, I just added a cup
stacking list to the UWR. > Personally I enjoy cup stacking just by
itself because I think it is > fun, but I also think it is a useful
drill for improving your "slow > fast" technique(s) on intuitive
steps of the cube. > > When I asked about it before I seemed to
only get positive responses, > or at least no negative responses, to
adding a list on UWR so I > decided to try it. > > If anyone
else does cup stacking, feel free to post your times to UWR. > >
Chris
656. Re: Cup stacking records list on UWR From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 15:21:54 -0000
In which category is it? Btw, I searched through "Fun Records" and saw
that Dan Harris is now the only 6-cubes-underwater cuber. There used to
be another one and he even had a video of it online. Why did he
disappear from the list? Stefan
657. Re: Cup stacking records list on UWR From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 15:24:46 -0000
It says on the list that one 'scratch' is allowed. Is this just where
you screw up? Or something else? --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, I just added a cup stacking list to the UWR.
> Personally I enjoy cup stacking just by itself because I think it
is > fun, but I also think it is a useful drill for improving your
"slow > fast" technique(s) on intuitive steps of the cube. > >
When I asked about it before I seemed to only get positive responses,
> or at least no negative responses, to adding a list on UWR so I
> decided to try it. > > If anyone else does cup stacking, feel
free to post your times to UWR. > > Chris
658. Re: Cup stacking records list on UWR From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 15:36:50 -0000
Isn't the official general term "fumble"? I think I remember them saying
"And remember, always fix your fumbles" in the training video DVD. Btw,
I found a funny site when googling for "fix your fumbles":
http://www.vcbkids.org/speedstacks/just4fun.htm Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > It says on the list that one
'scratch' is allowed. Is this just where > you screw up? Or something
else?
659. Re: Cup stacking records list on UWR From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 15:40:25 -0000
It's in 'Other Puzzles.' The other underwater cuber used to be Gilles
Roux. I'm also curious why his record isn't there anymore. His record
actually isn't anywhere anymore on UWR. Here's his site with the video:
http://grrroux.free.fr/ --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > In which category is
it? > > Btw, I searched through "Fun Records" and saw that Dan
Harris is now > the only 6-cubes-underwater cuber. There used to be
another one and > he even had a video of it online. Why did he
disappear from the list? > > Stefan
660. Re: [Speed cubing group] New Algorithm? From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 6 Feb 2004 15:48:51 -0000
Hey Kyle well done on finding an algorithm even if it is one already
known. Its the most fun part of speedcubing for some of us and I guess
you already experienced the excitement of finding something really
useful. Don't give upon it! Duncan ----- Original Message ----- From:
Kyle Bryant To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
February 06, 2004 2:30 AM Subject: Re: [Speed cubing group] New
Algorithm? I know...humor me for a while and the excitement will pass.
:D K --- Richard Patterson <richy_jr_2000@...> wrote: > trivial
algs don't need names. > -Richard > --- Kyle Bryant
<craptastic_crap@...> wrote: > > darnit, oh well yours is
different so I guess mine > > is similar in function yet
nonetheless patentable, > > Palinalg it is! > > :D > >
-Kyle > > > > > > Gustav Fredell <gufr5747@...>
wrote: > > :D sorry to dissappoint you, but I've used that >
for > > a long time. > > Although I most often do this:
R2U2R2U2R2 . I > never > > had a name for > > it though,
so feel free to do so ;) > > > > /Gustav > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > Kyle > >
Bryant > > wrote: > > > > > > Ok, I dont know If
this is new or not but if it > is > > I want to > >
patent it (much like the lars patents except this > > one has a
wee bit > > less imagination). Preface: I found myself in a >
> situation this > > morning that I hate...two midpieces
switched, > > ick...but for some > > reason my mind took
over and I solved it in 5 > moves > > to go on to > >
OLL/PLL! Situation U=Solved L - F - R = [ 1 1 1 ] > [ > > 2 2 2
] [ 3 3 > > 3 ] > > > > > > [ 1 1 3 ] [ 2 2 2 ]
[ 1 3 3 ] > > > > > > [ x x x ] [ x x x ] [ x x x ]
> > > > > > Solution = B2U2F2U2B2, or If I may name it
(I > just > > need to have > > ONE thing thats mine, if
only to me) PalinalgTM > > (Palindromic > > Algorithm doesnt
have that nice ring to it, > > sadly)Anywho, if its not > >
new tell me, I'm a tad excited at the > thought...that > > I
solved a > > situation with my own logic (hopefully). Or, at >
> least logic I wasn't > > predisposed to. boy, If excitement
means this for > my > > punctuation I > > should never
get excited about English class. > -Kyle- > > > > >
> > > > --------------------------------- > > > Do
you Yahoo!? > > > Yahoo! Finance: Get your refund fast by
filing > > online > > > > > > [Non-text portions
of this message have been > > removed] > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Finance: Get your refund fast by filing > > online >
> > > [Non-text portions of this message have been > >
removed] > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html > > > > Yahoo! Groups
Links > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > __________________________________ Do you Yahoo!? Yahoo!
Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
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661. Re: Hello all, quick question From:
grndayfan6 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 15:59:55 -0000
Thanks for your reply, Josef. It makes alot of sense, and will certainly
help me lower my times. I'm going to also take a glance at the couple of
pages you just posted for me, and see which one would be the most
helpful for me to start with. Thanks again! Wes --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Hello, > > first, you can also look
at my temprorary pages describing > (with little explanation text,
though) corner-first method > for beginners: http://rubikscube.info
(it will change) > and for advanced:
http://rubikscube.info/ortega.html > I work also on Marc Waterman's
method description > (I would not like to release incomplete
version.. > However here it is: http://rubikscube.info/waterman/)
> This method is an expert "corners first" method and > I
optimized it a little compared to the published version. > > To
answer your question: > there are three or four sets of algorithms in
use that > orients and permute top layer corners in one step: > 1.
orient and permute top corners, ignore all edges > - used for pure
corner-first methods > 2. orient and permute top corners, ignore
edges except for > bottom ones > - used e.g. in Waterman's method
> 3. orient and permute top corners, ignore top edges > - used
e.g. in Guus Razoux Schultz's method (layered) > 4. orient and
permute top corners, other cubies intact > - have not seen such a
method > These sets are not disjoint and many optimal algorithms >
fall into first two or three cases. > The optimal lengths of the same
algorithms in case A and B are: > if A < B then lengthInA <=
lengthInB > > You can use the first case. > However Kenneth
probably uses the second case. > The speedcubing.com covers the first
three cases. > > Best regards, > > Josef >
662. Re: Cup stacking ... and UWR stuff From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 16:16:34 -0000
I'll look into the thing with Gilles' record. Ron and I both update the
pages now so maybe something went weird with us both updating that file.
Also I would personally be in favor of creating some type of "Other
stuff" Category, for stuff like speedstacks and Bop-it. I was trying to
think of a good category to put the cup stuff into and I also agree that
it is not a puzzle, so it doesn't really fit in other puzzles. I'll
e-mail Ron and see what he would think of an "Other stuff" or
"Miscellaneous" category. Also about the "one scratch allowed" I'm new
to this too so I don't know the technical terms. I just kind of meant it
as, if you totally screw up and knock down one of the larger pyramids
and while stacking it again to fix it you accidently knock down another
one, stuff like that. You don't have to accept something like a 55
second time, just count it as a screwup or scratch. I'll look at their
official rules and see how they do it for screwups. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > It's in 'Other Puzzles.' > The
other underwater cuber used to be Gilles Roux. I'm also curious > why
his record isn't there anymore. His record actually isn't > anywhere
anymore on UWR. > Here's his site with the video:
http://grrroux.free.fr/ > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > In which category is it? >
> > > Btw, I searched through "Fun Records" and saw that Dan
Harris is > now > > the only 6-cubes-underwater cuber. There
used to be another one and > > he even had a video of it online.
Why did he disappear from the > list? > > > > Stefan
663. Re: [Speed cubing group] New Algorithm? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 16:50:12 -0000
I agree with Duncan. In terms of credit some may say "Big deal, that's
been found before." But if you found it on your own that is a big deal.
Besides, naming is happenstance. Naming is often not by the first who
found something but the first to publish a name. How many people here
use only their own algorithms? What percentage of algs which you use are
ones you figured out or found on your own? 100% 75% 50% 25% 10% Less
Curious, David J --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" <duncan@d...> wrote: > Hey Kyle well done on finding an
algorithm even if it is one already known. Its the most fun part of
speedcubing for some of us and I guess you already experienced the
excitement of finding something really useful. Don't give upon it! >
> Duncan > > --- Kyle Bryant <craptastic_crap@y...>
wrote: > > > darnit, oh well yours is different so I guess mine
> > > is similar in function yet nonetheless patentable, >
> > Palinalg it is! > > > :D > > > -Kyle >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> > Kyle > > > Bryant > > > wrote: > >
> > > > > > Ok, I dont know If this is new or not but
if it > > is > > > I want to > > > patent it
(much like the lars patents except this > > > one has a wee bit
> > > less imagination). Preface: I found myself in a > >
> situation this > > > morning that I hate...two midpieces
switched, > > > ick...but for some > > > reason my
mind took over and I solved it in 5 > > moves > > > to go
on to > > > OLL/PLL! Situation U=Solved L - F - R = [ 1 1 1 ]
> > [ > > > 2 2 2 ] [ 3 3 > > > 3 ] > >
> > > > > > [ 1 1 3 ] [ 2 2 2 ] [ 1 3 3 ] > >
> > > > > > [ x x x ] [ x x x ] [ x x x ] > >
> > > > > > Solution = B2U2F2U2B2, or If I may name it
(I > > just > > > need to have > > > ONE thing
thats mine, if only to me) PalinalgTM > > > (Palindromic >
> > Algorithm doesnt have that nice ring to it, > > >
sadly)Anywho, if its not > > > new tell me, I'm a tad excited
at the > > thought...that > > > I solved a > > >
situation with my own logic (hopefully). Or, at > > > least
logic I wasn't > > > predisposed to. boy, If excitement means
this for > > my > > > punctuation I > > > should
never get excited about English class. > > -Kyle- > >
664. Re: Hello all, quick question From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 17:02:34 -0000
Greetings, I seem to be headed in that direction: orienting and
permuting top corners, leaving other cubies intact. For example, instead
of using R U R' U' F' U' F, I use L' B' R B L B' R' B. And, no, I don't
have the full set yet. David J --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Hello, > [snip] > 4. orient and
permute top corners, other cubies intact - have not seen such a method
> > Best regards, > > Josef > > --- In
speedsolvingrubikscube@yahoogroups.com, grndayfan6 >
<no_reply@y...> wrote: > > Ok, only a few seconds into
glancing at the Corners-First final > layer > > corners
algorithm page, I have a quick question: After the table, > >
there's a note that says that some of these algorithms may disturb >
> the edges on the top layer. [snip]
665. Re: [Speed cubing group] New Algorithm? From:
"Justin Vining" <viningjc@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 6 Feb 2004 14:14:06 -0500
0% I am an Art Major with fast fingers... ;) ----- Original Message
----- From: d_j_salvia To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, February 06, 2004 11:50 AM Subject: Re: [Speed cubing group] New
Algorithm? I agree with Duncan. In terms of credit some may say "Big
deal, that's been found before." But if you found it on your own that is
a big deal. Besides, naming is happenstance. Naming is often not by the
first who found something but the first to publish a name. How many
people here use only their own algorithms? What percentage of algs which
you use are ones you figured out or found on your own? 100% 75% 50% 25%
10% Less Curious, David J --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" <duncan@d...> wrote: > Hey Kyle well done on
finding an algorithm even if it is one already known. Its the most fun
part of speedcubing for some of us and I guess you already experienced
the excitement of finding something really useful. Don't give upon it!
> > Duncan > > --- Kyle Bryant <craptastic_crap@y...>
wrote: > > > darnit, oh well yours is different so I guess mine
> > > is similar in function yet nonetheless patentable, >
> > Palinalg it is! > > > :D > > > -Kyle >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> > Kyle > > > Bryant > > > wrote: > >
> > > > > > Ok, I dont know If this is new or not but
if it > > is > > > I want to > > > patent it
(much like the lars patents except this > > > one has a wee bit
> > > less imagination). Preface: I found myself in a > >
> situation this > > > morning that I hate...two midpieces
switched, > > > ick...but for some > > > reason my
mind took over and I solved it in 5 > > moves > > > to go
on to > > > OLL/PLL! Situation U=Solved L - F - R = [ 1 1 1 ]
> > [ > > > 2 2 2 ] [ 3 3 > > > 3 ] > >
> > > > > > [ 1 1 3 ] [ 2 2 2 ] [ 1 3 3 ] > >
> > > > > > [ x x x ] [ x x x ] [ x x x ] > >
> > > > > > Solution = B2U2F2U2B2, or If I may name it
(I > > just > > > need to have > > > ONE thing
thats mine, if only to me) PalinalgTM > > > (Palindromic >
> > Algorithm doesnt have that nice ring to it, > > >
sadly)Anywho, if its not > > > new tell me, I'm a tad excited
at the > > thought...that > > > I solved a > > >
situation with my own logic (hopefully). Or, at > > > least
logic I wasn't > > > predisposed to. boy, If excitement means
this for > > my > > > punctuation I > > > should
never get excited about English class. > > -Kyle- > > Yahoo!
Groups Sponsor ADVERTISEMENT
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666. Re: Cup stacking ... and UWR stuff From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 19:19:46 -0000
Apparently they're called fumbles:
http://speedstacks.com/sport/how_to_stack/fumble.htm I also vote for a
new miscellaneous category, for things that aren't necessarily puzzles.
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I'll look into the thing with Gilles'
record. Ron and I both update > the pages now so maybe something went
weird with us both updating > that file. > > Also I would
personally be in favor of creating some type of "Other > stuff"
Category, for stuff like speedstacks and Bop-it. I was > trying to
think of a good category to put the cup stuff into and I > also agree
that it is not a puzzle, so it doesn't really fit in > other puzzles.
> > I'll e-mail Ron and see what he would think of an "Other
stuff" > or "Miscellaneous" category. > > Also about the "one
scratch allowed" I'm new to this too so I don't > know the technical
terms. I just kind of meant it as, if you > totally screw up and
knock down one of the larger pyramids and while > stacking it again
to fix it you accidently knock down another one, > stuff like that.
You don't have to accept something like a 55 > second time, just
count it as a screwup or scratch. I'll look at > their official rules
and see how they do it for screwups. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > It's in 'Other Puzzles.' >
> The other underwater cuber used to be Gilles Roux. I'm also >
curious > > why his record isn't there anymore. His record
actually isn't > > anywhere anymore on UWR. > > Here's his
site with the video: http://grrroux.free.fr/ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > In which category is it?
> > > > > > Btw, I searched through "Fun Records" and
saw that Dan Harris is > > now > > > the only
6-cubes-underwater cuber. There used to be another one > and >
> > he even had a video of it online. Why did he disappear from
the > > list? > > > > > > Stefan
667. Re: Cup stacking ... and UWR stuff From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 20:18:39 -0000
I think an other stuff cattegory is a good idea. There are many things
that could be in there such as those wooden peice puzzles that you have
to assemble. Cup stacking also seems like it should be in the same
category as puzzles like rubik's magic because once you know the
routine, it's all about speed and not really a puzzle. None the less
they are still fun. I would like to become good at cup stacking - it
sounds fun. --barefoot Chris PS just wondering if anyone here can type
really fast. speedtyping seems to be the same type of challenge as
speedstacking. > Also I would personally be in favor of creating some
type of "Other > stuff" Category, for stuff like speedstacks and
Bop-it. I was > trying to think of a good category to put the cup
stuff into and I > also agree that it is not a puzzle, so it doesn't
really fit in > other puzzles. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > It's in 'Other Puzzles.' >
> The other underwater cuber used to be Gilles Roux. I'm also >
curious > > why his record isn't there anymore. His record
actually isn't > > anywhere anymore on UWR. > > Here's his
site with the video: http://grrroux.free.fr/ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > In which category is it?
> > > > > > Btw, I searched through "Fun Records" and
saw that Dan Harris is > > now > > > the only
6-cubes-underwater cuber. There used to be another one > and >
> > he even had a video of it online. Why did he disappear from
the > > list? > > > > > > Stefan
668. New to cube From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 22:52:24 -0000
We've had a rubik's cube laying around the house for years and I never
thought I could solve it but about 3 weeks ago I picked it up and
followed a tutorial online that showed me how to do it. I've been hooked
since then. I used the second method of solving on this website:
http://jeays.net/rubiks.htm. I've gotten my time down to 1:15-1:45 and
I'm trying to figure out where to go from here. I've been learning
Jessica Fridrich's algorithms for the first two layers now. Is this the
way to go? Should I be working on that now? Also, she says that you
shouldn't hold the cross on the top, which I am accustomed to. Should I
wait until I can solve it using her method and have a better
understanding of the cube, THEN learn how to do it with the cross on the
left, since I am accustomed to solving it with the cross on the top?
Should I start solving it with the cross on the left/bottom from the
beginning? Basically, where should I go from here? Thanks!
669. Re: Cup stacking ... and UWR stuff From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 23:07:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I'll look into the thing with Gilles'
record. Ron and I both update > the pages now so maybe something went
weird with us both updating > that file. Hello Chris, Don't worry,
everything's fine with the updates. I asked for the removal. I was just
a bit fed up with records. Maybe I'll come back later. :-) Gilles.
670. Re: supercubing From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Feb 2004 23:56:14 -0000
whats this supercubing ...have`nt been in for a while pete
671. Discovery is FUN!!!!!!!!!! From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 01:16:07 -0000
Hi, Duncan, I agree that seeking a new alg can be fun, but lot has been
done in speedcubing. The time for uriginal discovery in this area was in
the 80s when Jessica and Lars were formulating their strtegies. If you
want to discover new things today, you should look into: computer cubing
cbe code development cube art. I specilize in cube art. Drawing a
picture of a Rubik's cube is not cube art, you musr actually use Rubik's
cube as art medium. I do three dimensional stuctures, both cubical and
non-cubical. The website to look at is
http://wwww.design.rubikscube.info . I exhibited 3d designs in Toronto
last yoer.I couldn't compete, because I had no rivals! No one could do
it! I was thr only exhibitor. I left Toronto in a state of shock. Would
you, as a mathmatician, happen to know of anyone who can do this? I have
been asking this question of bazzilion people. Only one person answered
yes. When I inquired after the name, he replied:"Hana bizek." :-)
Discovery IS fun, that'swhy we have math and science. Hana a kostky
672. Re: Cup stacking ... and UWR stuff From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 01:38:35 -0000
Just out of curiousity, why were you 'fed up' with the records? --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
> wrote: > > I'll look into the thing with Gilles' record. Ron
and I both update > > the pages now so maybe something went weird
with us both updating > > that file. > > Hello Chris, >
> Don't worry, everything's fine with the updates. I asked for the
> removal. I was just a bit fed up with records. Maybe I'll come back
> later. :-) > > Gilles.
673. memorizing algorithms From:
"drunkenpike" <Pikes2k@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 01:44:48 -0000
a while ago, i used to be able to solve the cube in less than a minute
using the 40 orientation + 13 permutation algorithms for the LL. Now
after like a month or so, i totally forgot it all. Now, are there some
tips to memorize and keep them in the brain, because out of all of the
53 algorithms, there is no way to keep all of them up to mind as some
wont show up as much as other situations, unless you just practice each
one everyday. help, thanks
674. Re: Cup stacking ... and UWR stuff From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 01:37:21 -0000
Speedtyping, now there's something I never thought of in competition
form! I once got about 90-100 wpm, only because the typing test was the
same thing over and over and over again. At first, I had about 60 WPM.
Oh, and I just thought of something: We should compete with
speedreading! Some lady broke the world record for speedreading by
reading the WHOLE Harry Potter book five in about 2 hours! --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I think an other stuff cattegory is a
good idea. There are many > things that could be in there such as
those wooden peice puzzles > that you have to assemble. Cup stacking
also seems like it should be > in the same category as puzzles like
rubik's magic because once you > know the routine, it's all about
speed and not really a puzzle. None > the less they are still fun. I
would like to become good at cup > stacking - it sounds fun. >
> --barefoot Chris > > PS just wondering if anyone here can
type really fast. speedtyping > seems to be the same type of
challenge as speedstacking. > > > Also I would personally be in
favor of creating some type > of "Other > > stuff" Category,
for stuff like speedstacks and Bop-it. I was > > trying to think
of a good category to put the cup stuff into and I > > also agree
that it is not a puzzle, so it doesn't really fit in > > other
puzzles. > > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > It's in 'Other Puzzles.'
> > > The other underwater cuber used to be Gilles Roux. I'm
also > > curious > > > why his record isn't there
anymore. His record actually isn't > > > anywhere anymore on
UWR. > > > Here's his site with the video:
http://grrroux.free.fr/ > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > >
<pochmann@g...> wrote: > > > > In which category is
it? > > > > > > > > Btw, I searched through "Fun
Records" and saw that Dan Harris > is > > > now > >
> > the only 6-cubes-underwater cuber. There used to be another
> one > > and > > > > he even had a video of it
online. Why did he disappear from > the > > > list? >
> > > > > > > Stefan
675. Re: New to cube From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 01:58:19 -0000
Hey, way to go! Good to have a new member! As for your questions: I
started with the cross on top and it eventually just happened that I
turned it to the left, it became more natural to do it that way. Odd
thing is, I still know all the algorithms with the cross on top, I just
apply them with the cross on the left... make sense? At any rate, I
would reccomend starting with the cross on the left to save yourself
some time. It's easier to see the pieces you're looking for, and to
twiddle the LL as well in this orientation. You might want to learn some
toned down LL methods as well before diving right into the 2 look. I've
been cubing for 2 years and have an average around 26s and I'm just now
starting to learn the OLL 1 look algorithms, I use a 3 look at present.
That's my $.02USD for what it's worth! Cheers, Daniel
676. most diagrams posted for Ryan's method now From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 02:34:41 -0000
Hi everybody, This evening I finished posting diagrams for step 3 of
Ryan's method on my page, and a few days ago I did the same with step 2.
For those of you who wish to learn optimized sequences for solving using
Ryan's method, you should take a look at them on my cube page.
http://andyscubepage.tk Also step 4 diagrams are posted. They allow you
to solve the LL corners and preserve the LL edges so those might be
something good for corners-first solvers to look at. I would like to
know what people think of the optimized sequences. If you find any
mistakes, email the corrections to me at rubiks1938@... Andy
677. Re: Hello all, quick question From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 04:19:38 -0000
Hi Wes. On that website
(http://www.speedcubing.com/corners_first_corners.html) there are
multiple algs for the different cases, and it says that the ones marked
with an ! disturb edges. So all you do is memorize the algs without the
! :) Anyway it really won't mater if you solve top edges first or not,
but I do because it lowers my recognition time to see what case is on
the bottom corners. Another thing, don't try to learn all of the algs at
once. First memorize the ones that don't swap corners, but twist them.
These are cases (c1, c7, c13, c17, c23, c29, c35) if you memorize these
first you can more easily switch from your method to a more advanced
method. Basically once you learned these algs you could first use an alg
that you already know to place the bottom corners, and then these 7 algs
would finish the corners, Then it would only take two algs to solve the
bottom corners. Memorizing only these 7 more algs is a great
intermediate method, you could be averaging sub 40 with practice. Well I
hoped this helped, Good Luck, -Kenneth Brandon (Brandon is my last name
lol) ps. there is a video of me solving at the Caltech Contest here:
http://www.henage.net/dan/cube/index.htm pps. It was a beautiful day
today in Southern California, I wasn't sure if I should have surfed or
snowboarded. (I ended up going snowboarding, I am surfing tomorrow :) )
678. Re: New to cube From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 16:24:01 -0000
Thanks for the reply! Yeah, that does make a lot of sense. I would
definitely try the cross on the left, but some of the algorithms get a
little confusing. I'll work towards that now though. As for LL, I
definitely agree with that. What I've been doing right now is solving 3
of the 4 corner/edge combos and then using the last empty one as a
working space to solve the top edges. Thanks for the advice though! ---
In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey, way to go! Good to have a new
member! > > As for your questions: I started with the cross on top
and it > eventually just happened that I turned it to the left, it
became more > natural to do it that way. Odd thing is, I still know
all the > algorithms with the cross on top, I just apply them with
the cross on > the left... make sense? At any rate, I would reccomend
starting with > the cross on the left to save yourself some time.
It's easier to see > the pieces you're looking for, and to twiddle
the LL as well in this > orientation. > > You might want to
learn some toned down LL methods as well before > diving right into
the 2 look. I've been cubing for 2 years and have > an average around
26s and I'm just now starting to learn the OLL 1 > look algorithms, I
use a 3 look at present. > > That's my $.02USD for what it's
worth! > > Cheers, > Daniel
679. Customize your own 3 cycles! From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 19:36:20 -0000
MANY THANKS to Per K! Thanks for posting your description (post#8890 -
attached) describing how to build your own commutator. By following your
suggestions (alg A, face turn B, A', B') I was able to sit down last
night and figure out how to 3-cycle the center pieces on a 4x4x4!! This
was very exciting for me because I typically follow the centers-
edges-3x3x3 approach for the 4x4x4 and so I never needed to know how to
move centers while leaving the rest of the cube untouched. Nonetheless I
always love trying different solution paths for solving all different
sized cubes - even if I always use the same approach to speedcube. I
know that these center 3-cycles have long been known and I do not claim
to have 'invented' a new alg -- but what fun it was to work it out on my
own instead of looking it up online! I also expect that it will be much
easier to remember. I figured out several different cominations for
cycling three ceterpieces between 2 faces and also, by stringing a
couple of alg together, how to 3 cycle thre centerpieces on the same
face. I expect this new found command of centerpiece movement will have
two huge ramifications for what I can do with the big cubes. I have
already realized one of them ..... (see next post) Thanks again Per K!
Rob --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Some simple
"Cube-Math" follows ;-) > > What i want to explain is the maths
behind constructing a 3-cycle. > Those who already know may hit the
Back-button of the browser :D > > First step is to find a way to
change some part of the cube. On a > 3x3x3 cube u want usually to
have that change on a single layer or 2 > adjacent layers (say top
and middle layer). Now lets say that the alg > to achieve this is : A
And say u can rotate the single layer where > the change occured with
the alg : B An easy example of this is to > start from a solved 3x3x3
cube, then apply : R'DR This affects one > corner of the U-layer of
the cube. So R'DR = A in this case. One can > also easily rotate the
U-layer with for instance : U So in this > case U = B. Now back to
making the 3-cycle which is what we try to > do :D We have already
applied R'DRU (=AB) to the cube. A 3 cycle is > now made by applying
A' (inverse of A) and B' (inverse of B). In our > case we apply R'D'R
and U'. So the whole sequence of moves will be : > R'DRUR'D'RU'
(=ABA'B'). What we have actually done is to make a > commutator (in
group theoretical terms). What we made was a corner 3- > cycle since
A changed one corner on the U-layer. > > Now, how can we construct
a 3-cycle on the edges? Replace A with the > following alg : R'UsF
And let B=U like before. To make up our > commutator (ABA'B') we have
to add a sequence like this: UF'U'sRU' > (=BA'B') The complete
3-cycle alg is thus like this : R'UsFUF'U'RU'. > > Another way to
denote a commutator is like this : [A,B] (=ABA'B') For > our last
3-cycle on edges we can write instead : [R'UsF,U] Quite a > nice way
to write 10 moves on the cube :D > > Now instead of only changing
a single cubicle (a corner or an edge) > we can of course change a
"block" 2x1, an edge-corner pair. Let > A=R'UF and B=U. Now
ABA'B'=[R'UF,U]=R'UFUF'U'RU'. Again we got a 3- > cycle, strange
enough! Hehe ... > > Next i will adopt some notation from larger
cubes than 3x3x3 to > explore other possibleways of making 3-cycles.
Let A=R'DR The same > we had for the first corner 3-cycle!!! Instead
of having B=U now let > B=(Uu) ie moving top 2 layers clockwise while
bottom layer stays put. > Notationally it seems that B is 3 moves but
in reality it is 1 move > only. ABA'B'=[A,B]=R'DR(Uu)R'D'R(U'u').
This can be rewritten like > this : R'DRDB'DBD'. Again we have a
3-cycle on an edge-corner pair. > > For larger cubes we have much
more variation in making 3-cycles like > this. We can make corner
3-cycle, edge 3-cycle, facecenter 3-cycle > and 3 cycles on "blocks"
like 3x1, 2x2, 3x2, 2x2x2 and even 2x2x3. I > leave it as an exercise
to work that out. It is great fun and useful > for making of certain
kinds of pretty patterns and more ... > > Happy cycling :-P >
> --Per K-- > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > I think any type of center cubie
can easily be 3-cycled. Here's an > > example: > > > >
- Let OinkleBurger display a solved 7x7. > > - Choose any center
sticker of the blue (back) side. > > - Drag that sticker up,
right, down, left. > > - Now six stickers (one on each face of the
cube) will be changed, > > the rest of the cube is not. > >
- Turn the blue face. > > - Reverse the first part turns, i.e.
drag the sticker at the *old* > > position right, up, left, down.
> > > > Let me know if I confused you ;-) > > >
> It may look like a 2-swap of center pieces, but actually it's a 3-
> > cycle (two blue stickers are involved). > > > >
Stefan
680. Re: Customize your own 3 cycles! From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 20:49:58 -0000
.... so as a result of finally learning how to 3-cycle 4x4x4
centerpieces I decided to follow Chris' suggestion to supercube a 4x4x4.
I was successful on my first try but was I ever glad I didn't look at
the time before I started. I know that I have a good enough 'vocabulary'
of moves to solve the supercube 4x4x4 every time but I think that I need
to give serious consideration to my solution path to guarantee
efficiency. Cool, yet another reason to mess around with my 4x4x4. For
my first solve I solved all 24 centers into the right positions, then
united all the edges, then solved like a 3x3x3, then went back and fixed
the centers that had become messed up in the process. I know this can't
possibly be the most effective solution path but I chose it
intentionally because I was curious to see what effect the
center-edge-3x3x3 solution would have on the centerpieces as it was
being implemented. I was surprised to find that the parity move I use
for the single edge-pair flip does not, in fact, alter the relative
positions of any of the centerpieces. If I flip the UF edge then all
centers are untouched except the U centers which rotate 180 as a unit.
Previously I had always thought that the edge flip also repositioned two
of the centerpieces - so I learned something new this afternoon. I
mentioned in my previous post that center 3-cycling would have 2 huge
ramifications for me. The other one, which I intend to postpone until
the summer (lest I become terribly addicted to it and unproductive in
all other spheres of my life), is to blindfold a 4x4x4. I can't wait to
attempt this huge challenge. I know that it will be MUCH harder than
blindfolding a 3x3x3, but i just gotta try it :) Thanks for the
encouragement and enthusiasm Chris. I have to confess that supercubing a
3x3x3 isn't all that different from a standard solve to me (you only
REALLY need to know 1 additional alg - though 2 or 3 can prove more
efficient) but supercubing big cubes is DEFINATELY something I will do
much more often as it really is cubing on another level from a standard
4x4x4 solve. Right now both my 5x5x5 are out of order - one has a broken
centercorner [my first 5x5x5 break - just last week :( ] and the other
is in the process of being painted. As soon as I finish painting my
5x5x5 I'll give that a try too. What about some convenient (and fun)
abbreviations? supercube 4x4x4 = super4 supercube 5x5x5 = superprof P.S.
for others potentially interested in making a temporary supercube - I
just put dabs of 'liquid paper' on the centerpieces. It will give you
easy recognition but will also easily scrape off with your thumbnail if
you just want a normal Revenge again. Using White as up and blue as
front (how I always hold my cube for blindfolding) I just put one dab on
the top left center, two dabs on the top right, three on the bottom
left, and four on the bottom right of each colour in the same patern as
would appear on a die. A quick and easy way to make a temporary
supercube. Rob "If cubing is always fun, then supercubing is superfun"
681. Re: [Speed cubing group] Customize your own 3 cycles!
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 15:08:01 -0600
Yea, the 3-cycle is awesome. Using the same principle, I have been able
to "fix" as many as 4 or 5 centers on a 11x11x11 at once, meaning I
cycled between 12 and 15 center peices! Doug -- AIM: dogcannibal MSN:
dougreed@...
682. Hello! From:
"jeppsson88" <cool_hamilton@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Feb 2004 23:08:47 -0000
I just wanted to tell all Swedes to take a look at:
http://groups.yahoo.com/group/rubrikskub I'm in need of new mebers! ;)
Johan
683. Re: Customize your own 3 cycles! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Feb 2004 01:58:11 -0000
Hello Rob! U actually need at least 2 facecenter orienting algs to solve
the supercube if u ignore centers until cube is solved normally. It's
bit tricky to prove it mathematically, but neither an alg doing [UR] or
[UR'] will be enuff. The latter is fairly easy to prove that it can
never achieve for instance [U2] since the sum of the orientation effects
is 0, while it should be 2 for [U2]. [UR] has the right sum but it still
won't be possible to achieve [U2]. Happy supercubing anyway :D --Per
Kristen-- > --- In speedsolvingrubikscube@yahoogroups.com, "Rob
Butler" <futuese@y...> wrote: > > .... so as a result of
finally learning how to 3-cycle 4x4x4 > centerpieces I decided to
follow Chris' suggestion to supercube a > 4x4x4. > > I was
successful on my first try but was I ever glad I didn't look > at the
time before I started. I know that I have a good > enough
'vocabulary' of moves to solve the supercube 4x4x4 every time > but I
think that I need to give serious consideration to my solution > path
to guarantee efficiency. Cool, yet another reason to mess > around
with my 4x4x4. > > For my first solve I solved all 24 centers into
the right positions, > then united all the edges, then solved like a
3x3x3, then went back > and fixed the centers that had become messed
up in the process. I > know this can't possibly be the most effective
solution path but I > chose it intentionally because I was curious to
see what effect the > center-edge-3x3x3 solution would have on the
centerpieces as it was > being implemented. I was surprised to find
that the parity move I > use for the single edge-pair flip does not,
in fact, alter the > relative positions of any of the centerpieces.
If I flip the UF > edge then all centers are untouched except the U
centers which > rotate 180 as a unit. Previously I had always thought
that the edge > flip also repositioned two of the centerpieces - so I
learned > something new this afternoon. > > I mentioned in my
previous post that center 3-cycling would have 2 > huge ramifications
for me. The other one, which I intend to > postpone until the summer
(lest I become terribly addicted to it and > unproductive in all
other spheres of my life), is to blindfold a > 4x4x4. I can't wait to
attempt this huge challenge. I know that it > will be MUCH harder
than blindfolding a 3x3x3, but i just gotta try > it :) > >
Thanks for the encouragement and enthusiasm Chris. I have to >
confess that supercubing a 3x3x3 isn't all that different from a >
standard solve to me (you only REALLY need to know 1 additional alg -
> though 2 or 3 can prove more efficient) but supercubing big cubes
> is DEFINATELY something I will do much more often as it really is
> cubing on another level from a standard 4x4x4 solve. Right now both
> my 5x5x5 are out of order - one has a broken centercorner [my first
> 5x5x5 break - just last week :( ] and the other is in the process
of > being painted. As soon as I finish painting my 5x5x5 I'll give
that > a try too. > > What about some convenient (and fun)
abbreviations? > supercube 4x4x4 = super4 > supercube 5x5x5 =
superprof > > P.S. for others potentially interested in making a
temporary > supercube - > I just put dabs of 'liquid paper' on the
centerpieces. It will give > you easy recognition but will also
easily scrape off with your > thumbnail if you just want a normal
Revenge again. Using White as > up and blue as front (how I always
hold my cube for blindfolding) I > just put one dab on the top left
center, two dabs on the top right, > three on the bottom left, and
four on the bottom right of each > colour in the same patern as would
appear on a die. A quick and > easy way to make a temporary
supercube. > > Rob > "If cubing is always fun, then supercubing
is superfun"
684. Facecenter 3-cycle on 4x4x4 and larger cubes. From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Feb 2004 03:38:29 -0000
Hey Rob and others!! Reading Rob's posting (#8990) he says he could
create a facecenter 3 cycle on one face by combining several 3 cycles on
facecenters. This can actually be achieved in one 3-cycle, also a
commutator. But in this case one has to do some preliminary positioning
first. This is how to make the following facecenter 3 cycle : (Urf =>
Ubr => Ulb) Use the following alg : (f')[r'u'r,U](f) Without doing
(f') first we would have had the following 3-cycle instead : (Luf =>
Ubr => Ulb) Other 3 cycles not directly achievable by a direct
commutator can be achieved similarly with some other prepositioning.
This can be written generally like this : C[A,B]C'. If i recall
correctly this is called a conjugation of a commutator. If A=C'D or B=EC
then we will have cancellation of C (or C') at front or back and we have
done a transcription of the original commutator [A,B] with the same
number of moves !! An example. Consider again [r'u'r,U]=r'u'rUr'urU'.
Letting C=r then we will have (r)r'u'rUr'urU'(r')=u'rUr'urU'r', also a
3-cycle on facecenters. Letting C=ur we end up with rUr'urU'r'u' and so
on. All of them 3-cycles on facecenters :D --Per K--
685. inexpensive 4x4x4 From:
"rollinrvc" <rollinrvc@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Feb 2004 05:06:18 -0000
Has anyone seen any cheap 4x4x4s or knock-offs? My friend broke my 4x4
and I don't really like the rubiks.com 4x4s for speedcubing. -Roland
686. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 7 Feb 2004 22:16:25 -0800 (PST)
Just because there is a lack of interest in Cube Art, that doesn't mean
it's the only area that will spawn original ideas. There are still
plenty of original ideas to be had in all areas. -Richard --- "Hana M.
Bizek" <hanabizek@...> wrote: > Hi, Duncan, > > I agree
that seeking a new alg can be fun, but lot > has been done in >
speedcubing. The time for uriginal discovery in this > area was in
> the 80s when Jessica and Lars were formulating > their
strtegies. If > you want to discover new things today, you should
> look into: > computer cubing > cbe code development > cube
art. > > I specilize in cube art. Drawing a picture of a >
Rubik's cube is not > cube art, you musr actually use Rubik's cube as
art > medium. I do > three dimensional stuctures, both cubical and
> non-cubical. The > website to look at is >
http://wwww.design.rubikscube.info . > > I exhibited 3d designs in
Toronto last yoer.I > couldn't compete, > because I had no rivals!
No one could do it! I was > thr only > exhibitor. I left Toronto
in a state of shock. > > Would you, as a mathmatician, happen to
know of > anyone who can do > this? I have been asking this
question of bazzilion > people. Only > one person answered yes.
When I inquired after the > name, he > replied:"Hana bizek." :-)
> > Discovery IS fun, that'swhy we have math and > science.
> Hana a kostky > > __________________________________ Do you
Yahoo!? Yahoo! Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
687. which method? From:
"dominant11th" <dominant11th@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Feb 2004 13:30:01 -0000
Hey guys I can solve the cube in average of 2:20, using the
layer-by-layer method. I do an "X" on the base first, then place the
edges, instead of making a "+" then placing the corners. (base, second
layer, top) I'm willing to learn a faster yet easy method. Easy, in
terms of memorization/understanding. I think Petrus' and Fridrich's
methods are cool & fast, but very advanced for me. Can you suggest
any other method? Or some tips in understanding these? :) Thanks. -erik
688. Re: which method? From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Feb 2004 16:05:33 -0000
> I think Petrus' and Fridrich's methods are cool & fast, but
very > advanced for me. Can you suggest any other method? Or some
tips in > understanding these? :) A good method to learn that's
pretty fast (times in the 30's) and requires few sequences to learn
(minimim 33) is the working corner/edge F2L method and a 3 look LL. The
F2L allows you to save moves by not solving one corner. This can reduce
your F2L times by a lot. The LL requires you to learn 30 sequences - 2
to orient the edges, 7 to orient the corners, and 21 to permute the
entire LL. This is a very efficient method considering that you only
need to learn 32 sequences and can get times around 30 seconds. Andy
http://andyscubepage.tk
689. Hello again! From:
"jeppsson88" <cool_hamilton@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Feb 2004 18:14:41 -0000
Just wanted to tell that my swedish cube group has a new aderss( Cause
I'd spelled the old one wrong) http://groups.yahoo.com/group/rubikskub
Hope that all swedish cubers take a look there! Johan
690. Re: [Speed cubing group] Re: which method? From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Feb 2004 11:23:03 -0800 (PST)
Yeah, F2L with 3-look is probably the way to go. With practice its
possible to break 25 seconds with it. -Richard --- Andy C
<rubiks1938@...> wrote: > > > I think Petrus' and
Fridrich's methods are cool & > fast, but very > > advanced
for me. Can you suggest any other > method? Or some tips in > >
understanding these? :) > > A good method to learn that's pretty
fast (times in > the 30's) and requires few > sequences to learn
(minimim 33) is the working > corner/edge F2L method and > a 3
look LL. The F2L allows you to save moves by not > solving one
corner. > This can reduce your F2L times by a lot. > The LL
requires you to learn 30 sequences - 2 to > orient the edges, 7 to
orient > the corners, and 21 to permute the entire LL. > > This
is a very efficient method considering that you > only need to learn
32 > sequences and can get times around 30 seconds. > > Andy
> > http://andyscubepage.tk > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
691. Re: Customize your own 3 cycles! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Feb 2004 21:36:22 -0000
> [UR] has the right sum > but it still won't be possible to
achieve [U2]. Sure? How about [UR] y' [UR] x' [UR]*3 ? Stefan
692. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Feb 2004 22:26:07 -0000
Can you read? I never said cube art is the only area that will spawn
original ideas. In fact, I specifically listed two other areas -
coimputer cuybing and cube cide development. Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Just because there is a lack of
interest in Cube Art, > that doesn't mean it's the only area that
will spawn > original ideas. There are still plenty of original >
ideas to be had in all areas. > -Richard > --- "Hana M. Bizek"
<hanabizek@e...> wrote: > > Hi, Duncan, > > > >
I agree that seeking a new alg can be fun, but lot > > has been
done in > > speedcubing. The time for uriginal discovery in this
> > area was in > > the 80s when Jessica and Lars were
formulating > > their strtegies. If > > you want to discover
new things today, you should > > look into: > > computer
cubing > > cbe code development > > cube art. > > >
> I specilize in cube art. Drawing a picture of a > > Rubik's
cube is not > > cube art, you musr actually use Rubik's cube as
art > > medium. I do > > three dimensional stuctures, both
cubical and > > non-cubical. The > > website to look at is
> > http://wwww.design.rubikscube.info . > > > > I
exhibited 3d designs in Toronto last yoer.I > > couldn't compete,
> > because I had no rivals! No one could do it! I was > >
thr only > > exhibitor. I left Toronto in a state of shock. >
> > > Would you, as a mathmatician, happen to know of > >
anyone who can do > > this? I have been asking this question of
bazzilion > > people. Only > > one person answered yes. When
I inquired after the > > name, he > > replied:"Hana bizek."
:-) > > > > Discovery IS fun, that'swhy we have math and
> > science. > > Hana a kostky > > > > > >
> __________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
693. Re: [Speed cubing group] which method? From:
Christopher Thompson <eru_da_1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Feb 2004 16:50:05 -0800 (PST)
Hello, Eric I solve the cube the same way, I only know about 10
algorithims, but I've been working on it for a while and can solve it in
about a minute on average. When you go to the different sites slowly
incorporate different algortithims, and slowly start solving another
way, note even if you can't solve it their way you can still learn new
things. I'm currently learning the lars method, I would love to learn
the frindich method, or both lol keep practicing and examining your
algorithim, and with time you should become a good cuber, I've only been
cubing for about 7 months, have fun. >From Chris dominant11th
<dominant11th@...> wrote: Hey guys I can solve the cube in average
of 2:20, using the layer-by-layer method. I do an "X" on the base first,
then place the edges, instead of making a "+" then placing the corners.
(base, second layer, top) I'm willing to learn a faster yet easy method.
Easy, in terms of memorization/understanding. I think Petrus' and
Fridrich's methods are cool & fast, but very advanced for me. Can
you suggest any other method? Or some tips in understanding these? :)
Thanks. -erik --------------------------------- Yahoo! Groups Links To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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your refund fast by filing online [Non-text portions of this message
have been removed]
694. Anyone try a rubiks.com cube lately? From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Feb 2004 17:04:02 -0800 (PST)
Fellow CubeMasters, I am pondering on the fact that Rubiks.com cubes are
as 'good' as the ones they handed out at the World Championships these
days. I ask, has anyone tried a www.rubiks.com cube lately? If so, are
they as good as the ones from the Championships? ->Brent
http://freewebs.com/brentsuniverse :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online [Non-text portions of this message
have been removed]
695. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Feb 2004 18:56:33 -0800 (PST)
although methodology has been pretty much done(even I admit that):
puzzle building, cube art, and cube programming are wonderful areas to
explore. I am in full agreement with most posters to this thread.
However, not many have tapped into the lucrative 4th dimension as of
yet. Let's hope that changes soon. -K- --- "Hana M. Bizek"
<hanabizek@...> wrote: > Can you read? > I never said cube
art is the only area that will > spawn original > ideas. In fact,
I specifically listed two other > areas - coimputer > cuybing and
cube cide development. > Hana a kostky > > --- In
speedsolvingrubikscube@yahoogroups.com, > Richard Patterson >
<richy_jr_2000@y...> wrote: > > Just because there is a lack
of interest in Cube > Art, > > that doesn't mean it's the only
area that will > spawn > > original ideas. There are still
plenty of > original > > ideas to be had in all areas. >
> -Richard > > --- "Hana M. Bizek" <hanabizek@e...>
wrote: > > > Hi, Duncan, > > > > > > I agree
that seeking a new alg can be fun, but > lot > > > has been
done in > > > speedcubing. The time for uriginal discovery in
> this > > > area was in > > > the 80s when Jessica
and Lars were formulating > > > their strtegies. If > >
> you want to discover new things today, you > should > >
> look into: > > > computer cubing > > > cbe code
development > > > cube art. > > > > > > I
specilize in cube art. Drawing a picture of a > > > Rubik's
cube is not > > > cube art, you musr actually use Rubik's cube
as > art > > > medium. I do > > > three dimensional
stuctures, both cubical and > > > non-cubical. The > >
> website to look at is > > >
http://wwww.design.rubikscube.info . > > > > > > I
exhibited 3d designs in Toronto last yoer.I > > > couldn't
compete, > > > because I had no rivals! No one could do it! I
> was > > > thr only > > > exhibitor. I left
Toronto in a state of shock. > > > > > > Would you, as
a mathmatician, happen to know of > > > anyone who can do >
> > this? I have been asking this question of > bazzilion >
> > people. Only > > > one person answered yes. When I
inquired after > the > > > name, he > > >
replied:"Hana bizek." :-) > > > > > > Discovery IS
fun, that'swhy we have math and > > > science. > > >
Hana a kostky > > > > > > > > > > >
> __________________________________ > > Do you Yahoo!? >
> Yahoo! Finance: Get your refund fast by filing > online. >
> http://taxes.yahoo.com/filing.html > > > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
696. Someone teach me how to rebuild the 2x2 Rubiks Cube!!!!!!
From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 03:53:38 -0000
hi everyone, can someone or some people teach me how to re connect the
2x2 Rubik's cube, because my little brother made one of the corners pop
out, and I don't know how to rebuild it, please help me soon! ~Joseph
697. [Speed cubing group] Records Book From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Feb 2004 20:11:44 -0800 (PST)
Is there a possibility that the members of the cubing community could
publish a records book independent from that of guiness...as it seems
most records will go unnoticed by Guiness since we have so many
categories. Perhaps with an introduction section that shows cuber
demographics with maps and pretty things like that and loads of
pictures. Personally, Im vying for the "Rattiest Usable 3x3x3" and "Most
Useless Posts To Speedcubing Yahoo Group" records. +k+
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
you could always try repairing the one you have or sending it to me :)
-K- <---In serious need of a 4x4x4 --- rollinrvc
<rollinrvc@...> wrote: > > Has anyone seen any cheap 4x4x4s
or knock-offs? My > friend broke my > 4x4 and I don't really like
the rubiks.com 4x4s for > speedcubing. > -Roland > > >
> > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
699. Re: Someone teach me how to rebuild the 2x2 Rubiks Cube!!!!!!
From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 04:25:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > hi everyone, can someone or some
people teach me how to re connect > the 2x2 Rubik's cube, because my
little brother made one of the > corners pop out, and I don't know
how to rebuild it, please help me > soon! > > ~Joseph Hi, if it
is the Rubik's brand 2x2x2 then go to the photos section of the group
and it is the folder called "fix your 2x2x2." -Kenneth
700. Re: [Speed cubing group] Records Book From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 04:26:36 -0000
That would be sort of like a book version of speedcubingdotcom's UWR
list. It would be pretty cool, but somewhat superfluous because we
already have speedcubingdotcom. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Is there a possibility that the
members of the cubing > community could publish a records book
independent > from that of guiness...as it seems most records will
> go unnoticed by Guiness since we have so many > categories. >
Perhaps with an introduction section that shows cuber > demographics
with maps and pretty things like that and > loads of pictures. >
> Personally, Im vying for the "Rattiest Usable 3x3x3" > and "Most
Useless Posts To Speedcubing Yahoo Group" > records. > > +k+
> > __________________________________ > Do you Yahoo!? >
Yahoo! Finance: Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
701. Re: [Speed cubing group] Records Book From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Feb 2004 20:58:40 -0800 (PST)
well what the .com lacks is an aesthetically pleasant format analogous
to that of guiness. -K- --- Michael Atkinson <unipsycho6@...>
wrote: > That would be sort of like a book version of >
speedcubingdotcom's UWR > list. It would be pretty cool, but somewhat
> superfluous because we > already have speedcubingdotcom. >
> --- In speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant
> <craptastic_crap@y...> wrote: > > Is there a
possibility that the members of the > cubing > > community
could publish a records book independent > > from that of
guiness...as it seems most records > will > > go unnoticed by
Guiness since we have so many > > categories. > > Perhaps
with an introduction section that shows > cuber > >
demographics with maps and pretty things like that > and > >
loads of pictures. > > > > Personally, Im vying for the
"Rattiest Usable > 3x3x3" > > and "Most Useless Posts To
Speedcubing Yahoo > Group" > > records. > > > > +k+
> > > > __________________________________ > > Do you
Yahoo!? > > Yahoo! Finance: Get your refund fast by filing >
online. > > http://taxes.yahoo.com/filing.html > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
702. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Feb 2004 21:10:20 -0800 (PST)
No I can't read, nor have I ever seen computer spelled with an "i" in
it. I was disagreeing with you, not lashing out, and I don't appreciate
your spiteful comments at all. I used to give you a hard time about cube
art, and I stopped. (it wasn't easy) I suggest you seek some anger
management. -Richard --- "Hana M. Bizek" <hanabizek@...> wrote:
> Can you read? > I never said cube art is the only area that will
> spawn original > ideas. In fact, I specifically listed two other
> areas - coimputer > cuybing and cube cide development. > Hana
a kostky > > --- In speedsolvingrubikscube@yahoogroups.com, >
Richard Patterson > <richy_jr_2000@y...> wrote: > > Just
because there is a lack of interest in Cube > Art, > > that
doesn't mean it's the only area that will > spawn > > original
ideas. There are still plenty of > original > > ideas to be had
in all areas. > > -Richard > > --- "Hana M. Bizek"
<hanabizek@e...> wrote: > > > Hi, Duncan, > > >
> > > I agree that seeking a new alg can be fun, but > lot
> > > has been done in > > > speedcubing. The time for
uriginal discovery in > this > > > area was in > >
> the 80s when Jessica and Lars were formulating > > > their
strtegies. If > > > you want to discover new things today, you
> should > > > look into: > > > computer cubing
> > > cbe code development > > > cube art. > >
> > > > I specilize in cube art. Drawing a picture of a >
> > Rubik's cube is not > > > cube art, you musr actually
use Rubik's cube as > art > > > medium. I do > > >
three dimensional stuctures, both cubical and > > >
non-cubical. The > > > website to look at is > > >
http://wwww.design.rubikscube.info . > > > > > > I
exhibited 3d designs in Toronto last yoer.I > > > couldn't
compete, > > > because I had no rivals! No one could do it! I
> was > > > thr only > > > exhibitor. I left
Toronto in a state of shock. > > > > > > Would you, as
a mathmatician, happen to know of > > > anyone who can do >
> > this? I have been asking this question of > bazzilion >
> > people. Only > > > one person answered yes. When I
inquired after > the > > > name, he > > >
replied:"Hana bizek." :-) > > > > > > Discovery IS
fun, that'swhy we have math and > > > science. > > >
Hana a kostky > > > > > > > > > > >
> __________________________________ > > Do you Yahoo!? >
> Yahoo! Finance: Get your refund fast by filing > online. >
> http://taxes.yahoo.com/filing.html > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
703. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Feb 2004 22:42:08 -0800 (PST)
ah, now we all know that language barriers create interesting spelling
errors, that was quite the cheap shot there Richard. -K- --- Richard
Patterson <richy_jr_2000@...> wrote: > No I can't read, nor
have I ever seen computer > spelled > with an "i" in it. I was
disagreeing with you, not > lashing out, and I don't appreciate your
spiteful > comments at all. I used to give you a hard time > about
> cube art, and I stopped. (it wasn't easy) I suggest > you seek
some anger management. > -Richard > --- "Hana M. Bizek"
<hanabizek@...> wrote: > > Can you read? > > I never
said cube art is the only area that will > > spawn original >
> ideas. In fact, I specifically listed two other > > areas -
coimputer > > cuybing and cube cide development. > > Hana a
kostky > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > Richard Patterson >
> <richy_jr_2000@y...> wrote: > > > Just because there
is a lack of interest in Cube > > Art, > > > that doesn't
mean it's the only area that will > > spawn > > >
original ideas. There are still plenty of > > original > >
> ideas to be had in all areas. > > > -Richard > >
> --- "Hana M. Bizek" <hanabizek@e...> wrote: > > >
> Hi, Duncan, > > > > > > > > I agree that
seeking a new alg can be fun, but > > lot > > > > has
been done in > > > > speedcubing. The time for uriginal
discovery > in > > this > > > > area was in >
> > > the 80s when Jessica and Lars were formulating > >
> > > their strtegies. If > > > > you want to
discover new things today, you > > should > > > > look
into: > > > > computer cubing > > > > cbe code
development > > > > cube art. > > > > > >
> > I specilize in cube art. Drawing a picture of > a > >
> > Rubik's cube is not > > > > cube art, you musr
actually use Rubik's cube > as > > art > > > >
medium. I do > > > > three dimensional stuctures, both
cubical and > > > > non-cubical. The > > > >
website to look at is > > > >
http://wwww.design.rubikscube.info . > > > > > > >
> I exhibited 3d designs in Toronto last yoer.I > > > >
couldn't compete, > > > > because I had no rivals! No one
could do it! I > > was > > > > thr only > > >
> exhibitor. I left Toronto in a state of > shock. > > >
> > > > > Would you, as a mathmatician, happen to know
> of > > > > anyone who can do > > > > this?
I have been asking this question of > > bazzilion > > >
> people. Only > > > > one person answered yes. When I
inquired after > > the > > > > name, he > > >
> replied:"Hana bizek." :-) > > > > > > > >
Discovery IS fun, that'swhy we have math and > > > >
science. > > > > Hana a kostky > > > > > >
> > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > Yahoo! Finance: Get your refund fast by filing > >
online. > > > http://taxes.yahoo.com/filing.html > > >
> > > > __________________________________ > Do you
Yahoo!? > Yahoo! Finance: Get your refund fast by filing > online.
> http://taxes.yahoo.com/filing.html > > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
704. Re: Customize your own 3 cycles! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 07:28:55 -0000
Ahem ... yes u are right!! But everyone would agree it's not a
productive way to achieve [U2] :D Here's ur 2 pence ;-) > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > [UR] has the right sum > >
but it still won't be possible to achieve [U2]. > > Sure? How
about [UR] y' [UR] x' [UR]*3 ? > > Stefan
705. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 9 Feb 2004 07:56:32 -0000
Hi Hana, Im sure cube art is veyr exciting. Not aware of anyone esle who
does it I'm afraid. I think that there is still plenty of room for
original discovery in both strategy and algorithms especially strategy.
I think they ar elinked though - as new strategies appear algorithms
that fit those strategies take on new importance. Always on the look out
for anything to do with cubes so if I spot any cube art I will certainly
post. Duncan ----- Original Message ----- From: Hana M. Bizek To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 07, 2004
1:16 AM Subject: [Speed cubing group] Discovery is FUN!!!!!!!!!! Hi,
Duncan, I agree that seeking a new alg can be fun, but lot has been done
in speedcubing. The time for uriginal discovery in this area was in the
80s when Jessica and Lars were formulating their strtegies. If you want
to discover new things today, you should look into: computer cubing cbe
code development cube art. I specilize in cube art. Drawing a picture of
a Rubik's cube is not cube art, you musr actually use Rubik's cube as
art medium. I do three dimensional stuctures, both cubical and
non-cubical. The website to look at is
http://wwww.design.rubikscube.info . I exhibited 3d designs in Toronto
last yoer.I couldn't compete, because I had no rivals! No one could do
it! I was thr only exhibitor. I left Toronto in a state of shock. Would
you, as a mathmatician, happen to know of anyone who can do this? I have
been asking this question of bazzilion people. Only one person answered
yes. When I inquired after the name, he replied:"Hana bizek." :-)
Discovery IS fun, that'swhy we have math and science. Hana a kostky
------------------------------------------------------------------------------
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706. [Speed cubing group] My Average Broke 1 Minute!!! Finally!
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Feb 2004 05:51:34 -0800 (PST)
Happy Days Are Here At Last (51.09) 1:01.27 56.24 (1:18.02) 56.61 54.47
59.92 55.05 54.5 1:05.7 1:05.31 AVG = 59.57
--------------------------------- Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online [Non-text portions of this message
have been removed]
707. Re: Facecenter 3-cycle on 4x4x4 and larger cubes. From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 13:56:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey Rob and others!! > >
Reading Rob's posting (#8990) he says he could create a facecenter 3
> cycle on one face by combining several 3 cycles on facecenters.
This > can actually be achieved in one 3-cycle, also a commutator.
But in > this case one has to do some preliminary positioning first.
> > This is how to make the following facecenter 3 cycle : (Urf
=> Ubr => > Ulb) Use the following alg : (f')[r'u'r,U](f) >
> Without doing (f') first we would have had the following 3-cycle
> instead : (Luf => Ubr => Ulb) > > Other 3 cycles not
directly achievable by a direct commutator can be > achieved
similarly with some other prepositioning. This can be > written
generally like this : C[A,B]C'. If i recall correctly this is >
called a conjugation of a commutator. In fact, any conjugate of a
commutator is also a commmutator.
708. Re: Facecenter 3-cycle on 4x4x4 and larger cubes. From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 14:02:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@y...> wrote: > > Hey Rob and others!! >
> > > Reading Rob's posting (#8990) he says he could create a
facecenter > 3 > > cycle on one face by combining several 3
cycles on facecenters. > This > > can actually be achieved in
one 3-cycle, also a commutator. But in > > this case one has to do
some preliminary positioning first. > > > > This is how to
make the following facecenter 3 cycle : (Urf => Ubr > => >
> Ulb) Use the following alg : (f')[r'u'r,U](f) > > > >
Without doing (f') first we would have had the following 3-cycle >
> instead : (Luf => Ubr => Ulb) > > > > Other 3
cycles not directly achievable by a direct commutator can > be >
> achieved similarly with some other prepositioning. This can be >
> written generally like this : C[A,B]C'. If i recall correctly this
> is > > called a conjugation of a commutator. > > In
fact, any conjugate of a commutator is also a commmutator. To see this
note that a'(b'c'bc)a=a'b'aa'c'aa'baa'ca=(a'ba)'(a'ca)'(a'ba)(a'ca).
709. Re: which method? From:
"dominant11th" <dominant11th@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 14:44:25 -0000
Where can I get the exact algs for that? Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C" <rubiks1938@y...>
wrote: > > > I think Petrus' and Fridrich's methods are cool
& fast, but very > > advanced for me. Can you suggest any
other method? Or some tips in > > understanding these? :) >
> A good method to learn that's pretty fast (times in the 30's) and
requires few > sequences to learn (minimim 33) is the working
corner/edge F2L method and > a 3 look LL. The F2L allows you to save
moves by not solving one corner. > This can reduce your F2L times by
a lot. > The LL requires you to learn 30 sequences - 2 to orient the
edges, 7 to orient > the corners, and 21 to permute the entire LL.
> > This is a very efficient method considering that you only need
to learn 32 > sequences and can get times around 30 seconds. >
> Andy > > http://andyscubepage.tk
710. Beware of Meffert's! From:
"c0stre" <albin.thorning@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 16:14:47 -0000
I just bought one mini-5x5, one megaminx, and one special edition 5x5
from mefferts. The first thing that happened was that one ytellow tile
came loose from the special edition 5x5. On my way to get the glue, one
of the green tiles came loose, right in my hand, without force! (glue is
still drying, further info is to come) Then I picked up the mini 5x5.
Felt really good, and after some lubing, it solved smoothly. I wish. The
center tile popped loose if I put even the slightest tension to the
cubies. It popped just as easily back in place, but it disturbs the flow
of the solve. The megaminx had paper stickers, they seem to peel really
easily. Of course, this could be made by some moron not worthy to work
at the mefferts factory. It could also be due to the cold and dry
climate in Sweden this time of year. Nevertheless, in comparison to the
rubiks.com cubes I've bought (like seven 3x3, three 5x5 and two 4x4)
they really suck. (Updates to be expected ... ) Albin
711. Re: [Speed cubing group] Beware of Meffert's! From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 10:18:13 -0600
As for the mini 5x5x5, my stickers are slightly peeling, and I did have
some problems with the center tiles popping off. I followed Ton's
suggestions by making small dents in the edge of the center (the part
that squeezes into place) and I have had absolutely no problem with them
since then. I silicone lubed it and that is probably what is messing up
the stickers, but it also moves about 400% smoother than it did in the
beginning. Doug -- AIM: dogcannibal MSN: dougreed@...
712. Re: memorizing algorithms From:
"Eric Johanson" <epj69@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 17:13:49 -0000
honestly, if you had them all memorized at one time, then you already
know what it takes to remember them. it doesn't sound like you need our
help. --- In speedsolvingrubikscube@yahoogroups.com, "drunkenpike"
<Pikes2k@h...> wrote: > a while ago, i used to be able to solve
the cube in less than a > minute using the 40 orientation + 13
permutation algorithms for the > LL. Now after like a month or so, i
totally forgot it all. Now, are > there some tips to memorize and
keep them in the brain, because out > of all of the 53 algorithms,
there is no way to keep all of them up > to mind as some wont show up
as much as other situations, unless you > just practice each one
everyday. help, thanks
713. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Feb 2004 09:54:01 -0800 (PST)
Yes, a cheap shot Kyle. We all know how polite this was: > --- "Hana
M. Bizek" <hanabizek@...> wrote: > > Can you read? --- Kyle
Bryant <craptastic_crap@...> wrote: > ah, now we all know that
language barriers create > interesting spelling errors, that was
quite the > cheap > shot there Richard. > -K- > --- Richard
Patterson <richy_jr_2000@...> > wrote: > > No I can't
read, nor have I ever seen computer > > spelled > > with an
"i" in it. I was disagreeing with you, > not > > lashing out,
and I don't appreciate your spiteful > > comments at all. I used
to give you a hard time > > about > > cube art, and I
stopped. (it wasn't easy) I > suggest > > you seek some anger
management. > > -Richard > > --- "Hana M. Bizek"
<hanabizek@...> > wrote: > > > Can you read? > >
> I never said cube art is the only area that will > > >
spawn original > > > ideas. In fact, I specifically listed two
other > > > areas - coimputer > > > cuybing and cube
cide development. > > > Hana a kostky > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > > >
Richard Patterson > > > <richy_jr_2000@y...> wrote: >
> > > Just because there is a lack of interest in > Cube
> > > Art, > > > > that doesn't mean it's the only
area that will > > > spawn > > > > original ideas.
There are still plenty of > > > original > > > >
ideas to be had in all areas. > > > > -Richard > >
> > --- "Hana M. Bizek" <hanabizek@e...> wrote: > >
> > > Hi, Duncan, > > > > > > > > >
> I agree that seeking a new alg can be fun, > but > > >
lot > > > > > has been done in > > > > >
speedcubing. The time for uriginal discovery > > in > > >
this > > > > > area was in > > > > > the
80s when Jessica and Lars were > formulating > > > > >
> > their strtegies. If > > > > > you want to
discover new things today, you > > > should > > > >
> look into: > > > > > computer cubing > > >
> > cbe code development > > > > > cube art. >
> > > > > > > > > I specilize in cube art.
Drawing a picture > of > > a > > > > > Rubik's
cube is not > > > > > cube art, you musr actually use
Rubik's cube > > as > > > art > > > > >
medium. I do > > > > > three dimensional stuctures, both
cubical > and > > > > > non-cubical. The > >
> > > website to look at is > > > > >
http://wwww.design.rubikscube.info . > > > > > > >
> > > I exhibited 3d designs in Toronto last > yoer.I >
> > > > couldn't compete, > > > > > because I
had no rivals! No one could do it! > I > > > was > >
> > > thr only > > > > > exhibitor. I left
Toronto in a state of > > shock. > > > > > >
> > > > Would you, as a mathmatician, happen to know >
> of > > > > > anyone who can do > > > >
> this? I have been asking this question of > > > bazzilion
> > > > > people. Only > > > > > one
person answered yes. When I inquired > after > > > the >
> > > > name, he > > > > > replied:"Hana
bizek." :-) > > > > > > > > > > Discovery
IS fun, that'swhy we have math and > > > > > science.
> > > > > Hana a kostky > > > > > >
> > > > > > > > > > > > > >
> > __________________________________ > > > > Do you
Yahoo!? > > > > Yahoo! Finance: Get your refund fast by
filing > > > online. > > > >
http://taxes.yahoo.com/filing.html > > > > > > >
> > > > > __________________________________ > > Do
you Yahoo!? > > Yahoo! Finance: Get your refund fast by filing
> > online. > > http://taxes.yahoo.com/filing.html > >
> > > > > > Yahoo! Groups Links > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com
> > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
714. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 19:28:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > <snip> not many have
tapped into the lucrative 4th > dimension as of yet. Let's hope that
changes soon. > -K- <Homersimpsonvoice> mmmmmmmmm.... 4D
Megaminx......</homersimpsonvoice>
715. Re: Facecenter 3-cycle on 4x4x4 and larger cubes. From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 19:38:19 -0000
Ah hhmm ... technically it is yes. But in reality no, due to those
cancellations u have in ur scheme. Well that's my opinion anyway.
>From a practical point of view ... --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" >
> <aspiring_to_love@y...> wrote: > > > Hey Rob and
others!! > > > > > > Reading Rob's posting (#8990) he
says he could create a > facecenter > > 3 > > > cycle
on one face by combining several 3 cycles on facecenters. > > This
> > > can actually be achieved in one 3-cycle, also a
commutator. But > in > > > this case one has to do some
preliminary positioning first. > > > > > > This is how
to make the following facecenter 3 cycle : (Urf => > Ubr > >
=> > > > Ulb) Use the following alg : (f')[r'u'r,U](f) >
> > > > > Without doing (f') first we would have had the
following 3- cycle > > > instead : (Luf => Ubr => Ulb)
> > > > > > Other 3 cycles not directly achievable by
a direct commutator can > > be > > > achieved similarly
with some other prepositioning. This can be > > > written
generally like this : C[A,B]C'. If i recall correctly > this >
> is > > > called a conjugation of a commutator. > >
> > In fact, any conjugate of a commutator is also a commmutator.
> > To see this note that > >
a'(b'c'bc)a=a'b'aa'c'aa'baa'ca=(a'ba)'(a'ca)'(a'ba)(a'ca).
716. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Feb 2004 13:55:20 -0800 (PST)
an error is an error (thank you debate fallacy research). I realize that
what she said wasn't exactly nice, but it doesnt license us all to
flame. :D -K- --- Richard Patterson <richy_jr_2000@...> wrote:
> Yes, a cheap shot Kyle. We all know how polite this > was: >
> --- "Hana M. Bizek" <hanabizek@...> > wrote: > >
> Can you read? > > --- Kyle Bryant <craptastic_crap@...>
wrote: > > ah, now we all know that language barriers create >
> interesting spelling errors, that was quite the > > cheap
> > shot there Richard. > > -K- > > --- Richard
Patterson <richy_jr_2000@...> > > wrote: > > > No I
can't read, nor have I ever seen computer > > > spelled >
> > with an "i" in it. I was disagreeing with you, > > not
> > > lashing out, and I don't appreciate your > spiteful
> > > comments at all. I used to give you a hard time > >
> about > > > cube art, and I stopped. (it wasn't easy) I
> > suggest > > > you seek some anger management. >
> > -Richard > > > --- "Hana M. Bizek"
<hanabizek@...> > > wrote: > > > > Can you read?
> > > > I never said cube art is the only area that >
will > > > > spawn original > > > > ideas. In
fact, I specifically listed two > other > > > > areas -
coimputer > > > > cuybing and cube cide development. >
> > > Hana a kostky > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > > > > Richard
Patterson > > > > <richy_jr_2000@y...> wrote: >
> > > > Just because there is a lack of interest in >
> Cube > > > > Art, > > > > > that doesn't
mean it's the only area that > will > > > > spawn >
> > > > original ideas. There are still plenty of > >
> > original > > > > > ideas to be had in all
areas. > > > > > -Richard > > > > > ---
"Hana M. Bizek" <hanabizek@e...> wrote: > > > > >
> Hi, Duncan, > > > > > > > > > > >
> I agree that seeking a new alg can be fun, > > but > >
> > lot > > > > > > has been done in > >
> > > > speedcubing. The time for uriginal > discovery
> > > in > > > > this > > > > > >
area was in > > > > > > the 80s when Jessica and Lars
were > > formulating > > > > > > > > >
their strtegies. If > > > > > > you want to discover
new things today, you > > > > should > > > >
> > look into: > > > > > > computer cubing >
> > > > > cbe code development > > > > >
> cube art. > > > > > > > > > > >
> I specilize in cube art. Drawing a picture > > of > >
> a > > > > > > Rubik's cube is not > > >
> > > cube art, you musr actually use Rubik's > cube >
> > as > > > > art > > > > > >
medium. I do > > > > > > three dimensional stuctures,
both cubical > > and > > > > > > non-cubical.
The > > > > > > website to look at is > > >
> > > http://wwww.design.rubikscube.info . > > > >
> > > > > > > > I exhibited 3d designs in
Toronto last > > yoer.I > > > > > > couldn't
compete, > > > > > > because I had no rivals! No one
could do > it! > > I > > > > was > > >
> > > thr only > > > > > > exhibitor. I left
Toronto in a state of > > > shock. > > > > >
> > > > > > > Would you, as a mathmatician, happen
to > know > > > of > > > > > > anyone who
can do > > > > > > this? I have been asking this
question of > > > > bazzilion > > > > > >
people. Only > > > > > > one person answered yes. When
I inquired > > after > > > > the > > > >
> > name, he > > > > > > replied:"Hana bizek."
:-) > > > > > > > > > > > >
Discovery IS fun, that'swhy we have math > and > > > >
> > science. > > > > > > Hana a kostky > >
> > > > > > > > > > > > > >
> > > > > > > > > > >
__________________________________ > > > > > Do you
Yahoo!? > > > > > Yahoo! Finance: Get your refund fast by
> filing > > > > online. > > > > >
http://taxes.yahoo.com/filing.html > > > > > > >
> > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > Yahoo! Finance: Get your refund fast by filing > > >
online. > > > http://taxes.yahoo.com/filing.html > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Finance: Get your refund fast by filing > > online. >
> http://taxes.yahoo.com/filing.html > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html > > > > Yahoo! Groups
Links > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > __________________________________ Do you Yahoo!? Yahoo!
Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
what you need is tips for Algorithm Recognition, or the recalling of
long term memory for use. Try to emulate the conditions that you were in
while you memorized the algorithms, and they should come easier. And,
upbeat music often helps dementia patients with long term memory
recognition, perhaps that would help you though you arent really
suffering from dementia to my knowledge. -K- --- Eric Johanson
<epj69@...> wrote: > honestly, if you had them all memorized at
one time, > then you > already know what it takes to remember
them. it > doesn't sound like > you need our help. > > >
--- In speedsolvingrubikscube@yahoogroups.com, > "drunkenpike" >
<Pikes2k@h...> wrote: > > a while ago, i used to be able to
solve the cube > in less than a > > minute using the 40
orientation + 13 permutation > algorithms for > the > > LL.
Now after like a month or so, i totally > forgot it all. Now, >
are > > there some tips to memorize and keep them in the >
brain, because > out > > of all of the 53 algorithms, there is
no way to > keep all of them > up > > to mind as some wont
show up as much as other > situations, unless > you > > just
practice each one everyday. help, thanks > > > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
718. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Feb 2004 14:27:07 -0800 (PST)
ack...headache machine deluxe IOW. I havent even solved a 3d one yet lol
-K- --- Daniel Hayes <swedishlf@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > <snip> not many have
tapped into the lucrative 4th > > dimension as of yet. Let's hope
that changes soon. > > > -K- > >
<Homersimpsonvoice> mmmmmmmmm.... 4D >
Megaminx......</homersimpsonvoice> > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
719. Re: [Speed cubing group] My Average Broke 1 Minute!!! Finally!
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 22:49:00 -0000
Hey! Thats great! Do u mean on the 4x4x4 ... hehe ... A method with fast
and intuitive 1st layer, middle edges by cleverly applying 3 cycles and
4 look LL should take u down to 40 sec average with a few weeks of hard
practice. I can do about 30 secs that way :- ) I believe it's possible
to reach 30 secs with any method which is not "deliberately more
destructive than necessary". Quick recognition and execution is the key
!! Happy cubing !! --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > Happy Days Are Here At
Last > > (51.09) > > 1:01.27 > > 56.24 > >
(1:18.02) > > 56.61 > > 54.47 > > 59.92 > >
55.05 > > 54.5 > > 1:05.7 > > 1:05.31 > > AVG =
59.57 > > > > --------------------------------- > Do you
Yahoo!? > Yahoo! Finance: Get your refund fast by filing online >
> [Non-text portions of this message have been removed]
720. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 23:07:28 -0000
It was a typo goof more than anything else. I know how to xpell 'code'
and spelled it correctly in the original message. Also in te original
message I named three fields that I feek have plenty of original odeas
for fyerther development. Richard said that I claimed only cube art can
spawn original ideas. I was surprised that he missed those other
disciplines. As i type this message, I may be interrupted and sent to
the desktop. So I cannot proofread it. I apologize beforehand for any
typo goofs. Hana a kostky --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant <craptastic_crap@y...> wrote: > an error is an
error (thank you debate fallacy > research). I realize that what she
said wasn't exactly > nice, but it doesnt license us all to flame. :D
> -K- > --- Richard Patterson <richy_jr_2000@y...> wrote:
> > Yes, a cheap shot Kyle. We all know how polite this > >
was: > > > --- "Hana M. Bizek" <hanabizek@e...> > >
wrote: > > > > Can you read? > > > > --- Kyle
Bryant <craptastic_crap@y...> wrote: > > > ah, now we all
know that language barriers create > > > interesting spelling
errors, that was quite the > > > cheap > > > shot
there Richard. > > > -K- > > > --- Richard Patterson
<richy_jr_2000@y...> > > > wrote: > > > > No
I can't read, nor have I ever seen computer > > > > spelled
> > > > with an "i" in it. I was disagreeing with you, >
> > not > > > > lashing out, and I don't appreciate
your > > spiteful > > > > comments at all. I used to
give you a hard time > > > > about > > > > cube
art, and I stopped. (it wasn't easy) I > > > suggest > >
> > you seek some anger management. > > > > -Richard
> > > > --- "Hana M. Bizek" <hanabizek@e...> > >
> wrote: > > > > > Can you read? > > > >
> I never said cube art is the only area that > > will >
> > > > spawn original > > > > > ideas. In
fact, I specifically listed two > > other > > > > >
areas - coimputer > > > > > cuybing and cube cide
development. > > > > > Hana a kostky > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > > > Richard
Patterson > > > > > <richy_jr_2000@y...> wrote:
> > > > > > Just because there is a lack of interest
in > > > Cube > > > > > Art, > > > >
> > that doesn't mean it's the only area that > > will >
> > > > spawn > > > > > > original ideas.
There are still plenty of > > > > > original > >
> > > > ideas to be had in all areas. > > > >
> > -Richard > > > > > > --- "Hana M. Bizek"
<hanabizek@e...> wrote: > > > > > > > Hi,
Duncan, > > > > > > > > > > > > >
> I agree that seeking a new alg can be fun, > > > but >
> > > > lot > > > > > > > has been done
in > > > > > > > speedcubing. The time for uriginal
> > discovery > > > > in > > > > > this
> > > > > > > area was in > > > > >
> > the 80s when Jessica and Lars were > > > formulating
> > > > > > > > > > > their strtegies.
If > > > > > > > you want to discover new things
today, you > > > > > should > > > > > >
> look into: > > > > > > > computer cubing >
> > > > > > cbe code development > > > >
> > > cube art. > > > > > > > > >
> > > > > I specilize in cube art. Drawing a picture >
> > of > > > > a > > > > > > >
Rubik's cube is not > > > > > > > cube art, you
musr actually use Rubik's > > cube > > > > as >
> > > > art > > > > > > > medium. I do
> > > > > > > three dimensional stuctures, both
cubical > > > and > > > > > > >
non-cubical. The > > > > > > > website to look at
is > > > > > > > http://wwww.design.rubikscube.info
. > > > > > > > > > > > > > >
I exhibited 3d designs in Toronto last > > > yoer.I > >
> > > > > couldn't compete, > > > > > >
> because I had no rivals! No one could do > > it! > >
> I > > > > > was > > > > > > >
thr only > > > > > > > exhibitor. I left Toronto in
a state of > > > > shock. > > > > > > >
> > > > > > > Would you, as a mathmatician, happen
to > > know > > > > of > > > > > >
> anyone who can do > > > > > > > this? I have
been asking this question of > > > > > bazzilion >
> > > > > > people. Only > > > > > >
> one person answered yes. When I inquired > > > after >
> > > > the > > > > > > > name, he >
> > > > > > replied:"Hana bizek." :-) > > >
> > > > > > > > > > > Discovery IS fun,
that'swhy we have math > > and > > > > > > >
science. > > > > > > > Hana a kostky > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> __________________________________ > > > > > > Do
you Yahoo!? > > > > > > Yahoo! Finance: Get your
refund fast by > > filing > > > > > online. >
> > > > > http://taxes.yahoo.com/filing.html > >
> > > > > > > > > > > > > >
> > > > > > __________________________________ >
> > > Do you Yahoo!? > > > > Yahoo! Finance: Get
your refund fast by filing > > > > online. > > >
> http://taxes.yahoo.com/filing.html > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > __________________________________ > > > Do you
Yahoo!? > > > Yahoo! Finance: Get your refund fast by filing
> > > online. > > > http://taxes.yahoo.com/filing.html
> > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Finance: Get your refund fast by filing > > online. >
> http://taxes.yahoo.com/filing.html > > > > > >
> > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
721. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 23:15:48 -0000
4d Rubik'ds cube is a fascinating theoretical game. Trouble is, you
cannot go get a 4dd cube at Toys'R'Us. Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > <snip> not many have
tapped into the lucrative 4th > > dimension as of yet. Let's hope
that changes soon. > > -K- > > <Homersimpsonvoice>
mmmmmmmmm.... 4D > Megaminx......</homersimpsonvoice>
722. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 23:22:39 -0000
Richard, When someone chews you out for not writing something and it is
clear that you did, "Can you read?" is a standard reply, and generally
is considered a mild reproof. Hana's reply wasn't spiteful or rude. In
this case a stronger reproof is well deserved. Perhaps she should have
asked if you take the time to comprehend what you read. If she was being
rude she might have suggested that your parents were siblings. Seriously
though, how would you deal if someone's disagreeing with you showed that
they totally missed the point of something you said? I don't know how to
deal with that to my satisfaction, but I *like* Hana's soft reply. David
J --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > an error is an error (thank you
debate fallacy > research). I realize that what she said wasn't
exactly > nice, but it doesnt license us all to flame. :D > -K-
> --- Richard Patterson <richy_jr_2000@y...> wrote: > >
Yes, a cheap shot Kyle. We all know how polite this > > was: >
> > --- "Hana M. Bizek" <hanabizek@e...> > > wrote:
> > > > Can you read? > > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > ah, now we all know
that language barriers create > > > interesting spelling
errors, that was quite the > > > cheap > > > shot
there Richard. > > > -K- > > > --- Richard Patterson
<richy_jr_2000@y...> > > > wrote: > > > > No
I can't read, nor have I ever seen computer > > > > spelled
> > > > with an "i" in it. I was disagreeing with you, >
> > not > > > > lashing out, and I don't appreciate
your > > spiteful > > > > comments at all. I used to
give you a hard time > > > > about > > > > cube
art, and I stopped. (it wasn't easy) I > > > suggest > >
> > you seek some anger management. > > > > -Richard
> > > > --- "Hana M. Bizek" <hanabizek@e...> > >
> wrote: > > > > > Can you read? > > > >
> I never said cube art is the only area that > > will >
> > > > spawn original > > > > > ideas. In
fact, I specifically listed two > > other > > > > >
areas - coimputer > > > > > cuybing and cube cide
development. > > > > > Hana a kostky > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > > > Richard
Patterson > > > > > <richy_jr_2000@y...> wrote:
> > > > > > Just because there is a lack of interest
in > > > Cube > > > > > Art, > > > >
> > that doesn't mean it's the only area that > > will >
> > > > spawn > > > > > > original ideas.
There are still plenty of > > > > > original > >
> > > > ideas to be had in all areas. > > > >
> > -Richard > > > > > > --- "Hana M. Bizek"
<hanabizek@e...> wrote: > > > > > > > Hi,
Duncan, > > > > > > > > > > > > >
> I agree that seeking a new alg can be fun, > > > but >
> > > > lot > > > > > > > has been done
in > > > > > > > speedcubing. The time for uriginal
> > discovery > > > > in > > > > > this
> > > > > > > area was in > > > > >
> > the 80s when Jessica and Lars were > > > formulating
> > > > > > > > > > > their strtegies.
If > > > > > > > you want to discover new things
today, you > > > > > should > > > > > >
> look into: > > > > > > > computer cubing >
> > > > > > cbe code development > > > >
> > > cube art. > > > > > > > > >
> > > > > I specilize in cube art. Drawing a picture >
> > of > > > > a > > > > > > >
Rubik's cube is not > > > > > > > cube art, you
musr actually use Rubik's > > cube> as art medium. I do >
> > > > > > three dimensional stuctures, both cubical
> > > and > > > > > > > non-cubical. The
> > > > > > > website to look at is > > >
> > > > http://wwww.design.rubikscube.info . > > >
> > > > > > > > > > > I exhibited 3d
designs in Toronto last > > > yoer.I > > > > >
> > couldn't compete, > > > > > because I had no
rivals! No one could do it! I was thr only > > > > > >
> exhibitor. I left Toronto in a state of shock. > > > >
> > > > > > > > > > Would you, as a
mathmatician, happen to > > know of anyone who can do > >
> > > > > this? I have been asking this question of >
> > > > bazzilion > > > > > > > people.
Only > > > > > > > one person answered yes. When I
inquired after > > > > > the name, he replied:"Hana
bizek." :-) > > > > > > > > > > > >
> > Discovery IS fun, that'swhy we have math > > and >
> > > > > > science. > > > > > >
> Hana a kostky > > > >
723. cube competition From:
"Roland" <rollinrvc@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 23:28:37 -0000
I was thinking of having an informal cube competition at the end of the
school year, probably May, at Manhattan College(in the Bronx, NY). Would
anyone be interested in competing? If so what would be the best day and
time? I know we have a bunch of students here interested in the rubik's
cube and it would be a great way to spread cubing. -Roland
724. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 23:45:26 -0000
Thank you,Duncan. A basic requirement of cube art is that the art pieces
must yse Rubik's cube as art medium. This excludes hings like pictures
with Rubik's cubes in them. I imposed this condition in Toronto in an
effort to keep cube art closer in scope to speedcubing. I will send you
an email, that will be more explicit on the subject of cube art. I think
that one ought to estsablih a homomorphism between strategies and
algorithms. By this I mean that each strategy should present several
different algorithms. This should be published in the form of an
encyclopedia as a study in recreational math. Take CornersFirst, the
strategy I am using. After describing it in words one should present ine
set of algorithms, then another set of algorithms.... Each set would
lead to a solution of the cube. Is that what you meant? Are Fridrich
annd Petrus methods strategies by thrmselves or do they belong to some
higher strategy? Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Hi Hana, > > Im sure cube art is
veyr exciting. Not aware of anyone esle who does it I'm afraid. I think
that there is still plenty of room for original discovery in both
strategy and algorithms especially strategy. I think they ar elinked
though - as new strategies appear algorithms that fit those strategies
take on new importance. > Always on the look out for anything to do
with cubes so if I spot any cube art I will certainly post. > >
Duncan > > ----- Original Message ----- > From: Hana M. Bizek
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday,
February 07, 2004 1:16 AM > Subject: [Speed cubing group] Discovery
is FUN!!!!!!!!!! > > > Hi, Duncan, > > I agree that
seeking a new alg can be fun, but lot has been done in > speedcubing.
The time for uriginal discovery in this area was in > the 80s when
Jessica and Lars were formulating their strtegies. If > you want to
discover new things today, you should look into: > computer cubing
> cbe code development > cube art. > > I specilize in cube
art. Drawing a picture of a Rubik's cube is not > cube art, you musr
actually use Rubik's cube as art medium. I do > three dimensional
stuctures, both cubical and non-cubical. The > website to look at is
http://wwww.design.rubikscube.info . > > I exhibited 3d designs in
Toronto last yoer.I couldn't compete, > because I had no rivals! No
one could do it! I was thr only > exhibitor. I left Toronto in a
state of shock. > > Would you, as a mathmatician, happen to know
of anyone who can do > this? I have been asking this question of
bazzilion people. Only > one person answered yes. When I inquired
after the name, he > replied:"Hana bizek." :-) > > Discovery IS
fun, that'swhy we have math and science. > Hana a kostky > >
> >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group
on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > [Non-text portions of this message have been removed]
725. New Cube Timer version released From:
cubin4speed <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 23:58:33 -0000
Hey Everyone! I hope you all are doing well. I just wanted to let you
know I fixed up my Cube Timer a little. It's posted in the "Files" area.
It now calculates a scrolling average of the last 12 times and provides
a 25-move scrambling algorithm, as per the "official rules" proposed on
speedcubing.com:
http://www.speedcubing.com/records/records-rules.html#officialrules As
before, this timer is very simple, but that's the way I like it. Timing
starts the moment that the space-bar is RELEASED, and stops the moment
that the space-bar is DEPRESSED. Your times are copied to the system
clipboard in case you want to paste them into a text file. Let me know
if you encounter any problems. I haven't been cubing much since the
championship, because I'm trying to recover from Carpal Tunnel (which I
got from typing at work, NOT from the cube!!!). But sometimes time off
is actually good for my average, assuming I don't forget any algorithms.
Happy Cubing! Dan
726. Re: New Cube Timer version released From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 01:18:47 -0000
Boo! It's only for PC! Augh... I hate being a mac owner. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed
<no_reply@y...> wrote: > Hey Everyone! I hope you all are doing
well. > > I just wanted to let you know I fixed up my Cube Timer a
little. > It's posted in the "Files" area. It now calculates a
scrolling > average of the last 12 times and provides a 25-move
scrambling > algorithm, as per the "official rules" proposed on
speedcubing.com: > >
http://www.speedcubing.com/records/records-rules.html#officialrules >
> As before, this timer is very simple, but that's the way I like it.
> Timing starts the moment that the space-bar is RELEASED, and stops
> the moment that the space-bar is DEPRESSED. Your times are copied
> to the system clipboard in case you want to paste them into a text
> file. Let me know if you encounter any problems. > > I
haven't been cubing much since the championship, because I'm > trying
to recover from Carpal Tunnel (which I got from typing at > work, NOT
from the cube!!!). But sometimes time off is actually > good for my
average, assuming I don't forget any algorithms. > > Happy Cubing!
> > Dan
727. Re: [Speed cubing group] Re: New Cube Timer version released
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Feb 2004 19:20:44 -0600
Is this thing Internet Explorer only (like the rubiks.dk one)? MS doesnt
make IE for Linux ;) Doug -- AIM: dogcannibal MSN: dougreed@...
728. Caltech Spring 2004 Tournament From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 02:01:20 -0000
Announcing the Caltech Spring Term 2004 Rubik's Cube Tournament! Place:
California Institute of Technology, Pasadena, CA Location: Winnett
Lounge Date: Saturday, April 3, 2004 Time: 11:45 AM - Check-In and
Registration, 12:30 PM - Competition Event: 3x3x3 Speedsolve Prizes:
Trophies Sponsered by Sevenstowns Additional Event: 3x3x3 One Handed,
4x4x4 Speedsolve (if time permits) Early Entry Fee: $2 (Before April 1)
Day-Of Entry Fee: $4 E-Mail: tmao@... to enter. Please include your
name, age, and location (city or country), as well as your school (if
applicable) This tournament will be official so if anyone solves the
cube in under 16.53 seconds, it will be the new world record. Stickers
will be provided at the tournament. Your cube MUST have the original
white Rubik's logo on the center white sticker. If not, bring a blank
cube to be restickered at the tournament. If you do not have a cube that
can be stickered, the Caltech Rubik's Cube club will have several speed
cubes suitable for speed solving. We will follow all rules and
regulations set forth by the RCC. Bring some sort of identification.
729. Superprof From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 06:38:12 -0000
Hey Per K, I applied your sugestions to the 5x5x5 and was able to
supercube my professor's cube! Wow was that ever fun! It is so cool
finally to be able to manipulate all centerpieces without disturbing any
edges! Unfortunately, I couldn't figure out your additional suggestions
for 3-cycling centerpieces on one face: ************************* "This
is how to make the following facecenter 3 cycle : (Urf => Ubr =>
Ulb) Use the following alg : (f')[r'u'r,U](f) Without doing (f') first
we would have had the following 3-cycle instead : (Luf => Ubr =>
Ulb)" ************************** Maybe I am not executing it right but
it just doesn't seem to work for me :( Anyway supercubing the bigger
cubes is a ton of fun. Still lots to learn..... Rob
730. Re: [Speed cubing group] Re: Someone teach me how to rebuild the
2x2 Rubiks Cube!!!!!!
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Feb 2004 22:46:43 -0800 (PST)
alrite thx alotz dude! :) ~joseph redkbrandon
<no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > hi everyone, can someone or some
people teach me how to re connect > the 2x2 Rubik's cube, because my
little brother made one of the > corners pop out, and I don't know
how to rebuild it, please help me > soon! > > ~Joseph Hi, if it
is the Rubik's brand 2x2x2 then go to the photos section of the group
and it is the folder called "fix your 2x2x2." -Kenneth Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online [Non-text portions of this message
have been removed]
731. Re: Superprof From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 09:51:52 -0000
Hmm ... Maybe u are not used to the 4x4x4 notation ? F,R,B,L,U,D denote
front, right, back, left, top and bottom layers respectively. Now
f,r,b,l,u and d are the layers just "behind" the previously mentioned
layerss. E.g. from front to back on a 4x4x4 cube we have F,f,b and B
layers, from left to right we have R,r,l and L, from Top to bottom we
have U,u,d and D. f rotates the same way in space as F does. b same way
as B does. While b rotates opposite way in space compared with what f
does. And so on ... Wrting out the "face facecenter 3-cycle" fully we
get : f'r'u'rUr'urU'f (10 slice moves) I hope that u can see now how it
works !! (Put numbered stickers on the U facecenters to see how they get
cycled.) --Per K-- > --- In speedsolvingrubikscube@yahoogroups.com,
"Rob Butler" <futuese@y...> wrote: > > Hey Per K, > >
I applied your sugestions to the 5x5x5 and was able to supercube my >
professor's cube! Wow was that ever fun! It is so cool finally to >
be able to manipulate all centerpieces without disturbing any edges!
> > Unfortunately, I couldn't figure out your additional
suggestions for > 3-cycling centerpieces on one face: > >
************************* > "This is how to make the following
facecenter 3 cycle : > (Urf => Ubr => Ulb) > Use the
following alg : (f')[r'u'r,U](f) > > Without doing (f') first we
would have had the following 3-cycle > instead : (Luf => Ubr =>
Ulb)" > > ************************** > > Maybe I am not
executing it right but it just doesn't seem to work > for me :( >
> Anyway supercubing the bigger cubes is a ton of fun. Still lots to
> learn..... > > Rob
732. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 10 Feb 2004 13:28:18 -0000
Three things all coming under this thread - hope it isn't too long a
post for everyone! 1. Cube art. Hana isn't it kind of unusual to impose
definitions and conditions on an art medium? Not a criticism and maybe
I'm wrong after all I suppose its the medium you are defining and an oil
painting isnt an oil painting unless its painted in oils! I wondered
whether you allow partly disassembled cubes or pieces of cubes? 2. The
link between strategies and algorithms is kind of fuzzy but your
thoughts are interesting. In my original comment I was thinking that
certain algorithms would be useless in some strategies but critical to
others. For example I have 6 different moves for finishing off my F2L by
putting the DL edge into the RF middle edge position. Each move affects
the orientation of the DFL corner and DF edge differently thus ensuring
that I always have at least one corner and two edges oriented when I
reach the LL. This reduces the number of OLL positions significantly.
Its not as efficient as Fridrich (but not by much) but it cuts down the
learning. For those interested the algs are: i. R'DRDFD'F' ii.
R'DRF'RFR' iii. R'DRD2FD2F' iv. FD2F'DFDF'D'FD2F' v. R'DRD'R'D'RD2F'RFR'
vi. R'DRDFDF'D'FD'F' I guess my point is that not many people will be
interested because although I was creative in producing the algorithms
most are useless to other strategies. 3. I hate to get involved but as I
was in this thread from the start I have to mention the ongoing argument
between Hana and Richard. BEHAVE! I think both have overreacted. I don't
think that Richard's original comment that cube art is not the only area
left was intended to be negative although I appreciate that Hana did
mention some other areas. I happen to think that finding new algorithms
is still an area for creative thinking. Since then it seems to have
turned into a meltdown of bad feeling. Please a little respect and
empathy for each others feelings. Duncan ----- Original Message -----
From: Hana M. Bizek To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, February 09, 2004 11:45 PM Subject: Re: [Speed cubing group]
Discovery is FUN!!!!!!!!!! Thank you,Duncan. A basic requirement of cube
art is that the art pieces must yse Rubik's cube as art medium. This
excludes hings like pictures with Rubik's cubes in them. I imposed this
condition in Toronto in an effort to keep cube art closer in scope to
speedcubing. I will send you an email, that will be more explicit on the
subject of cube art. I think that one ought to estsablih a homomorphism
between strategies and algorithms. By this I mean that each strategy
should present several different algorithms. This should be published in
the form of an encyclopedia as a study in recreational math. Take
CornersFirst, the strategy I am using. After describing it in words one
should present ine set of algorithms, then another set of algorithms....
Each set would lead to a solution of the cube. Is that what you meant?
Are Fridrich annd Petrus methods strategies by thrmselves or do they
belong to some higher strategy? Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Hi Hana, > > Im sure cube art is
veyr exciting. Not aware of anyone esle who does it I'm afraid. I think
that there is still plenty of room for original discovery in both
strategy and algorithms especially strategy. I think they ar elinked
though - as new strategies appear algorithms that fit those strategies
take on new importance. > Always on the look out for anything to do
with cubes so if I spot any cube art I will certainly post. > >
Duncan > > ----- Original Message ----- > From: Hana M. Bizek
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday,
February 07, 2004 1:16 AM > Subject: [Speed cubing group] Discovery
is FUN!!!!!!!!!! > > > Hi, Duncan, > > I agree that
seeking a new alg can be fun, but lot has been done in > speedcubing.
The time for uriginal discovery in this area was in > the 80s when
Jessica and Lars were formulating their strtegies. If > you want to
discover new things today, you should look into: > computer cubing
> cbe code development > cube art. > > I specilize in cube
art. Drawing a picture of a Rubik's cube is not > cube art, you musr
actually use Rubik's cube as art medium. I do > three dimensional
stuctures, both cubical and non-cubical. The > website to look at is
http://wwww.design.rubikscube.info . > > I exhibited 3d designs in
Toronto last yoer.I couldn't compete, > because I had no rivals! No
one could do it! I was thr only > exhibitor. I left Toronto in a
state of shock. > > Would you, as a mathmatician, happen to know
of anyone who can do > this? I have been asking this question of
bazzilion people. Only > one person answered yes. When I inquired
after the name, he > replied:"Hana bizek." :-) > > Discovery IS
fun, that'swhy we have math and science. > Hana a kostky > >
> >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group
on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > [Non-text portions of this message have been removed]
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
733. Re: Superprof (and super revenge) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 13:32:48 -0000
>From a practical speedcubing point of view I also like to use longer
moves that avoid stand-alone inner face turns when doing 3 cycles on the
centers of the super 4x4x4 and 5x5x5. For both cubes, whenever I cycle 3
centers on a face I haven't yet solved the edges, so these moves don't
conserve the edge positions (in case anyone does edges first these moves
wouldn't be very helpful). For the 4x4x4 and 5x5x5: (Ll) (D'd') [(L'l')
(R'r')] (Dd) [(Rr) (Ll)] (D'd') (L'l') U (Ll) (D'd') [(L'l') (R'r')]
(Dd) [(Rr) (L'l')] (D'd') (L'l') There's an optional U' at the end if
you are concerned about the orientation of the center groups at this
point. The move looks really long but it goes fairly fast. The moves
inside brackets can be done together on the 4x4x4 in this cool double
move twist thingy, heh heh so this move is nice on the 4x4x4. For those
bracket moves you're rotating each of the Left and Right face groups
(Ll) and (Rr) once in opposite directions at the same time. It feels
more like you're doing a double turn on the cube by twisting the two
face groups at once. Anyway I have found that single slice moves don't
work well in speedcubing the larger cubes in general (for me at least),
so I like this move for both cubes, though I usually use it mostly on
the 5x5x5. I know the move is by far not a very efficient 3 cycle, but I
find it can be performed fairly quickly this way. For the 4x4x4: This is
the main alg I use for a U face 3 cycle on the 4x4x4, though there is
probably a more efficient way to use this strategy. Basically, assuming
you have yet to solve the edges, treat your 4x4x4 with the messed up
centers on the U face as a permutation on a 2x2x3 cube. So just do a 3
cycle as you would on the 2x2x3. My alg is below, but there is probably
a more efficient way to do it. (R2r2) (D'd') U (R2r2) U' (R2r2) (Dd)
(R2r2) (D'd') (R2r2) (Dd) (R2r2) Again not as efficient, but it avoids
stand alone inner face turns which I find helps if you're interested in
doing a 3 cycle for speed. Congrats Rob on the super prof! Definitely
more fun than doing a normal 5x5x5 don't you think? If the super prof is
this cool, I wonder what the super 11x11x11 would be like :-) My two
cents on the whole 3 cycle discussion, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hmm ... > > Maybe u are
not used to the 4x4x4 notation ? F,R,B,L,U,D denote > front, right,
back, left, top and bottom layers respectively. Now > f,r,b,l,u and d
are the layers just "behind" the previously mentioned > layerss. E.g.
from front to back on a 4x4x4 cube we have F,f,b and B > layers, from
left to right we have R,r,l and L, from Top to bottom we > have U,u,d
and D. f rotates the same way in space as F does. b same > way as B
does. While b rotates opposite way in space compared with > what f
does. And so on ... > > Wrting out the "face facecenter 3-cycle"
fully we get : > > f'r'u'rUr'urU'f (10 slice moves) > > I
hope that u can see now how it works !! > (Put numbered stickers on
the U facecenters to see how they get > cycled.) > > --Per K--
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Rob
Butler" > <futuese@y...> wrote: > > > > Hey Per K,
> > > > I applied your sugestions to the 5x5x5 and was able
to supercube my > > professor's cube! Wow was that ever fun! It is
so cool finally to > > be able to manipulate all centerpieces
without disturbing any edges! > > > > Unfortunately, I
couldn't figure out your additional suggestions > for > >
3-cycling centerpieces on one face: > > > >
************************* > > "This is how to make the following
facecenter 3 cycle : > > (Urf => Ubr => Ulb) > > Use
the following alg : (f')[r'u'r,U](f) > > > > Without doing
(f') first we would have had the following 3-cycle > > instead :
(Luf => Ubr => Ulb)" > > > >
************************** > > > > Maybe I am not executing
it right but it just doesn't seem to work > > for me :( > >
> > Anyway supercubing the bigger cubes is a ton of fun. Still
lots to > > learn..... > > > > Rob
734. Re: Superprof (and super revenge) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 13:38:18 -0000
Sorry, that first alg in my last post should read (Ll) (D'd') [(L'l')
(R'r')] (Dd) [(Rr) (Ll)] (D'd') (L'l') U (Ll) (D'd') [(L'l') (R'r')]
(Dd) [(Rr) (Ll)] (D'd') (L'l') Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > From a practical speedcubing point of view I also like to
use longer > moves that avoid stand-alone inner face turns when doing
3 cycles on > the centers of the super 4x4x4 and 5x5x5. For both
cubes, whenever I > cycle 3 centers on a face I haven't yet solved
the edges, so these > moves don't conserve the edge positions (in
case anyone does edges > first these moves wouldn't be very helpful).
> > For the 4x4x4 and 5x5x5: > > (Ll) (D'd') [(L'l') (R'r')]
(Dd) [(Rr) (Ll)] (D'd') (L'l') U (Ll) > (D'd') [(L'l') (R'r')] (Dd)
[(Rr) (L'l')] (D'd') (L'l') > > There's an optional U' at the end
if you are concerned about the > orientation of the center groups at
this point. The move looks > really long but it goes fairly fast. The
moves inside brackets can > be done together on the 4x4x4 in this
cool double move twist thingy, > heh heh so this move is nice on the
4x4x4. For those bracket moves > you're rotating each of the Left and
Right face groups (Ll) and (Rr) > once in opposite directions at the
same time. It feels more like > you're doing a double turn on the
cube by twisting the two face > groups at once. Anyway I have found
that single slice moves don't > work well in speedcubing the larger
cubes in general (for me at > least), so I like this move for both
cubes, though I usually use it > mostly on the 5x5x5. I know the move
is by far not a very efficient > 3 cycle, but I find it can be
performed fairly quickly this way. > > For the 4x4x4: > This is
the main alg I use for a U face 3 cycle on the 4x4x4, though > there
is probably a more efficient way to use this strategy. > Basically,
assuming you have yet to solve the edges, treat your 4x4x4 > with the
messed up centers on the U face as a permutation on a 2x2x3 > cube.
So just do a 3 cycle as you would on the 2x2x3. My alg is > below,
but there is probably a more efficient way to do it. > > (R2r2)
(D'd') U (R2r2) U' (R2r2) (Dd) (R2r2) (D'd') (R2r2) (Dd) (R2r2) >
> Again not as efficient, but it avoids stand alone inner face turns
> which I find helps if you're interested in doing a 3 cycle for
speed. > > Congrats Rob on the super prof! Definitely more fun
than doing a > normal 5x5x5 don't you think? If the super prof is
this cool, I > wonder what the super 11x11x11 would be like :-) >
> My two cents on the whole 3 cycle discussion, > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hmm ... > >
> > Maybe u are not used to the 4x4x4 notation ? F,R,B,L,U,D
denote > > front, right, back, left, top and bottom layers
respectively. Now > > f,r,b,l,u and d are the layers just "behind"
the previously > mentioned > > layerss. E.g. from front to back
on a 4x4x4 cube we have F,f,b and > B > > layers, from left to
right we have R,r,l and L, from Top to bottom > we > > have
U,u,d and D. f rotates the same way in space as F does. b same > >
way as B does. While b rotates opposite way in space compared with >
> what f does. And so on ... > > > > Wrting out the "face
facecenter 3-cycle" fully we get : > > > > f'r'u'rUr'urU'f
(10 slice moves) > > > > I hope that u can see now how it
works !! > > (Put numbered stickers on the U facecenters to see
how they get > > cycled.) > > > > --Per K-- > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Rob
Butler" > > <futuese@y...> wrote: > > > > >
> Hey Per K, > > > > > > I applied your sugestions
to the 5x5x5 and was able to supercube > my > > >
professor's cube! Wow was that ever fun! It is so cool finally > to
> > > be able to manipulate all centerpieces without disturbing
any > edges! > > > > > > Unfortunately, I couldn't
figure out your additional suggestions > > for > > >
3-cycling centerpieces on one face: > > > > > >
************************* > > > "This is how to make the
following facecenter 3 cycle : > > > (Urf => Ubr => Ulb)
> > > Use the following alg : (f')[r'u'r,U](f) > > >
> > > Without doing (f') first we would have had the following
3- cycle > > > instead : (Luf => Ubr => Ulb)" > >
> > > > ************************** > > > > >
> Maybe I am not executing it right but it just doesn't seem to >
work > > > for me :( > > > > > > Anyway
supercubing the bigger cubes is a ton of fun. Still lots > to >
> > learn..... > > > > > > Rob
735. Re: [Speed cubing group] cube competition From:
Raul <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 07:33:32 -0800 (PST)
Alright! Finally a competition in NY. I would definitely be interested
in attending. Doesnt matter that it's informal, it's still a great
chance for New England cubers to meet. Any time is good for me since I
dont live too far. :-P Roland <rollinrvc@...> wrote: I was
thinking of having an informal cube competition at the end of the school
year, probably May, at Manhattan College(in the Bronx, NY). Would anyone
be interested in competing? If so what would be the best day and time? I
know we have a bunch of students here interested in the rubik's cube and
it would be a great way to spread cubing. -Roland - hmmm... forbidden
donut - --------------------------------- Do you Yahoo!? Yahoo! Finance:
Get your refund fast by filing online [Non-text portions of this message
have been removed]
736. [Speed cubing group] Re: New Cube Timer version released
From:
cubin4speed <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 16:45:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> wrote: > Is this thing Internet Explorer only
(like the rubiks.dk one)? MS > doesnt make IE for Linux ;) > >
Doug > > -- > AIM: dogcannibal > MSN: dougreed@h... Sorry
folks, it's for PC only. It's a standalone executable, though - it
doesn't need a browser. I wrote it in VB6.
737. Re: cube competition From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 19:57:29 -0000
Sounds good. I am pretty sure I would be able to attend. (I've been
looking for an excuse to go to NYC) I would like to meet some other
cubers since I wasn't at WC '03 :(. Are there many cubers in New
England? I only know of a couple. As for times, any saturday or sunday
afternoon would be a good for me. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...>
wrote: > Alright! Finally a competition in NY. I would definitely be
interested in attending. Doesnt matter that it's informal, it's still a
great chance for New England cubers to meet. Any time is good for me
since I dont live too far. :-P > > Roland <rollinrvc@y...>
wrote: > I was thinking of having an informal cube competition at the
end of > the school year, probably May, at Manhattan College(in the
Bronx, > NY). Would anyone be interested in competing? If so what
would be the > best day and time? I know we have a bunch of students
here interested > in the rubik's cube and it would be a great way to
spread cubing. > > -Roland > > - hmmm... forbidden donut -
> > --------------------------------- > Do you Yahoo!? >
Yahoo! Finance: Get your refund fast by filing online > >
[Non-text portions of this message have been removed]
738. Re: [Speed cubing group] cube competition From:
"rubikscanada" <rubikscanada@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 20:27:26 -0000
I'm 1000% sure i'd go, plus i wouldn't have too Pay for the trip and i
have a place too stay in NEw york...You can expect atleast 2 canadians!
739. Delicious From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 20:30:11 -0000
There are a lot of interesting things to do with cubes. Speed solving,
computer algorithms, stacking them, und so weiter. But there's something
little known: Cooking, of course!
http://grrroux.free.fr/videos/videos.html Have fun, Gilles. PS: Hum..
well... yeah I know, I'm definitely nuts.
740. Re: New Cube Timer version released From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 20:30:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
Boo! It's only for PC! Augh... I hate being a mac owner. I don't believe
I've ever in my life heard that phrase before. "I hate being a mac
owner." Weird.. :) Jimmy
741. Re: Delicious From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 20:56:51 -0000
I'm speechless. That was awesome! --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > There are a lot of interesting things
to do with cubes. Speed solving, > computer algorithms, stacking
them, und so weiter. > > But there's something little known:
Cooking, of course! > > http://grrroux.free.fr/videos/videos.html
> > Have fun, > > Gilles. > > > PS: Hum.. well...
yeah I know, I'm definitely nuts.
742. Re: [Speed cubing group] Re: New Cube Timer version released
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 16:41:08 -0600
cubin4speed wrote: >--- In speedsolvingrubikscube@yahoogroups.com,
Doug <dougreed@h...> >wrote: > > >>Is this thing
Internet Explorer only (like the rubiks.dk one)? MS >>doesnt make
IE for Linux ;) >> >>Doug >> >>-- >>AIM:
dogcannibal >>MSN: dougreed@h... >> >> > >Sorry
folks, it's for PC only. It's a standalone executable, >though - it
doesn't need a browser. I wrote it in VB6. > > Where can I get it?
Perhaps it will work with WINE... Doug > > > >Yahoo! Groups
Links > > > > > > > > -- AIM: dogcannibal MSN:
dougreed@...
743. Re: Superprof From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 23:07:20 -0000
Hi Per K, Thanks to your expanded notation I have now got the U face
3-cycle working. f'r'u'rUr'urU'f (10 slice moves) I was initially
confused by the abbreviated notation but I think that I now understand
that too. (f')[r'u'r,U](f) Your 10 move 3-cycle is much more efficient
than my previous technique of combining algs involving 2 faces(which
took 22 moves). Supercubing the prof cube is so fun. It is very
interesting to see how many algs which can be applied with impunity on
the 3x3x3 and even on the 4x4x4 end up shifting the 'center-edges' on
the 5x5x5. Creating my own custom designed 3-cycles is so fun, I am only
just beginning to scratch the surface. I have a lot of info to learn,
adapt and internalize. Thanks for the tips that got me started! Chris,
What is your solution path for the superprof? I got the impression from
your posting that you solve all the centers properly, then combine
edges, then solve like a 3x3x3, then fix what has gone astray. Is this
right, or have you figured out a whole bunch of algs that preserve your
centers all the way through? (or am I just way off base?) Personally, I
solve 5 of the 6 center units perfectly. White, then yellow, then 3 of
the 4 remaining faces. The last face is (obviously) monochrome but I
don't bother placing all tiles perfectly since some of my subsequent
moves (when combining the last 4 edge triplets and PLL) sometimes
displace centerpieces (esp those pesky center-edges!). I therefore
execute these algs on the imperfect face and just fix that one up at the
end. Any suggestions? Any alternative solution paths? I use two
different solution paths for the super4 but I am still working out the
finer points of the second path (an adaptation of Masayuki's solution
style). It is really fun to solve a la F3L but I especially need to
improve on my recognition and execution for the last layer edge pieces.
Rob
744. Method Development From:
"jwillywonkas" <jwillywonkas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 01:13:56 -0000
I am working on developing a new method....but to test whether or not it
is a viable method, I need to figure out the number of algorithms for a
certain step. How can I figure out the number of possibilities for a
certain step? Once I know how many, I can just use a cube- solver applet
to figure out the rest. Thanks
745. http://www.geocities.com/rubikscanada is up! From:
"rubikscanada" <rubikscanada@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 01:26:02 -0000
Finally Have my website up not finished by any stretch of the
imagination But In finally have the pics of from the worlds2k3
http://www.geocities.com/rubikscanada
746. Re: [Speed cubing group] Delicious From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 18:44:53 -0800
At 8:30 PM +0000 2/10/04, Gilles Roux wrote: > >PS: Hum.. well...
yeah I know, I'm definitely nuts. I showed it to my wife. Me: "It's made
by that one guy in France who is faster than me at my own method." Her:
"So... you really *have* to be insane to use it then?" Me: "Only to get
really fast." I *think* that means she liked the movie. -- "They say the
grass is greener on the other side, but have you ever flipped it over?"
Lars Petrus, San Francisco - lars@... http://lar5.com
747. [Speed cubing group] My Ebay Listings From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Feb 2004 22:33:18 -0800 (PST)
Im exchanging one hobby for another...MTG for Cubing...so If you know
anyone into the Magic The Gathering card game I have a very rare card
that is signed by the Creator of the game (Richard Garfield).
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=38294&item=3174767169&ssPageName=STRK:MESSE:IT
--
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=49194&item=3175104381&ssPageName=STRK:MESSE:IT
--
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=38300&item=3175099447&ssPageName=STRK:MESSE:IT
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
748. LL Permutations From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 07:44:07 -0000
Does anyone have any tips for recognizing which permutation the last
layer is? The hardest part with going from a 4-look LL to a 3-look LL
for me is recognizing which permutation the LL is, not memorizing the
actual algorithm. Thanks. -Chris
749. Re: LL Permutations From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 08:01:37 -0000
Hey Chris, In the PLL, what I usually look for are blocks of pieces that
have the same color. It's prety simple to tell the three-cycle
permutation and the four-cycle ones where all you do is move around
edges. The other ones, such as "V" and "A" permutations (as classified
on Fridrich's webiste, I usually look for a corner with two edge pieces
that match up. Then, after seeing those, if I see another edge piece in
place or two corner pieces having the same color, then I know it's A. If
not, it's "V". Other examples that I do, and remember, this is just a
personal opinion, is for "J" and "F", there will be a "line" or three
cubes in a row with the same color. Is this sufficient? Does anyone else
want to chip in? -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit <no_reply@y...> wrote: > Does anyone have any tips
for recognizing which permutation the last > layer is? The hardest
part with going from a 4-look LL to a 3-look > LL for me is
recognizing which permutation the LL is, not memorizing > the actual
algorithm. Thanks. > > -Chris
750. US Championships 2004 From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 01:31:55 -0800
Hey everyone, Wow, this may be a bit early, but I figure since hopefully
this competition will involve the most people, it's best to get some
discussion about it right now. Right now, the plan is to hold a
competition in the summer which I would like to call the "2004 US
Championships" and out of this competition, we would produce a "US
Champion". (Of course, everyone around the world is invited.) Anyway, if
I get enough interest for this competition, let's say over 50 cubers,
then it would probably be best to hold the competition over a few days.
Anyway, my questions to all of you. How does late August sound? Let's
say around the same time as the World Championships in Toronto last
year? Or does this conflict with people who go to schools on the
semester system or... yeah. Is there a problem for anyone? If so, speak
up. I also intend to hold competitions for all of the other events such
as one handed solving, Rubik's Magic, 4x4x4, 5x5x5, blindfold solving,
etc. A quick note... the prizes unfortunately would probably be just a
few chrome cubes and the title of being the Official US Champion. I'll
see what I can do about getting other prizes but I really see no way to
get $5000 for a first place prize or $750 for other prizes. But us
speedcubers were never in it for the money right?!? To try and save
money for everyone, I'm going to talk to the housing office and see how
many rooms are open during the summer. If it is indeed possible to let
cubers stay in the student houses or other housing for the competition,
I would estimate $15 a night. Anyway, please speak up. After all, this
is for all of you. Hopefully it'll be a great success. -Tyson
751. Re: US Championships 2004 From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 09:45:07 -0000
Where might this tournament take place? I am very interested in
attending a rubiks tournament. I just started cubing in December and
would love to watch some of you blaze through the cube. My average now
is 1:07, so I'm not much of a competitor, but I would really enjoy the
experience. -Chris
752. Re: LL Permutations From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 09:47:55 -0000
Thanks Tyson, that helps a lot. -Chris
753. Re: US Championships 2004 From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 09:49:25 -0000
Hey Chris, On the contrary, you are very much of a competitor if your
time is at 1:07. Check here for the results of our winter tournament:
http://www.speedcubing.com/events/caltech_jan2004.html You would have
been in the middle. There's absolutely no reason that you have to just
sit on the sidelines. Anyway, I'm a student at Caltech in Pasadena and
the tournament would be held at Caltech most likely in Baxter Lecture
Hall. -Tyson BTW, if you want to discuss more about the competition, I
would recommend http:// groups.yahoo.com/caltechrubiks/ --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Where might this tournament take
place? I am very interested in > attending a rubiks tournament. I
just started cubing in December and > would love to watch some of you
blaze through the cube. My average > now is 1:07, so I'm not much of
a competitor, but I would really > enjoy the experience. > >
-Chris
754. Re: US Championships 2004 From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 14:20:55 -0000
I would like to see more events if this is going to be an offical
tournament. More events other than just varient 3x3 events, like 4x4 and
5x5 and megaminx, and other puzzles. But like i said in an earier post
the more events you have the more time spent... Just one Q, and don't
everyone flip out on me or something, but shouldn't a US tournament Be
only for US citizens? I mean, for someone to be throned the US Champion,
they should be from the States, right? Maybe i'm looking at this wrong.
jake
755. RE: [Speed cubing group] Re: US Championships 2004 From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 11 Feb 2004 14:38:59 -0000
Hi Jake. You are correct that an efficient and "happy" event takes a
massive amount of organisation and time. If you have lots of events you
need lots of scramblers, lots of judges and it can all get out of
control. From experience it's finding scramblers and judges who aren't
competing that is the difficult bit (so if for any event anyone can
offer their services it will always be appreciated). Better to have less
categories and a smoothly running event than lots of categories where
everybody feels a bit disgruntled as it's all too slow. Personally I
think a US event should be US only. In the same way that the European
Championship is for Europeans, of course all of the Rubik's family are
welcome to attend but only Europeans can compete. Maybe us Euro's who'd
like to be there can be judges/scramblers and US competitors who would
like to come to Amsterdam can reciprocate ?! Dave Seven Towns.
-----Original Message----- From: j_rueth
[mailto:no_reply@yahoogroups.com] Sent: 11 February 2004 14:21 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
US Championships 2004 I would like to see more events if this is going
to be an offical tournament. More events other than just varient 3x3
events, like 4x4 and 5x5 and megaminx, and other puzzles. But like i
said in an earier post the more events you have the more time spent...
Just one Q, and don't everyone flip out on me or something, but
shouldn't a US tournament Be only for US citizens? I mean, for someone
to be throned the US Champion, they should be from the States, right?
Maybe i'm looking at this wrong. jake _____ Yahoo! Groups Links * To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> * To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
756. Re: US Championships 2004 From:
"Heath" <funny_guy32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 15:22:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > Hi Jake. > You are correct that an
efficient and "happy" event takes a massive amount > of organisation
and time. If you have lots of events you need lots of > scramblers,
lots of judges and it can all get out of control. From > experience
it's finding scramblers and judges who aren't competing that is > the
difficult bit (so if for any event anyone can offer their services it
> will always be appreciated). Better to have less categories and a
smoothly > running event than lots of categories where everybody
feels a bit > disgruntled as it's all too slow. > Personally I
think a US event should be US only. In the same way that the >
European Championship is for Europeans, of course all of the Rubik's
family > are welcome to attend but only Europeans can compete. >
Maybe us Euro's who'd like to be there can be judges/scramblers and US
> competitors who would like to come to Amsterdam can reciprocate ?!
> > Dave > Seven Towns. > Yeah, i agree with Dave. Oh and if
you could pay my way to Amsterdam sign me up as a scrambler! haha
757. Re: cube competition (and an idea) From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 15:38:55 -0000
Count me in (but that probably went without saying). One idea for this
competition and others: In Toronto, the top 32 times advanced to the 2nd
round and in Cal Tech it was the top 12. I know this format has
advantages but what do you guys think of setting qualifying times to
advance to the next round? ie anyone who solves in less than 30 seconds
moves to the 2nd round...anyone with a solve under 20 seconds in the 2nd
round moves on to the finals. The times would of course be a function of
the number (and reputation) of the competitors. Perhaps a combination of
the current format and this idea would work? Ian --- In
speedsolvingrubikscube@yahoogroups.com, "Roland" <rollinrvc@y...>
wrote: > I was thinking of having an informal cube competition at the
end of > the school year, probably May, at Manhattan College(in the
Bronx, > NY). Would anyone be interested in competing? If so what
would be the > best day and time? I know we have a bunch of students
here interested > in the rubik's cube and it would be a great way to
spread cubing. > > -Roland
758. [Speed cubing group] Re: New Cube Timer version released
From:
cubin4speed <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 18:42:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> wrote: > cubin4speed wrote: > > >---
In speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...>
> >wrote: > > > > > >>Is this thing Internet
Explorer only (like the rubiks.dk one)? MS > >>doesnt make IE
for Linux ;) > >> > >>Doug > >> >
>>-- > >>AIM: dogcannibal > >>MSN: dougreed@h...
> >> > >> > > > >Sorry folks, it's for PC
only. It's a standalone executable, > >though - it doesn't need a
browser. I wrote it in VB6. > > > > > > Where can I
get it? Perhaps it will work with WINE... > > Doug > It might
work with WINE - I haven't tried it. The timer is located in the files
section of this group. If you get a chance to try it, let us know how it
works! Dan
759. [Speed cubing group] Help Needed From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 10:52:06 -0800 (PST)
Okay, I am having a little trouble noticing corner edge pairs in my
f2l...I have been working on 3/41 algorithms out of the fridrich method
(the first 3) and I know the 4th, is there any indication of how often
the algorithms are necessary or how to more easily recognize the pairs?
thanks, +K+ --------------------------------- Do you Yahoo!? Yahoo!
Finance: Get your refund fast by filing online [Non-text portions of
this message have been removed]
760. Supercubing? Try Hypercubing! From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 18:53:21 -0000
My brother found this applet.. I don't know if any of you have already
seen it, but after a morning of contemplation of how to visualize a
3x3x3x3 Rubik's Hypercube, he dashes all my hopes of nerd glory in
writing an applet of my own..
http://www.plunk.org/~hatch/MagicCube4dApplet/ Jimmy
761. Re: Beware of Meffert's! From:
"c0stre" <albin.thorning@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 19:11:21 -0000
I have now force all loose tiles off of the special edition 5x5, and
glued them back myself. Thats almost a third of the tiles! Took forever,
and the cube now sucks ass, due to leftover glue and dust. I know that's
because I suck at putting glue on plastic, but I shouldn't have to do
that in the first place! The mini 5x5 is working better, guess it had to
be worked in a bit .. Still pops now and then, but not as frequently. I
will NOT try to glue it's center pieces in place. http://www.rubiks.com
--- In speedsolvingrubikscube@yahoogroups.com, "c0stre"
<albin.thorning@h...> wrote: > I just bought one mini-5x5, one
megaminx, and one special edition 5x5 > from mefferts. > The first
thing that happened was that one ytellow tile came loose > from the
special edition 5x5. On my way to get the glue, one of the > green
tiles came loose, right in my hand, without force! (glue is > still
drying, further info is to come) > Then I picked up the mini 5x5.
Felt really good, and after some > lubing, it solved smoothly. I
wish. The center tile popped loose if I > put even the slightest
tension to the cubies. It popped just as > easily back in place, but
it disturbs the flow of the solve. > The megaminx had paper stickers,
they seem to peel really easily. > Of course, this could be made by
some moron not worthy to work at the > mefferts factory. It could
also be due to the cold and dry climate in > Sweden this time of
year. Nevertheless, in comparison to the > rubiks.com cubes I've
bought (like seven 3x3, three 5x5 and two 4x4) > they really suck.
> > (Updates to be expected ... ) > > Albin
762. Re: US Championships 2004 From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 19:35:27 -0000
I love the idea of a 2004 US championship. I'm torn on the US only
issue, but not so mucht that' i'm going to loose sleep over it. But
might I interject one thing? Late August is NOT good for me (and i don't
think it would be for most people in college.) The timing of the WC
conflicted with school and that's why I couldn't go. I'd say any time
before around August 15th would probably miss most people's school. You
told us to speak up, so I am ;). But whatever effort you put forth will
be greatly appreciated by all, no matter the time and place! Daniel
763. Re: US Championships 2004 From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 19:37:37 -0000
I would definitely come. But it would depend on the date. The same time
as the World Championships would work, but probably no later than that
since school starts soon after. Oh, and I think that it should be open
to people all over the world rather than just Americans. It would be
sort of racist to exclude people from Europe, Asia, Australia, etc. ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hey everyone, > > Wow, this may be a bit early, but I
figure since hopefully this > competition will involve the most
people, it's best to get some > discussion about it right now. >
> Right now, the plan is to hold a competition in the summer which I
> would like to call the "2004 US Championships" and out of this >
competition, we would produce a "US Champion". (Of course, everyone >
around the world is invited.) Anyway, if I get enough interest for >
this competition, let's say over 50 cubers, then it would probably be
> best to hold the competition over a few days. > > Anyway, my
questions to all of you. How does late August sound? Let's > say
around the same time as the World Championships in Toronto last >
year? Or does this conflict with people who go to schools on the >
semester system or... yeah. Is there a problem for anyone? If so, >
speak up. I also intend to hold competitions for all of the other >
events such as one handed solving, Rubik's Magic, 4x4x4, 5x5x5, >
blindfold solving, etc. > > A quick note... the prizes
unfortunately would probably be just a few > chrome cubes and the
title of being the Official US Champion. I'll see > what I can do
about getting other prizes but I really see no way to get > $5000 for
a first place prize or $750 for other prizes. But us > speedcubers
were never in it for the money right?!? > > To try and save money
for everyone, I'm going to talk to the housing > office and see how
many rooms are open during the summer. If it is > indeed possible to
let cubers stay in the student houses or other > housing for the
competition, I would estimate $15 a night. > > Anyway, please
speak up. After all, this is for all of you. Hopefully > it'll be a
great success. > > -Tyson
764. RE: [Speed cubing group] Re: US Championships 2004 From:
"Christopher MoyerGrice" <christopher.moyergrice@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 11 Feb 2004 14:40:49 -0500
I also could not attend the championships because of college, so an
earlier date would be appreciated, but like Daniel said, the fact that
one is going on at all is good enough. Keep up the good work. CMG
-----Original Message----- From: Daniel Hayes [mailto:swedishlf@...]
Sent: Wednesday, February 11, 2004 2:35 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
US Championships 2004 I love the idea of a 2004 US championship. I'm
torn on the US only issue, but not so mucht that' i'm going to loose
sleep over it. But might I interject one thing? Late August is NOT good
for me (and i don't think it would be for most people in college.) The
timing of the WC conflicted with school and that's why I couldn't go.
I'd say any time before around August 15th would probably miss most
people's school. You told us to speak up, so I am ;). But whatever
effort you put forth will be greatly appreciated by all, no matter the
time and place! Daniel _____ Yahoo! Groups Links * To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
* To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsub
scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
765. Re: Supercubing? Try Hypercubing! From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 19:42:46 -0000
Jimmy, If you go here: http://www.superliminal.com/cube/cube.htm that's
the main website. They have a downloadable version for both windows and
Linux, but the linux version is far more flexible (you can do a 5x5x5x5
and a 6x6x6x6, and up). The overall concept isn't that different from a
regular cube though. I think the reason that there aren't as many people
listed as having solved it just because the puzzle isn't nearly as well
known as some. Give it a shot though, it's quite fun! Daniel Hayes
766. Re: US Championships 2004 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 19:59:31 -0000
No, that would certainly not be *racist*. It would be racist to exclude
Asian ppl in the US for example. But I think it is perfectly ok to have
*regional/national* compition open to only that region or nation. Oh and
I agree with Hayes, late August would be bad. Sometime a bit earlier
would be nice, say the beginning of August. On the other hand not too
early either, we all need time to practice. I know I have slowed down a
lot since school started. Even if it does end up conflicting with
school, I would still try to come. Also, at first glance I thought it is
a bit unfair to have it on a far side of the country and not somewhere
in the middle, like Chicago or something. But then I realize that lots
of CA ppl came all the way to Toronto last year, and besides I'd really
love to visit the Caltech campus. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I would definitely come. But it
would depend on the date. The same > time as the World Championships
would work, but probably no later > than that since school starts
soon after. > > Oh, and I think that it should be open to people
all over the world > rather than just Americans. It would be sort of
racist to exclude > people from Europe, Asia, Australia, etc. >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > Hey everyone, > > >
> Wow, this may be a bit early, but I figure since hopefully this
> > competition will involve the most people, it's best to get
some > > discussion about it right now. > > > > Right
now, the plan is to hold a competition in the summer which I > >
would like to call the "2004 US Championships" and out of this > >
competition, we would produce a "US Champion". (Of course, > everyone
> > around the world is invited.) Anyway, if I get enough interest
for > > this competition, let's say over 50 cubers, then it would
probably > be > > best to hold the competition over a few days.
> > > > Anyway, my questions to all of you. How does late
August sound? > Let's > > say around the same time as the World
Championships in Toronto last > > year? Or does this conflict with
people who go to schools on the > > semester system or... yeah. Is
there a problem for anyone? If so, > > speak up. I also intend to
hold competitions for all of the other > > events such as one
handed solving, Rubik's Magic, 4x4x4, 5x5x5, > > blindfold
solving, etc. > > > > A quick note... the prizes
unfortunately would probably be just a > few > > chrome cubes
and the title of being the Official US Champion. I'll > see > >
what I can do about getting other prizes but I really see no way to >
get > > $5000 for a first place prize or $750 for other prizes.
But us > > speedcubers were never in it for the money right?!?
> > > > To try and save money for everyone, I'm going to
talk to the > housing > > office and see how many rooms are
open during the summer. If it is > > indeed possible to let cubers
stay in the student houses or other > > housing for the
competition, I would estimate $15 a night. > > > > Anyway,
please speak up. After all, this is for all of you. > Hopefully >
> it'll be a great success. > > > > -Tyson
767. Re: Supercubing? Try Hypercubing! From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 20:11:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Give it a shot though, it's quite
fun! Thanks for the link. I'll give it a shot, though I won't be able to
vouch for my sanity afterwards.. :) Jimmy
768. Re: US Championships 2004 From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 20:14:01 -0000
Just to reply to a few of the issues that have come up: I definitely
hear you on the "earlier/beginning of August/middle of July" to avoid
college conflicts. I think that's a good idea. Caltech itself starts in
late September so I sometimes forget that schools start late August and
things like that. I will definitely hold the competition middle July or
early August to accommodate that unless there are people out there that
MUST have it late August. As for being regional and not allowing people
outside of the US, I'd like to go to the example of the "American
Regions Mathematics League" competition. In this competition, foreign
teams such as Taiwan and Singapore are invited but they do not compete
for the same top prize. Instead, there is a seperate prize for top
finishing international team. This would perhaps allow us to still crown
a US champion and allow anyone from around the world the join. As for
being unfair on the west coast, if someone else wants to hold it in the
middle of the country, sure. Actually, Chris Hardwick and I were
thinking of holding a regional competition jointly next year. Something
like the US Regional Championships in 2005 so there would be two
competitions that go on at the same time at two different venues, one
the west coast and one on the east coast. If someone in the middle wants
to get something up, of course we're all for it. But I guess for now,
unless someone else wants to start up something, I hope a trip to the
west coast isn't too far out of the way? I'll try to do everything I can
to minimize your expenses during the trip. The reminds me, the "ARML"
math competition is held simultaneously at three different venues across
the united states. I don't really see it as feasible for this summer
competition but for some future regional competitions, that might be fun
and would make it easier for people to travel. Plus, it'd be kind cool
to meet everyone in person for the summer. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > No, that would certainly not be *racist*. It would be racist
to > exclude Asian ppl in the US for example. But I think it is
perfectly > ok to have *regional/national* compition open to only
that region or > nation. Oh and I agree with Hayes, late August would
be bad. > Sometime a bit earlier would be nice, say the beginning of
August. > On the other hand not too early either, we all need time to
> practice. I know I have slowed down a lot since school started.
Even > if it does end up conflicting with school, I would still try
to come. > > Also, at first glance I thought it is a bit unfair to
have it on a > far side of the country and not somewhere in the
middle, like > Chicago or something. But then I realize that lots of
CA ppl came > all the way to Toronto last year, and besides I'd
really love to > visit the Caltech campus. > > -Doug Li >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > I would
definitely come. But it would depend on the date. The same > >
time as the World Championships would work, but probably no later >
> than that since school starts soon after. > > > > Oh,
and I think that it should be open to people all over the > world
> > rather than just Americans. It would be sort of racist to
exclude > > people from Europe, Asia, Australia, etc. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tmao@i...> > > wrote: > > > Hey everyone, >
> > > > > Wow, this may be a bit early, but I figure
since hopefully this > > > competition will involve the most
people, it's best to get some > > > discussion about it right
now. > > > > > > Right now, the plan is to hold a
competition in the summer which > I > > > would like to call
the "2004 US Championships" and out of this > > > competition,
we would produce a "US Champion". (Of course, > > everyone >
> > around the world is invited.) Anyway, if I get enough interest
> for > > > this competition, let's say over 50 cubers, then
it would > probably > > be > > > best to hold the
competition over a few days. > > > > > > Anyway, my
questions to all of you. How does late August > sound? > >
Let's > > > say around the same time as the World Championships
in Toronto > last > > > year? Or does this conflict with
people who go to schools on > the > > > semester system
or... yeah. Is there a problem for anyone? If > so, > > >
speak up. I also intend to hold competitions for all of the > other
> > > events such as one handed solving, Rubik's Magic, 4x4x4,
5x5x5, > > > blindfold solving, etc. > > > > >
> A quick note... the prizes unfortunately would probably be just
> a > > few > > > chrome cubes and the title of being
the Official US Champion. > I'll > > see > > > what I
can do about getting other prizes but I really see no way > to >
> get > > > $5000 for a first place prize or $750 for other
prizes. But us > > > speedcubers were never in it for the money
right?!? > > > > > > To try and save money for
everyone, I'm going to talk to the > > housing > > >
office and see how many rooms are open during the summer. If it > is
> > > indeed possible to let cubers stay in the student houses
or > other > > > housing for the competition, I would
estimate $15 a night. > > > > > > Anyway, please speak
up. After all, this is for all of you. > > Hopefully > >
> it'll be a great success. > > > > > > -Tyson
769. [Speed cubing group] Re: US Championships 2004 From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 11:55:04 -0800
Some national competitions are run so that everyone is allowed to
compete, but the top placed national is crowned as champion. -- "They
say the grass is greener on the other side, but have you ever flipped it
over?" Lars Petrus, San Francisco - lars@... http://lar5.com
770. Re: US Championships 2004 From:
"polinkov" <polinkov@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 21:10:41 -0000
Hi, everyone, I would like to propose a solution to the problem of "US
Champion" that people seem to be concerned about. In many sports where
the national championships are open, everyone is welcome to compete.
Still, the US Champion is the best US citizen/permanent resident. My
suggestion is that everyone is allowed to compete, and they can break
the world record, win the competition, etc. But, the title of US
Champion would go to the top US citizen or permanent resident. In
effect, it is as if the US Championships are a subclass of the whole
competition. In any case, this is just a suggestion. Salutations, Mark
Polinkovsky
771. [Speed cubing group] Re: US Championships 2004 From:
"polinkov" <polinkov@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 21:12:13 -0000
Lars beat me on that one. :-) My idea is essentially the same. Mark P.
772. Re: Supercubing? Try Hypercubing! From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Feb 2004 23:14:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jjthrash"
<jimmy@j...> wrote: > My brother found this applet.. I don't
know if any of you have > already seen it, but after a morning of
contemplation of how to > visualize a 3x3x3x3 Rubik's Hypercube, he
dashes all my hopes of nerd > glory in writing an applet of my own..
> > http://www.plunk.org/~hatch/MagicCube4dApplet/ > > Jimmy
Why not try superhypercubing (or supertesseracting, I suppose)? Are
there any programs out there which will do equivalents of the cube in n
dimensions where n>4? (Or possibly even, for n infinite, assuming a
scramble of possibly infinite length, or possibly even fractional (if
that makes sense)! Here, some sort of solving strategy would be useful -
I suppose that in the current way of solving, one would solve an
infinite cube in w^2.6 moves - if one does centres last - or w^2.6+w.12
if one does edges last - assuming corners and central edges done first,
w^2.6+w.12+n, for some n otherwise. Here w (omega really) is the first
infinite ordinal. By suitably changing strategy, one could possibly
reduce the solution to length w - obviously, there's a way to do it, but
I mean in by means of strategy rather than bijection, so in some
predetermined algorithmic way. That seems slightly less obvious.) Also,
on the subject of cube programs, is there an equivalent of CubeExplorer
for Macs? (I mean that will optimally solve, since it appears that
Cubetwister does not. : ( )
773. Re: Supercubing? Try Hypercubing! From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 00:11:51 -0000
I don't know of any n-dimensional cube applets. I think I recall running
across a 5d cube app a while back. But I'll see if I can dig it up.
Anyway, the subject of super-hypercubing came up on the 4d cubing yahoo
group: http://groups.yahoo.com/group/4D_Cubing/ a while back. I didn't
follow the discussion too much, but it sounded interesting. Best, Daniel
774. RE: [Speed cubing group] Re: US Championships 2004 From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 12 Feb 2004 08:38:50 -0000
Good suggestion Mark ! It would be weird to have the US Champion coming
from somewhere else. -----Original Message----- From: polinkov
[mailto:polinkov@...] Sent: 11 February 2004 21:11 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
US Championships 2004 Hi, everyone, I would like to propose a solution
to the problem of "US Champion" that people seem to be concerned about.
In many sports where the national championships are open, everyone is
welcome to compete. Still, the US Champion is the best US
citizen/permanent resident. My suggestion is that everyone is allowed to
compete, and they can break the world record, win the competition, etc.
But, the title of US Champion would go to the top US citizen or
permanent resident. In effect, it is as if the US Championships are a
subclass of the whole competition. In any case, this is just a
suggestion. Salutations, Mark Polinkovsky Yahoo! Groups Sponsor
ADVERTISEMENT
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775. RE: [Speed cubing group] Re: US Championships 2004 From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 01:00:20 -0800 (PST)
ok...so this is a sanctioned tourney at caltech? --- Dave Hedley Jones
<davej@...> wrote: > Good suggestion Mark ! > It would be
weird to have the US Champion coming > from somewhere else. > >
-----Original Message----- > From: polinkov [mailto:polinkov@...]
> Sent: 11 February 2004 21:11 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: US Championships > 2004 > > > Hi, everyone, >
> I would like to propose a solution to the problem of > "US
Champion" > that people seem to be concerned about. In many >
sports where the > national championships are open, everyone is
welcome > to compete. > Still, the US Champion is the best US >
citizen/permanent resident. My > suggestion is that everyone is
allowed to compete, > and they can break > the world record, win
the competition, etc. But, > the title of US > Champion would go
to the top US citizen or permanent > resident. In > effect, it is
as if the US Championships are a > subclass of the whole >
competition. In any case, this is just a > suggestion. > >
Salutations, > > > Mark Polinkovsky > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT > >
<http://rd.yahoo.com/SIG=12c00cq6i/M=268585.4521611.5694062.1261774/D=egroup
>
web/S=1705297356:HM/EXP=1076620251/A=1950448/R=0/*http://ashnin.com/clk/mury
> utaitakenattogyo?YH=4521611&yhad=1950448> click here >
> >
<http://us.adserver.yahoo.com/l?M=268585.4521611.5694062.1261774/D=egroupweb
> /S=:HM/A=1950448/rand=495526652> > > > _____ > >
Yahoo! Groups Links > > > * To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
> > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
> be> > > > * Your use of Yahoo! Groups is subject to the
Yahoo! > Terms of Service >
<http://docs.yahoo.com/info/terms/> . > > > > >
[Non-text portions of this message have been > removed] > >
> > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
776. [Speed cubing group] Re: US Championships 2004 From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 09:03:30 -0000
Hey everyone, How's the dates July 9 to July 11? No idea how long it's
going to be yet... it will depend on the number of people interested.
Anyway, speak up now or forever hold your peace. As for my own pathetic
website, hopefully I'll get an update soon and get some stuff up there.
And to answer Kyle, the tournament (both in the spring on April 3 and in
the summer) are "sanctioned" in that they will be official so any record
set at this tournament will be recognized. I've secured an independent
judge for the spring tournament already. -Tyson P.S. Ouch... cuber's
thumb. Tried to break in some of Ton's speed cubes today.
777. Re: [Speed cubing group] Re: US Championships 2004 From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 01:10:56 -0800 (PST)
I'll try to make it...I really dont want to wait til 2005 to go to a
tournament... is there a qualification time? Whats TEH PRIZES? How many
licks does it take to get to the chocolatey center of a tootsie pop?
...k... --- tmao@... wrote: > Hey everyone, > > How's the dates
July 9 to July 11? No idea how long > it's going to be yet... it will
depend on > the number of people interested. Anyway, speak up >
now or forever hold your peace. > > As for my own pathetic
website, hopefully I'll get > an update soon and get some stuff up
> there. > > And to answer Kyle, the tournament (both in the
> spring on April 3 and in the summer) are > "sanctioned" in that
they will be official so any > record set at this tournament will be
> recognized. I've secured an independent judge for > the spring
tournament already. > > -Tyson > > P.S. Ouch... cuber's
thumb. Tried to break in some > of Ton's speed cubes today. > >
> > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
778. Re: Supercubing? Try Hypercubing! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 14:17:27 -0000
How much of this is just fun, how much is serious? If anybody else had
written this I'd say it's pure fun, but since it's you... If it's
serious, how did you get your estimates and what does "w.12" mean?
Stefan > Are there any programs out there which will do equivalents
of the > cube in n dimensions where n>4? (Or possibly even, for n
infinite, > assuming a scramble of possibly infinite length, or
possibly even > fractional (if that makes sense)! Here, some sort of
solving > strategy would be useful - I suppose that in the current
way of > solving, one would solve an infinite cube in w^2.6 moves -
if one > does centres last - or w^2.6+w.12 if one does edges last -
assuming > corners and central edges done first, w^2.6+w.12+n, for
some n > otherwise. Here w (omega really) is the first infinite
ordinal. By > suitably changing strategy, one could possibly reduce
the solution > to length w - obviously, there's a way to do it, but I
mean in by > means of strategy rather than bijection, so in some
predetermined > algorithmic way. That seems slightly less obvious.)
779. Re: Supercubing? Try Hypercubing! From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 14:29:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > How much of this is just fun, how much
is serious? If anybody else > had written this I'd say it's pure fun,
but since it's you... If > it's serious, how did you get your
estimates and what does "w.12" > mean? > > Stefan The
fractional part is fun. The rest is serious on some level. w.12 means w
times 12 (the same as w+w+w+w+w+w+w+w+w+w+w+w) - this is somewhat more
than 12.w (12 times w) which is only equal to w. (w here being the first
infinite ordinal. I was only meaning cubes of length w, but I suppose
larger cubes could also be considered.) w^2 means w times w. Since
w.12+w^2.6=w^2.6<w^2.6+w.12, the length of solution would be less if
you do the centres last. The estimates are from each edge taking
approximately type w moves to solve and each centre taking approximately
type w^2 moves to solve. Of course, if not supercubing then solving 5
centres solves the last automatically so that w^2.6 could be improved to
w^2.5. By altering the order of moves you could also produce a solution
in type w, but whether this is possible from an algorithmic point of
view, I don't know. > > > Are there any programs out there
which will do equivalents of the > > cube in n dimensions where
n>4? (Or possibly even, for n infinite, > > assuming a scramble
of possibly infinite length, or possibly even > > fractional (if
that makes sense)! Here, some sort of solving > > strategy would
be useful - I suppose that in the current way of > > solving, one
would solve an infinite cube in w^2.6 moves - if one > > does
centres last - or w^2.6+w.12 if one does edges last - > assuming >
> corners and central edges done first, w^2.6+w.12+n, for some n >
> otherwise. Here w (omega really) is the first infinite ordinal. By
> > suitably changing strategy, one could possibly reduce the
solution > > to length w - obviously, there's a way to do it, but
I mean in by > > means of strategy rather than bijection, so in
some predetermined > > algorithmic way. That seems slightly less
obvious.)
780. Observe not my english From:
rubiks99ca <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 14:57:07 -0000
The last contest Saturday The problem is not the same with the 3x3x3 or
+ or infinity :-) because many edge and center 3 first algorythm with
the 2x2x2 in the last contest Saturday 1) (L2 R)( D U) L2 D' (B F2) R'
B2 D' B2 D' R2 F 2) (B' F2) (U2 D') B' R' F2 L (B F') R U' B (U' D2) 3)
B2 R' L U2 F L R2 B' F U L2 U D' F L solution L'BD' it's real joke!!
easy solution for me and you. No problem with my triangle because 3 move
only not opposite face, (=1move) the axel change only with the 2x2x2 not
the configuration. 15 move minimum for scramble is good for me. I
observe my new program for my electronic triangle 2D or 2x2x2 corner
function total possibylity. My fewest number move smallest no repet
sequence in 1982, 2moves=1 move 3=2,4=3,5=4 or 6=5 is impossible. 7=6 is
ok I think ?. The big bang is the 2x2x2 for the cubist :-) LDLF2DLF2 =
F'RD'F'R2D' Spirit number 7 & 6 :-))7 space corner move but 6 corner
only exact position is full configuration or one space corner center =
energy = 3 moves not opposite face sequence face. The function 2x2x2 est
le CUR. My triangle color light give 1 move EX : U'D2 (X=UD) or X'XX2 he
understand one move too. he is good for scramble 3 move only Who's the
fewest algorythm method or easy and fast on popular rubik's cube ? maybe
my method ! Observe my long algorythm easy memory for the 2 edge permut
before the solution. 1982 the rubik's cube is very popular. Today many
speedcubist sub 20 secondes and many blindfold cubist , Today is special
too, many more better cubist. Welcome back my friend to the show that
never end. I`m the only one cubist illusion intelligence alien brain
experience cube. blindfoldspeed= 2 in one! I love magic and cube is good
association!! Space corner center or triangle, the game is crazy !
*order X **order number ***solution and fewest move **** with special
funny light picture with timer. Magic of cube Gaétan Guimond
781. [Speed cubing group] Re: US Championships 2004 From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 15:31:54 -0000
Hmmmm.... That would work for me, methinks. But it would be a bit
difficult. From July 12-18 I'm going to the North American Unicycle
Convention in Salt Lake City. WAIT (light bulb over my head) I could go
from the Rubiks Cube championships STRAIGHT TO the Unicycle Convention!
That might save me some cash! So yeah, I think that'll work for me. ---
In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hey
everyone, > > How's the dates July 9 to July 11? No idea how long
it's going to be yet... it will depend on > the number of people
interested. Anyway, speak up now or forever hold your peace. > >
As for my own pathetic website, hopefully I'll get an update soon and
get some stuff up > there. > > And to answer Kyle, the
tournament (both in the spring on April 3 and in the summer) are >
"sanctioned" in that they will be official so any record set at this
tournament will be > recognized. I've secured an independent judge
for the spring tournament already. > > -Tyson > > P.S.
Ouch... cuber's thumb. Tried to break in some of Ton's speed cubes
today.
782. [Speed cubing group] Re: US Championships 2004 From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 17:31:24 -0000
Any time between june 15 and August 15 (and maybe a bit more leway
either way) is excellent for me, so yup, that would work great! Again,
much much appreciate the efforts! Daniel
783. Re: US Championships 2004 From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 20:13:43 -0000
Mid-July or early August would be the best for me. I take classes during
the summer to try to lighten the load of doing a double major, and so
holding the competition closer to August, or even early August works for
me. I don't know if I am in the minority here, but if there are other
people who take summer classes then it might be better to shoot for
mid-July or early August, though I don't know how other schools schedule
their classes. Does anyone who takes summer classes have a conflict with
mid-July or August? Also if I'm the only one with a summer class
commitment please don't schedule around me, I'll find a way to get there
regardless of when its held. Just my two cents, in case there are others
in the same boat here as well. Chris --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Just to
reply to a few of the issues that have come up: > > I definitely
hear you on the "earlier/beginning of August/middle of July" to avoid
college > conflicts. I think that's a good idea. Caltech itself
starts in late September so I sometimes > forget that schools start
late August and things like that. I will definitely hold the >
competition middle July or early August to accommodate that unless there
are people out > there that MUST have it late August. > > As
for being regional and not allowing people outside of the US, I'd like
to go to the > example of the "American Regions Mathematics League"
competition. In this competition, > foreign teams such as Taiwan and
Singapore are invited but they do not compete for the > same top
prize. Instead, there is a seperate prize for top finishing
international team. > This would perhaps allow us to still crown a US
champion and allow anyone from around > the world the join. > >
As for being unfair on the west coast, if someone else wants to hold it
in the middle of the > country, sure. Actually, Chris Hardwick and I
were thinking of holding a regional > competition jointly next year.
Something like the US Regional Championships in 2005 so > there would
be two competitions that go on at the same time at two different venues,
one > the west coast and one on the east coast. If someone in the
middle wants to get > something up, of course we're all for it. But I
guess for now, unless someone else wants to > start up something, I
hope a trip to the west coast isn't too far out of the way? I'll try to
do > everything I can to minimize your expenses during the trip. >
> The reminds me, the "ARML" math competition is held simultaneously
at three different > venues across the united states. I don't really
see it as feasible for this summer > competition but for some future
regional competitions, that might be fun and would make > it easier
for people to travel. Plus, it'd be kind cool to meet everyone in person
for the > summer. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > > No, that would certainly not be *racist*. It would be
racist to > > exclude Asian ppl in the US for example. But I think
it is perfectly > > ok to have *regional/national* compition open
to only that region or > > nation. Oh and I agree with Hayes, late
August would be bad. > > Sometime a bit earlier would be nice, say
the beginning of August. > > On the other hand not too early
either, we all need time to > > practice. I know I have slowed
down a lot since school started. Even > > if it does end up
conflicting with school, I would still try to come. > > > >
Also, at first glance I thought it is a bit unfair to have it on a >
> far side of the country and not somewhere in the middle, like >
> Chicago or something. But then I realize that lots of CA ppl came
> > all the way to Toronto last year, and besides I'd really love
to > > visit the Caltech campus. > > > > -Doug Li >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" > > <unipsycho6@y...> wrote: > >
> I would definitely come. But it would depend on the date. The same
> > > time as the World Championships would work, but probably
no later > > > than that since school starts soon after. >
> > > > > Oh, and I think that it should be open to
people all over the > > world > > > rather than just
Americans. It would be sort of racist to exclude > > > people
from Europe, Asia, Australia, etc. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tmao@i...> > > > wrote: > > > > Hey
everyone, > > > > > > > > Wow, this may be a bit
early, but I figure since hopefully this > > > > competition
will involve the most people, it's best to get some > > > >
discussion about it right now. > > > > > > > >
Right now, the plan is to hold a competition in the summer which >
> I > > > > would like to call the "2004 US
Championships" and out of this > > > > competition, we would
produce a "US Champion". (Of course, > > > everyone > >
> > around the world is invited.) Anyway, if I get enough interest
> > for > > > > this competition, let's say over 50
cubers, then it would > > probably > > > be > >
> > best to hold the competition over a few days. > > >
> > > > > Anyway, my questions to all of you. How does
late August > > sound? > > > Let's > > > >
say around the same time as the World Championships in Toronto > >
last > > > > year? Or does this conflict with people who go
to schools on > > the > > > > semester system or...
yeah. Is there a problem for anyone? If > > so, > > >
> speak up. I also intend to hold competitions for all of the >
> other > > > > events such as one handed solving,
Rubik's Magic, 4x4x4, 5x5x5, > > > > blindfold solving, etc.
> > > > > > > > A quick note... the prizes
unfortunately would probably be just > > a > > > few >
> > > chrome cubes and the title of being the Official US
Champion. > > I'll > > > see > > > > what I
can do about getting other prizes but I really see no way > > to
> > > get > > > > $5000 for a first place prize or
$750 for other prizes. But us > > > > speedcubers were never
in it for the money right?!? > > > > > > > > To
try and save money for everyone, I'm going to talk to the > > >
housing > > > > office and see how many rooms are open
during the summer. If it > > is > > > > indeed
possible to let cubers stay in the student houses or > > other
> > > > housing for the competition, I would estimate $15 a
night. > > > > > > > > Anyway, please speak up.
After all, this is for all of you. > > > Hopefully > >
> > it'll be a great success. > > > > > > >
> -Tyson
784. [Speed cubing group] Re: US Championships 2004 From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 22:47:42 -0000
Tyson, I think I'm OK from the beginning of July to the middle of
August. I prefer one day over two, and two over three. David J --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hey
everyone, > > How's the dates July 9 to July 11? No idea how long
it's going to be yet... it will depend on > the number of people
interested. Anyway, speak up now or forever hold your peace. > >
As for my own pathetic website, hopefully I'll get an update soon and
get some stuff up > there. > > And to answer Kyle, the
tournament (both in the spring on April 3 and in the summer) are >
"sanctioned" in that they will be official so any record set at this
tournament will be > recognized. I've secured an independent judge
for the spring tournament already. > > -Tyson > > P.S.
Ouch... cuber's thumb. Tried to break in some of Ton's speed cubes
today.
785. Ebay Aqua Mice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
for sale!!!!!!
From:
"gosd123" <gosd123@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Feb 2004 22:57:46 -0000
There are auctions on Ebay for Rubik's AQUA MICE is anyone is interested
in obtaining on. Definate copllectors item.... see auction number
3175305313 for details.......
786. Re: cube competition (and an idea) From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 02:32:08 -0000
I could do an east coast competition in the spring or summer, and could
probably make it out to the west coast for a summer competition as long
as I had enough advance notice. I like Ian's suggestion about qualifying
times, at least for the early rounds. (How's it going Ian?) One other
idea... Someone's post said that they wouldn't be able to get any big
prizes for their competition. Just charge some sort of application fee
for the event, which can go toward prizes. The other thing an entry fee
does is make people commit to coming or not coming... when there is no
entry fee, EVERYONE says they're coming! And if the entry fee is
structured so that it goes up on a certain date, it encourages people to
enter by that date. I used to direct a 10-mile run with 2,000 runners,
and we'd have the entry fee go up the week before the T-shirt order had
to go in, to try to get as many people as we could entered before that
time. It took some of the guesswork out of ordering shirts. Adam --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@y...>
wrote: > Count me in (but that probably went without saying). One
idea for > this competition and others: In Toronto, the top 32 times
advanced > to the 2nd round and in Cal Tech it was the top 12. I know
this > format has advantages but what do you guys think of setting
> qualifying times to advance to the next round? ie anyone who solves
> in less than 30 seconds moves to the 2nd round...anyone with a
solve > under 20 seconds in the 2nd round moves on to the finals. The
times > would of course be a function of the number (and reputation)
of the > competitors. Perhaps a combination of the current format and
this > idea would work? > > Ian > > --- In
speedsolvingrubikscube@yahoogroups.com, "Roland" >
<rollinrvc@y...> wrote: > > I was thinking of having an
informal cube competition at the end > of > > the school year,
probably May, at Manhattan College(in the Bronx, > > NY). Would
anyone be interested in competing? If so what would be > the >
> best day and time? I know we have a bunch of students here >
interested > > in the rubik's cube and it would be a great way to
spread cubing. > > > > -Roland
787. original package questions From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 02:38:26 -0000
Hey all, Did the Revenge or Professor cube ever come in the cardboard
boxes with the clear plastic around them? I ask because I have a 2x2x2
and 3x3x3 in the same type of packaging, both with the original plastic
still, and I think it'd be neat to complete the collection. I know the
4x4x4 came in the cylindrical package, but the only package I've ever
seen for the 5x5x5 is a clear plastic box, which is impossible to tell
if it's been opened. Just curious, thanks for any info! Daniel
788. Re: original package questions From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 02:47:45 -0000
I don't know about the professor cube but I remember in the early 80's
buying the "Ideal" Revenge puzzle and it came in a cardboard box about
the same as the Ideal 3X3 came in sealed with plastic wrap. Wayne --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Did the Revenge or
Professor cube ever come in the cardboard boxes > with the clear
plastic around them? I ask because I have a 2x2x2 and > 3x3x3 in the
same type of packaging, both with the original plastic > still, and I
think it'd be neat to complete the collection. I know > the 4x4x4
came in the cylindrical package, but the only package I've > ever
seen for the 5x5x5 is a clear plastic box, which is impossible > to
tell if it's been opened. > > Just curious, thanks for any info!
> > Daniel
789. Cube questions... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 07:45:27 -0000
Has anyone ever tried a cube with tiles, rather than stickers. I would
be curious to see if they are any good. Does anyone know of a place to
buy some high quality replacement stickers? I have resorted to nail
polish on my cube, the stickers keep going bad. What is your favorite
cube for speedcubing. I have the new rubiks.com cube and it doesn't seem
to move as smoothly as those I have seen in videos. thank you all for
your comments. -Chris
790. Professor (5x5x5) cube From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 08:56:44 -0000
Does anyone know where i can get a 5x5x5 cube or even a 4x4x4 in the UK.
I can't find one anywhere.
791. Re: which method? From:
"rubikaz" <rubikaz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 11:34:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "dominant11th"
<dominant11th@y...> wrote: > Hey guys > > I can solve the
cube in average of 2:20, using the layer-by-layer > method. I do an
"X" on the base first, then place the edges, instead > of making a
"+" then placing the corners. (base, second layer, top) > > I'm
willing to learn a faster yet easy method. Easy, in terms of >
memorization/understanding. > > I think Petrus' and Fridrich's
methods are cool & fast, but very > advanced for me. Can you
suggest any other method? Or some tips in > understanding these? :)
> > Thanks. > > -erik I can solve the rubik's cube layer-by
layer in average of 0:50 (my best mark with this method is 0:37). I
think that if you want solve the cube quickly, you need a good Rubik's
Cube. If you learn another method (I also use Fridich's method) you
could solve it faster but if you solve your cube in 2:20 layer by layer
I think that you cannot solve it in less than 1:00 with a new method
792. Re: Cube questions... From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 11:39:53 -0000
David Salvia had a cube with tiles at the Winter Competition. They seem
okay.. though i personally prefer the feel of stickers. The stickers
that come with the rubiks.com cube are horrible. The plastic starts to
peel and soon, well, you've got a mess. You can buy replacement stickers
online and those are quite good. They don't peel and they look
beautiful. I believe it's $5 for a set for three cubes. Just buy the
stickers online. They're very high quality. Before I knew about the
stickers, I went to the local hardware store and bought electrical tape.
It wears off about once every three weeks but it's nice and cheap. Your
biggest problem will probably be the residue that the old stickers leave
behind. I suggest using tape and pressing it on the faces and it will
take off the residue. I tried goo gone my first time... this citrus
cleaning stuff? It worked, but the cube smelled quite bad for a bit of
time. As for a favorite cube, I currently have a rubiks.com cube though
I'm working in some of Ton's studio cubes. (Ack, cuber's thumb!) Anyway,
your cube can turn just as smoothly as the ones on the videos. It just
requires a lot of working in and tuning and lubrication and sanding down
rough spots and all the bells and whistles and... basically, it just
takes time. Unfortunately, you can't just go out and buy a perfect speed
cube. It's kinda like a light saber... they make the jedi make his own
or something. i dunno, I'm not exactly the star wars guru. I think
that's pretty much it? --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit <no_reply@y...> wrote: > Has anyone ever tried a
cube with tiles, rather than stickers. I > would be curious to see if
they are any good. > > Does anyone know of a place to buy some
high quality replacement > stickers? I have resorted to nail polish
on my cube, the stickers > keep going bad. > > What is your
favorite cube for speedcubing. I have the new > rubiks.com cube and
it doesn't seem to move as smoothly as those I > have seen in videos.
> > thank you all for your comments. > > -Chris
793. Re: [Speed cubing group] Re: which method? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 04:09:00 -0800 (PST)
I went down from 3:56 with O'Hare's method to 43.02 (avg 56.21) with
Fridrich/O'Hare, and I haven't even learned all of the Fridrich F2L or 4
Look LL yet. --- rubikaz <rubikaz@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "dominant11th" >
<dominant11th@y...> wrote: > > Hey guys > > > >
I can solve the cube in average of 2:20, using the > layer-by-layer
> > method. I do an "X" on the base first, then place > the
edges, > instead > > of making a "+" then placing the corners.
(base, > second layer, top) > > > > I'm willing to learn
a faster yet easy method. > Easy, in terms of > >
memorization/understanding. > > > > I think Petrus' and
Fridrich's methods are cool & > fast, but very > > advanced
for me. Can you suggest any other > method? Or some tips in > >
understanding these? :) > > > > Thanks. > > > >
-erik > > I can solve the rubik's cube layer-by layer in >
average of 0:50 (my > best mark with this method is 0:37). I think
that if > you want solve > the cube quickly, you need a good
Rubik's Cube. If > you learn another > method (I also use
Fridich's method) you could solve > it faster but if > you solve
your cube in 2:20 layer by layer I think > that you cannot > solve
it in less than 1:00 with a new method > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
794. Re: original package questions From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 12:09:00 -0000
http://speedcubing.com/ton/collection/5x5x5/pages/001%20Rubik's%
20Whan%20Arxon%201983.htm Ton's pages and also twistypuzzles.com are
good places to look for pictures. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Did the Revenge or
Professor cube ever come in the cardboard boxes > with the clear
plastic around them? I ask because I have a 2x2x2 and > 3x3x3 in the
same type of packaging, both with the original plastic > still, and I
think it'd be neat to complete the collection. I know > the 4x4x4
came in the cylindrical package, but the only package I've > ever
seen for the 5x5x5 is a clear plastic box, which is impossible > to
tell if it's been opened. > > Just curious, thanks for any info!
> > Daniel
795. Re: Supercubing? Try Hypercubing! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 12:13:54 -0000
Thanks for the explanation. I don't know enough about infinities to
fully understand it, but I think I understand what you're saying. One
thing that confused me was the '.', btw. You use that as a
multiplication symbol, right? I use '*' for that, so I couldn't even
parse "w.12" and read your other expression as w^(2.6). Now it makes
more sense ;-) Stefan --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > How much of this is just fun, how
much is serious? If anybody else > > had written this I'd say it's
pure fun, but since it's you... If > > it's serious, how did you
get your estimates and what does "w.12" > > mean? > > >
> Stefan > > The fractional part is fun. > The rest is
serious on some level. w.12 means w times 12 (the same > as
w+w+w+w+w+w+w+w+w+w+w+w) - this is somewhat more than 12.w (12 >
times w) which is only equal to w. (w here being the first infinite >
ordinal. I was only meaning cubes of length w, but I suppose larger >
cubes could also be considered.) > w^2 means w times w. Since
w.12+w^2.6=w^2.6<w^2.6+w.12, the length > of solution would be
less if you do the centres last. > The estimates are from each edge
taking approximately type w moves > to solve and each centre taking
approximately type w^2 moves to > solve. Of course, if not
supercubing then solving 5 centres solves > the last automatically so
that w^2.6 could be improved to w^2.5. > By altering the order of
moves you could also produce a solution in > type w, but whether this
is possible from an algorithmic point of > view, I don't know. >
> > > > > Are there any programs out there which will do
equivalents of > the > > > cube in n dimensions where
n>4? (Or possibly even, for n > infinite, > > > assuming
a scramble of possibly infinite length, or possibly > even > >
> fractional (if that makes sense)! Here, some sort of solving >
> > strategy would be useful - I suppose that in the current way
of > > > solving, one would solve an infinite cube in w^2.6
moves - if > one > > > does centres last - or w^2.6+w.12 if
one does edges last - > > assuming > > > corners and
central edges done first, w^2.6+w.12+n, for some n > > >
otherwise. Here w (omega really) is the first infinite ordinal. > By
> > > suitably changing strategy, one could possibly reduce the
> solution > > > to length w - obviously, there's a way to
do it, but I mean in > by > > > means of strategy rather
than bijection, so in some > predetermined > > > algorithmic
way. That seems slightly less obvious.)
796. Re: Observe not my english From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 12:16:44 -0000
Somehow I never understand what Gaétan is saying. Can someone tell me
what he wants to point out here? Stefan > I observe my new program
for my electronic triangle 2D or 2x2x2 > corner function total
possibylity. My fewest number move smallest no > repet sequence in
1982, 2moves=1 move 3=2,4=3,5=4 or 6=5 is > impossible. 7=6 is ok I
think ?. The big bang is the 2x2x2 for the > cubist :-) LDLF2DLF2 =
F'RD'F'R2D' > > Spirit number 7 & 6 :-))7 space corner move
but 6 corner only exact > position is full configuration or one space
corner center = energy = > 3 moves not opposite face sequence face.
The function 2x2x2 est le > CUR. > > My triangle color light
give 1 move EX : U'D2 (X=UD) or X'XX2 he > understand one move too.
he is good for scramble 3 move only > Who's the fewest algorythm
method or easy and fast on popular > rubik's cube ? maybe my method !
Observe my long algorythm easy > memory for the 2 edge permut before
the solution.
797. Re: original package questions From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 17:21:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Did the Revenge or
Professor cube ever come in the cardboard boxes > with the clear
plastic around them? I ask because I have a 2x2x2 and > 3x3x3 in the
same type of packaging, both with the original plastic > still, and I
think it'd be neat to complete the collection. I know > the 4x4x4
came in the cylindrical package, but the only package I've > ever
seen for the 5x5x5 is a clear plastic box, which is impossible > to
tell if it's been opened. > > Just curious, thanks for any info!
> > Daniel Hi Daniel, The Revenge, 4x4x4, came in the cardboard
boxes with the clear plastic around them in 1982. I have one. I want one
from Hong Kong, but the one I have is from Taiwan. Oh well... :( David J
798. Re: Cube questions... From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 17:33:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Has anyone ever tried a cube with
tiles, rather than stickers. I > would be curious to see if they are
any good. > > Does anyone know of a place to buy some high quality
replacement > stickers? I have resorted to nail polish on my cube,
the stickers > keep going bad. > > What is your favorite cube
for speedcubing. I have the new > rubiks.com cube and it doesn't seem
to move as smoothly as those I > have seen in videos. > > thank
you all for your comments. > > -Chris Hi Chris, In 1980 Ideal
produced the Deluxe cubes, most of them with plastic tiles, a few with
stickers. The cube's plastic is hard and slick and durable. In 1982
Ideal made "Rubik's Game" containing the Deluxe cube with peg holes in
the plastic tiles. Both of these models are terrific cubes and take very
well to lubrication. You can see Macky's 12.28 second solve F2 R2 D L R
B' F D' B R2 D2 L D L R' F' B2 D U R2 D' R B2 L' D2 on one of my
Deluxes: http://www.henage.net/dan/cube/MVI_0286.AVI Regards, David J
799. Re: Cube questions... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 23:06:14 -0000
Thanks for the response. I think I'm going to give the tiled cube a
chance. Did you have a particular webpage in mind that supplies
stickers? I would like to re-stricker my cube with some better looking
stickers. -Chris
800. I Feel Like God From:
"cjhasbrouck" <cjhasbrouck@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 03:05:55 -0000
About an hour ago I solved a Rubik's Cube blindfolded for the first time
in my life. I learned most of the method a month or two ago, and I never
had any trouble keeping 40 numbers memorized, but lost interest after I
realized how impossible the Edge Permutation step seemed to me. It made
no sense to me, and I couldn't even do that step with my eyes opened at
the time. But today after a short conversation with Ron Van Bruchem, I
suddenly became very interested in this again. I learned 1 new algorithm
and had a sudden revelation regarding the nature of edge orientation,
and suddenly I was able to permute edges blindfolded. That was the only
step I was previously unable to complete. So I did a trial run with the
edge permutation step alone, and took my blindfold off after about 30
minutes to a fully solved Rubik's Cube on my first try. I was SO happy
to have done that, but the feeling really didn't even compare to doing
the entire thing blindfolded. A few minutes after doing edge permutation
for the first time, I scrambled the cube up and memorized it while
watching HBO. After I was confident that I wouldn't forget any of what I
had memorized, I turned the TV off, got my blindfold on, and immediately
started manipulating the cube. I didn't time myself. What seemed like
about 1 hour later though, I performed the final algorithm (MD2M'D2) and
nervously pulled the blindfold down around my neck, to be staring at a
fully solved Rubik's Cube. Anything I could write about how amazing it
felt would just be an understatement. Just PURE JOY. :) Like Chris
Hardwick once said, this is easily 100x more addictive than speedcubing.
I'm really impressed with myself for having nailed it on my first try.
Can't WAIT to do this infront of my family, and I look forward to
working my times down to around 10 minutes. :) A few bits of advice that
really helped me with edge permutation, for any aspiring blindfold
cubers... Whichever 2 faces you set as "highest priority" for your edge
orientation (white and yellow for most people), complete those 2 slices
first when you start permuting edges. It's relatively simple to do this,
and once both sides are solved you're left with an even simpler series
of 3-edge cycles (using the MD2M'D2 algorithm) through the middle-slice
to complete the cube. Take your time in both memorizing and solving the
cube. Once you perform an algorithm, figure out exactly how all the
cubes moved around, and spend a minute or two re-memorizing the cube as
that new set of numbers, before moving on to your next move. Practice
doing the whole method with your eyes open, and get yourself to where
you can solve it that way without thinking about it too much, before
moving on to blindfolded practice/solving. Sorry for this longwinded
post, I'm just really really excited right now. :)
801. Re: [Speed cubing group] Re: Cube questions... From:
con-boy13@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 22:07:03 -0500
Ive read before that people have painted their own cubes. I also have a
rubiks.com cube and was interested in painting them also when they wear
off. Does anyone know anything about this? How to paint the cube?
Different paints? Thanks On Fri, 13 Feb 2004 11:39:53 -0000 tmao@...
writes: > David Salvia had a cube with tiles at the Winter
Competition. They > seem okay.. though i > personally prefer the
feel of stickers. The stickers that come with > the rubiks.com cube
are > horrible. The plastic starts to peel and soon, well, you've got
a > mess. You can buy > replacement stickers online and those are
quite good. They don't > peel and they look > beautiful. I believe
it's $5 for a set for three cubes. > > Just buy the stickers
online. They're very high quality. Before I > knew about the
stickers, I > went to the local hardware store and bought electrical
tape. It > wears off about once every > three weeks but it's nice
and cheap. Your biggest problem will > probably be the residue >
that the old stickers leave behind. I suggest using tape and >
pressing it on the faces and it > will take off the residue. I tried
goo gone my first time... this > citrus cleaning stuff? It >
worked, but the cube smelled quite bad for a bit of time.
________________________________________________________________ The
best thing to hit the Internet in years - Juno SpeedBand! Surf the Web
up to FIVE TIMES FASTER! Only $14.95/ month - visit www.juno.com to sign
up today!
802. Re: [Speed cubing group] I Feel Like God From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 19:32:59 -0800 (PST)
congrats!!! by the way do you have AIM? Im getting into blindfold cubing
and I need help real bad...Smackitypants is my AIM name so hit me up
sometime. ==K== --- cjhasbrouck <cjhasbrouck@...> wrote: >
About an hour ago I solved a Rubik's Cube > blindfolded for the first
> time in my life. > > I learned most of the method a month or
two ago, and > I never had any > trouble keeping 40 numbers
memorized, but lost > interest after I > realized how impossible
the Edge Permutation step > seemed to me. It > made no sense to
me, and I couldn't even do that > step with my eyes > opened at
the time. > > But today after a short conversation with Ron Van
> Bruchem, I > suddenly became very interested in this again. I
> learned 1 new > algorithm and had a sudden revelation regarding
the > nature of edge > orientation, and suddenly I was able to
permute > edges blindfolded. > That was the only step I was
previously unable to > complete. > > So I did a trial run with
the edge permutation step > alone, and took > my blindfold off
after about 30 minutes to a fully > solved Rubik's > Cube on my
first try. I was SO happy to have done > that, but the > feeling
really didn't even compare to doing the > entire thing >
blindfolded. > > A few minutes after doing edge permutation for
the > first time, I > scrambled the cube up and memorized it while
> watching HBO. After I > was confident that I wouldn't forget any
of what I > had memorized, I > turned the TV off, got my blindfold
on, and > immediately started > manipulating the cube. > > I
didn't time myself. What seemed like about 1 hour > later though, I
> performed the final algorithm (MD2M'D2) and > nervously pulled
the > blindfold down around my neck, to be staring at a > fully
solved > Rubik's Cube. > > Anything I could write about how
amazing it felt > would just be an > understatement. Just PURE
JOY. :) > > Like Chris Hardwick once said, this is easily 100x
> more addictive > than speedcubing. > > I'm really
impressed with myself for having nailed > it on my first > try.
Can't WAIT to do this infront of my family, and > I look forward >
to working my times down to around 10 minutes. :) > > A few bits
of advice that really helped me with edge > permutation, > for any
aspiring blindfold cubers... > > Whichever 2 faces you set as
"highest priority" for > your edge > orientation (white and yellow
for most people), > complete those 2 > slices first when you start
permuting edges. It's > relatively simple > to do this, and once
both sides are solved you're > left with an even > simpler series
of 3-edge cycles (using the MD2M'D2 > algorithm) > through the
middle-slice to complete the cube. > > Take your time in both
memorizing and solving the > cube. Once you > perform an
algorithm, figure out exactly how all the > cubes moved > around,
and spend a minute or two re-memorizing the > cube as that new >
set of numbers, before moving on to your next move. > > Practice
doing the whole method with your eyes open, > and get > yourself
to where you can solve it that way without > thinking about > it
too much, before moving on to blindfolded > practice/solving. >
> Sorry for this longwinded post, I'm just really > really excited
right > now. :) > > > > ------------------------ Yahoo!
Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
803. Re: I Feel Like God From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 03:45:00 -0000
That's awesome! I was trying to do it a while ago, but I am SOOO
terrible at memorizing all the numbers. I have trouble doing a 2x2x2
without forgetting some.... :-( --- In
speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck"
<cjhasbrouck@y...> wrote: > About an hour ago I solved a
Rubik's Cube blindfolded for the first > time in my life. > > I
learned most of the method a month or two ago, and I never had any >
trouble keeping 40 numbers memorized, but lost interest after I >
realized how impossible the Edge Permutation step seemed to me. It >
made no sense to me, and I couldn't even do that step with my eyes >
opened at the time. > > But today after a short conversation with
Ron Van Bruchem, I > suddenly became very interested in this again. I
learned 1 new > algorithm and had a sudden revelation regarding the
nature of edge > orientation, and suddenly I was able to permute
edges blindfolded. > That was the only step I was previously unable
to complete. > > So I did a trial run with the edge permutation
step alone, and took > my blindfold off after about 30 minutes to a
fully solved Rubik's > Cube on my first try. I was SO happy to have
done that, but the > feeling really didn't even compare to doing the
entire thing > blindfolded. > > A few minutes after doing edge
permutation for the first time, I > scrambled the cube up and
memorized it while watching HBO. After I > was confident that I
wouldn't forget any of what I had memorized, I > turned the TV off,
got my blindfold on, and immediately started > manipulating the cube.
> > I didn't time myself. What seemed like about 1 hour later
though, I > performed the final algorithm (MD2M'D2) and nervously
pulled the > blindfold down around my neck, to be staring at a fully
solved > Rubik's Cube. > > Anything I could write about how
amazing it felt would just be an > understatement. Just PURE JOY. :)
> > Like Chris Hardwick once said, this is easily 100x more
addictive > than speedcubing. > > I'm really impressed with
myself for having nailed it on my first > try. Can't WAIT to do this
infront of my family, and I look forward > to working my times down
to around 10 minutes. :) > > A few bits of advice that really
helped me with edge permutation, > for any aspiring blindfold
cubers... > > Whichever 2 faces you set as "highest priority" for
your edge > orientation (white and yellow for most people), complete
those 2 > slices first when you start permuting edges. It's
relatively simple > to do this, and once both sides are solved you're
left with an even > simpler series of 3-edge cycles (using the
MD2M'D2 algorithm) > through the middle-slice to complete the cube.
> > Take your time in both memorizing and solving the cube. Once
you > perform an algorithm, figure out exactly how all the cubes
moved > around, and spend a minute or two re-memorizing the cube as
that new > set of numbers, before moving on to your next move. >
> Practice doing the whole method with your eyes open, and get >
yourself to where you can solve it that way without thinking about >
it too much, before moving on to blindfolded practice/solving. > >
Sorry for this longwinded post, I'm just really really excited right
> now. :)
804. Re: I Feel Like God (memorizing the cube for a BD solve)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 06:10:09 -0000
Congrats on your first ever blindfolded solve! As I'm sure you've seen
it only takes practice and dedication to get it for the first time.
Still, that is definitely a very impressive feat nontheless and
congratulations! Also Michael, after reading your post, if I may offer
some advice for people who don't like all the memorization involved in
BD solving. For all you people who already solve BD I aparently use a
method similar to Dror Vomberg, as he gave me lots of ideas at the WC on
how to do BD solving, which influenced how I created my method. So
anyway instead of memorizing the cube soley as 4 different strings of
numbers (edge/corner orienation; edge/corner positions), I like to mix
it up a little. Here's how I do each, Edge orientation: I memorize this
as strings of numbers, 3 groups of 4 numbers, one for the U layer, D
layer, and middle layer. Corner orientation: I'm still learning algs for
this, but I have algs that flip multiple corners at once so I just
memorize this spatially by picturing a cube in my head and memorizing
where the corner pairs are. If there any single corners in a position
that I don't have an alg for, I memorize their orientation separately as
numbers, but I still do this spatially by picturing a cube in my head,
and where the corners are on that cube. Edge positions: I memorize this
as a string of numbers, 3 groups of 4 for the U layer, D layer, and
middle layer. What helps for me to keep these straight in my head is to
not only memorize the strings of number but use spatial associations to
give me a "backup" in case I forget a number in the string. For example
I number the edges 1 through 12 based on my defined "correct" position.
Say the four edges in the top layer are UB=5, UL=7, UR=1, UF=9 then my
number string would be 5,7,1,9 which I would also try to think of as
57,19 as one form of "backup". My spatial associations would be that
going from UB to UL diagonally I add 2, then I slide over to UR and drop
all the way down to the lowest numbered edge (helpful for the edges 1
and 12 since they are on the extremes) then after that I slide over
diagonally to UF which is 2 more than UL. So I have a triangle of UB,
UL, and UF where I add 2 each time, and the UR edge is an outsider in
that it is the lowest number edge on the face, and also on the whole
cube. Giving yourself several "backup" ways to memorize the numbers
helps especially when doing the cube BD in front of people. I often
forget portions of my number strings under pressure, but if I remember
that going from UL to UF, for example, means I only add two, then I can
figure out the edge at UF if I forget it. Corner positions: This is one
thing that REALLY helped me to improve my success rate for BD solving. I
used to memorize the corner positions as numbers also, using the same
strategies as for the edges, but I often mixed up my spatial
associations for the corners with those for the edges. What I do now is
to memorize the corners as letters. The corners are lettered A through H
and I form words out of their positions. For example say the 4 corners
in the top (moving from UBL to UBR to UFL to UFR) are B H F D. I would
memorize this as "Brown Hairy FooD", or possibly "Big Honkin' FaD",
nonesense phrases like that. I used to listen to those improve your
memory tapes, and they highly recommend memorizing something in a funny
or silly way so that it is easier to recall. When memorizing the corners
I try to find a funny or silly phrase, then picture a scenario in my
head that goes along with it as my "backup". So if I forget my phrase, I
can fall back on my picture and try to remember what the phrase was. So
for B H F D I would picture a really old steak that has turned brown
with fuzzy mold on it, or a really weird new outfit that everyone on the
streets is wearing. Once I remember the phrase, I remember the letters
and thus where the corners are. Another reason I think it helps to
memorize the edges and corners differently, is that after having done
the edge permutation step, and having dealt with numbers so much in your
head, it is easier to recall your silly picture, then your silly phrase
to find the corner positions than to try to say "ok wow... I just dealt
with lots of numbers... Now what were all the numbers for the corners??"
-------- So anyway that was a really long post, but to make a long story
short, to help with memorizing give yourself as many "backup" ways to
memorize something as you can. This can still be done quickly, and
allows you to solve for speed. I don't know if the BD pros do this, but
I personally find it useful. It improves your accuracy at least, if not
your speed. My two cents on ways to help for memorizing the cube, Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > That's awesome! I was trying to do
it a while ago, but I am SOOO > terrible at memorizing all the
numbers. I have trouble doing a 2x2x2 > without forgetting some....
:-( > > --- In speedsolvingrubikscube@yahoogroups.com,
"cjhasbrouck" > <cjhasbrouck@y...> wrote: > > About an
hour ago I solved a Rubik's Cube blindfolded for the > first >
> time in my life. > > > > I learned most of the method a
month or two ago, and I never had > any > > trouble keeping 40
numbers memorized, but lost interest after I > > realized how
impossible the Edge Permutation step seemed to me. It > > made no
sense to me, and I couldn't even do that step with my eyes > >
opened at the time. > > > > But today after a short
conversation with Ron Van Bruchem, I > > suddenly became very
interested in this again. I learned 1 new > > algorithm and had a
sudden revelation regarding the nature of edge > > orientation,
and suddenly I was able to permute edges blindfolded. > > That was
the only step I was previously unable to complete. > > > >
So I did a trial run with the edge permutation step alone, and > took
> > my blindfold off after about 30 minutes to a fully solved
Rubik's > > Cube on my first try. I was SO happy to have done
that, but the > > feeling really didn't even compare to doing the
entire thing > > blindfolded. > > > > A few minutes
after doing edge permutation for the first time, I > > scrambled
the cube up and memorized it while watching HBO. After I > > was
confident that I wouldn't forget any of what I had memorized, > I
> > turned the TV off, got my blindfold on, and immediately
started > > manipulating the cube. > > > > I didn't
time myself. What seemed like about 1 hour later though, > I >
> performed the final algorithm (MD2M'D2) and nervously pulled the
> > blindfold down around my neck, to be staring at a fully solved
> > Rubik's Cube. > > > > Anything I could write about
how amazing it felt would just be an > > understatement. Just PURE
JOY. :) > > > > Like Chris Hardwick once said, this is
easily 100x more addictive > > than speedcubing. > > >
> I'm really impressed with myself for having nailed it on my first
> > try. Can't WAIT to do this infront of my family, and I look
> forward > > to working my times down to around 10 minutes. :)
> > > > A few bits of advice that really helped me with edge
permutation, > > for any aspiring blindfold cubers... > >
> > Whichever 2 faces you set as "highest priority" for your edge
> > orientation (white and yellow for most people), complete those
2 > > slices first when you start permuting edges. It's relatively
> simple > > to do this, and once both sides are solved you're
left with an > even > > simpler series of 3-edge cycles (using
the MD2M'D2 algorithm) > > through the middle-slice to complete
the cube. > > > > Take your time in both memorizing and
solving the cube. Once you > > perform an algorithm, figure out
exactly how all the cubes moved > > around, and spend a minute or
two re-memorizing the cube as that > new > > set of numbers,
before moving on to your next move. > > > > Practice doing
the whole method with your eyes open, and get > > yourself to
where you can solve it that way without thinking about > > it too
much, before moving on to blindfolded practice/solving. > > >
> Sorry for this longwinded post, I'm just really really excited >
right > > now. :)
805. Re: [Speed cubing group] Re: Cube questions... (more)
From:
Chris Taylor <duct_tape06@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 22:14:16 -0800 (PST)
I was reading the below post, and I remembered seeing my aunt customize
dispozable lighters by painting pictures on them with fingernail polish.
She had said that the polish lasted longer than the lighters. Has
anybody ever tried painting on rubik's cubes with fingernail polish?
Just a thought. Maybe I'll try it. Chris Taylor con-boy13@... wrote: Ive
read before that people have painted their own cubes. I also have a
rubiks.com cube and was interested in painting them also when they wear
off. Does anyone know anything about this? How to paint the cube?
Different paints? Thanks On Fri, 13 Feb 2004 11:39:53 -0000 tmao@...
writes: > David Salvia had a cube with tiles at the Winter
Competition. They > seem okay.. though i > personally prefer the
feel of stickers. The stickers that come with > the rubiks.com cube
are > horrible. The plastic starts to peel and soon, well, you've got
a > mess. You can buy > replacement stickers online and those are
quite good. They don't > peel and they look > beautiful. I believe
it's $5 for a set for three cubes. > > Just buy the stickers
online. They're very high quality. Before I > knew about the
stickers, I > went to the local hardware store and bought electrical
tape. It > wears off about once every > three weeks but it's nice
and cheap. Your biggest problem will > probably be the residue >
that the old stickers leave behind. I suggest using tape and >
pressing it on the faces and it > will take off the residue. I tried
goo gone my first time... this > citrus cleaning stuff? It >
worked, but the cube smelled quite bad for a bit of time.
________________________________________________________________ The
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806. blindfold question? From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Feb 2004 22:16:25 -0800 (PST)
hi, to you blindfold guys (as the current topic), where is the most
simple published blindfold place to learn how to do it? also, are there
different ones that are quicker to learn than others, etc.? -bm :)
--Brent --------------------------------- Do you Yahoo!? Yahoo! Finance:
Get your refund fast by filing online [Non-text portions of this message
have been removed]
807. Re: blindfold question? From:
"cjhasbrouck" <cjhasbrouck@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 06:29:04 -0000
I didn't use any texts at all, other than for learning the method to
memorizing the cube as a string of numbers, and how to orient edges
(which lead to a lot of confusion)... In my experience the guides
available online have been really lacking and difficult to follow. Could
just be me, though. Richard Carr has his method linked on one of his
records in the Blindfold records page at speedcubing.com though. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > hi, > to you blindfold
guys (as the current topic), where is the most simple published
blindfold place to learn how to do it? also, are there different ones
that are quicker to learn than others, etc.? > -bm > > > :)
> --Brent > > --------------------------------- > Do you
Yahoo!? > Yahoo! Finance: Get your refund fast by filing online >
> [Non-text portions of this message have been removed]
808. Re: I Feel Like God (memorizing the cube for a BD solve)
From:
"cjhasbrouck" <cjhasbrouck@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 06:35:42 -0000
Thanks! :) This is kind of odd but your and mine method to memorizing
corner orientation, edge orientation, and edge positions are pretty much
- exactly- alike. Slightly different progression (for example on edge
permutation I go UF to UL to UB to UR for 1 2 3 and 4), but other than
that, pretty much exactly alike. I use numbers for the corner
permutation, but I do sometimes have a little difficulty and get it
mixed up with one of my EP layers. I think I'm gonna start trying your
method to CP. No reason to use so many numbers when you've got the whole
alphabet available. :) Thanks for the tips. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Congrats on your first ever blindfolded solve! As I'm sure
you've > seen it only takes practice and dedication to get it for the
first > time. Still, that is definitely a very impressive feat
nontheless > and congratulations! > > Also Michael, after
reading your post, if I may offer some advice > for people who don't
like all the memorization involved in BD > solving. For all you
people who already solve BD I aparently use a > method similar to
Dror Vomberg, as he gave me lots of ideas at the > WC on how to do BD
solving, which influenced how I created my > method. So anyway
instead of memorizing the cube soley as 4 > different strings of
numbers (edge/corner orienation; edge/corner > positions), I like to
mix it up a little. Here's how I do each, > > Edge orientation: I
memorize this as strings of numbers, 3 groups of > 4 numbers, one for
the U layer, D layer, and middle layer. > > Corner orientation:
I'm still learning algs for this, but I have > algs that flip
multiple corners at once so I just memorize this > spatially by
picturing a cube in my head and memorizing where the > corner pairs
are. If there any single corners in a position that I > don't have an
alg for, I memorize their orientation separately as > numbers, but I
still do this spatially by picturing a cube in my > head, and where
the corners are on that cube. > > Edge positions: I memorize this
as a string of numbers, 3 groups of > 4 for the U layer, D layer, and
middle layer. What helps for me to > keep these straight in my head
is to not only memorize the strings > of number but use spatial
associations to give me a "backup" in case > I forget a number in the
string. For example I number the edges 1 > through 12 based on my
defined "correct" position. Say the four > edges in the top layer are
UB=5, UL=7, UR=1, UF=9 then my number > string would be 5,7,1,9 which
I would also try to think of as 57,19 > as one form of "backup". My
spatial associations would be that > going from UB to UL diagonally I
add 2, then I slide over to UR and > drop all the way down to the
lowest numbered edge (helpful for the > edges 1 and 12 since they are
on the extremes) then after that I > slide over diagonally to UF
which is 2 more than UL. So I have a > triangle of UB, UL, and UF
where I add 2 each time, and the UR edge > is an outsider in that it
is the lowest number edge on the face, and > also on the whole cube.
> > Giving yourself several "backup" ways to memorize the numbers
helps > especially when doing the cube BD in front of people. I often
> forget portions of my number strings under pressure, but if I >
remember that going from UL to UF, for example, means I only add >
two, then I can figure out the edge at UF if I forget it. > >
Corner positions: > This is one thing that REALLY helped me to
improve my success rate > for BD solving. I used to memorize the
corner positions as numbers > also, using the same strategies as for
the edges, but I often mixed > up my spatial associations for the
corners with those for the > edges. What I do now is to memorize the
corners as letters. The > corners are lettered A through H and I form
words out of their > positions. For example say the 4 corners in the
top (moving from > UBL to UBR to UFL to UFR) are B H F D. I would
memorize this > as "Brown Hairy FooD", or possibly "Big Honkin' FaD",
nonesense > phrases like that. I used to listen to those improve your
memory > tapes, and they highly recommend memorizing something in a
funny or > silly way so that it is easier to recall. When memorizing
the > corners I try to find a funny or silly phrase, then picture a
> scenario in my head that goes along with it as my "backup". So if I
> forget my phrase, I can fall back on my picture and try to remember
> what the phrase was. So for B H F D I would picture a really old
> steak that has turned brown with fuzzy mold on it, or a really
weird > new outfit that everyone on the streets is wearing. Once I
remember > the phrase, I remember the letters and thus where the
corners are. > > Another reason I think it helps to memorize the
edges and corners > differently, is that after having done the edge
permutation step, > and having dealt with numbers so much in your
head, it is easier to > recall your silly picture, then your silly
phrase to find the corner > positions than to try to say "ok wow... I
just dealt with lots of > numbers... Now what were all the numbers
for the corners??" > -------- > > So anyway that was a really
long post, but to make a long story > short, to help with memorizing
give yourself as many "backup" ways > to memorize something as you
can. This can still be done quickly, > and allows you to solve for
speed. I don't know if the BD pros do > this, but I personally find
it useful. It improves your accuracy at > least, if not your speed.
> > My two cents on ways to help for memorizing the cube, >
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" > <unipsycho6@y...> wrote: > > That's
awesome! I was trying to do it a while ago, but I am SOOO > >
terrible at memorizing all the numbers. I have trouble doing a >
2x2x2 > > without forgetting some.... :-( > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck" > >
<cjhasbrouck@y...> wrote: > > > About an hour ago I
solved a Rubik's Cube blindfolded for the > > first > > >
time in my life. > > > > > > I learned most of the
method a month or two ago, and I never had > > any > > >
trouble keeping 40 numbers memorized, but lost interest after I >
> > realized how impossible the Edge Permutation step seemed to
me. > It > > > made no sense to me, and I couldn't even do
that step with my > eyes > > > opened at the time. > >
> > > > But today after a short conversation with Ron Van
Bruchem, I > > > suddenly became very interested in this again.
I learned 1 new > > > algorithm and had a sudden revelation
regarding the nature of > edge > > > orientation, and
suddenly I was able to permute edges > blindfolded. > > >
That was the only step I was previously unable to complete. > >
> > > > So I did a trial run with the edge permutation step
alone, and > > took > > > my blindfold off after about 30
minutes to a fully solved > Rubik's > > > Cube on my first
try. I was SO happy to have done that, but the > > > feeling
really didn't even compare to doing the entire thing > > >
blindfolded. > > > > > > A few minutes after doing
edge permutation for the first time, I > > > scrambled the cube
up and memorized it while watching HBO. After > I > > > was
confident that I wouldn't forget any of what I had > memorized, >
> I > > > turned the TV off, got my blindfold on, and
immediately started > > > manipulating the cube. > > >
> > > I didn't time myself. What seemed like about 1 hour later
> though, > > I > > > performed the final algorithm
(MD2M'D2) and nervously pulled the > > > blindfold down around
my neck, to be staring at a fully solved > > > Rubik's Cube.
> > > > > > Anything I could write about how amazing
it felt would just be > an > > > understatement. Just PURE
JOY. :) > > > > > > Like Chris Hardwick once said,
this is easily 100x more > addictive > > > than speedcubing.
> > > > > > I'm really impressed with myself for
having nailed it on my > first > > > try. Can't WAIT to do
this infront of my family, and I look > > forward > > >
to working my times down to around 10 minutes. :) > > > >
> > A few bits of advice that really helped me with edge >
permutation, > > > for any aspiring blindfold cubers... >
> > > > > Whichever 2 faces you set as "highest priority"
for your edge > > > orientation (white and yellow for most
people), complete those 2 > > > slices first when you start
permuting edges. It's relatively > > simple > > > to do
this, and once both sides are solved you're left with an > > even
> > > simpler series of 3-edge cycles (using the MD2M'D2
algorithm) > > > through the middle-slice to complete the cube.
> > > > > > Take your time in both memorizing and
solving the cube. Once you > > > perform an algorithm, figure
out exactly how all the cubes moved > > > around, and spend a
minute or two re-memorizing the cube as that > > new > >
> set of numbers, before moving on to your next move. > > >
> > > Practice doing the whole method with your eyes open, and
get > > > yourself to where you can solve it that way without
thinking > about > > > it too much, before moving on to
blindfolded practice/solving. > > > > > > Sorry for
this longwinded post, I'm just really really excited > > right
> > > now. :)
809. Re: [Speed cubing group] Re: I Feel Like God (memorizing the cube
for a BD solve)
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 14 Feb 2004 16:48:11 -0000
Does anyone solve blindfold now other than by memorising the cube using
a string of numbers? My friend John White who held the world record from
the early 80s just used to memorise the patterns and whenever I have
solved blindfolded that is what I have done too. I am guessing that the
number method is easier but perhaps it depends how visual your memory
is. Maybe Michael you should just try picturing the the patterns if you
dont like numbers. This is much more the way that chessplayers work -
and I believe Go players although I don't have so much experience of
that. Congratulations to any who succeed it is well worth the effort.
Duncan ----- Original Message ----- From: cjhasbrouck To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 14, 2004
6:35 AM Subject: [Speed cubing group] Re: I Feel Like God (memorizing
the cube for a BD solve) Thanks! :) This is kind of odd but your and
mine method to memorizing corner orientation, edge orientation, and edge
positions are pretty much - exactly- alike. Slightly different
progression (for example on edge permutation I go UF to UL to UB to UR
for 1 2 3 and 4), but other than that, pretty much exactly alike. I use
numbers for the corner permutation, but I do sometimes have a little
difficulty and get it mixed up with one of my EP layers. I think I'm
gonna start trying your method to CP. No reason to use so many numbers
when you've got the whole alphabet available. :) Thanks for the tips.
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Congrats on your first ever
blindfolded solve! As I'm sure you've > seen it only takes practice
and dedication to get it for the first > time. Still, that is
definitely a very impressive feat nontheless > and congratulations!
> > Also Michael, after reading your post, if I may offer some
advice > for people who don't like all the memorization involved in
BD > solving. For all you people who already solve BD I aparently use
a > method similar to Dror Vomberg, as he gave me lots of ideas at
the > WC on how to do BD solving, which influenced how I created my
> method. So anyway instead of memorizing the cube soley as 4 >
different strings of numbers (edge/corner orienation; edge/corner >
positions), I like to mix it up a little. Here's how I do each, >
> Edge orientation: I memorize this as strings of numbers, 3 groups
of > 4 numbers, one for the U layer, D layer, and middle layer. >
> Corner orientation: I'm still learning algs for this, but I have
> algs that flip multiple corners at once so I just memorize this
> spatially by picturing a cube in my head and memorizing where the
> corner pairs are. If there any single corners in a position that I
> don't have an alg for, I memorize their orientation separately as
> numbers, but I still do this spatially by picturing a cube in my
> head, and where the corners are on that cube. > > Edge
positions: I memorize this as a string of numbers, 3 groups of > 4
for the U layer, D layer, and middle layer. What helps for me to >
keep these straight in my head is to not only memorize the strings >
of number but use spatial associations to give me a "backup" in case
> I forget a number in the string. For example I number the edges 1
> through 12 based on my defined "correct" position. Say the four
> edges in the top layer are UB=5, UL=7, UR=1, UF=9 then my number
> string would be 5,7,1,9 which I would also try to think of as 57,19
> as one form of "backup". My spatial associations would be that >
going from UB to UL diagonally I add 2, then I slide over to UR and >
drop all the way down to the lowest numbered edge (helpful for the >
edges 1 and 12 since they are on the extremes) then after that I >
slide over diagonally to UF which is 2 more than UL. So I have a >
triangle of UB, UL, and UF where I add 2 each time, and the UR edge >
is an outsider in that it is the lowest number edge on the face, and
> also on the whole cube. > > Giving yourself several "backup"
ways to memorize the numbers helps > especially when doing the cube
BD in front of people. I often > forget portions of my number strings
under pressure, but if I > remember that going from UL to UF, for
example, means I only add > two, then I can figure out the edge at UF
if I forget it. > > Corner positions: > This is one thing that
REALLY helped me to improve my success rate > for BD solving. I used
to memorize the corner positions as numbers > also, using the same
strategies as for the edges, but I often mixed > up my spatial
associations for the corners with those for the > edges. What I do
now is to memorize the corners as letters. The > corners are lettered
A through H and I form words out of their > positions. For example
say the 4 corners in the top (moving from > UBL to UBR to UFL to UFR)
are B H F D. I would memorize this > as "Brown Hairy FooD", or
possibly "Big Honkin' FaD", nonesense > phrases like that. I used to
listen to those improve your memory > tapes, and they highly
recommend memorizing something in a funny or > silly way so that it
is easier to recall. When memorizing the > corners I try to find a
funny or silly phrase, then picture a > scenario in my head that goes
along with it as my "backup". So if I > forget my phrase, I can fall
back on my picture and try to remember > what the phrase was. So for
B H F D I would picture a really old > steak that has turned brown
with fuzzy mold on it, or a really weird > new outfit that everyone
on the streets is wearing. Once I remember > the phrase, I remember
the letters and thus where the corners are. > > Another reason I
think it helps to memorize the edges and corners > differently, is
that after having done the edge permutation step, > and having dealt
with numbers so much in your head, it is easier to > recall your
silly picture, then your silly phrase to find the corner > positions
than to try to say "ok wow... I just dealt with lots of > numbers...
Now what were all the numbers for the corners??" > -------- > >
So anyway that was a really long post, but to make a long story >
short, to help with memorizing give yourself as many "backup" ways >
to memorize something as you can. This can still be done quickly, >
and allows you to solve for speed. I don't know if the BD pros do >
this, but I personally find it useful. It improves your accuracy at >
least, if not your speed. > > My two cents on ways to help for
memorizing the cube, > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > That's awesome! I was trying to
do it a while ago, but I am SOOO > > terrible at memorizing all
the numbers. I have trouble doing a > 2x2x2 > > without
forgetting some.... :-( > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck" > >
<cjhasbrouck@y...> wrote: > > > About an hour ago I
solved a Rubik's Cube blindfolded for the > > first > > >
time in my life. > > > > > > I learned most of the
method a month or two ago, and I never had > > any > > >
trouble keeping 40 numbers memorized, but lost interest after I >
> > realized how impossible the Edge Permutation step seemed to
me. > It > > > made no sense to me, and I couldn't even do
that step with my > eyes > > > opened at the time. > >
> > > > But today after a short conversation with Ron Van
Bruchem, I > > > suddenly became very interested in this again.
I learned 1 new > > > algorithm and had a sudden revelation
regarding the nature of > edge > > > orientation, and
suddenly I was able to permute edges > blindfolded. > > >
That was the only step I was previously unable to complete. > >
> > > > So I did a trial run with the edge permutation step
alone, and > > took > > > my blindfold off after about 30
minutes to a fully solved > Rubik's > > > Cube on my first
try. I was SO happy to have done that, but the > > > feeling
really didn't even compare to doing the entire thing > > >
blindfolded. > > > > > > A few minutes after doing
edge permutation for the first time, I > > > scrambled the cube
up and memorized it while watching HBO. After > I > > > was
confident that I wouldn't forget any of what I had > memorized, >
> I > > > turned the TV off, got my blindfold on, and
immediately started > > > manipulating the cube. > > >
> > > I didn't time myself. What seemed like about 1 hour later
> though, > > I > > > performed the final algorithm
(MD2M'D2) and nervously pulled the > > > blindfold down around
my neck, to be staring at a fully solved > > > Rubik's Cube.
> > > > > > Anything I could write about how amazing
it felt would just be > an > > > understatement. Just PURE
JOY. :) > > > > > > Like Chris Hardwick once said,
this is easily 100x more > addictive > > > than speedcubing.
> > > > > > I'm really impressed with myself for
having nailed it on my > first > > > try. Can't WAIT to do
this infront of my family, and I look > > forward > > >
to working my times down to around 10 minutes. :) > > > >
> > A few bits of advice that really helped me with edge >
permutation, > > > for any aspiring blindfold cubers... >
> > > > > Whichever 2 faces you set as "highest priority"
for your edge > > > orientation (white and yellow for most
people), complete those 2 > > > slices first when you start
permuting edges. It's relatively > > simple > > > to do
this, and once both sides are solved you're left with an > > even
> > > simpler series of 3-edge cycles (using the MD2M'D2
algorithm) > > > through the middle-slice to complete the cube.
> > > > > > Take your time in both memorizing and
solving the cube. Once you > > > perform an algorithm, figure
out exactly how all the cubes moved > > > around, and spend a
minute or two re-memorizing the cube as that > > new > >
> set of numbers, before moving on to your next move. > > >
> > > Practice doing the whole method with your eyes open, and
get > > > yourself to where you can solve it that way without
thinking > about > > > it too much, before moving on to
blindfolded practice/solving. > > > > > > Sorry for
this longwinded post, I'm just really really excited > > right
> > > now. :) Yahoo! Groups Sponsor ADVERTISEMENT
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810. Re: I Feel Like God (memorizing the cube for a BD solve)
From:
"fumba24" <vomberg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 17:07:27 -0000
hello I uses to visualy memorize the cube, each piece where it should go
and then the next piece there it should go until I rech my first piece
and that all there is to it. Doing that, I can memorize the cube in
about 90 sec and solve it also in that time. This however require a lot
of practice, but not more than speedsolving a cube. It seems that
memorizing using numbers or letters takes a lot of time and it's
therefor time cosumer for speed BD because you need to first convert the
pieces to numbers/letters for the memorizing and then in the solving
state to convert the other way, and It's just too long for me ( the
first time I solved BD it took me 1 hour for the whole proccess and then
I changes the memorizing system and found that I memorized it and solved
it in 8 min). Does anybody else memorize it like that? Dror Vomberg ---
In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Does anyone solve blindfold now other
than by memorising the cube using a string of numbers? My friend John
White who held the world record from the early 80s just used to memorise
the patterns and whenever I have solved blindfolded that is what I have
done too. I am guessing that the number method is easier but perhaps it
depends how visual your memory is. Maybe Michael you should just try
picturing the the patterns if you dont like numbers. This is much more
the way that chessplayers work - and I believe Go players although I
don't have so much experience of that. > > Congratulations to any
who succeed it is well worth the effort. > > Duncan > -----
Original Message ----- > From: cjhasbrouck > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 14,
2004 6:35 AM > Subject: [Speed cubing group] Re: I Feel Like God
(memorizing the cube for a BD solve) > > > Thanks! :) > >
This is kind of odd but your and mine method to memorizing corner >
orientation, edge orientation, and edge positions are pretty much - >
exactly- alike. Slightly different progression (for example on edge >
permutation I go UF to UL to UB to UR for 1 2 3 and 4), but other >
than that, pretty much exactly alike. > > I use numbers for the
corner permutation, but I do sometimes have a > little difficulty and
get it mixed up with one of my EP layers. I > think I'm gonna start
trying your method to CP. No reason to use so > many numbers when
you've got the whole alphabet available. :) > > Thanks for the
tips. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
> <no_reply@y...> wrote: > > Congrats on your first ever
blindfolded solve! As I'm sure you've > > seen it only takes
practice and dedication to get it for the first > > time. Still,
that is definitely a very impressive feat nontheless > > and
congratulations! > > > > Also Michael, after reading your
post, if I may offer some advice > > for people who don't like all
the memorization involved in BD > > solving. For all you people
who already solve BD I aparently use > a > > method similar to
Dror Vomberg, as he gave me lots of ideas at the > > WC on how to
do BD solving, which influenced how I created my > > method. So
anyway instead of memorizing the cube soley as 4 > > different
strings of numbers (edge/corner orienation; edge/corner > >
positions), I like to mix it up a little. Here's how I do each, >
> > > Edge orientation: I memorize this as strings of numbers,
3 groups > of > > 4 numbers, one for the U layer, D layer, and
middle layer. > > > > Corner orientation: I'm still learning
algs for this, but I have > > algs that flip multiple corners at
once so I just memorize this > > spatially by picturing a cube in
my head and memorizing where the > > corner pairs are. If there
any single corners in a position that > I > > don't have an alg
for, I memorize their orientation separately as > > numbers, but I
still do this spatially by picturing a cube in my > > head, and
where the corners are on that cube. > > > > Edge positions:
I memorize this as a string of numbers, 3 groups > of > > 4 for
the U layer, D layer, and middle layer. What helps for me > to >
> keep these straight in my head is to not only memorize the strings
> > of number but use spatial associations to give me a "backup"
in > case > > I forget a number in the string. For example I
number the edges 1 > > through 12 based on my defined "correct"
position. Say the four > > edges in the top layer are UB=5, UL=7,
UR=1, UF=9 then my number > > string would be 5,7,1,9 which I
would also try to think of as > 57,19 > > as one form of
"backup". My spatial associations would be that > > going from UB
to UL diagonally I add 2, then I slide over to UR > and > >
drop all the way down to the lowest numbered edge (helpful for the >
> edges 1 and 12 since they are on the extremes) then after that I
> > slide over diagonally to UF which is 2 more than UL. So I have
a > > triangle of UB, UL, and UF where I add 2 each time, and the
UR > edge > > is an outsider in that it is the lowest number
edge on the face, > and > > also on the whole cube. > >
> > Giving yourself several "backup" ways to memorize the numbers
> helps > > especially when doing the cube BD in front of
people. I often > > forget portions of my number strings under
pressure, but if I > > remember that going from UL to UF, for
example, means I only add > > two, then I can figure out the edge
at UF if I forget it. > > > > Corner positions: > >
This is one thing that REALLY helped me to improve my success rate >
> for BD solving. I used to memorize the corner positions as >
numbers > > also, using the same strategies as for the edges, but
I often > mixed > > up my spatial associations for the corners
with those for the > > edges. What I do now is to memorize the
corners as letters. The > > corners are lettered A through H and I
form words out of their > > positions. For example say the 4
corners in the top (moving from > > UBL to UBR to UFL to UFR) are
B H F D. I would memorize this > > as "Brown Hairy FooD", or
possibly "Big Honkin' FaD", nonesense > > phrases like that. I
used to listen to those improve your memory > > tapes, and they
highly recommend memorizing something in a funny > or > > silly
way so that it is easier to recall. When memorizing the > >
corners I try to find a funny or silly phrase, then picture a > >
scenario in my head that goes along with it as my "backup". So if > I
> > forget my phrase, I can fall back on my picture and try to
> remember > > what the phrase was. So for B H F D I would
picture a really old > > steak that has turned brown with fuzzy
mold on it, or a really > weird > > new outfit that everyone on
the streets is wearing. Once I > remember > > the phrase, I
remember the letters and thus where the corners are. > > > >
Another reason I think it helps to memorize the edges and corners >
> differently, is that after having done the edge permutation step,
> > and having dealt with numbers so much in your head, it is
easier > to > > recall your silly picture, then your silly
phrase to find the > corner > > positions than to try to say
"ok wow... I just dealt with lots of > > numbers... Now what were
all the numbers for the corners??" > > -------- > > >
> So anyway that was a really long post, but to make a long story
> > short, to help with memorizing give yourself as many "backup"
ways > > to memorize something as you can. This can still be done
quickly, > > and allows you to solve for speed. I don't know if
the BD pros do > > this, but I personally find it useful. It
improves your accuracy > at > > least, if not your speed. >
> > > My two cents on ways to help for memorizing the cube,
> > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > That's awesome! I was
trying to do it a while ago, but I am SOOO > > > terrible at
memorizing all the numbers. I have trouble doing a > > 2x2x2 >
> > without forgetting some.... :-( > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck" > >
> <cjhasbrouck@y...> wrote: > > > > About an hour
ago I solved a Rubik's Cube blindfolded for the > > > first
> > > > time in my life. > > > > > > >
> I learned most of the method a month or two ago, and I never >
had > > > any > > > > trouble keeping 40 numbers
memorized, but lost interest after > I > > > > realized
how impossible the Edge Permutation step seemed to > me. > > It
> > > > made no sense to me, and I couldn't even do that
step with my > > eyes > > > > opened at the time. >
> > > > > > > But today after a short conversation
with Ron Van Bruchem, I > > > > suddenly became very
interested in this again. I learned 1 new > > > > algorithm
and had a sudden revelation regarding the nature of > > edge >
> > > orientation, and suddenly I was able to permute edges
> > blindfolded. > > > > That was the only step I was
previously unable to complete. > > > > > > > >
So I did a trial run with the edge permutation step alone, and > >
> took > > > > my blindfold off after about 30 minutes to
a fully solved > > Rubik's > > > > Cube on my first
try. I was SO happy to have done that, but > the > > > >
feeling really didn't even compare to doing the entire thing > >
> > blindfolded. > > > > > > > > A few
minutes after doing edge permutation for the first time, > I >
> > > scrambled the cube up and memorized it while watching
HBO. > After > > I > > > > was confident that I
wouldn't forget any of what I had > > memorized, > > > I
> > > > turned the TV off, got my blindfold on, and
immediately > started > > > > manipulating the cube. >
> > > > > > > I didn't time myself. What seemed
like about 1 hour later > > though, > > > I > >
> > performed the final algorithm (MD2M'D2) and nervously pulled
> the > > > > blindfold down around my neck, to be
staring at a fully solved > > > > Rubik's Cube. > >
> > > > > > Anything I could write about how amazing
it felt would just be > > an > > > > understatement.
Just PURE JOY. :) > > > > > > > > Like Chris
Hardwick once said, this is easily 100x more > > addictive >
> > > than speedcubing. > > > > > > > >
I'm really impressed with myself for having nailed it on my > >
first > > > > try. Can't WAIT to do this infront of my
family, and I look > > > forward > > > > to working
my times down to around 10 minutes. :) > > > > > >
> > A few bits of advice that really helped me with edge > >
permutation, > > > > for any aspiring blindfold cubers...
> > > > > > > > Whichever 2 faces you set as
"highest priority" for your edge > > > > orientation (white
and yellow for most people), complete those > 2 > > > >
slices first when you start permuting edges. It's relatively > >
> simple > > > > to do this, and once both sides are
solved you're left with an > > > even > > > >
simpler series of 3-edge cycles (using the MD2M'D2 algorithm) > >
> > through the middle-slice to complete the cube. > > >
> > > > > Take your time in both memorizing and solving
the cube. Once > you > > > > perform an algorithm, figure
out exactly how all the cubes > moved > > > > around, and
spend a minute or two re-memorizing the cube as > that > > >
new > > > > set of numbers, before moving on to your next
move. > > > > > > > > Practice doing the whole
method with your eyes open, and get > > > > yourself to
where you can solve it that way without thinking > > about >
> > > it too much, before moving on to blindfolded
practice/solving. > > > > > > > > Sorry for this
longwinded post, I'm just really really excited > > > right
> > > > now. :) > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > > > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group
on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > [Non-text portions of this message have been removed]
811. Re: Professor (5x5x5) cube From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 17:31:28 -0000
Hello! It's d same here in Norway. I think most ppl here in this group
get their supply of cubes from shops selling online. There are basically
3 shops u should consider. www.rubikshop.com (also called Hessport or
Rubiks.com) sell good cubes shipped from USA, but they take a while to
break in. Price is about $22 for the 4x4x4 cube and $30 for the 5x5x5.
Then there is www.puzzle-shop.de selling the so-called eastsheen cubes
and many other puzzles. The eastsheen ones moves very smoothly from the
start, but are also famous for not being forgiving wrt mislaignment. So
it is hard to "cut corners" with it. The eastsheen ones are also smaller
than the others and very light. Finally there is www.mefferts.com. They
also sell the eastsheen cubes but call them "mini-cubes" and also other
varieties of cubes, including 4x4x4 and 5x5x5. I have bad experience
with the meffert 5x5x5. After a while it becomes so loose that pieces
are prone to falling off. I'm not sure if it's possible to glue the
screws holding the face centers, maybe it is... Note also that meffert
5x5x5 and the eastsheen cubes come in other colors than the most usual
white/yellow, green/blue, red/orange configuration. But u can buy fairly
good stickers from www.rubikshop.com. A last option is to buy cubes from
Ton Dennenbroek. His site is available from www.speedcubing.com/ton. At
least he sells old "original" 4x4x4 and 5x5x5, but a bit more expensive
than the other alternatives. He also sells good 3x3x3 speed cubes and
original Arxon ones also. Many ppl consider eastsheen is best for 5x5x5,
www.rubikshop.com is best for 4x4x4 and prepared speedcubes from Ton are
best for 3x3x3. So as u see u have quite a few options :D --Cubix-- >
--- In speedsolvingrubikscube@yahoogroups.com, "David Sadler"
<heidavey@y...> wrote: > Does anyone know where i can get a
5x5x5 cube or even a 4x4x4 in the > UK. I can't find one anywhere.
812. Happy Valentine's Day! From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 18:13:44 -0000
Happy valentine's Day to all!
http://members.cox.net/swedishlf/Valentine.JPG Hana, does this qualify
as very very basic cube art? Best wishes, Daniel
813. [Speed cubing group] Re: Cube questions... (more) From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 18:19:45 -0000
The cube I use is currently painted with nail polish. It was difficult
to get it to look good, but the polish holds up well and is just as
bright as the day I put it on. -Chris --- In
speedsolvingrubikscube@yahoogroups.com, Chris Taylor
<duct_tape06@y...> wrote: > I was reading the below post, and I
remembered seeing my aunt customize dispozable lighters by painting
pictures on them with fingernail polish. She had said that the polish
lasted longer than the lighters. Has anybody ever tried painting on
rubik's cubes with fingernail polish? Just a thought. Maybe I'll try it.
> Chris Taylor > > con-boy13@j... wrote: > Ive read before
that people have painted their own cubes. I also have a > rubiks.com
cube and was interested in painting them also when they wear > off.
Does anyone know anything about this? How to paint the cube? >
Different paints? > > Thanks > > On Fri, 13 Feb 2004
11:39:53 -0000 tmao@i... writes: > > David Salvia had a cube with
tiles at the Winter Competition. They > > seem okay.. though i
> > personally prefer the feel of stickers. The stickers that come
with > > the rubiks.com cube are > > horrible. The plastic
starts to peel and soon, well, you've got a > > mess. You can buy
> > replacement stickers online and those are quite good. They
don't > > peel and they look > > beautiful. I believe it's
$5 for a set for three cubes. > > > > Just buy the stickers
online. They're very high quality. Before I > > knew about the
stickers, I > > went to the local hardware store and bought
electrical tape. It > > wears off about once every > > three
weeks but it's nice and cheap. Your biggest problem will > >
probably be the residue > > that the old stickers leave behind. I
suggest using tape and > > pressing it on the faces and it >
> will take off the residue. I tried goo gone my first time... this
> > citrus cleaning stuff? It > > worked, but the cube
smelled quite bad for a bit of time. > >
________________________________________________________________ >
The best thing to hit the Internet in years - Juno SpeedBand! > Surf
the Web up to FIVE TIMES FASTER! > Only $14.95/ month - visit
www.juno.com to sign up today! > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing online > > [Non-text
portions of this message have been removed]
Ever notice how many cubers are named Chris? just a thought... =K= ---
burntbizzkit <no_reply@yahoogroups.com> wrote: > The cube I use
is currently painted with nail > polish. It was > difficult to get
it to look good, but the polish > holds up well and > is just as
bright as the day I put it on. > > -Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Chris > Taylor >
<duct_tape06@y...> wrote: > > I was reading the below post,
and I remembered > seeing my aunt > customize dispozable lighters
by painting pictures > on them with > fingernail polish. She had
said that the polish > lasted longer than > the lighters. Has
anybody ever tried painting on > rubik's cubes with > fingernail
polish? Just a thought. Maybe I'll try > it. > > Chris Taylor
> > > > con-boy13@j... wrote: > > Ive read before that
people have painted their own > cubes. I also > have a > >
rubiks.com cube and was interested in painting > them also when they
> wear > > off. Does anyone know anything about this? How to
> paint the cube? > > Different paints? > > > >
Thanks > > > > On Fri, 13 Feb 2004 11:39:53 -0000 tmao@i...
> writes: > > > David Salvia had a cube with tiles at the
Winter > Competition. > They > > > seem okay.. though i
> > > personally prefer the feel of stickers. The > stickers
that come > with > > > the rubiks.com cube are > >
> horrible. The plastic starts to peel and soon, > well, you've
got > a > > > mess. You can buy > > > replacement
stickers online and those are quite > good. They > don't > >
> peel and they look > > > beautiful. I believe it's $5 for
a set for > three cubes. > > > > > > Just buy the
stickers online. They're very high > quality. > Before I > >
> knew about the stickers, I > > > went to the local
hardware store and bought > electrical tape. It > > > wears
off about once every > > > three weeks but it's nice and cheap.
Your > biggest problem will > > > probably be the residue
> > > that the old stickers leave behind. I suggest > using
tape and > > > pressing it on the faces and it > > >
will take off the residue. I tried goo gone my > first time... >
this > > > citrus cleaning stuff? It > > > worked, but
the cube smelled quite bad for a bit > of time. > > > >
> ________________________________________________________________
> > The best thing to hit the Internet in years - Juno >
SpeedBand! > > Surf the Web up to FIVE TIMES FASTER! > >
Only $14.95/ month - visit www.juno.com to sign up > today! > >
> > > > --------------------------------- > > Yahoo!
Groups Links > > > > To visit your group on the web, go to:
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > To unsubscribe from this group, send an email >
to: > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > Your use of Yahoo! Groups is subject to the > Yahoo!
Terms of > Service. > > > > > > > >
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Yahoo! Finance: Get your refund fast by filing > online > >
> > [Non-text portions of this message have been > removed]
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your refund fast by filing online. http://taxes.yahoo.com/filing.html
Hello cube-boy and Chris Taylor, Painting the cube is a good idea. I' ve
had my cube for almost a year now, and it's been painted for half the
time. I got the tip from Ian Winokur who let me borrow some of the nail
polish he had bought to paint his cube. It looks best if you take the
stickers off the cube before you paint it. Before I painted my cube, I
washed off the gunk from the stickers so that the paint wouldnt look
bumpy. Make sure you get really BRIGHT colors, because it will look a
little darker after it dries. It's algo good to give it at least 2 coats
so that you cant see the black from the cube showing through. Oh yeah,
make sure you follow the same color scheme, because you might forget all
about it while painting, and end up with something you dont like. Last
thing I'd have to say is to give it plenty of time to dry, otherwise
you'll end up with fingerprints all over your cube lol. I've never tried
any other paints, 'cause I'm sure its cheaper to get 6 different colors
of nail polish. Have fun painting! - Raul Chris Taylor
<duct_tape06@...> wrote: I was reading the below post, and I
remembered seeing my aunt customize dispozable lighters by painting
pictures on them with fingernail polish. She had said that the polish
lasted longer than the lighters. Has anybody ever tried painting on
rubik's cubes with fingernail polish? Just a thought. Maybe I'll try it.
Chris Taylor con-boy13@... wrote: Ive read before that people have
painted their own cubes. I also have a rubiks.com cube and was
interested in painting them also when they wear off. Does anyone know
anything about this? How to paint the cube? Different paints? Thanks -
hmmm... forbidden donut - --------------------------------- Do you
Yahoo!? Yahoo! Finance: Get your refund fast by filing online [Non-text
portions of this message have been removed]
816. Re: I Feel Like God From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 22:47:29 -0000
I started last sunday with blindfolded cubing. I Thought i'd start with
the 2x2 and progress up. I had a horrible week of miserable failage and
only completed the 2x2 once and it was an extremely easy solve, so in my
head it doesnt count :( I'm not giving up yet but i begin to wonder if
blindfold cubing just isnt for me, or my humunculous. Oh well, Congrats
with your accomplishements!!!! jake
817. Re: I Feel Like God From:
"cjhasbrouck" <cjhasbrouck@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 22:51:18 -0000
My experience with it has been completely different from everybody
else's. I got my first solve after like no practice at all, I just kind
jumped right into being able to do it. I'd say a little practice here
and there for 3 days, then I took a long break from it, then the day I
picked it back up (yesterday) I was able to do it after a couple hours
of studying. I seem to be progressing quicker than most people, too, as
far as times go. I'm not sure though. I just got a 32 minute time
(including memorization) Personally I don't think using a 2x2x2 is such
a great stepping stone... just use your 3x3x3 and practice doing the
corners. --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > I started last sunday with blindfolded
cubing. I Thought i'd start > with the 2x2 and progress up. I had a
horrible week of miserable > failage and only completed the 2x2 once
and it was an extremely easy > solve, so in my head it doesnt count
:( > I'm not giving up yet but i begin to wonder if blindfold cubing
just > isnt for me, or my humunculous. Oh well, Congrats with your
> accomplishements!!!! > jake
818. Re: I Feel Like God From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Feb 2004 00:00:08 -0000
That's exactly the way I feel, like I wasn't meant for blindfold cubing.
I'll try some of these suggestions, and see how it works out. --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > I started last sunday with blindfolded cubing. I Thought i'd
start > with the 2x2 and progress up. I had a horrible week of
miserable > failage and only completed the 2x2 once and it was an
extremely easy > solve, so in my head it doesnt count :( > I'm not
giving up yet but i begin to wonder if blindfold cubing just > isnt
for me, or my humunculous. Oh well, Congrats with your >
accomplishements!!!! > jake
819. Re: [Speed cubing group] imput from all From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 22:47:18 -0800 (PST)
> 1. How old are you? 17 > > 2. What is your gender? Male >
> 3. If you start with a specific color on your cube, > which
color do > you chose? Blue > > 4. How many standard 3x3 cubes
do you own? 2 > > 5. How many years have you been solving them
(round > your answers if > need be)?
.0576923076923076923076923076923... > > 6. What method do you use
to solve the cube? O'Hare/Fridrich > > > 7. What country are
you from? United States > > 8. Did you compete in the 2003 World
Championship > in Toronto? no > > > > >
------------------------ Yahoo! Groups Sponsor > > Yahoo! Groups
Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
> __________________________________ Do you Yahoo!? Yahoo! Finance:
Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
820. Re: [Speed cubing group] imput from all From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Feb 2004 23:49:36 -0800 (PST)
really old but it was a draft and I dont know why -k --- Kyle Bryant
<craptastic_crap@...> wrote: > > 1. How old are you? 17 >
> > > 2. What is your gender? Male > > > > 3. If
you start with a specific color on your > cube, > > which color
do > > you chose? Blue > > > > 4. How many standard
3x3 cubes do you own? 2 > > > > 5. How many years have you
been solving them > (round > > your answers if > > need
be)? .0576923076923076923076923076923... > > > > 6. What
method do you use to solve the cube? > O'Hare/Fridrich > > >
> > > 7. What country are you from? United States > >
> > 8. Did you compete in the 2003 World Championship > > in
Toronto? no > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > >
Yahoo! Groups Links > > > > To visit your group on the web,
go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to: > >
http://docs.yahoo.com/info/terms/ > > > > > > >
> __________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html > > > > Yahoo! Groups
Links > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > __________________________________ Do you Yahoo!? Yahoo!
Finance: Get your refund fast by filing online.
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821. Re: [Speed cubing group] imput from all From:
"cjhasbrouck" <cjhasbrouck@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Feb 2004 16:26:57 -0000
I'm 17 years old Male I start with white for speedsolving I own 2 cubes,
one of them I never use though Been solving them since 4 days after I
got it, on April 20th 2003 Fridrich for speedsolving I am from the USA I
did not compete. :( --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > really old but it was a
draft and I dont know why > -k > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > 1. How old are you?
17 > > > > > > 2. What is your gender? Male > >
> > > > 3. If you start with a specific color on your >
> cube, > > > which color do > > > you chose? Blue
> > > > > > 4. How many standard 3x3 cubes do you own?
2 > > > > > > 5. How many years have you been solving
them > > (round > > > your answers if > > > need
be)? .0576923076923076923076923076923... > > > > > >
6. What method do you use to solve the cube? > > O'Hare/Fridrich
> > > > > > > > > 7. What country are you
from? United States > > > > > > 8. Did you compete in
the 2003 World Championship > > > in Toronto? no > > >
> > > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > > >
> Yahoo! Groups Links > > > > > > To visit your
group on the web, go to: > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > To unsubscribe from this group, send an email to: >
> > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com
> > > > > > Your use of Yahoo! Groups is subject to:
> > > http://docs.yahoo.com/info/terms/ > > > >
> > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Finance: Get your refund fast by filing > > online. >
> http://taxes.yahoo.com/filing.html > > > > > >
> > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
822. [Speed cubing group] Re: New Cube Timer version released
From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Feb 2004 19:36:40 -0000
I'm really enjoying your timer. But there are a couple of things that I
don't care for; The delete key doesn't work and I don't like using "i"
instead of '. Other than that, I really like the timer. Jon --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> >
wrote: > > cubin4speed wrote: > > > > >--- In
speedsolvingrubikscube@yahoogroups.com, Doug > <dougreed@h...>
> > >wrote: > > > > > > > > >>Is
this thing Internet Explorer only (like the rubiks.dk one)? > MS >
> >>doesnt make IE for Linux ;) > > >> > >
>>Doug > > >> > > >>-- > >
>>AIM: dogcannibal > > >>MSN: dougreed@h... > >
>> > > >> > > > > > >Sorry folks,
it's for PC only. It's a standalone executable, > > >though -
it doesn't need a browser. I wrote it in VB6. > > > > >
> > > > > Where can I get it? Perhaps it will work with
WINE... > > > > Doug > > > > It might work with
WINE - I haven't tried it. The timer is located > in the files
section of this group. If you get a chance to try it, > let us know
how it works! > > Dan
823. Re: Happy Valentine's Day! From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Feb 2004 20:20:48 -0000
Of course it counts Those re not designs, thoughm, but individual cubes,
3x3x3, 5x5x5x5 and 4x4x4, going from the lrft. What do the other xzides
look kike? What is thr color schene? Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Happy valentine's Day to all! >
> http://members.cox.net/swedishlf/Valentine.JPG > > Hana, does
this qualify as very very basic cube art? > > Best wishes, >
Daniel
824. Re: blindfold question? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Feb 2004 20:29:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck"
<cjhasbrouck@y...> wrote: > I didn't use any texts at all,
other than for learning the method to > memorizing the cube as a
string of numbers, and how to orient edges > (which lead to a lot of
confusion)... > > In my experience the guides available online
have been really > lacking and difficult to follow. Could just be me,
though. > > Richard Carr has his method linked on one of his
records in the > Blindfold records page at speedcubing.com though. I
think that it is probably an early draft though. A better link is in the
link section of this group (it's a pdf file). Even that is a pretty
basic method compared to some of my later drafts though (although these
later methods are rather too complicated for me to learn), notably
BCFTSS (which is all but finished) and BCFSSS (which is a work in
progress, which I probably have no chance of ever finishing). > >
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > hi, > > to you
blindfold guys (as the current topic), where is the most > simple
published blindfold place to learn how to do it? also, are > there
different ones that are quicker to learn than others, etc.? > >
-bm > > > > > > :) > > --Brent > > >
> --------------------------------- > > Do you Yahoo!? >
> Yahoo! Finance: Get your refund fast by filing online > >
> > [Non-text portions of this message have been removed]
825. Re: [Speed cubing group] imput from all From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Feb 2004 20:41:56 -0000
1. How old are you? In my 4th decade, which probably makes me sad (in
terms of cubing). 2. What is your gender? Male 3. If you start with a
specific color on your cube, which color do you chose? White if I can
see it. 4. How many standard 3x3 cubes do you own? Not sure - 4, I guess
(but only 3 of them are my colour scheme, so I don't get to use the
other). 5. How many years have you been solving them (round your answers
if need be)? First time probably 19 or so years ago but I had a gap of
several years. 6. What method do you use to solve the cube? A rather
limited form of Fridrich (sighted) or of Carr (unsighted). 7. What
country are you from? United Kingdom 8. Did you compete in the 2003
World Championship in Toronto? No - they cancelled what I was mainly
going to go for, so there was no point.
826. Replacement Stickers From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Feb 2004 21:56:48 -0000
Does anyone know of a webpage that sells some decent replacement
stickers? I want to have some stickers on my cube that I don't need to
replace every month. thanks. -Chris
827. Re: Replacement Stickers From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Feb 2004 22:44:24 -0000
The ones from http://www.rubiks.com/ are good. They don't peel and have
no plastic film that comes off. Furthermore, the colors don't fade like
the ones that come with the stickers. I will have those types of
stickers at my tournament. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Does anyone know of a webpage that
sells some decent replacement > stickers? I want to have some
stickers on my cube that I don't need > to replace every month.
thanks. > > -Chris
828. Re: Replacement Stickers From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Feb 2004 23:11:17 -0000
> > --- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > > Does anyone know of a webpage
that sells some decent replacement > > stickers? I want to have
some stickers on my cube that I don't need > > to replace every
month. thanks. > > > > -Chris I bought the vinyl stickers
from Rubik's. Disapointment. They are too thin (makes them darker on
black plastic). Orange and brown are similar. Gilles.
829. Re: Replacement Stickers From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 01:16:06 -0000
So they are definitely a bit thin and yes, the black plastic does kind
of make the colors a bit darker. I guess that is the downside, the
colors aren's as bright. Though... I thought the colors were white,
yellow, blue, green, red, orange? I never saw a brown? When did you
order your stickers? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit >
<no_reply@y...> wrote: > > > Does anyone know of a
webpage that sells some decent replacement > > > stickers? I
want to have some stickers on my cube that I don't need > > >
to replace every month. thanks. > > > > > > -Chris
> > I bought the vinyl stickers from Rubik's. > Disapointment.
> > They are too thin (makes them darker on black plastic). Orange
and > brown are similar. > > Gilles.
830. Re: [Speed cubing group] imput from all From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 02:54:35 -0000
1. How old are you? 21 2. What is your gender? Male 3. If you start with
a specific color on your cube, which color do you chose? RED 4. How many
standard 3x3 cubes do you own? 8 to 10 5. How many years have you been
solving them (round your answers if need be)? 2.5 6. What method do you
use to solve the cube? A corners first method (influenced by many . . .
including me :) ) 7. What country are you from? United States 8. Did you
compete in the 2003 World Championship in Toronto? Yes . . . HAD A BLAST
-Kenneth
831. Re: Replacement Stickers From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 03:46:38 -0000
I got the ones from rubiksdotcom at Christmas, and I liked them a lot.
They don't have that thin plasticky film over them that peel off and get
the color scraped off. Where did you get brown ones, Gilles? I only saw
the normal ones (blue, orange, yellow, red, green, white). > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > I bought the vinyl stickers from
Rubik's. > > Disapointment. > > > > They are too thin
(makes them darker on black plastic). Orange and > > brown are
similar. > > > > Gilles.
832. Re: Happy Valentine's Day! From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 03:48:15 -0000
Sadly, the other sides (especially on the 5x5x5) are quite scrambled.
The color schemes are all BOY with white opp yellow. But now that you
bring it up, I may try to make a completely symmetrical design like
this, where all the sides have the same design... interesting! Thanks
much! Daniel - In speedsolvingrubikscube@yahoogroups.com, "Hana M.
Bizek" <hanabizek@e...> wrote: > Of course it counts > >
Those re not designs, thoughm, but individual cubes, 3x3x3, 5x5x5x5 >
and 4x4x4, going from the lrft. What do the other xzides look kike? >
What is thr color schene? > Hana a kostky > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > Happy valentine's Day to all!
> > > > http://members.cox.net/swedishlf/Valentine.JPG >
> > > Hana, does this qualify as very very basic cube art? >
> > > Best wishes, > > Daniel
833. Re: [Speed cubing group] imput from all From:
JessicaNP@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 00:31:02 -0500
I'm new here... My name's Jessica. I'm 18, female. I tend to start with
blue, but I'm trying to start with better placed pieces more and more. I
own 2 cubes, but have another one coming in the mail. I only use one of
mine. I've only been solving the cube since December. I was waiting for
someone to wake up one day and decided I'd solve his unsolved cube
sitting on the shelf... I started learning to solve the cube with a
layer by layer method. I'm learning Lars' method right now and shopping
around for other methods... I'm from the USA... going to art school in
Savannah, GA. I didn't even know such things existed when the
competition was going on. : ( I'm currently working on a series of
plates in my etching class based on the Rubik's Cube. Anyone interested
in seeing my lastest print is welcome to email me or track me down on
AIM: GirlofBirkenau. Also, take a look at some of Sol LeWitt's work...
He's a 20th century Minimalist artist, who has a healthy obsession with
the cube. His installation work is incredible.
834. Hey Everyone and SCAD From:
"Justin Vining" <viningjc@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 16 Feb 2004 01:13:24 -0500
Hey Everyone, Long time no post, I still get all of the emails everyday
and read almost all of them. I just have not felt very motivated to
respond until now, with the recent submission of JessicaNP@...'s post.
It happened to catch my eye. So Jessica, I am attending Purdue
University studying Art Education, Fine Arts with a 2D emphasis and Art
History. Do you go to the school of design down there?? I've heard its
beautiful to say the least. I am also taking an etching class this
semester and so far its not as fun as I thought it would be. The process
of printing the plates drives me nuts. I can never keep everything
clean. Anyways, I hope your cubing goes well. While I'm here, any of you
cubers who also rock climb, have you found your cubing performance
suffer because of your constant raw fingertips. I am climbing 6 days a
week and its almost painful to cube now... :( Anyways, everyone have a
great monday morning, Justin Vining viningjc@... [Non-text portions of
this message have been removed]
835. Northern California Cubers From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Feb 2004 22:42:33 -0800
Out of curiosity, how many people are from Northern California? I myself
am from the San Mateo area. I was thinking, I'll be back for a week
during spring break. Would there be people interested in an unofficial
(or perhaps official if there is enough interest) tournament in that
area? -Tyson
836. Re: [Speed cubing group] Hey Everyone and SCAD From:
JessicaNP@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 01:45:15 -0500
Justin, Yep, I go to SCAD (Savannah College of Art and Design). I'm
currently a painting major... though not taking it too seriously... I'm
really in it for the learning right now... not so much the degree.
Savannah's a pretty town on a nice day. It's a bit more dangerous than
most people anticipate though. I'm really enjoying etching... I recently
started using solar plates. They are fantastic... No acids or resists
involved. Plus, you can get much cleaner results. I actually have been
doing my cube series in Adobe Illustrator... Delicious, perfect
vector-based program. And this is coming from someone who really hates
"computer art." : )
837. Re: blindfold question? From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 07:58:03 -0000
Hi GOD2, I have added BCFSSS (very funny :D) in my glossary page (which
is still missing most of the definitions), but what does BCFTSS stand
for? Thanks, Macky http://cubefreak.hp.infoseek.co.jp/glossary.html#B
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck" >
<cjhasbrouck@y...> wrote: > > I didn't use any texts at all,
other than for learning the method > to > > memorizing the cube
as a string of numbers, and how to orient edges > > (which lead to
a lot of confusion)... > > > > In my experience the guides
available online have been really > > lacking and difficult to
follow. Could just be me, though. > > > > Richard Carr has
his method linked on one of his records in the > > Blindfold
records page at speedcubing.com though. > > I think that it is
probably an early draft though. A better link is > in the link
section of this group (it's a pdf file). Even that is a > pretty
basic method compared to some of my later drafts though > (although
these later methods are rather too complicated for me to > learn),
notably BCFTSS (which is all but finished) and BCFSSS (which > is a
work in progress, which I probably have no chance of ever >
finishing). > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
<brentmorganmaster@y...> wrote: > > > hi, > > >
to you blindfold guys (as the current topic), where is the most >
> simple published blindfold place to learn how to do it? also, are
> > there different ones that are quicker to learn than others,
etc.? > > > -bm > > > > > > > > > :)
> > > --Brent > > > > > >
--------------------------------- > > > Do you Yahoo!? >
> > Yahoo! Finance: Get your refund fast by filing online >
> > > > > [Non-text portions of this message have been
removed]
838. Importance of colors From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 09:03:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > So
they are definitely a bit thin and yes, the black plastic does kind of
make the colors a > bit darker. I guess that is the downside, the
colors aren's as bright. Though... I thought > the colors were white,
yellow, blue, green, red, orange? I never saw a brown? When did > you
order your stickers? > When a "red" color is bit far away from
RGB:255,0,0 and dark, I tend to call it brown. Anyway, orange and red
are much too similar. I like to have a very bright green too. When blue
and green have the same brightness, chrominance is not discriminative
enough. I noticed my times are about 2 secs(!!!) faster when I got nice
colors. And you? Gilles.
839. Re: Importance of colors From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 09:24:31 -0000
Whatever colors I have, I think it's just getting used to them for me.
You've got a good 10 seconds on my average so I doubt I "look ahead" in
the F2L as much as you and that's probably when the colors are the most
important because the cube is spinning fast and you have to be able to
pick out the color of the sticker in a very short period of time. My
biggest problems are also with red and orange on a rubik's.com cube but
it's usually only a problem when the lighting isn't good. I say all in
all, the replacement stickers are satisfactory for me. I don't think
they would make my time go down if I practiced with them for a bit and
had good lighting. 2 seconds is a lot for someone at your level! Out of
curiosity, has anyone tried cubing under a low-pressure sodium lamp?
Those are the lamps they use to light streets with the yellow glow and
everything... white and yellow look the same and everything else looks
black! -Tyson --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > So
they are definitely a bit thin and yes, the black plastic does > kind
of make the colors a > > bit darker. I guess that is the downside,
the colors aren's as > bright. Though... I thought > > the
colors were white, yellow, blue, green, red, orange? I never > saw a
brown? When did > > you order your stickers? > > > >
When a "red" color is bit far away from RGB:255,0,0 and dark, I tend
> to call it brown. > Anyway, orange and red are much too similar.
> I like to have a very bright green too. When blue and green have
the > same brightness, chrominance is not discriminative enough. >
> I noticed my times are about 2 secs(!!!) faster when I got nice
> colors. And you? > > Gilles.
840. Re: [Speed cubing group] imput from all From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 13:53:50 -0000
Hi, I'm new here. 1. How old are you? 22 2. What is your gender? Male 3.
If you start with a specific color on your cube, which color do you
chose? white, mostly 4. How many standard 3x3 cubes do you own? just one
and have just ordered a 4x4x4 and a 5x5x5 cube. 5. How many years have
you been solving them (round your answers if need be)? couple of months
6. What method do you use to solve the cube? a slow layers method, am
working on learning fridrich method. I already use some of the
algorithms in my method so should be easy enough to intergrate the rest.
Am pleasently surprised at how much quicker it is if you put the cross
on the bottom. ANybody got any tips about lubrication? 7. What country
are you from? UK 8. Did you compete in the 2003 World Championship in
Toronto? nope
841. Re: Professor (5x5x5) cube From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 13:56:47 -0000
Have ordered one of each (4x4x4 and 5x5x5) from rubiks.com. not bad
price but £10 p&p. --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hello!
> > It's d same here in Norway. > > I think most ppl here in
this group get their supply of cubes from > shops selling online.
There are basically 3 shops u should consider. > >
www.rubikshop.com (also called Hessport or Rubiks.com) sell good >
cubes shipped from USA, but they take a while to break in. Price is >
about $22 for the 4x4x4 cube and $30 for the 5x5x5. > > Then there
is www.puzzle-shop.de selling the so-called eastsheen > cubes and
many other puzzles. The eastsheen ones moves very smoothly > from the
start, but are also famous for not being forgiving wrt >
mislaignment. So it is hard to "cut corners" with it. The eastsheen >
ones are also smaller than the others and very light. > > Finally
there is www.mefferts.com. They also sell the eastsheen cubes > but
call them "mini-cubes" and also other varieties of cubes, > including
4x4x4 and 5x5x5. I have bad experience with the meffert > 5x5x5.
After a while it becomes so loose that pieces are prone to > falling
off. I'm not sure if it's possible to glue the screws holding > the
face centers, maybe it is... > > Note also that meffert 5x5x5 and
the eastsheen cubes come in other > colors than the most usual
white/yellow, green/blue, red/orange > configuration. But u can buy
fairly good stickers from > www.rubikshop.com. > > A last
option is to buy cubes from Ton Dennenbroek. His site is > available
from www.speedcubing.com/ton. At least he sells > old "original"
4x4x4 and 5x5x5, but a bit more expensive than the > other
alternatives. He also sells good 3x3x3 speed cubes and original >
Arxon ones also. > > Many ppl consider eastsheen is best for
5x5x5, www.rubikshop.com is > best for 4x4x4 and prepared speedcubes
from Ton are best for 3x3x3. > So as u see u have quite a few options
:D > > --Cubix-- > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Sadler" >
<heidavey@y...> wrote: > > Does anyone know where i can get
a 5x5x5 cube or even a 4x4x4 in > the > > UK. I can't find one
anywhere.
----- Original Message ----- From: "d_j_salvia" <d_j_salvia@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday,
February 13, 2004 6:33 PM Subject: [Speed cubing group] Re: Cube
questions... > --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit > <no_reply@y...> wrote: > > Has anyone ever
tried a cube with tiles, rather than stickers. I > > would be
curious to see if they are any good. > > > > Does anyone
know of a place to buy some high quality replacement > > stickers?
I have resorted to nail polish on my cube, the stickers > > keep
going bad. > > > > What is your favorite cube for
speedcubing. I have the new > > rubiks.com cube and it doesn't
seem to move as smoothly as those I > > have seen in videos. >
> > > thank you all for your comments. > > > >
-Chris > > Hi Chris, > > In 1980 Ideal produced the Deluxe
cubes, most of them with plastic > tiles, a few with stickers. The
cube's plastic is hard and slick and > durable. In 1982 Ideal made
"Rubik's Game" containing the Deluxe cube > with peg holes in the
plastic tiles. Both of these models are terrific > cubes and take
very well to lubrication. > > You can see Macky's 12.28 second
solve F2 R2 D L R B' F D' B R2 D2 > L D L R' F' B2 D U R2 D' R B2 L'
D2 on one of my Deluxes: >
http://www.henage.net/dan/cube/MVI_0286.AVI > > Regards, > >
David J > Has anyone tried to count the number of moves here? R >
> > > > > > Yahoo! Groups Links > > > >
>
843. Re: Hey Everyone and SCAD From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 14:44:18 -0000
Hey, its nice to see some art nuts here, YAY! I originally wanted to go
for painting too, but I settled for animation. I'm at the Art institute
in Schaumburg Illinois. You can checkout some of my painting on my
website, they are somewhere on there: www.geocities.com/cubecrazy2 I'd
like to see some pictures of them plates, sounds pretty funky! How is
the purdue gang Justin? :D Jake
844. Cube art From:
JessicaNP@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 11:23:06 -0500
Hey everyone. I figured I should just upload a picture of my last
print... the registration is more off than I'd like it to be. I'm going
to be pulling a lot more prints soon.
http://www.weblogimages.com/v.p?uid=JessicaNP&pid=71405 Let me know
what you think... Jessica
845. [Speed cubing group] Re: New Cube Timer version released
From:
cubin4speed <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 17:40:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@y...> wrote: > I'm really enjoying your timer. But
there are a couple of things > that I don't care for; The delete key
doesn't work and I don't like > using "i" instead of '. Other than
that, I really like the timer. > > Jon > Hi Jon, Thanks for the
feedback. I just uploaded a new version with those features. Before, you
had to use the "Backspace" key, not the "Delete" key. Now they both
work. Dan
846. Re: [Speed cubing group] imput from all From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 16 Feb 2004 18:16:48 -0000
Hi David, Nice to have another UK Speedcubist on here. Duncan -----
Original Message ----- From: "David Sadler" <heidavey@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February
16, 2004 1:53 PM Subject: Re: [Speed cubing group] imput from all >
Hi, I'm new here. > > 1. How old are you? > > 22 > >
2. What is your gender? > > Male > > 3. If you start with a
specific color on your cube, which color do > you chose? > >
white, mostly > > 4. How many standard 3x3 cubes do you own? >
> just one and have just ordered a 4x4x4 and a 5x5x5 cube. > >
5. How many years have you been solving them (round your answers if >
need be)? > > couple of months > > 6. What method do you use
to solve the cube? > > a slow layers method, am working on
learning fridrich method. I > already use some of the algorithms in
my method so should be easy > enough to intergrate the rest. Am
pleasently surprised at how much > quicker it is if you put the cross
on the bottom. ANybody got any > tips about lubrication? > > 7.
What country are you from? > > UK > > 8. Did you compete in
the 2003 World Championship in Toronto? > > nope > > >
> > > > > Yahoo! Groups Links > > > > >
>
847. Re: [Speed cubing group] Re: New Cube Timer version released
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 16 Feb 2004 18:18:32 -0000
Where can I find this timer please? ----- Original Message ----- From:
"cubin4speed" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February
16, 2004 5:40 PM Subject: [Speed cubing group] Re: New Cube Timer
version released > --- In speedsolvingrubikscube@yahoogroups.com,
nascarjon2001 > <no_reply@y...> wrote: > > I'm really
enjoying your timer. But there are a couple of things > > that I
don't care for; The delete key doesn't work and I don't > like >
> using "i" instead of '. Other than that, I really like the timer.
> > > > Jon > > > > > Hi Jon, > >
Thanks for the feedback. I just uploaded a new version with those >
features. Before, you had to use the "Backspace" key, not > the
"Delete" key. Now they both work. > > Dan > > > > >
Yahoo! Groups Links > > > > > >
848. Re: [Speed cubing group] imput from all From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 19:39:28 -0000
wouldn't say 'speed' cubist - yet! average about 2 mins but then my
system isn't fast, as i say working on learning faster method. Nice to
meet you. Dave --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" <duncan@d...> wrote: > Hi David, > Nice to have
another UK Speedcubist on here. > Duncan > > ----- Original
Message ----- > From: "David Sadler" <heidavey@y...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday,
February 16, 2004 1:53 PM > Subject: Re: [Speed cubing group] imput
from all > > > > Hi, I'm new here. > > > > 1.
How old are you? > > > > 22 > > > > 2. What is
your gender? > > > > Male > > > > 3. If you
start with a specific color on your cube, which color do > > you
chose? > > > > white, mostly > > > > 4. How many
standard 3x3 cubes do you own? > > > > just one and have
just ordered a 4x4x4 and a 5x5x5 cube. > > > > 5. How many
years have you been solving them (round your answers if > > need
be)? > > > > couple of months > > > > 6. What
method do you use to solve the cube? > > > > a slow layers
method, am working on learning fridrich method. I > > already use
some of the algorithms in my method so should be easy > > enough
to intergrate the rest. Am pleasently surprised at how much > >
quicker it is if you put the cross on the bottom. ANybody got any >
> tips about lubrication? > > > > 7. What country are you
from? > > > > UK > > > > 8. Did you compete in
the 2003 World Championship in Toronto? > > > > nope >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > >
849. Re: blindfold question? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 19:46:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi GOD2, > > I have added
BCFSSS (very funny :D) in my glossary page (which is > still missing
most of the definitions), but what does BCFTSS stand > for? >
Blindfold Cubing For The Seriously Sad - it's sort of an intermediate
level (with BCFSSS an advanced level). BCFTSS is the one that you (and a
few others) have seen, but BCFSSS hasn't been seen by anyone else yet
(though I have given some algorithms from it to Dave). It's
super-advanced, but I haven't done a pdf file of it yet as it is in
progress. Currently it includes things like a) orient all corners in one
b) orient all edges in one c) place all corners in one and place edges
in two, but I've been looking at combining stages a) and b) and also
placing edges in 1 would be preferable. Unfortunately, I'm going to have
to take a sabbatical from it now as I recently moved and no longer have
access to CubeExplorer and there doesn't appear to be any optimization
programs for Macs. > Thanks, > > Macky >
http://cubefreak.hp.infoseek.co.jp/glossary.html#B > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck" > >
<cjhasbrouck@y...> wrote: > > > I didn't use any texts at
all, other than for learning the method > > to > > >
memorizing the cube as a string of numbers, and how to orient > edges
> > > (which lead to a lot of confusion)... > > > >
> > In my experience the guides available online have been really
> > > lacking and difficult to follow. Could just be me,
though. > > > > > > Richard Carr has his method linked
on one of his records in the > > > Blindfold records page at
speedcubing.com though. > > > > I think that it is probably
an early draft though. A better link is > > in the link section of
this group (it's a pdf file). Even that is a > > pretty basic
method compared to some of my later drafts though > > (although
these later methods are rather too complicated for me to > >
learn), notably BCFTSS (which is all but finished) and BCFSSS >
(which > > is a work in progress, which I probably have no chance
of ever > > finishing). > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
> <brentmorganmaster@y...> wrote: > > > > hi, >
> > > to you blindfold guys (as the current topic), where is
the most > > > simple published blindfold place to learn how to
do it? also, > are > > > there different ones that are
quicker to learn than others, etc.? > > > > -bm > >
> > > > > > > > > > :) > > > >
--Brent > > > > > > > >
--------------------------------- > > > > Do you Yahoo!?
> > > > Yahoo! Finance: Get your refund fast by filing
online > > > > > > > > [Non-text portions of
this message have been removed]
850. Re: Cube art From:
"dmswart1" <dave_and_cindy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 19:46:56 -0000
Jessica that's really good stuff! I wouldn't mind seeing any other
prints. -- Dave Swart --- In speedsolvingrubikscube@yahoogroups.com,
JessicaNP@a... wrote: > Hey everyone. > > I figured I should
just upload a picture of my last print... the registration is more off
than I'd like it to be. I'm going to be pulling a lot more prints soon.
> > http://www.weblogimages.com/v.p?uid=JessicaNP&pid=71405
> > Let me know what you think... > > Jessica
851. Re: Importance of colors From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 20:07:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > So
they are definitely a bit thin and yes, the black plastic does > kind
of make the colors a > > bit darker. I guess that is the downside,
the colors aren's as > bright. Though... I thought > > the
colors were white, yellow, blue, green, red, orange? I never > saw a
brown? When did > > you order your stickers? > > > >
When a "red" color is bit far away from RGB:255,0,0 and dark, I tend
> to call it brown. > Anyway, orange and red are much too similar.
> I like to have a very bright green too. When blue and green have
the > same brightness, chrominance is not discriminative enough. >
> I noticed my times are about 2 secs(!!!) faster when I got nice
> colors. And you? > > Gilles. Ironically, colours are pretty
important in blindfold cubing! If they are similar and the light is dim
then the memorization stage can be tough. Anyone who has seen my painted
cubes can testify to that (green, orange and yellow all look a bit
similar in dim light.)
852. Re: [Speed cubing group] Re: Cube art From:
JessicaNP@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 16:22:54 -0500
Thanks. : ) I did another print today... I really like the way it turned
out. I'll take a picture next time I go into the print shop. Jessica
853. Re: The 2x2x2 Cube From:
"Eric Johanson" <epj69@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 21:41:01 -0000
yeah ditto. i have all four size cubes sitting on my desk at work. and
everyone comments on the 2x2 cube and says something to the effect of "i
can probably only solve *that* one." but when they pick it up and try,
they soon find out they can't solve that one either... at that point
they're really turned off to cubing. --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > Have you guys found that non-cubers
tend to assume that the 2x2x2 is > easier than it looks? > >
The other day a friend commented that he thought the 2x2x2 would not
> be too difficult. (I'm sure that any regular 3x3x3 cuber would find
> the 2x2x2 fairly easy to solve, but not so for non-cubers.) So of
> course I challenged him on that point! I showed him my solved
2x2x2, > messed it up in front of him and then left it with him and
told him > to let me know when he'd solved it. That was 2 days ago.
> > It was quite fun to watch his initial expressions as he
realised > that, even for the 2x2x2, you have to have some idea what
you're > doing in order to solve it... > > Jasmine.
854. Re: Fast Times For Crowds. From:
"Eric Johanson" <epj69@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 21:48:35 -0000
hey your times in the low 20s are great for being in front of people. my
average is around 30s. people are more impressed by the fact that i can
solve it at all than they are about how fast they see me do it. i have a
very slow methodical solving style-- 2 moves per second very slow and
consistent. and i solve in about 60 moves. when people see me do it in
30s, their reaction is always "wow you can solve it" rather than "wow
that was fast". to be honest, i think people would be more impressed
watching me if i solved it in 120 moves at 4 moves/sec rather than 60
moves at 2 moves/sec. impressing people is a fickle business. --- In
speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > About two weeks ago, I was asked by a
friend of mine to be a street > performer at a fancy dinner for a
church. He said I could have free > food, so I said sure. My gig was
to go up to a table of 10 people > say "how is your dinner," and then
say "could some one > scramble this > for me." Then I would fix
it. It was a lot of fun. At first my > times were bad for me, around
30-35s with one horrible 50s time. > Then at that table I had the
horrible time I had them mix it again, > and that time I solved it in
20s. From then on I was on fire, and > was averaging from 24-29s. I
even had a couple more low times around > the 21, and 22s. Any way it
was a lot of fun, and good crowd > experience. Another thing happened
yesterday, at work. We were in a > meeting, and at the beginning
another friend told my boss that I > could solve the cube in fewer
than 30s. He then had me take it out > and solve it for everyone
there. I thought that I was going to have > a bad time because I was
nervous, but I calmed myself down and did it > in 21s. I was really
happy with that and it impressed my boss. > Anyway just thought I
would share. > > -Kenneth
855. Rolling Averages Parser From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 17:05:41 -0600
I am in the process of writing a PHP rolling averages parser. Anybody
who wants to take a look can see it here:
http://dougreed.no-ip.org/~doug/rolling/index.php I am hosting it on my
PC, so don't h4x0r me :) There are a few (odd) quirks, most of which I
have identified. I am 90% certain that the averages are mathematically
correct, but if anybody finds any problems in that area, let me know.
Email me if you want the source code... I have no formal programming
training, and even I have to admit, it is sloppy as hell. E-mail, AIM,
or MSN me if you find any other problems not listed on the page, and I
will get them fixed ASAP. Happy cubing. Doug -- AIM: dogcannibal MSN:
dougreed@...
856. Re: [Speed cubing group] Rolling Averages Parser From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 18:45:40 -0600
Something else I need to say is that it will NOT add time in the regular
minutes:seconds format. If you want to enter 3:46.74, you need to use
the seconds equivalent, 226.74. Sorry about that, maybe I will add
something in to convert them automatically. Doug Doug wrote: >I am in
the process of writing a PHP rolling averages parser. Anybody >who
wants to take a look can see it here: >
>http://dougreed.no-ip.org/~doug/rolling/index.php > >I am
hosting it on my PC, so don't h4x0r me :) > >There are a few (odd)
quirks, most of which I have identified. I am 90% >certain that the
averages are mathematically correct, but if anybody >finds any
problems in that area, let me know. > >Email me if you want the
source code... I have no formal programming >training, and even I
have to admit, it is sloppy as hell. E-mail, AIM, >or MSN me if you
find any other problems not listed on the page, and I >will get them
fixed ASAP. > >Happy cubing. > >Doug > > > -- AIM:
dogcannibal MSN: dougreed@...
857. Best way to memorize From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 03:31:06 -0000
So yeah, memorize the 60+ algorithms to solve the LL seems like quite a
daunting task for me. I have the first 2 layers down, but they seem to
use a lot of innate sense of the cube. I really didn't have to memorize
anything, but simply look at how it worked. Does anybody have any
suggestions for memorizing the last layer? Should I solve the F2L and
then solve the LL by looking \at the sheet, and in a couple monthes I'll
start having them? Or should I do them one a time, say 1 every couple
days, and work it forwards and backwards until I memorize it. Any
suggestions?
858. Re: Best way to memorize From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 03:55:09 -0000
You should be able to get more than 1 every couple of days, i'd say do
1-3 a day. Do it all the time, until your fingers know how it feels to
do the move. Count how many times you have to do one over and over
before the cube goes back to solved (call it n), and then every n-1
times you do the move, be sure to watch as you apply the algorithm. This
helps you recognize how the cube should look during each stage of that
move. Other than that, just practice a lot, while you're memorizing, do
each one you've memorized in previous days several times. That's how I
do it anyway! Good luck, Daniel BTW, It should be noted that I do NOT in
fact have the OLL algs memorized yet ;) I just keep putting it off...
859. whats up From:
"Michael Liscio" <mj_liscio@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 04:40:15 -0000
ok heres the deal i can solve the rubiks cube between 3 1/2 and 5
minutes every time but it looks like a lot of other people in this group
can solve the cube a lot faster can someone let me know what i need to
do to get faster
860. Re: whats up From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 04:45:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Liscio"
<mj_liscio@y...> wrote: > ok heres the deal i can solve the
rubiks cube between 3 1/2 and 5 > minutes every time but it looks
like a lot of other people in this > group can solve the cube a lot
faster can someone let me know what i > need to do to get faster
Practice and/or get a better method. When you start getting into the
faster times less than 2 minutes that's when small things really matter,
such as finger tricks and stuff. But I might not know what I'm talking
about, I average 65 seconds.
861. Re: whats up From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 04:58:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Liscio" >
<mj_liscio@y...> wrote: > > ok heres the deal i can solve
the rubiks cube between 3 1/2 and 5 > > minutes every time but it
looks like a lot of other people in this > > group can solve the
cube a lot faster can someone let me know what > i > > need to
do to get faster > What method do you use? And regardless of method
PRACTICE! i've been at it for about 2 years now and I'm down around 27s,
nowhere close to the uber cubers around here. Best, Daniel
862. Re: whats up From:
"Michael Liscio" <mj_liscio@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 05:03:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock" >
<david_sulock@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Liscio" > >
<mj_liscio@y...> wrote: > > > ok heres the deal i can
solve the rubiks cube between 3 1/2 and 5 > > > minutes every
time but it looks like a lot of other people in > this > > >
group can solve the cube a lot faster can someone let me know > what
> > i > > > need to do to get faster > > > >
What method do you use? And regardless of method PRACTICE! i've >
been at it for about 2 years now and I'm down around 27s, nowhere >
close to the uber cubers around here. > > Best, > Daniel I came
up with my own method for solving the cube Its really hard to explain my
method it took me two weeks to come up with and everyone i've tried to
explain it to could not even understand the top layer i guess this could
mean one of two things either i think to much into it or i am a lousy
teacher or maybe both
863. Re: [Speed cubing group] Re: whats up From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 21:56:54 -0800 (PST)
--- Michael Liscio <mj_liscio@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "Daniel Hayes" >
<swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "david_sulock" > >
<david_sulock@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Michael Liscio" > >
> <mj_liscio@y...> wrote: > > > > ok heres the deal
i can solve the rubiks cube > between 3 1/2 > and 5 > > >
> minutes every time but it looks like a lot of > other people in
> > this > > > > group can solve the cube a lot faster
can > someone let me know > > what > > > i > >
> > need to do to get faster > > > > > > >
What method do you use? And regardless of method > PRACTICE! i've
> > been at it for about 2 years now and I'm down > around 27s,
nowhere > > close to the uber cubers around here. > > >
> Best, > > Daniel > > > I came up with my own method
for solving the cube > Its really hard to explain my method it took
me two > weeks to come up > with and everyone i've tried to
explain it to could > not even > understand the top layer i guess
this could mean one > of two things > either i think to much into
it or i am a lousy > teacher or maybe both Okay, I average around 56
seconds. So here are a few suggestions on bettering your time: step 1 -
PRACTICE, the more you practice the easier algorithms come to you and
the faster you become step 2 - analyse and improve on your method. If
you get bored with your method...that means its time to go out and
integrate more efficient algorithms into it. Then you will have a time
jump (8 seconds or so) and get excited into continuing your practicing.
step 3 - reduce delay between algorithms - this can mean looking ahead
or moving from a 4 look LL to a 2 look. reducing the amount of delays
helps just as much as reducing the extent of your delays. step 4 -
bionic eyes/arms help A LOT!!! just look at the best cubers (fridrich,
Knights, Petrus) ALL use bionic implementations (that they hide
wonderfully) and get amazing times. [jk] step 5 - murdering other
cubers...the less competition, the better you look. -K-
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
864. Re: [Speed cubing group] Best way to memorize From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 22:04:28 -0800 (PST)
Im buying a fooler cube from www.rubiks.com to practice algorithms on to
improve hand memory. --- david_sulock <david_sulock@...> wrote:
> So yeah, memorize the 60+ algorithms to solve the LL > seems
like quite > a daunting task for me. I have the first 2 layers >
down, but they > seem to use a lot of innate sense of the cube. I
> really didn't have > to memorize anything, but simply look at
how it > worked. Does anybody > have any suggestions for
memorizing the last layer? > Should I solve > the F2L and then
solve the LL by looking \at the > sheet, and in a > couple monthes
I'll start having them? Or should I > do them one a > time, say 1
every couple days, and work it forwards > and backwards > until I
memorize it. Any suggestions? > > > > > Yahoo! Groups
Links > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > __________________________________ Do you Yahoo!? Yahoo!
Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
865. [Speed cubing group] blindfold notation From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 22:07:55 -0800 (PST)
what in the hell does Ux, Uy, and Uw mean in stiff hands' tutorial???
HELP! =-K-= __________________________________ Do you Yahoo!? Yahoo!
Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
866. [Speed cubing group] blindfold notation From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Feb 2004 22:11:48 -0800 (PST)
what in the hell does Ux, Uy, and Uw mean in stiff hands' tutorial???
HELP! Uz as well! =-K-= __________________________________ Do you
Yahoo!? Yahoo! Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
867. Re: [Speed cubing group] blindfold notation From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 06:41:46 -0000
"Replace Ux/Ux' and Uy/Uy' with U/U', U'/U, U2/U2 or nothing to affect
the appropriate corners. " and "Replace Uw/Uw', Ux/Ux', Uy/Uy' and
Uz/Uz' with U/U', U'/U, U2/U2 or nothing to affect the appropriate edges
in the U layer." It's just to get the pieces you're wanting to affect
into the right position. Then you apply the algorithm, then you undo
your first sequence. That can be stated more clearly, but it's late ;)
Daniel
868. puzzle contest From:
"simranvagh" <simranvagh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 08:35:56 -0000
Hello Group, I have an information for you all. There is an contest
running on http://www.magicalmethods.com that is Solve a simple puzzle
to win the book "How to crack CAT 2004?" by Pradeep Kumar [Alumnus
IIM(B)]. The results are announced everyday. If you are preparing for
CAT then this is the first book you should refer to. Or you want to
enjoy puzzles just go there and Participate. good luck.
869. Re: whats up From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 09:24:41 -0000
What method do you use? If it's an inefficient method, then my advice
would be *not* to practice it, but rather focus your efforts on learning
a good method, or at least a method that can be expanded into a good
method (eg. Fridrich method with a 4-look or 3-look last layer, which
can later be developed into a 2-look last layer). Back in the 80s before
speedcubers lived on the internet, I learnt an inefficient method. I
didn't know at the time, so was using this method for years. By the time
I realised my method was bad, the algorithms were so entrenched in my
head that it was quite difficult to move to a different method. So, I'd
recommend switching to a good method now before the bad method gets too
entrenched in your head. So, your next question is probably 'what is a
good method'? Well, there are many. As a minimum you should probably
check out the Fridrich method
(http://www.ws.binghamton.edu/fridrich/cube.html), the Petrus method
(http://lar5.com/cube/) and a Corners First method (perhaps a corners
first speedcuber could suggest a good site?). These three are all
excellent methods and can all be used to achieve world class times.
Obviously it take lots and lots of work to get world class times (eg.
sub-20s) but you'd be surprised how soon you'd get from 3-5 minutes down
to 1 minute. I don't think that any single method is objectively the
*best*, but I do think that certain methods will suit certain people's
brains better. For example, I've experimented with the Petrus and the
Fridrich method and found that the Fridrich method just seemed to
'click' with my brain much better. I don't actually know too much about
Corners First methods, but there are many very fast cubers who use this
method which is proof enough for me that it is also a good method. BTW,
I use a simplified version of the Fridrich method (3-look LL instead of
2-look LL) and average around the 45s. If you tell us your current
method we could probably tell you which one of the efficient methods is
most similar to your current method. Good luck! :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Liscio"
<mj_liscio@y...> wrote: > ok heres the deal i can solve the
rubiks cube between 3 1/2 and 5 > minutes every time but it looks
like a lot of other people in this > group can solve the cube a lot
faster can someone let me know what i > need to do to get faster
870. No Subject From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 09:48:07 -0000
I poured olive oil into my cube this morning and it runs so much more
smoothly. It smells pretty good too. I knocked my time down to just over
a minute using my slow method with a couple of Fridrich algorithms (the
ones i can remember thus far) thrown in. Thats half my previous average!
i WILL beat a minute. D.
871. Lubing the cube From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 09:55:13 -0000
Olive oil, that's a new one. I haven't heard of anyone trying that
before! :) Most of us use silicone spray, which can be purchased from
any hardward store. If you are going to get some, make sure it's pure
silicone spray, and not something petroleum-based like WD40.
Petroleum-based sprays will kill your cube! Congrats on beating your
average! :) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"David Sadler" <heidavey@y...> wrote: > I poured olive oil into
my cube this morning and it runs so much more > smoothly. It smells
pretty good too. I knocked my time down to just > over a minute using
my slow method with a couple of Fridrich > algorithms (the ones i can
remember thus far) thrown in. Thats half > my previous average! >
> i WILL beat a minute. > > D.
872. Re: [Speed cubing group] Lubing the cube From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 17 Feb 2004 11:21:17 -0000
Hi David, I use Olive oil often as it is around the kitchen when I
decide to lube. It works pretty well but especially with my rubiks.com
cube it tends to make the outside slippery for a day or so. My old Ideal
cube seems better. Duncan ----- Original Message ----- From:
"jasmine_ellen" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February
17, 2004 9:55 AM Subject: [Speed cubing group] Lubing the cube >
Olive oil, that's a new one. I haven't heard of anyone trying that >
before! :) > > Most of us use silicone spray, which can be
purchased from any > hardward store. If you are going to get some,
make sure it's pure > silicone spray, and not something
petroleum-based like WD40. > Petroleum-based sprays will kill your
cube! > > Congrats on beating your average! :) > > Jasmine.
> > --- In speedsolvingrubikscube@yahoogroups.com, "David Sadler"
> <heidavey@y...> wrote: > > I poured olive oil into my
cube this morning and it runs so much > more > > smoothly. It
smells pretty good too. I knocked my time down to > just > >
over a minute using my slow method with a couple of Fridrich > >
algorithms (the ones i can remember thus far) thrown in. Thats > half
> > my previous average! > > > > i WILL beat a minute.
> > > > D. > > > > > > Yahoo! Groups Links
> > > > > >
873. Re: [Speed cubing group] Lubing the cube From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 11:43:37 -0000
The outside was pretty slippy but it is getting better. Plus you don't
have to take the cube apart to do it. --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Hi David, > > I use Olive oil
often as it is around the kitchen when I decide to lube. It > works
pretty well but especially with my rubiks.com cube it tends to make >
the outside slippery for a day or so. My old Ideal cube seems better.
> > Duncan > ----- Original Message ----- > From:
"jasmine_ellen" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday,
February 17, 2004 9:55 AM > Subject: [Speed cubing group] Lubing the
cube > > > > Olive oil, that's a new one. I haven't heard of
anyone trying that > > before! :) > > > > Most of us
use silicone spray, which can be purchased from any > > hardward
store. If you are going to get some, make sure it's pure > >
silicone spray, and not something petroleum-based like WD40. > >
Petroleum-based sprays will kill your cube! > > > > Congrats
on beating your average! :) > > > > Jasmine. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "David Sadler" >
> <heidavey@y...> wrote: > > > I poured olive oil into
my cube this morning and it runs so much > > more > > >
smoothly. It smells pretty good too. I knocked my time down to > >
just > > > over a minute using my slow method with a couple of
Fridrich > > > algorithms (the ones i can remember thus far)
thrown in. Thats > > half > > > my previous average! >
> > > > > i WILL beat a minute. > > > > >
> D. > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > >
> >
874. [Speed cubing group] Re: New Cube Timer version released
From:
cubin4speed <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 16:40:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Where can I find this timer please? Look
under "Files". -Dan
875. Re: Cube questions... From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 17:00:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, con-boy13@j... wrote:
> Ive read before that people have painted their own cubes. I also
> have a rubiks.com cube and was interested in painting them also
> when they wear off. Does anyone know anything about this? How to
> paint the cube? Different paints? > > Thanks I explained
pretty thoroughly how I do this in a post a little over a month ago. Go
to http://groups.yahoo.com/group/speedsolvingrubikscube/message/8476 to
read it. Basically - nail polish. If you do it right, it looks great and
will probably outlast the cube. Another idea I've had is to put the
clearcoat over existing stickers when I get a cube, to keep them from
wearing out. I'm not sure if that would work, though. If it does, you'd
just have to prep new cubes you get, and they'd never need to be
restickered (provided you like the way the original stickers look). -
Grant
876. Re: [Speed cubing group] Re: New Cube Timer version released
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 17 Feb 2004 19:40:01 -0000
Many thanks ----- Original Message ----- From: "cubin4speed"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February
17, 2004 4:40 PM Subject: [Speed cubing group] Re: New Cube Timer
version released > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > <duncan@d...> wrote: > > Where can I
find this timer please? > > > Look under "Files". > >
-Dan > > > > > Yahoo! Groups Links > > > >
> >
877. Re: New Cube Timer version released From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Feb 2004 22:24:31 -0000
I really enjoy using your timer. Thanks for sharing with us. It would be
nice if you would add a countdown function, simular to that of the
"Ultimate Rubik's Cube Timer" available on www.rubiks.dk... thanks Dan.
-Chris
878. Re: [Speed cubing group] blindfold notation From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Feb 2004 01:59:27 -0000
x, y, and z are simply variables, and can be substituted with 0, 1, - 1
('), or 2 to fit your need... For ex, in corner orientation, if you
wanted to twist BLU corner clockwise and FRU corner counter-clockwise,
you first need to do U' to place BLU in position 1 (FLU), do LD2L'F'D2F,
then U2 to place FRU in position 1 (FLU), do F'D2FLD2L', and finally U'
to put all corners in their original position. So the whole algorithm
would be: U'-LD2L'F'D2F-U2-F'D2FLD2L'-U' This is the case where x=-1,
y=2, and z=-1. One thing to notice is that x+y+z=0 for all corner pairs.
Well, you can of course figure out z by keeping track of any U corner
piece. :D If you want to twist corners on U and D layer, just do R2 or
something to get both corners on the same layer, rotate the corners in
the same way you would for corners on U layer, and then do the inverse
of whatever you did... in this case, R2. All algorithms for blindfold
cubing work this way... 1. Perform moves to place pieces you want to
move in the spots where you can use algorithms without screwing up the
orientation. 2. Perform the algorithm. 3. Perform the inverse of
whatever you did in 1. Once you understand this and how orientation
works, blindfold cubing isn't too hard... Hope that helps, Macky --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > what in the hell does Ux, Uy,
and Uw mean in stiff > hands' tutorial??? HELP! > =-K-= > >
__________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
879. homers head From:
"telstar42" <telstar42@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Feb 2004 13:26:04 -0000
does anyone have any hints on solving the homer simpsons head,,my
friends wife messed his up and he is trying to get it back together
880. Re: homers head From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Feb 2004 15:41:43 -0000
I don't have it, but isn't just the same as a 2x2x2 but with a different
shape? I think that if you can solve the 2x2x2 cube, you should be able
to easily solve the Homer's Head. --- In
speedsolvingrubikscube@yahoogroups.com, "telstar42"
<telstar42@h...> wrote: > does anyone have any hints on solving
the homer simpsons head,,my > friends wife messed his up and he is
trying to get it back together
881. Re: Cube questions... (more) From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Feb 2004 16:16:24 -0000
--- Kyle Bryant wrote: > Ever notice how many cubers are named Chris?
> just a thought... > =K= I seem to remember someone making the
same observation about the name Dan with cubists... Knights, Hayes,
Harris, Gosbee, etc. - Grant
882. Re: homers head From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Feb 2004 18:13:49 -0000
Exact same as the 2x2x2, yes. Problem is though, it can be tough to
figure out which side of the piece is which. I usually solve the top of
his head first, that makes the orientation of the LL much easier,
because there is a distinct bottom.
883. Re: Cube questions... (more) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Feb 2004 18:21:33 -0000
Hello!! Am i the one and only Per here ? ... hehehe ... > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Kyle Bryant wrote: > > Ever
notice how many cubers are named Chris? > > just a thought... >
> =K= > > I seem to remember someone making the same
observation about the name > Dan with cubists... Knights, Hayes,
Harris, Gosbee, etc. > > - Grant
884. Re: Best way to memorize From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Feb 2004 18:57:45 -0000
--- Daniel Hayes wrote: > You should be able to get more than 1 every
couple of days, i'd say > do 1-3 a day. This isn't necessarily
true... Everyone has different techniques and capacities for
memorization. When working on the OLL algs, I found that I would
memorize them in groups of 2-4 (learning mirrors or inverses together),
but it would take me several days of work to really learn them. I
could've learned just one at a time (and sometimes did), but it still
took several days for the alg to be learned. Also, I know that I didn't
memorize algs nearly as well back when I was learning the PLL stuff, and
it was more like 1-2/week. Daniel's suggestion of how to learn them is
good, though - that's pretty much what I do. Also, once I finished
learning them all, I went through a created a practice routine. I can do
all 21 PLL algs such that the cube starts and ends solved, and is solved
at several points along the way. I can apply all 57 OLL algs such that
it starts with an oriented LL, ends with an oriented LL, and also hits
one at several points along the way. It's good practice to keep the
"hand memory", once you already know the algs. Doesn't do much for
recognition, though ;-) - Grant
885. Re: puzzle contest From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Feb 2004 19:08:35 -0000
--- simranvagh wrote: > I have an information for you all. There is
an contest running on > http://www.magicalmethods.com that is Solve a
simple puzzle to win > the book "How to crack CAT 2004?" by Pradeep
Kumar [Alumnus IIM (B)]. > The results are announced everyday. If you
are preparing for CAT then > this is the first book you should refer
to. Or you want to enjoy > puzzles just go there and Participate.
> > good luck. I thought this was funny - #3 in their terms and
conditions states "Free Books will be delivered in India only." - Grant
886. Re: Cube questions... (more) From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Feb 2004 19:16:31 -0000
Yeah, people named Dan definitely are natural SpeedCubers. --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Kyle Bryant wrote: > > Ever
notice how many cubers are named Chris? > > just a thought... >
> =K= > > I seem to remember someone making the same
observation about the name > Dan with cubists... Knights, Hayes,
Harris, Gosbee, etc. > > - Grant
how many Nicks are there, what about Kyles? --- Michael Atkinson
<unipsycho6@...> wrote: > Yeah, people named Dan definitely are
natural > SpeedCubers. > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Grant Tregay" >
<Grant@T...> wrote: > > --- Kyle Bryant wrote: > >
> Ever notice how many cubers are named Chris? > > > just a
thought... > > > =K= > > > > I seem to remember
someone making the same > observation about the > name > >
Dan with cubists... Knights, Hayes, Harris, > Gosbee, etc. > >
> > - Grant > > > > ------------------------ Yahoo!
Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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888. Re: [Speed cubing group] Lubing the cube From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Feb 2004 00:49:04 -0000
I would not recommend to use oil on the cubes, the oil will desolve the
sticker glue and will damage the old style paper based stickers. In
addition oil will make the plastic soft. so in short I will be supprised
if your cube will last long with Olive oil. How long do you
cube/stickers last? Ton --- In speedsolvingrubikscube@yahoogroups.com,
"David Sadler" <heidavey@y...> wrote: > The outside was pretty
slippy but it is getting better. Plus you > don't have to take the
cube apart to do it. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > Hi David, > > > > I use
often as it is around the kitchen when I decide to > lube. It >
> works pretty well but especially with my rubiks.com cube it tends
> to make > > the outside slippery for a day or so. My old
Ideal cube seems > better. > > > > Duncan > > -----
Original Message ----- > > From: "jasmine_ellen"
<no_reply@yahoogroups.com> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday,
February 17, 2004 9:55 AM > > Subject: [Speed cubing group] Lubing
the cube > > > > > > > Olive oil, that's a new one.
I haven't heard of anyone trying that > > > before! :) >
> > > > > Most of us use silicone spray, which can be
purchased from any > > > hardward store. If you are going to
get some, make sure it's pure > > > silicone spray, and not
something petroleum-based like WD40. > > > Petroleum-based
sprays will kill your cube! > > > > > > Congrats on
beating your average! :) > > > > > > Jasmine. >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"David Sadler" > > > <heidavey@y...> wrote: > >
> > I poured olive oil into my cube this morning and it runs so
much > > > more > > > > smoothly. It smells pretty
good too. I knocked my time down to > > > just > > >
> over a minute using my slow method with a couple of Fridrich >
> > > algorithms (the ones i can remember thus far) thrown in.
Thats > > > half > > > > my previous average! >
> > > > > > > i WILL beat a minute. > > >
> > > > > D. > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
> > >
889. Re: Best way to memorize From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Feb 2004 02:48:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Daniel Hayes wrote: > > You
should be able to get more than 1 every couple of days, i'd say >
> do 1-3 a day. > > This isn't necessarily true... Everyone has
different techniques and > capacities for memorization. When working
on the OLL algs, I found > that I would memorize them in groups of
2-4 (learning mirrors or > inverses together), but it would take me
several days of work to > really learn them. I could've learned just
one at a time (and > sometimes did), but it still took several days
for the alg to be > learned. Also, I know that I didn't memorize algs
nearly as well > back when I was learning the PLL stuff, and it was
more like 1- 2/week. > > Daniel's suggestion of how to learn them
is good, though - that's > pretty much what I do. Also, once I
finished learning them all, I > went through a created a practice
routine. I can do all 21 PLL algs > such that the cube starts and
ends solved, and is solved at several > points along the way. I can
apply all 57 OLL algs such that it > starts with an oriented LL, ends
with an oriented LL, and also hits > one at several points along the
way. It's good practice to keep > the "hand memory", once you already
know the algs. Doesn't do much > for recognition, though ;-) >
> - Grant Yeah, I've been learning them in groups of two, just doing
them back and forth, back and forth. I'm using the ones from
www.rubiks.dk and using their videos to show finger placement
890. supercubing and the "edge parity" issue From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Feb 2004 05:50:11 -0000
Hey everyone, I've been doing a lot of thinking about supercubing, and
especially about parity of the different types of pieces. In doing so I
was able to finally "discover" for myself what causes the "edge parity"
on the 4x4x4 and 5x5x5 cube (at least I think so) and I also came up
with a shorter alg to fix the parity error. Anyway I've been doing a lot
of thinking of what Per Kristen Fredlund and Richard Carr have been
saying about how doing each individual slice or face move affects the
pieces in terms of cycles and having actually done examples and thought
about it on my own it is starting to make sense. So anyway "the parity
error" comes up when the edges are in odd parity (since only 2 need to
be switched) which means the edges are an odd number of inner slice
moves away from being solved correctly. To solve the parity error on the
4x4x4 or 5x5x5 you can simply turn any inner slice one quarter turn, and
the cube is now solvable via normal 3 cycles (try it, it works on both
the supercubes and the normal cubes!). I guess I just thought that was
kind of cool, since I had never really understood why the "parity error"
comes up before I started messing around with supercubes. Also I found a
shorter move for fixing the parity error, but unfortunately really only
useful on the 5x5x5 supercube. Basically what I did was to take "the"
parity move that everybody uses r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2
r2 and study it to see how it works. "The" parity move swaps two of
those 3x1 center rows, switching the parity of those "+" sign center
pieces and also the outer edges from odd to even. Since every inner
slice quarter turn changes the parity of both piece types ("+" centers
and outer edges) at once, and since the outer face turns also change the
parity of both piece types at once, then the parity of the "+" centers
and the edges are always the same. So to fix the edge parity I decided
to try to find a way to fix the "+" center parity. Once I started
looking at it I started to think about swapping two of those 3x1 center
rows instead of just two of those "+" centers. Switching two rows would
effectively do two 3 cycles on the four "X" centers (the ones that form
an X through the face once solved) involved in those 3x1 row "pieces" so
it would only change the parity of the edges and "+" centers, which
would the "parity error". To make this easier I pictured all the centers
on each individual face as three 3x1 rows in the d, middle, and u
layers. This makes it almost the same as switching 2 edges on a 3x3x3
cube (ignoring what it does to the corners). So anyway to make a long
story short I came up with a shorter alg for the edge parity. u L2 (u'
L2)x4 u2 or the speedcubing equivalent, (Uu) L2 [(U'u') L2]x4 (U2u2)
This alg I'm sure has already been "found" but I discovered it for
myself without help, so sorry if I am claiming credit for an alg someone
already saw. This alg swaps the row on the L face in the u layer with
the row on the L face in the d layer. It also messes up all 4 of the
edges in the middle layers. This alg would not be useful at all for
speedcubing on the normal 5x5x5 since it messes up the 4 working edges
however it does indeed create or solve the "parity" issue. I've seen
that some others have picked up 5x5x5 supercubing and here's my advice
for using this alg on the supercube. My strategy for the 5x5x5 supercube
is to solve 5 of the centers perfectly correct (though their overall
orientation with respect to eachother I worry about later in the
solution). This leaves me with having to complete the last center via 3
cycles or paired 2 cycles (via the ABA'B' method of creating cycles).
After having solved the first 5 centers you can tell immediately whether
or not those "+" centers on the 6th center have odd parity or not, and
since the outer edges have the same parity as the "+" centers then you
know right after completing the first 5 centers whether or not the cube
has the "edge parity". At this point I use the above alg (with the 6th
center on the L face) and it restores the "+" centers to even parity,
and hence also the edges back to even parity. After correcting the
parity I solve the "+" centers, then the "X" centers. The "X" centers
will always be solvable via 3 cycles on the last center after correcting
the "+" parity, though this I only know from experience and still don't
fully grasp the reasoning behind this based on the theory of the cube
(though I'm trying to remedy that :-). So anyway if any of you are also
doing 5x5x5 supercubing then this post is my suggestion for a shorter
alg to solve the parity issue in those "+" centers, and hence in the
outer edges too. You can use it on the normal 5x5x5 too, but it would
not be helpful at all for speedcubing :) If anyone else has found any
other cool parity fix algs (supercube or not) then please post them! I'm
interested in how they work. Grant I want to look at yours that solves
both parities on the 4x4x4 pretty soon. I think that's cool to have an
alg that fixes both parities at once :) Also if there's anyone here who
hasn't tried supercubing yet in some form, I highly recommend it. I
thought normal cube solving was addicting, but supercubing is definitely
more fun by far. If anyone else has any supercube algs/comments/just
wants to talk about supercubing please let me know! I'm interested in
learning as much as I can about them and throwing ideas at other people
and having them throw ideas at me, etc.. Also, I'm currently working out
a solution on paper to the NxNxN supercube. I still have some kinks to
work out about the possible states the last center will end up in after
having completed the first 5 though. Once I get it figured out I want to
post the solution on my webpage. I've had a few e-mails asking about my
progress on my (normal) NxNxN cube solution, but to be honest I've been
lazy and haven't done much with it. I'd rather do the NxNxN supercube
solution, with references to whether or not a section applies only to
supercubing or to both. That way I can take care of 2 things at once.
Anyway I don't know if there would be much interest in this, but I think
it'd be fun just to write to make sure I know what I'm doing on the
larger supercubes. Heh heh if anyone made it this far thanks for
reading, Chris
891. Re: supercubing and the "edge parity" issue From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Feb 2004 06:38:58 -0000
Found a shorter version of the 5x5x5 supercube parity fix already, (L2
u')x5 or the speedcubing equivalent, [L2 (U'u')]x5 :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, I've been doing a lot of thinking about
supercubing, > and especially about parity of the different types of
pieces. In > doing so I was able to finally "discover" for myself
what causes > the "edge parity" on the 4x4x4 and 5x5x5 cube (at least
I think so) > and I also came up with a shorter alg to fix the parity
error. > > Anyway I've been doing a lot of thinking of what Per
Kristen > Fredlund and Richard Carr have been saying about how doing
each > individual slice or face move affects the pieces in terms of
cycles > and having actually done examples and thought about it on my
own it > is starting to make sense. So anyway "the parity error"
comes up > when the edges are in odd parity (since only 2 need to be
switched) > which means the edges are an odd number of inner slice
moves away > from being solved correctly. To solve the parity error
on the 4x4x4 > or 5x5x5 you can simply turn any inner slice one
quarter turn, and > the cube is now solvable via normal 3 cycles (try
it, it works on > both the supercubes and the normal cubes!). I guess
I just thought > that was kind of cool, since I had never really
understood why > the "parity error" comes up before I started messing
around with > supercubes. Also I found a shorter move for fixing the
parity > error, but unfortunately really only useful on the 5x5x5
supercube. > > Basically what I did was to take "the" parity move
that everybody > uses r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 and
study it to see > how it works. "The" parity move swaps two of those
3x1 center rows, > switching the parity of those "+" sign center
pieces and also the > outer edges from odd to even. Since every inner
slice quarter turn > changes the parity of both piece types ("+"
centers and outer edges) > at once, and since the outer face turns
also change the parity of > both piece types at once, then the parity
of the "+" centers and the > edges are always the same. So to fix the
edge parity I decided to > try to find a way to fix the "+" center
parity. Once I started > looking at it I started to think about
swapping two of those 3x1 > center rows instead of just two of those
"+" centers. Switching two > rows would effectively do two 3 cycles
on the four "X" centers (the > ones that form an X through the face
once solved) involved in those > 3x1 row "pieces" so it would only
change the parity of the edges > and "+" centers, which would the
"parity error". To make this > easier I pictured all the centers on
each individual face as three > 3x1 rows in the d, middle, and u
layers. This makes it almost the > same as switching 2 edges on a
3x3x3 cube (ignoring what it does to > the corners). So anyway to
make a long story short I came up with a > shorter alg for the edge
parity. > > u L2 (u' L2)x4 u2 > > or the speedcubing
equivalent, > (Uu) L2 [(U'u') L2]x4 (U2u2) > > This alg I'm
sure has already been "found" but I discovered it for > myself
without help, so sorry if I am claiming credit for an alg > someone
already saw. This alg swaps the row on the L face in the u > layer
with the row on the L face in the d layer. It also messes up > all 4
of the edges in the middle layers. This alg would not be > useful at
all for speedcubing on the normal 5x5x5 since it messes up > the 4
working edges however it does indeed create or solve > the "parity"
issue. I've seen that some others have picked up 5x5x5 > supercubing
and here's my advice for using this alg on the supercube. > > My
strategy for the 5x5x5 supercube is to solve 5 of the centers >
perfectly correct (though their overall orientation with respect to >
eachother I worry about later in the solution). This leaves me with >
having to complete the last center via 3 cycles or paired 2 cycles >
(via the ABA'B' method of creating cycles). After having solved the >
first 5 centers you can tell immediately whether or not those "+" >
centers on the 6th center have odd parity or not, and since the >
outer edges have the same parity as the "+" centers then you know >
right after completing the first 5 centers whether or not the cube >
has the "edge parity". At this point I use the above alg (with the >
6th center on the L face) and it restores the "+" centers to even >
parity, and hence also the edges back to even parity. After >
correcting the parity I solve the "+" centers, then the "X" >
centers. The "X" centers will always be solvable via 3 cycles on >
the last center after correcting the "+" parity, though this I only >
know from experience and still don't fully grasp the reasoning >
behind this based on the theory of the cube (though I'm trying to >
remedy that :-). > > So anyway if any of you are also doing 5x5x5
supercubing then this > post is my suggestion for a shorter alg to
solve the parity issue in > those "+" centers, and hence in the outer
edges too. You can use it > on the normal 5x5x5 too, but it would not
be helpful at all for > speedcubing :) > > If anyone else has
found any other cool parity fix algs (supercube > or not) then please
post them! I'm interested in how they work. > Grant I want to look at
yours that solves both parities on the 4x4x4 > pretty soon. I think
that's cool to have an alg that fixes both > parities at once :) >
> Also if there's anyone here who hasn't tried supercubing yet in
some > form, I highly recommend it. I thought normal cube solving was
> addicting, but supercubing is definitely more fun by far. > >
If anyone else has any supercube algs/comments/just wants to talk >
about supercubing please let me know! I'm interested in learning as >
much as I can about them and throwing ideas at other people and >
having them throw ideas at me, etc.. > > Also, I'm currently
working out a solution on paper to the NxNxN > supercube. I still
have some kinks to work out about the possible > states the last
center will end up in after having completed the > first 5 though.
Once I get it figured out I want to post the > solution on my
webpage. I've had a few e-mails asking about my > progress on my
(normal) NxNxN cube solution, but to be honest I've > been lazy and
haven't done much with it. I'd rather do the NxNxN > supercube
solution, with references to whether or not a section > applies only
to supercubing or to both. That way I can take care of > 2 things at
once. Anyway I don't know if there would be much > interest in this,
but I think it'd be fun just to write to make sure > I know what I'm
doing on the larger supercubes. > > Heh heh if anyone made it this
far thanks for reading, > Chris
892. Re: supercubing and the "edge parity" issue From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Feb 2004 17:40:58 -0000
Hi Chris, > So anyway "the parity error" comes up > when the edges
are in odd parity (since only 2 need to be switched) > which means
the edges are an odd number of inner slice moves away > from being
solved correctly. To solve the parity error on the 4x4x4 > or 5x5x5
you can simply turn any inner slice one quarter turn, and > the cube
is now solvable via normal 3 cycles (try it, it works on > both the
supercubes and the normal cubes!). An interesting example of this is:
take a regular 3x3x3 apart and switch two corners. No matter how you mix
it up when you get to the Last level you can have either all the edges
in place, or all the corners, but not both. Now move the middle slice 90
degrees and solve the cube keeping those four centers to one side of
where they would usually fall, and the corners and edges will all fall
into place in relation to each other. Regards, David J
893. Re: Cube questions... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Feb 2004 23:20:28 -0000
> You can see Macky's 12.28 second solve F2 R2 D L R B' F D' B R2 D2
> L D L R' F' B2 D U R2 D' R B2 L' D2 on one of my Deluxes: >
http://www.henage.net/dan/cube/MVI_0286.AVI This reminds me of something
I've always wondered about: I always only see scrambling algorithms but
I never (other than in Dan's FMC) know the orientation of the cube. So
what was the cube orientation there? Also, which side did Macky do start
with? Cheers! Stefan
894. Re: [Speed cubing group] imput from all From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 00:14:53 -0000
> 8. Did you compete in the 2003 World Championship in Toronto? >
> No - they cancelled what I was mainly going to go for, so there was
> no point. Hmm, may I ask what you were going for? Stefan
895. Re: [Speed cubing group] Re: Cube questions... (more)
From:
Christopher Thompson <eru_da_1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Feb 2004 17:55:54 -0800 (PST)
Thats very funny....My name is Chris Grant Tregay <Grant@...>
wrote: --- Kyle Bryant wrote: > Ever notice how many cubers are named
Chris? > just a thought... > =K= I seem to remember someone making
the same observation about the name Dan with cubists... Knights, Hayes,
Harris, Gosbee, etc. - Grant --------------------------------- Yahoo!
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896. Blindfolded solving weekly contest From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 05:51:55 -0000
Hey would anyone be interested in some sort of blindfold weekly contest?
It would be sort of like the Sunday contest only for blindfolded solves.
Does something like this already exist and I just don't know about it?
If one doesn't exist, and there is interest, then I would like to start
one on my site to take place every Sunday. Feedback would be welcome as
to the rule format people would like if this hasn't already been done.
Chris
is there a yahoo group dedicated to BD solving? --- cmhardw
<no_reply@yahoogroups.com> wrote: > Hey would anyone be
interested in some sort of > blindfold weekly > contest? It would
be sort of like the Sunday > contest only for > blindfolded
solves. Does something like this > already exist and I > just
don't know about it? If one doesn't exist, and > there is >
interest, then I would like to start one on my site > to take place
> every Sunday. > > Feedback would be welcome as to the rule
format > people would like if > this hasn't already been done.
> > Chris > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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898. Re: Cube questions... From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 07:15:05 -0000
Hey Stefan, So for the competition, we scrambled the cube for Macky with
blue as the "up" face and green as the "front" face. We asked each
competitor which color they would like as their "up" and "front" face.
My logic here is that even if you scramble a cube the same way but
ignore colors, if people are going for a cross of a certain color, then
it will be different. Of course, Lars Petrus didn't care any of the
times as his technique doesn't matter but for everyone and anyone who
did care... that's what we did. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > You can see Macky's 12.28 second
solve F2 R2 D L R B' F D' B R2 > D2 > > L D L R' F' B2 D U R2
D' R B2 L' D2 on one of my Deluxes: > >
http://www.henage.net/dan/cube/MVI_0286.AVI > > This reminds me of
something I've always wondered about: I always > only see scrambling
algorithms but I never (other than in Dan's FMC) > know the
orientation of the cube. > > So what was the cube orientation
there? Also, which side did Macky > do start with? > > Cheers!
> Stefan
899. Single Day vs. Multi-Day From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 08:24:04 -0000
Hey, so I've been thinking about some stuff... namely the number of days
the US Championships in the summer should be. Most people seem to prefer
a single day event. I think that's doable... but won't people from out
of town have to fly in the day before and leave the day after? Let's say
we were to begin registration at 8 AM and start the competition at 9
AM... the competition would very likely be an all day thing. Anyway, if
the competition were all on one day, let's say a Saturday, would people
like to have a get together dinner gathering of some sort (like pizza or
something) on Friday? Also, for those coming in from out of town,
there's a lot to see in Pasadena. If people wanted to see the town on
some other days, I'm sure the locals could help out? Sure, the cubing
competition will be fun... but there's no reason it can't be a vacation
for some people as well. -Tyson
900. Question about 3 look LL algorithms From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 15:12:40 -0000
Hi all, Currently I do 1) orient edges, 2) orient corners, 3) permute
all as my LL method. Is there an optimized algorithm for orienting all
the edges when none are already oriented? Currently I apply two
algorithms for that case, and haven't let the CubeSolver run for hours
to find the solution. :) Jimmy
901. Re: [Speed cubing group] Question about 3 look LL algorithms
From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 20 Feb 2004 16:18:22 +0100
Hi Jimmy, My personal favorite (ignoring the corner orientation) would
be the 1st algorithm for F2 on the page
http://www.speedcubing.com/final_layer_orientation.html With good finger
tricks I can do this one under 2 seconds. Also check out
http://www.speedcubing.com/peter for the best finger tricks in town. An
easy alternative would be: (M'UM'UM'UM'U')*2 Have fun, Ron
http://www.speedcubing.com ----- Original Message ----- From: "jjthrash"
<jimmy@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 20, 2004 4:12 PM Subject: [Speed cubing group]
Question about 3 look LL algorithms > Hi all, > > Currently I
do 1) orient edges, 2) orient corners, 3) permute all as > my LL
method. Is there an optimized algorithm for orienting all the > edges
when none are already oriented? Currently I apply two > algorithms
for that case, and haven't let the CubeSolver run for hours > to find
the solution. :) > > Jimmy > > > > > > Yahoo!
Groups Links > > > > >
902. Re: Single Day vs. Multi-Day From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 15:24:54 -0000
I think that it should be a multi day competition. Those are just more
better, ya know? Or, one day of competition, and one day of get together
and stuff. Sort of like at the hotel before the competition started. And
like you said, some sort of organized dinner thing would be cool. --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hey, so
I've been thinking about some stuff... namely the number of days the US
> Championships in the summer should be. > > Most people seem
to prefer a single day event. I think that's doable... but won't people
> from out of town have to fly in the day before and leave the day
after? Let's say we were to > begin registration at 8 AM and start
the competition at 9 AM... the competition would very > likely be an
all day thing. > > Anyway, if the competition were all on one day,
let's say a Saturday, would people like to > have a get together
dinner gathering of some sort (like pizza or something) on Friday? >
Also, for those coming in from out of town, there's a lot to see in
Pasadena. If people > wanted to see the town on some other days, I'm
sure the locals could help out? > > Sure, the cubing competition
will be fun... but there's no reason it can't be a vacation for >
some people as well. > > -Tyson
903. Re: Single Day vs. Multi-Day From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 15:45:12 -0000
I would also be in favor of a multi-day event. I also agree with having
the dinner/meal get-together beforehand. I think that would be a lot of
fun. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > I think that it should be
a multi day competition. Those are just > more better, ya know? Or,
one day of competition, and one day of get > together and stuff. Sort
of like at the hotel before the competition > started. > And like
you said, some sort of organized dinner thing would be cool. > >
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
> Hey, so I've been thinking about some stuff... namely the number
> of days the US > > Championships in the summer should be.
> > > > Most people seem to prefer a single day event. I
think that's > doable... but won't people > > from out of town
have to fly in the day before and leave the day > after? Let's say we
were to > > begin registration at 8 AM and start the competition
at 9 AM... > the competition would very > > likely be an all
day thing. > > > > Anyway, if the competition were all on
one day, let's say a > Saturday, would people like to > > have
a get together dinner gathering of some sort (like pizza or >
something) on Friday? > > Also, for those coming in from out of
town, there's a lot to see > in Pasadena. If people > > wanted
to see the town on some other days, I'm sure the locals > could help
out? > > > > Sure, the cubing competition will be fun... but
there's no reason > it can't be a vacation for > > some people
as well. > > > > -Tyson
904. Re: [Speed cubing group] Question about 3 look LL algorithms
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 16:00:33 -0000
Hey Jimmy, if you don't mind a few middle slice turns here's another
move that goes pretty fast, and just feels cool to do. S (R'U'RU) (RU)
(RU'R'S') S is turning the middle layer between F and B like you would
turn the F face. If you don't like triggering middle slices you can do
the very last trigger as (RU'R') S' instead, but it goes pretty fast
triggering that last S' wth your thumb as well. This one is one of my
fastest OLLs and can be done at around 2 seconds or less with practice.
I would definitely recommend looking at Peter's site too, as his algs
are generally very well suited for going really fast. Hope this helps,
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi Jimmy, > > My personal favorite
(ignoring the corner orientation) would be the 1st > algorithm for F2
on the page > http://www.speedcubing.com/final_layer_orientation.html
> With good finger tricks I can do this one under 2 seconds. >
> Also check out http://www.speedcubing.com/peter for the best finger
tricks in > town. > > An easy alternative would be:
(M'UM'UM'UM'U')*2 > > Have fun, > > Ron >
http://www.speedcubing.com > > > ----- Original Message -----
> From: "jjthrash" <jimmy@j...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday,
February 20, 2004 4:12 PM > Subject: [Speed cubing group] Question
about 3 look LL algorithms > > > > Hi all, > > >
> Currently I do 1) orient edges, 2) orient corners, 3) permute all
as > > my LL method. Is there an optimized algorithm for orienting
all the > > edges when none are already oriented? Currently I
apply two > > algorithms for that case, and haven't let the
CubeSolver run for hours > > to find the solution. :) > >
> > Jimmy > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
>
905. Re: Question about 3 look LL algorithms From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 17:04:43 -0000
Hi Jimmy, Using a small case letter like "r" for a middle slice next to
R turned in the same direction, like on the 4x4x4, try r U2 r' U2 r U r'
U2 r U2 r' U' This flips over all the edges without changing their
position and without affecting the corners. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "jjthrash" <jimmy@j...>
wrote: > Hi all, > > Currently I do 1) orient edges, 2) orient
corners, 3) permute all as > my LL method. Is there an optimized
algorithm for orienting all the > edges when none are already
oriented? Currently I apply two > algorithms for that case, and
haven't let the CubeSolver run for hours > to find the solution. :)
> > Jimmy
906. Re: Question about 3 look LL algorithms From:
"Eric Johanson" <epj69@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 18:42:09 -0000
you may want to bite the bullet, so to speak, and just learn the 8
orientations needed so that when 0 edges are oriented, you orient the
whole LL in 1 look. that's what i did. there are only 8 cases where no
edges are oriented. i just learned those 8 algs, so i actually have a 2
look LL when no edges are oriented. --- In
speedsolvingrubikscube@yahoogroups.com, "jjthrash" <jimmy@j...>
wrote: > Hi all, > > Currently I do 1) orient edges, 2) orient
corners, 3) permute all as > my LL method. Is there an optimized
algorithm for orienting all the > edges when none are already
oriented? Currently I apply two > algorithms for that case, and
haven't let the CubeSolver run for hours > to find the solution. :)
> > Jimmy
907. Re: Question about 3 look LL algorithms From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Feb 2004 21:13:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eric Johanson"
<epj69@c...> wrote: > you may want to bite the bullet, so to
speak, and just learn the 8 > orientations needed so that when 0
edges are oriented, you orient > the whole LL in 1 look. that's what
i did. there are only 8 cases > where no edges are oriented. i just
learned those 8 algs, so i > actually have a 2 look LL when no edges
are oriented. Thanks everybody for your suggestions. For some reason I
hadn't thought of using the OLL algs and ignoring the corners. I've
temporarily settled on (R'U2)x(R'URU')y(R'U'R'U)(R'F) from Peter's
website, since I'm extremely right-handed and have trouble with the S,
M, and E layers. However, I may, as you say, bite the bullet. 8 algs is
not that bad. I've just finished learning the PLL algorithms, and the
no-edges-oriented case is somewhat annoying to me. :) Jimmy
And whats with "Ralph" and blindfold speedcubing? >From: Christopher
Thompson <eru_da_1@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: Re: [Speed cubing
group] Re: Cube questions... (more) >Date: Thu, 19 Feb 2004 17:55:54
-0800 (PST) > > >Thats very funny....My name is Chris > >
> >Grant Tregay <Grant@...> wrote: >--- Kyle Bryant
wrote: > > Ever notice how many cubers are named Chris? > >
just a thought... > > =K= > >I seem to remember someone
making the same observation about the name >Dan with cubists...
Knights, Hayes, Harris, Gosbee, etc. > >- Grant > > >
> >--------------------------------- >Yahoo! Groups Links >
> To visit your group on the web, go to:
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to:
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > >--------------------------------- >Do you Yahoo!?
>Yahoo! Mail SpamGuard - Read only the mail you want. >
>[Non-text portions of this message have been removed] >
_________________________________________________________________ Get a
FREE online computer virus scan from McAfee when you click here.
http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963
909. Re: Blindfolded solving weekly contest From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 00:00:10 -0000
Hi Chris, No, there hasn't been BLD contest (not that i know of) and i
would definitely be interested in one.:D macky --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey would anyone be interested in some sort of blindfold
weekly > contest? It would be sort of like the Sunday contest only
for > blindfolded solves. Does something like this already exist and
I > just don't know about it? If one doesn't exist, and there is >
interest, then I would like to start one on my site to take place >
every Sunday. > > Feedback would be welcome as to the rule format
people would like if > this hasn't already been done. > > Chris
here; http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > is there a yahoo group
dedicated to BD solving? > > --- cmhardw
<no_reply@yahoogroups.com> wrote: > > Hey would anyone be
interested in some sort of > > blindfold weekly > > contest?
It would be sort of like the Sunday > > contest only for > >
blindfolded solves. Does something like this > > already exist and
I > > just don't know about it? If one doesn't exist, and >
> there is > > interest, then I would like to start one on my
site > > to take place > > every Sunday. > > > >
Feedback would be welcome as to the rule format > > people would
like if > > this hasn't already been done. > > > >
Chris > > > > > > > > > > Yahoo! Groups
Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Mail
SpamGuard - Read only the mail you want. >
http://antispam.yahoo.com/tools
911. I did the 4x4x4 supercube blindfolded!!!!!!! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 01:20:08 -0000
I just finished doing the 4x4x4 supercube blindfolded!!!!! It took me 5
hours and 28 minutes including 1:30 of memorization. This was my first
time ever doing a 4x4x4 blindfolded. I had practiced the 3x3x3 supercube
several times and worked out a method to doing the 4x4x4 supercube. When
I first saw that Richard Carr had solved a 4x4x4 cube blindfolded (that
was the first I had EVER heard of that), I thought surely it must be
impossible! However, just like blindfolded 3x3x3 solving I can say now
that it is not impossible. Like everything all it takes is practice. If
anyone else is interested in doing 4x4x4 blindfolded cubing, may I
recommend practicing 3x3x3 supercubing. My method to doing the 4x4x4
supercube blindfolded, and thus also the 4x4x4 cube though I haven't
done a normal one yet, is to 1) solve the corners. 2) Group together the
edges with their corresponding pairs to create 2x1 piece edge groups all
over the cube. 3) Solve the edge groups exactly like you would solve the
edges on a 3x3x3 supercube. 4) Solve the centers via 3 and 4 cycles.
Anyway I'm just excited to have joined the 4x4x4 blindfolded solvers
club :) I also very strongly want to emphasize that you don't have to
have a supermemory to do the 4x4x4 blindfolded. If you have the
dedication to learn how to do the 3x3x3 blindfolded, then it is not much
more of a step to practice and do a 4x4x4. It is not as impossible as it
might seem, all it takes is practice and dedication! Chris
912. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 01:29:18 -0000
Damn impressive chris. I still struggle to get a 3x3x3 blindfolded, I'm
getting better, maybe a 7/10 hit rate, but still. Way to go man! Daniel
913. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 02:57:02 -0000
Wow! I am SO IMPRESSED!! Your cubing skills are truly amazing!!
Congratulations Chris! :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I just finished doing the 4x4x4 supercube blindfolded!!!!!
It took > me 5 hours and 28 minutes including 1:30 of memorization.
This was > my first time ever doing a 4x4x4 blindfolded. I had
practiced the > 3x3x3 supercube several times and worked out a method
to doing the > 4x4x4 supercube. When I first saw that Richard Carr
had solved a > 4x4x4 cube blindfolded (that was the first I had EVER
heard of > that), I thought surely it must be impossible! However,
just like > blindfolded 3x3x3 solving I can say now that it is not
impossible. > Like everything all it takes is practice. > > If
anyone else is interested in doing 4x4x4 blindfolded cubing, may > I
recommend practicing 3x3x3 supercubing. My method to doing the >
4x4x4 supercube blindfolded, and thus also the 4x4x4 cube though I >
haven't done a normal one yet, is to 1) solve the corners. 2) Group >
together the edges with their corresponding pairs to create 2x1 >
piece edge groups all over the cube. 3) Solve the edge groups >
exactly like you would solve the edges on a 3x3x3 supercube. 4) >
Solve the centers via 3 and 4 cycles. > > Anyway I'm just excited
to have joined the 4x4x4 blindfolded solvers > club :) I also very
strongly want to emphasize that you don't have > to have a
supermemory to do the 4x4x4 blindfolded. If you have the > dedication
to learn how to do the 3x3x3 blindfolded, then it is not > much more
of a step to practice and do a 4x4x4. It is not as > impossible as it
might seem, all it takes is practice and dedication! > > Chris
914. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 05:17:26 -0000
Wow! That really is incredible! Congratulations! Just out of curiousity,
how many numbers did you have to memorize and more importantly, HOW do
you memorize all those numbers? I really want to be able to solve the
3x3 blindfolded but I'm not sure where to start or if I even have the
memory capacity for it. Be honest: do you actually have to be a genius?
:-) I never really think of myself as having an especially large memory.
Any advice? --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I just finished doing the 4x4x4
supercube blindfolded!!!!! It took > me 5 hours and 28 minutes
including 1:30 of memorization. This was > my first time ever doing a
4x4x4 blindfolded. I had practiced the > 3x3x3 supercube several
times and worked out a method to doing the > 4x4x4 supercube. When I
first saw that Richard Carr had solved a > 4x4x4 cube blindfolded
(that was the first I had EVER heard of > that), I thought surely it
must be impossible! However, just like > blindfolded 3x3x3 solving I
can say now that it is not impossible. > Like everything all it takes
is practice. > > If anyone else is interested in doing 4x4x4
blindfolded cubing, may > I recommend practicing 3x3x3 supercubing.
My method to doing the > 4x4x4 supercube blindfolded, and thus also
the 4x4x4 cube though I > haven't done a normal one yet, is to 1)
solve the corners. 2) Group > together the edges with their
corresponding pairs to create 2x1 > piece edge groups all over the
cube. 3) Solve the edge groups > exactly like you would solve the
edges on a 3x3x3 supercube. 4) > Solve the centers via 3 and 4
cycles. > > Anyway I'm just excited to have joined the 4x4x4
blindfolded solvers > club :) I also very strongly want to emphasize
that you don't have > to have a supermemory to do the 4x4x4
blindfolded. If you have the > dedication to learn how to do the
3x3x3 blindfolded, then it is not > much more of a step to practice
and do a 4x4x4. It is not as > impossible as it might seem, all it
takes is practice and dedication! > > Chris
915. Re: original package questions From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 07:15:40 -0000
> Hi Daniel, > > The Revenge, 4x4x4, came in the cardboard
boxes with the clear > plastic around them in 1982. I have one. I
want one from Hong Kong, > but the one I have is from Taiwan. Oh
well... :( > > David J When you say the clear plastic around them,
do you mean a plastic clamshell or a plastic celophane sort of wrap?
Thanks, Daniel
916. stickers From:
"dominant11th" <dominant11th@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 09:15:50 -0000
Hey Is it okay to use spray paint to replace the stickers? The stickers
always peel off. I've replaced it once, but it happened again. Do you
have any alternatives? I don't want to buy a new cube.. :) Thanks
917. Re: stickers From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 09:33:23 -0000
Electrical tape... I used electrical tape a bit. Some types are better
than others. With cheap electrical tape, it wears off rather quickly. I
had to replace the tape every 3 to 4 weeks but it's cheap. There are
certain types of tapes (those made by 3M generally tend to be better)
that last longer and may last even longer. Actually, for my green, red,
yellow, and white, I have cheap tape but I have a more expensive blue
and orange. The blue and orange never seems to wear off... then again, I
change them when I change the other colors too so I'll never know. I
wonder why they don't make colored plastic? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "dominant11th"
<dominant11th@y...> wrote: > Hey > > Is it okay to use
spray paint to replace the stickers? The stickers > always peel off.
I've replaced it once, but it happened again. > > Do you have any
alternatives? I don't want to buy a new cube.. :) > > Thanks
918. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 10:46:47 -0000
Wow Chris! That's awesome. Now next comes blindfold 5x5x5 supercube
solving ;-) --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I just finished doing the 4x4x4 supercube blindfolded!!!!!
It took > me 5 hours and 28 minutes including 1:30 of memorization.
This was > my first time ever doing a 4x4x4 blindfolded. I had
practiced the > 3x3x3 supercube several times and worked out a method
to doing the > 4x4x4 supercube. When I first saw that Richard Carr
had solved a > 4x4x4 cube blindfolded (that was the first I had EVER
heard of > that), I thought surely it must be impossible! However,
just like > blindfolded 3x3x3 solving I can say now that it is not
impossible. > Like everything all it takes is practice. > > If
anyone else is interested in doing 4x4x4 blindfolded cubing, may > I
recommend practicing 3x3x3 supercubing. My method to doing the >
4x4x4 supercube blindfolded, and thus also the 4x4x4 cube though I >
haven't done a normal one yet, is to 1) solve the corners. 2) Group >
together the edges with their corresponding pairs to create 2x1 >
piece edge groups all over the cube. 3) Solve the edge groups >
exactly like you would solve the edges on a 3x3x3 supercube. 4) >
Solve the centers via 3 and 4 cycles. > > Anyway I'm just excited
to have joined the 4x4x4 blindfolded solvers > club :) I also very
strongly want to emphasize that you don't have > to have a
supermemory to do the 4x4x4 blindfolded. If you have the > dedication
to learn how to do the 3x3x3 blindfolded, then it is not > much more
of a step to practice and do a 4x4x4. It is not as > impossible as it
might seem, all it takes is practice and dedication! > > Chris
919. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 11:47:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I just finished doing the 4x4x4
supercube blindfolded!!!!! It took > me 5 hours and 28 minutes
including 1:30 of memorization. This was > my first time ever doing a
4x4x4 blindfolded. I had practiced the > 3x3x3 supercube several
times and worked out a method to doing the > 4x4x4 supercube. When I
first saw that Richard Carr had solved a > 4x4x4 cube blindfolded
(that was the first I had EVER heard of > that), I thought surely it
must be impossible! However, just like > blindfolded 3x3x3 solving I
can say now that it is not impossible. > Like everything all it takes
is practice. > > If anyone else is interested in doing 4x4x4
blindfolded cubing, may > I recommend practicing 3x3x3 supercubing.
My method to doing the > 4x4x4 supercube blindfolded, and thus also
the 4x4x4 cube though I > haven't done a normal one yet, is to 1)
solve the corners. 2) Group > together the edges with their
corresponding pairs to create 2x1 > piece edge groups all over the
cube. 3) Solve the edge groups > exactly like you would solve the
edges on a 3x3x3 supercube. 4) > Solve the centers via 3 and 4
cycles. > > Anyway I'm just excited to have joined the 4x4x4
blindfolded solvers > club :) I also very strongly want to emphasize
that you don't have > to have a supermemory to do the 4x4x4
blindfolded. If you have the > dedication to learn how to do the
3x3x3 blindfolded, then it is not > much more of a step to practice
and do a 4x4x4. It is not as > impossible as it might seem, all it
takes is practice and dedication! > > Chris Good man! I'm going to
have a go at that one day after I get my 4x4x4 painted (after I finally
get 3+3+4+5 done, which hopefully won't be long). Try 5x5x5 (just
regular isn't too easy, so supercube 5x5x5 would be quite impressive).
920. Re: stickers From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 14:22:33 -0000
Paint works really well, but you cannot use painted cubes at official
championships. I think you should be able to, but anyway.... Electrical
tape or vinyl tape works fairly well, if you can find all six colors of
it. I personally loved the stickers from rubiks.com, too. --- In
speedsolvingrubikscube@yahoogroups.com, "dominant11th"
<dominant11th@y...> wrote: > Hey > > Is it okay to use
spray paint to replace the stickers? The stickers > always peel off.
I've replaced it once, but it happened again. > > Do you have any
alternatives? I don't want to buy a new cube.. :) > > Thanks
921. Supercube and blindfold cubing From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 14:58:07 -0000
So yeah... what does the term supercube actually mean? I see people toss
it around and I searched but I couldn't come up with anything. Also, I
have some questions about blindfolded cubing (supercubing?). How do you
memorize the 40 (60?) numbers required? What kind of strategies do you
use? I was thinking about making each number correspond to a letter and
creating a story in my head to memorize numbers but I don't know how
easy to apply that would be. I read somewhere that you have to have a
memory bigger than the average person to be able to blindfolded cube. Is
that true? I'd really like to give it a try sometime, where should I
start?
922. Re: Supercube and blindfold cubing From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 16:07:42 -0000
Hey David, as far as memorizing goes I think it is like most anything in
that you can improve it with lots of practice. A few years ago I used to
listen to those "improve your memory tapes" and here are some of the
strategies I learned from there that I use a lot. One thing they
advocated a lot is to memorize via association. Meaning say you have to
memorize something boring like a long string of numbers. First break
that string up into smaller groups, say groups of 3 or 4. Now take the
first thing that is on your mind from that day. Say you have a BIG
project due in a few days. The way I would memorize the first group of
numbers would be to picture the due date of that project. You are
rushing to try to make it on time to the office (or school or board
room, etc.) where you have to give your presentation. As you turn a
corner you literally run into a two foot tall wall in the shape of the 3
or four numbers you have to memorize, trip over it and get knocked
unconscious. This story is rather silly and nonsensical, but that's what
makes it easy to memorize. If you can create a story that you think is
funny, and especially if you actually laugh out loud, then you are
guaranteed to keep the memorized group of numbers in your head, since it
is easy to recall a funny story, and you have all the information that
you need to memorize associated with your funny story. So my biggest
tips for memorizing what seems like a huge task is to, 1) break it up
into many smaller sections. 2) Associate each of those sections with any
pressing issues on your mind at the time (you recently had a fight with
a friend, you're hungry, anything that you are likely to think about for
a passing moment later when you need to recall your information. 3) Once
you have something to associate to, create the weirdest, silliest,
funniest story in your head to associate what you have to memorize to
whatever pressing issue was in your head. The funnier, the more likely
you will be able to recall it later. This applies to the cube rather
easily as you can make up silly stories that involve numbers, like the
one above where you trip over the number wall. You can also memorize
some pieces on the cube as letters and use the letters to create a silly
story. For example on my 4x4x4 solve I memorized the center pieces using
letters. One of the faces had the letters XHDA on it. I used these
letters to make the acronym Xylophone Hanggliding... DAngerous. And I
pictured someone in midair hanggliding with a xylophone. At the time
that struck me as funny and I actually chuckled a little bit. That was a
good thing though, because I did the centers last on my solve and once I
got to that face and had to recall what the letters were on it, I
pictured the Xylophone Hangglider and I immediately recalled the acronym
and from there the letters that were on that face. I'm sure there are
many other methods to memorizing a lot of information but that is the
one I like. Try to make your stories as silly as possible, and you will
be more likely to memorize them for a long period of time. My $0.02,
Chris --- In speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > So yeah... what does the term
supercube actually mean? I see people > toss it around and I searched
but I couldn't come up with anything. > > Also, I have some
questions about blindfolded cubing (supercubing?). > How do you
memorize the 40 (60?) numbers required? What kind of > strategies do
you use? I was thinking about making each number > correspond to a
letter and creating a story in my head to memorize > numbers but I
don't know how easy to apply that would be. > > I read somewhere
that you have to have a memory bigger than the > average person to be
able to blindfolded cube. Is that true? I'd > really like to give it
a try sometime, where should I start?
923. Re: Supercube and blindfold cubing From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 16:20:48 -0000
Wow, thanks a lot! I really appreciate the help. I also really
appreciate your website, it got me interested in the cube that we had
sitting around our house for monthes. I'm a dual enrolled student at AHS
and UNCA right now and I have classes with some people that knew you
from NCSSM. I hear stories about the incredible things you could do
alllll the time whenever I bring out a cube. People from NCSSM always
remember you. Kevin Schaefer always has good things to say about you
playing Sax and also said you were flown up to new york to have your
hands filmed for MTV? Timothy Putnam talked about your blindfolded
solves all the time also, and said you could solve 2 at a time in each
hand. So yeah, thanks again for the help. Your website rocks! -Davy
924. Re: Supercube and blindfold cubing From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 17:02:49 -0000
I have always done memorization this way since I was a small child and I
must say it does wonders. The brain's memory system is all about
associations. For example, when attempting to recall something, it is
like traversing a tree in your mind, going from node to node by
associations. The more associations you possess, the faster you can
recall something (this is why a more obscured memory is difficult to
recall; not much may be associated with it). Nevertheless, the more you
can attach to your data the better you can improve your memory.
925. Re: Supercube and blindfold cubing From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 17:06:09 -0000
Is this in response to Chris' post or do you have your own method of
association memorization? Can you give an example? --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > I have always done memorization this way since I was a small
child > and I must say it does wonders. The brain's memory system is
all > about associations. For example, when attempting to recall >
something, it is like traversing a tree in your mind, going from node
> to node by associations. The more associations you possess, the
> faster you can recall something (this is why a more obscured memory
> is difficult to recall; not much may be associated with it). >
Nevertheless, the more you can attach to your data the better you can
> improve your memory.
926. Re: Blindfolded solving weekly contest From:
"fumba24" <vomberg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 17:14:12 -0000
I would love to have a blindfold contest since I am not that good at
speedcubing. Set this up!! Dror Vomberg --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey would anyone be interested in some sort of blindfold
weekly > contest? It would be sort of like the Sunday contest only
for > blindfolded solves. Does something like this already exist and
I > just don't know about it? If one doesn't exist, and there is >
interest, then I would like to start one on my site to take place >
every Sunday. > > Feedback would be welcome as to the rule format
people would like if > this hasn't already been done. > > Chris
927. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
"fumba24" <vomberg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 17:18:03 -0000
According to my system for blindfold, the 4x4x4 supercubing blindfold
isn't differet at all from regular blindfold, I just need to know each
center where it's suppose to go. 5:28 sounds a lot of time. Chris, how
much time every step took you (orient corners, eadges etc')? Dror
Vomberg --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I just finished doing the 4x4x4
supercube blindfolded!!!!! It took > me 5 hours and 28 minutes
including 1:30 of memorization. This was > my first time ever doing a
4x4x4 blindfolded. I had practiced the > 3x3x3 supercube several
times and worked out a method to doing the > 4x4x4 supercube. When I
first saw that Richard Carr had solved a > 4x4x4 cube blindfolded
(that was the first I had EVER heard of > that), I thought surely it
must be impossible! However, just like > blindfolded 3x3x3 solving I
can say now that it is not impossible. > Like everything all it takes
is practice. > > If anyone else is interested in doing 4x4x4
blindfolded cubing, may > I recommend practicing 3x3x3 supercubing.
My method to doing the > 4x4x4 supercube blindfolded, and thus also
the 4x4x4 cube though I > haven't done a normal one yet, is to 1)
solve the corners. 2) Group > together the edges with their
corresponding pairs to create 2x1 > piece edge groups all over the
cube. 3) Solve the edge groups > exactly like you would solve the
edges on a 3x3x3 supercube. 4) > Solve the centers via 3 and 4
cycles. > > Anyway I'm just excited to have joined the 4x4x4
blindfolded solvers > club :) I also very strongly want to emphasize
that you don't have > to have a supermemory to do the 4x4x4
blindfolded. If you have the > dedication to learn how to do the
3x3x3 blindfolded, then it is not > much more of a step to practice
and do a 4x4x4. It is not as > impossible as it might seem, all it
takes is practice and dedication! > > Chris
928. Re: Supercube and blindfold cubing From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 17:27:49 -0000
Hmm it is indeed a similar method I would say. One method that
stiff_hands teaches on the blindfold-cubing website for memorizing
orientation of edges is brilliant, in my opinion. You associate the
edges on each layer with 1, 2, 4, and 8, and then depending on whether
or not they are oriented, you either skip the number or accept it, and
add it as a summation (as is done in binary). So for example, if edges 1
and 3 are incorrect, you would memorize "5". After having the three
digits for each layer you just memorize corresponding letters of the
alphabet and then make a saying. For example, just by recalling "Dogs
ate the Crafty Greeks" or something, it sticks in your mind and you can
easily recall the associated numbers. If you wish to continue that
particular example: (In this case, you would know the letters were D, C,
and G; 4, 3, and 7, respectively. 4 can be reduced to (4), meaning edge
3 on the top layer is wrong. 3 can be reduced to (1 + 2), meaning that
edges 1 and 2 are incorrectly flipped. The 7 can be reduced to (1 + 2 +
4), meaning edges 1, 2, and 4 are flipped incorrectly.) In general
though, memorization is about chunking it together, I'd say. For
instance, in our math class once we had a minute to memorize 30 pictures
and then recall them afterward. I was able to do so because I had made a
"story" that went with it that was easy to recall. For example, if you
are given the words "cane", "dog", "bulb", and "check", it may be
difficult to recall later on without any sort of memory aid. However, if
you were to say "the Dog, leaning on a Cane, took the Bulb and Checked
it" makes a much more defined image in your mind that is quite easy to
recall. Anyway, those are my two cents. :P I prefer to memorize things
such that you can break it apart by some sort of logical process and
derive many bits of data from it. You can memorize the entire cube (a
3x3x3) with a total of perhaps 4 statements. As long as you are able to
break it down you can find these associations and apply the necessary
moves to the cube. With such a system you can memorize the entire cube
in perhaps 3 or 4 minutes depending on how much you practice. Chris
Hardwick did a good job of explaining how that may work (his dangerous
xylophone hanggliding :P).
929. Re: Supercube and blindfold cubing From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 17:32:44 -0000
> You associate the > edges on each layer with 1, 2, 4, and 8, and
then depending on > whether or not they are oriented, you either skip
the number or > accept it, and add it as a summation (as is done in
binary). When I first started trying to blindfolded solve, I used binary
representations to memorize the orientations of the edges and trinary to
memorize the orientation of the corners. I do not reccomend this unless
you're very good at converting between bases. I found in the end it's
easier (especially for the corners) to just memorize the orientation of
each. I think the Binary system could be made to work, but all of my
successful solves have been with brute memorization. Binary and trinary
is attractive though as it cuts the number of numbers you have to
memorize from 12 to 3 in edge orientation and from 8 to 2 in corner
orientation. Maybe I'll give it another shot now that I've actually done
it a couple times... Daniel
930. Re: Supercube and blindfold cubing From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 18:02:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > > You associate the > >
edges on each layer with 1, 2, 4, and 8, and then depending on > >
whether or not they are oriented, you either skip the number or >
> accept it, and add it as a summation (as is done in binary). >
When I first started trying to blindfolded solve, I used binary >
representations to memorize the orientations of the edges and trinary
That would be ternary. > to memorize the orientation of the corners.
I do not reccomend this > unless you're very good at converting
between bases. I found in the > end it's easier (especially for the
corners) to just memorize the > orientation of each. I think the
Binary system could be made to > work, but all of my successful
solves have been with brute > memorization. Binary and trinary is
attractive though as it cuts the > number of numbers you have to
memorize from 12 to 3 in edge > orientation and from 8 to 2 in corner
orientation. Maybe I'll give > it another shot now that I've actually
done it a couple times... > > Daniel
931. Re: Supercube and blindfold cubing From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 18:04:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey David, > > as far as
memorizing goes I think it is like most anything in that > you can
improve it with lots of practice. A few years ago I used to > listen
to those "improve your memory tapes" and here are some of the >
strategies I learned from there that I use a lot. > > One thing
they advocated a lot is to memorize via association. > Meaning say
you have to memorize something boring like a long string > of
numbers. First break that string up into smaller groups, say > groups
of 3 or 4. Now take the first thing that is on your mind > from that
day. Say you have a BIG project due in a few days. The > way I would
memorize the first group of numbers would be to picture > the due
date of that project. You are rushing to try to make it on > time to
the office (or school or board room, etc.) where you have to > give
your presentation. As you turn a corner you literally run into > a
two foot tall wall in the shape of the 3 or four numbers you have >
to memorize, trip over it and get knocked unconscious. This story >
is rather silly and nonsensical, but that's what makes it easy to >
memorize. If you can create a story that you think is funny, and >
especially if you actually laugh out loud, then you are guaranteed >
to keep the memorized group of numbers in your head, since it is >
easy to recall a funny story, and you have all the information that >
you need to memorize associated with your funny story. > > So my
biggest tips for memorizing what seems like a huge task is to, > 1)
break it up into many smaller sections. > 2) Associate each of those
sections with any pressing issues on your > mind at the time (you
recently had a fight with a friend, you're > hungry, anything that
you are likely to think about for a passing > moment later when you
need to recall your information. > 3) Once you have something to
associate to, create the weirdest, > silliest, funniest story in your
head to associate what you have to > memorize to whatever pressing
issue was in your head. The funnier, > the more likely you will be
able to recall it later. > > This applies to the cube rather
easily as you can make up silly > stories that involve numbers, like
the one above where you trip over > the number wall. You can also
memorize some pieces on the cube as > letters and use the letters to
create a silly story. For example on > my 4x4x4 solve I memorized the
center pieces using letters. One of > the faces had the letters XHDA
on it. You don't mean that you physically labelled the centres with the
letters, do you? Or do you have a centre that you associate X with? In
the first instance, it would cut out a lot of the challenge of
memorization (and it would be harder to make the pieces feel uniform to
the blindfolded eye).
932. Re: Supercube and blindfold cubing From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 18:40:20 -0000
> That would be ternary. My mistake! Thanks for the info.
933. Re: Supercube and blindfold cubing From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 19:50:07 -0000
How do you use ternary with the corners? I do not know ternary but I
would like to ^_^
934. Re: Supercube and blindfold cubing From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 21:06:24 -0000
To make my 4x4x4 supercube I physically drew numbers on my cube with a
marker on each face with the numbers 1-4 reading left to right and top
to bottom based on the correct orientation of each face. So when
speedcubing (sighted) I just line up the numbers correctly in relation
to eachother on each face then oreint the whole face correctly with
respect to the other faces. For my blindfolded solve I memorized all the
centers as groups of four letters for each face. So A,B,C,D were the
white 1,2,3,4 centers. E,F,G,H where the blue 1,2,3,4 centers, etc..
Also to answer Dror's question from earlier, I was not trying at all to
go fast for my solve, I tried to memorize as thorougly as possible and
solve as slowly and thoroughly as possible. My only goal with this was
to get a successful solve. Now that I've done it ,though, I would like
to improve my method and go for speed. As far as the time for each part,
solving the corners (orientation and permutation) might have taken 3-4
minutes since I was going slowly. The edges took about 1:30 to pair up,
then another 30 minutes to move the edge pairs to their correct spots
like on a 3x3x3 supercube. Then solving the centers took 2:00 roughly.
Those are just estimates though. I'm no where near as fast as you pros
on the 4x4x4 blindfolded, but I'm working on ways to make my method more
efficient. My short term goal is to get under 2 hours next time for the
solving portion of my solution. And then under 2 hours total as a long
term goal. Chris --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Hey David, > > > > as
far as memorizing goes I think it is like most anything in that >
> you can improve it with lots of practice. A few years ago I used
> to > > listen to those "improve your memory tapes" and here
are some of > the > > strategies I learned from there that I
use a lot. > > > > One thing they advocated a lot is to
memorize via association. > > Meaning say you have to memorize
something boring like a long > string > > of numbers. First
break that string up into smaller groups, say > > groups of 3 or
4. Now take the first thing that is on your mind > > from that
day. Say you have a BIG project due in a few days. The > > way I
would memorize the first group of numbers would be to picture > >
the due date of that project. You are rushing to try to make it on >
> time to the office (or school or board room, etc.) where you have
> to > > give your presentation. As you turn a corner you
literally run > into > > a two foot tall wall in the shape of
the 3 or four numbers you have > > to memorize, trip over it and
get knocked unconscious. This story > > is rather silly and
nonsensical, but that's what makes it easy to > > memorize. If you
can create a story that you think is funny, and > > especially if
you actually laugh out loud, then you are guaranteed > > to keep
the memorized group of numbers in your head, since it is > > easy
to recall a funny story, and you have all the information that > >
you need to memorize associated with your funny story. > > >
> So my biggest tips for memorizing what seems like a huge task is
to, > > 1) break it up into many smaller sections. > > 2)
Associate each of those sections with any pressing issues on > your
> > mind at the time (you recently had a fight with a friend,
you're > > hungry, anything that you are likely to think about for
a passing > > moment later when you need to recall your
information. > > 3) Once you have something to associate to,
create the weirdest, > > silliest, funniest story in your head to
associate what you have to > > memorize to whatever pressing issue
was in your head. The funnier, > > the more likely you will be
able to recall it later. > > > > This applies to the cube
rather easily as you can make up silly > > stories that involve
numbers, like the one above where you trip > over > > the
number wall. You can also memorize some pieces on the cube as > >
letters and use the letters to create a silly story. For example > on
> > my 4x4x4 solve I memorized the center pieces using letters.
One of > > the faces had the letters XHDA on it. > > You
don't mean that you physically labelled the centres with the >
letters, do you? Or do you have a centre that you associate X with? >
In the first instance, it would cut out a lot of the challenge of >
memorization (and it would be harder to make the pieces feel uniform
> to the blindfolded eye).
935. Re: Supercube and blindfold cubing From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 21:30:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > How do you use ternary with the
corners? I do not know ternary but I > would like to ^_^ As I said
it's tough, and quite possibly more trouble than it's worth. But still,
here is how I do it. First a primer on number bases. Skip this if you
already know how to convert between number bases. We count in base 10.
That is every number you see in your daily life is written and
understood as a combination of powers of 10. 4635, for example is just
1000*4 + 100*6 + 10*3 + 1*5 = 10^3*4 + 10^2*6 + 10^1*3 + 10^0*1 Other
number bases work exactly the same way, binary uses powers of 2 and
ternary (thanks again Richard) uses powers of 3. Octal uses powers of 8
and Hexadecimal uses powers of 16 (for computer nerds). So
1101(base2)=2^3*1 + 2^2*1 + 2^1*0+ 2^0*1 = 13(base10) and
2112(base3)=3^3*2 + 3^2*1 + 3^1*1 + 3^0*1 = 68(base10) At any rate, I
label the corners as such: UFR, DFR, UBR, DBR = 1,2,3,4 respectively
UFL, DFL, UBL, DBL = 5,6,7,8 respectively Each corner has 1 of 3
possible orientations: correctly oriented, Needs 1 clockwise twist,
needs 2 clockwise twists. So when I used this method I simply noted how
many clockwise twists each corner piece needed and used those numbers as
4 bits in a ternary string: if UFR needs 1 CW twist DFR needs 2 CW
twists UBR is correct DBR needs 1 CW twist then your bitstring is
1,2,0,1 1201(base3) for example becomes 3^3*1 + 3^2*2 + 3^1*0 + 3^0*1 =
27*1 + 9*2 + 3*0 + 1*1 = 46(base10) The problem was that actually
converting 46(base10) back to 1201 (base3) in my head was more trouble
then just memorizing 1201. Hope that helps clear things up! Daniel
936. Re: Supercube and blindfold cubing From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 22:13:43 -0000
> The problem was that actually converting 46(base10) back to 1201
> (base3) in my head was more trouble then just memorizing 1201. I do
it a little differently, I'd translate "1201" to 51, combining the first
two and the last two with base 3 and simply concatenating them. This is
fairly easy, with some practice you don't have to think anymore to do
this. Similarly for edge orientation I use four groups of three bits and
combine the first two groups and the last two, converting for example
"100110101001" to (46,51). Stefan
937. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 22:15:53 -0000
Hi Dror, do you separate orientation and permutation or do you do them
together (in 3-cycle permutations for example that also orient)? Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "fumba24"
<vomberg@h...> wrote: > According to my system for blindfold,
the 4x4x4 supercubing > blindfold isn't differet at all from regular
blindfold, I just need > to know each center where it's suppose to
go. > 5:28 sounds a lot of time. > Chris, how much time every step
took you (orient corners, eadges > etc')? > > Dror Vomberg >
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > I just finished doing the 4x4x4
supercube blindfolded!!!!! It > took > > me 5 hours and 28
minutes including 1:30 of memorization. This > was > > my first
time ever doing a 4x4x4 blindfolded. I had practiced the > > 3x3x3
supercube several times and worked out a method to doing the > >
4x4x4 supercube. When I first saw that Richard Carr had solved a >
> 4x4x4 cube blindfolded (that was the first I had EVER heard of >
> that), I thought surely it must be impossible! However, just like
> > blindfolded 3x3x3 solving I can say now that it is not >
impossible. > > Like everything all it takes is practice. >
> > > If anyone else is interested in doing 4x4x4 blindfolded
cubing, > may > > I recommend practicing 3x3x3 supercubing. My
method to doing the > > 4x4x4 supercube blindfolded, and thus also
the 4x4x4 cube though I > > haven't done a normal one yet, is to
1) solve the corners. 2) > Group > > together the edges with
their corresponding pairs to create 2x1 > > piece edge groups all
over the cube. 3) Solve the edge groups > > exactly like you would
solve the edges on a 3x3x3 supercube. 4) > > Solve the centers via
3 and 4 cycles. > > > > Anyway I'm just excited to have
joined the 4x4x4 blindfolded > solvers > > club :) I also very
strongly want to emphasize that you don't > have > > to have a
supermemory to do the 4x4x4 blindfolded. If you have > the > >
dedication to learn how to do the 3x3x3 blindfolded, then it is > not
> > much more of a step to practice and do a 4x4x4. It is not as
> > impossible as it might seem, all it takes is practice and >
dedication! > > > > Chris
938. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 22:22:12 -0000
Chris, in your quote you say: "I solved the supercube in the purest
sense possible, meaning I not only returned every center to its original
location in relation to the other centers, but I also solved all the
colors back onto their original faces." Do you think this is actually
"super super cubing"? I think you guys once talked about this and
defined it as also returning the inner pieces to the original positions.
I doubt that what you did actually achieves this. Also, it depends on
the mechanism inside the cube so I thought it doesn't make much sense to
go for it (it's also harder to check ;-). Cheers! Stefan
939. Re: Supercube and blindfold cubing From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 22:38:01 -0000
How do you all go about memorizing the permutations, I ask?
940. Announcning the first ever Sunday blindfolded contest
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 23:28:05 -0000
Announcning the first ever Sunday blindfolded contest. Feel free to
participate as often as you wish. The main events are for the 3x3x3, but
other puzzles are accepted as well. The contest is at
http://www.speedcubing.com/chris/bdcontest.html Hope to see lots of
participation! Chris
941. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Feb 2004 23:57:52 -0000
Yeah checking whether or not the faces are solved onto their original
faces would be impossible to check without dissassembling the cube. I
just meant that I solved all the pieces back to their original positions
around the central mechanism. I scrambled with green on front and yellow
and top, and solved it so that green would end up on front and yellow on
top. I don't do that for speedcubing the super4, because it is way too
hard to keep track of where the faces should go. I agree that it would
be impossible to check in all cases, but I just decided to do it that
way to be weird :) Solving like that on a blindfolded solve has the same
problems as solving it like that on a speedcubing solve, but I feel like
it is very very very slightly more of a challenge since it reduces the
number of solutions to the 4x4x4 supercube from 24 back down to 1. The
5x5x5 supercube only has 1 solution due to the centers being set in
their positions, but you can fudge that on the 4x4x4. It really isn't
practical to solve for the original faces thing in most cases, but I
like being a stickler for the specifics and solving it that way.. I
think it's just me being weird, and that solving it so that the centers
are correct in relation to each other, i.e. solving it into any of its
24 solutions, is just as valid. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Chris, in your quote you say: >
> "I solved the supercube in the purest sense possible, meaning I not
> only returned every center to its original location in relation to
> the other centers, but I also solved all the colors back onto their
> original faces." > > Do you think this is actually "super
super cubing"? I think you guys > once talked about this and defined
it as also returning the inner > pieces to the original positions.
> > I doubt that what you did actually achieves this. Also, it
depends > on the mechanism inside the cube so I thought it doesn't
make much > sense to go for it (it's also harder to check ;-). >
> Cheers! > Stefan
942. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 00:29:36 -0000
> I think it's just me being weird, and that solving it so that the
> centers are correct in relation to each other, i.e. solving it into
> any of its 24 solutions, is just as valid. Hmm, ok... that makes me
think... do you think/know other cubers exploit the 24 solutions thing
somehow? I think I'd always go for a specific goal, say yellow on top
and orange in front (like I do the 3x3 BLD) so if I scramble it holding
it that way I would do the same as you did? Also, I'll probably know the
orientation of the cube after having solved it, so I could just rotate
it the way I started it, right? If cube rotation is not allowed then
I'll just do it like L l r' R' ;-) Cheers! Stefan
943. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 00:39:48 -0000
Nice, Chris!! I've gotta give a try at 5x5x5, too. The centers are
seriously hard. O.o Macky --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > I just finished doing the
4x4x4 supercube blindfolded!!!!! It took > me 5 hours and 28 minutes
including 1:30 of memorization. This was > my first time ever doing a
4x4x4 blindfolded. I had practiced the > 3x3x3 supercube several
times and worked out a method to doing the > 4x4x4 supercube. When I
first saw that Richard Carr had solved a > 4x4x4 cube blindfolded
(that was the first I had EVER heard of > that), I thought surely it
must be impossible! However, just like > blindfolded 3x3x3 solving I
can say now that it is not impossible. > Like everything all it takes
is practice. > > If anyone else is interested in doing 4x4x4
blindfolded cubing, may > I recommend practicing 3x3x3 supercubing.
My method to doing the > 4x4x4 supercube blindfolded, and thus also
the 4x4x4 cube though I > haven't done a normal one yet, is to 1)
solve the corners. 2) Group > together the edges with their
corresponding pairs to create 2x1 > piece edge groups all over the
cube. 3) Solve the edge groups > exactly like you would solve the
edges on a 3x3x3 supercube. 4) > Solve the centers via 3 and 4
cycles. > > Anyway I'm just excited to have joined the 4x4x4
blindfolded solvers > club :) I also very strongly want to emphasize
that you don't have > to have a supermemory to do the 4x4x4
blindfolded. If you have the > dedication to learn how to do the
3x3x3 blindfolded, then it is not > much more of a step to practice
and do a 4x4x4. It is not as > impossible as it might seem, all it
takes is practice and dedication! > > Chris
944. Re: Supercube and blindfold cubing From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 01:00:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > How do you use ternary with the
corners? I do not know ternary but I > would like to ^_^ 0:0000
1:0001 2:0002 3:0010 4:0011 5:0012 6:0020 7:0021 8:0022 9:0100 . . .
80:2222 The first digit=3^0=1, second=3^1=3, third=3^2=9, fourth=3^3=27.
I think this is a hard way of memorizing. For me, it is easier to take a
mental picture of all the stickers. Macky
945. Re: Supercube and blindfold cubing From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 01:16:36 -0000
For corner permutation, I take a mental picture of where each piece has
to go (in cycle). For edge permutation, well, ...mumble mumble mumble
mumble... If you want to get your time down, this is probably the best
way, as you don't have the time to associate numbers with stories. The
faster you go, the more likely it becomes that you don't forget the
permutation before finishing orientation. Macky --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > How do you all go about memorizing the permutations, I ask?
946. Re: Announcning the first ever Sunday blindfolded contest
From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 01:17:37 -0000
I am there! --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Announcning the first ever Sunday
blindfolded contest. Feel free to > participate as often as you wish.
The main events are for the > 3x3x3, but other puzzles are accepted
as well. The contest is at >
http://www.speedcubing.com/chris/bdcontest.html > > Hope to see
lots of participation! > > Chris
947. 2 step F2L From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 01:49:51 -0000
On Macky's page http://cubefreak.hp.infoseek.co.jp/faq.html I just read
something about a "2 step F2L". Is that what it sounds like, i.e.
2-look? Who's doing this? Cheers! Stefan
948. Re: 2 step F2L From:
"cjhasbrouck" <cjhasbrouck@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 04:22:27 -0000
Step 1: Solve bottom-layer edges Step 2: Solve the rest of the bottom 2
layers by solving corner and edges pairs one at a time :P
949. Re: 2 step F2L From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 06:18:55 -0000
Oh sorry, i just meant corners then edges...well, i guess 2 look f2l is
not impossible, but there's going to be over 1000 patterns I
think...yeah, 1 LL look is easier. lol For that faq page, I just copied
and pasted some of the e-mails I got and stuff so it's all messed up. I
plan to make it better soon. (well, hopely) Sorry again for the
confusion. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > On Macky's page
http://cubefreak.hp.infoseek.co.jp/faq.html I just > read something
about a "2 step F2L". Is that what it sounds like, > i.e. 2-look?
Who's doing this? > > Cheers! > Stefan
950. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
"fumba24" <vomberg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 14:58:11 -0000
Hi Stefan I separate the two so I won't need to remember a lot of algs
ad I can consetrate on the memorization proccess. Dror Vomberg --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi Dror, do you separate orientation
and permutation or do you do > them together (in 3-cycle permutations
for example that also orient)? > > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "fumba24" >
<vomberg@h...> wrote: > > According to my system for
blindfold, the 4x4x4 supercubing > > blindfold isn't differet at
all from regular blindfold, I just > need > > to know each
center where it's suppose to go. > > 5:28 sounds a lot of time.
> > Chris, how much time every step took you (orient corners,
eadges > > etc')? > > > > Dror Vomberg > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
> > <no_reply@y...> wrote: > > > I just finished
doing the 4x4x4 supercube blindfolded!!!!! It > > took > >
> me 5 hours and 28 minutes including 1:30 of memorization. This >
> was > > > my first time ever doing a 4x4x4 blindfolded. I
had practiced > the > > > 3x3x3 supercube several times and
worked out a method to doing > the > > > 4x4x4 supercube.
When I first saw that Richard Carr had solved > a > > >
4x4x4 cube blindfolded (that was the first I had EVER heard of > >
> that), I thought surely it must be impossible! However, just >
like > > > blindfolded 3x3x3 solving I can say now that it is
not > > impossible. > > > Like everything all it takes is
practice. > > > > > > If anyone else is interested in
doing 4x4x4 blindfolded cubing, > > may > > > I recommend
practicing 3x3x3 supercubing. My method to doing > the > > >
4x4x4 supercube blindfolded, and thus also the 4x4x4 cube though > I
> > > haven't done a normal one yet, is to 1) solve the
corners. 2) > > Group > > > together the edges with their
corresponding pairs to create 2x1 > > > piece edge groups all
over the cube. 3) Solve the edge groups > > > exactly like you
would solve the edges on a 3x3x3 supercube. > 4) > > > Solve
the centers via 3 and 4 cycles. > > > > > > Anyway I'm
just excited to have joined the 4x4x4 blindfolded > > solvers >
> > club :) I also very strongly want to emphasize that you don't
> > have > > > to have a supermemory to do the 4x4x4
blindfolded. If you have > > the > > > dedication to
learn how to do the 3x3x3 blindfolded, then it is > > not >
> > much more of a step to practice and do a 4x4x4. It is not as
> > > impossible as it might seem, all it takes is practice and
> > dedication! > > > > > > Chris
951. What does "supercubing" mean? From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 17:40:11 -0000
What is a supercube and what does supercubing mean?
952. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 17:47:16 -0000
> I separate the two so I won't need to remember a lot of algs ad I
> can consetrate on the memorization proccess. You don't need to
remember lots of algs when you can come up with them on the fly. Try for
example (L D' L') U2 (L D L') U2, or [LD'L,U2] using (I think) Per's
commutator notation. This permutes and orients at the same time and is
very intuitive so one can come up with this easily. You can think of it
as the U sticker of UFL becoming the U sticker of UBR becoming the R
sticker of DFR becoming the first. So instead of memorizing/execute
orientations plus cycles of cubies you'd memorize/execute cycles of
*stickers*. This could lead to short solutions but I don't know how
easy/fast it is to do. It also has some extra problems, e.g. a correctly
placed cubie that just needs to be flipped or an edge cycle with odd
orientation parity. Stefan
953. Re: [Speed cubing group] What does "supercubing" mean?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 10:23:29 -0800 (PST)
Supercubing involves marking the centers so that they have a certain
orientation, and then paying attention to and correcting that
orientation as a general step of the cuber's solve. Any normal cube
which has been marked in a way that gives the centers distinct
orientation is called a supercube. -K- --- david_sulock
<david_sulock@...> wrote: > What is a supercube and what does
supercubing mean? > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Mail SpamGuard
- Read only the mail you want. http://antispam.yahoo.com/tools
954. Yahoo doesn't like me From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 19:22:22 -0000
OK, I know i've posted this before, but as of yet I have had no luck in
getting rid of this error. Yahoo groups STILL won't let me in on my
computer. I went to another computer and I was told that Ron knows how
to get into the chat via the yahoo messenger service. Ron, could ya help
me out? Thanks! Fox
955. Re: Yahoo doesn't like me From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Feb 2004 21:06:56 -0000
Hey i'm not Ron ;-) You can try a few things. If you are using Internet
Explorer try to delete all ur cookies. Then close ur current window. Log
out of all yahoo-related things, messenger and such. Open a new window
and try again. Try using a completely different browser. If you use
internet explorer try to use Opera or Mozilla. Another option is to get
a new yahoo acount. You can also check other internet security stuff.
Set medium or low level security. Reboot might also help. Good luck :-)
--cubix-- > --- In speedsolvingrubikscube@yahoogroups.com,
"qwerty1110" <qwerty1110@h...> wrote: > OK, I know i've posted
this before, but as of yet I have had no luck > in getting rid of
this error. > Yahoo groups STILL won't let me in on my computer. >
I went to another computer and I was told that Ron knows how to get >
into the chat via the yahoo messenger service. > > Ron, could ya
help me out? > > Thanks! > Fox
956. puzzle stores From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 03:37:02 -0000
After visiting London I finally had to update my page about puzzle
stores. If you know more stores or more about the ones already on the
list, please let me know. A short description and maybe a picture would
be good, too. http://stefan-pochmann.de/spocc/cool_stores/ Cheers!
Stefan
957. 2x2 assembly From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 04:14:31 -0000
Does anybody have any pointers on 2x2 assembly? I took mine apart and
now I can get it back together, but it doesn't like to turn in some
directions without a lot of force. It has a lot of little parts in
there. Any help is greatly appreciated! Thanks!
958. Re: 2x2 assembly From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 04:34:36 -0000
Mine fell apart too... and I haven't been able to assemble it in such a
way so that it turns on each axis smoothly. Yes.. please do help. --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > Does anybody have any pointers on
2x2 assembly? I took mine apart > and now I can get it back together,
but it doesn't like to turn in > some directions without a lot of
force. It has a lot of little parts > in there. Any help is greatly
appreciated! Thanks!
959. cubing slump From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 07:26:29 -0000
AAUGGH! So three days ago, I discovered Jess Bonde's rubik's cube online
timer and solved the cube 91 times. I don't have the smoothest cube in
the world... so for the past few days I've been a bit sore. Anyway, I
pick up the cube and I can average pretty conistently around 28
seconds... and bam.. there's a 35... bam, missed a F2L pair and oh boy,
there's a 39... Do you guys ever hit cube slumps? -Tyson
960. Re: cubing slump From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 15:09:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Do
you guys ever hit cube slumps? Well, my times are nothing like yours
(I'm now averaging 44 seconds), but I find that I perform better if I'm
relaxed, and for some reason, turning on a timer makes it harder for me
to relax. I would think timing yourself all the time and forcing
yourself to relax will help. Also, you might try what Dan Knights did
and practice in front of people. :) Jimmy
961. Re: cubing slump From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 15:36:27 -0000
Oh man, I really hate cube slumps. For about a month, I was in a one
handed slump. I couldn't even get a time below 50 seconds, and I used to
average 40! Now I'm back down to 45, but still not good enough.... And
now, someone STOLE my main speedcube. And it's hard to cube one handed
without a quality cube. --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > AAUGGH! So three days ago, I discovered Jess
Bonde's rubik's cube online timer and > solved the cube 91 times. I
don't have the smoothest cube in the world... so for the past > few
days I've been a bit sore. > > Anyway, I pick up the cube and I
can average pretty conistently around 28 seconds... and > bam..
there's a 35... bam, missed a F2L pair and oh boy, there's a 39... >
> Do you guys ever hit cube slumps? > > -Tyson
962. Re: cubing slump From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 16:07:10 -0000
I'm in a slump right now too. I used to be able to average sub-20
without a problem. Now I'm having trouble keeping my average under 25!
I'm sure the fast time will return. They always do. And usually with
some improvement. Jon --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > AAUGGH! So three days ago, I discovered Jess
Bonde's rubik's cube online timer and > solved the cube 91 times. I
don't have the smoothest cube in the world... so for the past > few
days I've been a bit sore. > > Anyway, I pick up the cube and I
can average pretty conistently around 28 seconds... and > bam..
there's a 35... bam, missed a F2L pair and oh boy, there's a 39... >
> Do you guys ever hit cube slumps? > > -Tyson
963. Rubiks.com Cubes From:
"bander_87" <con-boy13@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 16:21:36 -0000
I've been told that rubiks.com cubes vary drasticly, but never knew how
much drasticly untill my little brother picked up after me and got a
rubiks.com cube himself (I also have one). Man, was there a difference!
His was alot lighter and was like it already got lubed. Even the
stickers were different too!
964. Re: What does "supercubing" mean? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 18:43:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > What is a supercube and what does
supercubing mean? It's a cube with centres with marked orientations. The
cube group is bigger (although technically the usual group is a quotient
group rather than a subgroup of the supercube group, so its not a
supergroup of the usual cube group).
965. 3+3+4+5 From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 18:49:22 -0000
On late Saturday night/early Sunday morning, I did the 3+3+4+5 cubes
blindfolded (thus superceding my target of the relay 2+3+4+5, which I
abandoned after my 2x2x2 came to bits). Since I don't have any paint on
me, I can't really go to supercubing blindfold yet (and since I've just
started work, I don't want to go back to megaminx blindfolded yet,
though I may try both of these projects in future). Holding
concentration right to the end is the hardest thing here. Several times
I was just a 2 cycle of non-central edges out (twice on the 4x4x4 and a
few times on the 5x5x5) or a couple of centres out, including one case
recently where just a miscalculation of edge ordering LK in position 4
becoming KL in position 6 (as opposed to staying LK) right at the very
end messed things up. I guess, this is pretty much on the limit for me
at the moment, but I'm glad to have got this one out of the way.
966. [Speed cubing group] Blindfold CP From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 10:51:48 -0800 (PST)
I need help understanding how to do blindfold CP where edges are not
disturbed. anyone wanna enlighten me? ---------------------------------
Do you Yahoo!? Yahoo! Mail SpamGuard - Read only the mail you want.
[Non-text portions of this message have been removed]
967. Re: [Speed cubing group] Blindfold CP From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 18:57:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > I need help understanding
how to do blindfold CP where edges are not disturbed. > > anyone
wanna enlighten me? > > > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Mail
SpamGuard - Read only the mail you want. > > [Non-text portions of
this message have been removed] Try RB'RF2R'BRF2R2.
968. Re: 3+3+4+5 (Killer move) From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 18:59:07 -0000
PS I used the killer move (EF2E'F2)2 which I recently figured out to do
the edge permutation in the 5x5x5 early on. It helped quite a bit.
what does THAT do???? I need to be taken through the step lol
GameOfDeath2 <no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > > I
need help understanding how to do blindfold CP where edges are not
disturbed. > > anyone wanna enlighten me? > > > > >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Mail SpamGuard - Read only the mail you want. > > [Non-text
portions of this message have been removed] Try RB'RF2R'BRF2R2. Yahoo!
Groups Links --------------------------------- Do you Yahoo!? Yahoo!
Mail SpamGuard - Read only the mail you want. [Non-text portions of this
message have been removed]
970. Re: 2x2 assembly From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 19:45:25 -0000
I also had the same problem but figured it out. You need to make sure
that all 3 of pie pieces with the a big plastic part that sticks out of
them are in the same cubie. And the 3 nonrotating arms of the center
piece must be around that same cubie. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Mine fell
apart too... and I haven't been able to assemble it in such a way so
that it turns > on each axis smoothly. Yes.. please do help. >
> --- In speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> > wrote: > > Does anybody have any
pointers on 2x2 assembly? I took mine apart > > and now I can get
it back together, but it doesn't like to turn in > > some
directions without a lot of force. It has a lot of little parts >
> in there. Any help is greatly appreciated! Thanks!
971. Re: 3+3+4+5 (Killer move) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 20:10:45 -0000
Richard congratulations! That is absolutely amazing! I understand what
you mean about holding concentration to the end, doing the 4x4 was a
whole lot less than what you had to do, but my concentration started to
waver a little near the end. Heh heh I'd be happy one day just to do the
5x5x5 by itself, so 5+4+3+3 just blows my mind! How did you keep the
pieces of the 4x4 memorized while working on the 5x5, or vice versa
(whichever order you did them in)? Do you memorize via association? Or
do you just make sure you know each cube cold, so that the time spent
working on the other cubes isn't enough interference to make you forget
one of the cubes? I'm definitely impressed :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > PS I used the killer move
(EF2E'F2)2 which I recently figured out to > do the edge permutation
in the 5x5x5 early on. It helped quite a bit.
972. Re: New Cube Timer version released From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 20:22:51 -0000
This topic is kind of old but I've been on vacation (cubing and learning
more algs is the best way to pass time on a long plane ride:))and I'm
just catching up on all the posts. Anyway, I love the timer but some
sort of countdown would be nice so I can judge how long to preinspect.
I'm not sure how exactly that would work. Also, a pop button/key would
be usefull and if you pop more than once within 12 times, the previous
pop and times before it will be automatically deleted. And i also prefer
"'" to "i" in the scrambling alg but it's no big deal. Just my 2 cents.
thanks -barefoot Chirs --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit <no_reply@y...> wrote: > I really enjoy using your
timer. Thanks for sharing with us. It > would be nice if you would
add a countdown function, simular to that > of the "Ultimate Rubik's
Cube Timer" available on www.rubiks.dk... > > thanks Dan. >
> -Chris
973. Re: cubing slump From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 22:45:41 -0000
Hi Tyson, Although I don't have many major slumps, I have a lot of "bad
cube days," when I can only average over 18 sec. My hands just keep
slipping and can't do the F2L right... When this happens, using a
different cube helps a lot. And remember: after a bad cube day, comes a
streak of pretty good cube days. :) Macky --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > AAUGGH! So
three days ago, I discovered Jess Bonde's rubik's cube online timer and
> solved the cube 91 times. I don't have the smoothest cube in the
world... so for the past > few days I've been a bit sore. > >
Anyway, I pick up the cube and I can average pretty conistently around
28 seconds... and > bam.. there's a 35... bam, missed a F2L pair and
oh boy, there's a 39... > > Do you guys ever hit cube slumps? >
> -Tyson
974. buffing the cube From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 22:47:31 -0000
Hi all, My friend is thinking of buffing his cube. Has anyone else tried
this? I'll post how it goes later. lol Macky
975. Re: [Speed cubing group] Blindfold CP From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 23:07:07 -0000
This is blindfold CP the cycle way. Follow my notation here plz: 1:FLU
2:FRU 3:BRU 4:BLU 5:FLD 6:FRD 7:BRD 8:BLD First you have to memorize the
CP in cycles. You start with 1, and see where it has to go, and then see
where that piece has to go, and so on until you com back to piece 1,
forming a cycle. You may need to use several cycles to go through all 8
corners. For ex, scramble the cube using this algorithm:
F2R2URB'RF2R'BRF2R2D2L2 Piece 1 needs to go to 3, 3 to 1, which gives us
cycle (13). Piece 2 needs to go to 7, 7 to 2, which gives us cycle (72).
Piece 4 needs to go to 5, 5 to 6, 6 to 8, 8 to 4, which gives us cycle
(4568). So the whole memorization is (13)(72)(4568). There are only
three algs you have to know: RB'RF2R'BRF2R2: (123) L'BL'F2LB'L'F2L2:
(142) RBLB'R'FBRF'L'FR'F'B': (12)(34) All algorithms only affect pieces
on the U-face. Given that cycle, you first have to start by solving
(4568). oh way, i gotta go. i'll be back a little later. macky --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > I need help understanding
how to do blindfold CP where edges are not disturbed. > > anyone
wanna enlighten me? > > > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Mail
SpamGuard - Read only the mail you want. > > [Non-text portions of
this message have been removed]
976. Re: cubing slump - set points From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 00:18:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
AAUGGH! So three days ago, I discovered Jess Bonde's rubik's cube online
timer and > solved the cube 91 times. I don't have the smoothest cube
in the world... so for the past > few days I've been a bit sore. >
> Anyway, I pick up the cube and I can average pretty conistently
around 28 seconds... and > bam.. there's a 35... bam, missed a F2L
pair and oh boy, there's a 39... > > Do you guys ever hit cube
slumps? > > -Tyson Hi Tyson, et al, In yoga you can reach a point
where, after improving, stretching a little further each day, you
suddenly can barely stretch at all. This is called a set point. At such
a point you need to not push it. Take it easy for a day or two, cube
slowly and carefully, and don't get frustrated. Afterwards in yoga it's
much easier to stretch than before. What I'm saying is that a "bad cube
day" might be your body preparing to make a leap. I agree with using a
different cube like Macky says. David J
977. Re: 2x2 assembly From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 01:11:37 -0000
Thanks a ton! That fixed it! --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I also had the same problem but
figured it out. You need to make > sure that all 3 of pie pieces with
the a big plastic part that > sticks out of them are in the same
cubie. And the 3 nonrotating arms > of the center piece must be
around that same cubie. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Mine
fell apart too... and I haven't been able to assemble it in > such a
way so that it turns > > on each axis smoothly. Yes.. please do
help. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"david_sulock" > <david_sulock@y...> > > wrote: > >
> Does anybody have any pointers on 2x2 assembly? I took mine >
apart > > > and now I can get it back together, but it doesn't
like to turn > in > > > some directions without a lot of
force. It has a lot of little > parts > > > in there. Any
help is greatly appreciated! Thanks!
978. Re: 2x2 assembly From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 01:57:22 -0000
I STILL can't do it! I only had two pieces which were larger than the
rest... one axis stil doesn't turn. WAH! -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > Thanks a ton! That fixed it! >
> --- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > I also had the same problem but
figured it out. You need to make > > sure that all 3 of pie pieces
with the a big plastic part that > > sticks out of them are in the
same cubie. And the 3 nonrotating > arms > > of the center
piece must be around that same cubie. > > > > --barefoot
Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > Mine fell apart too... and I haven't
been able to assemble it in > > such a way so that it turns >
> > on each axis smoothly. Yes.. please do help. > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"david_sulock" > > <david_sulock@y...> > > > wrote:
> > > > Does anybody have any pointers on 2x2 assembly? I
took mine > > apart > > > > and now I can get it back
together, but it doesn't like to turn > > in > > > >
some directions without a lot of force. It has a lot of little > >
parts > > > > in there. Any help is greatly appreciated!
Thanks!
979. Blindfolded cubing method From:
Etak <tarnagona@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 21:42:35 -0500 (EST)
Hello! Due to recent discussions about blindfolded cubing, I have a
question. What method do you use? I use the Petrus method when I solve
normally (I can't really call it speedsolving yet :)), but would this
work blindfolded? Or would that simply depend on keeping track of where
the cubes are? This there a method that works especially well for
blindfolded cubing? ---Etak
______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca
980. Re: [Speed cubing group] Blindfold CP From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 02:52:45 -0000
Where was I... yes, (4568). :D To fix any cycles of length 3+, use
wither one of the two 3 corner permutation algorithms. The basic idea is
to do a few moves to get the first 3 pieces, 4, 5, and 6, in U-face,
apply one of the algorithms, and then reverse the few moves that you did
to place the corners back to their original position. In this case, you
may do F2B2, moving 4 to 2, 5 to 1, and 6 to 4. Now you need to do
(142). Then, do B2F2 (inverse of F2B2). This reduces the the cycle
(4568) to (48). Whenever you have cycle (abcde...n) and you do (abc),
(abcde...n) becomes (ade...n). Do this to each cycle of length 3+, so
that you end up with a bunch of corner pairs. Now you have to use the
third algorithm, which does (12)(34). In our example, we have (13)(27)
(48) left. First we will solve (13)(27). Doing L2DL2 brings 1 to 4 and 7
to 1, so that now you can use (12)(34). After performing this algorithm,
do L2D'L2 (inverse of L2DL2). Now you're left with just cycle (48).
Depending of what puzzle you are solving, there are two different ways
to deal with this odd pair. 1. If you are solving a 2x2x2 blindfolded,
just bring the two pieces to positions 1 and 4 (you can do D2F2), then
do URB'RF2R'BRF2R2, and then reverse whatever you did (so F2D2). 2. If
you are solving a 3x3x3 blindfolded, leave them alone until you are down
to one pair in edge permutation, and then switch the two corners and two
edges in one alg (PLL is fine). Am I making any sense? Because I don't
think I am... :) Macky p.s. When doing the few moves to get corners on
U-face, only use 180 degree turns for layer F, L, B, and R. This keeps
the orientation the same way. --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > This is blindfold CP the cycle
way. > > Follow my notation here plz: > 1:FLU 2:FRU 3:BRU 4:BLU
5:FLD 6:FRD 7:BRD 8:BLD > > First you have to memorize the CP in
cycles. You start with 1, and > see where it has to go, and then see
where that piece has to go, and > so on until you com back to piece
1, forming a cycle. You may need to > use several cycles to go
through all 8 corners. > For ex, scramble the cube using this
algorithm: > F2R2URB'RF2R'BRF2R2D2L2 > Piece 1 needs to go to 3, 3
to 1, which gives us cycle (13). > Piece 2 needs to go to 7, 7 to 2,
which gives us cycle (27). > Piece 4 needs to go to 5, 5 to 6, 6 to
8, 8 to 4, which gives us > cycle (4568). > So the whole
memorization is (13)(27)(4568). > > There are only three algs you
have to know: > RB'RF2R'BRF2R2: (123) > L'BL'F2LB'L'F2L2: (142)
> RBLB'R'FBRF'L'FR'F'B': (12)(34) > > All algorithms only
affect pieces on the U-face. > Given that cycle, you first have to
start by solving (4568). > > oh way, i gotta go. > i'll be back
a little later. > > macky > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > > > I need help
understanding how to do blindfold CP where edges are > not disturbed.
> > > > anyone wanna enlighten me? > > > > >
> > > > > > > ---------------------------------
> > Do you Yahoo!? > > Yahoo! Mail SpamGuard - Read only the
mail you want. > > > > [Non-text portions of this message
have been removed]
981. Re: [Speed cubing group] buffing the cube From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Feb 2004 20:11:42 -0800 (PST)
eyerz maky, btw,wth is buffin up da cube, is it like working out da
kube? if dat is it, den kum find me, LOL, i gotz plenty of work out
equipmentz in my room, argz, nvm, dat waz lame, wut doez buffin up a
kube mean? ~joseph mackymakisumi <mackymakisumi@...> wrote: Hi
all, My friend is thinking of buffing his cube. Has anyone else tried
this? I'll post how it goes later. lol Macky
--------------------------------- Yahoo! Groups Links To visit your
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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Read only the mail you want. [Non-text portions of this message have
been removed]
982. Corner permutations made easy: From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 05:54:29 -0000
I have found that the move R'DRFD2F is good for putting a piece on the
bottom layer to the top. For example, let's say you had the permutation
(1 5 3), where 1 is UFL 3 is UBR (personally my 5 would be DFL but it's
irrelevant for this example). This essentially means the corner in
Position 1 needs to go to Position 5, and the piece in Position 5 needs
to go to 3, and from 3 to 1. But this situation is tricky because it
requires a cycle to be done with a piece on the bottom layer, and you
can't simply get it to the top by doing an F2/L2/R2/B2 because it would
shove one of the other two desired corners to the bottom layer. So in
this case I would move the bottom layer such that the corner in Position
5 is at DFR, and then perform the move I stated above, then do a
3-corner cycle, then undo the move. Easy on the memory and not too
difficult to execute. Anyways if you ever come to a point where you
have, for instance, (1 3)(2 6), I've found that I can "view" this as an
exceptional case and look at it as (1 3 2)(6). After three-cycling
corners 1 3 and 2, the middle number of the first set drops and then the
last two now switch. Therefore it now becomes (1 6 2). A final three
cycle takes care of this easily.
983. Re: Corner permutations made easy: From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 11:15:03 -0000
How about R2 D R2? Stefan > But this situation is tricky because it
requires a cycle to be done > with a piece on the bottom layer, and
you can't simply get it to the > top by doing an F2/L2/R2/B2 because
it would shove one of the other > two desired corners to the bottom
layer.
984. Re: 2x2 assembly From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 12:38:36 -0000
Tyson: There are 2 pieces that have a much longer side on them but there
is 1 piece that is just a little bit longer than the others on one side
if you look closely. Try to find it, it is a little more flat and bumpy
than the rounded off smaller pieces. Good luck! --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > I STILL
can't do it! I only had two pieces which were larger than the rest...
one axis stil > doesn't turn. WAH! > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> > wrote: > > Thanks a ton! That fixed
it! > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." > > <s2chris2@h...> wrote: > > > I
also had the same problem but figured it out. You need to make > >
> sure that all 3 of pie pieces with the a big plastic part that >
> > sticks out of them are in the same cubie. And the 3
nonrotating > > arms > > > of the center piece must be
around that same cubie. > > > > > > --barefoot Chris
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> Mine fell apart too... and I haven't been able to assemble it in
> > > such a way so that it turns > > > > on each
axis smoothly. Yes.. please do help. > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "david_sulock" >
> > <david_sulock@y...> > > > > wrote: > >
> > > Does anybody have any pointers on 2x2 assembly? I took
mine > > > apart > > > > > and now I can get it
back together, but it doesn't like to turn > > > in > >
> > > some directions without a lot of force. It has a lot of
little > > > parts > > > > > in there. Any help
is greatly appreciated! Thanks!
985. 3x3 Cross top vs. Cross bottom? From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 14:37:42 -0000
I grew up doing a slow layer-by-layer. Because of you guys on this
board, I recently got back into cubing about 5 months ago and naturally
learned the F2L Fridrich with the cross on top. However, I know it must
be slower than having it on the bottom, but it feels SO unnatural and I
don't know if I can ever get used to it. I guess what I'm asking, is it
worth it to try to learn the new orientation? How much difference does
it really make? Right now I average about 35 with a 3 look LL. Any
advice? Also, any advice about increasing twisting speed? I can't seem
to average better than 2 turns per second. That's probably my biggest
handicap. Must... get... faster...! Thanks, -Howard
986. Re: cubing slump From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 14:51:46 -0000
I chuckled out loud when I read this... "I have a lot of "bad cube
days," when I can only average over 18 sec." -Macky I couldn't break 20
if all the sides were the same color! Macky's my hero... :) -Howard ---
In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi Tyson, > > Although I
don't have many major slumps, I have a lot of "bad cube > days," when
I can only average over 18 sec. My hands just keep > slipping and
can't do the F2L right... When this happens, using a > different cube
helps a lot. And remember: after a bad cube day, comes > a streak of
pretty good cube days. :) > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > >
AAUGGH! So three days ago, I discovered Jess Bonde's rubik's cube >
online timer and > > solved the cube 91 times. I don't have the
smoothest cube in the > world... so for the past > > few days
I've been a bit sore. > > > > Anyway, I pick up the cube and
I can average pretty conistently > around 28 seconds... and > >
bam.. there's a 35... bam, missed a F2L pair and oh boy, there's a >
39... > > > > Do you guys ever hit cube slumps? > >
> > -Tyson
987. Re: [Speed cubing group] Blindfold CP From:
"jjthrash" <jimmy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 16:17:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > what does THAT do???? > I
need to be taken through the step It appears to permute the UFL, UFR,
and UBR corners counterclockwise without disturbing orientation. Jimmy
988. Re: [Speed cubing group] buffing the cube From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 16:51:40 -0000
Hey, joseph, No I meant like buffing with a buffer from tech...you know
the thing that spins around? We tried it on Sunil's cube, and with some
silicone, it's working pretty well. Macky --- In
speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > eyerz maky, > > btw,wth is
buffin up da cube, is it like working out da kube? if dat is it, den kum
find me, LOL, i gotz plenty of work out equipmentz in my room, argz,
nvm, dat waz lame, wut doez buffin up a kube mean? > > >
~joseph > > mackymakisumi <mackymakisumi@y...> wrote: >
Hi all, > > My friend is thinking of buffing his cube. Has anyone
else tried > this? I'll post how it goes later. lol > > Macky
> > > > --------------------------------- > Yahoo! Groups
Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Mail SpamGuard - Read only the mail you want. > > [Non-text
portions of this message have been removed]
989. Re: [Speed cubing group] buffing the cube From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 19:17:39 -0000
Hi Macky Still puzzled what buffing might be, I asume you mean polish a
cube. Yes this helps especially on an already used cube, I only polish
cube with a machine a when someone had used the wrong lubrication. Ton
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hey, joseph, > No I meant like
buffing with a buffer from tech...you know the thing > that spins
around? We tried it on Sunil's cube, and with some > silicone, it's
working pretty well. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, Joseph Liao >
<azinj05ieipih@y...> wrote: > > eyerz maky, > > >
> btw,wth is buffin up da cube, is it like working out da kube? if
> dat is it, den kum find me, LOL, i gotz plenty of work out
equipmentz > in my room, argz, nvm, dat waz lame, wut doez buffin up
a kube mean? > > > > > > ~joseph > > > >
mackymakisumi <mackymakisumi@y...> wrote: > > Hi all, >
> > > My friend is thinking of buffing his cube. Has anyone
else tried > > this? I'll post how it goes later. lol > >
> > Macky > > > > > > > >
--------------------------------- > > Yahoo! Groups Links >
> > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service. > > > > > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Mail SpamGuard - Read only the mail you want. > > > >
[Non-text portions of this message have been removed]
990. Re: 3+3+4+5 (Killer move) From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 19:30:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Richard congratulations! That is
absolutely amazing! I understand > what you mean about holding
concentration to the end, doing the 4x4 > was a whole lot less than
what you had to do, but my concentration > started to waver a little
near the end. > > Heh heh I'd be happy one day just to do the
5x5x5 by itself, so > 5+4+3+3 just blows my mind! > > How did
you keep the pieces of the 4x4 memorized while working on > the 5x5,
or vice versa (whichever order you did them in)? Solve them in order
(smallest to largest; that way you keep the hardest cube to last,
increasing potential to forget, making the challenge harder). The
hardest part is when the cube jams or tries to come apart. After that,
it's all down to concentration. I've been desperately close many times
and just been careless to the extent of being a couple of non-central
edfges out in the 4 or the 5. I just memorize them as sequences of
letters and numbers (though I try to figure out in advance which corners
or edges to orient together, rather than memorizing those sequences). I
sent Ron the details of the cubes for the speedcubing website. I
remember that in both the 4 and the 5 edges V,F came up in that order
(but in different edge positions). That can make for confusion between
cubes. Off the top of my head, the non-central edge permutation in the 5
was HPREGWSUITAKMCQDJXNLVFBO. >Do you > memorize via association?
Or do you just make sure you know each > cube cold, so that the time
spent working on the other cubes isn't > enough interference to make
you forget one of the cubes? I don't use association (or at least not
visual) as I don't have that kind of memory. I guess I might associate
numbers like cubes or squares or palindromes or Olympic Games but it's
generally just a sequence. In the 5x5x5 the corner permutation was
36815742. This starts off with a couple of squares 36 and 81. 5 is
correctly placed and it finishes off with Douglas Adams' answer ,42,
leaving 7 as the other one; equally, Heinz had 57 varieties that could
be used there. Maybe on the letters I can think of the letters as being
mnemonics in part, but of course, when you start switching things around
it really doesn't help much! I try to know the cubes reasonably well
(not always cold, but as close as) - and I remember all the details
(rather than skipping the ends) as an error check. It's also pretty
important in the 4x4x4 to work out in advance if the corners are oddly
permuted or evenly (this checks with the edges in the 3 and 5, but in a
4 you have no check unless you're supercubing). Sometimes I do forget
the cubes, but then sometimes I can remember them again. > > I'm
definitely impressed :) Maybe I just got lucky! That was my biggest
remaining challenge outside of megaminx (which is probably easier in
many ways, except that memorizing 12 lots of colours will make quick
identification of pieces difficult, and keeping track of sides
blindfolded will be harder) - I've done corners on it before, but for 30
edges, I'm not sure of a good way to label them. ("Twenty seven" has a
lot of syllables.) If I get some paint I might try supercubing too. (I'm
thinking of painting the centres like this to avoid quick identification
(as per labelling with letters) - the square gets divided along the
diagonal - inner half is colour of side, outer quarters are coloured the
colours of the 2 adjacent sides.) ____ | / | / | |/__| One half would be
say all red and the other half would be split like white-green or
whatever. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > > > PS I used the killer
move (EF2E'F2)2 which I recently figured out > to > > do the
edge permutation in the 5x5x5 early on. It helped quite a > bit.
991. Benefits of speed cubing From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 19:39:53 -0000
I was trying to think about why speed cubing is such a great hobby. One
of my friends said that your brain works similar to a muscle in that the
more you work at it the better/faster/stronger it gets. They suggested
the rubik's cube as a type of mental exercise. I find it to be extremely
addictive and was trying to think of a way to justify all my time spent
on it. Anybody know of any benefits of the cube? Other than impressing
your boss :-p.
992. Re: Supercube and blindfold cubing From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 19:45:43 -0000
--- Stefan Pochmann wrote: > > The problem was that actually
converting 46(base10) back to 1201 > > (base3) in my head was more
trouble then just memorizing 1201. > > I do it a little
differently, I'd translate "1201" to 51, combining > the first two
and the last two with base 3 and simply concatenating > them. That's
pretty cool - I'd never thought of doing it that way! Unfortunately,
corner/edge orientation was never really the thing that gave me a
problem. It was always the permutation sequences that I couldn't
memorize easily. I think the two things that take me the longest are
memorizing and executing the permutations (for both corners and edges).
I only tried blindfold solving an entire cube once (that I can remember)
and finished it successfully. However, I don't have the time to spend
another 45-60 minutes per attempt for practice, so I've pretty much
given up on being able to do it quickly, or blindfold solving larger
cubes :-( - Grant
993. speedcubing for science fair! From:
"patrick" <grendel_102@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 00:46:26 -0000
I finally made my topic for my science project. It's really simple, so I
don't confuse every judge there. I test to see whether the Fridrich
Method can solve the cube every time. Of course it can, but anyone who
isnt a cubist i.e. anyone looking at my project doesn't know that. And
so, it makes for a pretty solid project in my opinion. I just test about
20 different cases, if the method can solve it, and how many moves it
took to solve that case. I explained a great deal about notation and
everything becauase that was my biggest problem when i was starting out.
I got 1st place in math and Overall winner at my school, and now I'm
entering in highschool district. I dont want to really confuse people
with a lot of group theory becuase I'll probably do a continuation of
this project next year with a lot of group theory once I know what I'm
talking about. My advantage against anyone else is that I can talk to
the judges and demonstrate solving the cube for them. I can usually get
it in the mid 30's, which will greatly impress them. If you have any
suggestions, please email me back. ~Patrick
994. blindfold cubing - divide and conquer From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 00:54:12 -0000
Hi Grant, Grant Treguay wrote: > I only tried blindfold solving an
entire cube once (that I can > remember) and finished it
successfully. However, I don't have the > time to spend another 45-60
minutes per attempt for practice, so I've > pretty much given up on
being able to do it quickly, or blindfold > solving larger cubes :-(
I totally understand that 45-60 mins is a long time to spend on a
practice solution (and it seems even longer if it doesn't pan out!!) Why
not practice stages instead? When I was learning I would solve all the
edges on the 3x3x3 with my eyes open and then just do the corner
orientation and permutation blindfolded. After just a little practice
the orientation becomes REALLY easy, it is really only the permutation
you need worry about and with just a little practice it too becomes
fairly straightforward as long as you keep your concentration. When the
corners become routine do the opposite. Solve the corners with your eyes
open (great for corners-first practice too - so it's a double benefit!!)
and then just do the edge orientation and permutation. Again the
orientation rapidly becomes VERY easy so again it is just a question of
getting the hang of the permutation. By practicing this way you never
need to devote an hour at a time to it. You can make quick and
discernable progress in all four stages. When the edges become routine
it is time to do the whole deal. I have NO DOUBT that a cuber of your
ability and experience will be able to master this in a relatively short
time. If I can do it you certainly can do it too! If your biggest
stumbling block is simply the bulk practice time then divide and you
shall conquer!! Good luck! It really isn't as hard as it sounds! Rob
995. Re: [Speed cubing group] speedcubing for science fair!
From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 18:33:52 -0800 (PST)
you think i could do a variation of this maybe in two years? -cubekid
patrick <grendel_102@...> wrote: I finally made my topic for my
science project. It's really simple, so I don't confuse every judge
there. I test to see whether the Fridrich Method can solve the cube
every time. Of course it can, but anyone who isnt a cubist i.e. anyone
looking at my project doesn't know that. And so, it makes for a pretty
solid project in my opinion. I just test about 20 different cases, if
the method can solve it, and how many moves it took to solve that case.
I explained a great deal about notation and everything becauase that was
my biggest problem when i was starting out. I got 1st place in math and
Overall winner at my school, and now I'm entering in highschool
district. I dont want to really confuse people with a lot of group
theory becuase I'll probably do a continuation of this project next year
with a lot of group theory once I know what I'm talking about. My
advantage against anyone else is that I can talk to the judges and
demonstrate solving the cube for them. I can usually get it in the mid
30's, which will greatly impress them. If you have any suggestions,
please email me back. ~Patrick Yahoo! Groups SponsorADVERTISEMENT Click
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996. Re: [Speed cubing group] speedcubing for science fair!
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 04:07:43 -0000
> SNIP I just test about 20 > different cases, if the method can
solve it, and how > many moves it took to solve that case. SNIP You
might explain a little of how even though you tested 20 random cases,
that's still only 4.62x10^-17 % of all the possible cases. So while you
feel confident that it can solve all cases, you haven't taken a large
enough sample to be sure... But you can prove that there are only 41
distinct orientation and 14 distinct orientation cases for the last
layer which kind of throws into light how breaking the puzzle into
smaller pieces helps solve it. And I also like to blow people's minds
with just how big a number 4x10^19 is... As an astronomer I prefer the
"4x10^19 rubik's cubes, each in a different state stacked end to end
would reach 251.5 light years away or closer than all the stars in this
picture: http://www.anzwers.org/free/universe/250lys.html" But you can
come up with all kinds of other references, I'm sure! Just a thought.
Let us know how it turns out! -Daniel
997. Re: [Speed cubing group] buffing the cube From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Feb 2004 20:27:56 -0800 (PST)
o yarz, LOL, now i member, mr. gravez room, ritez? my lil bro jus read
dis n he thot dat cubez kood work out LOL~ btw maky, imma try 2 start a
few recordz for solving cubez wile workin outz here r da onez dat i haf
done already 1)Numbers of cubes solved in 1 mile-6 cubes (mile time-6min
forty something, i slowed down kuz i got tired, lol) 2)Doing it one hand
wile tryin 2 do one handed pushupz (LOL, i kant do dat one) 3)Numbers of
kubez solved in 100 situpz- 1 cube, kuz it took me 38 secondz 2 do one
hundred 4)5 miles (most amount of kubez)-36 cubez (5 mile waz bout 4
minutez) (got real tired, LOL) if u pplz got ne more ideam plz tell me,
LOL ~joseph ~waz here~ mackymakisumi <mackymakisumi@...> wrote:
Hey, joseph, No I meant like buffing with a buffer from tech...you know
the thing that spins around? We tried it on Sunil's cube, and with some
silicone, it's working pretty well. Macky --- In
speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > eyerz maky, > > btw,wth is
buffin up da cube, is it like working out da kube? if dat is it, den kum
find me, LOL, i gotz plenty of work out equipmentz in my room, argz,
nvm, dat waz lame, wut doez buffin up a kube mean? > > >
~joseph > > mackymakisumi <mackymakisumi@y...> wrote: >
Hi all, > > My friend is thinking of buffing his cube. Has anyone
else tried > this? I'll post how it goes later. lol > > Macky
> > > > --------------------------------- > Yahoo! Groups
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998. Re: [Speed cubing group] speedcubing for science fair!
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 04:48:08 -0000
I broke my brain. I got curious after my last post and started poking
around at the number of combinations of different puzzles. That
professor cube has 2.58e^90 positions for example, and my mefferts cube
is 7mm (not counting tiles) across. So stacking those end to end would
result in a 1.9e73 light year long tower... this is where MY brain
broke. Even though I deal with really big numbers pretty often, I
couldn't fathom this distance. It _won't_ fit in the observable
universe. In fact, it won't fit in 2 observable universes or 3 or 4...
If you accept big bang and our current estimates of the universe's size,
(around 30 billion light years across=15 billion years at 1 lightyear
expansion a year in all directions) you would need 6.37e62 UNIVERSES the
size of ours to fit them all in there. This is where my girlfriend's
brain broke... -Daniel
999. Re: cubing slump From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 06:46:46 -0000
Tyson, I know what you mean about cubing slumps. Whenever I find myself
having a "bad cube day" I like to practice another puzzle. Say I'm just
not getting good times on the 3x3x3 no matter how hard I try, then I'll
put the 3x3x3 cube down and try the supercube, or I'll stack cups, or do
the 4x4x4, etc.. I've found that sometimes, although I might be having a
bad 3x3x3 day, that maybe I'm really focused for stacking cups, or doing
the cube blindfolded, or some other puzzle. Also I've noticed sometimes
if I'm having a bad cube day and I practice a harder puzzle for a while
(4x4x4, 5x5x5, supercube, etc.) that even though I'll probably have a
bad day on the harder puzzle too, once I come back to the 3x3x3 it feels
easier and my times improve a little bit. It helps to jump around in my
opinion. A bad 3x3x3 speedsolve day doesn't necessarily mean you're
having a bad all around puzzle solving day. Chris P.S. congrats on the
2x2x2 blindfolded!! You should submit it for the open division on the
Sunday blindfold contest ;-) --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > AAUGGH! So
three days ago, I discovered Jess Bonde's rubik's cube online timer and
> solved the cube 91 times. I don't have the smoothest cube in the
world... so for the past > few days I've been a bit sore. > >
Anyway, I pick up the cube and I can average pretty conistently around
28 seconds... and > bam.. there's a 35... bam, missed a F2L pair and
oh boy, there's a 39... > > Do you guys ever hit cube slumps? >
> -Tyson
1000. Re: Benefits of speed cubing From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 11:07:29 -0000
There are many benefits from cubing: 1) You will know how to solve it
:-P 2) You might become fast at it ;-) 3) Possibly you can impress some
people, including ur boss, friends or girlfriend/boyfriend. 4) You might
acquire "spatial visualisation skills" that can be applied to other
domains. 5) Yes it can stimulate your brain in many different ways. 6)
Unless you cube cause you are a masochist (:-P) you wil have a jolly
good time. 7) It is easy to measure your improvement, whether it is
speed or solving in number of moves ... and so on :D 8) Cubing is
cheaper than many other hobbies, like surfing, snowboarding ... you name
it ... 9) Most cubists never suffer severe damage from their cubing.
Many other hobbies/interests involve far higher risks. 10) Cubing is
aesthetically satisfactory :-) 11) Most cubing is quite silent unless u
swear at it and smash it with a hammer :-P 12) You can do it alone. 13)
You can spend little or much time on it ... And i'm sure there are many
other benefits also .... :D --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > I was trying to think about why
speed cubing is such a great hobby. > One of my friends said that
your brain works similar to a muscle in > that the more you work at
it the better/faster/stronger it gets. > They suggested the rubik's
cube as a type of mental exercise. I find > it to be extremely
addictive and was trying to think of a way to > justify all my time
spent on it. Anybody know of any benefits of the > cube? Other than
impressing your boss :-p.
1001. Re: [Speed cubing group] buffing the cube From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 13:18:53 -0000
Oh gosh... please! Write in English! Maddox says that it's e-mails like
those that will completely obliterate our chances of ever contacting
intelligent life outside of our solar system. Aliens will get e-mail and
then think we're dumb because we can't even form coherent sentences with
our own language! Anyway, I've got a story and a record in progress
right now to tell you about. So Tuesday is a particularly bad day of the
week for me because I have an orchestra rehearsal from 7: 30 PM to 10:30
PM and I don't get back until about 11 PM. I also have physics (Quantum
Mechanics) due on Wednesday at noon. Well, my Optics class' homework set
number 4 was weird so there was an extension granted. It's usually due
on Friday. This causes Optics set number 5 to be due on the same
Wednesday. Anyway, we got stuck on... finding some weird derivative of
an expectation value and it was about 3:30 AM anyway... so... well...
I've never really pulled an all nighter. The latest I've stayed up is
about 6 or 7 AM. I decided I might as well try and stack awake for 40
consecutive hours just to see what it's like. I woke up at 10 AM
yesterday morning... well, if I manage to get past 36 hours, I'll
definitely take a cube average. I wonder if I'll make it... I'm already
a pretty random person shooting off tangents everywhere when I'm
normal... so this should be interesting. It's 5:16 AM... I've gone... 19
hours and 16 minutes without sleep. Whee!!! As for the mile time... I'd
be up for a competition of running the mile and solving the cube one
after the other competition. I think with some training, breaking 6
minutes isn't too bad. How did you ever mange to solve 6 cubes while
running?!? Anyway, hopefully I still remember my name after this... ---
In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > o yarz, LOL, now i member, mr.
gravez room, ritez? my lil bro jus read dis n he thot dat cubez kood
work out LOL~ > > btw maky, imma try 2 start a few recordz for
solving cubez wile workin outz here r da onez dat i haf done already
> > 1)Numbers of cubes solved in 1 mile-6 cubes (mile time-6min
forty something, i slowed down kuz i got tired, lol) > 2)Doing it one
hand wile tryin 2 do one handed pushupz (LOL, i kant do dat one) >
3)Numbers of kubez solved in 100 situpz- 1 cube, kuz it took me 38
secondz 2 do one hundred > 4)5 miles (most amount of kubez)-36 cubez
(5 mile waz bout 4 minutez) (got real tired, LOL) > > if u pplz
got ne more ideam plz tell me, LOL > > > ~joseph > > ~waz
here~ > > mackymakisumi <mackymakisumi@y...> wrote: >
Hey, joseph, > No I meant like buffing with a buffer from tech...you
know the thing > that spins around? We tried it on Sunil's cube, and
with some > silicone, it's working pretty well. > > Macky >
> --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao >
<azinj05ieipih@y...> wrote: > > eyerz maky, > > >
> btw,wth is buffin up da cube, is it like working out da kube? if
> dat is it, den kum find me, LOL, i gotz plenty of work out
equipmentz > in my room, argz, nvm, dat waz lame, wut doez buffin up
a kube mean? > > > > > > ~joseph > > > >
mackymakisumi <mackymakisumi@y...> wrote: > > Hi all, >
> > > My friend is thinking of buffing his cube. Has anyone
else tried > > this? I'll post how it goes later. lol > >
> > Macky > > > > > > > >
--------------------------------- > > Yahoo! Groups Links >
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
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1002. Re: Benefits of speed cubing From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 14:02:12 -0000
14) Stress relief. (Although this may be disputed sometimes...) 15)
Increased dexterity. (I type on a keyboard MUCH faster after my fingers
are warmed up after a few sessions) 16) Fool people into thinking you're
some sort of genious. 17) Portable hobby. Easy to transport a cube and
practice anywhere. --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@y...> wrote: > There are
many benefits from cubing: > > 1) You will know how to solve it
:-P > > 2) You might become fast at it ;-) > > 3) Possibly
you can impress some people, including ur boss, friends > or
girlfriend/boyfriend. > > 4) You might acquire "spatial
visualisation skills" that can be > applied to other domains. >
> 5) Yes it can stimulate your brain in many different ways. >
> 6) Unless you cube cause you are a masochist (:-P) you wil have a
> jolly good time. > > 7) It is easy to measure your
improvement, whether it is speed or > solving in number of moves ...
and so on :D > > 8) Cubing is cheaper than many other hobbies,
like surfing, > snowboarding ... you name it ... > > 9) Most
cubists never suffer severe damage from their cubing. Many > other
hobbies/interests involve far higher risks. > > 10) Cubing is
aesthetically satisfactory :-) > > 11) Most cubing is quite silent
unless u swear at it and smash it > with a hammer :-P > > 12)
You can do it alone. > > 13) You can spend little or much time on
it ... > > And i'm sure there are many other benefits also .... :D
> > --Cubix-- > > > --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock" >
<david_sulock@y...> wrote: > > I was trying to think about
why speed cubing is such a great > hobby. > > One of my friends
said that your brain works similar to a muscle > in > > that
the more you work at it the better/faster/stronger it gets. > >
They suggested the rubik's cube as a type of mental exercise. I >
find > > it to be extremely addictive and was trying to think of a
way to > > justify all my time spent on it. Anybody know of any
benefits of > the > > cube? Other than impressing your boss
:-p.
1003. Re: speedcubing for science fair! From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 15:01:51 -0000
Or that you can cover the earth approx. 270 times including water. or
that you could travel i think it was to Proxima, (the nearest star other
than the sun) around 65 times, I think that is right, i'll have to dig
out my physics project i made a couple months ago and double check :)
1004. Re: speedcubing for science fair! From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 15:26:08 -0000
43 quintillion is a big number... I must say there aren't that many
things that have exponents that large. Here's a good one though... I'll
have to work it out to make sure it's true but... I think it's more
likely that a one kilogram rock suddenly levitates one meter in the air
than it is likely that one solves the professor cube by just random
turns. Though... I believes the monkeys with type writers typing out all
the works of Shakespeare still win. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Or that you can cover the earth approx. 270 times including
water. or > that you could travel i think it was to Proxima, (the
nearest star > other than the sun) around 65 times, I think that is
right, i'll have > to dig out my physics project i made a couple
months ago and double > check :)
1005. Re: speedcubing for science fair! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 15:38:04 -0000
Wouldn't it suck if the rock only levitated 99cm. I don't know, maybe
it's just me but I think that would suck... That'd be like doing random
turns on the prof cube but not looking, and coming within say 4 moves of
the solution only you'd never notice it. What blows my mind even though
it's still not as many combos as a prof cube, is that true, all the
possible 3x3x3 cube states strung end to end could cover the earth 270
times, but each and every one of those cubes has 2048 unique states for
the center rotations. So for every one of those cubes that together
cover the earth 270 times, replace it with 2048 cubes that are in the
same state with every possible center rotation... supercubes rule.....
Chris --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote:
> 43 quintillion is a big number... I must say there aren't that many
things that have > exponents that large. Here's a good one though...
I'll have to work it out to make sure it's > true but... > > I
think it's more likely that a one kilogram rock suddenly levitates one
meter in the air than > it is likely that one solves the professor
cube by just random turns. > > Though... I believes the monkeys
with type writers typing out all the works of Shakespeare > still
win. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > > Or that you can cover the earth approx. 270 times
including water. or > > that you could travel i think it was to
Proxima, (the nearest star > > other than the sun) around 65
times, I think that is right, i'll have > > to dig out my physics
project i made a couple months ago and double > > check :)
1006. Re: speedcubing for science fair! From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 17:13:49 -0000
43 quintillion is only about 2 1/2 times the number of cells in all the
humans alive at this moment. David J --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > 43
quintillion is a big number... I must say there aren't that many things
that have > exponents that large. Here's a good one though... I'll
have to work it out to make sure it's > true but... > > I think
it's more likely that a one kilogram rock suddenly levitates one meter
in the air than > it is likely that one solves the professor cube by
just random turns. > > Though... I believes the monkeys with type
writers typing out all the works of Shakespeare > still win. >
> -Tyson > > --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth <no_reply@y...> wrote: > > Or that you can cover the
earth approx. 270 times including water. or > > that you could
travel i think it was to Proxima, (the nearest star > > other than
the sun) around 65 times, I think that is right, i'll have > > to
dig out my physics project i made a couple months ago and double >
> check :)
1007. Re: speedcubing for science fair! From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 19:09:45 -0000
Sorry, this should read: 43 quintillion is only about .00225 times the
number of cells in all the humans alive at this moment. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > 43 quintillion is only about 2 1/2
times the number of cells in all > the humans alive at this moment.
> > David J
1008. Re: [Speed cubing group] speedcubing for science fair!
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 20:50:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > > > SNIP I just test about 20
> > different cases, if the method can solve it, and how > >
many moves it took to solve that case. SNIP > > > You might
explain a little of how even though you tested 20 random > cases,
that's still only 4.62x10^-17 % of all the possible cases. So > while
you feel confident that it can solve all cases, you haven't > taken a
large enough sample to be sure... > > But you can prove that there
are only 41 distinct orientation and 14 > distinct orientation cases
for the last layer which kind of throws > into light how breaking the
puzzle into smaller pieces helps solve > it. > That's up to
isomorphism though. > And I also like to blow people's minds with
just how big a number > 4x10^19 is... As an astronomer I prefer the
"4x10^19 rubik's cubes, > each in a different state stacked end to
end would reach 251.5 light > years away or closer than all the stars
in this picture: > http://www.anzwers.org/free/universe/250lys.html"
But you can come > up with all kinds of other references, I'm sure!
> On the big scheme of things though, it's a pretty small number.
After all, there are lots of bigger numbers, even if you restrict
yourself to finite numbers. One of the famous big finite numbers,
Graham's number, is an upper bound to a problem where the suspected
answer is 6 (this problem has some connection with higher dimensional
cubes) - see http://mathworld.wolfram.com/GrahamsNumber.html for
instance. Graham's number is very large compared to most numbers people
encounter. It dwarfs a googolplex or Skewes' number for instance, both
of which are much larger than 10^19 (which is even dominated by the
humble googol to many orders of magnitude), but it is still very much
finite and so quite a small number. > Just a thought. > > Let
us know how it turns out! > > -Daniel
1009. Re: [Speed cubing group] speedcubing for science fair!
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 20:52:09 -0000
I should read my references! It seems that the Graham's number problem
has recently had a lower bound of 11 established, rather higher than 6.
1010. Re: [Speed cubing group] speedcubing for science fair!
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 21:29:15 -0000
> One of the famous big finite numbers, Graham's number... Thanks
Richard, you broke my head again ;) Daniel
1011. cube video From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 22:24:24 -0000
Hi guys, I finally got around to making a cube video of my own. It's
22.22 seconds (my lucky number is 22 cool huh?) This is an average fast
time for me. Critism is always welcome. I'm going to make a foot cubing
video when I get more time (this weekend maybe) and eventually a whole
website with a couple of beginner methods and cool stuff. but until then
watch this - it's only 877kb
http://www.angelfire.com/oz/dishwashersafe/videos/cube.wmv --barefoot
Chris
1012. Blindfold contest results From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 00:22:50 -0000
Hey everybody, the first sunday blindfold contest results are posted.
Macky won the "memorize and solving" contest and Daniel Hayes won the
"solving only" contest. See all the competitors times at
http://www.speedcubing.com/chris/bdcontest.html Don't forget, the open
division for this week isn't over yet! Feel free to solve any other
puzzle blindfolded! Just make sure to get your times in by Friday. Check
out the results, and remember to participate next week! Chris
1013. Boy am I proud - My CLL method and applications From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 00:27:34 -0000
Hi everybody, I don't know whether the key idea or its applications I'll
discuss here have been found before, but I'm quite proud I have found it
myself and very eager to tell you about it :-) I'm talking about a CLL
method, i.e. orienting and permuting the corners of one layer. It's not
the fastest (but not slow either) but it is built around a single short
inutitive algorithm and even doesn't change any edges. This algorithm is
(R U R' U'). Let's call it "ALG". Demo ---- Let me demonstrate it with
an example. Try this: (R U R' U') D (R U R' U') D2 (U R U' R') D (U R U'
R'). Or shorter: (ALG) D (ALG) D2 (ALG)' D (ALG)'. It picks up and puts
back some corners of the D layer. It works somehow "one by one" so you
solve one corner after the other like this. For orientation only
-------------------- To twist a corner, simply turn the D layer to move
the corner to DFR and apply ALG or ALG' twice. Then bring the next
corner you want to orient to DFR, orient it, and so on. Example: ALG ALG
D2 ALG' ALG' D2. For permutation only -------------------- You can take
the DFR corner out of the D layer with ALG, then turn the D layer to
bring another corner to DFR, apply ALG' (which will bring this new
corner out and the old corner in again), and so on. Always alternate
between ALG and ALG'. Finish by putting the last corner back to D and
the original U corner to U. Example: ALG D ALG' D ALG D2 ALG'. Trouble
------- Try scrambling the cube with the above example again and at the
end rotate the cube around the y axis: (ALG) D (ALG) D2 (ALG)' D (ALG)'
y. Now let's try to solve this: 1. ALG brings a D corner up. 2. D2 ALG'
puts it down correctly and gets the next one up. 3. D' ALG' is similar.
4. D' ALG only *almost* solves the cube. What went wrong? Since we
scrambled it with the same basic method, it obviously depends on the
order in which you're solving the corners. This surprised me a bit and I
haven't yet found out how to determine a good order and whether there's
always one. However, there's a simple workaround: Rotate the cube with
"x'" and then use the method to orient the corners which are now both on
the D layer. Do ALG' ALG' D' ALG ALG D. Another idea would be to first
orient and then permute, which will always work. Upside down?
------------ I also tried to do it upside down, solving the U layer
corners. However, this feels awful and unnatural to me. It would be
faster for recognition but slower for turning. Easy LL solution
especially for beginners ----------------------------------------- My
method can be used for a LL solution using only three different, short
and intuitive algorithms. For edge orientation I suggest (R U B U' B'
R'), for edge permutation I suggest (R U R' U R U2 R'), both of which
can be inversed and *explained* easily and also executed fast. Then my
CLL method follows. If this LL approach has been described somewhere
already, please let me know. Otherwise I'll do that on the speedsolving
section of my website (http://www.stefan-
pochmann.de/spocc/speedsolving). If you're already solving the cube this
way, please let me know how well it works for you. Megaminx -------- I
also use this very same three-algorithm LL solution to solve the
Megaminx now and I like it a lot. Comments from the Megaminx people?
Blindfolded ----------- I haven't tried applying it to blindsolving yet,
but I could imagine that it can be of advantage since you can pretty
much handle each edge alone. Could also be used for easy corner
orientation only. Fully intuitive Corners First solution
-------------------------------------- I think we all agree that in
corners first solutions the first layer corners and all but the middle
slice edges are intuitive to solve, even I easily worked this out
myself. With my CLL method the other four corners can be intuitive as
well and using for example the commutator [U M U2 M2 U, Lx] with x=1 or
x=2 to orient edges (or use (M U)*4 variants) and then (M' D2 M D2) to
permute them there's yet another easy CF solution. Thanks again to Per
Kristen Fredlund for discussing commutators and the Fewest Move Contest
people for making me *think*. Cheers! Stefan P.S. Did I beat Chris
Hardwick's records for longest postings?
1014. Re: Blindfold contest results From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 00:38:42 -0000
> Don't forget, the open division for this week isn't over yet! Damn
good you reminded me! I had forgotten this already ;-) Btw, another rule
change suggestion: Currently it's "You must determine before you begin a
solve whether or not it is an official solve". You should even determine
this before *scrambling*. Otherwise you could scramble/analyze until you
find an easy one. And something else that has come up before: Is it ok
to take notes while memorizing, i.e. before actually solving? I vote
"no", but that's just my opinion. I'd like to have an official ruling on
this, though. Stefan
1015. 43 Quintillion? From:
"cjhasbrouck" <cjhasbrouck@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 00:49:12 -0000
I was just thinking about that. The colors of the cube, in a
mathematical sense, don't have any real significance other than to
distinguish the different sides of the cube relative to eachother. Take
this for example... the 3-corner clockwise cycle permutation algorithm.
You could perform this on any face of a solved cube, white, yellow, red,
orange, and it'd have the same effect. Take 2 solved cubes, on one of
them perform the 3-corner cycle on the red face, and on the other
perform the same cycle on the blue face, and look at these two different
cubes. Are these two configurations really different? I would submit
that they are not! Since there are 24 different ways of holding a
Rubik's Cube in your hands (white up orange front, white up green front,
and so on), I believe that in essence, there are really only about 1.8
quintillion different possible configurations with a Rubik's Cube. Just
a thought. :)
1016. Re: Boy am I proud - My CLL method and applications
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 00:52:45 -0000
Wow stefan - thats amazing. It's so simple and intuitive and
triggerable. I espcially like doing that for orientation. You can choose
whic way you want the corner twisted and which corners to twist all
without momorizing a thing (well almost nothing)! I think that would be
very usefull for blindfold cubing. I'm trying to learn that now and
that's the way I plan on orienting corners. I'll also use that on the
megaminx so I won't have to learn many new algs. Im not sure how well
this would work for speedcubing but it certainly has potential. Thanks
for sharing! --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi everybody, > > I don't know
whether the key idea or its applications I'll discuss > here have
been found before, but I'm quite proud I have found it > myself and
very eager to tell you about it :-) > > I'm talking about a CLL
method, i.e. orienting and permuting the > corners of one layer. It's
not the fastest (but not slow either) but > it is built around a
single short inutitive algorithm and even > doesn't change any edges.
> > This algorithm is (R U R' U'). Let's call it "ALG". > >
> Demo > ---- > Let me demonstrate it with an example. Try
this: > (R U R' U') D (R U R' U') D2 (U R U' R') D (U R U' R'). >
Or shorter: (ALG) D (ALG) D2 (ALG)' D (ALG)'. > > It picks up and
puts back some corners of the D layer. It works > somehow "one by
one" so you solve one corner after the other like > this. > >
> For orientation only > -------------------- > To twist a
corner, simply turn the D layer to move the corner to DFR > and apply
ALG or ALG' twice. Then bring the next corner you want to > orient to
DFR, orient it, and so on. Example: > ALG ALG D2 ALG' ALG' D2. >
> > For permutation only > -------------------- > You can
take the DFR corner out of the D layer with ALG, then turn > the D
layer to bring another corner to DFR, apply ALG' (which will > bring
this new corner out and the old corner in again), and so on. > Always
alternate between ALG and ALG'. Finish by putting the last > corner
back to D and the original U corner to U. Example: > ALG D ALG' D ALG
D2 ALG'. > > > Trouble > ------- > Try scrambling the
cube with the above example again and at the end > rotate the cube
around the y axis: > (ALG) D (ALG) D2 (ALG)' D (ALG)' y. > >
Now let's try to solve this: > 1. ALG brings a D corner up. > 2.
D2 ALG' puts it down correctly and gets the next one up. > 3. D' ALG'
is similar. > 4. D' ALG only *almost* solves the cube. > > What
went wrong? Since we scrambled it with the same basic method, > it
obviously depends on the order in which you're solving the > corners.
This surprised me a bit and I haven't yet found out how to >
determine a good order and whether there's always one. > >
However, there's a simple workaround: Rotate the cube with "x'" and >
then use the method to orient the corners which are now both on the >
D layer. Do ALG' ALG' D' ALG ALG D. > > Another idea would be to
first orient and then permute, which will > always work. > >
> Upside down? > ------------ > I also tried to do it upside
down, solving the U layer corners. > However, this feels awful and
unnatural to me. It would be faster > for recognition but slower for
turning. > > > Easy LL solution especially for beginners >
----------------------------------------- > My method can be used for
a LL solution using only three different, > short and intuitive
algorithms. For edge orientation I suggest (R U > B U' B' R'), for
edge permutation I suggest (R U R' U R U2 R'), both > of which can be
inversed and *explained* easily and also executed > fast. Then my CLL
method follows. If this LL approach has been > described somewhere
already, please let me know. Otherwise I'll do > that on the
speedsolving section of my website (http://www.stefan- >
pochmann.de/spocc/speedsolving). If you're already solving the cube >
this way, please let me know how well it works for you. > > >
Megaminx > -------- > I also use this very same three-algorithm LL
solution to solve the > Megaminx now and I like it a lot. Comments
from the Megaminx people? > > > Blindfolded > -----------
> I haven't tried applying it to blindsolving yet, but I could
imagine > that it can be of advantage since you can pretty much
handle each > edge alone. Could also be used for easy corner
orientation only. > > > Fully intuitive Corners First solution
> -------------------------------------- > I think we all agree
that in corners first solutions the first layer > corners and all but
the middle slice edges are intuitive to solve, > even I easily worked
this out myself. With my CLL method the other > four corners can be
intuitive as well and using for example the > commutator [U M U2 M2
U, Lx] with x=1 or x=2 to orient edges (or use > (M U)*4 variants)
and then (M' D2 M D2) to permute them there's yet > another easy CF
solution. > > > Thanks again to Per Kristen Fredlund for
discussing commutators and > the Fewest Move Contest people for
making me *think*. > > Cheers! > Stefan > > P.S. Did I
beat Chris Hardwick's records for longest postings?
1017. He didn't even look? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 00:51:03 -0000
Walking through Macky's website again I stumbled over quote 13:
http://cubefreak.hp.infoseek.co.jp/cubequotes.html (it says "He's not
even looking!") I've also read this sentence in the official Rubik's
Cube Compendium, page 190. But I think the author was not a cuber
himself (at least what he writes makes me think he couldn't solve it) so
maybe he just didn't know better. Also makes me doubt about the other
stories he tells (about mental visualizations, "seeing" the whole cube
in your head, even when turning, and other stuff). Btw, most often I
hear "he's not even looking" when I'm scrambling ;- ) But I guess I'm
not the only one this happens to all the time... Cheers! Stefan
1018. Re: He didn't even look? From:
"david_sulock" <david_sulock@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 01:19:00 -0000
Here are the things I ALWAYS hear: "I used to peel the stickers off..."
"DANG! He's not even looking!" (When I'm scrambling :-) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Walking through Macky's website again
I stumbled over quote 13: >
http://cubefreak.hp.infoseek.co.jp/cubequotes.html > (it says "He's
not even looking!") > > I've also read this sentence in the
official Rubik's Cube > Compendium, page 190. But I think the author
was not a cuber himself > (at least what he writes makes me think he
couldn't solve it) so > maybe he just didn't know better. Also makes
me doubt about the > other stories he tells (about mental
visualizations, "seeing" the > whole cube in your head, even when
turning, and other stuff). > > Btw, most often I hear "he's not
even looking" when I'm scrambling ;- > ) But I guess I'm not the only
one this happens to all the time... > > Cheers! > Stefan
1019. Re: He didn't even look? From:
"cjhasbrouck" <cjhasbrouck@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 01:29:30 -0000
What a cool site. :P Seems to be a very accurate list of all the generic
responses we all get from people. I was laughing the whole way through
because I can recall times where just about all of those responses have
been directed at me. I'll add a few! 1. "I hate those things." "Yeah
they're pretty tough..." (What did they ever do to you?) 2. "Were you
that guy on TechTV?" "Nope." (Do I look anything like him?!)
1020. New Rubik's Article - Duane Cash Cube Collection in GAMES Magazine
(April 2004)
From:
"dcash75060" <DCash10181@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 01:35:28 -0000
Hi All, I thought I would just let you all know that GAMES Magazine
released its April 2004 issue, and that it has an article in its
"Gamebits" section on pg. 4 about the Duane Cash Cube Collection. The
article is titled "Rubik's Cube...Cubed" and was written by W. Eric
Martin who interviewed me about 2 months ago. I thought you would like
to know about it. Always Cubing, Duane Cash
http://www.dilaigraphics.com/rubix.htm
1021. Re: Blindfold contest results From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 01:37:46 -0000
> posted. Macky won the "memorize and solving" contest and Daniel
> Hayes won the "solving only" contest. Congratulations Macky! Hell
of a time! And also congrats to all who participated. -Daniel
1022. Re: He didn't even look? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 01:47:33 -0000
If I may contribute. The one I get most around here (other than
"stickers") is: "Have you ever solved that?" I usually say "Yeah, once
or twice..." Most people say this while I'm on campus using my Ti-89
Timer, about 8 solves in... I feel your pain man! Daniel
1023. Re: Boy am I proud - My CLL method and applications
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 01:53:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi everybody, > > I don't know
whether the key idea or its applications I'll discuss > here have
been found before, but I'm quite proud I have found it > myself and
very eager to tell you about it :-) > > I'm talking about a CLL
method, i.e. orienting and permuting the > corners of one layer. It's
not the fastest (but not slow either) but > it is built around a
single short inutitive algorithm and even > doesn't change any edges.
> > This algorithm is (R U R' U'). Let's call it "ALG". > [...]
Nothing new under the sun. Isn't it cool to learn how powerful
commutators can be? And explain many things that looked so obscure
before you get to know them. But even if it's simple when you fully
understand how it works, it does not make methods easier to beginners. I
tried to teach that kind of things to friends (who do not have problems
with mathematics and groups theory), and hardly succeded. Gilles.
1024. Re: He didn't even look? From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 02:11:07 -0000
Another common comment I get: "Can you solve it every time?" or they'll
scramble it up real good and say "I bet you can't solve it from here"
It's actually pretty amazing how predictable and repetative these
comments are but I never mind attention :) --barefoot Chris
1025. Re: He didn't even look? From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 02:12:38 -0000
What bugs me is when they ask if there is a case where you can't solve
the cube. Assuming you don't mess with the pieces themselves, it's a
rather dumb question. Every move you make can be reversed. Therefore,
it's impossible to get it to a point where it's unsolvable...
1026. Re: He didn't even look? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 03:44:36 -0000
When I'm on the LL, I sometimes don't look for the algorithms. I just
glance at it to know which one to do, which results in the last 5-7
seconds of me not really looking. That's when people say to me, "You're
not even looking!!' --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Walking through
Macky's website again I stumbled over quote 13: >
http://cubefreak.hp.infoseek.co.jp/cubequotes.html > (it says "He's
not even looking!") > > I've also read this sentence in the
official Rubik's Cube > Compendium, page 190. But I think the author
was not a cuber himself > (at least what he writes makes me think he
couldn't solve it) so > maybe he just didn't know better. Also makes
me doubt about the > other stories he tells (about mental
visualizations, "seeing" the > whole cube in your head, even when
turning, and other stuff). > > Btw, most often I hear "he's not
even looking" when I'm scrambling ;- > ) But I guess I'm not the only
one this happens to all the time... > > Cheers! > Stefan
1027. Re: [Speed cubing group] Re: He didn't even look? From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Feb 2004 19:59:21 -0800 (PST)
if i may add one ... "Wow... thats the cubik's rube thingy.... how do
you solve it?" "uh...." (magic u idiot) -cubekid Michael Atkinson
<unipsycho6@...> wrote: When I'm on the LL, I sometimes don't look
for the algorithms. I just glance at it to know which one to do, which
results in the last 5-7 seconds of me not really looking. That's when
people say to me, "You're not even looking!!' --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Walking through Macky's website again
I stumbled over quote 13: >
http://cubefreak.hp.infoseek.co.jp/cubequotes.html > (it says "He's
not even looking!") > > I've also read this sentence in the
official Rubik's Cube > Compendium, page 190. But I think the author
was not a cuber himself > (at least what he writes makes me think he
couldn't solve it) so > maybe he just didn't know better. Also makes
me doubt about the > other stories he tells (about mental
visualizations, "seeing" the > whole cube in your head, even when
turning, and other stuff). > > Btw, most often I hear "he's not
even looking" when I'm scrambling ;- > ) But I guess I'm not the only
one this happens to all the time... > > Cheers! > Stefan
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1028. Lars Petrus method or Jessica Fridich method? From:
"rubikaz" <rubikaz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 09:51:39 -0000
Which method is the fastest? I think Jessica Fridich method is faster
than Lars Petrus method but I'm not sure.
1029. Re: Lars Petrus method or Jessica Fridich method? From:
"cjhasbrouck" <cjhasbrouck@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 10:17:44 -0000
Fridrich is faster... Petrus requires more thinking, which is bad for
speedsolving. Petrus is basically just an indirect Layers method.
1030. A scheme and searching for some moves From:
"duncandicks" <duncan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 11:15:36 -0000
Hi, I am searching for some moves to help towards a reduced 2 look LL.
Ultimately I hope it'll get me to one look - but we all know by now that
that is always harder than you think its going to be. My first step is
to put the last edge of the middle layer in and at the same time orient
two edges and a corner between them. The tricky bit is arranging their
position at the same time. They don't have to be properly positioned wrt
their colours just next to each other so that you get a block of three
in a corner that is properly oriented. I have nine of the twelve
possible cases. Three of them found using one of the cube-solving
applets. Trouble is that I am now up to a minimum of 11 moves and its a
bit unmanageable. Ultimately my goal is to start using these moves on my
second to last middle edge and then I need 30 to 40 more moves (I think
its a while since i came up with this) to put the last middle edge in
while retaining the structure I have and flipping the last two edges and
another corner. This would leave a LL with two corners unoriented and
nothing positioned which should be manageable in one. When I had it
clear in my head I figured it would only save 4-8 moves on a normal
fridrich F2L and a 2-look LL but its the principle of the thing! Anyway
the point of the post is to ask whether anyone has any views on the
scheme and whether anyone has any brilliant ideas for finding those
extra moves - is there stuff out there that will help. I'm usually
pretty good at working stuff out in RL but the cube applet has been
useful so far - it just seems to be at its limit at 11 moves. Happy to
share what I have so far if anyone is interested. Duncan
1031. What happens if you combine a cube + a pyraminx + a clock??
From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 12:30:52 -0000
Just saw this clock on thinkgeek.com. It's sooo cool!
http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ Jasmine.
1032. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock??
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 26 Feb 2004 12:39:08 -0000
Fantastic Jasmine - well spotted! My birthday coming up. I wonder if I
can get my wife to outdo her Christmas present to me (a set of
speedstacking cups) and by me a clock?? Duncan ----- Original Message
----- From: "jasmine_ellen" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February
26, 2004 12:30 PM Subject: [Speed cubing group] What happens if you
combine a cube + a pyraminx + a clock?? > Just saw this clock on
thinkgeek.com. It's sooo cool! >
http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ > > Jasmine.
> > > > > Yahoo! Groups Links > > > > >
>
1033. Re: 3+3+4+5 From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 12:39:33 -0000
You blindfolded cubists are amaaaaazing!! :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > On late Saturday night/early
Sunday morning, I did the 3+3+4+5 cubes > blindfolded (thus
superceding my target of the relay 2+3+4+5, which I > abandoned after
my 2x2x2 came to bits). > > Since I don't have any paint on me, I
can't really go to supercubing > blindfold yet (and since I've just
started work, I don't want to go > back to megaminx blindfolded yet,
though I may try both of these > projects in future). > >
Holding concentration right to the end is the hardest thing here. >
Several times I was just a 2 cycle of non-central edges out (twice on
> the 4x4x4 and a few times on the 5x5x5) or a couple of centres out,
> including one case recently where just a miscalculation of edge
> ordering LK in position 4 becoming KL in position 6 (as opposed to
> staying LK) right at the very end messed things up. I guess, this
is > pretty much on the limit for me at the moment, but I'm glad to
have > got this one out of the way.
1034. Big numbers From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 12:52:14 -0000
There have been several posts recently about the astronomical magnitude
of cube combinations (eg. if cubes were set to each combination and then
stacked end to end they'd reach from here to...) Anyway, I love these
examples and I was wondering whether anyone had started collecting them
on a webpage? If so, what's the URL? If not, I might set up a page. :)
Jasmine.
1035. Re: [Speed cubing group] buffing the cube From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 26 Feb 2004 12:57:36 -0000
I concur with your observations about the state of the language. Has any
one tried writing cube poetry? I have a feeling I saw some on here.
Anyway might combine with my interest in poetry (try
www.thestarlitecafe.com if you are interested). For Joseph - I have
considered running a charity marathon or half marathon solving cubes. My
half marathon time is around 1 hour 40 so should get a good number in.
Except ... how do you carry them all around? Or get someone to scramble
and hand them to you? Maybe a running partner could do this. If we make
the challenges bizarre enough we could all hold world records! Duncan
----- Original Message ----- From: <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February
25, 2004 1:18 PM Subject: Re: [Speed cubing group] buffing the cube >
Oh gosh... please! Write in English! Maddox says that it's e-mails like
those that will > completely obliterate our chances of ever
contacting intelligent life outside of our solar > system. Aliens
will get e-mail and then think we're dumb because we can't even form
> coherent sentences with our own language! > > Anyway, I've
got a story and a record in progress right now to tell you about. So
Tuesday > is a particularly bad day of the week for me because I have
an orchestra rehearsal from 7: > 30 PM to 10:30 PM and I don't get
back until about 11 PM. I also have physics (Quantum > Mechanics) due
on Wednesday at noon. Well, my Optics class' homework set number 4 >
was weird so there was an extension granted. It's usually due on Friday.
This causes > Optics set number 5 to be due on the same Wednesday.
Anyway, we got stuck on... > finding some weird derivative of an
expectation value and it was about 3:30 AM anyway... > so... well...
> > I've never really pulled an all nighter. The latest I've
stayed up is about 6 or 7 AM. I > decided I might as well try and
stack awake for 40 consecutive hours just to see what it's > like. I
woke up at 10 AM yesterday morning... well, if I manage to get past 36
hours, I'll > definitely take a cube average. I wonder if I'll make
it... I'm already a pretty random person > shooting off tangents
everywhere when I'm normal... so this should be interesting. > >
It's 5:16 AM... I've gone... 19 hours and 16 minutes without sleep.
Whee!!! > > As for the mile time... I'd be up for a competition of
running the mile and solving the cube > one after the other
competition. I think with some training, breaking 6 minutes isn't too
> bad. How did you ever mange to solve 6 cubes while running?!? >
> Anyway, hopefully I still remember my name after this... > >
--- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> > wrote: > > o yarz, LOL, now i
member, mr. gravez room, ritez? my lil bro jus read dis n he thot dat
> cubez kood work out LOL~ > > > > btw maky, imma try 2
start a few recordz for solving cubez wile workin outz here r da >
onez dat i haf done already > > > > 1)Numbers of cubes
solved in 1 mile-6 cubes (mile time-6min forty something, i slowed >
down kuz i got tired, lol) > > 2)Doing it one hand wile tryin 2 do
one handed pushupz (LOL, i kant do dat one) > > 3)Numbers of kubez
solved in 100 situpz- 1 cube, kuz it took me 38 secondz 2 do one >
hundred > > 4)5 miles (most amount of kubez)-36 cubez (5 mile waz
bout 4 minutez) (got real tired, > LOL) > > > > if u pplz
got ne more ideam plz tell me, LOL > > > > > > ~joseph
> > > > ~waz here~ > > > > mackymakisumi
<mackymakisumi@y...> wrote: > > Hey, joseph, > > No I
meant like buffing with a buffer from tech...you know the thing >
> that spins around? We tried it on Sunil's cube, and with some >
> silicone, it's working pretty well. > > > > Macky >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Joseph
Liao > > <azinj05ieipih@y...> wrote: > > > eyerz
maky, > > > > > > btw,wth is buffin up da cube, is it
like working out da kube? if > > dat is it, den kum find me, LOL,
i gotz plenty of work out equipmentz > > in my room, argz, nvm,
dat waz lame, wut doez buffin up a kube mean? > > > > >
> > > > ~joseph > > > > > > mackymakisumi
<mackymakisumi@y...> wrote: > > > Hi all, > > >
> > > My friend is thinking of buffing his cube. Has anyone
else tried > > > this? I'll post how it goes later. lol >
> > > > > Macky > > > > > > > >
> > > > --------------------------------- > > >
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SponsorADVERTISEMENT > > Click Here > > > >
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1036. Re: 43 Quintillion? From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 14:18:13 -0000
Actually Mark Longdridge(i think i butchered your last name) Computes
the real cube size to be 901,083,404,981,813,616, that is about the
4.3x10^19 / 48. The reason you divide by 48 is 24 for rotations and
another 24 for reflections. This is of course looking at the puzzle
without the use of colors. if we did only go by color combinations than
it still remains at the 4.3x 10^19 Incredible stuff jake --- In
speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck"
<cjhasbrouck@y...> wrote: > I was just thinking about that.
> > The colors of the cube, in a mathematical sense, don't have
any real > significance other than to distinguish the different sides
of the > cube relative to eachother. > > Take this for
example... the 3-corner clockwise cycle permutation > algorithm. You
could perform this on any face of a solved cube, > white, yellow,
red, orange, and it'd have the same effect. Take 2 > solved cubes, on
one of them perform the 3-corner cycle on the red > face, and on the
other perform the same cycle on the blue face, and > look at these
two different cubes. Are these two configurations > really different?
I would submit that they are not! > > Since there are 24 different
ways of holding a Rubik's Cube in your > hands (white up orange
front, white up green front, and so on), I > believe that in essence,
there are really only about 1.8 quintillion > different possible
configurations with a Rubik's Cube. > > Just a thought. :)
1037. Re: Big numbers From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 14:51:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > There have been several posts recently
about the astronomical > magnitude of cube combinations (eg. if cubes
were set to each > combination and then stacked end to end they'd
reach from here to...) > > Anyway, I love these examples and I was
wondering whether anyone had > started collecting them on a webpage?
If so, what's the URL? If not, > I might set up a page. :) > >
Jasmine. People like big numbers, but I don't understand why. Ok, 10^20
is "a lot", but it does not tell if a puzzle is difficult or not. You
can see huge numbers everywhere, at any scale. With 256MB of RAM, you
can code numbers bigger than 10^650000000. So what? Gilles.
1038. Rubiks Cube Magic From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 15:25:39 -0000
I know there are one or two magicians in this group besides me. I have
one effect that looks completely brilliant for us:
http://hanklee.org/xcart/customer/product.php?
productid=3122&cat=&page=1 Could you believe how awesome this
would be? Someone comes up and says, "Aren't you the Rubiks Cube guy?
Solve it for me!" So you take your cube out, mix it up, then throw it in
the air and it comes down solved. WOWZA!
1039. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock??
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 07:31:29 -0800 (PST)
This post got me thinking, what about a computerized, tiled cube. one
that wouldnt peel and would, upon contact with it, would start a timer
situated within one of its centers (digital display) and would stop when
an entire face was simultaneously pressed (when you slam the thing
down). tres expensive but very useful. -k- Duncan Dicks
<duncan@...> wrote: Fantastic Jasmine - well spotted! My birthday
coming up. I wonder if I can get my wife to outdo her Christmas present
to me (a set of speedstacking cups) and by me a clock?? Duncan -----
Original Message ----- From: "jasmine_ellen" To: Sent: Thursday,
February 26, 2004 12:30 PM Subject: [Speed cubing group] What happens if
you combine a cube + a pyraminx + a clock?? > Just saw this clock on
thinkgeek.com. It's sooo cool! >
http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ > > Jasmine.
> > > > > Yahoo! Groups Links > > > > >
> Yahoo! Groups Links --------------------------------- Do you
Yahoo!? Get better spam protection with Yahoo! Mail [Non-text portions
of this message have been removed]
1040. Re: Big numbers From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 15:33:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > There have been several posts
recently about the astronomical > > magnitude of cube combinations
(eg. if cubes were set to each > > combination and then stacked
end to end they'd reach from here to...) > > > > Anyway, I
love these examples and I was wondering whether anyone had > >
started collecting them on a webpage? If so, what's the URL? If not,
> > I might set up a page. :) > > > > Jasmine. >
> > > People like big numbers, but I don't understand why. Ok,
10^20 is "a > lot", but it does not tell if a puzzle is difficult or
not. > You can see huge numbers everywhere, at any scale. With 256MB
of RAM, > you can code numbers bigger than 10^650000000. So what?
> > Gilles. It's not so much the large numbers that I like, it's
the way they are described. A number like 10^20 is so huge that it can
be difficult to appreciate how big it really is. If someone describes it
in reference to a known quantity (like an olympic swimming pool or
number of kilometres/miles, etc), then it's easier to comprehend how
large it really is. And when people do make such calculations and
comparisons, I find that I am still surprised when I read it, even
though I've been cubing for years and I know the number of
configurations on a standard cube. So, the number
43,252,003,274,489,856,000 doesn't particularly entertain or interest
me. However, I still find it highly amusing reading about how long it
would take to make this many twists or how many kilometres/miles this
many cubes would stretch end-to-end. :) Jasmine.
1041. Re: Rubiks Cube Magic From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 15:49:17 -0000
Hmm, if anyone buys this one I'd be interested in how it works. They
already say themselves that it's a special cube, so I guess you can't
let someone else scramble it. Well, you could of course show the solved
cube and put it in your pocket right afterwards, like it's nothing
special. Then if they want to turn it themselves you take out a normal
cube instead ;-) Of course now you need a really good excuse when they
ask you to solve it again by throwing it in the air. You could say your
telekinesic powers are so exhausting to use you can only do it once a
day. But the worst thing about this is... nobody will ever again trust
you when you really solve a normal cube. They'll think it's that magic
*trick* again. Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > I know there are
one or two magicians in this group besides me. I > have one effect
that looks completely brilliant for us: > >
http://hanklee.org/xcart/customer/product.php? >
productid=3122&cat=&page=1 > > Could you believe how
awesome this would be? Someone comes up and > says, "Aren't you the
Rubiks Cube guy? Solve it for me!" So you take > your cube out, mix
it up, then throw it in the air and it comes down > solved. >
WOWZA!
1042. Re: Rubiks Cube Magic From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 16:13:11 -0000
I noticed something else sorta funny. It costs 22.95 dollars. 22.95. Get
it? That was the world record!! Oh, I'm so clever.. :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hmm, if anyone buys this one I'd be
interested in how it works. They > already say themselves that it's a
special cube, so I guess you > can't let someone else scramble it.
> > Well, you could of course show the solved cube and put it in
your > pocket right afterwards, like it's nothing special. Then if
they > want to turn it themselves you take out a normal cube instead
;-) > > Of course now you need a really good excuse when they ask
you to > solve it again by throwing it in the air. You could say your
> telekinesic powers are so exhausting to use you can only do it once
> a day. > > But the worst thing about this is... nobody will
ever again trust > you when you really solve a normal cube. They'll
think it's that > magic *trick* again. > > Stefan > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > I know there are
one or two magicians in this group besides me. I > > have one
effect that looks completely brilliant for us: > > > >
http://hanklee.org/xcart/customer/product.php? > >
productid=3122&cat=&page=1 > > > > Could you believe
how awesome this would be? Someone comes up and > > says, "Aren't
you the Rubiks Cube guy? Solve it for me!" So you > take > >
your cube out, mix it up, then throw it in the air and it comes >
down > > solved. > > WOWZA!
1043. Re: A scheme and searching for some moves From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 16:30:51 -0000
Hi, I have written a program based on my (now quite old) ACube 2.6
program. I can be used to search for either optimal or suboptimal
sequences for uncompletely specified cube. You can specify positions of
only some cubies as well as their orientations, etc. It can also find
optimal sequences in three different metrics (quarter, half, and
slice-turn). It can also ignore specified leading and trailing move
(U/U'/U2 in this case). Is is quite fast as it uses a lot of pruning
tables etc. However, it is now text only and without documentation.
Until I finish the program to publish it, you can send me cube
configurations that you want to solve (while ignoring some orientations
and/or permutations of the last layer in this case) and I will (try to)
solve them and give you all optimal results... I used this program to
find sequences for Waterman's method and (although waterman stated that
they were checked for optimality up to 13 moves) found many shorter
sequences (up to 2 turns safe). Regards, Josef --- In
speedsolvingrubikscube@yahoogroups.com, "duncandicks"
<duncan@d...> wrote: > Hi, > I am searching for some moves
to help towards a reduced 2 look LL. > Ultimately I hope it'll get me
to one look - but we all know by now > that that is always harder
than you think its going to be. > > My first step is to put the
last edge of the middle layer in and at > the same time orient two
edges and a corner between them. The > tricky bit is arranging their
position at the same time. They don't > have to be properly
positioned wrt their colours just next to each > other so that you
get a block of three in a corner that is properly > oriented. I have
nine of the twelve possible cases. Three of them > found using one of
the cube-solving applets. Trouble is that I am > now up to a minimum
of 11 moves and its a bit unmanageable. > > Ultimately my goal is
to start using these moves on my second to > last middle edge and
then I need 30 to 40 more moves (I think its a > while since i came
up with this) to put the last middle edge in > while retaining the
structure I have and flipping the last two edges > and another
corner. This would leave a LL with two corners > unoriented and
nothing positioned which should be manageable in one. > > When I
had it clear in my head I figured it would only save 4-8 > moves on a
normal fridrich F2L and a 2-look LL but its the principle > of the
thing! > > Anyway the point of the post is to ask whether anyone
has any views > on the scheme and whether anyone has any brilliant
ideas for finding > those extra moves - is there stuff out there that
will help. I'm > usually pretty good at working stuff out in RL but
the cube applet > has been useful so far - it just seems to be at its
limit at 11 > moves. > > Happy to share what I have so far if
anyone is interested. > > Duncan
1044. Re: Rubiks Cube Magic From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 16:50:09 -0000
Damn, why didn't Minh just solve it faster so we could get that magic
trick cheaper now?!? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I noticed something else sorta
funny. It costs 22.95 dollars. 22.95. > Get it? That was the world
record!! Oh, I'm so clever.. > :)
1045. Re: Rubiks Cube Magic From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 18:40:23 -0000
I think this trick and the rubik's revenge equivalent show up on ebay
from time to time, with actual pictures. The revenge looks pretty crappy
in the picture. I'll see if I can find some linkage :) Daniel
1046. [Speed cubing group] Re: Big numbers From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 10:53:06 -0800
An other example is the amazingly complex sport of card sorting. One
deck of 52 cards can be arranged in 8.066*10^68 different ways. The über
geniuses who can sort them in order are surely incomparably smarter than
us cube clods! That's not even mentioning the super deck, where you have
to turn the cards right side up, with 3.633*10^84 unique positions to
keep track of, without even being able to take notes! Seriously, numbers
are fun. Just don't think they're a measure of how hard or interesting
cubing is. /Lars PS. My response to "Have you ever solved that?": -
"Have I ever!" At 2:51 PM +0000 2/26/04, Gilles Roux wrote: >
>People like big numbers, but I don't understand why. Ok, 10^20 is "a
>lot", but it does not tell if a puzzle is difficult or not. >You
can see huge numbers everywhere, at any scale. With 256MB of RAM,
>you can code numbers bigger than 10^650000000. So what? -- "They say
the grass is greener on the other side, but have you ever flipped it
over?" Lars Petrus, San Francisco - lars@... http://lar5.com [Non-text
portions of this message have been removed]
1047. [Speed cubing group] Re: Big numbers From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 20:26:12 -0000
An extremely well made point Lars! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > An other example is the amazingly complex sport > of card
sorting. One deck of 52 cards can be > arranged in 8.066*10^68
different ways. The über > geniuses who can sort them in order are
surely > incomparably smarter than us cube clods! That's > not
even mentioning the super deck, where you > have to turn the cards
right side up, with > 3.633*10^84 unique positions to keep track of,
> without even being able to take notes! > > Seriously, numbers
are fun. Just don't think > they're a measure of how hard or
interesting > cubing is. > > /Lars > PS. My response to
"Have you ever solved that?": > - "Have I ever!"
1048. Re: [Speed cubing group] Re: Big numbers From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 13:20:48 -0800 (PST)
where can I get more info on card sorting? --- Lars Petrus
<lars@...> wrote: > An other example is the amazingly complex
sport > of card sorting. One deck of 52 cards can be > arranged in
8.066*10^68 different ways. The ���ber > geniuses who can sort them
in order are surely > incomparably smarter than us cube clods! That's
> not even mentioning the super deck, where you > have to turn the
cards right side up, with > 3.633*10^84 unique positions to keep
track of, > without even being able to take notes! > >
Seriously, numbers are fun. Just don't think > they're a measure of
how hard or interesting > cubing is. > > /Lars > PS. My
response to "Have you ever solved that?": > - "Have I ever!" >
> > At 2:51 PM +0000 2/26/04, Gilles Roux wrote: > > >
>People like big numbers, but I don't understand > why. Ok, 10^20
is "a > >lot", but it does not tell if a puzzle is difficult >
or not. > >You can see huge numbers everywhere, at any scale. >
With 256MB of RAM, > >you can code numbers bigger than
10^650000000. So > what? > > -- > "They say the grass is
greener on the other side, > but have you ever > flipped it over?"
> > Lars Petrus, San Francisco - lars@... > http://lar5.com
> > [Non-text portions of this message have been > removed]
> > > > ------------------------ Yahoo! Groups Sponsor >
> > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1049. Senior Project From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 21:37:13 -0000
Hey everyone how ya doing? I haven't slept in the past week cuz I have
been working on my Senior Project. I presented it last night and it was
a hit. I did a power point presentation. You can see it in the files
section. Take a look and tell me what you think. Thanks, -Kenneth
1050. Re: Senior Project From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 22:07:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Hey everyone how ya doing? I haven't
slept in the past week cuz I > have been working on my Senior
Project. I presented it last night > and it was a hit. I did a power
point presentation. You can see it > in the files section. Take a
look and tell me what you think. > Thanks, > -Kenneth Very cool!
Have any vids or pics of it in action? Daniel
1051. couple of videos From:
Raul <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 15:48:56 -0800 (PST)
Hey Everyone, I recently got a digital camera as a gift and it also
records video for limited amounts of time. One of them is on my website
www.topgunryu.tk although it has no sound. A second one was posted on
Jetstream by nice coworkers who dont mind using that space for my silly
video. The first one is 24 seconds which is pretty fast for me, and the
second one is 30 seconds, and that's more around my average. That last
one is at
http://jetstream.titan.manhattan.edu:8080/ramgen//data//JET/videos/raul_garcia_rubik_cube_30-seconds.rm
Hopefully one day I can have an awesome sub-20 video, but for now this
is all there is. :-P See you all on the Saturday Contest! :-) - Raul -
hmmm... forbidden donut - --------------------------------- Do you
Yahoo!? Get better spam protection with Yahoo! Mail [Non-text portions
of this message have been removed]
1052. Re: Boy am I proud - My CLL method and applications
From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 00:37:56 -0000
--- Stefan Pochmann wrote: > I don't know whether the key idea or its
applications I'll discuss > here have been found before, but I'm
quite proud I have found it > myself and very eager to tell you about
it :-) It's not exactly the same, but I've been using something similar
for a while - not sure if I worked it out or found it somewhere else,
though. My algs are: 1) R' U R U' (to manipulate F corners) 2) R U' R' U
(to manipulate B corners) > This algorithm is (R U R' U'). Let's call
it "ALG". [snip] > Demo > ---- > (ALG) D (ALG) D2 (ALG)' D
(ALG)'. [snip] > > Trouble > ------- > Try scrambling the
cube with the above example again and at the end > rotate the cube
around the y axis: > (ALG) D (ALG) D2 (ALG)' D (ALG)' y. > >
Now let's try to solve this: > 1. ALG brings a D corner up. > 2.
D2 ALG' puts it down correctly and gets the next one up. > 3. D' ALG'
is similar. > 4. D' ALG only *almost* solves the cube. > > What
went wrong? Since we scrambled it with the same basic method, > it
obviously depends on the order in which you're solving the > corners.
This surprised me a bit and I haven't yet found out how to >
determine a good order and whether there's always one. Basically, ALG
affects not only corners on the bottom, but also the UFR corner. Looking
at piece orientation as you would in blindfold cubing, ALG rotates both
UFR and DFR counterclockwise while swapping their positions (it also
rotates UBL while swapping it with UBR). For this reason, if ALG is used
to pull UFR off U, then ALG' must be used to put it back on U in the
same orientation. I'm not sure what all the different possibilities are
that work, but I know you can orient 2 corners and permute 3, or swap
two pairs of oppositely oriented corners. There are some cases that
can't be done in one step - they'd have to be oriented and permuted
separately. Unless you can figure out what the rule is on what works and
what doesn't (some fail in worse ways than what you observed), it would
probably work best to orient and permute separately. > Upside down?
> ------------ > I also tried to do it upside down, solving the U
layer corners. > However, this feels awful and unnatural to me. It
would be faster > for recognition but slower for turning. I like
using the algs I listed and doing either F or B corners - it triggers
nicely (and I'm used to it ;-). Faster recognition (than D) and fast
turning on F (using alg 2 for B is probably about equal to yours for D).
> Easy LL solution especially for beginners >
----------------------------------------- [snip] > ... If you're
already solving the cube > this way, please let me know how well it
works for you. Not so much that I solve it this way, but I use this
method to teach people to orient corners. With them, I can put LL on U,
since newbies aren't using triggers. That way, I can just say to
remember "up-up-down-down" (i.e. R F' R' F or F' R F R'), and they can
orient all corners on U. > Megaminx > -------- > I also use
this very same three-algorithm LL solution to solve the > Megaminx
now and I like it a lot. Comments from the Megaminx people? Do I count
as a megaminx person ;-) This is actually the way I do corner
permutations, except I leave out the U' at the end of ALG and the U at
the beginning of ALG' (and I do put the LL on U - it's not quite as
awkward on the minx as it is on the cube). I'd love to be able to
combine these steps of my LL on the megaminx - I just don't know when it
works. For corner orientations, though, I use algs that orient 2 or 3
corners at a time, which is more efficient. > Blindfolded >
----------- > I haven't tried applying it to blindsolving yet, but I
could > imagine that it can be of advantage since you can pretty much
> handle each edge alone. Could also be used for easy corner >
orientation only. What I mentioned earlier is actually what I use for
corner orientation when doing blindfold cubing - it works well. First, I
orient all F corners (leaving out one if there's an odd one), then all B
corners (again leaving one out as necessary), and finally the odd pair
from F and B. - Grant
1053. Edge permutation memorizing: blindfold cubing From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 02:24:28 -0000
Does anyone have an effective method of memorizing the edge
permutations? They are what take up the majority of my memorizing time.
Oh, and any easy way to remember how the edges change if you have to do
a two-corner two-edge swap when permuting corners?
1054. I need more 2x2 assembly help From:
"rknapton3" <rknapton3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 03:38:25 -0000
I've got all the pieces in correctly except the very last corner
piece... do I just need to push real hard on it? I'm worried about
breaking it. any suggestions would be greatly appreciated. Ryan
1055. Re: [Speed cubing group] speedcubing for science fair!
From:
patrick stinson <grendel_102@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 20:02:22 -0800 (PST)
gah! any other suggestions other than changing the subject of my post?
;P --- Daniel Hayes <swedishlf@...> wrote: > > One of the
famous big finite numbers, Graham's > number... > > Thanks
Richard, you broke my head again ;) > > Daniel > > > >
> Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1056. Re: Rubiks Cube Magic From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 04:17:00 -0000
The 4x4 is a piece of crap, i suggest you save your money. Its pretty
dumb and mine was ripped apart by a friend. :( jake --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > I think this trick and the rubik's
revenge equivalent show up on ebay > from time to time, with actual
pictures. The revenge looks pretty > crappy in the picture. I'll see
if I can find some linkage :) > > Daniel
1057. Re: [Speed cubing group] buffing the cube From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Feb 2004 20:24:15 -0800 (PST)
To Duncan-Hey, oh, it is like I have a few people with me and they wait
at each stop or something, and they have a unsolved cube, and I have to
solve it. Or you can just mix it up yourself, LOL, no biting, it is MY
idea, just kidding, anyways, that'll be awesome if it is for charity. It
is actually pretty easy to get some money from just cubing in public(I
tried it before, Macky, remember what I told you about the time at In- N
- Out?). (btw, next time I am going to try to solve the cube while doing
one hand push ups, that'll be so cool!) To Tyson-Okay, ahaha, sorry for
writing like that, I guess I am just used to IM? ~Joseph Duncan Dicks
<duncan@...> wrote: I concur with your observations about the
state of the language. Has any one tried writing cube poetry? I have a
feeling I saw some on here. Anyway might combine with my interest in
poetry (try www.thestarlitecafe.com if you are interested). For Joseph -
I have considered running a charity marathon or half marathon solving
cubes. My half marathon time is around 1 hour 40 so should get a good
number in. Except ... how do you carry them all around? Or get someone
to scramble and hand them to you? Maybe a running partner could do this.
If we make the challenges bizarre enough we could all hold world
records! Duncan ----- Original Message ----- From: <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February
25, 2004 1:18 PM Subject: Re: [Speed cubing group] buffing the cube >
Oh gosh... please! Write in English! Maddox says that it's e-mails like
those that will > completely obliterate our chances of ever
contacting intelligent life outside of our solar > system. Aliens
will get e-mail and then think we're dumb because we can't even form
> coherent sentences with our own language! > > Anyway, I've
got a story and a record in progress right now to tell you about. So
Tuesday > is a particularly bad day of the week for me because I have
an orchestra rehearsal from 7: > 30 PM to 10:30 PM and I don't get
back until about 11 PM. I also have physics (Quantum > Mechanics) due
on Wednesday at noon. Well, my Optics class' homework set number 4 >
was weird so there was an extension granted. It's usually due on Friday.
This causes > Optics set number 5 to be due on the same Wednesday.
Anyway, we got stuck on... > finding some weird derivative of an
expectation value and it was about 3:30 AM anyway... > so... well...
> > I've never really pulled an all nighter. The latest I've
stayed up is about 6 or 7 AM. I > decided I might as well try and
stack awake for 40 consecutive hours just to see what it's > like. I
woke up at 10 AM yesterday morning... well, if I manage to get past 36
hours, I'll > definitely take a cube average. I wonder if I'll make
it... I'm already a pretty random person > shooting off tangents
everywhere when I'm normal... so this should be interesting. > >
It's 5:16 AM... I've gone... 19 hours and 16 minutes without sleep.
Whee!!! > > As for the mile time... I'd be up for a competition of
running the mile and solving the cube > one after the other
competition. I think with some training, breaking 6 minutes isn't too
> bad. How did you ever mange to solve 6 cubes while running?!? >
> Anyway, hopefully I still remember my name after this... > >
--- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> > wrote: > > o yarz, LOL, now i
member, mr. gravez room, ritez? my lil bro jus read dis n he thot dat
> cubez kood work out LOL~ > > > > btw maky, imma try 2
start a few recordz for solving cubez wile workin outz here r da >
onez dat i haf done already > > > > 1)Numbers of cubes
solved in 1 mile-6 cubes (mile time-6min forty something, i slowed >
down kuz i got tired, lol) > > 2)Doing it one hand wile tryin 2 do
one handed pushupz (LOL, i kant do dat one) > > 3)Numbers of kubez
solved in 100 situpz- 1 cube, kuz it took me 38 secondz 2 do one >
hundred > > 4)5 miles (most amount of kubez)-36 cubez (5 mile waz
bout 4 minutez) (got real tired, > LOL) > > > > if u pplz
got ne more ideam plz tell me, LOL > > > > > > ~joseph
> > > > ~waz here~ > > > > mackymakisumi
<mackymakisumi@y...> wrote: > > Hey, joseph, > > No I
meant like buffing with a buffer from tech...you know the thing >
> that spins around? We tried it on Sunil's cube, and with some >
> silicone, it's working pretty well. > > > > Macky >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Joseph
Liao > > <azinj05ieipih@y...> wrote: > > > eyerz
maky, > > > > > > btw,wth is buffin up da cube, is it
like working out da kube? if > > dat is it, den kum find me, LOL,
i gotz plenty of work out equipmentz > > in my room, argz, nvm,
dat waz lame, wut doez buffin up a kube mean? > > > > >
> > > > ~joseph > > > > > > mackymakisumi
<mackymakisumi@y...> wrote: > > > Hi all, > > >
> > > My friend is thinking of buffing his cube. Has anyone
else tried > > > this? I'll post how it goes later. lol >
> > > > > Macky > > > > > > > >
> > > > --------------------------------- > > >
Yahoo! Groups Links > > > > > > To visit your group on
the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
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> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
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> > > --------------------------------- > > > Do you
Yahoo!? > > > Yahoo! Mail SpamGuard - Read only the mail you
want. > > > > > > [Non-text portions of this message
have been removed] > > > > > > Yahoo! Groups
SponsorADVERTISEMENT > > Click Here > > > >
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1058. Re: I need more 2x2 assembly help From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 04:40:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rknapton3"
<rknapton3@y...> wrote: > I've got all the pieces in correctly
except the very last corner > piece... do I just need to push real
hard on it? I'm worried about > breaking it. any suggestions would be
greatly appreciated. > Ryan Push hard but also push at an angle. Be
sure you have the pieces in correctly. There are photos showing how to
assemble the 2x2x2 in the photos section in a folder called fix your
2x2x2. Good luck, -Kenneth
1059. Re: Senior Project From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 04:41:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, redkbrandon >
<no_reply@y...> wrote: > > Hey everyone how ya doing? I
haven't slept in the past week cuz I > > have been working on my
Senior Project. I presented it last night > > and it was a hit. I
did a power point presentation. You can see > it > > in the
files section. Take a look and tell me what you think. > > Thanks,
> > -Kenneth > > > Very cool! Have any vids or pics of it
in action? > > Daniel Hopefully soon. I will post them when I get
them -Kenneth
1060. Re: Rubiks Cube Magic From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 07:39:39 -0000
--- j_rueth wrote: > The 4x4 is a piece of crap, i suggest you save
your money. Its > pretty dumb and mine was ripped apart by a friend.
> :( jake I know of 5 different cube magic tricks, though some may
not be available any more. 1) Revenge version. As Jake says, it is bad
quality. The idea is neat (it is one of those Yoshimoto cubes, 8 cubes
hinged together so that it can turn inside out) but it looks horrid.
Obviously not a normal cube. 2) 3x3x3 Throw in the air version.
Essentially a restickered normal cube. Works very well, though you can't
show one face at the end, and need to practise the throw a bit. 3) 3x3x3
Throw in the air version 2. Normal cube with a gimmick. Cube can be
fully shown at the end, but handling is more awkward. 4) 3x3x3 cube in
box. Mixed cube placed inside tight fitting box, it is in solved state
when reopened, and can then be handed out. 5) Mini cube in mouth. Small
3x3x3 cube is mixed up, put inside mouth and apparently solved by
tongue. Same method as #2. Jaap
1061. Re: Rubiks Cube Magic From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 14:57:39 -0000
> 5) Mini cube in mouth. Small 3x3x3 cube is mixed up, put inside
mouth > and apparently solved by tongue. Same method as #2. That's
cool! It also solves the problem of #2... who would want to inspect a
cube I've had in my mouth? ;-) Stefan
1062. Re: Boy am I proud - My CLL method and applications
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 15:00:36 -0000
Hi Grant, thanks for your detailed comments. I'm gonna try your
algorithms soon... And yes, of course you were one of the main Megaminx
people I hoped to get comments from ;-) Stefan
1063. some cube art (?) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 15:55:34 -0000
After fixing my master magic I had to fool around with it. I had seen
the double cube on one of my childhood pictures and tried to get it
again. See "Photos > stefan > cube art ". Stefan
1064. Re: [Speed cubing group] Re: A scheme and searching for some moves
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 27 Feb 2004 16:34:05 -0000
Josef, That would be fantastic. An explanation of the cases and what I
need is below but if it is hard to follow or you want it in a different
notation or something let me know and I will try to send whatever you
need. The way I am solving has the LL as the F face and the first
(completed layer) as the B face. At the point I am trying to solve I
have the whole of B solved and the UL, LD and RD edges solved. The final
middle layer edge is currently sitting in LF in an orientation such that
when it goes to UR, L goes to U and F goes to R. At the same time I want
to orient the corner in the UFL spot. I also want to take the edges
currently at UF and RF and place them and orient them in LF and UF (that
is either side of the newly oriented UFL corner). It doesn't matter
which of the two edges goes to which place. The twelve cases are defined
by the current orientation of the UFL corner (3 possibilities) and the
current orientation of the UF and RF edges (2 possibilities each
(3x2x2=12). In table form I have the following: UFL UF RF Solution 1
Untwisted Unflipped Unflipped R'F'RFUFU' (7,7) 2 Untwisted Unflipped
Flipped R'FRU'RUR' (7,7) 3 Untwisted Flipped Unflipped L'UB'R'URBLU'
(9,9) 4 Untwisted Flipped Flipped L'URUR'F'U'FL (9,9) 5 Clockwise
Unflipped Unflipped D'L2B'UBL2D (7,9) 6 Clockwise Unflipped Flipped
L2B'UBL2DF'D' (8,10) 7 Clockwise Flipped Unflipped No solution yet 8
Clockwise Flipped Flipped No solution yet 9 AntiClockwise Unflipped
Unflipped R2FL'F2RF'LR'FL'F2RF'LFR (16,19) !!! too long! 10
AntiClockwise Unflipped Flipped No solution yet 11 AntiClockwise Flipped
Unflipped FRFR'DBR'B'D' (9,9) 12 AntiClockwise Flipped Flipped
R'F'RUF'U'F2R'FRF'UFU' (14,15) also too long May have my clockwise and
anticlockwises the wrong way round! Does this make sense to you? Eagerly
awaiting a response (been working on this for a few weeks off and on!).
Duncan ----- Original Message ----- From: "Josef Jelinek"
<gloom@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, February 26, 2004 4:30 PM Subject: [Speed cubing group]
Re: A scheme and searching for some moves > Hi, > > I have
written a program based on my (now quite old) ACube 2.6 > program. I
can be used to search for either optimal or > suboptimal sequences
for uncompletely specified cube. > You can specify positions of only
some cubies as well as > their orientations, etc. > It can also
find optimal sequences in three different > metrics (quarter, half,
and slice-turn). > It can also ignore specified leading and trailing
move > (U/U'/U2 in this case). > Is is quite fast as it uses a lot
of pruning tables etc. > > However, it is now text only and
without documentation. > Until I finish the program to publish it,
you can send > me cube configurations that you want to solve (while
> ignoring some orientations and/or permutations of the > last
layer in this case) and I will (try to) solve them > and give you all
optimal results... > > I used this program to find sequences for
Waterman's method > and (although waterman stated that they were
checked for > optimality up to 13 moves) found many shorter sequences
> (up to 2 turns safe). > > Regards, > > Josef > >
--- In speedsolvingrubikscube@yahoogroups.com, "duncandicks" >
<duncan@d...> wrote: > > Hi, > > I am searching for
some moves to help towards a reduced 2 look > LL. > >
Ultimately I hope it'll get me to one look - but we all know by > now
> > that that is always harder than you think its going to be.
> > > > My first step is to put the last edge of the middle
layer in and > at > > the same time orient two edges and a
corner between them. The > > tricky bit is arranging their
position at the same time. They > don't > > have to be properly
positioned wrt their colours just next to each > > other so that
you get a block of three in a corner that is > properly > >
oriented. I have nine of the twelve possible cases. Three of > them
> > found using one of the cube-solving applets. Trouble is that I
am > > now up to a minimum of 11 moves and its a bit unmanageable.
> > > > Ultimately my goal is to start using these moves on
my second to > > last middle edge and then I need 30 to 40 more
moves (I think its > a > > while since i came up with this) to
put the last middle edge in > > while retaining the structure I
have and flipping the last two > edges > > and another corner.
This would leave a LL with two corners > > unoriented and nothing
positioned which should be manageable in > one. > > > >
When I had it clear in my head I figured it would only save 4-8 >
> moves on a normal fridrich F2L and a 2-look LL but its the >
principle > > of the thing! > > > > Anyway the point
of the post is to ask whether anyone has any > views > > on the
scheme and whether anyone has any brilliant ideas for > finding >
> those extra moves - is there stuff out there that will help. I'm
> > usually pretty good at working stuff out in RL but the cube
applet > > has been useful so far - it just seems to be at its
limit at 11 > > moves. > > > > Happy to share what I
have so far if anyone is interested. > > > > Duncan >
> > > > > Yahoo! Groups Links > > > > >
>
1065. Re: Boy am I proud - My CLL method and applications
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 17:13:11 -0000
Hi Stefan, Congratulations! Putting together comprehensive sets of
algorithms on your own is very cool. Keep it up. David J --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi everybody, > > I don't know
whether the key idea or its applications I'll discuss > here have
been found before, but I'm quite proud I have found it > myself and
very eager to tell you about it :-) > > I'm talking about a CLL
method, i.e. orienting and permuting the > corners of one layer. It's
not the fastest (but not slow either) but > it is built around a
single short inutitive algorithm and even > doesn't change any edges.
> > This algorithm is (R U R' U'). Let's call it "ALG". > >
> Demo > ---- > Let me demonstrate it with an example. Try
this: > (R U R' U') D (R U R' U') D2 (U R U' R') D (U R U' R'). >
Or shorter: (ALG) D (ALG) D2 (ALG)' D (ALG)'. > > It picks up and
puts back some corners of the D layer. It works > somehow "one by
one" so you solve one corner after the other like > this. > >
> For orientation only > -------------------- > To twist a
corner, simply turn the D layer to move the corner to DFR > and apply
ALG or ALG' twice. Then bring the next corner you want to > orient to
DFR, orient it, and so on. Example: > ALG ALG D2 ALG' ALG' D2. >
> > For permutation only > -------------------- > You can
take the DFR corner out of the D layer with ALG, then turn > the D
layer to bring another corner to DFR, apply ALG' (which will > bring
this new corner out and the old corner in again), and so on. > Always
alternate between ALG and ALG'. Finish by putting the last > corner
back to D and the original U corner to U. Example: > ALG D ALG' D ALG
D2 ALG'. > > > [snip] > > Cheers! > Stefan > >
P.S. Did I beat Chris Hardwick's records for longest postings?
1066. Re: Edge permutation memorizing: blindfold cubing From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 19:44:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > Does anyone have an effective method
of memorizing the edge > permutations? They are what take up the
majority of my memorizing > time. > > Oh, and any easy way to
remember how the edges change if you have to > do a two-corner
two-edge swap when permuting corners? You could always use the same move
- then it would be easy. Possibilities are U (4 corners and 4 edges) or
you could use a PLL type move.
1067. [Speed cubing group] Nail polish as a preservant From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 12:21:10 -0800 (PST)
Can clear nail polish be used as a preservative concerning the color of
a destickered cubie? IE a cubie that has been raped of its protective
clear sticker cover? __________________________________ Do you Yahoo!?
Get better spam protection with Yahoo! Mail.
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1068. Re: [Speed cubing group] Nail polish as a preservant
From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 23:04:20 -0000
--- Kyle Bryant wrote: > Can clear nail polish be used as a
preservative > concerning the color of a destickered cubie? > IE a
cubie that has been raped of its protective clear > sticker cover? My
suggestion would be to try Hard as Nails, since it's stronger than
typical clear nail polish, but I haven't tried it... I've thought about
doing this to make a cube's original stickers last forever (or at least
last a very long time), but haven't ever actually tried. I would guess
that 2-3 coats would make them last just about forever, though. - Grant
1069. Re: [Speed cubing group] Nail polish as a preservant
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 00:07:32 -0000
I used the hard as nails nylon stuff on the the white center sticker of
my studio cube to protect the logo. It worked well for a while then
started chipping/peeling from the edge of the sticker. When I peeled the
rest of it off, the logo came with it. Oh well. I made the mistake of
only using one coat though. As long as you use a few coats, I think it
wouldn't be a problem. -barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Kyle Bryant wrote: > > Can
clear nail polish be used as a preservative > > concerning the
color of a destickered cubie? > > IE a cubie that has been raped
of its protective clear > > sticker cover? > > My suggestion
would be to try Hard as Nails, since it's stronger than > typical
clear nail polish, but I haven't tried it... I've thought > about
doing this to make a cube's original stickers last forever (or > at
least last a very long time), but haven't ever actually tried. I >
would guess that 2-3 coats would make them last just about forever, >
though. > > - Grant
1070. [Speed cubing group] Cube Website Idea From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 16:14:11 -0800 (PST)
hey, I would really like to set up a website that would be made for and
by the cubing community. any domain ideas?
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1071. Re: cube video From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 00:20:56 -0000
Like I said, I made a footcubing video which can be found here -->
http://www.angelfire.com/oz/dishwashersafe/ It's a 2:15 solve. Im not
too happy with it - ended up much darker than I expected but I'm too
lazy to redo it. Let me know what you think. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Hi guys, > > I finally got
around to making a cube video of my own. It's 22.22 > seconds (my
lucky number is 22 cool huh?) This is an average fast > time for me.
Critism is always welcome. I'm going to make a foot > cubing video
when I get more time (this weekend maybe) and > eventually a whole
website with a couple of beginner methods and > cool stuff. but until
then watch this - it's only 877kb > > --barefoot Chris
1072. Re: [Speed cubing group] Cube Website Idea From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 16:28:49 -0800 (PST)
ok www.cubed.com is pending my registration, I hope to make it into
something interesting. wish me luck -K- Kyle Bryant
<craptastic_crap@...> wrote: hey, I would really like to set up a
website that would be made for and by the cubing community. any domain
ideas? --------------------------------- Do you Yahoo!? Get better spam
protection with Yahoo! Mail [Non-text portions of this message have been
removed] Yahoo! Groups Links --------------------------------- Do you
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of this message have been removed]
1073. Re: [Speed cubing group] Cube Website Idea From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 16:33:38 -0800 (PST)
It might go a little personal, but then again, Im notoriously awful at
everything :) especially planning... Kyle Bryant
<craptastic_crap@...> wrote: hey, I would really like to set up a
website that would be made for and by the cubing community. any domain
ideas? --------------------------------- Do you Yahoo!? Get better spam
protection with Yahoo! Mail [Non-text portions of this message have been
removed] Yahoo! Groups Links --------------------------------- Do you
Yahoo!? Get better spam protection with Yahoo! Mail [Non-text portions
of this message have been removed]
1074. Re: [Speed cubing group] Nail polish as a preservant
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 01:27:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Can clear nail polish be used
as a preservative > concerning the color of a destickered cubie? >
IE a cubie that has been raped of its protective clear > sticker
cover? > I used several of clear nail polish over regular nail polish
and it worked OK. The surface may be pretty slick so maybe you can dream
up a way to imprint the drying last coat with a pattern like a
fingerprint or cross hatching. DJ
1075. BLINDFOLD HELP! question From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 17:43:09 -0800 (PST)
Masters, ok, i may be a beginner, so this may be too easy to answer...
for olly's way od orienting the corners, what is the easiest way to
determine 'x' and 'y' in x (LD2L'F'D2F) x' Y(F'D2FLD2L') Y' i don't see
any concise pattern to it... ------------- another thing- what if the
'corner twist' is not 0? what then? if it's 1, or 2, what's the
significance of this? -brent :) --Brent
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1076. Re: BLINDFOLD HELP! question From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 02:23:23 -0000
I would personally use another algorithm. Cube Explorer is a good way to
create your own efficient corner-flips. As for orientation, a 1 means
that if you were to literally twist the corner, in place, clockwise
ONCE, it would be oriented. a 2 means that you would have to twist it
clockwise, in place, TWICE to orient it.
Hi Kenneth, You might find this link interesting:
http://jpbrown.i8.com/cubesolver.html a cube solving robot designed by a
guy who can't solve a cube. It's quite a cool robot and he gives good
descriptions of various problems he had to troubleshoot. Also a video of
the robt in action. Enjoy, Rob --- In
speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Hey everyone how ya doing? I haven't
slept in the past week cuz I > have been working on my Senior
Project. I presented it last night > and it was a hit. I did a power
point presentation. You can see it > in the files section. Take a
look and tell me what you think. > Thanks, > -Kenneth
1078. The god cubist is blindfold! From:
"richardlepetit2001" <rb7i@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 03:32:36 -0000
On M.Guimond site for blindfold cubist The public has to wait or keep
silent a few minutes while the cubist concentrates before resolving his
cube with a blindfold on his eyes, unless the cube had been previously
mixed How to act alone? No need to drag a tricky witness in my suitcase.
Whoever mix the cube knows nothing in advance. The risk of error is
already sufficient. Given the impression that the cube mixed by so many
people who will be the one that I shall make without looking?. How to
proceed with it one second to one exchanges without any other visible
physical object than the cube?. Without forgetting to use the most
difficult movements (middle layer), change of axis to be fully visible.
Without waiting, behind my back, without seeing and quickly, nothing
more magic, nothing more beautiful in the eyes of the public. Believe me
error and boldness are fragile. Behind a magician hide the truth. He is
a great cubist personel method, fewest algorythm with rubik's cube, a
magician could not do better. He is just like god because he (god) would
do it in four seconds for is 22 moves max. To see is hand in 27 secondes
is better for the public! M.Guimond must know how to control is mind and
hands. http://www.rubikscuberecord.com/video3.wmv cheer's Richard
1079. Blindfolded solving contest results From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 03:54:33 -0000
Hey everyone, this will be my last post on this group to announce
blindfolded solving contest results. The results of the Open Division
for the Feb. 22, 2004 contest are up. Check them out, and feel free to
compete next week! Compete as often as you like! I just wanted to
advertise the contest for its first run since this group is read by a
good number of the internet cubing community. Remember the contest takes
place every week, so feel free to participate as often, or not often, as
you like :) Hope to see some more good times next week :) Chris P.S.
Blindfolded contest website is at
http://www.speedcubing.com/chris/bdcontest.html
1080. Re: [Speed cubing group] some cube art (?) From:
Raul <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Feb 2004 20:03:13 -0800 (PST)
Hey Stefan, Your pictures reminded me of this picture that I took months
ago. Perhaps this is a new branch of "cube art?" Here's the link to my
picture, comments are welcome... <
http://s92413871.onlinehome.us/photos/rubiks.htm > - Raul Stefan
Pochmann <pochmann@...> wrote: After fixing my master magic I had
to fool around with it. I had seen the double cube on one of my
childhood pictures and tried to get it again. See "Photos > stefan
> cube art ". Stefan - hmmm... forbidden donut -
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1081. Jakes monthly contest! From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 04:12:41 -0000
Hey all, i am inviting you to partake in a little excersise. I am
personally going to do it whether you do it or not but i thought i'd be
nice enough to invite you haha :D ANy ways, i did this one time about 2
or 3 years ago. I kept a small pocket notebook with me whereever i went
and kept track of all my solves. I did it for about 3 months. I did real
extensive records though like my solving time and what color i used and
what method i used, but all you need to do is tally up your solves for
one month and see how many times you solve the cube. It isn't supposed
to be like a big honking: "I MUST CUBE FOR 24 HOURS OF EVERY DAY FOR ONE
MONTH TO BE THE ULTIMATE SUPREME GOD OF CUBING" this is a casual event,
just to see about how many times you solve your cube. People at school
keep on asking me "how many times have you solved that thing," and i
honestly dont know. So this is a good way to find out and answer that
question. Am i rambling to much? I dunno, I'm kinda tired and excitied
at the same time and my brain doesnt know what to think. I did throw up
a page on my lovely geocities site for the contest, here is the link
www.geocities.com/cubecrazy2/cubemain I think that is it. The link may
not work because my site has a poor bandwidth and it likes to take a
breather after a couple of visits. But basicaly start tallying up your
3x3 solves from the first day of the month untill the last. Email your
results to cubecrazy2@... and i will post your results on the page.
Please head your emails Monthly contest, or i wont read them. Also
include your name and your count, and please dont send your all your
tally marks because i wont count them, i have my own tally marks to
figure out... Thanks much jake
1082. Re: some cube art (?) From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 04:15:43 -0000
How do you make that!?! I've been trying to figure out how to make the
double cube on my master for awhile, i gave up and thought it was
impossible because i never saw pictures of it before, please share! Jake
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > After fixing my master magic I had to
fool around with it. I had > seen the double cube on one of my
childhood pictures and tried to > get it again. > > See "Photos
> stefan > cube art ". > > Stefan
1083. Re: Nail polish as a preservant From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 04:50:43 -0000
--- Chris wrote: > ... Oh well. I made the mistake of only using one
coat though. As > long as you use a few coats, I think it wouldn't be
a problem. Also, be sure that you don't just cover the sticker. Overlap
the stickers' edges, so that the hard as nails is sticking to the cube,
and not just the sticker. I'd guess this would help. - Grant
1084. Re: The god cubist is blindfold! From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 05:03:08 -0000
--- Richard wrote: > On M.Guimond site for blindfold cubist > The
public has to wait or keep silent a few minutes while the cubist >
concentrates before resolving his cube with a blindfold on his eyes,
> unless the cube had been previously mixed > How to act alone? No
need to drag a tricky witness in my suitcase. > Whoever mix the cube
knows nothing in advance. The risk of error is > already sufficient.
Given the impression that the cube mixed by so > many people who will
be the one that I shall make without looking?. > How to proceed with
it one second to one exchanges without any other > visible physical
object than the cube?. Without forgetting to use > the most difficult
movements (middle layer), change of axis to be > fully visible.
Without waiting, behind my back, without seeing and > quickly,
nothing more magic, nothing more beautiful in the eyes of > the
public. Believe me error and boldness are fragile. > Behind a
magician hide the truth. He is a great cubist > personel method,
fewest algorythm with rubik's cube, a magician > could not do better.
He is just like god because he (god) would do > it in four seconds
for is 22 moves max. To see is hand in 27 > secondes is better for
the public! M.Guimond must know how to > control is mind and hands.
> http://www.rubikscuberecord.com/video3.wmv > cheer's I don't
mean to be rude, but... Huh? Can anyone translate this into
understandable English? - Grant
Ok...the site is about to registered and I already have hosting
arrangements set. If there is ANYTHING you guys would like to see in a
site based around Cubing PLEASE tell me to add to this list ASAP (i.e in
the next 2 hours): -Methodology -records listing -hints on cube
maintenance with guides -personal records listings -video, contest and
general linkage -speed, blind, super, 4d, cube art, photoshop, and prog
production contests on independent timescales. -K-
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I think that's all good info to have on a website. But you don't need a
record listing, since speedcubingdotcom already has one. Something that
I had been thinking about that would be good on a website for a while is
this: have a section that lists the different methods for solving, and
allow speedcubers to post sort of reviews of each method. You know, the
pros/cons/experience with this method etc. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Ok...the site is about to
registered and I already have hosting arrangements set. If there is
ANYTHING you guys would like to see in a site based around Cubing PLEASE
tell me to add to this list ASAP (i.e in the next 2 hours): -Methodology
-records listing -hints on cube maintenance with guides -personal
records listings -video, contest and general linkage -speed, blind,
super, 4d, cube art, photoshop, and prog production contests on
independent timescales. -K- > > >
--------------------------------- > Do you Yahoo!? > Get better
spam protection with Yahoo! Mail > > [Non-text portions of this
message have been removed]
I thought of that. thanks for the idea those...KEEP EM COMING GUYS!
_>K<_ Michael Atkinson <unipsycho6@...> wrote:I think that's
all good info to have on a website. But you don't need a record listing,
since speedcubingdotcom already has one. Something that I had been
thinking about that would be good on a website for a while is this: have
a section that lists the different methods for solving, and allow
speedcubers to post sort of reviews of each method. You know, the
pros/cons/experience with this method etc. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > Ok...the
site is about to registered and I already have hosting arrangements set.
If there is ANYTHING you guys would like to see in a site based around
Cubing PLEASE tell me to add to this list ASAP (i.e in the next 2
hours): -Methodology -records listing -hints on cube maintenance with
guides -personal records listings -video, contest and general linkage
-speed, blind, super, 4d, cube art, photoshop, and prog production
contests on independent timescales. -K- > > >
--------------------------------- > Do you Yahoo!? > Get better
spam protection with Yahoo! Mail > > [Non-text portions of this
message have been removed] Yahoo! Groups Links
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1088. Blindfold cubing: Parity error From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 07:08:02 -0000
oh my GOD how can I fix this blasted parity error?! Whenever I have one
it usually screws up my solve because it becomes twice as difficult. I
really want to just get rid of the parity error from the start but I am
unsure if just turning U will always fix it...
> a cube solving robot designed by a guy who can't solve a cube. Well
that explains his reason to build a cube-solving robot. Anyway I am very
excited I just got a basic stamp to control my robot. I am almost done
wire wrapping it up!! Who new electronics could be so much fun?
1090. spring tournament, again From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 11:06:30 -0000
Just another reminder for you all because I know by now the last message
is buried back there...
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 The
Spring Tournament will take place on April 3, 2004 at Caltech and will
be OFFICIAL! Thanks to Dave Hedley Jones of Sevenstowns for providing
trophies and stickers and their support. Thanks also to Bob Fox of
SpeedStacks for providing StackMats and Tournament Displays. Also thanks
to Assistant Professor of Astronomy Lynne Hillenbrand for being our
independent judge. Place: California Institute of Technology, Pasadena,
CA Location: Winnett Lounge Date: Saturday, April 3, 2004 Time: 11:45 AM
- Check-In and Registration, 12:30 PM - Competition Event: 3x3x3
Speedsolve Prizes: Trophies Sponsered by Sevenstowns Early Entry Fee: $2
(Before April 1) Day-Of Entry Fee: $4 E-Mail: tmao@... to enter. So far,
I have three people signed up. Yes, I realize it's early and no one
likes to do things until the last minute. Bob Fox is also kindly sending
me a free set of SpeedStacks Cups... who's up for an informal cup
stacking competition? I might be a fair event as I don't think many
people have had practice with them... (unless Macky does yet ANOTHER
thing...). Also, check out the Caltech Rubik's Cube Club's Group at
http://groups.yahoo.com/ group/caltechrubiks/ where if you want to
suggest anything, we'd be happy to hear your advice. Also, we're
thinking of making t-shirts... and in fact, we've got a silk screening
room and I've got a friend who I plan on abusing to make t-shirts.
Basically, you could send us a picture and we can get it silk screened
for you. Anyway, I won't bore you of too much of this... Oh... and let's
have a card sorting competition too. I've been studying the DVD tutorial
they sent me. It's really helpful.
1091. summer championships, tentative schedule From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 11:32:02 -0000
I hate myself... I really should just go to sleep. Anyway, this is a
tentative schedule. If no one complains, I will reserve the rooms and it
will become more of a set schedule. After I reserve the rooms, the dates
are pretty much set. It is possible to change the dates pretty easily
but... I think it would wreak havoc on everyone else's plans. The
tournament is currently planned for July 9-11, 2004. Andy and Mike, I
hope these dates work out for your summer camp and unicycle
competition... if not, I can easily move it a week ahead or something.
(I want a unicycle!) The competition itself will be all in one day.
However, since I find it very unlikely for people to be able to fly into
LAX in the morning, have enough energy to stand and compete, and then
fly back, I am planning other events on the surrounding days. It will be
fun, we'll get to meet each other, so just... think of it as a vacation.
I will also talk to Caltech housing about possibly letting people stay
in student housing for very cheap prices. Anyway, here we go: Friday,
July 9, 2004 Noon to 6:00 PM - Registration: People will be coming in at
different times. There is a shuttle service from LAX and Burbank
airports called "Supershuttle" and I believe it's about $20 for a one
way trip which isn't so bad. I can also pick up people from the airport
if you let me know ahead of time and get me your flight information...
but we'll see about that later. Pretty much, just let us know when
you'll be arriving. If you get here early, a Caltech student will be
happy to show you around campus and around town. Talk about the cube,
see the legends of Caltech, hear about the cannon, the pumpkin drop,
etc. 6:00 PM - Opening Remarks, Dinner: Possibly in Winnet Lounge. It'll
be a nice summer day so this could take place outside of Winnet Lounge
on the grass and tables. My ideas is to get something like pizza or thai
food or something. If some cuber knows how to barbeque out there, that
could work also. My last attempt at cooking resulted in burning a cookie
in the microwave. This will also be of course a time to socialize. The
Rest of the Evening - See Pasadena, etc.: If you're tired, sleeping is
most certainly welcome also but there's a lot to see and do in Old Town
Pasadena. Take a stroll down Colorado Boulevard... see the street that
the Rose Parade goes down. It's quite an exciting place. You could even
stand on the sidewalk and probably cube for money. Saturday, July 10,
2004 - The Competition (In Baxter Lecture Hall) 8 AM to 9 AM -
Registration (for those who haven't registered) and Sign-In (for those
who have): During this time, there will be opportunities to test out the
timer. 9 AM - 12 PM - 3x3x3 First Qualifying Round: Every 3x3x3
competitor will have three solves with one popped solve allowed. The top
n people will advance. The number in Toronto was 32 and I would like to
keep it there if enough people show up. 12 PM - 1 PM - Lunch: Again, we
can get simple lunch like Baja Fresh Burritos or pizza or Panda Express
Chinese food. Unless our school decides to give us funding (which we'll
be able to apply for in April), we're going to have to ask for a certain
amount of money to help cover the costs of food if you plan to partake.
1 PM - 2 PM: Non-Category Competitions. We will hold the competitions
for events such as the Rubik's Magic, Rubik's Master Magic, Rubik's
Clocks, Square-1, Megaminx, Pyraminx. 2 PM - 4 PM: 3x3x3 Second
Qualifying Round: Those that make it will again get three solves with
one popped solve allowed. 8 people will advance. This number is subject
to change depending on the number of entries. 4 PM - 6 PM: Cube-Category
Competitions. We will hold the competitions for the 2x2x2, 4x4x4, and
5x5x5. We will also have the One-Handed competition and blindfold 2x2x2,
3x3x3, 4x4x4, and 5x5x5 competitions. There will also be a blindfold
computer cube 45x45x45 competition. 6 PM - 7:30: Dinner. We'll think of
something. 7:30 onward: The finals for everything. This means 3x3x3 and
the other cube competitions (2x2x2, 4x4x4, and 5x5x5) The other events,
like at the WC, will not be multiple round events. I'm thinking for the
3x3x3 finals, it will be average of 12. I'm hoping people will agree
with me that it would be nice to set an official record for the best
"average" done at a tournament as single solves are really meaningless.
If someone gets lucky, the single solve record could be 8 seconds.
Sunday, July 11 On this day, the people who need to go of course can go.
Other than that, if anyone wanted to see more of the area, I'm sure
arrangements could be made. Who wants to go to Disneyland or Universal
Studios... or something if you're still around at this time. If not, I
guess that would be it and I'd hope to see you in Florida in 2005.
Anyway... suggestions? Comments?
wow, total misuse of the word those in a sleep-driven haze please
forgive me people, the deadline for ideas has been moved to Monday at
5pm send away! K Kyle Bryant <craptastic_crap@...> wrote: I
thought of that. thanks for the idea those...KEEP EM COMING GUYS!
_>K<_ Michael Atkinson wrote:I think that's all good info to have
on a website. But you don't need a record listing, since
speedcubingdotcom already has one. Something that I had been thinking
about that would be good on a website for a while is this: have a
section that lists the different methods for solving, and allow
speedcubers to post sort of reviews of each method. You know, the
pros/cons/experience with this method etc. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > Ok...the
site is about to registered and I already have hosting arrangements set.
If there is ANYTHING you guys would like to see in a site based around
Cubing PLEASE tell me to add to this list ASAP (i.e in the next 2
hours): -Methodology -records listing -hints on cube maintenance with
guides -personal records listings -video, contest and general linkage
-speed, blind, super, 4d, cube art, photoshop, and prog production
contests on independent timescales. -K- > > >
--------------------------------- > Do you Yahoo!? > Get better
spam protection with Yahoo! Mail > > [Non-text portions of this
message have been removed] Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Get better spam
protection with Yahoo! Mail [Non-text portions of this message have been
removed] Yahoo! Groups Links --------------------------------- Do you
Yahoo!? Get better spam protection with Yahoo! Mail [Non-text portions
of this message have been removed]
1093. Re: The god cubist is blindfold! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 13:12:02 -0000
> M.Guimond must know how to > control is mind and hands. Or how
to fool and trick people. Stefan
1094. Re: some cube art (?) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 13:28:49 -0000
> How do you make that!?! I've been trying to figure out how to make
> the double cube on my master for awhile, i gave up and thought it
> was impossible because i never saw pictures of it before, please
> share! Do you already know how to do a single cube with two extra
tiles (like on my pics)? I.e. you get to something like the flat 21 21
11 and then "fold" a cube out of it? For the double cube, I think it was
straightforward to similarly go to 21 21 12 12 and then "fold" the two
cubes simultaneously. Let me know whether you succeed or need better a
explanation. Stefan
1095. Re: Blindfold cubing: Parity error From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 13:31:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > oh my GOD how can I fix this blasted
parity error?! Whenever I have > one it usually screws up my solve
because it becomes twice as > difficult. I really want to just get
rid of the parity error from > the start but I am unsure if just
turning U will always fix it... Yes, U *will* always fix it. You can
even find out at the start *whether* you have to fix the parity (I think
stiff_hands explains that on his page) by analyzing the corner
permutation (or edge permutation, but that 12 instead of 8 cubies so
takes longer). If you need to fix it, you could memorize as if you had
already turned U and then do this as the very first move when
blindfolded. Stefan
1096. supercube designs From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 13:33:58 -0000
I've posted ideas on how supercubes could look like (and this is how
mine will look soon) in the "Photos" section under "stefan >
supercubes". It looks similar to Richard's (?) idea he recently posted,
but it translates easier to the 5x5. Stefan
1097. Re: supercube designs From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 13:37:29 -0000
Forgot to mention: The black center piece line should be drawn with a
pen, the other areas can be stickers. That's because for blindsolving
you shouldn't be able to "feel" any useful information. Man, I want to
see how such a super 5x5 looks scrambled ;-) Stefan
1098. Re: summer championships, tentative schedule From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 15:48:29 -0000
This /would/ work for the competition, but my parents said that I can't
go to both. Too expensive. :( Lets see, heads I go to the Unicycle
competition, tails I go to the Cubing Competition.... > > (I want
a unicycle!) http://www.unicycle.com
1099. Re: summer championships, tentative schedule From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 17:32:45 -0000
> Anyway... suggestions? Comments? I think I love you... ;) This is
going to kick much (expletive deleted). Daniel
1100. Re: [Speed cubing group] some cube art (?) From:
"Hana M. Bizek" <hanabizek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 19:30:22 -0000
I have seen your picture, Paul. It is cub art in the broader sense. My
only objection is that, apart from it being interestin, you don't need
to possess any cubing skills to produce it. Burt then art is like this.
Look at my own designs in http://cube.misto.cz to understznd what I
mean. Hana a kostky --- In speedsolvingrubikscube@yahoogroups.com, Raul
<topgunryu@y...> wrote: > Hey Stefan, > > Your pictures
reminded me of this picture that I took months ago. Perhaps this is a
new branch of "cube art?" Here's the link to my picture, comments are
welcome... > > <
http://s92413871.onlinehome.us/photos/rubiks.htm > > > - Raul
> > > > > > > Stefan Pochmann <pochmann@g...>
wrote: > After fixing my master magic I had to fool around with it. I
had > seen the double cube on one of my childhood pictures and tried
to > get it again. > > See "Photos > stefan > cube art ".
> > Stefan > > > - hmmm... forbidden donut - > >
--------------------------------- > Do you Yahoo!? > Get better
spam protection with Yahoo! Mail > > [Non-text portions of this
message have been removed]
Yeah, you should set up a speed cubing forum that I keep saying we
should use but every time someone tries to make one everyone always
stays here so it wouldn't work. Darn. --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...>
wrote: > How about using PHPNuke for the site? You can then pretty
seamlessly > integrate phpBB forums, which rock ;) > > Doug
> > -- > AIM: dogcannibal > MSN: dougreed@h...
1103. Re: The god cubist is blindfold! From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 21:51:56 -0000
his method does seem to fit for bld... --- In
speedsolvingrubikscube@yahoogroups.com, "richardlepetit2001"
<rb7i@s...> wrote: > On M.Guimond site for blindfold cubist
> The public has to wait or keep silent a few minutes while the
cubist > concentrates before resolving his cube with a blindfold on
his eyes, > unless the cube had been previously mixed > How to act
alone? No need to drag a tricky witness in my suitcase. > Whoever mix
the cube knows nothing in advance. The risk of error is > already
sufficient. Given the impression that the cube mixed by so > many
people who will be the one that I shall make without looking?. > How
to proceed with it one second to one exchanges without any other >
visible physical object than the cube?. Without forgetting to use >
the most difficult movements (middle layer), change of axis to be >
fully visible. Without waiting, behind my back, without seeing and >
quickly, nothing more magic, nothing more beautiful in the eyes of >
the public. Believe me error and boldness are fragile. > Behind a
magician hide the truth. He is a great cubist > personel method,
fewest algorythm with rubik's cube, a magician > could not do better.
He is just like god because he (god) would do > it in four seconds
for is 22 moves max. To see is hand in 27 > secondes is better for
the public! M.Guimond must know how to > control is mind and hands.
> http://www.rubikscuberecord.com/video3.wmv > cheer's >
Richard
1104. Re: Blindfold cubing: Parity error From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 21:56:52 -0000
Leave 2 corners and 2 edges to permute until the end, and then use PLL.
For ex, if you have CP:(UFL, DBR), EP:(UF, FR),
R2U2FU-FRU'R'URUR2F'RURU'R'-U'F'U2R2 The first part places the four
pieces into T permutation, the second part is my T-permutation alg, and
at last perform the inverse of the first part. Macky --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > oh my GOD how can I fix this blasted parity error?! Whenever
I have > one it usually screws up my solve because it becomes twice
as > difficult. I really want to just get rid of the parity error
from > the start but I am unsure if just turning U will always fix
it...
1105. Re: He didn't even look? From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 22:31:02 -0000
Thanks for the feedback. I'll be sure to add those quotes. I guess we'll
have to live with them as long as we're cubers. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Walking through Macky's website again
I stumbled over quote 13: >
http://cubefreak.hp.infoseek.co.jp/cubequotes.html > (it says "He's
not even looking!") > > I've also read this sentence in the
official Rubik's Cube > Compendium, page 190. But I think the author
was not a cuber himself > (at least what he writes makes me think he
couldn't solve it) so > maybe he just didn't know better. Also makes
me doubt about the > other stories he tells (about mental
visualizations, "seeing" the > whole cube in your head, even when
turning, and other stuff). > > Btw
1106. Re: The god cubist is blindfold! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 22:41:30 -0000
Yeah, but I think someone once told me Gaetan's tricks, he makes his
feats sound cooler than they are. He also talks about "magic", which
doesn't surprise me then, since magic is about tricks. Also, could it be
that this Richard who praised Gaetan in this post and of whom neither
this Yahoo group nor Google have ever heard before and whose writing
style is very similar to Gaetan's is just Gaetan himself? Or am I just
paranoid? Hmm... Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > his method does
seem to fit for bld... > > --- In
speedsolvingrubikscube@yahoogroups.com, "richardlepetit2001" >
<rb7i@s...> wrote: > > On M.Guimond site for blindfold
cubist > > The public has to wait or keep silent a few minutes
while the > cubist > > concentrates before resolving his cube
with a blindfold on his > eyes, > > unless the cube had been
previously mixed > > How to act alone? No need to drag a tricky
witness in my suitcase. > > Whoever mix the cube knows nothing in
advance. The risk of error is > > already sufficient. Given the
impression that the cube mixed by so > > many people who will be
the one that I shall make without looking?. > > How to proceed
with it one second to one exchanges without any > other > >
visible physical object than the cube?. Without forgetting to use >
> the most difficult movements (middle layer), change of axis to be
> > fully visible. Without waiting, behind my back, without seeing
and > > quickly, nothing more magic, nothing more beautiful in the
eyes of > > the public. Believe me error and boldness are fragile.
> > Behind a magician hide the truth. He is a great cubist >
> personel method, fewest algorythm with rubik's cube, a magician
> > could not do better. He is just like god because he (god)
would do > > it in four seconds for is 22 moves max. To see is
hand in 27 > > secondes is better for the public! M.Guimond must
know how to > > control is mind and hands. > >
http://www.rubikscuberecord.com/video3.wmv > > cheer's > >
Richard
1107. Science Fair From:
"gotsoup420" <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 01:40:49 -0000
i want to do a science fair project with the rubik's cube, yet i am
unsure what to do for it. any ideas?
1108. Re: Rubiks Cube Magic From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 03:44:06 -0000
Speaking of... http://tinyurl.com/354tp Thought you guys might like to
see it. Daniel
1109. Re: Science Fair From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 04:26:26 -0000
I had the idea of comparing 2 different methods of solving the cube
(like CF and LBL) and see which one solves in the fewest moves on
average by calculating exact probabilities and optimal algs. It would
not be too easy, especially for more intuitive steps. You could show
examples and impress the judges. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > i want to do a science fair project
with the rubik's cube, yet i am > unsure what to do for it. any
ideas?
1110. Re: [Speed cubing group] Re: Science Fair From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Feb 2004 20:51:00 -0800 (PST)
what type of math would i need to know to do it? im a sophomore right
now and im going to do it for a class my senior year, so if i knew how
much math i needed to know, i could learn that stuff by then. thanx in
advance. -cubekid ----- Original Message ----- From: Chris Sz... To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 28, 2004
10:26 PM Subject: [Speed cubing group] Re: Science Fair I had the idea
of comparing 2 different methods of solving the cube (like CF and LBL)
and see which one solves in the fewest moves on average by calculating
exact probabilities and optimal algs. It would not be too easy,
especially for more intuitive steps. You could show examples and impress
the judges. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > i want to do a science fair project
with the rubik's cube, yet i am > unsure what to do for it. any
ideas? Yahoo! Groups SponsorADVERTISEMENT Click Here
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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removed]
1111. Re: some cube art (?) From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 05:18:37 -0000
Alrighty, I'll see what i can do, thanks for the tip jake --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > How do you make that!?! I've been
trying to figure out how to > make > > the double cube on my
master for awhile, i gave up and thought it > > was impossible
because i never saw pictures of it before, please > > share! >
> Do you already know how to do a single cube with two extra tiles
> (like on my pics)? I.e. you get to something like the flat >
> 21 > 21 > 11 > > and then "fold" a cube out of it? >
> For the double cube, I think it was straightforward to similarly go
> to > > 21 > 21 > 12 > 12 > > and then "fold"
the two cubes simultaneously. Let me know whether > you succeed or
need better a explanation. > > Stefan
1112. [Speed cubing group] Re: Science Fair From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 06:56:12 -0000
If you learned some very basic group theory and things like cycle
notation, it would help you a lot. Just very basic stuff. --- In
speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > what type of math would i need to
know to do it? im a sophomore right now and im going to do it for a
class my senior year, so if i knew how much math i needed to know, i
could learn that stuff by then. thanx in advance. > > -cubekid
> ----- Original Message ----- > From: Chris Sz... > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 28,
2004 10:26 PM > Subject: [Speed cubing group] Re: Science Fair >
> > I had the idea of comparing 2 different methods of solving the
cube > (like CF and LBL) and see which one solves in the fewest moves
on > average by calculating exact probabilities and optimal algs. It
> would not be too easy, especially for more intuitive steps. You
> could show examples and impress the judges. > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"gotsoup420" > <gotsoup420@y...> wrote: > > i want to do
a science fair project with the rubik's cube, yet i > am > >
unsure what to do for it. any ideas? > > > Yahoo! Groups
SponsorADVERTISEMENT > Click Here > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> > > --------------------------------- > Do you Yahoo!?
> Get better spam protection with Yahoo! Mail > > [Non-text
portions of this message have been removed]
1113. Rubik's World Championship Prizes up for auction From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 07:31:31 -0000
Hey everyone... I've been holding out! I won a couple of events at the
Rubik's World Championship last August, and I've finally decided to
auction off my extra items. Specifically, the autographed photo of Erno
Rubik: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3278032655
and the autographed, limited edition picture cube (your choice, either
black or white plastic):
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3178803344 Check
them out! Grant Tregay (Megaminx winner, 5x5x5 3rd place holder)
1114. Re: summer championships, tentative schedule From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 10:01:37 -0000
OMG!!! After readying these two messages, I am really excited. I wander
off the cubing trail and you guys just lure me back in, lol. It's 5AM
and I'm wondering how much it cost for a round trip flight to CA...
always wanted to visit the Caltech campus. I do need to prep a new cube
and I'm desparate for stickers. There wouldn't be any chance of
inviting/getting Erno Rubik to come, would there? Curious if all the big
names will show up. I'm all the CA cubers will surely be there though. I
really appreciate what your trying to do for us all. Keep us posted, and
don't be afraid to ask for help! Planning an event like this must be
very challenging. -Doug Li (currently bidding on Grant's wc items :))
p.s. Hopefully by then, we'll get to see those cube documentaries we've
been waiting for. --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > I hate myself... I really should just go to sleep.
Anyway, this is a tentative schedule. If no > one complains, I will
reserve the rooms and it will become more of a set schedule. After I
> reserve the rooms, the dates are pretty much set. It is possible to
change the dates pretty > easily but... I think it would wreak havoc
on everyone else's plans. > > The tournament is currently planned
for July 9-11, 2004. Andy and Mike, I hope these > dates work out for
your summer camp and unicycle competition... if not, I can easily move
> it a week ahead or something. (I want a unicycle!) > > The
competition itself will be all in one day. However, since I find it very
unlikely for > people to be able to fly into LAX in the morning, have
enough energy to stand and > compete, and then fly back, I am
planning other events on the surrounding days. It will be > fun,
we'll get to meet each other, so just... think of it as a vacation. >
> I will also talk to Caltech housing about possibly letting people
stay in student housing for > very cheap prices. Anyway, here we go:
> > Friday, July 9, 2004 > > Noon to 6:00 PM - Registration:
People will be coming in at different times. There is a > shuttle
service from LAX and Burbank airports called "Supershuttle" and I
believe it's about > $20 for a one way trip which isn't so bad. I can
also pick up people from the airport if you > let me know ahead of
time and get me your flight information... but we'll see about that >
later. Pretty much, just let us know when you'll be arriving. If you get
here early, a > Caltech student will be happy to show you around
campus and around town. Talk about > the cube, see the legends of
Caltech, hear about the cannon, the pumpkin drop, etc. > > 6:00 PM
- Opening Remarks, Dinner: Possibly in Winnet Lounge. It'll be a nice
summer > day so this could take place outside of Winnet Lounge on the
grass and tables. My ideas is > to get something like pizza or thai
food or something. If some cuber knows how to > barbeque out there,
that could work also. My last attempt at cooking resulted in burning a
> cookie in the microwave. This will also be of course a time to
socialize. > > The Rest of the Evening - See Pasadena, etc.: If
you're tired, sleeping is most certainly > welcome also but there's a
lot to see and do in Old Town Pasadena. Take a stroll down > Colorado
Boulevard... see the street that the Rose Parade goes down. It's quite
an exciting > place. You could even stand on the sidewalk and
probably cube for money. > > Saturday, July 10, 2004 - The
Competition (In Baxter Lecture Hall) > > 8 AM to 9 AM -
Registration (for those who haven't registered) and Sign-In (for those
who > have): During this time, there will be opportunities to test
out the timer. > > 9 AM - 12 PM - 3x3x3 First Qualifying Round:
Every 3x3x3 competitor will have three > solves with one popped solve
allowed. The top n people will advance. The number in > Toronto was
32 and I would like to keep it there if enough people show up. > >
12 PM - 1 PM - Lunch: Again, we can get simple lunch like Baja Fresh
Burritos or pizza or > Panda Express Chinese food. Unless our school
decides to give us funding (which we'll be > able to apply for in
April), we're going to have to ask for a certain amount of money to >
help cover the costs of food if you plan to partake. > > 1 PM - 2
PM: Non-Category Competitions. We will hold the competitions for events
such > as the Rubik's Magic, Rubik's Master Magic, Rubik's Clocks,
Square- 1, Megaminx, > Pyraminx. > > 2 PM - 4 PM: 3x3x3 Second
Qualifying Round: Those that make it will again get three > solves
with one popped solve allowed. 8 people will advance. This number is
subject to > change depending on the number of entries. > > 4
PM - 6 PM: Cube-Category Competitions. We will hold the competitions for
the 2x2x2, > 4x4x4, and 5x5x5. We will also have the One-Handed
competition and blindfold 2x2x2, > 3x3x3, 4x4x4, and 5x5x5
competitions. There will also be a blindfold computer cube > 45x45x45
competition. > > 6 PM - 7:30: Dinner. We'll think of something.
> > 7:30 onward: The finals for everything. This means 3x3x3 and
the other cube > competitions (2x2x2, 4x4x4, and 5x5x5) The other
events, like at the WC, will not be > multiple round events. >
> I'm thinking for the 3x3x3 finals, it will be average of 12. I'm
hoping people will agree > with me that it would be nice to set an
official record for the best "average" done at a > tournament as
single solves are really meaningless. If someone gets lucky, the single
> solve record could be 8 seconds. > > Sunday, July 11 >
> On this day, the people who need to go of course can go. Other than
that, if anyone > wanted to see more of the area, I'm sure
arrangements could be made. Who wants to go > to Disneyland or
Universal Studios... or something if you're still around at this time.
If not, > I guess that would be it and I'd hope to see you in Florida
in 2005. > > Anyway... suggestions? Comments?
1115. Re: Rubik's World Championship Prizes up for auction
From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 10:04:17 -0000
So cruel! Couldn't you have just set a price or something? Now you're
going to have cubers fighting all over for these items... I REALLY WANT
ONE! But I'd hate to get into a bidding war with a fellow cuber. -Tyson
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > Hey everyone... I've been holding out! I
won a couple of events at > the Rubik's World Championship last
August, and I've finally decided > to auction off my extra items.
Specifically, the autographed photo > of Erno Rubik: >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3278032655 >
and the autographed, limited edition picture cube (your choice, >
either black or white plastic): >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3178803344 >
> Check them out! > > Grant Tregay (Megaminx winner, 5x5x5 3rd
place holder)
1116. Re: summer championships, tentative schedule From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 10:09:38 -0000
Does anyone know Erno Rubik? What if we got the money to pay for his air
fare? As for help... if I have enough friends around with me over the
summer, then I'll be okay. I think I should be okay. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > OMG!!! After readying these two messages, I am really
excited. I > wander off the cubing trail and you guys just lure me
back in, lol. > It's 5AM and I'm wondering how much it cost for a
round trip flight > to CA... always wanted to visit the Caltech
campus. > > I do need to prep a new cube and I'm desparate for
stickers. There > wouldn't be any chance of inviting/getting Erno
Rubik to come, would > there? Curious if all the big names will show
up. I'm all the CA > cubers will surely be there though. > > I
really appreciate what your trying to do for us all. > Keep us
posted, and don't be afraid to ask for help! Planning an > event like
this must be very challenging. > > -Doug Li (currently bidding on
Grant's wc items :)) > p.s. Hopefully by then, we'll get to see those
cube documentaries > we've been waiting for. > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > I
hate myself... I really should just go to sleep. Anyway, this > is a
tentative schedule. If no > > one complains, I will reserve the
rooms and it will become more of > a set schedule. After I > >
reserve the rooms, the dates are pretty much set. It is possible > to
change the dates pretty > > easily but... I think it would wreak
havoc on everyone else's > plans. > > > > The tournament
is currently planned for July 9-11, 2004. Andy and > Mike, I hope
these > > dates work out for your summer camp and unicycle
competition... if > not, I can easily move > > it a week ahead
or something. (I want a unicycle!) > > > > The competition
itself will be all in one day. However, since I > find it very
unlikely for > > people to be able to fly into LAX in the morning,
have enough > energy to stand and > > compete, and then fly
back, I am planning other events on the > surrounding days. It will
be > > fun, we'll get to meet each other, so just... think of it
as a > vacation. > > > > I will also talk to Caltech
housing about possibly letting people > stay in student housing for
> > very cheap prices. Anyway, here we go: > > > >
Friday, July 9, 2004 > > > > Noon to 6:00 PM - Registration:
People will be coming in at > different times. There is a > >
shuttle service from LAX and Burbank airports > called "Supershuttle"
and I believe it's about > > $20 for a one way trip which isn't so
bad. I can also pick up > people from the airport if you > >
let me know ahead of time and get me your flight information... > but
we'll see about that > > later. Pretty much, just let us know when
you'll be arriving. If > you get here early, a > > Caltech
student will be happy to show you around campus and around > town.
Talk about > > the cube, see the legends of Caltech, hear about
the cannon, the > pumpkin drop, etc. > > > > 6:00 PM -
Opening Remarks, Dinner: Possibly in Winnet Lounge. > It'll be a nice
summer > > day so this could take place outside of Winnet Lounge
on the grass > and tables. My ideas is > > to get something
like pizza or thai food or something. If some > cuber knows how to
> > barbeque out there, that could work also. My last attempt at
> cooking resulted in burning a > > cookie in the microwave.
This will also be of course a time to > socialize. > > >
> The Rest of the Evening - See Pasadena, etc.: If you're tired, >
sleeping is most certainly > > welcome also but there's a lot to
see and do in Old Town > Pasadena. Take a stroll down > >
Colorado Boulevard... see the street that the Rose Parade goes >
down. It's quite an exciting > > place. You could even stand on
the sidewalk and probably cube for > money. > > > >
Saturday, July 10, 2004 - The Competition (In Baxter Lecture Hall) >
> > > 8 AM to 9 AM - Registration (for those who haven't
registered) and > Sign-In (for those who > > have): During this
time, there will be opportunities to test out > the timer. > >
> > 9 AM - 12 PM - 3x3x3 First Qualifying Round: Every 3x3x3 >
competitor will have three > > solves with one popped solve
allowed. The top n people will > advance. The number in > >
Toronto was 32 and I would like to keep it there if enough people >
show up. > > > > 12 PM - 1 PM - Lunch: Again, we can get
simple lunch like Baja > Fresh Burritos or pizza or > > Panda
Express Chinese food. Unless our school decides to give us > funding
(which we'll be > > able to apply for in April), we're going to
have to ask for a > certain amount of money to > > help cover
the costs of food if you plan to partake. > > > > 1 PM - 2
PM: Non-Category Competitions. We will hold the > competitions for
events such > > as the Rubik's Magic, Rubik's Master Magic,
Rubik's Clocks, Square- > 1, Megaminx, > > Pyraminx. > >
> > 2 PM - 4 PM: 3x3x3 Second Qualifying Round: Those that make it
> will again get three > > solves with one popped solve
allowed. 8 people will advance. > This number is subject to > >
change depending on the number of entries. > > > > 4 PM - 6
PM: Cube-Category Competitions. We will hold the > competitions for
the 2x2x2, > > 4x4x4, and 5x5x5. We will also have the One-Handed
competition > and blindfold 2x2x2, > > 3x3x3, 4x4x4, and 5x5x5
competitions. There will also be a > blindfold computer cube >
> 45x45x45 competition. > > > > 6 PM - 7:30: Dinner.
We'll think of something. > > > > 7:30 onward: The finals
for everything. This means 3x3x3 and the > other cube > >
competitions (2x2x2, 4x4x4, and 5x5x5) The other events, like at >
the WC, will not be > > multiple round events. > > > >
I'm thinking for the 3x3x3 finals, it will be average of 12. I'm >
hoping people will agree > > with me that it would be nice to set
an official record for the > best "average" done at a > >
tournament as single solves are really meaningless. If someone > gets
lucky, the single > > solve record could be 8 seconds. > >
> > Sunday, July 11 > > > > On this day, the people
who need to go of course can go. Other > than that, if anyone >
> wanted to see more of the area, I'm sure arrangements could be >
made. Who wants to go > > to Disneyland or Universal Studios... or
something if you're still > around at this time. If not, > > I
guess that would be it and I'd hope to see you in Florida in > 2005.
> > > > Anyway... suggestions? Comments?
1117. I just realised something From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 29 Feb 2004 13:16:47 -0000
I know you are going to think this is really stupid but I was cubing
yesterday and I just realised that the one thing that would really
improve my times most is moving my hands faster. It was something of an
epiphany! I went on to do 5 solves averaging 4 seconds faster than my
best average immediately. Maybe I was just having a good day. The only
comparable experience I have had is realising after I had taken up
running for a while that the best way to run faster is to move your legs
faster. I have a problem with the glaringly obvious! Duncan
This will be great. I have been thinking of going to Caltech anyway, so
I need to see their campus before I make up my mind :) I just signed up
for the SAT and put Caltech as one of the schools to receive my scores,
so methinks I might be able to make it. Doug -- AIM: dogcannibal MSN:
dougreed@...
1119. Re: I just realised something From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 15:09:30 -0000
hahaha, yes that is an important component of going fast. But make sure
you don't try to go too fast, because the hand is quicker than the eye
as they say, and your hands will easily be able to reach a speed where
you begin to not be able to follow the pieces. So just make sure that
whilst you go fast, you also still look for the pieces, otherwise you
will have pauses and your times will suffer rather than improve! DanH :)
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > I know you are going to think this is
really stupid but I was cubing > yesterday and I just realised that
the one thing that would really improve > my times most is moving my
hands faster. It was something of an epiphany! > I went on to do 5
solves averaging 4 seconds faster than my best average > immediately.
Maybe I was just having a good day. > > The only comparable
experience I have had is realising after I had taken up > running for
a while that the best way to run faster is to move your legs >
faster. I have a problem with the glaringly obvious! > > Duncan
1120. Re: Jakes monthly contest! From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 18:13:59 -0000
I just started doing a similar thing. I've been doing 50 consecutive
solves a day. Then figuring out the average, standard deviation, percent
of solves under 20, and percent of solves under 18. Kind of interesting.
I put my excel file that I'm using to track this in the files section.
Jon --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, i am inviting you to partake
in a little excersise. I am > personally going to do it whether you
do it or not but i thought i'd > be nice enough to invite you haha :D
> ANy ways, i did this one time about 2 or 3 years ago. I kept a >
small pocket notebook with me whereever i went and kept track of all
> my solves. I did it for about 3 months. I did real extensive >
records though like my solving time and what color i used and what >
method i used, but all you need to do is tally up your solves for >
one month and see how many times you solve the cube. It isn't >
supposed to be like a big honking: "I MUST CUBE FOR 24 HOURS OF >
EVERY DAY FOR ONE MONTH TO BE THE ULTIMATE SUPREME GOD OF CUBING" >
this is a casual event, just to see about how many times you solve >
your cube. > People at school keep on asking me "how many times have
you solved > that thing," and i honestly dont know. So this is a good
way to > find out and answer that question. > Am i rambling to
much? I dunno, I'm kinda tired and excitied at the > same time and my
brain doesnt know what to think. I did throw up a > page on my lovely
geocities site for the contest, here is the link > >
www.geocities.com/cubecrazy2/cubemain > > I think that is it. The
link may not work because my site has a > poor bandwidth and it likes
to take a breather after a couple of > visits. But basicaly start
tallying up your 3x3 solves from the > first day of the month untill
the last. Email your results to > cubecrazy2@y... and i will post
your results on the page. > Please head your emails Monthly contest,
or i wont read them. > Also include your name and your count, and
please dont send your all > your tally marks because i wont count
them, i have my own tally > marks to figure out... > > Thanks
much > jake
1121. [Speed cubing group] DNS issues From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 11:07:18 -0800 (PST)
ok...looks like www.cubed.com may be taken... my fucking registrar didnt
do a DNS lookup on it before taking my money...so im guessing I will get
to reregister a different name. __________________________________ Do
you Yahoo!? Get better spam protection with Yahoo! Mail.
http://antispam.yahoo.com/tools
1122. Re: Rubik's World Championship Prizes up for auction
From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 19:36:24 -0000
--- Tyson wrote: > So cruel! Couldn't you have just set a price or
something? Now > you're going to have cubers fighting all over for
these items... I > REALLY WANT ONE! But I'd hate to get into a
bidding war with a > fellow cuber. I put it off, and put it off, but
now I'm running low on cash, so I finally bit the bullet and set up the
auctions. I could've set a price, but then again, I don't know exactly
what you guys would think these things are worth. I figure if I do it
this way, I can get as much out of it as possible (good for my bad
financial position), and someone isn't spending more than necessary
(good for the winner), since I may have wanted to put a price on them
than is actually reasonable. I did "set" a price (reserve) that I think
is a reasonable minimum for each item (though neither has been met as of
this post). Keep the bids coming (Sorry if I cause a war :-) Autographed
Photo: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3278032655
Autographed, limited edition picture cube :
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3178803344 -
Grant
1123. [Speed cubing group] Re: Rubik's World Championship Prizes up for
auction
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 11:52:16 -0800
Don't think of the cuber you're bidding against, think of the cuber
receiving all the money. /Lars, the voice of temptation At 10:04 AM
+0000 2/29/04, tmao@... wrote: >So cruel! Couldn't you have just set
a price or something? Now >you're going to have >cubers fighting
all over for these items... I REALLY WANT ONE! But >I'd hate to get
into a >bidding war with a fellow cuber. > >-Tyson -- "They say
the grass is greener on the other side, but have you ever flipped it
over?" Lars Petrus, San Francisco - lars@... http://lar5.com
1124. Re: what does jasper mean? From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 21:41:36 -0000
Haha! I'm not one but I think it has something to do with Manhattan
College. Check out Ian Winokur's www.speedcubing.com 3x3x3 average on
the old records list. They're actually going to take over the world.
It'll be easiest if you put a paper bag over your head and lie down
somewhere. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"c_w_tsai" <c_w_tsai@y...> wrote: > In the results for some of
the weekly contests, some people have > been saying "jasper" or
"jaspers." What does this mean? Is this a > private joke or
something? Tell me what this means!
1125. Re: Rubik's World Championship Prizes up for auction
From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 21:44:32 -0000
Well... keep in mind, all bidding on eBay is last minute... literally
within the last few seconds your item is up for auction. --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Tyson wrote: > > So cruel!
Couldn't you have just set a price or something? Now > > you're
going to have cubers fighting all over for these items... I > >
REALLY WANT ONE! But I'd hate to get into a bidding war with a > >
fellow cuber. > > I put it off, and put it off, but now I'm
running low on cash, so I > finally bit the bullet and set up the
auctions. I could've set a > price, but then again, I don't know
exactly what you guys would think > these things are worth. I figure
if I do it this way, I can get as > much out of it as possible (good
for my bad financial position), and > someone isn't spending more
than necessary (good for the winner), > since I may have wanted to
put a price on them than is actually > reasonable. I did "set" a
price (reserve) that I think is a > reasonable minimum for each item
(though neither has been met as of > this post). > > Keep the
bids coming (Sorry if I cause a war :-) > Autographed Photo: >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3278032655 >
Autographed, limited edition picture cube : >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3178803344 >
> - Grant
1126. Re: Rubik's World Championship Prizes up for auction
From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 22:04:44 -0000
--- Tyson wrote: > Well... keep in mind, all bidding on eBay is last
minute... > literally within the last few seconds your item is up for
auction. True enough... - Grant (wishing I had posted the items about 12
hours earlier ;-)
1127. 1980 Ideal stickers From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 22:25:00 -0000
I love the stickers on my new (or not so new) 1980 ideal cube. Does
anyone know of a place to get similar stickers? I have ordered several
of the replacement kits from rubikshop.com, but I really love the colors
of the original cube (especially the neon orange). I am looking for
bright neon stickers. thanks. -Chris
1128. Re: 1980 Ideal stickers From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 03:23:16 -0000
Ton may have a few. I bought 3 sets of him but haven't used them yet.
The neon orange really stands out. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I love the stickers on my new (or not
so new) 1980 ideal cube. Does > anyone know of a place to get similar
stickers? I have ordered > several of the replacement kits from
rubikshop.com, but I really > love the colors of the original cube
(especially the neon orange). > > I am looking for bright neon
stickers. thanks. > > -Chris
1129. [Speed cubing group] Vote on MY DOMAIN NAME! From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 20:00:57 -0800 (PST)
www.cubehead.org www.cubemania.net www.cubenow.com www.cubeporn.com
www.evolve-cubed.com www.therubikscrew.com www.battlecube.com
www.cubechaos.com __________________________________ Do you Yahoo!? Get
better spam protection with Yahoo! Mail. http://antispam.yahoo.com/tools
1130. What's in an algorithm? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 04:13:37 -0000
Hey I've been thinking about something a lot lately. I'm starting to
really believe that a whole LOT of what makes a speedcuber is the
algorithms you use for the final steps of your method. I've always heard
that people should find algorithms that fit your hands, but to me it
seems odd that Peter Jansen's algs seem to fit EVERYONE's hands. Perhaps
there are algorithms that are better suited to be performed by human
hands in general, and Peter has apparently compiled many of these. Ever
since I've started one by one slowly replacing my slowest LL alg with
Peter's alg I speed up around 0.5 seconds on average per alg. It just
seems odd to me that I was stuck at just above 20 seconds for almost 3
years using a certain set of LL algs, and within a month or two of
starting to replace my algs I broke 20 seconds on average for the first
time. Now that I've learned a number of his algs I can break 20 seconds
consistently. It seems that eventually all of us speedcubers will use
the same algs and everyone will average around 15-17 seconds. I don't
know maybe I'm just being weird, but I think a LOT of what makes a
speedcuber (once you've figured out how to optimize the F2L) is simply
how fast you can solve the LL. And I think the algs you use are what
make or break you here. Any opinions on this? I'm curious if there are
people out there who don't like Peter's algs? I don't mean to demean any
of the work that Peter did to compile his list of LL algs, and so far I
LOVE the algs of his that I've learned, I'm just curious if anyone
anywhere doesn't like one of Peter's algs. If there isn't anyone that
doesn't like Peter's algs, perhaps they are the ones that are optimized
for human hands in general, and therefore anyone using them would find
them to be very fast. Just wanted to bring up a topic for discussion,
Chris
1131. Re: [Speed cubing group] What's in an algorithm? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 20:43:25 -0800 (PST)
Ok, since Im the one that likes to construct arguments as a separate
hobby, I would like to say: Makes sense doesn't it? about your theory
Chris. lets divide methodology of the LBL methods into two submethods
f2L - LL now further into four methods (COx = Cross on D,L,R, or U) COx
F2L - OLL PLL now, analyzing these two sub groups in terms of
algorithms: 1 41 - 57 21 since the Cross step is usually intuitive,
we'll give it a 1 since the "algorithm" is usually something you make up
during inspection adding it all up 1 + 41 + 57 + 21 = 120 42/120 = F2L
78/120 = LL now, just by standard mathematics, we see that the LL has
more memorizable situations...therefore more algorithms to learn to
accomplish your goals. since the LL clearly is more heavy concerning the
amount you have to learn (and therefore the amount you must cycle
through in your head [algorithm recognition]), it is understandable that
any reduction, or balancing in the ease of those algorithms or quality
would affect your time in a positive way. I may not make any sense to
you...but I do to me and thats all that counts I suppose. -=K-= ---
cmhardw <no_reply@yahoogroups.com> wrote: > Hey I've been
thinking about something a lot lately. > I'm starting > to really
believe that a whole LOT of what makes a > speedcuber is the >
algorithms you use for the final steps of your > method. I've always
> heard that people should find algorithms that fit > your hands,
but to > me it seems odd that Peter Jansen's algs seem to fit >
EVERYONE's > hands. Perhaps there are algorithms that are better >
suited to be > performed by human hands in general, and Peter has
> apparently > compiled many of these. Ever since I've started one
> by one slowly > replacing my slowest LL alg with Peter's alg I
speed > up around 0.5 > seconds on average per alg. It just seems
odd to me > that I was > stuck at just above 20 seconds for almost
3 years > using a certain > set of LL algs, and within a month or
two of > starting to replace my > algs I broke 20 seconds on
average for the first > time. Now that > I've learned a number of
his algs I can break 20 > seconds > consistently. > > It
seems that eventually all of us speedcubers will > use the same >
algs and everyone will average around 15-17 seconds. > > I don't
know maybe I'm just being weird, but I think > a LOT of what >
makes a speedcuber (once you've figured out how to > optimize the
F2L) > is simply how fast you can solve the LL. And I > think the
algs you > use are what make or break you here. > > Any
opinions on this? I'm curious if there are > people out there who
> don't like Peter's algs? I don't mean to demean any > of the
work > that Peter did to compile his list of LL algs, and > so far
I LOVE the > algs of his that I've learned, I'm just curious if >
anyone anywhere > doesn't like one of Peter's algs. If there isn't
> anyone that > doesn't like Peter's algs, perhaps they are the
ones > that are > optimized for human hands in general, and
therefore > anyone using > them would find them to be very fast.
> > Just wanted to bring up a topic for discussion, > Chris
> > > > ------------------------ Yahoo! Groups Sponsor >
> > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1132. Re: [Speed cubing group] Vote on MY DOMAIN NAME! From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Feb 2004 22:27:40 -0800 (PST)
well, noone really decided to vote...so the name stands at
www.cubehead.org :) -K- --- Kyle Bryant <craptastic_crap@...>
wrote: > www.cubehead.org > www.cubemania.net > www.cubenow.com
> www.cubeporn.com > www.evolve-cubed.com >
www.therubikscrew.com > www.battlecube.com > www.cubechaos.com
> > __________________________________ > Do you Yahoo!? >
Get better spam protection with Yahoo! Mail. >
http://antispam.yahoo.com/tools > > > ------------------------
Yahoo! Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1133. [Speed cubing group] Re: A scheme and searching for some moves
From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 10:23:58 -0000
Ok ok... it is completed, enjoy it :) For all found solutions see
http://rubikscube.info/duncan/ There is also a discussion about
improvements etc. The computation was quite fast (several minutes for
all sequences). The manual processing was then slower (evening part) :).
Some comments to the previously found sequences: - most of short
sequences were optimal and it is double-checked now. - the original
sequence #6 seems bad (first time I thougth that my program has a bug,
because it found longer sequence, but then I checked the original one
and it seems to be the unflipped/unflipped case). - all sequences are at
most 11 face-turns long It would be nice if you discuss any further
progress to see how the method is going. Contact me (gloom@...) if you
want other sequences. However, the previous steps are quite well known
and the last step can be solved in any optimal cube solver (reid's,
kociemba's, mine...). So it could be useful for further experiments and
method improval/change. Let me know, if my work was useful.. Best
regards, Josef PS: If anyone in this group would like to get the
solution to a similar problem, let me know... --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Josef, > That would be fantastic. An
explanation of the cases and what I need is > below but if it is hard
to follow or you want it in a different notation or > something let
me know and I will try to send whatever you need. > > The way I am
solving has the LL as the F face and the first (completed > layer) as
the B face. At the point I am trying to solve I have the whole of > B
solved and the UL, LD and RD edges solved. > > The final middle
layer edge is currently sitting in LF in an orientation > such that
when it goes to UR, L goes to U and F goes to R. > > At the same
time I want to orient the corner in the UFL spot. > I also want to
take the edges currently at UF and RF and place them and > orient
them in LF and UF (that is either side of the newly oriented UFL >
corner). It doesn't matter which of the two edges goes to which place.
> > The twelve cases are defined by the current orientation of the
UFL corner (3 > possibilities) and the current orientation of the UF
and RF edges (2 > possibilities each (3x2x2=12). In table form I have
the following: > > UFL UF RF > Solution > 1 Untwisted
Unflipped Unflipped > R'F'RFUFU' (7,7) > 2 Untwisted Unflipped
Flipped > R'FRU'RUR' (7,7) > 3 Untwisted Flipped Unflipped >
L'UB'R'URBLU' (9,9) > 4 Untwisted Flipped Flipped > L'URUR'F'U'FL
(9,9) > 5 Clockwise Unflipped Unflipped > D'L2B'UBL2D (7,9) > 6
Clockwise Unflipped Flipped > L2B'UBL2DF'D' (8,10) > 7 Clockwise
Flipped Unflipped > No solution yet > 8 Clockwise Flipped Flipped
> No solution yet > 9 AntiClockwise Unflipped Unflipped >
R2FL'F2RF'LR'FL'F2RF'LFR (16,19) !!! too long! > 10 AntiClockwise
Unflipped Flipped > No solution yet > 11 AntiClockwise Flipped
Unflipped > FRFR'DBR'B'D' (9,9) > 12 AntiClockwise Flipped Flipped
> R'F'RUF'U'F2R'FRF'UFU' (14,15) also too long > > May have my
clockwise and anticlockwises the wrong way round! Does this > make
sense to you? > > Eagerly awaiting a response (been working on
this for a few weeks off and > on!). > > Duncan > > >
> > > > ----- Original Message ----- > From: "Josef
Jelinek" <gloom@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday,
February 26, 2004 4:30 PM > Subject: [Speed cubing group] Re: A
scheme and searching for some moves > > > > Hi, > >
> > I have written a program based on my (now quite old) ACube 2.6
> > program. I can be used to search for either optimal or >
> suboptimal sequences for uncompletely specified cube. > > You
can specify positions of only some cubies as well as > > their
orientations, etc. > > It can also find optimal sequences in three
different > > metrics (quarter, half, and slice-turn). > >
It can also ignore specified leading and trailing move > >
(U/U'/U2 in this case). > > Is is quite fast as it uses a lot of
pruning tables etc. > > > > However, it is now text only and
without documentation. > > Until I finish the program to publish
it, you can send > > me cube configurations that you want to solve
(while > > ignoring some orientations and/or permutations of the
> > last layer in this case) and I will (try to) solve them >
> and give you all optimal results... > > > > I used this
program to find sequences for Waterman's method > > and (although
waterman stated that they were checked for > > optimality up to 13
moves) found many shorter sequences > > (up to 2 turns safe). >
> > > Regards, > > > > Josef > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "duncandicks" > >
<duncan@d...> wrote: > > > Hi, > > > I am
searching for some moves to help towards a reduced 2 look > > LL.
> > > Ultimately I hope it'll get me to one look - but we all
know by > > now > > > that that is always harder than you
think its going to be. > > > > > > My first step is to
put the last edge of the middle layer in and > > at > > >
the same time orient two edges and a corner between them. The > >
> tricky bit is arranging their position at the same time. They >
> don't > > > have to be properly positioned wrt their
colours just next to each > > > other so that you get a block
of three in a corner that is > > properly > > > oriented.
I have nine of the twelve possible cases. Three of > > them >
> > found using one of the cube-solving applets. Trouble is that I
am > > > now up to a minimum of 11 moves and its a bit
unmanageable. > > > > > > Ultimately my goal is to
start using these moves on my second to > > > last middle edge
and then I need 30 to 40 more moves (I think its > > a > >
> while since i came up with this) to put the last middle edge in
> > > while retaining the structure I have and flipping the
last two > > edges > > > and another corner. This would
leave a LL with two corners > > > unoriented and nothing
positioned which should be manageable in > > one. > > >
> > > When I had it clear in my head I figured it would only
save 4-8 > > > moves on a normal fridrich F2L and a 2-look LL
but its the > > principle > > > of the thing! > >
> > > > Anyway the point of the post is to ask whether
anyone has any > > views > > > on the scheme and whether
anyone has any brilliant ideas for > > finding > > >
those extra moves - is there stuff out there that will help. I'm >
> > usually pretty good at working stuff out in RL but the cube
applet > > > has been useful so far - it just seems to be at
its limit at 11 > > > moves. > > > > > >
Happy to share what I have so far if anyone is interested. > >
> > > > Duncan > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > >
1134. [Speed cubing group] Re: A scheme and searching for some moves
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 10:59:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Ok ok... it is completed, enjoy it :)
> [...] Wow, Josef, are you doing all this free of charge? :-)
Everybody wants to find his original method and put his name on it, so
you may receive a lot of work. There are many slightly different
approaches based on F2L, the problem is they don't seem faster than
Jessica's. I'm a bit surprised noone proposed something like this: -
cross - 2 F2L pairs - 1 F2L pair + orient remaining edges (*) - 1 F2L
pair + orient LL corners (**) - LL permutation It looks like another
petrofridrich hybrid. Just in case you are interested in searching for
(*) and (**) sequences ;-) Gilles.
1135. Re: A scheme and searching for some moves From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 12:15:53 -0000
Yes, it is free of charge, but noone should blame me if I reject a
request (there was not such a case anyway) ;). I do it for fun and to
improve my program also for free. (However, any kind of support is of
course welcome :)) Is somebody willing to make some contribution to my
program (mainly GUI and documentation - program is in Java now)? I do
not think many people are going to ask me for help. Your proposed method
looks interesting. However, the third pair + orienting edges is not as
straightforward as it may seem, because you still have the last F2L edge
unsolved and it may result in increasing the number of sequences and
slower recognition. The similar problems apply to the last pair +
orienting all corners. If you prepare the situations for (*) and (**)
(as Duncan did) I can try to get some results. (Even pointing a bad way
can be useful to followers :)). Regards, Josef PS: I do not know If
fixed, but several years ago I tried to optimize Fridrich's sequences to
place corner-edge pairs for F2L and found an improvement (I do not
remember more details). Has someone already checked and/or optimized
them. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" >
<gloom@e...> wrote: > > Ok ok... it is completed, enjoy it
:) > > [...] > > Wow, Josef, are you doing all this free of
charge? :-) > > Everybody wants to find his original method and
put his name on it, so > you may receive a lot of work. > >
There are many slightly different approaches based on F2L, the problem
> is they don't seem faster than Jessica's. > > I'm a bit
surprised noone proposed something like this: > - cross > - 2 F2L
pairs > - 1 F2L pair + orient remaining edges (*) > - 1 F2L pair +
orient LL corners (**) > - LL permutation > > It looks like
another petrofridrich hybrid. Just in case you are > interested in
searching for (*) and (**) sequences ;-) > > Gilles.
1136. [Speed cubing group] Cube Movies From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Mar 2004 04:39:39 -0800 (PST)
Well, I have attempted to start doing example pics for the first Cube
Photoshop Contest and the theme is Cube Movies. So I thought it might be
nice just to begin the contest on the actual list just to see where all
of our photoshop skills are at. Integrate the cube into a modern motion
picture. I'll start -K- __________________________________ Do you
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1137. [Speed cubing group] Cube Movies From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Mar 2004 04:43:00 -0800 (PST)
Well, I have attempted to start doing example pics for the first Cube
Photoshop Contest and the theme is Cube Movies. So I thought it might be
nice just to begin the contest on the actual list just to see where all
of our photoshop skills are at. Integrate the cube into a modern motion
picture. I'll start -K- __________________________________ Do you
Yahoo!? Get better spam protection with Yahoo! Mail.
http://antispam.yahoo.com/tools __________________________________ Do
you Yahoo!? Get better spam protection with Yahoo! Mail.
http://antispam.yahoo.com/tools [Non-text portions of this message have
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1138. Re: [Speed cubing group] Cube Movies From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Mar 2004 04:46:21 -0800 (PST)
ok it seems like my attachment isnt going through for one reason or
another :( I have to go to school but I'll work on it I promise! -K- ---
Kyle Bryant <craptastic_crap@...> wrote: > Well, I have
attempted to start doing example pics > for > the first Cube
Photoshop Contest and the theme is > Cube > Movies. So I thought
it might be nice just to begin > the contest on the actual list just
to see where all > of our photoshop skills are at. > >
Integrate the cube into a modern motion picture. > I'll start >
-K- > > __________________________________ > Do you Yahoo!?
> Get better spam protection with Yahoo! Mail. >
http://antispam.yahoo.com/tools > >
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spam protection with Yahoo! Mail. > http://antispam.yahoo.com/tools
> > [Non-text portions of this message have been > removed]
> > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1139. Re: [Speed cubing group] Vote on MY DOMAIN NAME! From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 15:58:08 -0000
That's what I was about to vote for, anyway. It's a cool name. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > well, noone really decided to
vote...so the name > stands at www.cubehead.org > :) > -K- >
--- Kyle Bryant <craptastic_crap@y...> wrote: > >
www.cubehead.org > > www.cubemania.net > > www.cubenow.com
> > www.cubeporn.com > > www.evolve-cubed.com > >
www.therubikscrew.com > > www.battlecube.com > >
www.cubechaos.com > > > > __________________________________
> > Do you Yahoo!? > > Get better spam protection with
Yahoo! Mail. > > http://antispam.yahoo.com/tools > > >
> > > ------------------------ Yahoo! Groups Sponsor > >
> > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
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1140. Megaminx blindfolded From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 16:07:06 -0000
Total time 5 hours 13 minutes. This is only the beginning.
1141. Re: [Speed cubing group] Vote on MY DOMAIN NAME! From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Mar 2004 08:22:19 -0800 (PST)
well it was just registered so I can commence with development tonight.
Michael Atkinson <unipsycho6@...> wrote:That's what I was about to
vote for, anyway. It's a cool name. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > well,
noone really decided to vote...so the name > stands at
www.cubehead.org > :) > -K- > --- Kyle Bryant wrote: > >
www.cubehead.org > > www.cubemania.net > > www.cubenow.com
> > www.cubeporn.com > > www.evolve-cubed.com > >
www.therubikscrew.com > > www.battlecube.com > >
www.cubechaos.com > > > > __________________________________
> > Do you Yahoo!? > > Get better spam protection with
Yahoo! Mail. > > http://antispam.yahoo.com/tools > > >
> > > ------------------------ Yahoo! Groups Sponsor > >
> > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Get better
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1142. Re: 1980 Ideal stickers From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 12:44:10 -0000
I have got a new cube from the rubik's studio in Budapest. It came in
small blue carton package (exactly to fit the cube in) without any
booklet (who cares, right? :)). How big was the surprise, that after
many years of BOY colorings or white-blue ones with dull orange stickers
and relatively bright red (or red-brown) the new cube had exactly the
same contrast colors as the original Arxon cubes with neon orange,
really dark red-brown, and saturated yellow and YOB coloring. (Arxon
cubes were mostly YOB). It is enen more interesting, because the
coloring is not the standard BOY shown on rubiks.com and I got an older
rubik's studio cube in different packaging before with BOY and dull
orange... The quality seems equal to Arxon cubes (adjustable screws,
removable center caps, plastic stickers, mechanism...) If anyone
interested I can make some photos for comparision. Regards, Josef --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I love the stickers on my new (or not
so new) 1980 ideal cube. Does > anyone know of a place to get similar
stickers? I have ordered > several of the replacement kits from
rubikshop.com, but I really > love the colors of the original cube
(especially the neon orange). > > I am looking for bright neon
stickers. thanks. > > -Chris
1143. Re: Megaminx blindfolded From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 16:58:57 -0000
--- Stefan Pochmann wrote: > Total time 5 hours 13 minutes. > This
is only the beginning. You did it!?! That's incredible... Have you been
working on this with Richard, or is this a separate endeavor toward the
same goal? - Grant
1144. Re: [Speed cubing group] What's in an algorithm? From:
"Eric Johanson" <epj69@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 17:22:10 -0000
assuming a general fridrich approach, i think what makes a speedcubist
is 2/3 F2L and 1/3 LL. the LL is relatively simple compared to F2L, in
my opinion. ironicly, when you look at a list of algs, there are fewer
"theoretical" cases listed for F2L compared to the theoretical cases
listed for LL, but there are way more "real-life" cases in F2L. it
requires improvisation to map the real-life case to the correct
theoretical case by apply a move or two and/or changing grip position.
it is this improvisation that makes (or breaks) a speedcubist, in my
opinion. furthermore, a top speed cubist will place all 4 corner-edge
pairs in 8 seconds total. a top speed cubist will solve the LL in about
6- 7 seconds total. now suppose you get a whole bunch of beginners and
have half of them work *only* on CE pairs, and the other half work
*only* on LL. i believe it will take far less practice for those working
on LL to reach expert-level LL times (6-7 seconds), than for those
working on F2L to reach expert-level F2L times (8 seconds). again, all
in my opinion. -eric --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > Ok, since Im the one
that likes to construct arguments > as a separate hobby, I would like
to say: > > Makes sense doesn't it? > > about your theory
Chris. > > lets divide methodology of the LBL methods into two
> submethods > > f2L - LL > > now further into four
methods (COx = Cross on D,L,R, > or U) > COx F2L - OLL PLL >
> now, analyzing these two sub groups in terms of > algorithms:
> > 1 41 - 57 21 > > since the Cross step is usually
intuitive, we'll give > it a 1 since the "algorithm" is usually
something you > make up during inspection > > adding it all up
> > 1 + 41 + 57 + 21 = 120 > > 42/120 = F2L > 78/120 = LL
> > now, just by standard mathematics, we see that the LL > has
more memorizable situations...therefore more > algorithms to learn to
accomplish your goals. > > since the LL clearly is more heavy
concerning the > amount you have to learn (and therefore the amount
you > must cycle through in your head [algorithm > recognition]),
it is understandable that any > reduction, or balancing in the ease
of those > algorithms or quality would affect your time in a >
positive way. > > I may not make any sense to you...but I do to me
and > thats all that counts I suppose. > -=K-= > > ---
cmhardw <no_reply@yahoogroups.com> wrote: > > Hey I've been
thinking about something a lot lately. > > I'm starting > >
to really believe that a whole LOT of what makes a > > speedcuber
is the > > algorithms you use for the final steps of your >
> method. I've always > > heard that people should find
algorithms that fit > > your hands, but to > > me it seems
odd that Peter Jansen's algs seem to fit > > EVERYONE's > >
hands. Perhaps there are algorithms that are better > > suited to
be > > performed by human hands in general, and Peter has >
> apparently > > compiled many of these. Ever since I've
started one > > by one slowly > > replacing my slowest LL
alg with Peter's alg I speed > > up around 0.5 > > seconds
on average per alg. It just seems odd to me > > that I was >
> stuck at just above 20 seconds for almost 3 years > > using a
certain > > set of LL algs, and within a month or two of > >
starting to replace my > > algs I broke 20 seconds on average for
the first > > time. Now that > > I've learned a number of
his algs I can break 20 > > seconds > > consistently. >
> > > It seems that eventually all of us speedcubers will >
> use the same > > algs and everyone will average around 15-17
seconds. > > > > I don't know maybe I'm just being weird,
but I think > > a LOT of what > > makes a speedcuber (once
you've figured out how to > > optimize the F2L) > > is
simply how fast you can solve the LL. And I > > think the algs you
> > use are what make or break you here. > > > > Any
opinions on this? I'm curious if there are > > people out there
who > > don't like Peter's algs? I don't mean to demean any >
> of the work > > that Peter did to compile his list of LL
algs, and > > so far I LOVE the > > algs of his that I've
learned, I'm just curious if > > anyone anywhere > > doesn't
like one of Peter's algs. If there isn't > > anyone that > >
doesn't like Peter's algs, perhaps they are the ones > > that are
> > optimized for human hands in general, and therefore > >
anyone using > > them would find them to be very fast. > >
> > Just wanted to bring up a topic for discussion, > >
Chris > > > > > > > > ------------------------
Yahoo! Groups Sponsor > > > > > > Yahoo! Groups Links
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
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1145. Re: Megaminx blindfolded From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 18:04:48 -0000
> --- Stefan Pochmann wrote: > Total time 5 hours 13 minutes. >
This is only the beginning. Way to go! That's amazing! Daniel
1146. Re: Megaminx blindfolded From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 18:50:42 -0000
I agree, Stefan that is totally awesome! Congratulations! --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > > --- Stefan Pochmann wrote: >
> Total time 5 hours 13 minutes. > > This is only the
beginning. > > > Way to go! That's amazing! > > Daniel
simply insanely awesome! in the true meaning of the word awesome. WOW! I
might have to profile that on my site :) -{K}- cmhardw
<no_reply@yahoogroups.com> wrote: I agree, Stefan that is totally
awesome! Congratulations! --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" wrote: > > --- Stefan Pochmann wrote: > >
Total time 5 hours 13 minutes. > > This is only the beginning.
> > > Way to go! That's amazing! > > Daniel Yahoo! Groups
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1148. Re: [Speed cubing group] Re: A scheme and searching for some moves
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 1 Mar 2004 20:28:09 -0000
Many many thanks Josef. I have yet to go through it all but it looks
very easy to follow and the results are great. I will certainly be
working on the method in the future and will let you know how it is
progressing. If the next step starts to look feasible to move a step
closer to a one look LL I shall certainly request some more algorithms -
hope you will give up your time to help out again! Duncan ----- Original
Message ----- From: "Josef Jelinek" <gloom@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 01,
2004 10:23 AM Subject: [Speed cubing group] Re: A scheme and searching
for some moves > Ok ok... it is completed, enjoy it :) > > For
all found solutions see http://rubikscube.info/duncan/ > There is
also a discussion about improvements etc. > The computation was quite
fast (several minutes for all sequences). > The manual processing was
then slower (evening part) :). > > Some comments to the previously
found sequences: > - most of short sequences were optimal and it is
double-checked now. > - the original sequence #6 seems bad (first
time I thougth that > my program has a bug, because it found longer
sequence, but > then I checked the original one and it seems to be
the > unflipped/unflipped case). > - all sequences are at most 11
face-turns long > > It would be nice if you discuss any further
progress to see > how the method is going. > Contact me
(gloom@...) if you want other sequences. > However, the previous
steps are quite well known and > the last step can be solved in any
optimal cube solver > (reid's, kociemba's, mine...). So it could be
useful for > further experiments and method improval/change. >
> Let me know, if my work was useful.. > > Best regards, >
> Josef > > PS: If anyone in this group would like to get the
solution > to a similar problem, let me know... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > Josef, > > That would be
fantastic. An explanation of the cases and what I > need is > >
below but if it is hard to follow or you want it in a different >
notation or > > something let me know and I will try to send
whatever you need. > > > > The way I am solving has the LL
as the F face and the first > (completed > > layer) as the B
face. At the point I am trying to solve I have > the whole of >
> B solved and the UL, LD and RD edges solved. > > > >
The final middle layer edge is currently sitting in LF in an >
orientation > > such that when it goes to UR, L goes to U and F
goes to R. > > > > At the same time I want to orient the
corner in the UFL spot. > > I also want to take the edges
currently at UF and RF and place > them and > > orient them in
LF and UF (that is either side of the newly > oriented UFL > >
corner). It doesn't matter which of the two edges goes to which >
place. > > > > The twelve cases are defined by the current
orientation of the UFL > corner (3 > > possibilities) and the
current orientation of the UF and RF edges > (2 > >
possibilities each (3x2x2=12). In table form I have the following: >
> > > UFL > UF RF > > Solution > > 1 Untwisted
Unflipped > Unflipped > > R'F'RFUFU' (7,7) > > 2
Untwisted Unflipped > Flipped > > R'FRU'RUR' (7,7) > > 3
Untwisted Flipped > Unflipped > > L'UB'R'URBLU' (9,9) > >
4 Untwisted Flipped > Flipped > > L'URUR'F'U'FL (9,9) > >
5 Clockwise Unflipped > Unflipped > > D'L2B'UBL2D (7,9) >
> 6 Clockwise Unflipped > Flipped > > L2B'UBL2DF'D' (8,10)
> > 7 Clockwise Flipped > Unflipped > > No solution yet
> > 8 Clockwise Flipped > Flipped > > No solution yet
> > 9 AntiClockwise Unflipped > Unflipped > >
R2FL'F2RF'LR'FL'F2RF'LFR (16,19) !!! too long! > > 10
AntiClockwise Unflipped > Flipped > > No solution yet > >
11 AntiClockwise Flipped > Unflipped > > FRFR'DBR'B'D' (9,9)
> > 12 AntiClockwise Flipped > Flipped > >
R'F'RUF'U'F2R'FRF'UFU' (14,15) also too long > > > > May
have my clockwise and anticlockwises the wrong way round! > Does this
> > make sense to you? > > > > Eagerly awaiting a
response (been working on this for a few weeks > off and > >
on!). > > > > Duncan > > > > > > > >
> > > > > > ----- Original Message ----- > >
From: "Josef Jelinek" <gloom@e...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday,
February 26, 2004 4:30 PM > > Subject: [Speed cubing group] Re: A
scheme and searching for some > moves > > > > > >
> Hi, > > > > > > I have written a program based on
my (now quite old) ACube 2.6 > > > program. I can be used to
search for either optimal or > > > suboptimal sequences for
uncompletely specified cube. > > > You can specify positions of
only some cubies as well as > > > their orientations, etc. >
> > It can also find optimal sequences in three different >
> > metrics (quarter, half, and slice-turn). > > > It can
also ignore specified leading and trailing move > > > (U/U'/U2
in this case). > > > Is is quite fast as it uses a lot of
pruning tables etc. > > > > > > However, it is now
text only and without documentation. > > > Until I finish the
program to publish it, you can send > > > me cube
configurations that you want to solve (while > > > ignoring
some orientations and/or permutations of the > > > last layer
in this case) and I will (try to) solve them > > > and give you
all optimal results... > > > > > > I used this program
to find sequences for Waterman's method > > > and (although
waterman stated that they were checked for > > > optimality up
to 13 moves) found many shorter sequences > > > (up to 2 turns
safe). > > > > > > Regards, > > > > >
> Josef > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "duncandicks" > > >
<duncan@d...> wrote: > > > > Hi, > > > > I
am searching for some moves to help towards a reduced 2 look > >
> LL. > > > > Ultimately I hope it'll get me to one look
- but we all know by > > > now > > > > that that is
always harder than you think its going to be. > > > > >
> > > My first step is to put the last edge of the middle layer
in > and > > > at > > > > the same time orient
two edges and a corner between them. The > > > > tricky bit
is arranging their position at the same time. They > > > don't
> > > > have to be properly positioned wrt their colours
just next to > each > > > > other so that you get a block
of three in a corner that is > > > properly > > > >
oriented. I have nine of the twelve possible cases. Three of > >
> them > > > > found using one of the cube-solving
applets. Trouble is that > I am > > > > now up to a
minimum of 11 moves and its a bit unmanageable. > > > > >
> > > Ultimately my goal is to start using these moves on my
second > to > > > > last middle edge and then I need 30
to 40 more moves (I think > its > > > a > > > >
while since i came up with this) to put the last middle edge in >
> > > while retaining the structure I have and flipping the
last two > > > edges > > > > and another corner.
This would leave a LL with two corners > > > > unoriented
and nothing positioned which should be manageable in > > > one.
> > > > > > > > When I had it clear in my head I
figured it would only save 4-8 > > > > moves on a normal
fridrich F2L and a 2-look LL but its the > > > principle >
> > > of the thing! > > > > > > > >
Anyway the point of the post is to ask whether anyone has any > >
> views > > > > on the scheme and whether anyone has any
brilliant ideas for > > > finding > > > > those
extra moves - is there stuff out there that will help. > I'm >
> > > usually pretty good at working stuff out in RL but the
cube > applet > > > > has been useful so far - it just
seems to be at its limit at 11 > > > > moves. > > >
> > > > > Happy to share what I have so far if anyone is
interested. > > > > > > > > Duncan > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > >
1149. Re: A scheme and searching for some moves From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 20:50:35 -0000
> > I'm a bit surprised noone proposed something like this: > -
cross > - 2 F2L pairs > - 1 F2L pair + orient remaining edges (*)
> - 1 F2L pair + orient LL corners (**) > - LL permutation >
> It looks like another petrofridrich hybrid. Just in case you are
> interested in searching for (*) and (**) sequences ;-) > >
Gilles. Hi Have you worked out the number of cases for **? there are 27
orientations and severall permutations, giving well over a hundred
cases... I tried once: I usually got between 11 and 13 turns with ron's
solver, which compared with 7 + 7 with petrus pair + fridrich
orientation: that's almost never a worthwhile trade. I think the best
evolution is in knowing how to be lucky: If there are two petrus algs
for the pair, of which one orients all the corners, then you've saved
yourself 7 moves: that has to be 2-3 seconds in speedcubing... greg
1150. Re: [Speed cubing group] Cube Movies From:
"rubikscanada" <rubikscanada@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 21:22:57 -0000
this is kool and right up my alley when is the contest going too be up??
and can you define "intergrate the cube into a modern motion picture" a
bit more thanks --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > Well, I have attempted
to start doing example pics for > the first Cube Photoshop Contest
and the theme is Cube > Movies. So I thought it might be nice just to
begin > the contest on the actual list just to see where all > of
our photoshop skills are at. > > Integrate the cube into a modern
motion picture. > I'll start > -K- > >
__________________________________ > Do you Yahoo!? > Get better
spam protection with Yahoo! Mail. > http://antispam.yahoo.com/tools
> > [Non-text portions of this message have been removed]
1151. Re: Cube Movies From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 14:01:46 -0000
In one of my classes at school we had to do 10-12 self portraits and all
of mine were cube related. I'll have to dig some up and throw them in
the files. jake --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > ok it seems like my
attachment isnt going through for > one reason or another :( I have
to go to school but > I'll work on it I promise! > -K- > ---
Kyle Bryant <craptastic_crap@y...> wrote: > > Well, I have
attempted to start doing example pics > > for > > the first
Cube Photoshop Contest and the theme is > > Cube > > Movies.
So I thought it might be nice just to begin > > the contest on the
actual list just to see where all > > of our photoshop skills are
at. > > > > Integrate the cube into a modern motion picture.
> > I'll start > > -K- > > > >
__________________________________ > > Do you Yahoo!? > >
Get better spam protection with Yahoo! Mail. > >
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Get better spam protection with Yahoo! Mail. > >
http://antispam.yahoo.com/tools > > > > [Non-text portions
of this message have been > > removed] > > > > >
> > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
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1152. Re: Megaminx blindfolded From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 22:48:13 -0000
Haha, no... I feared Richard might get it before me so I would've never
talked to him about it ;-) I also feared Dror might beat me because I
think he once said he had ordered a Megaminx. Furthermore, I believe I
do it quite differently than Richard, both memorization and solving.
I'll probably post some suggestion some time, but for now maybe let me
solve some other stuff as well (wanna get the 4x4 and 5x5 now) before I
do so (similarly like you maybe let someone keep his new speedsolving
method secret). I wouldn't be surprised if others followed me soon,
though. It's actually quite easy. Almost anybody in this group is
capable of doing this. Even if they say rubbish like "My mind simply
does not work this way". That only shows me they don't know what they're
talking about, similarly to when some non-cuber says he will never be
able to solve the cube (normal way, not blindfolded). We know any
healthy non-baby human can, right? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Stefan Pochmann wrote: > >
Total time 5 hours 13 minutes. > > This is only the beginning.
> > You did it!?! That's incredible... Have you been working on
this > with Richard, or is this a separate endeavor toward the same
goal? > > - Grant
1153. Re: Vote on MY DOMAIN NAME! From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Mar 2004 22:53:10 -0000
I don't see much development yet. Dan --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > well it was just
registered so I can commence with development tonight. > > Michael
Atkinson <unipsycho6@y...> wrote:That's what I was about to vote
for, anyway. > It's a cool name. > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > wrote: >
> well, noone really decided to vote...so the name > > stands
at www.cubehead.org > > :) > > -K- > > --- Kyle Bryant
wrote: > > > www.cubehead.org > > > www.cubemania.net
> > > www.cubenow.com > > > www.cubeporn.com > >
> www.evolve-cubed.com > > > www.therubikscrew.com > >
> www.battlecube.com > > > www.cubechaos.com > > >
> > > __________________________________ > > > Do you
Yahoo!? > > > Get better spam protection with Yahoo! Mail. >
> > http://antispam.yahoo.com/tools > > > > > >
> > > ------------------------ Yahoo! Groups Sponsor > >
> > > > > > > Yahoo! Groups Links > > >
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Get better spam protection with Yahoo! Mail. > >
http://antispam.yahoo.com/tools > > > > > Yahoo! Groups
Links > > > > > > > >
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spam protection with Yahoo! Mail > > [Non-text portions of this
message have been removed]
1154. Re: [Speed cubing group] Re: Vote on MY DOMAIN NAME!
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Mar 2004 15:46:19 -0800 (PST)
yes, magic isnt my forte. sorry :( --- Dan <dan_j_harris@...>
wrote: > I don't see much development yet. > > Dan > >
--- In speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > > > well it was just
registered so I can commence with > development > tonight. >
> > > Michael Atkinson <unipsycho6@y...> wrote:That's
> what I was about > to vote for, anyway. > > It's a cool
name. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> Kyle Bryant > > wrote: > > > well, noone really
decided to vote...so the name > > > stands at www.cubehead.org
> > > :) > > > -K- > > > --- Kyle Bryant
wrote: > > > > www.cubehead.org > > > >
www.cubemania.net > > > > www.cubenow.com > > >
> www.cubeporn.com > > > > www.evolve-cubed.com > >
> > www.therubikscrew.com > > > > www.battlecube.com
> > > > www.cubechaos.com > > > > > > >
> __________________________________ > > > > Do you
Yahoo!? > > > > Get better spam protection with Yahoo! Mail.
> > > > http://antispam.yahoo.com/tools > > > >
> > > > > > > > ------------------------ Yahoo!
Groups Sponsor > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > __________________________________ > > > Do you
Yahoo!? > > > Get better spam protection with Yahoo! Mail. >
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better spam protection with Yahoo! Mail > > > > [Non-text
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1155. Re: Cup stacking From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 01:31:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I want to, but my parents say it's
dumb and won't let me buy any of > the special cups. And normal cups
don't work very well. Have you tried flower pots already? They're of
strong plastic and have holes at the bottom that will let air through.
I'm curious whether they're any good for cupstacking, so if somebody
tries this, please let us know :-) Cheers! Stefan
Ideally your side should include a really nice cube animation. There are
load of them available on the web, but my one beats any other. You may
view my page at "http://www.vrc.freehomepage.com" to see if the applet
is attractive enough. Jeff
1157. Re: [Speed cubing group] Re: Cup stacking From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Mar 2004 18:49:06 -0800 (PST)
since speedstacks is a rather large monopoly (and rightfully so), their
only means of comparison IS to random cuplike items...check their site
for a "completely nonbiased" look at the alternatives. --- Stefan
Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "Michael Atkinson" >
<unipsycho6@y...> wrote: > > I want to, but my parents say
it's dumb and won't > let me buy any > of > > the special
cups. And normal cups don't work very > well. > > Have you
tried flower pots already? They're of > strong plastic and > have
holes at the bottom that will let air through. > I'm curious >
whether they're any good for cupstacking, so if > somebody tries
this, > please let us know :-) > > Cheers! > Stefan >
> > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1158. Re: The god cubist is blindfold! From:
"richardlepetit2001" <rb7i@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 04:07:19 -0000
By the way i am french to so what is the problem with that ???? I can
answer anyone in french or english... --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Yeah, but I think someone once told me
Gaetan's tricks, he makes his > feats sound cooler than they are. He
also talks about "magic", which > doesn't surprise me then, since
magic is about tricks. > > Also, could it be that this Richard who
praised Gaetan in this post > and of whom neither this Yahoo group
nor Google have ever heard > before and whose writing style is very
similar to Gaetan's is just > Gaetan himself? Or am I just paranoid?
Hmm... > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@y...> wrote: > > his method does seem to fit
for bld... > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "richardlepetit2001" > >
<rb7i@s...> wrote: > > > On M.Guimond site for blindfold
cubist > > > The public has to wait or keep silent a few
minutes while the > > cubist > > > concentrates before
resolving his cube with a blindfold on his > > eyes, > >
> unless the cube had been previously mixed > > > How to act
alone? No need to drag a tricky witness in my > suitcase. > >
> Whoever mix the cube knows nothing in advance. The risk of error
> is > > > already sufficient. Given the impression that the
cube mixed by > so > > > many people who will be the one
that I shall make without > looking?. > > > How to proceed
with it one second to one exchanges without any > > other >
> > visible physical object than the cube?. Without forgetting to
> use > > > the most difficult movements (middle layer),
change of axis to > be > > > fully visible. Without waiting,
behind my back, without seeing > and > > > quickly, nothing
more magic, nothing more beautiful in the eyes > of > > >
the public. Believe me error and boldness are fragile. > > >
Behind a magician hide the truth. He is a great cubist > > >
personel method, fewest algorythm with rubik's cube, a magician >
> > could not do better. He is just like god because he (god)
would > do > > > it in four seconds for is 22 moves max. To
see is hand in 27 > > > secondes is better for the public!
M.Guimond must know how to > > > control is mind and hands.
> > > http://www.rubikscuberecord.com/video3.wmv > > >
cheer's > > > Richard
1159. Re: 1980 Ideal stickers From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 09:13:10 -0000
yeh , i`d like to see some pics to see the diffence Pete
1160. Beginner method From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 12:13:05 -0000
I've created a webpage for the beginner method I've been teaching
friends recently. It was originally a Word doc, but I thought it might
be useful for others, so I turned it into a webpage. >From what I've
seen, there are lots of sites that explain advanced methods, but very
few that explain beginner methods, which is why I wrote this doc. So,
here it is...
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html Jasmine.
much better than mine :) --- jasmine_ellen
<no_reply@yahoogroups.com> wrote: > I've created a webpage for
the beginner method I've > been teaching > friends recently. It
was originally a Word doc, but > I thought it > might be useful
for others, so I turned it into a > webpage. > > From what I've
seen, there are lots of sites that > explain advanced > methods,
but very few that explain beginner methods, > which is why I >
wrote this doc. So, here it is... > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
Jasmine. > > > > ------------------------ Yahoo! Groups
Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1162. Re: Beginner method From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 13:14:53 -0000
Thats a really good explanation and the instructions are really clear.
It's the method i used to begin with.
1163. Re: Beginner method From:
"Jessica Fridrich" <Jess340@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 15:28:25 -0000
Jasmine, thank you for putting up this wonderful page. I receive a lot
of requests from people asking for a good beginners' solution and I am
always unsure as to where to send them. Now I know - to your page! :) I
will update my links and put a link to my solution. Jessica > I've
created a webpage for the beginner method I've been teaching >
friends recently. It was originally a Word doc, but I thought it >
might be useful for others, so I turned it into a webpage. > >
From what I've seen, there are lots of sites that explain advanced >
methods, but very few that explain beginner methods, which is why I >
wrote this doc. So, here it is... > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
Jasmine.
1164. Re: Beginner method From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 18:23:28 -0000
Wow, that's great! I've been meaning to do that for some time but my
school is very academically unforgiving. That's basically the same
method I teach people except I have them orient the corners before
permuting the corners. I do this because it's not only "easier to see"
but also more "Fridrich" so everything is oriented first. Yeah, that's
really a nice page. How did you make the pictures for the cube? Instead
of a webpage, over winter break I made a CD with video clips using a
digital camera. Unfortunately it's about 500 MB large... not quite as
easily accessible as the webpage. Again, you're awesome! -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Jessica Fridrich"
<Jess340@h...> wrote: > Jasmine, > > thank you for
putting up this wonderful page. I receive a lot of > requests from
people asking for a good beginners' solution and I am > always unsure
as to where to send them. Now I know - to your page! :) > I will
update my links and put a link to my solution. > > Jessica >
> > I've created a webpage for the beginner method I've been
teaching > > friends recently. It was originally a Word doc, but I
thought it > > might be useful for others, so I turned it into a
webpage. > > > > From what I've seen, there are lots of
sites that explain advanced > > methods, but very few that explain
beginner methods, which is why > I > > wrote this doc. So, here
it is... > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
> > Jasmine.
1165. Re: Megaminx blindfolded From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 20:18:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Stefan Pochmann wrote: > >
Total time 5 hours 13 minutes. > > This is only the beginning.
> > You did it!?! That's incredible... Have you been working on
this > with Richard, or is this a separate endeavor toward the same
goal? > > - Grant Independent - I put it aside to work on the
relay and had been going to come back to it, but now I have to say
congratulations to Stefan.
1166. Re: Megaminx blindfolded From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 20:19:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Haha, no... I feared Richard might get
it before me so I would've > never talked to him about it ;-) I also
feared Dror might beat me > because I think he once said he had
ordered a Megaminx. > Yeah, I figured nobody else was crazy enough to
try it, so I put it aside to work on 3+3+4+5. Had I known there was
competition I might have delayed my 3,3,4,5 (which took ages to finally
get right). Well done on your achievement!
1167. Re: Beginner method From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 21:29:19 -0000
Oops! Typo in my code... thanks for pointing that out. I've just fixed
it. :) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"c_w_tsai" <c_w_tsai@y...> wrote: > Nice... > > In OLLE,
you used the same picture for states 3 and 4. > Also for OLLC, states
1 and 2. > > Anyway, very nice looking. > > c > > >
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I've created a webpage for the
beginner method I've been teaching > > friends recently. It was
originally a Word doc, but I thought it > > might be useful for
others, so I turned it into a webpage. > > > > From what
I've seen, there are lots of sites that explain advanced > >
methods, but very few that explain beginner methods, which is why > I
> > wrote this doc. So, here it is... > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
> > Jasmine.
1168. Re: Beginner method From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 21:34:05 -0000
Thanks Jessica! :) And thanks to everyone else for their positive
feedback (and for picking up the spots where I'd accidentally inserted
the wrong pic!). :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Jessica Fridrich"
<Jess340@h...> wrote: > Jasmine, > > thank you for
putting up this wonderful page. I receive a lot of > requests from
people asking for a good beginners' solution and I am > always unsure
as to where to send them. Now I know - to your page! :) > I will
update my links and put a link to my solution. > > Jessica >
> > I've created a webpage for the beginner method I've been
teaching > > friends recently. It was originally a Word doc, but I
thought it > > might be useful for others, so I turned it into a
webpage. > > > > From what I've seen, there are lots of
sites that explain advanced > > methods, but very few that explain
beginner methods, which is why > I > > wrote this doc. So, here
it is... > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
> > Jasmine.
1169. Re: Beginner method From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 21:41:09 -0000
Hey Jasmine! That's a pretty neat page. But then again most girls make
neater web sites than most guys ... ;-) The method u describe is pretty
much like my current "speed" method. I use some more advanced 3-cycles
for the middle layer. And for the last layer i do corners first, then
the edges. 4 looks altogether. And with that method i can do 30 secs avg
when i make my cubing flow well :-) Just a suggestion which will make ur
page a bit more user-friendly for some. Show ur algs with java applets
;-) Happy cubing!! --Per-- > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I've created a webpage for the
beginner method I've been teaching > friends recently. It was
originally a Word doc, but I thought it > might be useful for others,
so I turned it into a webpage. > > From what I've seen, there are
lots of sites that explain advanced > methods, but very few that
explain beginner methods, which is why I > wrote this doc. So, here
it is... > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
Jasmine.
1170. April 3rd Championship From:
"Keith Sauer" <ksauer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 00:43:20 -0000
Tyson, I can't take it anymore!!!!! It's been 6 months since the WC and
I need a Rubiks competition.... So, I bit the bullet today and bought
airplane tickets for the April 3rd Championship at CalTech. Since I'm
from Texas, you now have a multi-state competition. Anyone else care to
make it a multi multi-state competition (was that redundant)? See you in
four weeks! Keith --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > Just another reminder for you all because I know
by now the last message is buried back > there... > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 >
> The Spring Tournament will take place on April 3, 2004 at Caltech
and will be OFFICIAL! > Thanks to Dave Hedley Jones of Sevenstowns
for providing trophies and stickers and their > support. Thanks also
to Bob Fox of SpeedStacks for providing StackMats and Tournament >
Displays. Also thanks to Assistant Professor of Astronomy Lynne
Hillenbrand for being > our independent judge. > > Place:
California Institute of Technology, Pasadena, CA > Location: Winnett
Lounge > Date: Saturday, April 3, 2004 > Time: 11:45 AM - Check-In
and Registration, 12:30 PM - Competition > Event: 3x3x3 Speedsolve
> Prizes: Trophies Sponsered by Sevenstowns > Early Entry Fee: $2
(Before April 1) > Day-Of Entry Fee: $4 > E-Mail: tmao@i... to
enter. > > So far, I have three people signed up. Yes, I realize
it's early and no one likes to do things > until the last minute.
> > Bob Fox is also kindly sending me a free set of SpeedStacks
Cups... who's up for an > informal cup stacking competition? I might
be a fair event as I don't think many people > have had practice with
them... (unless Macky does yet ANOTHER thing...). > > Also, check
out the Caltech Rubik's Cube Club's Group at http://groups.yahoo.com/
> group/caltechrubiks/ where if you want to suggest anything, we'd be
happy to hear your > advice. Also, we're thinking of making
t-shirts... and in fact, we've got a silk screening > room and I've
got a friend who I plan on abusing to make t-shirts. Basically, you
could > send us a picture and we can get it silk screened for you.
> > Anyway, I won't bore you of too much of this... > >
Oh... and let's have a card sorting competition too. I've been studying
the DVD tutorial > they sent me. It's really helpful.
1171. Re: April 3rd Championship From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 01:00:32 -0000
I would, but I have school. Darn it.... --- In
speedsolvingrubikscube@yahoogroups.com, "Keith Sauer"
<ksauer@h...> wrote: > Tyson, > > I can't take it
anymore!!!!! It's been 6 months since the WC and I > need a Rubiks
competition.... So, I bit the bullet today and bought > airplane
tickets for the April 3rd Championship at CalTech. > > Since I'm
from Texas, you now have a multi-state competition. > > Anyone
else care to make it a multi multi-state competition (was that >
redundant)? > > See you in four weeks! > > Keith > >
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
> Just another reminder for you all because I know by now the last
> message is buried back > > there... > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 >
> > > The Spring Tournament will take place on April 3, 2004 at
Caltech > and will be OFFICIAL! > > Thanks to Dave Hedley Jones
of Sevenstowns for providing trophies > and stickers and their >
> support. Thanks also to Bob Fox of SpeedStacks for providing >
StackMats and Tournament > > Displays. Also thanks to Assistant
Professor of Astronomy Lynne > Hillenbrand for being > > our
independent judge. > > > > Place: California Institute of
Technology, Pasadena, CA > > Location: Winnett Lounge > >
Date: Saturday, April 3, 2004 > > Time: 11:45 AM - Check-In and
Registration, 12:30 PM - Competition > > Event: 3x3x3 Speedsolve
> > Prizes: Trophies Sponsered by Sevenstowns > > Early
Entry Fee: $2 (Before April 1) > > Day-Of Entry Fee: $4 > >
E-Mail: tmao@i... to enter. > > > > So far, I have three
people signed up. Yes, I realize it's early > and no one likes to do
things > > until the last minute. > > > > Bob Fox is
also kindly sending me a free set of SpeedStacks Cups... > who's up
for an > > informal cup stacking competition? I might be a fair
event as I > don't think many people > > have had practice with
them... (unless Macky does yet ANOTHER > thing...). > > >
> Also, check out the Caltech Rubik's Cube Club's Group at >
http://groups.yahoo.com/ > > group/caltechrubiks/ where if you
want to suggest anything, we'd be > happy to hear your > >
advice. Also, we're thinking of making t-shirts... and in fact, >
we've got a silk screening > > room and I've got a friend who I
plan on abusing to make t- shirts. > Basically, you could > >
send us a picture and we can get it silk screened for you. > >
> > Anyway, I won't bore you of too much of this... > > >
> Oh... and let's have a card sorting competition too. I've been >
studying the DVD tutorial > > they sent me. It's really helpful.
1172. Re: April 3rd Championship From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 01:22:55 -0000
Awesome Keith! Yeah... if anyone is coming from out of town and needs a
place to stay, I'm pretty sure I can accommodate that. I mean... as long
as it's not 30 people from out of California or something... but if that
happened, that would be really cool. MIke, I thought your parents
weren't so fond of you going to both a unicycle and cube competition? If
school was not an issue, would they actually support a plane ticket from
Idaho? Where's Brent Morgan?!? Arizona isn't so far away! I think I'll
have to get a prize for the furthest competitor. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I would, but I have school. Darn
it.... > > --- In speedsolvingrubikscube@yahoogroups.com, "Keith
Sauer" > <ksauer@h...> wrote: > > Tyson, > > >
> I can't take it anymore!!!!! It's been 6 months since the WC and I
> > need a Rubiks competition.... So, I bit the bullet today and
> bought > > airplane tickets for the April 3rd Championship at
CalTech. > > > > Since I'm from Texas, you now have a
multi-state competition. > > > > Anyone else care to make it
a multi multi-state competition (was > that > > redundant)?
> > > > See you in four weeks! > > > > Keith
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > Just another reminder for you all
because I know by now the last > > message is buried back >
> > there... > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 >
> > > > > The Spring Tournament will take place on April
3, 2004 at Caltech > > and will be OFFICIAL! > > > Thanks
to Dave Hedley Jones of Sevenstowns for providing trophies > > and
stickers and their > > > support. Thanks also to Bob Fox of
SpeedStacks for providing > > StackMats and Tournament > >
> Displays. Also thanks to Assistant Professor of Astronomy Lynne
> > Hillenbrand for being > > > our independent judge.
> > > > > > Place: California Institute of Technology,
Pasadena, CA > > > Location: Winnett Lounge > > >
Date: Saturday, April 3, 2004 > > > Time: 11:45 AM - Check-In
and Registration, 12:30 PM - Competition > > > Event: 3x3x3
Speedsolve > > > Prizes: Trophies Sponsered by Sevenstowns >
> > Early Entry Fee: $2 (Before April 1) > > > Day-Of
Entry Fee: $4 > > > E-Mail: tmao@i... to enter. > > >
> > > So far, I have three people signed up. Yes, I realize
it's early > > and no one likes to do things > > > until
the last minute. > > > > > > Bob Fox is also kindly
sending me a free set of SpeedStacks > Cups... > > who's up for
an > > > informal cup stacking competition? I might be a fair
event as I > > don't think many people > > > have had
practice with them... (unless Macky does yet ANOTHER > >
thing...). > > > > > > Also, check out the Caltech
Rubik's Cube Club's Group at > > http://groups.yahoo.com/ >
> > group/caltechrubiks/ where if you want to suggest anything,
we'd > be > > happy to hear your > > > advice. Also,
we're thinking of making t-shirts... and in fact, > > we've got a
silk screening > > > room and I've got a friend who I plan on
abusing to make t- > shirts. > > Basically, you could > >
> send us a picture and we can get it silk screened for you. >
> > > > > Anyway, I won't bore you of too much of this...
> > > > > > Oh... and let's have a card sorting
competition too. I've been > > studying the DVD tutorial > >
> they sent me. It's really helpful.
1173. Re: April 3rd Championship From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 03:04:43 -0000
Oh yeah... Good point. So I guess I can't come either way. Darn it. ---
In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Awesome
Keith! Yeah... if anyone is coming from out of town and needs a place to
stay, > I'm pretty sure I can accommodate that. I mean... as long as
it's not 30 people from out of > California or something... but if
that happened, that would be really cool. > > MIke, I thought your
parents weren't so fond of you going to both a unicycle and cube >
competition? If school was not an issue, would they actually support a
plane ticket from > Idaho? > > Where's Brent Morgan?!? Arizona
isn't so far away! > > I think I'll have to get a prize for the
furthest competitor. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> > wrote: > > I would, but I have
school. Darn it.... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Keith Sauer" > >
<ksauer@h...> wrote: > > > Tyson, > > > >
> > I can't take it anymore!!!!! It's been 6 months since the WC
and I > > > need a Rubiks competition.... So, I bit the bullet
today and > > bought > > > airplane tickets for the April
3rd Championship at CalTech. > > > > > > Since I'm
from Texas, you now have a multi-state competition. > > > >
> > Anyone else care to make it a multi multi-state competition
(was > > that > > > redundant)? > > > > >
> See you in four weeks! > > > > > > Keith >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > > Just another reminder for you all
because I know by now the last > > > message is buried back
> > > > there... > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 >
> > > > > > > The Spring Tournament will take place
on April 3, 2004 at Caltech > > > and will be OFFICIAL! >
> > > Thanks to Dave Hedley Jones of Sevenstowns for providing
trophies > > > and stickers and their > > > >
support. Thanks also to Bob Fox of SpeedStacks for providing > >
> StackMats and Tournament > > > > Displays. Also thanks
to Assistant Professor of Astronomy Lynne > > > Hillenbrand for
being > > > > our independent judge. > > > >
> > > > Place: California Institute of Technology, Pasadena,
CA > > > > Location: Winnett Lounge > > > >
Date: Saturday, April 3, 2004 > > > > Time: 11:45 AM -
Check-In and Registration, 12:30 PM - Competition > > > >
Event: 3x3x3 Speedsolve > > > > Prizes: Trophies Sponsered
by Sevenstowns > > > > Early Entry Fee: $2 (Before April 1)
> > > > Day-Of Entry Fee: $4 > > > > E-Mail:
tmao@i... to enter. > > > > > > > > So far, I
have three people signed up. Yes, I realize it's early > > >
and no one likes to do things > > > > until the last minute.
> > > > > > > > Bob Fox is also kindly sending
me a free set of SpeedStacks > > Cups... > > > who's up
for an > > > > informal cup stacking competition? I might be
a fair event as I > > > don't think many people > > >
> have had practice with them... (unless Macky does yet ANOTHER >
> > thing...). > > > > > > > > Also, check
out the Caltech Rubik's Cube Club's Group at > > >
http://groups.yahoo.com/ > > > > group/caltechrubiks/ where
if you want to suggest anything, we'd > > be > > > happy
to hear your > > > > advice. Also, we're thinking of making
t-shirts... and in fact, > > > we've got a silk screening >
> > > room and I've got a friend who I plan on abusing to make
t- > > shirts. > > > Basically, you could > > >
> send us a picture and we can get it silk screened for you. >
> > > > > > > Anyway, I won't bore you of too much
of this... > > > > > > > > Oh... and let's have
a card sorting competition too. I've been > > > studying the
DVD tutorial > > > > they sent me. It's really helpful.
1174. Re: [Speed cubing group] April 3rd Championship From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Mar 2004 22:27:38 -0600
Keith Sauer wrote: >Since I'm from Texas, you now have a multi-state
competition. > > > I'd love to join you all, but I have school
as well. I am considering Cal Tech after High School though, so maybe I
will be able to get a free day off of school to go check out the campus
(and if I go, I might as well join in the cubing festivities as well :))
If not, I might at least be able to make it to one during the summer.
Doug -- AIM: dogcannibal MSN: dougreed@...
1175. Hana, you were referenced! From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 05:16:43 -0000
Hey hana, Your web site was linked on my favorite computer hardware
site: http://www.hardocp.com/ They seem to think one of your designs
resembles their logo. I once twiddled a design and submitted it to them:
http://members.cox.net/swedishlf/[H]ardcubez1.jpg But mine was
intentional ;) Thought you might like to know, especially if your site
gets hammered, they have a history of slashdotting places... Best,
Daniel
1176. Applet page From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 09:28:57 -0000
Hi all, I never created an applet, but I used Josef Jelineks applet to
create a page where you can easily enter the scrambling algs for several
contests. I know that my previous page, the one with the timer, wasn't
supporting Netscape, so this will make up for that. Let me know if you
want anything changed. Simply paste the scrambling algorithm in the box
and press SET. Thanks to Josef for his applet. I found it is the only
one supporting the xyz syntax. Michiel
1177. Shoot me, I forgot the link From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 09:29:51 -0000
All right before you shoot me here is the link
http://thearufam.brinkster.net/cube/jjapplet.asp
1178. rubiks.com From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 09:35:42 -0000
The site is being completely revamped. Flash animations, lots of colors,
virtual games, information... And community resources! In a few months,
maybe we'll all talk on their forums? Gilles.
1179. Hypercubing? From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 11:08:43 -0000
With supercubing, you make sure that every center is correctly oriented.
But what about the center cubie, the 27th one inside you never see, is
it automagically solved? Gilles. PS: Sorry if this question looks
stupid.
1180. Cube and Lights Out From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 11:18:49 -0000
I'm trying to look at the cube as a Lights Out puzzle. People see the
cube as 12 different edges and 8 different corners. But before you get
to know the cube, it looks like a perfect 3x3x3 matrix of 27 identical
6-color cubies with 24 possible orientations. When you turn a side,
imagine that you don't swap different corners and edges, but you just
make cubies spin at their location. An action makes changes in a
neighbourhood... 24 light intensities... Ok ok, it's much much more
complicated than standard Lights Out, because actions are anisotropic
and context-dependent. Ideas? Gilles.
1181. Re: Hypercubing? From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 11:48:02 -0000
--- Gilles Roux wrote: > With supercubing, you make sure that every
center is correctly > oriented. > But what about the center cubie,
the 27th one inside you never see, is > it automagically solved? Yes
it is. Its (non-visible) colours always match the colours of the face
centres of the cube, so it is always oriented correctly. Jaap
1182. Re: Cube and Lights Out From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 11:58:13 -0000
--- Gilles Roux wrote: > I'm trying to look at the cube as a Lights
Out puzzle. ... > But before you get to know the cube, it looks like
a perfect 3x3x3 > matrix of 27 identical 6-color cubies with 24
possible orientations. One project I've been working on a bit is an
applet that allows any size cuboid, and which also shows the inside
cubes. I do indeed model it as a block of identical small cubes, so that
only their orientations are changed. This project is far from completed,
and I'm not spending much time on it right now, but it will see the
light of day some time. Jaap
1183. Re: Shoot me, I forgot the link From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 12:56:57 -0000
This is brilliant! --- In speedsolvingrubikscube@yahoogroups.com,
"Michiel van der Blonk" <blonkm@z...> wrote: > All right before
you shoot me here is the link >
http://thearufam.brinkster.net/cube/jjapplet.asp
1184. Re: Shoot me, I forgot the link From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 13:29:31 -0000
Hi, really good work. This page can be very useful when using the applet
in web pages and you want to test sequences interactively! I think you
should show possible moves (their textual representations) on the page
and/or a link to the original page of the applet
(http://software.rubikscube.info/AnimCube). It is good especially for
the X,Y,Z turns that are not consistent on all pages (it is not really
intuitive which axis corresponds to which face). However, Rc, Rc2, Rc',
Uc, ... can be used instead... It is possible to use also other features
as messages, delays, ... (try input "{Hello}.{world}" and play it :))
Best regards, Josef --- In speedsolvingrubikscube@yahoogroups.com,
"Michiel van der Blonk" <blonkm@z...> wrote: > All right before
you shoot me here is the link >
http://thearufam.brinkster.net/cube/jjapplet.asp
1185. Re: Hypercubing? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 13:42:34 -0000
Hey! On larger cubes than 3x3x3 this breaks down. Well for odd sized
regular cubes we will always have the "middle" cubicle in correct
orientation. But for other cubicles not being in the middle and not
being an outer cubicle they can be in "incorrect place" and out of
orientation. I have plans to make such a 4x4x4 "super-supercube" in
software where each of the 64 cubicles has 6 colored faces, and where
all have to be aligned for it to be solved. All i need is the time to
get on with it ;-) It can be solved "inside-out": first solve middle
2x2x2 cube and then solve the rest with outer slice moves and 3- cycles.
Maybe there are more efficient ways to solve it ?? --Per K-- >--- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...>
wrote: > > > --- Gilles Roux wrote: > > With supercubing,
you make sure that every center is correctly > > oriented. >
> But what about the center cubie, the 27th one inside you never see,
is > > it automagically solved? > > Yes it is. Its
(non-visible) colours always match the colours of the > face centres
of the cube, so it is always oriented correctly. > > Jaap
1186. Re: Hypercubing? (Jaap) From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 13:53:38 -0000
Hi Jaap, > Yes it is. Its (non-visible) colours always match the
colours of the > face centres of the cube, so it is always oriented
correctly. ...hum... thanks, the question really was stupid. I should
have had my coffee before ;-) > One project I've been working on a
bit is an applet that allows any > size cuboid, and which also shows
the inside cubes. I do indeed model > it as a block of identical
small cubes, so that only their > orientations are changed. Oh YES! A
real cube with 3 dimensions.
1187. Mixed discipline From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 15:21:27 -0000
I was just wondering if anyone had ever considered mixing the
disciplines of blindfold cubing and one-handed cubing... That would be
pretty impressive. It's hard enough not to mess up algs one handed and
hard (though less so with practice, I'm told) not to mess up the
solution when blindfolded, much less mixing the two together. - Grant
1188. Re: rubiks.com From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 15:47:51 -0000
That's pretty cool. But I don't think we're going to switch to their
forums, that idea's been tried before and it never worked. It should,
but it doesn't. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@f...> wrote: > > The site is being completely
revamped. > Flash animations, lots of colors, virtual games,
information... > And community resources! In a few months, maybe
we'll all talk on > their forums? > > Gilles.
1189. Re: Mixed discipline From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 16:15:50 -0000
Richard has done this already, it's in the "amazing bld" list. For the
algorithms, I'd say it depends on the algorithms you use. If you're
using only a few and simple intuitive sequences then they shouldn't be
too hard to do right. But that's my opinion before having tried it ;-)
For normal one-handed solving I don't use most of my two-handed algs
simply because only my hands remember them and if one of the two is
missing that's bad :-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > I was just wondering if anyone had ever
considered mixing the > disciplines of blindfold cubing and
one-handed cubing... That would > be pretty impressive. It's hard
enough not to mess up algs one > handed and hard (though less so with
practice, I'm told) not to mess > up the solution when blindfolded,
much less mixing the two together. > > - Grant
1190. [Speed cubing group] Web developer's Needed From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Mar 2004 08:33:55 -0800 (PST)
Web developers needed for voluntary coding/consultation for
www.cubehead.org All who are interested should talk to me via IM
(smackitypants) or on Y! Messenger (craptastic_crap). PHP, MySQL, HTTP
Protocol and Sessions knowledge/advice needed ASAP, Javascript knowledge
optional but is a plus. Thanks everyone :) Kyle
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1191. Re: 3+3+4+5 (Killer move) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 16:58:01 -0000
> Or do you just make sure you know each cube cold > I try to know
the cubes reasonably well (not always cold, but as close as) What does
it mean to know something cold? Stefan
1192. Re: 3+3+4+5 (Killer move) From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 17:10:02 -0000
--- Stefan Pochmann wrote: > > Or do you just make sure you know
each cube cold > What does it mean to know something cold? I've
always heard it said that someone "has it down cold" - to imply that
they know something perfectly. I usually hear it more in reference to a
performance thing, like having a piano piece "down cold", therefore
being able to perform it flawlessly. Perhaps equivalent to definition #9
on dictionary.com... "Marked by unqualified certainty or sure
familiarity." - Grant
1193. Re: [Speed cubing group] Web developer's Needed From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 19:18:29 -0000
I know just HTML, JavaScript, and CSS. Dunno if that'll help you, but
whatever. --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > Web developers needed for
voluntary coding/consultation for www.cubehead.org > > All who are
interested should talk to me via IM (smackitypants) or on Y! Messenger
(craptastic_crap). > > PHP, MySQL, HTTP Protocol and Sessions
knowledge/advice needed ASAP, Javascript knowledge optional but is a
plus. > > Thanks everyone :) > > Kyle > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Search
- Find what you're looking for faster. > > [Non-text portions of
this message have been removed]
Hi Jasmine, Just one little remark. Under "The first layer corners" you
at one place write "edge" instead of "corner" piece. R ----- Original
Message ----- From: "jasmine_ellen" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 02,
2004 10:29 PM Subject: [Speed cubing group] Re: Beginner method >
Oops! Typo in my code... thanks for pointing that out. I've just >
fixed it. :) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai" >
<c_w_tsai@y...> wrote: > > Nice... > > > > In
OLLE, you used the same picture for states 3 and 4. > > Also for
OLLC, states 1 and 2. > > > > Anyway, very nice looking.
> > > > c > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > I've created a webpage for
the beginner method I've been teaching > > > friends recently.
It was originally a Word doc, but I thought it > > > might be
useful for others, so I turned it into a webpage. > > > >
> > From what I've seen, there are lots of sites that explain >
advanced > > > methods, but very few that explain beginner
methods, which is why > > I > > > wrote this doc. So,
here it is... > > > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
> > > > Jasmine. > > > > > > Yahoo! Groups
Links > > > > >
1195. Re: [Speed cubing group] April 3rd Championship From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 20:05:41 -0000
Hey Mike, If Frank Morris comes, maybe you can hide in his luggage?
-Tyson --- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> wrote: > Keith Sauer wrote: > > >Since
I'm from Texas, you now have a multi-state competition. > > >
> > > > I'd love to join you all, but I have school as well.
I am considering > Cal Tech after High School though, so maybe I will
be able to get a free > day off of school to go check out the campus
(and if I go, I might as > well join in the cubing festivities as
well :)) > > If not, I might at least be able to make it to one
during the summer. > > Doug > > -- > AIM: dogcannibal
> MSN: dougreed@h...
1196. Re: [Speed cubing group] Web developer's Needed From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Mar 2004 14:06:55 -0800 (PST)
i know some of php, mysql, java, css and all that junk...i might help.
you might wanna call up jess Bond tho
http://www.freewebs.com/brentsuniverse -brent Kyle Bryant
<craptastic_crap@...> wrote: Web developers needed for voluntary
coding/consultation for www.cubehead.org All who are interested should
talk to me via IM (smackitypants) or on Y! Messenger (craptastic_crap).
PHP, MySQL, HTTP Protocol and Sessions knowledge/advice needed ASAP,
Javascript knowledge optional but is a plus. Thanks everyone :) Kyle
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed] Yahoo! Groups Links :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1197. Re: [Speed cubing group] Re: April 3rd Championship
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Mar 2004 14:10:08 -0800 (PST)
lol, yes i'm here, and arizona ISN'T that far at all indeed. is this
going to be an official US championship? if it is, i'm defintatly going.
-brent tmao@... wrote: Awesome Keith! Yeah... if anyone is coming from
out of town and needs a place to stay, I'm pretty sure I can accommodate
that. I mean... as long as it's not 30 people from out of California or
something... but if that happened, that would be really cool. MIke, I
thought your parents weren't so fond of you going to both a unicycle and
cube competition? If school was not an issue, would they actually
support a plane ticket from Idaho? Where's Brent Morgan?!? Arizona isn't
so far away! I think I'll have to get a prize for the furthest
competitor. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > I would, but I
have school. Darn it.... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Keith Sauer" >
<ksauer@h...> wrote: > > Tyson, > > > > I can't
take it anymore!!!!! It's been 6 months since the WC and I > >
need a Rubiks competition.... So, I bit the bullet today and > bought
> > airplane tickets for the April 3rd Championship at CalTech.
> > > > Since I'm from Texas, you now have a multi-state
competition. > > > > Anyone else care to make it a multi
multi-state competition (was > that > > redundant)? > >
> > See you in four weeks! > > > > Keith > >
> > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > > Just another reminder for you all because I know
by now the last > > message is buried back > > > there...
> > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 >
> > > > > The Spring Tournament will take place on April
3, 2004 at Caltech > > and will be OFFICIAL! > > > Thanks
to Dave Hedley Jones of Sevenstowns for providing trophies > > and
stickers and their > > > support. Thanks also to Bob Fox of
SpeedStacks for providing > > StackMats and Tournament > >
> Displays. Also thanks to Assistant Professor of Astronomy Lynne
> > Hillenbrand for being > > > our independent judge.
> > > > > > Place: California Institute of Technology,
Pasadena, CA > > > Location: Winnett Lounge > > >
Date: Saturday, April 3, 2004 > > > Time: 11:45 AM - Check-In
and Registration, 12:30 PM - Competition > > > Event: 3x3x3
Speedsolve > > > Prizes: Trophies Sponsered by Sevenstowns >
> > Early Entry Fee: $2 (Before April 1) > > > Day-Of
Entry Fee: $4 > > > E-Mail: tmao@i... to enter. > > >
> > > So far, I have three people signed up. Yes, I realize
it's early > > and no one likes to do things > > > until
the last minute. > > > > > > Bob Fox is also kindly
sending me a free set of SpeedStacks > Cups... > > who's up for
an > > > informal cup stacking competition? I might be a fair
event as I > > don't think many people > > > have had
practice with them... (unless Macky does yet ANOTHER > >
thing...). > > > > > > Also, check out the Caltech
Rubik's Cube Club's Group at > > http://groups.yahoo.com/ >
> > group/caltechrubiks/ where if you want to suggest anything,
we'd > be > > happy to hear your > > > advice. Also,
we're thinking of making t-shirts... and in fact, > > we've got a
silk screening > > > room and I've got a friend who I plan on
abusing to make t- > shirts. > > Basically, you could > >
> send us a picture and we can get it silk screened for you. >
> > > > > Anyway, I won't bore you of too much of this...
> > > > > > Oh... and let's have a card sorting
competition too. I've been > > studying the DVD tutorial > >
> they sent me. It's really helpful. Yahoo! Groups
SponsorADVERTISEMENT Click Here --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1198. Re: Megaminx blindfolded From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 22:54:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Total time 5 hours 13 minutes. >
This is only the beginning. Well, what with my memory for algorithms not
being so good, I've realized tonight that I can't solve the thing
sighted anymore so I won't be getting it done blindfolded for some time
(even though it requires only 4 algorithms, I can't remember any of them
at the moment!).
1199. Ultimate mix From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 22:58:03 -0000
I was wondering, concerning Katsu's ultimate mixes, whether anyone has
come up with a one for the megaminx. Since each side only involves 11
pieces perhaps it is possible to get each side having 11 different
colours simultaneously (or on a 6 colour megaminx, 5 edges all different
colours, 5 corners all different colours (but same as said edges in some
order) and the centre different again; also with no adjacent edge and
colour on a face the same colour).
1200. Re: Mixed discipline From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 23:03:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > I was just wondering if anyone had ever
considered mixing the > disciplines of blindfold cubing and
one-handed cubing... That would > be pretty impressive. It's hard
enough not to mess up algs one > handed and hard (though less so with
practice, I'm told) not to mess > up the solution when blindfolded,
much less mixing the two together. > > - Grant Been there done
that. The hardest parts are keeping the orientation of the physical cube
OK, cramp in the hand and jamming cubes. I also inspected only using one
hand (though I scrambled with 2!) as I figure it's part of the procedure
(and it takes a bit longer too). Another one that I did was to get one
scrambled stae to another (on a target cube). This is not so hard as
it's just a question of mapping the target cube as a solved cube and
then using the appropriate orientations and permutations on the cube to
solve. (Thus you "solve" to the other scrambled state.)
1201. [Speed cubing group] Re: April 3rd Championship From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 23:08:47 -0000
Brent, There is an official US Championship this summer, but the one
they're talking about right now is just a local tournament. The US
championship is from July 9 to 11. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > lol, yes i'm here, and
arizona ISN'T that far at all indeed. is this going to be an official US
championship? if it is, i'm defintatly going. > -brent > tmao@i...
wrote: > Awesome Keith! Yeah... if anyone is coming from out of town
and needs a place to stay, > I'm pretty sure I can accommodate that.
I mean... as long as it's not 30 people from out of > California or
something... but if that happened, that would be really cool. > >
MIke, I thought your parents weren't so fond of you going to both a
unicycle and cube > competition? If school was not an issue, would
they actually support a plane ticket from > Idaho? > > Where's
Brent Morgan?!? Arizona isn't so far away! > > I think I'll have
to get a prize for the furthest competitor. > > -Tyson > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> > wrote: > > I would, but I have
school. Darn it.... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Keith Sauer" > >
<ksauer@h...> wrote: > > > Tyson, > > > >
> > I can't take it anymore!!!!! It's been 6 months since the WC
and I > > > need a Rubiks competition.... So, I bit the bullet
today and > > bought > > > airplane tickets for the April
3rd Championship at CalTech. > > > > > > Since I'm
from Texas, you now have a multi-state competition. > > > >
> > Anyone else care to make it a multi multi-state competition
(was > > that > > > redundant)? > > > > >
> See you in four weeks! > > > > > > Keith >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > > Just another reminder for you all
because I know by now the last > > > message is buried back
> > > > there... > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 >
> > > > > > > The Spring Tournament will take place
on April 3, 2004 at Caltech > > > and will be OFFICIAL! >
> > > Thanks to Dave Hedley Jones of Sevenstowns for providing
trophies > > > and stickers and their > > > >
support. Thanks also to Bob Fox of SpeedStacks for providing > >
> StackMats and Tournament > > > > Displays. Also thanks
to Assistant Professor of Astronomy Lynne > > > Hillenbrand for
being > > > > our independent judge. > > > >
> > > > Place: California Institute of Technology, Pasadena,
CA > > > > Location: Winnett Lounge > > > >
Date: Saturday, April 3, 2004 > > > > Time: 11:45 AM -
Check-In and Registration, 12:30 PM - Competition > > > >
Event: 3x3x3 Speedsolve > > > > Prizes: Trophies Sponsered
by Sevenstowns > > > > Early Entry Fee: $2 (Before April 1)
> > > > Day-Of Entry Fee: $4 > > > > E-Mail:
tmao@i... to enter. > > > > > > > > So far, I
have three people signed up. Yes, I realize it's early > > >
and no one likes to do things > > > > until the last minute.
> > > > > > > > Bob Fox is also kindly sending
me a free set of SpeedStacks > > Cups... > > > who's up
for an > > > > informal cup stacking competition? I might be
a fair event as I > > > don't think many people > > >
> have had practice with them... (unless Macky does yet ANOTHER >
> > thing...). > > > > > > > > Also, check
out the Caltech Rubik's Cube Club's Group at > > >
http://groups.yahoo.com/ > > > > group/caltechrubiks/ where
if you want to suggest anything, we'd > > be > > > happy
to hear your > > > > advice. Also, we're thinking of making
t-shirts... and in fact, > > > we've got a silk screening >
> > > room and I've got a friend who I plan on abusing to make
t- > > shirts. > > > Basically, you could > > >
> send us a picture and we can get it silk screened for you. >
> > > > > > > Anyway, I won't bore you of too much
of this... > > > > > > > > Oh... and let's have
a card sorting competition too. I've been > > > studying the
DVD tutorial > > > > they sent me. It's really helpful. >
> > Yahoo! Groups SponsorADVERTISEMENT > Click Here > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Yahoo! Search - Find what you're looking for faster.
> > [Non-text portions of this message have been removed]
1202. Re: Web developer's Needed From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 23:10:20 -0000
I can do graphics, but if you really want me on your team you should
install msn messenger and add me (allyourbase@...) currently I'm also
working on my own website, http://www.baseplace.tk/ I hope you know your
stuff if you're planning on making something big. Good luck, Koen
1203. 3x3x3 blindfold solving... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Mar 2004 23:20:13 -0000
What existing methods are there for bf solving a 3x3x3 and which of
these methods require the least memorizing, and which of these are the
fastest? thanks. -Chris
1204. Re: [Speed cubing group] Re: April 3rd Championship
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Mar 2004 15:39:32 -0800 (PST)
WHOA WHOA, since when was there a US champs? lol..hrm. :/ can someone
send me all the info on this? thx Michael Atkinson
<unipsycho6@...> wrote:Brent, There is an official US Championship
this summer, but the one they're talking about right now is just a local
tournament. The US championship is from July 9 to 11. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > lol, yes i'm here, and
arizona ISN'T that far at all indeed. is this going to be an official US
championship? if it is, i'm defintatly going. > -brent > tmao@i...
wrote: > Awesome Keith! Yeah... if anyone is coming from out of town
and needs a place to stay, > I'm pretty sure I can accommodate that.
I mean... as long as it's not 30 people from out of > California or
something... but if that happened, that would be really cool. > >
MIke, I thought your parents weren't so fond of you going to both a
unicycle and cube > competition? If school was not an issue, would
they actually support a plane ticket from > Idaho? > > Where's
Brent Morgan?!? Arizona isn't so far away! > > I think I'll have
to get a prize for the furthest competitor. > > -Tyson > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> > wrote: > > I would, but I have
school. Darn it.... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Keith Sauer" > >
<ksauer@h...> wrote: > > > Tyson, > > > >
> > I can't take it anymore!!!!! It's been 6 months since the WC
and I > > > need a Rubiks competition.... So, I bit the bullet
today and > > bought > > > airplane tickets for the April
3rd Championship at CalTech. > > > > > > Since I'm
from Texas, you now have a multi-state competition. > > > >
> > Anyone else care to make it a multi multi-state competition
(was > > that > > > redundant)? > > > > >
> See you in four weeks! > > > > > > Keith >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > > Just another reminder for you all
because I know by now the last > > > message is buried back
> > > > there... > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 >
> > > > > > > The Spring Tournament will take place
on April 3, 2004 at Caltech > > > and will be OFFICIAL! >
> > > Thanks to Dave Hedley Jones of Sevenstowns for providing
trophies > > > and stickers and their > > > >
support. Thanks also to Bob Fox of SpeedStacks for providing > >
> StackMats and Tournament > > > > Displays. Also thanks
to Assistant Professor of Astronomy Lynne > > > Hillenbrand for
being > > > > our independent judge. > > > >
> > > > Place: California Institute of Technology, Pasadena,
CA > > > > Location: Winnett Lounge > > > >
Date: Saturday, April 3, 2004 > > > > Time: 11:45 AM -
Check-In and Registration, 12:30 PM - Competition > > > >
Event: 3x3x3 Speedsolve > > > > Prizes: Trophies Sponsered
by Sevenstowns > > > > Early Entry Fee: $2 (Before April 1)
> > > > Day-Of Entry Fee: $4 > > > > E-Mail:
tmao@i... to enter. > > > > > > > > So far, I
have three people signed up. Yes, I realize it's early > > >
and no one likes to do things > > > > until the last minute.
> > > > > > > > Bob Fox is also kindly sending
me a free set of SpeedStacks > > Cups... > > > who's up
for an > > > > informal cup stacking competition? I might be
a fair event as I > > > don't think many people > > >
> have had practice with them... (unless Macky does yet ANOTHER >
> > thing...). > > > > > > > > Also, check
out the Caltech Rubik's Cube Club's Group at > > >
http://groups.yahoo.com/ > > > > group/caltechrubiks/ where
if you want to suggest anything, we'd > > be > > > happy
to hear your > > > > advice. Also, we're thinking of making
t-shirts... and in fact, > > > we've got a silk screening >
> > > room and I've got a friend who I plan on abusing to make
t- > > shirts. > > > Basically, you could > > >
> send us a picture and we can get it silk screened for you. >
> > > > > > > Anyway, I won't bore you of too much
of this... > > > > > > > > Oh... and let's have
a card sorting competition too. I've been > > > studying the
DVD tutorial > > > > they sent me. It's really helpful. >
> > Yahoo! Groups SponsorADVERTISEMENT > Click Here > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Yahoo! Search - Find what you're looking for faster.
> > [Non-text portions of this message have been removed] Yahoo!
Groups SponsorADVERTISEMENT Click Here ---------------------------------
Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1205. Re: [Speed cubing group] US championships? From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Mar 2004 15:39:55 -0800 (PST)
WHOA WHOA, since when was there a US champs? lol..hrm. :/ can someone
send me all the info on this? thx Michael Atkinson
<unipsycho6@...> wrote:Brent, There is an official US Championship
this summer, but the one they're talking about right now is just a local
tournament. The US championship is from July 9 to 11. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > lol, yes i'm here, and
arizona ISN'T that far at all indeed. is this going to be an official US
championship? if it is, i'm defintatly going. > -brent > tmao@i...
wrote: > Awesome Keith! Yeah... if anyone is coming from out of town
and needs a place to stay, > I'm pretty sure I can accommodate that.
I mean... as long as it's not 30 people from out of > California or
something... but if that happened, that would be really cool. > >
MIke, I thought your parents weren't so fond of you going to both a
unicycle and cube > competition? If school was not an issue, would
they actually support a plane ticket from > Idaho? > > Where's
Brent Morgan?!? Arizona isn't so far away! > > I think I'll have
to get a prize for the furthest competitor. > > -Tyson > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> > wrote: > > I would, but I have
school. Darn it.... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Keith Sauer" > >
<ksauer@h...> wrote: > > > Tyson, > > > >
> > I can't take it anymore!!!!! It's been 6 months since the WC
and I > > > need a Rubiks competition.... So, I bit the bullet
today and > > bought > > > airplane tickets for the April
3rd Championship at CalTech. > > > > > > Since I'm
from Texas, you now have a multi-state competition. > > > >
> > Anyone else care to make it a multi multi-state competition
(was > > that > > > redundant)? > > > > >
> See you in four weeks! > > > > > > Keith >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > > Just another reminder for you all
because I know by now the last > > > message is buried back
> > > > there... > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 >
> > > > > > > The Spring Tournament will take place
on April 3, 2004 at Caltech > > > and will be OFFICIAL! >
> > > Thanks to Dave Hedley Jones of Sevenstowns for providing
trophies > > > and stickers and their > > > >
support. Thanks also to Bob Fox of SpeedStacks for providing > >
> StackMats and Tournament > > > > Displays. Also thanks
to Assistant Professor of Astronomy Lynne > > > Hillenbrand for
being > > > > our independent judge. > > > >
> > > > Place: California Institute of Technology, Pasadena,
CA > > > > Location: Winnett Lounge > > > >
Date: Saturday, April 3, 2004 > > > > Time: 11:45 AM -
Check-In and Registration, 12:30 PM - Competition > > > >
Event: 3x3x3 Speedsolve > > > > Prizes: Trophies Sponsered
by Sevenstowns > > > > Early Entry Fee: $2 (Before April 1)
> > > > Day-Of Entry Fee: $4 > > > > E-Mail:
tmao@i... to enter. > > > > > > > > So far, I
have three people signed up. Yes, I realize it's early > > >
and no one likes to do things > > > > until the last minute.
> > > > > > > > Bob Fox is also kindly sending
me a free set of SpeedStacks > > Cups... > > > who's up
for an > > > > informal cup stacking competition? I might be
a fair event as I > > > don't think many people > > >
> have had practice with them... (unless Macky does yet ANOTHER >
> > thing...). > > > > > > > > Also, check
out the Caltech Rubik's Cube Club's Group at > > >
http://groups.yahoo.com/ > > > > group/caltechrubiks/ where
if you want to suggest anything, we'd > > be > > > happy
to hear your > > > > advice. Also, we're thinking of making
t-shirts... and in fact, > > > we've got a silk screening >
> > > room and I've got a friend who I plan on abusing to make
t- > > shirts. > > > Basically, you could > > >
> send us a picture and we can get it silk screened for you. >
> > > > > > > Anyway, I won't bore you of too much
of this... > > > > > > > > Oh... and let's have
a card sorting competition too. I've been > > > studying the
DVD tutorial > > > > they sent me. It's really helpful. >
> > Yahoo! Groups SponsorADVERTISEMENT > Click Here > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Yahoo! Search - Find what you're looking for faster.
> > [Non-text portions of this message have been removed] Yahoo!
Groups SponsorADVERTISEMENT Click Here ---------------------------------
Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1206. Re: [Speed cubing group] US championships? From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Mar 2004 01:00:20 -0000
Hey Brent, So there's a tournament in April. It is a local tournament
but it is offic= ial so if you set a record there, it will be the
official record. I'm working on setting up a US Championship for July 9
to 11. I'm pretty close to getting the hall: Good morning Tyson, I need
to get additional information on this event, so please call me x3828= .
Thank you, Victoria At 04:58 PM 3/2/2004 -0800, you wrote: Dear Ms.
Seas, Would it be possible to reserve Baxter Lecture Hall for the entire
day of J= uly 10, 2004? I hope to hold the 2004 US Rubik's Cube
championships at Caltech. -Tyson So... I went to go find her but she was
out for the day. I'll be able to t= alk to her tomorrow and hopefully
confirm the room reservation later on Thursday or Friday. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > WHOA WHOA, since when was
there a US champs? lol..hrm. :/ can someone s= end me all the info on
this? thx > > Michael Atkinson <unipsycho6@y...>
wrote:Brent, > There is an official US Championship this summer, but
the one they're > talking about right now is just a local tournament.
The US > championship is from July 9 to 11. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > lol, yes i'm here, and
arizona ISN'T that far at all indeed. is > this going to be an
official US championship? if it is, i'm > defintatly going. > >
-brent > > tmao@i... wrote: > > Awesome Keith! Yeah... if
anyone is coming from out of town and > needs a place to stay, >
> I'm pretty sure I can accommodate that. I mean... as long as it's
> not 30 people from out of > > California or something... but
if that happened, that would be > really cool. > > > >
MIke, I thought your parents weren't so fond of you going to both a >
unicycle and cube > > competition? If school was not an issue,
would they actually > support a plane ticket from > > Idaho?
> > > > Where's Brent Morgan?!? Arizona isn't so far away!
> > > > I think I'll have to get a prize for the furthest
competitor. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> > > wrote: > > > I would, but I
have school. Darn it.... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Keith Sauer" > > >
<ksauer@h...> wrote: > > > > Tyson, > > >
> > > > > I can't take it anymore!!!!! It's been 6 months
since the WC > and I > > > > need a Rubiks
competition.... So, I bit the bullet today and > > > bought
> > > > airplane tickets for the April 3rd Championship at
CalTech. > > > > > > > > Since I'm from Texas,
you now have a multi-state competition. > > > > > >
> > Anyone else care to make it a multi multi-state competition
> (was > > > that > > > > redundant)? > >
> > > > > > See you in four weeks! > > > >
> > > > Keith > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > Just another reminder for you all because I know by now the
> last > > > > message is buried back > > > >
> there... > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 >
> > > > > > > > > The Spring Tournament will
take place on April 3, 2004 at > Caltech > > > > and will
be OFFICIAL! > > > > > Thanks to Dave Hedley Jones of
Sevenstowns for providing > trophies > > > > and stickers
and their > > > > > support. Thanks also to Bob Fox of
SpeedStacks for providing > > > > StackMats and Tournament
> > > > > Displays. Also thanks to Assistant Professor of
Astronomy > Lynne > > > > Hillenbrand for being > >
> > > our independent judge. > > > > > > >
> > > Place: California Institute of Technology, Pasadena, CA
> > > > > Location: Winnett Lounge > > > >
> Date: Saturday, April 3, 2004 > > > > > Time: 11:45
AM - Check-In and Registration, 12:30 PM - > Competition > >
> > > Event: 3x3x3 Speedsolve > > > > > Prizes:
Trophies Sponsered by Sevenstowns > > > > > Early Entry
Fee: $2 (Before April 1) > > > > > Day-Of Entry Fee: $4
> > > > > E-Mail: tmao@i... to enter. > > > >
> > > > > > So far, I have three people signed up.
Yes, I realize it's > early > > > > and no one likes to
do things > > > > > until the last minute. > > >
> > > > > > > Bob Fox is also kindly sending me a
free set of SpeedStacks > > > Cups... > > > > who's
up for an > > > > > informal cup stacking competition? I
might be a fair event > as I > > > > don't think many
people > > > > > have had practice with them... (unless
Macky does yet ANOTHER > > > > thing...). > > >
> > > > > > > Also, check out the Caltech Rubik's
Cube Club's Group at > > > > http://groups.yahoo.com/ >
> > > > group/caltechrubiks/ where if you want to suggest
anything, > we'd > > > be > > > > happy to hear
your > > > > > advice. Also, we're thinking of making
t-shirts... and in > fact, > > > > we've got a silk
screening > > > > > room and I've got a friend who I plan
on abusing to make t- > > > shirts. > > > >
Basically, you could > > > > > send us a picture and we
can get it silk screened for you. > > > > > > >
> > > Anyway, I won't bore you of too much of this... > >
> > > > > > > > Oh... and let's have a card
sorting competition too. I've > been > > > > studying the
DVD tutorial > > > > > they sent me. It's really helpful.
> > > > > > Yahoo! Groups SponsorADVERTISEMENT >
> Click Here > > > > ---------------------------------
> > Yahoo! Groups Links > > > > To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service. > > > > > > > > :) > > --Brent
> > > > --------------------------------- > > Do you
Yahoo!? > > Yahoo! Search - Find what you're looking for faster.
> > > > [Non-text portions of this message have been
removed] > > > Yahoo! Groups SponsorADVERTISEMENT > Click
Here > > --------------------------------- > Yahoo! Groups
Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> > :) > --Brent > > ---------------------------------
> Do you Yahoo!? > Yahoo! Search - Find what you're looking for
faster. > > [Non-text portions of this message have been removed]
1207. RE: [Speed cubing group] Warning about your e-mail account.
From:
"Christopher MoyerGrice" <christopher.moyergrice@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 4 Mar 2004 07:11:27 -0500
If anybody hasn't noticed, this is obviously fake. There are several
viruses floating around the net that look and act similar, so be on your
guard. Only believe your antivirus software. CMG -----Original
Message----- From: aspiring_to_love@... [mailto:aspiring_to_love@...]
Sent: Thursday, March 04, 2004 4:26 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Warning about your e-mail account. Dear user of Yahoogroups.com gateway
e-mail server, We warn you about some attacks on your e-mail account.
Your computer may contain viruses, in order to keep your computer and
e-mail account safe, please, follow the instructions. Pay attention on
attached file. Attached file protected with the password for security
reasons. Password is 60633. The Management, The Yahoogroups.com team
http://www.yahoogroups.com [Non-text portions of this message have been
removed] _____ Yahoo! Groups Links * To visit your group on the web, go
to: http://groups.yahoo.com/group/speedsolvingrubikscube/ * To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsub
scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
1208. Recent cubes comparision From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Mar 2004 14:01:48 -0000
Hi, two photos of three relatively new cubes are now in "Photos/Cube
Colors". The first cube is new Rubik studio one with bright orange and
really dark red/brown. It has YOB scheme. The second one is a little
older Rubik studio cube with not so bright orange color. It has BOY
scheme. Both cubes have strong good quality plastic stickers. The third
cube is the Hessport's one (originally with color cube logo - which
disappeared). It has much less contrast colors and orange and red colors
are closer to each other. It has good quality plastic stickers, but much
thinner, so the black cubie color affects the sticker color (see the
yellow and orange)... All three cubes are durable and really good for
speedcubing. The only disadvantage of the Hessport's cube is the absence
of adjustable screws. If there is any interest, I can compare more cubes
and eventually make a web page. I can compare even 4x4x4 and 5x5x5,
because there are more types available, but some are better... Regards,
Josef --- In speedsolvingrubikscube@yahoogroups.com, cubed68
<no_reply@y...> wrote: > yeh , i`d like to see some pics to see
the diffence > > Pete
I'm having a little trouble with permuting the Last Slice of the
Megaminx, any advice? [K] --------------------------------- Do you
Yahoo!? Yahoo! Search - Find what you�re looking for faster. [Non-text
portions of this message have been removed]
1210. Re: [Speed cubing group] Warning about your e-mail account.
From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Mar 2004 16:19:52 -0000
I also got a copy of this under the Subject of "^_^ meay meay" with a
zip file and password. --- In speedsolvingrubikscube@yahoogroups.com,
"Christopher MoyerGrice" <christopher.moyergrice@h...> wrote: >
If anybody hasn't noticed, this is obviously fake. There are several
> viruses floating around the net that look and act similar, so be on
your > guard. Only believe your antivirus software. > > CMG
> > -----Original Message----- > From: aspiring_to_love@y...
> [mailto:aspiring_to_love@y...] > Sent: Thursday, March 04, 2004
4:26 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Warning about your e-mail account. > > >
Dear user of Yahoogroups.com gateway e-mail server, > > We warn
you about some attacks on your e-mail account. Your > computer may
> contain viruses, in order to keep your computer and e-mail >
account safe, > please, follow the instructions. > > Pay
attention on attached file. > > Attached file protected with the
password for security reasons. > Password is 60633. > > The
Management, > The Yahoogroups.com team >
http://www.yahoogroups.com > > > [Non-text portions of this
message have been removed] > > > > _____ > > Yahoo!
Groups Links > > > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsub > scribe> > > * Your use of Yahoo! Groups is
subject to the Yahoo! Terms > of Service
<http://docs.yahoo.com/info/terms/> . > > > > >
[Non-text portions of this message have been removed]
How many colors on your megaminx, 6 or 12? If 12, use a commutator in
LL: - Permute 2 corners or 2 edges, the rest of LL must be kept intact.
- Turn LL. - Perform inverse permutation. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I'm having a little trouble
with permuting the Last Slice of the Megaminx, any advice? > [K] >
> > --------------------------------- > Do you Yahoo!? >
Yahoo! Search - Find what you're looking for faster. > > [Non-text
portions of this message have been removed]
1212. RE: [Speed cubing group] Warning about your e-mail account.
From:
"Christopher MoyerGrice" <christopher.moyergrice@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 4 Mar 2004 11:47:49 -0500
That's another cue- I got the zip and password thing as well.
-----Original Message----- From: David Sadler [mailto:heidavey@...]
Sent: Thursday, March 04, 2004 11:20 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Warning about your e-mail account. I also got a copy of this under the
Subject of "^_^ meay meay" with a zip file and password. --- In
speedsolvingrubikscube@yahoogroups.com, "Christopher MoyerGrice"
<christopher.moyergrice@h...> wrote: > If anybody hasn't
noticed, this is obviously fake. There are several > viruses floating
around the net that look and act similar, so be on your > guard. Only
believe your antivirus software. > > CMG > > -----Original
Message----- > From: aspiring_to_love@y... >
[mailto:aspiring_to_love@y...] > Sent: Thursday, March 04, 2004 4:26
AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Warning about your e-mail account. > > > Dear
user of Yahoogroups.com gateway e-mail server, > > We warn you
about some attacks on your e-mail account. Your > computer may >
contain viruses, in order to keep your computer and e-mail > account
safe, > please, follow the instructions. > > Pay attention on
attached file. > > Attached file protected with the password for
security reasons. > Password is 60633. > > The Management, >
The Yahoogroups.com team > http://www.yahoogroups.com > > >
[Non-text portions of this message have been removed] > > >
> _____ > > Yahoo! Groups Links > > > * To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsub > scribe> > > * Your use of Yahoo! Groups is
subject to the Yahoo! Terms > of Service
<http://docs.yahoo.com/info/terms/> . > > > > >
[Non-text portions of this message have been removed] _____ Yahoo!
Groups Links * To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ * To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsub
scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
1213. Re: Ultimate mix From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Mar 2004 17:59:13 -0000
--- GameOfDeath2 wrote: > I was wondering, concerning Katsu's
ultimate mixes, whether anyone > has come up with a one for the
megaminx. Since each side only > involves 11 pieces perhaps it is
possible to get each side having > 11 different colours
simultaneously... I know I worked on this - I just can't remember if I
was successful or not. I'll have to see if I can figure it out again. I
know I was pretty close, at least. I started out my putting all edges in
place, but flipped. That gave 6 distinct colors (5 edges + 1 center).
Then, I think I put corners nearly directly opposite on the puzzle, and
turned them, but I don't remember - I may have run into a problem on the
last couple of faces because of the corners' twist. - Grant
1214. Re: [Speed cubing group] Warning about your e-mail account.
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Mar 2004 19:32:19 -0000
Hey! I installed that .exe-file just for the fun of it. It was pretty
harmless stuff. In task manager though i noticed it used quite alot of
resources, about 50% on my 1 GB RAM 2.5 GHz computer. And running
netstat from command prompt i found it opened lots of ports. Also it
sent out fake emails, just like the one i originally got. To get rid of
it simply delete 2 files in the %windows%\system32 folder. They were
called i????.*. Sorry can't recall exactly :D But they will be 2 of the
most recent files in that folder. After deleting those 2 files all is
fine. Many ports may remain open until u reboot ur pc. By the way, the
virus is called Bagle@mm or similar... --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Christopher MoyerGrice"
<christopher.moyergrice@h...> wrote: > That's another cue- I
got the zip and password thing as well. > > -----Original
Message----- > From: David Sadler [mailto:heidavey@y...] > Sent:
Thursday, March 04, 2004 11:20 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Warning about your e-mail > account. > > > I also got
a copy of this under the Subject of "^_^ meay meay" > with a > zip
file and password. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Christopher > MoyerGrice"
<christopher.moyergrice@h...> wrote: > > If anybody hasn't
noticed, this is obviously fake. There are > several > >
viruses floating around the net that look and act similar, so > be on
> your > > guard. Only believe your antivirus software. >
> > > CMG > > > > -----Original Message----- >
> From: aspiring_to_love@y... > >
[mailto:aspiring_to_love@y...] > > Sent: Thursday, March 04, 2004
4:26 AM > > To: speedsolvingrubikscube@yahoogroups.com > >
Subject: [Speed cubing group] Warning about your e- mail > account.
> > > > > > Dear user of Yahoogroups.com gateway
e-mail server, > > > > We warn you about some attacks on
your e-mail > account. > Your > > computer may > >
contain viruses, in order to keep your computer and > e-mail >
> account safe, > > please, follow the instructions. > >
> > Pay attention on attached file. > > > > Attached
file protected with the password for security > reasons. > >
Password is 60633. > > > > The Management, > > The
Yahoogroups.com team > > http://www.yahoogroups.com > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > _____ > > > > Yahoo!
Groups Links > > > > > > * To visit your group on the
web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube- unsubscribe@yahoogroups.com > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsub > > scribe> > > > > * Your use of
Yahoo! Groups is subject to the > Yahoo! > Terms > > of
Service <http://docs.yahoo.com/info/terms/> . > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > _____ > > Yahoo! Groups Links
> > > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsub > scribe> > > * Your use of Yahoo! Groups is
subject to the Yahoo! Terms > of Service
<http://docs.yahoo.com/info/terms/> . > > > > >
[Non-text portions of this message have been removed]
1215. Re: Warning about your e-mail account. From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Mar 2004 20:17:06 -0000
--- Per Kristen Fredlund wrote: > I installed that .exe-file just for
the fun of it. It was pretty > harmless stuff. In task manager though
i noticed it used quite alot > of resources, about 50% on my 1 GB RAM
2.5 GHz computer. Hmm... Installing viruses for fun - I think that's a
hobby I'll avoid :-P Makes you wonder, though... How do they debug their
viruses? Is debugging a virus counter productive? - Grant
1216. Re: Megaminx LL problems From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Mar 2004 20:29:47 -0000
--- Kyle Bryant wrote: > I'm having a little trouble with permuting
the Last Slice of the > Megaminx, any advice? While it can be done
that way, I think I'd recommend taking a different approach to the LL.
I'd recommend doing edges (orient/permute) and then corners
(orient/permute), instead of orient (edges/corners) and then permute
(edges/corners). For more on the way I do this, check out my solution at
http://www.Tregay.net/Grant/cube/solutions/Megaminx/index.html . Don't
be scared off by the list of algs; it's not all that many, and you don't
even need to use most of them. You can just learn a couple of them and
apply those more than once as necessary for other cases. - Grant
1217. Question for "fewest moves" competitors From:
"promethee2003" <promethee2003@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 00:16:52 -0000
Yes, I have a question for the people who are in the "fewest moves
challenge" : How can you solve the cube in 30-35 moves ? The average
number of moves for the "classic" method is about 55, so do you use
another method ? And if you have a usual method, I don't understand how
it's possible to cut off 20 moves !
1218. [Speed cubing group] MEGA ISSUES From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 4 Mar 2004 19:30:21 -0800 (PST)
MEGAMINX ISSUES ok...I have two adjacent edges switched on the LL and
the rest is solved...am I in trouble? this puzzle has been solved before
and never disassembled... __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you���re looking for faster
http://search.yahoo.com
1219. Re: MEGA ISSUES From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 04:59:28 -0000
--- Kyle Bryant wrote: > ok...I have two adjacent edges switched on
the LL and > the rest is solved...am I in trouble? > > this
puzzle has been solved before and never disassembled... If you have a 6
color puzzle, that's completely normal. If you have a 12 color minx,
then someone took it apart without telling you. I don't have time work
out the parity fix at the moment, but I believe I posted it to the group
a while ago, if you want to try searching back for it. If you find it,
it might be good to post a link to the message, in case others are
interested. - Grant
1220. Re: [Speed cubing group] Re: MEGA ISSUES From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 4 Mar 2004 21:22:52 -0800 (PST)
got it --- Grant Tregay <Grant@...> wrote: > --- Kyle Bryant
wrote: > > ok...I have two adjacent edges switched on the LL >
and > > the rest is solved...am I in trouble? > > > >
this puzzle has been solved before and never > disassembled... >
> If you have a 6 color puzzle, that's completely > normal. If you
have > a 12 color minx, then someone took it apart without >
telling you. I > don't have time work out the parity fix at the >
moment, but I believe > I posted it to the group a while ago, if you
want to > try searching > back for it. If you find it, it might be
good to > post a link to the > message, in case others are
interested. > > - Grant > > > > > Yahoo! Groups
Links > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > __________________________________ Do you Yahoo!? Yahoo!
Search - Find what you���re looking for faster http://search.yahoo.com
1221. Re: Beginner method From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 10:24:54 -0000
Oops, another typo. Thanks for pointing that out. I've just fixed it.
Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > Hi Jasmine, > Just one little
remark. > Under "The first layer corners" you at one place write
"edge" instead of "corner" piece. > R > ----- Original Message
----- > From: "jasmine_ellen" <no_reply@yahoogroups.com> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday,
March 02, 2004 10:29 PM > Subject: [Speed cubing group] Re: Beginner
method > > > > Oops! Typo in my code... thanks for pointing
that out. I've just > > fixed it. :) > > > > Jasmine.
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"c_w_tsai" > > <c_w_tsai@y...> wrote: > > > Nice...
> > > > > > In OLLE, you used the same picture for
states 3 and 4. > > > Also for OLLC, states 1 and 2. > >
> > > > Anyway, very nice looking. > > > > >
> c > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > I've created a webpage
for the beginner method I've been teaching > > > > friends
recently. It was originally a Word doc, but I thought it > > >
> might be useful for others, so I turned it into a webpage. >
> > > > > > > From what I've seen, there are lots
of sites that explain > > advanced > > > > methods,
but very few that explain beginner methods, which is why > > >
I > > > > wrote this doc. So, here it is... > > >
> > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
> > > > > > Jasmine. > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > >
1222. Re: Beginner method From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 10:52:42 -0000
I'm very impressed that you can average 30s with basically this method.
I can't get 30s with this method, in fact, I can very rarely get that
fast even with a 3-look LL! I know there are people here who can achieve
pretty fast times with a method like this, but I thought it might freak
out some newbie cubers if I said they should be able to get to 30s with
this method (especially since I can't!). I wrote "60s" because I thought
it sounds pretty fast to a non-cuber, and it's something that should be
achievable without heaps and heaps of effort. I thought if I say
something like 30s then beginners might not believe it. Having said
this, I decided to amend that sentence and say '60s' but add that 30s is
possible. As for the java applets... yeah, I thought of this too, but
decided to add it to the I'll-do-it-later list! ;) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey Jasmine! > > That's
a pretty neat page. But then again most girls make neater web > sites
than most guys ... ;-) > > The method u describe is pretty much
like my current "speed" method. > I use some more advanced 3-cycles
for the middle layer. And for the > last layer i do corners first,
then the edges. 4 looks altogether. > And with that method i can do
30 secs avg when i make my cubing flow > well :-) > > Just a
suggestion which will make ur page a bit more user-friendly > for
some. Show ur algs with java applets ;-) > > Happy cubing!! >
> --Per-- > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I've created a webpage for the
beginner method I've been teaching > > friends recently. It was
originally a Word doc, but I thought it > > might be useful for
others, so I turned it into a webpage. > > > > From what
I've seen, there are lots of sites that explain advanced > >
methods, but very few that explain beginner methods, which is why I >
> wrote this doc. So, here it is... > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
> > Jasmine.
1223. [Speed cubing group] Re: MEGA ISSUES From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 13:37:24 -0000
where is it? --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > got it > --- Grant Tregay
<Grant@T...> wrote: > > --- Kyle Bryant wrote: > >
> ok...I have two adjacent edges switched on the LL > > and
> > > the rest is solved...am I in trouble? > > > >
> > this puzzle has been solved before and never > >
disassembled... > > > > If you have a 6 color puzzle, that's
completely > > normal. If you have > > a 12 color minx, then
someone took it apart without > > telling you. I > > don't
have time work out the parity fix at the > > moment, but I believe
> > I posted it to the group a while ago, if you want to > >
try searching > > back for it. If you find it, it might be good to
> > post a link to the > > message, in case others are
interested. > > > > - Grant > > > > > >
> > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster >
http://search.yahoo.com
1224. Re: MEGA ISSUES From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 16:05:46 -0000
I didn't realize just how long ago I posted the megaminx parity fix
alg... Look back to this post, from October 9th of 2002 :
http://groups.yahoo.com/group/speedsolvingrubikscube/message/1707 -
Grant --- Stefan Pochmann wrote: > where is it? --- Kyle Bryant
wrote: > got it --- Grant Tregay wrote: > If you have a 6 color
puzzle, that's completely normal... I don't > have time work out the
parity fix at the moment, but I believe I > posted it to the group a
while ago, if you want to try searching > back for it. If you find
it, it might be good to post a link to > the message, in case others
are interested. > > - Grant
1225. Re: MEGA ISSUES From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 16:24:09 -0000
--- Stefan Pochmann wrote: > where is it? I've added it to the links
section of this group under the title "Megaminx 6-color parity fix", so
we don't have to go searching the next time this topic comes up. - Grant
1226. Re: Beginner method From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 18:13:36 -0000
Hey Jasmine! Yes with a 3 look LL you should be faster than with a
4-look LL. But the time spent is not directly proportional to the number
of total moves for ur algs. What you need is algs that fit how u
"perceive" the cube so you don't spend "any" time on recognition. That
way you get a good flow. How are you getting on with proceeding to a
2-look LL. Myself i'm too lazy to learn too many algs :D So i stick to
the method i've known for 20+ yrs :-) And also do you cube 4x4x4 or
5x5x5? Ok now i gotta now ... --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I'm very impressed that you can
average 30s with basically this > method. I can't get 30s with this
method, in fact, I can very rarely > get that fast even with a 3-look
LL! > > I know there are people here who can achieve pretty fast
times with a > method like this, but I thought it might freak out
some newbie cubers > if I said they should be able to get to 30s with
this method > (especially since I can't!). I wrote "60s" because I
thought it > sounds pretty fast to a non-cuber, and it's something
that should be > achievable without heaps and heaps of effort. I
thought if I say > something like 30s then beginners might not
believe it. Having said > this, I decided to amend that sentence and
say '60s' but add that 30s > is possible. > > As for the java
applets... yeah, I thought of this too, but decided > to add it to
the I'll-do-it-later list! ;) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@y...> wrote: > > Hey Jasmine! > >
> > That's a pretty neat page. But then again most girls make
neater > web > > sites than most guys ... ;-) > > >
> The method u describe is pretty much like my current "speed" >
method. > > I use some more advanced 3-cycles for the middle
layer. And for the > > last layer i do corners first, then the
edges. 4 looks altogether. > > And with that method i can do 30
secs avg when i make my cubing > flow > > well :-) > >
> > Just a suggestion which will make ur page a bit more user-
friendly > > for some. Show ur algs with java applets ;-) >
> > > Happy cubing!! > > > > --Per-- > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> > <no_reply@y...> wrote: > > > I've created a
webpage for the beginner method I've been teaching > > >
friends recently. It was originally a Word doc, but I thought it >
> > might be useful for others, so I turned it into a webpage.
> > > > > > From what I've seen, there are lots of
sites that explain > advanced > > > methods, but very few
that explain beginner methods, which is why > I > > > wrote
this doc. So, here it is... > > > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
> > > > Jasmine.
1227. Re: Question for "fewest moves" competitors From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 18:38:32 -0000
>How can you solve the cube in 30-35 moves ? Yes, the average number
of moves is probably around 55 for a "classical" method, but you get
several tries at the same scramble, so it is not unreasonable to find a
solve which has a "well below" average move count. This may include
finding solutions with lucky cases, such as missing out a step, or
knowing algorithms to perform 2 steps in 1. David Wesley is very
creative like this, you can browse the archive and find some of his
solutions. > do you use another method ? But the fewest moves masters
do tend to use techniques special to the FMC. I encourage you to look at
the archives, especially at Mirek Goljan, Lars Petrus, Charles Tsai, and
Zbigniew Zborowski. Gilles Roux also uses his own method, which works
equally well for speedcubing and for FMC. Please, join the Fewest Moves
group: http://groups.yahoo.com/group/fewestmoveschallenge - if you would
like to find out more, or ask more in-depth questions! DanH :)
www.cubestation.co.uk --- In speedsolvingrubikscube@yahoogroups.com,
"promethee2003" <promethee2003@y...> wrote: > Yes, I have a
question for the people who are in the "fewest moves > challenge" :
How can you solve the cube in 30-35 moves ? > The average number of
moves for the "classic" method is about 55, so > do you use another
method ? And if you have a usual method, I don't > understand how
it's possible to cut off 20 moves !
1228. Re: 3x3x3 blindfold solving... From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 20:39:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > What existing methods are there for bf
solving a 3x3x3 and which of > these methods require the least
memorizing, and which of these are > the fastest? > > thanks.
> > -Chris There are at least 2 common methods in existence - one
is described on stiffhand's site and the other on Jessica's site. There
are also less common methods around. It probably depends on what you
mean by memorizing. Do you mean to learn the method or, having learnt
the method, to memorize the cube for solving? If you mean to learn the
method I imagine that neither of the 2 common methods requires a lot of
memorization - you only need a handful of moves. The fastest method
could be up to debate too - the unofficial record and the official
record were done using different methods. In terms of potential for
speed (if it could be mastered), I would think that BCFSSS would be the
fastest method (but it is still in development) because the average
number of moves to solve will be very small compared with other
blindfold methods. Of completed methods BCFTSS perhaps has the potential
for being the fastest but it requires the user to learn the method well
and that is not easy - as those who have seen the document can attest.
You'd have to have a very good memory to be able to master BCFSSS (or
indeed even BCFTSS) though - the chapter on corner permutation
algorithms alone runs to over 500 pages.
1229. Re: 3x3x3 blindfold solving... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 21:33:11 -0000
Thanks. I was checking out stiff_hands' page earlier. There really
aren't that many algorithms at all to memorize. Now I just have to
figure out a way to memorize the cube in a decent amount of time. -Chris
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit >
<no_reply@y...> wrote: > > What existing methods are there
for bf solving a 3x3x3 and which of > > these methods require the
least memorizing, and which of these are > > the fastest? >
> > > thanks. > > > > -Chris > > There are at
least 2 common methods in existence - one is described > on
stiffhand's site and the other on Jessica's site. > There are also
less common methods around. It probably depends on > what you mean by
memorizing. Do you mean to learn the method or, > having learnt the
method, to memorize the cube for solving? > If you mean to learn the
method I imagine that neither of the 2 > common methods requires a
lot of memorization - you only need a > handful of moves. > The
fastest method could be up to debate too - the unofficial record >
and the official record were done using different methods. > In terms
of potential for speed (if it could be mastered), I would > think
that BCFSSS would be the fastest method (but it is still in >
development) because the average number of moves to solve will be >
very small compared with other blindfold methods. Of completed >
methods BCFTSS perhaps has the potential for being the fastest but it
> requires the user to learn the method well and that is not easy -
as > those who have seen the document can attest. > You'd have to
have a very good memory to be able to master BCFSSS (or > indeed even
BCFTSS) though - the chapter on corner permutation > algorithms alone
runs to over 500 pages.
1230. Re: 3x3x3 blindfold solving... From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 21:48:39 -0000
My page has links to some of the tips that I recently posted on this
group: http://cubefreak.hp.infoseek.co.jp/blindfoldcubing.html don't
read the rest yet though, because it's very messy ;P Macky --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Thanks. I was checking out
stiff_hands' page earlier. There really > aren't that many algorithms
at all to memorize. Now I just have to > figure out a way to memorize
the cube in a decent amount of time. > > -Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit > >
<no_reply@y...> wrote: > > > What existing methods are
there for bf solving a 3x3x3 and which > of > > > these
methods require the least memorizing, and which of these > are >
> > the fastest? > > > > > > thanks. > >
> > > > -Chris > > > > There are at least 2
common methods in existence - one is > described > > on
stiffhand's site and the other on Jessica's site. > > There are
also less common methods around. It probably depends on > > what
you mean by memorizing. Do you mean to learn the method or, > >
having learnt the method, to memorize the cube for solving? > > If
you mean to learn the method I imagine that neither of the 2 > >
common methods requires a lot of memorization - you only need a >
> handful of moves. > > The fastest method could be up to
debate too - the unofficial > record > > and the official
record were done using different methods. > > In terms of
potential for speed (if it could be mastered), I would > > think
that BCFSSS would be the fastest method (but it is still in > >
development) because the average number of moves to solve will be >
> very small compared with other blindfold methods. Of completed >
> methods BCFTSS perhaps has the potential for being the fastest but
> it > > requires the user to learn the method well and that is
not easy - > as > > those who have seen the document can
attest. > > You'd have to have a very good memory to be able to
master BCFSSS > (or > > indeed even BCFTSS) though - the
chapter on corner permutation > > algorithms alone runs to over
500 pages.
1231. A tingling sensation... RWS? From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 22:11:49 -0000
Hey oh, I guess this is mainly for Chris Hardwick but perhaps there have
been others. I'm getting a tingling feeling at the tips of my fingers
and i know that this is one sign of RWS. Its kind of a cool feeling but
i am getting annoyed with it right now. I was wondering how you got over
it? I guess i've only studied what it is and how you get it but i never
thought to find out how you get rid of it. Its not like I'm doing
excevie amounts of cubing, I've done far more much more in previous
months, but i dunno if its because i've been out of routine for awhile
that my fingers have decided to spite myself or something. It also sucks
that my fingers are comfortaby numb while the rest of my body is not,
C'mon FINGERS! Quit Hoggin it ALL! Jake
1232. Re: 3x3x3 blindfold solving... From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 23:20:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Thanks. I was checking out
stiff_hands' page earlier. There really > aren't that many algorithms
at all to memorize. That's true - you only really need 4 algorithms
(actually, you could use less, but it would be a pain) although 5 or 6
will help. Dave Orser uses quite a lot though - he uses a shortened
version of BCFTSS with selected algorithms. >Now I just have to >
figure out a way to memorize the cube in a decent amount of time. >
> -Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > <no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit > >
<no_reply@y...> wrote: > > > What existing methods are
there for bf solving a 3x3x3 and which > of > > > these
methods require the least memorizing, and which of these > are >
> > the fastest? > > > > > > thanks. > >
> > > > -Chris > > > > There are at least 2
common methods in existence - one is > described > > on
stiffhand's site and the other on Jessica's site. > > There are
also less common methods around. It probably depends on > > what
you mean by memorizing. Do you mean to learn the method or, > >
having learnt the method, to memorize the cube for solving? > > If
you mean to learn the method I imagine that neither of the 2 > >
common methods requires a lot of memorization - you only need a >
> handful of moves. > > The fastest method could be up to
debate too - the unofficial > record > > and the official
record were done using different methods. > > In terms of
potential for speed (if it could be mastered), I would > > think
that BCFSSS would be the fastest method (but it is still in > >
development) because the average number of moves to solve will be >
> very small compared with other blindfold methods. Of completed >
> methods BCFTSS perhaps has the potential for being the fastest but
> it > > requires the user to learn the method well and that is
not easy - > as > > those who have seen the document can
attest. > > You'd have to have a very good memory to be able to
master BCFSSS > (or > > indeed even BCFTSS) though - the
chapter on corner permutation > > algorithms alone runs to over
500 pages.
1233. Re: Beginner method From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 23:36:22 -0000
Hi Per, I know I could definitely get faster times if I was better at
looking ahead. I occasionally get times around 30-35s, but I'm usually
well into the 40-45s range. I know there are people here who can do sub-
20s with a 3-look LL, so I *should* be able to to it much faster. I'm
not learning the 2-look LL yet. I reckon there's still a lot more I can
get out of a 3-look LL. Maybe when I can average sub-30s with the 3-look
LL, I'll move on to the 2-look LL. :) Yeah, I also do the 4x4x4 and the
5x5x5, but not especially fast! :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey Jasmine! > > Yes
with a 3 look LL you should be faster than with a 4-look LL. But >
the time spent is not directly proportional to the number of total >
moves for ur algs. What you need is algs that fit how u "perceive" >
the cube so you don't spend "any" time on recognition. That way you >
get a good flow. > > How are you getting on with proceeding to a
2-look LL. Myself i'm too > lazy to learn too many algs :D So i stick
to the method i've known > for 20+ yrs :-) > > And also do you
cube 4x4x4 or 5x5x5? Ok now i gotta now ... > > --Per K-- >
> > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> <no_reply@y...> wrote: > > I'm very impressed that you
can average 30s with basically this > > method. I can't get 30s
with this method, in fact, I can very > rarely > > get that
fast even with a 3-look LL! > > > > I know there are people
here who can achieve pretty fast times with > a > > method like
this, but I thought it might freak out some newbie > cubers > >
if I said they should be able to get to 30s with this method > >
(especially since I can't!). I wrote "60s" because I thought it >
> sounds pretty fast to a non-cuber, and it's something that should
> be > > achievable without heaps and heaps of effort. I
thought if I say > > something like 30s then beginners might not
believe it. Having said > > this, I decided to amend that sentence
and say '60s' but add that > 30s > > is possible. > >
> > As for the java applets... yeah, I thought of this too, but
decided > > to add it to the I'll-do-it-later list! ;) > >
> > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" >
> <aspiring_to_love@y...> wrote: > > > Hey Jasmine!
> > > > > > That's a pretty neat page. But then again
most girls make neater > > web > > > sites than most guys
... ;-) > > > > > > The method u describe is pretty
much like my current "speed" > > method. > > > I use some
more advanced 3-cycles for the middle layer. And for > the > >
> last layer i do corners first, then the edges. 4 looks >
altogether. > > > And with that method i can do 30 secs avg
when i make my cubing > > flow > > > well :-) > >
> > > > Just a suggestion which will make ur page a bit more
user- > friendly > > > for some. Show ur algs with java
applets ;-) > > > > > > Happy cubing!! > > >
> > > --Per-- > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > I've created a webpage
for the beginner method I've been > teaching > > > >
friends recently. It was originally a Word doc, but I thought > it
> > > > might be useful for others, so I turned it into a
webpage. > > > > > > > > From what I've seen,
there are lots of sites that explain > > advanced > > >
> methods, but very few that explain beginner methods, which is >
why > > I > > > > wrote this doc. So, here it is...
> > > > > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
> > > > > > Jasmine.
1234. Re: A tingling sensation... RWS? From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 23:43:18 -0000
Jake, I think this is a sign you should ease up a bit on the cubing, at
least for a little while. And any other activity that puts stress on
your wrists (eg. computer use). Even if you aren't cubing much, if you
spend all day at the computer then that's a lot of strain on your
wrists. If you can, try to reduce the amount of time you spend doing
this stuff. If you can't, then at least try not to cube/type constantly
for long periods of time. Take regular breaks, even if just for a few
minutes. And maybe do some regular wrist stretches too. Look after
yourself! Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth <no_reply@y...> wrote: > Hey oh, I guess this is mainly
for Chris Hardwick but perhaps there > have been others. I'm getting
a tingling feeling at the tips of my > fingers and i know that this
is one sign of RWS. Its kind of a cool > feeling but i am getting
annoyed with it right now. I was wondering > how you got over it? I
guess i've only studied what it is and how > you get it but i never
thought to find out how you get rid of it. > Its not like I'm doing
excevie amounts of cubing, I've done far more > much more in previous
months, but i dunno if its because i've been > out of routine for
awhile that my fingers have decided to spite > myself or something.
It also sucks that my fingers are comfortaby > numb while the rest of
my body is not, C'mon FINGERS! Quit Hoggin it > ALL! > > Jake
1235. New mass mailing virus From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 23:53:51 -0000
A mass-mailing virus appears to be making it's way around some of this
group. I checked out some anti-virus sites (including Symantec) and from
what I read, it appears to be a fairly new one and it's not a hoax. The
other day I received an infected attachment which looked like it came
from someone here. I'm sure it was not intentional, so I just emailed
the person and suggested he update his virus definitions. He told me
that he had also received infected emails that appeared to come from
people in this group. To prevent this spreading any further, I'd suggest
that we all update our virus definitions today and scan our machines. If
you don't have any anti-virus software, then you can download a free
virus checker here: http://www.grisoft.com/us/us_dwnl_free.php Thanks
everyone, Jasmine.
1236. Re: Ultimate mix From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Mar 2004 23:56:03 -0000
Well, I still don't know if I had completely figured it out before, but
now I've got it. I'm not completely sure how to describe it, though :-P
The edges are as I said before - all in position, but flipped. For the
corners, I'll first discuss position. I don't have a method for getting
to this state, since I just solved to it, and didn't get there from a
solved puzzle; it's a shame we don't have an optimal minx solver :-(
Instead, I'll just describe which corners need to be swapped (10 pairs)
: 1) Hold the minx with an obvious choice for U and F 2) Swap the
corners at the back of U and at the bottom of F 3) Rotate around U, and
repeat for each of the 5 pairs 4) Put the face opposite the original U
on U, and repeat for the other 5 pairs of corners. For corner
orientation, pick any face other than the original U and D. Note that 1
color will be shared by 4 of the 5 corners on that face. This color has
to be twisted the same direction away from that face on all four of the
corners. There are two choices as to which way you can go.
Alternatively, look at the other corner (that doesn't have the shared
color), and choose one of the 2 valid ways it can go. Once you've done
one of these two, the orientation of the rest of the corners can be
determined by looking at what colors are already present on each face,
and adjusting accordingly (I'm pretty sure - that's what I did, but I
may have gotten lucky). I'm guessing there are probably quite a few
other ways to do the "ultimate mix", but this one is actually a nice
pattern. Basically, you end up with: - All edges in place but flipped -
All corners for U and D one position away from the opposite face, and
the U or D color is facing the same direction around the puzzle - All
but 1 corner for each of the other faces on the opposite face with the
same twist (the other corner is just one space off of the opposite
face). I know it doesn't work with all corners in place, because you'd
have to rotate all corners the same direction, which is impossible... I
don't know what other restrictions apply to solving this puzzle. - Grant
--- GameOfDeath2 wrote: > I was wondering, concerning Katsu's
ultimate mixes, whether anyone > has come up with a one for the
megaminx. Since each side only > involves 11 pieces perhaps it is
possible to get each side having > 11 different colours
simultaneously... --- Grant Tregay wrote: > I know I worked on this -
I just can't remember if I was successful > or not. I'll have to see
if I can figure it out again. I know I > was pretty close, at least.
> > I started out my putting all edges in place, but flipped. That
> gave 6 distinct colors (5 edges + 1 center). Then, I think I put
> corners nearly directly opposite on the puzzle, and turned them,
> but I don't remember - I may have run into a problem on the last
> couple of faces because of the corners' twist.
1237. Re: A tingling sensation... RWS? From:
cubed68 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 00:45:25 -0000
tingling in the fingers can also mean that you may not be breathing
correctly,is it only when you cube or all the time. i have a anxiety and
panic disorder and when i get that i usually notice i am breathing short
shallow breathes or holding my breath. there you go, you learn something
new all the time Pete
1238. Re: A tingling sensation... RWS? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 01:15:49 -0000
Hey Jake, here's a hand stretch that helps if your fingers are numb and
tingling like that. Hold your hand out with all your fingers stretched
out. Bend one finger down and try to bend all your other fingers up at
the same time. Do this for each finger. I found this stretch on a site
about carpal tunnel, and it seems to help for Rubik's wrist too (not
sure if those are even related but they might be). If that doesn't work
you can ice your arm and wrist and just lay off for a few days and it
should go away. Hope this helps, Chris --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey oh, I guess this is mainly for Chris Hardwick but
perhaps there > have been others. I'm getting a tingling feeling at
the tips of my > fingers and i know that this is one sign of RWS. Its
kind of a cool > feeling but i am getting annoyed with it right now.
I was wondering > how you got over it? I guess i've only studied what
it is and how > you get it but i never thought to find out how you
get rid of it. > Its not like I'm doing excevie amounts of cubing,
I've done far more > much more in previous months, but i dunno if its
because i've been > out of routine for awhile that my fingers have
decided to spite > myself or something. It also sucks that my fingers
are comfortaby > numb while the rest of my body is not, C'mon
FINGERS! Quit Hoggin it > ALL! > > Jake
1239. Re: A tingling sensation... RWS? From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 02:46:32 -0000
Thanks for the advice guys, i didn't even think about computers
affecting my wrists and i'm pretty sure most of this is coming from an
animation project i'm doing for class. It's about 7 seconds of animation
at 15 frames per second... yeah... thats over 100 drawings. Maybe thats
the killer right there. Oh well, thanks again, and i'll try out them
stretches! Jake --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey Jake, here's a hand stretch that
helps if your fingers are numb > and tingling like that. Hold your
hand out with all your fingers > stretched out. Bend one finger down
and try to bend all your other > fingers up at the same time. Do this
for each finger. I found this > stretch on a site about carpal
tunnel, and it seems to help for > Rubik's wrist too (not sure if
those are even related but they might > be). > > If that
doesn't work you can ice your arm and wrist and just lay off > for a
few days and it should go away. > > Hope this helps, > Chris
> > > --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
> <no_reply@y...> wrote: > > Hey oh, I guess this is
mainly for Chris Hardwick but perhaps > there > > have been
others. I'm getting a tingling feeling at the tips of > my > >
fingers and i know that this is one sign of RWS. Its kind of a > cool
> > feeling but i am getting annoyed with it right now. I was >
wondering > > how you got over it? I guess i've only studied what
it is and how > > you get it but i never thought to find out how
you get rid of it. > > Its not like I'm doing excevie amounts of
cubing, I've done far > more > > much more in previous months,
but i dunno if its because i've been > > out of routine for awhile
that my fingers have decided to spite > > myself or something. It
also sucks that my fingers are comfortaby > > numb while the rest
of my body is not, C'mon FINGERS! Quit Hoggin > it > > ALL!
> > > > Jake
1240. Re: Question for "fewest moves" competitors From:
"mirek_goljan" <goljan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 03:38:34 -0000
Dan is exactly right. What to add, ... IMHO, currently everybody who
solves the cube under 35 moves follows the same recipe: gether the
pieces as quickly as possible without using any algorithm and hope for
luck at the end of the process where you might use some sequences you
know. If you are not lucky try again from some point. Always learn from
the process. There are some modifications and small tricks but the basic
recipe still remains there. Mirek --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@n...>
wrote: > >How can you solve the cube in 30-35 moves ? > >
Yes, the average number of moves is probably around 55 for > a
"classical" method, but you get several tries at the same > scramble,
so it is not unreasonable to find a solve which has > a "well below"
average move count. This may include finding > solutions with lucky
cases, such as missing out a step, or knowing > algorithms to perform
2 steps in 1. David Wesley is very creative > like this, you can
browse the archive and find some of his solutions. > > > do you
use another method ? > But the fewest moves masters do tend to use
techniques special to > the FMC. I encourage you to look at the
archives, especially at > Mirek Goljan, Lars Petrus, Charles Tsai,
and Zbigniew Zborowski. > > Gilles Roux also uses his own method,
which works equally well for > speedcubing and for FMC. > >
Please, join the Fewest Moves group: >
http://groups.yahoo.com/group/fewestmoveschallenge - if you would >
like to find out more, or ask more in-depth questions! > > DanH :)
www.cubestation.co.uk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "promethee2003" >
<promethee2003@y...> wrote: > > Yes, I have a question for
the people who are in the "fewest moves > > challenge" : How can
you solve the cube in 30-35 moves ? > > The average number of
moves for the "classic" method is about 55, > so > > do you use
another method ? And if you have a usual method, I > don't > >
understand how it's possible to cut off 20 moves !
1241. Confirmation of the US Championships 2004 From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 6 Mar 2004 00:47:15 -0800
Hi everyone, It's been a horrible week and it's going to get worse for
me school work wise so I don't have time to put up schedule or anything
up right now... I'll get to it hopefully after finals. I would like to
confirm that the US Championships for 2004 will be held at Caltech in
Baxter Lecture Hall on July 10, 2004. Registration will begin at 8 AM
and the competition is scheduled to begin at 9 AM. For those wanted to
book plane tickets, the competition is confirmed. -Tyson
1242. Re: MEGA ISSUES From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 11:08:23 -0000
Thanks! I thought I had seen it once, but since I haven't been around
that long, I stopped searching at message 6000 or so ;-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Stefan Pochmann wrote: > >
where is it? > > I've added it to the links section of this group
under the > title "Megaminx 6-color parity fix", so we don't have to
go searching > the next time this topic comes up. > > - Grant
1243. Re: First attempt at Minxing From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 12:00:12 -0000
Here are my parity fixers for the 6 color megaminx. Same notation as
Grant, with additional DL and DR faces (the two "Down" faces, left and
right): Adjacent edges: L- DL+ R++ ( U- DR+ F-- U+ DR- ) R- ( U- DR+ F++
U+ DR- ) R- DL- L+ Almost opposite edges: L- DL+ R++ ( U- DR+ F-- U+ DR-
) R-- ( U- DR+ F++ U+ DR- ) DL- L+ Apply the inverses of these algs to a
solved Megaminx to see what edges they "swap". It does not affect the
corners, only three edges. It's 16 or 17 turns, although 20 ticks as
well. I think Grant's is faster though, due to those long repetitive
parts. But if you just want to affect the edges... also, mine might be
easier to "understand", though I haven't tried understanding Grant's yet
;-) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Grant
Tregay" <Grant@T...> wrote: > --- In
speedsolvingrubikscube@y..., Robert Roue <r.roue@b...> wrote: >
> > I dont think there would be too many pieces you would >
> > have to change for a parity problem. just switch > >
> too of the same edge pieces :)... > > Yeah, but the two same
pieces are on opposite sides of > > the puzzle. Can someone tell
me the average amount of > > moves and time required to fix a
parity on the Megaminx? > > I don't actually have a 6 color minx,
but I confirmed this alg with > kkrash (who does have a 6 color) when
I came up with it. It's a > little difficult to explain the effect,
so it's probably easier to > just do it, and see what it does. Make
sure that U, F, L, and R are > completely solved, and apply the
sequence. I'll use the following > notation: > + = 1 click
clockwise > ++ = 2 clicks clockwise > - = 1 click counterclockwise
> -- = 2 clicks counterclockwise > U, F, L, and R are as expected
(holding a face at U, and another at > F, L and R are on opposition
sides of F, both being adjacent to both > F and U): > L++ U- R+ F-
R- F- R- F- R- F- R+ F+ R+ F+ R+ F+ U+ L-- > > You should see that
only one edge on L, and two edges and two corners > on R are
affected. To fix the parity problem with this, place your > LL on R
with the two edges that need to swap in the two positions > affected
(not adjacent to U). > So, to answer your original question, it takes
18 faces turns (20 > clicks) to fix the parity problem with this
method.
1244. Cup stacking From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 12:24:00 -0000
Hey guys, My mother just told me that yesterday (Friday 5th) Cup
stacking was featured on a programme here on ITV1, called Today with Des
& Mel. Did anyone else (probably in the UK) happen to catch it? They
were talking about the championships in Denver this year. Was the girl
they had in the studio Emily Fox? I would have watched it but I was in
lectures at the time :( Funny how they feature the Cup stacking WC but
when the RWC was coming around it got more or less NO TV coverage in the
UK! DanH :)
1245. Re: Cup stacking From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 14:33:11 -0000
> Funny how they feature the Cup stacking WC but when the RWC was
> coming around it got more or less NO TV coverage in the UK! And
THAT'S why we should have some sort of Official Rubiks Club, like they
have SpeedStacks[dot]com so we should have SpeedCubes[dot] com (or
something). It's weird, though, when I got back from the championships a
bunch of people told me they saw me on the evening news for going to the
championships, but I was never interviewed or anything....
1246. Re: Confirmation of the US Championships 2004 From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 14:42:32 -0000
I've been working on persuading my parents to let me go to both
competitions, because I have enough money. I think they might agree. :)
Hope I can come! --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@i...> wrote: > Hi everyone, > > It's been a
horrible week and it's going to get worse for me school > work wise
so I don't have time to put up schedule or anything up right > now...
I'll get to it hopefully after finals. > > I would like to confirm
that the US Championships for 2004 will be held > at Caltech in
Baxter Lecture Hall on July 10, 2004. Registration will > begin at 8
AM and the competition is scheduled to begin at 9 AM. For > those
wanted to book plane tickets, the competition is confirmed. > >
-Tyson
1247. [Speed cubing group] 5x5x5 solved without assistance!
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 6 Mar 2004 08:47:39 -0800 (PST)
this is a big deal for me...without any algorithmic assistance...I
solved my first 5x5x5 last night! :) yaaay! -K-
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1248. what is BCFSSS and BCFTSS? From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 19:29:58 -0000
1249. Re: what is BCFSSS and BCFTSS? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 21:04:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > Advanced systems for solving the cube
blindfolded. They aren't publicly available at the moment. (In
particular, the former isn't finished at the moment).
1250. super 5x5 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Mar 2004 22:58:23 -0000
I just made a real 5x5, slightly changing the design I suggested
earlier. Now even the center centers look nice ;-) See: Photo Albums
> stefan > supercubes Before I seriously play with it, I'd like to
protect it. I think those Eastsheen stickers are paper-based, so I'm a
little worried about putting nail polish over it. Does anyone have
experience with using nail polish or something else over stickers to
protect them? Could it damage the paper or dissolve the glue? Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I've posted ideas on how supercubes
could look like (and this is how > mine will look soon) in the
"Photos" section under "stefan > > supercubes". It looks similar
to Richard's (?) idea he recently > posted, but it translates easier
to the 5x5. > > Stefan
1251. Re: super 5x5 From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Mar 2004 00:01:51 -0000
Looks awesome! I may have to give it a go! Daniel
1252. Re: super 5x5 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Mar 2004 10:08:09 -0000
Hey! I can also subscribe to the opinion that ur 5x5x5 supercube looks
awesome. But personally i find that it all looks a bit cluttered. I
would not have a face on a cubicle multicolored. It would be enough to
cut out some arrows with a stanley. Maybe only on the facecenters, or
possibly also on 3 of the edges to see which way the whole "3x3
facecenter" should be oriented. Then agan i have only 1 operational
5x5x5 cube and i keep it as a normal cube for now :D -Per K- > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I just made a real 5x5, slightly
changing the design I suggested > earlier. Now even the center
centers look nice ;-) > > See: Photo Albums > stefan >
supercubes > > Before I seriously play with it, I'd like to
protect it. I think > those Eastsheen stickers are paper-based, so
I'm a little worried > about putting nail polish over it. Does anyone
have experience with > using nail polish or something else over
stickers to protect them? > Could it damage the paper or dissolve the
glue? > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > I've posted ideas on how
supercubes could look like (and this is > how > > mine will
look soon) in the "Photos" section under "stefan > > >
supercubes". It looks similar to Richard's (?) idea he recently >
> posted, but it translates easier to the 5x5. > > > >
Stefan
1253. Re: [Speed cubing group] Cup stacking From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 7 Mar 2004 11:58:52 -0000
Hi Dan, Missed it I'm afraid. They had it on Blue Peter a few weeks ago
when they had a girl attempting (and beating) the UK record (10.
something seconds). I would guess it was this girl who was on the ITV
programme. Duncan ----- Original Message ----- From: "Dan"
<dan_j_harris@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 06,
2004 12:24 PM Subject: [Speed cubing group] Cup stacking > Hey guys,
> > My mother just told me that yesterday (Friday 5th) Cup
stacking was > featured on a programme here on ITV1, called Today
with Des & Mel. > Did anyone else (probably in the UK) happen to
catch it? > > They were talking about the championships in Denver
this year. Was > the girl they had in the studio Emily Fox? I would
have watched it > but I was in lectures at the time :( > >
Funny how they feature the Cup stacking WC but when the RWC was >
coming around it got more or less NO TV coverage in the UK! > >
DanH :) > > > > > > Yahoo! Groups Links > > >
> > >
1254. Re: [Speed cubing group] Re: super 5x5 From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 7 Mar 2004 04:41:30 -0800 (PST)
I, however, would kill to have a stickerset like that for my 3x3, 4x4,
and 5x5, it looks amazing! First, I may have to get a larger revenge and
a prof without tiles... -K- Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hey! I can also subscribe to the
opinion that ur 5x5x5 supercube looks awesome. But personally i find
that it all looks a bit cluttered. I would not have a face on a cubicle
multicolored. It would be enough to cut out some arrows with a stanley.
Maybe only on the facecenters, or possibly also on 3 of the edges to see
which way the whole "3x3 facecenter" should be oriented. Then agan i
have only 1 operational 5x5x5 cube and i keep it as a normal cube for
now :D -Per K- > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" wrote: > I just made a real 5x5, slightly changing
the design I suggested > earlier. Now even the center centers look
nice ;-) > > See: Photo Albums > stefan > supercubes >
> Before I seriously play with it, I'd like to protect it. I think
> those Eastsheen stickers are paper-based, so I'm a little worried
> about putting nail polish over it. Does anyone have experience with
> using nail polish or something else over stickers to protect them?
> Could it damage the paper or dissolve the glue? > > Stefan
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > wrote: > > I've posted ideas on how
supercubes could look like (and this is > how > > mine will
look soon) in the "Photos" section under "stefan > > >
supercubes". It looks similar to Richard's (?) idea he recently >
> posted, but it translates easier to the 5x5. > > > >
Stefan Yahoo! Groups Links --------------------------------- Do you
Yahoo!? Yahoo! Search - Find what you�re looking for faster. [Non-text
portions of this message have been removed]
1255. [Speed cubing group] Re: super 5x5 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Mar 2004 21:16:06 -0000
> I, however, would kill to have a stickerset like that for my 3x3,
4x4, and 5x5, it looks amazing! Hmm, I only hope you don't know how I
look like ;-) Btw, I just cut the existing pieces from the cube and put
the parts to new places to get this cube. I wish they would sell
stickers like that (and make them not peel off so easily ;-). Stefan
1256. Re: BLINDFOLD HELP! question From:
"stiff_hands" <family.hayden@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Mar 2004 21:24:52 -0000
Brent, > for olly's way of orienting the corners, what is the easiest
way to determine 'x' and 'y' in x (LD2L'F'D2F) x' Y(F'D2FLD2L') Y' The
corner you wish to rotate one clockwise should be in the FUL position
after x, and the corner you wish to rotate anti-clockise should be in
the same position after y. Hope that helps. I suspect that the question
about corner twist not being 0 is about whether the twist for a layer is
0 if you have been reading my pages. That value is irrelevant in
practice. If it is 1 or 2 then it means you will have to perform a twist
of a corner from the top layer at the same time as one from the bottom
layer, wherease if it is 0 then you can correct the orientation of the
corners by doing corner twists of corners in the same layer. Hope this
is of help.
1257. Re: Blindfold cubing: Parity error From:
"stiff_hands" <family.hayden@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Mar 2004 21:30:16 -0000
Yes, infact U, U' D or D' will work if you want to avoid the parity
error. As Stefan says my pages tell you how to know whether it occurs.
If you want to use this method of fixing the party then you could choose
which of the moves mentioned fixes the position of an edge if any of
them does. - Olly --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree >
<no_reply@y...> wrote: > > oh my GOD how can I fix this
blasted parity error?! Whenever I > have > > one it usually
screws up my solve because it becomes twice as > > difficult. I
really want to just get rid of the parity error from > > the start
but I am unsure if just turning U will always fix it... > > Yes, U
*will* always fix it. You can even find out at the start > *whether*
you have to fix the parity (I think stiff_hands explains > that on
his page) by analyzing the corner permutation (or edge > permutation,
but that 12 instead of 8 cubies so takes longer). If > you need to
fix it, you could memorize as if you had already turned > U and then
do this as the very first move when blindfolded. > > Stefan
1258. Re: Blindfold cubing: Parity error From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Mar 2004 22:40:35 -0000
In fact, *any* quarter turn will work ;-) Btw, I just put up a page that
describes how to use a single algorithm repeatedly to solve the 3x3. It
also avoids the parity problem completely (actually I think I can say it
"ignores" it ;-):
http://www.stefan-pochmann.de/spocc/blindsolving/3x3_single_alg/ Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "stiff_hands"
<family.hayden@n...> wrote: > Yes, infact U, U' D or D' will
work if you want to avoid the parity > error. As Stefan says my pages
tell you how to know whether it > occurs. If you want to use this
method of fixing the party then you > could choose which of the moves
mentioned fixes the position of an > edge if any of them does. >
> - Olly
1259. Megaminx video From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 00:05:08 -0000
http://members.cox.net/swedishlf/pirateminx.avi I finally decided to do
a megaminx video, what with all the buzz lately. Time is 1:57.06 which
is on the better end of average, but still pretty average. The video, is
pirate themed btw, because pirates are awesome. 7.5 MB Divx. :)
1260. Re: Megaminx video From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 06:12:19 -0000
I think that was the best speed solving video I've ever seen. Very very
original, and excellent solving skills too. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: >
http://members.cox.net/swedishlf/pirateminx.avi > > I finally
decided to do a megaminx video, what with all the buzz > lately. Time
is 1:57.06 which is on the better end of average, but > still pretty
average. The video, is pirate themed btw, because > pirates are
awesome. 7.5 MB Divx. :)
1261. RE: [Speed cubing group] New mass mailing virus From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 8 Mar 2004 09:00:48 +0100
Since the KLEZ virus last year, every virus, and i mean every virus have
spoofed the sender address, so there is absolutely no point in replying
on a virus mail. All you do is add to the load on the already stressed
out mail servers, and actually ppl replying to viruses and auto reply
systems are about as harmful as the virus itself. Terje -----Original
Message----- From: jasmine_ellen [mailto:no_reply@yahoogroups.com] Sent:
Saturday, March 06, 2004 12:54 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] New
mass mailing virus A mass-mailing virus appears to be making it's way
around some of this group. I checked out some anti-virus sites
(including Symantec) and from what I read, it appears to be a fairly new
one and it's not a hoax. The other day I received an infected attachment
which looked like it came from someone here. I'm sure it was not
intentional, so I just emailed the person and suggested he update his
virus definitions. He told me that he had also received infected emails
that appeared to come from people in this group. To prevent this
spreading any further, I'd suggest that we all update our virus
definitions today and scan our machines. If you don't have any
anti-virus software, then you can download a free virus checker here:
http://www.grisoft.com/us/us_dwnl_free.php Thanks everyone, Jasmine.
Yahoo! Groups Sponsor ADVERTISEMENT Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
1262. I don't understand anything you wrote ... From:
Gantier "Fran?ois" <pakoskyfrog@...>
To:
SpeedSolving Group <speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 8 Mar 2004 01:06:06 -0800 (PST)
Somebody can help me to dercrypt your emails ? Make a little glossary of
the main words (I'm french), explain the main part of main methodes
(Lars Petrus and other) and give the definition for algorithms (in
french they change !)... Increase the list if you think that's
necessary, or if you have ideas. Help me, please !!! Thanks, [for
ever...] -->P@ko<-- __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you���re looking for faster
http://search.yahoo.com
1263. Re: I don't understand anything you wrote ... From:
nviennefr <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 10:42:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Gantier "François"
<pakoskyfrog@y...> wrote: > Somebody can help me to dercrypt
your emails ? Make a > little glossary of the main words (I'm
french), > explain the main part of main methodes (Lars Petrus >
and other) and give the definition for algorithms (in > french they
change !)... Increase the list if you > think that's necessary, or if
you have ideas. > > Help me, please !!! > Thanks, [for ever...]
> > -->P@ko<-- > go on the french forum ==>
http://fr.groups.yahoo.com/group/rubiklub/messages
1264. Re: Megaminx video From:
"craptastic_crap" <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 12:10:20 -0000
Finally, the dreaded war between the pirates and the Dodecahedrons is
over! I'm so glad you guys can finally coexist! -K- PS nice video :) ---
In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I think that was the best speed
solving video I've ever seen. Very > very original, and excellent
solving skills too. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > >
http://members.cox.net/swedishlf/pirateminx.avi > > > > I
finally decided to do a megaminx video, what with all the buzz > >
lately. Time is 1:57.06 which is on the better end of average, > but
> > still pretty average. The video, is pirate themed btw, because
> > pirates are awesome. 7.5 MB Divx. :)
1265. Re: I don't understand anything you wrote ... From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 12:28:12 -0000
There are also English to French translators on the web. They aren't
very = good but usually they do a sufficient job so that it's readable.
Here's an example: Il y a également les traducteurs anglais-français sur
l'enchaînement. Ils n= e sont pas très bons mais habituellement ils font
un travail suffisant de sorte qu'il soit = lisible. Voici un exemple :
Ceci a été traduit par http://babelfish.altavista.com/babelfish/tr. ---
In speedsolvingrubikscube@yahoogroups.com, nviennefr
<no_reply@y...> wr= ote: > --- In
speedsolvingrubikscube@yahoogroups.com, Gantier "François" >
<pakoskyfrog@y...> wrote: > > Somebody can help me to
dercrypt your emails ? Make a > > little glossary of the main
words (I'm french), > > explain the main part of main methodes
(Lars Petrus > > and other) and give the definition for algorithms
(in > > french they change !)... Increase the list if you >
> think that's necessary, or if you have ideas. > > > >
Help me, please !!! > > Thanks, [for ever...] > > > >
-->P@ko<-- > > > > go on the french forum ==> >
> http://fr.groups.yahoo.com/group/rubiklub/messages
1266. Re: [Speed cubing group] Re: I don't understand anything you wrote
...
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Mar 2004 05:10:15 -0800 (PST)
I can help with a little bit of french - english translation...
tmao@its.caltech.edu wrote:There are also English to French translators
on the web. They aren't very = good but usually they do a sufficient job
so that it's readable. Here's an example: Il y a �galement les
traducteurs anglais-fran�ais sur l'encha�nement. Ils n= e sont pas tr�s
bons mais habituellement ils font un travail suffisant de sorte qu'il
soit = lisible. Voici un exemple : Ceci a �t� traduit par
http://babelfish.altavista.com/babelfish/tr. --- In
speedsolvingrubikscube@yahoogroups.com, nviennefr wr= ote: > --- In
speedsolvingrubikscube@yahoogroups.com, Gantier "Fran�ois" > wrote:
> > Somebody can help me to dercrypt your emails ? Make a >
> little glossary of the main words (I'm french), > > explain
the main part of main methodes (Lars Petrus > > and other) and
give the definition for algorithms (in > > french they change
!)... Increase the list if you > > think that's necessary, or if
you have ideas. > > > > Help me, please !!! > >
Thanks, [for ever...] > > > > -->P@ko<-- > >
> > go on the french forum ==> > >
http://fr.groups.yahoo.com/group/rubiklub/messages Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1267. Re: Megaminx video From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 13:10:50 -0000
I only get the audio when i play it. THat is the same thing that happens
with GIlles videos too. How can i get the picture? jake
1268. Re: [Speed cubing group] Re: Megaminx video From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Mar 2004 06:00:25 -0800 (PST)
get a divx codec :) j_rueth <no_reply@yahoogroups.com> wrote:I
only get the audio when i play it. THat is the same thing that happens
with GIlles videos too. How can i get the picture? jake Yahoo! Groups
Links --------------------------------- Do you Yahoo!? Yahoo! Search -
Find what you�re looking for faster. [Non-text portions of this message
have been removed]
1269. Re: Megaminx video From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 14:57:55 -0000
Unfortunately, getting the Divx codec isn't the only answer... I have
done this at home (had the most recent Divx download at the time), and
some of Gilles' videos worked fine, while others didn't. I can play them
all fine at work, though - it's got to be something else. - Grant P.S.
If you do just need the codec, go to http://www.divx.com for a free
download - Even if you have it, you may just need a new version. ---
Kyle Bryant wrote: > get a divx codec :) --- Jake wrote: > I only
get the audio when i play it. THat is the same thing that > happens
with GIlles videos too. How can i get the picture?
1270. Re: what is BCFSSS and BCFTSS? From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 15:25:19 -0000
Yes but what does it mean (the acronym)? and what are their
caracteristics/phases and differences? thx --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo" >
<brokulo@y...> wrote: > > > > Advanced systems for
solving the cube blindfolded. They aren't > publicly available at the
moment. (In particular, the former isn't > finished at the moment).
1271. Re: what is BCFSSS and BCFTSS? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 17:59:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > Yes but what does it mean (the
acronym)? and what are their > caracteristics/phases and differences?
> thx > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > <no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo" > >
<brokulo@y...> wrote: > > > > > > > Advanced
systems for solving the cube blindfolded. They aren't > > publicly
available at the moment. (In particular, the former isn't > >
finished at the moment). BCFTSS (Blindfold Cubing For The Seriously Sad)
is "the intermediate" stage in the Carr system of blindfold cubing - it
was going to be the advanced stage at one time and the intermediate
stage was going to be between it and the basic stage (as linked to in
the links section). It's about 124 pages long (but it includes extra
stuff like solving the megaminx blindfolded and so forth). BCFSSS
(Blindfold Cubing For Seriously Sad Savants) is "the advanced" stage in
the Carr system of blindfold cubing. As yet it is still unfinished. It
is better laid out than BCFTSS but it is also much larger. The part on
corner permutations alone is almost 600 pages long. Phases of BCFSSS for
instance are: 1. Correct signature problem (if any) - average 1/8 turn
(i.e. 1/2 a quarter turn or 1/2 move) 2. Orient corners 3. Orient edges
(These 3 stages can be done in different orders - I am also looking at
combining stages 2 and 3). 4. Permute corners 5. Permute edges (possibly
in 2 steps) The combining of 2. and 3. into one stage is not finished at
the moment (and will not be for a while as I no longer have access to a
cube optimizer). Part 5. also has a fair way to go. Parts 1., 2., 3., 4.
(as individual stages) are complete. 5. has been done for 2 steps but
not 1 as yet and it hasn't been tabulated in the same nice way that
stages 1-4 have been. For BCFTSS things are a bit slower in the latter 2
stages which are more broken up like this (again not necessarily in the
exact order): (Stage 1. is done later) 4. Corners to correct layers 5.
Middle edges to middle layers 6. Complete middle layer 7. Other edges to
correct layer 8. Synchronise signatures in U & D layers (corners
with edges) 9. PLL for U face and for D face.
1272. Re: [Speed cubing group] Re: Megaminx video From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Mar 2004 10:48:00 -0800 (PST)
Id also like to know what megaminx was used for the solve, It looked
purty. I would give anything for a set of pretuned prelubed
3x3x3,4x4x4,5x5x5,Pyraminx and 6 color Megaminx Grant Tregay
<Grant@...> wrote: Unfortunately, getting the Divx codec isn't the
only answer... I have done this at home (had the most recent Divx
download at the time), and some of Gilles' videos worked fine, while
others didn't. I can play them all fine at work, though - it's got to be
something else. - Grant P.S. If you do just need the codec, go to
http://www.divx.com for a free download - Even if you have it, you may
just need a new version. --- Kyle Bryant wrote: > get a divx codec :)
--- Jake wrote: > I only get the audio when i play it. THat is the
same thing that > happens with GIlles videos too. How can i get the
picture? Yahoo! Groups Links --------------------------------- Do you
Yahoo!? Yahoo! Search - Find what you�re looking for faster. [Non-text
portions of this message have been removed]
1273. Re: Megaminx video From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 19:08:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Id also like to know what
megaminx was used for the solve, It >looked purty. I would give
anything for a set of pretuned prelubed >3x3x3,4x4x4,5x5x5,Pyraminx
and 6 color Megaminx The megaminx I use was purchased from mefferts, 6
color stickered version. When the minx arrived the stickers were in
terrible shape, and some had already fallen off, so I painted it with 12
different colors of craft paint from wal-mart/hobby lobby. I really wish
I had ordered the tiles from Mefferts when they had them though! This
paint chips pretty bad so I have to cut my fingernails short or I can't
play with it. It still has to be repainted every other month or so, and
the paint flakes off and gets in the seams, so it requires cleaning
quite often. I'll look into the problems some are having with the video,
I'll see if I can encode it that small with a standard windows CoDec.
problem is I only have 10Mb of web space and my 7.5MB minx video + my
2.33 MB cube video take up most of it. And I'd like to apologize for the
TERRIBLE sentance construction in my original post about the video, I
got comma happy ;) -Daniel
1274. Re: what is BCFSSS and BCFTSS? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 19:12:37 -0000
> It's about 124 pages long (but it includes extra stuff like solving
> the megaminx blindfolded and so forth). > > BCFSSS (Blindfold
Cubing For Seriously Sad Savants) is "the > advanced" stage in the
Carr system of blindfold cubing. As yet it is > still unfinished. It
is better laid out than BCFTSS but it is also > much larger. The part
on corner permutations alone is almost 600 > pages long. Out of
curiosity are you doing this for a dissertation or thesis or just for
fun? Seems like a lot of work, and very impressive work at that! Good
luck, Daniel
1275. Re: Megaminx video From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 20:02:18 -0000
I have encoded using the windows Media player 9 codecs. It yields a
smaller file and about the same vid quality. In addition to that, anyone
using windows should be able to play it, I believe windows media player
will download the appropriate codecs for you if you don't already have
them. The link should still be the same though. Let me know if this is
better! Daniel
1276. Re: Megaminx video From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 20:42:05 -0000
--- Daniel Hayes wrote: >
http://members.cox.net/swedishlf/pirateminx.avi > I finally decided
to do a megaminx video... Excellent video, by the way - I waited for the
whole download on my dial-up just to see it :-) - Grant (needing to
upload a new minx video soon :-P )
1277. Re: what is BCFSSS and BCFTSS? From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 20:47:14 -0000
Hehehe! Brutal! Man, It's really an incredible amount of work. And I'm
really happy I asked what did the acronym stand for ;) These documents
you talk about, are they online, where/how can I get a look at them?
there are some of those algs I have been wanting
1278. Top/middle layer algorithms? From:
"azumarillman" <AzumarillMan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 20:48:52 -0000
I was wondering if anyone has any algorithms that place a middle piece
and it appropriate corner at the same time, i.e., solving a cross on the
top and simultaneously placing the middle edges and top corners. Do any
such algorithms exist?
1279. Re: Top/middle layer algorithms? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 21:40:32 -0000
Hey!! What u are looking for is probably the so-called Fridrich, named
after the "godmother ;-)" of cubists, Jessica Fridrich. There are
probaly many sites describing this method, but her own site can be found
here : http://www.ws.binghamton.edu/fridrich/cube.html And after those
middle-layer-edge/top-corner stuff u proceed to the rest of the Fridrich
method: orientation and positioning of last layer. When u learn all that
and minimize ur time spent on recognition between sequences, then u have
the methodology used by many of the best cubers in the world :D Best of
luck :-) --Per K-- > --- In speedsolvingrubikscube@yahoogroups.com,
"azumarillman" <AzumarillMan@A...> wrote: > I was wondering if
anyone has any algorithms that place a middle > piece and it
appropriate corner at the same time, i.e., solving a > cross on the
top and simultaneously placing the middle edges and top > corners. Do
any such algorithms exist?
1280. Re: Megaminx video From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 22:41:31 -0000
> This paint chips pretty bad so I have to cut my > fingernails
short or I can't play with it. It still has to be > repainted every
other month or so, and the paint flakes off and gets > in the seams,
so it requires cleaning quite often. Have you ever tried mixing glue
with the color? I just found this tip while researching about craft
paint here:
http://familyfun.go.com/crafts/drawpaint/expert/dony119askannpaint/do
ny119askannpaint.html Stefan
1281. Re: Megaminx video From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 23:17:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > This paint chips pretty bad so I
have to cut my > > fingernails short or I can't play with it. It
still has to be > > repainted every other month or so, and the
paint flakes off and > gets > > in the seams, so it requires
cleaning quite often. > > Have you ever tried mixing glue with the
color? I just found this > tip while researching about craft paint
here: > >
http://familyfun.go.com/crafts/drawpaint/expert/dony119askannpaint/do
> ny119askannpaint.html > > Stefan I have not but I will next
time I need to repaint! Thanks! Daniel
1282. Re: Confirmation of the US Championships 2004 From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 00:00:14 -0000
Bummer I thought it was going to be in August, now I cannot make it. I
will be backpacking the John Muir Trail through the 15th :( Too bad, but
I will be attending the competition in April. See you all then, -Kenneth
1283. Anyone willing to sell a used Megaminx? From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 00:05:45 -0000
Does anyone have a used Megaminx in good condition that they do not want
anymore? I am willing to buy one but am not able to afford the $26
dollar price tag that most places possess.
1284. Re: Top/middle layer algorithms? From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 00:15:17 -0000
I think you mean extended cross... in that case, check out Chris's page
at www.speedcubing.com Macky --- In
speedsolvingrubikscube@yahoogroups.com, "azumarillman"
<AzumarillMan@A...> wrote: > I was wondering if anyone has any
algorithms that place a middle > piece and it appropriate corner at
the same time, i.e., solving a > cross on the top and simultaneously
placing the middle edges and top > corners. Do any such algorithms
exist?
1285. My OLL algs From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 00:18:30 -0000
Hi all, I finally made most of the images needed for my OLL page. Feel
free to check it out. A lot of the algorithms are from pejave, planet
puzzle, or jscc forum, but most I believe with different use of FSC's.
http://cubefreak.hp.infoseek.co.jp/OLL.html Now I have to make videos.
^^;; Macky
1286. Re: Confirmation of the US Championships 2004 From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 00:59:32 -0000
Sorry about that. Many people were saying that late August wasn't good
because some colleges start about then. We'll be sure to get you the
scrambling algorithms so you can see where you would have placed though.
-Tyson --- In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Bummer I thought it was going to be in
August, now I cannot make > it. I will be backpacking the John Muir
Trail through the 15th :( > Too bad, but I will be attending the
competition in April. > See you all then, > -Kenneth
1287. Re: [Speed cubing group] Re: Confirmation of the US Championships
2004
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Mar 2004 18:11:39 -0800 (PST)
will the US champs be some kind of qualifier for the wc? i would prefer
it wasn't, but just wondering what's the scoop = ) tmao@... wrote:Sorry
about that. Many people were saying that late August wasn't good because
some colleges start about then. We'll be sure to get you the scrambling
algorithms so you can see where you would have placed though. -Tyson ---
In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Bummer I thought it was going to be in
August, now I cannot make > it. I will be backpacking the John Muir
Trail through the 15th :( > Too bad, but I will be attending the
competition in April. > See you all then, > -Kenneth Yahoo! Groups
SponsorADVERTISEMENT Click Here --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1288. Re: Megaminx video From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 02:16:03 -0000
> I have not but I will next time I need to repaint! Thanks! Don't
forget to let us know how it works. Also, I'd recommend trying it on a
cheaper puzzle first ;-) Stefan
1289. Re: [Speed cubing group] Re: Confirmation of the US Championships
2004
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Mar 2004 20:21:59 -0600
Hey , I was just thinking about the PSAT (standardized test) and had a
strange idea concerning speedcubing tournaments. The April tournament is
in CA, no doubt inconvenient for very many people, especially people
either living outside of the US or us younger folk who can't make our
way to Cali for different reasons. But how about having one large
tournament with different places to compete? i.e. we figure out and
distribute the scrambling algs beforehand, to, maybe, 4 or 5 tournament
sites around the globe, all handled just like independant tournaments
using the same equipment and such, and then at the end of the day we put
together all of the results and come up with the final records? Might
not work, but if it does, then we would probably get a LOT more people
to compete. I could justify going to Austin, TX or New Orleans, LA (both
places I am thinking about going to college... wink wink) a helluva lot
more than I cal justify going to California. Doug -- AIM: dogcannibal
MSN: dougreed@...
1290. [Speed cubing group] Re: Confirmation of the US Championships 2004
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 03:42:31 -0000
Hey Doug, Tyson and I already have something like this in the works.
We're still working on the date, but we have brought up the idea to hold
a joint Eastern Championship and Western Championship at the same time.
This is still in the works and not very well planned yet, but it
definitely seems like something we are both interested in. If anyone who
lives in the Midwest would like to set up a tournament for people in the
middle of the US (so you don't have to travel to one of the far sides of
the continent to go to this competition) then we could have three or
more venues and one big US competition. I am really keen on the idea,
and already have several contacts to ask for volunteering as well as a
contact for a really good venue on my campus. I'm just waiting for a
hard and fast date that would be good to do this, assuming we do it at
all, before I really start hitting people up for volunteer time and the
venue. If we can get a number of people to plan this out really well, I
think this could be a huge event. Would people be interested in
something before or after the 2005 World championship? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...>
wrote: > Hey , I was just thinking about the PSAT (standardized test)
and had a > strange idea concerning speedcubing tournaments. The
April tournament > is in CA, no doubt inconvenient for very many
people, especially people > either living outside of the US or us
younger folk who can't make our > way to Cali for different reasons.
But how about having one large > tournament with different places to
compete? i.e. we figure out and > distribute the scrambling algs
beforehand, to, maybe, 4 or 5 tournament > sites around the globe,
all handled just like independant tournaments > using the same
equipment and such, and then at the end of the day we put > together
all of the results and come up with the final records? Might > not
work, but if it does, then we would probably get a LOT more people >
to compete. I could justify going to Austin, TX or New Orleans, LA >
(both places I am thinking about going to college... wink wink) a >
helluva lot more than I cal justify going to California. > > Doug
> > -- > AIM: dogcannibal > MSN: dougreed@h...
1291. Re: what is BCFSSS and BCFTSS? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 08:54:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > Hehehe! Brutal! Man, It's really an
incredible amount of work. And > I'm really happy I asked what did
the acronym stand for ;) > These documents you talk about, are they
online, where/how can I get > a look at them? there are some of those
algs I have been wanting Let me know what you want and I'll see. I need
to go back to my apt., look it up and then go off to an internet cafe
(as I don't have web access from my place, so it might take a little
while) and I can (hopefully) send post the algorithm here.
1292. Re: what is BCFSSS and BCFTSS? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 09:01:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > > It's about 124 pages long (but
it includes extra stuff like solving > > the megaminx blindfolded
and so forth). > > > > BCFSSS (Blindfold Cubing For
Seriously Sad Savants) is "the > > advanced" stage in the Carr
system of blindfold cubing. As yet it > is > > still
unfinished. It is better laid out than BCFTSS but it is also > >
much larger. The part on corner permutations alone is almost 600 >
> pages long. > > Out of curiosity are you doing this for a
dissertation or thesis or > just for fun? Seems like a lot of work,
and very impressive work at > that! > > Good luck, > Daniel
Not a dissertation or a thesis - it's hardly difficult enough to be
qualified as one of those! Not really for fun either! I just wanted to
make a better blindfold system (and perhaps there's a slightly more
advanced goal for afterwards, perhaps BCFSSSI). It is a lot of work - I
set up the aicop group to try to spread the load and posted a whole load
of sub-optimal algorithms in a GIMPS (Great Internet Mersenne Prime
Search) type project) but it didn't work out and I ended up optimizing
them all myself.
1293. Nearlt sub one minute From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 09:30:03 -0000
I got my best time last night. 1 min 9 secs. I WILL get below one
minute. I still use a systematic OLL and PLL rather than the algorithms.
My 4x4x4 and 5x5x5 will arrive in less than a week. Hoorah. D.
1294. RE: [Speed cubing group] US and Euro Championship From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 9 Mar 2004 09:24:48 -0000
Hi Brent, No it won't be a qualifier. The 2005 anniversary championship
is under discussion between myself (Dave @ Seven Towns) Hasbro, Winning
Moves and Disney Resorts (potential venue). We have a conference call at
the end of March to decide a date and confirm a venue. Everyone will be
informed as and when. We could do with a "host" for the event (like Dan
in Toronto) as I don't want it to be "corporate": I think this detracts
from the fact that you all make it happen. Any volunteers - particularly
local to Orlando area ? - it means you can't compete though. If not we
will get a "master of ceremonies" (no not Mickey!) Suspect we will try
to introduce some kind of self-regulated qualifying time but we can
discuss this via the forums nearer the time, obviously speedcubers out
of the time would be more than welcome and hopefully some people would
volunteer for scrambling and judging. Will keep you posted. I am meeting
Ron and Ton in Amsterdam this week, we will firm up the Euro plans for
this summer. Dave -----Original Message----- From: Brent Morgan
[mailto:brentmorganmaster@...] Sent: 09 March 2004 02:12 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: Confirmation of the US Championships 2004 will the US champs be some
kind of qualifier for the wc? i would prefer it wasn't, but just
wondering what's the scoop = ) tmao@... wrote:Sorry about that. Many
people were saying that late August wasn't good because some colleges
start about then. We'll be sure to get you the scrambling algorithms so
you can see where you would have placed though. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Bummer I thought it was going to be in
August, now I cannot make > it. I will be backpacking the John Muir
Trail through the 15th :( > Too bad, but I will be attending the
competition in April. > See you all then, > -Kenneth Yahoo! Groups
SponsorADVERTISEMENT Click Here --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you're looking for faster. [Non-text portions of this message have
been removed] Yahoo! Groups Links
1295. Re: [Speed cubing group] US and Euro Championship From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 10:22:25 -0000
What are people's thoughts on having "divisions" for a competition?
Something like an open division (everyone), and then people who's
fastest average is slower than 1 minute, etc. Of course, this would be
done by honor. I mean... if you end up winning the "slower than 1
minute" division with a final round average of 30 seconds, people will
start to wonder. As for the US Championships, I'm going to talk the
schedule over with a few people who are helping me run the summer
tournament on July 10. Hopefully I should have a concrete schedule soon.
Finals around the corner... life becomes brutal. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > Hi Brent, > No it won't be a
qualifier. The 2005 anniversary championship is under > discussion
between myself (Dave @ Seven Towns) Hasbro, Winning Moves and >
Disney Resorts (potential venue). We have a conference call at the end
of > March to decide a date and confirm a venue. Everyone will be
informed as and > when. > We could do with a "host" for the event
(like Dan in Toronto) as I don't > want it to be "corporate": I think
this detracts from the fact that you all > make it happen. Any
volunteers - particularly local to Orlando area ? - it > means you
can't compete though. If not we will get a "master of ceremonies" >
(no not Mickey!) > > Suspect we will try to introduce some kind of
self-regulated qualifying time > but we can discuss this via the
forums nearer the time, obviously > speedcubers out of the time would
be more than welcome and hopefully some > people would volunteer for
scrambling and judging. > Will keep you posted. > > I am
meeting Ron and Ton in Amsterdam this week, we will firm up the Euro
> plans for this summer. > > Dave > > -----Original
Message----- > From: Brent Morgan [mailto:brentmorganmaster@y...]
> Sent: 09 March 2004 02:12 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: Confirmation of the US > Championships 2004 > > >
will the US champs be some kind of qualifier for the wc? i would prefer
it > wasn't, but just wondering what's the scoop = ) > >
tmao@i... wrote:Sorry about that. Many people were saying that > late
August wasn't good because some > colleges start about then. We'll be
sure to get you the scrambling > algorithms so you can > see where
you would have placed though. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> > wrote: > > Bummer I thought it was
going to be in August, now I cannot make > > it. I will be
backpacking the John Muir Trail through the 15th :( > > Too bad,
but I will be attending the competition in April. > > See you all
then, > > -Kenneth > > > Yahoo! Groups
SponsorADVERTISEMENT > Click Here > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> > :) > --Brent > > ---------------------------------
> Do you Yahoo!? > Yahoo! Search - Find what you're looking for
faster. > > [Non-text portions of this message have been removed]
> > > > > > Yahoo! Groups Links
1296. Re: what is BCFSSS and BCFTSS? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 15:11:06 -0000
> These documents you talk about, are they online, where/how can I
get > a look at them? there are some of those algs I have been
wanting You could also use Kociemba's or Mike Reid's cube solvers to
find algorithms. Stefan
1297. Re: Nearlt sub one minute From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 19:17:30 -0000
That's really good! I remember when I first broke 1 minute.... What
method do you use? --- In speedsolvingrubikscube@yahoogroups.com, "David
Sadler" <heidavey@y...> wrote: > I got my best time last night.
1 min 9 secs. I WILL get below one > minute. I still use a systematic
OLL and PLL rather than the > algorithms. > > My 4x4x4 and
5x5x5 will arrive in less than a week. Hoorah. > > D.
1298. Re: [Speed cubing group] US and Euro Championship From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 19:20:06 -0000
Divisions would be realy fun, it would make things more competitive for
people averaging above 20 seconds like me, who don't stand a chance in
the normal competition. --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > What are people's thoughts on having "divisions"
for a competition? Something like an > open division (everyone), and
then people who's fastest average is slower than 1 minute, > etc. Of
course, this would be done by honor. I mean... if you end up winning the
"slower > than 1 minute" division with a final round average of 30
seconds, people will start to > wonder. > > As for the US
Championships, I'm going to talk the schedule over with a few people who
> are helping me run the summer tournament on July 10. Hopefully I
should have a concrete > schedule soon. Finals around the corner...
life becomes brutal. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > > Hi Brent, > > No it won't be a
qualifier. The 2005 anniversary championship is under > >
discussion between myself (Dave @ Seven Towns) Hasbro, Winning Moves and
> > Disney Resorts (potential venue). We have a conference call at
the end of > > March to decide a date and confirm a venue.
Everyone will be informed as and > > when. > > We could do
with a "host" for the event (like Dan in Toronto) as I don't > >
want it to be "corporate": I think this detracts from the fact that you
all > > make it happen. Any volunteers - particularly local to
Orlando area ? - it > > means you can't compete though. If not we
will get a "master of ceremonies" > > (no not Mickey!) > >
> > Suspect we will try to introduce some kind of self-regulated
qualifying time > > but we can discuss this via the forums nearer
the time, obviously > > speedcubers out of the time would be more
than welcome and hopefully some > > people would volunteer for
scrambling and judging. > > Will keep you posted. > > >
> I am meeting Ron and Ton in Amsterdam this week, we will firm up
the Euro > > plans for this summer. > > > > Dave >
> > > -----Original Message----- > > From: Brent Morgan
[mailto:brentmorganmaster@y...] > > Sent: 09 March 2004 02:12 >
> To: speedsolvingrubikscube@yahoogroups.com > > Subject: Re:
[Speed cubing group] Re: Confirmation of the US > > Championships
2004 > > > > > > will the US champs be some kind of
qualifier for the wc? i would prefer it > > wasn't, but just
wondering what's the scoop = ) > > > > tmao@i... wrote:Sorry
about that. Many people were saying that > > late August wasn't
good because some > > colleges start about then. We'll be sure to
get you the scrambling > > algorithms so you can > > see
where you would have placed though. > > > > -Tyson > >
> > --- In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> > > wrote: > > > Bummer I thought
it was going to be in August, now I cannot make > > > it. I
will be backpacking the John Muir Trail through the 15th :( > >
> Too bad, but I will be attending the competition in April. >
> > See you all then, > > > -Kenneth > > > >
> > Yahoo! Groups SponsorADVERTISEMENT > > Click Here >
> > > --------------------------------- > > Yahoo! Groups
Links > > > > To visit your group on the web, go to: >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > > > > > > > > :) > > --Brent
> > > > --------------------------------- > > Do you
Yahoo!? > > Yahoo! Search - Find what you're looking for faster.
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
Yahoo! Groups Links
1299. [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Mar 2004 11:27:43 -0800 (PST)
Please reply ASAP ------- Name? Country? Average? Personal Best? Method?
Cross Color? What would you like to see in a cube community website?
--------- Thank you all! __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you���re looking for faster
http://search.yahoo.com
1300. Re: what is BCFSSS and BCFTSS? From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 20:00:00 -0000
I read a part of one of those docs on the BF forum yesterday. amazing...
but those formulas are way too many for one to memorize... I guess. I am
doing a mix of olly's method (but I know Carr's too), PLL and 2 or 3
extra algs, orint/permut corner/edges separatly and I wanna get sub
5min. I am mainly interested in easy to memorize formulas that can be
adapted to many situations (who isn't ;). for a example a [w x y z]*2
(wxyz being moves) that will permute some edges. also, and specially,
tips and tricks that come from experience. 2 algs I can think of right
now are 3 top layer CO, 1top+1down layer CO, but I have thought of more
during solves. I'll ask more as I remember ;) thx a lot
1301. [Speed cubing group] Re: Confirmation of the US Championships 2004
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 20:11:32 -0000
Sounds awesome Chris. Im dying to compete in a competition and meet some
people. I can't make the one in Cali because I'll be on vacation and it
is kinda far. A joint tournament is a great idea. You don't get to meet
as many people but it's still good. I would definately go to an Eastern
US tourny. I don't know what exactly I could do but I would be happy to
help. I would prefer it before the world champs so that wont be my first
competition but im flexible. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Doug, Tyson and I already have something like this in
the > works. We're still working on the date, but we have brought up
the > idea to hold a joint Eastern Championship and Western
Championship > at the same time. This is still in the works and not
very well > planned yet, but it definitely seems like something we
are both > interested in. If anyone who lives in the Midwest would
like to set > up a tournament for people in the middle of the US (so
you don't > have to travel to one of the far sides of the continent
to go to > this competition) then we could have three or more venues
and one > big US competition. I am really keen on the idea, and
already have > several contacts to ask for volunteering as well as a
contact for a > really good venue on my campus. I'm just waiting for
a hard and > fast date that would be good to do this, assuming we do
it at all, > before I really start hitting people up for volunteer
time and the > venue. If we can get a number of people to plan this
out really > well, I think this could be a huge event. Would people
be > interested in something before or after the 2005 World
championship? > > Chris
1302. Re: URGENT SURVEY! NEEDED FOR TOMORROW From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 21:01:32 -0000
Name: Chris Hunt Country: USA Average: 43.16 Personal Best: 35.26
Method: Fridrich Cross Color: Blue What would you like to see in a cube
community website: Nice forumns, but we all know that'll never happen.
We are destined to stay here forever.
1303. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 21:21:52 -0000
> Name? Daniel Hayes > > Country? USA > > Average?
Average Average ~26.50s Best average = 24.54 > > Personal Best?
18.17 > > Method? Cross, F2L, (if no edges correctly oriented,
OLL) otherwise, OLLE, OLLC, PLL > > Cross Color? Whichever is
easiest at the time. > > What would you like to see in a cube
community > website? News about both formal and informal
competitions, methods for beginners, videos, records, etc. > >
> > > --------- > Thank you all! > You're quite welcome!
1304. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 21:49:40 -0000
Hello! No problem, I'll help you :D Name? Per K Fredlund Country? Norway
Average? 28 secs Personal Best? 17.16 secs Method? Layer by layer, no
name for it ;-) Cross Color? No cross, intuitive first layer :-) What
would you like to see in a cube community website? Discussion forum,
file section, member directory w profile. Pretty much like this group,
but with a fast efficient working chatroom, unlike this one here which
is always sloooooooow :-P --------- Thank you all!
1305. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 22:38:08 -0000
> Name? Kenneth Brandon > Country? USA > Average? 24s >
Personal Best? 17s > Method? A Unique Corners Method > Cross
Color? I don't do a cross but I start with RED > What would you like
to see in a cube community > website? I think there should be a
website that has all the main methods in detail. It would also include
beginner methods. That way when someone asks for a website to do the
cube there could be one to point at.
1306. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 23:06:31 -0000
Name? Michael Atkinson Country? U.S.A. Average? Best Average = 22.72
Average Average = Somewhere around 23.5 Personal Best? 16.50 Method?
Petrus Cross Color? Doesn't use a cross, but top color is orange What
would you like to see in a cube community website? Forums, faster
chatrooms, descriptions of methods, member directories, records....
1307. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 23:36:52 -0000
Name? Marcus S. Country? USA Average? 30 seconds now... but it used to
be around 18. Personal Best? 16 seconds Method? Fridrich Cross Color?
Blue What would you like to see in a cube community website? Definitely
videos.
1308. Re: Anyone willing to sell a used Megaminx? From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 23:39:15 -0000
Just bumping this up a bit.
1309. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 00:18:57 -0000
Shotaro "Macky" Makisumi Japan best avg.: 15.98 best single: 11 Method:
Fridrich/Guus + COLL + extended cross + some other weird algs Blue
Well-organized links to all cube-related tools, list of algs, contests,
online cubes, etc. --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > Please reply ASAP >
------- > > Name? > > Country? > > Average? > >
Personal Best? > > Method? > > Cross Color? > > What
would you like to see in a cube community > website? > > >
> > --------- > Thank you all! > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster >
http://search.yahoo.com
1310. Re: what is BCFSSS and BCFTSS? From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 00:21:37 -0000
these are very useful: CO(13)(27): [RB'R'B]x3 octaflip: [DwDRwR]x3 Macky
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > I read a part of one of those docs on
the BF forum yesterday. > amazing... > but those formulas are way
too many for one to memorize... I guess. > I am doing a mix of olly's
method (but I know Carr's too), PLL and 2 > or 3 extra algs,
orint/permut corner/edges separatly and I wanna get > sub 5min. >
I am mainly interested in easy to memorize formulas that can be >
adapted to many situations (who isn't ;). for a example a [w x y z] *2
> (wxyz being moves) that will permute some edges. also, and
specially, > tips and tricks that come from experience. > 2 algs I
can think of right now are 3 top layer CO, 1top+1down layer > CO, but
I have thought of more during solves. I'll ask more as I > remember
;) > > thx a lot
1311. Re: what is BCFSSS and BCFTSS? From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 00:22:29 -0000
w is double layer turn. --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > these are very
useful: > CO(13)(27): [RB'R'B]x3 > octaflip: [DwDRwR]x3 > >
Macky > > --- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
> <brokulo@y...> wrote: > > I read a part of one of those
docs on the BF forum yesterday. > > amazing... > > but those
formulas are way too many for one to memorize... I guess. > > I am
doing a mix of olly's method (but I know Carr's too), PLL and > 2
> > or 3 extra algs, orint/permut corner/edges separatly and I
wanna > get > > sub 5min. > > I am mainly interested in
easy to memorize formulas that can be > > adapted to many
situations (who isn't ;). for a example a [w x y z] > *2 > >
(wxyz being moves) that will permute some edges. also, and >
specially, > > tips and tricks that come from experience. >
> 2 algs I can think of right now are 3 top layer CO, 1top+1down >
layer > > CO, but I have thought of more during solves. I'll ask
more as I > > remember ;) > > > > thx a lot
1312. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 00:23:26 -0000
> Name? > Chris Szlatenyi > Country? > USA > Average?
> 25.29 > Personal Best? > 18.50 > Method? > Fridrich
> Cross Color? > White > What would you like to see in a cube
community > website? > complete, organized,0 & detailed list
of all known methods with comparisons official/unofficial world records
nice chat room (but I like this group vs. a forum) > > > >
--------- > Thank you all! > Mo problem --barefoot Chris
1313. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Mar 2004 16:48:34 -0800 (PST)
Name? Sapan Upadhyay Country? United States Average? 28.96 Personal
Best? 24.5 Method? 3-look Fridrich Cross Color? yellow What would you
like to see in a cube community website? different methods, algorithms,
vidoes, etc.. -cubekid --------------------------------- Do you Yahoo!?
Yahoo! Search - Find what you�re looking for faster. [Non-text portions
of this message have been removed]
1314. Re: what is BCFSSS and BCFTSS? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 01:08:05 -0000
Sorry, but... what double layer? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > w is double layer turn. > >
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@y...> wrote: > > these are very useful: >
> CO(13)(27): [RB'R'B]x3 > > octaflip: [DwDRwR]x3
1315. Re: what is BCFSSS and BCFTSS? From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 02:18:23 -0000
Rw (JSCC notation) = r (more common notation) = (RM') Lw (JSCC notation)
= l (more common notation) = (LM) Dw (JSCC notation) = d (more common
notation) = (DE) Uw (JSCC notation) = u (more common notation) = (UE')
... You get the idea. ^^ Macky
http://cubefreak.hp.infoseek.co.jp/notation.html Not really done yet.
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Sorry, but... what double layer? >
> Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > <mackymakisumi@y...> wrote: > > w is
double layer turn. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > >
<mackymakisumi@y...> wrote: > > > these are very useful:
> > > CO(13)(27): [RB'R'B]x3 > > > octaflip:
[DwDRwR]x3
1316. Notation Standards From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 03:11:34 -0000
Ok, I use the "standard" notation for cube algs. U U' U2 and so on. What
other notation standards do people out there have for standard cube
moves? Whole Cube Rotations? Slice Moves? Double Slice Moves? Anything
else you can think of? Just taking a bit of a poll for my own interest.
Fox
1317. Re: [Speed cubing group] Notation Standards From:
Christopher Thompson <eru_da_1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Mar 2004 19:27:03 -0800 (PST)
The notation that I use is wierd compared to what all of you other guys
use, its down right kiddy lol, but it looks like this R = R and an up
arrow, for many cases its easier, especialy for beginers, and slices are
M for middle, and an arrow, yep its wierd for all of you but your way is
wierd to me, I have to accually reviese your stuff to my way, lol By,
Christopher C. Thompson qwerty1110 <qwerty1110@...> wrote:Ok, I
use the "standard" notation for cube algs. U U' U2 and so on. What other
notation standards do people out there have for standard cube moves?
Whole Cube Rotations? Slice Moves? Double Slice Moves? Anything else you
can think of? Just taking a bit of a poll for my own interest. Fox
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been removed]
1318. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
Christopher Thompson <eru_da_1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Mar 2004 19:30:50 -0800 (PST)
Kyle Bryant <craptastic_crap@...> wrote:Please reply ASAP -------
Name? Chris Thompson Country? U.S.A Average? 1:00 Personal Best? 48s
Method? Standard, I know its slow Cross Color? I start with green, no
cross What would you like to see in a cube community website? Yep
--------- Thank you all! __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you�re looking for faster
http://search.yahoo.com Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1319. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Mar 2004 19:41:10 -0800 (PST)
Name? Joseph Liao Country? U.S.A Average? 38 seconds Personal Best?
19.78 Method? LBL, 2 Step F2L, 2 Step OLL, PLL Cross Color? Blue Cross
What would you like to see in a cube community website? Own site profile
where we can post our own records --------- Thank you all!
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster http://search.yahoo.com Yahoo! Groups
Links --------------------------------- Do you Yahoo!? Yahoo! Search -
Find what you�re looking for faster. [Non-text portions of this message
have been removed] Yahoo! Groups Links ---------------------------------
Do you Yahoo!? Yahoo! Search - Find what you�re looking for faster.
[Non-text portions of this message have been removed]
1320. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Mar 2004 21:40:25 -0600
Kyle Bryant wrote: >Please reply ASAP >------- > >Name? >
> Doug Reed >Country? > > USA >Average? > > Average
Average: about 40s >Personal Best? > > 29s >Method? >
> Fridrich >Cross Color? > > White > > >
>--------- >Thank you all! > > >
>__________________________________ >Do you Yahoo!? >Yahoo!
Search - Find what you�re looking for faster
>http://search.yahoo.com > > > >Yahoo! Groups Links >
> > > > > > > -- AIM: dogcannibal MSN: dougreed@...
1321. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 06:29:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Please reply ASAP > -------
> > Name? Gustav Fredell > > Country? Sweden > >
Average? 45 > > Personal Best? 37 > > Method? LBL, Keyhole
style. Orient Edges, Orient Cornerns, Permute Corners, Permute Edges.
> > Cross Color? White > > What would you like to see in a
cube community > website? Method desciptions (beginners through
expert), Good links, Something refreshingly new :D > > > >
> --------- > Thank you all! > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster >
http://search.yahoo.com
1322. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 10 Mar 2004 08:10:27 -0000
Duncan Dicks England 40 secs 23.8 Cross, keyhole, own method for last
middle layer affecting LL, 2-look LL Whatever looks easiest Videos are
cool. Solving applets or programmes. Simple solutions for children.
----- Original Message ----- From: "Kyle Bryant"
<craptastic_crap@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 09,
2004 7:27 PM Subject: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW > Please reply ASAP > ------- > > Name? > >
Country? > > Average? > > Personal Best? > > Method?
> > Cross Color? > > What would you like to see in a cube
community > website? > > > > > --------- > Thank
you all! > > > > __________________________________ > Do
you Yahoo!? > Yahoo! Search - Find what you're looking for faster
> http://search.yahoo.com > > > > Yahoo! Groups Links
> > > > > >
1323. Re: what is BCFSSS and BCFTSS? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 08:37:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > I read a part of one of those docs on
the BF forum yesterday. > amazing... No, that is not part of those.
Those other documents haven't been made public. That is just a method
that is slightly beyond the basic method - as for too many algorithms,
what is posted there isn't hugely beyond, say, Jessica's method. What is
posted on the other group is not even 0.1% the number of algorithms
currently in BCFSSS.
1324. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
Joel Ståbis <joel.stabis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 10:47:27 +0100
Kyle Bryant wrote: > Please reply ASAP > ------- > > Name?
Joel St�bis > > Country? Sweden > > Average? Best average
28.89 s Usually around 30 s > > Personal Best? 18.48 s > >
Method? Fridrich with 3LL > > Cross Color? White > > What
would you like to see in a cube community > website? A collection of
methods to solve the cube and similar puzzles. > > > > >
--------- > Thank you all! > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Search - Find what you�re looking for faster >
http://search.yahoo.com > > > > Yahoo! Groups Links >
> > > > >
1325. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 10:12:46 -0000
> Name? David Sadler > > Country? England > > Average? 1
min 30 s > > Personal Best? 1 min 9 s > > Method? Fridrich
with systematic OLL and PLL (still learning the algs) > > Cross
Color? Blue > > What would you like to see in a cube community
> website? > > > > > --------- > Thank you all!
> > > > __________________________________ > Do you
Yahoo!? > Yahoo! Search - Find what you're looking for faster >
http://search.yahoo.com
1326. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 11:02:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Please reply ASAP > -------
> > Name? Jasmine Lee > Country? Australia > Average? ~45s
> Personal Best? 29.8s > Method? Cross, F2L, OLL edges, OLL
corners, PLL. > Cross Color? White > What would you like to see in
a cube community website? I actually can't think of anything I want that
isn't already out there! :)
1327. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 11:25:32 -0000
Hey Per, When you say 'layer by layer'. Do you mean you complete the
first layer, then the middle layer, then the last layer? If so, I'm
impressed that you can achieve such fast times. I could never solve the
cube anywhere near that fast when I used to use a layer-by-layer-
by-layer method (I still don't solve it that fast even with my current
method). I'm curious, how many moves do you average per solve? Jasmine.
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hello! No problem, I'll help
you :D > > Name? Per K Fredlund > > Country? Norway >
> Average? 28 secs > > Personal Best? 17.16 secs > >
Method? Layer by layer, no name for it ;-) > > Cross Color? No
cross, intuitive first layer :-) > > What would you like to see in
a cube community > website? > > Discussion forum, file section,
member directory w profile. > Pretty much like this group, but with a
fast efficient working > chatroom, unlike this one here which is
always sloooooooow :-P > > --------- > Thank you all!
1328. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 11:49:50 -0000
Hey, Macky told me of some Japanese speedcuber who solved the cube top
layer, middle layer, and then bottom layer. I think he does the bottom
layer in 2 looks but the first two layers are done seperately and he
averages 18 seconds or something. I don't remember his name... maybe
Macky can help me out here. What was it... he does like 4 to 5 moves a
second? It's ridiculous if you think about it. Furthermore, as for this
new cubing website... I think the main thing is to come up with
something different and original. I mean... there are already so many
websites out there and nothing that anyone has mentioned hasn't already
been done... (I may be wrong on this.) If you want profiles, go to Dan
Harris' page. Videos... I mean, of course it will depend on how much
space you have but videos are everywhere... even in this yahoo groups. I
must say, I really enjoyed Jasmine's beginner's solution website. As
easy as it is for us, many people get frustrated just trying to make a
2x2x2 box. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Hey Per, > > When
you say 'layer by layer'. Do you mean you complete the first > layer,
then the middle layer, then the last layer? If so, I'm > impressed
that you can achieve such fast times. I could never solve > the cube
anywhere near that fast when I used to use a layer-by-layer- >
by-layer method (I still don't solve it that fast even with my >
current method). > > I'm curious, how many moves do you average
per solve? > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@y...> wrote: > > Hello! No problem, I'll
help you :D > > > > Name? Per K Fredlund > > > >
Country? Norway > > > > Average? 28 secs > > > >
Personal Best? 17.16 secs > > > > Method? Layer by layer, no
name for it ;-) > > > > Cross Color? No cross, intuitive
first layer :-) > > > > What would you like to see in a cube
community > > website? > > > > Discussion forum, file
section, member directory w profile. > > Pretty much like this
group, but with a fast efficient working > > chatroom, unlike this
one here which is always sloooooooow :-P > > > > ---------
> > Thank you all!
1329. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 12:11:34 -0000
Hey Jasmine :-) I have never actually done any counting when solving
fast with my common layer-by-layer method. But i would guess it's
somewhere between 8 and 90. Many of my algs are really fast though, esp
edge 3- cycles. A 10 move 3-cycle on edges can be done in 2 secs, or
maybe even less. 28 secs is my best average, usually it's around 32-33
secs. For solviing in number of moves i follow a completely different
method. Then i put up a cross on first layer, solve middle edges while
trying to "grab for free some corners and also hopefully solve one edge
on last layer, then finally solve remaining corners with some 3-cycles.
It's roughly the same method for supercubing but there i also have to
think of orienting the facecenters correctly while putting up the first
cross, and also put that first edge on final layer correctly. Regards,
--Per K-- > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Hey Per, > > When
you say 'layer by layer'. Do you mean you complete the first > layer,
then the middle layer, then the last layer? If so, I'm > impressed
that you can achieve such fast times. I could never solve > the cube
anywhere near that fast when I used to use a layer-by- layer- >
by-layer method (I still don't solve it that fast even with my >
current method). > > I'm curious, how many moves do you average
per solve? > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@y...> wrote: > > Hello! No problem, I'll
help you :D > > > > Name? Per K Fredlund > > > >
Country? Norway > > > > Average? 28 secs > > > >
Personal Best? 17.16 secs > > > > Method? Layer by layer, no
name for it ;-) > > > > Cross Color? No cross, intuitive
first layer :-) > > > > What would you like to see in a cube
community > > website? > > > > Discussion forum, file
section, member directory w profile. > > Pretty much like this
group, but with a fast efficient working > > chatroom, unlike this
one here which is always sloooooooow :-P > > > > ---------
> > Thank you all!
1330. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 04:28:33 -0800 (PST)
woah you guys are screwing up my records take this to a differently
named topic please, I didnt expect discussion when I open these sorry
for being short but please im getting rather confused. --- tmao@...
wrote: > Hey, Macky told me of some Japanese speedcuber who >
solved the cube top layer, middle > layer, and then bottom layer. I
think he does the > bottom layer in 2 looks but the first two >
layers are done seperately and he averages 18 > seconds or something.
I don't remember > his name... maybe Macky can help me out here. What
> was it... he does like 4 to 5 moves a > second? It's ridiculous
if you think about it. > > Furthermore, as for this new cubing
website... I > think the main thing is to come up with > something
different and original. I mean... there > are already so many
websites out there > and nothing that anyone has mentioned hasn't
already > been done... (I may be wrong on > this.) If you want
profiles, go to Dan Harris' > page. Videos... I mean, of course it
will > depend on how much space you have but videos are >
everywhere... even in this yahoo > groups. I must say, I really
enjoyed Jasmine's > beginner's solution website. As easy as it is
> for us, many people get frustrated just trying to > make a 2x2x2
box. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen
<no_reply@y...> wrote: > > Hey Per, > > > > When
you say 'layer by layer'. Do you mean you > complete the first >
> layer, then the middle layer, then the last layer? > If so, I'm
> > impressed that you can achieve such fast times. I > could
never solve > > the cube anywhere near that fast when I used to
> use a layer-by-layer- > > by-layer method (I still don't
solve it that fast > even with my > > current method). >
> > > I'm curious, how many moves do you average per >
solve? > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Per Kristen Fredlund" >
> <aspiring_to_love@y...> wrote: > > > Hello! No
problem, I'll help you :D > > > > > > Name? Per K
Fredlund > > > > > > Country? Norway > > >
> > > Average? 28 secs > > > > > > Personal
Best? 17.16 secs > > > > > > Method? Layer by layer,
no name for it ;-) > > > > > > Cross Color? No cross,
intuitive first layer :-) > > > > > > What would you
like to see in a cube community > > > website? > > >
> > > Discussion forum, file section, member directory > w
profile. > > > Pretty much like this group, but with a fast
> efficient working > > > chatroom, unlike this one here
which is always > sloooooooow :-P > > > > > >
--------- > > > Thank you all! > > > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1331. Spring Tournament Entry From:
Tyson Mao <tmao@...>
To:
caltechrubiks@yahoogroups.com
Date:
Wed, 10 Mar 2004 05:19:32 -0800
Hi everyone, Registration for the Spring Tournament on April 3, 2004
will be done on the Tournament Entry Database at the Caltech Rubik's
yahoo group. You can access the table here:
http://groups.yahoo.com/group/caltechrubiks/database?
method=reportRows&tbl=1 If you intend to participate, please fill in
an entry. The up and front colors are necessary as it will determine how
your cube is scrambled. If you made a mistake and would like to edit
your entry, please contact me or one of the moderators for the group.
Remember, the check-in and registration begins at 11:45 AM and the
tournament will begin at 12:30 PM. If you have not filled out an entry
by April 1, 2004, you will be required to pay the $4 day-of entry fee
instead of the $2 pre-registration fee. Again, here is the rest of the
tournament information: Location: Caltech, Winnett Lounge Events: 3x3x3
Speed Solve and 3x3x3 One-Handed Speed Solve Format: 3x3x3 Speed Solve -
best of 3, best of 3, average middle 4 of 6 3x3x3 One-Handed Speed Solve
- best of 2 Prizes: 3x3x3 Speed Solve - trophy, chrome cube, chrome cube
3x3x3 One-Handed Speed Solve - TBD Contact: tmao@... to register or
http://groups.yahoo.com/group/caltechrubiks/database?
method=reportRows&tbl=1 (I have started the chart off with three
entries. If you are one of those entries, please contact me so I can
fill in the rest of your information and make any changes if necessary.)
1332. Spring Entry From Again From:
Tyson Mao <tmao@...>
To:
caltechrubiks@yahoogroups.com
Date:
Wed, 10 Mar 2004 05:34:56 -0800
Sorry for another post, but I added in separate tables for the 3x3x3
Speed Solve and 3x3x3 One-Handed Speed Solve events. You can access them
both here: http://groups.yahoo.com/group/caltechrubiks/database
Unfortunately, it is a requirement that you are part of the group to add
an entry to the database. If you would like to compete but do not want
to enter information into the database, you may still enter by e-mailing
me at tmao@... . Please, especially if you are in the southern
california area, spread news of this tournament to your communities.
-Tyson
1333. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 15:02:42 -0000
Name? Jon Morris (nascarjon) Country? USA Average? 18.48 seconds
Personal Best? 12 seconds Method? Fridrich Cross Color? Blue What would
you like to see in a cube community website? Tons and tons of
algorithms, tips, techniques. Pretty much anything to do with the cube
or speedcubing.
1334. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 15:30:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > What would you like to see
in a cube community > website? Naked girls with cubes. Solving time
is not important.
1335. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 16:27:10 -0000
> Name? Koen Heltzel > Country? The Netherlands > Average? 26.5
> Personal Best? 19.64 > Method? LBL (LL: OE-OC-PC-PE) > Cross
Color? White > What would you like to see in a cube community >
website? -Decent and fast forums -Movie hosting -possibility to post
tutorials (can be a seperate forum though). Tutorials like
Movie-creation, custom puzzle building etc. -Lots of updates with all
the news on cubing that can be found (although speedcubing.com does a
very good job on that). -No records... please
1336. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 17:12:03 +0100
----- Original Message ----- From: "Kyle Bryant"
<craptastic_crap@yahoo.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 09,
2004 8:27 PM Subject: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW Please reply ASAP ------- Name? Rune Wesström Country? Sweden
Average? 29.21 Personal Best? 21.27 Method? Fl (E+C), LC, the rest Cross
Color? red What would you like to see in a cube community website?
--------- Thank you all! __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you're looking for faster
http://search.yahoo.com Yahoo! Groups Links
1337. Re: what is BCFSSS and BCFTSS? From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 16:43:24 -0000
I know they are, but you already gave me those by mail ;) it's pedro
here > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > > > <mackymakisumi@y...> wrote: >
> > > these are very useful: > > > > CO(13)(27):
[RB'R'B]x3 > > > > octaflip: [DwDRwR]x3
1338. Re: what is BCFSSS and BCFTSS? From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 16:54:40 -0000
ahh..ok What I meant was: are you doing it for speed? fewest moves?
easier solving? how many algs do you know/intend to know by heart? I
don't know if I should take this discussion to the BF forum but I keep
getting more and more questions in my head;) I wonder which changes and
improvements you (bilndfolders) have done to Carr's and olly's method.
There's to little information on the subject. This is turning out to be
much nicer to me than speedsolving, I'm really thinking BF 24/7 ;) ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo" >
<brokulo@y...> wrote: > > I read a part of one of those docs
on the BF forum yesterday. > > amazing... > > No, that is
not part of those. Those other documents haven't been > made public.
That is just a method that is slightly beyond the basic > method - as
for too many algorithms, what is posted there isn't > hugely beyond,
say, Jessica's method. What is posted on the other > group is not
even 0.1% the number of algorithms currently in BCFSSS.
1339. Re: Notation Standards From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 17:08:23 -0000
Hi Fox, I separate the basic notation from finger-trick notation. This
is because the basic notation is the primary notation and the finger
tricks notation is a secondary notation. *** Basic notation: There are
the six sides: R = Right layer clockwise U = Top layer clockwise L =
Left layer clockwise D = Lowest layer clockwise F = Front layer
clockwise B = Back layer clockwise Then there are the middle layers or
slices: r = center slice next to R rotated clockwise relative to R u =
center slice under U rotated clockwise relative to U b = center slice in
front of B rotated clockwise relative to B this is sufficient for the
3x3x3, but I wish to include left handers and the 4x4x4, so, also: l =
center slice next to L rotated clockwise relative to L d = center slice
above D rotated clockwise relative to D f = center slice behind F
rotated clockwise relative to F There are the three basic turns. For
example: R = Right layer clockwise R2 = Right layer 180 degrees R' =
Right layer counterclockwise Finger Tricks: for rotating the whole cube
in your hand I propose Q which stands for cube. Parentheses are for
separating hand positions. QR = Rotate the whole cube clockwise from the
right QU = Rotate the whole cube clockwise from the top QB = Rotate the
whole cube clockwise from the back Of course QL QD and QF may be used.
***** I find that it's a lot easier to remember the small case letters
than various xyz MES notations, which many people tell me are confusing.
When two layers are "moved together" that's only relative to your hand
position and not the cube. For example R2 r2 can be performed as one
move, but it is really L2 with the cube rotated QR2 for finger tricks.
Again, I think that the basic notation is primary and the finger tricks
notation is secondary. I'd like to see this notation accepted as the
standard and end the confusion. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > Ok, I use the "standard" notation
for cube algs. U U' U2 and so on. > > What other notation
standards do people out there have for standard > cube moves? Whole
Cube Rotations? Slice Moves? Double Slice Moves? > Anything else you
can think of? > > Just taking a bit of a poll for my own interest.
> > Fox
1340. Re: what is BCFSSS and BCFTSS? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 18:05:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > ahh..ok > What I meant was: are you
doing it for speed? It should be fast, for those who can master it
fully. I'd say that a master of the method should be able to beat me if
I am sighted and they are not. >fewest moves? It's pretty efficient.
You only need to work out 3 or 4 numbers (4 at the moment, maybe 3
later) and then just go on autopilot. >easier > solving? Yes,
that's true. Since it will be fully automated it will be unlike other
systems (where thought may be required to solve the cross or 2x2x2 block
for instance). >how many algs do you know/intend to know by heart? If
I told you that I'd give you a measure of whether I am seriously sad.
(Of course, if I don't use it but still write it all up, then arguably I
could be said to be even more seriously sad.) > > I don't know if
I should take this discussion to the BF forum but I > keep getting
more and more questions in my head;) You could. I probably won't answer
there (not that my input is necessary) as that group doesn't have public
archives like this one. Indeed, I only rejoined today to find out how
much of my method has been posted on it (as the methods aren't supposed
to be public at this time) but I found it was a fairly primitive version
from some time ago. > I wonder which changes and improvements you
(bilndfolders) have done > to Carr's and olly's method. There's to
little information on the > subject. I've made some improvements to
Carr's method. I had originally thought about an Olly type method but
abandoned it in favour of the other one. > > This is turning out
to be much nicer to me than speedsolving, I'm > really thinking BF
24/7 ;) > Don't do that - there's so much useful stuff you could do
instead!
1341. Re: Notation Standards From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 18:28:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Fox, > > I separate the
basic notation from finger-trick notation. This is > because the
basic notation is the primary notation and the finger > tricks
notation is a secondary notation. > > *** > > Basic
notation: > > There are the six sides: > > R = Right layer
clockwise > U = Top layer clockwise > L = Left layer clockwise
> D = Lowest layer clockwise > F = Front layer clockwise > B =
Back layer clockwise > > Then there are the middle layers or
slices: > > r = center slice next to R rotated clockwise relative
to R > u = center slice under U rotated clockwise relative to U >
b = center slice in front of B rotated clockwise relative to B > >
this is sufficient for the 3x3x3, but I wish to include left handers
> and the 4x4x4, so, also: > > l = center slice next to L
rotated clockwise relative to L > d = center slice above D rotated
clockwise relative to D > f = center slice behind F rotated clockwise
relative to F > > There are the three basic turns. For example:
> R = Right layer clockwise > R2 = Right layer 180 degrees > R'
= Right layer counterclockwise > > Finger Tricks: for rotating the
whole cube in your hand I propose Q > which stands for cube.
Parentheses are for separating hand positions. > > QR = Rotate the
whole cube clockwise from the right > QU = Rotate the whole cube
clockwise from the top > QB = Rotate the whole cube clockwise from
the back > > Of course QL QD and QF may be used. > Q could also
be quarter. Do you use QU2 or HU or Q2U or (QU)2 for a half turn? Also
QR is two letters. You could use the following letter e.g. C,E,G,M,S,V
(for B,D,F,L,R,U) but of course that could confuse with M,E,S that are
currently in use and does add a lot more letters to abbreviate. Maybe
some sort of accent could be used. More amusingly perhaps, you could
just give the a code based on move length and then lexicographic order
for the move in question. Thus you'd have some ordering of the 6 basic
quarter moves. So as not to prefer my native language, I'll use
U,D,F,B,R,L as the numbers 1-6 (or 0-5 if you want to start there). Then
UU would be 7 (or 6), UD would be 8 and so forth. DU would be 13 and it
is equivalent to UD. To this end, one could sieve out equivalent moves
or insist on only using reduced words (although that would make
conversion between number and move more difficult). U' i.e. UUU would
then be number 43 (42). More generally, this could be extended to other
sets of generators. (Thus one would just need the number and the ordered
set of generators to get the algorithm.) It's fairly unwieldy though, so
I wouldn't recommend it. > ***** > > I find that it's a lot
easier to remember the small case letters > than various xyz MES
notations, which many people tell me are confusing. > > When two
layers are "moved together" that's only relative to your > hand
position and not the cube. For example R2 r2 can be performed as >
one move, but it is really L2 with the cube rotated QR2 for finger >
tricks. Again, I think that the basic notation is primary and the >
finger tricks notation is secondary. > > I'd like to see this
notation accepted as the standard and end the > confusion. You
wouldn't like the length-lexicographic method to be standard? (I guess I
quasi-recommended it after all.) > > Regards, > > David J
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"qwerty1110" > <qwerty1110@h...> wrote: > > Ok, I use the
"standard" notation for cube algs. U U' U2 and so on. > > >
> What other notation standards do people out there have for standard
> > cube moves? Whole Cube Rotations? Slice Moves? Double Slice
Moves? > > Anything else you can think of? > > > >
Just taking a bit of a poll for my own interest. > > > > Fox
1342. [Speed cubing group] 5x5 Edge Group HELP! From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 11:18:27 -0800 (PST)
I have one midpiece in my last edge group flipped and I dont know what
to do! HELP BEFORE I CRY!!! -K- --------------------------------- Do you
Yahoo!? Yahoo! Search - Find what you�re looking for faster. [Non-text
portions of this message have been removed]
1343. Re: 5x5 Edge Group HELP! From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 19:46:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > I have one midpiece in my
last edge group flipped and I dont know what to do! HELP BEFORE I CRY!!!
> What do you mean by midpiece? If it's what it sounds like then you
won't be able to solve it without dismantling the thing as total edge
flips is invariant mod 2 and 0 doesn't equal 1. > -K- > > >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster. > > [Non-text
portions of this message have been removed]
1344. Re: [Speed cubing group] Re: 5x5 Edge Group HELP! From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 14:51:38 -0600
GameOfDeath2 wrote: >--- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant ><craptastic_crap@y...> wrote: > > >>I
have one midpiece in my last edge group flipped and I dont know >>
>> >what to do! HELP BEFORE I CRY!!! > > > >What do
you mean by midpiece? If it's what it sounds like then you >won't be
able to solve it without dismantling the thing as total edge >flips
is invariant mod 2 and 0 doesn't equal 1. > > > >>-K-
>> >> >> >>---------------------------------
>>Do you Yahoo!? >>Yahoo! Search - Find what you're looking
for faster. >> >>[Non-text portions of this message have
been removed] >> >> > > > > >Yahoo! Groups
Links > > > > > > > > He is probably solving it
to the point of being able to solve it like a 3x3x3, in which case he
probably just hit the parity error. It is impossible for one edge to be
flipped around if you havent dismantled the cube and you bought it brand
new (solved). I am thinking that the center edge piece is fine, it is
the two edges adjacent to it that are flipped. I use (Rr U2) x 5 to put
it in a solveable state... not sure where I got that alg but I dont
think I made it up :) Doug -- AIM: dogcannibal MSN: dougreed@...
1345. Re: Notation Standards From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 00:13:34 -0000
Hi Doc, --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Fox, [snipped] > >
> > Finger Tricks: for rotating the whole cube in your hand I >
propose Q > > which stands for cube. Parentheses are for
separating hand > positions. > > > > QR = Rotate the
whole cube clockwise from the right > > QU = Rotate the whole cube
clockwise from the top > > QB = Rotate the whole cube clockwise
from the back > > > > Of course QL QD and QF may be used.
> > > > Q could also be quarter. Do you use QU2 or HU or Q2U
or (QU)2 for a > half turn? I use QU2. Some people intuit that right
away. > Also QR is two letters. It should be three letters? I was
hoping that the lower case (r u b l d and f) be reserved for the main
notation and not be used for finger tricks. And single letters for
moving one layer. I don't consider the finger trick notation to be set
in stone. If you want to label a one layer move as a two layer move for
ease of handling then you could use two letters. Logically then you
could use three letters for rotating the whole cube, but this is not the
main notation, because this movement of the cube is only in relation to
you hands; in relation to the cube itself nothing moved. People tell me
that they like Q because it's easy to remember - Q for "cube." > You
could use the following letter e.g. C,E,G,M,S,V (for > B,D,F,L,R,U)
but of course that could confuse with M,E,S that are > currently in
use and does add a lot more letters to abbreviate. > Maybe some sort
of accent could be used. > > More amusingly perhaps, you could
just give the a code based on move > length and then lexicographic
order for the move in question. Thus > you'd have some ordering of
the 6 basic quarter moves. So as not to > prefer my native language,
I'll use U,D,F,B,R,L as the numbers 1-6 > (or 0-5 if you want to
start there). Then UU would be 7 (or 6), UD > would be 8 and so
forth. DU would be 13 and it is equivalent to UD. > To this end, one
could sieve out equivalent moves or insist on only > using reduced
words (although that would make conversion between > number and move
more difficult). U' i.e. UUU would then be number 43 > (42). You
could use the numbers 1 through 18 for the basic notation and make it
even harder. Or give each side a line position, and use the I Ching -
with the broken lines meaning no movement, a changing broken line to
mean a clockwise turn, the solid lines being a 180 degree movements, and
a changing solid line to mean a counterclockwise move. > More
generally, this could be extended to other sets of generators. >
(Thus one would just need the number and the ordered set of >
generators to get the algorithm.) Or, say, consult the I Ching 35 times.
> It's fairly unwieldy though, so I wouldn't recommend it. > Do
you agree then with the unwieldy idea? > > I'd like to see this
notation accepted as the standard and end > the confusion. > >
You wouldn't like the length-lexicographic method to be standard? (I
> guess I quasi-recommended it after all.) Well I suppose this is
something one would expect from someone who goes by the name of a Bruce
Lee movie. :) David J
1346. [Speed cubing group] 5x5 Videos? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 16:13:56 -0800 (PST)
Does anyone have any of these? __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you���re looking for faster
http://search.yahoo.com
1347. Re: [Speed cubing group] Re: 5x5 Edge Group HELP! From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Mar 2004 16:26:26 -0800 (PST)
whats the diff between Dd and (Dd)??? --- Doug <dougreed@...>
wrote: > GameOfDeath2 wrote: > > >--- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
><craptastic_crap@y...> wrote: > > > > >
>>I have one midpiece in my last edge group flipped > and I
dont know > >> > >> > >what to do! HELP BEFORE I
CRY!!! > > > > > > > >What do you mean by
midpiece? If it's what it > sounds like then you > >won't be
able to solve it without dismantling the > thing as total edge >
>flips is invariant mod 2 and 0 doesn't equal 1. > > > >
> > > >>-K- > >> > >> > >>
> >>--------------------------------- > >>Do you
Yahoo!? > >>Yahoo! Search - Find what you're looking for >
faster. > >> > >>[Non-text portions of this message
have been > removed] > >> > >> > > > >
> > > > > >Yahoo! Groups Links > > > >
> > > > > > > > > > > > > He is
probably solving it to the point of being able > to solve it like a
> 3x3x3, in which case he probably just hit the parity > error. It
is > impossible for one edge to be flipped around if you > havent
dismantled > the cube and you bought it brand new (solved). I am >
thinking that the > center edge piece is fine, it is the two edges
> adjacent to it that are > flipped. I use (Rr U2) x 5 to put it
in a solveable > state... not sure > where I got that alg but I
dont think I made it up > :) > > Doug > > -- > AIM:
dogcannibal > MSN: dougreed@... > > > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
Either someone vomited up alphabet soup and back issues of the journal
of recreational mathematics or I am terribly stupid but...WhaaAaAAAaa?
--- d_j_salvia <d_j_salvia@...> wrote: > Hi Doc, > > ---
In speedsolvingrubikscube@yahoogroups.com, > GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Fox, > [snipped]
> > > > > > Finger Tricks: for rotating the whole cube
in > your hand I > > propose Q > > > which stands for
cube. Parentheses are for > separating hand > > positions. >
> > > > > QR = Rotate the whole cube clockwise from the
> right > > > QU = Rotate the whole cube clockwise from the
> top > > > QB = Rotate the whole cube clockwise from the
> back > > > > > > Of course QL QD and QF may be
used. > > > > > > > Q could also be quarter. Do you
use QU2 or HU or > Q2U or (QU)2 for a > > half turn? > >
I use QU2. Some people intuit that right away. > > > Also QR is
two letters. > > It should be three letters? > > I was
hoping that the lower case (r u b l d and > f) be reserved for >
the main notation and not be used for finger tricks. > And single
> letters for moving one layer. > > I don't consider the finger
trick notation to be > set in stone. If > you want to label a one
layer move as a two layer > move for ease of > handling then you
could use two letters. > > Logically then you could use three
letters for > rotating the whole > cube, but this is not the main
notation, because > this movement of the > cube is only in
relation to you hands; in relation > to the cube itself > nothing
moved. > > People tell me that they like Q because it's easy >
to remember - Q > for "cube." > > > You could use the
following letter e.g. > C,E,G,M,S,V (for > > B,D,F,L,R,U) but
of course that could confuse with > M,E,S that are > >
currently in use and does add a lot more letters > to abbreviate.
> > Maybe some sort of accent could be used. > > > >
More amusingly perhaps, you could just give the a > code based on
move > > length and then lexicographic order for the move > in
question. Thus > > you'd have some ordering of the 6 basic quarter
> moves. So as not to > > prefer my native language, I'll use
U,D,F,B,R,L as > the numbers 1-6 > > (or 0-5 if you want to
start there). Then UU would > be 7 (or 6), UD > > would be 8
and so forth. DU would be 13 and it is > equivalent to UD. > >
To this end, one could sieve out equivalent moves > or insist on only
> > using reduced words (although that would make > conversion
between > > number and move more difficult). U' i.e. UUU would
> then be number 43 > > (42). > > You could use the
numbers 1 through 18 for the > basic notation and > make it even
harder. Or give each side a line > position, and use the I > Ching
- with the broken lines meaning no movement, a > changing broken >
line to mean a clockwise turn, the solid lines being > a 180 degree
> movements, and a changing solid line to mean a >
counterclockwise move. > > > More generally, this could be
extended to other > sets of generators. > > (Thus one would
just need the number and the > ordered set of > > generators to
get the algorithm.) > > Or, say, consult the I Ching 35 times.
> > > It's fairly unwieldy though, so I wouldn't > recommend
it. > > > > Do you agree then with the unwieldy idea? >
> > > I'd like to see this notation accepted as the >
standard and end > > the confusion. > > > > You
wouldn't like the length-lexicographic method > to be standard? (I
> > guess I quasi-recommended it after all.) > > Well I
suppose this is something one would expect > from someone who >
goes by the name of a Bruce Lee movie. :) > > David J > >
> > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1349. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 00:51:09 -0000
> Name? Stefan Pochmann > Country? Germany > Average? 29.1 >
Personal Best? 21.5 > Method? Fridrich, 3.5 look LL > Cross Color?
White > What would you like to see in a cube community > website?
- A summary of this poll. - A description of notations and converters
between them.
1350. [Speed cubing group] Re: Notation Standards From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 01:13:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Either someone vomited up
alphabet soup and back > issues of the journal of recreational
mathematics or I > am terribly stupid but...WhaaAaAAAaa? Rest easy
Kyle, you're not terrible stupid. Just some theater of the absurd. I
think GoD2 was attempting to be funny, but I'm not really sure. DJ
1351. Re: Notation Standards From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 01:19:22 -0000
w for double layer [ ]xn for repeating whatever is in the bracket n
times t for triple layer (for Prof Cube) --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > Ok, I use the "standard" notation
for cube algs. U U' U2 and so on. > > What other notation
standards do people out there have for standard > cube moves? Whole
Cube Rotations? Slice Moves? Double Slice Moves? > Anything else you
can think of? > > Just taking a bit of a poll for my own interest.
> > Fox
1352. [Speed cubing group] Re: 5x5 Edge Group HELP! From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 01:37:08 -0000
one has parenthesis and one doesnt :) but nothing more. --barefoot Chris
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > whats the diff between Dd and
(Dd)???
1353. Re: [Speed cubing group] 5x5 Videos? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 04:59:39 -0000
I believe that somewhere, there's one of Masayuki(sp?) solving at the
WC. --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Does anyone have any of these?
> > __________________________________ > Do you Yahoo!? >
Yahoo! Search - Find what you're looking for faster >
http://search.yahoo.com
1354. Ls Rs Fs ... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 06:25:09 -0000
I am attempting to learn the blindfold method for the 3x3x3 as described
by Dr. Richard Carr in his BF guide (available for download in this
group), however, when I was glancing at his algoritms for orienting the
edges I came across the face turns: Ls, Rs, and Fs... how are these
turns executed? I assume it is a slice move, but what slices? thanks
-Chris
1355. Re: Notation Standards From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 06:27:31 -0000
thanks for all the notations, Are these all things you guys use when you
want to write down an alg? You're all so confusing :-) The Original
reason for asking this was I've been charged to make a Visual Basic
Computer Program about whatever we want (thiis is an intro to
programming class, i've never seen code before) And I wanted to make a
simple program that would understand most of the usual cube notations
and be able to manipulate them while outputting the cube position. I was
also thinking about adding in the Cube Explorer alogrithm, but unless I
figure out how to impliment a pruning table, it's not going to happen.
Fox
1356. [Speed cubing group] Re: 5x5 Edge Group HELP! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 09:30:27 -0000
Hey! The point of writing (Dd) or (Rr) or (U'u') is to make it clear
that those 2 moves within the brackets can be moved simultaneously in
space. (Dd) on a 4x4x4 cube is just like D on a 2x2x2 cube if u like ...
and so on :-) In some cases, on 4x4x4 and larger cubes, algs using inner
layer slides can be rewritten adding to move the outer layer along with
the inner one. Ie if r is a prepositioning step for a face-center 3-
cycle, then the prepositioning step can be turned into (Rr) which is
done faster than just r on most cubes. --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > whats the diff between Dd and
(Dd)??? > --- Doug <dougreed@h...> wrote: > >
GameOfDeath2 wrote: > > > > >--- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
><craptastic_crap@y...> wrote: > > > > > >
> > >>I have one midpiece in my last edge group flipped >
> and I dont know > > >> > > >> > >
>what to do! HELP BEFORE I CRY!!! > > > > > > >
> > > > >What do you mean by midpiece? If it's what it
> > sounds like then you > > >won't be able to solve it
without dismantling the > > thing as total edge > >
>flips is invariant mod 2 and 0 doesn't equal 1. > > > >
> > > > > > > >>-K- > > >> >
> >> > > >> > >
>>--------------------------------- > > >>Do you
Yahoo!? > > >>Yahoo! Search - Find what you're looking for
> > faster. > > >> > > >>[Non-text
portions of this message have been > > removed] > > >>
> > >> > > > > > > > > > >
> > > > >Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > >
> > > > > > > He is probably solving it to the
point of being able > > to solve it like a > > 3x3x3, in
which case he probably just hit the parity > > error. It is >
> impossible for one edge to be flipped around if you > >
havent dismantled > > the cube and you bought it brand new
(solved). I am > > thinking that the > > center edge piece
is fine, it is the two edges > > adjacent to it that are > >
flipped. I use (Rr U2) x 5 to put it in a solveable > > state...
not sure > > where I got that alg but I dont think I made it up
> > :) > > > > Doug > > > > -- > >
AIM: dogcannibal > > MSN: dougreed@h... > > > > >
> > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster >
http://search.yahoo.com
1357. Re: Ls Rs Fs ... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 09:42:51 -0000
I seemed to have answered my own question :) Fridrich has explanations
for Ls, Rs, .... on her page. -Chris --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I am attempting to learn the blindfold
method for the 3x3x3 as > described by Dr. Richard Carr in his BF
guide (available for > download in this group), however, when I was
glancing at his > algoritms for orienting the edges I came across the
face turns: Ls, > Rs, and Fs... how are these turns executed? I
assume it is a slice > move, but what slices? thanks > > -Chris
1358. Re: what is BCFSSS and BCFTSS? From:
"simonlcube" <simonlcube@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 10:10:54 -0000
> > > > I don't know if I should take this discussion to the
BF forum but > I > > keep getting more and more questions in my
head;) > > You could. I probably won't answer there (not that my
input is > necessary) as that group doesn't have public archives like
this one. Hi Richard. I have changed the settings to the BF group: its
archives are now public. :-) best, S.
1359. Sub one minute! Hooray! From:
"David Sadler" <heidavey@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 11:53:05 -0000
I broke one minute this morning. I do F2L then OLLcorners, OLLedges,
PLLcorners, PLLedges I still find that making the cross takes ages
(10-20 secs), any tips for reducing this?
1360. Re: [Speed cubing group] Sub one minute! Hooray! From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 04:38:05 -0800 (PST)
aside from carefully planning during preinspection or starting with the
same color every time. I've found that shifting the cross to the bottom
or left helps a lot not only in cross completion, but also in f2l oll
AND pll David Sadler <heidavey@...> wrote: I broke one minute this
morning. I do F2L then OLLcorners, OLLedges, PLLcorners, PLLedges I
still find that making the cross takes ages (10-20 secs), any tips for
reducing this? Yahoo! Groups Links --------------------------------- Do
you Yahoo!? Yahoo! Search - Find what you�re looking for faster.
[Non-text portions of this message have been removed]
1361. Cross tips. From:
"simonlcube" <simonlcube@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 14:16:34 -0000
> I still find that making the cross takes ages (10-20 secs), any
tips > for reducing this? Hi. I posted something on this a while ago,
maybe you will find it useful so I will just paste it in again. At the
time it took me about 6 seconds to do the cross. I can do it a lot
faster now. The only thing I would add to what is below is that doing it
in the minimum number of moves is secondary to doing it using finger
tricks. S. This is what I posted: As part of her sub-20 solution,
Jessica allows 2 seconds to form a cross before going on to the next
step. I find this is quite a challenge, partly because it requires a
certain awareness of all 6 faces of the cube at once, but mostly because
2 seconds goes by pretty fast. Lars V. posted an email about the cross a
few weeks ago with some statistics that I found really useful. He worked
out that, from a scrambled cube, percentages for forming a cross on a
pre-selected face are: 4 moves or less: 0.059% 5 moves or less: 30.38% 6
moves or less: 81.55% 7 moves or less: 99.94% 8 moves or less: 100% The
general principle is pretty obvious: you should expect to form a cross
in 6 moves; sometimes it will take one move less and, a bit less often,
one move more. Now, moves for forming the cross are of two types: (1) a
move that actually puts an edge onto the correct face in the correct
spot, and (2) a preparation move that makes it possible to do move (1).
Bearing in mind those minimum number of moves, forming a cross will
normally require four (sometimes three) of those type (1) moves, which
leaves you with about only three moves of type (2). There seem to be two
tricky things about all of this: Firstly, if you want to get the minimum
number of moves you often need to combine things, so that a type (1)
move for one edge is, at the same time, a type (2) move for another
edge. Doing this takes a bit of lateral thinking, well, it does for me
:-) Also, to do 6/7 moves in 2 seconds means using finger tricks, just
the same as the algs that are needed for the rest of the solution. I can
practice the algs for the later stages because they are the same each
time, but the 6/7 move sequence for the cross is always slightly
different, and to exploit really fast finger tricks might mean having to
move the cube around in my hands, which makes planning the ideal
sequence in my head in 15 seconds pretty difficult. The thing is at the
moment, even if I give myself an unlimited inspection time, so I have a
sequence in my head all worked out, it usually takes me longer than 2
seconds to execute it. So ... I find it hard! At present it usually
takes me 6 or 7 seconds to do the cross. These are my suggestions /
ideas for getting the average time down to 2 seconds, sort of ordered
from "beginner" to "advanced"; some I've done, and others I'm working on
* don't align the cross with the correct centre colours until all four
edges are in place * avoid forming a cross in more than 8 (but
practically speaking, 7) moves * practise doing the cross "blindfolded"
after a 15-second inspection time. (At the moment the full 15 seconds
are essential for me, but I have read that in this time the pros can
also plan subsequent moves, but that's way down the road for me, if
ever!) * continue extending your repertoire of finger tricks so that you
don't need to move the cube around so much (a tip that applies to all
the steps of any solution, really) * I suppose if you were able to start
from any face it would be possible to choose a starting colour that was
good for doing the cross quickly, but I always start with white, because
if I don't everything else takes that much longer to do * ?? other tips
would be great! I have sometimes wondered if starting with a cross is
just not for me, and have experimented with starting with three edges
instead of four, then doing the corners/edges for those, ending with a
2x2x3 block, then adding the fourth edge, and then filling in the last
two corners/edges. I tried this out (plus going from 2x2x2 to 2x2x3) for
a while but it didn't make much difference really, so for the moment I'm
sticking with the cross. I think part of the reason why I am is because
I find that working out how to do the cross in your head, and then doing
it as quickly as possible, is excellent fun. S.
1362. Re: Cross tips. From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 16:35:37 -0000
nice story you wrote there ;) I think most beginners can gain some speed
when they realise they don't have to line up the edges right-away, but
like you said, can align them as the last move of the cross. Although
sometimes I find myself having two colors (ie. Red and Orange) inverted,
just because I didn't spend enough time during pre-inspection (if any).
1363. Re: Notation Standards From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 16:46:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > thanks for all the notations, Are
these all things you guys use when > you want to write down an alg?
You're all so confusing :-) > > The Original reason for asking
this was I've been charged to make a > Visual Basic Computer Program
about whatever we want (thiis is an > intro to programming class,
i've never seen code before) And I wanted > to make a simple program
that would understand most of the usual cube > notations and be able
to manipulate them while outputting the cube > position. > > I
was also thinking about adding in the Cube Explorer alogrithm, but >
unless I figure out how to impliment a pruning table, it's not going
> to happen. > > Fox Hi Fox, I like the idea of having a
program that will translate one notation into another. Short of the
adoption of a standard notation, that could be very useful. David J
1364. Re: Notation Standards From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 18:22:26 -0000
I totally agree with David... While x, y, z makes sense to me, there are
people who aren't used thinking in 3D coordinates (or axes) and yet
others who define their axes differently than what I'm used to (e.g.
they say z is up, while I say y is up). QR, QL, etc. is probably the
best thing to have as a standard for the notation of rotations in
cubing. I am among those that have found S/E/M to be confusing... I
don't get what they are supposed to stand for (though I've been told and
remember thinking at the time that it wasn't intuitive) and have found
no way to remember which is which, nor which way they go. In general I
prefer the upper case for face and lower case for slice notation; this
way slices' names are obvious and it makes sense, not only for 3x3x3
cubes, but also for 4x4x4 cubes. Unfortunately, I'm still at a loss for
what to call the middle slices on a 5x5x5 and larger cubes. If we could
use subscripts, we could call the three slices between L and R r1, r2,
and r3 (written with subscripted numbers) - but that cannot be typed.
Perhaps we could use r[1] (slice next to R), r[2] (slice next to r[1]),
etc.. However, this might get a little confusing - would things like
r[1]' and r[3]2 make sense? Any thoughts? - Grant --- David J wrote:
> I find that it's a lot easier to remember the small case letters
> than various xyz MES notations, which many people tell me are >
confusing. > > When two layers are "moved together" that's only
relative to your > hand position and not the cube. For example R2 r2
can be performed > as one move, but it is really L2 with the cube
rotated QR2 for > finger tricks. Again, I think that the basic
notation is primary > and the finger tricks notation is secondary.
> > I'd like to see this notation accepted as the standard and end
the > confusion. --- Fox wrote: > Ok, I use the "standard"
notation for cube algs. U U' U2 and so > on. What other notation
standards do people out there have for > standard cube moves? Whole
Cube Rotations? Slice Moves? Double > Slice Moves? Anything else you
can think of? > > Just taking a bit of a poll for my own interest.
1365. Re: Sub one minute! Hooray! From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 19:06:15 -0000
I solve F2L with cross on the left, but have yet to be able to move away
from doing the cross on U and still complete it quickly... I would
definitely agree, though, that you should pick a color, and always start
with your cross on that, if you're not already doing that. Simon's list
of tips in post 9681 are great, and I'd add one thing... I found that I
was being lazy during my inspection time, so I allowed myself only 10
seconds for a while (only 5 seconds for a while more after that), to
force myself to think more quickly - after doing this for a few days, I
started to just "get it" a little better, and the cross came together
much more easily than it had before. - Grant --- Kyle Bryant wrote: >
aside from carefully planning during preinspection or starting with >
the same color every time. I've found that shifting the cross to >
the bottom or left helps a lot not only in cross completion, but >
also in f2l oll AND pll --- David Sadler wrote: > I still find that
making the cross takes ages (10-20 secs), any > tips for reducing
this?
1366. Re: Cross tips. From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 19:20:12 -0000
I would recommend trying to do the cross as slowly as you can, even on a
timed speedsolve. By slowly, I mean no finger tricks and don't try to go
break-neck speed to complete the cross in 2 seconds. Recently I've
started getting my best times when I solve the cross slowly (2 moves/sec
or less) but try as hard as I can to look ahead, so that at the end of
the first 6 or 7 moves to complete the cross I have already found the
first corner-edge pair and can go right into the moves to solve it. When
you do this right you should perform the first 12-14 moves (cross +
first corner edge pair) seamlessly while SLOWLY speeding up. I've seen
Katsuyuki Konishi and Ron van Bruchem (both sub-16 on average btw)
recommend slowly accelerating your faces turned per second ratio, and I
really believe that it works. With practice you can solve the whole F2L
with no delays, while slowly speeding up your pace the whole time. In my
opinion, this will be much faster on average than trying to always do
the cross in 2 seconds, but risk having a delay afterward so you can
find the first C/E pair. Remember, a delay during the F2L is much worse
than taking longer than 2 seconds to do the cross. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > nice story you wrote there ;) >
> I think most beginners can gain some speed when they realise they
> don't have to line up the edges right-away, but like you said, can
> align them as the last move of the cross. Although sometimes I find
> myself having two colors (ie. Red and Orange) inverted, just
because > I didn't spend enough time during pre-inspection (if any).
1367. Re: [Speed cubing group] Re: Sub one minute! Hooray!
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 15:17:03 -0800 (PST)
Ive found that ample lighting is not just helpful, its almost necessary!
My times fluctuate up to 4 seconds under insufficient lighting. ---
Grant Tregay <Grant@...> wrote: > I solve F2L with cross on the
left, but have yet to > be able to move > away from doing the
cross on U and still complete it > quickly... I > would definitely
agree, though, that you should pick > a color, and > always start
with your cross on that, if you're not > already doing > that.
> > Simon's list of tips in post 9681 are great, and I'd > add
one > thing... I found that I was being lazy during my >
inspection time, so > I allowed myself only 10 seconds for a while
(only 5 > seconds for a > while more after that), to force myself
to think > more quickly - after > doing this for a few days, I
started to just "get > it" a little > better, and the cross came
together much more easily > than it had > before. > > -
Grant > > --- Kyle Bryant wrote: > > aside from carefully
planning during preinspection > or starting with > > the same
color every time. I've found that > shifting the cross to > >
the bottom or left helps a lot not only in cross > completion, but
> > also in f2l oll AND pll > > --- David Sadler wrote: >
> I still find that making the cross takes ages > (10-20 secs),
any > > tips for reducing this? > > > > > >
Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1368. [Speed cubing group] Cube Dream From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 15:51:36 -0800 (PST)
Okay, I had an interesting dream last night. Basically, a huge glass
cube was suspended in space with a standard 3x3 in the center of it held
there by 6 iron rods connected to the cube's center cubies. Each of
these iron rods were connected to handles outside of the larger glass
cube and each handle was manned by one nondescript male figure. It all
seemed so systematic. The 6 worked together and just kept solving and
rescrambling the cube over and over again... then I woke up...
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1369. I know someone out there has a Megaminx From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Mar 2004 01:23:00 -0000
Take a look at your Megaminx. I'm sure you're tired of it, aren't you?
You just wish it was a pile of money instead. What more can you get out
of it? You know you'd love to sell it to that Kyuubree over there. I
think he'd like a Megaminx. You know what you must do...
1370. Re: [Speed cubing group] Cube Dream From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Mar 2004 02:37:07 -0000
That sounds like one cool dream. Jake Rueth once had a dream in which
was revealed a BRAND NEW method of speed solving! I still don't know
what it is, though.... --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant <craptastic_crap@y...> wrote: > Okay, I had an
interesting dream last night. > Basically, a huge glass cube was
suspended in space > with a standard 3x3 in the center of it held
there by > 6 iron rods connected to the cube's center cubies. >
Each of these iron rods were connected to handles > outside of the
larger glass cube and each handle was > manned by one nondescript
male figure. It all seemed > so systematic. The 6 worked together and
just kept > solving and rescrambling the cube over and over >
again... > then I woke up... > >
__________________________________ > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster >
http://search.yahoo.com
1371. Re: [Speed cubing group] I know someone out there has a Megaminx
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Mar 2004 18:41:37 -0800 (PST)
you didnt even have the common decency to use your jedi mind tricks? I
mean, come on! --- kyuubree <no_reply@yahoogroups.com> wrote: >
Take a look at your Megaminx. I'm sure you're tired > of it, aren't
> you? You just wish it was a pile of money instead. > What more
can > you get out of it? You know you'd love to sell it to > that
Kyuubree > over there. I think he'd like a Megaminx. You know >
what you must > do... > > > > > Yahoo! Groups Links
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> __________________________________ Do you Yahoo!? Yahoo! Search -
Find what you���re looking for faster http://search.yahoo.com
1372. creating surveys From:
"Michiel van der Blonk" <blonkm@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 12 Mar 2004 03:48:27 -0400
Hi all Just go to http://FreeOnlineSurveys.com/rendersurvey.asp?id=55927
to see what I have created. This would probably serve ok for all simple
surveys. If you like to create your own survey then login on to
http://free-online-surveys.co.uk user=speedcubing with
password=speedcubing (oh I hope no hackers will find out!). I hope that
will drop the number of posts needed and the work you do when collecting
all those answers. Michiel
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952 [Non-text
portions of this message have been removed]
1373. Re: creating surveys From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Mar 2004 11:08:22 -0000
Hmm, all I get there after submitting is a short "thank you". Where are
the automatically computed survey results? ;-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@z...> wrote: > Hi all > > Just go to
http://FreeOnlineSurveys.com/rendersurvey.asp?id=55927 to see what I
have created. This would probably serve ok for all simple surveys. If
you like to create your own survey then login on to
http://free-online-surveys.co.uk user=speedcubing with
password=speedcubing (oh I hope no hackers will find out!). > > I
hope that will drop the number of posts needed and the work you do when
collecting all those answers. > > Michiel >
--------------------------------------------------- > Michiel van der
Blonk > Sombre 19 > Santa Cruz, Aruba > +297 5850034 >
+297-5920952 > > > [Non-text portions of this message have been
removed]
1374. Re: Notation Standards From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Mar 2004 14:28:58 -0000
The first Rubik's Cube site that I ever saw was Lars's. I really liked
the java cubes at the time, but the only problem I found with it was
that I couldn't print out the java cubes. I ended up making my own
notation. I remembered seeing somewhere that ' meant counterclockwise,
so I used " to mean 180. Using a quote instead of numbers for higer
order cubes might make numbering the inner slices easier. Also If I
remember right (someone correct me if I'm wrong) S = Slice M = Middle E
= Equator I can always remember E, but Slice and Middle don't
differentiate from each other very well. And also, why the heck do these
slices move like B, D and L rather than U, R and F? Don't most (ie Right
handed) cubers hold the cube to see those 3 sides? I think the use of
lowercase letters to denote slices is a good idea. However if we do
that, then what can we use for double slice finger tricks? Or would it
be easier just to use 2 "letters" to say that? Fox --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > I totally agree with David... > >
While x, y, z makes sense to me, there are people who aren't used >
thinking in 3D coordinates (or axes) and yet others who define their
> axes differently than what I'm used to (e.g. they say z is up,
while > I say y is up). QR, QL, etc. is probably the best thing to
have as a > standard for the notation of rotations in cubing. >
> I am among those that have found S/E/M to be confusing... I don't
get > what they are supposed to stand for (though I've been told and
> remember thinking at the time that it wasn't intuitive) and have
> found no way to remember which is which, nor which way they go. In
> general I prefer the upper case for face and lower case for slice
> notation; this way slices' names are obvious and it makes sense,
not > only for 3x3x3 cubes, but also for 4x4x4 cubes. > >
Unfortunately, I'm still at a loss for what to call the middle slices
> on a 5x5x5 and larger cubes. If we could use subscripts, we could
> call the three slices between L and R r1, r2, and r3 (written with
> subscripted numbers) - but that cannot be typed. Perhaps we could
> use r[1] (slice next to R), r[2] (slice next to r[1]), etc..
However, > this might get a little confusing - would things like
r[1]' and r[3]2 > make sense? Any thoughts? > > - Grant >
> --- David J wrote: > > I find that it's a lot easier to
remember the small case letters > > than various xyz MES
notations, which many people tell me are > > confusing. > >
> > When two layers are "moved together" that's only relative to
your > > hand position and not the cube. For example R2 r2 can be
performed > > as one move, but it is really L2 with the cube
rotated QR2 for > > finger tricks. Again, I think that the basic
notation is primary > > and the finger tricks notation is
secondary. > > > > I'd like to see this notation accepted as
the standard and end the > > confusion. > > --- Fox wrote:
> > Ok, I use the "standard" notation for cube algs. U U' U2 and
so > > on. What other notation standards do people out there have
for > > standard cube moves? Whole Cube Rotations? Slice Moves?
Double > > Slice Moves? Anything else you can think of? > >
> > Just taking a bit of a poll for my own interest.
1375. Re: [Speed cubing group] Cube Dream From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Mar 2004 14:33:43 -0000
Man oh man... Thats pretty sweet, I've had several weird cube dreams
before. Its so weird coming up with algs and stuff in your sleep. The
method i dreamt of is kind of like the thistle waite, and kind of like
the square one. here is the gist of it: Solve middle layer solve corners
place bottom edges solve final edges I havent been working on it much
lately. It is kinda weird and i doubt it will amount to much of a speed
method. It could, but it is a lot of stuff to keep straight. You also
run into some weird corner cases, but it is all good! Give it a whirl, I
can try and throw some of the algs i generated up here if anybody really
wants them. Keep dreaming them cubes jake --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > That sounds like one cool dream.
Jake Rueth once had a dream in which > was revealed a BRAND NEW
method of speed solving! I still don't know > what it is, though....
> > --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
> <craptastic_crap@y...> wrote: > > Okay, I had an
interesting dream last night. > > Basically, a huge glass cube was
suspended in space > > with a standard 3x3 in the center of it
held there by > > 6 iron rods connected to the cube's center
cubies. > > Each of these iron rods were connected to handles >
> outside of the larger glass cube and each handle was > >
manned by one nondescript male figure. It all seemed > > so
systematic. The 6 worked together and just kept > > solving and
rescrambling the cube over and over > > again... > > then I
woke up... > > > > __________________________________ >
> Do you Yahoo!? > > Yahoo! Search - Find what you're looking
for faster > > http://search.yahoo.com
1376. San Diego Cube shops. From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Mar 2004 19:37:41 -0000
Hey all, I'm going to be visiting San Diego this tuesday through
thursday. Are there any shops I should make a note of stopping by while
I'm out that way? Thanks! Daniel
1377. Re: Notation Standards From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Mar 2004 19:52:42 -0000
I learned using M,E and S and also xyz for rotations. I might be wrong
but I always thought S=side which makes it easier to remember. It's not
difficult to remember. Come on, for people that memorize hundreds of
algorithms, six more letters can't be that hard. Although, now I am
beginning to lean towards using lower case letters for slices and Q for
rotations. It does seem easier. hmm, I just contradicted myself. I don't
know what notation I like better. Maybe there is some way to combine the
2 like using M for a true slice and r' for what would be performed like
(R'r')R. Anyway, Im just rambling now. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > The first Rubik's Cube site that I
ever saw was Lars's. I really > liked the java cubes at the time, but
the only problem I found with it > was that I couldn't print out the
java cubes. I ended up making my own > notation. > I remembered
seeing somewhere that ' meant counterclockwise, so I > used " to mean
180. Using a quote instead of numbers for higer order > cubes might
make numbering the inner slices easier. > > Also If I remember
right (someone correct me if I'm wrong) > S = Slice > M = Middle
> E = Equator > I can always remember E, but Slice and Middle
don't differentiate from > each other very well. And also, why the
heck do these slices move > like B, D and L rather than U, R and F?
Don't most (ie Right handed) > cubers hold the cube to see those 3
sides? > > I think the use of lowercase letters to denote slices
is a good idea. > However if we do that, then what can we use for
double slice finger > tricks? > Or would it be easier just to use
2 "letters" to say that? > > Fox > > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" >
<Grant@T...> wrote: > > I totally agree with David... >
> > > While x, y, z makes sense to me, there are people who
aren't used > > thinking in 3D coordinates (or axes) and yet
others who define their > > axes differently than what I'm used to
(e.g. they say z is up, while > > I say y is up). QR, QL, etc. is
probably the best thing to have as a > > standard for the notation
of rotations in cubing. > > > > I am among those that have
found S/E/M to be confusing... I don't get > > what they are
supposed to stand for (though I've been told and > > remember
thinking at the time that it wasn't intuitive) and have > > found
no way to remember which is which, nor which way they go. In > >
general I prefer the upper case for face and lower case for slice >
> notation; this way slices' names are obvious and it makes sense,
not > > only for 3x3x3 cubes, but also for 4x4x4 cubes. > >
> > Unfortunately, I'm still at a loss for what to call the middle
slices > > on a 5x5x5 and larger cubes. If we could use
subscripts, we could > > call the three slices between L and R r1,
r2, and r3 (written with > > subscripted numbers) - but that
cannot be typed. Perhaps we could > > use r[1] (slice next to R),
r[2] (slice next to r[1]), etc.. However, > > this might get a
little confusing - would things like r[1]' and r [3]2 > > make
sense? Any thoughts? > > > > - Grant > > > > ---
David J wrote: > > > I find that it's a lot easier to remember
the small case letters > > > than various xyz MES notations,
which many people tell me are > > > confusing. > > >
> > > When two layers are "moved together" that's only relative
to your > > > hand position and not the cube. For example R2 r2
can be performed > > > as one move, but it is really L2 with
the cube rotated QR2 for > > > finger tricks. Again, I think
that the basic notation is primary > > > and the finger tricks
notation is secondary. > > > > > > I'd like to see
this notation accepted as the standard and end the > > >
confusion. > > > > --- Fox wrote: > > > Ok, I use
the "standard" notation for cube algs. U U' U2 and so > > > on.
What other notation standards do people out there have for > >
> standard cube moves? Whole Cube Rotations? Slice Moves? Double >
> > Slice Moves? Anything else you can think of? > > >
> > > Just taking a bit of a poll for my own interest.
1378. auctions From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 00:21:00 -0000
Does anyone know who won Grant's auction? -Tyson
1379. Re: [Speed cubing group] Re: Confirmation of the US Championships
2004
From:
jack lynch <jack16cam@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Mar 2004 16:30:08 -0800 (PST)
i live in new orleans, La that would work great for me:-P Doug
<dougreed@houston.rr.com> wrote: Hey , I was just thinking about
the PSAT (standardized test) and had a strange idea concerning
speedcubing tournaments. The April tournament is in CA, no doubt
inconvenient for very many people, especially people either living
outside of the US or us younger folk who can't make our way to Cali for
different reasons. But how about having one large tournament with
different places to compete? i.e. we figure out and distribute the
scrambling algs beforehand, to, maybe, 4 or 5 tournament sites around
the globe, all handled just like independant tournaments using the same
equipment and such, and then at the end of the day we put together all
of the results and come up with the final records? Might not work, but
if it does, then we would probably get a LOT more people to compete. I
could justify going to Austin, TX or New Orleans, LA (both places I am
thinking about going to college... wink wink) a helluva lot more than I
cal justify going to California. Doug -- AIM: dogcannibal MSN:
dougreed@houston.rr.com Yahoo! Groups SponsorADVERTISEMENT Click Here
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1380. Re: [Speed cubing group] Re: Confirmation of the US Championships
2004
From:
jack lynch <jack16cam@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Mar 2004 16:30:16 -0800 (PST)
i live in new orleans, La that would work great for me:-P Doug
<dougreed@houston.rr.com> wrote: Hey , I was just thinking about
the PSAT (standardized test) and had a strange idea concerning
speedcubing tournaments. The April tournament is in CA, no doubt
inconvenient for very many people, especially people either living
outside of the US or us younger folk who can't make our way to Cali for
different reasons. But how about having one large tournament with
different places to compete? i.e. we figure out and distribute the
scrambling algs beforehand, to, maybe, 4 or 5 tournament sites around
the globe, all handled just like independant tournaments using the same
equipment and such, and then at the end of the day we put together all
of the results and come up with the final records? Might not work, but
if it does, then we would probably get a LOT more people to compete. I
could justify going to Austin, TX or New Orleans, LA (both places I am
thinking about going to college... wink wink) a helluva lot more than I
cal justify going to California. Doug -- AIM: dogcannibal MSN:
dougreed@houston.rr.com Yahoo! Groups SponsorADVERTISEMENT Click Here
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1381. Cube comedian From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 01:22:59 -0000
My friend keeps telling me about this comedian that sings funny songs
about the rubik's cube or something. He really wants me to see it and
even started singing to me. Now I'm interested. Anyone know who he is
talking about?? --barefoot Chris
1382. Re: auctions From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 01:43:13 -0000
You should've asked yesterday, before I cleaned "my ebay" ;-) I think
the poster got around $60 and the cube around $300. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Does
anyone know who won Grant's auction? > > -Tyson
1383. Re: Cube comedian From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 02:28:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > My friend keeps telling me about this
comedian that sings funny > songs about the rubik's cube or
something. He really wants me to see > it and even started singing to
me. Now I'm interested. Anyone know > who he is talking about?? >
> --barefoot Chris There was a fellow on _Comedy Central Presents_ or
similar (comic remix, etc) a while back who had a song about rubik's
cubes... been looking for it all over, but I can't seem to find it. Song
went something like: Hello operator, please get me hung-ar-y Got to talk
to Erno Rubik 'bout this problem you see... Chorus: Rubik's Cube, It's
drivin' me crazy Gonna peal the stickers off 'cause I'm too stupid and
lazy That's all I can remember of it though. Daniel
1384. Re: Cube comedian From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 02:44:29 -0000
I was browsing the other day and I found a Rubik's Cube song. I hope no
one minds... I'll upload it to the files section. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > My friend keeps telling me about
this comedian that sings funny > > songs about the rubik's cube or
something. He really wants me to > see > > it and even started
singing to me. Now I'm interested. Anyone know > > who he is
talking about?? > > > > --barefoot Chris > > There was
a fellow on _Comedy Central Presents_ or similar (comic > remix, etc)
a while back who had a song about rubik's cubes... been > looking for
it all over, but I can't seem to find it. > > Song went something
like: > > Hello operator, please get me hung-ar-y > Got to talk
to Erno Rubik 'bout this problem you see... > > Chorus: >
Rubik's Cube, > It's drivin' me crazy > Gonna peal the stickers
off > 'cause I'm too stupid and lazy > > That's all I can
remember of it though. > > Daniel
1385. Re: creating surveys From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 03:15:14 -0000
Hi Stefan, I'm glad you asked. I really wouldn't know. Bu I guess since
I left my email address they will send it to my mailbox, and I can then
put it online. If not, I'll try and find a better service. Michiel ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hmm, all I get there after submitting
is a short "thank you". Where > are the automatically computed survey
results? ;-) > > Stefan
1386. Re: Cube comedian From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 04:32:09 -0000
There are already two Rubiks Cube songs in the cubic-puzzles group.
There's 'Mr. Rubik' by Barron Knights, and then one just called Rubiks
Cube. --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote:
> I was browsing the other day and I found a Rubik's Cube song. I
hope no one minds... I'll > upload it to the files section. > >
-Tyson > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" <swedishlf@h...> > wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
<s2chris2@h...> wrote: > > > My friend keeps telling me
about this comedian that sings funny > > > songs about the
rubik's cube or something. He really wants me to > > see > >
> it and even started singing to me. Now I'm interested. Anyone know
> > > who he is talking about?? > > > > > >
--barefoot Chris > > > > There was a fellow on _Comedy
Central Presents_ or similar (comic > > remix, etc) a while back
who had a song about rubik's cubes... been > > looking for it all
over, but I can't seem to find it. > > > > Song went
something like: > > > > Hello operator, please get me
hung-ar-y > > Got to talk to Erno Rubik 'bout this problem you
see... > > > > Chorus: > > Rubik's Cube, > >
It's drivin' me crazy > > Gonna peal the stickers off > >
'cause I'm too stupid and lazy > > > > That's all I can
remember of it though. > > > > Daniel
1387. Re: auctions From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 05:21:59 -0000
Rather than invade my buyers' privacy and say who won, I'll suggest that
if you really want to know, you can go back to the original post and
follow the links to the auctions... As far as selling price, it was $53
for the picture, and $357 for the cube - much better than I was
expecting :-) Thanks to all who bid on the items! - Grant --- Stefan
Pochmann wrote: > You should've asked yesterday, before I cleaned "my
ebay" ;-) > I think the poster got around $60 and the cube around
$300. --- Tyson wrote: > Does anyone know who won Grant's auction?
1388. Cube Explorer Fun From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 06:42:48 -0000
Hey, It's late (or early as you look at it) and I'm trying to understand
how Cube Explorer works. Fun stuff. However, I did find an interesting
little "bug" in the program (I'm sure most if not all of you have this
program, and if not just google "Cube Explorer" and download it. It is
worth the time to set up) If you take a state and do an optimal solve on
it, it does just that. Then, if you click the little green arrow again,
a box pops up telling you something about losing optimality. Click OK
and on each subsiquent time you click the green arrow, the program will
spit out a unique solution to the state you entered. Pretty nifty for
those of you looking to optimize some algorithms to your hands or to
QTM. Again I say it's late and now I'm going to bed Fox
1389. [Speed cubing group] Re: Confirmation of the US Championships 2004
From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 17:35:10 -0000
Chris, Can't remember if I replied to this yet or not. I'm in Central
Virginia, and am pretty sure I won't be able to make it to CA this
summer (Toronto was fun but there's probably a limit to how much of our
family's travel budget my wife will let me devote to cube
competitions!). However if something were organized on the East Coast
sometime this year, I would almost surely attend. Keep me posted. Adam
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey Doug, Tyson and I already have
something like this in the > works. We're still working on the date,
but we have brought up the > idea to hold a joint Eastern
Championship and Western Championship > at the same time. This is
still in the works and not very well > planned yet, but it definitely
seems like something we are both > interested in. If anyone who lives
in the Midwest would like to set > up a tournament for people in the
middle of the US (so you don't > have to travel to one of the far
sides of the continent to go to > this competition) then we could
have three or more venues and one > big US competition. I am really
keen on the idea, and already have > several contacts to ask for
volunteering as well as a contact for a > really good venue on my
campus. I'm just waiting for a hard and > fast date that would be
good to do this, assuming we do it at all, > before I really start
hitting people up for volunteer time and the > venue. If we can get a
number of people to plan this out really > well, I think this could
be a huge event. Would people be > interested in something before or
after the 2005 World championship? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> >
wrote: > > Hey , I was just thinking about the PSAT (standardized
test) and > had a > > strange idea concerning speedcubing
tournaments. The April > tournament > > is in CA, no doubt
inconvenient for very many people, especially > people > >
either living outside of the US or us younger folk who can't make >
our > > way to Cali for different reasons. But how about having
one large > > tournament with different places to compete? i.e. we
figure out > and > > distribute the scrambling algs beforehand,
to, maybe, 4 or 5 > tournament > > sites around the globe, all
handled just like independant > tournaments > > using the same
equipment and such, and then at the end of the day > we put > >
together all of the results and come up with the final records? >
Might > > not work, but if it does, then we would probably get a
LOT more > people > > to compete. I could justify going to
Austin, TX or New Orleans, > LA > > (both places I am thinking
about going to college... wink wink) a > > helluva lot more than I
cal justify going to California. > > > > Doug > > >
> -- > > AIM: dogcannibal > > MSN: dougreed@h...
1390. Re: Notation Standards From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Mar 2004 20:51:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Doc, > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Fox, > [snipped]
> > > > > > Finger Tricks: for rotating the whole cube
in your hand I > > propose Q > > > which stands for cube.
Parentheses are for separating hand > > positions. > > >
> > > QR = Rotate the whole cube clockwise from the right >
> > QU = Rotate the whole cube clockwise from the top > >
> QB = Rotate the whole cube clockwise from the back > > >
> > > Of course QL QD and QF may be used. > > > >
> > > Q could also be quarter. Do you use QU2 or HU or Q2U or
(QU)2 for a > > half turn? > > I use QU2. Some people intuit
that right away. > > > Also QR is two letters. > > It
should be three letters? > > I was hoping that the lower case (r u
b l d and f) be reserved for > the main notation and not be used for
finger tricks. And single > letters for moving one layer. > > I
don't consider the finger trick notation to be set in stone. If > you
want to label a one layer move as a two layer move for ease of >
handling then you could use two letters. > > Logically then you
could use three letters for rotating the whole > cube, but this is
not the main notation, because this movement of the > cube is only in
relation to you hands; in relation to the cube itself > nothing
moved. > > People tell me that they like Q because it's easy to
remember - Q > for "cube." > > > You could use the following
letter e.g. C,E,G,M,S,V (for > > B,D,F,L,R,U) but of course that
could confuse with M,E,S that are > > currently in use and does
add a lot more letters to abbreviate. > > Maybe some sort of
accent could be used. > > > > More amusingly perhaps, you
could just give the a code based on move > > length and then
lexicographic order for the move in question. Thus > > you'd have
some ordering of the 6 basic quarter moves. So as not to > >
prefer my native language, I'll use U,D,F,B,R,L as the numbers 1- 6 >
> (or 0-5 if you want to start there). Then UU would be 7 (or 6), UD
> > would be 8 and so forth. DU would be 13 and it is equivalent
to UD. > > To this end, one could sieve out equivalent moves or
insist on only > > using reduced words (although that would make
conversion between > > number and move more difficult). U' i.e.
UUU would then be number 43 > > (42). > > You could use the
numbers 1 through 18 for the basic notation and > make it even
harder. Or give each side a line position, and use the I > Ching -
with the broken lines meaning no movement, a changing broken > line
to mean a clockwise turn, the solid lines being a 180 degree >
movements, and a changing solid line to mean a counterclockwise move.
> > > More generally, this could be extended to other sets of
generators. > > (Thus one would just need the number and the
ordered set of > > generators to get the algorithm.) > > Or,
say, consult the I Ching 35 times. > > > It's fairly unwieldy
though, so I wouldn't recommend it. > > > > Do you agree
then with the unwieldy idea? > > > > I'd like to see this
notation accepted as the standard and end > > the confusion. >
> > > You wouldn't like the length-lexicographic method to be
standard? (I > > guess I quasi-recommended it after all.) >
> Well I suppose this is something one would expect from someone who
> goes by the name of a Bruce Lee movie. :) > Well, it's a bit of
a stretch to say that it's a Bruce Lee movie. He's only in it in archive
footage and his character dies fairly early on anyway. (It was made a
long time after he died.) > David J
1391. Is there a Cube Explorer for the 5x5x5 where we can make our own
algs?
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Mar 2004 19:05:03 -0000
See topic
1392. Re: Is there a Cube Explorer for the 5x5x5 where we can make our
own algs?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Mar 2004 22:47:07 -0000
Hey :-) You are more than welcome to implement one ;-) Somehow the
mathematics is quite prohibitive :-0 But to search for simple algs
should be possible :D I'm not sure how one would set up the pruning
tables though ... ay ay ... --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > See topic
1393. Re: [Speed cubing group] Re: Is there a Cube Explorer for the
5x5x5 where we can make our own algs?
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Mar 2004 18:16:16 -0800 (PST)
Hi, Can you please explain....why? Im interested why it would be so
complicated in making this, if it can be done with a 3x3, why not 4x4
5x5 etc. ? through intense study and the best programmers, is it even
possible? thx. -bm Per Kristen Fredlund <aspiring_to_love@...>
wrote: Hey :-) You are more than welcome to implement one ;-) Somehow
the mathematics is quite prohibitive :-0 But to search for simple algs
should be possible :D I'm not sure how one would set up the pruning
tables though ... ay ay ... --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > See topic --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent Do you
Yahoo!? Yahoo! Mail - More reliable, more storage, less spam [Non-text
portions of this message have been removed]
I must know the name of that comedian! I remember that song...finding it
is almost as frustrating to me as solving the cube is to him! ... ---
Michael Atkinson <unipsycho6@...> wrote: > There are already
two Rubiks Cube songs in the > cubic-puzzles group. > There's 'Mr.
Rubik' by Barron Knights, and then one > just called > Rubiks
Cube. > > --- In speedsolvingrubikscube@yahoogroups.com, >
tmao@i... wrote: > > I was browsing the other day and I found a
Rubik's > Cube song. I > hope no one minds... I'll > >
upload it to the files section. > > > > -Tyson > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > "Daniel
Hayes" > <swedishlf@h...> > > wrote: > > > ---
In speedsolvingrubikscube@yahoogroups.com, > "Chris Sz..." > >
> <s2chris2@h...> wrote: > > > > My friend keeps
telling me about this comedian > that sings funny > > > >
songs about the rubik's cube or something. He > really wants me >
to > > > see > > > > it and even started singing to
me. Now I'm > interested. Anyone > know > > > > who he
is talking about?? > > > > > > > > --barefoot
Chris > > > > > > There was a fellow on _Comedy
Central Presents_ > or similar (comic > > > remix, etc) a
while back who had a song about > rubik's cubes... > been >
> > looking for it all over, but I can't seem to > find it.
> > > > > > Song went something like: > > >
> > > Hello operator, please get me hung-ar-y > > >
Got to talk to Erno Rubik 'bout this problem you > see... > >
> > > > Chorus: > > > Rubik's Cube, > > >
It's drivin' me crazy > > > Gonna peal the stickers off >
> > 'cause I'm too stupid and lazy > > > > > >
That's all I can remember of it though. > > > > > >
Daniel > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Mail - More
reliable, more storage, less spam http://mail.yahoo.com
1395. cube solving program on tv? From:
"David" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Mar 2004 15:41:06 -0000
http://www.techtv.com/screensavers/shownotes/story
/0,24330,3632842,00.html Looks like they are going to do a segment on
Cube Explorer or something similar.
1396. [Speed cubing group] Re: Is there a Cube Explorer for the 5x5x5
where we can make our own algs?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Mar 2004 21:40:08 -0000
Hey! OK, i'll try to explain. Let's compare the 3x3x3 cube and the 4x4x4
(revenge) cube. First lets assume that on the 3x3x3 cube we count middle
slice moves as 2 outer slice moves. This is just to make the discussion
easier :-) On the 3x3x3 cube there are 18 possibilities for the first
move. We have 6 faces which can be rotated one of 3 possible ways:
clockwise, 2 steps or anticlockwise. For the 4x4x4 cube this doubles to
36 possiblities. There are 12 slices on that cube, with 3 possible
rotations each. If one extends this way of argumentation for sequences
of moves we find that we will get exponential growth (power of 2) of the
possible number of algs for any given length on the 4x4x4 cube compared
with the standard 3x3x3 cube. Well this power-of-2 wrt 3x3x3 cube is an
upper bound. There are some reductions we dun need to consider to prove
the point. Any "interesting" algorithm on a cube is at least something
like 10 moves long. Now we have 2^10=1024. So in order to find a 10 move
sequence on a 4x4x4 we could expect to have to wait 1024 times longer
than finding a 10-move algorithm on a 3x3x3 cube. Roughly!! Finding a 20
move alg would take something like a million times longer :-o If it
takes about 5 minutes to find one on the 3x3x3 cube it might take 5 000
000 minutes on the 4x4x4 cube. And i haven't even mentioned how much
memory would be needed for fast searching on the 4x4x4 cube ;-) The huge
optimal solver in the Cube Explorer needs about 1 GB of free RAM in
order to run :D And personally i haven't been able to run it myself :-(
Hmm, no paragraphs. Then again, Thomas Bernhard writes complete novels
without paragraphs ... hehe :-P -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > Hi, > Can you please
explain....why? Im interested why it would be so complicated in making
this, if it can be done with a 3x3, why not 4x4 5x5 etc. ? through
intense study and the best programmers, is it even possible? thx. >
-bm > > Per Kristen Fredlund <aspiring_to_love@y...> wrote:
> Hey :-) > > You are more than welcome to implement one ;-)
Somehow the > mathematics is quite prohibitive :-0 But to search for
simple algs > should be possible :D I'm not sure how one would set up
the pruning > tables though ... ay ay ... > > --Cubix-- >
> > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree >
<no_reply@y...> wrote: > > See topic > > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> :) > --Brent > Do you Yahoo!? > Yahoo! Mail - More
reliable, more storage, less spam > > [Non-text portions of this
message have been removed]
1397. [Speed cubing group] Re: Is there a Cube Explorer for the 5x5x5
where we can make our own algs?
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Mar 2004 23:59:50 -0000
This is the most depressing message I have ever read. My dreams,
shattered! --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey! > > OK,
i'll try to explain. > > Let's compare the 3x3x3 cube and the
4x4x4 (revenge) cube. First lets > assume that on the 3x3x3 cube we
count middle slice moves as 2 outer > slice moves. This is just to
make the discussion easier :-) On the > 3x3x3 cube there are 18
possibilities for the first move. We have 6 > faces which can be
rotated one of 3 possible ways: clockwise, 2 steps > or
anticlockwise. For the 4x4x4 cube this doubles to 36 possiblities. >
There are 12 slices on that cube, with 3 possible rotations each. If
> one extends this way of argumentation for sequences of moves we
find > that we will get exponential growth (power of 2) of the
possible > number of algs for any given length on the 4x4x4 cube
compared with > the standard 3x3x3 cube. Well this power-of-2 wrt
3x3x3 cube is an > upper bound. There are some reductions we dun need
to consider to > prove the point. Any "interesting" algorithm on a
cube is at least > something like 10 moves long. Now we have
2^10=1024. So in order to > find a 10 move sequence on a 4x4x4 we
could expect to have to wait > 1024 times longer than finding a
10-move algorithm on a 3x3x3 cube. > Roughly!! Finding a 20 move alg
would take something like a million > times longer :-o If it takes
about 5 minutes to find one on the 3x3x3 > cube it might take 5 000
000 minutes on the 4x4x4 cube. And i haven't > even mentioned how
much memory would be needed for fast searching on > the 4x4x4 cube
;-) The huge optimal solver in the Cube Explorer needs > about 1 GB
of free RAM in order to run :D And personally i haven't > been able
to run it myself :-( Hmm, no paragraphs. Then again, Thomas >
Bernhard writes complete novels without paragraphs ... hehe :-P >
> -cubix- > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > Hi, > > Can you
please explain....why? Im interested why it would be so > complicated
in making this, if it can be done with a 3x3, why not 4x4 > 5x5 etc.
? through intense study and the best programmers, is it > even
possible? thx. > > -bm > > > > Per Kristen Fredlund
<aspiring_to_love@y...> wrote: > > Hey :-) > > >
> You are more than welcome to implement one ;-) Somehow the >
> mathematics is quite prohibitive :-0 But to search for simple algs
> > should be possible :D I'm not sure how one would set up the
pruning > > tables though ... ay ay ... > > > >
--Cubix-- > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > >
<no_reply@y...> wrote: > > > See topic > > >
> > > > > --------------------------------- > >
Yahoo! Groups Links > > > > To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > To unsubscribe from this group, send an email to:
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> Service. > > > > > > > > :) > >
--Brent > > Do you Yahoo!? > > Yahoo! Mail - More reliable,
more storage, less spam > > > > [Non-text portions of this
message have been removed]
1398. [Speed cubing group] Re: Is there a Cube Explorer for the 5x5x5
where we can make our own algs?
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 00:56:05 -0000
Don't worry! My quantum computer should be able to handle the 4x4x4
easily :) Seriously though, it could be possible in the future. Your
dreams aren't shattered yet. But for the 5x5x5 or bigger...ya they
probably are. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > This is the most depressing message I have ever read. My
dreams, > shattered! > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@y...> wrote: > >
Hey! > > > > OK, i'll try to explain. > > > >
Let's compare the 3x3x3 cube and the 4x4x4 (revenge) cube. First >
lets > > assume that on the 3x3x3 cube we count middle slice moves
as 2 > outer > > slice moves. This is just to make the
discussion easier :-) On the > > 3x3x3 cube there are 18
possibilities for the first move. We have > 6 > > faces which
can be rotated one of 3 possible ways: clockwise, 2 > steps > >
or anticlockwise. For the 4x4x4 cube this doubles to 36 >
possiblities. > > There are 12 slices on that cube, with 3
possible rotations each. > If > > one extends this way of
argumentation for sequences of moves we > find > > that we will
get exponential growth (power of 2) of the possible > > number of
algs for any given length on the 4x4x4 cube compared with > > the
standard 3x3x3 cube. Well this power-of-2 wrt 3x3x3 cube is an > >
upper bound. There are some reductions we dun need to consider to >
> prove the point. Any "interesting" algorithm on a cube is at least
> > something like 10 moves long. Now we have 2^10=1024. So in
order to > > find a 10 move sequence on a 4x4x4 we could expect to
have to wait > > 1024 times longer than finding a 10-move
algorithm on a 3x3x3 cube. > > Roughly!! Finding a 20 move alg
would take something like a million > > times longer :-o If it
takes about 5 minutes to find one on the > 3x3x3 > > cube it
might take 5 000 000 minutes on the 4x4x4 cube. And i > haven't >
> even mentioned how much memory would be needed for fast searching
> on > > the 4x4x4 cube ;-) The huge optimal solver in the Cube
Explorer > needs > > about 1 GB of free RAM in order to run :D
And personally i haven't > > been able to run it myself :-( Hmm,
no paragraphs. Then again, > Thomas > > Bernhard writes
complete novels without paragraphs ... hehe :-P > > > >
-cubix- > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
<brentmorganmaster@y...> wrote: > > > Hi, > > >
Can you please explain....why? Im interested why it would be so >
> complicated in making this, if it can be done with a 3x3, why not
> 4x4 > > 5x5 etc. ? through intense study and the best
programmers, is it > > even possible? thx. > > > -bm >
> > > > > Per Kristen Fredlund
<aspiring_to_love@y...> wrote: > > > Hey :-) > >
> > > > You are more than welcome to implement one ;-)
Somehow the > > > mathematics is quite prohibitive :-0 But to
search for simple > algs > > > should be possible :D I'm not
sure how one would set up the > pruning > > > tables though
... ay ay ... > > > > > > --Cubix-- > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree > > > <no_reply@y...> wrote: > > > >
See topic > > > > > > > > > > > >
--------------------------------- > > > Yahoo! Groups Links
> > > > > > To visit your group on the web, go to:
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > To unsubscribe from this group, send an
email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > Service. > > > > > > > > > >
> > :) > > > --Brent > > > Do you Yahoo!? >
> > Yahoo! Mail - More reliable, more storage, less spam > >
> > > > [Non-text portions of this message have been
removed]
1399. [Speed cubing group] Re: Is there a Cube Explorer for the 5x5x5
where we can make our own algs?
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 01:14:09 -0000
What about 5x5x5 algorithms that just *worked*? If we didn't care about
optimization? Just something that can be done quickly.
1400. Which Cube? From:
"mathew_cubed" <mathew_cubed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 02:41:02 -0000
Hello everyone. I was wondering what kind of cube I should purchase.
I've heard Ton D makes a good cube, but i have no idea how to get in
touch with him. Do you have any suggestions for an ideal cube for me?
Thanks
1401. Re: Which Cube? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 03:33:44 -0000
The cube you've heard about is the studio cube. Here's Ton's site:
http://www.speedcubing.com/ton You can buy one there. The cubes from
www.rubiks.com are also pretty good, and a lot cheaper. --- In
speedsolvingrubikscube@yahoogroups.com, "mathew_cubed"
<mathew_cubed@y...> wrote: > Hello everyone. > I was
wondering what kind of cube I should purchase. I've heard Ton > D
makes a good cube, but i have no idea how to get in touch with > him.
Do you have any suggestions for an ideal cube for me? > Thanks
1402. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock??
From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 05:27:42 -0000
I myself have often thought about that. Currently i am doing a science
project and am making a cube solver. This got me thinking down two
paths. one, what if you could fit a microprocessor and stepper motors
inside the cube (it might have to be a bit bigger). it could then keep
track of its state, and at any given time, with some command of some
sort, start hopping around on the table, solving itself (cool!). another
one, what about a cube that has, instead of stickers, some sort of led
or lcd on each cubie that can change between the six colors. there are a
few advantages to this. with the light, you can solve in the dark. and i
dont know about what other people think, but i know i hate scrambling my
cube in between solves, with this, you could issue a command, and the
leds would turn on in a scrambled (yet solvable) state. once again a
small microprosecor would be needed (you can pick them up for 2 bucks
now) and most likely the axels within the cube would have leads kinda
like how you plug in a battery, to keep the leds lit. i am actualy
probably gonna follow through with the second idea. i dont know how
well, if, it will work. and chances are it wont be too good for speed
cubing, but it will be fun let me know what you think Evan --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > This post got me thinking, what
about a computerized, tiled cube. one that wouldnt peel and would, upon
contact with it, would start a timer situated within one of its centers
(digital display) and would stop when an entire face was simultaneously
pressed (when you slam the thing down). > > tres expensive but
very useful. > -k- > > Duncan Dicks <duncan@d...> wrote:
> Fantastic Jasmine - well spotted! My birthday coming up. I wonder
if I can > get my wife to outdo her Christmas present to me (a set of
speedstacking > cups) and by me a clock?? > Duncan > > -----
Original Message ----- > From: "jasmine_ellen" > To: > Sent:
Thursday, February 26, 2004 12:30 PM > Subject: [Speed cubing group]
What happens if you combine a cube + a > pyraminx + a clock?? >
> > > Just saw this clock on thinkgeek.com. It's sooo cool!
> > http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ > >
> > Jasmine. > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > --------------------------------- > Do you
Yahoo!? > Get better spam protection with Yahoo! Mail > >
[Non-text portions of this message have been removed]
1403. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock??
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 00:18:22 -0600
I have actually thought about this type of thing a few times. You could
put buttons, kind of like the triggers on the Xbox control (just for a
point of reference). The idea that I had is that, for instance, if you
press the trigger on the URF cubie on the F face and the DRB cubie on
the B face, it would know that you meant to execute R and change the
colors accordingly. Just a thought. Doug -- AIM: dogcannibal MSN:
dougreed@...
1404. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock??
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 00:28:42 -0800 (PST)
I was thinking that maybe on one center you could have a plug that would
go to an external controller that would scramble the thing for you, that
way you could still enjoy twisting. :) K --- Doug <dougreed@...>
wrote: > I have actually thought about this type of thing a > few
times. You could > put buttons, kind of like the triggers on the Xbox
> control (just for a > point of reference). The idea that I had
is that, > for instance, if you > press the trigger on the URF
cubie on the F face and > the DRB cubie on > the B face, it would
know that you meant to execute > R and change the > colors
accordingly. Just a thought. > > Doug > > -- > AIM:
dogcannibal > MSN: dougreed@... > > > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Mail - More
reliable, more storage, less spam http://mail.yahoo.com
1405. Re: What happens if you combine a cube + a pyraminx + a clock??
From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 16:52:39 -0000
I like that led idea, i'm really getting sick of scrambling my cube, it
is so nice to have someone else do it for you. But thats neat where you
can hit a button and the leds scramble, the problem with that is, you
need to keep the button hidden somewaht so when you are solving you dont
keep on hitting it. that would suck. jaek --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I myself have often thought about
that. Currently i am doing a > science project and am making a cube
solver. This got me thinking > down two paths. one, what if you could
fit a microprocessor and > stepper motors inside the cube (it might
have to be a bit bigger). > it could then keep track of its state,
and at any given time, with > some command of some sort, start
hopping around on the table, > solving itself (cool!). another one,
what about a cube that has, > instead of stickers, some sort of led
or lcd on each cubie that can > change between the six colors. there
are a few advantages to this. > with the light, you can solve in the
dark. and i dont know about > what other people think, but i know i
hate scrambling my cube in > between solves, with this, you could
issue a command, and the leds > would turn on in a scrambled (yet
solvable) state. once again a > small microprosecor would be needed
(you can pick them up for 2 > bucks now) and most likely the axels
within the cube would have > leads kinda like how you plug in a
battery, to keep the leds lit. > > i am actualy probably gonna
follow through with the second idea. i > dont know how well, if, it
will work. and chances are it wont be > too good for speed cubing,
but it will be fun > > let me know what you think > > Evan
> > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant > <craptastic_crap@y...> wrote: > > This post got
me thinking, what about a computerized, tiled cube. > one that
wouldnt peel and would, upon contact with it, would start a > timer
situated within one of its centers (digital display) and would > stop
when an entire face was simultaneously pressed (when you slam > the
thing down). > > > > tres expensive but very useful. >
> -k- > > > > Duncan Dicks <duncan@d...> wrote:
> > Fantastic Jasmine - well spotted! My birthday coming up. I
wonder > if I can > > get my wife to outdo her Christmas
present to me (a set of > speedstacking > > cups) and by me a
clock?? > > Duncan > > > > ----- Original Message
----- > > From: "jasmine_ellen" > > To: > > Sent:
Thursday, February 26, 2004 12:30 PM > > Subject: [Speed cubing
group] What happens if you combine a cube + > a > > pyraminx +
a clock?? > > > > > > > Just saw this clock on
thinkgeek.com. It's sooo cool! > > >
http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ > > > >
> > Jasmine. > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > >
> --------------------------------- > > Do you Yahoo!? >
> Get better spam protection with Yahoo! Mail > > > >
[Non-text portions of this message have been removed]
1406. Re: Is there a Cube Explorer for the 5x5x5 where we can make our
own algs?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 17:23:20 -0000
Hmm ... Dun be depressed by those hard mathematical "facts". Humans
still have an edge over computers in some important areas :D ... hehe
;-) --cubix-- > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@y...> wrote: > This is the most depressing
message I have ever read. My dreams, > shattered! > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@y...> wrote: > > Hey! > > > >
OK, i'll try to explain. > > > > Let's compare the 3x3x3
cube and the 4x4x4 (revenge) cube. First > lets > > assume that
on the 3x3x3 cube we count middle slice moves as 2 > outer > >
slice moves. This is just to make the discussion easier :-) On the >
> 3x3x3 cube there are 18 possibilities for the first move. We have
> 6 > > faces which can be rotated one of 3 possible ways:
clockwise, 2 > steps > > or anticlockwise. For the 4x4x4 cube
this doubles to 36 > possiblities. > > There are 12 slices on
that cube, with 3 possible rotations each. > If > > one extends
this way of argumentation for sequences of moves we > find > >
that we will get exponential growth (power of 2) of the possible >
> number of algs for any given length on the 4x4x4 cube compared with
> > the standard 3x3x3 cube. Well this power-of-2 wrt 3x3x3 cube
is an > > upper bound. There are some reductions we dun need to
consider to > > prove the point. Any "interesting" algorithm on a
cube is at least > > something like 10 moves long. Now we have
2^10=1024. So in order to > > find a 10 move sequence on a 4x4x4
we could expect to have to wait > > 1024 times longer than finding
a 10-move algorithm on a 3x3x3 cube. > > Roughly!! Finding a 20
move alg would take something like a million > > times longer :-o
If it takes about 5 minutes to find one on the > 3x3x3 > > cube
it might take 5 000 000 minutes on the 4x4x4 cube. And i > haven't
> > even mentioned how much memory would be needed for fast
searching > on > > the 4x4x4 cube ;-) The huge optimal solver
in the Cube Explorer > needs > > about 1 GB of free RAM in
order to run :D And personally i haven't > > been able to run it
myself :-( Hmm, no paragraphs. Then again, > Thomas > >
Bernhard writes complete novels without paragraphs ... hehe :-P >
> > > -cubix- > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
<brentmorganmaster@y...> wrote: > > > Hi, > > >
Can you please explain....why? Im interested why it would be so >
> complicated in making this, if it can be done with a 3x3, why not
> 4x4 > > 5x5 etc. ? through intense study and the best
programmers, is it > > even possible? thx. > > > -bm >
> > > > > Per Kristen Fredlund
<aspiring_to_love@y...> wrote: > > > Hey :-) > >
> > > > You are more than welcome to implement one ;-)
Somehow the > > > mathematics is quite prohibitive :-0 But to
search for simple > algs > > > should be possible :D I'm not
sure how one would set up the > pruning > > > tables though
... ay ay ... > > > > > > --Cubix-- > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree > > > <no_reply@y...> wrote: > > > >
See topic > > > > > > > > > > > >
--------------------------------- > > > Yahoo! Groups Links
> > > > > > To visit your group on the web, go to:
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > To unsubscribe from this group, send an
email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > Service. > > > > > > > > > >
> > :) > > > --Brent > > > Do you Yahoo!? >
> > Yahoo! Mail - More reliable, more storage, less spam > >
> > > > [Non-text portions of this message have been
removed]
1407. Re: What happens if you combine a cube + a pyraminx + a clock??
From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 19:58:16 -0000
I also dislike needing to take mroe time to mix it up than to solve it.
An electric cube like that would be cool. One way to hide the button
would be put it under one of the center caps, or something. Then when
you finish, you can just pop it off again. --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > I like that led idea, i'm really getting sick of scrambling
my cube, > it is so nice to have someone else do it for you. But
thats neat > where you can hit a button and the leds scramble, the
problem with > that is, you need to keep the button hidden somewaht
so when you are > solving you dont keep on hitting it. that would
suck. > jaek > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > I myself have often thought
about that. Currently i am doing a > > science project and am
making a cube solver. This got me thinking > > down two paths.
one, what if you could fit a microprocessor and > > stepper motors
inside the cube (it might have to be a bit bigger). > > it could
then keep track of its state, and at any given time, with > > some
command of some sort, start hopping around on the table, > >
solving itself (cool!). another one, what about a cube that has, >
> instead of stickers, some sort of led or lcd on each cubie that can
> > change between the six colors. there are a few advantages to
this. > > with the light, you can solve in the dark. and i dont
know about > > what other people think, but i know i hate
scrambling my cube in > > between solves, with this, you could
issue a command, and the leds > > would turn on in a scrambled
(yet solvable) state. once again a > > small microprosecor would
be needed (you can pick them up for 2 > > bucks now) and most
likely the axels within the cube would have > > leads kinda like
how you plug in a battery, to keep the leds lit. > > > > i
am actualy probably gonna follow through with the second idea. i >
> dont know how well, if, it will work. and chances are it wont be
> > too good for speed cubing, but it will be fun > > >
> let me know what you think > > > > Evan > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant > > <craptastic_crap@y...> wrote: > > > This
post got me thinking, what about a computerized, tiled cube. > >
one that wouldnt peel and would, upon contact with it, would start >
a > > timer situated within one of its centers (digital display)
and > would > > stop when an entire face was simultaneously
pressed (when you slam > > the thing down). > > > >
> > tres expensive but very useful. > > > -k- > >
> > > > Duncan Dicks <duncan@d...> wrote: > >
> Fantastic Jasmine - well spotted! My birthday coming up. I wonder
> > if I can > > > get my wife to outdo her Christmas
present to me (a set of > > speedstacking > > > cups) and
by me a clock?? > > > Duncan > > > > > >
----- Original Message ----- > > > From: "jasmine_ellen" >
> > To: > > > Sent: Thursday, February 26, 2004 12:30 PM
> > > Subject: [Speed cubing group] What happens if you combine
a cube > + > > a > > > pyraminx + a clock?? > >
> > > > > > > > Just saw this clock on
thinkgeek.com. It's sooo cool! > > > >
http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ > > > >
> > > > Jasmine. > > > > > > > >
> > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > >
--------------------------------- > > > Do you Yahoo!? >
> > Get better spam protection with Yahoo! Mail > > >
> > > [Non-text portions of this message have been removed]
1408. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock??
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Mar 2004 20:15:48 -0000
I never thought about the LED idea and it is quite good. The cube
doesn't even need to be able to move. IT could be solid and a controler
could have L R U etc. and when a button is pressed, the lights would
change as if that move was made. I also like the idea of a self solving
cube with servos. I might try making this if I have the time. Another
related idea I had was to use a blank cube itself as a controller. IT
would have some internal sensors that tranmit to a computer. This could
be used o solve a computer cube and would make an awesome and unique
game controller. In addition to the 6 faces and slices, different
triggers could be programmed to do certain things. It would be pretty
cool. --barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant <craptastic_crap@y...> wrote: > I was thinking that
maybe on one center you could have > a plug that would go to an
external controller that > would scramble the thing for you, that way
you could > still enjoy twisting. > :) K > --- Doug
<dougreed@h...> wrote: > > I have actually thought about
this type of thing a > > few times. You could > > put
buttons, kind of like the triggers on the Xbox > > control (just
for a > > point of reference). The idea that I had is that, >
> for instance, if you > > press the trigger on the URF cubie
on the F face and > > the DRB cubie on > > the B face, it
would know that you meant to execute > > R and change the >
> colors accordingly. Just a thought. > > > > Doug >
> > > -- > > AIM: dogcannibal > > MSN:
dougreed@h... > > > > > > > > > > Yahoo!
Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Mail
- More reliable, more storage, less spam > http://mail.yahoo.com
1409. Re: What happens if you combine a cube + a pyraminx + a clock??
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 01:10:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I also dislike needing to take mroe
time to mix it up than to solve > it. An electric cube like that
would be cool. > One way to hide the button would be put it under one
of the center > caps, or something. Then when you finish, you can
just pop it off > again. It could also be external, say two
connectors on a center cap. You'd need a little piece of metal to
connect them and tell the cube to scramble. Unless you wear a ring and
hold your cube in a strange way it should be hard to accidentally do it
;-) Hmm, or you could also build a mechanism that detects when the cube
is rotated around itself several times without being touched. That way
you'd just need to throw it in the air and it comes back down scrambled.
I prefer this solution. Stefan
1410. Re: What happens if you combine a cube + a pyraminx + a clock??
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 01:14:24 -0000
> Hmm, or you could also build a mechanism that detects when the cube
> is rotated around itself several times without being touched. That
> way you'd just need to throw it in the air and it comes back down
> scrambled. I prefer this solution. You could also use this to stop
the built-in timer. First throw-in- the-air will stop the timer and show
the time on some face (or on all) without changing the cube state.
Second throw will scramble it. Stefan
1411. Re: What happens if you combine a cube + a pyraminx + a clock??
From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 01:49:31 -0000
Another idea i just had, which im pretty sure is gonna be my science
project next year. in adition to the leds or lcds on the facelets, have
a small 8 pin microprocessor inside each piece (cheap, tiny) and have a
small coil on every edge of the peice that is adjacent to another piece
or actualy facelet. so for instance, each center piece would have four
coils, each edge piece would have 6 coils, and each corner would have 6
coils. as some of you nerds (yay nerds) may know, running a curent
through one coil, will create a current in an adjacent coil. through
this method, the pieces could "talk" to eachother, and form a small
network. in doing this, the cube can still be lubed like normal, and
there would be no contacts to worry about. also, a small keychain, or
docking station or something, could be created, wich when held up to a
corner or center or something, lined up with the coils, and a button is
pressed, it would scramble the cube by turning on the faces in a
scrambled yet solvable state. another cool thing, the price of the
supplies is relatively cheap compared to what you might expect. a 1/4
inch by 1/4 inch by 1.some odd mm 8 pin micro processor with 32
registers and i forget how much memory, is only 2 bucks. i think the
hardest part would be finding exactly how to light up the face. but i'll
figure it out, i have a year until the next science fair. and one more
thing, just popped into my head, these would make for great prizes at
the championships or any competition Evan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Hmm, or you could also build a
mechanism that detects when the > cube > > is rotated around
itself several times without being touched. That > > way you'd
just need to throw it in the air and it comes back down > >
scrambled. I prefer this solution. > > You could also use this to
stop the built-in timer. First throw-in- > the-air will stop the
timer and show the time on some face (or on > all) without changing
the cube state. Second throw will scramble it. > > Stefan
1412. Re: Is there a Cube Explorer for the 5x5x5 where we can make our
own algs?
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 03:07:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hmm ... > > Dun be
depressed by those hard mathematical "facts". Humans still > have an
edge over computers in some important areas :D ... hehe ;-) > >
--cubix-- > In case your confidence is restored, remember that you
really need to search for supercube algorithms in many cases as
otherwise algorithms that appear to do something may do something else
in other situations! > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree >
<no_reply@y...> wrote: > > This is the most depressing
message I have ever read. My dreams, > > shattered! > > >
> > > > > > > > > > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" >
> <aspiring_to_love@y...> wrote: > > > Hey! > >
> > > > OK, i'll try to explain. > > > > >
> Let's compare the 3x3x3 cube and the 4x4x4 (revenge) cube. First
> > lets > > > assume that on the 3x3x3 cube we count
middle slice moves as 2 > > outer > > > slice moves. This
is just to make the discussion easier :-) On > the > > >
3x3x3 cube there are 18 possibilities for the first move. We have >
> 6 > > > faces which can be rotated one of 3 possible ways:
clockwise, 2 > > steps > > > or anticlockwise. For the
4x4x4 cube this doubles to 36 > > possiblities. > > >
There are 12 slices on that cube, with 3 possible rotations each. >
> If > > > one extends this way of argumentation for
sequences of moves we > > find > > > that we will get
exponential growth (power of 2) of the possible > > > number of
algs for any given length on the 4x4x4 cube compared > with > >
> the standard 3x3x3 cube. Well this power-of-2 wrt 3x3x3 cube is
> an > > > upper bound. There are some reductions we dun
need to consider to > > > prove the point. Any "interesting"
algorithm on a cube is at > least > > > something like 10
moves long. Now we have 2^10=1024. So in order > to > > >
find a 10 move sequence on a 4x4x4 we could expect to have to > wait
> > > 1024 times longer than finding a 10-move algorithm on a
3x3x3 > cube. > > > Roughly!! Finding a 20 move alg would
take something like a > million > > > times longer :-o If it
takes about 5 minutes to find one on the > > 3x3x3 > > >
cube it might take 5 000 000 minutes on the 4x4x4 cube. And i > >
haven't > > > even mentioned how much memory would be needed
for fast searching > > on > > > the 4x4x4 cube ;-) The
huge optimal solver in the Cube Explorer > > needs > > >
about 1 GB of free RAM in order to run :D And personally i > haven't
> > > been able to run it myself :-( Hmm, no paragraphs. Then
again, > > Thomas > > > Bernhard writes complete novels
without paragraphs ... hehe :-P > > > > > > -cubix-
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan > > >
<brentmorganmaster@y...> wrote: > > > > Hi, > >
> > Can you please explain....why? Im interested why it would be
> so > > > complicated in making this, if it can be done
with a 3x3, why not > > 4x4 > > > 5x5 etc. ? through
intense study and the best programmers, is > it > > > even
possible? thx. > > > > -bm > > > > > >
> > Per Kristen Fredlund <aspiring_to_love@y...> wrote: >
> > > Hey :-) > > > > > > > > You are
more than welcome to implement one ;-) Somehow the > > > >
mathematics is quite prohibitive :-0 But to search for simple > >
algs > > > > should be possible :D I'm not sure how one
would set up the > > pruning > > > > tables though ...
ay ay ... > > > > > > > > --Cubix-- > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > > >
<no_reply@y...> wrote: > > > > > See topic >
> > > > > > > > > > > > > >
> --------------------------------- > > > > Yahoo! Groups
Links > > > > > > > > To visit your group on the
web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > To unsubscribe from this group, send an email
to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > > Service. > > > > > > > >
> > > > > > > > :) > > > > --Brent
> > > > Do you Yahoo!? > > > > Yahoo! Mail -
More reliable, more storage, less spam > > > > > >
> > [Non-text portions of this message have been removed]
1413. Re: What happens if you combine a cube + a pyraminx + a clock??
From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 14:14:50 -0000
oooo i like that too! It would be really neat to use acube as a
controller for a tv cube or some sort of screan. SOme awesome ideas are
floatting around, I like it!!! Jake --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I never thought about the LED idea and
it is quite good. The cube > doesn't even need to be able to move. IT
could be solid and a > controler could have L R U etc. and when a
button is pressed, the > lights would change as if that move was
made. I also like the idea > of a self solving cube with servos. I
might try making this if I > have the time. > > Another related
idea I had was to use a blank cube itself as a > controller. IT would
have some internal sensors that tranmit to a > computer. This could
be used o solve a computer cube and would make > an awesome and
unique game controller. In addition to the 6 faces > and slices,
different triggers could be programmed to do certain > things. It
would be pretty cool. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > I was thinking that maybe
on one center you could have > > a plug that would go to an
external controller that > > would scramble the thing for you,
that way you could > > still enjoy twisting. > > :) K >
> --- Doug <dougreed@h...> wrote: > > > I have
actually thought about this type of thing a > > > few times.
You could > > > put buttons, kind of like the triggers on the
Xbox > > > control (just for a > > > point of
reference). The idea that I had is that, > > > for instance, if
you > > > press the trigger on the URF cubie on the F face and
> > > the DRB cubie on > > > the B face, it would know
that you meant to execute > > > R and change the > > >
colors accordingly. Just a thought. > > > > > > Doug
> > > > > > -- > > > AIM: dogcannibal >
> > MSN: dougreed@h... > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Mail - More reliable, more storage, less spam > >
http://mail.yahoo.com
1414. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clo
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 16:43:23 -0000
Nice idea Evan. You could put a little generator in the middle of the
spindle which would generate electricty when you turn the sides. The
faster you solved the brighter the cube would glow! Through one center
cubie you could put current in and use the generator as a motor to power
random turns for scrambling, so the scrambling instructions could come
from the unit which supplies the power. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I myself have often thought about
that. Currently i am doing a > science project and am making a cube
solver. This got me thinking > down two paths. one, what if you could
fit a microprocessor and > stepper motors inside the cube (it might
have to be a bit bigger). > it could then keep track of its state,
and at any given time, with > some command of some sort, start
hopping around on the table, > solving itself (cool!). another one,
what about a cube that has, > instead of stickers, some sort of led
or lcd on each cubie that can > change between the six colors. there
are a few advantages to this. > with the light, you can solve in the
dark. and i dont know about > what other people think, but i know i
hate scrambling my cube in > between solves, with this, you could
issue a command, and the leds > would turn on in a scrambled (yet
solvable) state. once again a > small microprosecor would be needed
(you can pick them up for 2 > bucks now) and most likely the axels
within the cube would have > leads kinda like how you plug in a
battery, to keep the leds lit. > > i am actualy probably gonna
follow through with the second idea. i > dont know how well, if, it
will work. and chances are it wont be > too good for speed cubing,
but it will be fun > > let me know what you think > > Evan
> > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant > <craptastic_crap@y...> wrote: > > This post got
me thinking, what about a computerized, tiled cube. > one that
wouldnt peel and would, upon contact with it, would start a > timer
situated within one of its centers (digital display) and would > stop
when an entire face was simultaneously pressed (when you slam > the
thing down). > > > > tres expensive but very useful. >
> -k- > >
1415. Supercubes From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 19:20:13 -0000
During the last two days, I had the opportunity to be a company's "cube
solver" for a conference - I sat at their booth and solved their custom
picture cube. These cubes had 2 sides with just text on them and four
sides with pictures (each having a different base color). While doing
this, I realized that not all supercubes are created equal... When I say
this, I'm not talking about cube quality, but rather the designs used on
each face to make these supercubes. It makes a big difference in solving
difficulty when you compare a cube with solid colors on all sides
(direction defined with arrows on each sticker, or shaped stickers)
against a cube with pictures on each side with distinct base colors
(e.g. a "green" side which is a grassy field or a "blue" side that is a
picture of waves of water) or against a cube with pictures with
non-distinct base colors (or no base colors). Recognition is much more
difficult with pictures than with solid colors, especially if the
pictures don't have an apparent base color (e.g. a picture of a wide
variety of flowers), and/or the different sides of the cube don't have
different base colors (different water pictures on different sides).
Also, I would think it could make a big difference if you do or don't
have a definite "up" side - a side toward which the four sides around it
point. For example, the cubes I was solving had the "up" side of the
four picture sides facing toward the same text face, which made things a
little easier than it otherwise could've been. Out of curiosity, for
people who have been super-speed cubing, or perhaps more accurately
speed supercubing, how do your times compare to speedcubing
(non-supercubing), and what type of supercube are you using (pictures,
shaped stickers, etc.). With the custom cube I've mentioned, I was
solving around 50-55 seconds, though it's still fairly far from well
broken in. With a speedcubing average in the 25- 30 range, I'm about
half as fast with this supercube. - Grant
1416. Re: Supercubes From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 20:29:55 -0000
I agree, I think there is a big difference between the times you'll get
on a supercube depending on how your centers are designed and oriented
when solved. My first supercube (3x3x3) was a custom made sticker design
with two colors on every face (The cube essentially looks like 4
tetrahedrons smashed together to form a cube). There is no definite "up"
side, rather two adjacent sides have the slant of the diagonal going the
opposite direction. Even though I broke the cube itself in to be a good
speedcube, my fastest average was just under a minute with that cube. My
current speed-supercube is a normal cube but with arrows on each face
based on my normal orientation (yellow always on top throughout the
whole solve). All the side face center arrows point to yellow when
solved, and the yellow and white (top and bottom) centers always point
towards blue when the cube is solved completely. This gives a definite
"up" face and helps for recognizing the orientation of the middle face
centers. My fastest average with this cube is literally twice as fast as
my first supercube, so yes I agree, not all supercubes are created
equal. A really good exercise to see this is to scramble a 4x4x4 cube
like a 2x2x2, then scramble again like a 3x3x3. When solving, solve the
cube like a 3x3x3 back into a 2x2x2, then solve like a 2x2x2. This
effectively creates a supercube you are not used to with many possible
different center designs and orientations (there could or could not be
two sides with the exact same center design, there could or could not be
an "up" side, etc.) It is actually quite a lot of work to solve a
supercube if you don't know how it looks when solved, and this is a
really good way to see that using a 4x4x4 cube. Also, I think Stefan's
supercube design for the larger cubes is really cool looking, but I
wonder if it would hard to solve a design like that for speed? Stefan do
you think it slows you down any? I like my larger cube supercube designs
of having numbers on each face (increasing from left to right and top to
bottom) since you can quickly locate and place the pieces for each
center group. Also each numbered grid on my larger supercubes has the
same orientation as my 3x3x3 supercube, so the white and yellow centers
are oriented correctly when they point to blue, and the other centers
are oriented correctly when they point to yellow (i.e. I don't just
group the numbers together on each face so it is a full supercube)
Grant, I definitely agree that having an easy to recognize center
sticker setup is key to getting fast times on a supercube. I wonder if
there is a "best" way to do it? I agree that having an "up" face helps a
lot. Also having the other two oriented the same way seems to help in my
opinion. Having the centers oriented together in pairs seems to work
alright too, but maybe it is not as fast? What do you think? Would there
even be a best center setup? The designs should all have 4 easily
recognizable orientations (the one center you talked about with the
array of flowers sounds like it would take a while to figure out its
orientation). I wonder if there even is a "best" way? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > During the last two days, I had the
opportunity to be a > company's "cube solver" for a conference - I
sat at their booth and > solved their custom picture cube. These
cubes had 2 sides with just > text on them and four sides with
pictures (each having a different > base color). While doing this, I
realized that not all supercubes are > created equal... > >
When I say this, I'm not talking about cube quality, but rather the >
designs used on each face to make these supercubes. It makes a big >
difference in solving difficulty when you compare a cube with solid >
colors on all sides (direction defined with arrows on each sticker, >
or shaped stickers) against a cube with pictures on each side with >
distinct base colors (e.g. a "green" side which is a grassy field or
> a "blue" side that is a picture of waves of water) or against a
cube > with pictures with non-distinct base colors (or no base
colors). > > Recognition is much more difficult with pictures than
with solid > colors, especially if the pictures don't have an
apparent base color > (e.g. a picture of a wide variety of flowers),
and/or the different > sides of the cube don't have different base
colors (different water > pictures on different sides). Also, I would
think it could make a big > difference if you do or don't have a
definite "up" side - a side > toward which the four sides around it
point. For example, the cubes I > was solving had the "up" side of
the four picture sides facing toward > the same text face, which made
things a little easier than it > otherwise could've been. > >
Out of curiosity, for people who have been super-speed cubing, or >
perhaps more accurately speed supercubing, how do your times compare
> to speedcubing (non-supercubing), and what type of supercube are
you > using (pictures, shaped stickers, etc.). With the custom cube
I've > mentioned, I was solving around 50-55 seconds, though it's
still > fairly far from well broken in. With a speedcubing average in
the 25- > 30 range, I'm about half as fast with this supercube. >
> - Grant
1417. missing link? From:
"Jackson" <jack16cam@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 20:48:56 -0000
could somebody tell me where to find the new Josef Jelineks cube applet?
1418. Re: Supercubes From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 22:33:03 -0000
Hi Chris, Grant, On the 4x4x4 have you tried solving it the centers
first? If you put the orientation arrows on a 4x4x4 - the solve the
centers first it seems a whole lot easier. David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I agree, I think there is a big difference between the times
you'll > get on a supercube depending on how your centers are
designed and > oriented when solved. > > My first supercube
(3x3x3) was a custom made sticker design with two > colors on every
face (The cube essentially looks like 4 tetrahedrons > smashed
together to form a cube). There is no definite "up" side, > rather
two adjacent sides have the slant of the diagonal going the >
opposite direction. Even though I broke the cube itself in to be a >
good speedcube, my fastest average was just under a minute with that
> cube. My current speed-supercube is a normal cube but with arrows
> on each face based on my normal orientation (yellow always on top
> throughout the whole solve). All the side face center arrows point
> to yellow when solved, and the yellow and white (top and bottom)
> centers always point towards blue when the cube is solved >
completely. This gives a definite "up" face and helps for >
recognizing the orientation of the middle face centers. My fastest >
average with this cube is literally twice as fast as my first >
supercube, so yes I agree, not all supercubes are created equal. >
> A really good exercise to see this is to scramble a 4x4x4 cube like
> a 2x2x2, then scramble again like a 3x3x3. When solving, solve the
> cube like a 3x3x3 back into a 2x2x2, then solve like a 2x2x2. This
> effectively creates a supercube you are not used to with many >
possible different center designs and orientations (there could or >
could not be two sides with the exact same center design, there >
could or could not be an "up" side, etc.) It is actually quite a >
lot of work to solve a supercube if you don't know how it looks when
> solved, and this is a really good way to see that using a 4x4x4
cube. > > Also, I think Stefan's supercube design for the larger
cubes is > really cool looking, but I wonder if it would hard to
solve a design > like that for speed? Stefan do you think it slows
you down any? I > like my larger cube supercube designs of having
numbers on each face > (increasing from left to right and top to
bottom) since you can > quickly locate and place the pieces for each
center group. Also > each numbered grid on my larger supercubes has
the same orientation > as my 3x3x3 supercube, so the white and yellow
centers are oriented > correctly when they point to blue, and the
other centers are > oriented correctly when they point to yellow
(i.e. I don't just > group the numbers together on each face so it is
a full supercube) > > Grant, I definitely agree that having an
easy to recognize center > sticker setup is key to getting fast times
on a supercube. I wonder > if there is a "best" way to do it? I agree
that having an "up" face > helps a lot. Also having the other two
oriented the same way seems > to help in my opinion. Having the
centers oriented together in > pairs seems to work alright too, but
maybe it is not as fast? What > do you think? Would there even be a
best center setup? The designs > should all have 4 easily
recognizable orientations (the one center > you talked about with the
array of flowers sounds like it would take > a while to figure out
its orientation). I wonder if there even is > a "best" way? > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Grant
Tregay" > <Grant@T...> wrote: > > During the last two
days, I had the opportunity to be a > > company's "cube solver"
for a conference - I sat at their booth > and > > solved their
custom picture cube. These cubes had 2 sides with > just > >
text on them and four sides with pictures (each having a different >
> base color). While doing this, I realized that not all supercubes
> are > > created equal... > > > > When I say this,
I'm not talking about cube quality, but rather > the > >
designs used on each face to make these supercubes. It makes a > big
> > difference in solving difficulty when you compare a cube with
> solid > > colors on all sides (direction defined with arrows
on each > sticker, > > or shaped stickers) against a cube with
pictures on each side with > > distinct base colors (e.g. a
"green" side which is a grassy field > or > > a "blue" side
that is a picture of waves of water) or against a > cube > >
with pictures with non-distinct base colors (or no base colors). >
> > > Recognition is much more difficult with pictures than
with solid > > colors, especially if the pictures don't have an
apparent base > color > > (e.g. a picture of a wide variety of
flowers), and/or the > different > > sides of the cube don't
have different base colors (different > water > > pictures on
different sides). Also, I would think it could make a > big > >
difference if you do or don't have a definite "up" side - a side >
> toward which the four sides around it point. For example, the >
cubes I > > was solving had the "up" side of the four picture
sides facing > toward > > the same text face, which made things
a little easier than it > > otherwise could've been. > >
> > Out of curiosity, for people who have been super-speed cubing,
or > > perhaps more accurately speed supercubing, how do your
times > compare > > to speedcubing (non-supercubing), and what
type of supercube are > you > > using (pictures, shaped
stickers, etc.). With the custom cube > I've > > mentioned, I
was solving around 50-55 seconds, though it's still > > fairly far
from well broken in. With a speedcubing average in the > 25- >
> 30 range, I'm about half as fast with this supercube. > >
> > - Grant
1419. Re: Supercubes From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Mar 2004 23:39:25 -0000
--- David J wrote: > On the 4x4x4 have you tried solving it the
centers first? > If you put the orientation arrows on a 4x4x4 - the
solve the > centers first it seems a whole lot easier. I've never
actually done a 4x4x4 supercube, sorry. I don't really have extra
puzzles laying around to convert. I've only tried a 3x3x3 supercube
because of this conference :-) My question would be - what other way
would I solve a 4x4x4 supercube? I always do the centers first on a
regular one and figure I'd do the same on a supercube. - Grant
1420. Re: Supercubes From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Mar 2004 00:46:50 -0000
> Also, I think Stefan's supercube design for the larger cubes is
> really cool looking, but I wonder if it would hard to solve a
design > like that for speed? Stefan do you think it slows you down
any? Chris, ask me again when I can solve a regular 5x5 in a reasonable
time ;-) Right now I'm somewhere between 15 and 20 minutes. Also, I've
never solved my super 5x5 yet, still have to protect it with nail polish
first (at least I've already replaced the purple stickers with orange
ones). Oh, and ... slows me down compared to what? A regular 5x5 or a
super 5x5 with another design (haven't had one yet)? Stefan
1421. 5x5x5 From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Mar 2004 05:17:30 -0000
Is there a list of 5x5x5 algorithms anywhere?
1422. Re: 5x5x5 From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Mar 2004 07:39:05 -0000
In order to just solve the cube, there's not much you need to know. Try
Jaap's website? http://www.geocities.com/jaapsch/puzzles/cube5.htm I
personally like solution 2. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > Is there a list of 5x5x5 algorithms anywhere?
1423. Re: Supercubes From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Mar 2004 16:53:32 -0000
Hi Grant, You could put a small square of colored tape on one side of
each of the center cubies to signify a direction, much like the arrows
that Chris mentions. When I first solved the 4x4x4 I used a center-first
strategy, then a center-last strategy. I don't know if anyone is
interested, but I now do: 1 Eight corners 2 all four middle level edge
pairs 3 two opposing centers 4 two FL edge pairs 5 the four remaining
centers 6 two TL edge pairs 7 pair up the remaining edges 8 place the
four remaing edge pairs This is built around freedom of movement. I have
not tried for speed because my 4x4x4 is in now way quick enough. I tried
Chris' idea about parity being a matter of a half turn, and it worked
perfectly. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- David J wrote: > > On the 4x4x4
have you tried solving it the centers first? > > If you put the
orientation arrows on a 4x4x4 - the solve the > > centers first it
seems a whole lot easier. > > I've never actually done a 4x4x4
supercube, sorry. I don't really > have extra puzzles laying around
to convert. I've only tried a 3x3x3 > supercube because of this
conference :-) My question would be - what > other way would I solve
a 4x4x4 supercube? I always do the centers > first on a regular one
and figure I'd do the same on a supercube. > > - Grant
1424. Re: 5x5x5 From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Mar 2004 00:16:11 -0000
This is for blindfold cubing.
1425. [Speed cubing group] New Video 41.09s 1L OLL 2L PLL
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Mar 2004 00:41:39 -0800 (PST)
http://neocuber.250free.com/41p09s.WMV whee! :-K-:
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reliable, more storage, less spam http://mail.yahoo.com
1426. Re: [Speed cubing group] New Video 41.09s 1L OLL 2L PLL
From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Mar 2004 17:26:35 -0000
Yay for videos...here's mine:
http://www.plu.edu/~huntca/videos/Rubik(33).mov -Chris
1427. Re: [Speed cubing group] New Video 41.09s 1L OLL 2L PLL
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Mar 2004 09:38:39 -0800 (PST)
whered you get those neato stickers? LOL -K- --- burntbizzkit
<no_reply@yahoogroups.com> wrote: > Yay for videos...here's
mine: > > http://www.plu.edu/~huntca/videos/Rubik(33).mov >
> -Chris > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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reliable, more storage, less spam http://mail.yahoo.com
1428. Re: [Speed cubing group] New Video 41.09s 1L OLL 2L PLL
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Mar 2004 09:48:57 -0800 (PST)
UM, howd you do the timer? I WANNA KNOW! --- burntbizzkit
<no_reply@yahoogroups.com> wrote: > Yay for videos...here's
mine: > > http://www.plu.edu/~huntca/videos/Rubik(33).mov >
> -Chris > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Mail - More
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1429. Re: [Speed cubing group] New Video 41.09s 1L OLL 2L PLL
From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Mar 2004 18:58:17 -0000
I purchased the stickers from Ton Dennenbroek. His page is here:
http://www.speedcubing.com/ton/index.htm The stickers are actually the
old 1980's color, the orange looks weird in the video because it's so
bright.. As for the timer, I added that using Vegas Video 4. -Chris
1430. Fun game (rubik-like) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Mar 2004 09:45:27 -0000
I found this game on addictinggames.com and it seems to resemble
rubik-like puzzles. Try it, it's fun!
http://mirrored.flabber.nl/log.rotation/ Chris
1431. Re: Notation Standards, the issue is resolved? From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Mar 2004 11:31:16 -0000
I really don't see what the confusion is all about. I'm going to go
through things step by step, and I think this notation is very easy to
understand. As someone said, for people who remember hundreds and
hundreds of move sequences, a few more rules won't hurt. U, D, R, L, B,
F - are just about the only tokens that people who speak English as
their first language, (and most of those who don't) agree on. I might
want to suggest that you use T for Top instead of U for Up, but I don't,
and why not? Because it would be like I am just trying to create an
argument situation, everybody understands U for Up, even though T for
Top would be just as valid. ' is a nice symbol for anti-clockwise, it
looks neat, and easily differentiates an R from an R'. Continuing, 2 is
the best symbol for a half-turn, it means 2-quarter turns, and is easily
differentiable from ' - eg R R' and R2 are all very different symbols
which can be recognised at a glance. M, E, and S, whilst maybe not the
best choice, are simply 3 letters, which a lot of people use, and they
have been ascribed meanings. Of course, they are not 3 random letters,
they have been chosen to mean something (Middle, Equator, and Slice) and
if you learn what these mean there shouldn't be a problem. Also, learn
the direction! (M is in the direction of L, E is in the direction of D,
and S is in the direction of F) then M' will be the opposite direction
and a 2 will be a half turn. Again, no problems! Small case letters are
also a good choice, and most people take them to mean a "2-layer" turn.
So for example u means turn the Upper layer and the middle layer
"Equator" below it together clockwise. This can easily be extended with
the ' and 2 symbols to cover all possible 2- layer turns! Easy! m, e,
and s would also denote double layer turns, or "anti-slice" movements.
For example m would means turn L and R in the direction of L. Again,
this can be extended with the ' and 2 notation. Finally, the cube axes
of rotation. x y and z are again the simplest and the neatest, just
learn what they mean! Looking at the cube as if it were resting on its B
face on a piece of graph paper, R and L faces on the Right and Left
respectively, the x-axis goes from West to East, the y-axis goes from
South to North, and the z-axis comes out of the plane of the paper. Once
again, this notation can be extended with a ' or 2 as necessary, and
looks neat. To see which direction to rotate along these axes, you look
athe x=R face, y=U face, and z=F face, and rotate the whole cube as if
you were just rotating the particular face. Once you get the hang of it,
it makes so much sense! Additionally, to describe extra features within
a solution or scramble, I suggest... [comment] = square brackets to
include comments. ()*n = round brackets to include moves to be repeated
n times {} = curl brackets to indicate slice turns written in the form
{U' D} if you are uncomfortable with M E and S / = to indicate the
beginning or end of a step within a solution (could of course use
comments for this as well) So, I hope you can see that this notation,
whilst there are a few rules to learn, is easily accessible for anyone
who intends to work hard at the cube. Finally, the only place where I
think change from this scheme could be justified is in the directions of
the M E and S turns, (perhaps M should be in the direction of R, and E
in the direction of U?) so I'm not entirely stuck in the mud ;) Good
Luck! DanH :) - www.cubestation.co.uk --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Doc, > > > > ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
<no_reply@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > Hi Fox, > >
[snipped] > > > > > > > > Finger Tricks: for
rotating the whole cube in your hand I > > > propose Q >
> > > which stands for cube. Parentheses are for separating
hand > > > positions. > > > > > > > >
QR = Rotate the whole cube clockwise from the right > > > >
QU = Rotate the whole cube clockwise from the top > > > > QB
= Rotate the whole cube clockwise from the back > > > > >
> > > Of course QL QD and QF may be used. > > > >
> > > > > > Q could also be quarter. Do you use QU2 or
HU or Q2U or (QU)2 for > a > > > half turn? > > >
> I use QU2. Some people intuit that right away. > > > >
> Also QR is two letters. > > > > It should be three
letters? > > > > I was hoping that the lower case (r u b l d
and f) be reserved > for > > the main notation and not be used
for finger tricks. And single > > letters for moving one layer.
> > > > I don't consider the finger trick notation to be set
in stone. If > > you want to label a one layer move as a two layer
move for ease of > > handling then you could use two letters. >
> > > Logically then you could use three letters for rotating
the whole > > cube, but this is not the main notation, because
this movement of > the > > cube is only in relation to you
hands; in relation to the cube > itself > > nothing moved. >
> > > People tell me that they like Q because it's easy to
remember - Q > > for "cube." > > > > > You could
use the following letter e.g. C,E,G,M,S,V (for > > >
B,D,F,L,R,U) but of course that could confuse with M,E,S that are >
> > currently in use and does add a lot more letters to
abbreviate. > > > Maybe some sort of accent could be used. >
> > > > > More amusingly perhaps, you could just give the
a code based on > move > > > length and then lexicographic
order for the move in question. > Thus > > > you'd have some
ordering of the 6 basic quarter moves. So as not > to > > >
prefer my native language, I'll use U,D,F,B,R,L as the numbers 1- > 6
> > > (or 0-5 if you want to start there). Then UU would be 7
(or 6), > UD > > > would be 8 and so forth. DU would be 13
and it is equivalent to > UD. > > > To this end, one could
sieve out equivalent moves or insist on > only > > > using
reduced words (although that would make conversion between > >
> number and move more difficult). U' i.e. UUU would then be number
> 43 > > > (42). > > > > You could use the
numbers 1 through 18 for the basic notation and > > make it even
harder. Or give each side a line position, and use the > I > >
Ching - with the broken lines meaning no movement, a changing broken
> > line to mean a clockwise turn, the solid lines being a 180
degree > > movements, and a changing solid line to mean a
counterclockwise > move. > > > > > More generally,
this could be extended to other sets of > generators. > > >
(Thus one would just need the number and the ordered set of > >
> generators to get the algorithm.) > > > > Or, say,
consult the I Ching 35 times. > > > > > It's fairly
unwieldy though, so I wouldn't recommend it. > > > > >
> > Do you agree then with the unwieldy idea? > > > >
> > I'd like to see this notation accepted as the standard and
> end > > > the confusion. > > > > > > You
wouldn't like the length-lexicographic method to be standard? > (I
> > > guess I quasi-recommended it after all.) > > >
> Well I suppose this is something one would expect from someone >
who > > goes by the name of a Bruce Lee movie. :) > > >
> Well, it's a bit of a stretch to say that it's a Bruce Lee movie.
> He's only in it in archive footage and his character dies fairly
> early on anyway. (It was made a long time after he died.) > >
> David J
1432. Re: Fun game (rubik-like) From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Mar 2004 15:08:20 -0000
That's a really fun game! It's six AM, so I can't think, so I only got
to level seven. Oh well, I'll try it again when I wake up. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I found this game on addictinggames.com and it seems to
resemble > rubik-like puzzles. Try it, it's fun! > >
http://mirrored.flabber.nl/log.rotation/ > > Chris
1433. Re: Notation Standards, the issue is resolved? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Mar 2004 19:05:56 -0000
I think the main problem is not that it's so hard or too much to learn
but that it's not 100% intuitive and people use the same symbols for
different things. You've already mentioned that M, E and S (which I
thought means "Standing", btw ;-) use strange direction, at least they
use a different one than x, y and z. Also, some people seem to switch y
and z in "normal" life. I don't have a problem with having to learn new
notation, but when people interpret it differently, it's still
confusing. Stefan
1434. Re: Notation Standards, the issue is resolved? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Mar 2004 20:04:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: Sorry Dan, but your notation seems to
confuse you. You wrote, > Finally, the cube axes of rotation. x y and
z are again the simplest and the neatest, just learn what they mean!
Looking at the cube as if it were resting on its B face on a piece of
graph paper, < Were you to start this explanation with the Down side
down it might be easier to remember. > R and L faces on the Right and
Left respectively, the x-axis goes from West to East, the y-axis goes
from South to North, and the z-axis comes out of the plane of the paper.
< There is only one slice parallel to the paper and two which come
out of the plane of the paper. David J > > DanH :) -
www.cubestation.co.uk > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Doc, > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > > > <no_reply@y...> wrote: > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
> > > <d_j_salvia@y...> wrote: > > > > >
Hi Fox, > > > [snipped] > > > > > > > >
> > Finger Tricks: for rotating the whole cube in your hand I >
> > > propose Q > > > > > which stands for cube.
Parentheses are for separating hand > > > > positions. >
> > > > > > > > > QR = Rotate the whole cube
clockwise from the right > > > > > QU = Rotate the whole
cube clockwise from the top > > > > > QB = Rotate the
whole cube clockwise from the back > > > > > > >
> > > Of course QL QD and QF may be used. > > > >
> > > > > > > > > Q could also be quarter. Do
you use QU2 or HU or Q2U or (QU)2 > for > > a > > >
> half turn? > > > > > > I use QU2. Some people
intuit that right away. > > > > > > > Also QR is
two letters. > > > > > > It should be three letters?
> > > > > > I was hoping that the lower case (r u b l
d and f) be reserved > > for > > > the main notation and
not be used for finger tricks. And single > > > letters for
moving one layer. > > > > > > I don't consider the
finger trick notation to be set in stone. > If > > > you
want to label a one layer move as a two layer move for ease of > >
> handling then you could use two letters. > > > > >
> Logically then you could use three letters for rotating the >
whole > > > cube, but this is not the main notation, because
this movement of > > the > > > cube is only in relation
to you hands; in relation to the cube > > itself > > >
nothing moved. > > > > > > People tell me that they
like Q because it's easy to remember - > Q > > > for "cube."
> > > > > > > You could use the following letter
e.g. C,E,G,M,S,V (for > > > > B,D,F,L,R,U) but of course
that could confuse with M,E,S that > are > > > >
currently in use and does add a lot more letters to abbreviate. >
> > > Maybe some sort of accent could be used. > > >
> > > > > More amusingly perhaps, you could just give the
a code based on > > move > > > > length and then
lexicographic order for the move in question. > > Thus > >
> > you'd have some ordering of the 6 basic quarter moves. So as
> not > > to > > > > prefer my native language,
I'll use U,D,F,B,R,L as the numbers > 1- > > 6 > > >
> (or 0-5 if you want to start there). Then UU would be 7 (or 6),
> > UD > > > > would be 8 and so forth. DU would be 13
and it is equivalent to > > UD. > > > > To this end,
one could sieve out equivalent moves or insist on > > only >
> > > using reduced words (although that would make conversion
> between > > > > number and move more difficult). U'
i.e. UUU would then be > number > > 43 > > > >
(42). > > > > > > You could use the numbers 1 through
18 for the basic notation > and > > > make it even harder.
Or give each side a line position, and use > the > > I >
> > Ching - with the broken lines meaning no movement, a changing
> broken > > > line to mean a clockwise turn, the solid
lines being a 180 degree > > > movements, and a changing solid
line to mean a counterclockwise > > move. > > > > >
> > More generally, this could be extended to other sets of >
> generators. > > > > (Thus one would just need the
number and the ordered set of > > > > generators to get the
algorithm.) > > > > > > Or, say, consult the I Ching
35 times. > > > > > > > It's fairly unwieldy
though, so I wouldn't recommend it. > > > > > > >
> > > Do you agree then with the unwieldy idea? > > >
> > > > > I'd like to see this notation accepted as the
standard and > > end > > > > the confusion. > >
> > > > > > You wouldn't like the length-lexicographic
method to be > standard? > > (I > > > > guess I
quasi-recommended it after all.) > > > > > > Well I
suppose this is something one would expect from someone > > who
> > > goes by the name of a Bruce Lee movie. :) > > >
> > > > Well, it's a bit of a stretch to say that it's a
Bruce Lee movie. > > He's only in it in archive footage and his
character dies fairly > > early on anyway. (It was made a long
time after he died.) > > > > > David J
1435. My 5x5x5 is crap, how to lube it efficiently? From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Mar 2004 21:39:37 -0000
I can't stand my 5x5x5; it's so freaking hard to turn. I sprayed
silicone between the cracks in hopes it would help but now it just moves
in jerky motions when i wanted it to be smooth and easy. Augh!
1436. Re: Notation Standards, the issue is resolved? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Mar 2004 22:40:49 -0000
Dan is not talking about slices here but about rotating the cube as a
whole, his explanation is correct. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@n...> wrote: > Sorry Dan, but your notation seems
to confuse you. > > You wrote, > Finally, the cube axes of
rotation. x y and z are > again the simplest and the neatest, just
learn what they mean! Looking > at the cube as if it were resting on
its B face on a piece of graph > paper, < > > Were you to
start this explanation with the Down side down it might > be easier
to remember. > > > R and L faces on the Right and Left
respectively, the x-axis goes > from West to East, the y-axis goes
from South to North, and the z- axis > comes out of the plane of the
paper. < > > There is only one slice parallel to the paper and
two which come > out of the plane of the paper. > > David J
1437. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Mar 2004 21:41:27 -0800 (PST)
instead of x,y,and z, I will be using twist moves that look like this: (
F -> R) meaning "The cube should be spun so that the F face is now
the R face" -K- Stefan Pochmann <pochmann@...> wrote: Dan is not
talking about slices here but about rotating the cube as a whole, his
explanation is correct. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > wrote: > Sorry
Dan, but your notation seems to confuse you. > > You wrote, >
Finally, the cube axes of rotation. x y and z are > again the
simplest and the neatest, just learn what they mean! Looking > at the
cube as if it were resting on its B face on a piece of graph > paper,
< > > Were you to start this explanation with the Down side
down it might > be easier to remember. > > > R and L faces
on the Right and Left respectively, the x-axis goes > from West to
East, the y-axis goes from South to North, and the z- axis > comes
out of the plane of the paper. < > > There is only one slice
parallel to the paper and two which come > out of the plane of the
paper. > > David J Yahoo! Groups Links Do you Yahoo!? Yahoo!
Finance Tax Center - File online. File on time. [Non-text portions of
this message have been removed]
1438. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Mar 2004 00:44:05 -0600
Kyle Bryant wrote: >instead of x,y,and z, I will be using twist moves
that look like this: > >( F -> R) > >meaning "The cube
should be spun so that the F face is now the R face" > >-K- >
> > That aint a bad idea, but still, there is already a fully
functional almost universally known (in the cubing community) notation
for turning the cube (x y z). Why adopt another one? If in fact a new
one caught on (doubtfully) I think newer cube enthusiasts would be
confused by inconsistant notation. I know I would be. Doug >Stefan
Pochmann <pochmann@...> wrote: >Dan is not talking about slices
here but about rotating the cube as >a whole, his explanation is
correct. > >Stefan > > >--- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >wrote: >
> >>--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
>>wrote: >>Sorry Dan, but your notation seems to confuse
you. >> >>You wrote, > Finally, the cube axes of
rotation. x y and z are >>again the simplest and the neatest, just
learn what they mean! >> >> >Looking > > >>at
the cube as if it were resting on its B face on a piece of graph
>>paper, < >> >>Were you to start this explanation
with the Down side down it >> >> >might > >
>>be easier to remember. >> >> >> >>>R
and L faces on the Right and Left respectively, the x-axis goes
>>> >>> >>from West to East, the y-axis goes
from South to North, and the z- >> >> >axis > >
>>comes out of the plane of the paper. < >> >>There
is only one slice parallel to the paper and two which come >>out
of the plane of the paper. >> >>David J >> >>
> > > > > > >Yahoo! Groups Links > > >
> > >Do you Yahoo!? >Yahoo! Finance Tax Center - File
online. File on time. > >[Non-text portions of this message have
been removed] > > > > > >Yahoo! Groups Links > >
> > > > > > -- AIM: dogcannibal MSN: dougreed@...
1439. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Mar 2004 22:55:41 -0800 (PST)
Well, like any good notation creator, I will translate common notation
to my own, I think the average cube n00b is intimidated by all the
letters, and I think an application of notation already known by n00bz
with universal symbols would be easier than a short explanation of three
dimensional space. although I could be wrong, I think that it would be
easier to use my notation as a stepping stone to just using x y and z.
-:K:- Doug <dougreed@...> wrote: Kyle Bryant wrote: >instead of
x,y,and z, I will be using twist moves that look like this: > >( F
-> R) > >meaning "The cube should be spun so that the F face is
now the R face" > >-K- > > > That aint a bad idea, but
still, there is already a fully functional almost universally known (in
the cubing community) notation for turning the cube (x y z). Why adopt
another one? If in fact a new one caught on (doubtfully) I think newer
cube enthusiasts would be confused by inconsistant notation. I know I
would be. Doug >Stefan Pochmann wrote: >Dan is not talking about
slices here but about rotating the cube as >a whole, his explanation
is correct. > >Stefan > > >--- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >wrote: >
> >>--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
>>wrote: >>Sorry Dan, but your notation seems to confuse
you. >> >>You wrote, > Finally, the cube axes of
rotation. x y and z are >>again the simplest and the neatest, just
learn what they mean! >> >> >Looking > > >>at
the cube as if it were resting on its B face on a piece of graph
>>paper, < >> >>Were you to start this explanation
with the Down side down it >> >> >might > >
>>be easier to remember. >> >> >> >>>R
and L faces on the Right and Left respectively, the x-axis goes
>>> >>> >>from West to East, the y-axis goes
from South to North, and the z- >> >> >axis > >
>>comes out of the plane of the paper. < >> >>There
is only one slice parallel to the paper and two which come >>out
of the plane of the paper. >> >>David J >> >>
> > > > > > >Yahoo! Groups Links > > >
> > >Do you Yahoo!? >Yahoo! Finance Tax Center - File
online. File on time. > >[Non-text portions of this message have
been removed] > > > > > >Yahoo! Groups Links > >
> > > > > > -- AIM: dogcannibal MSN: dougreed@...
Yahoo! Groups Links Do you Yahoo!? Yahoo! Finance Tax Center - File
online. File on time. [Non-text portions of this message have been
removed]
1440. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Mar 2004 01:01:24 -0600
Kyle Bryant wrote: >Well, like any good notation creator, I will
translate common notation to my own, I think the average cube n00b is
intimidated by all the letters, and I think an application of notation
already known by n00bz with universal symbols would be easier than a
short explanation of three dimensional space. > >although I could
be wrong, I think that it would be easier to use my notation as a
stepping stone to just using x y and z. > > Not so sure about
that, people who have taken (ok, passed) Pre-Algebra in High School know
what the X and Y axes are, so Z logically falls into place. For me it is
also easier to see how F2L algs work with the xyz notation (without
performing them on my cube) because to me x/y/z and x'/y'/z' logically
undo each other (again, in cube terms) the way that U and U' are
opposites and F' and F are opposites. When you get into z axis turns (by
your notation U -> R) it might be a little harder to visualize or
recognize two moves undoing each other while just looking at the
algorithm, especially if you try to sort out that F->R and R->B
are both undone by L->B and R->F. I dont know, to me it just seems
easier to see z undoes z' and y undoes y'. Input from other people would
help. Doug > >-:K:- > >Doug <dougreed@...> wrote:
>Kyle Bryant wrote: > > > >>instead of x,y,and z, I
will be using twist moves that look like this: >> >>( F
-> R) >> >>meaning "The cube should be spun so that the F
face is now the R face" >> >>-K- >> >> >>
>> >> >That aint a bad idea, but still, there is already
a fully functional >almost universally known (in the cubing
community) notation for turning >the cube (x y z). Why adopt another
one? If in fact a new one caught >on (doubtfully) I think newer cube
enthusiasts would be confused by >inconsistant notation. I know I
would be. > >Doug > > > >>Stefan Pochmann >>
>> >wrote: > > >>Dan is not talking about slices
here but about rotating the cube as >>a whole, his explanation is
correct. >> >>Stefan >> >> >>--- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >>wrote:
>> >> >> >> >>>--- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >>>wrote:
>>>Sorry Dan, but your notation seems to confuse you.
>>> >>>You wrote, > Finally, the cube axes of
rotation. x y and z are >>>again the simplest and the neatest,
just learn what they mean! >>> >>> >>>
>>> >>Looking >> >> >> >>
>>>at the cube as if it were resting on its B face on a piece
of graph >>>paper, < >>> >>>Were you to
start this explanation with the Down side down it >>>
>>> >>> >>> >>might >> >>
>> >> >>>be easier to remember. >>>
>>> >>> >>> >>> >>>>R
and L faces on the Right and Left respectively, the x-axis goes
>>>> >>>> >>>> >>>>
>>>from West to East, the y-axis goes from South to North, and
the z- >> >> >>> >>> >>axis >>
>> >> >> >>>comes out of the plane of the
paper. < >>> >>>There is only one slice parallel to
the paper and two which come >>>out of the plane of the paper.
>>> >>>David J >>> >>> >>>
>>> >> >> >> >> >>Yahoo! Groups
Links >> >> >> >> >> >>Do you
Yahoo!? >>Yahoo! Finance Tax Center - File online. File on time.
>> >>[Non-text portions of this message have been removed]
>> >> >> >> >> >>Yahoo! Groups Links
>> >> >> >> >> >> >> >>
>> >> > > > > -- AIM: dogcannibal MSN:
dougreed@...
1441. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Mar 2004 23:21:22 -0800 (PST)
well, I'm glad (and shocked) that you have the kind of faith that you do
in the US public school system. Either way, Im having trouble with x, y,
and z in notation and Im at AP Calculus level in terms of my knowledge
of math. I feel like my notes are easier in the sense that they
symbolically reflect a simpler thought process regarding cube rotation.
-K- Doug <dougreed@...> wrote: Kyle Bryant wrote: >Well, like
any good notation creator, I will translate common notation to my own, I
think the average cube n00b is intimidated by all the letters, and I
think an application of notation already known by n00bz with universal
symbols would be easier than a short explanation of three dimensional
space. > >although I could be wrong, I think that it would be
easier to use my notation as a stepping stone to just using x y and z.
> > Not so sure about that, people who have taken (ok, passed)
Pre-Algebra in High School know what the X and Y axes are, so Z
logically falls into place. For me it is also easier to see how F2L algs
work with the xyz notation (without performing them on my cube) because
to me x/y/z and x'/y'/z' logically undo each other (again, in cube
terms) the way that U and U' are opposites and F' and F are opposites.
When you get into z axis turns (by your notation U -> R) it might be
a little harder to visualize or recognize two moves undoing each other
while just looking at the algorithm, especially if you try to sort out
that F->R and R->B are both undone by L->B and R->F. I dont
know, to me it just seems easier to see z undoes z' and y undoes y'.
Input from other people would help. Doug > >-:K:- > >Doug
wrote: >Kyle Bryant wrote: > > > >>instead of x,y,and
z, I will be using twist moves that look like this: >> >>( F
-> R) >> >>meaning "The cube should be spun so that the F
face is now the R face" >> >>-K- >> >> >>
>> >> >That aint a bad idea, but still, there is already
a fully functional >almost universally known (in the cubing
community) notation for turning >the cube (x y z). Why adopt another
one? If in fact a new one caught >on (doubtfully) I think newer cube
enthusiasts would be confused by >inconsistant notation. I know I
would be. > >Doug > > > >>Stefan Pochmann >>
>> >wrote: > > >>Dan is not talking about slices
here but about rotating the cube as >>a whole, his explanation is
correct. >> >>Stefan >> >> >>--- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >>wrote:
>> >> >> >> >>>--- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >>>wrote:
>>>Sorry Dan, but your notation seems to confuse you.
>>> >>>You wrote, > Finally, the cube axes of
rotation. x y and z are >>>again the simplest and the neatest,
just learn what they mean! >>> >>> >>>
>>> >>Looking >> >> >> >>
>>>at the cube as if it were resting on its B face on a piece
of graph >>>paper, < >>> >>>Were you to
start this explanation with the Down side down it >>>
>>> >>> >>> >>might >> >>
>> >> >>>be easier to remember. >>>
>>> >>> >>> >>> >>>>R
and L faces on the Right and Left respectively, the x-axis goes
>>>> >>>> >>>> >>>>
>>>from West to East, the y-axis goes from South to North, and
the z- >> >> >>> >>> >>axis >>
>> >> >> >>>comes out of the plane of the
paper. < >>> >>>There is only one slice parallel to
the paper and two which come >>>out of the plane of the paper.
>>> >>>David J >>> >>> >>>
>>> >> >> >> >> >>Yahoo! Groups
Links >> >> >> >> >> >>Do you
Yahoo!? >>Yahoo! Finance Tax Center - File online. File on time.
>> >>[Non-text portions of this message have been removed]
>> >> >> >> >> >>Yahoo! Groups Links
>> >> >> >> >> >> >> >>
>> >> > > > > -- AIM: dogcannibal MSN:
dougreed@... Yahoo! Groups Links Do you Yahoo!? Yahoo! Finance Tax
Center - File online. File on time. [Non-text portions of this message
have been removed]
1442. [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Mar 2004 02:10:23 -0800
At 11:31 AM +0000 3/20/04, Dan wrote: >As someone said, for people
who >remember hundreds and hundreds of move sequences, a few more
rules >won't hurt. Sure, but that argument can be applied to any
notation system, so it doesn't really argue for this particular one more
than any other. And it would be nice with a system that those who don't
remember hundreds of sequences can use as well. Personally, I've never
been very comfortable with written notation, and only recently learned
it well enough to get through the FMC mixes somewhat consistently. One
reason I made an applet for my site. Here's an other angle. It can be
useful to take a step back and think about what the goals of a notation
system should be. These are the ones I can come up with. I'm sure there
are more good ones. My pet peeve is goal 1. 0. It should be as simple as
possible to learn and use, but no simpler. 1. Notation of algorithms
should be separable from notation of display or dexterity instructions.
If F z R solves the cube, x' F y R better do as well, and the layer that
starts with a red center should stay that way! 2. It should be
extendable to 4x4x4 and bigger cubes, so there is not a separate system
for each size. I have no ideas to reach this, but it seems sound. Here
is the system I use in my (still unreleased) applet at the moment. I
don't claim it's better, just from a different perspective, and it
serves my purposes well. U, D, R, L, B, F with ' and 2, as usual. I
don't *like* it, since I would much prefer a one character code for each
basic move, but I don't think there is a good system for that. For 2
layer moves I use small case, but what you would call b' I call f'. It's
an F' move performed by keeping the F layer still and moving the rest.
This is so that an upper and lower case move does the same thing to the
cube, which serves goal 1. That way F L2 B' is the same algorithm as f
L2 b', only displayed or performed differently. I *could* learn to map
x, y and z to the cube, but I prefer to use the six letters I already
know. To turn the entire cube I use R>, R| and R<, which
corresponds to R, R2 and R'. See it as a triple layer R move. R> is
the same as L<. Whole cube moves do not rename the sides, as per goal
1. I don't really use slice moves. I just hope that any specialized
slice move notation is equivalent to R L' and doesn't move centers
around. -- "The mind is like a parachute. It doesn't work unless it's
open." --- Frank Zappa Lars Petrus, San Francisco - lars@...
http://lar5.com
1443. Re: Notation Standards, the issue is resolved? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Mar 2004 21:17:03 -0000
Hi Stefan, > Dan is not talking about slices here but about rotating
the cube as > a whole, < Though subtle, that was my point. In the
notation I posted, the cube rotations QR QU QB are all parrallel to the
side movements. The x, y, and z axes are at right angles to the side
movements and add a step to the understanding. > his explanation is
correct. < Not really. Dan's description of the axes is incomplete in
that he never establishes North for the beginning reference. All the
orientation is given in terms of the axes, not the cube. The Back side
is down. Right and Left sides are right and left, but are they North and
South, or East and West? All I know from his description is that they
are not "up" and "down". His "up" and "down" are Front and Back. I'll
say it again: his directions are confusing. David J --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Dan is not talking about slices here
but about rotating the cube as > a whole, his explanation is correct.
> > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@n...> wrote: > > Sorry Dan, but your notation
seems to confuse you. > > > > You wrote, > Finally, the
cube axes of rotation. x y and z are > > again the simplest and
the neatest, just learn what they mean! > Looking > > at the
cube as if it were resting on its B face on a piece of graph > >
paper, < > > > > Were you to start this explanation with
the Down side down it > might > > be easier to remember. >
> > > > R and L faces on the Right and Left respectively,
the x-axis goes > > from West to East, the y-axis goes from South
to North, and the z- > axis > > comes out of the plane of the
paper. < > > > > There is only one slice parallel to the
paper and two which come > > out of the plane of the paper. >
> > > David J
1444. [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Mar 2004 21:51:43 -0000
Hi Lars, --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@n...> wrote: > At 11:31 AM +0000 3/20/04, Dan wrote: >
>As someone said, for people who > >remember hundreds and
hundreds of move sequences, a few more rules > >won't hurt. >
> Sure, but that argument can be applied to any notation system, so
it > doesn't really argue for this particular one more than any
other. I think that people who will find or write computer programs to
reduce the number of moves in their algoritms might also go for the
simplest notation. In everything else the simplest and shortest is what
is desired, why not the notation? > And it would be nice with a
system that those who don't remember > hundreds of sequences can use
as well. > > Personally, I've never been very comfortable with
written notation, > and only recently learned it well enough to get
through the FMC mixes > somewhat consistently. One reason I made an
applet for my site. > > > Here's an other angle. It can be
useful to take a step back and think > about what the goals of a
notation system should be. These are the > ones I can come up with.
I'm sure there are more good ones. My pet > peeve is goal 1. >
> 0. It should be as simple as possible to learn and use, but no
simpler. I agree. As far as I know the notation I'm recommending is the
simplest. > > 1. Notation of algorithms should be separable from
notation of > display or dexterity instructions. I agree. > If F z
R solves the cube, x' F y R > better do as well, and the layer that
starts with a red center should stay that way! If you can move R and
proceed without rotating the cube shouldn't I be able to move r and
proceed without rotating the cube? Why cant the layers stand as equals?
> 2. It should be extendable to 4x4x4 and bigger cubes, so there is
not > a separate system for each size. I have no ideas to reach this,
but > it seems sound. My notation fits the 4x4x4 I also think that
the main reason for such notation is because it isn't reliant upon
everyone having the same color scheme on their cubes. > Here is the
system I use in my (still unreleased) applet at the > moment. I don't
claim it's better, just from a different perspective, > and it serves
my purposes well. > > U, D, R, L, B, F with ' and 2, as usual. I
don't *like* it, since I > would much prefer a one character code for
each basic move, but I > don't think there is a good system for that.
> > For 2 layer moves I use small case, but what you would call b'
I call > f'. It's an F' move performed by keeping the F layer still
and moving > the rest. This is so that an upper and lower case move
does the same > thing to the cube, which serves goal 1. That way F L2
B' is the same > algorithm as f L2 b', only displayed or performed
differently. Here you are changing the side a center is on. It's OK for
you but not for others who do slices? Second: this is what I'm arguing
against. The small case letter shuld be reserved for the main notation,
not finger trick notation. f b u d r and l in my notation are for
slices. With a single letter I'm noting a single layer move. If you move
"two layers as one" for a finger trick, then use two letters like Rr.
> I *could* learn to map x, y and z to the cube, but I prefer to use
> the six letters I already know. To turn the entire cube I use
R>, R| > and R<, which corresponds to R, R2 and R'. See it as a
triple layer R > move. R> is the same as L<. > > Whole
cube moves do not rename the sides, as per goal 1. I use "Q" for cube
hence QB QR2 QU' etc. > I don't really use slice moves. I just hope
that any specialized > slice move notation is equivalent to R L' and
doesn't move centers > around. As someone who uses lots of slice
moves I feel left out by those who use the small case letters r l f b u
and d for two layers. Again calling a one layer move two layes is for
finger trick notation and not the main notation. > I just hope that
any specialized > slice move notation is equivalent to R L' and
doesn't move centers > around. I don't think this is fair.
"Specialized" means ignoring all the people who do corners first and
other methods. You want the freedom to move a side and a slice in which
the center moves, please grant me the same. The main convention so far
says that centers may move to another side in finger tricks. This is
because if you move, say, R the other two sides stay in place, and an U
move doesn't require a cube rotation notation. If I do an r' slice move
followed by the U move should I be required to note a rotation of the
cube? Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
Lars Petrus <lars@n...> wrote: > At 11:31 AM +0000 3/20/04, Dan
wrote: > >As someone said, for people who > >remember
hundreds and hundreds of move sequences, a few more rules > >won't
hurt. > > Sure, but that argument can be applied to any notation
system, so it > doesn't really argue for this particular one more
than any other. > > And it would be nice with a system that those
who don't remember > hundreds of sequences can use as well. > >
Personally, I've never been very comfortable with written notation, >
and only recently learned it well enough to get through the FMC mixes
> somewhat consistently. One reason I made an applet for my site.
> > > Here's an other angle. It can be useful to take a step
back and think > about what the goals of a notation system should be.
These are the > ones I can come up with. I'm sure there are more good
ones. My pet > peeve is goal 1. > > 0. It should be as simple
as possible to learn and use, but no simpler. > > 1. Notation of
algorithms should be separable from notation of > display or
dexterity instructions. If F z R solves the cube, x' F y R > better
do as well, and the layer that starts with a red center should > stay
that way! > > 2. It should be extendable to 4x4x4 and bigger
cubes, so there is not > a separate system for each size. I have no
ideas to reach this, but > it seems sound. > > > > Here
is the system I use in my (still unreleased) applet at the > moment.
I don't claim it's better, just from a different perspective, > and
it serves my purposes well. > > U, D, R, L, B, F with ' and 2, as
usual. I don't *like* it, since I > would much prefer a one character
code for each basic move, but I > don't think there is a good system
for that. > > For 2 layer moves I use small case, but what you
would call b' I call > f'. It's an F' move performed by keeping the F
layer still and moving > the rest. This is so that an upper and lower
case move does the same > thing to the cube, which serves goal 1.
That way F L2 B' is the same > algorithm as f L2 b', only displayed
or performed differently. > > I *could* learn to map x, y and z to
the cube, but I prefer to use > the six letters I already know. To
turn the entire cube I use R>, R| > and R<, which corresponds
to R, R2 and R'. See it as a triple layer R > move. R> is the same
as L<. > > Whole cube moves do not rename the sides, as per
goal 1. > > > I don't really use slice moves. I just hope that
any specialized > slice move notation is equivalent to R L' and
doesn't move centers > around. > > > -- > "The mind is
like a parachute. It doesn't work unless it's open." > --- Frank
Zappa > > Lars Petrus, San Francisco - lars@l... http://lar5.com
1445. Re: Notation Standards, the issue is resolved? From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 00:50:21 -0000
--- Dan wrote: > I really don't see what the confusion is all about.
The confusion arises because different people understand things in
different ways. While there may be "standards", some of these standards
don't make sense to everyone (myself included), and other ideas of how
things should be done don't make sense to others. > I'm going to go
through things step by step, and I think this > notation is very easy
to understand.... Precisely my point - you find it easy to understand
while others may not. Unfortunately, there is likely no "universally
understandable" notation, but if we are going to create any standard, we
need to go with what makes the most sense to the most people, and,
perhaps most importantly, what makes sense to those who are new to
cubing and/or will join in the future. > M, E, and S, whilst maybe
not the best choice, are simply 3 > letters, which a lot of people
use, and they have been ascribed > meanings. Of course, they are not
3 random letters, they have been > chosen to mean something (Middle,
Equator, and Slice) and if you > learn what these mean there
shouldn't be a problem. Also, learn the > direction! What I don't get
is why anyone should have to "learn" what the slices are, much less
which direction they move, when there are intuitively obvious names that
can be used (r, u, f, etc.). "Middle" and "slice" don't distinguish, in
my mind, which slices of the cube are being talked about. I do know what
they are, now, but don't use them consistently because of the difficulty
I have found in remembering them in the past. The faces have been named
as U, F, R, etc., and it follows logically that the slices behind them
can be called u, f, r, etc.. > Small case letters are also a good
choice, and most people take > them to mean a "2-layer" turn. I'm not
sure that this is true... I know that I prefer to use lower case letters
to refer to slice moves (not slice and face). Since there is not a
defined standard for this, though, I know I have used it both ways in
the past (specifying which I meant when I used them). > Finally, the
cube axes of rotation. x y and z are again the > simplest and the
neatest, just learn what they mean! ... Again, as I believe I indicated
previously, people don't all know x, y, and z to mean the same thing.
There are some people who would put them such that the x, y, and z axes
come through the F, R, and U faces, respectively (instead of R, U, and F
respectively as I would know them). Still others would use a "left
handed" system and put z going out the back face (leaving x out R and y
out U). I think the first time I came across these orientations of the
axes was actually in computer graphics - maybe they are not very common,
but there are different interpretations of the axes and "learning" them
seems unnecessary. I like the idea of using QR, QL, etc. notation - it
is intuitive, and once someone knows what the 6 faces are, and the 18
available face turns, it doesn't require any additional learning (aside
from learning that Q stands for "quebe" (cube) rotation). ... just my
thoughts on the topic. We can't make the assumption that because it
makes sense to us that it must make sense to everyone (or can be learned
by everyone). These ideas happen to be what makes most sense to me. -
Grant
1446. Re: Notation Standards, the issue is resolved? From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 01:00:33 -0000
--- Doug wrote: > That aint a bad idea, but still, there is already a
fully > functional almost universally known (in the cubing community)
> notation for turning the cube (x y z). Why adopt another one? If
> in fact a new one caught on (doubtfully) I think newer cube >
enthusiasts would be confused by inconsistant notation. I know I >
would be. I'll add a couple comments to the ideas I already presented in
my previous post... One reason for adopting something other than the xyz
that we tend to use, is that some people will come into the cubing
community with an understanding of xyz that doesn't match ours, making
it much harder for those people to become used to it. Not everyone puts
x to the right, y up, and z to the front when working in 3 dimensions. -
Grant
1447. Re: Notation Standards, the issue is resolved? From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 01:13:55 -0000
--- Doug wrote: > Not so sure about that, people who have taken (ok,
passed) > Pre-Algebra in High School know what the X and Y axes are,
so Z > logically falls into place. I know, I've kind of beating this
subject to death, but one last comment on this, and I'll be done (until
I get replies, anyways)... If you know X and Y, you still have two
choices for Z. It can go either into the paper (known as "left handed"),
or out of the paper (known as "right handed"). People can know it in
either context. - Grant
1448. Re: Notation Standards, the issue is resolved? From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 01:46:41 -0000
Also, there is a slight problem with where you view the cube from. In
Pre-algebra, I always saw an XY plane as perpendicular to my line of
sight, so the Z axis comes straight out at me. Some people tend to hold
the cube at about chest level and look down on it while others hold it
in front of their faces and look at the front. I believe the xyz
notation is confusing, but one of the stipulations that Lars mentioned
was that the notation should be simple. Putting Q in front of a move to
indicate a cube rotation could lead to 3 character instructions (like
QR2). I know its not much of a deal, but could there be a way to make it
2 characters? Adding a new notation (like > or <) as Lars suggests
is a good idea. It's easy to see that a > looks like an arrow
pointing clockwise and < like an arrow pointing counterclockwise.
Perhaps an X (looks like ><) could be used to represent a 180 turn
of the cube. But c'mon, I'm writing to a group of people who
consistantly solve rubik's cubes. We'll figure something
out...eventually Fox --- Doug wrote: > Not so sure about that, people
who have taken (ok, passed) > Pre-Algebra in High School know what
the X and Y axes are, so Z > logically falls into place. I know, I've
kind of beating this subject to death, but one last comment on this, and
I'll be done (until I get replies, anyways)... If you know X and Y, you
still have two choices for Z. It can go either into the paper (known as
"left handed"), or out of the paper (known as "right handed"). People
can know it in either context. - Grant
1449. Re: Notation Standards, the issue is resolved? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 04:42:07 -0000
I have a request while we're talking about notation standards. I'm
really excited about getting started on writing a webpage for the most
general solution to the Rubik's cube problem possible, a solution to the
NxNxN supercube. In writing this I need to have a comprehensible
notation for every inner slice. What I've been doing is using subscripts
with numbers to indicate the number of slices "inward" to look. So r1
(with the "1" as a subscript of course) would indicate the slice that is
directly behind the outer R face. r2 would be the one just behind r1,
etc.. However, I like to have one name for the most central slice on an
odd cube such as M, E and S notation the way it is used now. The
subscript notation could extend to mean the most inner slice on odd
cubes, I could do r_m (with subscript "m") to indicate the most central
slice. Or techinically you could use the numerical value of the most
central slice, but that doesn't make it very obvious that you're turning
the most central slice. If we are going to try to debate and set a new
notation standard, I'd like to propose the subscript numbers to indicate
notation on any NxNxN cube. I also would like to resolve what to do
about the most central turns, as I now use M,E,S as I think it is the
simplest method for larger cubes. It sounds like those turns will most
likely be done away with if we choose a notation standard, though. The
next simplest thing I could think of would be f_m or b_m (m as
subscripts) to indicate the middle slice on any odd cube. Any
objections? Any suggestions for a "standard" notation for odd cube
central slices? I guess since M,E,S probably won't last much longer (or
so it appears from the debates), then my vote is for a subscript "m" to
mean the middle slice. In that case r_m would be the same slice as l_m
but would turn it the opposite direction. Same with b_m and f_m and u_m
and d_m. For writing in chat rooms or on computers where subscripts
don't come in handy we could just type the number after the face so r1,
fm, dm, um, lm, rm, d12, u6, b19 etc.. Also, though I currently use and
favor M,E,S notation, I think that the QR, QB, QL would be easiest to
learn and my vote is for that as a notation standard. I'd like to
propose a change though, make the "Q" lowercase, so qR or qL. Of course
this is just my opinion, but I think an algorithm written "L R F B U L2
qR F L" is clearer than "L R F B U L2 QR F L" with the capital letter Q.
I think the capital letter "Q" is too similar to a face turn at a
glance. The lowercase letter would make it stand out that something is
different about it, and would help for reading algorithms with cube
rotations in my opinion. Chris
1450. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 00:05:52 -0600
Great ideas. Just a few questions and/or suggestions... >I have a
request while we're talking about notation standards. I'm >really
excited about getting started on writing a webpage for the >most
general solution to the Rubik's cube problem possible, a >solution to
the NxNxN supercube. In writing this I need to have a >comprehensible
notation for every inner slice. What I've been doing >is using
subscripts with numbers to indicate the number of >slices "inward" to
look. So r1 (with the "1" as a subscript of >course) would indicate
the slice that is directly behind the outer R >face. r2 would be the
one just behind r1, etc.. However, I like to >have one name for the
most central slice on an odd cube such as M, E >and S notation the
way it is used now. The subscript notation could > > Great idea.
Most of us learned how to speedcube from the Internet (I might be wrong
here) and subscripts are easy enough to make on the internet. >extend
to mean the most inner slice on odd cubes, I could do r_m >(with
subscript "m") to indicate the most central slice. Or >techinically
you could use the numerical value of the most central >slice, but
that doesn't make it very obvious that you're turning the >most
central slice. > >If we are going to try to debate and set a new
notation standard, >I'd like to propose the subscript numbers to
indicate notation on >any NxNxN cube. I also would like to resolve
what to do about the > > Amen. >most central turns, as I now
use M,E,S as I think it is the simplest >method for larger cubes. It
sounds like those turns will most >likely be done away with if we
choose a notation standard, though. >The next simplest thing I could
think of would be f_m or b_m (m as >subscripts) to indicate the
middle slice on any odd cube. > >Any objections? Any suggestions
for a "standard" notation for odd >cube central slices? I guess since
M,E,S probably won't last much >longer (or so it appears from the
debates), then my vote is for a >subscript "m" to mean the middle
slice. In that case r_m would be >the same slice as l_m but would
turn it the opposite direction. >Same with b_m and f_m and u_m and
d_m. For writing in chat rooms or >on computers where subscripts
don't come in handy we could just type >the number after the face so
r1, fm, dm, um, lm, rm, d12, u6, b19 >etc.. > > I think this
would be awkward. In a chatroom (or other place where subscripts arent
easy to create) r2 and R2 would be two different things, right? R2 would
be the same old 180 degree R face turn, and r2 would be the second r
slice. But what if you want to turn the second r slice 180 degrees?
Obviously r22 wouldnt be confused when talking about a 4x4x4 or 5x5x5,
but if you are solving a 55x55x55 (just saw the record on
speedcubingdotcom) it starts getting kind of funky... Doesn't mean we
can't come up with something to distinguish the slice from the turn,
though. How about a comma or a forward slash? r2/2 could mean a 180
degree turn of the second r slice. Anyway, all I am saying is that we
need a way to tell the numbers apart if this standard is ever adopted.
>Also, though I currently use and favor M,E,S notation, I think that
>the QR, QB, QL would be easiest to learn and my vote is for that as
>a notation standard. I'd like to propose a change though, make
>the "Q" lowercase, so qR or qL. Of course this is just my opinion,
>but I think an algorithm written "L R F B U L2 qR F L" is clearer
>than "L R F B U L2 QR F L" with the capital letter Q. I think the
>capital letter "Q" is too similar to a face turn at a glance. The
>lowercase letter would make it stand out that something is different
>about it, and would help for reading algorithms with cube rotations
>in my opinion. > > Another thing regarding M/E/S (something
that came up in my conversation with Kyle yesterday ;) ) that helped me
out a lot... Even if you dont know what M, E, and S are, you can easily
figure them out when you are learning algs. For instance, taken from
"Peter's Magical Finger Tricks" : L�(ED)(R'L)F�(RL')(ED)R�. When I
saw that alg the first time, the use of perenthasis made everything
clear. I only knew the basic FRULDB notation, but the parenthasis helped
a lot. Could it be that we dont need an entire new branch in the
notation, but all we need is a cleaner way of writing down things via
the same notation? I don't know if other people feel the same, but to
me, when I saw (ED) and didnt know what the 'E' was, I figured it was a
slice move of some sort, and it was grouped with D, so there werent a
whole lot of different uses for 'E' that I could see. Sure he could have
written something like (DF) or (RE) which have no correlation
whatsoever, but everyone knows that cube enthusiasts are way too nice to
do stuff like that :) >Chris > > Apparently the Pre-Algebra
comment I made was taken the wrong way by a few of our brethren, so I
apologize. I really didnt mean anything by it guys, honest :) In fact I
remember playing around with a 3d modeling app a while back that used X
as the horizontal axis, Z and the vertical axis, and Y as the... umm...
well, other axis. So sorry about that, I type faster than I think... I
think. Doug > > > > >Yahoo! Groups Links > > >
> > > > > -- AIM: dogcannibal MSN: dougreed@...
1451. 4x4x4 From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 06:23:28 -0000
My moron brother popped his 4x4x4. How do I put it back together? -Tyson
1452. Re: 4x4x4 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 07:21:44 -0000
Hey! If u call ur brother by such a nice name was it UR cube that he
popped? ;-) What kind of 4x4x4 cube do u mean? I suppose it's the
eastsheen since that's the only one which is tricky to reassemble. I
have actually done that, but not sure i can explain it very well. It
contains many subtle parts not easy to give a name without
picture/figure. And i need to know if the whole cube is now disassembled
or just some "minor" part of it. -Cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > My moron
brother popped his 4x4x4. How do I put it back together? > >
-Tyson
1453. Re: 4x4x4 From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 07:27:00 -0000
Haha, it was actually his cube but I never popped mine so it surprises
me that he popped his. It's a rubiks.com cube. Is it supposed to be easy
to put back together because I feel kinda stupid now. Only one edge is
popped out. -Tyson --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hey! >
> If u call ur brother by such a nice name was it UR cube that he
> popped? ;-) What kind of 4x4x4 cube do u mean? I suppose it's the
> eastsheen since that's the only one which is tricky to reassemble.
I > have actually done that, but not sure i can explain it very well.
It > contains many subtle parts not easy to give a name without >
picture/figure. And i need to know if the whole cube is now >
disassembled or just some "minor" part of it. > > -Cubix- >
> > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > My moron brother popped his 4x4x4. How do I put it back
together? > > > > -Tyson
1454. Re: 4x4x4 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 08:01:33 -0000
Hey again :-) Just checking with my own 4x4x4 rubiks.com cube. U can do
like u do on a normal 3x3x3 cube. Turn the layer with the missing edge
something like 35-40 degrees. Then insert the loose edge, aligning the
upper/back edge of the edge with the adjacent facecenter of the turned
layer. Then u should be able to push the edge in place with a little
effort/force. U might have to try at a few different angles of turning
the layer with the missing edge :-) Good luck!! --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Haha, it
was actually his cube but I never popped mine so it surprises me that he
popped > his. It's a rubiks.com cube. Is it supposed to be easy to
put back together because I feel > kinda stupid now. Only one edge is
popped out. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@y...> wrote: > > Hey! > > > >
If u call ur brother by such a nice name was it UR cube that he >
> popped? ;-) What kind of 4x4x4 cube do u mean? I suppose it's the
> > eastsheen since that's the only one which is tricky to
reassemble. I > > have actually done that, but not sure i can
explain it very well. It > > contains many subtle parts not easy
to give a name without > > picture/figure. And i need to know if
the whole cube is now > > disassembled or just some "minor" part
of it. > > > > -Cubix- > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
My moron brother popped his 4x4x4. How do I put it back together? >
> > > > > -Tyson
1455. Re: 4x4x4 From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 08:22:31 -0000
I managed to get it in, but for some reason, one of the green center
pieces is loose, and It's causing very frequent pops.
1456. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 00:25:05 -0800
How about using a, b, c instead? It gets into trouble when you go more
than 26 deep, but I doubt that's a serious issue. /Lars At 12:05 AM
-0600 3/22/04, Doug wrote: > >I think this would be awkward. In a
chatroom (or other place where >subscripts arent easy to create) r2
and R2 would be two different >things, right? R2 would be the same
old 180 degree R face turn, and r2 >would be the second r slice. But
what if you want to turn the second r >slice 180 degrees? Obviously
r22 wouldnt be confused when talking about >a 4x4x4 or 5x5x5, but if
you are solving a 55x55x55 (just saw the record >on
speedcubingdotcom) it starts getting kind of funky... Doesn't mean we
>can't come up with something to distinguish the slice from the turn,
>though. How about a comma or a forward slash? r2/2 could mean a 180
>degree turn of the second r slice. Anyway, all I am saying is that
we >need a way to tell the numbers apart if this standard is ever
adopted. -- "They say the grass is greener on the other side, but have
you ever flipped it over?" Lars Petrus, San Francisco - lars@...
http://lar5.com
1457. Re: Notation Standards, the issue is resolved? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 12:24:20 -0000
> Or > techinically you could use the numerical value of the most
central > slice, but that doesn't make it very obvious that you're
turning the > most central slice. Well then why don't you just use
integers? Let the middle slice be r_0, the one left of it r_-1, the one
right of it r_1. Etc. Stefan
1458. Re: Notation Standards, the issue is resolved? From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 14:16:52 -0000
Ok, as was mentioned, a large supercube that we want to turn an inner
slice 180 would be hard to denote. Well, since we use something like U'
to mean counterclockwise, why not U" to mean 180? I know that
mathematically, it may not be the "correct" notation, but it's easy to
type in and write. Fox (Wow, if I give my 0.02 USD how much will we have
accumulated by now?)
1459. Re: Notation Standards, the issue is resolved? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 17:27:19 -0000
Hi Chris, May I make two suggestions for NXNXN notation? The first is to
add "c" for center Rc Uc Bc. The second is to use brackets [...] instead
of subscripts, if only because not all keyboards and word processors
have subscripts. Suppose you are putting up a pretty pattern on a
50X50X50 cube. Multiples could be written like r[2,4,6,9,11, 15...]'
which could save a whole lot of typing. You might signify 180 turn of
every other layer by R[r-> 1/2]2 or r[r->1/2]2 where the first
letter tells which layer to start with. A certain complexity in the
NXNXN notation seems unavoidable. I like * for times. If the "Q" is
adopted then: if it's clearer to you, and enough others, if it's lower
case I've no objection, even though it's clearer to me as upper case.
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I have a request while we're talking
about notation standards. I'm > really excited about getting started
on writing a webpage for the > most general solution to the Rubik's
cube problem possible, a > solution to the NxNxN supercube. In
writing this I need to have a > comprehensible notation for every
inner slice. What I've been doing > is using subscripts with numbers
to indicate the number of > slices "inward" to look. So r1 (with the
"1" as a subscript of > course) would indicate the slice that is
directly behind the outer R > face. r2 would be the one just behind
r1, etc.. However, I like to > have one name for the most central
slice on an odd cube such as M, E > and S notation the way it is used
now. The subscript notation could > extend to mean the most inner
slice on odd cubes, I could do r_m > (with subscript "m") to indicate
the most central slice. Or > techinically you could use the numerical
value of the most central > slice, but that doesn't make it very
obvious that you're turning the > most central slice. > > If we
are going to try to debate and set a new notation standard, > I'd
like to propose the subscript numbers to indicate notation on > any
NxNxN cube. I also would like to resolve what to do about the > most
central turns, as I now use M,E,S as I think it is the simplest >
method for larger cubes. It sounds like those turns will most >
likely be done away with if we choose a notation standard, though. >
The next simplest thing I could think of would be f_m or b_m (m as >
subscripts) to indicate the middle slice on any odd cube. > > Any
objections? Any suggestions for a "standard" notation for odd > cube
central slices? I guess since M,E,S probably won't last much > longer
(or so it appears from the debates), then my vote is for a >
subscript "m" to mean the middle slice. In that case r_m would be >
the same slice as l_m but would turn it the opposite direction. >
Same with b_m and f_m and u_m and d_m. For writing in chat rooms or >
on computers where subscripts don't come in handy we could just type
> the number after the face so r1, fm, dm, um, lm, rm, d12, u6, b19
> etc.. > > Also, though I currently use and favor M,E,S
notation, I think that > the QR, QB, QL would be easiest to learn and
my vote is for that as > a notation standard. I'd like to propose a
change though, make > the "Q" lowercase, so qR or qL. Of course this
is just my opinion, > but I think an algorithm written "L R F B U L2
qR F L" is clearer > than "L R F B U L2 QR F L" with the capital
letter Q. I think the > capital letter "Q" is too similar to a face
turn at a glance. The > lowercase letter would make it stand out that
something is different > about it, and would help for reading
algorithms with cube rotations > in my opinion. > > Chris
1460. I Finished my Robot!!! From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 20:10:14 -0000
Check out the pictures in the photos section under Robot. -Kenneth
1461. Re: I Finished my Robot!!! From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 20:21:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Check out the pictures in the photos
section under Robot. > > -Kenneth Hi Kenneth, Very cool looking
robot. I've three questions: 1 How does it make U or B moves? 2 Can you
teach it algs? 3 Can it look ahead? Regards, David J
1462. Re: I Finished my Robot!!! From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Mar 2004 21:18:55 -0000
The way the Rubik's Cube Manipulating Robot or RCMR would turn U is kind
of complicated: The right arm grabs the left ungrabs, then the right arm
rotates (turning the entire cube), the left arm grabs, the right arm
ungrabs, the right arm counter rotates, then the bottom arm comes up,
the left arm ungrabs, the bottom arm rotates (Turning the entire cube),
then both right and left arms grab, bottom arm goes down, then left arm
rotates turning the U. :) We turned it in today; right now you have to
tell each arm to move individually. We will eventually change the
software, so you can enter multiple moves (up to 30), and then hit
execute. (This function could be used in competitions scrambling each
cube the same.) We may add a camera like J P Browns robot, and then it
will be fully independent. All one would have to do is hit a button and
it would start solving. -Kenneth
1463. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Mar 2004 12:56:25 +1100
On Mon, Mar 22, 2004 at 04:42:07AM -0000, cmhardw wrote: > In writing
this I need to have a comprehensible notation for every > inner
slice. The problem of notating slices has been solved in programming
languages. (Please forgive me if this has already been pointed out) The
slices from outer to inner are: R[0] (or just R, which is familiar) R[1]
R[2] ... R[m-n] groups a range of slices. R[i,j,k] groups specific
slices. R[a-b,c,d-e] groups however you want. For the implementors:
<Move> ::= <Object> | <Object> <Degree>
<Object> ::= <Side> | <Side> [ <RangeList> ]
<RangeList> ::= <Range> | <Range> , <RangeList>
<Range> ::= <N> | <N> - <N> <Degree> ::= 2
| ' <N> ::= 0 | 1 | 2 | ... Ryan
1464. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Mar 2004 12:59:08 +1100
On Tue, Mar 23, 2004 at 12:56:25PM +1100, Ryan Heise wrote: > For the
implementors: (Including <Side>) <Move> ::= <Object> |
<Object> <Degree> <Object> ::= <Side> |
<Side> [ <RangeList> ] <RangeList> ::= <Range> |
<Range> , <RangeList> <Range> ::= <N> |
<N> - <N> <Degree> ::= 2 | ' <Side> := R | L | F
| B | U | D <N> ::= 0 | 1 | 2 | ... Ryan
1465. been a while! From:
kyubeman <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Mar 2004 02:50:00 -0000
Hey guys, it's been forever since I've posted here, but I was just
dropping a line to say (if anyone here even was around in those days
whence I posted) that I'm still living, avg. is still sub-20, and
curious as to how many people were in the Denver area that cubed. If so,
let me know, perhaps we could arrange a cube get together of sorts...
Anyway, not much to say, but nice to see everything still active! Bye
for now, -Ross
1466. Re: I Finished my Robot!!! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Mar 2004 08:27:25 -0000
Hmm!! Very neat! But what can it actually do? Will it simply just turn
two layers? Does it know how to solve a scrambled cube? Does it have
vision to perceive the cube and take well-founded action? ... etc etc
... And how about a non-lego robot solving the lego rubik's cube ... ;-)
-Cubix- > --- In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Check out the pictures in the photos
section under Robot. > > -Kenneth
1467. Re: Notation Standards, the issue is resolved? From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Mar 2004 13:54:11 -0000
--- d_j_salvia wrote: > The first is to add "c" for center Rc Uc Bc.
I use those for cube rotations myself. I don't mind having to use two
letters for some less common moves, and would prefer that to using
single letters that can be easily misunderstood. I prefer FLUBRD for
faces, and use the following subscripts (or lowercase letters) for
special moves: Fc, Lc, ...: Cube rotations Fm, Lm, ...: Middle slice
moves So Fc has the same effect as F Fm B' for example. I also sometimes
use: Fs, Ls, ...: slice moves without centres moving, i.e. Fs=FB'. Fa,
La, ...: anti-slice moves, i.e. Fa=FB. I don't know what would be a good
notation for an nxnxn cube (n>5). Subscript numbers seems reasonable,
as long as they are not confused with the 2 for half turns. > I like
* for times. As the repeated sequence will be in brackets anyway, this
is hardly necessary. After all, for single moves you write R2 and not
R*2, but you could use it for clarity. Jaap Jaap's Puzzle Page
http://www.geocities.com/jaapsch/puzzles/
1468. Re: been a while! From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Mar 2004 15:28:47 -0000
Hi Ross, I'm not in Colorado, but speaking of 'cube get togethers,' I
just thought you might want to know that this summer there's a United
States Cube Championship in Pasadena. I don't know if you've heard yet.
Colorado is pretty darned close to California, so you might want to look
into that one. --- In speedsolvingrubikscube@yahoogroups.com, kyubeman
<no_reply@y...> wrote: > Hey guys, it's been forever since I've
posted here, but I was just > dropping a line to say (if anyone here
even was around in those days > whence I posted) that I'm still
living, avg. is still sub-20, and > curious as to how many people
were in the Denver area that cubed. If > so, let me know, perhaps we
could arrange a cube get together of > sorts... Anyway, not much to
say, but nice to see everything still > active! > > Bye for
now, > -Ross
1469. Re: been a while! From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Mar 2004 15:46:40 -0000
Oh and by the way, you're a unicyclist, right? Bring your uni to
California, we can go on a ride together. :) --- In
speedsolvingrubikscube@yahoogroups.com, kyubeman <no_reply@y...>
wrote: > Hey guys, it's been forever since I've posted here, but I
was just > dropping a line to say (if anyone here even was around in
those days > whence I posted) that I'm still living, avg. is still
sub-20, and > curious as to how many people were in the Denver area
that cubed. If > so, let me know, perhaps we could arrange a cube get
together of > sorts... Anyway, not much to say, but nice to see
everything still > active! > > Bye for now, > -Ross
1470. Re: Notation Standards, the issue is resolved? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Mar 2004 17:18:46 -0000
Hi Jaap, I was hoping you'd join in the discussion. --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...>
wrote: > --- d_j_salvia wrote: > > The first is to add "c" for
center Rc Uc Bc. > > I use those for cube rotations myself. We've
been discussing "Q" for cube and people like it and seem willing to
accept it. Using "c" for center was a suggestion for Chris's general
notation for larger NXNXN cubes. > I don't mind having to use two
letters for some less common moves, > and would prefer that to using
single letters that can be easily > misunderstood. How about single
letter for single layer moves (main notation) and double letters for two
layer moves (mostly finger trick notation)? > I prefer FLUBRD for
faces, and use the following subscripts (or > lowercase letters) for
special moves: > Fc, Lc, ...: Cube rotations I prefer QF and QL where
Chris likes qF and qL. > Fm, Lm, ...: Middle slice moves. I prefer
small case flubrd for slices in because it's intuitive and easy to
remember. You move a single layer you have a single letter. Also, used
in the main notation for the 3x3x3 it's the same for the 4x4x4. > So
Fc has the same effect as F Fm B' for example. > > I also
sometimes use: > Fs, Ls, ...: slice moves without centres moving,
i.e. Fs=FB'. > Fa, La, ...: anti-slice moves, i.e. Fa=FB. For finger
tricks notations, OK, but why do you replace two letters with two
letters? Most write out algs with spaces between the letters, if you
want to indicate two moves together why not write F B as FB? > I
don't know what would be a good notation for an nxnxn cube (n>5).
> Subscript numbers seems reasonable, as long as they are not
confused > with the 2 for half turns. That's why I suggested brackets
because numbering seems the best way to delineate each layer, and we
want to keep them separate from the number 2 used by most everyone to
mean 180 degree turn. > > I like * for times. > > As the
repeated sequence will be in brackets anyway, this is hardly >
necessary. After all, for single moves you write R2 and not R*2, but
> you could use it for clarity. Like (R2 D2)3? That makes sense. Yes,
using * for "times" it does sort of pop out at you, either way is OK
with me. If the idea of multiples is clear either way then it can be an
option. Do you mean parentheses, like most use, and not brackets? I
prefer to reserve the brackets for the use I stated before. > >
Jaap Regards, David J
1471. Re: Notation Standards, the issue is resolved? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Mar 2004 17:19:55 -0000
Hi Jaap, I was hoping you'd join in the discussion. --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...>
wrote: > --- d_j_salvia wrote: > > The first is to add "c" for
center Rc Uc Bc. > > I use those for cube rotations myself. We've
been discussing "Q" for cube and people like it and seem willing to
accept it. Using "c" for center was a suggestion for Chris's general
notation for larger NXNXN cubes. > I don't mind having to use two
letters for some less common moves, > and would prefer that to using
single letters that can be easily > misunderstood. How about single
letter for single layer moves (main notation) and double letters for two
layer moves (mostly finger trick notation)? > I prefer FLUBRD for
faces, and use the following subscripts (or > lowercase letters) for
special moves: > Fc, Lc, ...: Cube rotations I prefer QF and QL where
Chris likes qF and qL. > Fm, Lm, ...: Middle slice moves. I prefer
small case flubrd for slices in because it's intuitive and easy to
remember. You move a single layer you have a single letter. Also, used
in the main notation for the 3x3x3 it's the same for the 4x4x4. > So
Fc has the same effect as F Fm B' for example. > > I also
sometimes use: > Fs, Ls, ...: slice moves without centres moving,
i.e. Fs=FB'. > Fa, La, ...: anti-slice moves, i.e. Fa=FB. For finger
tricks notations, OK, but why do you replace two letters with two
letters? Most write out algs with spaces between the letters, if you
want to indicate two moves together why not write F B as FB? > I
don't know what would be a good notation for an nxnxn cube (n>5).
> Subscript numbers seems reasonable, as long as they are not
confused > with the 2 for half turns. That's why I suggested brackets
because numbering seems the best way to delineate each layer, and we
want to keep them separate from the number 2 used by most everyone to
mean 180 degree turn. > > I like * for times. > > As the
repeated sequence will be in brackets anyway, this is hardly >
necessary. After all, for single moves you write R2 and not R*2, but
> you could use it for clarity. Like (R2 D2)3? That makes sense. Yes,
using * for "times" it does sort of pop out at you, either way is OK
with me. If the idea of multiples is clear either way then it can be an
option. Do you mean parentheses, like most use, and not brackets? I
prefer to reserve the brackets for the use I stated before. > >
Jaap Regards, David J
1472. Caltech Rubik's Cube Competition, 4/3/2004, 11:45 am
From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
23 Mar 2004 19:42:53 -0000
Reminder from the Calendar of speedsolvingrubikscube
http://groups.yahoo.com/group/speedsolvingrubikscube/cal Caltech Rubik's
Cube Competition Saturday April 3, 2004 11:45 am - 4:45 pm (This event
does not repeat.) (The next reminder for this event will be sent in 4
days, 4 minutes.) Event Location: Caltech, Winnett Lounge Street: 1200
E. California Blvd. City, State, Zip: Pasadena, CA 91125 Phone: (650)
438-0977 Notes: Registration begins at 11:45 AM. See
http://groups.yahoo.com/group/caltechrubiks/ for more information. Send
a Yahoo! Greeting at: http://greetings.yahoo.com Set up birthday
reminders!
http://us.rd.yahoo.com/cal_us/rem/?http://groups.yahoo.com/group/speedsolvingrubikscube/cal?v=9&evt_type=13
Copyright 2004 Yahoo! Inc. All Rights Reserved. http://www.yahoo.com
Privacy Policy: http://privacy.yahoo.com/ Terms of Service:
http://docs.yahoo.com/info/terms/
1473. [Speed cubing group] Simple Solution Up, tentative date set for
site debut
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Mar 2004 19:32:54 -0800 (PST)
http://www.cubehead.org
http://www.cubehead.org/methods/SimpleSolution.doc
__________________________________ Do you Yahoo!? Yahoo! Finance Tax
Center - File online. File on time. http://taxes.yahoo.com/filing.html
1474. Re: been a while! From:
kyubeman <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Mar 2004 05:18:16 -0000
Yeah, I am a unicyclist, I'm actually going to the Moab MUNIfest this
week, so I'm pretty excited about that... I'm going to california over
the summer though, whereabouts do you live? -Ross --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Oh and by the way, you're a
unicyclist, right? > Bring your uni to California, we can go on a
ride together. :) > > --- In
speedsolvingrubikscube@yahoogroups.com, kyubeman >
<no_reply@y...> wrote: > > Hey guys, it's been forever since
I've posted here, but I was just > > dropping a line to say (if
anyone here even was around in those > days > > whence I
posted) that I'm still living, avg. is still sub-20, and > >
curious as to how many people were in the Denver area that cubed. >
If > > so, let me know, perhaps we could arrange a cube get
together of > > sorts... Anyway, not much to say, but nice to see
everything still > > active! > > > > Bye for now, >
> -Ross
1475. Re: been a while! From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Mar 2004 05:27:13 -0000
EEAuughh I wish I could go to Moab!! That sounds like soo much fun! Oh,
and I don't /live/ in California. That's just where the cube competition
is. So if you do come, bring your uni. I live in Moscow, Idaho. Contact
Tyson Mao for info on the championship. --- In
speedsolvingrubikscube@yahoogroups.com, kyubeman <no_reply@y...>
wrote: > Yeah, I am a unicyclist, I'm actually going to the Moab
MUNIfest this > week, so I'm pretty excited about that... I'm going
to california > over the summer though, whereabouts do you live? >
> -Ross > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" > <unipsycho6@y...> wrote: > > Oh and
by the way, you're a unicyclist, right? > > Bring your uni to
California, we can go on a ride together. :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyubeman > >
<no_reply@y...> wrote: > > > Hey guys, it's been forever
since I've posted here, but I was > just > > > dropping a
line to say (if anyone here even was around in those > > days >
> > whence I posted) that I'm still living, avg. is still sub-20,
and > > > curious as to how many people were in the Denver area
that > cubed. > > If > > > so, let me know, perhaps we
could arrange a cube get together of > > > sorts... Anyway, not
much to say, but nice to see everything > still > > >
active! > > > > > > Bye for now, > > > -Ross
1476. 4x4x4 parity problem and solution From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Mar 2004 17:18:34 -0000
Hi All, I've been told that flipping over one edge pair on the 4x4x4 is
called a parity problem, and that parity involves a quarter turn. I
tried it and it works, and is interesting. So here is a way to flip over
one edge pair using a quarter turn. To see what it does and how start
with a solved cube. I put the double slice moves in parentheses for
clarity. My solution to parity: u' That's it! Now put the other stuff
back: First put the centers back: (r l') U2 (r' l) u' (r l') U2 (r' l) u
( qU d (r l') U2 (r' l) d' (r l') U2 (r' l) ) * 2 The centers should now
be back in place. Then match up the edges: R2 d2 B' (r' l) B2 (r2 l2) B'
L2 B (r2 l2) B2 (r l') B L2 d' B' (r' l) B2 (r2 l2) B' L' B (r2 l2) B2
(r l') B L d' R2 You should now have one edge pair UL flipped over. If
you have simpler ways to put the other stuff back I'd like to hear them.
This can be very fast in your hands once you see what it does. Regards,
David J
1477. Re: 4x4x4 parity problem and solution From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Mar 2004 18:45:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi All, > > I've been told
that flipping over one edge pair on the 4x4x4 is > called a parity
problem, and that parity involves a quarter turn. You need to be careful
by what you mean here. A quarter slice turn will induce an odd
permutation of the edges, which is indeed required. A quarter face turn
will not and is no good here (indeed, it will end up messing the corners
up) but can not fix the edges. > > I tried it and it works, and is
interesting. > > So here is a way to flip over one edge pair using
a quarter turn. > > To see what it does and how start with a
solved cube. > > I put the double slice moves in parentheses for
clarity. > > My solution to parity: > u' > That's it! I'm
not sure what's so exciting here. You have to do an odd number of
quarter slice turns in total and 1 is odd so really nothing is being
said here. Indeed, arguably this (u') isn't your solution at all,
because you said above you'd been told it had to be done. The remaining
stuff is what really matters. > Now put the other stuff back: >
First put the centers back: > (r l') U2 (r' l) u' (r l') U2 (r' l) u
> ( qU d (r l') U2 (r' l) d' (r l') U2 (r' l) ) * 2 > The centers
should now be back in place. > Then match up the edges: > R2 d2
> B' (r' l) B2 (r2 l2) B' > L2 B (r2 l2) B2 (r l') B > L2 d'
> B' (r' l) B2 (r2 l2) B' > L' B (r2 l2) B2 (r l') B > L d' R2
> You should now have one edge pair UL flipped over. OK, so you could
say that all of that is your solution, but not just u'. > > If you
have simpler ways to put the other stuff back I'd like to > hear
them. > > This can be very fast in your hands once you see what it
does. > > Regards, > > David J
1478. 3x3x3 giant version From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Mar 2004 18:48:14 -0000
I've been looking around for a giant verson 3x3x3 for a while. I've
heard people say that they are relatively easy to find, Jason Hildebrand
said at the WC that he even found one at the dollar store. For some
reason though I can't seem to find one anywhere, except when they come
up on eBay. Does anyone have an extra one that they would be willing to
sell? I'm willing to pay a reasonable price to get one. I've seen them
sell for around $20 on eBay which I'm not really willing to pay. I was
just curious if anyone knew where to get one. Chris
1479. Re: 4x4x4 parity problem and solution From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Mar 2004 20:11:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi All, > > > >
I've been told that flipping over one edge pair on the 4x4x4 is >
> called a parity problem, and that parity involves a quarter turn.
> > You need to be careful by what you mean here. A quarter slice
turn > will induce an odd permutation of the edges, which is indeed
> required. A quarter face turn will not and is no good here (indeed,
> it will end up messing the corners up) but can not fix the edges.
Right! Parity involves a quarter turn of a slice. > > I tried it
and it works, and is interesting. > > > > So here is a way
to flip over one edge pair using a quarter > turn. > > >
> To see what it does and how start with a solved cube. > >
> > I put the double slice moves in parentheses for clarity. >
> > > My solution to parity: > > u' > > That's it!
> > I'm not sure what's so exciting here. You have to do an odd
number > of quarter slice turns in total and 1 is odd so really
nothing is > being said here. I was being ironic. Previous postings
of parity solutions messed up the rest of the cube, like this one from
Heath a while back, > then sometimes there is a parity problem at the
end this alg works great for it....r ² B ² U ² l U ² r ' U ² r U ² F ² r
F ² l ' B ² r ² < > Indeed, arguably this (u') isn't your solution
at > all, because you said above you'd been told it had to be done.
Not quite. I was also out to demonstrate that the quarter turn itself is
the trick. > The remaining stuff is what really matters. Only for
putting stuff back. You can do this next portion and move center pieces
only. Right? > > Now put the other stuff back: > > First put
the centers back: > > (r l') U2 (r' l) u' (r l') U2 (r' l) u >
> ( qU d (r l') U2 (r' l) d' (r l') U2 (r' l) ) * 2 > > The
centers should now be back in place. If you do that sequence to a solved
cube you can see that it only moves center pieces. And the next part,
done by itself, will not flip an edge pair over alone, it will also put
4 edge pieces one quarter turn out of alignment. > > Then match up
the edges: > > R2 d2 > > B' (r' l) B2 (r2 l2) B' > >
L2 B (r2 l2) B2 (r l') B > > L2 d' > > B' (r' l) B2 (r2 l2)
B' > > L' B (r2 l2) B2 (r l') B > > L d' R2 If you do this
sequence to a solved cube you twill see an edge pair flipped and four
edge pieces a quarter turn out of line. > > You should now have
one edge pair UL flipped over. > > OK, so you could say that all
of that is your solution, but not just > u'. I would say that all of
this is my *whole* solution. DJ > > > > If you have simpler
ways to put the other stuff back I'd like to > > hear them. >
> > > This can be very fast in your hands once you see what it
does. > > > > Regards, > > > > David J
1480. Re: [Speed cubing group] 3x3x3 giant version From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Mar 2004 14:47:36 -0600
cmhardw wrote: >I've been looking around for a giant verson 3x3x3 for
a while. I've >heard people say that they are relatively easy to
find, Jason >Hildebrand said at the WC that he even found one at the
dollar >store. For some reason though I can't seem to find one
anywhere, >except when they come up on eBay. Does anyone have an
extra one that >they would be willing to sell? I'm willing to pay a
reasonable price >to get one. I've seen them sell for around $20 on
eBay which I'm not >really willing to pay. I was just curious if
anyone knew where to >get one. > >Chris > > > >
> >Yahoo! Groups Links > > > > > > > > I
bought one at a dollar store a while back with odd colors (purple, pink,
etc) and pictures of characters from Disney cartoons. It broke when I
took it apart. Doug -- AIM: dogcannibal MSN: dougreed@...
1481. [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
"Lars Petrus" <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Mar 2004 22:20:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Here you are changing the side a
center is on. It's OK for you > but not for others who do slices?
Actually I don't. Unless I misunderstand what you mean. See below. >
Second: this is what I'm arguing against. The small case letter >
shuld be reserved for the main notation, not finger trick notation. >
f b u d r and l in my notation are for slices. That makes sense. Our
difference is that to me slice moves aren't a main thing. I can't say
two layer moves are either, but it turned out I needed a notation for
that. > With a single letter I'm noting a single layer move. If you
move > "two layers as one" for a finger trick, then use two letters
like Rr. I don't use it for finger tricks, but for how to display it in
an animation. When I do a slice move, it is definitely two moves. I saw
some people do it as one move in Toronto, but I still can't quite grasp
that. > I don't think this is fair. "Specialized" means ignoring all
the > people who do corners first and other methods. You want the
freedom > to move a side and a slice in which the center moves,
please > grant me the same. > > The main convention so far says
that centers may move to another > side in finger tricks. This is
because if you move, say, R the > other two sides stay in place, and
an U move doesn't require a > cube rotation notation. If I do an r'
slice move followed by the U > move should I be required to note a
rotation of the cube? The centers do not move, notationwise, in my
system. If the red center starts as the F side, it remains that way all
the time. Here is an example. I have this 41 move solution on my site:
L2 D U2 B2 L U'F U' F U' F' U' F2 U2 R2 U F R' F' R F' R2 F R' F R F' R2
F D R2 D' R' D R D' R' D R' D' R2 When animated, this doesn't look very
good. Half the time the interesting things happpen where the viewer
can't see. So I want to put in some rotations that makes the interesting
parts visible. This version is better: L2 D U2 B2 L B> u' F U' F U'
F' L> U| U' F2 UZ R2 U F R' F' R F' R2 F R' F R F' R2 F D R2 D' R' D
R D' R' D R' D' R2 Note that you can easily strip out the whole cube
rotations (B>, U|, etc) and regular moves shown as two layer moves
(U' changed to u') to get the pure "mathemathical" solution we started
with. Putting in those rotations was pretty easy to do, and would be
easy to adjust later. But imagine any of those things would change which
sides had what names. Every single move after every change would have to
be changed!! That would be completely useless for my purposes. (BTW, you
can also see the notation UZ in there for what others call U2', a half
turn counter clockwise) > > I just hope that any specialized >
> slice move notation is equivalent to R L' and doesn't move >
> centers around. > > I don't think this is fair. "Specialized"
means ignoring all the > people who do corners first and other
methods. You want the freedom > to move a side and a slice in which
the center moves, please grant > me the same. Oh, I wouldn't dream of
telling you what notation to use. Use whatever works for you. If we can
use identical notations, that would be nice, but if that is not
practical, let's not. No big deal either way. I just meant that if L R'
can be replaced by XX, XX F U should do the same thing as L R' F U. I
fear anarchy and disorder otherwise. If you abandon the centers as the
frame of reference, you are left without any frame of reference at all.
Which means that you can't just look at a cube and know which side is
which. You have to trace through all moves made on it previously to know
even something that basic. I couldn't use that, but for people who do a
lot of slice moves, it may well be an acceptable tradeoff. So I guess
ultimately there is a need for both kinds of notations. They could be
jammed into a common system, or you could just use different conventions
at different times. As long as it's clear to the reader which one is
used that could work fine. /Lars
1482. Re: 4x4x4 parity problem and solution From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Mar 2004 23:48:31 -0000
While we're doing 4x4x4 parity algs, here's another one just for fun.
(u' L2)*4 d [R F' U R' F] (d u') [F' R U' F R'] u [R F' U R' F] d [F' R
U' F R'] (d u') It flips the edge at BR. (u' L2)*4 switches the center
row in the u layer on the L face with the center row in the d layer on
the L face. If you know do a final u' you'll resolve the centers using
an odd number of quarter turns, which causes the "edge parity". The last
part of the alg is fixing the edges sort of via the commutator principle
and flipping edge groups around. It's not actually the commutator
principle, but I use the flip alg and it's inverse to alternately mess
up and restore the rest of the cube. Hey David, you've got me thinking
now, I wonder what the shortest solution to the "parity issue" is? By
the parity issue I mean an alg that flips only one edge group, leaving
the rest of the cube untouched (ignoring center positions of course).
The common move r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 uses 15. I
wonder if there is one better. The above alg uses (r2 B2) as a setup
algorithm for the real alg which is the middle 11 moves. I wonder if
there is an algorithm that just directly solves the parity issue, rather
than this one which uses the form (Setup) (algorithm) (inverse of
setup). Or I wonder if there is a short way to do this using the
commutator principle. hmm...... Heh heh now you've got me thinking. I
wonder if we can beat 15 moves :) or even just find another alg that
equals it...... Chris --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi All, > > > >
I've been told that flipping over one edge pair on the 4x4x4 is >
> called a parity problem, and that parity involves a quarter turn.
> > You need to be careful by what you mean here. A quarter slice
turn > will induce an odd permutation of the edges, which is indeed
> required. A quarter face turn will not and is no good here (indeed,
> it will end up messing the corners up) but can not fix the edges.
> > > > > I tried it and it works, and is interesting.
> > > > So here is a way to flip over one edge pair using a
quarter > turn. > > > > To see what it does and how start
with a solved cube. > > > > I put the double slice moves in
parentheses for clarity. > > > > My solution to parity: >
> u' > > That's it! > > I'm not sure what's so exciting
here. You have to do an odd number > of quarter slice turns in total
and 1 is odd so really nothing is > being said here. Indeed, arguably
this (u') isn't your solution at > all, because you said above you'd
been told it had to be done. The > remaining stuff is what really
matters. > > > Now put the other stuff back: > > First
put the centers back: > > (r l') U2 (r' l) u' (r l') U2 (r' l) u
> > ( qU d (r l') U2 (r' l) d' (r l') U2 (r' l) ) * 2 > >
The centers should now be back in place. > > Then match up the
edges: > > R2 d2 > > B' (r' l) B2 (r2 l2) B' > > L2 B
(r2 l2) B2 (r l') B > > L2 d' > > B' (r' l) B2 (r2 l2) B'
> > L' B (r2 l2) B2 (r l') B > > L d' R2 > > You
should now have one edge pair UL flipped over. > > OK, so you
could say that all of that is your solution, but not just > u'. >
> > > > If you have simpler ways to put the other stuff back
I'd like to > > hear them. > > > > This can be very
fast in your hands once you see what it does. > > > >
Regards, > > > > David J
1483. Notation From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Mar 2004 01:09:17 -0000
Hi Lars, Consider (in my notation) R r U R' U R U2 R' r' "Finger trick"
algs like this one are found on some web pages. This is where two
adjacent layers are turned together, pften notation treats them as one.
R r takes the Front center to the Up side, and which becomes the Up
center. I mentioned it because I've seen it alot and I thought you did
something similar. If you don't - my error, but can you see my point?
*** The idea of having and agreeing on one standard is to simplify
things and prevent a certain amount of confusion. Thanks for your
comments, David J
1484. Animated Rubik's cube for PDA today screen From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Mar 2004 09:09:26 -0000
For those of you with a PDA, check out this very cool animated cube for
the today screen! http://www.handango.com/PlatformProductDetail.jsp?
productType=2&optionId=1_2_2&jid=275816CAE93232649X831XXBD674D667&plat
formId=2&siteId=159&productId=116557&advSearch=true§ionId=0&keyWor
ds=rubix&catalog=30&txtSearch=rubix Jasmine.
1485. diary of a nail-varnished cube From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Mar 2004 10:54:39 -0000
OK!, here's the deal: the paper stickers, as you know, come off... that
was a year ago. I then used some tape: this stuff took a long time to
cut into little facelets (and they peeled away quickly unless they were
really small of had the corners snipped off). Except one colour (silver)
which lasted for 10 months, all the other stickers lasted about a month,
sometimes two... After 9 months of this, I'd had enough... So I then
tried Gille's method... glue plastic stickers on... the first glue I got
was not good enough... the second *melted* the plastic on my cube, but
completely failed to gain any purchase on the plastic stickers I cut
out. I tried again: same old same old... Enough friction on a sticker
and it would just give way and fall off (so I am ended up with a cube
with two fscked up sides 'cos I can't get rid of the glue. Ok,
paint!!!!!!!!!!! Two hours of searching later, the only paint that will
not rub off with wear comes in one-litre tins... at like 50$ a tin...
Nail Varnish! Works great and has the added bonus of confusing the heck
out of the pour ladies who work at the makeup counter. Some points to
remember: - If, like me, the only place you could find 5 very different
coulours was in an oddity store where they also sell *very* kinky
lingerie, the whole hello kitty assortment along with what looks at a
distance like stuff for BDSM (no, I didn't go and get a closer look),
then you'll find that 1)there is no way the shop assistants are going to
be surprised at your request and 2)they will be very helpful and will
even go out back to find different coulours 3)nail varnish ranges in
cost between 2$ and 25$ - cheap is good - be very wary in choosing your
colors: make sure your green and yellow cannot be confused - make sure
your green and blue cannot be confused - make sure none of your colors
are too transparent (my red is and even after 3 coats, it is still very
dark) - don't worry about little sparkles, but do try to avoid them -
apply multiple thin coats. nail varnishes drys on the outside first. and
if there is still wet varnish inside, it will take ages to harden - the
varnish will probably be dry after 10mn and will be resistant to
smudging. ***BUT**** it will *not* be hard. I you cube, you may discover
that, like me, your nails get in the way a lot. Allow an extra couple of
hours... Oh yeah, my cube is now: dark red, opposite golden metallic
yellow metallic blue opposite turquoise green with sparkles pinkish
silver opposite black (no varnish) That *r0Xor* I am now one hoopy cube
frood yeah!!!!! (but my average stays the same, damn!) Greg
1486. Re: Animated Rubik's cube for PDA today screen From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Mar 2004 10:56:54 -0000
Hey Jasmine :-) I take it you have already paid for the "Rubik's Cube
community global licence" ... hehe ... ;-) It looks very cool. I have an
iPaq 3970 living on my desk. I hope it will work on it :-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > For those of you with a PDA, check out
this very cool animated cube > for the today screen! > >
http://www.handango.com/PlatformProductDetail.jsp? >
productType=2&optionId=1_2_2&jid=275816CAE93232649X831XXBD674D667&plat
>
formId=2&siteId=159&productId=116557&advSearch=true§ionId=0&keyWor
> ds=rubix&catalog=30&txtSearch=rubix > > Jasmine.
1487. Re: diary of a nail-varnished cube From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Mar 2004 10:56:35 -0000
oh, yeah... I forgot: badly cut/wrong shaped stickers really suck...
This is not the case with nail varnish: don't worry about the edges not
being straight
1488. RE: [Speed cubing group] Re: 4x4x4 parity problem and solution
From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 25 Mar 2004 11:06:32 -0000
Dos anyone know the number of possible configurations of a 4x4 ? Thanks
Dave -----Original Message----- From: d_j_salvia [mailto:d_j_salvia@...]
Sent: 24 March 2004 20:12 To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: 4x4x4 parity problem and solution ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi All, > > > >
I've been told that flipping over one edge pair on the 4x4x4 is >
> called a parity problem, and that parity involves a quarter turn.
> > You need to be careful by what you mean here. A quarter slice
turn > will induce an odd permutation of the edges, which is indeed
> required. A quarter face turn will not and is no good here (indeed,
> it will end up messing the corners up) but can not fix the edges.
Right! Parity involves a quarter turn of a slice. > > I tried it
and it works, and is interesting. > > > > So here is a way
to flip over one edge pair using a quarter > turn. > > >
> To see what it does and how start with a solved cube. > >
> > I put the double slice moves in parentheses for clarity. >
> > > My solution to parity: > > u' > > That's it!
> > I'm not sure what's so exciting here. You have to do an odd
number > of quarter slice turns in total and 1 is odd so really
nothing is > being said here. I was being ironic. Previous postings
of parity solutions messed up the rest of the cube, like this one from
Heath a while back, > then sometimes there is a parity problem at the
end this alg works great for it....r ² B ² U ² l U ² r ' U ² r U ² F ² r
F ² l ' B ² r ² < > Indeed, arguably this (u') isn't your solution
at > all, because you said above you'd been told it had to be done.
Not quite. I was also out to demonstrate that the quarter turn itself is
the trick. > The remaining stuff is what really matters. Only for
putting stuff back. You can do this next portion and move center pieces
only. Right? > > Now put the other stuff back: > > First put
the centers back: > > (r l') U2 (r' l) u' (r l') U2 (r' l) u >
> ( qU d (r l') U2 (r' l) d' (r l') U2 (r' l) ) * 2 > > The
centers should now be back in place. If you do that sequence to a solved
cube you can see that it only moves center pieces. And the next part,
done by itself, will not flip an edge pair over alone, it will also put
4 edge pieces one quarter turn out of alignment. > > Then match up
the edges: > > R2 d2 > > B' (r' l) B2 (r2 l2) B' > >
L2 B (r2 l2) B2 (r l') B > > L2 d' > > B' (r' l) B2 (r2 l2)
B' > > L' B (r2 l2) B2 (r l') B > > L d' R2 If you do this
sequence to a solved cube you twill see an edge pair flipped and four
edge pieces a quarter turn out of line. > > You should now have
one edge pair UL flipped over. > > OK, so you could say that all
of that is your solution, but not just > u'. I would say that all of
this is my *whole* solution. DJ > > > > If you have simpler
ways to put the other stuff back I'd like to > > hear them. >
> > > This can be very fast in your hands once you see what it
does. > > > > Regards, > > > > David J Yahoo!
Groups Links
1489. Re: [Speed cubing group] diary of a nail-varnished cube
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Mar 2004 04:57:02 -0800 (PST)
and while we're talking about painting methods.... I would personally
warn against model paint used for model cars and such, it doesnt dry
even after a day (my hands can attest to that). Does anyone know how (if
its possible) to use model paint effectively? GAH! gregvdyke
<gordon.dyke@...> wrote: OK!, here's the deal: the paper stickers,
as you know, come off... that was a year ago. I then used some tape:
this stuff took a long time to cut into little facelets (and they peeled
away quickly unless they were really small of had the corners snipped
off). Except one colour (silver) which lasted for 10 months, all the
other stickers lasted about a month, sometimes two... After 9 months of
this, I'd had enough... So I then tried Gille's method... glue plastic
stickers on... the first glue I got was not good enough... the second
*melted* the plastic on my cube, but completely failed to gain any
purchase on the plastic stickers I cut out. I tried again: same old same
old... Enough friction on a sticker and it would just give way and fall
off (so I am ended up with a cube with two fscked up sides 'cos I can't
get rid of the glue. Ok, paint!!!!!!!!!!! Two hours of searching later,
the only paint that will not rub off with wear comes in one-litre
tins... at like 50$ a tin... Nail Varnish! Works great and has the added
bonus of confusing the heck out of the pour ladies who work at the
makeup counter. Some points to remember: - If, like me, the only place
you could find 5 very different coulours was in an oddity store where
they also sell *very* kinky lingerie, the whole hello kitty assortment
along with what looks at a distance like stuff for BDSM (no, I didn't go
and get a closer look), then you'll find that 1)there is no way the shop
assistants are going to be surprised at your request and 2)they will be
very helpful and will even go out back to find different coulours 3)nail
varnish ranges in cost between 2$ and 25$ - cheap is good - be very wary
in choosing your colors: make sure your green and yellow cannot be
confused - make sure your green and blue cannot be confused - make sure
none of your colors are too transparent (my red is and even after 3
coats, it is still very dark) - don't worry about little sparkles, but
do try to avoid them - apply multiple thin coats. nail varnishes drys on
the outside first. and if there is still wet varnish inside, it will
take ages to harden - the varnish will probably be dry after 10mn and
will be resistant to smudging. ***BUT**** it will *not* be hard. I you
cube, you may discover that, like me, your nails get in the way a lot.
Allow an extra couple of hours... Oh yeah, my cube is now: dark red,
opposite golden metallic yellow metallic blue opposite turquoise green
with sparkles pinkish silver opposite black (no varnish) That *r0Xor* I
am now one hoopy cube frood yeah!!!!! (but my average stays the same,
damn!) Greg Yahoo! Groups Links --------------------------------- Do you
Yahoo!? Yahoo! Finance Tax Center - File online. File on time. [Non-text
portions of this message have been removed]
1490. [Speed cubing group] Re: 4x4x4 parity problem and solution
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Mar 2004 14:38:32 -0000
Hey Dave! Here are the mathematical vital statistics for common cubes:
The 2x2x2 cube has: 7!*3^6 = 3 674 160 positions For a 3x3x3 there are:
8!*12!*37*2^10 = 43 252 003 274 489 856 000 or 4.3*10^19 positions For
the 4x4x4 there are: (7!*24!*24!*3^6)/(4!^6) = 7 401 196 841 564 901 869
874 093 974 498 574 336 000 000 000 or 7.4*10^45 positions And for the
5x5x5 there are: (8!*24!^3*12!*3^7*2^10)/(4!^12) = 282 870 942 277 741
856 536 180 333 107 150 328 293 127 731 985 672 134 721 536 000 000 000
000 000 or 2.8*10^74 positions I have taken these figures from Jaap's
site : http://www.geocities.com/jaapsch/puzzles/ -Per K- > --- In
speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > Dos anyone know the number of possible
configurations of a 4x4 ? > Thanks > Dave > > -----Original
Message----- > From: d_j_salvia [mailto:d_j_salvia@y...] > Sent:
24 March 2004 20:12 > To: speedsolvingrubikscube@yahoogroups.com >
Subject: [Speed cubing group] Re: 4x4x4 parity problem and solution >
> > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
> <no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi All, > > >
> > > I've been told that flipping over one edge pair on the
4x4x4 is > > > called a parity problem, and that parity
involves a quarter turn. > > > > You need to be careful by
what you mean here. A quarter slice turn > > will induce an odd
permutation of the edges, which is indeed > > required. A quarter
face turn will not and is no good here (indeed, > > it will end up
messing the corners up) but can not fix the edges. > > Right!
Parity involves a quarter turn of a slice. > > > > I tried
it and it works, and is interesting. > > > > > > So
here is a way to flip over one edge pair using a quarter > > turn.
> > > > > > To see what it does and how start with a
solved cube. > > > > > > I put the double slice moves
in parentheses for clarity. > > > > > > My solution to
parity: > > > u' > > > That's it! > > > >
I'm not sure what's so exciting here. You have to do an odd number >
> of quarter slice turns in total and 1 is odd so really nothing is
> > being said here. > > I was being ironic. Previous
postings of parity solutions messed up > the rest of the cube, like
this one from Heath a while back, > then > sometimes there is a
parity problem at the end this alg works > great for it....r ² B ² U
² l U ² r ' U ² r U ² F ² r F ² l ' B ² r ² < > > > Indeed,
arguably this (u') isn't your solution at > > all, because you
said above you'd been told it had to be done. > > Not quite. >
> I was also out to demonstrate that the quarter turn itself is the
> trick. > > > The remaining stuff is what really matters.
> > Only for putting stuff back. You can do this next portion and
move > center pieces only. Right? > > > > Now put the
other stuff back: > > > First put the centers back: > >
> (r l') U2 (r' l) u' (r l') U2 (r' l) u > > > ( qU d (r l')
U2 (r' l) d' (r l') U2 (r' l) ) * 2 > > > The centers should
now be back in place. > > If you do that sequence to a solved cube
you can see that it only > moves center pieces. > > And the
next part, done by itself, will not flip an edge pair over > alone,
it will also put 4 edge pieces one quarter turn out of alignment. >
> > > Then match up the edges: > > > R2 d2 > >
> B' (r' l) B2 (r2 l2) B' > > > L2 B (r2 l2) B2 (r l') B
> > > L2 d' > > > B' (r' l) B2 (r2 l2) B' > >
> L' B (r2 l2) B2 (r l') B > > > L d' R2 > > If you do
this sequence to a solved cube you twill see an edge pair > flipped
and four edge pieces a quarter turn out of line. > > > > You
should now have one edge pair UL flipped over. > > > > OK,
so you could say that all of that is your solution, but not just >
> u'. > > I would say that all of this is my *whole* solution.
> > DJ > > > > > > > If you have simpler ways
to put the other stuff back I'd like to > > > hear them. >
> > > > > This can be very fast in your hands once you
see what it does. > > > > > > Regards, > > >
> > > David J > > > > > Yahoo! Groups Links
1491. RE: [Speed cubing group] Re: 4x4x4 parity problem and solution
From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 25 Mar 2004 14:57:21 -0000
WOW! Thanks Per. -----Original Message----- From: Per Kristen Fredlund
[mailto:aspiring_to_love@...] Sent: 25 March 2004 14:39 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
4x4x4 parity problem and solution Hey Dave! Here are the mathematical
vital statistics for common cubes: The 2x2x2 cube has: 7!*3^6 = 3 674
160 positions For a 3x3x3 there are: 8!*12!*37*2^10 = 43 252 003 274 489
856 000 or 4.3*10^19 positions For the 4x4x4 there are:
(7!*24!*24!*3^6)/(4!^6) = 7 401 196 841 564 901 869 874 093 974 498 574
336 000 000 000 or 7.4*10^45 positions And for the 5x5x5 there are:
(8!*24!^3*12!*3^7*2^10)/(4!^12) = 282 870 942 277 741 856 536 180 333
107 150 328 293 127 731 985 672 134 721 536 000 000 000 000 000 or
2.8*10^74 positions I have taken these figures from Jaap's site :
http://www.geocities.com/jaapsch/puzzles/ -Per K- > --- In
speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > Dos anyone know the number of possible
configurations of a 4x4 ? > Thanks > Dave > > -----Original
Message----- > From: d_j_salvia [mailto:d_j_salvia@y...] > Sent:
24 March 2004 20:12 > To: speedsolvingrubikscube@yahoogroups.com >
Subject: [Speed cubing group] Re: 4x4x4 parity problem and solution >
> > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
> <no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi All, > > >
> > > I've been told that flipping over one edge pair on the
4x4x4 is > > > called a parity problem, and that parity
involves a quarter turn. > > > > You need to be careful by
what you mean here. A quarter slice turn > > will induce an odd
permutation of the edges, which is indeed > > required. A quarter
face turn will not and is no good here (indeed, > > it will end up
messing the corners up) but can not fix the edges. > > Right!
Parity involves a quarter turn of a slice. > > > > I tried
it and it works, and is interesting. > > > > > > So
here is a way to flip over one edge pair using a quarter > > turn.
> > > > > > To see what it does and how start with a
solved cube. > > > > > > I put the double slice moves
in parentheses for clarity. > > > > > > My solution to
parity: > > > u' > > > That's it! > > > >
I'm not sure what's so exciting here. You have to do an odd number >
> of quarter slice turns in total and 1 is odd so really nothing is
> > being said here. > > I was being ironic. Previous
postings of parity solutions messed up > the rest of the cube, like
this one from Heath a while back, > then > sometimes there is a
parity problem at the end this alg works > great for it....r ² B ² U
² l U ² r ' U ² r U ² F ² r F ² l ' B ² r ² < > > > Indeed,
arguably this (u') isn't your solution at > > all, because you
said above you'd been told it had to be done. > > Not quite. >
> I was also out to demonstrate that the quarter turn itself is the
> trick. > > > The remaining stuff is what really matters.
> > Only for putting stuff back. You can do this next portion and
move > center pieces only. Right? > > > > Now put the
other stuff back: > > > First put the centers back: > >
> (r l') U2 (r' l) u' (r l') U2 (r' l) u > > > ( qU d (r l')
U2 (r' l) d' (r l') U2 (r' l) ) * 2 > > > The centers should
now be back in place. > > If you do that sequence to a solved cube
you can see that it only > moves center pieces. > > And the
next part, done by itself, will not flip an edge pair over > alone,
it will also put 4 edge pieces one quarter turn out of alignment. >
> > > Then match up the edges: > > > R2 d2 > >
> B' (r' l) B2 (r2 l2) B' > > > L2 B (r2 l2) B2 (r l') B
> > > L2 d' > > > B' (r' l) B2 (r2 l2) B' > >
> L' B (r2 l2) B2 (r l') B > > > L d' R2 > > If you do
this sequence to a solved cube you twill see an edge pair > flipped
and four edge pieces a quarter turn out of line. > > > > You
should now have one edge pair UL flipped over. > > > > OK,
so you could say that all of that is your solution, but not just >
> u'. > > I would say that all of this is my *whole* solution.
> > DJ > > > > > > > If you have simpler ways
to put the other stuff back I'd like to > > > hear them. >
> > > > > This can be very fast in your hands once you
see what it does. > > > > > > Regards, > > >
> > > David J > > > > > Yahoo! Groups Links
Yahoo! Groups Links
1492. Re: diary of a nail-varnished cube From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Mar 2004 15:54:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "gregvdyke"
<gordon.dyke@b...> wrote: > I am now one hoopy cube frood Great
job Greg, You really know where your towel is! Daniel
1493. Re: diary of a nail-varnished cube From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Mar 2004 18:19:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "gregvdyke"
<gordon.dyke@b...> wrote: > OK!, here's the deal: the paper
stickers, as you know, come off... > > that was a year ago. >
> I then used some tape: this stuff took a long time to cut into
little > facelets (and they peeled away quickly unless they were
really small > of had the corners snipped off). Except one colour
(silver) which > lasted for 10 months, all the other stickers lasted
about a month, > sometimes two... After 9 months of this, I'd had
enough... > So why not just silver? You'd improve your times
dramatically too.
1494. [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Mar 2004 20:41:51 -0000
Hi Lars, The first time I was answering this my system did something
funny and froze up. --- In speedsolvingrubikscube@yahoogroups.com, "Lars
Petrus" <lars@n...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > When I do a slice move, it is
definitely two moves. I saw some people do it as one move in Toronto,
but I still can't quite grasp that. I do it both ways, but I think of it
as one move. > > The main convention so far says that centers may
move to another > > side in finger tricks. This is because if you
move, say, R the > > other two sides stay in place, and an U move
doesn't require a > > cube rotation notation. If I do an r' slice
move followed by the U > > move should I be required to note a
rotation of the cube? > > The centers do not move, notationwise,
in my system. If the red center starts as the F side, it remains that
way all the time. [snip] > When animated, this doesn't look very
good. Half the time the > interesting things happpen where the viewer
can't see. So I want to > put in some rotations that makes the
interesting parts visible. This > version is better: > > L2 D
U2 B2 L B> u' F U' F U' F' L> U| U' F2 UZ R2 U F R' F' R F' R2 F
> R' F R F' R2 F D R2 D' R' D R D' R' D R' D' R2 > > Note that
you can easily strip out the whole cube rotations (B>, U|, > etc)
and regular moves shown as two layer moves (U' changed to u') to >
get the pure "mathemathical" solution we started with. Putting in >
those rotations was pretty easy to do, and would be easy to adjust >
later. But imagine any of those things would change which sides had >
what names. Every single move after every change would have to be >
changed!! But you're still using a single letter to denote moving two
layers, and even thought you throw in a cube rotation you are still
changing which sides four centers are on. > That would be completely
useless for my purposes. Perhaps. There is a) main notation, and b)
finger trick notation, and now, maybe c) computer trick notation. I see
you've noted this possibility in your last paragraph > > (BTW, you
can also see the notation UZ in there for what others call > U2', a
half turn counter clockwise) Interesting. > > > > I just
hope that any specialized > > > slice move notation is
equivalent to R L' and doesn't move > > > centers around. >
> > > I don't think this is fair. "Specialized" means ignoring
all the people who do corners first and other methods. You want the
freedom to move a side and a slice in which the center moves, please
grant me the same. > > Oh, I wouldn't dream of telling you what
notation to use. Use whatever works for you. If we can use identical
notations, that would be nice, but if that is not practical, let's not.
No big deal either way. This a discussion about adopting a single
notation. That is the context of my statement, and I was interpreting
your statments in that context. Sorry if I misunderstood you. > I
just meant that if L R' can be replaced by XX, XX F U should do the same
thing as L R' F U. I fear anarchy and disorder otherwise. If you abandon
the centers as the frame of reference, you are left without any frame of
reference at all. Then perhaps that needs adjusting. But is it really so
hard to tell that a slice like r means the centers move, and to deal
with what's in your hands? > Which means that you can't just look at
a cube and know which side is which. You have to trace through all moves
made on it previously to know even something that basic. You'll have to
give me an example of this. > I couldn't use that, but for people who
do a lot of slice moves, > it may well be an acceptable tradeoff. So
I guess ultimately there > is a need for both kinds of notations.
They could be jammed into a > common system, or you could just use
different conventions at > different times. As long as it's clear to
the reader which one > is used that could work fine. > > /Lars
Perhaps, David J
1495. [Speed cubing group] Re: Notation Standards, the issue is
resolved?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Mar 2004 08:15:58 -0000
> I just meant that if L R' can be replaced by XX, XX F U should do
the > same thing as L R' F U. I fear anarchy and disorder otherwise.
If you > abandon the centers as the frame of reference, you are left
without > any frame of reference at all. Which means that you can't
just look at > a cube and know which side is which. You have to trace
through all > moves made on it previously to know even something that
basic. That's not true, at least not until you're looking at the cube.
For FMC I have turned the whole cube around a lot between the moves and
I just know that my green face is R, for example. So I can still use the
centers as reference even though the cube as a whole might be oriented
in strange ways... Stefan
1496. Re: [Speed cubing group] 3x3x3 giant version From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Mar 2004 17:10:21 -0800 (PST)
A friend and I have been working on a giant wooden 3x3 (fully
functional) Its dimensions fully assembled are 27cmx27cmx27cm. It is
wood, and we anticipate it to weigh around 30 pounds. It will make a
fine collectors item I'm sure! After we make templates we will be able
to sell it to anyone who wants one, whether it be for pure fun, or for
collectors value. We figure a good price might be something around
$50...it could end up being less, it could end up being more. We will
see! If anyone has any questions just ask! :) -Richard --- cmhardw
<no_reply@yahoogroups.com> wrote: > I've been looking around
for a giant verson 3x3x3 > for a while. I've > heard people say
that they are relatively easy to > find, Jason > Hildebrand said
at the WC that he even found one at > the dollar > store. For some
reason though I can't seem to find > one anywhere, > except when
they come up on eBay. Does anyone have > an extra one that > they
would be willing to sell? I'm willing to pay a > reasonable price
> to get one. I've seen them sell for around $20 on > eBay which
I'm not > really willing to pay. I was just curious if anyone >
knew where to > get one. > > Chris > >
__________________________________ Do you Yahoo!? Yahoo! Finance Tax
Center - File online. File on time. http://taxes.yahoo.com/filing.html
1497. Re: Notation Standards From:
"Eric Johanson" <epj69@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Mar 2004 02:48:41 -0000
this thread is a great example of why the concept of representation by
committee is so ubiquitous in human society. it's simply impossible to
come to consenus on complex subjects when every human has direct input.
:) if i were making the notation standard, i'd recommend: U R L B F D to
mean the various faces clockwise L' would mean left face counter
clockwise R" would be a 180 turn of the right face (R2 is reserved for
use as described below for nxnxn cubes) U2 would mean the 2nd slice from
the top clockwise D4' would mean the 4th slice from the bottom counter
clockwise center slice moves are just another case of the above 2 rules
there would be no whole-cube rotations because this is superfluous for
algorithm representation. i find this system readable, intuitive,
typeable. but, too many people have too many other ideas that also make
a lot of sense. so alas, it seems consensus is impossible without an
official committee. -eric --- In speedsolvingrubikscube@yahoogroups.com,
"qwerty1110" <qwerty1110@h...> wrote: > Ok, I use the
"standard" notation for cube algs. U U' U2 and so on. > > What
other notation standards do people out there have for standard > cube
moves? Whole Cube Rotations? Slice Moves? Double Slice Moves? >
Anything else you can think of? > > Just taking a bit of a poll
for my own interest. > > Fox
1498. Caltech Rubik's Cube Competition, 4/3/2004, 11:45 am
From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
27 Mar 2004 19:40:32 -0000
Reminder from the Calendar of speedsolvingrubikscube
http://groups.yahoo.com/group/speedsolvingrubikscube/cal Caltech Rubik's
Cube Competition Saturday April 3, 2004 11:45 am - 4:45 pm (This event
does not repeat.) Event Location: Caltech, Winnett Lounge Street: 1200
E. California Blvd. City, State, Zip: Pasadena, CA 91125 Phone: (650)
438-0977 Notes: Registration begins at 11:45 AM. See
http://groups.yahoo.com/group/caltechrubiks/ for more information. Send
a Yahoo! Greeting at: http://greetings.yahoo.com Set up birthday
reminders!
http://us.rd.yahoo.com/cal_us/rem/?http://groups.yahoo.com/group/speedsolvingrubikscube/cal?v=9&evt_type=13
Copyright 2004 Yahoo! Inc. All Rights Reserved. http://www.yahoo.com
Privacy Policy: http://privacy.yahoo.com/ Terms of Service:
http://docs.yahoo.com/info/terms/
1499. rubik's robot From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Mar 2004 19:47:42 -0000
I'm almost finished with my rubik's cube solving robot. I'll probably
bring it to the april 3rd competition so people can see. It's using a
derivative of the thisthlethwaite algorithm(sp) and its a slightly
different appraoch to manipulating the cube than usual. so if all you
have seen are the lego ones, brace yourself ;-) ill probably post some
pictures and maybe videos in a week or two see you april 3 Evan
1500. [Speed cubing group]CALLING ALL EAST COAST CUBERS From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Mar 2004 13:07:32 -0800 (PST)
I want to do the following: 1)Hardwick, I really need to know when the
next meeting of the Carolina Cubers is so I may be able to attend. and
2) is there a possibility of Greensboro, North Carolina holding a summer
2004 official rubik's cube championships? If Dave is out there, please
tell me what kind of planning I would need to do/ money I would need to
raise to make this happen? thanks everyone, and if you are either a
Carolina or an East Coast cuber, PLEASE respond if you are interested in
either venture :) -K_ __________________________________ Do you Yahoo!?
Yahoo! Finance Tax Center - File online. File on time.
http://taxes.yahoo.com/filing.html
1501. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS
From:
"heretogame" <heretogame@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Mar 2004 00:15:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I want to do the following:
> > 1)Hardwick, I really need to know when the next > meeting
of the Carolina Cubers is so I may be able to > attend. > > and
> > 2) is there a possibility of Greensboro, North > Carolina
holding a summer 2004 official rubik's cube > championships? If Dave
is out there, please tell me > what kind of planning I would need to
do/ money I > would need to raise to make this happen? > >
thanks everyone, and if you are either a Carolina or > an East Coast
cuber, PLEASE respond if you are > interested in either venture :)
> -K_ > hi i am a carolina cuber... charleston SC and would love
to participate in either of both of these competitions...
1502. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS
From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Mar 2004 05:22:31 -0000
Hi Kyle, I hate to say this but I've already put in a lot of effort into
a national tournament to be held at Caltech in Pasadena on July 10. I
haven't sent the official schedules and information to Dave yet but I
plan to do that right after I'm done with the April 3 tournament.
Anyway, just something to think about. Having two summer tournaments
would decrease attendence to both. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I want to do the following:
> > 1)Hardwick, I really need to know when the next > meeting
of the Carolina Cubers is so I may be able to > attend. > > and
> > 2) is there a possibility of Greensboro, North > Carolina
holding a summer 2004 official rubik's cube > championships? If Dave
is out there, please tell me > what kind of planning I would need to
do/ money I > would need to raise to make this happen? > >
thanks everyone, and if you are either a Carolina or > an East Coast
cuber, PLEASE respond if you are > interested in either venture :)
> -K_ > > __________________________________ > Do you
Yahoo!? > Yahoo! Finance Tax Center - File online. File on time. >
http://taxes.yahoo.com/filing.html
1503. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Mar 2004 21:30:41 -0800 (PST)
it would also save a lot of people a lot of money... thats my only beef
with a California based competition really... --- tmao@... wrote: >
Hi Kyle, > > I hate to say this but I've already put in a lot of
> effort into a national tournament to be held > at Caltech in
Pasadena on July 10. I haven't sent > the official schedules and
information to > Dave yet but I plan to do that right after I'm done
> with the April 3 tournament. > > Anyway, just something to
think about. Having two > summer tournaments would decrease >
attendence to both. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant
<craptastic_crap@y...> > wrote: > > I want to do the
following: > > > > 1)Hardwick, I really need to know when
the next > > meeting of the Carolina Cubers is so I may be able
> to > > attend. > > > > and > > > > 2)
is there a possibility of Greensboro, North > > Carolina holding a
summer 2004 official rubik's > cube > > championships? If Dave
is out there, please tell > me > > what kind of planning I
would need to do/ money I > > would need to raise to make this
happen? > > > > thanks everyone, and if you are either a
Carolina > or > > an East Coast cuber, PLEASE respond if you
are > > interested in either venture :) > > -K_ > >
> > __________________________________ > > Do you Yahoo!?
> > Yahoo! Finance Tax Center - File online. File on > time.
> > http://taxes.yahoo.com/filing.html > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance Tax
Center - File online. File on time. http://taxes.yahoo.com/filing.html
1504. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS
From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Mar 2004 06:49:18 -0000
Well, Chris Hardwick and I were going to do a regional competition
sometime perhaps in early 2005... maybe January or something. That would
definitely save people's travel money. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > it would also save a lot of
people a lot of money... > thats my only beef with a California based
competition > really... > > --- tmao@i... wrote: > > Hi
Kyle, > > > > I hate to say this but I've already put in a
lot of > > effort into a national tournament to be held > >
at Caltech in Pasadena on July 10. I haven't sent > > the official
schedules and information to > > Dave yet but I plan to do that
right after I'm done > > with the April 3 tournament. > >
> > Anyway, just something to think about. Having two > >
summer tournaments would decrease > > attendence to both. >
> > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant
<craptastic_crap@y...> > > wrote: > > > I want to
do the following: > > > > > > 1)Hardwick, I really
need to know when the next > > > meeting of the Carolina Cubers
is so I may be able > > to > > > attend. > > >
> > > and > > > > > > 2) is there a
possibility of Greensboro, North > > > Carolina holding a
summer 2004 official rubik's > > cube > > >
championships? If Dave is out there, please tell > > me > >
> what kind of planning I would need to do/ money I > > >
would need to raise to make this happen? > > > > > >
thanks everyone, and if you are either a Carolina > > or > >
> an East Coast cuber, PLEASE respond if you are > > >
interested in either venture :) > > > -K_ > > > >
> > __________________________________ > > > Do you
Yahoo!? > > > Yahoo! Finance Tax Center - File online. File on
> > time. > > > http://taxes.yahoo.com/filing.html >
> > > > > > > ------------------------ Yahoo!
Groups Sponsor > > > > > > Yahoo! Groups Links >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Finance Tax Center - File online. File on time. >
http://taxes.yahoo.com/filing.html
1505. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Mar 2004 22:50:25 -0800 (PST)
That sounds reasonable --- tmao@... wrote: > Well, Chris Hardwick and
I were going to do a > regional competition sometime perhaps in >
early 2005... maybe January or something. That > would definitely
save people's travel > money. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant
<craptastic_crap@y...> > wrote: > > it would also save a
lot of people a lot of > money... > > thats my only beef with a
California based > competition > > really... > > >
> --- tmao@i... wrote: > > > Hi Kyle, > > > >
> > I hate to say this but I've already put in a lot > of >
> > effort into a national tournament to be held > > > at
Caltech in Pasadena on July 10. I haven't > sent > > > the
official schedules and information to > > > Dave yet but I plan
to do that right after I'm > done > > > with the April 3
tournament. > > > > > > Anyway, just something to
think about. Having > two > > > summer tournaments would
decrease > > > attendence to both. > > > > >
> -Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Kyle > > > Bryant
<craptastic_crap@y...> > > > wrote: > > > > I
want to do the following: > > > > > > > >
1)Hardwick, I really need to know when the > next > > > >
meeting of the Carolina Cubers is so I may be > able > > >
to > > > > attend. > > > > > > > >
and > > > > > > > > 2) is there a possibility of
Greensboro, North > > > > Carolina holding a summer 2004
official > rubik's > > > cube > > > >
championships? If Dave is out there, please > tell > > > me
> > > > what kind of planning I would need to do/ > money
I > > > > would need to raise to make this happen? > >
> > > > > > thanks everyone, and if you are either a
> Carolina > > > or > > > > an East Coast cuber,
PLEASE respond if you are > > > > interested in either
venture :) > > > > -K_ > > > > > > >
> __________________________________ > > > > Do you
Yahoo!? > > > > Yahoo! Finance Tax Center - File online.
File > on > > > time. > > > >
http://taxes.yahoo.com/filing.html > > > > > > >
> > > > > ------------------------ Yahoo! Groups Sponsor
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Finance Tax Center - File online. File on > time. > >
http://taxes.yahoo.com/filing.html > > > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance Tax
Center - File online. File on time. http://taxes.yahoo.com/filing.html
1506. Re: Animated Rubik's cube for PDA today screen From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Mar 2004 11:39:11 -0000
I also have an iPAQ 3970! I don't have the Animated Today app though, so
the animated Rubik's cube won't run. Maybe I'll have to buy the Animated
Today app so I can get the animated cube! :) Speaking of cubes for
iPAQs, have you seen this cube app:
http://www.pdaadvanced.com/html/product.asp?ID=3 You get 4 cubes (2x2x2,
3x3x3, 4x4x4, 5x5x5), a skewb (which they call a piracube??), and 4
levels of pyraminxes! If you just want the cubes though, you can get
them for free at: http://www.pdaadvanced.com/html/product.asp?ID=13
Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey Jasmine :-) >
> I take it you have already paid for the "Rubik's Cube community
> global licence" ... hehe ... ;-) > > It looks very cool. I
have an iPaq 3970 living on my desk. I hope it > will work on it :-)
> > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > For those of you with a PDA,
check out this very cool animated cube > > for the today screen!
> > > > http://www.handango.com/PlatformProductDetail.jsp?
> > >
productType=2&optionId=1_2_2&jid=275816CAE93232649X831XXBD674D667&plat
> > >
formId=2&siteId=159&productId=116557&advSearch=true§ionId=0&keyWor
> > ds=rubix&catalog=30&txtSearch=rubix > > >
> Jasmine.
1507. Timing device for iPAQ? From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Mar 2004 11:58:49 -0000
I installed a timer on my iPAQ (Pocket Timer) which I've been using to
time my solves. I need to get a different one though because this one
only records to tenths of a second. According to 'official' rules, I
really should be timing to hundredths of a second. I know there are
heaps of great online timers, but I prefer to sit on the bed or the
couch with my cube and use my iPAQ as the timing device. So... can
anyone recommend a timer which measures hundredths of a second and is
compatible with an iPAQ 3970 running PPC2002? (Per -- what do you use?)
Thanks, Jasmine.
1508. Re: Timing device for iPAQ? From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Mar 2004 12:11:57 -0000
I think I may have just answered my own question:
http://www.freewareppc.com/clock/stopwatch.shtml This one is *okay* but
I'd prefer something that's simpler, ie. without so many buttons all
over the place and with a larger display for the time. Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I installed a timer on my iPAQ (Pocket
Timer) which I've been using > to time my solves. I need to get a
different one though because this > one only records to tenths of a
second. According to 'official' > rules, I really should be timing to
hundredths of a second. I know > there are heaps of great online
timers, but I prefer to sit on the > bed or the couch with my cube
and use my iPAQ as the timing device. > > So... can anyone
recommend a timer which measures hundredths of a > second and is
compatible with an iPAQ 3970 running PPC2002? (Per -- > what do you
use?) > > Thanks, > > Jasmine.
1509. Re: Timing device for iPAQ? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Mar 2004 19:00:05 -0000
Hey Jasmine! I'm sorry i have to disappoint you. I don't use my iPaq as
a timing device. And besides i'm not really aspiring to a world record
(yet;- ) ) so i only measure times in 1/10 th of a second normally. When
i time myself i use the Cubixplayer available in the Files section of
this group. And yes, that's my own program :D I set the preinspection
time to 0 secs normally cause i dun allow myself that (on 4x4x4 and
5x5x5, which is what i practice now). Then i simply have a look at the
timer when the cube is solved. According to rules i then add 0.5 secs
when i take an average. Btw i'm working heavily on Cubixplayer2 with
which one can select any cube from size 2->7 (2x2x2 -> 7x7x7).
Only regular cubes, not weird ones like 4x4x5 or 3x3x6 ;-) That version
will have a super- supercubing option. In case u wonder, that means that
all internal cubes must also be solved, so all nxnxn cubicles must have
their faces oriented the same way. Still need to work out how to
visualise that though, either "explosion" or gradually removing outer
"shells" (peeling an onion) ... we'll see. -Per- > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I installed a timer on my iPAQ (Pocket
Timer) which I've been using > to time my solves. I need to get a
different one though because this > one only records to tenths of a
second. According to 'official' > rules, I really should be timing to
hundredths of a second. I know > there are heaps of great online
timers, but I prefer to sit on the > bed or the couch with my cube
and use my iPAQ as the timing device. > > So... can anyone
recommend a timer which measures hundredths of a > second and is
compatible with an iPAQ 3970 running PPC2002? (Per -- > what do you
use?) > > Thanks, > > Jasmine.
1510. Re: Animated Rubik's cube for PDA today screen From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Mar 2004 22:46:27 -0000
Hey! No i haven't seen any Rubik's Cube application for the PDA before.
I haven't really been looking either :-o Serious games (and other
serious stuff) i keep on my 2.5 GHz Athlon, 160+120 GB harddisks, 1 GB
400 MHz RAM machine ;-) Btw a preview of the animated Today screen can
be found here : http://www.gigabytesol.com/previews/pda.htm Regards, Per
> --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I also have an iPAQ 3970! I don't have
the Animated Today app though, > so the animated Rubik's cube won't
run. Maybe I'll have to buy the > Animated Today app so I can get the
animated cube! :) > > Speaking of cubes for iPAQs, have you seen
this cube app: > http://www.pdaadvanced.com/html/product.asp?ID=3
> You get 4 cubes (2x2x2, 3x3x3, 4x4x4, 5x5x5), a skewb (which they
> call a piracube??), and 4 levels of pyraminxes! > > If you
just want the cubes though, you can get them for free at: >
http://www.pdaadvanced.com/html/product.asp?ID=13 > > Jasmine.
> > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@y...> wrote: > > Hey
Jasmine :-) > > > > I take it you have already paid for the
"Rubik's Cube community > > global licence" ... hehe ... ;-) >
> > > It looks very cool. I have an iPaq 3970 living on my
desk. I hope > it > > will work on it :-) > > > >
-Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > For those of you with a PDA,
check out this very cool animated > cube > > > for the today
screen! > > > > > >
http://www.handango.com/PlatformProductDetail.jsp? > > > >
> >
productType=2&optionId=1_2_2&jid=275816CAE93232649X831XXBD674D667&plat
> > > > > >
formId=2&siteId=159&productId=116557&advSearch=true§ionId=0&keyWor
> > > ds=rubix&catalog=30&txtSearch=rubix > >
> > > > Jasmine.
1511. Re: Notation Standards From:
"zbigniew_zborowski" <zbigniew_zborowski@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Mar 2004 08:47:16 -0000
Hi everybody. > U R L B F D to mean the various faces clockwise >
L' would mean left face counter clockwise > R" would be a 180 turn of
the right face (R2 is reserved for use as > described below for nxnxn
cubes) > U2 would mean the 2nd slice from the top clockwise > D4'
would mean the 4th slice from the bottom counter clockwise > center
slice moves are just another case of the above 2 rules > there would
be no whole-cube rotations because this is superfluous > for
algorithm representation. > > i find this system readable,
intuitive, typeable. I agree except one thing: I recommend to use D4 for
all for slices, not only one. Thanks to this slice move will look like
(D4 D3') and there will be no large discriptions similar to (D4 D3 D2
D1) to make natural one move! Moreover this notation will show the real
number of hand motions. zz
1512. Re: Notation Standards From:
"zbigniew_zborowski" <zbigniew_zborowski@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Mar 2004 09:00:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "zbigniew_zborowski"
<zbigniew_zborowski@p...> wrote: > Hi everybody. > > >
U R L B F D to mean the various faces clockwise > > L' would mean
left face counter clockwise > > R" would be a 180 turn of the
right face (R2 is reserved for use as > > described below for
nxnxn cubes) > > U2 would mean the 2nd slice from the top
clockwise > > D4' would mean the 4th slice from the bottom counter
clockwise > > center slice moves are just another case of the
above 2 rules > > there would be no whole-cube rotations because
this is superfluous > > for algorithm representation. > >
> > i find this system readable, intuitive, typeable. > > I
agree except one thing: > I recommend to use D4 for all for slices,
not only one. Thanks to > this slice move will look like (D4 D3') and
there will be no large > discriptions similar to (D4 D3 D2 D1) to
make natural one move! > Moreover this notation will show the real
number of hand motions. > > zz One more thing: I do not agree that
whole-cube rotations are superfluous. New algorithms should respect this
possibility (my opinion)! ZB system will. In my proposition it is
automatically resolved, for example R3 (for 3x3x3 cube) means nothing
else but the whole-cube move! zz
1513. Re: 4x4x4 parity problem and solution From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Mar 2004 01:13:57 -0000
Hi Chris, > Hey David, you've got me thinking now, I wonder what the
shortest > solution to the "parity issue" is? What? You found my 73
movement solution unsatisfactory?! :) I've had the same thought. I think
there's something interesting in both parity algs you posted. (R F' U R'
F) u (F' R U' F R') u' on a 3x3x3 flips two edges. It would be nice to
find a 4x4x4 parity alg about 12 moves, but I wouldn't be surprised if
15 is the limit. David --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > While we're doing 4x4x4 parity
algs, here's another one just for fun. > > (u' L2)*4 d [R F' U R'
F] (d u') [F' R U' F R'] u [R F' U R' F] d > [F' R U' F R'] (d u')
> > It flips the edge at BR. > > (u' L2)*4 switches the
center row in the u layer on the L face with > the center row in the
d layer on the L face. If you know do a final > u' you'll resolve the
centers using an odd number of quarter turns, > which causes the
"edge parity". The last part of the alg is fixing > the edges sort of
via the commutator principle and flipping edge > groups around. It's
not actually the commutator principle, but I > use the flip alg and
it's inverse to alternately mess up and restore > the rest of the
cube. > > Hey David, you've got me thinking now, I wonder what the
shortest > solution to the "parity issue" is? By the parity issue I
mean an > alg that flips only one edge group, leaving the rest of the
cube > untouched (ignoring center positions of course). The common
move r2 > B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 uses 15. I wonder if
there > is one better. The above alg uses (r2 B2) as a setup
algorithm for > the real alg which is the middle 11 moves. I wonder
if there is an > algorithm that just directly solves the parity
issue, rather than > this one which uses the form (Setup) (algorithm)
(inverse of > setup). Or I wonder if there is a short way to do this
using the > commutator principle. > > hmm...... > > Heh
heh now you've got me thinking. I wonder if we can beat 15 > moves :)
or even just find another alg that equals it...... > > Chris >
1514. Re: 4x4x4 parity problem and solution From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Mar 2004 11:59:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Chris, > > > Hey David,
you've got me thinking now, I wonder what the shortest > >
solution to the "parity issue" is? > > What? You found my 73
movement solution unsatisfactory?! :) 73? I thought your solution was u'
- that was it, as I recall. Isn't that 1 move? > > I've had the
same thought. > > I think there's something interesting in both
parity algs you posted. > > (R F' U R' F) u (F' R U' F R') u' on a
3x3x3 flips two edges. > > > It would be nice to find a 4x4x4
parity alg about 12 moves, but I > wouldn't be surprised if 15 is the
limit. > > David > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
> wrote: > > While we're doing 4x4x4 parity algs, here's
another one just for fun. > > > > (u' L2)*4 d [R F' U R' F]
(d u') [F' R U' F R'] u [R F' U R' F] d > > [F' R U' F R'] (d u')
> > > > It flips the edge at BR. > > > > (u'
L2)*4 switches the center row in the u layer on the L face with >
> the center row in the d layer on the L face. If you know do a final
> > u' you'll resolve the centers using an odd number of quarter
turns, > > which causes the "edge parity". The last part of the
alg is fixing > > the edges sort of via the commutator principle
and flipping edge > > groups around. It's not actually the
commutator principle, but I > > use the flip alg and it's inverse
to alternately mess up and restore > > the rest of the cube. >
> > > Hey David, you've got me thinking now, I wonder what the
shortest > > solution to the "parity issue" is? By the parity
issue I mean an > > alg that flips only one edge group, leaving
the rest of the cube > > untouched (ignoring center positions of
course). The common move r2 > > B2 U2 l U2 r' U2 r U2 F2 r F2 l'
B2 r2 uses 15. I wonder if there > > is one better. The above alg
uses (r2 B2) as a setup algorithm for > > the real alg which is
the middle 11 moves. I wonder if there is an > > algorithm that
just directly solves the parity issue, rather than > > this one
which uses the form (Setup) (algorithm) (inverse of > > setup). Or
I wonder if there is a short way to do this using the > >
commutator principle. > > > > hmm...... > > > >
Heh heh now you've got me thinking. I wonder if we can beat 15 > >
moves :) or even just find another alg that equals it...... > >
> > Chris > >
1515. Re: Timing device for iPAQ? From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Mar 2004 16:16:37 -0000
Jasmine, I've used PocketCounter. I think it used to be owned or
distributed by a company called JamSoft, but now it only seems to be
available on this site. I use it on a Dell Axim and it works fine even
though it doesn't appear to have been tested on one. It's a free
program. http://www.vtoy.fi/~malo/pocket.html Adam --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I think I may have just answered my
own question: > http://www.freewareppc.com/clock/stopwatch.shtml >
> This one is *okay* but I'd prefer something that's simpler, ie.
> without so many buttons all over the place and with a larger
display > for the time. > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I installed a timer on my iPAQ
(Pocket Timer) which I've been using > > to time my solves. I need
to get a different one though because > this > > one only
records to tenths of a second. According to 'official' > > rules,
I really should be timing to hundredths of a second. I know > >
there are heaps of great online timers, but I prefer to sit on the >
> bed or the couch with my cube and use my iPAQ as the timing device.
> > > > So... can anyone recommend a timer which measures
hundredths of a > > second and is compatible with an iPAQ 3970
running PPC2002? (Per - - > > what do you use?) > > >
> Thanks, > > > > Jasmine.
1516. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS
From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Mar 2004 16:22:57 -0000
I live in Central Virginia, just a few hours from Greensboro. As much as
I'd like to get to Calif. later this year, it's just too expensive... I
got permission to go to Toronto last year on my own but I don't think my
family is going to let me do it again without taking them with me. ;-)
However, an east coast get together would be a much less expensive
proposition. I wouldn't even mind if it was fairly informal... just a
sort of cube convention to meet, drum up some media attention
(especially if there's a tournament in FL next year), and compete a
little. So count me in for anything within about 500 miles of Virginia.
Thanks, Adam --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I want to do the following:
> > 1)Hardwick, I really need to know when the next > meeting
of the Carolina Cubers is so I may be able to > attend. > > and
> > 2) is there a possibility of Greensboro, North > Carolina
holding a summer 2004 official rubik's cube > championships? If Dave
is out there, please tell me > what kind of planning I would need to
do/ money I > would need to raise to make this happen? > >
thanks everyone, and if you are either a Carolina or > an East Coast
cuber, PLEASE respond if you are > interested in either venture :)
> -K_ > > __________________________________ > Do you
Yahoo!? > Yahoo! Finance Tax Center - File online. File on time. >
http://taxes.yahoo.com/filing.html
1517. Re: 4x4x4 parity problem and solution From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Mar 2004 17:05:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Chris, > > > >
> Hey David, you've got me thinking now, I wonder what the >
shortest > > > solution to the "parity issue" is? > >
> > What? You found my 73 movement solution unsatisfactory?! :)
> > 73? I thought your solution was u' - that was it, as I recall.
Isn't > that 1 move? > Details, details! :) The other 72 moves are
there for esthetic reasons. :) > > > > I've had the same
thought. > > > > I think there's something interesting in
both parity algs you > posted. > > > > (R F' U R' F) u
(F' R U' F R') u' on a 3x3x3 flips two edges. > > > > >
> It would be nice to find a 4x4x4 parity alg about 12 moves, but
> I > > wouldn't be surprised if 15 is the limit. > >
> > David > > [snip]
1518. Upcoming Tournys (was CALLING ALL EAST COAST CUBERS)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Mar 2004 20:01:39 -0000
I personally am very keen to host an official tournament sometime in the
near future. I am without a doubt going to the US competition this July
though, so I will be spending most of my time for the next three months
practicing like crazy for that competition. After July I will be free to
start getting in touch with my contacts to reserve a venue on campus.
Also, I already have several contacts for possible judges lined up.
Since this group is a place where most people gather, what is the
overall opinion on having an official US competition again before the
2005 Worlds. If me and Tyson can work it out it sounds like we'll be
doing an east coast seat over here in NC and a west coast seat over in
Pasadena. We could communicate the results via e-mail/telephone/etc. and
declare a US winner for each round and have a celebration at each venue.
Is this too much money for people to travel right before the worlds? NC
and California are on the most extreme ends of the continent for you
Midwest people. Would you guys be willing to travel to either Cali. or
NC? I would love to organize the east coast portion any time after July.
I think it would be about 100000 times better if we were able to get
Tyson and I to get a venue for the same weekend on both our campuses and
have a US competition again. What dates are better for people? Would
something this coming winter be good? Or maybe spring, just a few months
before the world competition? Tyson, are you fairly free to reserve a
venue any time you need one? If that is the case then the date might
depend on the day I am able to reserve a venue over here (I'm trying to
reserve the planetarium since my contact there competed in US regional
tournys back in the 80's and he could probably identify with a cube
competition again). If the date depends on me, then I'll go ahead and
start the ball rolling and reserve the venue for several months down the
road. Like I mentioned, I'm very excited about organizing this
competition, but my priorities right now lie 100% with the US
competition this summer. If any other East coast people can't wait until
this coming winter or later this year for me to really dig in with my
ideas, then please feel free to organize something. After July I'll be
ready to really give this everything I've got, but for right now I've
got some World Championship redemption issues (as I've seen it put on
the records lists) that I'm dealing with :) Please everyone who would
attend the East Coast portion of this possibly 2nd US championps let me
know when a good date for you is. When I do go in to get the planetarium
(fingers crossed) I want to have several options of good dates for which
I can go ahead and try to reserve the place. Chris --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ <no_reply@y...>
wrote: > I live in Central Virginia, just a few hours from
Greensboro. As > much as I'd like to get to Calif. later this year,
it's just too > expensive... I got permission to go to Toronto last
year on my own > but I don't think my family is going to let me do it
again without > taking them with me. ;-) However, an east coast get
together would > be a much less expensive proposition. I wouldn't
even mind if it was > fairly informal... just a sort of cube
convention to meet, drum up > some media attention (especially if
there's a tournament in FL next > year), and compete a little. So
count me in for anything within > about 500 miles of Virginia. >
Thanks, > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > I want to do the
following: > > > > 1)Hardwick, I really need to know when
the next > > meeting of the Carolina Cubers is so I may be able to
> > attend. > > > > and > > > > 2) is
there a possibility of Greensboro, North > > Carolina holding a
summer 2004 official rubik's cube > > championships? If Dave is
out there, please tell me > > what kind of planning I would need
to do/ money I > > would need to raise to make this happen? >
> > > thanks everyone, and if you are either a Carolina or >
> an East Coast cuber, PLEASE respond if you are > > interested
in either venture :) > > -K_ > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Finance Tax Center - File online. File on time. > >
http://taxes.yahoo.com/filing.html
1519. Re: Upcoming Tournys (was CALLING ALL EAST COAST CUBERS)
From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Mar 2004 21:14:12 -0000
I would love to go to any competition this summer, but I'm afraid that
California and North Carolina are both too far for me to go this year.
We'll see if I can save some money and maybe I'll be able to go. Jon ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I personally am very keen to host an official tournament
sometime in > the near future. I am without a doubt going to the US
competition > this July though, so I will be spending most of my time
for the next > three months practicing like crazy for that
competition. After July > I will be free to start getting in touch
with my contacts to reserve > a venue on campus. Also, I already have
several contacts for > possible judges lined up. Since this group is
a place where most > people gather, what is the overall opinion on
having an official US > competition again before the 2005 Worlds. If
me and Tyson can work > it out it sounds like we'll be doing an east
coast seat over here in > NC and a west coast seat over in Pasadena.
We could communicate the > results via e-mail/telephone/etc. and
declare a US winner for each > round and have a celebration at each
venue. Is this too much money > for people to travel right before the
worlds? NC and California are > on the most extreme ends of the
continent for you Midwest people. > Would you guys be willing to
travel to either Cali. or NC? > > I would love to organize the
east coast portion any time after > July. I think it would be about
100000 times better if we were able > to get Tyson and I to get a
venue for the same weekend on both our > campuses and have a US
competition again. > > What dates are better for people? Would
something this coming > winter be good? Or maybe spring, just a few
months before the world > competition? Tyson, are you fairly free to
reserve a venue any time > you need one? If that is the case then the
date might depend on the > day I am able to reserve a venue over here
(I'm trying to reserve > the planetarium since my contact there
competed in US regional > tournys back in the 80's and he could
probably identify with a cube > competition again). If the date
depends on me, then I'll go ahead > and start the ball rolling and
reserve the venue for several months > down the road. > > Like
I mentioned, I'm very excited about organizing this > competition,
but my priorities right now lie 100% with the US > competition this
summer. If any other East coast people can't wait > until this coming
winter or later this year for me to really dig in > with my ideas,
then please feel free to organize something. After > July I'll be
ready to really give this everything I've got, but for > right now
I've got some World Championship redemption issues (as > I've seen it
put on the records lists) that I'm dealing with :) > > Please
everyone who would attend the East Coast portion of this > possibly
2nd US championps let me know when a good date for you is. > When I
do go in to get the planetarium (fingers crossed) I want to > have
several options of good dates for which I can go ahead and try > to
reserve the place. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ >
<no_reply@y...> wrote: > > I live in Central Virginia, just
a few hours from Greensboro. As > > much as I'd like to get to
Calif. later this year, it's just too > > expensive... I got
permission to go to Toronto last year on my own > > but I don't
think my family is going to let me do it again without > > taking
them with me. ;-) However, an east coast get together > would >
> be a much less expensive proposition. I wouldn't even mind if it
> was > > fairly informal... just a sort of cube convention to
meet, drum up > > some media attention (especially if there's a
tournament in FL > next > > year), and compete a little. So
count me in for anything within > > about 500 miles of Virginia.
> > Thanks, > > Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > >
<craptastic_crap@y...> wrote: > > > I want to do the
following: > > > > > > 1)Hardwick, I really need to
know when the next > > > meeting of the Carolina Cubers is so I
may be able to > > > attend. > > > > > > and
> > > > > > 2) is there a possibility of Greensboro,
North > > > Carolina holding a summer 2004 official rubik's
cube > > > championships? If Dave is out there, please tell me
> > > what kind of planning I would need to do/ money I >
> > would need to raise to make this happen? > > > >
> > thanks everyone, and if you are either a Carolina or > >
> an East Coast cuber, PLEASE respond if you are > > >
interested in either venture :) > > > -K_ > > > >
> > __________________________________ > > > Do you
Yahoo!? > > > Yahoo! Finance Tax Center - File online. File on
time. > > > http://taxes.yahoo.com/filing.html
1520. Re: Upcoming Tournys (was CALLING ALL EAST COAST CUBERS)
From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Mar 2004 22:53:39 -0000
Hi everyone, Yes Chris, I am fairly free to reserve a venue at any time.
Since it's much harder for you to secure a venue, you might as well
reserve a venue first and I'll try to get the same date and time which
should be almost certainly possible, especially if I reserve many months
in advance. The 2004 US Championships is still on for July 10 at
Caltech. I will get out an official schedule of events right after the
April 3rd competition. After April 3rd, I will be able to donate all my
cube-organization time to the national championships. Please fill in an
entry in the table I have created in the database so I can start to get
a vague idea of how many people will show up and how much "national"
attraction we are getting. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I personally am very keen to host an official tournament
sometime in > the near future. I am without a doubt going to the US
competition > this July though, so I will be spending most of my time
for the next > three months practicing like crazy for that
competition. After July > I will be free to start getting in touch
with my contacts to reserve > a venue on campus. Also, I already have
several contacts for > possible judges lined up. Since this group is
a place where most > people gather, what is the overall opinion on
having an official US > competition again before the 2005 Worlds. If
me and Tyson can work > it out it sounds like we'll be doing an east
coast seat over here in > NC and a west coast seat over in Pasadena.
We could communicate the > results via e-mail/telephone/etc. and
declare a US winner for each > round and have a celebration at each
venue. Is this too much money > for people to travel right before the
worlds? NC and California are > on the most extreme ends of the
continent for you Midwest people. > Would you guys be willing to
travel to either Cali. or NC? > > I would love to organize the
east coast portion any time after > July. I think it would be about
100000 times better if we were able > to get Tyson and I to get a
venue for the same weekend on both our > campuses and have a US
competition again. > > What dates are better for people? Would
something this coming > winter be good? Or maybe spring, just a few
months before the world > competition? Tyson, are you fairly free to
reserve a venue any time > you need one? If that is the case then the
date might depend on the > day I am able to reserve a venue over here
(I'm trying to reserve > the planetarium since my contact there
competed in US regional > tournys back in the 80's and he could
probably identify with a cube > competition again). If the date
depends on me, then I'll go ahead > and start the ball rolling and
reserve the venue for several months > down the road. > > Like
I mentioned, I'm very excited about organizing this > competition,
but my priorities right now lie 100% with the US > competition this
summer. If any other East coast people can't wait > until this coming
winter or later this year for me to really dig in > with my ideas,
then please feel free to organize something. After > July I'll be
ready to really give this everything I've got, but for > right now
I've got some World Championship redemption issues (as > I've seen it
put on the records lists) that I'm dealing with :) > > Please
everyone who would attend the East Coast portion of this > possibly
2nd US championps let me know when a good date for you is. > When I
do go in to get the planetarium (fingers crossed) I want to > have
several options of good dates for which I can go ahead and try > to
reserve the place. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ >
<no_reply@y...> wrote: > > I live in Central Virginia, just
a few hours from Greensboro. As > > much as I'd like to get to
Calif. later this year, it's just too > > expensive... I got
permission to go to Toronto last year on my own > > but I don't
think my family is going to let me do it again without > > taking
them with me. ;-) However, an east coast get together > would >
> be a much less expensive proposition. I wouldn't even mind if it
> was > > fairly informal... just a sort of cube convention to
meet, drum up > > some media attention (especially if there's a
tournament in FL > next > > year), and compete a little. So
count me in for anything within > > about 500 miles of Virginia.
> > Thanks, > > Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > >
<craptastic_crap@y...> wrote: > > > I want to do the
following: > > > > > > 1)Hardwick, I really need to
know when the next > > > meeting of the Carolina Cubers is so I
may be able to > > > attend. > > > > > > and
> > > > > > 2) is there a possibility of Greensboro,
North > > > Carolina holding a summer 2004 official rubik's
cube > > > championships? If Dave is out there, please tell me
> > > what kind of planning I would need to do/ money I >
> > would need to raise to make this happen? > > > >
> > thanks everyone, and if you are either a Carolina or > >
> an East Coast cuber, PLEASE respond if you are > > >
interested in either venture :) > > > -K_ > > > >
> > __________________________________ > > > Do you
Yahoo!? > > > Yahoo! Finance Tax Center - File online. File on
time. > > > http://taxes.yahoo.com/filing.html
1521. Table/Database From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Mar 2004 22:58:13 -0000
Hi everyone, As I just mentioned, I have created a table in the database
section. Please sign-up if you are considering to attend the US
Championships in 2004. This is so I can get a rough idea of the order of
magnitude of the number of participants. -Tyson
1522. Re: Upcoming Tournys (was CALLING ALL EAST COAST CUBERS)
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Mar 2004 01:57:28 -0000
I live on the east coast (Rhode Island) and i'm interested in going to a
tournament. A good time would be the winter maybe around news years. The
only problem is that NC is fairly close to the worlds in FL which i will
definately be at. I don't know if I would be able to travel down that
way twice in such a short time period. I think NYC would be a good close
place but I realize the world doesn't revolve around me and I don't
think I could handle organizing one by myself. Wherever it is, I'll make
an effort to attend though. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I personally am very keen to host an official tournament
sometime in > the near future. I am without a doubt going to the US
competition > this July though, so I will be spending most of my time
for the next > three months practicing like crazy for that
competition. After July > I will be free to start getting in touch
with my contacts to reserve > a venue on campus. Also, I already have
several contacts for > possible judges lined up. Since this group is
a place where most > people gather, what is the overall opinion on
having an official US > competition again before the 2005 Worlds. If
me and Tyson can work > it out it sounds like we'll be doing an east
coast seat over here in > NC and a west coast seat over in Pasadena.
We could communicate the > results via e-mail/telephone/etc. and
declare a US winner for each > round and have a celebration at each
venue. Is this too much money > for people to travel right before the
worlds? NC and California are > on the most extreme ends of the
continent for you Midwest people. > Would you guys be willing to
travel to either Cali. or NC? > > I would love to organize the
east coast portion any time after > July. I think it would be about
100000 times better if we were able > to get Tyson and I to get a
venue for the same weekend on both our > campuses and have a US
competition again. > > What dates are better for people? Would
something this coming > winter be good? Or maybe spring, just a few
months before the world > competition? Tyson, are you fairly free to
reserve a venue any time > you need one? If that is the case then the
date might depend on the > day I am able to reserve a venue over here
(I'm trying to reserve > the planetarium since my contact there
competed in US regional > tournys back in the 80's and he could
probably identify with a cube > competition again). If the date
depends on me, then I'll go ahead > and start the ball rolling and
reserve the venue for several months > down the road. > > Like
I mentioned, I'm very excited about organizing this > competition,
but my priorities right now lie 100% with the US > competition this
summer. If any other East coast people can't wait > until this coming
winter or later this year for me to really dig in > with my ideas,
then please feel free to organize something. After > July I'll be
ready to really give this everything I've got, but for > right now
I've got some World Championship redemption issues (as > I've seen it
put on the records lists) that I'm dealing with :) > > Please
everyone who would attend the East Coast portion of this > possibly
2nd US championps let me know when a good date for you is. > When I
do go in to get the planetarium (fingers crossed) I want to > have
several options of good dates for which I can go ahead and try > to
reserve the place. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ >
<no_reply@y...> wrote: > > I live in Central Virginia, just
a few hours from Greensboro. As > > much as I'd like to get to
Calif. later this year, it's just too > > expensive... I got
permission to go to Toronto last year on my own > > but I don't
think my family is going to let me do it again without > > taking
them with me. ;-) However, an east coast get together > would >
> be a much less expensive proposition. I wouldn't even mind if it
> was > > fairly informal... just a sort of cube convention to
meet, drum up > > some media attention (especially if there's a
tournament in FL > next > > year), and compete a little. So
count me in for anything within > > about 500 miles of Virginia.
> > Thanks, > > Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > >
<craptastic_crap@y...> wrote: > > > I want to do the
following: > > > > > > 1)Hardwick, I really need to
know when the next > > > meeting of the Carolina Cubers is so I
may be able to > > > attend. > > > > > > and
> > > > > > 2) is there a possibility of Greensboro,
North > > > Carolina holding a summer 2004 official rubik's
cube > > > championships? If Dave is out there, please tell me
> > > what kind of planning I would need to do/ money I >
> > would need to raise to make this happen? > > > >
> > thanks everyone, and if you are either a Carolina or > >
> an East Coast cuber, PLEASE respond if you are > > >
interested in either venture :) > > > -K_ > > > >
> > __________________________________ > > > Do you
Yahoo!? > > > Yahoo! Finance Tax Center - File online. File on
time. > > > http://taxes.yahoo.com/filing.html
1523. 2003 tournament times... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Mar 2004 07:09:17 -0000
Is there anywhere I can take a look at the times recorded from the 2003
US Tournament and/or World Tournament? I'm interested to see what times
qualified to compete and the times of those who advanced to the
following rounds, so I can get a general idea of what to expect in July.
thanks. -Chris
1524. Re: 2003 tournament times... From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Mar 2004 15:49:07 -0000
on speedcubingdotcom, right below the picture of Toronto, click on Full
corrected results of the world championship. --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Is there anywhere I can take a look at
the times recorded from the > 2003 US Tournament and/or World
Tournament? I'm interested to see > what times qualified to compete
and the times of those who advanced > to the following rounds, so I
can get a general idea of what to > expect in July. thanks. > >
-Chris
1525. Re: [Speed cubing group] Re: Upcoming Tournys (was CALLING ALL
EAST COAST CUBERS)
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Mar 2004 11:47:43 -0800 (PST)
Hardwick! Since we live so close, is it ok to make concurrent travel
plans, I can try to foot the money to get to Cali but my mother isnt too
keen on me going alone...hit me back at my personal email. thanks -K-
tmao@... wrote: Hi everyone, Yes Chris, I am fairly free to reserve a
venue at any time. Since it's much harder for you to secure a venue, you
might as well reserve a venue first and I'll try to get the same date
and time which should be almost certainly possible, especially if I
reserve many months in advance. The 2004 US Championships is still on
for July 10 at Caltech. I will get out an official schedule of events
right after the April 3rd competition. After April 3rd, I will be able
to donate all my cube-organization time to the national championships.
Please fill in an entry in the table I have created in the database so I
can start to get a vague idea of how many people will show up and how
much "national" attraction we are getting. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw wrote: > I personally
am very keen to host an official tournament sometime in > the near
future. I am without a doubt going to the US competition > this July
though, so I will be spending most of my time for the next > three
months practicing like crazy for that competition. After July > I
will be free to start getting in touch with my contacts to reserve >
a venue on campus. Also, I already have several contacts for >
possible judges lined up. Since this group is a place where most >
people gather, what is the overall opinion on having an official US >
competition again before the 2005 Worlds. If me and Tyson can work >
it out it sounds like we'll be doing an east coast seat over here in
> NC and a west coast seat over in Pasadena. We could communicate the
> results via e-mail/telephone/etc. and declare a US winner for each
> round and have a celebration at each venue. Is this too much money
> for people to travel right before the worlds? NC and California are
> on the most extreme ends of the continent for you Midwest people.
> Would you guys be willing to travel to either Cali. or NC? >
> I would love to organize the east coast portion any time after >
July. I think it would be about 100000 times better if we were able >
to get Tyson and I to get a venue for the same weekend on both our >
campuses and have a US competition again. > > What dates are
better for people? Would something this coming > winter be good? Or
maybe spring, just a few months before the world > competition?
Tyson, are you fairly free to reserve a venue any time > you need
one? If that is the case then the date might depend on the > day I am
able to reserve a venue over here (I'm trying to reserve > the
planetarium since my contact there competed in US regional > tournys
back in the 80's and he could probably identify with a cube >
competition again). If the date depends on me, then I'll go ahead >
and start the ball rolling and reserve the venue for several months >
down the road. > > Like I mentioned, I'm very excited about
organizing this > competition, but my priorities right now lie 100%
with the US > competition this summer. If any other East coast people
can't wait > until this coming winter or later this year for me to
really dig in > with my ideas, then please feel free to organize
something. After > July I'll be ready to really give this everything
I've got, but for > right now I've got some World Championship
redemption issues (as > I've seen it put on the records lists) that
I'm dealing with :) > > Please everyone who would attend the East
Coast portion of this > possibly 2nd US championps let me know when a
good date for you is. > When I do go in to get the planetarium
(fingers crossed) I want to > have several options of good dates for
which I can go ahead and try > to reserve the place. > > Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, adam_s_ >
wrote: > > I live in Central Virginia, just a few hours from
Greensboro. As > > much as I'd like to get to Calif. later this
year, it's just too > > expensive... I got permission to go to
Toronto last year on my own > > but I don't think my family is
going to let me do it again without > > taking them with me. ;-)
However, an east coast get together > would > > be a much less
expensive proposition. I wouldn't even mind if it > was > >
fairly informal... just a sort of cube convention to meet, drum up >
> some media attention (especially if there's a tournament in FL >
next > > year), and compete a little. So count me in for anything
within > > about 500 miles of Virginia. > > Thanks, >
> Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > > wrote:
> > > I want to do the following: > > > > > >
1)Hardwick, I really need to know when the next > > > meeting
of the Carolina Cubers is so I may be able to > > > attend.
> > > > > > and > > > > > > 2) is
there a possibility of Greensboro, North > > > Carolina holding
a summer 2004 official rubik's cube > > > championships? If
Dave is out there, please tell me > > > what kind of planning I
would need to do/ money I > > > would need to raise to make
this happen? > > > > > > thanks everyone, and if you
are either a Carolina or > > > an East Coast cuber, PLEASE
respond if you are > > > interested in either venture :) >
> > -K_ > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > Yahoo! Finance Tax Center - File online. File on time. >
> > http://taxes.yahoo.com/filing.html Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Finance Tax
Center - File online. File on time. [Non-text portions of this message
have been removed]
1526. [Speed cubing group] Website enters 2nd Development Phase
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Mar 2004 12:17:17 -0800 (PST)
Well, your voices were heard, and I have tried to design a dynamic site
frame for everyone's purposes, here are some highlights: -dynamic
contest system, supporting any one puzzle type: 2x2-5x5, square 1,
pyraminx and megaminx with any one solvetype: speed, super, hyper,
underwater, one handed, blind. many combinations of contests will be
provided on a regular basis. Skill points, which will be managed in your
user profile, will be given out to the top three contenders in each of
these contests. -dynamic algorithm post: algorithms for any solving
method will be posted and organized on a regular basis, and your input
will be readily accepted as to the efficiency and/or necessity of such
algorithms. -dynamic profile system: profiles will include a personal
picture, personal best time, personal average, and your very own video
(cap @ 2MB). Profiles are searchable and editable. -dynamic article
system: articles written by the site's reporters (application process
used for those who wish to be reporters, email me if you want to and
what you could offer to the site and how often :) ) will touch on a
variety of cubing subjects such as: method comparison, cube maintenance,
and notation standardization prospects. Tentative site completion date
4/12/04 Tell me what you think! --------------------------------- Do you
Yahoo!? Yahoo! Finance Tax Center - File online. File on time. [Non-text
portions of this message have been removed]
I've been hit... I'm not exactly sure what's going to happen right now
but there will be impacts on the summer tournament and any tournament
that Chris decides to hold. Read below... we're working it out right
now. Hi Tyson I have had quite a lot of negative feedback from people
who don't think that a local event should be allowed to break the
records - the pressure of a local event being much less than a world or
national event. Not sure what to suggest but think that the record if it
gets broken can still be submitted as a new record to rubiks.com,
speedcubing.com and Guinness but the "official" fastest time and
"official" record remain until beaten at National or International level
? Thoughts ? Dave
Just my personal opinions on this issue. I think that as long as a
tournament is setup to meet official rules, then it shouldn't matter
whether or not it is a national event or not. If a record is set, it
should count as the official record. What if someone broke a Guinness
record in front a judge and according to all the rules, but they turned
it down because not enough people were watching the person perform? What
if someone came along who was really the next Tiger Woods of cubing and
absolutely shattered the fastest average record and we had to say,
"sorry your amazing record does not count because this tournament is not
a national tournament." I think it is wrong to not allow any record set
to be official. Seriously, we all know that if there are enough
tournaments held, then by the law of probability someone will have
almost all edges solved after finishing the corners, or someone will
skip the PLL or OLL step and get a time faster than what we all normally
achieve. The record WILL one day be less than 10 seconds if we have
enough tournaments. Someone will get a lucky time, it is bound to happen
if enough official attempts are taken. Sorry, but I have some very
strong opinions on this issue. A record set at a tournament with
impartial judges and that follows all the other rules that we have
defined as official should be the new record. As an "Official World
Record holder" myself I would rather see someone shatter my one-handed
3x3x3 record in a local tournament and have their attempt be the new
official record than to see someone who is better than me record an
official time much better than mine, but my record still count. That
doesn't make any sense to me. As a record holder I totally disagree. Any
record set should count, regardless of whether or not the tournament has
official enough status. If the tournament meets the official RCC rules,
then all records set there should count, period. Chris --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > I've been
hit... I'm not exactly sure what's going to happen right now but there
will be > impacts on the summer tournament and any tournament that
Chris decides to hold. Read > below... we're working it out right
now. > > Hi Tyson > I have had quite a lot of negative feedback
from people who don't think that > a local event should be allowed to
break the records - the pressure of a > local event being much less
than a world or national event. > Not sure what to suggest but think
that the record if it gets broken can > still be submitted as a new
record to rubiks.com, speedcubing.com and > Guinness but the
"official" fastest time and "official" record remain until > beaten
at National or International level ? > Thoughts ? > Dave
1529. Re: Timing device for iPAQ? From:
"Keith Sauer" <Keith.sauer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 04:05:48 -0000
I agree... PocketCounter is terrific for the iPAQ 3970 which runs
PocketPC 2002. However, PocketCounter is not compatible with PocketPC
2003 devices. So, unfortunately it does not work on any of the new
killer HP iPAQ handhelds.... << shameless plug... I'm a mechanical
engineer for HP and design the iPAQ handhelds ;) >> Attention all
whiz-bang programmers. I will donate an HP iPAQ to the the person who
develops a cube timer for Windows Mobile 2003 that is easy to use and
has the following features: (similar to Dan Knight's CubeTimer) 1.
Generates a random 25 move scrambling alg. 2. Floating 12 solve average.
3. Min and max times 4. Best and worst session averages 5. Rubik's
background theme. Email me the program and I will select the best entry
as the winner. May 31st is the deadline. Good luck and email me if you
have questions. Keith --- In speedsolvingrubikscube@yahoogroups.com,
adam_s_ <no_reply@y...> wrote: > Jasmine, > I've used
PocketCounter. I think it used to be owned or distributed > by a
company called JamSoft, but now it only seems to be available on >
this site. I use it on a Dell Axim and it works fine even though it >
doesn't appear to have been tested on one. It's a free program. >
http://www.vtoy.fi/~malo/pocket.html > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I think I may have just answered
my own question: > >
http://www.freewareppc.com/clock/stopwatch.shtml > > > >
This one is *okay* but I'd prefer something that's simpler, ie. >
> without so many buttons all over the place and with a larger >
display > > for the time. > > > > Jasmine. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> > <no_reply@y...> wrote: > > > I installed a
timer on my iPAQ (Pocket Timer) which I've been > using > >
> to time my solves. I need to get a different one though because
> > this > > > one only records to tenths of a second.
According to 'official' > > > rules, I really should be timing
to hundredths of a second. I > know > > > there are heaps of
great online timers, but I prefer to sit on > the > > > bed
or the couch with my cube and use my iPAQ as the timing > device.
> > > > > > So... can anyone recommend a timer which
measures hundredths of a > > > second and is compatible with an
iPAQ 3970 running PPC2002? (Per - > - > > > what do you
use?) > > > > > > Thanks, > > > > >
> Jasmine.
1530. You think WE'RE good at puzzles?? (semi-off topic)
From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 04:50:16 -0000
About two years ago, I think, the magician David Blaine started a
'treasure hunt.' He wrote a book, and in the book were hundreds of
clues. In the form of anagrams, hyroglyphs, binary, all sorts of
puzzles. The clues would lead to somewhere in the continental United
States where 100,000 dollars was hidden. Someone decoded ALLL of them,
and found it. Here's the site about it:
http://www.fools-errand.com/08-curiosities/david-blaine.htm Here's all
the puzzles this guy sorted out (I don't get it either):
http://www.fools-errand.com/08-curiosities/db/forty-one.htm
1531. Re: You think WE'RE good at puzzles?? (semi-off topic)
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 04:59:39 -0000
AND NO ONE TOLD ME ABOUT THIS!?!?! Damn, I could've used 100 grand!
1532. Re: [Speed cubing group] Re: You think WE'RE good at puzzles??
(semi-off topic)
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Mar 2004 23:09:19 -0600
> > >AND NO ONE TOLD ME ABOUT THIS!?!?! Damn, I could've used
100 grand! > > > Maybe we can get D. B. to set up the puzzles
again and we can speed solve them? > > >Yahoo! Groups Links
> > > > > > > > -- AIM: dogcannibal MSN:
dougreed@...
I think both have a case On the one site, you have to define what is an
official record, and on the other site a more local event might have
less presure or competion. But when you win a big tournament, sure this
will be more important as a record time. To win a more local event is
nice but you might have not enough competition to feel a big winner. I
gues the price on a local event is to set a record time. My experience
is that it makes no difference, pressure ,stress, if it is a big
tournament or a more local event. Only during training with friends I
can now perform as expected. One things remains a fact a Chris stated,
someone will get a lucky time, this it is bound to happen. I would
consider only an official average record the official fastes cuber in
the world. Not the one with the fastes solve Some predictions 3x3x3
record 13.5 this year 3x3x3 average 16.5 seconds this year 3x3x3 record
11.0 seconds within the upcomming 2 years 3x3x3 average 15.5 seconds
withing the upcomming 2 years Ton --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Just my personal opinions on this issue. I think that as
long as a > tournament is setup to meet official rules, then it
shouldn't matter > whether or not it is a national event or not. If a
record is set, > it should count as the official record. What if
someone broke a > Guinness record in front a judge and according to
all the rules, but > they turned it down because not enough people
were watching the > person perform? What if someone came along who
was really the next > Tiger Woods of cubing and absolutely shattered
the fastest average > record and we had to say, "sorry your amazing
record does not count > because this tournament is not a national
tournament." I think it > is wrong to not allow any record set to be
official. > > Seriously, we all know that if there are enough
tournaments held, > then by the law of probability someone will have
almost all edges > solved after finishing the corners, or someone
will skip the PLL or > OLL step and get a time faster than what we
all normally achieve. > The record WILL one day be less than 10
seconds if we have enough > tournaments. Someone will get a lucky
time, it is bound to happen > if enough official attempts are taken.
> > Sorry, but I have some very strong opinions on this issue. A
record > set at a tournament with impartial judges and that follows
all the > other rules that we have defined as official should be the
new > record. As an "Official World Record holder" myself I would
rather > see someone shatter my one-handed 3x3x3 record in a local
tournament > and have their attempt be the new official record than
to see > someone who is better than me record an official time much
better > than mine, but my record still count. That doesn't make any
sense > to me. > > As a record holder I totally disagree. Any
record set should count, > regardless of whether or not the
tournament has official enough > status. If the tournament meets the
official RCC rules, then all > records set there should count,
period. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > I've
been hit... I'm not exactly sure what's going to happen right > now
but there will be > > impacts on the summer tournament and any
tournament that Chris > decides to hold. Read > > below...
we're working it out right now. > > > > Hi Tyson > > I
have had quite a lot of negative feedback from people who don't >
think that > > a local event should be allowed to break the
records - the > pressure of a > > local event being much less
than a world or national event. > > Not sure what to suggest but
think that the record if it gets > broken can > > still be
submitted as a new record to rubiks.com, speedcubing.com > and >
> Guinness but the "official" fastest time and "official" record >
remain until > > beaten at National or International level ? >
> Thoughts ? > > Dave
1534. [Speed cubing group] Re: You think WE'RE good at puzzles??
(semi-off topic)
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 05:38:11 -0000
I just got through the general idea of the puzzle. DAMN that was
amazing. Unbelieveable on David Blaine for making and Unbelievable on
the fellow who decoded it. I wouldn't have known where to start. That is
absolutely amazing. Anyone else have stories like this? Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...>
wrote: > > > > > >AND NO ONE TOLD ME ABOUT THIS!?!?!
Damn, I could've used 100 grand! > > > > > > >
Maybe we can get D. B. to set up the puzzles again and we can speed >
solve them? > > > > > > >Yahoo! Groups Links >
> > > > > > > > > > > > > >
> > > > -- > AIM: dogcannibal > MSN: dougreed@h...
1535. Re: You think WE'RE good at puzzles?? (semi-off topic)
From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 05:41:10 -0000
Trust me, it /wasn't/ very easy. I sorta figured out the first couple of
clues, but then got completely lost at the hiroglyphics(sp). --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > AND NO ONE TOLD ME ABOUT THIS!?!?!
Damn, I could've used 100 grand!
1536. Re: You think WE'RE good at puzzles?? (semi-off topic)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 05:57:25 -0000
Absolutely amazing display of ingenuity. That applies both to David
Blaine for making it and to the person who figured it out. I am in awe.
Reading through the solution was very, very cool. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Trust me, it /wasn't/ very easy. I
sorta figured out the first couple > of clues, but then got
completely lost at the hiroglyphics(sp). > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > AND NO ONE TOLD ME ABOUT
THIS!?!?! Damn, I could've used 100 grand!
That's my biggest concern... the whole idea that a record of the
"fastest" solve is meaningless. Lucky cases WILL happen. It doesn't
matter how many times you scramble the cube. What do you guys think
about the official "fastest" record being the average middle 10 of 12
solves that we've all been doing? At my tournament, those that make it
into the final round will have completed 12 solves. Gah... I am SO
stressed right now. --- In speedsolvingrubikscube@yahoogroups.com,
turnthatcube <no_reply@y...> wrote: > I think both have a case
> > On the one site, you have to define what is an official
record, and > on the other site a more local event might have less
presure or > competion. > > But when you win a big tournament,
sure this will be more important > as a record time. To win a more
local event is nice but you might > have not enough competition to
feel a big winner. I gues the price on > a local event is to set a
record time. > > My experience is that it makes no difference,
pressure ,stress, if it > is a big tournament or a more local event.
Only during training with > friends I can now perform as expected.
> > One things remains a fact a Chris stated, someone will get a
lucky > time, this it is bound to happen. I would consider only an
official > average record the official fastes cuber in the world. Not
the one > with the fastes solve > > Some predictions > 3x3x3
record 13.5 this year > 3x3x3 average 16.5 seconds this year >
> 3x3x3 record 11.0 seconds within the upcomming 2 years > 3x3x3
average 15.5 seconds withing the upcomming 2 years > > Ton >
> --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Just my personal opinions on this
issue. I think that as long as a > > tournament is setup to meet
official rules, then it shouldn't > matter > > whether or not
it is a national event or not. If a record is set, > > it should
count as the official record. What if someone broke a > > Guinness
record in front a judge and according to all the rules, > but >
> they turned it down because not enough people were watching the
> > person perform? What if someone came along who was really the
next > > Tiger Woods of cubing and absolutely shattered the
fastest average > > record and we had to say, "sorry your amazing
record does not count > > because this tournament is not a
national tournament." I think it > > is wrong to not allow any
record set to be official. > > > > Seriously, we all know
that if there are enough tournaments held, > > then by the law of
probability someone will have almost all edges > > solved after
finishing the corners, or someone will skip the PLL or > > OLL
step and get a time faster than what we all normally achieve. > >
The record WILL one day be less than 10 seconds if we have enough >
> tournaments. Someone will get a lucky time, it is bound to happen
> > if enough official attempts are taken. > > > >
Sorry, but I have some very strong opinions on this issue. A > record
> > set at a tournament with impartial judges and that follows all
the > > other rules that we have defined as official should be the
new > > record. As an "Official World Record holder" myself I
would rather > > see someone shatter my one-handed 3x3x3 record in
a local > tournament > > and have their attempt be the new
official record than to see > > someone who is better than me
record an official time much better > > than mine, but my record
still count. That doesn't make any sense > > to me. > > >
> As a record holder I totally disagree. Any record set should >
count, > > regardless of whether or not the tournament has
official enough > > status. If the tournament meets the official
RCC rules, then all > > records set there should count, period.
> > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
I've been hit... I'm not exactly sure what's going to happen > right
> > now but there will be > > > impacts on the summer
tournament and any tournament that Chris > > decides to hold. Read
> > > below... we're working it out right now. > > >
> > > Hi Tyson > > > I have had quite a lot of
negative feedback from people who don't > > think that > >
> a local event should be allowed to break the records - the >
> pressure of a > > > local event being much less than a
world or national event. > > > Not sure what to suggest but
think that the record if it gets > > broken can > > >
still be submitted as a new record to rubiks.com, speedcubing.com >
> and > > > Guinness but the "official" fastest time and
"official" record > > remain until > > > beaten at
National or International level ? > > > Thoughts ? > >
> Dave
I'm wondering about the "lot of negative feedback" that Dave have
received about this. There cant be too many ppl outside of this group
that is too concerned about this, and i havent read that many in here
have a problem with this. As you say, eventually someone will get a
lucky solve in an official tournament too and the official fastest solve
will go below 10 sec. It's just a question of time. Terje -----Original
Message----- From: tmao@... [mailto:tmao@...] Sent: Thursday, April 01,
2004 9:54 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Re: "Officialness" That's my biggest concern... the whole
idea that a record of the "fastest" solve is meaningless. Lucky cases
WILL happen. It doesn't matter how many times you scramble the cube.
What do you guys think about the official "fastest" record being the
average middle 10 of 12 solves that we've all been doing? At my
tournament, those that make it into the final round will have completed
12 solves. Gah... I am SO stressed right now. --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> wrote: > I think both have a case > > On
the one site, you have to define what is an official record, and > on
the other site a more local event might have less presure or >
competion. > > But when you win a big tournament, sure this will
be more important > as a record time. To win a more local event is
nice but you might > have not enough competition to feel a big
winner. I gues the price on > a local event is to set a record time.
> > My experience is that it makes no difference, pressure
,stress, if it > is a big tournament or a more local event. Only
during training with > friends I can now perform as expected. >
> One things remains a fact a Chris stated, someone will get a lucky
> time, this it is bound to happen. I would consider only an official
> average record the official fastes cuber in the world. Not the one
> with the fastes solve > > Some predictions > 3x3x3 record
13.5 this year > 3x3x3 average 16.5 seconds this year > > 3x3x3
record 11.0 seconds within the upcomming 2 years > 3x3x3 average 15.5
seconds withing the upcomming 2 years > > Ton > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Just my personal opinions on this
issue. I think that as long as a > > tournament is setup to meet
official rules, then it shouldn't > matter > > whether or not
it is a national event or not. If a record is set, > > it should
count as the official record. What if someone broke a > > Guinness
record in front a judge and according to all the rules, > but >
> they turned it down because not enough people were watching the
> > person perform? What if someone came along who was really the
next > > Tiger Woods of cubing and absolutely shattered the
fastest average > > record and we had to say, "sorry your amazing
record does not count > > because this tournament is not a
national tournament." I think it > > is wrong to not allow any
record set to be official. > > > > Seriously, we all know
that if there are enough tournaments held, > > then by the law of
probability someone will have almost all edges > > solved after
finishing the corners, or someone will skip the PLL or > > OLL
step and get a time faster than what we all normally achieve. > >
The record WILL one day be less than 10 seconds if we have enough >
> tournaments. Someone will get a lucky time, it is bound to happen
> > if enough official attempts are taken. > > > >
Sorry, but I have some very strong opinions on this issue. A > record
> > set at a tournament with impartial judges and that follows all
the > > other rules that we have defined as official should be the
new > > record. As an "Official World Record holder" myself I
would rather > > see someone shatter my one-handed 3x3x3 record in
a local > tournament > > and have their attempt be the new
official record than to see > > someone who is better than me
record an official time much better > > than mine, but my record
still count. That doesn't make any sense > > to me. > > >
> As a record holder I totally disagree. Any record set should >
count, > > regardless of whether or not the tournament has
official enough > > status. If the tournament meets the official
RCC rules, then all > > records set there should count, period.
> > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
I've been hit... I'm not exactly sure what's going to happen > right
> > now but there will be > > > impacts on the summer
tournament and any tournament that Chris > > decides to hold. Read
> > > below... we're working it out right now. > > >
> > > Hi Tyson > > > I have had quite a lot of
negative feedback from people who don't > > think that > >
> a local event should be allowed to break the records - the >
> pressure of a > > > local event being much less than a
world or national event. > > > Not sure what to suggest but
think that the record if it gets > > broken can > > >
still be submitted as a new record to rubiks.com, speedcubing.com >
> and > > > Guinness but the "official" fastest time and
"official" record > > remain until > > > beaten at
National or International level ? > > > Thoughts ? > >
> Dave Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
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I guess I do see some of their concern in having too many events and
thus diffusing the "hype" about the Rubik's cube... I am beginning to
believe that the idea of the record for "fastest solve" is flawed. As
you all have mentioned, if the record is broken with a lucky solve and
set at something ridiculous such as 8 seconds, the record becomes
meaningless. Perhaps the RCC would consider changing their idea of the
record to the average. The Rubik's Cube record is unlike other sporting
events. There isn't really a lucky "100 meter dash". How fast you can
run that race is determined by your physical body as well as your mental
concentration. I understand that pressure is a large factor in an
international competition... but is it really fair to consider pressure
as to determine a record? It could also be argued that pressure provides
an advantageous andrenaline rush or something... I don't know. Well, the
April 3rd competition will most certainly go on. The July 10 summer
championships is still on... even if we aren't allowed to break world
records, there's no reason why speedcubing.com can't have a record
category for unofficial official tournament records and such. Hopefully
we can get some more concrete answers for the July 10 tournament. Does
anyone know if the French competition is official? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@w...> wrote: > I'm wondering about the "lot
of negative feedback" that Dave have received > about this. There
cant be too many ppl outside of this group that is too > concerned
about this, and i havent read that many in here have a problem > with
this. > > As you say, eventually someone will get a lucky solve in
an official > tournament too and the official fastest solve will go
below 10 sec. It's > just a question of time. > > Terje >
> -----Original Message----- > From: tmao@i... [mailto:tmao@i...]
> Sent: Thursday, April 01, 2004 9:54 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: "Officialness" > > > That's my biggest concern...
the whole idea that a record of the "fastest" > solve is >
meaningless. Lucky cases WILL happen. It doesn't matter how many times
you > scramble > the cube. > > What do you guys think about
the official "fastest" record being the average > middle 10 of >
12 solves that we've all been doing? At my tournament, those that make
it > into the final > round will have completed 12 solves. >
> Gah... I am SO stressed right now. > > --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> > wrote: > > I think both have a case
> > > > On the one site, you have to define what is an
official record, and > > on the other site a more local event
might have less presure or > > competion. > > > > But
when you win a big tournament, sure this will be more important >
> as a record time. To win a more local event is nice but you might
> > have not enough competition to feel a big winner. I gues the
price on > > a local event is to set a record time. > > >
> My experience is that it makes no difference, pressure ,stress, if
it > > is a big tournament or a more local event. Only during
training with > > friends I can now perform as expected. > >
> > One things remains a fact a Chris stated, someone will get a
lucky > > time, this it is bound to happen. I would consider only
an official > > average record the official fastes cuber in the
world. Not the one > > with the fastes solve > > > >
Some predictions > > 3x3x3 record 13.5 this year > > 3x3x3
average 16.5 seconds this year > > > > 3x3x3 record 11.0
seconds within the upcomming 2 years > > 3x3x3 average 15.5
seconds withing the upcomming 2 years > > > > Ton > >
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
> <no_reply@y...> wrote: > > > Just my personal
opinions on this issue. I think that as long as a > > >
tournament is setup to meet official rules, then it shouldn't > >
matter > > > whether or not it is a national event or not. If a
record is set, > > > it should count as the official record.
What if someone broke a > > > Guinness record in front a judge
and according to all the rules, > > but > > > they turned
it down because not enough people were watching the > > >
person perform? What if someone came along who was really the next >
> > Tiger Woods of cubing and absolutely shattered the fastest
average > > > record and we had to say, "sorry your amazing
record does not count > > > because this tournament is not a
national tournament." I think it > > > is wrong to not allow
any record set to be official. > > > > > > Seriously,
we all know that if there are enough tournaments held, > > >
then by the law of probability someone will have almost all edges >
> > solved after finishing the corners, or someone will skip the
PLL or > > > OLL step and get a time faster than what we all
normally achieve. > > > The record WILL one day be less than 10
seconds if we have enough > > > tournaments. Someone will get a
lucky time, it is bound to happen > > > if enough official
attempts are taken. > > > > > > Sorry, but I have some
very strong opinions on this issue. A > > record > > >
set at a tournament with impartial judges and that follows all the >
> > other rules that we have defined as official should be the new
> > > record. As an "Official World Record holder" myself I
would rather > > > see someone shatter my one-handed 3x3x3
record in a local > > tournament > > > and have their
attempt be the new official record than to see > > > someone
who is better than me record an official time much better > > >
than mine, but my record still count. That doesn't make any sense >
> > to me. > > > > > > As a record holder I
totally disagree. Any record set should > > count, > > >
regardless of whether or not the tournament has official enough >
> > status. If the tournament meets the official RCC rules, then
all > > > records set there should count, period. > >
> > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> I've been hit... I'm not exactly sure what's going to happen >
> right > > > now but there will be > > > >
impacts on the summer tournament and any tournament that Chris > >
> decides to hold. Read > > > > below... we're working it
out right now. > > > > > > > > Hi Tyson >
> > > I have had quite a lot of negative feedback from people
who don't > > > think that > > > > a local event
should be allowed to break the records - the > > > pressure of
a > > > > local event being much less than a world or
national event. > > > > Not sure what to suggest but think
that the record if it gets > > > broken can > > > >
still be submitted as a new record to rubiks.com, speedcubing.com >
> > and > > > > Guinness but the "official" fastest
time and "official" record > > > remain until > > >
> beaten at National or International level ? > > > >
Thoughts ? > > > > Dave > > > > > Yahoo!
Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
Not sure who if anyone has considered what the set of records should be
in speedcubing. I absolutely agree that the event shouldnt matter so
long as there is an offical presence to ratify the times. To lose sight
of the fastest ever solve in official competition would be a shame but
clearly a fastest average is a better indication. Its the difference
between Bob Beamon's long jump record and having Carl Lewis jump a
consistent series for example (ok not a good example as long jumping
doesn't keep track of the best series). I noticed during the discussion
about notation that someone pointed out the problem of trying to
determine anything through such a wide variety of parties and that some
sort of official body/committtee would be better. I would say that this
is a similar issue. A list of official world records or potential world
records approved by such a body would make sense - it doesn't have to be
set it stone, it can always be reviewed. Duncan ----- Original Message
----- From: <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, April 01,
2004 10:55 AM Subject: [Speed cubing group] Re: "Officialness" > I
guess I do see some of their concern in having too many events and thus
diffusing the > "hype" about the Rubik's cube... I am beginning to
believe that the idea of the record for > "fastest solve" is flawed.
As you all have mentioned, if the record is broken with a lucky >
solve and set at something ridiculous such as 8 seconds, the record
becomes > meaningless. Perhaps the RCC would consider changing their
idea of the record to the > average. > > The Rubik's Cube
record is unlike other sporting events. There isn't really a lucky "100
> meter dash". How fast you can run that race is determined by your
physical body as well > as your mental concentration. > > I
understand that pressure is a large factor in an international
competition... but is it really > fair to consider pressure as to
determine a record? It could also be argued that pressure > provides
an advantageous andrenaline rush or something... I don't know. > >
Well, the April 3rd competition will most certainly go on. The July 10
summer > championships is still on... even if we aren't allowed to
break world records, there's no > reason why speedcubing.com can't
have a record category for unofficial official > tournament records
and such. Hopefully we can get some more concrete answers for the >
July 10 tournament. > > Does anyone know if the French competition
is official? > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" >
<terje.kristensen@w...> wrote: > > I'm wondering about the
"lot of negative feedback" that Dave have received > > about this.
There cant be too many ppl outside of this group that is too > >
concerned about this, and i havent read that many in here have a problem
> > with this. > > > > As you say, eventually someone
will get a lucky solve in an official > > tournament too and the
official fastest solve will go below 10 sec. It's > > just a
question of time. > > > > Terje > > > >
-----Original Message----- > > From: tmao@i... [mailto:tmao@i...]
> > Sent: Thursday, April 01, 2004 9:54 AM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing
group] Re: "Officialness" > > > > > > That's my
biggest concern... the whole idea that a record of the "fastest" >
> solve is > > meaningless. Lucky cases WILL happen. It doesn't
matter how many times you > > scramble > > the cube. >
> > > What do you guys think about the official "fastest"
record being the average > > middle 10 of > > 12 solves that
we've all been doing? At my tournament, those that make it > >
into the final > > round will have completed 12 solves. > >
> > Gah... I am SO stressed right now. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> > > wrote: > > > I think both have
a case > > > > > > On the one site, you have to define
what is an official record, and > > > on the other site a more
local event might have less presure or > > > competion. >
> > > > > But when you win a big tournament, sure this
will be more important > > > as a record time. To win a more
local event is nice but you might > > > have not enough
competition to feel a big winner. I gues the price on > > > a
local event is to set a record time. > > > > > > My
experience is that it makes no difference, pressure ,stress, if it >
> > is a big tournament or a more local event. Only during
training with > > > friends I can now perform as expected. >
> > > > > One things remains a fact a Chris stated,
someone will get a lucky > > > time, this it is bound to
happen. I would consider only an official > > > average record
the official fastes cuber in the world. Not the one > > > with
the fastes solve > > > > > > Some predictions >
> > 3x3x3 record 13.5 this year > > > 3x3x3 average 16.5
seconds this year > > > > > > 3x3x3 record 11.0
seconds within the upcomming 2 years > > > 3x3x3 average 15.5
seconds withing the upcomming 2 years > > > > > > Ton
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > >
<no_reply@y...> wrote: > > > > Just my personal
opinions on this issue. I think that as long as a > > > >
tournament is setup to meet official rules, then it shouldn't > >
> matter > > > > whether or not it is a national event or
not. If a record is set, > > > > it should count as the
official record. What if someone broke a > > > > Guinness
record in front a judge and according to all the rules, > > >
but > > > > they turned it down because not enough people
were watching the > > > > person perform? What if someone
came along who was really the next > > > > Tiger Woods of
cubing and absolutely shattered the fastest average > > > >
record and we had to say, "sorry your amazing record does not count >
> > > because this tournament is not a national tournament." I
think it > > > > is wrong to not allow any record set to be
official. > > > > > > > > Seriously, we all know
that if there are enough tournaments held, > > > > then by
the law of probability someone will have almost all edges > > >
> solved after finishing the corners, or someone will skip the PLL or
> > > > OLL step and get a time faster than what we all
normally achieve. > > > > The record WILL one day be less
than 10 seconds if we have enough > > > > tournaments.
Someone will get a lucky time, it is bound to happen > > > >
if enough official attempts are taken. > > > > > >
> > Sorry, but I have some very strong opinions on this issue. A
> > > record > > > > set at a tournament with
impartial judges and that follows all the > > > > other
rules that we have defined as official should be the new > > >
> record. As an "Official World Record holder" myself I would rather
> > > > see someone shatter my one-handed 3x3x3 record in a
local > > > tournament > > > > and have their
attempt be the new official record than to see > > > >
someone who is better than me record an official time much better >
> > > than mine, but my record still count. That doesn't make
any sense > > > > to me. > > > > > > >
> As a record holder I totally disagree. Any record set should >
> > count, > > > > regardless of whether or not the
tournament has official enough > > > > status. If the
tournament meets the official RCC rules, then all > > > >
records set there should count, period. > > > > > >
> > Chris > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > I've been hit... I'm not exactly sure what's going to happen
> > > right > > > > now but there will be > >
> > > impacts on the summer tournament and any tournament that
Chris > > > > decides to hold. Read > > > > >
below... we're working it out right now. > > > > > >
> > > > Hi Tyson > > > > > I have had quite a
lot of negative feedback from people who don't > > > > think
that > > > > > a local event should be allowed to break
the records - the > > > > pressure of a > > > >
> local event being much less than a world or national event. >
> > > > Not sure what to suggest but think that the record
if it gets > > > > broken can > > > > > still
be submitted as a new record to rubiks.com, speedcubing.com > >
> > and > > > > > Guinness but the "official"
fastest time and "official" record > > > > remain until >
> > > > beaten at National or International level ? >
> > > > Thoughts ? > > > > > Dave > >
> > > > > > > > Yahoo! Groups Links > >
> > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > > > > Yahoo! Groups Links > > > >
> >
1541. Speedubing as a general wellbeing indicator From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 1 Apr 2004 13:51:58 +0100
My times yesterday were about 10 seconds slower than my usual averages.
By the evening i felt pretty ill and during the night I was very sick
indeed. I often find the same thing before I get a bad cold. I think the
medical profession should add speedcubing to its diagnostic tools!
Duncan
A record should be based on whether the rules for the record are met,
not where the record attempt is made. In many sports that are based on
performance time, competitors wanting to make a record attempt often
hand-pick where they will to compete. And they usually don't pick world
competitions for those attempts; in fact, it's well known that the
Olympics is not a great place for trying to set world records. But as
far as I know there's no sport where rules specify that records can only
be set at the Olympics! --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > I've been hit... I'm not exactly sure what's going
to happen right now but there will be > impacts on the summer
tournament and any tournament that Chris decides to hold. Read >
below... we're working it out right now. > > Hi Tyson > I have
had quite a lot of negative feedback from people who don't think that
> a local event should be allowed to break the records - the pressure
of a > local event being much less than a world or national event.
> Not sure what to suggest but think that the record if it gets
broken can > still be submitted as a new record to rubiks.com,
speedcubing.com and > Guinness but the "official" fastest time and
"official" record remain until > beaten at National or International
level ? > Thoughts ? > Dave
1543. US Championship? From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 16:36:52 -0000
Hi, I don't read all the emails and so this is the first time I've heard
the Calif. competition referred to as the US Championship. Does that
mean it's sanctioned by the RRC (or some other cube group that's been
formed?)? Is there going to be a corporate sponsor for this one? I had
thought it was just a home-grown tournament that someone was being nice
enough to organize. Thanks, Adam --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hi
everyone, > > Yes Chris, I am fairly free to reserve a venue at
any time. Since it's much harder for you to > secure a venue, you
might as well reserve a venue first and I'll try to get the same date
and > time which should be almost certainly possible, especially if I
reserve many months in > advance. > > The 2004 US Championships
is still on for July 10 at Caltech. I will get out an official >
schedule of events right after the April 3rd competition. After April
3rd, I will be able to > donate all my cube-organization time to the
national championships. > > Please fill in an entry in the table I
have created in the database so I can start to get a > vague idea of
how many people will show up and how much "national" attraction we are
> getting. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > I personally am very keen to host an official
tournament sometime in > > the near future. I am without a doubt
going to the US competition > > this July though, so I will be
spending most of my time for the next > > three months practicing
like crazy for that competition. After July > > I will be free to
start getting in touch with my contacts to reserve > > a venue on
campus. Also, I already have several contacts for > > possible
judges lined up. Since this group is a place where most > > people
gather, what is the overall opinion on having an official US > >
competition again before the 2005 Worlds. If me and Tyson can work >
> it out it sounds like we'll be doing an east coast seat over here
in > > NC and a west coast seat over in Pasadena. We could
communicate the > > results via e-mail/telephone/etc. and declare
a US winner for each > > round and have a celebration at each
venue. Is this too much money > > for people to travel right
before the worlds? NC and California are > > on the most extreme
ends of the continent for you Midwest people. > > Would you guys
be willing to travel to either Cali. or NC? > > > > I would
love to organize the east coast portion any time after > > July. I
think it would be about 100000 times better if we were able > > to
get Tyson and I to get a venue for the same weekend on both our >
> campuses and have a US competition again. > > > > What
dates are better for people? Would something this coming > >
winter be good? Or maybe spring, just a few months before the world >
> competition? Tyson, are you fairly free to reserve a venue any time
> > you need one? If that is the case then the date might depend
on the > > day I am able to reserve a venue over here (I'm trying
to reserve > > the planetarium since my contact there competed in
US regional > > tournys back in the 80's and he could probably
identify with a cube > > competition again). If the date depends
on me, then I'll go ahead > > and start the ball rolling and
reserve the venue for several months > > down the road. > >
> > Like I mentioned, I'm very excited about organizing this >
> competition, but my priorities right now lie 100% with the US >
> competition this summer. If any other East coast people can't wait
> > until this coming winter or later this year for me to really
dig in > > with my ideas, then please feel free to organize
something. After > > July I'll be ready to really give this
everything I've got, but for > > right now I've got some World
Championship redemption issues (as > > I've seen it put on the
records lists) that I'm dealing with :) > > > > Please
everyone who would attend the East Coast portion of this > >
possibly 2nd US championps let me know when a good date for you is. >
> When I do go in to get the planetarium (fingers crossed) I want to
> > have several options of good dates for which I can go ahead
and try > > to reserve the place. > > > > Chris >
> > > --- In speedsolvingrubikscube@yahoogroups.com, adam_s_
> > <no_reply@y...> wrote: > > > I live in Central
Virginia, just a few hours from Greensboro. As > > > much as
I'd like to get to Calif. later this year, it's just too > > >
expensive... I got permission to go to Toronto last year on my own >
> > but I don't think my family is going to let me do it again
without > > > taking them with me. ;-) However, an east coast
get together > > would > > > be a much less expensive
proposition. I wouldn't even mind if it > > was > > >
fairly informal... just a sort of cube convention to meet, drum up >
> > some media attention (especially if there's a tournament in FL
> > next > > > year), and compete a little. So count me
in for anything within > > > about 500 miles of Virginia. >
> > Thanks, > > > Adam > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > > >
<craptastic_crap@y...> wrote: > > > > I want to do the
following: > > > > > > > > 1)Hardwick, I really
need to know when the next > > > > meeting of the Carolina
Cubers is so I may be able to > > > > attend. > > >
> > > > > and > > > > > > > > 2)
is there a possibility of Greensboro, North > > > > Carolina
holding a summer 2004 official rubik's cube > > > >
championships? If Dave is out there, please tell me > > > >
what kind of planning I would need to do/ money I > > > >
would need to raise to make this happen? > > > > > >
> > thanks everyone, and if you are either a Carolina or > >
> > an East Coast cuber, PLEASE respond if you are > > >
> interested in either venture :) > > > > -K_ > >
> > > > > > __________________________________ >
> > > Do you Yahoo!? > > > > Yahoo! Finance Tax
Center - File online. File on time. > > > >
http://taxes.yahoo.com/filing.html
1544. David Allen/Gene Means Videos From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 16:38:04 -0000
I was wondering if anyone has video clips of David Allen and Gene Means
cubing at the WC ? I'm a corners first person and would love to see
those. Wayne G
1545. Re: David Allen/Gene Means Videos From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 16:44:40 -0000
I watched a DVD with WC2k3 footage with Ron and Ton, and those corners
first guys freaked me out. If I had that particular DVD, I'd capture and
upload them. --- In speedsolvingrubikscube@yahoogroups.com, "Wayne"
<mylib_2000@y...> wrote: > I was wondering if anyone has video
clips of David Allen and Gene > Means cubing at the WC ? I'm a
corners first person and would love > to see those. > > Wayne G
Hi Tyson, If someone feels less pressure at a local and can actually
solve closer to their ability, I say go for it. If pressure is the issue
that is, more pressure at the Worlds, less at the locals, then I would
think that we should encourage less-pressure events so that shy people
get a fair crack at the records. But some people may feel more pressure
in a local tourney because they're performing in front of their friends
and family. Or it may be the other way around and a competitor at a
local event might not feel pushed to do his or her absolute best because
there is less competition. I think that while some people have a hard
time under pressure, some people don't, and others actually thrive under
pressure. Having local, national, and world events allows for all a more
even-handed chance at records. If times are not official the
participants may feel let down. I was disappointed that Macky got no
credit officially in January. Personally I think that the April 3
tourney should be official if only to give Macky another crack at the
records. Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > I've been hit... I'm not exactly sure what's going
to happen right now but there will be > impacts on the summer
tournament and any tournament that Chris decides to hold. Read >
below... we're working it out right now. > > Hi Tyson > I have
had quite a lot of negative feedback from people who don't think that
> a local event should be allowed to break the records - the pressure
of a > local event being much less than a world or national event.
> Not sure what to suggest but think that the record if it gets
broken can > still be submitted as a new record to rubiks.com,
speedcubing.com and > Guinness but the "official" fastest time and
"official" record remain until > beaten at National or International
level ? > Thoughts ? > Dave
Hi Dave, Tyson, Dve wrote, > > > I have had quite a lot of
negative feedback from people who don't think that a local event should
be allowed to break the records - the pressure of a local event being
much less than a world or national event.< I just realised you guys
know this is nonsense and that this is an April Fools joke! Very Good.
LOL DJ > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > I've been hit... I'm not exactly sure what's going to
happen right > now but there will be > > impacts on the summer
tournament and any tournament that Chris > decides to hold. Read >
> below... we're working it out right now. > > > > Hi
Tyson > > I have had quite a lot of negative feedback from people
who don't > think that > > a local event should be allowed to
break the records - the pressure of a > > local event being much
less than a world or national event. > > Not sure what to suggest
but think that the record if it gets broken can > > still be
submitted as a new record to rubiks.com, speedcubing.com and > >
Guinness but the "official" fastest time and "official" record >
remain until > > beaten at National or International level ? >
> Thoughts ? > > Dave
1548. US championships 2004 From:
stradivarius423 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 21:07:23 -0000
Wait a minute, I'm kinda late on this here... When exactly is the US
championships, 2004? I know it is this summer, in Pasadena, but that's
it.
1549. Re: US championships 2004 From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 22:33:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stradivarius423
<no_reply@y...> wrote: > Wait a minute, I'm kinda late on this
here... When exactly is the US > championships, 2004? I know it is
this summer, in Pasadena, but > that's it. see
http://games.groups.yahoo.com/group/caltechrubiks/message/135 DJ
1550. Re: US championships 2004 From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Apr 2004 22:53:01 -0000
So far, I've been giving the competition the name "US Championships" but
I'm not sure if it will still be allowed to be called that. Nonetheless,
there will be a competition on the national scale on July 10, 2004 at
Caltech in Pasadena. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, stradivarius423 >
<no_reply@y...> wrote: > > Wait a minute, I'm kinda late on
this here... When exactly is the US > > championships, 2004? I
know it is this summer, in Pasadena, but > > that's it. > >
see http://games.groups.yahoo.com/group/caltechrubiks/message/135 >
> DJ
Hello all, I guess records at the french championship will be
officialised, but i'm not sure ... (The scramble of cubes ,about 40
moves, will not be the same for all competitors ... hum hum ...).
Normally we will use timer pad. About the question of officialness i
think the number of cubes realised are crutial. More you have cube to do
, more you have chance to do good times or have a luky configuration.
For exemple at caltech tourmament there are 2 rounds before final so
there are 3+3+5 cubes realised (i guess) . For the french championship
only 5 cubes will be done ! nico.
Hey everyone, Not really to do with speedcubing, but there has got to be
some transferrable skill somewhere... ;) I'm sure you've all played the
game with a stopwatch where you have to stop the timer at 1.00 seconds
dead. Well, what if you carried on? to 2.00, then 3.00 etc. How far can
you get? If you don't stop on a .00 dead each time, you lose. I have
managed to get up to 4.00 seconds, see if you can beat it! Dan Harris :)
- www.cubestation.co.uk
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Hey everyone, > > Not really
to do with speedcubing, but there has got to be some > transferrable
skill somewhere... ;) > > I'm sure you've all played the game with
a stopwatch where you have > to stop the timer at 1.00 seconds dead.
Well, what if you carried > on? to 2.00, then 3.00 etc. How far can
you get? If you don't stop > on a .00 dead each time, you lose. >
> I have managed to get up to 4.00 seconds, see if you can beat it!
> > Dan Harris :) - www.cubestation.co.uk 67.00
Hello all, this is my first post. About a month ago I learned how to
solve a rubik's cube using some website that taught the layer-by-layer
technique. It works, but it takes me about 3 or 4 minutes. Someone
mentioned to me that I learn one of the three speed methods: Petrus
method, Fridrich method, and Corners First. Im baffled as to which of
the three I should choose. Any suggestions would be greatly appreciated.
Thanks -Grant
Somewhere on the internet one time, I found a really fun game where you
click a button, and a timer started going but you couldn't see it. Then,
when you think amount of time that was assigned that level had passed,
you click stop. If you were within something like one second on either
side (up or down), you got to the next level. I got to sixteen seconds
once. Here's another one: http://albinoblacksheep.com/flash/mouse.php on
level one, my best time is about 12.something seconds. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@n...>
wrote: > Hey everyone, > > Not really to do with speedcubing,
but there has got to be some > transferrable skill somewhere... ;)
> > I'm sure you've all played the game with a stopwatch where you
have > to stop the timer at 1.00 seconds dead. Well, what if you
carried > on? to 2.00, then 3.00 etc. How far can you get? If you
don't stop > on a .00 dead each time, you lose. > > I have
managed to get up to 4.00 seconds, see if you can beat it! > > Dan
Harris :) - www.cubestation.co.uk
Welcome to the club! I'm the one on the unicycle forum who mentioned
that to you, by the way. Most people here use the Fridrich method, with
which they have attained average times of under seventeen seconds. Only
a couple people have ever gotten sub-20 averages using the Petrus
Method, though. And with the corners first, there's someone named David
Allen (who doesn't post here) who I've heard averages 14-15 seconds. It
doesn't make too much difference. If you want to get fast quickly, then
I would suggest going with the Fridrich method. --- In
speedsolvingrubikscube@yahoogroups.com, "tennisgh22"
<tennisgh22@h...> wrote: > Hello all, this is my first post.
> > About a month ago I learned how to solve a rubik's cube using
some > website that taught the layer-by-layer technique. It works,
but it > takes me about 3 or 4 minutes. Someone mentioned to me that
I learn > one of the three speed methods: Petrus method, Fridrich
method, and > Corners First. Im baffled as to which of the three I
should choose. > Any suggestions would be greatly appreciated. >
> Thanks > -Grant
Ah, another Grant, you are destined for greatness with a name such as
that. As for the benefits of each method, I may offer a tad bit of
input: Petrus - involves a thinking-intensive building process, If you
arent into learning by trial and error, dont choose Petrus. However,
Lars himself (I believe), and I paraphrase this to the best of my
ability, bills the efficiency of his system on the fact that it requires
minimal breakage of the already solved portions of the cube in order for
one to build on to it. Another benefit is a preformed top cross on the
last couple of steps. making LL a little simpler to understand and
learn. Fridrich - The oft-used and fused method of layers, involves an
algorithm intensive learning process. If memorization is your weak
point, go with Corners First or Petrus. Although, Some solvers have
fused the ideas of the method (Knights, O'Hare, Jasmine, or Myself for
example) into easy to learn beginners methods that only require 10-20
algorithms to master. This is my method and I am a tad biased toward it,
so I will provide this information as a close to this section: the
fridrich method is the method with the most gradation in terms of
learning processes, this fact almost compensates for the volume of
algorithms one must learn to master it. Corners First - This method,
which would be better to be expanded upon by someone who has actually
tinkered with it, involves a nice balance between algorithmic and
intuitive learning. I've heard that Macky has taught it to some as a
beginner's method. tennisgh22 <tennisgh22@...> wrote: Hello all,
this is my first post. About a month ago I learned how to solve a
rubik's cube using some website that taught the layer-by-layer
technique. It works, but it takes me about 3 or 4 minutes. Someone
mentioned to me that I learn one of the three speed methods: Petrus
method, Fridrich method, and Corners First. Im baffled as to which of
the three I should choose. Any suggestions would be greatly appreciated.
Thanks -Grant Yahoo! Groups Links --------------------------------- Do
you Yahoo!? Yahoo! Small Business $15K Web Design Giveaway - Enter today
[Non-text portions of this message have been removed]
The Fridrich method requires a lot of memorization if you plan on
sitting down and memorizing each and every algorithm for the F2L, but I
have been able to learn it by figuring out all of the algs myself
intuitively. I have memorized two algs and one reflection from Jessica
Fridrich's list of F2L algs and come up with everything else myself, and
I average about 33 seconds with an easy 4-look LL. Nothing spectacular,
but I can almost allways finish the F2L in 16-24 seconds (big margin).
Doug -- AIM: dogcannibal MSN: dougreed@...
Even if you don't memorize the F2L algs, they're still a lot of them to
memorize. sixty something, isn't it? --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...>
wrote: > The Fridrich method requires a lot of memorization if you
plan on > sitting down and memorizing each and every algorithm for
the F2L, but I > have been able to learn it by figuring out all of
the algs myself > intuitively. I have memorized two algs and one
reflection from Jessica > Fridrich's list of F2L algs and come up
with everything else myself, and > I average about 33 seconds with an
easy 4-look LL. Nothing spectacular, > but I can almost allways
finish the F2L in 16-24 seconds (big margin). > > Doug > >
-- > AIM: dogcannibal > MSN: dougreed@h...
Well I'm not really an authority on the Fridrich F2L, but it doesnt seem
as overwhelming as that when you just learn to do it intuitively. What I
do is mostly just different combinations of the same moves, and I can
normally place a C/E pair in 7-10 moves max without stopping to think. I
think you are probably right though in the 60's ballpark. Just as a side
note, one of my friends broke my 2x2x2 Homer Simpson puzzle today, one
of the rectangular pieces with the 4 pegs broke in the middle. One of
the pegs broke off. I was still able to get it back together though
(without instructions), and I am totally convinced that assembling a
Homer Simpson 2x2x2 is way the hell harder than just solving it =) Doug
Michael Atkinson wrote: >Even if you don't memorize the F2L algs,
they're still a lot of them >to memorize. sixty something, isn't it?
> >--- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> >wrote: > > >>The Fridrich method
requires a lot of memorization if you plan on >>sitting down and
memorizing each and every algorithm for the F2L, >> >>
>but I > > >>have been able to learn it by figuring out
all of the algs myself >>intuitively. I have memorized two algs
and one reflection from >> >> >Jessica > >
>>Fridrich's list of F2L algs and come up with everything else
>> >> >myself, and > > >>I average about 33
seconds with an easy 4-look LL. Nothing >> >>
>spectacular, > > >>but I can almost allways finish the
F2L in 16-24 seconds (big >> >> >margin). > >
>>Doug >> >>-- >>AIM: dogcannibal >>MSN:
dougreed@h... >> >> > > > > >Yahoo! Groups
Links > > > > > > > > -- AIM: dogcannibal MSN:
dougreed@...
1561. Re: [Speed cubing group] Beginner From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Apr 2004 20:18:10 -0800 (PST)
'Beginner' Grant: which site did you learn from?.... -bm Michael
Atkinson <unipsycho6@...> wrote: Even if you don't memorize the
F2L algs, they're still a lot of them to memorize. sixty something,
isn't it? --- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> wrote: > The Fridrich method requires a lot of
memorization if you plan on > sitting down and memorizing each and
every algorithm for the F2L, but I > have been able to learn it by
figuring out all of the algs myself > intuitively. I have memorized
two algs and one reflection from Jessica > Fridrich's list of F2L
algs and come up with everything else myself, and > I average about
33 seconds with an easy 4-look LL. Nothing spectacular, > but I can
almost allways finish the F2L in 16-24 seconds (big margin). > >
Doug > > -- > AIM: dogcannibal > MSN: dougreed@h...
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
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Groups is subject to the Yahoo! Terms of Service. :) --Brent
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$15K Web Design Giveaway - Enter today [Non-text portions of this
message have been removed]
1562. layer method website i used From:
"tennisgh22" <tennisgh22@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Apr 2004 04:45:38 -0000
in response to your question, i used
http://jjorg.chem.unc.edu/personal/monroe/cube/Denny3x3/index.htm to
solve the cube. Sadly, the entire thing was memorization, which i'm
considerably good at when there are easy directions to follow. However,
I have no intuition. Is this something all you 20-second people have
inherently, or do you just learn it through hours of twisting rubik's
cubes? The website that teachers the Fidrich (sp?) method seems to rely
on the user's ability to perform simple "intuitive" combinations. I'm
already left behind by the time they tell you how to do the 2nd step.
Maybe cubing isn't for me. -Grant
1563. Re: [Speed cubing group] layer method website i used
From:
Doug <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Apr 2004 22:58:16 -0600
I started from the same web site ;) If you have problems with intuitive
solving, then try here:
http://www.speedcubing.com/peter/AllesFastTwoLayer.html That is a big
list of all of the F2L possibilities. I found it confusing and hard to
learn from mahself, but whatever suits you. The intuitive part used to
throw me for a loop, and I was averaging mid-low 40s with your method,
except I used Dan Knight's 4-look LL and I did the cross on the bottom
(I could execute RURURU'R'U'R' a LOT faster than I could execute
D'R'DRDFD'F'). Francois Sechet (very fast) recommended to me that I try
learning the Fridrich F2L intuitively, as did Raul Garcia (also very
fast) to some extent, and I havent turned back since then. It has a
pretty steep learning curve but once you get the basics down you can
string together moves to insert pretty much any C/E pair combo in the
F2L that you are presented with. Another good option that you can get
VERY fast with is using a working-corner method of solving. It is less
direct and more intuitive than the others, but it is a good way to
average in the mid-high 20s. I dont have a link, so google is probably
your best bet if you are interested. Still, the fastest cubers around
use the Fridrich F2L, so that is what I stuck with learning. "Maybe
cubing isn't for me." Don't give up so easily! We were all there at one
point in time... you can't average 20s and 30s overnight. With practice
you will be there soon enough. Feel free to add me to AIM (dogcannibal)
or MSN (dougreed@...) if you have any other questions. Doug PS. The
other day in Spanish I (I am in High School) I came up with a new verb:
"cubar", literally meaning "to cube". Other verb forms: (yo) cubo, (tu)
cubas, (ud/el/ella) cuba, (nosotros) cubandos. Nice, eh? tennisgh22
wrote: >in response to your question, i used
>http://jjorg.chem.unc.edu/personal/monroe/cube/Denny3x3/index.htm
>to solve the cube. Sadly, the entire thing was memorization, which
>i'm considerably good at when there are easy directions to follow.
>However, I have no intuition. Is this something all you 20-second
>people have inherently, or do you just learn it through hours of
>twisting rubik's cubes? The website that teachers the Fidrich (sp?)
>method seems to rely on the user's ability to perform >simple
"intuitive" combinations. I'm already left behind by the time >they
tell you how to do the 2nd step. Maybe cubing isn't for me. >
>-Grant > > > > > >Yahoo! Groups Links > >
> > > > > > -- AIM: dogcannibal MSN: dougreed@...
Hey everybody, I'm thinking of buying a set of mefferts assembly cubes
and tune them into a speedcube. Of course, it sounds like an absolutely
perfect idea, but my concern is that if I lubricate it, will it affect
the performence? Do meffert's assembly 6-color 3x3x3 cube's make a good
speedcube? Thanks a bunch for your responses! -Sunil
> 67.00 (!!!!!!!!!!!!!!!!!!!) :-S That makes me feel good about
myself! Yes, whats the trick? If I hadn't thought the same about sub20
averages a long time ago I would have said it must be impossible!
Congrats man Dan :)
1567. Re: layer method website i used From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Apr 2004 17:34:44 -0000
Hey, I started with that site too. And it's bad -- very inefficient and
not that clear. For a similar but much better solution i would recommend
Jasmine's wonderfull new beginner page:
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html and after
you mastered that, learning to use a working corner is easy and can save
a lot of time. Don't give up! --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "tennisgh22"
<tennisgh22@h...> wrote: > in response to your question, i used
> http://jjorg.chem.unc.edu/personal/monroe/cube/Denny3x3/index.htm
> to solve the cube. Sadly, the entire thing was memorization, which
> i'm considerably good at when there are easy directions to follow.
> However, I have no intuition. Is this something all you 20-second
> people have inherently, or do you just learn it through hours of
> twisting rubik's cubes? The website that teachers the Fidrich (sp?)
> method seems to rely on the user's ability to perform > simple
"intuitive" combinations. I'm already left behind by the time > they
tell you how to do the 2nd step. Maybe cubing isn't for me. > >
-Grant
> Here's another one: >
http://albinoblacksheep.com/flash/mouse.php > on level one, my best
time is about 12.something seconds. > I reckon Ron would be a world
master at this game... Dan :)
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > 67.00 > > No way! What's
your trick? > Do you use a stopwatch that only counts whole seconds?
;-) > > Stefan I never actually wrote that I'd got to 67.00. All I
wrote was 67.00 and left the rest to people's imaginations.
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > > > 67.00
(!!!!!!!!!!!!!!!!!!!) > > :-S That makes me feel good about
myself! Yes, whats the trick? No trick. I, myself, can't do 67.00 but
maybe somebody else can. I don't think there's many people could get to
68.00 though. 67.00, I think, is probably an upper bound to what can be
done with practice. >If I > hadn't thought the same about sub20
averages a long time ago I would > have said it must be impossible! I
still think people who average sub 20 (or even sub 30) must be
impossible. Of course, there are some who do impossible things before
breakfast as a course of habit. > > Congrats man Nah - I was just
making a guess about what can't be beaten. I'm not claiming 67.00 for
myself. > > Dan :)
1571. making a speedcube From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Apr 2004 22:41:40 -0000
Hello! About a month ago, I bought a Rubik's Cube for five bucks at a
Wal- Mart retail store- a cheap one from Rubiks, manufactured by Hasbro,
I think. I am trying to make it into a speedcube, but I have no clue how
to start. Does anyone know how? Your comments would be greatly
appreciated. Thanks! -an intermediate cuber
1572. Re: [Speed cubing group] making a speedcube From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Apr 2004 16:57:57 -0800 (PST)
Hi.... I have been speedcubing for years, and I am perhaps the only one
here that doesn't know how to make a decent one... good luck on this
chaos. -bm stradivariuscuber <no_reply@yahoogroups.com> wrote:
Hello! About a month ago, I bought a Rubik's Cube for five bucks at a
Wal- Mart retail store- a cheap one from Rubiks, manufactured by Hasbro,
I think. I am trying to make it into a speedcube, but I have no clue how
to start. Does anyone know how? Your comments would be greatly
appreciated. Thanks! -an intermediate cuber Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Small Business
$15K Web Design Giveaway - Enter today [Non-text portions of this
message have been removed]
1573. Re: [Speed cubing group] making a speedcube From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Apr 2004 02:24:48 -0000
Best advice I can give is to cube with it for a long time. My first cube
bruised my hands the first week I had it, but it slowly got loosened up.
After it felt pretty good, then I sprayed some silicon lube in it. It
worked for a long time very very well until I had to retire it. You
might try taking it apart and shimming toothpicks or something under the
center pieces over night to stretch the springs a bit. Other than that,
use is the best thing for it I think. Best of luck! Daniel
1574. Re: Timing device for iPAQ? From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Apr 2004 02:26:34 -0000
Hi Adam, Thanks for this. I'll download and install it! :) Jasmine. ---
In speedsolvingrubikscube@yahoogroups.com, adam_s_ <no_reply@y...>
wrote: > Jasmine, > I've used PocketCounter. I think it used to be
owned or distributed > by a company called JamSoft, but now it only
seems to be available on > this site. I use it on a Dell Axim and it
works fine even though it > doesn't appear to have been tested on
one. It's a free program. > http://www.vtoy.fi/~malo/pocket.html >
Adam > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > <no_reply@y...> wrote: > > I think I may
have just answered my own question: > >
http://www.freewareppc.com/clock/stopwatch.shtml > > > >
This one is *okay* but I'd prefer something that's simpler, ie. >
> without so many buttons all over the place and with a larger >
display > > for the time. > > > > Jasmine. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> > <no_reply@y...> wrote: > > > I installed a
timer on my iPAQ (Pocket Timer) which I've been > using > >
> to time my solves. I need to get a different one though because
> > this > > > one only records to tenths of a second.
According to 'official' > > > rules, I really should be timing
to hundredths of a second. I > know > > > there are heaps of
great online timers, but I prefer to sit on > the > > > bed
or the couch with my cube and use my iPAQ as the timing > device.
> > > > > > So... can anyone recommend a timer which
measures hundredths of a > > > second and is compatible with an
iPAQ 3970 running PPC2002? (Per - > - > > > what do you
use?) > > > > > > Thanks, > > > > >
> Jasmine.
1575. Re: making a speedcube From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Apr 2004 02:31:58 -0000
Have a look at Ton's 'How to make a 3x3x3 speedcube' page:
http://www.speedcubing.com/ton/Speedcube/makinga.htm Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hello! > > About a month ago, I
bought a Rubik's Cube for five bucks at a Wal- > Mart retail store- a
cheap one from Rubiks, manufactured by Hasbro, > I think. I am trying
to make it into a speedcube, but I have no > clue how to start. Does
anyone know how? Your comments would be > greatly appreciated.
Thanks! > > -an intermediate cuber
1576. Call me crazy.... From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Apr 2004 03:12:51 -0000
Call me crazy, or stupid, or reckless, or foolish, or dangerous, or
immature, or something like that. I solved my cube one handed while
driving 80MPH Sure, it may be a dumb thing to do, but when you are
driving for 4 hours, the radio gets boring after awhile, and you can't
really enjoy the scenery, and since there was a cube next be, and nobody
else on the road, and i was the only person in the car, then everything
is fine. Except I can't really confirm this because i had nobody
watching. But yeah... thats that...
1577. Re: Call me crazy.... From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Apr 2004 04:48:09 -0000
Boy, you're really crazy, stupid, reckless, foolish, dangerous and
immature. Once I learn to drive, that's the first thing I'm trying!!
Haha, just kidding. I'll get good at driving first. --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Call me crazy, or stupid, or reckless, or foolish, or
dangerous, or > immature, or something like that. > > I solved
my cube one handed while driving 80MPH > > Sure, it may be a dumb
thing to do, but when you are driving for 4 > hours, the radio gets
boring after awhile, and you can't really > enjoy the scenery, and
since there was a cube next be, and nobody > else on the road, and i
was the only person in the car, then > everything is fine. Except I
can't really confirm this because i > had nobody watching. But
yeah... > > thats that...
I am trying that on my bike... ...the only hard part is getting going
80mph :) Doug Michael Atkinson wrote: >Boy, you're really crazy,
stupid, reckless, foolish, dangerous and >immature. Once I learn to
drive, that's the first thing I'm trying!! >Haha, just kidding. I'll
get good at driving first. > >--- In
speedsolvingrubikscube@yahoogroups.com, j_rueth
><no_reply@y...> wrote: > > >>Call me crazy, or
stupid, or reckless, or foolish, or dangerous, or >>immature, or
something like that. >> >>I solved my cube one handed while
driving 80MPH >> >>Sure, it may be a dumb thing to do, but
when you are driving for 4 >>hours, the radio gets boring after
awhile, and you can't really >>enjoy the scenery, and since there
was a cube next be, and nobody >>else on the road, and i was the
only person in the car, then >>everything is fine. Except I can't
really confirm this because i >>had nobody watching. But yeah...
>> >>thats that... >> >> > > > >
> >Yahoo! Groups Links > > > > > > > > --
AIM: dogcannibal MSN: dougreed@...
1579. Re: [Speed cubing group] making a speedcube From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Apr 2004 04:50:17 -0000
Brent, here's the simple way to do it: Pop out ONE edge piece, squirt a
single squirt of silicone spray into it, replace the edge piece, and
turn each face about a hundred times. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hi.... I have been
speedcubing for years, and I am perhaps the only one here that doesn't
know how to make a decent one... good luck on this chaos. > -bm >
stradivariuscuber <no_reply@yahoogroups.com> wrote: > Hello!
> > About a month ago, I bought a Rubik's Cube for five bucks at a
Wal- > Mart retail store- a cheap one from Rubiks, manufactured by
Hasbro, > I think. I am trying to make it into a speedcube, but I
have no > clue how to start. Does anyone know how? Your comments
would be > greatly appreciated. Thanks! > > -an intermediate
cuber > > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Yahoo! Small Business $15K Web Design Giveaway - Enter
today > > [Non-text portions of this message have been removed]
1580. Cubing while DDRing From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Apr 2004 05:44:17 -0000
Anyone else try this? I was able to solve my cube playing Max300 heavy
mode... quite the challenge and I was able to do so since I essentially
have the song memorized. Sight reading while solving silmultaneously is
a bit harder and I have to pick an easier song (perhaps half as
difficult)
1581. Re: Cubing while DDRing From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Apr 2004 08:07:15 -0000
That's ridiculous. I can pass Max 300 but... like, it's physically so
demanding I have to give it my full concentration. Can you do a video?
-Tyson --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > Anyone else try this? I was able to
solve my cube playing Max300 > heavy mode... quite the challenge and
I was able to do so since I > essentially have the song memorized.
Sight reading while solving > silmultaneously is a bit harder and I
have to pick an easier song > (perhaps half as difficult)
1582. Re: Cubing while DDRing From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Apr 2004 08:10:11 -0000
I will try next time I go to play. I am currently making videos for a
cube site. I just might do that as well :)
1583. Re: [Speed cubing group] making a speedcube From:
Christopher Thompson <eru_da_1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Apr 2004 07:02:24 -0700 (PDT)
Hello, The best way I've created a speed cube is just by using it and
using it and using it, it takes awhile but you hardly need to do
anything with it except clean it. Have fun breaking in your cube.
stradivariuscuber <no_reply@yahoogroups.com> wrote: Hello! About a
month ago, I bought a Rubik's Cube for five bucks at a Wal- Mart retail
store- a cheap one from Rubiks, manufactured by Hasbro, I think. I am
trying to make it into a speedcube, but I have no clue how to start.
Does anyone know how? Your comments would be greatly appreciated.
Thanks! -an intermediate cuber Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
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Hello! It's me again. I am going to use a silicon-spray to lube my cube.
However, the stores in town don't offer 100% silicon sprays. Does this
matter? Will it hurt my cube if I don't use 100% silicon? Thanks for
your replies. -an intermediate cuber
Yep, it matters alright! If you use something part silicon and part
petroleum (eg. WD40) it will kill your cube! Depending on the product,
it will either eat away at the plastic, or lock it up so it's even
stiffer than before! (I've had this happen before) What country are you
in? Perhaps someone else from the group who lives in the same place can
recommend a store and a brand of spray? I'm in Australia and I'm
guessing that you are not, so it won't help if I tell you the details of
the spray I bought. Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hello! It's me again. I am going to
use a silicon-spray to lube my > cube. However, the stores in town
don't offer 100% silicon sprays. > Does this matter? Will it hurt my
cube if I don't use 100% > silicon? Thanks for your replies. >
> -an intermediate cuber
It won't matter as long as there is NOT petroleum in it. Petroleum eats
away at the stickers, and it doesn't stay lubed for very long. --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hello! It's me again. I am going to
use a silicon-spray to lube my > cube. However, the stores in town
don't offer 100% silicon sprays. > Does this matter? Will it hurt my
cube if I don't use 100% > silicon? Thanks for your replies. >
> -an intermediate cuber
I live in the state of Indiana, in the United States. Thanks for all
your help! --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > Yep, it matters alright! If you use
something part silicon and part > petroleum (eg. WD40) it will kill
your cube! Depending on the > product, it will either eat away at the
plastic, or lock it up so > it's even stiffer than before! (I've had
this happen before) > > What country are you in? Perhaps someone
else from the group who > lives in the same place can recommend a
store and a brand of spray? > I'm in Australia and I'm guessing that
you are not, so it won't help > if I tell you the details of the
spray I bought. > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > Hello! It's me again. I am going
to use a silicon-spray to lube > my > > cube. However, the
stores in town don't offer 100% silicon > sprays. > > Does this
matter? Will it hurt my cube if I don't use 100% > > silicon?
Thanks for your replies. > > > > -an intermediate cuber
Prestone silicone lube works well. It is availablw in the auto section
of Walmart. Castle(i think) is even better but I don't know where to get
it. --barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber <no_reply@y...> wrote: > I live in the state
of Indiana, in the United States. Thanks for > all your help! >
> > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> <no_reply@y...> wrote: > > Yep, it matters alright! If
you use something part silicon and > part > > petroleum (eg.
WD40) it will kill your cube! Depending on the > > product, it
will either eat away at the plastic, or lock it up so > > it's
even stiffer than before! (I've had this happen before) > > >
> What country are you in? Perhaps someone else from the group who
> > lives in the same place can recommend a store and a brand of
> spray? > > I'm in Australia and I'm guessing that you are
not, so it won't > help > > if I tell you the details of the
spray I bought. > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber > >
<no_reply@y...> wrote: > > > Hello! It's me again. I am
going to use a silicon-spray to > lube > > my > > >
cube. However, the stores in town don't offer 100% silicon > >
sprays. > > > Does this matter? Will it hurt my cube if I don't
use 100% > > > silicon? Thanks for your replies. > > >
> > > -an intermediate cuber
1589. Studios vs. rubiks.com (HELP!!!) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Apr 2004 05:59:29 -0000
Hey everyone. For those of you who use Studio cubes, how do you fix them
up to get fast times without sacrificing stability and having pieces pop
a lot? I've pretty much only ever used rubiks.com cubes (or store bought
really) and I've gotten really good at fixing those up like I like them,
however I can't seem to do the same on my studios. I've started tweaking
the screws a lot on my Studio to try to get used to what tensions I
like, but I've found a problem. Perhaps this is because of my wrist, but
I prefer my cubes to be fairly loose. The problem with this is that on a
cube that I would consider a GREAT speedcube, I tend to pop on it a lot
under pressure (popping + solving during a competition = VERY not cool).
When I work a studio cube to the smoothness/loosenes that I like it pops
like CRAZY. I have to loosen the screws a lot to get it the way I like,
and I mean I can feel the pieces moving out of their places because the
centers don't hold them on well. I've tried tightening the screws until
the cube is stable again and using a LOT of silicone to compensate,
however once the silicone wears off after a couple of days (I use
Prestone brand) then I can again feel that the cube is really tight.
Also, I noticed that most of the other cubes that I tried from people at
the championships in 2003 were what I considered to be fairly stiff
cubes. I remember clearly trying Ron's cube and thinking that it was a
lot stiffer than I expected it to be for the times he gets. So I guess
my problem is that getting a studio cube as loose as I like it means
tightening the screws and using a LOT of lube, but the lube wears off
fast, so do I have to lube it every day to keep it loose? Also I hate
days where the cube is still loose, but it needs a lube job soon, so my
times are only mediocre but not bad enough to warrant a lube job yet. It
just confuses me :-S Another thing its that just from wear and tear the
faces and pieces will loosen so I will eventually have to tighten the
screws again. Can anyone offer some Studio cube advice to someone used
to the rubiks.com cubes? Also, contrary to what I read a lot, rubiks.com
cubes are excellent for speedcubing once you get them worked in right
(in my opinion and for my preferred looseness of the cube). Their major
downside is they can get to this amazingly awesome speedsolving point,
but once it passes that point there are no screws to tighten and the
cube is just too loose. However, at this point it doesn't take much more
work to make an excellent one handed cube :) Anyway, can anyone offer
advice to a studio cube user who likes fairly loose cubes, but doesn't
want it to pop allllll the time? Thanks, Chris
1590. Re: [Speed cubing group] Studios vs. rubiks.com (HELP!!!)
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Apr 2004 23:11:05 -0700 (PDT)
Hi Chris, Anyways, I have a Studio Cube myself and I had the exact same
problem (keeps on popping + stiff). What I did is that i took off the
screws and the springs, and I compressed the springs until they are
about 3/5 the original length. Then I silicone sprayed all the cubies.
Then you put it all back together and rescrew the screws + the springs
back on until it was between stiff and okay. And since that the cubies
are siliconed, the Studio Cube will be pretty loose and doesn't pop that
much. Hope that helps! ~Joseph cmhardw <no_reply@yahoogroups.com>
wrote: Hey everyone. For those of you who use Studio cubes, how do you
fix them up to get fast times without sacrificing stability and having
pieces pop a lot? I've pretty much only ever used rubiks.com cubes (or
store bought really) and I've gotten really good at fixing those up like
I like them, however I can't seem to do the same on my studios. I've
started tweaking the screws a lot on my Studio to try to get used to
what tensions I like, but I've found a problem. Perhaps this is because
of my wrist, but I prefer my cubes to be fairly loose. The problem with
this is that on a cube that I would consider a GREAT speedcube, I tend
to pop on it a lot under pressure (popping + solving during a
competition = VERY not cool). When I work a studio cube to the
smoothness/loosenes that I like it pops like CRAZY. I have to loosen the
screws a lot to get it the way I like, and I mean I can feel the pieces
moving out of their places because the centers don't hold them on well.
I've tried tightening the screws until the cube is stable again and
using a LOT of silicone to compensate, however once the silicone wears
off after a couple of days (I use Prestone brand) then I can again feel
that the cube is really tight. Also, I noticed that most of the other
cubes that I tried from people at the championships in 2003 were what I
considered to be fairly stiff cubes. I remember clearly trying Ron's
cube and thinking that it was a lot stiffer than I expected it to be for
the times he gets. So I guess my problem is that getting a studio cube
as loose as I like it means tightening the screws and using a LOT of
lube, but the lube wears off fast, so do I have to lube it every day to
keep it loose? Also I hate days where the cube is still loose, but it
needs a lube job soon, so my times are only mediocre but not bad enough
to warrant a lube job yet. It just confuses me :-S Another thing its
that just from wear and tear the faces and pieces will loosen so I will
eventually have to tighten the screws again. Can anyone offer some
Studio cube advice to someone used to the rubiks.com cubes? Also,
contrary to what I read a lot, rubiks.com cubes are excellent for
speedcubing once you get them worked in right (in my opinion and for my
preferred looseness of the cube). Their major downside is they can get
to this amazingly awesome speedsolving point, but once it passes that
point there are no screws to tighten and the cube is just too loose.
However, at this point it doesn't take much more work to make an
excellent one handed cube :) Anyway, can anyone offer advice to a studio
cube user who likes fairly loose cubes, but doesn't want it to pop
allllll the time? Thanks, Chris --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Small Business
$15K Web Design Giveaway - Enter today [Non-text portions of this
message have been removed]
1591. Help and Advice!!!!! From:
Milamber98 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Apr 2004 08:11:31 -0000
Hello all, I recently bought a cube and surfed the web for a good way to
solve the cube fast, and was amazed at what I found!!!! Anyway, I have
been "cubing" for about 4 days and I am usually getting between
1:20(usually "lucky") and 2:05 for the worst case ones. So far I have
been using the Lars Petrus method taught on his page (lar5.com/cube). I
kept hearing about the Jessica method, but all the pages linked toh
ttp://www.ssie.binghamton.edu/fridrich/cube.html , which is the wrong
address, when they meant to link to
http://www.ws.binghamton.edu/fridrich/ Anyway, So I learnt the Petrus
method instead of the Jessica method. Honestly I am not able to devote a
TON of time towards memorizing algorithms, right now I can solve a cube
really only knowing 3 different algorithms(nikola, sune and allen in the
"Petrus" method). My goal is to just be able to constantly get under 1
minute. So my questions are: 1. Now that I know the Petrus method and
have memorized the different algorithms and customized them to my hands,
would switching to the Jessica method give me faster times? Is the
Petrus method good by speed cubing standards? Now that I've started to
learn it and have decent times with it, should I bother to work on
learning the Jessica method, or just work on improving my times with the
petrus method? 2. Can you learn the Jessica method without memorizing
the large amounts of algorithms? could you solve it(slower of course)
with only something like 5 algorithms? Oh also, any idea how much faster
you can get with a lubed cube? I was thinking of lubing it sometime in
the future and was wondering how much faster times I could expect...
Thanks for any help you guys could give me!!!!!!!!!!!!!!!!!!
1592. Re: Help and Advice!!!!! From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Apr 2004 10:26:08 -0000
Hi there, Welcome to the group. :) Lars Petrus himself, and others, have
achieved world class times (sub 20 seconds) with his method. So, yes,
it's clearly a good method for speedcubing. However, Jessica Fridrich's
method is certainly the more widely used method among speedcubers
(http://www.ws.binghamton.edu/fridrich/cube.html). A full Fridrich
method involves learning a *huge* number of algorithms, so probably not
what you're after at the moment. I've experimented with both methods and
I personally prefer Jessica's. I think both methods are good, I just
found that Jessica's method suited me better. Having said this, I
actually don't use a full Fridrich method, I use a 3-look LL instead of
2-look LL. I would suggest you have a bit of play with both methods too
and see which one suits your hands/mind better. I wrote up a beginner
method which I've been using to successfully teach several people. It's
a really really really super simplified version of something that could
be developed into the Fridrich method. I basically extracted the really
core elements and put them together into a solution
(http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html). There
are people who can do 30 second solves with this method. I personally
cannot, but I can certainly solve in under a minute with this method. If
you want a solution that will give you an idea about Jessica's method,
but won't involve you learning zillions of algorithms then I'd recommend
trying it. If you do, you should read Jessica's site too so you'll see
how incredibly simplified my beginner solution is compared to Jessica's
full method. If my beginner page is too easy for you, then you could try
Dan Knights' intermediate solution
(http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html) or his
advanced solution
(http://benjerry.middlebury.edu/~knights/Cube/Advanced.html) My beginner
solution and Dan Knights' intermediate and advanced solutions are really
just steps along the way to a full Fridrich method. Some people jump
straight into Jessica's full method, some (like myself) prefer to take
it a bit more slowly and build up to an expert method. Have fun! :)
Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, Milamber98
<no_reply@y...> wrote: > Hello all, I recently bought a cube
and surfed the web for a good way > to solve the cube fast, and was
amazed at what I found!!!! > > > Anyway, I have been "cubing"
for about 4 days and I am usually > getting between 1:20(usually
"lucky") and 2:05 for the worst case > ones. > > > So far I
have been using the Lars Petrus method taught on his page >
(lar5.com/cube). > > I kept hearing about the Jessica method, but
all the pages linked toh >
ttp://www.ssie.binghamton.edu/fridrich/cube.html , which is the wrong
> address, when they meant to link to >
http://www.ws.binghamton.edu/fridrich/ > > Anyway, So I learnt the
Petrus method instead of the Jessica method. > > Honestly I am not
able to devote a TON of time towards memorizing > algorithms, right
now I can solve a cube really only knowing 3 > different
algorithms(nikola, sune and allen in the "Petrus" method). > > My
goal is to just be able to constantly get under 1 minute. > > So
my questions are: > > 1. Now that I know the Petrus method and
have memorized the different > algorithms and customized them to my
hands, would switching to the > Jessica method give me faster times?
> > Is the Petrus method good by speed cubing standards? Now that
I've > started to learn it and have decent times with it, should I
bother to > work on learning the Jessica method, or just work on
improving my > times with the petrus method? > > 2. Can you
learn the Jessica method without memorizing the large > amounts of
algorithms? could you solve it(slower of course) with only >
something like 5 algorithms? > > Oh also, any idea how much faster
you can get with a lubed cube? I > was thinking of lubing it sometime
in the future and was wondering > how much faster times I could
expect... > > Thanks for any help you guys could give
me!!!!!!!!!!!!!!!!!!
1593. Re: [Speed cubing group] Re: Call me crazy.... From:
Christopher Thompson <eru_da_1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Apr 2004 04:22:02 -0700 (PDT)
It's easy to solve the cube on your bike, with both hands, I think I was
scaring people turning corners without concentrating on biking and
without my hands on the handle bars. lol Doug <dougreed@...>
wrote:I am trying that on my bike... ...the only hard part is getting
going 80mph :) Doug Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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message have been removed]
1594. Re: Call me crazy.... From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Apr 2004 16:01:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Call me crazy, or stupid, or reckless,
or foolish, or dangerous, or > immature, or something like that. >
> I solved my cube one handed while driving 80MPH > > Sure, it
may be a dumb thing to do, but when you are driving for 4 > hours,
the radio gets boring after awhile, and you can't really > enjoy the
scenery, and since there was a cube next be, and nobody > else on the
road, and i was the only person in the car, then > everything is
fine. Except I can't really confirm this because i > had nobody
watching. But yeah... > > thats that... Doing something like that
increases your chances of having an accident about 5 fold. Pay attention
while you're driving - heck, see if you can get as good at driving as
you wish to be at cubing. Driving well demands precision, timing, and
looking ahead just as speedcubing does. Encouraging others to duplicate
your stupidity is irresponsible. I'm very dissapointed with you Jake.
David J
1595. Re: Studios vs. rubiks.com (HELP!!!) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Apr 2004 16:31:23 -0000
Hi Chris, The new cubes from Seven Towns have the archer-underside
center "cubies" and they virtually never pop apart. They are thinking
about selling them with screws instead of rivets. Studio cubes have flat
undersides to the center "cubies" which is why they spit edge pieces out
the side, and they have a very small "sweet spot" for adjusting. The
best for adjusting and not popping is the old Deluxe cube (and the
Deluxe cube with peg holes used in Rubik's Game). The plastic is slick,
the tiles are great the, centers are arched, and they are one and a half
to two and a half seconds faster for a 25 second solve. The sweet spot
is wider. You can adjust the Deluxe far looser without it popping than
you can a Studio cube. You can see Macky speedsolving using an *unlubed*
Deluxe in the last video Tyson versus Macky at the January Caltech
tournament: http://www.henage.net/dan/cube/ He was accidently given the
same scramble twice, but he solved it differently the second time.
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone. For those of you who use
Studio cubes, how do you fix > them up to get fast times without
sacrificing stability and having > pieces pop a lot? I've pretty much
only ever used rubiks.com cubes > (or store bought really) and I've
gotten really good at fixing those > up like I like them, however I
can't seem to do the same on my > studios. I've started tweaking the
screws a lot on my Studio to try > to get used to what tensions I
like, but I've found a problem. > Perhaps this is because of my
wrist, but I prefer my cubes to be > fairly loose. The problem with
this is that on a cube that I would > consider a GREAT speedcube, I
tend to pop on it a lot under pressure > (popping + solving during a
competition = VERY not cool). When I > work a studio cube to the
smoothness/loosenes that I like it pops > like CRAZY. I have to
loosen the screws a lot to get it the way I > like, and I mean I can
feel the pieces moving out of their places > because the centers
don't hold them on well. I've tried tightening > the screws until the
cube is stable again and using a LOT of > silicone to compensate,
however once the silicone wears off after a > couple of days (I use
Prestone brand) then I can again feel that the > cube is really
tight. Also, I noticed that most of the other cubes > that I tried
from people at the championships in 2003 were what I > considered to
be fairly stiff cubes. I remember clearly trying > Ron's cube and
thinking that it was a lot stiffer than I expected it > to be for the
times he gets. > > So I guess my problem is that getting a studio
cube as loose as I > like it means tightening the screws and using a
LOT of lube, but the > lube wears off fast, so do I have to lube it
every day to keep it > loose? Also I hate days where the cube is
still loose, but it needs > a lube job soon, so my times are only
mediocre but not bad enough to > warrant a lube job yet. It just
confuses me :-S Another thing its > that just from wear and tear the
faces and pieces will loosen so I > will eventually have to tighten
the screws again. > > Can anyone offer some Studio cube advice to
someone used to the > rubiks.com cubes? Also, contrary to what I read
a lot, rubiks.com > cubes are excellent for speedcubing once you get
them worked in > right (in my opinion and for my preferred looseness
of the cube). > Their major downside is they can get to this
amazingly awesome > speedsolving point, but once it passes that point
there are no > screws to tighten and the cube is just too loose.
However, at this > point it doesn't take much more work to make an
excellent one handed > cube :) > > Anyway, can anyone offer
advice to a studio cube user who likes > fairly loose cubes, but
doesn't want it to pop allllll the time? > > Thanks, > Chris
1596. Re: Call me crazy.... From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Apr 2004 16:51:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Call me crazy, or stupid, or reckless,
or foolish, or dangerous, or > immature, or something like that. >
> I solved my cube one handed while driving 80MPH > > Sure, it
may be a dumb thing to do, but when you are driving for 4 > hours,
the radio gets boring after awhile, and you can't really > enjoy the
scenery, and since there was a cube next be, and nobody > else on the
road, and i was the only person in the car, then > everything is
fine. Except I can't really confirm this because i > had nobody
watching. But yeah... > > thats that... Then you're an idiot and
you really should be certified. Get yourself to an asylum and seek
treatment.
1597. Re: Studios vs. rubiks.com (HELP!!!) From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Apr 2004 18:48:48 -0000
On my studio cube, the tension is almost as tight as it can get and it
still turns easily. The problem is most likely to do with the centers
themselves. I sanded the threads off my screws with made it turn much
better(but also illegal in competion). I have been wondering about how
spring tension affects a cubes performance. My old studio cube pops a
lot and I blame it on the springs losing their tension but I'm not
really sure. Any thoughts on this? I have the opposite problem as ChrisH
and find non studio cubes hard to get adjusted right because the tension
is so uneven. Is there any way to fix this? I bought a new cube
yesterday with the arched centers because I heard they were good and I'm
breaking it in now. The plastic seems slicker and the center kernel was
black. I've never seen this before and also there was a number printed
on one of the corner caps. Anyway it does seem to have potential to be a
good speedcube. Now if it only had screws, vinyl stickers w/ bright
orange, and no logo(or the old style ideal one is okay) i'd be in happy.
I've never tried a rubiksdotcom cube. About lubing: right after a cubeis
lubed it is at its best and slowly gets worse but after a week or two it
seems to get better again because the cube dust is acting as a dry
lubricant but it is not quite as good as a freshly lubed cube - just my
observations. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Chris, > > The new cubes
from Seven Towns have the archer-underside center > "cubies" and they
virtually never pop apart. They are thinking about > selling them
with screws instead of rivets. > > Studio cubes have flat
undersides to the center "cubies" which is > why they spit edge
pieces out the side, and they have a very small > "sweet spot" for
adjusting. > > The best for adjusting and not popping is the old
Deluxe cube (and > the Deluxe cube with peg holes used in Rubik's
Game). The plastic is > slick, the tiles are great the, centers are
arched, and they are one > and a half to two and a half seconds
faster for a 25 second solve. The > sweet spot is wider. You can
adjust the Deluxe far looser without it > popping than you can a
Studio cube. > > You can see Macky speedsolving using an *unlubed*
Deluxe in the > last video Tyson versus Macky at the January Caltech
tournament: > http://www.henage.net/dan/cube/ > > He was
accidently given the same scramble twice, but he solved it >
differently the second time. > > Regards, > > David J >
> --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> > wrote: > > Hey everyone. For those of
you who use Studio cubes, how do you fix > > them up to get fast
times without sacrificing stability and having > > pieces pop a
lot? I've pretty much only ever used rubiks.com cubes > > (or
store bought really) and I've gotten really good at fixing those >
> up like I like them, however I can't seem to do the same on my >
> studios. I've started tweaking the screws a lot on my Studio to try
> > to get used to what tensions I like, but I've found a problem.
> > Perhaps this is because of my wrist, but I prefer my cubes to
be > > fairly loose. The problem with this is that on a cube that
I would > > consider a GREAT speedcube, I tend to pop on it a lot
under pressure > > (popping + solving during a competition = VERY
not cool). When I > > work a studio cube to the
smoothness/loosenes that I like it pops > > like CRAZY. I have to
loosen the screws a lot to get it the way I > > like, and I mean I
can feel the pieces moving out of their places > > because the
centers don't hold them on well. I've tried tightening > > the
screws until the cube is stable again and using a LOT of > >
silicone to compensate, however once the silicone wears off after a >
> couple of days (I use Prestone brand) then I can again feel that
the > > cube is really tight. Also, I noticed that most of the
other cubes > > that I tried from people at the championships in
2003 were what I > > considered to be fairly stiff cubes. I
remember clearly trying > > Ron's cube and thinking that it was a
lot stiffer than I expected it > > to be for the times he gets.
> > > > So I guess my problem is that getting a studio cube
as loose as I > > like it means tightening the screws and using a
LOT of lube, but the > > lube wears off fast, so do I have to lube
it every day to keep it > > loose? Also I hate days where the cube
is still loose, but it needs > > a lube job soon, so my times are
only mediocre but not bad enough to > > warrant a lube job yet. It
just confuses me :-S Another thing its > > that just from wear and
tear the faces and pieces will loosen so I > > will eventually
have to tighten the screws again. > > > > Can anyone offer
some Studio cube advice to someone used to the > > rubiks.com
cubes? Also, contrary to what I read a lot, rubiks.com > > cubes
are excellent for speedcubing once you get them worked in > >
right (in my opinion and for my preferred looseness of the cube). >
> Their major downside is they can get to this amazingly awesome >
> speedsolving point, but once it passes that point there are no >
> screws to tighten and the cube is just too loose. However, at this
> > point it doesn't take much more work to make an excellent one
handed > > cube :) > > > > Anyway, can anyone offer
advice to a studio cube user who likes > > fairly loose cubes, but
doesn't want it to pop allllll the time? > > > > Thanks,
> > Chris
well, it is evident that the solver is not dead, and anyone who would
attempt to duplicate it would be stupid. But really, no need to pounce,
guys, Im pretty sure this person understand how deplorably idiotic
speeding while one handed cubing is/was, if you dont see this, learn to
READ. GameOfDeath2 <no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth wrote: > Call me
crazy, or stupid, or reckless, or foolish, or dangerous, or >
immature, or something like that. > > I solved my cube one handed
while driving 80MPH > > Sure, it may be a dumb thing to do, but
when you are driving for 4 > hours, the radio gets boring after
awhile, and you can't really > enjoy the scenery, and since there was
a cube next be, and nobody > else on the road, and i was the only
person in the car, then > everything is fine. Except I can't really
confirm this because i > had nobody watching. But yeah... > >
thats that... Then you're an idiot and you really should be certified.
Get yourself to an asylum and seek treatment. Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Small Business
$15K Web Design Giveaway - Enter today [Non-text portions of this
message have been removed]
1599. [Speed cubing group] Re: Call me crazy.... From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Apr 2004 00:07:13 -0000
Hi Kyle, Jake wrote, > Call me crazy, or stupid, or reckless, or
foolish, or dangerous, or immature, or something like that. So we did!
DJ --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > well, it is evident that the
solver is not dead, and anyone who would attempt to duplicate it would
be stupid. But really, no need to pounce, guys, Im pretty sure this
person understand how deplorably idiotic speeding while one handed
cubing is/was, if you dont see this, learn to READ. > > >
GameOfDeath2 <no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > wrote: > >
Call me crazy, or stupid, or reckless, or foolish, or dangerous, > or
> > immature, or something like that. > > > > I solved
my cube one handed while driving 80MPH > > > > Sure, it may
be a dumb thing to do, but when you are driving for 4 > > hours,
the radio gets boring after awhile, and you can't really > > enjoy
the scenery, and since there was a cube next be, and nobody > >
else on the road, and i was the only person in the car, then > >
everything is fine. Except I can't really confirm this because i >
> had nobody watching. But yeah... > > > > thats that...
> > Then you're an idiot and you really should be certified. Get
> yourself to an asylum and seek treatment. > > > > >
> Yahoo! Groups Links > > > > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Small
Business $15K Web Design Giveaway - Enter today > > [Non-text
portions of this message have been removed]
1600. average From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Apr 2004 23:05:36 +0200 (CEST)
Hey all, Just wanted to share it with everybody (not even sure anybody
cares...), I finally got my first sub-30 average today! It feels godly.
Average 29.27s single times:28.96 28.37 29.50 32.20 23.98 pop 32.89
28.79 26.97 30.19 27.77 33.10 27.03 let's take an aspirin and go to bed
- enough for today... François --------------------------------- Yahoo!
Mail : votre e-mail personnel et gratuit qui vous suit partout ! Créez
votre Yahoo! Mail Dialoguez en direct avec vos amis grâce à Yahoo!
Messenger ! [Non-text portions of this message have been removed]
1601. Alternate to lubrication; Sanding tutorial From:
"h4m573r1" <saiyanprince199@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Apr 2004 00:38:29 -0000
Hey guys, Sunil here. I just sanded my cube, and it turned out great,
without lubricatin, it's a pretty darn slick speedcube with the right
amount of resistance. Use 120 sandpaper, then finish with 300, but, all
you need to do is save the "cube dust" [debris] and pour it back into
the cube when you're assembling it. Just pour it back in before the last
layer is assembled, and do a quick solve to spread the "cube dust". It's
almost better than silicone (atleast on my cube) Happy speedcubing;
-Sunil
1602. CubixPlayer2 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Apr 2004 23:53:53 -0000
Hey!! Juts want to let all u guys (and guyesses:D) that i have now
uploaded the long awaited (??) follow up to my first cubixplayer,
CubixPlayer2. It is in no way finished yet, so any constructive feedback
is very much welcome. And before you complain it's not a java program or
available through a webbrowser, i have no plans to do that, since it's
coded completely in Delphi. Making GUI in Java is, well, not really
easy. Making Flash is feasible, but i don't have the knowledge yet :-)
The object of the CubixPlayer2 is to solve all external and internal
cubicles completely. To have a peek at the internals use "explode" and
"transparent" the way you find is best :D Now go download and enjoy ;-)
PS! I call this super-supercubing ;-) -Cubix-
Really great program! I haven't had any problems with it and would just
like to comment that turning the faces is very smooth and responsive and
easy to go fast. The only tip I can think of is to have an option for
turning on a mirror so you can see the back bottom and left faces of the
layer internal layer you're looking at. It's hard to turn the cube
around a lot for the last layers to see where the stickers are. I really
like the program! Got the 4x4x4 super-supercube in 8:22 with 288 moves.
Next the 7x7x7 :) :) :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey!! > > Juts want to
let all u guys (and guyesses:D) that i have now uploaded > the long
awaited (??) follow up to my first cubixplayer, > CubixPlayer2. It is
in no way finished yet, so any constructive > feedback is very much
welcome. And before you complain it's not a > java program or
available through a webbrowser, i have no plans to do > that, since
it's coded completely in Delphi. Making GUI in Java is, > well, not
really easy. Making Flash is feasible, but i don't have the >
knowledge yet :-) The object of the CubixPlayer2 is to solve all >
external and internal cubicles completely. To have a peek at the >
internals use "explode" and "transparent" the way you find is best :D
> > Now go download and enjoy ;-) > > PS! I call this
super-supercubing ;-) > > -Cubix-
does anyone if the original ideals and the wonderful puzzler brand cubes
are any good? do they have screws or rivets(sp)? do they have an arched
center? is the plastic good? etc. just curious, any input would be
apreciated thanks -Evan
Hey everyone. I know I mentioned my supercube solution earlier, and I
just wanted to say that I finally finished it! I had some trouble
proving the possible cases that could come up with the last center after
the first 5 are solved perfectly, but I finally figured it out. For
those interested in the math I was able to represent the center parities
as an abelian group that has the same number of elements as possible
combinations of odd parity edge orbital combinations. I'll go into more
detail on the page, but basically I show that certain subgroups of the
centers must have the same parity as certain subgroups of the edges, so
there's a method to fixing the last center. Anyway I'm going to start
typing up the solution into a webpage with diagrams and all. I have no
idea how long this will take, but I wanted to let anyone who was
interested know that I am working on it. I want to try to make this page
somewhat rigorous, but I'm only in an introductory group theory class,
so we'll see how this goes. Either way, using this page you'll be able
to solve any NxNxN supercube from any scrambled position (assuming it is
solvable of course :) I'll start digging into necessary conditions for
solvability too, and I'll put that on the page. Yay!!! I just wanted to
let everyone know since I was so happy to finally finish my solution :)
I'll post a link once I get a fair amount of the solution done so I can
get some feedback about the format/clarity and all that. Chris
Just letting y'all know I finished my website, and got it up and
running. The website is basically aimed at cubing, but doesn't really
contain algs or sth like that... Make sure you check out the two cubing
vids that were shot in a themepark last week, and please leave a note in
the guestbook :) http://www.BasePlace.nl - Koen "Base" Heltzel
1607. Re: Studios vs. rubiks.com (HELP!!!) From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Apr 2004 09:14:59 -0000
I'd love to hear a good solution too, since my studio cubes pop like a
madman too.
Somehow, I think this was a buffer statement :) --- d_j_salvia
<d_j_salvia@...> wrote: > Hi Kyle, > > Jake wrote, >
Call me crazy, or stupid, or > reckless, or foolish, or >
dangerous, or immature, or something like that. > > So we did!
> > DJ > > --- In speedsolvingrubikscube@yahoogroups.com,
Kyle > Bryant > <craptastic_crap@y...> wrote: > >
well, it is evident that the solver is not dead, > and anyone who
> would attempt to duplicate it would be stupid. But > really, no
need to > pounce, guys, Im pretty sure this person understand >
how deplorably > idiotic speeding while one handed cubing is/was, if
> you dont see this, > learn to READ. > > > > >
> GameOfDeath2 <no_reply@yahoogroups.com> wrote: > > ---
In speedsolvingrubikscube@yahoogroups.com, > j_rueth > > wrote:
> > > Call me crazy, or stupid, or reckless, or > foolish,
or dangerous, > > or > > > immature, or something like
that. > > > > > > I solved my cube one handed while
driving 80MPH > > > > > > Sure, it may be a dumb thing
to do, but when you > are driving for 4 > > > hours, the
radio gets boring after awhile, and > you can't really > > >
enjoy the scenery, and since there was a cube > next be, and nobody
> > > else on the road, and i was the only person in > the
car, then > > > everything is fine. Except I can't really >
confirm this because i > > > had nobody watching. But yeah...
> > > > > > thats that... > > > > Then
you're an idiot and you really should be > certified. Get > >
yourself to an asylum and seek treatment. > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Small Business $15K Web Design Giveaway - > Enter today >
> > > [Non-text portions of this message have been >
removed] > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Small Business
$15K Web Design Giveaway http://promotions.yahoo.com/design_giveaway/
Hi Joseph, compressing the springs makes sense to me, but how do you do
this? Stefan --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Hi Chris, > > Anyways, I
have a Studio Cube myself and I had the exact same problem (keeps on
popping + stiff). What I did is that i took off the screws and the
springs, and I compressed the springs until they are about 3/5 the
original length. Then I silicone sprayed all the cubies. Then you put it
all back together and rescrew the screws + the springs back on until it
was between stiff and okay. And since that the cubies are siliconed, the
Studio Cube will be pretty loose and doesn't pop that much. Hope that
helps! > > ~Joseph > > cmhardw
<no_reply@yahoogroups.com> wrote: > Hey everyone. For those of
you who use Studio cubes, how do you fix > them up to get fast times
without sacrificing stability and having > pieces pop a lot? I've
pretty much only ever used rubiks.com cubes > (or store bought
really) and I've gotten really good at fixing those > up like I like
them, however I can't seem to do the same on my > studios. I've
started tweaking the screws a lot on my Studio to try > to get used
to what tensions I like, but I've found a problem. > Perhaps this is
because of my wrist, but I prefer my cubes to be > fairly loose. The
problem with this is that on a cube that I would > consider a GREAT
speedcube, I tend to pop on it a lot under pressure > (popping +
solving during a competition = VERY not cool). When I > work a studio
cube to the smoothness/loosenes that I like it pops > like CRAZY. I
have to loosen the screws a lot to get it the way I > like, and I
mean I can feel the pieces moving out of their places > because the
centers don't hold them on well. I've tried tightening > the screws
until the cube is stable again and using a LOT of > silicone to
compensate, however once the silicone wears off after a > couple of
days (I use Prestone brand) then I can again feel that the > cube is
really tight. Also, I noticed that most of the other cubes > that I
tried from people at the championships in 2003 were what I >
considered to be fairly stiff cubes. I remember clearly trying >
Ron's cube and thinking that it was a lot stiffer than I expected it
> to be for the times he gets. > > So I guess my problem is
that getting a studio cube as loose as I > like it means tightening
the screws and using a LOT of lube, but the > lube wears off fast, so
do I have to lube it every day to keep it > loose? Also I hate days
where the cube is still loose, but it needs > a lube job soon, so my
times are only mediocre but not bad enough to > warrant a lube job
yet. It just confuses me :-S Another thing its > that just from wear
and tear the faces and pieces will loosen so I > will eventually have
to tighten the screws again. > > Can anyone offer some Studio cube
advice to someone used to the > rubiks.com cubes? Also, contrary to
what I read a lot, rubiks.com > cubes are excellent for speedcubing
once you get them worked in > right (in my opinion and for my
preferred looseness of the cube). > Their major downside is they can
get to this amazingly awesome > speedsolving point, but once it
passes that point there are no > screws to tighten and the cube is
just too loose. However, at this > point it doesn't take much more
work to make an excellent one handed > cube :) > > Anyway, can
anyone offer advice to a studio cube user who likes > fairly loose
cubes, but doesn't want it to pop allllll the time? > > Thanks,
> Chris > > > > --------------------------------- >
Yahoo! Groups Links > > To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Small Business $15K Web Design Giveaway - Enter today > >
[Non-text portions of this message have been removed]
1610. Re: Studios vs. rubiks.com (HELP!!!) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Apr 2004 11:11:55 -0000
Hey! Ton who supplies the studio cubes has an "official" solution to
fixing some of the problems with the studio cubes. There are 2 things
that will help a lot. 1. The springs should be grinded at both sides to
decrease friction on rotation. This reduces "unscrewing" also. 2. Apply
some superglue to the tips of the screws. Insert the screws when the
glue is semi-dry. And don't use too much of it ;-) Other illegal (??)
things to do: - is to grind down the grooves of the part of the screws
not inside the center spindle - careful sanding of "rough spots" on each
of the cubicles, be very careful with this, only do it when the turning
is stiff since popping might occur more easily And finally silicone,
grease free :D -Cubix > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > I'd love to hear a good solution
too, since my studio cubes pop like > a madman too.
1611. Re: [Speed cubing group] Studios vs. rubiks.com (HELP!!!)
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Apr 2004 10:37:18 -0700 (PDT)
Hi Stefan, There are many ways to compress the springs. Here are some
options: Sqeeze it with your finger (not recommended) Use a electric
wire clipper (what I did) Use weights or something heavy and put it over
the springs over night (my friend did that) OR another thing that you
can do is get some smalled springs that are all the same and replace the
old springs. hope that helps~ ~Joseph btw, If you use Cube Lube with
some SNAP silicone spray and Tempo Silicone Spray, then your Studio Cube
can be lubricated longer. Stefan Pochmann <pochmann@...> wrote: Hi
Joseph, compressing the springs makes sense to me, but how do you do
this? Stefan --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Hi Chris, > > Anyways, I
have a Studio Cube myself and I had the exact same problem (keeps on
popping + stiff). What I did is that i took off the screws and the
springs, and I compressed the springs until they are about 3/5 the
original length. Then I silicone sprayed all the cubies. Then you put it
all back together and rescrew the screws + the springs back on until it
was between stiff and okay. And since that the cubies are siliconed, the
Studio Cube will be pretty loose and doesn't pop that much. Hope that
helps! > > ~Joseph > > cmhardw
<no_reply@yahoogroups.com> wrote: > Hey everyone. For those of
you who use Studio cubes, how do you fix > them up to get fast times
without sacrificing stability and having > pieces pop a lot? I've
pretty much only ever used rubiks.com cubes > (or store bought
really) and I've gotten really good at fixing those > up like I like
them, however I can't seem to do the same on my > studios. I've
started tweaking the screws a lot on my Studio to try > to get used
to what tensions I like, but I've found a problem. > Perhaps this is
because of my wrist, but I prefer my cubes to be > fairly loose. The
problem with this is that on a cube that I would > consider a GREAT
speedcube, I tend to pop on it a lot under pressure > (popping +
solving during a competition = VERY not cool). When I > work a studio
cube to the smoothness/loosenes that I like it pops > like CRAZY. I
have to loosen the screws a lot to get it the way I > like, and I
mean I can feel the pieces moving out of their places > because the
centers don't hold them on well. I've tried tightening > the screws
until the cube is stable again and using a LOT of > silicone to
compensate, however once the silicone wears off after a > couple of
days (I use Prestone brand) then I can again feel that the > cube is
really tight. Also, I noticed that most of the other cubes > that I
tried from people at the championships in 2003 were what I >
considered to be fairly stiff cubes. I remember clearly trying >
Ron's cube and thinking that it was a lot stiffer than I expected it
> to be for the times he gets. > > So I guess my problem is
that getting a studio cube as loose as I > like it means tightening
the screws and using a LOT of lube, but the > lube wears off fast, so
do I have to lube it every day to keep it > loose? Also I hate days
where the cube is still loose, but it needs > a lube job soon, so my
times are only mediocre but not bad enough to > warrant a lube job
yet. It just confuses me :-S Another thing its > that just from wear
and tear the faces and pieces will loosen so I > will eventually have
to tighten the screws again. > > Can anyone offer some Studio cube
advice to someone used to the > rubiks.com cubes? Also, contrary to
what I read a lot, rubiks.com > cubes are excellent for speedcubing
once you get them worked in > right (in my opinion and for my
preferred looseness of the cube). > Their major downside is they can
get to this amazingly awesome > speedsolving point, but once it
passes that point there are no > screws to tighten and the cube is
just too loose. However, at this > point it doesn't take much more
work to make an excellent one handed > cube :) > > Anyway, can
anyone offer advice to a studio cube user who likes > fairly loose
cubes, but doesn't want it to pop allllll the time? > > Thanks,
> Chris > > > > --------------------------------- >
Yahoo! Groups Links > > To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Small Business $15K Web Design Giveaway - Enter today > >
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1612. Re: Call me crazy.... From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Apr 2004 17:43:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > well, it is evident that the
solver is not dead, and anyone who would attempt to duplicate it would
be stupid. But really, no need to pounce, guys, Im pretty sure this
person understand how deplorably idiotic speeding while one handed
cubing is/was, if you dont see this, learn to READ. I disagree - if that
were the case why bother to post it in the first place. There may be
people who are suggestible enough to try to replicate such a stunt so
the post itself is irresponsible and the disclaimer at the front is no
excuse for the post. > > > GameOfDeath2
<no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > wrote: > >
Call me crazy, or stupid, or reckless, or foolish, or dangerous, > or
> > immature, or something like that. > > > > I solved
my cube one handed while driving 80MPH > > > > Sure, it may
be a dumb thing to do, but when you are driving for 4 > > hours,
the radio gets boring after awhile, and you can't really > > enjoy
the scenery, and since there was a cube next be, and nobody > >
else on the road, and i was the only person in the car, then > >
everything is fine. Except I can't really confirm this because i >
> had nobody watching. But yeah... > > > > thats that...
> > Then you're an idiot and you really should be certified. Get
> yourself to an asylum and seek treatment. > > > > >
> Yahoo! Groups Links > > > > > > >
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Business $15K Web Design Giveaway - Enter today > > [Non-text
portions of this message have been removed]
1613. Re: [Speed cubing group] speedcubes From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Apr 2004 11:01:04 -0700 (PDT)
Hey Evan, My friend and I have an idea. The idea is basically taking all
the good stuff from Chrome/Metal Cube, Oddzon, Studio, and Tiled Cubes
(Mefferts) and putting them all together to make a crazy good cube. Here
is our outline: >From Oddzon: Take out the arched inside >From
Chrome/Metal Cube: Take out the center cap and the sticker/tile holder
and the metal axis inside >From Studio: Take out springs and cubies
and screws and the stickers >From Tiled Cubes (Mefferts): Peel of
Tiles Now here is how we'll use each part: Drill a screw holder into the
metal axis and insert the arched inside with the screw and spring from
the Studio Cube. Right after that, we're going to put some silicone gel
between the metal axis and the screws. Each of the center caps will be
protected by the Metal Holder. Next, we will adjust the tensions and
make the cubies. The cubies will also be surrounded by the metal cubie
holder from the Metal Cube. Then after that, we'll insert each cubie
with a tile. And the cube should be pretty slick (of course with some
lubrication). I'll post up the results when we're done making it.
~Joseph evanmgates <evan.gates@...> wrote: does anyone if the
original ideals and the wonderful puzzler brand cubes are any good? do
they have screws or rivets(sp)? do they have an arched center? is the
plastic good? etc. just curious, any input would be apreciated thanks
-Evan Yahoo! Groups SponsorADVERTISEMENT
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I have a couple mefferts cubes, and i noticed that its a really nice
cube, all it needs is springs. this might mean a different kernel, or
perhaps there is a way to add them to the existing one. it already has
the arched centers and the tiles so i think that the springs is all that
its lacking. ill look into this, and if i can make any improvements on
the mefferts cube i'll post them. and would anyone know if/where i can
buy kernels? thanks, Evan --- In speedsolvingrubikscube@yahoogroups.com,
Joseph Liao <azinj05ieipih@y...> wrote: > Hey Evan, > >
My friend and I have an idea. The idea is basically taking all the good
stuff from Chrome/Metal Cube, Oddzon, Studio, and Tiled Cubes (Mefferts)
and putting them all together to make a crazy good cube. Here is our
outline: > > From Oddzon: > > Take out the arched inside
> > From Chrome/Metal Cube: > > Take out the center cap and
the sticker/tile holder and the metal axis inside > > From Studio:
> > Take out springs and cubies and screws and the stickers >
> From Tiled Cubes (Mefferts): > > Peel of Tiles > > >
> > Now here is how we'll use each part: > > Drill a screw
holder into the metal axis and insert the arched inside with the screw
and spring from the Studio Cube. Right after that, we're going to put
some silicone gel between the metal axis and the screws. Each of the
center caps will be protected by the Metal Holder. Next, we will adjust
the tensions and make the cubies. The cubies will also be surrounded by
the metal cubie holder from the Metal Cube. Then after that, we'll
insert each cubie with a tile. And the cube should be pretty slick (of
course with some lubrication). I'll post up the results when we're done
making it. > > ~Joseph > > evanmgates
<evan.gates@i...> wrote: > does anyone if the original ideals
and the wonderful puzzler brand > cubes are any good? do they have
screws or rivets(sp)? do they have > an arched center? is the plastic
good? etc. > > just curious, any input would be apreciated >
> thanks > > -Evan > > > Yahoo! Groups
SponsorADVERTISEMENT > > > ---------------------------------
> Yahoo! Groups Links > > To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Small Business $15K Web Design Giveaway - Enter today > >
[Non-text portions of this message have been removed]
1615. [Speed cubing group] Re: Call me crazy.... From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Apr 2004 19:37:15 -0000
THANKS! Thanks guys for confirming the stupidity of the event. I know
what i did was reckless, but nonetheless i have a decent head on my
shoulders. I examined the situation, i took the precaution so i wouldnt
be in danger, and that no one else would be in danger. Notice i did not
include a solving time. THis was a lengthy process waiting for an empty
road, pleasent driving conditions, and so forth. I solved the cube from
periferal view (sorry for spelling), keeping both eyes on the road. If
any case of danger i can drop my cube and grab the wheel. COnsidering
the above this makes the event far less dangerous than it was cracked up
to be. MY STATE OF MIND! Nonetheless, I do not incourage anybody to try
and recreate or attempt to break this personal record of mine. THis was
a personal goal of mine and i put lots of thought into this before
actually attempting this, (hence the above precautions). I admit, my
previous post was meant to make me sound crazy and weird and stupid. I
am sorry, i don't like to make myself sound great and smart and
important like some people do, and so i humiliate myself into a "dumb"
state. > > > Then you're an idiot and you really should be >
> certified. Get > > > yourself to an asylum and seek
treatment. Expanding on this, I am sorry i mislead all of you into
thinking i am some horrible obsessed and partialy insane person. SUre i
have made lots of odd posts about bizzare dreams and weird ideas. I'm
not sorry for being creative. I am not sorry for sharing my opinions and
my personal experiences. I am just trying to be open minded and bringing
new and fresh ideas to the cubing community. PERSONAL EXPERIENCES THis
event was not an idea meant for the cubing community. I should have
expressed that this was a personal goal. I just thought that sharing our
own experiences is what makes this hobby an interesting one. I also feel
that sharing experiences helps make you grow as a person and a friend.
MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! I am also really
dissapointed in this group. Over the past year there has been lots of
arguing and nagging and spiteful comments about other members of the
group. I find it very distasteful now, and it may even stray newer
members from the group. I am on the brink of leaving the group because i
am sick of the negativity. I am also very offended that i need to
include disclosures to my posts, because several of you will complain
about it or say that i am encouraging others to try what i am doing. I
flat out said that it was a dumb thing to do! That it was reckless and
stupid. I said that because it is RECKLESS AND STUPID! Those of you who
fail to see this then is pretty blind, all you have to do is read. There
is nothing hidden in this message that encourages others to try and
fulfill what i did. FINAL DISCLOSURE: To those who think that what i did
was COOL and Totally awesome, it is not. It is extremly dangerous!
Nobody should consider trying this event! If you are deadset on trying
this event, i urge you not to with all of my heart! It is risky and you
are not only putting yourself in danger, but you may even be putting
others in danger.
1616. Re: Call me crazy.... From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Apr 2004 21:22:02 -0000
Jake, I like your flights of fancy, and I wish you were not offended.
> I am also very offended that i need to include disclosures to my
posts, because several of you will complain about it or say that i am
encouraging others to try what i am doing. < That you were not
encouraging others was not clear at all, and still isn't. > I flat
out said that it was a dumb thing to do! That it was reckless and
stupid. I said that because it is RECKLESS AND STUPID! Those of you who
fail to see this then is pretty blind, all you have to do is read. I
read pretty well. You have to do more than just write, you need some
good judgement. Have you any idea how many people were injured trying
"jackass" type stunts in spite of "disclaimers?" For some people such
disclaimers are an invitation. >There is nothing hidden in this
message that encourages others to try and fulfill what i did Maybe you
didn't mean it that way, but there is an invitation: you posted your
stunt as bragging - hence cool. You wrote, > I examined the
situation, i took the precaution so i wouldnt be in danger, and that no
one else would be in danger < Oh, how carefully you defend your doing
something reckless and stupid by labeling your act as carefully thought
out. Here your own words belie you "disclaimer." You wrote, > THis
event was not an idea meant for the cubing community. < Then you
should have kept it to yourself. The idea of solving while driving came
up before and the consensus of opinion at that time was very clearly on
the side of *don't do it.* Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > THANKS! > > Thanks guys for confirming the stupidity
of the event. I know what i > did was reckless, but nonetheless i
have a decent head on my > shoulders. I examined the situation, i
took the precaution so i > wouldnt be in danger, and that no one else
would be in danger. > Notice i did not include a solving time. THis
was a lengthy process > waiting for an empty road, pleasent driving
conditions, and so forth. > I solved the cube from periferal view
(sorry for spelling), keeping > both eyes on the road. If any case of
danger i can drop my cube and > grab the wheel. > COnsidering the
above this makes the event far less dangerous than it > was cracked
up to be. > > MY STATE OF MIND! > > Nonetheless, I do not
incourage anybody to try and recreate or > attempt to break this
personal record of mine. THis was a personal > goal of mine and i put
lots of thought into this before actually > attempting this, (hence
the above precautions). I admit, my previous > post was meant to make
me sound crazy and weird and stupid. I am > sorry, i don't like to
make myself sound great and smart and > important like some people
do, and so i humiliate myself into > a "dumb" state. > > >
> > Then you're an idiot and you really should be > > >
certified. Get > > > > yourself to an asylum and seek
treatment. > > Expanding on this, I am sorry i mislead all of you
into thinking i am > some horrible obsessed and partialy insane
person. SUre i have made > lots of odd posts about bizzare dreams and
weird ideas. I'm not > sorry for being creative. I am not sorry for
sharing my opinions and > my personal experiences. I am just trying
to be open minded and > bringing new and fresh ideas to the cubing
community. > > PERSONAL EXPERIENCES > > THis event was not
an idea meant for the cubing community. I should > have expressed
that this was a personal goal. I just thought that > sharing our own
experiences is what makes this hobby an interesting > one. I also
feel that sharing experiences helps make you grow as a > person and a
friend. > > MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! > >
I am also really dissapointed in this group. Over the past year >
there has been lots of arguing and nagging and spiteful comments >
about other members of the group. I find it very distasteful now, >
and it may even stray newer members from the group. I am on the >
brink of leaving the group because i am sick of the negativity. > I
am also very offended that i need to include disclosures to my >
posts, because several of you will complain about it or say that i am
> encouraging others to try what i am doing. I flat out said that it
> was a dumb thing to do! That it was reckless and stupid. I said
> that because it is RECKLESS AND STUPID! Those of you who fail to
see > this then is pretty blind, all you have to do is read. There is
> nothing hidden in this message that encourages others to try and
> fulfill what i did. > > FINAL DISCLOSURE: > > To those
who think that what i did was COOL and Totally awesome, it > is not.
It is extremly dangerous! Nobody should consider trying > this event!
> If you are deadset on trying this event, i urge you not to with all
> of my heart! > It is risky and you are not only putting yourself
in danger, but you > may even be putting others in danger.
Today I got around to trying the 7x7x7 super-supercube. All I have to
say was that it was totally awesome! I'm also excited that solving the
last center on the 7x7x7 supercube part in the end worked out exactly
like I was expecting, which is a comfort and I'm now really excited on
putting my NxNxN supercube solution up for everyone. For those of you
who like big cubes and/or supercubes I highly recommend trying out Per's
new program, it is very cool! I managed the 7x7x7 super-supercube in 2
hours 4 minutes 56 seconds with 2129 moves. Any challengers for some
friendly competition? Perhaps we could add this category to the records
page if enough people get interested in trying this. Anyway, I just
wanted to take another moment to advocate super cubing, and
super-supercubing which is a unique and interesting form of supercubing.
Try it, it's fun! Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hey!!
> > Juts want to let all u guys (and guyesses:D) that i have now
uploaded > the long awaited (??) follow up to my first cubixplayer,
> CubixPlayer2. It is in no way finished yet, so any constructive
> feedback is very much welcome. And before you complain it's not a
> java program or available through a webbrowser, i have no plans to
do > that, since it's coded completely in Delphi. Making GUI in Java
is, > well, not really easy. Making Flash is feasible, but i don't
have the > knowledge yet :-) The object of the CubixPlayer2 is to
solve all > external and internal cubicles completely. To have a peek
at the > internals use "explode" and "transparent" the way you find
is best :D > > Now go download and enjoy ;-) > > PS! I call
this super-supercubing ;-) > > -Cubix-
I totally agree with jake. I am happy he shared his experience and
enjoyed reading the post but my reading it does not make me any more
likely to attempt that stunt. Everyone here has the ability to determine
for themselves what is safe and what is not(This idea relates to a big
debate at my school but thats unrelated and I won't get into it). So
everyone just calm down and have fun cubing. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > THANKS! > > Thanks guys for confirming the stupidity
of the event. I know what i > did was reckless, but nonetheless i
have a decent head on my > shoulders. I examined the situation, i
took the precaution so i > wouldnt be in danger, and that no one else
would be in danger. > Notice i did not include a solving time. THis
was a lengthy process > waiting for an empty road, pleasent driving
conditions, and so forth. > I solved the cube from periferal view
(sorry for spelling), keeping > both eyes on the road. If any case of
danger i can drop my cube and > grab the wheel. > COnsidering the
above this makes the event far less dangerous than it > was cracked
up to be. > > MY STATE OF MIND! > > Nonetheless, I do not
incourage anybody to try and recreate or > attempt to break this
personal record of mine. THis was a personal > goal of mine and i put
lots of thought into this before actually > attempting this, (hence
the above precautions). I admit, my previous > post was meant to make
me sound crazy and weird and stupid. I am > sorry, i don't like to
make myself sound great and smart and > important like some people
do, and so i humiliate myself into > a "dumb" state. > > >
> > Then you're an idiot and you really should be > > >
certified. Get > > > > yourself to an asylum and seek
treatment. > > Expanding on this, I am sorry i mislead all of you
into thinking i am > some horrible obsessed and partialy insane
person. SUre i have made > lots of odd posts about bizzare dreams and
weird ideas. I'm not > sorry for being creative. I am not sorry for
sharing my opinions and > my personal experiences. I am just trying
to be open minded and > bringing new and fresh ideas to the cubing
community. > > PERSONAL EXPERIENCES > > THis event was not
an idea meant for the cubing community. I should > have expressed
that this was a personal goal. I just thought that > sharing our own
experiences is what makes this hobby an interesting > one. I also
feel that sharing experiences helps make you grow as a > person and a
friend. > > MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! > >
I am also really dissapointed in this group. Over the past year >
there has been lots of arguing and nagging and spiteful comments >
about other members of the group. I find it very distasteful now, >
and it may even stray newer members from the group. I am on the >
brink of leaving the group because i am sick of the negativity. > I
am also very offended that i need to include disclosures to my >
posts, because several of you will complain about it or say that i am
> encouraging others to try what i am doing. I flat out said that it
> was a dumb thing to do! That it was reckless and stupid. I said
> that because it is RECKLESS AND STUPID! Those of you who fail to
see > this then is pretty blind, all you have to do is read. There is
> nothing hidden in this message that encourages others to try and
> fulfill what i did. > > FINAL DISCLOSURE: > > To those
who think that what i did was COOL and Totally awesome, it > is not.
It is extremly dangerous! Nobody should consider trying > this event!
> If you are deadset on trying this event, i urge you not to with all
> of my heart! > It is risky and you are not only putting yourself
in danger, but you > may even be putting others in danger.
1619. [Speed cubing group] Re: Call me crazy.... From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Apr 2004 23:17:54 -0000
Barefoot Chris, You wrote, > Everyone here has the ability to
determine for themselves what is safe and what is not < If this were
true your argument might hold water. At what age are humans able to
determine for themselves what is safe and what is not? I really wish
that you guys would notice that this is a public board and realise that
children may read what you write? DJ --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I totally agree with jake. I am happy
he shared his experience and > enjoyed reading the post but my
reading it does not make me any more > likely to attempt that stunt.
Everyone here has the ability to > determine for themselves what is
safe and what is not(This idea > relates to a big debate at my school
but thats unrelated and I won't > get into it). So everyone just calm
down and have fun cubing. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth >
<no_reply@y...> wrote: > > THANKS! > > > >
Thanks guys for confirming the stupidity of the event. I know > what
i > > did was reckless, but nonetheless i have a decent head on my
> > shoulders. I examined the situation, i took the precaution so
i > > wouldnt be in danger, and that no one else would be in
danger. > > Notice i did not include a solving time. THis was a
lengthy > process > > waiting for an empty road, pleasent
driving conditions, and so > forth. > > I solved the cube from
periferal view (sorry for spelling), > keeping > > both eyes on
the road. If any case of danger i can drop my cube > and > >
grab the wheel. > > COnsidering the above this makes the event far
less dangerous than > it > > was cracked up to be. > >
> > MY STATE OF MIND! > > > > Nonetheless, I do not
incourage anybody to try and recreate or > > attempt to break this
personal record of mine. THis was a > personal > > goal of mine
and i put lots of thought into this before actually > > attempting
this, (hence the above precautions). I admit, my > previous > >
post was meant to make me sound crazy and weird and stupid. I am >
> sorry, i don't like to make myself sound great and smart and >
> important like some people do, and so i humiliate myself into >
> a "dumb" state. > > > > > > > Then you're an
idiot and you really should be > > > > certified. Get >
> > > > yourself to an asylum and seek treatment. > >
> > Expanding on this, I am sorry i mislead all of you into
thinking i > am > > some horrible obsessed and partialy insane
person. SUre i have > made > > lots of odd posts about bizzare
dreams and weird ideas. I'm not > > sorry for being creative. I am
not sorry for sharing my opinions > and > > my personal
experiences. I am just trying to be open minded and > > bringing
new and fresh ideas to the cubing community. > > > >
PERSONAL EXPERIENCES > > > > THis event was not an idea
meant for the cubing community. I > should > > have expressed
that this was a personal goal. I just thought that > > sharing our
own experiences is what makes this hobby an > interesting > >
one. I also feel that sharing experiences helps make you grow as > a
> > person and a friend. > > > > MY DISSAPOINTMENTS
AND SEMI FINAL THOUGHTS! > > > > I am also really
dissapointed in this group. Over the past year > > there has been
lots of arguing and nagging and spiteful comments > > about other
members of the group. I find it very distasteful now, > > and it
may even stray newer members from the group. I am on the > > brink
of leaving the group because i am sick of the negativity. > > I am
also very offended that i need to include disclosures to my > >
posts, because several of you will complain about it or say that i >
am > > encouraging others to try what i am doing. I flat out said
that > it > > was a dumb thing to do! That it was reckless and
stupid. I said > > that because it is RECKLESS AND STUPID! Those
of you who fail to > see > > this then is pretty blind, all you
have to do is read. There is > > nothing hidden in this message
that encourages others to try and > > fulfill what i did. >
> > > FINAL DISCLOSURE: > > > > To those who think
that what i did was COOL and Totally awesome, > it > > is not.
It is extremly dangerous! Nobody should consider trying > > this
event! > > If you are deadset on trying this event, i urge you not
to with > all > > of my heart! > > It is risky and you
are not only putting yourself in danger, but > you > > may even
be putting others in danger.
Don't quote me on this, but I /think/ that someone who knows how to
drive is able to tell what is safe and what's not. :) --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Barefoot Chris, > > You wrote,
> Everyone here has the ability to determine for > themselves what
is safe and what is not < > > If this were true your argument
might hold water. At what age are > humans able to determine for
themselves what is safe and what is not? > > I really wish that
you guys would notice that this is a public > board and realise that
children may read what you write? > > DJ > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > I totally agree with jake. I am
happy he shared his experience and > > enjoyed reading the post
but my reading it does not make me any more > > likely to attempt
that stunt. Everyone here has the ability to > > determine for
themselves what is safe and what is not(This idea > > relates to a
big debate at my school but thats unrelated and I won't > > get
into it). So everyone just calm down and have fun cubing. > > >
> --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > >
<no_reply@y...> wrote: > > > THANKS! > > > >
> > Thanks guys for confirming the stupidity of the event. I know
> > what i > > > did was reckless, but nonetheless i have
a decent head on my > > > shoulders. I examined the situation,
i took the precaution so i > > > wouldnt be in danger, and that
no one else would be in danger. > > > Notice i did not include
a solving time. THis was a lengthy > > process > > >
waiting for an empty road, pleasent driving conditions, and so > >
forth. > > > I solved the cube from periferal view (sorry for
spelling), > > keeping > > > both eyes on the road. If
any case of danger i can drop my cube > > and > > > grab
the wheel. > > > COnsidering the above this makes the event far
less dangerous than > > it > > > was cracked up to be.
> > > > > > MY STATE OF MIND! > > > > >
> Nonetheless, I do not incourage anybody to try and recreate or >
> > attempt to break this personal record of mine. THis was a >
> personal > > > goal of mine and i put lots of thought into
this before actually > > > attempting this, (hence the above
precautions). I admit, my > > previous > > > post was
meant to make me sound crazy and weird and stupid. I am > > >
sorry, i don't like to make myself sound great and smart and > >
> important like some people do, and so i humiliate myself into >
> > a "dumb" state. > > > > > > > > >
Then you're an idiot and you really should be > > > > >
certified. Get > > > > > > yourself to an asylum and
seek treatment. > > > > > > Expanding on this, I am
sorry i mislead all of you into thinking i > > am > > >
some horrible obsessed and partialy insane person. SUre i have > >
made > > > lots of odd posts about bizzare dreams and weird
ideas. I'm not > > > sorry for being creative. I am not sorry
for sharing my opinions > > and > > > my personal
experiences. I am just trying to be open minded and > > >
bringing new and fresh ideas to the cubing community. > > >
> > > PERSONAL EXPERIENCES > > > > > > THis
event was not an idea meant for the cubing community. I > > should
> > > have expressed that this was a personal goal. I just
thought that > > > sharing our own experiences is what makes
this hobby an > > interesting > > > one. I also feel that
sharing experiences helps make you grow as > > a > > >
person and a friend. > > > > > > MY DISSAPOINTMENTS
AND SEMI FINAL THOUGHTS! > > > > > > I am also really
dissapointed in this group. Over the past year > > > there has
been lots of arguing and nagging and spiteful comments > > >
about other members of the group. I find it very distasteful now, >
> > and it may even stray newer members from the group. I am on
the > > > brink of leaving the group because i am sick of the
negativity. > > > I am also very offended that i need to
include disclosures to my > > > posts, because several of you
will complain about it or say that i > > am > > >
encouraging others to try what i am doing. I flat out said that >
> it > > > was a dumb thing to do! That it was reckless and
stupid. I said > > > that because it is RECKLESS AND STUPID!
Those of you who fail to > > see > > > this then is
pretty blind, all you have to do is read. There is > > >
nothing hidden in this message that encourages others to try and >
> > fulfill what i did. > > > > > > FINAL
DISCLOSURE: > > > > > > To those who think that what i
did was COOL and Totally awesome, > > it > > > is not. It
is extremly dangerous! Nobody should consider trying > > > this
event! > > > If you are deadset on trying this event, i urge
you not to with > > all > > > of my heart! > > >
It is risky and you are not only putting yourself in danger, but >
> you > > > may even be putting others in danger.
1621. Re: Call me crazy.... From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Apr 2004 07:58:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Don't quote me on this, but I
/think/ that someone who knows how to > drive is able to tell what is
safe and what's not. > :) Well, there is clearly a huge amount of
evidence to the contrary. > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Barefoot Chris, > > >
> You wrote, > Everyone here has the ability to determine for >
> themselves what is safe and what is not < > > > > If
this were true your argument might hold water. At what age are > >
humans able to determine for themselves what is safe and what is >
not? > > > > I really wish that you guys would notice that
this is a public > > board and realise that children may read what
you write? > > > > DJ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
<s2chris2@h...> wrote: > > > I totally agree with jake. I
am happy he shared his experience > and > > > enjoyed
reading the post but my reading it does not make me any > more >
> > likely to attempt that stunt. Everyone here has the ability to
> > > determine for themselves what is safe and what is
not(This idea > > > relates to a big debate at my school but
thats unrelated and I > won't > > > get into it). So
everyone just calm down and have fun cubing. > > > > >
> --barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > > >
<no_reply@y...> wrote: > > > > THANKS! > > >
> > > > > Thanks guys for confirming the stupidity of the
event. I know > > > what i > > > > did was
reckless, but nonetheless i have a decent head on my > > > >
shoulders. I examined the situation, i took the precaution so > i
> > > > wouldnt be in danger, and that no one else would be
in danger. > > > > Notice i did not include a solving time.
THis was a lengthy > > > process > > > > waiting
for an empty road, pleasent driving conditions, and so > > >
forth. > > > > I solved the cube from periferal view (sorry
for spelling), > > > keeping > > > > both eyes on
the road. If any case of danger i can drop my > cube > > >
and > > > > grab the wheel. > > > > COnsidering
the above this makes the event far less dangerous > than > >
> it > > > > was cracked up to be. > > > >
> > > > MY STATE OF MIND! > > > > > > >
> Nonetheless, I do not incourage anybody to try and recreate or >
> > > attempt to break this personal record of mine. THis was a
> > > personal > > > > goal of mine and i put lots
of thought into this before > actually > > > > attempting
this, (hence the above precautions). I admit, my > > > previous
> > > > post was meant to make me sound crazy and weird and
stupid. I > am > > > > sorry, i don't like to make myself
sound great and smart and > > > > important like some people
do, and so i humiliate myself into > > > > a "dumb" state.
> > > > > > > > > > > Then you're an
idiot and you really should be > > > > > > certified.
Get > > > > > > > yourself to an asylum and seek
treatment. > > > > > > > > Expanding on this, I
am sorry i mislead all of you into > thinking i > > > am
> > > > some horrible obsessed and partialy insane person.
SUre i have > > > made > > > > lots of odd posts
about bizzare dreams and weird ideas. I'm > not > > > >
sorry for being creative. I am not sorry for sharing my > opinions
> > > and > > > > my personal experiences. I am
just trying to be open minded > and > > > > bringing new
and fresh ideas to the cubing community. > > > > > >
> > PERSONAL EXPERIENCES > > > > > > > >
THis event was not an idea meant for the cubing community. I > >
> should > > > > have expressed that this was a personal
goal. I just thought > that > > > > sharing our own
experiences is what makes this hobby an > > > interesting >
> > > one. I also feel that sharing experiences helps make you
grow > as > > > a > > > > person and a friend.
> > > > > > > > MY DISSAPOINTMENTS AND SEMI
FINAL THOUGHTS! > > > > > > > > I am also really
dissapointed in this group. Over the past > year > > > >
there has been lots of arguing and nagging and spiteful > comments
> > > > about other members of the group. I find it very
distasteful > now, > > > > and it may even stray newer
members from the group. I am on > the > > > > brink of
leaving the group because i am sick of the negativity. > > >
> I am also very offended that i need to include disclosures to >
my > > > > posts, because several of you will complain about
it or say > that i > > > am > > > > encouraging
others to try what i am doing. I flat out said > that > > >
it > > > > was a dumb thing to do! That it was reckless and
stupid. I > said > > > > that because it is RECKLESS AND
STUPID! Those of you who fail > to > > > see > > >
> this then is pretty blind, all you have to do is read. There >
is > > > > nothing hidden in this message that encourages
others to try > and > > > > fulfill what i did. > >
> > > > > > FINAL DISCLOSURE: > > > > >
> > > To those who think that what i did was COOL and Totally
> awesome, > > > it > > > > is not. It is
extremly dangerous! Nobody should consider > trying > > >
> this event! > > > > If you are deadset on trying this
event, i urge you not to with > > > all > > > > of
my heart! > > > > It is risky and you are not only putting
yourself in danger, > but > > > you > > > > may
even be putting others in danger.
1622. Re: CubixPlayer2 (super-supercubing) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Apr 2004 12:19:08 -0000
Hey! It's grest that someone (and hopefully more) take the time to check
out my new CubixPlayer2 for super-supercubing. As Chris says it's great
fun! Thats why i made it ... lol ... I haven't yet done the 7x7x7 myself
cause i'm busy coding it ;-) It is not trivial to code all the slice
moves once the size of the cube is dynamic. And it also took quite some
time to figure out how i was gonna show the internals of the cube, which
u HAVE to see if super-supercubing shall make any sense :D Features to
come in next release are : - Time stops when it's solved - Indicators to
show whether the cube is solved / supersolved / supersupersolved
(supersolved is for supercubing, supersupersolved is for
super-supercubing ...) - Hiscore list - Option of 3 different
playermodes - Option to see the 3 other sides of the cube (somehow) -
Possibly share ur scores when u play online !!! So watch out for the
next release in some weeks ;-) Happy Easter all !!! -Per PS! Drag slices
of the cube with left mousebutton. Drag the WHOLE cube with the right
mousebutton. I better put those instructions in the GUI somewhere :D
> --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Today I got around to trying the 7x7x7
super-supercube. All I have > to say was that it was totally awesome!
I'm also excited that > solving the last center on the 7x7x7
supercube part in the end > worked out exactly like I was expecting,
which is a comfort and I'm > now really excited on putting my NxNxN
supercube solution up for > everyone. > > For those of you who
like big cubes and/or supercubes I highly > recommend trying out
Per's new program, it is very cool! > > I managed the 7x7x7
super-supercube in 2 hours 4 minutes 56 seconds > with 2129 moves.
Any challengers for some friendly competition? > Perhaps we could add
this category to the records page if enough > people get interested
in trying this. > > Anyway, I just wanted to take another moment
to advocate super > cubing, and super-supercubing which is a unique
and interesting form > of supercubing. Try it, it's fun! > >
Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" <aspiring_to_love@y...> wrote: >
> Hey!! > > > > Juts want to let all u guys (and
guyesses:D) that i have now > uploaded > > the long awaited
(??) follow up to my first cubixplayer, > > CubixPlayer2. It is in
no way finished yet, so any constructive > > feedback is very much
welcome. And before you complain it's not a > > java program or
available through a webbrowser, i have no plans to > do > >
that, since it's coded completely in Delphi. Making GUI in Java > is,
> > well, not really easy. Making Flash is feasible, but i don't
have > the > > knowledge yet :-) The object of the CubixPlayer2
is to solve all > > external and internal cubicles completely. To
have a peek at the > > internals use "explode" and "transparent"
the way you find is > best :D > > > > Now go download and
enjoy ;-) > > > > PS! I call this super-supercubing ;-) >
> > > -Cubix-
Hi there! ;) Maybe this is a stupid question, but... Where can I
download it? I sure want to try... - Joël --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey!! > > Juts want to
let all u guys (and guyesses:D) that i have now uploaded > the long
awaited (??) follow up to my first cubixplayer, > CubixPlayer2. It is
in no way finished yet, so any constructive > feedback is very much
welcome. And before you complain it's not a > java program or
available through a webbrowser, i have no plans to do > that, since
it's coded completely in Delphi. Making GUI in Java is, > well, not
really easy. Making Flash is feasible, but i don't have the >
knowledge yet :-) The object of the CubixPlayer2 is to solve all >
external and internal cubicles completely. To have a peek at the >
internals use "explode" and "transparent" the way you find is best :D
> > Now go download and enjoy ;-) > > PS! I call this
super-supercubing ;-) > > -Cubix-
1624. Re: Call me crazy.... From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Apr 2004 14:21:47 -0000
If you're talking about Jake, then you're wrong. He clearly said that he
KNOWS how stupid, insane, and dangerous this stunt was. So therefore, he
is old enough to know the difference. --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > Don't quote me on this, but I
/think/ that someone who knows how > to > > drive is able to
tell what is safe and what's not. > > :) > > Well, there is
clearly a huge amount of evidence to the contrary. > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
> <d_j_salvia@y...> wrote: > > > Barefoot Chris, >
> > > > > You wrote, > Everyone here has the ability
to determine for > > > themselves what is safe and what is not
< > > > > > > If this were true your argument might
hold water. At what age > are > > > humans able to determine
for themselves what is safe and what is > > not? > > >
> > > I really wish that you guys would notice that this is a
public > > > board and realise that children may read what you
write? > > > > > > DJ > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
> <s2chris2@h...> wrote: > > > > I totally agree
with jake. I am happy he shared his experience > > and > >
> > enjoyed reading the post but my reading it does not make me
> any > > more > > > > likely to attempt that
stunt. Everyone here has the ability to > > > > determine
for themselves what is safe and what is not(This > idea > >
> > relates to a big debate at my school but thats unrelated and I
> > won't > > > > get into it). So everyone just calm
down and have fun cubing. > > > > > > > >
--barefoot Chris > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > > > >
<no_reply@y...> wrote: > > > > > THANKS! > >
> > > > > > > > Thanks guys for confirming the
stupidity of the event. I > know > > > > what i > >
> > > did was reckless, but nonetheless i have a decent head on
my > > > > > shoulders. I examined the situation, i took
the precaution > so > > i > > > > > wouldnt be
in danger, and that no one else would be in > danger. > > >
> > Notice i did not include a solving time. THis was a lengthy
> > > > process > > > > > waiting for an
empty road, pleasent driving conditions, and > so > > > >
forth. > > > > > I solved the cube from periferal view
(sorry for spelling), > > > > keeping > > > >
> both eyes on the road. If any case of danger i can drop my >
> cube > > > > and > > > > > grab the
wheel. > > > > > COnsidering the above this makes the
event far less > dangerous > > than > > > > it >
> > > > was cracked up to be. > > > > > >
> > > > MY STATE OF MIND! > > > > > > >
> > > Nonetheless, I do not incourage anybody to try and
recreate > or > > > > > attempt to break this personal
record of mine. THis was a > > > > personal > > >
> > goal of mine and i put lots of thought into this before >
> actually > > > > > attempting this, (hence the above
precautions). I admit, my > > > > previous > > >
> > post was meant to make me sound crazy and weird and stupid.
> I > > am > > > > > sorry, i don't like to make
myself sound great and smart and > > > > > important like
some people do, and so i humiliate myself > into > > > >
> a "dumb" state. > > > > > > > > > >
> > > Then you're an idiot and you really should be > >
> > > > > certified. Get > > > > > >
> > yourself to an asylum and seek treatment. > > > >
> > > > > > Expanding on this, I am sorry i mislead
all of you into > > thinking i > > > > am > >
> > > some horrible obsessed and partialy insane person. SUre i
> have > > > > made > > > > > lots of odd
posts about bizzare dreams and weird ideas. I'm > > not > >
> > > sorry for being creative. I am not sorry for sharing my
> > opinions > > > > and > > > > > my
personal experiences. I am just trying to be open minded > > and
> > > > > bringing new and fresh ideas to the cubing
community. > > > > > > > > > > PERSONAL
EXPERIENCES > > > > > > > > > > THis event
was not an idea meant for the cubing community. > I > > >
> should > > > > > have expressed that this was a
personal goal. I just > thought > > that > > > >
> sharing our own experiences is what makes this hobby an > >
> > interesting > > > > > one. I also feel that
sharing experiences helps make you > grow > > as > > >
> a > > > > > person and a friend. > > > >
> > > > > > MY DISSAPOINTMENTS AND SEMI FINAL
THOUGHTS! > > > > > > > > > > I am also
really dissapointed in this group. Over the past > > year >
> > > > there has been lots of arguing and nagging and
spiteful > > comments > > > > > about other members
of the group. I find it very > distasteful > > now, > >
> > > and it may even stray newer members from the group. I am
on > > the > > > > > brink of leaving the group
because i am sick of the > negativity. > > > > > I am
also very offended that i need to include disclosures > to > >
my > > > > > posts, because several of you will complain
about it or say > > that i > > > > am > > >
> > encouraging others to try what i am doing. I flat out said
> > that > > > > it > > > > > was a
dumb thing to do! That it was reckless and stupid. I > > said >
> > > > that because it is RECKLESS AND STUPID! Those of you
who > fail > > to > > > > see > > > >
> this then is pretty blind, all you have to do is read. > There
> > is > > > > > nothing hidden in this message
that encourages others to try > > and > > > > >
fulfill what i did. > > > > > > > > > >
FINAL DISCLOSURE: > > > > > > > > > > To
those who think that what i did was COOL and Totally > > awesome,
> > > > it > > > > > is not. It is extremly
dangerous! Nobody should consider > > trying > > > >
> this event! > > > > > If you are deadset on trying
this event, i urge you not to > with > > > > all >
> > > > of my heart! > > > > > It is risky
and you are not only putting yourself in danger, > > but > >
> > you > > > > > may even be putting others in
danger.
1625. Re: Call me crazy.... From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Apr 2004 15:35:31 -0000
Fine, perhaps this was irresponsible of me for posting this. Fine,
examine everything i write and and spit it back in my face and into
other peoples faces. But where do we draw the line? Where can we draw
the line? Look at some of the crazy records set on speedcubing.com. Sky
diving, underwater, unicycling, and even cubing while you are drunk. All
of these have an eliment of danger to it. Each person participating in
the act of these events are putting themselves at some sort of risk,
some more dangerous than others. What is so different than mine? I am
not trying to deface these records, because i find them very
interesting. I am glad that these records are allowed to be posted for
the public to view. I would also like these records to stay on
speedcubing.com. Childeren who are reading these posts have easier
access to alcohol and a swimming pool or bathtub, than a car. People who
have a car know the dangers of driving. Please do not relate this to
Jackass. This is not a jackass stunt. These guys purposely inflict pain
on themselves for entertainment. There is a difference. Plus i hate
Jackass. Again, I am not trying to provoke people to try anything
dangerous. If they take it as i am, then they are the stupid ones.
Finally, I hope that people in the future cube responsibly and make sure
that if they do try anything dangerous to make sure: 1. The situation
has been well examined before hand. 2. Eliminate potential risks 3. Take
many safety precautions 4. Don't kill yourself
1626. [Speed cubing group] Re: Call me crazy.... From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Apr 2004 15:36:57 -0000
Thanks barefoot chris! --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." < s2chris2@h...> wrote: > I totally agree with
jake. I am happy he shared his experience and > enjoyed reading the
post but my reading it does not make me any more > likely to attempt
that stunt. Everyone here has the ability to > determine for
themselves what is safe and what is not(This idea > relates to a big
debate at my school but thats unrelated and I won't > get into it).
So everyone just calm down and have fun cubing. > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
> <no_reply@y...> wrote: > > THANKS! > > > >
Thanks guys for confirming the stupidity of the event. I know > what
i > > did was reckless, but nonetheless i have a decent head on my
> > shoulders. I examined the situation, i took the precaution so
i > > wouldnt be in danger, and that no one else would be in
danger. > > Notice i did not include a solving time. THis was a
lengthy > process > > waiting for an empty road, pleasent
driving conditions, and so > forth. > > I solved the cube from
periferal view (sorry for spelling), > keeping > > both eyes on
the road. If any case of danger i can drop my cube > and > >
grab the wheel. > > COnsidering the above this makes the event far
less dangerous than > it > > was cracked up to be. > >
> > MY STATE OF MIND! > > > > Nonetheless, I do not
incourage anybody to try and recreate or > > attempt to break this
personal record of mine. THis was a > personal > > goal of mine
and i put lots of thought into this before actually > > attempting
this, (hence the above precautions). I admit, my > previous > >
post was meant to make me sound crazy and weird and stupid. I am >
> sorry, i don't like to make myself sound great and smart and >
> important like some people do, and so i humiliate myself into >
> a "dumb" state. > > > > > > > Then you're an
idiot and you really should be > > > > certified. Get >
> > > > yourself to an asylum and seek treatment. > >
> > Expanding on this, I am sorry i mislead all of you into
thinking i > am > > some horrible obsessed and partialy insane
person. SUre i have > made > > lots of odd posts about bizzare
dreams and weird ideas. I'm not > > sorry for being creative. I am
not sorry for sharing my opinions > and > > my personal
experiences. I am just trying to be open minded and > > bringing
new and fresh ideas to the cubing community. > > > >
PERSONAL EXPERIENCES > > > > THis event was not an idea
meant for the cubing community. I > should > > have expressed
that this was a personal goal. I just thought that > > sharing our
own experiences is what makes this hobby an > interesting > >
one. I also feel that sharing experiences helps make you grow as > a
> > person and a friend. > > > > MY DISSAPOINTMENTS
AND SEMI FINAL THOUGHTS! > > > > I am also really
dissapointed in this group. Over the past year > > there has been
lots of arguing and nagging and spiteful comments > > about other
members of the group. I find it very distasteful now, > > and it
may even stray newer members from the group. I am on the > > brink
of leaving the group because i am sick of the negativity. > > I am
also very offended that i need to include disclosures to my > >
posts, because several of you will complain about it or say that i >
am > > encouraging others to try what i am doing. I flat out said
that > it > > was a dumb thing to do! That it was reckless and
stupid. I said > > that because it is RECKLESS AND STUPID! Those
of you who fail to > see > > this then is pretty blind, all you
have to do is read. There is > > nothing hidden in this message
that encourages others to try and > > fulfill what i did. >
> > > FINAL DISCLOSURE: > > > > To those who think
that what i did was COOL and Totally awesome, > it > > is not.
It is extremly dangerous! Nobody should consider trying > > this
event! > > If you are deadset on trying this event, i urge you not
to with > all > > of my heart! > > It is risky and you
are not only putting yourself in danger, but > you > > may even
be putting others in danger.
1627. My Links Page From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Apr 2004 18:31:19 -0000
Hi everyone, I gave my links page on www.cubestation.co.uk a major
refurbishment, I added many more links that I found and like on the
internet. If you would like me to link your site, just drop me an email
at cubestation_at_ntlworld.com. If I already linked to your site, I
would love it if you would link me back! Hope you enjoy the new page.
Dan Harris :) - www.cubestation.co.uk
1628. Re: Studios vs. rubiks.com (HELP!!!) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Apr 2004 18:46:51 -0000
I found a way to fix up studio cubes that looks promising. I've recently
tried fixing my cube up like this, based on how I saw people doing it at
the WC. Basically what I do is to tune the screws pretty tightly.
Without lube your cube should be fairly hard to turn and the times you
get should be well above your normal average. When you do want to take
an average for speed, lube your cube with silicone about 30 minutes
beforehand. Use a LOT. You have to work the cube through the entire
tight phase while the silicone is drying. Once it does start to loosen
up a little again wait until 30 minutes or so have passed since you
sprayed the lube in and have a go at your average. I'm getting averages
under my average average and getting lots of very fast single times
trying this. The downside is that you have to lube your cube quite
literally every day. However the cube is very stable (does not pop
often) and still very very smooth, so you get good fast times. Just a
suggestion for those like me who are having trouble figuring out the
studio cube. Perhaps the masters *ahem* Ron, DanK, David W., Jessica,
Ton etc.. can give some pointers for working on the studio cubes in
order to make them fast? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > I'd love to hear a good solution
too, since my studio cubes pop like > a madman too.
Hi Per K, I just tried your super-super-cube player! First I did the
3x3x3 just to get used to it (I actually have a much harder time
visualing cubes on a screen than when they are in my own two hands) then
I tried my luck at super-super-cubing the 4x4x4. It took a little
getting used to but I was successful. How appropriate that the final alg
I used to solve the cube was one that I learned from you! (The alg to
rotate one centerpiece 180 on 3x3x3 spercube - obviously adapted to move
one center quartet 180 on a super-super- cube.) Thanks for the new toy!
I'll try the 5x5x5 next! Rob --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > It's grest that
someone (and hopefully more) take the time to check > out my new
CubixPlayer2 for super-supercubing. As Chris says it's > great fun!
Thats why i made it ... lol ... I haven't yet done the > 7x7x7 myself
cause i'm busy coding it ;-) It is not trivial to code > all the
slice moves once the size of the cube is dynamic. And it > also took
quite some time to figure out how i was gonna show the > internals of
the cube, which u HAVE to see if super-supercubing > shall make any
sense :D > > Features to come in next release are : > > -
Time stops when it's solved > - Indicators to show whether the cube
is solved / supersolved / > supersupersolved (supersolved is for
supercubing, supersupersolved > is for super-supercubing ...) > -
Hiscore list > - Option of 3 different playermodes > - Option to
see the 3 other sides of the cube (somehow) > - Possibly share ur
scores when u play online !!! > > So watch out for the next
release in some weeks ;-) > > Happy Easter all !!! > > -Per
> > PS! Drag slices of the cube with left mousebutton. Drag the
WHOLE > cube with the right mousebutton. I better put those
instructions in > the GUI somewhere :D > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Today I got around to trying the
7x7x7 super-supercube. All I > have > > to say was that it was
totally awesome! I'm also excited that > > solving the last center
on the 7x7x7 supercube part in the end > > worked out exactly like
I was expecting, which is a comfort and > I'm > > now really
excited on putting my NxNxN supercube solution up for > >
everyone. > > > > For those of you who like big cubes and/or
supercubes I highly > > recommend trying out Per's new program, it
is very cool! > > > > I managed the 7x7x7 super-supercube in
2 hours 4 minutes 56 > seconds > > with 2129 moves. Any
challengers for some friendly competition? > > Perhaps we could
add this category to the records page if enough > > people get
interested in trying this. > > > > Anyway, I just wanted to
take another moment to advocate super > > cubing, and
super-supercubing which is a unique and interesting > form > >
of supercubing. Try it, it's fun! > > > > Chris > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund"
<aspiring_to_love@y...> wrote: > > > Hey!! > > >
> > > Juts want to let all u guys (and guyesses:D) that i have
now > > uploaded > > > the long awaited (??) follow up to
my first cubixplayer, > > > CubixPlayer2. It is in no way
finished yet, so any constructive > > > feedback is very much
welcome. And before you complain it's not > a > > > java
program or available through a webbrowser, i have no plans > to >
> do > > > that, since it's coded completely in Delphi.
Making GUI in Java > > is, > > > well, not really easy.
Making Flash is feasible, but i don't > have > > the > >
> knowledge yet :-) The object of the CubixPlayer2 is to solve all
> > > external and internal cubicles completely. To have a peek
at the > > > internals use "explode" and "transparent" the way
you find is > > best :D > > > > > > Now go
download and enjoy ;-) > > > > > > PS! I call this
super-supercubing ;-) > > > > > > -Cubix-
1630. Re: Call me crazy.... From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Apr 2004 02:35:25 -0000
Thanks Barefoot Chris :) jake --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I totally agree with jake. I am happy
he shared his experience and > enjoyed reading the post but my
reading it does not make me any more > likely to attempt that stunt.
Everyone here has the ability to > determine for themselves what is
safe and what is not(This idea > relates to a big debate at my school
but thats unrelated and I won't > get into it). So everyone just calm
down and have fun cubing. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth >
<no_reply@y...> wrote: > > THANKS! > > > >
Thanks guys for confirming the stupidity of the event. I know > what
i > > did was reckless, but nonetheless i have a decent head on my
> > shoulders. I examined the situation, i took the precaution so
i > > wouldnt be in danger, and that no one else would be in
danger. > > Notice i did not include a solving time. THis was a
lengthy > process > > waiting for an empty road, pleasent
driving conditions, and so > forth. > > I solved the cube from
periferal view (sorry for spelling), > keeping > > both eyes on
the road. If any case of danger i can drop my cube > and > >
grab the wheel. > > COnsidering the above this makes the event far
less dangerous than > it > > was cracked up to be. > >
> > MY STATE OF MIND! > > > > Nonetheless, I do not
incourage anybody to try and recreate or > > attempt to break this
personal record of mine. THis was a > personal > > goal of mine
and i put lots of thought into this before actually > > attempting
this, (hence the above precautions). I admit, my > previous > >
post was meant to make me sound crazy and weird and stupid. I am >
> sorry, i don't like to make myself sound great and smart and >
> important like some people do, and so i humiliate myself into >
> a "dumb" state. > > > > > > > Then you're an
idiot and you really should be > > > > certified. Get >
> > > > yourself to an asylum and seek treatment. > >
> > Expanding on this, I am sorry i mislead all of you into
thinking i > am > > some horrible obsessed and partialy insane
person. SUre i have > made > > lots of odd posts about bizzare
dreams and weird ideas. I'm not > > sorry for being creative. I am
not sorry for sharing my opinions > and > > my personal
experiences. I am just trying to be open minded and > > bringing
new and fresh ideas to the cubing community. > > > >
PERSONAL EXPERIENCES > > > > THis event was not an idea
meant for the cubing community. I > should > > have expressed
that this was a personal goal. I just thought that > > sharing our
own experiences is what makes this hobby an > interesting > >
one. I also feel that sharing experiences helps make you grow as > a
> > person and a friend. > > > > MY DISSAPOINTMENTS
AND SEMI FINAL THOUGHTS! > > > > I am also really
dissapointed in this group. Over the past year > > there has been
lots of arguing and nagging and spiteful comments > > about other
members of the group. I find it very distasteful now, > > and it
may even stray newer members from the group. I am on the > > brink
of leaving the group because i am sick of the negativity. > > I am
also very offended that i need to include disclosures to my > >
posts, because several of you will complain about it or say that i >
am > > encouraging others to try what i am doing. I flat out said
that > it > > was a dumb thing to do! That it was reckless and
stupid. I said > > that because it is RECKLESS AND STUPID! Those
of you who fail to > see > > this then is pretty blind, all you
have to do is read. There is > > nothing hidden in this message
that encourages others to try and > > fulfill what i did. >
> > > FINAL DISCLOSURE: > > > > To those who think
that what i did was COOL and Totally awesome, > it > > is not.
It is extremly dangerous! Nobody should consider trying > > this
event! > > If you are deadset on trying this event, i urge you not
to with > all > > of my heart! > > It is risky and you
are not only putting yourself in danger, but > you > > may even
be putting others in danger.
1631. Let there be peace please! From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Apr 2004 02:49:50 -0000
Alright! I'm sorry i started this mess! But your arguing and your
complaining wont change the past! Lets just forget this whole thing and
continue to be our happy little community. I didn't think things would
get so out of hand! Lets just throw this whole thing away, and try and
be friends agains! Be safe! Jake
1632. Re: Let there be peace please! From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Apr 2004 03:32:09 -0000
I AGREE, FINALLY!!!!!!!!!!!!!! It isn't about arguments, this is a cube
forum, so stop arguing!!!!!!!! ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Alright! I'm sorry i started this mess! But your arguing and
your > complaining wont change the past! > > Lets just forget
this whole thing and continue to be our happy > little community. I
didn't think things would get so out of hand! > Lets just throw this
whole thing away, and try and be friends > agains! > > Be safe!
> Jake
1633. Re: Call me crazy.... From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Apr 2004 02:40:53 -0000
I agree with you both. Lots of drivers can tell you how to drive safely,
and lots of drivers know safety yet dont practise it, some drivers are
totally reckless, and some are smart enough to not get caught! :) Jake
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > Don't quote me on this, but I
/think/ that someone who knows how > to > > drive is able to
tell what is safe and what's not. > > :) > > Well, there is
clearly a huge amount of evidence to the contrary. > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
> <d_j_salvia@y...> wrote: > > > Barefoot Chris, >
> > > > > You wrote, > Everyone here has the ability
to determine for > > > themselves what is safe and what is not
< > > > > > > If this were true your argument might
hold water. At what age > are > > > humans able to determine
for themselves what is safe and what is > > not? > > >
> > > I really wish that you guys would notice that this is a
public > > > board and realise that children may read what you
write? > > > > > > DJ > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
> <s2chris2@h...> wrote: > > > > I totally agree
with jake. I am happy he shared his experience > > and > >
> > enjoyed reading the post but my reading it does not make me
> any > > more > > > > likely to attempt that
stunt. Everyone here has the ability to > > > > determine
for themselves what is safe and what is not(This > idea > >
> > relates to a big debate at my school but thats unrelated and I
> > won't > > > > get into it). So everyone just calm
down and have fun cubing. > > > > > > > >
--barefoot Chris > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > > > >
<no_reply@y...> wrote: > > > > > THANKS! > >
> > > > > > > > Thanks guys for confirming the
stupidity of the event. I > know > > > > what i > >
> > > did was reckless, but nonetheless i have a decent head on
my > > > > > shoulders. I examined the situation, i took
the precaution > so > > i > > > > > wouldnt be
in danger, and that no one else would be in > danger. > > >
> > Notice i did not include a solving time. THis was a lengthy
> > > > process > > > > > waiting for an
empty road, pleasent driving conditions, and > so > > > >
forth. > > > > > I solved the cube from periferal view
(sorry for spelling), > > > > keeping > > > >
> both eyes on the road. If any case of danger i can drop my >
> cube > > > > and > > > > > grab the
wheel. > > > > > COnsidering the above this makes the
event far less > dangerous > > than > > > > it >
> > > > was cracked up to be. > > > > > >
> > > > MY STATE OF MIND! > > > > > > >
> > > Nonetheless, I do not incourage anybody to try and
recreate > or > > > > > attempt to break this personal
record of mine. THis was a > > > > personal > > >
> > goal of mine and i put lots of thought into this before >
> actually > > > > > attempting this, (hence the above
precautions). I admit, my > > > > previous > > >
> > post was meant to make me sound crazy and weird and stupid.
> I > > am > > > > > sorry, i don't like to make
myself sound great and smart and > > > > > important like
some people do, and so i humiliate myself > into > > > >
> a "dumb" state. > > > > > > > > > >
> > > Then you're an idiot and you really should be > >
> > > > > certified. Get > > > > > >
> > yourself to an asylum and seek treatment. > > > >
> > > > > > Expanding on this, I am sorry i mislead
all of you into > > thinking i > > > > am > >
> > > some horrible obsessed and partialy insane person. SUre i
> have > > > > made > > > > > lots of odd
posts about bizzare dreams and weird ideas. I'm > > not > >
> > > sorry for being creative. I am not sorry for sharing my
> > opinions > > > > and > > > > > my
personal experiences. I am just trying to be open minded > > and
> > > > > bringing new and fresh ideas to the cubing
community. > > > > > > > > > > PERSONAL
EXPERIENCES > > > > > > > > > > THis event
was not an idea meant for the cubing community. > I > > >
> should > > > > > have expressed that this was a
personal goal. I just > thought > > that > > > >
> sharing our own experiences is what makes this hobby an > >
> > interesting > > > > > one. I also feel that
sharing experiences helps make you > grow > > as > > >
> a > > > > > person and a friend. > > > >
> > > > > > MY DISSAPOINTMENTS AND SEMI FINAL
THOUGHTS! > > > > > > > > > > I am also
really dissapointed in this group. Over the past > > year >
> > > > there has been lots of arguing and nagging and
spiteful > > comments > > > > > about other members
of the group. I find it very > distasteful > > now, > >
> > > and it may even stray newer members from the group. I am
on > > the > > > > > brink of leaving the group
because i am sick of the > negativity. > > > > > I am
also very offended that i need to include disclosures > to > >
my > > > > > posts, because several of you will complain
about it or say > > that i > > > > am > > >
> > encouraging others to try what i am doing. I flat out said
> > that > > > > it > > > > > was a
dumb thing to do! That it was reckless and stupid. I > > said >
> > > > that because it is RECKLESS AND STUPID! Those of you
who > fail > > to > > > > see > > > >
> this then is pretty blind, all you have to do is read. > There
> > is > > > > > nothing hidden in this message
that encourages others to try > > and > > > > >
fulfill what i did. > > > > > > > > > >
FINAL DISCLOSURE: > > > > > > > > > > To
those who think that what i did was COOL and Totally > > awesome,
> > > > it > > > > > is not. It is extremly
dangerous! Nobody should consider > > trying > > > >
> this event! > > > > > If you are deadset on trying
this event, i urge you not to > with > > > > all >
> > > > of my heart! > > > > > It is risky
and you are not only putting yourself in danger, > > but > >
> > you > > > > > may even be putting others in
danger.
Hey everyone, I would like to get a Deluxe Cube (the tiled kind). I was
wondering where I could get them or who I can get them from. If you guys
know any information, please tell me. Thanks! ~Joseph Liao
--- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey everyone, > > I would
like to get a Deluxe Cube (the tiled kind). I was wondering > where I
could get them or who I can get them from. If you guys know > any
information, please tell me. Thanks! > > > ~Joseph Liao The
come up occassionally on ebay. If you don't mind the peg holes they come
up more often as Rubik's Game and Rubik's Challenge. David J
1636. Re: [Speed cubing group] Re: Studios vs. rubiks.com (HELP!!!)
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Apr 2004 09:48:44 -0700 (PDT)
Hey everyone, Well, I found a solution for making a Studio Cube lubed
for a week or two. It may require some chemistry though. Here are the
materials needed Official Hessport's Cube Lube Thick Silicone Wax (car
wax that are silicone based are great also) Silicone Spray (SNAP, but
Tempo might work) And an empty tube of cube lube Coffee Stirrer
Instructions: Put some cube lube (about 10 drops will do)+Silicone Wax
(1.5 teaspoon)+Silicone Spray (about 5 sprays, be sure to use the straw
so you don't spread the silicone) all into the empty tube of cube lube.
Alright, if you people don't know how to use an empty tube, let me teach
how now, the place where you press down the injection area, put it
upward and the whole thing should come off (only do it if it's empty)!
When everything is added, you the coffee stirrer and mix the things
together (but not until it's bubbly). It would look like semi think
white liquid. When you're putting this homemade cube lube into your
cube, just take out an edge piece and put a few drops in (about 7 for
non lubed cubes) and play with it so that the lube will spread. Let it
chill over night and there will a really thin layer of wax/silicone
inside your cube. It'll keep your cube lubed and not poppy. Btw, this
lube is good for any type of 3x3x3, but don't use it on any other
puzzles! ~Hope That Helps ~Joseph cmhardw
<no_reply@yahoogroups.com> wrote: I found a way to fix up studio
cubes that looks promising. I've recently tried fixing my cube up like
this, based on how I saw people doing it at the WC. Basically what I do
is to tune the screws pretty tightly. Without lube your cube should be
fairly hard to turn and the times you get should be well above your
normal average. When you do want to take an average for speed, lube your
cube with silicone about 30 minutes beforehand. Use a LOT. You have to
work the cube through the entire tight phase while the silicone is
drying. Once it does start to loosen up a little again wait until 30
minutes or so have passed since you sprayed the lube in and have a go at
your average. I'm getting averages under my average average and getting
lots of very fast single times trying this. The downside is that you
have to lube your cube quite literally every day. However the cube is
very stable (does not pop often) and still very very smooth, so you get
good fast times. Just a suggestion for those like me who are having
trouble figuring out the studio cube. Perhaps the masters *ahem* Ron,
DanK, David W., Jessica, Ton etc.. can give some pointers for working on
the studio cubes in order to make them fast? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > I'd love to hear a good solution
too, since my studio cubes pop like > a madman too. Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
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1637. Re: [Speed cubing group] My Links Page From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Apr 2004 09:59:36 -0700 (PDT)
Hey Dan, Some of the Links from your website still doesn't work (like
the F2L pages). Just thought you would like to know. ~Joseph Dan
<dan_j_harris@...> wrote: Hi everyone, I gave my links page on
www.cubestation.co.uk a major refurbishment, I added many more links
that I found and like on the internet. If you would like me to link your
site, just drop me an email at cubestation_at_ntlworld.com. If I already
linked to your site, I would love it if you would link me back! Hope you
enjoy the new page. Dan Harris :) - www.cubestation.co.uk
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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I AM SO CONFUSED what in THE HELL is super-supercubing, AND HOW CAN I
TELL THAT I AM DOING IT WITHOUT PROPER DESIGNS ON THE
CENTERS?!?!?!?!?!!? -:( K --- Rob Butler <futuese@...> wrote: >
> Hi Per K, > > I just tried your super-super-cube player! >
> First I did the 3x3x3 just to get used to it (I > actually have
a much > harder time visualing cubes on a screen than when > they
are in my own > two hands) > > then I tried my luck at
super-super-cubing the > 4x4x4. It took a > little getting used to
but I was successful. How > appropriate that > the final alg I
used to solve the cube was one that > I learned from > you! (The
alg to rotate one centerpiece 180 on > 3x3x3 spercube - >
obviously adapted to move one center quartet 180 on > a super-super-
> cube.) > > Thanks for the new toy! > I'll try the 5x5x5
next! > > Rob > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per > Kristen > Fredlund"
<aspiring_to_love@y...> wrote: > > Hey! > > > >
It's grest that someone (and hopefully more) take > the time to >
check > > out my new CubixPlayer2 for super-supercubing. As >
Chris says it's > > great fun! Thats why i made it ... lol ... I
> haven't yet done the > > 7x7x7 myself cause i'm busy coding
it ;-) It is > not trivial to > code > > all the slice moves
once the size of the cube is > dynamic. And it > > also took
quite some time to figure out how i was > gonna show the > >
internals of the cube, which u HAVE to see if > super-supercubing
> > shall make any sense :D > > > > Features to come
in next release are : > > > > - Time stops when it's solved
> > - Indicators to show whether the cube is solved / >
supersolved / > > supersupersolved (supersolved is for
supercubing, > supersupersolved > > is for super-supercubing
...) > > - Hiscore list > > - Option of 3 different
playermodes > > - Option to see the 3 other sides of the cube >
(somehow) > > - Possibly share ur scores when u play online !!!
> > > > So watch out for the next release in some weeks >
;-) > > > > Happy Easter all !!! > > > > -Per
> > > > PS! Drag slices of the cube with left mousebutton.
> Drag the WHOLE > > cube with the right mousebutton. I better
put > those instructions > in > > the GUI somewhere :D >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, >
cmhardw > > <no_reply@y...> wrote: > > > Today I
got around to trying the 7x7x7 > super-supercube. All I > >
have > > > to say was that it was totally awesome! I'm >
also excited that > > > solving the last center on the 7x7x7
supercube > part in the end > > > worked out exactly like I
was expecting, which > is a comfort and > > I'm > > >
now really excited on putting my NxNxN supercube > solution up for
> > > everyone. > > > > > > For those of you
who like big cubes and/or > supercubes I highly > > >
recommend trying out Per's new program, it is > very cool! > >
> > > > I managed the 7x7x7 super-supercube in 2 hours 4
> minutes 56 > > seconds > > > with 2129 moves. Any
challengers for some > friendly > competition? > > >
Perhaps we could add this category to the > records page if enough
> > > people get interested in trying this. > > > >
> > Anyway, I just wanted to take another moment to > advocate
super > > > cubing, and super-supercubing which is a unique
> and interesting > > form > > > of supercubing. Try
it, it's fun! > > > > > > Chris > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Per Kristen > > >
Fredlund" <aspiring_to_love@y...> wrote: > > > > Hey!!
> > > > > > > > Juts want to let all u guys (and
guyesses:D) > that i have now > > > uploaded > > >
> the long awaited (??) follow up to my first > cubixplayer, >
> > > CubixPlayer2. It is in no way finished yet, so > any
> constructive > > > > feedback is very much welcome. And
before you > complain it's > not > > a > > > >
java program or available through a > webbrowser, i have no >
plans > > to > > > do > > > > that, since
it's coded completely in Delphi. > Making GUI in > Java > >
> is, > > > > well, not really easy. Making Flash is >
feasible, but i don't > > have > > > the > > >
> knowledge yet :-) The object of the > CubixPlayer2 is to solve
> all > > > > external and internal cubicles completely.
To > have a peek at > the > > > > internals use
"explode" and "transparent" the > way you find is > > > best
:D > > > > > > > > Now go download and enjoy ;-)
> > > > > > > > PS! I call this
super-supercubing ;-) > > > > > > > > -Cubix-
> > > > ------------------------ Yahoo! Groups Sponsor >
> > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1639. New Rubiks game! From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Apr 2004 01:39:44 -0000
I havent seen this one on the Rubiks.com site yet but i found this in a
games store last week. It is a Rubiks brand checkers game and it is just
like checkers except you start with kings. I forgot the box at my apt,
so i cant give a specific title. But it is fun! The games can get quite
long because there are some special rules that i wont get into. Its
pretty cool though. Jake
1640. Re: [Speed cubing group] Re: Let there be peace please!
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Apr 2004 16:05:06 -0700 (PDT)
this shit got all philosophical and this is totally out of place. I
third the motion to cease discussion -k- --- azinj05ieipih
<azinj05ieipih@...> wrote: > I AGREE, FINALLY!!!!!!!!!!!!!! It
isn't about > arguments, this is a > cube forum, so stop
arguing!!!!!!!! > > > ~Joseph Liao > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > j_rueth >
<no_reply@y...> wrote: > > Alright! I'm sorry i started this
mess! But your > arguing and your > > complaining wont change
the past! > > > > Lets just forget this whole thing and
continue to > be our happy > > little community. I didn't think
things would get > so out of hand! > > Lets just throw this
whole thing away, and try and > be friends > > agains! >
> > > Be safe! > > Jake > > > >
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1641. [Speed cubing group] Re: Let there be peace please!
From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Apr 2004 03:19:53 -0000
> I third the motion to cease discussion Yet we keep replying to it..
Let's just leave this message be, and forget it ever happened. Sound
good? So this is /officially/ the last message of this- message.
1642. European Rubik's Games Championships 2004 From:
"Ron" <rvb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Apr 2004 08:13:11 -0000
Hi friends, The European Rubik's Games Championships 2004 are now
official. The championships will be held in Amsterdam on august 7 and 8,
2004. The championships are open to citizens from Europe and Israel.
Official site: http://www.speedcubing.com/events/euro2004 I hope to meet
you all in Amsterdam! Ron
Hey everyone, Alright, thanks! Anyways, I'm not allowed to use EBAY (my
parents won't let me) -_-". So if anyone happens to get a deluxe cube or
is able to get me one (and mail it to me or something), I'm sure we can
work something out. Thanks! ~Joseph d_j_salvia <d_j_salvia@...>
wrote: --- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey everyone, > > I would
like to get a Deluxe Cube (the tiled kind). I was wondering > where I
could get them or who I can get them from. If you guys know > any
information, please tell me. Thanks! > > > ~Joseph Liao The
come up occassionally on ebay. If you don't mind the peg holes they come
up more often as Rubik's Game and Rubik's Challenge. David J Yahoo!
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After four DNFs, I blindfolded my first 3x3x3 tonight! I'm pretty
excited and can totally see getting addicted to this. It took 16 minutes
to memorize and 7.5 minutes to solve. Thanks go out to Stefan Pochmann
who posted his idea of solving the whole cube using only the
T-permutation and to my wife who sat through my five attempts this
evening. Actually, I think she paid more attention to a rerun of CSI but
at least she didn't get up and leave the room when I sat down and
started cubing. With practice, I think I might be able to get down to 10
minutes with this method. Anyway, just wanted to share. Ian
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Congratulations Ian! I haven't been cubing myself that much lately
because of school work but wow. You're awesome. I guess now I have to
catch up to you in the blindfold categories. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Ian W." <iwinoky@y...>
wrote: > After four DNFs, I blindfolded my first 3x3x3 tonight! >
I'm pretty excited and can totally see getting > addicted to this. It
took 16 minutes to memorize and > 7.5 minutes to solve. Thanks go out
to Stefan > Pochmann who posted his idea of solving the whole cube
> using only the T-permutation and to my wife who sat > through my
five attempts this evening. Actually, I > think she paid more
attention to a rerun of CSI but at > least she didn't get up and
leave the room when I sat > down and started cubing. With practice, I
think I > might be able to get down to 10 minutes with this >
method. Anyway, just wanted to share. > > Ian > >
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Center - File online by April 15th >
http://taxes.yahoo.com/filing.html
Hi Joseph, > There are many ways to compress the springs. Here are
some options: I tried it by sqeezing it tight between a screw and its
nut. After 24 hours I claim it hasn't changed at all. It's still pretty
much exactly 1cm long. I had compressed it to 5mm. Is there something
I'm missing or do you maybe have different screws? How long are yours
before/after compression? ChrisH, how about yours? > btw, If you use
Cube Lube with some SNAP silicone spray and Tempo Silicone Spray, then
your Studio Cube can be lubricated longer. I'd love to get SNAP, but I
haven't seen it here in Germany... :-) Stefan
Congratulations, Ian! And yeah, it's nice to see someone found my idea
useful ;-) Did you actually do it that way, using only this algorithm?
Any comments about it or improvements are very welcome :-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ian W." <iwinoky@y...>
wrote: > After four DNFs, I blindfolded my first 3x3x3 tonight! >
I'm pretty excited and can totally see getting > addicted to this. It
took 16 minutes to memorize and > 7.5 minutes to solve. Thanks go out
to Stefan > Pochmann who posted his idea of solving the whole cube
> using only the T-permutation and to my wife who sat > through my
five attempts this evening. Actually, I > think she paid more
attention to a rerun of CSI but at > least she didn't get up and
leave the room when I sat > down and started cubing. With practice, I
think I > might be able to get down to 10 minutes with this >
method. Anyway, just wanted to share. > > Ian > >
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Center - File online by April 15th >
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Congratulations!! I also recently solved my first cube blindfolded. It's
a great feeling, seeing a solved cube when you open your eyes. --- In
speedsolvingrubikscube@yahoogroups.com, "Ian W." <iwinoky@y...>
wrote: > After four DNFs, I blindfolded my first 3x3x3 tonight! >
I'm pretty excited and can totally see getting > addicted to this. It
took 16 minutes to memorize and > 7.5 minutes to solve. Thanks go out
to Stefan > Pochmann who posted his idea of solving the whole cube
> using only the T-permutation and to my wife who sat > through my
five attempts this evening. Actually, I > think she paid more
attention to a rerun of CSI but at > least she didn't get up and
leave the room when I sat > down and started cubing. With practice, I
think I > might be able to get down to 10 minutes with this >
method. Anyway, just wanted to share. > > Ian > >
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Center - File online by April 15th >
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1649. Re: SNAP in Germany (was Studios vs. rubiks.com (HELP!!!))
From:
zensunni@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Apr 2004 13:03:49 -400
> > btw, If you use Cube Lube with some SNAP silicone spray and
Tempo > Silicone Spray, then your Studio Cube can be lubricated
longer. > > I'd love to get SNAP, but I haven't seen it here in
Germany... :-) > > Stefan You might not be able to find SNAP (my
local hardware store didn't carry it), but silicone lubricants are used
for A LOT of different things, so I'm sure you'll be able to find it in
any hardware store of decent size. The brand I found is called Krylon,
and it works great. Brian
1650. Re: [Speed cubing group] Studios vs. rubiks.com (HELP!!!)
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Apr 2004 10:46:44 -0700 (PDT)
Hi Stefan, Sorry, I didn't explain the process thoroughlly. Anyways, you
use one of those electric wire clipper thingis (sorry, I forgot what
it's called, I think nose plier or something?) and keep it there over
night, and you may be asking how to keep it there, the answer to that is
using a clamper and squeezing the clipper with the clamper and it will
keep it in place over night. After that, the next day, it'll get
smaller, then you use some weights (I used 50 lbs. weights for
compressing) and compress is over night the next day. Then your springs
will loosen up and it'll become smaller. Hope that'll explain it more
detailedly~ Btw, the issue about the Silicone Spray, any silicone spray
that'll work pretty well on any new cubes are fine. It is best if you
use Official Hessport's Cube Lube, mixed with silicone spray and
silicone wax (look at the post that I posted before on making home made
lubrication), and it'll be lubed for about 2 weeks. ~Joseph Stefan
Pochmann <pochmann@...> wrote: Hi Joseph, > There are many ways
to compress the springs. Here are some options: I tried it by sqeezing
it tight between a screw and its nut. After 24 hours I claim it hasn't
changed at all. It's still pretty much exactly 1cm long. I had
compressed it to 5mm. Is there something I'm missing or do you maybe
have different screws? How long are yours before/after compression?
ChrisH, how about yours? > btw, If you use Cube Lube with some SNAP
silicone spray and Tempo Silicone Spray, then your Studio Cube can be
lubricated longer. I'd love to get SNAP, but I haven't seen it here in
Germany... :-) Stefan --------------------------------- Yahoo! Groups
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1651. Compressing springs From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Apr 2004 11:50:17 -0700
I'm sure you can make the springs better by compressing them, but it has
to be easier and more exact to buy new springs of the size and exact
springiness you require. Last I checked you could get them at a hardware
store for less than a cent each. That was over 20 years ago in Sweden,
so I can't promise anything about where you are now. -- "If you think
education is expensive, try ignorance" --- Derek Bok Lars Petrus, San
Francisco - lars@... http://lar5.com
1652. yet another method description From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Apr 2004 21:28:15 -0000
Well... actually, no. What I've started doing is unique: It's a complete
(well, it will be some day) guide to PLL: which algs to learn in which
order and how to perform them. I'd appreciate any comments.
http://ic2.epfl.ch/~dyke/cube/index.html (hmm, thankyou internet
explorer for F@*****ing up my publications once again... please, use
firefox!) what make this unique? -Tips for recognition. -Introduction of
memorisable algorithms for steady progress. -Moves from a 5 look PLL to
a 1 look PLL -Description of one possible way of performing the algs,
with triggers, etc... -Introduction of new notation for triggers and
column exchanges I'd like to think this is useful for anyone between 90s
and 30s average. tell me what you think Gregory
Thanks a lot! Both I and a few of my online buddies have been trying to
learn PLL, I'm sure this will help. I'll email you with any suggestions
I have. Doug On Sat, 2004-04-10 at 16:28, gregvdyke wrote: > Well...
actually, no. What I've started doing is unique: > > It's a
complete (well, it will be some day) guide to PLL: which algs > to
learn in which order and how to perform them. I'd appreciate any >
comments. > > http://ic2.epfl.ch/~dyke/cube/index.html > >
(hmm, thankyou internet explorer for F@*****ing up my publications >
once again... please, use firefox!) > > what make this unique?
> > -Tips for recognition. > -Introduction of memorisable
algorithms for steady progress. > -Moves from a 5 look PLL to a 1
look PLL > -Description of one possible way of performing the algs,
with > triggers, etc... > -Introduction of new notation for
triggers and column exchanges > > I'd like to think this is useful
for anyone between 90s and 30s > average. tell me what you think >
> Gregory > > > > > > > Yahoo! Groups Links >
> > > >
I'm interested in learning how to blindfold cube and was wondering if
someone could point me in the right direction. I've seen lots of
different methods and was wondering about the pros and cons of a couple.
If someone could just post a link or links to some methods or explain
their own I would apreciate(sp?) it. thanks Evan
Hey Lars, lol, I should have thought of that a long time before, do you
guys think that pen springs will work? ~Joseph Lars Petrus
<lars@...> wrote: I'm sure you can make the springs better by
compressing them, but it has to be easier and more exact to buy new
springs of the size and exact springiness you require. Last I checked
you could get them at a hardware store for less than a cent each. That
was over 20 years ago in Sweden, so I can't promise anything about where
you are now. -- "If you think education is expensive, try ignorance" ---
Derek Bok Lars Petrus, San Francisco - lars@... http://lar5.com Yahoo!
Groups SponsorADVERTISEMENT --------------------------------- Yahoo!
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1656. Re: [Speed cubing group] Re: Let there be peace please!
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Apr 2004 16:14:42 -0700 (PDT)
I haven't been able to access the forum for 3 weeks+...And I'm not going
to take a side, so I hope it's alright that I make a post in regards to
"Jake's choice". (I know there was an official last post, just pretend
this post is from tuesday or something) Generally all choices we make as
a person, effect people. Jacob effected the people around him in two
ways: 1. He did, without a doubt, risk his own life, and possibly the
lives of others. I think his choice was a poor one. Especially because
we don't need to give people the connection between cubing and death :P
2. Posting on the forum. It's questionable as to whether or not Jake
should have posted his 'daring attempt'. At the same time, look at media
today and its effect on people. There is far worse out there for
children and adults to see! Open a newspaper, and you'll see its true.
Think about your favorite action movie. It is probable that there is a
stunt man doing dangerous things. Things that are sometimes so dangerous
that it endanger's their lives. I'm sorry to continue rambling. I'm also
sorry to anyone who is angry at my post. (but I feel I have a right to
an opinion on the forum. In all of this, what it all boils down to is
one simple idea. In a world of chaos and twisted ideas, there are going
to be two kinds of people. Those who are going to take an idea and run
with it. And those who are able to judge the difference between right
and wrong. I think anyone who is going to speed while solving a cube
(because they read on a forum that jake did) is just as likely to try
dodging bullets because they saw it in the Matrix. With that said, it
isn't the idea that twists the person, it's their mentality. ""Guns
don't kill people; people kill people"" so...driving 80mph while solving
the cube= stupid...posting on the forum=fine, it was cube related
*shrugs* And in regards to the "let there be peace please" I think it's
possible to debate over a real-live issue without jeopardizing the
respect of others. -Richard --- Michael Atkinson <unipsycho6@...>
wrote: > > I third the motion to cease discussion > > Yet we
keep replying to it.. Let's just leave this > message be, and >
forget it ever happened. Sound good? > So this is /officially/ the
last message of this- > message. > >
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1657. The deluxe cube From:
"mathew_cubed" <mathew_cubed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Apr 2004 23:28:05 -0000
I am somewhat familiar with the deluxe cube concept(no stickers).
However, is the deluxe cube an official rubiks product? When were they
made? Thanks.
1658. Group theory of NxNxN cubes (well a little anyway)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Apr 2004 01:35:50 -0000
Hey everyone, I just proved a really interesting result, and I was
excited and wanted to post! I'm going to run my proof by my professor
and make sure I have done it right, but from checking over it, it looks
correct to me. Anyway, here's the result but first let me define some
terms I'll be using. Take any NxNxN supercube (if the cube is odd,
ignore the orientation of the central most center). There are
floor[(N-1)/2] center piece "orbitals" on the NxNxN cube. "floor" is the
floor function, meaning take the greatest integer that is less than the
result (n- 1)/2 for the value N of the cube. An "orbital" of the centers
are the 24 positions a certain type of center piece is allowed to occupy
on the cube. On the 4x4x4 there is only 1 center orbital, meaning all
the center pieces can occupy the position of any other center piece. The
5x5x5 has 2 center orbitals. These two orbitals are the centers lying at
the corners of the 3x3 grid that makes up the centers on a face, and the
centers that lie on the sides (so "corner" and "middle" centers). There
are floor[(N-1)/2] center orbitals on any NxNxN cube. Ok now to the cool
part. So turning an outer face 4 cycles the centers in all
floor[(N-1)/2] center orbitals, chaning their parity from odd to even or
vice versa. Turning an inner slice changes the parity of certain sets of
the center pieces as well. Anyway explaining exactly how it changes the
center parities when you turn multiple inner slices is a little too much
to explain in a short space, and it would be a lot easier to use
diagrams so I'll just cut to the chase for this post. I will add all
this into my online solution though. I was able to prove that all the
centers on an NxNxN cube (ignoring the orientation of the central most
center on any odd NxNxN cube) taken as a permutation group is isomorphic
to the external product of the integers mod 2 (with addition as the
binary operator) on itself ceiling[(N-1)/2] times. The centers on any
odd cube form an abelian group so decomposing them into products of the
integers mod a prime number is allowable. So for example the centers on
a 4x4x4 cube (in terms of parity based on the different types of moves)
is isomorphic to the direct product of the group of integers mod 2 (with
addition) with the group of integers mod 2 (with addition). The centers
on a 6x6x6 cube is isomorphic to the direct product of the group of
integers mod 2 (with addition) with the group of integers mod 2 (with
addition) wth the group of integers mod 2 (with addition). I don't know
how to draw the integer symbol on the internet, but let's say that
"Z(2)" stands for the group of integers mod 2 with addition as the
binary operation, and "x" means the direct product of two groups. Then
the 4x4x4 cube centers as a group are isomorphic to Z(2) x Z(2). The
centers on a 6x6x6 cube as a group are isomorphic to the group Z(2) x
Z(2) x Z(2). And so on for all NxNxN cubes, including cubes of odd
degree. So the group of centers on a 7x7x7 cube is isomorphic to Z(2) x
Z(2) x Z (2). This has another interesting consequence, which is
somewhat obvious when comparing the 4x4x4 and 5x5x5. In terms of
parities of all the center pieces, even cubes are essentially the exact
same thing as the odd cube with one more piece on each side. So the
4x4x4 is essentially the same as the 5x5x5 if you're only talking about
the center parities. Anyway I'm going to run my proof by my professor
and see what he says, and hopefully it will hold up under rigorous
scrutiny :) If it does I'll put this result in my NxNxN supercube
solutions as well. Yay!!! Cube math rules!!! Chris
1659. Re: Group theory of NxNxN cubes (well a little anyway)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Apr 2004 01:47:45 -0000
> The centers on any odd cube form an > abelian group so
decomposing them into products of the integers mod > a prime number
is allowable. This should read "The centers on any NxNxN cube" and not
"The centers on any odd cube" I was typing fast and missed that. Chris
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, I just proved a really
interesting result, and I was > excited and wanted to post! I'm going
to run my proof by my > professor and make sure I have done it right,
but from checking over > it, it looks correct to me. > >
Anyway, here's the result but first let me define some terms I'll be
> using. > > Take any NxNxN supercube (if the cube is odd,
ignore the orientation > of the central most center). There are
floor[(N-1)/2] center > piece "orbitals" on the NxNxN cube. "floor"
is the floor function, > meaning take the greatest integer that is
less than the result (n- > 1)/2 for the value N of the cube. An
"orbital" of the centers are > the 24 positions a certain type of
center piece is allowed to occupy > on the cube. On the 4x4x4 there
is only 1 center orbital, meaning > all the center pieces can occupy
the position of any other center > piece. The 5x5x5 has 2 center
orbitals. These two orbitals are the > centers lying at the corners
of the 3x3 grid that makes up the > centers on a face, and the
centers that lie on the sides > (so "corner" and "middle" centers).
There are floor[(N-1)/2] center > orbitals on any NxNxN cube. >
> Ok now to the cool part. So turning an outer face 4 cycles the >
centers in all floor[(N-1)/2] center orbitals, chaning their parity >
from odd to even or vice versa. Turning an inner slice changes the >
parity of certain sets of the center pieces as well. Anyway >
explaining exactly how it changes the center parities when you turn >
multiple inner slices is a little too much to explain in a short >
space, and it would be a lot easier to use diagrams so I'll just cut
> to the chase for this post. I will add all this into my online >
solution though. > > I was able to prove that all the centers on
an NxNxN cube (ignoring > the orientation of the central most center
on any odd NxNxN cube) > taken as a permutation group is isomorphic
to the external product > of the integers mod 2 (with addition as the
binary operator) on > itself ceiling[(N-1)/2] times. The centers on
any odd cube form an > abelian group so decomposing them into
products of the integers mod > a prime number is allowable. > >
So for example the centers on a 4x4x4 cube (in terms of parity based
> on the different types of moves) is isomorphic to the direct
product > of the group of integers mod 2 (with addition) with the
group of > integers mod 2 (with addition). > > The centers on a
6x6x6 cube is isomorphic to the direct product of > the group of
integers mod 2 (with addition) with the group of > integers mod 2
(with addition) wth the group of integers mod 2 (with > addition).
> > I don't know how to draw the integer symbol on the internet,
but > let's say that "Z(2)" stands for the group of integers mod 2
with > addition as the binary operation, and "x" means the direct
product > of two groups. Then the 4x4x4 cube centers as a group are
> isomorphic to Z(2) x Z(2). The centers on a 6x6x6 cube as a group
> are isomorphic to the group Z(2) x Z(2) x Z(2). > > And so on
for all NxNxN cubes, including cubes of odd degree. So > the group of
centers on a 7x7x7 cube is isomorphic to Z(2) x Z(2) x Z > (2). >
> This has another interesting consequence, which is somewhat obvious
> when comparing the 4x4x4 and 5x5x5. In terms of parities of all the
> center pieces, even cubes are essentially the exact same thing as
> the odd cube with one more piece on each side. So the 4x4x4 is >
essentially the same as the 5x5x5 if you're only talking about the >
center parities. > > Anyway I'm going to run my proof by my
professor and see what he > says, and hopefully it will hold up under
rigorous scrutiny :) If > it does I'll put this result in my NxNxN
supercube solutions as well. > > Yay!!! Cube math rules!!! >
> Chris
1660. Re: Group theory of NxNxN cubes (well a little anyway)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Apr 2004 02:11:25 -0000
Ok so my post was riddled with typos and I'm posting 3 messags at once,
sorry to take up so much space. The formula for the number of center
orbitals in my first post was totally wrong, it should be there are
[(N-2)^2]/4 center orbitals on any even NxNxN cube and [(N- 2)^2 - 1]/4
center orbitals on any odd NxNxN cube. I promise this is my last reply
to my first message about typos. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, I just proved a really interesting result, and
I was > excited and wanted to post! I'm going to run my proof by my
> professor and make sure I have done it right, but from checking
over > it, it looks correct to me. > > Anyway, here's the
result but first let me define some terms I'll be > using. > >
Take any NxNxN supercube (if the cube is odd, ignore the orientation
> of the central most center). There are floor[(N-1)/2] center >
piece "orbitals" on the NxNxN cube. "floor" is the floor function, >
meaning take the greatest integer that is less than the result (n- >
1)/2 for the value N of the cube. An "orbital" of the centers are >
the 24 positions a certain type of center piece is allowed to occupy
> on the cube. On the 4x4x4 there is only 1 center orbital, meaning
> all the center pieces can occupy the position of any other center
> piece. The 5x5x5 has 2 center orbitals. These two orbitals are the
> centers lying at the corners of the 3x3 grid that makes up the >
centers on a face, and the centers that lie on the sides > (so
"corner" and "middle" centers). There are floor[(N-1)/2] center >
orbitals on any NxNxN cube. > > Ok now to the cool part. So
turning an outer face 4 cycles the > centers in all floor[(N-1)/2]
center orbitals, chaning their parity > from odd to even or vice
versa. Turning an inner slice changes the > parity of certain sets of
the center pieces as well. Anyway > explaining exactly how it changes
the center parities when you turn > multiple inner slices is a little
too much to explain in a short > space, and it would be a lot easier
to use diagrams so I'll just cut > to the chase for this post. I will
add all this into my online > solution though. > > I was able
to prove that all the centers on an NxNxN cube (ignoring > the
orientation of the central most center on any odd NxNxN cube) > taken
as a permutation group is isomorphic to the external product > of the
integers mod 2 (with addition as the binary operator) on > itself
ceiling[(N-1)/2] times. The centers on any odd cube form an > abelian
group so decomposing them into products of the integers mod > a prime
number is allowable. > > So for example the centers on a 4x4x4
cube (in terms of parity based > on the different types of moves) is
isomorphic to the direct product > of the group of integers mod 2
(with addition) with the group of > integers mod 2 (with addition).
> > The centers on a 6x6x6 cube is isomorphic to the direct
product of > the group of integers mod 2 (with addition) with the
group of > integers mod 2 (with addition) wth the group of integers
mod 2 (with > addition). > > I don't know how to draw the
integer symbol on the internet, but > let's say that "Z(2)" stands
for the group of integers mod 2 with > addition as the binary
operation, and "x" means the direct product > of two groups. Then the
4x4x4 cube centers as a group are > isomorphic to Z(2) x Z(2). The
centers on a 6x6x6 cube as a group > are isomorphic to the group Z(2)
x Z(2) x Z(2). > > And so on for all NxNxN cubes, including cubes
of odd degree. So > the group of centers on a 7x7x7 cube is
isomorphic to Z(2) x Z(2) x Z > (2). > > This has another
interesting consequence, which is somewhat obvious > when comparing
the 4x4x4 and 5x5x5. In terms of parities of all the > center pieces,
even cubes are essentially the exact same thing as > the odd cube
with one more piece on each side. So the 4x4x4 is > essentially the
same as the 5x5x5 if you're only talking about the > center parities.
> > Anyway I'm going to run my proof by my professor and see what
he > says, and hopefully it will hold up under rigorous scrutiny :)
If > it does I'll put this result in my NxNxN supercube solutions as
well. > > Yay!!! Cube math rules!!! > > Chris
1661. Re: [Speed cubing group] Re: Group theory of NxNxN cubes (well a
little anyway)
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Apr 2004 19:30:21 -0700 (PDT)
O_O....dang... how/where do you masters learn all this? i would be
interested ;O) -bm cmhardw <no_reply@yahoogroups.com> wrote: Ok so
my post was riddled with typos and I'm posting 3 messags at once, sorry
to take up so much space. The formula for the number of center orbitals
in my first post was totally wrong, it should be there are [(N-2)^2]/4
center orbitals on any even NxNxN cube and [(N- 2)^2 - 1]/4 center
orbitals on any odd NxNxN cube. I promise this is my last reply to my
first message about typos. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, I just proved a really interesting result, and
I was > excited and wanted to post! I'm going to run my proof by my
> professor and make sure I have done it right, but from checking
over > it, it looks correct to me. > > Anyway, here's the
result but first let me define some terms I'll be > using. > >
Take any NxNxN supercube (if the cube is odd, ignore the orientation
> of the central most center). There are floor[(N-1)/2] center >
piece "orbitals" on the NxNxN cube. "floor" is the floor function, >
meaning take the greatest integer that is less than the result (n- >
1)/2 for the value N of the cube. An "orbital" of the centers are >
the 24 positions a certain type of center piece is allowed to occupy
> on the cube. On the 4x4x4 there is only 1 center orbital, meaning
> all the center pieces can occupy the position of any other center
> piece. The 5x5x5 has 2 center orbitals. These two orbitals are the
> centers lying at the corners of the 3x3 grid that makes up the >
centers on a face, and the centers that lie on the sides > (so
"corner" and "middle" centers). There are floor[(N-1)/2] center >
orbitals on any NxNxN cube. > > Ok now to the cool part. So
turning an outer face 4 cycles the > centers in all floor[(N-1)/2]
center orbitals, chaning their parity > from odd to even or vice
versa. Turning an inner slice changes the > parity of certain sets of
the center pieces as well. Anyway > explaining exactly how it changes
the center parities when you turn > multiple inner slices is a little
too much to explain in a short > space, and it would be a lot easier
to use diagrams so I'll just cut > to the chase for this post. I will
add all this into my online > solution though. > > I was able
to prove that all the centers on an NxNxN cube (ignoring > the
orientation of the central most center on any odd NxNxN cube) > taken
as a permutation group is isomorphic to the external product > of the
integers mod 2 (with addition as the binary operator) on > itself
ceiling[(N-1)/2] times. The centers on any odd cube form an > abelian
group so decomposing them into products of the integers mod > a prime
number is allowable. > > So for example the centers on a 4x4x4
cube (in terms of parity based > on the different types of moves) is
isomorphic to the direct product > of the group of integers mod 2
(with addition) with the group of > integers mod 2 (with addition).
> > The centers on a 6x6x6 cube is isomorphic to the direct
product of > the group of integers mod 2 (with addition) with the
group of > integers mod 2 (with addition) wth the group of integers
mod 2 (with > addition). > > I don't know how to draw the
integer symbol on the internet, but > let's say that "Z(2)" stands
for the group of integers mod 2 with > addition as the binary
operation, and "x" means the direct product > of two groups. Then the
4x4x4 cube centers as a group are > isomorphic to Z(2) x Z(2). The
centers on a 6x6x6 cube as a group > are isomorphic to the group Z(2)
x Z(2) x Z(2). > > And so on for all NxNxN cubes, including cubes
of odd degree. So > the group of centers on a 7x7x7 cube is
isomorphic to Z(2) x Z(2) x Z > (2). > > This has another
interesting consequence, which is somewhat obvious > when comparing
the 4x4x4 and 5x5x5. In terms of parities of all the > center pieces,
even cubes are essentially the exact same thing as > the odd cube
with one more piece on each side. So the 4x4x4 is > essentially the
same as the 5x5x5 if you're only talking about the > center parities.
> > Anyway I'm going to run my proof by my professor and see what
he > says, and hopefully it will hold up under rigorous scrutiny :)
If > it does I'll put this result in my NxNxN supercube solutions as
well. > > Yay!!! Cube math rules!!! > > Chris
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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File online by April 15th [Non-text portions of this message have been
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Hey! By super-supercubing it is meant that not only do u orient/cycle
the facecenters correctly, but in addition you must solve all the
internals of the cube. To see the internals of the cube you must use
explode and or transparent to respectively explode the cube or "remove"
some of the outer "shells" of the cube. I am still pondering how to
improve the visualisation and navigation of these super-supercubes. Not
to sound too patronising, but super- supercubing might not be for each
and everyone. It is surely an acquired taste and quite unique :D I made
it to please myself but i am of course very happy if someone else should
like it also ;-) -Per- PS! If u find it hard to navigate computer cubes
u only need more practice i think. And optimize the colors the way u
like them. Saving colors will be added for next release (i can almost
promise that :-) ...) U drag the slices of the cube with the left
mousebutton, turn the whole cube around with the right mousebutton. How
that works should be easy to deduce :-) > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I AM SO CONFUSED > what in
THE HELL is super-supercubing, AND HOW CAN I > TELL THAT I AM DOING
IT WITHOUT PROPER DESIGNS ON THE > CENTERS?!?!?!?!?!!? > > -:(
K > --- Rob Butler <futuese@y...> wrote: > > > > Hi
Per K, > > > > I just tried your super-super-cube player!
> > > > First I did the 3x3x3 just to get used to it (I >
> actually have a much > > harder time visualing cubes on a
screen than when > > they are in my own > > two hands) >
> > > then I tried my luck at super-super-cubing the > >
4x4x4. It took a > > little getting used to but I was successful.
How > > appropriate that > > the final alg I used to solve
the cube was one that > > I learned from > > you! (The alg
to rotate one centerpiece 180 on > > 3x3x3 spercube - > >
obviously adapted to move one center quartet 180 on > > a
super-super- > > cube.) > > > > Thanks for the new
toy! > > I'll try the 5x5x5 next! > > > > Rob >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per > > Kristen > >
Fredlund" <aspiring_to_love@y...> wrote: > > > Hey! >
> > > > > It's grest that someone (and hopefully more)
take > > the time to > > check > > > out my new
CubixPlayer2 for super-supercubing. As > > Chris says it's >
> > great fun! Thats why i made it ... lol ... I > > haven't
yet done the > > > 7x7x7 myself cause i'm busy coding it ;-) It
is > > not trivial to > > code > > > all the slice
moves once the size of the cube is > > dynamic. And it > >
> also took quite some time to figure out how i was > > gonna
show the > > > internals of the cube, which u HAVE to see if
> > super-supercubing > > > shall make any sense :D >
> > > > > Features to come in next release are : >
> > > > > - Time stops when it's solved > > > -
Indicators to show whether the cube is solved / > > supersolved /
> > > supersupersolved (supersolved is for supercubing, >
> supersupersolved > > > is for super-supercubing ...) >
> > - Hiscore list > > > - Option of 3 different
playermodes > > > - Option to see the 3 other sides of the cube
> > (somehow) > > > - Possibly share ur scores when u
play online !!! > > > > > > So watch out for the next
release in some weeks > > ;-) > > > > > > Happy
Easter all !!! > > > > > > -Per > > > >
> > PS! Drag slices of the cube with left mousebutton. > >
Drag the WHOLE > > > cube with the right mousebutton. I better
put > > those instructions > > in > > > the GUI
somewhere :D > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > cmhardw > > >
<no_reply@y...> wrote: > > > > Today I got around to
trying the 7x7x7 > > super-supercube. All I > > > have
> > > > to say was that it was totally awesome! I'm >
> also excited that > > > > solving the last center on
the 7x7x7 supercube > > part in the end > > > > worked
out exactly like I was expecting, which > > is a comfort and >
> > I'm > > > > now really excited on putting my NxNxN
supercube > > solution up for > > > > everyone. >
> > > > > > > For those of you who like big cubes
and/or > > supercubes I highly > > > > recommend
trying out Per's new program, it is > > very cool! > > >
> > > > > I managed the 7x7x7 super-supercube in 2 hours
4 > > minutes 56 > > > seconds > > > > with
2129 moves. Any challengers for some > > friendly > >
competition? > > > > Perhaps we could add this category to
the > > records page if enough > > > > people get
interested in trying this. > > > > > > > >
Anyway, I just wanted to take another moment to > > advocate super
> > > > cubing, and super-supercubing which is a unique >
> and interesting > > > form > > > > of
supercubing. Try it, it's fun! > > > > > > > >
Chris > > > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > >
"Per Kristen > > > > Fredlund" <aspiring_to_love@y...>
wrote: > > > > > Hey!! > > > > > > >
> > > Juts want to let all u guys (and guyesses:D) > >
that i have now > > > > uploaded > > > > >
the long awaited (??) follow up to my first > > cubixplayer, >
> > > > CubixPlayer2. It is in no way finished yet, so >
> any > > constructive > > > > > feedback is
very much welcome. And before you > > complain it's > > not
> > > a > > > > > java program or available
through a > > webbrowser, i have no > > plans > > >
to > > > > do > > > > > that, since it's
coded completely in Delphi. > > Making GUI in > > Java >
> > > is, > > > > > well, not really easy.
Making Flash is > > feasible, but i don't > > > have >
> > > the > > > > > knowledge yet :-) The object
of the > > CubixPlayer2 is to solve > > all > > >
> > external and internal cubicles completely. To > > have a
peek at > > the > > > > > internals use "explode"
and "transparent" the > > way you find is > > > > best
:D > > > > > > > > > > Now go download and
enjoy ;-) > > > > > > > > > > PS! I call
this super-supercubing ;-) > > > > > > > > >
> -Cubix- > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > > >
> Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Small
Business $15K Web Design Giveaway >
http://promotions.yahoo.com/design_giveaway/
How can I tell If Im supercubing without recording twist? I WANT
DESIGNED CENTERS! -K- Per Kristen Fredlund <aspiring_to_love@...>
wrote: Hey! By super-supercubing it is meant that not only do u
orient/cycle the facecenters correctly, but in addition you must solve
all the internals of the cube. To see the internals of the cube you must
use explode and or transparent to respectively explode the cube or
"remove" some of the outer "shells" of the cube. I am still pondering
how to improve the visualisation and navigation of these
super-supercubes. Not to sound too patronising, but super- supercubing
might not be for each and everyone. It is surely an acquired taste and
quite unique :D I made it to please myself but i am of course very happy
if someone else should like it also ;-) -Per- PS! If u find it hard to
navigate computer cubes u only need more practice i think. And optimize
the colors the way u like them. Saving colors will be added for next
release (i can almost promise that :-) ...) U drag the slices of the
cube with the left mousebutton, turn the whole cube around with the
right mousebutton. How that works should be easy to deduce :-) > ---
In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > I AM
SO CONFUSED > what in THE HELL is super-supercubing, AND HOW CAN I
> TELL THAT I AM DOING IT WITHOUT PROPER DESIGNS ON THE >
CENTERS?!?!?!?!?!!? > > -:( K > --- Rob Butler wrote: > >
> > Hi Per K, > > > > I just tried your
super-super-cube player! > > > > First I did the 3x3x3 just
to get used to it (I > > actually have a much > > harder
time visualing cubes on a screen than when > > they are in my own
> > two hands) > > > > then I tried my luck at
super-super-cubing the > > 4x4x4. It took a > > little
getting used to but I was successful. How > > appropriate that
> > the final alg I used to solve the cube was one that > >
I learned from > > you! (The alg to rotate one centerpiece 180 on
> > 3x3x3 spercube - > > obviously adapted to move one
center quartet 180 on > > a super-super- > > cube.) >
> > > Thanks for the new toy! > > I'll try the 5x5x5
next! > > > > Rob > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Per > >
Kristen > > Fredlund" wrote: > > > Hey! > > >
> > > It's grest that someone (and hopefully more) take >
> the time to > > check > > > out my new CubixPlayer2
for super-supercubing. As > > Chris says it's > > > great
fun! Thats why i made it ... lol ... I > > haven't yet done the
> > > 7x7x7 myself cause i'm busy coding it ;-) It is > >
not trivial to > > code > > > all the slice moves once
the size of the cube is > > dynamic. And it > > > also
took quite some time to figure out how i was > > gonna show the
> > > internals of the cube, which u HAVE to see if > >
super-supercubing > > > shall make any sense :D > > >
> > > Features to come in next release are : > > >
> > > - Time stops when it's solved > > > - Indicators
to show whether the cube is solved / > > supersolved / > >
> supersupersolved (supersolved is for supercubing, > >
supersupersolved > > > is for super-supercubing ...) > >
> - Hiscore list > > > - Option of 3 different playermodes
> > > - Option to see the 3 other sides of the cube > >
(somehow) > > > - Possibly share ur scores when u play online
!!! > > > > > > So watch out for the next release in
some weeks > > ;-) > > > > > > Happy Easter all
!!! > > > > > > -Per > > > > > > PS!
Drag slices of the cube with left mousebutton. > > Drag the WHOLE
> > > cube with the right mousebutton. I better put > >
those instructions > > in > > > the GUI somewhere :D >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > cmhardw > > >
wrote: > > > > Today I got around to trying the 7x7x7 >
> super-supercube. All I > > > have > > > > to
say was that it was totally awesome! I'm > > also excited that
> > > > solving the last center on the 7x7x7 supercube >
> part in the end > > > > worked out exactly like I was
expecting, which > > is a comfort and > > > I'm > >
> > now really excited on putting my NxNxN supercube > >
solution up for > > > > everyone. > > > > >
> > > For those of you who like big cubes and/or > >
supercubes I highly > > > > recommend trying out Per's new
program, it is > > very cool! > > > > > > >
> I managed the 7x7x7 super-supercube in 2 hours 4 > > minutes
56 > > > seconds > > > > with 2129 moves. Any
challengers for some > > friendly > > competition? > >
> > Perhaps we could add this category to the > > records
page if enough > > > > people get interested in trying this.
> > > > > > > > Anyway, I just wanted to take
another moment to > > advocate super > > > > cubing,
and super-supercubing which is a unique > > and interesting >
> > form > > > > of supercubing. Try it, it's fun!
> > > > > > > > Chris > > > > >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Per Kristen > >
> > Fredlund" wrote: > > > > > Hey!! > > >
> > > > > > > Juts want to let all u guys (and
guyesses:D) > > that i have now > > > > uploaded >
> > > > the long awaited (??) follow up to my first >
> cubixplayer, > > > > > CubixPlayer2. It is in no way
finished yet, so > > any > > constructive > > >
> > feedback is very much welcome. And before you > >
complain it's > > not > > > a > > > > >
java program or available through a > > webbrowser, i have no >
> plans > > > to > > > > do > > > >
> that, since it's coded completely in Delphi. > > Making GUI
in > > Java > > > > is, > > > > > well,
not really easy. Making Flash is > > feasible, but i don't >
> > have > > > > the > > > > >
knowledge yet :-) The object of the > > CubixPlayer2 is to solve
> > all > > > > > external and internal cubicles
completely. To > > have a peek at > > the > > >
> > internals use "explode" and "transparent" the > > way
you find is > > > > best :D > > > > > >
> > > > Now go download and enjoy ;-) > > > >
> > > > > > PS! I call this super-supercubing ;-) >
> > > > > > > > > -Cubix- > > > >
> > > > ------------------------ Yahoo! Groups Sponsor >
> > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Small
Business $15K Web Design Giveaway >
http://promotions.yahoo.com/design_giveaway/ Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I'm interested in learning how to
blindfold cube and was wondering > if someone could point me in the
right direction. I've seen lots of > different methods and was
wondering about the pros and cons of a > couple. If someone could
just post a link or links to some methods > or explain their own I
would apreciate(sp?) it. > > thanks > Evan
http://www.ws.binghamton.edu/fridrich/Richard/BlindfoldRevenge.pdf the
"methods" I know of are olly's cycles and Dr.C's simple and advanced
methods. And you can choose your own algs. Where have you seen lot's of
methods? Which methods you want to compare?
1665. Official RCC recognized computer cubing? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Apr 2004 21:16:23 -0000
Hey everyone. I'm speaking for myself here, but I'm sure a lot of others
would also agree. Is there a way that the RCC can define a set of
official rules so that there can be computer cubing at Official Rubik's
cube competitions? There are a number of people who practice computer
cubing fairly regularly, me being one of them, and I would love a chance
to see something like a 7x7x7 timed cube competition. I can of a few
issues that would need to be resolved in order to do this: 1) Program
used: There are a number of programs that already exist to solve larger
cubes, but for a competition should we standarize the program and see
who is faster on that particularly program? I think it would be better
to standarize the possible features allowed, and let people make their
own programs or use an existing program. This introduces the possibility
of "back doors" where people could program Macros or things into their
program. So perhaps it would be better to standardize the program and
have someone the RCC recognizes as an official programer to write the
program that we use for official computer cubing. Seven Towns could
market this program and sell it to competitors as well, so that we can
practice on the "official" program at home. 2) Features used on a
program: The first thing that comes to mind is the extra visibility that
some programs have. Some programs have an actual 2D representation of a
3D cube, so you can't see the back three faces. David Barr's applet
stretches the cube so that you can see all 6 faces at once, but the cube
does not appear to be cube shaped unless you have some experience
working with that program. An official program would need to be either
one or the other. i) Macros surely cannot be allowed in any way, shape,
or form. You must turn all faces by click dragging. I think this should
be a set feautre no matter what program. Faces are pulled by
click-and-drag for two adjacent squares. 3) Amount of time required: I
myself would love to compete on the 11x11x11 or even 20x20x20 cube, but
I also practice lots of other puzzles and will be most likely to compete
in several events at a competition. So computer cubing would most likely
have to run at the same time as the rest of the RCC recognized events.
Should a competitor miss another scheduled event that they would like to
compete in, they will be disqualified by the current rules. This is an
issue that would have to be worked out somehow. 4) Equipment: Where will
we get the computers to use? Will competitors be allowed to use their
own computers? This makes it possible to cheat by using your own program
disguised to appear to function like the normal programs. If we have an
official program, then the programs could try to make it secure with a
judges log-in or something similar. This also means people with faster
or better computers might have an advantage. If the competitors are not
allowed to use their own computers, does the competition organizer have
to supply them? This would cost money, but we might be able to get some
sort of bulk discount. Also competitors competing in computer cubing
events could be charged a fee for competing that event to help pay for
the computers. I would pay such a fee to compete on a computer cube.
------------------------------------- These are just a few ideas I had
about problems of implementing a computer cubing event. However, I think
if enough people are interested, that we can work around these problems.
Perhaps we can introduce only 6x6x6 and 7x7x7 cubing as official
sanctioned events, but competitors may also choose to attempt a larger
cube. This could be setup so that if you successfully complete a larger
cube you are recognized as the champion for that size cube (or some
other type of prize). We could give a prize for the largest solved cube
in a given time period, say 24 hours. This would limit the size to no
more than 30x0 ro 40x40 assuming someone was only coming for the
computer cubing category and did nothing but the largest size cube they
could successfully complete in the given time. I do not mean to sound
arrogant or patronizing, but it seems most of the people who would
compete in the 6x6x6 or 7x7x7 category would be able to solve each type
of cube (separately) in 30 minutes or less. So if each competitor had a
computer, or if half the competitors could be on a computer at once,
then the entire 6x6x6 and 7x7x7 events together could be completed in 2
hours or less. If I may, I'd like to let this message be a petition from
interested computer cubers who would like the RCC to consider forming
official rules for competitive NxNxN cube solving. If anyone else is
interested, please reply to this message so that Dave Jones and others
can see that there are those of us interested, and that this would not
be a waste of their time. >From what I've seen, there are enough
people who practice big cubes that we should at the very least define
official rules and allow record attempts on certain sizes, say the 6x6x6
and the 7x7x7. This would give us a record for an even cube and an odd
cube. Chris
Hi Joseph, sorry, I still don't understand (see below)... > Anyways,
you use one of those electric wire clipper thingis (sorry, I forgot what
it's called, I think nose plier or something?) and keep it there over
night, What exactly should I do with it? Do you do something special?
Why do you use this one night and the the weights another night? Are
they for different purposes? > After that, the next day, it'll get
smaller, then you use some weights (I used 50 lbs. weights for
compressing) and compress is over night the next day. Then your springs
will loosen up and it'll become smaller. I'm not sure I made clear what
I've done myself. Using the screw and it's nut I compressed the screw
*as much as possible* (from 10mm to 5mm). It was completely compressed.
Compressing it is not the problem. Problem is when I let loose it just
jumps back to 10mm, even after 24 hours of maximum compression. >
Btw, the issue about the Silicone Spray, any silicone spray that'll work
pretty well on any new cubes are fine. Thanks, I already got some, but
I've heard from several people that the SNAP one is so great... Cheers!
Stefan
1667. Re: Group theory of NxNxN cubes (well a little anyway)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Apr 2004 21:42:49 -0000
Hi Chris, I've thought about this recently as well (but for more
practical purposes, blindsolving the 5x5 ;-) But I have a little trouble
understanding what you mean (see below)... > I don't know how to draw
the integer symbol on the internet, but > let's say that "Z(2)"
stands for the group of integers mod 2 with > addition as the binary
operation, and "x" means the direct product > of two groups. Then the
4x4x4 cube centers as a group are > isomorphic to Z(2) x Z(2). The
centers on a 6x6x6 cube as a group > are isomorphic to the group Z(2)
x Z(2) x Z(2). My first problem is just the size. If they're isomorphic,
they should have the same size, I think, but Z(2)^3 has only 8 elements,
whereas the 6x6 centers have many more states. If you mean the center
parities alone (not the whole permutation), then there seems to be
another problem. Let's look at the face of a 7x7: ....... ..O.X..
.X...O. ....... .O...X. ..X.O.. ....... The X's are in the same orbit
and the O's are in another orbit. I claim these two orbits will *always*
have the same parity. The general Z(2)^n group doesn't have a property
like this. The problem exists for any cube of size 6 or larger and there
are probably some other dependencies as well. Cheers! Stefan P.S. If
you're worried about the space your correction posts use, why repost the
quoted original message along with them? That's a general bad habit
here, though ;-) Sometimes there are posts with 100+ lines with just one
new line and the rest quoting the whole previous thread...
Yesterday I notied that a tiled 3x3 has an advantage over stickered
cubes. When I hold the cube so that I can normally see the U, F and R
faces, I can also see the six U layer stickers on the L and B faces *at
the same time* without having to rotate those faces towards me to look
at them. This could be a big advantage for F2L and also for LL
recognition. Are deluxe cubes allowed for competitions? Is this one
reason Macky is faster with a deluxe cube (this is how I understood some
recent posts). I want a deluxe! (currently my only tiled cubes are a
cheap clone and a Meffert's ;-) Cheers! Stefan
1669. Re: [Speed cubing group] Official RCC recognized computer cubing?
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Apr 2004 15:29:23 -0700
I put up my own solving applet a few days ago. I'm sure most people
haven't seen it. Here: http://lar5.com/cube/solve.html I hate the
click-dragging. It's so slow and clumsy, like solving by hand with just
one finger. I went for complete keyboard control. That doesn't mean
there are any macros. Every move is made by one keypress. After a while
you learn sequences as key sequences or "words". I think this could be a
faster way to solve than physical cubes, but so far I do it at about
half speed. /Lars At 9:16 PM +0000 4/11/04, cmhardw wrote: > >i)
Macros surely cannot be allowed in any way, shape, or form. You >must
turn all faces by click dragging. I think this should be a set
>feautre no matter what program. Faces are pulled by click-and-drag
>for two adjacent squares. -- "They say the grass is greener on the
other side, but have you ever flipped it over?" Lars Petrus, San
Francisco - lars@... http://lar5.com
1670. Re: [Speed cubing group] Studios vs. rubiks.com (HELP!!!)
From:
Joseph Liao <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Apr 2004 16:05:38 -0700 (PDT)
Hi Stefan, There isn't any extra purpose for those two steps, it is just
for making the springs shorter so that it'll be less springy and
smaller. I didn't do anything special. I'll do what I did before and do
it to my cousin's studio cube and see if it is the same results~ ~Joseph
Stefan Pochmann <pochmann@...> wrote: Hi Joseph, sorry, I still
don't understand (see below)... > Anyways, you use one of those
electric wire clipper thingis (sorry, I forgot what it's called, I think
nose plier or something?) and keep it there over night, What exactly
should I do with it? Do you do something special? Why do you use this
one night and the the weights another night? Are they for different
purposes? > After that, the next day, it'll get smaller, then you use
some weights (I used 50 lbs. weights for compressing) and compress is
over night the next day. Then your springs will loosen up and it'll
become smaller. I'm not sure I made clear what I've done myself. Using
the screw and it's nut I compressed the screw *as much as possible*
(from 10mm to 5mm). It was completely compressed. Compressing it is not
the problem. Problem is when I let loose it just jumps back to 10mm,
even after 24 hours of maximum compression. > Btw, the issue about
the Silicone Spray, any silicone spray that'll work pretty well on any
new cubes are fine. Thanks, I already got some, but I've heard from
several people that the SNAP one is so great... Cheers! Stefan
--------------------------------- Yahoo! Groups Links To visit your
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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removed]
I have thought of this before and I think it would have a definate
advantage over a stickered cube and also there would be no stickers to
peel. I've been hearing all positive comments about them recently and
now I want one too. I don't see why they wouldn't be allowed in
competion-they are official rubik's brand cubes. Another idea (i think
someone mentioned it a while ago) would be to switch stripes of color of
adjacent stickers on an edge of a cubie. Kind of like your supercube
design. Do you know what I mean? Anyway, I doubt that would be allowed
in competition. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Yesterday I notied that a tiled 3x3
has an advantage over stickered > cubes. When I hold the cube so that
I can normally see the U, F and > R faces, I can also see the six U
layer stickers on the L and B > faces *at the same time* without
having to rotate those faces > towards me to look at them. > >
This could be a big advantage for F2L and also for LL recognition. >
Are deluxe cubes allowed for competitions? Is this one reason Macky >
is faster with a deluxe cube (this is how I understood some recent >
posts). I want a deluxe! (currently my only tiled cubes are a cheap >
clone and a Meffert's ;-) > > Cheers! > Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Hi Stefan, > > Sorry, I
didn't explain the process thoroughlly. Anyways, you use one of those
electric wire clipper thingis (sorry, I forgot what it's called, I think
nose plier or something?) and keep it there over night, and you may be
asking how to keep it there, the answer to that is using a clamper and
squeezing the clipper with the clamper and it will keep it in place over
night. After that, the next day, it'll get smaller, then you use some
weights (I used 50 lbs. weights for compressing) and compress is over
night the next day. Then your springs will loosen up and it'll become
smaller. Hope that'll explain it more detailedly~ > > Btw, the
issue about the Silicone Spray, any silicone spray that'll work pretty
well on any new cubes are fine. It is best if you use Official
Hessport's Cube Lube, mixed with silicone spray and silicone wax (look
at the post that I posted before on making home made lubrication), and
it'll be lubed for about 2 weeks. > ~Joseph > > Stefan Pochmann
<pochmann@g...> wrote: > Hi Joseph, > > > There are
many ways to compress the springs. Here are some options: > > I
tried it by sqeezing it tight between a screw and its nut. After > 24
hours I claim it hasn't changed at all. It's still pretty much >
exactly 1cm long. I had compressed it to 5mm. Is there something I'm
> missing or do you maybe have different screws? How long are yours
> before/after compression? ChrisH, how about yours? > > >
btw, If you use Cube Lube with some SNAP silicone spray and Tempo >
Silicone Spray, then your Studio Cube can be lubricated longer. >
> I'd love to get SNAP, but I haven't seen it here in Germany... :-)
> > Stefan > > > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Tax Center - File online by April 15th > > [Non-text portions of
this message have been removed] on the note of Silicone Spray - SLIX is
a good product (in the UK anyway) to use :) craggle
1673. Re: Official RCC recognized computer cubing? From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Apr 2004 01:05:25 -0000
Really cool applet Lars :) But I cannot solve anywhere near as fast as a
normal cube... yet ;) I'm sure it's just practice, but I am finding
picking up the controls is more difficult than usual for tasks such as
this. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@n...> wrote: > I put up my own solving applet a few days
ago. I'm sure most people > haven't seen it. Here:
http://lar5.com/cube/solve.html > > I hate the click-dragging.
It's so slow and clumsy, like solving by > hand with just one finger.
I went for complete keyboard control. That > doesn't mean there are
any macros. Every move is made by one > keypress. After a while you
learn sequences as key sequences or > "words". > > I think this
could be a faster way to solve than physical cubes, but > so far I do
it at about half speed. > > /Lars > > At 9:16 PM +0000
4/11/04, cmhardw wrote: > > > >i) Macros surely cannot be
allowed in any way, shape, or form. You > >must turn all faces by
click dragging. I think this should be a set > >feautre no matter
what program. Faces are pulled by click-and- drag > >for two
adjacent squares. > > -- > "They say the grass is greener on
the other side, but have you ever > flipped it over?" > > Lars
Petrus, San Francisco - lars@l... http://lar5.com
YAY! Wheeeeeeeeeeeeeee!@ -K- --- Dan <dan_j_harris@...> wrote:
> Happy 10000 messages for speedsolvingrubikscube! > > I hope
we are all still here and cubing fast after > the next 10000 >
messages. > > Dan Harris :) > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th http://taxes.yahoo.com/filing.html
WOOOHOOO Whoa, we're going fast now! I remember back when we got to
#1000.. --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Happy 10000 messages for
speedsolvingrubikscube! > > I hope we are all still here and
cubing fast after the next 10000 > messages. > > Dan Harris :)
1677. Re: Group theory of NxNxN cubes (well a little anyway)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Apr 2004 05:14:17 -0000
> My first problem is just the size. If they're isomorphic, they >
should have the same size, I think, but Z(2)^3 has only 8 elements, >
whereas the 6x6 centers have many more states. Sorry that it was
unclear. I typed that first post fairly quickly and I left many
mistakes. What I should have said is that the parities of the centers
and the parity of the edges all taken together, and not all the possible
permutations of the centers. I mean only the 8 different possible states
of the center and edge parities, not all their possible permutations of
each piece. Here was my thinking. I claim that the parity of the centers
and edges on a 4x4x4 taken together is isomorphic to Z(2) x Z(2). Z(2) x
Z(2) has 4 elements. It is clear that all the centers on a 4x4x4 are in
the same orbital, so the parity of that one center orbital is either
even or odd. To come up with the other two elements in my 4x4x4 parity
group you have to take into account the parity of the edges too. The
edges are all in the same orbital, so the parity of that orbital is
either even or odd. I claim all combinations of parities are possible.
1) Centers are even, edges are odd: do a quarter turn on any inner slice
from a solved supercube 2) Centers are odd, edges are odd: do a quarter
turn on any outer face and then do a quarter turn on any inner slice
from a solved supercube. OR vice versa. Both achieve the same result
(this is because the group is abelian). 3) Centers are even, edges are
even: a solved supercube 4) Centers are odd, edges are even: do a
quarter turn on any outer slice from a solved supercube. So Z(2)^2 and
the group of parities of the centers and edges of the 4x4x4 both have 4
elements. Also every element in both groups has order 2. If you do any
of the above 4 cases twice, then the parities of all center and edge
orbitals (here only 1 of each type) returns to its original state i.e.
you have done the identity permutation on the parities). > If you
mean the center parities alone (not the whole permutation), > then
there seems to be another problem. Let's look at the face of a > 7x7:
> > ....... > ..O.X.. > .X...O. > ....... > .O...X.
> ..X.O.. > ....... > > The X's are in the same orbit and
the O's are in another orbit. I > claim these two orbits will
*always* have the same parity. The > general Z(2)^n group doesn't
have a property like this. The problem > exists for any cube of size
6 or larger and there are probably some > other dependencies as well.
I totally agree that those two orbitals will have the same parity no
matter how you turn the faces and inner slices of the 7x7x7 cube. These
two orbitals are in symmetrical positions on the same inner slice over
the y axis. Any two orbitals in a symmetrical position over the vertical
axis as seen on your diagram will always have the same parity. Below is
the table I will refer to as the coordinates for the pieces on one face
of a 7x7x7 cube. Each ordered pair represents the piece in the ith row
and the jth column on the F face of the 7x7x7 cube. (1,1) (1,2) (1,3)
(1,4) (1,5) (1,6) (1,7) (2,1) (2,2) (2,3) (2,4) (2,5) (2,6) (2,7) (3,1)
(3,2) (3,3) (3,4) (3,5) (3,6) (3,7) (4,1) (4,2) (4,3) (4,4) (4,5) (4,6)
(4,7) (5,1) (5,2) (5,3) (5,4) (5,5) (5,6) (5,7) (6,1) (6,2) (6,3) (6,4)
(6,5) (6,6) (6,7) (7,1) (7,2) (7,3) (7,4) (7,5) (7,6) (7,7) I can
represent all 6 center orbitals on the 7x7x7 cube with the following
sub-grid, (2,2) (2,3) (2,4) (3,2) (3,3) (3,4) Call each entry in the
grid above the representative of that given center orbital. So when I
say the orbital (2,2) I mean the oribtal that contains as an allowable
position the piece on the F face at coordinates (2,2). To show that I
still claim that the parities of the centers on a 7x7x7 are isomorphic
to Z(2)^3 I've posted a file to the files section (called "7x7x7
parities.xls") that shows the group operation tables for Z(2)^3 and the
group operation table for the parities of the 7x7x7 cube. In the file I
have listed the elements of Z(2)^3 as ordered triples. Let the operation
on the group table be addition mod 2. So the element in ith row and jth
column means take the element in ith row label and add it to the element
in the jth column label mod 2. Add the entry in the same position in
each ordered triple mod 2 I mean. Row and column labels are bolded in
the file. In the 7x7x7 group table let the operation in the table be
functional composition. So the element in the ith row and jth column
means do the permutation in the ith row header and follow it with the
permutation in the jth column header. The permutations are defined
precisely as below. When I say "change the parity of" I mean if the
parity is odd change it to even, if it is even change it to odd. The
labels are intuitive, F means turn F one quarter turn, r[1] means turn
the inner slice r[1] (the one just behind R) one quarter turn. F,r[1,2]
means turn F and r[1] and r[2] all one quarter turn in any order (all 6
orders produce the same result because the group of center parities is
abelian and hence functional composition is commutative). The way each
turn affects the parites is defined precisely below, e = the do nothing
permutation. Turn no faces at all. r[1] = change the parity of the
orbitals (3,2),(2,3) and (2,4) r[2] = change the parity of (3,2),(2,3)
and (3,4) r[1,2] = change the parity of (2,4) and (3,4) F = change the
parity of (2,2),(2,3),(2,4),(3,2)(3,3),(3,4) F,r[1] = change the parity
of (2,2),(3,3),(3,4) F,r[2] = change the parity of (2,2),(3,3),(2,4)
F,r[1,2] = change the parity of (2,2),(2,3),(3,2)(3,3) Also notice that
if I take a solved 7x7x7 cube and do the turn r[1] then I have changed
the parity of the edges in the orbital attached to r[1] and I have
changed the parity of the center orbitals as listed in the list above.
Associate the parity of the r[1] slice edge orbital with the parity of
the orbital (2,4) and associate the parity of the r[2] slice edge
orbital with the parity of the orbital (3,4). If you examine all
possible inner slice and outer face turn combinations, you'll see that
this is another dependency that must be satisfied. So therefore our
group for the parities of the centers on a 7x7x7 takes into account the
parity of the centers and edges. Ok now here is the isomorphism (see the
file "7x7x7 parities.xls" in the files section for the actual operation
tables. You can compare that they are the same if the following elements
are mapped to each other. 1) Let (0,0,0) in Z(2)^3 be mapped to e in the
7x7x7 center parity group. 2) Let (0,0,1) in Z(2)^3 map to r[1] in 7x7x7
group 3) Let (0,1,0) in Z(2)^3 map to r[2] in 7x7x7 group 4) Let (0,1,1)
in Z(2)^3 map to r[1,2] in 7x7x7 group 5) Let (1,0,0) in Z(2)^3 map to F
in 7x7x7 group 6) Let (1,0,1) in Z(2)^3 map to F,r[1] in 7x7x7 group 7)
Let (1,1,0) in Z(2)^3 map to F,r[2] in 7x7x7 group 8) Let (1,1,1) in
Z(2)^3 map to F,r[1,2] in 7x7x7 group Under this mapping my defined
7x7x7 parity group is isomorphic to Z (2)^3 which was my original claim.
You mentioned that the orbitals (2,3) and (3,2) as labelled by my above
grid must always stay the same. If you examine the 7x7x7 group table,
you'll see that every permutation either changes the parity of both
(2,3) and (3,2) or leaves both parities alone. Therefore I agree that
these orbitals must always have the same parity, though I still claim
that the group of 7x7x7 center and edge parities is isomorphic to
Z(2)^3. Chris
Hey! So u want designed facecenters. How about i give u the code ? ;-)
But joke aside, to see whether facecenters on 4x4x4 cubes and larger are
in their correct position/orientation u can tell by "exploding" the
cube. Then u can see the colors on the faces on all sides that are
facing u. To come up with a "design" is not so easy. What might be
possible are some simple markers, but i'm not quite sure how i gonna do
that. I know that it will "unpurify" my code quite a bit. If it comes
out ok and not too complicated i might release it, otherwise i will just
drop it. Also if i come up with designed centers then the explode is
obsolete. Then all u need is the transparent. Hmm ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > How can I tell If Im
supercubing without recording twist? I WANT DESIGNED CENTERS! > -K-
> > Per Kristen Fredlund <aspiring_to_love@y...> wrote: >
Hey! > > By super-supercubing it is meant that not only do u
orient/cycle the > facecenters correctly, but in addition you must
solve all the > internals of the cube. To see the internals of the
cube you must use > explode and or transparent to respectively
explode the cube > or "remove" some of the outer "shells" of the
cube. I am still > pondering how to improve the visualisation and
navigation of these > super-supercubes. Not to sound too patronising,
but super- > supercubing might not be for each and everyone. It is
surely an > acquired taste and quite unique :D I made it to please
myself but i > am of course very happy if someone else should like it
also ;-) > > -Per- > > PS! If u find it hard to navigate
computer cubes u only need more > practice i think. And optimize the
colors the way u like them. > Saving colors will be added for next
release (i can almost promise > that :-) ...) U drag the slices of
the cube with the left > mousebutton, turn the whole cube around with
the right mousebutton. > How that works should be easy to deduce :-)
> > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant > wrote: > > I AM SO CONFUSED > > what in THE HELL
is super-supercubing, AND HOW CAN I > > TELL THAT I AM DOING IT
WITHOUT PROPER DESIGNS ON THE > > CENTERS?!?!?!?!?!!? > >
> > -:( K > > --- Rob Butler wrote: > > > > >
> Hi Per K, > > > > > > I just tried your
super-super-cube player! > > > > > > First I did the
3x3x3 just to get used to it (I > > > actually have a much >
> > harder time visualing cubes on a screen than when > >
> they are in my own > > > two hands) > > > >
> > then I tried my luck at super-super-cubing the > > >
4x4x4. It took a > > > little getting used to but I was
successful. How > > > appropriate that > > > the final
alg I used to solve the cube was one that > > > I learned from
> > > you! (The alg to rotate one centerpiece 180 on > >
> 3x3x3 spercube - > > > obviously adapted to move one
center quartet 180 on > > > a super-super- > > >
cube.) > > > > > > Thanks for the new toy! > >
> I'll try the 5x5x5 next! > > > > > > Rob >
> > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per > > >
Kristen > > > Fredlund" wrote: > > > > Hey! >
> > > > > > > It's grest that someone (and
hopefully more) take > > > the time to > > > check
> > > > out my new CubixPlayer2 for super-supercubing. As
> > > Chris says it's > > > > great fun! Thats why
i made it ... lol ... I > > > haven't yet done the > >
> > 7x7x7 myself cause i'm busy coding it ;-) It is > > >
not trivial to > > > code > > > > all the slice
moves once the size of the cube is > > > dynamic. And it >
> > > also took quite some time to figure out how i was >
> > gonna show the > > > > internals of the cube,
which u HAVE to see if > > > super-supercubing > > >
> shall make any sense :D > > > > > > > >
Features to come in next release are : > > > > > >
> > - Time stops when it's solved > > > > - Indicators
to show whether the cube is solved / > > > supersolved / >
> > > supersupersolved (supersolved is for supercubing, >
> > supersupersolved > > > > is for super-supercubing
...) > > > > - Hiscore list > > > > - Option of
3 different playermodes > > > > - Option to see the 3 other
sides of the cube > > > (somehow) > > > > -
Possibly share ur scores when u play online !!! > > > > >
> > > So watch out for the next release in some weeks > >
> ;-) > > > > > > > > Happy Easter all !!!
> > > > > > > > -Per > > > > >
> > > PS! Drag slices of the cube with left mousebutton. >
> > Drag the WHOLE > > > > cube with the right
mousebutton. I better put > > > those instructions > >
> in > > > > the GUI somewhere :D > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> > > cmhardw > > > > wrote: > > > >
> Today I got around to trying the 7x7x7 > > >
super-supercube. All I > > > > have > > > > >
to say was that it was totally awesome! I'm > > > also excited
that > > > > > solving the last center on the 7x7x7
supercube > > > part in the end > > > > > worked
out exactly like I was expecting, which > > > is a comfort and
> > > > I'm > > > > > now really excited on
putting my NxNxN supercube > > > solution up for > > >
> > everyone. > > > > > > > > > >
For those of you who like big cubes and/or > > > supercubes I
highly > > > > > recommend trying out Per's new program,
it is > > > very cool! > > > > > > > >
> > I managed the 7x7x7 super-supercube in 2 hours 4 > >
> minutes 56 > > > > seconds > > > > >
with 2129 moves. Any challengers for some > > > friendly >
> > competition? > > > > > Perhaps we could add
this category to the > > > records page if enough > >
> > > people get interested in trying this. > > > >
> > > > > > Anyway, I just wanted to take another
moment to > > > advocate super > > > > > cubing,
and super-supercubing which is a unique > > > and interesting
> > > > form > > > > > of supercubing. Try
it, it's fun! > > > > > > > > > > Chris
> > > > > > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Per Kristen >
> > > > Fredlund" wrote: > > > > > > Hey!!
> > > > > > > > > > > > Juts want to
let all u guys (and guyesses:D) > > > that i have now > >
> > > uploaded > > > > > > the long awaited
(??) follow up to my first > > > cubixplayer, > > >
> > > CubixPlayer2. It is in no way finished yet, so > >
> any > > > constructive > > > > > >
feedback is very much welcome. And before you > > > complain
it's > > > not > > > > a > > > > >
> java program or available through a > > > webbrowser, i
have no > > > plans > > > > to > > > >
> do > > > > > > that, since it's coded completely
in Delphi. > > > Making GUI in > > > Java > >
> > > is, > > > > > > well, not really easy.
Making Flash is > > > feasible, but i don't > > > >
have > > > > > the > > > > > >
knowledge yet :-) The object of the > > > CubixPlayer2 is to
solve > > > all > > > > > > external and
internal cubicles completely. To > > > have a peek at > >
> the > > > > > > internals use "explode" and
"transparent" the > > > way you find is > > > >
> best :D > > > > > > > > > > > >
Now go download and enjoy ;-) > > > > > > > >
> > > > PS! I call this super-supercubing ;-) > > >
> > > > > > > > > -Cubix- > > > >
> > > > > > > > ------------------------ Yahoo!
Groups Sponsor > > > > > > > > > Yahoo!
Groups Links > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Small Business $15K Web Design Giveaway > >
http://promotions.yahoo.com/design_giveaway/ > > > > >
> Yahoo! Groups Links > > > > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Tax
Center - File online by April 15th > > [Non-text portions of this
message have been removed]
Does anyone know where I can find a very fast corners first method with
a good description? Thanks. Kelley
1680. Forming the Cross From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Apr 2004 17:09:28 -0000
Hey everyone, I made a page on my website with cross solving techniques,
things to know and learn, and examples of solving the cross in which I
have written down my thought processes for you to follow. This page is
ideal for anyone wanting to progress in their speedcubing, a lot of time
can be made up with a good cross! the page is at www.cubestation.co.uk,
and click on the link which says Form Cross. Enjoy! Dan Harris :) -
www.cubestation.co.uk
1681. Re: Forming the Cross From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Apr 2004 17:46:29 -0000
Hey Dan, excellent explanation page of strategies to forming the cross!
I think your explanations are very clear, and I think this page would
serve as a very good introduction to learning the strategies of fast
cross solving. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@n...> wrote: > Hey everyone, > > I
made a page on my website with cross solving techniques, things to >
know and learn, and examples of solving the cross in which I have >
written down my thought processes for you to follow. > > This page
is ideal for anyone wanting to progress in their > speedcubing, a lot
of time can be made up with a good cross! > > the page is at
www.cubestation.co.uk, and click on the link which > says Form Cross.
> > Enjoy! > > Dan Harris :) - www.cubestation.co.uk
Err... ok, this is spam ;) I'm just hoping that with a more sensible
title, someone will actually notice this... greg --- In
speedsolvingrubikscube@yahoogroups.com, "gregvdyke"
<gordon.dyke@b...> wrote: > Well... actually, no. What I've
started doing is unique: > > It's a complete (well, it will be
some day) guide to PLL: which algs > to learn in which order and how
to perform them. I'd appreciate any > comments. > >
http://ic2.epfl.ch/~dyke/cube/index.html > > (hmm, thankyou
internet explorer for F@*****ing up my publications > once again...
please, use firefox!) > > what make this unique? > > -Tips
for recognition. > -Introduction of memorisable algorithms for steady
progress. > -Moves from a 5 look PLL to a 1 look PLL >
-Description of one possible way of performing the algs, with >
triggers, etc... > -Introduction of new notation for triggers and
column exchanges > > I'd like to think this is useful for anyone
between 90s and 30s > average. tell me what you think > >
Gregory
1683. Hand Cramping / Pain From:
Milamber98 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 07:23:45 -0000
Hey all, I am pretty new to cubing, just bought one and learnt a method
a week ago, and I'm down to 1 minute 15 seconds average using the Petrus
Method.... Anyway, I was wondering about hand pain.... My left hand(the
one that doesn't do many movements but simply holds the cube) is really
hurting.... I think it might be due to cubing(I've been doing a lot of
it lately, too much probably). Anyway, I am starting to stretch and
stuff, but I was wondering if anyone else has experianced hand pain, and
what they do to stop/help it.
Looks nice, but I think I found a small error :p. Terence:
(RUR')(U'RF)(R2U'R'U')(RUR')F' I think this should be:
(RUR')(U'R'F)(R2U'R'U')(RUR')F' --- In
speedsolvingrubikscube@yahoogroups.com, "gregvdyke"
<gordon.dyke@b...> wrote: > Err... ok, this is spam ;) I'm just
hoping that with a more sensible > title, someone will actually
notice this... > > greg > > --- In
speedsolvingrubikscube@yahoogroups.com, "gregvdyke" >
<gordon.dyke@b...> wrote: > > Well... actually, no. What
I've started doing is unique: > > > > It's a complete (well,
it will be some day) guide to PLL: which algs > > to learn in
which order and how to perform them. I'd appreciate any > >
comments. > > > > http://ic2.epfl.ch/~dyke/cube/index.html
> > > > (hmm, thankyou internet explorer for F@*****ing up
my publications > > once again... please, use firefox!) > >
> > what make this unique? > > > > -Tips for
recognition. > > -Introduction of memorisable algorithms for
steady progress. > > -Moves from a 5 look PLL to a 1 look PLL >
> -Description of one possible way of performing the algs, with >
> triggers, etc... > > -Introduction of new notation for
triggers and column exchanges > > > > I'd like to think this
is useful for anyone between 90s and 30s > > average. tell me what
you think > > > > Gregory
1685. Re: cube solving program on tv? From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 10:27:55 -0000
I missed this message when it was posted a few weeks ago. Anyway, I just
had a look at the article. I love this line... "Let's face it, unless
you're some sort of math super genius or a witch, those heavily knotted
Rubik's Cubes are impossible to solve." I'm not a math super genius, so
does this mean I must be a witch?? ;) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "David" <david20708@c...>
wrote: > http://www.techtv.com/screensavers/shownotes/story >
/0,24330,3632842,00.html > > Looks like they are going to do a
segment on Cube Explorer or > something similar.
fixed, thanks. BTW, if anyone has already named any of these algs, I'll
change my names to match. I just tried to make a consistent set of names
which may, or may not provide a better key to memorisation. For example,
and without making any effort to memorize them (I just thought them up
as I went along), I immediately knew what Terence was and was able to
run the sequence through on my cube to check with my notation. Greg ---
In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Looks nice, but I think I found a small
error :p. > > Terence: (RUR')(U'RF)(R2U'R'U')(RUR')F' > > I
think this should be: (RUR')(U'R'F)(R2U'R'U')(RUR')F' > > >
It's a complete (well, it will be some day) guide to PLL: which >
algs > > > to learn in which order and how to perform them. I'd
appreciate > any > > > comments. > > > > >
> http://ic2.epfl.ch/~dyke/cube/index.html > > > > >
> (hmm, thankyou internet explorer for F@*****ing up my >
publications > > > once again... please, use firefox!) >
> > > > > what make this unique? > > > > >
> -Tips for recognition. > > > -Introduction of memorisable
algorithms for steady progress. > > > -Moves from a 5 look PLL
to a 1 look PLL > > > -Description of one possible way of
performing the algs, with > > > triggers, etc... > > >
-Introduction of new notation for triggers and column exchanges >
> > > > > I'd like to think this is useful for anyone
between 90s and 30s > > > average. tell me what you think >
> > > > > Gregory
1687. Re: Forming the Cross From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 11:07:02 -0000
Yeah, great page, Dan! I'm going to add a link to it in the Cross
section of my beginner solution. :) Jasmine.
http://www.geocities.com/jasmine_ellen/index.html --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Dan, excellent explanation page of strategies to forming
the > cross! I think your explanations are very clear, and I think
this > page would serve as a very good introduction to learning the
> strategies of fast cross solving. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@n...> wrote: > > Hey everyone, > > >
> I made a page on my website with cross solving techniques, things
> to > > know and learn, and examples of solving the cross in
which I have > > written down my thought processes for you to
follow. > > > > This page is ideal for anyone wanting to
progress in their > > speedcubing, a lot of time can be made up
with a good cross! > > > > the page is at
www.cubestation.co.uk, and click on the link which > > says Form
Cross. > > > > Enjoy! > > > > Dan Harris :) -
www.cubestation.co.uk
1688. RE: [Speed cubing group] Official RCC recognized computer cubing?
From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 13 Apr 2004 16:36:00 +0100
Hi Chris Thanks for the thoughts, like you say there would be a number
of complications that would have to be resolved for computer-cubing to
be practical. One of the main issues is time, as you saw in Toronto it's
pretty tough just getting large numbers of people through the normal 3x3
process in a couple of days with the amount of judges and scramblers
needed.Maybe it could be a "side" tournament rather than on main stage
and organised seperately. I've got a great virtual cube on my phone that
is very cool- I think they are going to be on sale /downloadable soon.
Be interesting to hear what people think about this. Don't forget we
need volunteers for judging and scrambling at the Euro champs and World
2005 championship, the more help the better (and the more we can do!)
Cheers Dave -----Original Message----- From: cmhardw
[mailto:no_reply@yahoogroups.com] Sent: 11 April 2004 22:16 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Official RCC recognized computer cubing? Hey everyone. I'm speaking for
myself here, but I'm sure a lot of others would also agree. Is there a
way that the RCC can define a set of official rules so that there can be
computer cubing at Official Rubik's cube competitions? There are a
number of people who practice computer cubing fairly regularly, me being
one of them, and I would love a chance to see something like a 7x7x7
timed cube competition. I can of a few issues that would need to be
resolved in order to do this: 1) Program used: There are a number of
programs that already exist to solve larger cubes, but for a competition
should we standarize the program and see who is faster on that
particularly program? I think it would be better to standarize the
possible features allowed, and let people make their own programs or use
an existing program. This introduces the possibility of "back doors"
where people could program Macros or things into their program. So
perhaps it would be better to standardize the program and have someone
the RCC recognizes as an official programer to write the program that we
use for official computer cubing. Seven Towns could market this program
and sell it to competitors as well, so that we can practice on the
"official" program at home. 2) Features used on a program: The first
thing that comes to mind is the extra visibility that some programs
have. Some programs have an actual 2D representation of a 3D cube, so
you can't see the back three faces. David Barr's applet stretches the
cube so that you can see all 6 faces at once, but the cube does not
appear to be cube shaped unless you have some experience working with
that program. An official program would need to be either one or the
other. i) Macros surely cannot be allowed in any way, shape, or form.
You must turn all faces by click dragging. I think this should be a set
feautre no matter what program. Faces are pulled by click-and-drag for
two adjacent squares. 3) Amount of time required: I myself would love to
compete on the 11x11x11 or even 20x20x20 cube, but I also practice lots
of other puzzles and will be most likely to compete in several events at
a competition. So computer cubing would most likely have to run at the
same time as the rest of the RCC recognized events. Should a competitor
miss another scheduled event that they would like to compete in, they
will be disqualified by the current rules. This is an issue that would
have to be worked out somehow. 4) Equipment: Where will we get the
computers to use? Will competitors be allowed to use their own
computers? This makes it possible to cheat by using your own program
disguised to appear to function like the normal programs. If we have an
official program, then the programs could try to make it secure with a
judges log-in or something similar. This also means people with faster
or better computers might have an advantage. If the competitors are not
allowed to use their own computers, does the competition organizer have
to supply them? This would cost money, but we might be able to get some
sort of bulk discount. Also competitors competing in computer cubing
events could be charged a fee for competing that event to help pay for
the computers. I would pay such a fee to compete on a computer cube.
------------------------------------- These are just a few ideas I had
about problems of implementing a computer cubing event. However, I think
if enough people are interested, that we can work around these problems.
Perhaps we can introduce only 6x6x6 and 7x7x7 cubing as official
sanctioned events, but competitors may also choose to attempt a larger
cube. This could be setup so that if you successfully complete a larger
cube you are recognized as the champion for that size cube (or some
other type of prize). We could give a prize for the largest solved cube
in a given time period, say 24 hours. This would limit the size to no
more than 30x0 ro 40x40 assuming someone was only coming for the
computer cubing category and did nothing but the largest size cube they
could successfully complete in the given time. I do not mean to sound
arrogant or patronizing, but it seems most of the people who would
compete in the 6x6x6 or 7x7x7 category would be able to solve each type
of cube (separately) in 30 minutes or less. So if each competitor had a
computer, or if half the competitors could be on a computer at once,
then the entire 6x6x6 and 7x7x7 events together could be completed in 2
hours or less. If I may, I'd like to let this message be a petition from
interested computer cubers who would like the RCC to consider forming
official rules for competitive NxNxN cube solving. If anyone else is
interested, please reply to this message so that Dave Jones and others
can see that there are those of us interested, and that this would not
be a waste of their time. >From what I've seen, there are enough
people who practice big cubes that we should at the very least define
official rules and allow record attempts on certain sizes, say the 6x6x6
and the 7x7x7. This would give us a record for an even cube and an odd
cube. Chris Yahoo! Groups Links
1689. Re: cube solving program on tv? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 16:26:34 -0000
Haha... naive as I am I just clicked that link. Turns out to go to an
interview with "Porn Preacher Garland Harris" ;-) Damn limited screen
width... Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > I missed this message
when it was posted a few weeks ago. Anyway, I > just had a look at
the article. I love this line... > > "Let's face it, unless you're
some sort of math super genius or a > witch, those heavily knotted
Rubik's Cubes are impossible to solve." > > I'm not a math super
genius, so does this mean I must be a witch?? ;) > > Jasmine. >
> --- In speedsolvingrubikscube@yahoogroups.com, "David" >
<david20708@c...> wrote: > >
http://www.techtv.com/screensavers/shownotes/story > >
/0,24330,3632842,00.html > > > > Looks like they are going
to do a segment on Cube Explorer or > > something similar.
1690. Re: [Speed cubing group] Re: cube solving program on tv?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 09:48:58 -0700 (PDT)
I'm guessing Im a witch too, my methodist parents arent going to like
this *sigh* -K- jasmine_ellen <no_reply@yahoogroups.com> wrote: I
missed this message when it was posted a few weeks ago. Anyway, I just
had a look at the article. I love this line... "Let's face it, unless
you're some sort of math super genius or a witch, those heavily knotted
Rubik's Cubes are impossible to solve." I'm not a math super genius, so
does this mean I must be a witch?? ;) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "David" wrote: >
http://www.techtv.com/screensavers/shownotes/story >
/0,24330,3632842,00.html > > Looks like they are going to do a
segment on Cube Explorer or > something similar. Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Small Business
$15K Web Design Giveaway - Enter today [Non-text portions of this
message have been removed]
1691. Re: Group theory of NxNxN cubes (well a little anyway)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 16:54:37 -0000
Ok, now I get it... very clear description this time ;-) Hmm, now that I
understand it... what is it good for? ;-) Please let me say I don't want
to appear mean, but what can we learn from this? I'm actually a bit
disappointed... Is there more in it than just these two known math
facts? 1) "Permutation parity" is isomorphic to that Z(2). 2) If A is
isomorpic to B then A^n is isomorphic to B^n. (haven't thought this
through, but I guess it should be correct?) Btw, what's your formula now
to determine the exponent n from size N (meaning the NxNxN cube is
isomorphic to Z(2)^n)? Cheers! Stefan
1692. A notation question From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 16:56:00 -0000
If A = RU'R'U then A' = U'RUR' , and we all call A' the inverse of A, so
far so good. But what do you call R'URU' relative to A? That is, when
each element is the inverse of it's counterpart in A. Do we have a name
for this and a practical notation like the ' for inversions? If not it
would be practical (for me at least :) to have such a notation. (Sorry
if this has all been gone through before, but I couldn't find anything.
I so, just piont me inthe right direction ;)
1693. Re: A notation question From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 17:10:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > If A = RU'R'U then A' = U'RUR' , and
we all call A' the inverse of > A, so far so good. But what do you
call R'URU' relative to A? That > is, when each element is the
inverse of it's counterpart in A. Do we > have a name for this and a
practical notation like the ' for > inversions? If not it would be
practical (for me at least :) to have > such a notation. > >
(Sorry if this has all been gone through before, but I couldn't find
> anything. I so, just piont me inthe right direction ;) I developped
a sort of notation for triggers which may interest you. I would call
RU'R'U a double trigger. I would call R'URU' a reverse pushed double
trigger. See my foray into setting some kind of standard under:
http://ic.epfl.ch/~dyke/cube/ greg
1694. Re: Group theory of NxNxN cubes (well a little anyway)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 18:15:21 -0000
To be perfectly honest it's not good for much :) I've found that on any
odd NxNxN supercube, you know the parity of the edge obitals based on
the parity of the of what I call the "plus" centers, meaning those in a
vertical or horizontal line to the central most center. Practically it
isn't all that useful for solving even order NxNxN supercubes. In coming
up with all this stuff I was able to figure out exactly why the "parity"
error on the 4x4x4 is totally independent of the rest of the cube,
whereas I always used to think it was because the centers were "solved
weird". For even order NxNxN in general there are two distinct center
parity states for every edge parity states, which I guess I thought was
cool. I'm just getting into all this group theory stuff for the first
time, so to answer your question this isn't helpful practically hardly
at all in my opinion :) I was just excited to be able to relate the
stuff we did in class with the cube :) Sorry if I made it sounds cooler
than it was, Chris P.S. the center parities on any NxNxN cube are
isomorphic to Z(2)^[ceiling((N-1)/2)] for N greater than or equal to 4
(i.e. it only makes sense for the 4x4x4 or larger) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Ok, now I get it... very clear
description this time ;-) Hmm, now > that I understand it... what is
it good for? ;-) > > Please let me say I don't want to appear
mean, but what can we learn > from this? I'm actually a bit
disappointed... Is there more in it > than just these two known math
facts? > 1) "Permutation parity" is isomorphic to that Z(2). > 2)
If A is isomorpic to B then A^n is isomorphic to B^n. (haven't >
thought this through, but I guess it should be correct?) > > Btw,
what's your formula now to determine the exponent n from size N >
(meaning the NxNxN cube is isomorphic to Z(2)^n)? > > Cheers! >
Stefan
1695. Re: Group theory of NxNxN cubes (well a little anyway)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 18:45:06 -0000
Hey!! (see further down ...) > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > To be perfectly honest it's not good for much :) I've found
that on > any odd NxNxN supercube, you know the parity of the edge
obitals > based on the parity of the of what I call the "plus"
centers, > meaning those in a vertical or horizontal line to the
central most > center. Practically it isn't all that useful for
solving even order > NxNxN supercubes. In coming up with all this
stuff I was able to > figure out exactly why the "parity" error on
the 4x4x4 is totally > independent of the rest of the cube, whereas I
always used to think > it was because the centers were "solved
weird". This is actually true in a sense. If u use my CubixPlayer2 u can
see this clearly. If u solve the inner 2x2x2 cube first and proceed to
the outer shell (the part we normally solve) there will never be any
parity error or edges :D Hmm ... as long as u have solved the outer
facecenters correctly ... *phew* :-) -Cubix > For even order >
NxNxN in general there are two distinct center parity states for >
every edge parity states, which I guess I thought was cool. > >
I'm just getting into all this group theory stuff for the first >
time, so to answer your question this isn't helpful practically >
hardly at all in my opinion :) I was just excited to be able to >
relate the stuff we did in class with the cube :) > > Sorry if I
made it sounds cooler than it was, > Chris > > P.S. the center
parities on any NxNxN cube are isomorphic to >
Z(2)^[ceiling((N-1)/2)] for N greater than or equal to 4 (i.e. it >
only makes sense for the 4x4x4 or larger) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Ok, now I get it... very clear
description this time ;-) Hmm, now > > that I understand it...
what is it good for? ;-) > > > > Please let me say I don't
want to appear mean, but what can we > learn > > from this? I'm
actually a bit disappointed... Is there more in it > > than just
these two known math facts? > > 1) "Permutation parity" is
isomorphic to that Z(2). > > 2) If A is isomorpic to B then A^n is
isomorphic to B^n. (haven't > > thought this through, but I guess
it should be correct?) > > > > Btw, what's your formula now
to determine the exponent n from size > N > > (meaning the
NxNxN cube is isomorphic to Z(2)^n)? > > > > Cheers! >
> Stefan
1696. Re: cube solving program on tv? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 18:58:02 -0000
Hehe ... Yeah i suppose u are a witch ;-) "Let's face it, all witches
can solve a normal rubik's cube. But only true wizards can solve
super-supercubes :D " So come on people and become wizards !! ;-) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I missed this message when it was
posted a few weeks ago. Anyway, I > just had a look at the article. I
love this line... > > "Let's face it, unless you're some sort of
math super genius or a > witch, those heavily knotted Rubik's Cubes
are impossible to solve." > > I'm not a math super genius, so does
this mean I must be a witch?? ;) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" >
<david20708@c...> wrote: > >
http://www.techtv.com/screensavers/shownotes/story > >
/0,24330,3632842,00.html > > > > Looks like they are going
to do a segment on Cube Explorer or > > something similar.
I use [A] for notation substitutions (macros) I suppose one would call
it the reverse of A I dont know of a specific notation for it though,
wow I wasnt helpful at all sorry :( K :( --- Gustav Fredell
<gufr5747@...> wrote: > If A = RU'R'U then A' = U'RUR' , and we
all call A' > the inverse of > A, so far so good. But what do you
call R'URU' > relative to A? That > is, when each element is the
inverse of it's > counterpart in A. Do we > have a name for this
and a practical notation like > the ' for > inversions? If not it
would be practical (for me at > least :) to have > such a
notation. > > (Sorry if this has all been gone through before, but
> I couldn't find > anything. I so, just piont me inthe right
direction > ;) > > > > ------------------------ Yahoo!
Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th http://taxes.yahoo.com/filing.html
1698. Re: cube solving program on tv? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 19:22:43 -0000
Hi Jasamine, Trouble is there are two different types of "solving" a
cube. One is where a person uses their brains and actually figures out
how to solve it, the other is where someone uses other skills and
follows a solution that someone else has figured out. I would guess the
comment was about the thinking type not the copying type. So the
question is "which witch is which?" David J --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I missed this message when it was
posted a few weeks ago. Anyway, I > just had a look at the article. I
love this line... > > "Let's face it, unless you're some sort of
math super genius or a > witch, those heavily knotted Rubik's Cubes
are impossible to solve." > > I'm not a math super genius, so does
this mean I must be a witch?? ;) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" >
<david20708@c...> wrote: > >
http://www.techtv.com/screensavers/shownotes/story > >
/0,24330,3632842,00.html > > > > Looks like they are going
to do a segment on Cube Explorer or > > something similar.
1699. Re: A notation question From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 19:27:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > If A = RU'R'U then A' = U'RUR' , and
we all call A' the inverse of > A, so far so good. But what do you
call R'URU' relative to A? That > is, when each element is the
inverse of it's counterpart in A. Do we > have a name for this and a
practical notation like the ' for > inversions? If not it would be
practical (for me at least :) to have > such a notation. > >
(Sorry if this has all been gone through before, but I couldn't find
> anything. I so, just piont me inthe right direction ;) R'URU' is
U'RUR' backwards, so why not the reverse inverse? DJ
1700. Re: cube solving program on tv? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 19:32:08 -0000
Sorry for the typo, meant Jasmine. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Jasamine, > > Trouble is
there are two different types of "solving" a cube. > > One is
where a person uses their brains and actually figures out > how to
solve it, the other is where someone uses other skills and > follows
a solution that someone else has figured out. > > I would guess
the comment was about the thinking type not the > copying type. >
> So the question is "which witch is which?" > > David J >
> > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> <no_reply@y...> wrote: > > I missed this message when
it was posted a few weeks ago. Anyway, I > > just had a look at
the article. I love this line... > > > > "Let's face it,
unless you're some sort of math super genius or a > > witch, those
heavily knotted Rubik's Cubes are impossible to solve." > > >
> I'm not a math super genius, so does this mean I must be a witch??
;) > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" > >
<david20708@c...> wrote: > > >
http://www.techtv.com/screensavers/shownotes/story > > >
/0,24330,3632842,00.html > > > > > > Looks like they
are going to do a segment on Cube Explorer or > > > something
similar.
1701. Re: Hand Cramping / Pain From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 20:37:27 -0000
Hey oh! Yeah, I have had a lot of instances where i would have different
hand pains. Some of it is symptoms of carpal tunnel, and some is cubital
tunnel, but either way, they disapeared after ahwile. Best thing to do
is tone down cubing or other hand related strenuous work. Another thing
you can do is hand stretches. Chris Hardwick told me a great hand
stretch. All you do is stretch your fingers out as far back as you can
and then bring one finger at a time to your palm. It helps get rid of
the tingles in your fingertips and also it feels good! Yeah, this is the
only stuff i know about that. Take care! Jake --- In
speedsolvingrubikscube@yahoogroups.com, Milamber98 <no_reply@y...>
wrote: > Hey all, I am pretty new to cubing, just bought one and
learnt a > method a week ago, and I'm down to 1 minute 15 seconds
average using > the Petrus Method.... > > > Anyway, I was
wondering about hand pain.... My left hand(the one that > doesn't do
many movements but simply holds the cube) is really > hurting.... I
think it might be due to cubing(I've been doing a lot > of it lately,
too much probably). > > Anyway, I am starting to stretch and
stuff, but I was wondering if > anyone else has experianced hand
pain, and what they do to stop/help > it.
1702. Age limit for contests? From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Apr 2004 23:39:10 -0000
Hello! I am considering participating in the U.S. National Competition
at Caltech this summer. Is there an age restriction?
Call Dan Gosbee for corner method. He is the fastest in the world.
http://www.cyberpresse.ca/actuel/article/1,4230,0,042004,632031.shtml
Fridrich 23 secondes 1982 and Gosbee 16 secondes average 1982. He is top
1 in many news paper now. Gaétan --- In
speedsolvingrubikscube@yahoogroups.com, "cobra216us"
<kelreynolds06@h...> wrote: > Does anyone know where I can find
a very fast corners first method > with a good description? Thanks.
> > Kelley
1704. Fun FREE games ... From:
"Julie Hughes" <owp158@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 12:40:44 -0000
Hey everyone, here are some more games my friend sent me, so I am
passing them on. They're cute and free, so I figured why not. These are
the full versions too. Anyway, I hope you guys like them. Enjoy! Julie -
THE POLAR BEAR DELI - http://www.griffinempire.com/page4.html - THE BOX
GAME - http://www.griffinempire.com/page5.html
1705. Re: Forming the Cross From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 13:03:32 -0000
Hey Dan, thanks a lot for that page. I've clicked the link to it several
times in the past, looks like I knew there was something good coming up
;-) I just worked through it and now I feel well-equipped (that
flipped/nonflipped thinking is great!) to finally really practice on my
cross. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@n.. .> wrote: > Hey everyone, > > I
made a page on my website with cross solving techniques, things to >
know and learn, and examples of solving the cross in which I have >
written down my thought processes for you to follow. > > This page
is ideal for anyone wanting to progress in their > speedcubing, a lot
of time can be made up with a good cross! > > the page is at
www.cubestation.co.uk, and click on the link which > says Form Cross.
> > Enjoy! > > Dan Harris :) - www.cubestation.co.uk
1706. Re: [Speed cubing group] Re: cube solving program on tv?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 06:07:58 -0700 (PDT)
Super Supercubing is evil :( But only because I havent tinkered around
with it enough to understand it. I figure I should get sub 20 before
even thinking about supercubing, its just...blah. -K- Per Kristen
Fredlund <aspiring_to_love@...> wrote: Hehe ... Yeah i suppose u
are a witch ;-) "Let's face it, all witches can solve a normal rubik's
cube. But only true wizards can solve super-supercubes :D " So come on
people and become wizards !! ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen wrote: > I
missed this message when it was posted a few weeks ago. Anyway, I >
just had a look at the article. I love this line... > > "Let's
face it, unless you're some sort of math super genius or a > witch,
those heavily knotted Rubik's Cubes are impossible to solve." > >
I'm not a math super genius, so does this mean I must be a witch?? ;)
> > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" > wrote: > >
http://www.techtv.com/screensavers/shownotes/story > >
/0,24330,3632842,00.html > > > > Looks like they are going
to do a segment on Cube Explorer or > > something similar. Yahoo!
Groups Links --------------------------------- Do you Yahoo!? Yahoo! Tax
Center - File online by April 15th [Non-text portions of this message
have been removed]
1707. Re: [Speed cubing group] Re: cube solving program on tv?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 06:09:48 -0700 (PDT)
Not that there is anything wrong with learning a method and getting
really good at it....right DJ? Or do you do everything intuitively ;-D.
-K- d_j_salvia <d_j_salvia@...> wrote: Sorry for the typo, meant
Jasmine. DJ --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
wrote: > Hi Jasamine, > > Trouble is there are two different
types of "solving" a cube. > > One is where a person uses their
brains and actually figures out > how to solve it, the other is where
someone uses other skills and > follows a solution that someone else
has figured out. > > I would guess the comment was about the
thinking type not the > copying type. > > So the question is
"which witch is which?" > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > wrote: >
> I missed this message when it was posted a few weeks ago. Anyway, I
> > just had a look at the article. I love this line... > >
> > "Let's face it, unless you're some sort of math super genius
or a > > witch, those heavily knotted Rubik's Cubes are impossible
to solve." > > > > I'm not a math super genius, so does this
mean I must be a witch?? ;) > > > > Jasmine. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "David" > >
wrote: > > > http://www.techtv.com/screensavers/shownotes/story
> > > /0,24330,3632842,00.html > > > > > >
Looks like they are going to do a segment on Cube Explorer or > >
> something similar. Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th [Non-text portions of this message have been
removed]
1708. Re: cube solving program on tv? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 13:23:38 -0000
Still I'd say you neither have to be witch nor math genious. Soon after
Per KF (I think) described the commutator principle a while ago I was
finally able to solve the cube fully intuitively, building all
algorithms I need on the fly myself. Well, the article author sounds to
me like she still doesn't get it and thinks people are solving the cube
like Cube Explorer does (read her party suggestion ;-). Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Jasamine, > > Trouble is
there are two different types of "solving" a cube. > > One is
where a person uses their brains and actually figures out > how to
solve it, the other is where someone uses other skills and > follows
a solution that someone else has figured out. > > I would guess
the comment was about the thinking type not the > copying type. >
> So the question is "which witch is which?" > > David J >
> > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> <no_reply@y...> wrote: > > I missed this message when
it was posted a few weeks ago. Anyway, I > > just had a look at
the article. I love this line... > > > > "Let's face it,
unless you're some sort of math super genius or a > > witch, those
heavily knotted Rubik's Cubes are impossible to solve." > > >
> I'm not a math super genius, so does this mean I must be a witch??
;) > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" > >
<david20708@c...> wrote: > > >
http://www.techtv.com/screensavers/shownotes/story > > >
/0,24330,3632842,00.html > > > > > > Looks like they
are going to do a segment on Cube Explorer or > > > something
similar.
1709. Re: Group theory of NxNxN cubes (well a little anyway)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 13:48:28 -0000
Hmm, when you find out someday how much group theory is in cubes, let
me/us know. I've heard people saying something like "Uh, I wish I knew
group theory, my cubing could benefit so much". I don't know much about
group theory, but so far the only useful bits I know concern parities
(not even sure if this is really group theory, maybe it's more
combinatorics?) and commutators (which doesn't require group theory
knowledge either). Btw, I think the 7x7x7 is isomorphic to Z(2)^5. Look
at the six orbits with their representants: ....... .123... .456...
....... ....... ....... ....... Now all centers are marked: .......
.12341. .45652. .36.63. .25654. .14321. ....... We've already seen that
2 and 4 are always the same, but I think there are no more dependencies.
Let's look at 1, 2, 3, 5 and 6. If we call the slices L1 to L7, then L2
proves {2,3} are independent of the others (1 is affected but keeps the
parity, 5 and 6 aren't affected at all). L3 proves 2 and 3 are
independent. L4 proves 6 is independent from {1,5}. L3 proves 5 is
independent from 1. So we have five independent center parities, not
only three. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > To be perfectly honest it's not good for much :) I've found
that on > any odd NxNxN supercube, you know the parity of the edge
obitals > based on the parity of the of what I call the "plus"
centers, > meaning those in a vertical or horizontal line to the
central most > center. Practically it isn't all that useful for
solving even order > NxNxN supercubes. In coming up with all this
stuff I was able to > figure out exactly why the "parity" error on
the 4x4x4 is totally > independent of the rest of the cube, whereas I
always used to think > it was because the centers were "solved
weird". For even order > NxNxN in general there are two distinct
center parity states for > every edge parity states, which I guess I
thought was cool. > > I'm just getting into all this group theory
stuff for the first > time, so to answer your question this isn't
helpful practically > hardly at all in my opinion :) I was just
excited to be able to > relate the stuff we did in class with the
cube :) > > Sorry if I made it sounds cooler than it was, >
Chris > > P.S. the center parities on any NxNxN cube are
isomorphic to > Z(2)^[ceiling((N-1)/2)] for N greater than or equal
to 4 (i.e. it > only makes sense for the 4x4x4 or larger) > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Ok, now I get it... very clear
description this time ;-) Hmm, now > > that I understand it...
what is it good for? ;-) > > > > Please let me say I don't
want to appear mean, but what can we > learn > > from this? I'm
actually a bit disappointed... Is there more in it > > than just
these two known math facts? > > 1) "Permutation parity" is
isomorphic to that Z(2). > > 2) If A is isomorpic to B then A^n is
isomorphic to B^n. (haven't > > thought this through, but I guess
it should be correct?) > > > > Btw, what's your formula now
to determine the exponent n from size > N > > (meaning the
NxNxN cube is isomorphic to Z(2)^n)? > > > > Cheers! >
> Stefan
1710. Re: Forming the Cross From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 14:11:30 -0000
Btw, some suggestions to further improve the page: 1) Build another
distance table using the same format but showing the values to reach any
one of the four "relative goals". 2) Provide scrambling algorithms
together with distances to the goal. Would be good for practicing. This
could be generated automatically. The algorithms should be 15 moves,
like your examples. I don't know how busy Lars is but I think it may be
easy for him to provide both of these, since he already has a program.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Hey Dan, > > thanks a
lot for that page. I've clicked the link to it several times > in the
past, looks like I knew there was something good coming up ; -) >
> I just worked through it and now I feel well-equipped (that >
flipped/nonflipped thinking is great!) to finally really practice on
> my cross. > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@n.. >
.> wrote: > > Hey everyone, > > > > I made a page
on my website with cross solving techniques, things to > > know
and learn, and examples of solving the cross in which I have > >
written down my thought processes for you to follow. > > > >
This page is ideal for anyone wanting to progress in their > >
speedcubing, a lot of time can be made up with a good cross! > >
> > the page is at www.cubestation.co.uk, and click on the link
which > > says Form Cross. > > > > Enjoy! > >
> > Dan Harris :) - www.cubestation.co.uk
1711. [Speed cubing group] Re: cube solving program on tv?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 15:44:24 -0000
Hi Kyle, Of course there's nothing wrong with just learning a method and
getting really good at it, but it's different from working it out
yourself. Do I do everything intuitively? Depends on what you mean by
"intuitively." If you mean 'can I look at any scramble and "see" the
shortest way to solve it?' then no. If you mean 'do I solve any scramble
entirely on my own, only using algs that I developed myself?' then yes.
DJ --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Not that there is anything
wrong with learning a method and getting really good at it....right DJ?
Or do you do everything intuitively ;-D. > -K- > > d_j_salvia
<d_j_salvia@y...> wrote: > Sorry for the typo, meant Jasmine.
> > DJ > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > wrote: > > Hi Jasamine, > > > >
Trouble is there are two different types of "solving" a cube. > >
> > One is where a person uses their brains and actually figures
out > > how to solve it, the other is where someone uses other
skills and > > follows a solution that someone else has figured
out. > > > > I would guess the comment was about the
thinking type not the > > copying type. > > > > So the
question is "which witch is which?" > > > > David J >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > wrote: > > > I missed this message when
it was posted a few weeks ago. Anyway, I > > > just had a look
at the article. I love this line... > > > > > > "Let's
face it, unless you're some sort of math super genius or a > >
> witch, those heavily knotted Rubik's Cubes are impossible to
solve." > > > > > > I'm not a math super genius, so
does this mean I must be a witch?? ;) > > > > > >
Jasmine. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" > > > wrote:
> > > > http://www.techtv.com/screensavers/shownotes/story
> > > > /0,24330,3632842,00.html > > > > >
> > > Looks like they are going to do a segment on Cube
Explorer or > > > > something similar. > > > >
> > Yahoo! Groups Links > > > > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Tax
Center - File online by April 15th > > [Non-text portions of this
message have been removed]
1712. new site of speedcubing ! From:
"loic_425" <perfectgod@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 17:23:11 -0000
I created a site of speedcubing including the fridrich's method with
diagrams whowing the movements of the cube side for each movement of her
method. The first-layers will change soon because white on the bottom is
a better method for speedcubing. visit my speedcubing site :
http://www.speedcubing-diagrams.fr.vu/
1713. Cube Zero and possible TV From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 18:11:24 -0000
Hey guys, This is not rubiks related but i figured that we all are all
cube freaks. I am a big fan of the Cube films, and just wanted to say
that the 3rd movie Cube Zero is scheduled to be released this fall. I
also read on numorous websites that there may be a tv series. You can
find more info and forums and stuff at www.uncubed.com (i think that is
right). Have most of you seen CUBE and CUBE2: the hypercube? jake
Hey all, I was in Barnes and Noble the other day, searching for a book
of brain teasers to keep me occupied in my american government class
(i'm terrible, I know). Well, the cover of the book _Eye Pleasing, Brain
Teasing, 3D Conundrums_ caught my eye, as there was a rubik's cube on
it. So I started thumbing through it, and there are 3 puzzles involving
rubik's cubes (and the rest are indeed very eye pleasing). The first has
a grid of 16 squares, with a completely scrambled cube in the upper left
and a solved cube in the lower right. Then the other 14 squares are
cubes in intermediate stages of solution, the object is to put these
intermediate steps in order. The second has 12 pictures of 6 scrambled
cubes, two of each but from different angles. It gives you the
information that red is opp orange, white opp yellow, and green opp
blue, and you have to match the like cubes. The third has a solved cube,
and represents about 6-7 twists being performed on it, then it has 6
pictures each with a grey cube and a few stickers highlighted. The
object is to figure out which colors are represented by the highlighted
stickers. All very interesting ways of putting cube problems in print I
felt. Thought you guys would like to know about it! Here's a link to the
book: http://tinyurl.com/2298k Best, Daniel
1715. Sub 30 From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 15:48:31 -0500
Hey all I just broke 30 seconds average! I have been on the 30-31s
barrier since Sunday, and I finally broke it. I was scared I would mess
up on the last few solves, since my times went UP starting on the 3rd
solve, and I had a long run of 31's, but I pulled out of the "rut" with
a 23 on the 12th cube! Now I gotta get sub 29 :) Doug 30 28 25 26 26 28
31 31 31 31 (32) (23) = 28.7 + .5 => 29.2
1716. Re: [Speed cubing group] Re: cube solving program on tv?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 14:08:07 -0700 (PDT)
Niiiice :) -K- --- d_j_salvia <d_j_salvia@...> wrote: > Hi
Kyle, > > Of course there's nothing wrong with just > learning
a method and > getting really good at it, but it's different from
> working it out > yourself. > > Do I do everything
intuitively? Depends on what > you mean by > "intuitively." If you
mean 'can I look at any > scramble and "see" the > shortest way to
solve it?' then no. If you mean 'do > I solve any > scramble
entirely on my own, only using algs that I > developed myself?' >
then yes. > > DJ > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > Not that there is anything
wrong with learning a > method and getting > really good at
it....right DJ? Or do you do > everything intuitively ;-D. > >
-K- > > > > d_j_salvia <d_j_salvia@y...> wrote: >
> Sorry for the typo, meant Jasmine. > > > > DJ > >
> > --- In speedsolvingrubikscube@yahoogroups.com, >
"d_j_salvia" > > wrote: > > > Hi Jasamine, > > >
> > > Trouble is there are two different types of >
"solving" a cube. > > > > > > One is where a person
uses their brains and > actually figures out > > > how to
solve it, the other is where someone uses > other skills and >
> > follows a solution that someone else has figured > out.
> > > > > > I would guess the comment was about the
thinking > type not the > > > copying type. > > >
> > > So the question is "which witch is which?" > > >
> > > David J > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen > >
> wrote: > > > > I missed this message when it was posted
a few > weeks ago. Anyway, I > > > > just had a look at
the article. I love this > line... > > > > > > >
> "Let's face it, unless you're some sort of > math super genius
or a > > > > witch, those heavily knotted Rubik's Cubes are
> impossible to solve." > > > > > > > > I'm
not a math super genius, so does this mean > I must be a > witch??
;) > > > > > > > > Jasmine. > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"David" > > > > wrote: > > > > > >
http://www.techtv.com/screensavers/shownotes/story > > > >
> /0,24330,3632842,00.html > > > > > > > >
> > Looks like they are going to do a segment on > Cube
Explorer or > > > > > something similar. > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Tax Center - File online by April 15th > > > >
[Non-text portions of this message have been > removed] > >
> > ------------------------ Yahoo! Groups Sponsor > > >
Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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File online by April 15th http://taxes.yahoo.com/filing.html
1717. Re: [Speed cubing group] Re: cube solving program on tv?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Apr 2004 14:18:11 -0700 (PDT)
Niiiice :) -K- --- d_j_salvia <d_j_salvia@...> wrote: > Hi
Kyle, > > Of course there's nothing wrong with just > learning
a method and > getting really good at it, but it's different from
> working it out > yourself. > > Do I do everything
intuitively? Depends on what > you mean by > "intuitively." If you
mean 'can I look at any > scramble and "see" the > shortest way to
solve it?' then no. If you mean 'do > I solve any > scramble
entirely on my own, only using algs that I > developed myself?' >
then yes. > > DJ > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > Not that there is anything
wrong with learning a > method and getting > really good at
it....right DJ? Or do you do > everything intuitively ;-D. > >
-K- > > > > d_j_salvia <d_j_salvia@y...> wrote: >
> Sorry for the typo, meant Jasmine. > > > > DJ > >
> > --- In speedsolvingrubikscube@yahoogroups.com, >
"d_j_salvia" > > wrote: > > > Hi Jasamine, > > >
> > > Trouble is there are two different types of >
"solving" a cube. > > > > > > One is where a person
uses their brains and > actually figures out > > > how to
solve it, the other is where someone uses > other skills and >
> > follows a solution that someone else has figured > out.
> > > > > > I would guess the comment was about the
thinking > type not the > > > copying type. > > >
> > > So the question is "which witch is which?" > > >
> > > David J > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen > >
> wrote: > > > > I missed this message when it was posted
a few > weeks ago. Anyway, I > > > > just had a look at
the article. I love this > line... > > > > > > >
> "Let's face it, unless you're some sort of > math super genius
or a > > > > witch, those heavily knotted Rubik's Cubes are
> impossible to solve." > > > > > > > > I'm
not a math super genius, so does this mean > I must be a > witch??
;) > > > > > > > > Jasmine. > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"David" > > > > wrote: > > > > > >
http://www.techtv.com/screensavers/shownotes/story > > > >
> /0,24330,3632842,00.html > > > > > > > >
> > Looks like they are going to do a segment on > Cube
Explorer or > > > > > something similar. > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Tax Center - File online by April 15th > > > >
[Non-text portions of this message have been > removed] > >
> > ------------------------ Yahoo! Groups Sponsor > > >
Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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I know this was a while ago, but I did figure out a relatively easy way
to get to the megaminx "ultimate mix" from a solved puzzle... I figured
I'd share, in case anyone has a 12-color megaminx and wants to see it
with 11 colors on each face (no face with a color duplicated). If you
have a 6-color megaminx, it might even be interesting to see what
pattern this comes up with - there will be no more than 2 of any given
color on any face. To understand the following, you'll have to
understand some of what I use for megaminx notation. Instead of
duplicating all that information here, or explaining specific pieces of
it, I'll just refer you to
http://Grant.Tregay.net/cube/solutions/megaminx/ which lays it all out.
First, do the corners by swapping ten pairs of them: 1) Setup moves: L--
DBR++ 2) Repeat the following (2a-2b) five times: 2a) F+ (R- U+ R+ U-)*3
F- 2b) Rotate puzzle 1/5 turn around L (either way, but same each time)
3) Reverse setup moves: L++ DBR-- At this point, if you've done it
correctly, you will see that the edges remain intact, while the corners
are nearly opposite from their starting positions. Specifically, each
color now has a star on one face (the face with the center of that
color), and one corner tile on each of the faces surrounding the face
opposite the star. For the edges, all you need to do is flip them all in
place without messing up the corners. For this task, use this alg, which
I'll refer to later as "X" for the sake of repetitions: X = (R- F-) (U+
L- U- L+) (F+ R+) (L+ F+) (U- R+ U+ R-) (F- L-) This alg, X, flips the
U/F and U/L edges. Knowing that we just want to flip edges in place, you
could figure out how to get there on your own, but I'll put it in
writing: 1) Repeat the following (1a-1e) five times: 1a) Perform X 1b)
Rotate the puzzle counterclockwise around F (same way as F-) 1c) Perform
X 1d) Rotate the puzzle clockwise around F (Same way as F+) 1e) Rotate
the puzzle either way (same each time) around L 2) Rotate the puzzle to
swap L with DBR 3) Repeat the following five times (same as 1a and 1e):
3a) Perform X 3b) Rotate the puzzle either way (same each time) around L
Again, provided you did this correctly, and I have no typos above, none
of the corners have moved and each of the edges is flipped, in place.
This then means that each color is on its original face (the center),
each of the surrounding faces (the edges), and each of the faces
surrounding the face opposite of the original face (the corners). Like
it? - Grant --- Grant Tregay wrote: > Well, I still don't know if I
had completely figured it out before, > but now I've got it. I'm not
completely sure how to describe it, > though :-P ... --- GameOfDeath2
wrote: > I was wondering, concerning Katsu's ultimate mixes, whether
anyone > has come up with a one for the megaminx. Since each side
only > involves 11 pieces perhaps it is possible to get each side
having > 11 different colours simultaneously...
1719. Rubik's Blues From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Apr 2004 09:46:58 -0000
I've recently learnt how to solve the rubiks cube using Jeays.net
Solution 1 (http://jeays.net/rubiks.htm). Which is a layer by layer
method where you do a cross, followed by all 4 corners. what i'm
wondering, is whether method 1 or method 2 is better. Method 2 involves
inserting only 3 corners and having an empty corner to work with. one of
the problems is that i don't really want to unlearn the skills i have
gained just to learn the 2nd method. I want to learn the 2nd method,
while changing minimum steps. Also, unlike solution one, solution 2 is
very confusing and i have no idea what his talking about, i've been From
step 3 - Middle edge pieces (skipped the first 2 steps as i learnt how
to do them from solution 1), are there any websites that document this
method? on a side note my best time is 3:05 with solution 1 =(, i could
go a bit faster my cube gets stuck easily, but anyway, this is besides
the point. I hope someone can help
1720. Witam wszystkich From:
jakrzych <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Apr 2004 13:02:33 -0000
Witam. Od kilku tygodni poszukje orginalnej Kostki Rubika do kupienia w
Polsce w przystępnej cenie. Pomóżcie Krzysztof
1721. Re: [Speed cubing group] Witam wszystkich From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Apr 2004 15:18:01 +0200 (CEST)
Witam. Od kilku tygodni poszukje orginalnej Kostki Rubika do kupienia w
Polsce w przystêpnej cenie. Pomó¿cie Krzysztof
?????????????????????????????????????????????????????? I think the first
word means "life". And the last is the name. But that's about all I can
say... F. --------------------------------- Yahoo! Mail : votre e-mail
personnel et gratuit qui vous suit partout ! Créez votre Yahoo! Mail
Dialoguez en direct avec vos amis grâce à Yahoo! Messenger ! [Non-text
portions of this message have been removed]
Ok, I did a search and found this to be Russian, although I can't
translate it, I'm trying as hard as I can. :( -K- --- Fran���ois SECHET
<frsechet@...> wrote: > > Witam. > Od kilku tygodni
poszukje orginalnej Kostki Rubika > do kupienia w > Polsce w
przyst���pnej cenie. Pom���cie > Krzysztof > > >
?????????????????????????????????????????????????????? > > I think
the first word means "life". And the last is > the name. But that's
about all I can say... > > F. > > > >
--------------------------------- > Yahoo! Mail : votre e-mail
personnel et gratuit qui > vous suit partout ! > Cr���ez votre
Yahoo! Mail > > Dialoguez en direct avec vos amis gr���ce ���
Yahoo! > Messenger ! > > [Non-text portions of this message
have been > removed] > > > > ------------------------
Yahoo! Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1723. Re: [Speed cubing group] Witam wszystkich From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Apr 2004 17:47:44 -0000
> Ok, I did a search and found this to be Russian, > although I
can't translate it, I'm trying as hard as I > can. > :( Actually,
I think it's Polish... but all I can get from www.poltran.com is: I
greet. From several weeks for buying in poland in (to) ankle... Which
doesn't sound particularly right, although the subject is "Greetings,
all" Someone here has got to speak Polish, I'm sure! Daniel
1724. New one-handed best time From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 15 Apr 2004 19:49:44 +0100
Just been on holiday in Spain and had some free time to really practice
hard. I'm averaging maybe 64 seconds now but getting a fair number of
sub 1 minute solves onehanded. But I broke my record! Finally after 20
years! I did a 45.09 - no missing steps but some of my favourite moves
came up. I know I'm still a way behind Chris but I'm slowly getting back
to where I was 20 years ago. Feeling great! I just had to share. Duncan
1725. Mostly for Jasmine as an Australian Speedcuber From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 15 Apr 2004 19:57:09 +0100
Jasmine - My wife recently had a trip over to Australia from England and
brought me over a new cube when she came back. Called something like
"the smoothest cube you can buy" (?). It seems pretty OK. It has a
keyhole in the white centre for helping to take it apart. Do you know of
it and how do you rate it if you do? maybe its available in lots of
countries but i've never seen one before. Duncan (PS she had a great
time!) ;----- Original Message ----- From: "jasmine_ellen"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, April 13,
2004 11:27 AM Subject: [Speed cubing group] Re: cube solving program on
tv? > I missed this message when it was posted a few weeks ago.
Anyway, I > just had a look at the article. I love this line... >
> "Let's face it, unless you're some sort of math super genius or a
> witch, those heavily knotted Rubik's Cubes are impossible to
solve." > > I'm not a math super genius, so does this mean I must
be a witch?? ;) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" >
<david20708@c...> wrote: > >
http://www.techtv.com/screensavers/shownotes/story > >
/0,24330,3632842,00.html > > > > Looks like they are going
to do a segment on Cube Explorer or > > something similar. >
> > > > > Yahoo! Groups Links > > > > >
>
this is referred to as the "keyhole" method, and is quite simple
actually. Bah, My ride is here, I'll let someone else answer this. -K-
Sorry :( donutflask <no_reply@yahoogroups.com> wrote: I've
recently learnt how to solve the rubiks cube using Jeays.net Solution 1
(http://jeays.net/rubiks.htm). Which is a layer by layer method where
you do a cross, followed by all 4 corners. what i'm wondering, is
whether method 1 or method 2 is better. Method 2 involves inserting only
3 corners and having an empty corner to work with. one of the problems
is that i don't really want to unlearn the skills i have gained just to
learn the 2nd method. I want to learn the 2nd method, while changing
minimum steps. Also, unlike solution one, solution 2 is very confusing
and i have no idea what his talking about, i've been From step 3 -
Middle edge pieces (skipped the first 2 steps as i learnt how to do them
from solution 1), are there any websites that document this method? on a
side note my best time is 3:05 with solution 1 =(, i could go a bit
faster my cube gets stuck easily, but anyway, this is besides the point.
I hope someone can help Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th [Non-text portions of this message have been
removed]
1727. Re: New one-handed best time From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Apr 2004 19:14:04 -0000
Congratulations! I used to average around 40 seconds, but I accidentally
stopped for a while... Now my average is up around 55. I need to get
back into it in time for the US Championships this summer. --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Just been on holiday in Spain and had
some free time to really practice > hard. I'm averaging maybe 64
seconds now but getting a fair number of sub 1 > minute solves
onehanded. But I broke my record! Finally after 20 years! I > did a
45.09 - no missing steps but some of my favourite moves came up. I >
know I'm still a way behind Chris but I'm slowly getting back to where I
was > 20 years ago. Feeling great! > > I just had to share.
> > Duncan
1728. Re: New one-handed best time From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Apr 2004 22:50:32 -0000
Duncan congrats! Doesn't it feel great to break a record that's been a
barrier for a while? I was stuck with the same average record (two
handed) for two years a while back, and I remember how awesome it felt
to finally break it. Plus don't really fast one handed solves just feel
REALLY cool? Congrats again, and happy cubing! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Just been on holiday in Spain and had
some free time to really practice > hard. I'm averaging maybe 64
seconds now but getting a fair number of sub 1 > minute solves
onehanded. But I broke my record! Finally after 20 years! I > did a
45.09 - no missing steps but some of my favourite moves came up. I >
know I'm still a way behind Chris but I'm slowly getting back to where I
was > 20 years ago. Feeling great! > > I just had to share.
> > Duncan
They come up on ebay quite often, that's where I got mine. Evan --- In
speedsolvingrubikscube@yahoogroups.com, "cobra216us"
<kelreynolds06@h...> wrote: > Does anyone know of an online
store where I can purchase a Rubik's > Clock? Thanks. > >
Kelley
It's 03:05 AM and I cannot sleep. At 06:00, I got to get up and catch a
train to go to Paris' championship. Did you guys have problems with
sleep last year before competing at Toronto? Gilles.
1733. 6x6x6, 7x7x7 From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Apr 2004 19:00:12 -0700 (PDT)
Wasn't a 6x6x6 newly invented? And I hear that Ton invented a 7x7x7?
Where's the info about this...? anyone..... brent :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Tax Center -
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removed]
Anyone intereseted in playing Rubik's Dodecahedron can visit the
following web site: http://www.vrc.freehomepage.com/dodecahedron.html
The page is best viewed with Netscape or any browser which supports Java
2. If you have a solution to Rubik's Dodecahedron, please let me know.
Jeff
1735. Corners first From:
"cobra216us" <kelreynolds06@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 03:38:25 -0000
Hello, Somebody gave me a website with three corners first systems on
it. I was wondering wich system they used. The beginner solution doesn't
work. I'm a layer by layer guy and was just wanting to learn a very fast
corners first system. Any help would be appreciated. Kelley
LOL!... yes, i had several nightmares, matter of fact, and only few
hours of sleep the entire time. i was half-asleep the entire event =(
-brent Gilles Roux <grrroux@...> wrote: It's 03:05 AM and I cannot
sleep. At 06:00, I got to get up and catch a train to go to Paris'
championship. Did you guys have problems with sleep last year before
competing at Toronto? Gilles. Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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removed]
Wow, I feel like the US State Department :(. Polish, eh? I haven't a
clue. -K- --- Daniel Hayes <swedishlf@...> wrote: > > Ok, I
did a search and found this to be Russian, > > although I can't
translate it, I'm trying as hard > as I > > can. > > :(
> > > Actually, I think it's Polish... but all I can get >
from > www.poltran.com is: > > I greet. From several weeks for
buying in poland in > (to) ankle... > > Which doesn't sound
particularly right, although the > subject > is "Greetings, all"
> > Someone here has got to speak Polish, I'm sure! > >
Daniel > > > > ------------------------ Yahoo! Groups
Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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The trick is, go to bed really early like eight o'clock, so then it
might take a couple of hours to fall asleep but you'll fall asleep at a
good time. OR live somewhere far away from where you are now (make sure
it's in the right direction, timezone-wise) so when you do go to bed it
feels like it's later than it really is. Doesn't sound like that'll help
your case, though... --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@f...> wrote: > It's 03:05 AM and I
cannot sleep. > At 06:00, I got to get up and catch a train to go to
Paris' championship. > > Did you guys have problems with sleep
last year before competing at > Toronto? > > > Gilles.
1739. Re: [Speed cubing group] Witam wszystkich From:
"b4r4n5k1" <b4r4n5k1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 05:33:24 -0000
This guy's looking to buy the original Rubik's Cube for a reasonable
price.
1740. Re: Witam wszystkich From:
"zbigniew_zborowski" <zbigniew_zborowski@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 07:30:04 -0000
Hi Krzysztof. "b4r4n5k1" is absolutely right! How do you know? Are you
Pole? Krzysztof is looking for oryginal Rubiks Cube in Poland. Let me
answer to his question. Jak dotšd nie udało mi się nigdy kupić
oryginalnej kostki Rubika w Polsce. Nawet 20 lat temu kostki kupowałem
przez poredników, którzy przywozili z Budapesztu. Ja osobicie specjalnie
jechałem rok temu na Węgry, tylko w tym celu. W Budapeszcie jest
dystrybutor na tę częć Europy. Oczywicie prostš alternatywš przy zakupie
pojedynczej sztuki jest zakup przez internet. A tak przy okazji to
zapraszam cię na www.speedcubing.com.pl zz --- In
speedsolvingrubikscube@yahoogroups.com, jakrzych <no_reply@y...>
wrote: > Witam. > Od kilku tygodni poszukje orginalnej Kostki
Rubika do kupienia w > Polsce w przystępnej cenie. Pomóżcie >
Krzysztof
1741. Cube solving on Czech TV on Sunday 4/18 From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 11:59:11 -0000
Hi, for those with an access to Czech TV station "Nova", on Sunday 4th
at 8:00 pm I should be solving the cube there. I have not seen the
result (and they have not timed me exactly at that moment), but it is
likely below 30s (only one attempt and the speaker was disturbing me a
lot... :)) It is a retro-program about 80s in Czechoslovakia. I will try
to get a grabbed video of it then if anybody is interested. Josef PS: I
used Waterman's method and had to add one more step because of a little
mistake during the solution. PPS: At the same TV show, there should be a
Czech puzzle collector with about 7000 items in his collection...
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > LOL!... yes, i had several
nightmares, matter of fact, and only few hours of sleep the entire time.
i was half-asleep the entire event =( > -brent > > Gilles Roux
<grrroux@f...> wrote: > It's 03:05 AM and I cannot sleep. >
At 06:00, I got to get up and catch a train to go to Paris'
championship. > > Did you guys have problems with sleep last year
before competing at > Toronto? > > > Gilles. > > I'm
back from Paris. I couldn't sleep at all last night, and established a
new personal worst average with 28 secs. Pure nightmare :-))) Anyway,
today's winner is: Thomas TEMPLIER. Congratulations Thomas! Gilles.
You should try some of that hypnotherapy stuff. Dan Knights tried it,
and it won him $5000 CAD!! --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > LOL!... yes, i had
several nightmares, matter of fact, and only few > hours of sleep the
entire time. i was half-asleep the entire event =( > > -brent >
> > > Gilles Roux <grrroux@f...> wrote: > > It's
03:05 AM and I cannot sleep. > > At 06:00, I got to get up and
catch a train to go to Paris' > championship. > > > > Did
you guys have problems with sleep last year before competing at >
> Toronto? > > > > > > Gilles. > > > >
> > I'm back from Paris. I couldn't sleep at all last night, and
> established a new personal worst average with 28 secs. Pure
nightmare > :-))) > > Anyway, today's winner is: Thomas
TEMPLIER. > > Congratulations Thomas! > > Gilles.
The 6x6 is in the works as far as i know. There has been a post of a
completed 6x6 but there isn't much of any information out there. Another
person is working on a 6x6 and has a protype almost complete, the
problem is its stability and trying to keep the pieces from falling off
of the cube. As far as ton's 7x7, you've been fooled, hehe. It is just
an illusion using multiple 3x3s. The goury details for producing a mass
quantity of 6x6s, once the prototype gets perfected, is that there is a
ton of pieces and many molds that are needed to be made. Another problem
is assembling them in a timely matter. Even if molds gets made and
assembly, the cube will be horribly expensive! twistypuzzles.com/forum
is the best place to get the details on new puzzles, custom puzzles and
puzzle building techniques, check it out! jake --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Wasn't a 6x6x6 newly
invented? And I hear that Ton invented a 7x7x7? Where's the info about
this...? anyone..... > brent > > > > :) > --Brent >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Tax Center - File online by April 15th > > [Non-text portions of
this message have been removed]
1745. Re: [Speed cubing group] Rubik's Blues From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 16 Apr 2004 20:15:36 +0100
If noone else is answering this then I'll have a go. As Kyle says this
is the keyhole method and I use it all the time. Its probably not as
fast as the Fridrich method (which you can look up it lots of places)
but you don't have to learn lots to use it. I'll try to explain without
using lots of notation. Basically if you want to put a middle edge piece
in then you would normally 1. turn down that edge space to the bottom
layer 2. turn the bottom until the piece moves into its space place and
then 3. move the space back up That is 3 "quarter turns". Unfortunately
if you have the corners in the top layer when you do this move 2 will
move the corner next to the edge space you are trying to fill. If you
only put 3 corners in place though you can move the spare corner over
the edge space before you do this. Then when you put the edge in place
you only need the 3 quarter turns and you don't disrupt anything you
have already solved. You can only do three edges like this. When you
have three corners and three edges in place you need to use the
"keyhole" - that is the still unsolved middle edge space to help put the
last corner in and then solve the final middle edge as you have been
doing. It really is a lot faster then your method 1 and when you get
used to it you can be very efficient. I solve the first two layers in
30-35 moves usually. Hope this hasn't confused you even more. I'm not
sure whether its on a website anywhere but I imagine it is. There are
some great sites out there. Duncan ----- Original Message ----- From:
"Kyle Bryant" <craptastic_crap@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, April 15,
2004 8:05 PM Subject: Re: [Speed cubing group] Rubik's Blues > this
is referred to as the "keyhole" method, and is quite simple actually.
Bah, My ride is here, I'll let someone else answer this. > -K- >
Sorry :( > > donutflask <no_reply@yahoogroups.com> wrote:
> I've recently learnt how to solve the rubiks cube using Jeays.net
> Solution 1 (http://jeays.net/rubiks.htm). Which is a layer by layer
> method where you do a cross, followed by all 4 corners. > >
what i'm wondering, is whether method 1 or method 2 is better. Method
> 2 involves inserting only 3 corners and having an empty corner to
> work with. > > one of the problems is that i don't really
want to unlearn the skills > i have gained just to learn the 2nd
method. I want to learn the 2nd > method, while changing minimum
steps. > > Also, unlike solution one, solution 2 is very confusing
and i have no > idea what his talking about, i've been From step 3 -
Middle edge > pieces (skipped the first 2 steps as i learnt how to do
them from > solution 1), are there any websites that document this
method? > > on a side note my best time is 3:05 with solution 1
=(, i could go a > bit faster my cube gets stuck easily, but anyway,
this is besides the > point. > > > I hope someone can help
> > > > > > > Yahoo! Groups Links > > >
> > > > --------------------------------- > Do you
Yahoo!? > Yahoo! Tax Center - File online by April 15th > >
[Non-text portions of this message have been removed] > > >
> > > Yahoo! Groups Links > > > > >
1746. cross at the top ? fast or not ? From:
"loic_425" <perfectgod@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 19:22:17 -0000
I'm a french speedcubist. I just finished to learn algorithms of the
jessica fridrich's method. I use white at the top to form the cross and
the F2L. I'm just wondering after seeing the Dan site if this method
could be almost as fast as holding the cross behind. If someone could
tell me his times with cross at the top, it could be cool for me. I
posted some videos on my site. I suppose many speedcubist have them
but... http://speedcubing-diagrams.fr.vu Thanks for your help.
It would be better, for the larger cubes, to sell them as assembly sets,
that way any sanding and lubrication can be done client side, and the
cost of production may be dramatically reduced...just a thought j_rueth
<no_reply@yahoogroups.com> wrote:The 6x6 is in the works as far as
i know. There has been a post of a completed 6x6 but there isn't much of
any information out there. Another person is working on a 6x6 and has a
protype almost complete, the problem is its stability and trying to keep
the pieces from falling off of the cube. As far as ton's 7x7, you've
been fooled, hehe. It is just an illusion using multiple 3x3s. The goury
details for producing a mass quantity of 6x6s, once the prototype gets
perfected, is that there is a ton of pieces and many molds that are
needed to be made. Another problem is assembling them in a timely
matter. Even if molds gets made and assembly, the cube will be horribly
expensive! twistypuzzles.com/forum is the best place to get the details
on new puzzles, custom puzzles and puzzle building techniques, check it
out! jake --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
wrote: > > Wasn't a 6x6x6 newly invented? And I hear that Ton
invented a 7x7x7? Where's the info about this...? anyone..... > brent
> > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Yahoo! Tax
Center - File online by April 15th > > [Non-text portions of this
message have been removed] Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th [Non-text portions of this message have been
removed]
1748. Re: cross at the top ? fast or not ? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 21:41:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "loic_425"
<perfectgod@f...> wrote: > I'm a french speedcubist. I just
finished to learn algorithms of the > jessica fridrich's method. >
> I use white at the top to form the cross and the F2L. I'm just >
wondering after seeing the Dan site if this method could be almost >
as fast as holding the cross behind. > > If someone could tell me
his times with cross at the top, it could > be cool for me. > >
I posted some videos on my site. I suppose many speedcubist have >
them but... > http://speedcubing-diagrams.fr.vu > > Thanks for
your help. Most really fast people hold the cross to the bottom or left,
I believe. I too learned to solve "Cross on top" but naturally it turned
into "Cross on left." I didn't actively try to do this, I just noticed
one day that after building the cross on the top, it naturally went to
the left side during my F2L. That said, I think the reasons for not
having the cross on top is so that you can see more unsolved pieces
simultaneously without looking around the cube. That and you don't have
to turn the cube before the LL. Times before I noticed Cross had moved
to the left ~30-40s avg Times now ~24-26 avg So since I haven't really
answered your question... I'm gonna leave it at that ;) Daniel
1749. Re: cross at the top ? fast or not ? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 22:11:37 -0000
I don't build a cross for my solution, but during the F2L the top face
is to the left (try to figure that one out...:)) And most people suggest
going slowly for most of the F2L. --- In
speedsolvingrubikscube@yahoogroups.com, "loic_425"
<perfectgod@f...> wrote: > I'm a french speedcubist. I just
finished to learn algorithms of the > jessica fridrich's method. >
> I use white at the top to form the cross and the F2L. I'm just >
wondering after seeing the Dan site if this method could be almost >
as fast as holding the cross behind. > > If someone could tell me
his times with cross at the top, it could > be cool for me. > >
I posted some videos on my site. I suppose many speedcubist have >
them but... > http://speedcubing-diagrams.fr.vu > > Thanks for
your help.
1750. Sign-Up US Championships From:
"Keith Sauer" <Keith.sauer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 22:42:23 -0000
I just made flight arrangements for the US Championships on July 10th.
For the spring tournament, I flew into LAX and took a 30 minute shuttle
($18) to the CalTech campus. I'll wait to hear from Tyson on the
recommended lodging. The spring tournament was a blast and I'm looking
forward to seeing all of the die-hard out of town cubers this summer.
Less than 3 months to go. Be sure to make your flight reservations while
they are still cheap. Sign up in the Database section if you are coming.
Tyson, please give us an update on a 1 or 2 day event so we know when we
have to go home! Thanks, Keith
1751. No Subject From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 23:33:22 -0000
for memorizing, i just look at the algorithms and perform them on the
cube, and eventually your hands will know what to move. sometimes there
are steps which you don't need to know, but by looking at position of
certain cubes can be done intuitively.
1752. Re: Rubik's Blues From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Apr 2004 03:18:31 -0000
Hey, your situation sounds almost exactly like mine when I first started
cubing. I too learned how to solve the cube for the first time from Mark
Jeays' solution, and I also found method 2 to be very confusing and hard
to understand at first :) I can assure you from experience though that
learning Mark Jeays 2nd method did make a big improvement in my times.
It is also not required that you unlearn anything from the 1st solution,
since you can combine the two solutions in any way you see fit.
Personally I find Mark Jeays' 2nd method to be faster than his 1st, and
I'm pretty sure he would agree too. Also, the concept of inserting the
edges using a keyhole approach like in method 2 extends to other methods
as well. As a warning I am biased in my opinions here because I only
know the Fridrich method, but the keyhole method helps a lot for
speed-solving Fridrich style. It probably helps for other methods too,
but I can only really relate to the Fridrich method. In her method, you
can use "empty slots" sometimes to insert an edge into the middle layer
in fewer moves than what it normally takes. Using an empty slot to
insert an edge Fridrich style is exactly the keyhole method. So long
story short, I was in the exact same position when I first started, and
I can say that learning Mark's 2nd method will indeed improve your
times. Also, knowing both methods would probably be a good introduction
to some of the important skills required for speed solving should you
choose to continue learning new things. Good luck, and let us know how
it goes! Chris --- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > I've recently learnt how to solve the
rubiks cube using Jeays.net > Solution 1
(http://jeays.net/rubiks.htm). Which is a layer by layer > method
where you do a cross, followed by all 4 corners. > > what i'm
wondering, is whether method 1 or method 2 is better. Method > 2
involves inserting only 3 corners and having an empty corner to >
work with. > > one of the problems is that i don't really want to
unlearn the skills > i have gained just to learn the 2nd method. I
want to learn the 2nd > method, while changing minimum steps. >
> Also, unlike solution one, solution 2 is very confusing and i have
no > idea what his talking about, i've been From step 3 - Middle edge
> pieces (skipped the first 2 steps as i learnt how to do them from
> solution 1), are there any websites that document this method? >
> on a side note my best time is 3:05 with solution 1 =(, i could go
a > bit faster my cube gets stuck easily, but anyway, this is besides
the > point. > > > I hope someone can help
1753. Re: [Speed cubing group] Sign-Up US Championships From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 20:45:17 -0700 (PDT)
keith, i see you're from texas... what city are you from? im from
sugarland. -cubekid Keith Sauer <Keith.sauer@...> wrote: I just
made flight arrangements for the US Championships on July 10th. For the
spring tournament, I flew into LAX and took a 30 minute shuttle ($18) to
the CalTech campus. I'll wait to hear from Tyson on the recommended
lodging. The spring tournament was a blast and I'm looking forward to
seeing all of the die-hard out of town cubers this summer. Less than 3
months to go. Be sure to make your flight reservations while they are
still cheap. Sign up in the Database section if you are coming. Tyson,
please give us an update on a 1 or 2 day event so we know when we have
to go home! Thanks, Keith Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th [Non-text portions of this message have been
removed]
--- Jeff wrote: > If you have a solution to Rubik's Dodecahedron,
please let me know. This is a megaminx... If you want a solution with
pretty pictures and all the algorithms you'll need from step #1, you
could look at the one on http://www.Mefferts.com . If you want a more
effecient solution, try my solution, albeit less than pretty and/or
illustrated, at http://grant.tregay.net/cube/solutions/megaminx/ . -
Grant
Sales for a large cube (6x6, 7x7) would be twisted in such a way to pay
for the cost of molds and labor quickly. At the same time, the only
people that will buy such expensive and large cubes are the hardcore
collectors out there. A large scale mass production of such large cubes
is unlikely. I'm sure they will be very limited. --- Kyle Bryant
<craptastic_crap@...> wrote: > It would be better, for the
larger cubes, to sell > them as assembly sets, that way any sanding
and > lubrication can be done client side, and the cost of >
production may be dramatically reduced...just a > thought > >
j_rueth <no_reply@yahoogroups.com> wrote:The 6x6 is > in the
works as far as i know. There has been a post > of a > completed
6x6 but there isn't much of any > information out there. > Another
person is working on a 6x6 and has a protype > almost complete, >
the problem is its stability and trying to keep the > pieces from
> falling off of the cube. > > As far as ton's 7x7, you've been
fooled, hehe. It is > just an > illusion using multiple 3x3s. >
> The goury details for producing a mass quantity of > 6x6s, once
the > prototype gets perfected, is that there is a ton of > pieces
and many > molds that are needed to be made. Another problem is >
assembling them > in a timely matter. Even if molds gets made and
> assembly, the cube > will be horribly expensive! > >
twistypuzzles.com/forum is the best place to get the > details on new
> puzzles, custom puzzles and puzzle building > techniques, check
it out! > > jake > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent > Morgan > >
wrote: > > > > Wasn't a 6x6x6 newly invented? And I hear
that Ton > invented a > 7x7x7? Where's the info about this...?
anyone..... > > brent > > > > > > > > :)
> > --Brent > > > > ---------------------------------
> > Do you Yahoo!? > > Yahoo! Tax Center - File online by
April 15th > > > > [Non-text portions of this message have
been > removed] > > > > > > Yahoo! Groups Links
> > > > > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Tax
Center - File online by April 15th > > [Non-text portions of this
message have been > removed] > >
__________________________________ Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th http://taxes.yahoo.com/filing.html
The trick is...to drink yourself into a slumber :P -Richard --- Gilles
Roux <grrroux@...> wrote: > It's 03:05 AM and I cannot sleep.
> At 06:00, I got to get up and catch a train to go to > Paris'
championship. > > Did you guys have problems with sleep last year
> before competing at > Toronto? > > > Gilles. > >
__________________________________ Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th http://taxes.yahoo.com/filing.html
1757. Re: [Speed cubing group] (unknown) From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Apr 2004 21:24:55 -0700 (PDT)
The best way to learn algs is to memorize them in little groupings,
which usually (and conveniently) end up being triggers. an alright
example of this is a 3 corner cycle: F'L F'R2 F L'F'R2 F2 can be
re-written as: (F'L F')R2 (F L'F')R2 F2 i don't use this rotation of the
alg however. --- donutflask <no_reply@yahoogroups.com> wrote: >
for memorizing, i just look at the algorithms and > perform them on
the > cube, and eventually your hands will know what to > move.
sometimes > there are steps which you don't need to know, but by >
looking at > position of certain cubes can be done intuitively. >
> __________________________________ Do you Yahoo!? Yahoo! Tax Center
- File online by April 15th http://taxes.yahoo.com/filing.html
1758. Re: Mostly for Jasmine as an Australian Speedcuber
From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Apr 2004 06:48:38 -0000
Hi Duncan, Where in Australia did she visit? :) I think I know the cube
you mean. Was the packaging a black plastic circular base (on which the
cube sits) and a clear plastic cylinder top? And was the keyhole on the
white face? I'd never seen these ones before either, until about a year
ago. Now I've seen them in several stores in Canberra, Australia. If
it's the one I'm thinking, then this cube was my main speedcube for
about a year. It's stiff out of the box, but a little silicone makes it
incredibly smooth and loose. In fact, a little silicone had a greater
effect on that particular cube than any other cube I've ever had. This
cube used to be my favourite cube. I was actually using one of them at
the World Championships last year. Pretty much every cuber there who
tried my cube thought it was too loose though. I generally found
everyone else's cube to be not quite loose enough for me. I thought
maybe it was because the vast majority of cubers are guys and therefore
have larger and stronger hands/wrists and so my cube wasn't really right
for them. After that I started thinking of this cube as a 'girl' cube. I
think it's an okay cube, and probably perfectly fine for a beginner or
an intermediate cuber, but I doubt an expert cuber would be too
interested in it. I no longer use this cube because now I also find it a
bit too loose. After a year of using it as my main speedcube, it's not
surprising it's gotten quite loose. My favourite cube now is actually
the one we got at the World Championships. I don't use this one too much
though because it has a lot of sentimental value and so I don't want to
wear it out. Now I mostly use a cube I bought at Toys'r'Us in Washington
DC (I was there on holiday at Christmas time). I quite liked it and it
was different to the cubes I'd seen in Australia so I stocked up while I
was there (I bought 4). Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Jasmine - My wife recently had a trip
over to Australia from England and > brought me over a new cube when
she came back. Called something like "the > smoothest cube you can
buy" (?). It seems pretty OK. It has a keyhole in > the white centre
for helping to take it apart. Do you know of it and how do > you rate
it if you do? maybe its available in lots of countries but i've >
never seen one before. > > Duncan > > (PS she had a great
time!)
The average person seeing a 6x6x6 or a 7x7x7 in a toy shop is likely to
be rather frightened by it I'd guess. They'd probably think it *much*
too difficult to even attempt. Cubers, on the other hand, would love to
have physical versions of these cubes. Anyone who can do the 3x3x3,
4x4x4 and 5x5x5, obviously isn't going to be scared of a 6x6x6 or a
7x7x7. So I think it wouldn't just be puzzle collectors, but puzzle
enthusiastics generally. I'd certainly buy these puzzles! :) Jasmine.
--- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Sales for a large cube (6x6, 7x7)
would be twisted in > such a way to pay for the cost of molds and
labor > quickly. At the same time, the only people that will > buy
such expensive and large cubes are the hardcore > collectors out
there. A large scale mass production > of such large cubes is
unlikely. I'm sure they will > be very limited. > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > It would be better, for
the larger cubes, to sell > > them as assembly sets, that way any
sanding and > > lubrication can be done client side, and the cost
of > > production may be dramatically reduced...just a > >
thought > > > > j_rueth <no_reply@yahoogroups.com>
wrote:The 6x6 is > > in the works as far as i know. There has been
a post > > of a > > completed 6x6 but there isn't much of
any > > information out there. > > Another person is working
on a 6x6 and has a protype > > almost complete, > > the
problem is its stability and trying to keep the > > pieces from
> > falling off of the cube. > > > > As far as ton's
7x7, you've been fooled, hehe. It is > > just an > >
illusion using multiple 3x3s. > > > > The goury details for
producing a mass quantity of > > 6x6s, once the > >
prototype gets perfected, is that there is a ton of > > pieces and
many > > molds that are needed to be made. Another problem is >
> assembling them > > in a timely matter. Even if molds gets
made and > > assembly, the cube > > will be horribly
expensive! > > > > twistypuzzles.com/forum is the best place
to get the > > details on new > > puzzles, custom puzzles
and puzzle building > > techniques, check it out! > > >
> jake > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent > > Morgan > >
> > wrote: > > > > > > Wasn't a 6x6x6 newly
invented? And I hear that Ton > > invented a > > 7x7x7?
Where's the info about this...? anyone..... > > > brent >
> > > > > > > > > > > :) > > >
--Brent > > > > > > ---------------------------------
> > > Do you Yahoo!? > > > Yahoo! Tax Center - File
online by April 15th > > > > > > [Non-text portions of
this message have been > > removed] > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Tax Center - File online by April 15th > > > >
[Non-text portions of this message have been > > removed] >
> > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Tax
Center - File online by April 15th >
http://taxes.yahoo.com/filing.html
1760. Re: [Speed cubing group] Re: Mostly for Jasmine as an Australian
Speedcuber
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 17 Apr 2004 10:46:43 +0100
Hi Jasmine, Thanks for this. She visited Canberra which looks like a
very nice place. It sounds like this is the same cube. Actually I really
like loose cubes. I think probably because I mostly cube onehanded and I
find that i can easily slip a turn in even if the edges aren't properly
aligned. Once my current cube dies (I'm hoping it'll last for ever!)
this may be my next main cube. Duncan ----- Original Message ----- From:
"jasmine_ellen" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, April 17,
2004 7:48 AM Subject: [Speed cubing group] Re: Mostly for Jasmine as an
Australian Speedcuber > Hi Duncan, > > Where in Australia did
she visit? :) > > I think I know the cube you mean. Was the
packaging a black plastic > circular base (on which the cube sits)
and a clear plastic cylinder > top? And was the keyhole on the white
face? I'd never seen these ones > before either, until about a year
ago. Now I've seen them in several > stores in Canberra, Australia.
> > If it's the one I'm thinking, then this cube was my main
speedcube > for about a year. It's stiff out of the box, but a little
silicone > makes it incredibly smooth and loose. In fact, a little
silicone had > a greater effect on that particular cube than any
other cube I've > ever had. > > This cube used to be my
favourite cube. I was actually using one of > them at the World
Championships last year. Pretty much every cuber > there who tried my
cube thought it was too loose though. I generally > found everyone
else's cube to be not quite loose enough for me. I > thought maybe it
was because the vast majority of cubers are guys and > therefore have
larger and stronger hands/wrists and so my cube wasn't > really right
for them. After that I started thinking of this cube as > a 'girl'
cube. > > I think it's an okay cube, and probably perfectly fine
for a beginner > or an intermediate cuber, but I doubt an expert
cuber would be too > interested in it. > > I no longer use this
cube because now I also find it a bit too loose. > After a year of
using it as my main speedcube, it's not surprising > it's gotten
quite loose. My favourite cube now is actually the one we > got at
the World Championships. I don't use this one too much though >
because it has a lot of sentimental value and so I don't want to wear
> it out. Now I mostly use a cube I bought at Toys'r'Us in Washington
> DC (I was there on holiday at Christmas time). I quite liked it and
> it was different to the cubes I'd seen in Australia so I stocked up
> while I was there (I bought 4). > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > Jasmine - My wife recently had a
trip over to Australia from > England and > > brought me over a
new cube when she came back. Called something > like "the > >
smoothest cube you can buy" (?). It seems pretty OK. It has a >
keyhole in > > the white centre for helping to take it apart. Do
you know of it > and how do > > you rate it if you do? maybe
its available in lots of countries > but i've > > never seen
one before. > > > > Duncan > > > > (PS she had a
great time!) > > > > > > Yahoo! Groups Links > >
> > >
1761. 3-colour rule and cool pictures From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Apr 2004 10:57:25 -0000
Hi everyone! I added a piece to my cross page which I recently uploaded,
it is about the 3-colour rule and describes a really useful trick to
learn if you want to instantly see if you are putting the cross edges in
the correct positions. It can be found at www.cubestation.co.uk Also on
my profile, I uploaded a really cool pic of me cubing on the BA London
eye, which I recently visited with my girlfriend. The picture of me
solving -
http://www.necrophagous.co.uk/cubestation/images/cubingincoolplaces/c
ubingonlondoneye.jpg And the picture of me with the solved cube (20
seconds) -
http://www.necrophagous.co.uk/cubestation/images/cubingincoolplaces/s
olvedonlondoneye.jpg It was fun! If you have any pictures of you cubing
in really cool places, eg the top of the CN tower, on a rollercoaster,
whilst scuba- diving etc, please send them to me, and if I get enough I
will make a webpage about it! Keep cubing! Dan Harris :) -
www.cubestation.co.uk
1762. OFF TOPIC: Speed mathematics From:
"stiff_hands" <family.hayden@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Apr 2004 13:38:03 -0000
A little off topic, but I was wondering about speed mathematics,
specifically speed multiplication, and can't find out much about people
who do it. Is there a forum or website anywhere devoted to the top speed
mathematicians? I am using the Trachtenberg system which in the book is
done from right-to-left. You can almost as easily do it left-to-right
but you would then sometimes have to correct already calculated numbers
which would suggest that it would be slightly slower. However, Jim Loy
says that most of the top speed maths people do it left-to- right. Does
anybody know if that is true? Which is best? The only other distinct
method I can find is to mentally imagine an abacus and do the
calculations on that. Any help in this area appreciated. Thanks!
.... URL please? --- In speedsolvingrubikscube@yahoogroups.com,
"mathew_cubed" <mathew_cubed@y...> wrote: > Im selling a custom
rubiks cube, perfect for supercubing. > Rubberized type outside, $15,
check it out. > Matt
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > .... > URL please? > > ---
In speedsolvingrubikscube@yahoogroups.com, "mathew_cubed" >
<mathew_cubed@y...> wrote: > > Im selling a custom rubiks
cube, perfect for supercubing. > > Rubberized type outside, $15,
check it out. > > Matt lol sorry,
http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&category=19187&item=3188038153&rd=1
1766. Re: Rubik's Blues From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Apr 2004 23:40:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey, your situation sounds almost
exactly like mine when I first > started cubing. I too learned how to
solve the cube for the first > time from Mark Jeays' solution, and I
also found method 2 to be very > confusing and hard to understand at
first :) > > I can assure you from experience though that learning
Mark Jeays 2nd > method did make a big improvement in my times. It is
also not > required that you unlearn anything from the 1st solution,
since you > can combine the two solutions in any way you see fit.
> > Personally I find Mark Jeays' 2nd method to be faster than his
1st, > and I'm pretty sure he would agree too. > > Also, the
concept of inserting the edges using a keyhole approach > like in
method 2 extends to other methods as well. As a warning I > am biased
in my opinions here because I only know the Fridrich > method, but
the keyhole method helps a lot for speed-solving > Fridrich style. It
probably helps for other methods too, but I can > only really relate
to the Fridrich method. In her method, you can > use "empty slots"
sometimes to insert an edge into the middle layer > in fewer moves
than what it normally takes. Using an empty slot to > insert an edge
Fridrich style is exactly the keyhole method. > > So long story
short, I was in the exact same position when I first > started, and I
can say that learning Mark's 2nd method will indeed > improve your
times. Also, knowing both methods would probably be a > good
introduction to some of the important skills required for speed >
solving should you choose to continue learning new things. > >
Good luck, and let us know how it goes! > > Chris > Well i
started off with the first two steps from nerd paradise, i found that
those pictures were easier to understand then notation. I then
progressed to mark jeays site assuming solution 1 was better *doh*, and
yeah eventually i learnt how to solve the cube! So i tried learning soln
#2 of jeays site, i skipped the first 2 steps cuz i already know how to
do them, and i got up to step 3 and i became totally confused at about
the 3rd paragraph. Anyway i ended up learning the keyhole method from
this site: cubeland.fr.st Would i be wrong in assuming that solution 1
and solution 2 are exactly the same apart from the keyhole bit?
1767. Re: 3-colour rule and cool pictures From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Apr 2004 11:50:27 -0000
Hi Dan, here's one pic of me that I like. Last year I visited Vancouver
Island (west coast of Canada) with my parents and one day we walked
along the "pacific rim" (directly on the pacific ocean). The next
morning we noticed that one tv station had a camera pointing to a
lighthouse we had been before. Since it was just a few minutes away my
dad and I drove there, I found the camera and solved my skewb in front
of it while my mom took pictures of us on tv ;-) Here's the best one:
http://www.student.informatik.tu-
darmstadt.de:8080/~pochmann/secret/stefan_skewbing_vancouver_island.j pg
Stefan
1768. Re: OFF TOPIC: Speed mathematics From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Apr 2004 12:23:51 -0000
May I ask what speed multiplication is? Do you have to multiply in your
head? Are there contests? And what about speed mathematics? Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "stiff_hands"
<family.hayden@n...> wrote: > A little off topic, but I was
wondering about speed mathematics, > specifically speed
multiplication, and can't find out much about > people who do it. Is
there a forum or website anywhere devoted to > the top speed
mathematicians? > > I am using the Trachtenberg system which in
the book is done from > right-to-left. You can almost as easily do it
left-to-right but you > would then sometimes have to correct already
calculated numbers > which would suggest that it would be slightly
slower. However, Jim > Loy says that most of the top speed maths
people do it left-to- > right. Does anybody know if that is true?
Which is best? > > The only other distinct method I can find is to
mentally imagine an > abacus and do the calculations on that. >
> Any help in this area appreciated. Thanks!
OH most definately!! When i bring my 4x4 or 5x5 or megaminx to school
most people are too afraid to even touch them! I agree that a 6x6 and
7x7 would be most intimidating to the public. Lets just say if a 6x6 or
7x7 actually get made, how much would you guys spend to get a 6x6 or 7x7
or both? I'd imagine that they would be pretty expensive but how high i
dunno. I'm guessing i might go up to $150 for a 7x7 but i dunno... what
do you guys think? jake
1770. Re: [Speed cubing group] Re: OFF TOPIC: Speed mathematics
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Apr 2004 18:05:52 +0100 (BST)
Hi stefan, I am john from India contacted you for blindfold solving
3*3*3 cube through andi bell. I am yet to learn it. For speed maths plz
join the free yahoo group www.mentalcalculation@yahoogroups.com . There
is going to be first world cup fot it on 30/oct/2004 in your country
itsely- Annaberg.I am also a beginner and can do a bit mentally. wish
you good luck John Louis Stefan Pochmann <pochmann@...> wrote: May
I ask what speed multiplication is? Do you have to multiply in your
head? Are there contests? And what about speed mathematics? Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "stiff_hands"
<family.hayden@n...> wrote: > A little off topic, but I was
wondering about speed mathematics, > specifically speed
multiplication, and can't find out much about > people who do it. Is
there a forum or website anywhere devoted to > the top speed
mathematicians? > > I am using the Trachtenberg system which in
the book is done from > right-to-left. You can almost as easily do it
left-to-right but you > would then sometimes have to correct already
calculated numbers > which would suggest that it would be slightly
slower. However, Jim > Loy says that most of the top speed maths
people do it left-to- > right. Does anybody know if that is true?
Which is best? > > The only other distinct method I can find is to
mentally imagine an > abacus and do the calculations on that. >
> Any help in this area appreciated. Thanks!
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. Yahoo! India
Matrimony: Find your partner online. [Non-text portions of this message
have been removed]
dude I would give up to 150 for both...most definitely, now finding 150
is the issue.... -K- --- j_rueth <no_reply@yahoogroups.com> wrote:
> OH most definately!! When i bring my 4x4 or 5x5 or > megaminx to
> school most people are too afraid to even touch > them! I agree
that > a 6x6 and 7x7 would be most intimidating to the > public.
> > Lets just say if a 6x6 or 7x7 actually get made, how > much
would you > guys spend to get a 6x6 or 7x7 or both? I'd imagine >
that they would > be pretty expensive but how high i dunno. I'm >
guessing i might go > up to $150 for a 7x7 but i dunno... what do you
> guys think? > > > jake > > > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
150 might be reasonable, but only if the puzzles were very stable once
assembled. I wouldnt pay anywhere near that for a cube that will fall
apart 3 centers into the solve. Doug On Sun, 2004-04-18 at 11:53,
j_rueth wrote: > OH most definately!! When i bring my 4x4 or 5x5 or
megaminx to > school most people are too afraid to even touch them! I
agree that > a 6x6 and 7x7 would be most intimidating to the public.
> > Lets just say if a 6x6 or 7x7 actually get made, how much
would you > guys spend to get a 6x6 or 7x7 or both? I'd imagine that
they would > be pretty expensive but how high i dunno. I'm guessing i
might go > up to $150 for a 7x7 but i dunno... what do you guys
think? > > > jake > > > > > Yahoo! Groups Links
> > > > >
whatever the $$cost$$, whoever ends up selling some of those will be
full of casho in the pocketo, if you know what i mean... bm Kyle Bryant
<craptastic_crap@...> wrote: dude I would give up to 150 for
both...most definitely, now finding 150 is the issue.... -K- --- j_rueth
wrote: > OH most definately!! When i bring my 4x4 or 5x5 or >
megaminx to > school most people are too afraid to even touch >
them! I agree that > a 6x6 and 7x7 would be most intimidating to the
> public. > > Lets just say if a 6x6 or 7x7 actually get made,
how > much would you > guys spend to get a 6x6 or 7x7 or both? I'd
imagine > that they would > be pretty expensive but how high i
dunno. I'm > guessing i might go > up to $150 for a 7x7 but i
dunno... what do you > guys think? > > > jake > > >
> > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25�
http://photos.yahoo.com/ph/print_splash Yahoo! Groups Links :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25� [Non-text portions of this
message have been removed]
Unless it costs like a billion dollars to produce them. And I have a
feeling it wouldn't be cheap.... --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > whatever the $$cost$$,
whoever ends up selling some of those will be full of casho in the
pocketo, if you know what i mean... > bm > > Kyle Bryant
<craptastic_crap@y...> wrote: > dude > I would give up to
150 for both...most definitely, now > finding 150 is the issue....
> > -K- > --- j_rueth wrote: > > OH most definately!!
When i bring my 4x4 or 5x5 or > > megaminx to > > school
most people are too afraid to even touch > > them! I agree that
> > a 6x6 and 7x7 would be most intimidating to the > >
public. > > > > Lets just say if a 6x6 or 7x7 actually get
made, how > > much would you > > guys spend to get a 6x6 or
7x7 or both? I'd imagine > > that they would > > be pretty
expensive but how high i dunno. I'm > > guessing i might go >
> up to $150 for a 7x7 but i dunno... what do you > > guys
think? > > > > > > jake > > > > > >
> > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Photos: High-quality 4x6 digital prints for 25¢ >
http://photos.yahoo.com/ph/print_splash > > > > Yahoo!
Groups Links > > > > > > > :) > --Brent >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Photos: High-quality 4x6 digital prints for 25¢ > > [Non-text
portions of this message have been removed]
How about a 7x7x7 that will not "fall" apart but that you must take
apart to make a move? ;-) For example, you'd have to take the left three
slices away from the right four, rotate them against each other and put
them together again. Should take a second or less to do this I think.
But fairly good stability might make up for it, other constructions
might have to be turned slowly to prevent breaking the cube. I'm just
unable to produce hundreds of pieces even though they'd all be simple,
otherwise I would've built one already :-( The construction would work
for any odd-sized cube (wanna have a 9x9? An 11x11? ;-) and I've thought
about converting it to normal twisting, but since I won't be able to
produce it anyway I haven't put much effort into it... Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h...> wrote: > 150 might be reasonable, but only if
the puzzles were very stable once > assembled. I wouldnt pay anywhere
near that for a cube that will fall > apart 3 centers into the solve.
> > Doug > > On Sun, 2004-04-18 at 11:53, j_rueth wrote:
> > OH most definately!! When i bring my 4x4 or 5x5 or megaminx to
> > school most people are too afraid to even touch them! I agree
that > > a 6x6 and 7x7 would be most intimidating to the public.
> > > > Lets just say if a 6x6 or 7x7 actually get made, how
much would you > > guys spend to get a 6x6 or 7x7 or both? I'd
imagine that they would > > be pretty expensive but how high i
dunno. I'm guessing i might go > > up to $150 for a 7x7 but i
dunno... what do you guys think? > > > > > > jake >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > >
1776. Re: Rubik's Blues From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Apr 2004 22:04:08 -0000
somebody?
1777. Re: Rubik's Blues From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Apr 2004 22:47:08 -0000
--- Chris wrote: > Hey, your situation sounds almost exactly like
mine when I first > started cubing. I too learned how to solve the
cube for the first > time from Mark Jeays' solution, and I also found
method 2 to be > very confusing and hard to understand at first :)
--- donutflask wrote: > Would i be wrong in assuming that solution 1
and solution 2 are > exactly the same apart from the keyhole bit? Not
completely... Because you use a keyhole to solve the first 3 of the
middle layer edges, you can have up to 5 corners still unsolved once the
rest of the edges are solved. Becaue of this, the approach to solving
the corners is a little different. - Grant
1778. Too much Silicone??? From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Apr 2004 23:00:55 -0000
Hi everyone, I recently lubed my cube for the first time. However, I
think I may have overdone it. I have a few questions for you, if it's
not too much trouble. 1) How do you lube your cube, and how much
silicone do you apply? 2) How do you know if you have applied too much
silicone, or if you have applied enough silicone? 3) What are the
consequences of applying too much silicone? 4) How can you undo applying
too much silicone? Thank you so much for your replies and your help.
Austin
1779. Re: Too much Silicone??? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Apr 2004 23:14:42 -0000
1. Take it apart, and lube each piece seperately. Spray a bit of
silicone on the black part, and set it down. Then once you're done, let
them all dry for anywhere from twenty minutes to an hour or two. 2.
Right after you apply the silicone, you have to break it in. Turn each
face about a hundred times. It should turn smoothly without too much
effort. If the sides basically spin almost freely, then you've applied
too much. But this is very hard to do, so you shouldn't worry about it.
3. None really. The silicone might leak out, giving you a greasy cube,
though. But take a damp towel, and just wipe the cube off. Then take a
dry towel and wipe off the water. 4. If you want to take off the
silicone, then take apart your cube and fill a bucket or something with
water and drop all the pieces in. You can use a little bit of soap if
you want, but generally water works well. --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hi everyone, > > I recently
lubed my cube for the first time. However, I think I may > have
overdone it. I have a few questions for you, if it's not too > much
trouble. > > 1) How do you lube your cube, and how much silicone
do you apply? > > 2) How do you know if you have applied too much
silicone, or if you > have applied enough silicone? > > 3) What
are the consequences of applying too much silicone? > > 4) How can
you undo applying too much silicone? > > Thank you so much for
your replies and your help. > > Austin
1780. [Speed cubing group] Site Nearing Completion, Stay Tuned For
Confirmation
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Apr 2004 16:42:29 -0700 (PDT)
the subject says it all... -K- __________________________________ Do you
Yahoo!? Yahoo! Photos: High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
It comes to a point where the larger cubes will be more of a
'collectors' piece than a speedsolver's tool. What I mean is, having a
7x7 is cool, but from a solving aspect it's really just a 5x5 that takes
longer. If I got a 7x7 I probably wouldn't put more than 3-4 solves on
it -Richard --- Stefan Pochmann <pochmann@...> wrote: > How
about a 7x7x7 that will not "fall" apart but > that you must take
> apart to make a move? ;-) > > For example, you'd have to take
the left three > slices away from the > right four, rotate them
against each other and put > them together > again. Should take a
second or less to do this I > think. But fairly > good stability
might make up for it, other > constructions might have > to be
turned slowly to prevent breaking the cube. > > I'm just unable to
produce hundreds of pieces even > though they'd all > be simple,
otherwise I would've built one already > :-( > > The
construction would work for any odd-sized cube > (wanna have a >
9x9? An 11x11? ;-) and I've thought about converting > it to normal
> twisting, but since I won't be able to produce it > anyway I
haven't > put much effort into it... > > Cheers! > Stefan
> > > --- In speedsolvingrubikscube@yahoogroups.com, Doug >
Reed > <dougreed@h...> wrote: > > 150 might be
reasonable, but only if the puzzles > were very stable > once >
> assembled. I wouldnt pay anywhere near that for a > cube that
will > fall > > apart 3 centers into the solve. > > >
> Doug > > > > On Sun, 2004-04-18 at 11:53, j_rueth
wrote: > > > OH most definately!! When i bring my 4x4 or 5x5
> or megaminx to > > > school most people are too afraid to
even touch > them! I agree > that > > > a 6x6 and 7x7
would be most intimidating to the > public. > > > > >
> Lets just say if a 6x6 or 7x7 actually get made, > how much
would > you > > > guys spend to get a 6x6 or 7x7 or both?
I'd > imagine that they > would > > > be pretty expensive
but how high i dunno. I'm > guessing i might > go > > >
up to $150 for a 7x7 but i dunno... what do you > guys think? >
> > > > > > > > jake > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > __________________________________ Do you Yahoo!? Yahoo!
Photos: High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
I agree. You would need to know how to solve it, but it would be hard to
actually practice lowering your times. I bet it would take around five
minutes just to mix it up.... --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > It comes to a point where the
larger cubes will be > more of a 'collectors' piece than a
speedsolver's > tool. What I mean is, having a 7x7 is cool, but from
> a solving aspect it's really just a 5x5 that takes > longer. If
I got a 7x7 I probably wouldn't put more > than 3-4 solves on it >
-Richard > --- Stefan Pochmann <pochmann@g...> wrote: > >
How about a 7x7x7 that will not "fall" apart but > > that you must
take > > apart to make a move? ;-) > > > > For
example, you'd have to take the left three > > slices away from
the > > right four, rotate them against each other and put >
> them together > > again. Should take a second or less to do
this I > > think. But fairly > > good stability might make
up for it, other > > constructions might have > > to be
turned slowly to prevent breaking the cube. > > > > I'm just
unable to produce hundreds of pieces even > > though they'd all
> > be simple, otherwise I would've built one already > >
:-( > > > > The construction would work for any odd-sized
cube > > (wanna have a > > 9x9? An 11x11? ;-) and I've
thought about converting > > it to normal > > twisting, but
since I won't be able to produce it > > anyway I haven't > >
put much effort into it... > > > > Cheers! > > Stefan
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug > > Reed > >
<dougreed@h...> wrote: > > > 150 might be reasonable, but
only if the puzzles > > were very stable > > once > >
> assembled. I wouldnt pay anywhere near that for a > > cube
that will > > fall > > > apart 3 centers into the solve.
> > > > > > Doug > > > > > > On Sun,
2004-04-18 at 11:53, j_rueth wrote: > > > > OH most
definately!! When i bring my 4x4 or 5x5 > > or megaminx to >
> > > school most people are too afraid to even touch > >
them! I agree > > that > > > > a 6x6 and 7x7 would be
most intimidating to the > > public. > > > > > >
> > Lets just say if a 6x6 or 7x7 actually get made, > > how
much would > > you > > > > guys spend to get a 6x6 or
7x7 or both? I'd > > imagine that they > > would > >
> > be pretty expensive but how high i dunno. I'm > >
guessing i might > > go > > > > up to $150 for a 7x7
but i dunno... what do you > > guys think? > > > >
> > > > > > > > jake > > > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > __________________________________
> Do you Yahoo!? > Yahoo! Photos: High-quality 4x6 digital prints
for 25¢ > http://photos.yahoo.com/ph/print_splash
On Sun, 2004-04-18 at 20:45, Michael Atkinson wrote: > I agree. You
would need to know how to solve it, but it would be hard > to
actually practice lowering your times. I bet it would take around >
five minutes just to mix it up.... Five minutes to mix it up... That
reminds me of a past discussion on an electronic cube, one of the
functions of which would be having it automatically scramble itself. It
seems that with all of the impending problems of building a big cube, it
might be more worthwhile to try to make one that is electronic. Just my
$0.02. Doug > --- In speedsolvingrubikscube@yahoogroups.com, Richard
Patterson > <richy_jr_2000@y...> wrote: > > It comes to a
point where the larger cubes will be > > more of a 'collectors'
piece than a speedsolver's > > tool. What I mean is, having a 7x7
is cool, but from > > a solving aspect it's really just a 5x5 that
takes > > longer. If I got a 7x7 I probably wouldn't put more >
> than 3-4 solves on it > > -Richard > > --- Stefan
Pochmann <pochmann@g...> wrote: > > > How about a 7x7x7
that will not "fall" apart but > > > that you must take >
> > apart to make a move? ;-) > > > > > > For
example, you'd have to take the left three > > > slices away
from the > > > right four, rotate them against each other and
put > > > them together > > > again. Should take a
second or less to do this I > > > think. But fairly > >
> good stability might make up for it, other > > >
constructions might have > > > to be turned slowly to prevent
breaking the cube. > > > > > > I'm just unable to
produce hundreds of pieces even > > > though they'd all >
> > be simple, otherwise I would've built one already > >
> :-( > > > > > > The construction would work for
any odd-sized cube > > > (wanna have a > > > 9x9? An
11x11? ;-) and I've thought about converting > > > it to normal
> > > twisting, but since I won't be able to produce it >
> > anyway I haven't > > > put much effort into it...
> > > > > > Cheers! > > > Stefan > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug > > > Reed >
> > <dougreed@h...> wrote: > > > > 150 might be
reasonable, but only if the puzzles > > > were very stable >
> > once > > > > assembled. I wouldnt pay anywhere
near that for a > > > cube that will > > > fall >
> > > apart 3 centers into the solve. > > > > >
> > > Doug > > > > > > > > On Sun,
2004-04-18 at 11:53, j_rueth wrote: > > > > > OH most
definately!! When i bring my 4x4 or 5x5 > > > or megaminx to
> > > > > school most people are too afraid to even touch
> > > them! I agree > > > that > > > >
> a 6x6 and 7x7 would be most intimidating to the > > >
public. > > > > > > > > > > Lets just say
if a 6x6 or 7x7 actually get made, > > > how much would >
> > you > > > > > guys spend to get a 6x6 or 7x7 or
both? I'd > > > imagine that they > > > would >
> > > > be pretty expensive but how high i dunno. I'm >
> > guessing i might > > > go > > > > > up
to $150 for a 7x7 but i dunno... what do you > > > guys think?
> > > > > > > > > > > > > >
> jake > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > __________________________________ > > Do you
Yahoo!? > > Yahoo! Photos: High-quality 4x6 digital prints for
25� > > http://photos.yahoo.com/ph/print_splash > > >
> > > Yahoo! Groups Links > > > > >
Yeah, I've fantasized about electronic cubes too. It would be perfectly
possible, and very useful. It could even have a timer built in. And it
would be much more practical for mixing up 5x5x5 and larger cubes. ---
In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h...> wrote: > On Sun, 2004-04-18 at 20:45, Michael
Atkinson wrote: > > I agree. You would need to know how to solve
it, but it would be hard > > to actually practice lowering your
times. I bet it would take around > > five minutes just to mix it
up.... > Five minutes to mix it up... > > That reminds me of a
past discussion on an electronic cube, one of the > functions of
which would be having it automatically scramble itself. It > seems
that with all of the impending problems of building a big cube, it >
might be more worthwhile to try to make one that is electronic. Just my
> $0.02. > > Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson > >
<richy_jr_2000@y...> wrote: > > > It comes to a point
where the larger cubes will be > > > more of a 'collectors'
piece than a speedsolver's > > > tool. What I mean is, having a
7x7 is cool, but from > > > a solving aspect it's really just a
5x5 that takes > > > longer. If I got a 7x7 I probably wouldn't
put more > > > than 3-4 solves on it > > > -Richard
> > > --- Stefan Pochmann <pochmann@g...> wrote: >
> > > How about a 7x7x7 that will not "fall" apart but >
> > > that you must take > > > > apart to make a
move? ;-) > > > > > > > > For example, you'd
have to take the left three > > > > slices away from the
> > > > right four, rotate them against each other and put
> > > > them together > > > > again. Should take
a second or less to do this I > > > > think. But fairly >
> > > good stability might make up for it, other > > >
> constructions might have > > > > to be turned slowly to
prevent breaking the cube. > > > > > > > > I'm
just unable to produce hundreds of pieces even > > > >
though they'd all > > > > be simple, otherwise I would've
built one already > > > > :-( > > > > > >
> > The construction would work for any odd-sized cube > >
> > (wanna have a > > > > 9x9? An 11x11? ;-) and I've
thought about converting > > > > it to normal > > >
> twisting, but since I won't be able to produce it > > >
> anyway I haven't > > > > put much effort into it...
> > > > > > > > Cheers! > > > >
Stefan > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Doug > > > > Reed
> > > > <dougreed@h...> wrote: > > > >
> 150 might be reasonable, but only if the puzzles > > >
> were very stable > > > > once > > > > >
assembled. I wouldnt pay anywhere near that for a > > > >
cube that will > > > > fall > > > > > apart 3
centers into the solve. > > > > > > > > >
> Doug > > > > > > > > > > On Sun,
2004-04-18 at 11:53, j_rueth wrote: > > > > > > OH
most definately!! When i bring my 4x4 or 5x5 > > > > or
megaminx to > > > > > > school most people are too
afraid to even touch > > > > them! I agree > > >
> that > > > > > > a 6x6 and 7x7 would be most
intimidating to the > > > > public. > > > > >
> > > > > > > Lets just say if a 6x6 or 7x7
actually get made, > > > > how much would > > >
> you > > > > > > guys spend to get a 6x6 or 7x7 or
both? I'd > > > > imagine that they > > > >
would > > > > > > be pretty expensive but how high i
dunno. I'm > > > > guessing i might > > > > go
> > > > > > up to $150 for a 7x7 but i dunno... what
do you > > > > guys think? > > > > > >
> > > > > > > > > > > > jake >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > __________________________________ > >
> Do you Yahoo!? > > > Yahoo! Photos: High-quality 4x6
digital prints for 25¢ > > >
http://photos.yahoo.com/ph/print_splash > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > >
1785. Re: Too much Silicone??? From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 04:32:19 -0000
I wouldn't worry about using too much silicone. After you squirt a bit
inside, play with it for a few minutes and then let it set for at least
12 hours. If you don't let it dry, it will turn horribly. I'm too lazy
to go through the whole disassembly ritual. Wayne --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hi everyone, > > I recently
lubed my cube for the first time. However, I think I may > have
overdone it. I have a few questions for you, if it's not too > much
trouble. > > 1) How do you lube your cube, and how much silicone
do you apply? > > 2) How do you know if you have applied too much
silicone, or if you > have applied enough silicone? > > 3) What
are the consequences of applying too much silicone? > > 4) How can
you undo applying too much silicone? > > Thank you so much for
your replies and your help. > > Austin
5x5s are already complicated enough on the inside...fit something
electronic in there and you'll get my applause. We did put a man on the
moon however so maybe it's within our reach. :P -Richard --- Michael
Atkinson <unipsycho6@...> wrote: > Yeah, I've fantasized about
electronic cubes too. It > would be > perfectly possible, and very
useful. It could even > have a timer > built in. > And it would
be much more practical for mixing up > 5x5x5 and larger > cubes.
> > --- In speedsolvingrubikscube@yahoogroups.com, Doug > Reed
> <dougreed@h...> wrote: > > On Sun, 2004-04-18 at 20:45,
Michael Atkinson > wrote: > > > I agree. You would need to
know how to solve it, > but it would be > hard > > > to
actually practice lowering your times. I bet > it would take >
around > > > five minutes just to mix it up.... > > Five
minutes to mix it up... > > > > That reminds me of a past
discussion on an > electronic cube, one of > the > >
functions of which would be having it > automatically scramble >
itself. It > > seems that with all of the impending problems of
> building a big > cube, it > > might be more worthwhile to
try to make one that > is electronic. > Just my > > $0.02.
> > > > Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Richard Patterson > >
> <richy_jr_2000@y...> wrote: > > > > It comes to a
point where the larger cubes > will be > > > > more of a
'collectors' piece than a > speedsolver's > > > > tool.
What I mean is, having a 7x7 is cool, > but from > > > >
a solving aspect it's really just a 5x5 that > takes > > >
> longer. If I got a 7x7 I probably wouldn't > put more > >
> > than 3-4 solves on it > > > > -Richard > >
> > --- Stefan Pochmann <pochmann@g...> wrote: > >
> > > How about a 7x7x7 that will not "fall" apart > but
> > > > > that you must take > > > > >
apart to make a move? ;-) > > > > > > > > >
> For example, you'd have to take the left > three > > >
> > slices away from the > > > > > right four,
rotate them against each other > and put > > > > >
them together > > > > > again. Should take a second or
less to do > this I > > > > > think. But fairly >
> > > > good stability might make up for it, other > >
> > > constructions might have > > > > > to be
turned slowly to prevent breaking the > cube. > > > >
> > > > > > I'm just unable to produce hundreds of
> pieces even > > > > > though they'd all > >
> > > be simple, otherwise I would've built one > already
> > > > > :-( > > > > > > > >
> > The construction would work for any > odd-sized cube >
> > > > (wanna have a > > > > > 9x9? An
11x11? ;-) and I've thought about > converting > > > >
> it to normal > > > > > twisting, but since I won't
be able to > produce it > > > > > anyway I haven't
> > > > > put much effort into it... > > > >
> > > > > > Cheers! > > > > > Stefan
> > > > > > > > > > > > > >
> --- In > speedsolvingrubikscube@yahoogroups.com, Doug > >
> > > Reed > > > > > <dougreed@h...>
wrote: > > > > > > 150 might be reasonable, but only
if the > puzzles > > > > > were very stable > >
> > > once > > > > > > assembled. I wouldnt
pay anywhere near > that for a > > > > > cube that
will > > > > > fall > > > > > > apart 3
centers into the solve. > > > > > > > > >
> > > Doug > > > > > > > > > >
> > On Sun, 2004-04-18 at 11:53, j_rueth > wrote: > >
> > > > > OH most definately!! When i bring my 4x4 >
or 5x5 > > > > > or megaminx to > > > > >
> > school most people are too afraid to > even touch > >
> > > them! I agree > > > > > that > >
> > > > > a 6x6 and 7x7 would be most intimidating >
to the > > > > > public. > > > > > >
> > > > > > > > Lets just say if a 6x6 or 7x7
actually > get made, > > > > > how much would >
> > > > you > > > > > > > guys spend to
get a 6x6 or 7x7 or both? > I'd > > > > > imagine that
they > > > > > would > > > > > > >
be pretty expensive but how high i > dunno. I'm > > > >
> guessing i might > > > > > go > > > >
> > > up to $150 for a 7x7 but i dunno... > what do you >
> > > > guys think? > > > > > > > >
> > > > > > > > > > > > > jake
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > >
__________________________________ > > > > Do you Yahoo!?
> > > > Yahoo! Photos: High-quality 4x6 digital prints >
for 25��� > > > > http://photos.yahoo.com/ph/print_splash
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
1787. The corner cycle alg is no longer "magical" From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 05:59:27 -0000
I've been trying to go through my algorithms and figure out why they
work just for fun to see if I can. I figured out the edge mover that we
all use for the Fridrich method. R2 U F B' R2 F' B U R2 is actually a
commutator with a setup alg. Let P = R2 U A = F B' z' B = U2 Then the
alg is of the form P A B A' B' P' (R2 U) (F B' z') (U2) (z B F') (U2)
(U' R2) which breaks down to, R2 U F B' z' U2 z B F' U2 U' R2 and upon
removing the cube rotations and just writing the notation for the faces
you turn, this reduces to R2 U F B' R2 F' B U R2
------------------------------- Anyway I just now figured out why the
corner permutation algorithm works. The one I am talking about is R' F
R' B2 R F' R' B2 R2. Some or most of you might have already figured this
out, but if someone hasn't here are my thoughts :) This alg is made up
of two commutators strung together, so it is of the form A B A' B' C D
C' D' Let A = R' F R' B = B2 C = B2 D = R2 this gives (R' F R') (B2) (R
F' R) (B2) (B2) (R2) (B2) (R2) which when you reduce comes out to be, R'
F R' B2 R F' R' B2 R2 The way I like to think of this alg is to consider
the subgroup of the cube where you are only allowed to turn the faces R
and B. This gives effectively 5 "pieces". The five pieces are, piece 1:
DBL, BL, UBL piece 2: B face center piece, DB, UB piece 3: DBR, BR, UBR
piece 4: R face center piece, RD, RU piece 5: DFR, FR, UFR The first
commutator ABA'B' does a three cycle of the pieces 1, 3, and 5. More
specifically it does the cycle (1,5,3). However it also moves one of the
corner cubies on each of the larger pieces. It only moves the corner
cubies with yellow stickers on them, and moves the cubie from larger
piece 1 to piece 3; the one from larger piece 3 to piece 5; and from
larger piece 5 to piece 1. So in addition to cycling the larger pieces
as (1,5,3) it also cycles the yellow cubie across the larger pieces like
(1,3,5). By this yellow cubie cycle I mean that the yellow cubie on
piece 1 moves to piece 2, etc.. The net effect on the yellow corner
cubies is not to be cycled at all. By this I mean that they are in the
correct larger piece position of the R,B subgroup of the cube, though
not all are actually in their correct positions. The next commutator is
a simple three cycle of the larger pieces 1, 3, and 5 while preserving
the larger pieces 2 and 4 (i.e. preserving the edges on the cube
overall). This last cycle cycles the larger pieces like (1,3,5). So the
first commutator cycles the larger pieces like (1,5,3) then the second
commutator cycles the larger pieces like (1,3,5). This leaves a net
effect of doing nothing on the larger pieces. Also, the first commutaor
does not cycle the yellow cubies at all, then the second commutator
cycles the yellow cubies like (1,3,5). So overall the effect of this
algorithm is to cycle only the yellow cubies like (1,3,5), which is why
we use this alg, to cycle 3 corners in the top layer. So the corner
cycle alg should no longer be "magical" to anyone :) Chris
1788. Re: The corner cycle alg is no longer "magical" From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 07:35:45 -0000
Hey! This is more or less what i tried to explain with my 3- cycle
"lecture" some months ago ;-) There i also extended the concept of
3-cycle to other "blocks" like 2x1, 2x2 and so on. Wherever u can
produce some small effect with an alg A then u can create a commutator:
ABA'B' or a conjugate of it: C-ABA'B'-C which in many cases will yield a
3-cycle. Now there are also other easy edge 3-cycles: 1)
RBLF-U-F'L'B'R'-U' (UR->RF->UF) 2) R2B2L2-U-L2B2R2-D
((UF->DF->DR) Number 1) is clearly a commutator, while 2) is not
(D should be U') Now how do we "know" that both of these should produce
a 3-cycle on edges? That "small" effect is not easy to see. Food for
thought :D -Per > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > I've been trying to go through
my algorithms and figure out why they > work just for fun to see if I
can. I figured out the edge mover > that we all use for the Fridrich
method. > > R2 U F B' R2 F' B U R2 is actually a commutator with a
setup alg. > Let P = R2 U > A = F B' z' > B = U2 > > Then
the alg is of the form P A B A' B' P' > (R2 U) (F B' z') (U2) (z B
F') (U2) (U' R2) which breaks down to, > R2 U F B' z' U2 z B F' U2 U'
R2 and upon removing the cube rotations > and just writing the
notation for the faces you turn, this reduces to > R2 U F B' R2 F' B
U R2 > ------------------------------- > Anyway I just now figured
out why the corner permutation algorithm > works. The one I am
talking about is R' F R' B2 R F' R' B2 R2. > Some or most of you
might have already figured this out, but if > someone hasn't here are
my thoughts :) > > This alg is made up of two commutators strung
together, so it is of > the form A B A' B' C D C' D' > > Let A
= R' F R' > B = B2 > C = B2 > D = R2 > > this gives (R' F
R') (B2) (R F' R) (B2) (B2) (R2) (B2) (R2) > > which when you
reduce comes out to be, > R' F R' B2 R F' R' B2 R2 > > The way
I like to think of this alg is to consider the subgroup of > the cube
where you are only allowed to turn the faces R and B. This > gives
effectively 5 "pieces". The five pieces are, > > piece 1: DBL, BL,
UBL > piece 2: B face center piece, DB, UB > piece 3: DBR, BR, UBR
> piece 4: R face center piece, RD, RU > piece 5: DFR, FR, UFR
> > The first commutator ABA'B' does a three cycle of the pieces
1, 3, > and 5. More specifically it does the cycle (1,5,3). However
it > also moves one of the corner cubies on each of the larger
pieces. > It only moves the corner cubies with yellow stickers on
them, and > moves the cubie from larger piece 1 to piece 3; the one
from larger > piece 3 to piece 5; and from larger piece 5 to piece 1.
> > So in addition to cycling the larger pieces as (1,5,3) it also
> cycles the yellow cubie across the larger pieces like (1,3,5). By
> this yellow cubie cycle I mean that the yellow cubie on piece 1
> moves to piece 2, etc.. The net effect on the yellow corner cubies
> is not to be cycled at all. By this I mean that they are in the
> correct larger piece position of the R,B subgroup of the cube, >
though not all are actually in their correct positions. > > The
next commutator is a simple three cycle of the larger pieces 1, > 3,
and 5 while preserving the larger pieces 2 and 4 (i.e. preserving >
the edges on the cube overall). This last cycle cycles the larger >
pieces like (1,3,5). > > So the first commutator cycles the larger
pieces like (1,5,3) then > the second commutator cycles the larger
pieces like (1,3,5). This > leaves a net effect of doing nothing on
the larger pieces. Also, > the first commutaor does not cycle the
yellow cubies at all, then > the second commutator cycles the yellow
cubies like (1,3,5). > > So overall the effect of this algorithm
is to cycle only the yellow > cubies like (1,3,5), which is why we
use this alg, to cycle 3 > corners in the top layer. > > So the
corner cycle alg should no longer be "magical" to anyone :) > >
Chris
1789. Re: The corner cycle alg is no longer "magical" From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 08:44:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I've been trying to go through my
algorithms and figure out why they > work just for fun to see if I
can. I figured out the edge mover > that we all use for the Fridrich
method. > > R2 U F B' R2 F' B U R2 is actually a commutator with a
setup alg. > Let P = R2 U > A = F B' z' > B = U2 > > Then
the alg is of the form P A B A' B' P' > (R2 U) (F B' z') (U2) (z B
F') (U2) (U' R2) which breaks down to, > R2 U F B' z' U2 z B F' U2 U'
R2 and upon removing the cube rotations > and just writing the
notation for the faces you turn, this reduces to > R2 U F B' R2 F' B
U R2 See http://www.geocities.com/jaapsch/puzzles/theory.htm#conjug >
------------------------------- > Anyway I just now figured out why
the corner permutation algorithm > works. The one I am talking about
is R' F R' B2 R F' R' B2 R2. > Some or most of you might have already
figured this out, but if > someone hasn't here are my thoughts :)
> > This alg is made up of two commutators strung together, so it
is of > the form A B A' B' C D C' D' > > Let A = R' F R' > B
= B2 > C = B2 > D = R2 > > this gives (R' F R') (B2) (R F'
R) (B2) (B2) (R2) (B2) (R2) > > which when you reduce comes out to
be, > R' F R' B2 R F' R' B2 R2 > > The way I like to think of
this alg is to consider the subgroup of > the cube where you are only
allowed to turn the faces R and B. This > gives effectively 5
"pieces". The five pieces are, > > piece 1: DBL, BL, UBL >
piece 2: B face center piece, DB, UB > piece 3: DBR, BR, UBR >
piece 4: R face center piece, RD, RU > piece 5: DFR, FR, UFR >
> The first commutator ABA'B' does a three cycle of the pieces 1, 3,
> and 5. More specifically it does the cycle (1,5,3). However it >
also moves one of the corner cubies on each of the larger pieces. >
It only moves the corner cubies with yellow stickers on them, and >
moves the cubie from larger piece 1 to piece 3; the one from larger >
piece 3 to piece 5; and from larger piece 5 to piece 1. > > So in
addition to cycling the larger pieces as (1,5,3) it also > cycles the
yellow cubie across the larger pieces like (1,3,5). By > this yellow
cubie cycle I mean that the yellow cubie on piece 1 > moves to piece
2, etc.. The net effect on the yellow corner cubies > is not to be
cycled at all. By this I mean that they are in the > correct larger
piece position of the R,B subgroup of the cube, > though not all are
actually in their correct positions. > > The next commutator is a
simple three cycle of the larger pieces 1, > 3, and 5 while
preserving the larger pieces 2 and 4 (i.e. preserving > the edges on
the cube overall). This last cycle cycles the larger > pieces like
(1,3,5). > > So the first commutator cycles the larger pieces like
(1,5,3) then > the second commutator cycles the larger pieces like
(1,3,5). This > leaves a net effect of doing nothing on the larger
pieces. Also, > the first commutaor does not cycle the yellow cubies
at all, then > the second commutator cycles the yellow cubies like
(1,3,5). > > So overall the effect of this algorithm is to cycle
only the yellow > cubies like (1,3,5), which is why we use this alg,
to cycle 3 > corners in the top layer. > > So the corner cycle
alg should no longer be "magical" to anyone :) > > Chris I'm a bit
lost. I see this sequence as (R' F R' B2 R F' R) (R2 B2 R2). (R' F R' B2
R F' R) (conjugation) permutes U-corners and "other cubies", (R2 B2 R2)
un-permutes "other cubies" only. But there's still some magic left :-)
Gilles.
1790. My first sub-minute From:
"Arturo N. Diocton Jr." <lebart@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 19 Apr 2004 17:28:12 +0800
Hi guys/gals, My two friends and people from neighboring table watched
me timed myself while I was speedsolving the cube (3x3x3) last April 18,
2004 about 9:30am using the downloaded version of The ultimate Rubik's
cube� timer version 2.1. Here in the Philippines the Rubik�s Cube is
not that interesting anymore and just treating it as a simple toy (yeah
right) with little or no possible solution (duh), a childish trinket
(har har). Anyway here are my times on the attempt: 01:07.83 01:11.90
01:22.55 01:31.17 01:11.61 01:06.89 00:55.74 01:21.78 01:32.05 01:08.16
01:26.00 01:10.58 Ave : 1:15.85 (now) - 1:18.73 (before) Best : 0:55.74
(now) - 1:01.62 (before) This is my first time to go sub-minute using
corner first method and some customized algorithm borrowed from Jessica
Fredrich and Lars Petrus (Thanks you guys). I was so nervous that when I
speedsolved it under a minute that I can't seem to believe the time.
Don�t get me wrong or anything I got very, very, very exited breaking
the minute barrier (still is), since this is one of my goals for the
cube (next is the 50, 45, 40, 35 sec so on). But after doing the twelve
tries and after the pressure died down, it seems at that time that I had
cheated, using fear of failing in public and adrenaline to boost my
reflexes, movement and the ability to recall algorithms. I have not been
in any situation where in you are closely watched and scrutinized while
doing something like this. This is my first time to speedsolve the cube
in a public place (coffee bar) and it our favorite hang out at that. The
feeling you get when you do cube solving in front of people you don't
know other than your friends or family is so... you know clostrophobic.
So since then this question has been bouncing inside my head: Should I
disregard this time put this time in a category on it�s own (best
adrenalin time or best fluke) and go back to my old best time or treat
it as it is. My very best. Hmm. maybe it was the two cups of Ice Latt�
and Ice Cappuccino that did it. Oh well, anyway, just would like to
share this experience. Arturo N. Diocton, Jr. Quezon City, Philippines
P.S. Are speedsolvers/cubers here in the group living in the
Philippines? drop me a line or two?
1791. Re: [Speed cubing group] My first sub-minute From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 04:04:53 -0700 (PDT)
Practicing in public a lot might help you with competitions ^_^.
Certainly takes the pressure off if you're used to people intensely
watching you. -K- --- "Arturo N. Diocton Jr." <lebart@...> wrote:
> Hi guys/gals, > > My two friends and people from neighboring
table > watched me timed myself > while I was speedsolving the
cube (3x3x3) last April > 18, 2004 about 9:30am > using the
downloaded version of The ultimate Rubik's > cube��� timer version
> 2.1. Here in the Philippines the Rubik���s Cube is not > that
interesting > anymore and just treating it as a simple toy (yeah >
right) with little or no > possible solution (duh), a childish
trinket (har > har). Anyway here are my > times on the attempt:
> 01:07.83 01:11.90 01:22.55 01:31.17 01:11.61 > 01:06.89 00:55.74
> 01:21.78 01:32.05 01:08.16 01:26.00 01:10.58 > > Ave :
1:15.85 (now) - 1:18.73 (before) > Best : 0:55.74 (now) - 1:01.62
(before) > > This is my first time to go sub-minute using corner
> first method and some > customized algorithm borrowed from
Jessica Fredrich > and Lars Petrus (Thanks > you guys). > >
I was so nervous that when I speedsolved it under a > minute that I
can't seem > to believe the time. Don���t get me wrong or anything
> I got very, very, very > exited breaking the minute barrier
(still is), since > this is one of my goals > for the cube (next
is the 50, 45, 40, 35 sec so on). > But after doing the > twelve
tries and after the pressure died down, it > seems at that time that
I > had cheated, using fear of failing in public and > adrenaline
to boost my > reflexes, movement and the ability to recall >
algorithms. I have not been in > any situation where in you are
closely watched and > scrutinized while doing > something like
this. This is my first time to > speedsolve the cube in a > public
place (coffee bar) and it our favorite hang > out at that. The
feeling > you get when you do cube solving in front of people >
you don't know other > than your friends or family is so... you know
> clostrophobic. So since then > this question has been bouncing
inside my head: > > Should I disregard this time put this time in
a > category on it���s own (best > adrenalin time or best fluke)
and go back to my old > best time or treat it as > it is. My very
best. > > Hmm. maybe it was the two cups of Ice Latt��� and Ice
> Cappuccino that did it. > Oh well, anyway, just would like to
share this > experience. > > > Arturo N. Diocton, Jr. >
Quezon City, Philippines > > P.S. > > Are
speedsolvers/cubers here in the group living in > the Philippines?
drop me > a line or two? > > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
1792. Re: The corner cycle alg is no longer "magical" From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 11:43:48 -0000
That's great! I know others had of course already discussed the theory
before, but to see it in action to explain some shortest possible
algorithms is pretty cool. Next step should be to find *new* shortest
algorithms with this, right? Especially for larger (super)cubes. As a
motivation, here's the history of my 4x4 parity fixing: 1. Find a short
sequence destroying the LL a bit. Write down the effect. Call it X.
Build another algorithm Y by doing X and then X' from a certain
different angle. Continue like this. I actually planned a working
edge-pairs swap with a total of around 250 moves *on paper* like this.
Took me five minutes to execute then. Horrible ;-) 2. Make up an
algorithm by using an old 3x3 edge-flip algorithm in a commutator. Much
better. 3. Learn algorithm from Chris Hardwick. Even better. Still, as
far as I know, the algorithms (from Chris) I now use are not known to be
optimal. And for other purposes (e.g. super 5x5) new short algorithms
would be cool. After building my own algorithms with commutators I got
the impression that intuitive algorithms built this way are often far
from being shortest possible algorithms and Chris's first example (the
3-edge-cycle) was actually one reason I thought so. Building simple
commutators has become fairly easy now for me. But building conjugators
or concatenating commutators that cancel out nicely seems very hard,
similar to the FMC task. Cheers! Stefan
1793. Re: The corner cycle alg is no longer "magical" (extend to 4x4x4)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 15:00:22 -0000
Hey Stefan, while we're on the subject perhaps we can all put our heads
together and come up with the official breakdown of the 4x4x4 parity
alg. Meaning, is it a conjugate of a commutator or two commutators etc..
Here is what I have come up so far, r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l'
B2 r2 we can break it down as a conjugate, let P = r2 B2 then the alg is
(P) (U2 l U2 r' U2 r U2 F2 r F2 l') (P') so we know it is a conjugate at
least. There are lots of U2's (which is it's own inverse) and (r)'s
(l)'s and (r')'s and (l')'s so I'm guessing the middle might be two
commutators like the corner cycle algs was. I haven't been able to find
how to break it down though. As a side note I found this algorithm on a
list of other 4x4x4 and 5x5x5 cube algorithms when I was first trying to
figure out the 4x4x4. I don't remember now where that list is, but it
had several parity fix algs for the 4x4x4 and some other cool algs for
the 5x5x5. I don't even remember who wrote the list. The alg I picked
and put on my website had the shortest number of moves on that list
though, that's why I decided to learn it. The other 4x4x4 alg on my
site, r2 U2 r2 U2 u2 r2 u2, I discovered on my own. r2 U2 r2 U2 r2 swaps
the edges in the U layer the way we want and r2 u2 r2 u2 swaps a center
row on the F face with one on the B face. Both of these algs are fairly
intuitive on their own and I found them just by playing around on the
cube. If you combine the two you get (r2 U2 r2 U2 r2) (r2 u2 r2 u2)
which simplifies to r2 U2 r2 U2 u2 r2 u2. I'm not sure if this is
optimal though, how could you prove whether it is or not? You may have
noticed that this alg really stinks for use on a supercube. My supercube
2 edge-pair swap alg is, f R U' B R' U f' b' U' R B' U R' b I'm sure
this is not optimal. I would be very happy to find a shorter alg to fix
this :) Chris P.S. In terms of a shortest parity fix alg I think Per K's
(u') wins :) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > That's great! I know others
had of course already discussed the > theory before, but to see it in
action to explain some shortest > possible algorithms is pretty cool.
Next step should be to find > *new* shortest algorithms with this,
right? Especially for larger > (super)cubes. > > As a
motivation, here's the history of my 4x4 parity fixing: > > 1.
Find a short sequence destroying the LL a bit. Write down the >
effect. Call it X. Build another algorithm Y by doing X and then X' >
from a certain different angle. Continue like this. I actually >
planned a working edge-pairs swap with a total of around 250 moves >
*on paper* like this. Took me five minutes to execute then. >
Horrible ;-) > > 2. Make up an algorithm by using an old 3x3
edge-flip algorithm in a > commutator. Much better. > > 3.
Learn algorithm from Chris Hardwick. Even better. > > Still, as
far as I know, the algorithms (from Chris) I now use are > not known
to be optimal. And for other purposes (e.g. super 5x5) new > short
algorithms would be cool. > > After building my own algorithms
with commutators I got the > impression that intuitive algorithms
built this way are often far > from being shortest possible
algorithms and Chris's first example > (the 3-edge-cycle) was
actually one reason I thought so. > > Building simple commutators
has become fairly easy now for me. But > building conjugators or
concatenating commutators that cancel out > nicely seems very hard,
similar to the FMC task. > > Cheers! > Stefan
1794. news on my site From:
"loic_425" <perfectgod@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 17:03:31 -0000
Hi everybody, I create new pages on my site. There are algorithms for
the F2L for people holding the cross at the left (thanks for the advises
of Daniel Hayes and Mickael Hatkinson). The particularity of my site is
that I use a notation method which is showing each movement of the
algorithm of the jessica fridrich's method.
http://www.speedcubing-diagrams.fr.vu I'd like many persons to do a
critical of my site and what can I do to improve it. Thanks to answear
me.... Ps: I also sent the totality of the interview of Dan Knight. The
previous video in my site wasn't completed.
1795. Re: The corner cycle alg is no longer "magical" From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 17:31:29 -0000
Hi Chris, A different take on what you wrote: --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I've been trying to go through my algorithms and figure out
why they > work just for fun to see if I can. I figured out the edge
mover > that we all use for the Fridrich method. > > R2 U F B'
R2 F' B U R2 is actually a commutator with a setup alg. > Let P = R2
U > A = F B' z' > B = U2 I explained the logic behind this alg
last September. The subject was "trial and error" versus thinking
something through. Start with a solved cube. I figured if I moved a
slice up, say r, onto the Up side, and rotated that side 180 degrees,
U2, then pulled the slice back down, r', and rotated the Up side back,
U2, that I would exchange 3 edge pieces in a line. I looked at the
possibility, pictured how to do it, did it and it worked. r U2 r' U2. I
figured I could substitute another edge not in that line for one of
those 3 edge pieces in a line, like R2 D' and that worked. I then
figured I could line them up using the Up side instead of the Down side
and that worked, and that's how I arrived at the alg I use for swapping
three edges on the LL. R2 U f' U2 f U R2 > [snip] >
------------------------------- > Anyway I just now figured out why
the corner permutation algorithm > works. The one I am talking about
is R' F R' B2 R F' R' B2 R2. > Some or most of you might have already
figured this out, but if > someone hasn't here are my thoughts :)
> [snip] It would take too long to explain how I figured out this
one, but watch the corner at RUB, and watch the place it starts. When
you do R'F R' B2 R F' R' B2 R2 basically you are isolating the "place"
it belongs, putting another cubie in its place, then putting the "place"
back. Though you call it a three cycle, it isn't. It just looks that
way. You cannot swap just two corners, or just two edges - you have to
swap two edges and two corners together. The edges just look like they
are in place. This is a two corner swap: If you apply the alg to a
solved cube follow up with U'and you'll see that UBL and UBR are in
their correct relation ship but that UFL and UFR are switched. If you
swap only edges QU' R2 U f' U2 f U R2 you will see that you have two
deges and two corners swapped. > So the corner cycle alg should no
longer be "magical" to anyone :) Do you understand? David J
1796. Re: The corner cycle alg is no longer "magical" (extend to 4x4x4)
From:
"david_pastore" <david_pastore@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 17:36:43 -0000
This might be a little off your topic here, but does anybody solve the
4x4x4 intuitivey? I've never been able to come up with something on my
own to fix the parity error besides pretty much starting over. Is there
any bit of information that would be helpful for me to fix the parity
error intuitively rather than with a memorized algorithm (regarless of
number of moves or speed)? Dave --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Stefan, while we're on the subject perhaps we can all
put our > heads together and come up with the official breakdown of
the 4x4x4 > parity alg. Meaning, is it a conjugate of a commutator or
two > commutators etc.. > > Here is what I have come up so far,
> > r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 > > we can
break it down as a conjugate, let P = r2 B2 > > then the alg is
(P) (U2 l U2 r' U2 r U2 F2 r F2 l') (P') > > so we know it is a
conjugate at least. There are lots of U2's > (which is it's own
inverse) and (r)'s (l)'s and (r')'s and (l')'s so > I'm guessing the
middle might be two commutators like the corner > cycle algs was. I
haven't been able to find how to break it down > though. > > As
a side note I found this algorithm on a list of other 4x4x4 and >
5x5x5 cube algorithms when I was first trying to figure out the >
4x4x4. I don't remember now where that list is, but it had several >
parity fix algs for the 4x4x4 and some other cool algs for the >
5x5x5. I don't even remember who wrote the list. The alg I picked >
and put on my website had the shortest number of moves on that list >
though, that's why I decided to learn it. > > The other 4x4x4 alg
on my site, r2 U2 r2 U2 u2 r2 u2, I discovered > on my own. r2 U2 r2
U2 r2 swaps the edges in the U layer the way we > want and r2 u2 r2
u2 swaps a center row on the F face with one on > the B face. Both of
these algs are fairly intuitive on their own > and I found them just
by playing around on the cube. If you combine > the two you get (r2
U2 r2 U2 r2) (r2 u2 r2 u2) which simplifies to > r2 U2 r2 U2 u2 r2
u2. I'm not sure if this is optimal though, how > could you prove
whether it is or not? > > You may have noticed that this alg
really stinks for use on a > supercube. My supercube 2 edge-pair swap
alg is, > f R U' B R' U f' b' U' R B' U R' b > > I'm sure this
is not optimal. I would be very happy to find a > shorter alg to fix
this :) > > Chris > > P.S. In terms of a shortest parity fix
alg I think Per K's (u') > wins :) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > That's great! I know others had
of course already discussed the > > theory before, but to see it
in action to explain some shortest > > possible algorithms is
pretty cool. Next step should be to find > > *new* shortest
algorithms with this, right? Especially for larger > >
(super)cubes. > > > > As a motivation, here's the history of
my 4x4 parity fixing: > > > > 1. Find a short sequence
destroying the LL a bit. Write down the > > effect. Call it X.
Build another algorithm Y by doing X and then > X' > > from a
certain different angle. Continue like this. I actually > >
planned a working edge-pairs swap with a total of around 250 moves >
> *on paper* like this. Took me five minutes to execute then. >
> Horrible ;-) > > > > 2. Make up an algorithm by using
an old 3x3 edge-flip algorithm in > a > > commutator. Much
better. > > > > 3. Learn algorithm from Chris Hardwick. Even
better. > > > > Still, as far as I know, the algorithms
(from Chris) I now use are > > not known to be optimal. And for
other purposes (e.g. super 5x5) > new > > short algorithms
would be cool. > > > > After building my own algorithms with
commutators I got the > > impression that intuitive algorithms
built this way are often far > > from being shortest possible
algorithms and Chris's first example > > (the 3-edge-cycle) was
actually one reason I thought so. > > > > Building simple
commutators has become fairly easy now for me. But > > building
conjugators or concatenating commutators that cancel out > >
nicely seems very hard, similar to the FMC task. > > > >
Cheers! > > Stefan
1797. Re: The corner cycle alg is no longer "magical" From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 17:39:45 -0000
Correction: A correction for where I wrote, Though you call it a three
cycle, it isn't. It just looks that way. < It is a three cycle, what
I meant to say is that it looks as though the alg swaps three corners,
but it really swaps two. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Chris, > > A different take
on what you wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
> wrote: > > I've been trying to go through my algorithms and
figure out why they > > work just for fun to see if I can. I
figured out the edge mover > > that we all use for the Fridrich
method. > > > > R2 U F B' R2 F' B U R2 is actually a
commutator with a setup alg. > > Let P = R2 U > > A = F B'
z' > > B = U2 > > I explained the logic behind this alg last
September. The subject > was "trial and error" versus thinking
something through. Start with a > solved cube. > > I figured if
I moved a slice up, say r, onto the Up side, and > rotated that side
180 degrees, U2, then pulled the slice back down, > r', and rotated
the Up side back, U2, that I would exchange 3 edge > pieces in a
line. > > I looked at the possibility, pictured how to do it, did
it and it > worked. r U2 r' U2. > > I figured I could
substitute another edge not in that line for one > of those 3 edge
pieces in a line, like R2 D' and that worked. I then > figured I
could line them up using the Up side instead of the Down > side and
that worked, and that's how I arrived at the alg I use for > swapping
three edges on the LL. > > R2 U f' U2 f U R2 > > > [snip]
> > > ------------------------------- > > Anyway I just
now figured out why the corner permutation algorithm > > works.
The one I am talking about is R' F R' B2 R F' R' B2 R2. > > Some
or most of you might have already figured this out, but if > >
someone hasn't here are my thoughts :) > > [snip] > > It
would take too long to explain how I figured out this one, but >
watch the corner at RUB, and watch the place it starts. > When you do
R'F R' B2 R F' R' B2 R2 basically you are isolating the > "place" it
belongs, putting another cubie in its place, then putting > the
"place" back. > > Though you call it a three cycle, it isn't. It
just looks that way. > > You cannot swap just two corners, or just
two edges - you have to > swap two edges and two corners together.
The edges just look like they > are in place. > > This is a two
corner swap: If you apply the alg to a solved cube > follow up with
U'and you'll see that UBL and UBR are in their correct > relation
ship but that UFL and UFR are switched. > If you swap only edges QU'
R2 U f' U2 f U R2 you will see that you > have two deges and two
corners swapped. > > > So the corner cycle alg should no longer
be "magical" to anyone :) > > Do you understand? > > David J
1798. Re: Too much Silicone??? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 17:51:17 -0000
Hi Austin, --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber <no_reply@y...> wrote: > Hi everyone, >
> I recently lubed my cube for the first time. However, I think I may
> have overdone it. I have a few questions for you, if it's not too
> much trouble. > > 1) How do you lube your cube, and how much
silicone do you apply? Take it apart, wash it, and dry it. To get all
the internal edges line them up spray them right to left for a second
and then left to right for a second. Let it sit until its dry.
Reassemble the cube. > 2) How do you know if you have applied too
much silicone, or if you > have applied enough silicone? If it takes
too long to dry. > 3) What are the consequences of applying too much
silicone? Th cube's movements feel "tacky" for a while, even as long as
a week. > 4) How can you undo applying too much silicone? Disassemble
the cube, take a cloth and wipe some of it off. > > Thank you so
much for your replies and your help. You're welcome. :) > > Austin
Regards, David J
1799. Re: The corner cycle alg is no longer "magical" (extend to 4x4x4)
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 17:57:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "david_pastore"
<david_pastore@y...> wrote: > This might be a little off your
topic here, but does anybody solve > the 4x4x4 intuitivey? I've never
been able to come up with something > on my own to fix the parity
error besides pretty much starting over. > Is there any bit of
information that would be helpful for me to fix > the parity error
intuitively rather than with a memorized algorithm > (regarless of
number of moves or speed)? > > Dave Hi Dave, With the idea that
you aren't affecting the parity error when doing other stuff like moving
center pieces around, try this. Swap two corners like you would on the
3x3x3 then swap those two corners back treating the 4x4x4 like the 2x2x2
(always moving a side and the slice next to it as one). Then put the
other stuff back as you normally do. Regards, David J
1800. Re: The corner cycle alg is no longer "magical" (extend to 4x4x4)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 19:13:56 -0000
Hey :-) Don't do that on an eastsheen :-P Hehe ... i once disassembled
my eastsheen 4x4x4 completely and it was like purgatory to reassemble it
;-) -Cubix > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "david_pastore" >
<david_pastore@y...> wrote: > > This might be a little off
your topic here, but does anybody solve > > the 4x4x4 intuitivey?
I've never been able to come up with something > > on my own to
fix the parity error besides pretty much starting over. > > Is
there any bit of information that would be helpful for me to fix >
> the parity error intuitively rather than with a memorized algorithm
> > (regarless of number of moves or speed)? > > > >
Dave > > Hi Dave, > > With the idea that you aren't
affecting the parity error when doing > other stuff like moving
center pieces around, try this. > > Swap two corners like you
would on the 3x3x3 then swap those two > corners back treating the
4x4x4 like the 2x2x2 (always moving a side > and the slice next to it
as one). > > Then put the other stuff back as you normally do.
> > Regards, > > David J
1801. Re: The corner cycle alg is no longer "magical" (extend to 4x4x4)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 20:31:26 -0000
> Hey Stefan, while we're on the subject perhaps we can all put our
> heads together and come up with the official breakdown of the 4x4x4
> parity alg. Meaning, is it a conjugate of a commutator or two >
commutators etc.. > > Here is what I have come up so far, >
> r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 I don't think this can be
a conjugate or commutator because they're always an even permutation,
but the parity you fix with it is an odd permutation. On the other hand,
I tried to prove Per wrong by rewriting his (R2B2L2-U-L2B2R2-D) as
(R2B2L2x2-D-x2L2B2R2-D) which fixes the "wrong face error" but leaves
the "direction error". So in his case I know it can be done with a
commutator but it's maybe somehow hidden. Hmm, what did I want to say
with this... oh right, I thought there might be a real commutator hidden
in your algorithm that *almost* does what we want and it's just a move
away somehow. For starters, I'd like to find out what I can do to make
Per's above example a true commutator... will think about it. > The
other 4x4x4 alg on my site, r2 U2 r2 U2 u2 r2 u2, I discovered > on
my own. r2 U2 r2 U2 r2 swaps the edges in the U layer the way we >
want and r2 u2 r2 u2 swaps a center row on the F face with one on >
the B face. Both of these algs are fairly intuitive on their own >
and I found them just by playing around on the cube. If you combine >
the two you get (r2 U2 r2 U2 r2) (r2 u2 r2 u2) which simplifies to >
r2 U2 r2 U2 u2 r2 u2. I'm not sure if this is optimal though, how >
could you prove whether it is or not? First define how you measure
optimality... My (U2 u2) (R2 r2) D2 l2 D2 (R2 r2) (U2 u2) beats yours 8
to 10 if inner slice moves are counted as two moves ;-) I also
discovered this intuitively, trying to line up the four edge cubies in
one slice and putting same- colored centers on opposite faces on the
slice. Did you try mine for speed? (I think I once sent it to you...)
Since we know a very small upper bound already, a computer could check
all shorted solutions, that way proving optimality (or not ;- ). Does
anybody have a 4x4 solver at hand? > My supercube 2 edge-pair swap
alg is, > f R U' B R' U f' b' U' R B' U R' b > > I'm sure this
is not optimal. I would be very happy to find a > shorter alg to fix
this :) Why are you so sure? > P.S. In terms of a shortest parity fix
alg I think Per K's (u') > wins :) I don't think it was Per's and btw
(U u) is even faster ;-) Cheers! Stefan
1802. Standard F2L Algorithms From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 20:44:00 -0000
Hey everyone, Just a short note to say I added a selection of F2L
algorithms to the First 2 Layers section on my website. All 42 cases are
there, along with the algorithms I like to use in bold, and some others
I have collected along the way. I really hope you find them useful, and
I hope you enjoy the pages! Dan Harris :) - www.cubestation.co.uk
1803. Re: The corner cycle alg is no longer "magical" (extend to 4x4x4)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 21:08:16 -0000
> I don't think this can be a conjugate or commutator because they're
> always an even permutation, but the parity you fix with it is an
odd > permutation. Correction: I meant to say it can't be a conjugate
of a commutator or just a commutator. Of course it's a conjugate, every
algorithm is (putting the empty sequence before and after it ;-) Stefan
1804. Re: Standard F2L Algorithms From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 21:36:50 -0000
Bah, where's the link to the advanced tricks??? ;-) Btw, it seems to me
that you don't like to just mirror algs and switch roles of left and
right hand to perform them. Is this correct? For example, I just noticed
that you use my favourite algorithm for the "FR-Fd1" case but its
mirrored version doesn't appear in your list for "FR-Rd1". Does it maybe
help to stabilize the cube when you use your hands for different roles
throughout? I noticed that this is a problem for me when I do F2L but
maybe my cube is just bad or I'm too unadept... Cheers! Stefan
1805. Re: Standard F2L Algorithms From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 22:27:00 -0000
Yo Stefan... --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Bah, where's the link to the
advanced tricks??? ;-) - I'm not advanced enough yet ;) - no but
seriously I would like to spend a lot of time on this page because I
think there is so much to cover...(ok ok I know it's an excuse) but the
F2L is one of the most difficult areas of the cube solution to explain.
> Btw, it seems to me that you don't like to just mirror algs and
> switch roles of left and right hand to perform them. Is this >
correct? - you're quite right, I don't like to use my left hand much at
all if I can help it. But of course, for all different angles I do use
pretty much the same algorithms but just mirrored or inverted or
whatever. This is something I hope to explain in the advanced section,
and is something I couldn't communicate easily by just showing the
standard 42 cases. Apart from that, I hope you found some use for them!
If I get time perhaps I shall add all mirrors and things for
completeness. Seeya! Dan :)
1806. Re: [Speed cubing group] My first sub-minute From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Apr 2004 21:03:56 -0700 (PDT)
Solving faster in front of people is by no means normal...Most people
will become nervous and go slower, become 'clumsy', and even forget
algorithms. I would not put too much though into disregarding your
personal best of 55 seconds, because with practice you are bound to beat
it anyway. If you didn't skip any steps in your solution keep it as your
best for now. -Richard --- "Arturo N. Diocton Jr." <lebart@...>
wrote: > Hi guys/gals, > > My two friends and people from
neighboring table > watched me timed myself > while I was
speedsolving the cube (3x3x3) last April > 18, 2004 about 9:30am >
using the downloaded version of The ultimate Rubik's > cube��� timer
version > 2.1. Here in the Philippines the Rubik���s Cube is not >
that interesting > anymore and just treating it as a simple toy (yeah
> right) with little or no > possible solution (duh), a childish
trinket (har > har). Anyway here are my > times on the attempt:
> 01:07.83 01:11.90 01:22.55 01:31.17 01:11.61 > 01:06.89 00:55.74
> 01:21.78 01:32.05 01:08.16 01:26.00 01:10.58 > > Ave :
1:15.85 (now) - 1:18.73 (before) > Best : 0:55.74 (now) - 1:01.62
(before) > > This is my first time to go sub-minute using corner
> first method and some > customized algorithm borrowed from
Jessica Fredrich > and Lars Petrus (Thanks > you guys). > >
I was so nervous that when I speedsolved it under a > minute that I
can't seem > to believe the time. Don���t get me wrong or anything
> I got very, very, very > exited breaking the minute barrier
(still is), since > this is one of my goals > for the cube (next
is the 50, 45, 40, 35 sec so on). > But after doing the > twelve
tries and after the pressure died down, it > seems at that time that
I > had cheated, using fear of failing in public and > adrenaline
to boost my > reflexes, movement and the ability to recall >
algorithms. I have not been in > any situation where in you are
closely watched and > scrutinized while doing > something like
this. This is my first time to > speedsolve the cube in a > public
place (coffee bar) and it our favorite hang > out at that. The
feeling > you get when you do cube solving in front of people >
you don't know other > than your friends or family is so... you know
> clostrophobic. So since then > this question has been bouncing
inside my head: > > Should I disregard this time put this time in
a > category on it���s own (best > adrenalin time or best fluke)
and go back to my old > best time or treat it as > it is. My very
best. > > Hmm. maybe it was the two cups of Ice Latt��� and Ice
> Cappuccino that did it. > Oh well, anyway, just would like to
share this > experience. > > > Arturo N. Diocton, Jr. >
Quezon City, Philippines > > P.S. > > Are
speedsolvers/cubers here in the group living in > the Philippines?
drop me > a line or two? > > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
1807. I need orginal rubik's cube From:
jakrzych <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Apr 2004 10:06:02 -0000
Hello. That's me again.Last massege has been writen in Polish, so in
"What language is this post in? "I have chosen Polish. And this
translator has done extremly funny thing. For example: cube(eng.)
=kostka(pol.), and translator has changed my "kostka" in anckle(in leg)
because in polish "kostka=cube or ancle". Another example: zamek
(pol.)=zip , lock , castle!!!!!!It's very funnny.Inforamtion for French
man: "witam" this is not "life". Witam(pol)=Hi, Hello. Ok, let's finish
this lesson about complicated polish langue.In last massage I have been
asking: Does somebody from Poland(or not far)has orginal Rubik's Cube to
sell? If You know someone like this please conntact me (I have internet
connection all week without weekends).Greeting from Mielec, Poland
Krzysztof
1808. Lubing the 5x5 From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Apr 2004 15:51:18 -0000
Hello all, I just received my 5x5 from Hessport yesterday along with the
lube kit. I was wondering if I should try to pop out an edge pieced like
the 3x3 or just try and squirt some into it while it's assembled ? Wayne
1809. Re: Lubing the 5x5 From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Apr 2004 17:01:03 -0000
Hi Wayne, If you only just got your 5x5x5 today I suggest that you
follow Ton's golden rule and spend at least 8 hours playing with it to
break it in a bit before lubing it. After that you will probably have
enough success just squirting a (small) amount of lube in the cracks
while still assembled. It will initially be quite tacky until the
propellant has a chance to evaporate but then it should run better. If
you are determined to take it apart to do a hardcore lube job then I
would suggest trying to pop out an edge TRIO instead of a single edge
piece. Be forewarned though - it can sometimes be kinda tricky getting
them back together. enjoy your prof cube, Rob --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" <mylib_2000@y...>
wrote: > Hello all, I just received my 5x5 from Hessport yesterday
along with > the lube kit. I was wondering if I should try to pop out
an edge > pieced like the 3x3 or just try and squirt some into it
while it's > assembled ? > > Wayne
1810. Re: Lubing the 5x5 From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Apr 2004 17:53:59 -0000
Thanks Rob, I think I'll go the keep it assembled route. Wayne --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > Hi Wayne, > > If you only
just got your 5x5x5 today I suggest that you follow > Ton's golden
rule and spend at least 8 hours playing with it to > break it in a
bit before lubing it. > > After that you will probably have enough
success just squirting a > (small) amount of lube in the cracks while
still assembled. It will > initially be quite tacky until the
propellant has a chance to > evaporate but then it should run better.
> > If you are determined to take it apart to do a hardcore lube
job > then I would suggest trying to pop out an edge TRIO instead of
a > single edge piece. Be forewarned though - it can sometimes be
> kinda tricky getting them back together. > > enjoy your prof
cube, > > Rob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" >
<mylib_2000@y...> wrote: > > Hello all, I just received my
5x5 from Hessport yesterday along > with > > the lube kit. I
was wondering if I should try to pop out an edge > > pieced like
the 3x3 or just try and squirt some into it while it's > >
assembled ? > > > > Wayne
1811. Re: My first sub-minute From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Apr 2004 19:08:14 -0000
Hi Arturo, I think the times count. Solving in public can be very good.
The day after some quick solves on a bus I got a new fast average. David
J --- In speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton Jr."
<lebart@m...> wrote: > Hi guys/gals, > > My two friends
and people from neighboring table watched me timed myself > while I
was speedsolving the cube (3x3x3) last April 18, 2004 about 9:30am >
using the downloaded version of The ultimate Rubik's cube® timer version
> 2.1. Here in the Philippines the Rubik?s Cube is not that
interesting > anymore and just treating it as a simple toy (yeah
right) with little or no > possible solution (duh), a childish
trinket (har har). Anyway here are my > times on the attempt: >
01:07.83 01:11.90 01:22.55 01:31.17 01:11.61 01:06.89 00:55.74 >
01:21.78 01:32.05 01:08.16 01:26.00 01:10.58 > > Ave : 1:15.85
(now) - 1:18.73 (before) > Best : 0:55.74 (now) - 1:01.62 (before)
> > This is my first time to go sub-minute using corner first
method and some > customized algorithm borrowed from Jessica Fredrich
and Lars Petrus (Thanks > you guys). > > I was so nervous that
when I speedsolved it under a minute that I can't seem > to believe
the time. Don?t get me wrong or anything I got very, very, very >
exited breaking the minute barrier (still is), since this is one of my
goals > for the cube (next is the 50, 45, 40, 35 sec so on). But
after doing the > twelve tries and after the pressure died down, it
seems at that time that I > had cheated, using fear of failing in
public and adrenaline to boost my > reflexes, movement and the
ability to recall algorithms. I have not been in > any situation
where in you are closely watched and scrutinized while doing >
something like this. This is my first time to speedsolve the cube in a
> public place (coffee bar) and it our favorite hang out at that. The
feeling > you get when you do cube solving in front of people you
don't know other > than your friends or family is so... you know
clostrophobic. So since then > this question has been bouncing inside
my head: > > Should I disregard this time put this time in a
category on it?s own (best > adrenalin time or best fluke) and go
back to my old best time or treat it as > it is. My very best. >
> Hmm. maybe it was the two cups of Ice Latté and Ice Cappuccino that
did it. > Oh well, anyway, just would like to share this experience.
> > > Arturo N. Diocton, Jr. > Quezon City, Philippines >
> P.S. > > Are speedsolvers/cubers here in the group living in
the Philippines? drop me > a line or two?
1812. Re: Standard F2L Algorithms From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Apr 2004 21:37:02 -0000
Hey Dan, take your time ... just make sure I'll like it as much as I
like your cross section ;-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@n...>
wrote: > Yo Stefan... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Bah, where's the link to the
advanced tricks??? ;-) > - I'm not advanced enough yet ;) - no but
seriously I would like to > spend a lot of time on this page because
I think there is so much to > cover...(ok ok I know it's an excuse)
but the F2L is one of the most > difficult areas of the cube solution
to explain. > > > Btw, it seems to me that you don't like to
just mirror algs and > > switch roles of left and right hand to
perform them. Is this > > correct? > - you're quite right, I
don't like to use my left hand much at all > if I can help it. But of
course, for all different angles I do use > pretty much the same
algorithms but just mirrored or inverted or > whatever. This is
something I hope to explain in the advanced > section, and is
something I couldn't communicate easily by just > showing the
standard 42 cases. Apart from that, I hope you found > some use for
them! If I get time perhaps I shall add all mirrors and > things for
completeness. > > Seeya! Dan :)
1813. Cube Colors From:
"Arturo N. Diocton Jr." <lebart@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Apr 2004 12:47:55 +0800
Hi guys/gals. Its me again. I don't know if this has been asked or
discussed before so bear with me. Is there an official color
orientation/placement for the cube 3x3 or what have you? My Cube : F -
Red, B - Orange, U - Green, D - Yellow, R - Blue, L - White The reason I
asked is because some of the site I have been to have different color
placement (graphically or on java applets). I don't have any problem
translating this to my cube but I'm just curious to know if there is a
specific color placement/orientation used especially for competition.
Another reason I asked is that I'm about to change the stickers on my
cube. I'll be replacing them with stickers made from flexible film like
material. And I want put or arrange them in such a way that the sticker
on my cube so that it would also look exactly . Arturo N. Diocton, Jr.
Quezon City, Philippines PS on my previous post, I'm sorry to have have
misspelled your family name Jessica Fridrich (sorry, sorry, sorry,
sorry, sorry, sorry)
1814. Has anyone tried the Rubiks.com Cube? From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Apr 2004 05:44:43 -0000
Just want to know how it is, i'm not a super cube freak, and i don't
plan on using silicon spray, my ultimate goal is to get under the 1 min
mark.. i bought a cube which was packaged in a very very similar one to
the rubiks.com cube, except it was blue and slightly differed. I checked
the company, which was the same on both - Crown and Andrews. Umm my one
is made in china *doh*, and the stickers are peeling a little, and after
playing with it for a while its decently smooth (no where near as smooth
as silicon treated cubes i suspect), except its unforgiving when it
comes to misalignments. So i'm just wondering if this cube is any
different from the Rubiks.com cube, and how the rubiks.com cube is rated
around here.
1815. Re: Has anyone tried the Rubiks.com Cube? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Apr 2004 06:27:39 -0000
I think your cube might be different from the rubiks.com one since it is
unforgiving with the alignment. Rubiks.com cubes tend to give fairly
nicely so I would recommend getting one of those. The ones you buy in a
store are basically the same thing as the ones online so you can just go
to Wal-mart or anyplace to get one. Personally I like the rubiks.com
cubes and have been able to work them into good speedcubes. If you don't
plan on putting a lot of work into the cube, i.e. no silicone or
anything, then I would definitely recommend the rubiks.com cubes as they
give a little for the alignment and are already fairly loose right out
of the box. If you're curious whether the rubiks.com cubes are good
speedcubes, I think they are. I can average sub-19 on a rubiks.com cube
after working on it some, so I think they work fine for speedsolving -
even if you don't spend a lot of time working it into a speedcube. Chris
--- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > Just want to know how it is, i'm not a
super cube freak, and i don't > plan on using silicon spray, my
ultimate goal is to get under the 1 > min mark.. > > i bought a
cube which was packaged in a very very similar one to the >
rubiks.com cube, except it was blue and slightly differed. > I
checked the company, which was the same on both - Crown and Andrews.
> > Umm my one is made in china *doh*, and the stickers are
peeling a > little, and after playing with it for a while its
decently smooth (no > where near as smooth as silicon treated cubes i
suspect), except its > unforgiving when it comes to misalignments.
> > So i'm just wondering if this cube is any different from the
> Rubiks.com cube, and how the rubiks.com cube is rated around here.
1816. combinations to the n x n x n cube From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Apr 2004 09:42:48 -0000
Ok so this is nothing new. Richard Carr has already come up with a
formula that calculates this, however I was stubborn and had to try to
come up with a formula on my own. I already checked my formula with
Richard's and they appear to be the same, just in different forms. I do
not claim originality with this formula, especially since Richard has
already done this. If anyone is interested here is my version of the
formula for finding the number of combinations to the n x n x n cube. I
basically used the stuff I had found out from examining how the parities
of the center and edge orbits relate to eachother on the n x n x n
cubes. http://www.speedcubing.com/chris/cubecombos.html I soon would
like to come up with a formula for the number of combinations to the n x
n x n supercube, assuming it is managable and that someone else doesn't
beat me to it :) it's late and I have class tomorrow.. That's enough
cube math for one day :) Chris
1817. n x n x n supercube combinations From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Apr 2004 15:49:41 -0000
Hi Arturo, There are two color schemes that were/are "official." The
newest scheme was declared "official" about two years ago. The first was
used from 1980 until about two years ago. I have no idea why they
changed it. Your scheme : F Red, B Orange, U Green, D Yellow, R Blue , L
White First scheme: F Red, B Orange, U Green, D Yellow, R White, L Blue
New scheme : F Red, B Orange, U Green, D Blue , R White, L Yellow The
first scheme was used on the original Ideal 3x3x3, 2x2x2, 4x4x4, C*4
cube, the Deluxe and the Game cubes. At the time the C*4 cube was
introduced the color scheme was declared "official." These account for
the majority of genuine cubes sold in the USA, Canada, and England. Your
scheme was found on many cubes made for Ideal in Taiwan in the early
1980s when they accidently swapped two opposing colors. I see no reason
to change the color scheme from what you are used to unless you're
looking for specific cubes. If you want present day cubes from Hasbro,
Winning Moves, or Rubiks.com go with the new scheme - but those cubes
are not adjustable. The Rubik's studio cube comes in that scheme and is
adjustable. If you want the older Ideal cubes which are adjustable, the
majority of them were made with the first color scheme, but the other
schemes are available, too. These can be found on ebay and you can ask
the seller about the colors. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton Jr."
<lebart@m...> wrote: > Hi guys/gals. Its me again. > > I
don't know if this has been asked or discussed before so bear with me.
> Is there an official color orientation/placement for the cube 3x3
or what > have you? > > My Cube : F - Red, B - Orange, U -
Green, D - Yellow, R - Blue, L - White > > The reason I asked is
because some of the site I have been to have different > color
placement (graphically or on java applets). I don't have any problem
> translating this to my cube but I'm just curious to know if there
is a > specific color placement/orientation used especially for
competition. > > Another reason I asked is that I'm about to
change the stickers on my cube. > I'll be replacing them with
stickers made from flexible film like material. > And I want put or
arrange them in such a way that the sticker on my cube so > that it
would also look exactly . > > > Arturo N. Diocton, Jr. >
Quezon City, Philippines > > PS on my previous post, I'm sorry to
have have misspelled your family name > Jessica Fridrich (sorry,
sorry, sorry, sorry, sorry, sorry)
1819. Re: n x n x n supercube combinations From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Apr 2004 16:46:55 -0000
Wow!! Now what about the super-supercube Chris? I'm sure u can work that
out too ... hehe :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > http://www.speedcubing.com/chris/cubecombos.html#supercube
On a somewhat related note, does anybody know if the tiles on the
deluxe/game cubes can easily be switched around? Are they glued on? I'm
planning to switch the color scheme on one to the new "official" one-not
that it's better than the old one because I don't think it is-I'm just
used to it. thanks! --barefoot Chris > The first scheme was used on
the original Ideal 3x3x3, 2x2x2, > 4x4x4, C*4 cube, the Deluxe and
the Game cubes. At the time the C*4 > cube was introduced the color
scheme was declared "official." These > account for the majority of
genuine cubes sold in the USA, Canada, and > England.
1821. Re: Has anyone tried the Rubiks.com Cube? From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Apr 2004 19:52:59 -0000
Also, has anyone tried the new Rubik's cubes from Hasbro- the ones w/
arched centers and other slight differences? I use one now as my main
speedcube. It is fairly loose, very slick, and doesn't allow for much
misalignment(althouh I may just be used to my studio cube which I adjust
to allow a lot of misalignment) but it will NeVeR pop. The older cubes
are worse - not as slick and pop sometimes. I can't compare it to a
rubiksdotcom cube as I've never tried one but I like it. --barefoot
Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I think your cube might be different
from the rubiks.com one since > it is unforgiving with the alignment.
Rubiks.com cubes tend to give > fairly nicely so I would recommend
getting one of those. > > The ones you buy in a store are
basically the same thing as the ones > online so you can just go to
Wal-mart or anyplace to get one. > Personally I like the rubiks.com
cubes and have been able to work > them into good speedcubes. If you
don't plan on putting a lot of > work into the cube, i.e. no silicone
or anything, then I would > definitely recommend the rubiks.com cubes
as they give a little for > the alignment and are already fairly
loose right out of the box. > > If you're curious whether the
rubiks.com cubes are good speedcubes, > I think they are. I can
average sub-19 on a rubiks.com cube after > working on it some, so I
think they work fine for speedsolving - > even if you don't spend a
lot of time working it into a speedcube. > > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, donutflask >
<no_reply@y...> wrote: > > Just want to know how it is, i'm
not a super cube freak, and i > don't > > plan on using silicon
spray, my ultimate goal is to get under the > 1 > > min mark..
> > > > i bought a cube which was packaged in a very very
similar one to > the > > rubiks.com cube, except it was blue
and slightly differed. > > I checked the company, which was the
same on both - Crown and > Andrews. > > > > Umm my one is
made in china *doh*, and the stickers are peeling a > > little,
and after playing with it for a while its decently smooth > (no >
> where near as smooth as silicon treated cubes i suspect), except
> its > > unforgiving when it comes to misalignments. > >
> > So i'm just wondering if this cube is any different from the
> > Rubiks.com cube, and how the rubiks.com cube is rated around
here.
1822. CubixPlayer2, new prerelease :D From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Apr 2004 22:37:21 -0000
Hey! Well, this is not quite the release that i have promised. But i
have completely re-engineered the program with new more efficient
graphics components. I now have more flexibility in making graphics with
transparency and antialiasing. I did some testing with transparent outer
shell(s), but it didn't come out too well. So i will keep just showing
an outline of some of the cubicles of the outer shell(s). The old
explode is now gone, since i will make designed facecenters instead.
Most likely the design will be arrows, and also some marks on the edges
that the facecenter arrows should point towards. If anyone has other
ideas for facecenter design let me know. Now it's late, time to sleep
.... zzzzzz -Cubix PS! The program is in the files section. I removed
the previous release. I can reupload it on request :-)
1823. Northern California Carpool? From:
Tyson Mao <tmao@...>
To:
caltechrubiks@yahoogroups.com
Date:
Thu, 22 Apr 2004 03:02:05 -0700
Hey everyone, As you know, Caltech is hosting the 2004 United States
Championships on July 10, 2004 in Pasadena, California. The
championships is open to everyone. Anyone can be the winner of the
tournament but only a US Citizen or Permanent Resident may claim the
title of United States Champion. Anyway, I'll be working at Stanford and
I plan to drive down (or fly if it comes down to it) on July 9 at maybe
12 PM and arrive at Caltech at 6 PM. Then I'd probably drive back early
morning on Sunday, July 11. If anyone is interested in carpooling, just
let me know. Thought I'd throw out the idea. -Tyson
1824. Re: Has anyone tried the Rubiks.com Cube? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Apr 2004 14:40:09 -0000
I used to be a hugh proponent of the regular Rubik's brand. I recently
ordered two: one in the Hasbro packaging and one that was called
"delxue" (arched centered, box frame packaging), both from Amazon. I had
heard from friends that in the past year they have chnged the tooling of
these cubes to be looser, but as the experts know, looseness has little
to do with smoothness. I had to send my deluxe one back due to molding
defects (the axel under orange had a hugh bulge in the white plastic),
and now I just found a similar defect on my other cube. This really
lowers my confidence in their product. I really wish there was a good
source of high-quality speedcubes; I would much more for a good cube.
But I'm not yet a fan of the plastic on Studio cubes. I much more prefer
the older rubiks.com ones that were much stiffer (they become smooth
after a month of my wear) over the ones I bought. I think the main
problem that limits the life span of a good speedcube is the springs. So
I tried to place my old pieces on a new mechanism as some fellow
speedcubers suggested. That lead to massive misalignment issues and
over-springiness. Perhaps using different corner/edge/mechanism
combination will work better... Does anyone have experience and advice
in making composite cubes like this? Secondly, I have major difficulties
finding a well balenced cube (proper tension and equal tension on all 6
sides). So I might have to try Studio cube mechanism with my old pieces.
Oh great, now it's locking-up like crazy... I'm going to have to to some
major sanding of defects. So now that my classes are over, I'll be
practicing all the the time. Sub-20 isn't a problem, doing it
consistantly will be. Hey Tyson, what are the housing arrangments going
to be like? Any luck with getting use of resHalls? That will be prefered
over finding a hotel. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Also, has anyone tried the new Rubik's
cubes from Hasbro- the ones > w/ arched centers and other slight
differences? I use one now as my > main speedcube. It is fairly
loose, very slick, and doesn't allow > for much misalignment(althouh
I may just be used to my studio cube > which I adjust to allow a lot
of misalignment) but it will NeVeR pop. > The older cubes are worse -
not as slick and pop sometimes. I can't > compare it to a
rubiksdotcom cube as I've never tried one but I like > it. > >
--barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > I think your cube might be
different from the rubiks.com one since > > it is unforgiving with
the alignment. Rubiks.com cubes tend to > give > > fairly
nicely so I would recommend getting one of those. > > > >
The ones you buy in a store are basically the same thing as the >
ones > > online so you can just go to Wal-mart or anyplace to get
one. > > Personally I like the rubiks.com cubes and have been able
to work > > them into good speedcubes. If you don't plan on
putting a lot of > > work into the cube, i.e. no silicone or
anything, then I would > > definitely recommend the rubiks.com
cubes as they give a little > for > > the alignment and are
already fairly loose right out of the box. > > > > If you're
curious whether the rubiks.com cubes are good > speedcubes, > >
I think they are. I can average sub-19 on a rubiks.com cube after >
> working on it some, so I think they work fine for speedsolving -
> > even if you don't spend a lot of time working it into a
speedcube. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, donutflask > >
<no_reply@y...> wrote: > > > Just want to know how it is,
i'm not a super cube freak, and i > > don't > > > plan on
using silicon spray, my ultimate goal is to get under > the > >
1 > > > min mark.. > > > > > > i bought a
cube which was packaged in a very very similar one to > > the >
> > rubiks.com cube, except it was blue and slightly differed.
> > > I checked the company, which was the same on both - Crown
and > > Andrews. > > > > > > Umm my one is made
in china *doh*, and the stickers are peeling > a > > >
little, and after playing with it for a while its decently > smooth
> > (no > > > where near as smooth as silicon treated
cubes i suspect), except > > its > > > unforgiving when
it comes to misalignments. > > > > > > So i'm just
wondering if this cube is any different from the > > >
Rubiks.com cube, and how the rubiks.com cube is rated around > here.
1825. how to PELL messing up the corners From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Apr 2004 14:53:35 -0000
Can anyone tell me and/or teach me how to calculate how many turns it
takes in average to permute the last layer edges w/o changing the edges
orientation (but you can change the corners' orientation/permutation)?
And does anyone have the algs, or knows where to get them? What about
creating them, should I use kociemba's/ron's solvers or do you think
it's easy to discover optimal ones by myself? thx pedro
1826. Re: how to PELL messing up the corners From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Apr 2004 15:31:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > Can anyone tell me and/or teach me how
to calculate how many turns it > takes in average to permute the last
layer edges w/o changing the > edges orientation (but you can change
the corners' > orientation/permutation)? 1/6 - Edges OK {0} 4/6 -
3-cycle edges - RUR'URU2R' or inverse {7} 1/6 - 2-edge swap -
L'BL'D2RF'R'D2L2B' {10} 0*1/6 + 7*4/6 + 10*1/6 = 38/6 = 6.33 W/ optional
adjustment: 6.33 + 0.75 = 7.08 Gilles.
1827. Re: how to PELL messing up the corners From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Apr 2004 16:52:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > Can anyone tell me and/or teach me how
to calculate how many turns it > takes in average to permute the last
layer edges w/o changing the > edges orientation (but you can change
the corners' > orientation/permutation)? > And does anyone have
the algs, or knows where to get them? What about > creating them,
should I use kociemba's/ron's solvers or do you think > it's easy to
discover optimal ones by myself? > thx > pedro Hi Pedro, I think
that working them out yourself would be easy. How many moves to permute
the last layer edges w/o changing the edges orientation? Three
possibilities, seven moves each, counting any move as one. 1. One in
place, three out: R2 U f' U2 f U R2 2. Swap two pair across: r2 U r2 U2
r2 U r2 3. Swap two pair adjacent: r2 D f2 D' f' r2 f In 1. and 3. the U
may go the other direction. Regards, David J
1828. Re: how to PELL messing up the corners From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Apr 2004 17:38:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo" >
<brokulo@y...> wrote: > > Can anyone tell me and/or teach me
how to calculate how many turns it > > takes in average to permute
the last layer edges w/o changing the > > edges orientation (but
you can change the corners' > > orientation/permutation)? >
> And does anyone have the algs, or knows where to get them? What
about > > creating them, should I use kociemba's/ron's solvers or
do you think > > it's easy to discover optimal ones by myself?
> > thx > > pedro > > Hi Pedro, > > I think that
working them out yourself would be easy. > > How many moves to
permute the last layer edges w/o changing the > edges orientation?
> > Three possibilities, seven moves each, counting any move as
one. > > 1. One in place, three out: R2 U f' U2 f U R2 > 2.
Swap two pair across: r2 U r2 U2 r2 U r2 > 3. Swap two pair adjacent:
r2 D f2 D' f' r2 f > > In 1. and 3. the U may go the other
direction. > > Regards, > > David J Hi Again Pedro, Oh yeah,
the calculations: If all the corners are in place, you can have: 1. one
in place, three out - 7 moves, 8 possibilities - 8 moves 24
possibilities (needing alignment) one in place - each of four edges
times three out - clockwise or counterclockwise U aligned 1 out of 3
times 2. Swap two pair across - 7 moves, 1 possibility (aligned) - 8
moves, 3 possibilities (needing alignment) 3. Swap two pair adjacent - 7
moves, 2 possibilities - 8 moves, 6 possibilities (needing alignment)
and 4. All in place - no moves, 1 possibility - 1 move, 3 possibilities
(needing alignment) So that's 48, 1/48 * 0 moves = 0 moves 3/48 * 1 move
= 3 moves 11/48 * 7 moves = 77 moves 33/48 * 8 moves = 264 moves 0 + 3 +
77 + 264 = 344 moves divided by 48 = 7 1/6 moves average =
7.16666666666666666666666667 Remember that this is for all the corners
in place. If you swap two corners you can swap them two ways 1. Adjacent
corner swap 2. Across the center corner swap But this is a great
opportunity to get confused. When you swap two corners you always swap
two edges, but it can appear that you have all the edges in place when
have two corners out, but you don't really. For example: on a solved
cube do R U' L' U R' U' L U it looks like all the edges are in place,
but turn U and you'll see that two corners URF and URB are in place and
the other two corners are swapped. Anyway, I've done the "corners in
place" calculation of edges for you. Feel free to do the "corners out of
place" calculation. Is it the same? Regards, David J
1829. Re: [Speed cubing group] Northern California Carpool?
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Apr 2004 11:25:38 -0700 (PDT)
I think it's awesome that there is going to be a US tournament this
summer. However,,,it's toooo far for my finances since i'm fresh out of
high school in june and I have to start worrying about all that real
life stuff like paying rent. :( lol I was thinking though that it would
be cool to have a midwest regional this summer. So anyone in the Midwest
that would be interested in putting together a tournament please email
me. -Richard of Wisconsin richy_jr_2000@... --- Tyson Mao
<tmao@...> wrote: > Hey everyone, > > As you know,
Caltech is hosting the 2004 United > States Championships on >
July 10, 2004 in Pasadena, California. The > championships is open to
> everyone. Anyone can be the winner of the > tournament but only
a US > Citizen or Permanent Resident may claim the title of >
United States > Champion. > > Anyway, I'll be working at
Stanford and I plan to > drive down (or fly if > it comes down to
it) on July 9 at maybe 12 PM and > arrive at Caltech at > 6 PM.
Then I'd probably drive back early morning on > Sunday, July 11. >
If anyone is interested in carpooling, just let me > know. Thought
I'd > throw out the idea. > > -Tyson > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
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Content is being worked on, but the user and records systems are up (go
figure), anyone wanting to add regular insight to the cubing world can
apply to be a reporter or if you would like to engineer my site to more
reflect the needs and wants of the cubing community, you can join the
development team by replying to me personally about either role for more
information. The contest system is a little complex and will take a
little more than a modified CMS to work (which will be addressed in the
next meeting of the dev team) And everything should be up by next
thursday..until then, look around, make content-based suggestions in
replies to me. And leave constructive criticism. No design based
criticisms, I don't have time to deal with them. www.cubehead.org -K-
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
dont forget to make a profile, I dont have many safeguards against a
person lying or signing up for huge numbers of accounts aside from
account deletion! Any suspicious user names (those without profiles)
will be deleted!!! The profile isnt hard to do! :) thanks --- Kyle
Bryant <craptastic_crap@...> wrote: > Content is being worked
on, but the user and records > systems are up (go figure), anyone
wanting to add > regular insight to the cubing world can apply to be
> a > reporter or if you would like to engineer my site to >
more reflect the needs and wants of the cubing > community, you can
join the development team by > replying to me personally about either
role for more > information. The contest system is a little complex
> and will take a little more than a modified CMS to > work (which
will be addressed in the next meeting of > the dev team) And
everything should be up by next > thursday..until then, look around,
make > content-based > suggestions in replies to me. And leave
constructive > criticism. No design based criticisms, I don't have
> time to deal with them. > > www.cubehead.org > -K- >
> > > > __________________________________ > Do you
Yahoo!? > Yahoo! Photos: High-quality 4x6 digital prints for >
25��� > http://photos.yahoo.com/ph/print_splash > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
dont forget to make a profile, I dont have many safeguards against a
person lying or signing up for huge numbers of accounts aside from
account deletion! Any suspicious user names (those without profiles)
will be deleted!!! The profile isnt hard to do! :) thanks --- Kyle
Bryant <craptastic_crap@...> wrote: > Content is being worked
on, but the user and records > systems are up (go figure), anyone
wanting to add > regular insight to the cubing world can apply to be
> a > reporter or if you would like to engineer my site to >
more reflect the needs and wants of the cubing > community, you can
join the development team by > replying to me personally about either
role for more > information. The contest system is a little complex
> and will take a little more than a modified CMS to > work (which
will be addressed in the next meeting of > the dev team) And
everything should be up by next > thursday..until then, look around,
make > content-based > suggestions in replies to me. And leave
constructive > criticism. No design based criticisms, I don't have
> time to deal with them. > > www.cubehead.org > -K- >
> > > > __________________________________ > Do you
Yahoo!? > Yahoo! Photos: High-quality 4x6 digital prints for >
25��� > http://photos.yahoo.com/ph/print_splash > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
1833. Re: how to PELL messing up the corners From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Apr 2004 23:15:03 -0000
thx a lot!!! pedro
1834. OLL and PLL + fingertricks From:
"david_pastore" <david_pastore@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Apr 2004 00:13:32 -0000
Does anybody know of a good site besides Peter Jansen's
(http://www.speedcubing.com/peter) for OLL and PLL algorithms that fit
the hands well? Thanks Dave
1835. Midwest Regional/Re: Northern California Carpool? From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Apr 2004 00:54:14 -0000
hey, kyle! yeah, a midwest regional sounds good. my mother is thinking
the same thing you are...so many miles away, plane tickets, etc. She
wouldn't worry as much if the competition was closer. however, we would
need to get enough involvement, sponsers, a place for the competition,
timers, judges, and much more. also, midwest...we might have to restrict
it to certain states, or like the US comp., have only a person living in
the midwest claim the title but let other participate. but i'm all for
it, if we can do something about it. Austin, from Indiana --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > I think it's awesome that there
is going to be a US > tournament this summer. However,,,it's toooo
far for > my finances since i'm fresh out of high school in june >
and I have to start worrying about all that real life > stuff like
paying rent. :( lol I was thinking though > that it would be cool to
have a midwest regional this > summer. So anyone in the Midwest that
would be > interested in putting together a tournament please >
email me. > -Richard of Wisconsin > richy_jr_2000@h... > >
--- Tyson Mao <tmao@i...> wrote: > > Hey everyone, > >
> > As you know, Caltech is hosting the 2004 United > >
States Championships on > > July 10, 2004 in Pasadena, California.
The > > championships is open to > > everyone. Anyone can be
the winner of the > > tournament but only a US > > Citizen
or Permanent Resident may claim the title of > > United States
> > Champion. > > > > Anyway, I'll be working at
Stanford and I plan to > > drive down (or fly if > > it
comes down to it) on July 9 at maybe 12 PM and > > arrive at
Caltech at > > 6 PM. Then I'd probably drive back early morning on
> > Sunday, July 11. > > If anyone is interested in
carpooling, just let me > > know. Thought I'd > > throw out
the idea. > > > > -Tyson > > > > > > >
> > > > > __________________________________ > Do you
Yahoo!? > Yahoo! Photos: High-quality 4x6 digital prints for 25¢ >
http://photos.yahoo.com/ph/print_splash
Autsin from Indiana, What part? I'm also from indiana, as is Tyler Fox
----- Original Message ----- From: stradivariuscuber To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, April 22, 2004
7:54 PM Subject: [Speed cubing group] Midwest Regional/Re: Northern
California Carpool? hey, kyle! yeah, a midwest regional sounds good. my
mother is thinking the same thing you are...so many miles away, plane
tickets, etc. She wouldn't worry as much if the competition was closer.
however, we would need to get enough involvement, sponsers, a place for
the competition, timers, judges, and much more. also, midwest...we might
have to restrict it to certain states, or like the US comp., have only a
person living in the midwest claim the title but let other participate.
but i'm all for it, if we can do something about it. Austin, from
Indiana --- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > I think it's awesome that there
is going to be a US > tournament this summer. However,,,it's toooo
far for > my finances since i'm fresh out of high school in june >
and I have to start worrying about all that real life > stuff like
paying rent. :( lol I was thinking though > that it would be cool to
have a midwest regional this > summer. So anyone in the Midwest that
would be > interested in putting together a tournament please >
email me. > -Richard of Wisconsin > richy_jr_2000@h... > >
--- Tyson Mao <tmao@i...> wrote: > > Hey everyone, > >
> > As you know, Caltech is hosting the 2004 United > >
States Championships on > > July 10, 2004 in Pasadena, California.
The > > championships is open to > > everyone. Anyone can be
the winner of the > > tournament but only a US > > Citizen
or Permanent Resident may claim the title of > > United States
> > Champion. > > > > Anyway, I'll be working at
Stanford and I plan to > > drive down (or fly if > > it
comes down to it) on July 9 at maybe 12 PM and > > arrive at
Caltech at > > 6 PM. Then I'd probably drive back early morning on
> > Sunday, July 11. > > If anyone is interested in
carpooling, just let me > > know. Thought I'd > > throw out
the idea. > > > > -Tyson > > > > > > >
> > > > > __________________________________ > Do you
Yahoo!? > Yahoo! Photos: High-quality 4x6 digital prints for 25¢ >
http://photos.yahoo.com/ph/print_splash
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I forgot to continue this post from a while ago but on my site i have
been keeping track of my daily solves and posting the monthly count on
there. If you want to see how you rank i can post your monthly count on
there too. so far i've only had one other person email me their count,
so i thought i'd remind every one again. If you didnt keep track this
month, if you want you can try next month. I'll keep on puting my
results regardless. the site is
www.geocities.com/cubecrazy2/monthlycontest/html. I think that will get
you there jake
A Midwest tournament would be great... Jon from Michigan. --- In
speedsolvingrubikscube@yahoogroups.com, "Justin Vining"
<viningjc@p...> wrote: > Autsin from Indiana, What part? I'm
also from indiana, as is Tyler Fox > ----- Original Message -----
> From: stradivariuscuber > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, April 22,
2004 7:54 PM > Subject: [Speed cubing group] Midwest Regional/Re:
Northern California Carpool? > > > hey, kyle! > > yeah, a
midwest regional sounds good. my mother is thinking the > same thing
you are...so many miles away, plane tickets, etc. She > wouldn't
worry as much if the competition was closer. > > however, we would
need to get enough involvement, sponsers, a place > for the
competition, timers, judges, and much more. also, > midwest...we
might have to restrict it to certain states, or like > the US comp.,
have only a person living in the midwest claim the > title but let
other participate. but i'm all for it, if we can do > something about
it. > > Austin, from Indiana > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@y...> wrote: > > I think it's awesome that
there is going to be a US > > tournament this summer.
However,,,it's toooo far for > > my finances since i'm fresh out
of high school in june > > and I have to start worrying about all
that real life > > stuff like paying rent. :( lol I was thinking
though > > that it would be cool to have a midwest regional this
> > summer. So anyone in the Midwest that would be > >
interested in putting together a tournament please > > email me.
> > -Richard of Wisconsin > > richy_jr_2000@h... > >
> > --- Tyson Mao <tmao@i...> wrote: > > > Hey
everyone, > > > > > > As you know, Caltech is hosting
the 2004 United > > > States Championships on > > >
July 10, 2004 in Pasadena, California. The > > > championships
is open to > > > everyone. Anyone can be the winner of the >
> > tournament but only a US > > > Citizen or Permanent
Resident may claim the title of > > > United States > >
> Champion. > > > > > > Anyway, I'll be working at
Stanford and I plan to > > > drive down (or fly if > >
> it comes down to it) on July 9 at maybe 12 PM and > > >
arrive at Caltech at > > > 6 PM. Then I'd probably drive back
early morning on > > > Sunday, July 11. > > > If
anyone is interested in carpooling, just let me > > > know.
Thought I'd > > > throw out the idea. > > > > >
> -Tyson > > > > > > > > > > > >
> > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Photos: High-quality 4x6 digital prints for 25¢ > >
http://photos.yahoo.com/ph/print_splash > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group
on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > > [Non-text portions of this message have been
removed]
1839. Re: OLL and PLL + fingertricks From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Apr 2004 08:36:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "david_pastore"
<david_pastore@y...> wrote: > Does anybody know of a good site
besides Peter Jansen's > (http://www.speedcubing.com/peter) for OLL
and PLL algorithms that > fit the hands well? Try these:
http://www.geocities.com/nascarjon2001/
http://cube.misto.cz/_MAIL_/javacube/fastll.html
http://ic.epfl.ch/~dyke/cube/ Greg
1840. Re: [Speed cubing group] Midwest Regional/Re: Northern California
Carpool?
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Apr 2004 04:46:28 -0700 (PDT)
I live in wisconsin...but I think the best place for a regional tourn.
would probably be the chicago area...just a thought -Richard ---
nascarjon2001 <no_reply@yahoogroups.com> wrote: > A Midwest
tournament would be great... > > Jon from Michigan. > > ---
In speedsolvingrubikscube@yahoogroups.com, > "Justin Vining" >
<viningjc@p...> wrote: > > Autsin from Indiana, What part?
I'm also from > indiana, as is Tyler > Fox > > -----
Original Message ----- > > From: stradivariuscuber > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, April
22, 2004 7:54 PM > > Subject: [Speed cubing group] Midwest >
Regional/Re: Northern > California Carpool? > > > > >
> hey, kyle! > > > > yeah, a midwest regional sounds
good. my mother > is thinking the > > same thing you are...so
many miles away, plane > tickets, etc. > She > > wouldn't
worry as much if the competition was > closer. > > > >
however, we would need to get enough > involvement, sponsers, a >
place > > for the competition, timers, judges, and much > more.
also, > > midwest...we might have to restrict it to > certain
states, or > like > > the US comp., have only a person living
in the > midwest claim the > > title but let other participate.
but i'm all > for it, if we can > do > > something about it.
> > > > Austin, from Indiana > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Richard Patterson > >
<richy_jr_2000@y...> wrote: > > > I think it's awesome
that there is going to be > a US > > > tournament this
summer. However,,,it's toooo > far for > > > my finances
since i'm fresh out of high school > in june > > > and I
have to start worrying about all that > real life > > >
stuff like paying rent. :( lol I was thinking > though > > >
that it would be cool to have a midwest > regional this > >
> summer. So anyone in the Midwest that would > be > > >
interested in putting together a tournament > please > > >
email me. > > > -Richard of Wisconsin > > >
richy_jr_2000@h... > > > > > > --- Tyson Mao
<tmao@i...> wrote: > > > > Hey everyone, > >
> > > > > > As you know, Caltech is hosting the 2004
> United > > > > States Championships on > > >
> July 10, 2004 in Pasadena, California. The > > > >
championships is open to > > > > everyone. Anyone can be the
winner of the > > > > tournament but only a US > >
> > Citizen or Permanent Resident may claim the > title of >
> > > United States > > > > Champion. > >
> > > > > > Anyway, I'll be working at Stanford and I
> plan to > > > > drive down (or fly if > > >
> it comes down to it) on July 9 at maybe 12 > PM and > >
> > arrive at Caltech at > > > > 6 PM. Then I'd
probably drive back early > morning on > > > > Sunday,
July 11. > > > > If anyone is interested in carpooling, just
> let me > > > > know. Thought I'd > > > >
throw out the idea. > > > > > > > > -Tyson >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> __________________________________ > > > Do you Yahoo!?
> > > Yahoo! Photos: High-quality 4x6 digital prints > for
25��� > > > http://photos.yahoo.com/ph/print_splash > >
> > > > > > >
------------------------------------------------------------------- >
----------- > > Yahoo! Groups Links > > > > a.. To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> b.. To unsubscribe from this group, send an > email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > c.. Your use of Yahoo! Groups is subject to > the Yahoo!
Terms > of Service. > > > > > > > > > >
[Non-text portions of this message have been > removed] > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
I need 7 screenshots, filed down to my site only, of the diff. portions
of my site, I am unable to reach it through the school
network....HELP!!!! send them (jpgs preferably) ASAP (30 mins or less
please) -K --------------------------------- Do you Yahoo!? Yahoo!
Photos: High-quality 4x6 digital prints for 25� [Non-text portions of
this message have been removed]
NVM...GOT EM! Kyle Bryant <craptastic_crap@...> wrote: I need 7
screenshots, filed down to my site only, of the diff. portions of my
site, I am unable to reach it through the school network....HELP!!!!
send them (jpgs preferably) ASAP (30 mins or less please) -K
--------------------------------- Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25� [Non-text portions of this
message have been removed] Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25� [Non-text portions of this
message have been removed]
Justin, I think you know me... Austin Chen from Columbus, IN...
remember? Austin --- In speedsolvingrubikscube@yahoogroups.com, "Justin
Vining" <viningjc@p...> wrote: > Autsin from Indiana, What
part? I'm also from indiana, as is Tyler Fox > ----- Original Message
----- > From: stradivariuscuber > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, April 22,
2004 7:54 PM > Subject: [Speed cubing group] Midwest Regional/Re:
Northern California Carpool? > > > hey, kyle! > > yeah, a
midwest regional sounds good. my mother is thinking the > same thing
you are...so many miles away, plane tickets, etc. She > wouldn't
worry as much if the competition was closer. > > however, we would
need to get enough involvement, sponsers, a place > for the
competition, timers, judges, and much more. also, > midwest...we
might have to restrict it to certain states, or like > the US comp.,
have only a person living in the midwest claim the > title but let
other participate. but i'm all for it, if we can do > something about
it. > > Austin, from Indiana > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@y...> wrote: > > I think it's awesome that
there is going to be a US > > tournament this summer.
However,,,it's toooo far for > > my finances since i'm fresh out
of high school in june > > and I have to start worrying about all
that real life > > stuff like paying rent. :( lol I was thinking
though > > that it would be cool to have a midwest regional this
> > summer. So anyone in the Midwest that would be > >
interested in putting together a tournament please > > email me.
> > -Richard of Wisconsin > > richy_jr_2000@h... > >
> > --- Tyson Mao <tmao@i...> wrote: > > > Hey
everyone, > > > > > > As you know, Caltech is hosting
the 2004 United > > > States Championships on > > >
July 10, 2004 in Pasadena, California. The > > > championships
is open to > > > everyone. Anyone can be the winner of the >
> > tournament but only a US > > > Citizen or Permanent
Resident may claim the title of > > > United States > >
> Champion. > > > > > > Anyway, I'll be working at
Stanford and I plan to > > > drive down (or fly if > >
> it comes down to it) on July 9 at maybe 12 PM and > > >
arrive at Caltech at > > > 6 PM. Then I'd probably drive back
early morning on > > > Sunday, July 11. > > > If
anyone is interested in carpooling, just let me > > > know.
Thought I'd > > > throw out the idea. > > > > >
> -Tyson > > > > > > > > > > > >
> > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Photos: High-quality 4x6 digital prints for 25¢ > >
http://photos.yahoo.com/ph/print_splash > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group
on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > > [Non-text portions of this message have been
removed]
Cubestation is down. Go to
http://games.groups.yahoo.com/group/fewestmoveschallenge/ to see a
message from Dan. Mirek --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber <no_reply@y...> wrote: > Does anyone know why
i can't get to www.cubestation.co.uk? Whenever > I try, it says
"action canceled" or something like that... > > Austin Chen
1846. Speedsolving the mini-cube (2x2x2) From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Apr 2004 14:39:09 -0000
Hi, I learned Gaétan Guimond's method for solving the mini-cube this
week. It's a very efficient method: It alows me to solve the mini- cube
in less then 20 moves (I've been counting, and I think I average about
17 moves). On speedcubing.com, a lot of cubers mentioned 'CLL' for
solving the last layer. Does anyone know if this method is faster? And
does anyone know a good website to learn this method? Thanks ;), Joël.
1847. Re: Speedsolving the mini-cube (2x2x2) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Apr 2004 15:58:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Hi, > > I learned Gaétan
Guimond's method for solving the mini-cube this > week. It's a very
efficient method: It alows me to solve the mini- > cube in less then
20 moves (I've been counting, and I think I > average about 17
moves). On speedcubing.com, a lot of cubers > mentioned 'CLL' for
solving the last layer. Does anyone know if this > method is faster?
And does anyone know a good website to learn this > method? > >
Thanks ;), > > Joël. Hi Joël, Two algorithms can do all CLL. The
corners can be out of place two ways, and be facing the wrong way 7
different ways, so you may need to apply each twice. 1. Place (Permute)
the corners: R U' L' U R' U' L (U) - (exchanges two corners) 2. Orient
the corners: R U R' U R U2 R' (U2) - (Rotates three corners) These
should increase your speed, and you can go on to specialized algs later.
Regards, David J
1848. Has anyone tried Philip Marshall's Method? From:
Joe Murphy <icuryyforme@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Apr 2004 09:04:16 -0700 (PDT)
Has anyone learned the Philip Marshall method for solving the cube? It's
an edge-first, two algorithm method (with mirrors). He says on average,
the cube can be solved with 70 moves. He has a partial explanation on
his website, and a video you can buy with the whole solution. He also
has instrucitons on the mini cube and the 4x4x4 cube. I purchased the
video. Solving the edge pieces is pretty simple, but it's the solving
the corners that is giving me trouble. It's difficult to see the
patterns he's describing. But it's an interesting solution. The website
for the solution is here: http://www.olympus.net/personal/prmhem/ Joe
Murphy __________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
1849. Re: Speedsolving the mini-cube (2x2x2) From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Apr 2004 18:15:16 -0000
Thanks! I already know these algs, though. I was thinking about a system
to solve all LL corners in one sequence. Would that be faster than
Gaétan Guimond's method? --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > Hi, > > > > I learned
Gaétan Guimond's method for solving the mini-cube this > > week.
It's a very efficient method: It alows me to solve the mini- > >
cube in less then 20 moves (I've been counting, and I think I > >
average about 17 moves). On speedcubing.com, a lot of cubers > >
mentioned 'CLL' for solving the last layer. Does anyone know if this
> > method is faster? And does anyone know a good website to learn
this > > method? > > > > Thanks ;), > > >
> Joël. > > Hi Joël, > > Two algorithms can do all CLL.
> > The corners can be out of place two ways, and be facing the
wrong > way 7 different ways, so you may need to apply each twice.
> > 1. Place (Permute) the corners: R U' L' U R' U' L (U) -
(exchanges > two corners) > 2. Orient the corners: R U R' U R U2
R' (U2) - (Rotates three corners) > > These should increase your
speed, and you can go on to specialized > algs later. > >
Regards, > > David J
1850. [Speed cubing group] Midwest Regional/Re: Northern California
Carpool?
From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Apr 2004 21:25:13 -0000
If there is someone interested in holding a midwest regional, I would
sugge= st holding it this winter. Chris Hardwick and I will be hosting
the Western and Eastern = Regional competition this winter and it would
make sense to hold a midwest one durin= g that time as well. A midwest
competition in the summer would take away participation= from the
competition at Caltech on July 10. So please, if you guys plan a large
tou= rnament, can it wait until the winter? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber <no_reply@=
y...> wrote: > Justin, I think you know me... Austin Chen from
Columbus, IN... > remember? > > Austin > > --- In
speedsolvingrubikscube@yahoogroups.com, "Justin Vining" >
<viningjc@p...> wrote: > > Autsin from Indiana, What part?
I'm also from indiana, as is Tyler > Fox > > ----- Original
Message ----- > > From: stradivariuscuber > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, April
22, 2004 7:54 PM > > Subject: [Speed cubing group] Midwest
Regional/Re: Northern > California Carpool? > > > > >
> hey, kyle! > > > > yeah, a midwest regional sounds
good. my mother is thinking the > > same thing you are...so many
miles away, plane tickets, etc. > She > > wouldn't worry as
much if the competition was closer. > > > > however, we
would need to get enough involvement, sponsers, a > place > >
for the competition, timers, judges, and much more. also, > >
midwest...we might have to restrict it to certain states, or > like
> > the US comp., have only a person living in the midwest claim
the > > title but let other participate. but i'm all for it, if we
can > do > > something about it. > > > > Austin,
from Indiana > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson > >
<richy_jr_2000@y...> wrote: > > > I think it's awesome
that there is going to be a US > > > tournament this summer.
However,,,it's toooo far for > > > my finances since i'm fresh
out of high school in june > > > and I have to start worrying
about all that real life > > > stuff like paying rent. :( lol I
was thinking though > > > that it would be cool to have a
midwest regional this > > > summer. So anyone in the Midwest
that would be > > > interested in putting together a tournament
please > > > email me. > > > -Richard of Wisconsin
> > > richy_jr_2000@h... > > > > > > ---
Tyson Mao <tmao@i...> wrote: > > > > Hey everyone,
> > > > > > > > As you know, Caltech is hosting
the 2004 United > > > > States Championships on > >
> > July 10, 2004 in Pasadena, California. The > > > >
championships is open to > > > > everyone. Anyone can be the
winner of the > > > > tournament but only a US > >
> > Citizen or Permanent Resident may claim the title of > >
> > United States > > > > Champion. > > >
> > > > > Anyway, I'll be working at Stanford and I plan
to > > > > drive down (or fly if > > > > it
comes down to it) on July 9 at maybe 12 PM and > > > >
arrive at Caltech at > > > > 6 PM. Then I'd probably drive
back early morning on > > > > Sunday, July 11. > >
> > If anyone is interested in carpooling, just let me > >
> > know. Thought I'd > > > > throw out the idea. >
> > > > > > > -Tyson > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > Yahoo! Photos: High-quality 4x6 digital prints for 25¢ >
> > http://photos.yahoo.com/ph/print_splash > > > >
> > > >
------------------------------------------------------------------- >
----------- > > Yahoo! Groups Links > > > > a.. To
visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> b.. To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms > of
Service. > > > > > > > > > > [Non-text
portions of this message have been removed]
1851. Re: Has anyone tried the Rubiks.com Cube? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Apr 2004 21:55:46 -0000
Hi Chris, Hasbro, Winning Moves and Rubiks.com cubes are all the same.
The new cube is a large improvement over the old. I've two and they
never pop. One way of dealing with misalignment is to go with it and not
fight it, for example, if you do U R, then slightly over rotate U the R
won't catch. DJ --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Sz..." <s2chris2@h...> wrote: > Also, has anyone tried the new
Rubik's cubes from Hasbro- the ones > w/ arched centers and other
slight differences? I use one now as my > main speedcube. It is
fairly loose, very slick, and doesn't allow > for much
misalignment(althouh I may just be used to my studio cube > which I
adjust to allow a lot of misalignment) but it will NeVeR pop. > The
older cubes are worse - not as slick and pop sometimes. I can't >
compare it to a rubiksdotcom cube as I've never tried one but I like
> it. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > I think your cube might be
different from the rubiks.com one since > > it is unforgiving with
the alignment. Rubiks.com cubes tend to > give > > fairly
nicely so I would recommend getting one of those. > > > >
The ones you buy in a store are basically the same thing as the >
ones > > online so you can just go to Wal-mart or anyplace to get
one. > > Personally I like the rubiks.com cubes and have been able
to work > > them into good speedcubes. If you don't plan on
putting a lot of > > work into the cube, i.e. no silicone or
anything, then I would > > definitely recommend the rubiks.com
cubes as they give a little > for > > the alignment and are
already fairly loose right out of the box. > > > > If you're
curious whether the rubiks.com cubes are good > speedcubes, > >
I think they are. I can average sub-19 on a rubiks.com cube after >
> working on it some, so I think they work fine for speedsolving -
> > even if you don't spend a lot of time working it into a
speedcube. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, donutflask > >
<no_reply@y...> wrote: > > > Just want to know how it is,
i'm not a super cube freak, and i > > don't > > > plan on
using silicon spray, my ultimate goal is to get under > the > >
1 > > > min mark.. > > > > > > i bought a
cube which was packaged in a very very similar one to > > the >
> > rubiks.com cube, except it was blue and slightly differed.
> > > I checked the company, which was the same on both - Crown
and > > Andrews. > > > > > > Umm my one is made
in china *doh*, and the stickers are peeling > a > > >
little, and after playing with it for a while its decently > smooth
> > (no > > > where near as smooth as silicon treated
cubes i suspect), except > > its > > > unforgiving when
it comes to misalignments. > > > > > > So i'm just
wondering if this cube is any different from the > > >
Rubiks.com cube, and how the rubiks.com cube is rated around > here.
1852. Re: Speedsolving the mini-cube (2x2x2) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Apr 2004 23:09:10 -0000
I thought on speedcubing.com under the CLL algs it said something like 7
moves for first layer and then around 8 for CLL so 15 overall. But I
can't find it (anymore?). I think the fastest 2x2 guys use CLL and one
of them does say so in the record list:
http://www.speedcubing.com/records/recs_cube_222av.html Cheers! Stefan
--- In speedsolvingrubikscube@...m, "joel_vn" <joel_vn@y...>
wrote: > Thanks! I already know these algs, though. I was thinking
about a > system to solve all LL corners in one sequence. Would that
be faster > than Gaétan Guimond's method? > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > >
<joel_vn@y...> wrote: > > > Hi, > > > > >
> I learned Gaétan Guimond's method for solving the mini-cube this
> > > week. It's a very efficient method: It alows me to solve
the > mini- > > > cube in less then 20 moves (I've been
counting, and I think I > > > average about 17 moves). On
speedcubing.com, a lot of cubers > > > mentioned 'CLL' for
solving the last layer. Does anyone know if > this > > >
method is faster? And does anyone know a good website to learn > this
> > > method? > > > > > > Thanks ;), >
> > > > > Joël. > > > > Hi Joël, > >
> > Two algorithms can do all CLL. > > > > The corners
can be out of place two ways, and be facing the > wrong > > way
7 different ways, so you may need to apply each twice. > > >
> 1. Place (Permute) the corners: R U' L' U R' U' L (U) - >
(exchanges > > two corners) > > 2. Orient the corners: R U
R' U R U2 R' (U2) - (Rotates three > corners) > > > >
These should increase your speed, and you can go on to > specialized
> > algs later. > > > > Regards, > > > >
David J
1853. Re: Speedsolving the mini-cube (2x2x2) From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Apr 2004 01:21:09 -0000
I'm not terribly familiar with GG's method but I beleive a CLL one is
much faster - speedcubingdotcom does say an average of 15 moves. The
first layer is solved intuitively and the last layer is done in one alg.
The complete list in here--
[http://speedcubing.com/corners_first_corners.html] --barefoot Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I thought on speedcubing.com under the
CLL algs it said something > like 7 moves for first layer and then
around 8 for CLL so 15 > overall. But I can't find it (anymore?).
> > I think the fastest 2x2 guys use CLL and one of them does say
so in > the record list: >
http://www.speedcubing.com/records/recs_cube_222av.html > >
Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > Thanks! I already know these algs,
though. I was thinking about a > > system to solve all LL corners
in one sequence. Would that be > faster > > than Gaétan
Guimond's method? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > > >
<joel_vn@y...> wrote: > > > > Hi, > > > >
> > > > I learned Gaétan Guimond's method for solving the
mini-cube > this > > > > week. It's a very efficient
method: It alows me to solve the > > mini- > > > >
cube in less then 20 moves (I've been counting, and I think I > >
> > average about 17 moves). On speedcubing.com, a lot of cubers
> > > > mentioned 'CLL' for solving the last layer. Does
anyone know > if > > this > > > > method is faster?
And does anyone know a good website to learn > > this > >
> > method? > > > > > > > > Thanks ;),
> > > > > > > > Joël. > > > > >
> Hi Joël, > > > > > > Two algorithms can do all
CLL. > > > > > > The corners can be out of place two
ways, and be facing the > > wrong > > > way 7 different
ways, so you may need to apply each twice. > > > > > >
1. Place (Permute) the corners: R U' L' U R' U' L (U) - > >
(exchanges > > > two corners) > > > 2. Orient the
corners: R U R' U R U2 R' (U2) - (Rotates three > > corners) >
> > > > > These should increase your speed, and you can
go on to > > specialized > > > algs later. > > >
> > > Regards, > > > > > > David J
1854. Re: n x n x n supercube combinations From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Apr 2004 07:50:44 -0000
> Now what about the super-supercube Chris? I'm sure u can work that
> out too ... hehe :D Wow... that took a while to figure out, but
here it is:
http://www.speedcubing.com/chris/cubecombos.html#super-supercube If
anyone is interested how I came up with that number, basically you start
from the inside most supercube and permute all the pieces, then work
outward for each layer. So for the 4x4x4 supercube you can permute the
2x2x2 (super)cube in 7!*3^6 ways. Now the cycle of the corners is either
even or odd. If the cycle of the corners is odd, then so is the cycle of
the edge orbit on the 4x4x4 supercube. If the cycle of the corners is
even on the 2x2x2 (super)cube then so is the cycle of the edge orbit on
the 4x4x4 supercube. Also, the corners of the outer 4x4x4 shell can
permute into all 8! positions since I based the orientation of the whole
puzzle on the innermost cube. Now the cycle of the 4x4x4 shell corners
is either even or odd, and the cycle of the centers must be the same as
that of the corners (same as on the normal 4x4x4 supercube). Anyway this
extends to the nxnxn cube. After permuting the innermost cube into all
of its possible positions (unrestricted since it is the inner most cube)
you limit the parity of all the orbits on any other shell to be the same
as the parity of the corners on the shells inside that shell. Anyway to
give you an idea of how big the super-supercube numbers get, here are
some possible combination calculations: normal 4x4x4 cube: 7.40 * 10^45
4x4x4 supercube: 1.41 * 10^54 4x4x4 super-supercube: 3.12*10^61 20x20x20
cube: 1.34 * 10^1477 20x20x20 supercube: 3.35 * 10^2123 20x20x20
super-supercube: 2.12 * 10^7830 So the super-supercubes have a
ridiculous number of possible combinations :) tee hee, math rules :)
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Wow!! > > Now
what about the super-supercube Chris? I'm sure u can work that > out
too ... hehe :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > >
http://www.speedcubing.com/chris/cubecombos.html#supercube
1855. Another New Sunday Contest From:
Tyson Mao <tmao@...>
To:
caltechrubiks@yahoogroups.com
Date:
Sun, 25 Apr 2004 01:17:06 -0700
Hey everyone, The other Sunday contest died... so the Caltech Rubik's
Cube Club is going to start a new one. Check it out here:
http://www.its.caltech.edu/~tmao/sundaycontest.html This week provides
the scrambles from the Caltech Rubik's Cube competition so you can try
the competition and see how you would have placed against the
competitors who competed on April 3rd. And if you competed on April 3,
there is an alternate list of scrambles provided. Anyway, I hope to see
people enter! Don't forget the Saturday contest either! It should make
your weekend cubing experience complete! -Tyson
1856. Re: n x n x n supercube combinations From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Apr 2004 08:47:58 -0000
Hey Chris! Where is the general expression for the super-supercubes ??
Is it different for odd/even sized cubes?? Anyway those numbers are
really mind-boggling :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Now what about the super-supercube Chris? I'm sure u
can work that > > out too ... hehe :D > > Wow... that took a
while to figure out, but here it is: > >
http://www.speedcubing.com/chris/cubecombos.html#super-supercube >
> If anyone is interested how I came up with that number, basically
> you start from the inside most supercube and permute all the
pieces, > then work outward for each layer. > > So for the
4x4x4 supercube you can permute the 2x2x2 (super)cube in > 7!*3^6
ways. Now the cycle of the corners is either even or odd. > If the
cycle of the corners is odd, then so is the cycle of the edge > orbit
on the 4x4x4 supercube. If the cycle of the corners is even > on the
2x2x2 (super)cube then so is the cycle of the edge orbit on > the
4x4x4 supercube. Also, the corners of the outer 4x4x4 shell can >
permute into all 8! positions since I based the orientation of the >
whole puzzle on the innermost cube. Now the cycle of the 4x4x4 >
shell corners is either even or odd, and the cycle of the centers >
must be the same as that of the corners (same as on the normal 4x4x4
> supercube). > > Anyway this extends to the nxnxn cube. After
permuting the > innermost cube into all of its possible positions
(unrestricted > since it is the inner most cube) you limit the parity
of all the > orbits on any other shell to be the same as the parity
of the > corners on the shells inside that shell. > > Anyway to
give you an idea of how big the super-supercube numbers > get, here
are some possible combination calculations: > > normal 4x4x4 cube:
7.40 * 10^45 > 4x4x4 supercube: 1.41 * 10^54 > 4x4x4
super-supercube: 3.12*10^61 > > 20x20x20 cube: 1.34 * 10^1477 >
20x20x20 supercube: 3.35 * 10^2123 > 20x20x20 super-supercube: 2.12 *
10^7830 > > So the super-supercubes have a ridiculous number of
possible > combinations :) > > tee hee, math rules :) > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" <aspiring_to_love@y...> wrote: > >
Wow!! > > > > Now what about the super-supercube Chris? I'm
sure u can work that > > out too ... hehe :D > > > >
-Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > >
<no_reply@y...> wrote: > > >
http://www.speedcubing.com/chris/cubecombos.html#supercube
1857. Re: n x n x n supercube combinations From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Apr 2004 08:50:47 -0000
Hehe !! I gotta learn to read :-o That link gives the expression
nicely!! The expression wouldn't come out very nicely in this forum
anyway :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > > Now what about the
super-supercube Chris? I'm sure u can work that > > out too ...
hehe :D > > Wow... that took a while to figure out, but here it
is: > >
http://www.speedcubing.com/chris/cubecombos.html#super-supercube >
> If anyone is interested how I came up with that number, basically
> you start from the inside most supercube and permute all the
pieces, > then work outward for each layer. > > So for the
4x4x4 supercube you can permute the 2x2x2 (super)cube in > 7!*3^6
ways. Now the cycle of the corners is either even or odd. > If the
cycle of the corners is odd, then so is the cycle of the edge > orbit
on the 4x4x4 supercube. If the cycle of the corners is even > on the
2x2x2 (super)cube then so is the cycle of the edge orbit on > the
4x4x4 supercube. Also, the corners of the outer 4x4x4 shell can >
permute into all 8! positions since I based the orientation of the >
whole puzzle on the innermost cube. Now the cycle of the 4x4x4 >
shell corners is either even or odd, and the cycle of the centers >
must be the same as that of the corners (same as on the normal 4x4x4
> supercube). > > Anyway this extends to the nxnxn cube. After
permuting the > innermost cube into all of its possible positions
(unrestricted > since it is the inner most cube) you limit the parity
of all the > orbits on any other shell to be the same as the parity
of the > corners on the shells inside that shell. > > Anyway to
give you an idea of how big the super-supercube numbers > get, here
are some possible combination calculations: > > normal 4x4x4 cube:
7.40 * 10^45 > 4x4x4 supercube: 1.41 * 10^54 > 4x4x4
super-supercube: 3.12*10^61 > > 20x20x20 cube: 1.34 * 10^1477 >
20x20x20 supercube: 3.35 * 10^2123 > 20x20x20 super-supercube: 2.12 *
10^7830 > > So the super-supercubes have a ridiculous number of
possible > combinations :) > > tee hee, math rules :) > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" <aspiring_to_love@y...> wrote: > >
Wow!! > > > > Now what about the super-supercube Chris? I'm
sure u can work that > > out too ... hehe :D > > > >
-Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > >
<no_reply@y...> wrote: > > >
http://www.speedcubing.com/chris/cubecombos.html#supercube
1858. Rubik's Clock for European Rubik's Games Championships 2004
From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Apr 2004 08:54:17 -0000
Hi As you should know the European Rubik's Games Championships 2004 is
in 7/8 august in Amsterdam (see www.speedcubing.com I have some Rubik's
Clock's available for all Competitors that have registered Price 6 EURO
+ 4 EURO shipment = 10 EURO total payment via paypal or in Europe via my
bankaccount Ton
1859. Re: Speedsolving the mini-cube (2x2x2) From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Apr 2004 12:10:37 -0000
Thank you! Those are many algorithms! I think that's the advantage of
GG's method; all it takes is very few, easy to memorize algorithms, and
efficiency is not too bad. But maybe I'll try memorizing the CLL-system
somewhere in the future. Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I'm not terribly familiar with GG's
method but I beleive a CLL one > is much faster - speedcubingdotcom
does say an average of 15 moves. > The first layer is solved
intuitively and the last layer is done in > one alg. The complete
list in here-- > [http://speedcubing.com/corners_first_corners.html]
> > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > I thought on speedcubing.com
under the CLL algs it said something > > like 7 moves for first
layer and then around 8 for CLL so 15 > > overall. But I can't
find it (anymore?). > > > > I think the fastest 2x2 guys use
CLL and one of them does say so > in > > the record list: >
> http://www.speedcubing.com/records/recs_cube_222av.html > >
> > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > >
<joel_vn@y...> wrote: > > > Thanks! I already know these
algs, though. I was thinking about > a > > > system to solve
all LL corners in one sequence. Would that be > > faster > >
> than Gaétan Guimond's method? > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
> > > <d_j_salvia@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > > > >
<joel_vn@y...> wrote: > > > > > Hi, > > >
> > > > > > > I learned Gaétan Guimond's method for
solving the mini- cube > > this > > > > > week.
It's a very efficient method: It alows me to solve the > > >
mini- > > > > > cube in less then 20 moves (I've been
counting, and I think > I > > > > > average about 17
moves). On speedcubing.com, a lot of cubers > > > > >
mentioned 'CLL' for solving the last layer. Does anyone know > >
if > > > this > > > > > method is faster? And
does anyone know a good website to > learn > > > this >
> > > > method? > > > > > > > > >
> Thanks ;), > > > > > > > > > > Joël.
> > > > > > > > Hi Joël, > > > >
> > > > Two algorithms can do all CLL. > > > >
> > > > The corners can be out of place two ways, and be
facing the > > > wrong > > > > way 7 different
ways, so you may need to apply each twice. > > > > > >
> > 1. Place (Permute) the corners: R U' L' U R' U' L (U) - >
> > (exchanges > > > > two corners) > > >
> 2. Orient the corners: R U R' U R U2 R' (U2) - (Rotates > three
> > > corners) > > > > > > > > These
should increase your speed, and you can go on to > > >
specialized > > > > algs later. > > > > >
> > > Regards, > > > > > > > > David J
1860. World Records From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 25 Apr 2004 15:25:03 +0100
I was wondering what the circumstances have to be before "we" recognise
a world record. Obviously a record beaten at the WC is going to be
valid. Equally obviously a record someone beats in there living room
with no witnesses, timed with the second hand of the wall clock isn't!
Is there an agreed set of criteria. Such as 1. A timing device
(preferably automatic) that times to 1/100th for example. 2. And in some
sort of formal setting (whatever that means!). 3. With a cube scrambled
by an objective observer. 4. The scrambling algorithm recorded. The most
obvious point I guess would be the presence of reasonably reliable
witnesses. Or do we rely on the Guiness World Record people? I'm sure
similar discussions to this have been held but is there a definitive
answer? Duncan
1861. Re: World Records From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Apr 2004 22:28:21 -0000
The main problem right now is that there is no set of criteria. The four
that you have listed seem to be absolute "musts" for a competition. I
also think the timing device has to be standardized all around. It would
be nice if there was a committee that was set in place to draft the
necessary criteria. Guinness should not necessarily be involed. If
anyone has seen their list of critera for setting a record, it's quite
bogus. It shows a lack of understanding of the sport of speed cubing.
Anyway, I would really push for a comittee. I think as long as the
record is set at a formal tournament with recognition from the men
higher up on the ladder, then it should be fine. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > I was wondering what the circumstances
have to be before "we" recognise a > world record. Obviously a record
beaten at the WC is going to be valid. > Equally obviously a record
someone beats in there living room with no > witnesses, timed with
the second hand of the wall clock isn't! > > Is there an agreed
set of criteria. Such as > > 1. A timing device (preferably
automatic) that times to 1/100th for example. > 2. And in some sort
of formal setting (whatever that means!). > 3. With a cube scrambled
by an objective observer. > 4. The scrambling algorithm recorded.
> > The most obvious point I guess would be the presence of
reasonably reliable > witnesses. > > Or do we rely on the
Guiness World Record people? > > I'm sure similar discussions to
this have been held but is there a > definitive answer? > >
Duncan
1862. Re: World Records From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 00:24:06 -0000
If some committee or the RCC or some group comes up with an official set
of rules and we start recognizing our own official rules would Guinness
accept our rules? I remember reading that for an official Guinness
recognized attempt that you had to use a brand new cube right out of the
box????? They changed that I think since Jess' record doesn't follow
that old rule but is still the official record. I think that old rule
clearly shows a lack of knowledge of the "sport" of cubing, but at least
they're refining their rules. This raises an issue then. Do we want our
rules to be only accepted by the cubing community, or do we want
Guinness to recognize our records? Also I know that Guinness is really
only interested in the 3x3x3 blindfold and 3x3x3 speedcubing records,
which stinks in my opinion but I can understand them not wanting 1000
records under the specialized category of "solving Rubik's cube". My
natural gut reaction would be to have Mr. Rubik, or the RCC, or both
propose an extremely detailed outline of what constitutes an official
record. That seems to be the committee that would do this. Is someone
from the RCC interested in this? Or do we as cubers have to pull
together a committee and do this ourselves? What's the game plan? Chris
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > The
main problem right now is that there is no set of criteria. The four
that you have > listed seem to be absolute "musts" for a competition.
I also think the timing device has to > be standardized all around.
It would be nice if there was a committee that was set in place > to
draft the necessary criteria. > > Guinness should not necessarily
be involed. If anyone has seen their list of critera for > setting a
record, it's quite bogus. It shows a lack of understanding of the sport
of speed > cubing. > > Anyway, I would really push for a
comittee. I think as long as the record is set at a formal >
tournament with recognition from the men higher up on the ladder, then
it should be fine. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > > I was wondering what the
circumstances have to be before "we" recognise a > > world record.
Obviously a record beaten at the WC is going to be valid. > >
Equally obviously a record someone beats in there living room with no
> > witnesses, timed with the second hand of the wall clock isn't!
> > > > Is there an agreed set of criteria. Such as >
> > > 1. A timing device (preferably automatic) that times to
1/100th for example. > > 2. And in some sort of formal setting
(whatever that means!). > > 3. With a cube scrambled by an
objective observer. > > 4. The scrambling algorithm recorded. >
> > > The most obvious point I guess would be the presence of
reasonably reliable > > witnesses. > > > > Or do we
rely on the Guiness World Record people? > > > > I'm sure
similar discussions to this have been held but is there a > >
definitive answer? > > > > Duncan
1863. Re: [Speed cubing group] Re: World Records From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Apr 2004 20:17:06 -0700 (PDT)
i think we all just need to make our own and then submit it to mr rubik
or the rcc or whoever it is. they don't know the cube as well as we do,
so we should at least try to make the criteria. my 2 cents -cubekid
--------------------------------- Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th [Non-text portions of this message have been
removed]
1864. [Speed cubing group] Re: World Records From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 04:09:10 -0000
Perhpas on July 9, the available cubers in the United States can draft a
set of criteron? -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
sapan you <gotsoup420@y...> wrote: > > i think we all just
need to make our own and then submit it to mr rubik or the rcc or
whoever it is. they don't know the cube as well as we do, so we should
at least try to make the criteria. > > my 2 cents > >
-cubekid > > > --------------------------------- > Do you
Yahoo!? > Yahoo! Tax Center - File online by April 15th > >
[Non-text portions of this message have been removed]
1865. Re: [Speed cubing group] Re: World Records From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Apr 2004 08:25:58 +0100
Whats the RCC? I tend to think that Guiness should accept what the cube
community tell them is acceptable or the tail is wagging the dog. I'd be
very happy for some sort of committee to be set up and to include those
who are generally accepted as having authority in the area e.g. any
current (or past!) world record holders, mr rubik, rcc. A draft set from
the US would be fine by me. This forum is good for on-line discussion
but shouldn't have any fnal say. Does anyone know enough to take this
forward? Duncan ----- Original Message ----- From: <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 26,
2004 5:09 AM Subject: [Speed cubing group] Re: World Records >
Perhpas on July 9, the available cubers in the United States can draft a
set of criteron? > > -Tyson > --- In
speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > > > > i think we all just
need to make our own and then submit it to mr rubik or the rcc or >
whoever it is. they don't know the cube as well as we do, so we should
at least try to make > the criteria. > > > > my 2 cents
> > > > -cubekid > > > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Tax Center - File online by April 15th > > > >
[Non-text portions of this message have been removed] > > >
> > > Yahoo! Groups Links > > > > > >
1866. Re: World Records From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 07:51:09 -0000
There was much discussion about this issue back in late 2002 when Jess
Bonde had those problems with Guinness re his 2000 cube marathon.
Someone even set up a separate yahoo discussion group to discuss the
idea of an 'official committee' (BTW, does anyone remember the URL?) I
think people were quite motivated on this issue for a while, but then it
lost momentum. Maybe now that speedcubing is getting a higher profile
all around the world (there a tournaments popping up everywhere), the
issue will be progressed? Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > If some committee or the RCC or some group comes up with an
official > set of rules and we start recognizing our own official
rules would > Guinness accept our rules? I remember reading that for
an official > Guinness recognized attempt that you had to use a brand
new cube > right out of the box????? They changed that I think since
Jess' > record doesn't follow that old rule but is still the official
> record. I think that old rule clearly shows a lack of knowledge of
> the "sport" of cubing, but at least they're refining their rules.
> > This raises an issue then. Do we want our rules to be only
accepted > by the cubing community, or do we want Guinness to
recognize our > records? Also I know that Guinness is really only
interested in the > 3x3x3 blindfold and 3x3x3 speedcubing records,
which stinks in my > opinion but I can understand them not wanting
1000 records under the > specialized category of "solving Rubik's
cube". > > My natural gut reaction would be to have Mr. Rubik, or
the RCC, or > both propose an extremely detailed outline of what
constitutes an > official record. That seems to be the committee that
would do > this. Is someone from the RCC interested in this? Or do we
as > cubers have to pull together a committee and do this ourselves?
> What's the game plan? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > The
main problem right now is that there is no set of criteria. > The
four that you have > > listed seem to be absolute "musts" for a
competition. I also > think the timing device has to > > be
standardized all around. It would be nice if there was a > committee
that was set in place > > to draft the necessary criteria. >
> > > Guinness should not necessarily be involed. If anyone has
seen > their list of critera for > > setting a record, it's
quite bogus. It shows a lack of > understanding of the sport of speed
> > cubing. > > > > Anyway, I would really push for a
comittee. I think as long as > the record is set at a formal >
> tournament with recognition from the men higher up on the ladder,
> then it should be fine. > > > > -Tyson > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > > I was wondering what the
circumstances have to be before "we" > recognise a > > >
world record. Obviously a record beaten at the WC is going to > be
valid. > > > Equally obviously a record someone beats in there
living room > with no > > > witnesses, timed with the second
hand of the wall clock isn't! > > > > > > Is there an
agreed set of criteria. Such as > > > > > > 1. A
timing device (preferably automatic) that times to 1/100th > for
example. > > > 2. And in some sort of formal setting (whatever
that means!). > > > 3. With a cube scrambled by an objective
observer. > > > 4. The scrambling algorithm recorded. > >
> > > > The most obvious point I guess would be the presence
of > reasonably reliable > > > witnesses. > > >
> > > Or do we rely on the Guiness World Record people? >
> > > > > I'm sure similar discussions to this have been
held but is there > a > > > definitive answer? > >
> > > > Duncan
1867. RE: [Speed cubing group] Re: World Records From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Apr 2004 09:18:35 +0100
Hi All I am already talking to Guinness about the fact that they HAVE to
accept our rules and can't impose their own -after all they don't do
this for any other sport. Leave it with me for now, once they have
accepted this a definitive set of rules needs to be drawn up for all
aspects of cubing. I know Dan Harris and some others are looking at
"fewest moves" and all help is appreciated. We have the original rules
from Toronto and Ron/Ton are looking at these and improving them if
necessary for the European Championship. Please don't anyone contact
Guinness direct as this will confuse them. Duncan - The RCC was set up
to oversee and officiate at the Toronto Championship and consisted
myself and Chrisi from Seven Towns, Dave Charbonneau from Kroeger Inc,
Canada, Patrick from Hessport, Janos from Rubik Studio, Hungary and Dan
Gosbee. With the exception of Dan and Janos none of us are speedcubers
(yet!). Thanks Dave Seven Towns -----Original Message----- From: Duncan
Dicks [mailto:duncan@...] Sent: 26 April 2004 08:26 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: World Records Whats the RCC? I tend to think that Guiness should
accept what the cube community tell them is acceptable or the tail is
wagging the dog. I'd be very happy for some sort of committee to be set
up and to include those who are generally accepted as having authority
in the area e.g. any current (or past!) world record holders, mr rubik,
rcc. A draft set from the US would be fine by me. This forum is good for
on-line discussion but shouldn't have any fnal say. Does anyone know
enough to take this forward? Duncan ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, April 26, 2004 5:09 AM Subject: [Speed cubing group] Re:
World Records > Perhpas on July 9, the available cubers in the United
States can draft a set of criteron? > > -Tyson > --- In
speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > > > > i think we all just
need to make our own and then submit it to mr rubik or the rcc or >
whoever it is. they don't know the cube as well as we do, so we should
at least try to make > the criteria. > > > > my 2 cents
> > > > -cubekid > > > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Tax Center - File online by April 15th > > > >
[Non-text portions of this message have been removed] > > >
> > > Yahoo! Groups Links > > > > > > Yahoo!
Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
1868. Re: World Records From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 08:17:05 -0000
In addition to standardizing the world records, I think it's also
necessary to standardize the official tournaments. I see many
differences between the tournaments held in Pasadena and the one in
Germany and the one in France. It would be best to have a set standard
for everyone. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > There was much
discussion about this issue back in late 2002 when > Jess Bonde had
those problems with Guinness re his 2000 cube > marathon. Someone
even set up a separate yahoo discussion group to > discuss the idea
of an 'official committee' (BTW, does anyone > remember the URL?)
> > I think people were quite motivated on this issue for a while,
but > then it lost momentum. Maybe now that speedcubing is getting a
higher > profile all around the world (there a tournaments popping up
> everywhere), the issue will be progressed? > > Jasmine. >
> --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > If some committee or the RCC or
some group comes up with an > official > > set of rules and we
start recognizing our own official rules would > > Guinness accept
our rules? I remember reading that for an official > > Guinness
recognized attempt that you had to use a brand new cube > > right
out of the box????? They changed that I think since Jess' > >
record doesn't follow that old rule but is still the official > >
record. I think that old rule clearly shows a lack of knowledge of >
> the "sport" of cubing, but at least they're refining their rules.
> > > > This raises an issue then. Do we want our rules to
be only > accepted > > by the cubing community, or do we want
Guinness to recognize our > > records? Also I know that Guinness
is really only interested in > the > > 3x3x3 blindfold and
3x3x3 speedcubing records, which stinks in my > > opinion but I
can understand them not wanting 1000 records under > the > >
specialized category of "solving Rubik's cube". > > > > My
natural gut reaction would be to have Mr. Rubik, or the RCC, or >
> both propose an extremely detailed outline of what constitutes an
> > official record. That seems to be the committee that would do
> > this. Is someone from the RCC interested in this? Or do we as
> > cubers have to pull together a committee and do this
ourselves? > > What's the game plan? > > > > Chris
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > The main problem right now is that there
is no set of criteria. > > The four that you have > > >
listed seem to be absolute "musts" for a competition. I also > >
think the timing device has to > > > be standardized all
around. It would be nice if there was a > > committee that was set
in place > > > to draft the necessary criteria. > > >
> > > Guinness should not necessarily be involed. If anyone has
seen > > their list of critera for > > > setting a
record, it's quite bogus. It shows a lack of > > understanding of
the sport of speed > > > cubing. > > > > > >
Anyway, I would really push for a comittee. I think as long as > >
the record is set at a formal > > > tournament with recognition
from the men higher up on the ladder, > > then it should be fine.
> > > > > > -Tyson > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > >
<duncan@d...> wrote: > > > > I was wondering what the
circumstances have to be before "we" > > recognise a > >
> > world record. Obviously a record beaten at the WC is going to
> > be valid. > > > > Equally obviously a record
someone beats in there living room > > with no > > > >
witnesses, timed with the second hand of the wall clock isn't! > >
> > > > > > Is there an agreed set of criteria. Such
as > > > > > > > > 1. A timing device
(preferably automatic) that times to 1/100th > > for example. >
> > > 2. And in some sort of formal setting (whatever that
means!). > > > > 3. With a cube scrambled by an objective
observer. > > > > 4. The scrambling algorithm recorded. >
> > > > > > > The most obvious point I guess would
be the presence of > > reasonably reliable > > > >
witnesses. > > > > > > > > Or do we rely on the
Guiness World Record people? > > > > > > > > I'm
sure similar discussions to this have been held but is > there >
> a > > > > definitive answer? > > > > >
> > > Duncan
1869. RE: [Speed cubing group] Re: World Records From:
Dave Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Apr 2004 09:24:00 +0100
Indeed! -----Original Message----- From: tmao@... [mailto:tmao@...]
Sent: 26 April 2004 09:17 To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: World Records In addition to
standardizing the world records, I think it's also necessary to
standardize the official tournaments. I see many differences between the
tournaments held in Pasadena and the one in Germany and the one in
France. It would be best to have a set standard for everyone. -Tyson ---
In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > There was much discussion about this
issue back in late 2002 when > Jess Bonde had those problems with
Guinness re his 2000 cube > marathon. Someone even set up a separate
yahoo discussion group to > discuss the idea of an 'official
committee' (BTW, does anyone > remember the URL?) > > I think
people were quite motivated on this issue for a while, but > then it
lost momentum. Maybe now that speedcubing is getting a higher >
profile all around the world (there a tournaments popping up >
everywhere), the issue will be progressed? > > Jasmine. > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > If some committee or the RCC or
some group comes up with an > official > > set of rules and we
start recognizing our own official rules would > > Guinness accept
our rules? I remember reading that for an official > > Guinness
recognized attempt that you had to use a brand new cube > > right
out of the box????? They changed that I think since Jess' > >
record doesn't follow that old rule but is still the official > >
record. I think that old rule clearly shows a lack of knowledge of >
> the "sport" of cubing, but at least they're refining their rules.
> > > > This raises an issue then. Do we want our rules to
be only > accepted > > by the cubing community, or do we want
Guinness to recognize our > > records? Also I know that Guinness
is really only interested in > the > > 3x3x3 blindfold and
3x3x3 speedcubing records, which stinks in my > > opinion but I
can understand them not wanting 1000 records under > the > >
specialized category of "solving Rubik's cube". > > > > My
natural gut reaction would be to have Mr. Rubik, or the RCC, or >
> both propose an extremely detailed outline of what constitutes an
> > official record. That seems to be the committee that would do
> > this. Is someone from the RCC interested in this? Or do we as
> > cubers have to pull together a committee and do this
ourselves? > > What's the game plan? > > > > Chris
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > The main problem right now is that there
is no set of criteria. > > The four that you have > > >
listed seem to be absolute "musts" for a competition. I also > >
think the timing device has to > > > be standardized all
around. It would be nice if there was a > > committee that was set
in place > > > to draft the necessary criteria. > > >
> > > Guinness should not necessarily be involed. If anyone has
seen > > their list of critera for > > > setting a
record, it's quite bogus. It shows a lack of > > understanding of
the sport of speed > > > cubing. > > > > > >
Anyway, I would really push for a comittee. I think as long as > >
the record is set at a formal > > > tournament with recognition
from the men higher up on the ladder, > > then it should be fine.
> > > > > > -Tyson > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > >
<duncan@d...> wrote: > > > > I was wondering what the
circumstances have to be before "we" > > recognise a > >
> > world record. Obviously a record beaten at the WC is going to
> > be valid. > > > > Equally obviously a record
someone beats in there living room > > with no > > > >
witnesses, timed with the second hand of the wall clock isn't! > >
> > > > > > Is there an agreed set of criteria. Such
as > > > > > > > > 1. A timing device
(preferably automatic) that times to 1/100th > > for example. >
> > > 2. And in some sort of formal setting (whatever that
means!). > > > > 3. With a cube scrambled by an objective
observer. > > > > 4. The scrambling algorithm recorded. >
> > > > > > > The most obvious point I guess would
be the presence of > > reasonably reliable > > > >
witnesses. > > > > > > > > Or do we rely on the
Guiness World Record people? > > > > > > > > I'm
sure similar discussions to this have been held but is > there >
> a > > > > definitive answer? > > > > >
> > > Duncan Yahoo! Groups Links
______________________________________________________________________
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1870. [Speed cubing group] Re: World Records From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 13:56:12 -0000
All, Part of the problem we have is that there's not really a governing
commitee that officiates over the sport/hobby and its competitions,
except for a couple of very informal ones: -This discussion group -The
RCC The problem with these is that the discussion group is a generally
open, free forum that is subject to all sorts of people with all sorts
of interests. And also, there are many people who cube who don't keep up
with the newsgroup. The RCC, while more organized, was developed to
consist largely of corporate/sponsor representation, and the actual
speedcubers on the committee don't represent speedcubing in any formal
capacity... they're just hard workers who had a good bit of stature in
the speedcubing community. If we formed some sort of actual
organization, elected the leadership of that organization, and collected
some small annual dues to it was explicitly clear who was a member, then
we would have the kind of governing body that other groups have. I
realize there's some natural resistance to this... To many people the
idea of electing a governing committee would seem like we're turning
over control of speedcubing to a small group. Also, the RCC may want to
remain the only organized voice in speedcubing. However the benefits of
this sort of organization is clear. It makes it easy to set, and when
necessary, change the "official rules" of speedcubing (as much talk as
we have on the newsgroup we don't really reach consensus about
much--good thing we don't have to make decisions!). Another benefit is
that if a large group of people don't like the way things are going,
there's a clear path to selecting new leadership. In fact, in the USA
you can't even start a non-profit organization without these things:
clear rules, clearly defined procedures for setting and changing the
rules, clearly defined membership, and clear methods for selecting
leadership from among those members. If anyone's interested, I've set up
a non-profit organization before and would be happy to answer any
questions about them... just email me at adam @ slate.net. Adam --- In
speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > Hi All > I am already talking to
Guinness about the fact that they HAVE to accept our > rules and
can't impose their own -after all they don't do this for any other >
sport. > Leave it with me for now, once they have accepted this a
definitive set of > rules needs to be drawn up for all aspects of
cubing. I know Dan Harris and > some others are looking at "fewest
moves" and all help is appreciated. We > have the original rules from
Toronto and Ron/Ton are looking at these and > improving them if
necessary for the European Championship. > > Please don't anyone
contact Guinness direct as this will confuse them. > > Duncan -
The RCC was set up to oversee and officiate at the Toronto >
Championship and consisted myself and Chrisi from Seven Towns, Dave >
Charbonneau from Kroeger Inc, Canada, Patrick from Hessport, Janos from
> Rubik Studio, Hungary and Dan Gosbee. With the exception of Dan and
Janos > none of us are speedcubers (yet!). > Thanks > Dave >
Seven Towns > > -----Original Message----- > From: Duncan Dicks
[mailto:duncan@d...] > Sent: 26 April 2004 08:26 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: World Records > > > Whats the RCC? > I tend to
think that Guiness should accept what the cube community tell them >
is acceptable or the tail is wagging the dog. > I'd be very happy for
some sort of committee to be set up and to include > those who are
generally accepted as having authority in the area e.g. any > current
(or past!) world record holders, mr rubik, rcc. > > A draft set
from the US would be fine by me. > > This forum is good for
on-line discussion but shouldn't have any fnal say. > > Does
anyone know enough to take this forward? > > Duncan > > >
----- Original Message ----- > From: <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April
26, 2004 5:09 AM > Subject: [Speed cubing group] Re: World Records
> > > > Perhpas on July 9, the available cubers in the
United States can draft a > set of criteron? > > > >
-Tyson > > --- In speedsolvingrubikscube@yahoogroups.com, sapan
you <gotsoup420@y...> > wrote: > > > > > > i
think we all just need to make our own and then submit it to mr rubik
> or the rcc or > > whoever it is. they don't know the cube as
well as we do, so we should at > least try to make > > the
criteria. > > > > > > my 2 cents > > > >
> > -cubekid > > > > > > > > >
--------------------------------- > > > Do you Yahoo!? >
> > Yahoo! Tax Center - File online by April 15th > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > >
______________________________________________________________________
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
______________________________________________________________________
1871. Re: World Records From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 13:58:33 -0000
--- Jasmine wrote: > There was much discussion about this issue back
in late 2002 when > Jess Bonde had those problems with Guinness re
his 2000 cube > marathon. Someone even set up a separate yahoo
discussion group to > discuss the idea of an 'official committee'
(BTW, does anyone > remember the URL?) Actually, I was the one to
create that group... After a couple months of nearly complete lack of
participation, I deleted the group. - Grant
1872. Re: World Records From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 14:19:05 -0000
That would explain why I couldn't find it when I searched the yahoo
groups earlier today. I was confused why it didn't come up in the
search. Now I see there was an obvious reason! Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Jasmine wrote: > > There was
much discussion about this issue back in late 2002 when > > Jess
Bonde had those problems with Guinness re his 2000 cube > >
marathon. Someone even set up a separate yahoo discussion group to >
> discuss the idea of an 'official committee' (BTW, does anyone >
> remember the URL?) > > Actually, I was the one to create that
group... After a couple months > of nearly complete lack of
participation, I deleted the group. > > - Grant
1873. Re: [Speed cubing group] Re: World Records From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Apr 2004 19:02:47 +0200
Hi Tyson, I agree with you on this one, but not completely. I think
every FINAL should have the same format: average of 5 attempts, removing
best and worst (like in Toronto). For the first rounds it should be
either 'best of 3' or 'average of 5'. This depends on several factors.
The most important thing is that we want ALL competitors to do some
cubing. Many come a long way to compete, so every competitor deserves as
many solves as possible. My idea would be: if there is time, then always
do 'average of 5'. If the time schedule is tight or if it is a local
competition without many people coming a long way, then 'best of 3' is
also fine. We also have to agree on POP's. I think in 'best of'
competitions, we shouldn't allow POP's. For 'average of' competitions
one POP should be allowed. Have fun, Ron ----- Original Message -----
From: <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 26,
2004 10:17 AM Subject: [Speed cubing group] Re: World Records > In
addition to standardizing the world records, I think it's also necessary
to standardize > the official tournaments. I see many differences
between the tournaments held in > Pasadena and the one in Germany and
the one in France. It would be best to have a set > standard for
everyone. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > > There was much discussion about
this issue back in late 2002 when > > Jess Bonde had those
problems with Guinness re his 2000 cube > > marathon. Someone even
set up a separate yahoo discussion group to > > discuss the idea
of an 'official committee' (BTW, does anyone > > remember the
URL?) > > > > I think people were quite motivated on this
issue for a while, but > > then it lost momentum. Maybe now that
speedcubing is getting a higher > > profile all around the world
(there a tournaments popping up > > everywhere), the issue will be
progressed? > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > >
<no_reply@y...> wrote: > > > If some committee or the RCC
or some group comes up with an > > official > > > set of
rules and we start recognizing our own official rules would > >
> Guinness accept our rules? I remember reading that for an official
> > > Guinness recognized attempt that you had to use a brand
new cube > > > right out of the box????? They changed that I
think since Jess' > > > record doesn't follow that old rule but
is still the official > > > record. I think that old rule
clearly shows a lack of knowledge of > > > the "sport" of
cubing, but at least they're refining their rules. > > > >
> > This raises an issue then. Do we want our rules to be only
> > accepted > > > by the cubing community, or do we want
Guinness to recognize our > > > records? Also I know that
Guinness is really only interested in > > the > > > 3x3x3
blindfold and 3x3x3 speedcubing records, which stinks in my > >
> opinion but I can understand them not wanting 1000 records under
> > the > > > specialized category of "solving Rubik's
cube". > > > > > > My natural gut reaction would be to
have Mr. Rubik, or the RCC, or > > > both propose an extremely
detailed outline of what constitutes an > > > official record.
That seems to be the committee that would do > > > this. Is
someone from the RCC interested in this? Or do we as > > >
cubers have to pull together a committee and do this ourselves? >
> > What's the game plan? > > > > > > Chris >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > > The main problem right now is that
there is no set of criteria. > > > The four that you have >
> > > listed seem to be absolute "musts" for a competition. I
also > > > think the timing device has to > > > >
be standardized all around. It would be nice if there was a > >
> committee that was set in place > > > > to draft the
necessary criteria. > > > > > > > > Guinness
should not necessarily be involed. If anyone has seen > > >
their list of critera for > > > > setting a record, it's
quite bogus. It shows a lack of > > > understanding of the
sport of speed > > > > cubing. > > > > > >
> > Anyway, I would really push for a comittee. I think as long as
> > > the record is set at a formal > > > >
tournament with recognition from the men higher up on the ladder, >
> > then it should be fine. > > > > > > >
> -Tyson > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > >
<duncan@d...> wrote: > > > > > I was wondering what
the circumstances have to be before "we" > > > recognise a >
> > > > world record. Obviously a record beaten at the WC is
going to > > > be valid. > > > > > Equally
obviously a record someone beats in there living room > > >
with no > > > > > witnesses, timed with the second hand
of the wall clock isn't! > > > > > > > > >
> Is there an agreed set of criteria. Such as > > > >
> > > > > > 1. A timing device (preferably automatic)
that times to 1/100th > > > for example. > > > >
> 2. And in some sort of formal setting (whatever that means!). >
> > > > 3. With a cube scrambled by an objective observer.
> > > > > 4. The scrambling algorithm recorded. > >
> > > > > > > > The most obvious point I guess
would be the presence of > > > reasonably reliable > >
> > > witnesses. > > > > > > > > >
> Or do we rely on the Guiness World Record people? > > >
> > > > > > > I'm sure similar discussions to this
have been held but is > > there > > > a > > >
> > definitive answer? > > > > > > > >
> > Duncan > > > > > > Yahoo! Groups Links >
> > > >
1874. [Speed cubing group] Re: World Records From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 18:53:54 -0000
Hi Ron, It's good that you bring this up because I was wondering about
it also. Hopefully we can agree on something soon so that the US and
European championships follow the same format. The reason that I made
the final around an average of 6 is because it allows the cuber in the
end to have 12 solves which can all be averaged together. I was hoping
to create a new record category which would be "fastest average" and
would consist of what we normally do on speedcubing.com which is 12
solves, omit the fastest and slowest time. With 5 solves and averaging
the middle 3, I don't necessarily believe that it takes enough data
points. Further more, then are solves done in all the other rounds just
not considered? That seems like a loss a bit... if a person is able to
have 5 consecutive solves on the stage which are really fast but then
don't count because they were in a different round. We all can agree
that the "fastest" solve is a rather meaningless record. Everyone solves
the cube with a different method and even though we standardize the
scramble, a solve will be lucky for some people and not lucky for
others. We can do as much as we want to make this fair but in the end,
there stiill is a little bit of luck. That's why I believe than for an
"average" record, an average of 12 cubes would be more representative of
the cuber's skills. Of course, this presents the problems of the cuber
actually solving 12 cubes and that's why I put 6 solves into the final
round. I don't agree with an average of 3 competition. The probability
of two lucky times in a row is far higher than 10 lucky times in a row.
There are no true probability values for luckiness but it is clear that
the more solve, the more accurate the measurement of a cuber's ability.
If a competition must be held as a best of 3 competition in the finals,
then perhaps we should not create a new record category for that. As for
all competitors being given the same number of solves, I don't see how a
tournament with 5 solves each round is any more fair than a tournament
with 3 solves in the first two rounds and more solves in the last. As
per round, every competitor was given the same fair chance to advance to
the next round. The only drawback is that not every competitor is given
a chance to compete for the record. Everyone deserves as many solves as
possible but from an organizational point, it's very hard to give
everyone in the tournament 12 (or 15) solves. As for pops, I would like
to hear your reasoning. (Sorry if that sounds a bit "mean") In a round
where people are ranked by averages, I did not allow pops because of the
following reasoning. First of all, it was the final round so it could be
a bit more strict. Competitors on the speedcubing community are
subjected to the (1 pop per 12 solves rule) which is far less than 1 pop
per 6. And of course, I did say no pop so where that that pop come from?
The second reason is that a pop in an average is discarded. People, if
given an extra chance in the final round, have the possibility (and I
hope no one does this) to pop on purpose and make it look like an
accident which should not be allowed. I had a bunch of young kids in my
winter tournament who were practicing intentional pops. In a best of
competition, which I held in the earlier rounds, I allowed one pop
because it won't affect the standings unless the next solves is indeed
the fastest solves. In an average, the pop will affect the standings as
long as the next solves is faster than the slowest solve. Anyway, the
development of our different set of tournament format arises of course
because of the different needs and ideas each tournament had. It would
be really nice if by the end of May, we can agree on something. My main
idea is that I would like to establish the "average" record as an
average of 12 and not 5. I'm not sure how people feel about this but I
just think think than an average o 12 is more representative of our
cubing abilitiies. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <rvb@c...> wrote: > Hi Tyson, > > I
agree with you on this one, but not completely. > > I think every
FINAL should have the same format: average of 5 attempts, > removing
best and worst (like in Toronto). > > For the first rounds it
should be either 'best of 3' or 'average of 5'. This > depends on
several factors. The most important thing is that we want ALL >
competitors to do some cubing. Many come a long way to compete, so every
> competitor deserves as many solves as possible. My idea would be:
if there > is time, then always do 'average of 5'. If the time
schedule is tight or if > it is a local competition without many
people coming a long way, then 'best > of 3' is also fine. > >
We also have to agree on POP's. I think in 'best of' competitions, we
> shouldn't allow POP's. > For 'average of' competitions one POP
should be allowed. > > Have fun, > > Ron > > -----
Original Message ----- > From: <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April
26, 2004 10:17 AM > Subject: [Speed cubing group] Re: World Records
> > > > In addition to standardizing the world records, I
think it's also > necessary to standardize > > the official
tournaments. I see many differences between the tournaments > held in
> > Pasadena and the one in Germany and the one in France. It
would be best > to have a set > > standard for everyone. >
> > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > > There was much discussion
about this issue back in late 2002 when > > > Jess Bonde had
those problems with Guinness re his 2000 cube > > > marathon.
Someone even set up a separate yahoo discussion group to > > >
discuss the idea of an 'official committee' (BTW, does anyone > >
> remember the URL?) > > > > > > I think people
were quite motivated on this issue for a while, but > > > then
it lost momentum. Maybe now that speedcubing is getting a higher >
> > profile all around the world (there a tournaments popping up
> > > everywhere), the issue will be progressed? > > >
> > > Jasmine. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > >
<no_reply@y...> wrote: > > > > If some committee or
the RCC or some group comes up with an > > > official > >
> > set of rules and we start recognizing our own official rules
would > > > > Guinness accept our rules? I remember reading
that for an official > > > > Guinness recognized attempt
that you had to use a brand new cube > > > > right out of
the box????? They changed that I think since Jess' > > > >
record doesn't follow that old rule but is still the official > >
> > record. I think that old rule clearly shows a lack of
knowledge of > > > > the "sport" of cubing, but at least
they're refining their rules. > > > > > > > >
This raises an issue then. Do we want our rules to be only > >
> accepted > > > > by the cubing community, or do we want
Guinness to recognize our > > > > records? Also I know that
Guinness is really only interested in > > > the > > >
> 3x3x3 blindfold and 3x3x3 speedcubing records, which stinks in my
> > > > opinion but I can understand them not wanting 1000
records under > > > the > > > > specialized
category of "solving Rubik's cube". > > > > > > >
> My natural gut reaction would be to have Mr. Rubik, or the RCC, or
> > > > both propose an extremely detailed outline of what
constitutes an > > > > official record. That seems to be the
committee that would do > > > > this. Is someone from the
RCC interested in this? Or do we as > > > > cubers have to
pull together a committee and do this ourselves? > > > >
What's the game plan? > > > > > > > > Chris >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > The main problem right now is that there is no set of
criteria. > > > > The four that you have > > > >
> listed seem to be absolute "musts" for a competition. I also >
> > > think the timing device has to > > > > >
be standardized all around. It would be nice if there was a > >
> > committee that was set in place > > > > > to
draft the necessary criteria. > > > > > > > >
> > Guinness should not necessarily be involed. If anyone has seen
> > > > their list of critera for > > > > >
setting a record, it's quite bogus. It shows a lack of > > >
> understanding of the sport of speed > > > > >
cubing. > > > > > > > > > > Anyway, I
would really push for a comittee. I think as long as > > > >
the record is set at a formal > > > > > tournament with
recognition from the men higher up on the ladder, > > > >
then it should be fine. > > > > > > > > >
> -Tyson > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > >
> <duncan@d...> wrote: > > > > > > I was
wondering what the circumstances have to be before "we" > > >
> recognise a > > > > > > world record. Obviously a
record beaten at the WC is going to > > > > be valid. >
> > > > > Equally obviously a record someone beats in
there living room > > > > with no > > > > >
> witnesses, timed with the second hand of the wall clock isn't! >
> > > > > > > > > > > Is there an
agreed set of criteria. Such as > > > > > > > >
> > > > 1. A timing device (preferably automatic) that times
to 1/100th > > > > for example. > > > > >
> 2. And in some sort of formal setting (whatever that means!). >
> > > > > 3. With a cube scrambled by an objective
observer. > > > > > > 4. The scrambling algorithm
recorded. > > > > > > > > > > > >
The most obvious point I guess would be the presence of > > >
> reasonably reliable > > > > > > witnesses. >
> > > > > > > > > > > Or do we rely on
the Guiness World Record people? > > > > > > > >
> > > > I'm sure similar discussions to this have been held
but is > > > there > > > > a > > > >
> > definitive answer? > > > > > > > >
> > > > Duncan > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > >
1875. [Speed cubing group] Re: World Records From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 18:55:35 -0000
Oh, Ron, I misread what you wrote about best of 3 if there are time
constraints. I agree with that... though of course, I don't agree with
the total number of solves that arises when a competition has 5 solves
per round. -Tyson --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" <rvb@c...> wrote: > Hi Tyson, > > I agree
with you on this one, but not completely. > > I think every FINAL
should have the same format: average of 5 attempts, > removing best
and worst (like in Toronto). > > For the first rounds it should be
either 'best of 3' or 'average of 5'. This > depends on several
factors. The most important thing is that we want ALL > competitors
to do some cubing. Many come a long way to compete, so every >
competitor deserves as many solves as possible. My idea would be: if
there > is time, then always do 'average of 5'. If the time schedule
is tight or if > it is a local competition without many people coming
a long way, then 'best > of 3' is also fine. > > We also have
to agree on POP's. I think in 'best of' competitions, we > shouldn't
allow POP's. > For 'average of' competitions one POP should be
allowed. > > Have fun, > > Ron > > ----- Original
Message ----- > From: <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April
26, 2004 10:17 AM > Subject: [Speed cubing group] Re: World Records
> > > > In addition to standardizing the world records, I
think it's also > necessary to standardize > > the official
tournaments. I see many differences between the tournaments > held in
> > Pasadena and the one in Germany and the one in France. It
would be best > to have a set > > standard for everyone. >
> > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > > There was much discussion
about this issue back in late 2002 when > > > Jess Bonde had
those problems with Guinness re his 2000 cube > > > marathon.
Someone even set up a separate yahoo discussion group to > > >
discuss the idea of an 'official committee' (BTW, does anyone > >
> remember the URL?) > > > > > > I think people
were quite motivated on this issue for a while, but > > > then
it lost momentum. Maybe now that speedcubing is getting a higher >
> > profile all around the world (there a tournaments popping up
> > > everywhere), the issue will be progressed? > > >
> > > Jasmine. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > >
<no_reply@y...> wrote: > > > > If some committee or
the RCC or some group comes up with an > > > official > >
> > set of rules and we start recognizing our own official rules
would > > > > Guinness accept our rules? I remember reading
that for an official > > > > Guinness recognized attempt
that you had to use a brand new cube > > > > right out of
the box????? They changed that I think since Jess' > > > >
record doesn't follow that old rule but is still the official > >
> > record. I think that old rule clearly shows a lack of
knowledge of > > > > the "sport" of cubing, but at least
they're refining their rules. > > > > > > > >
This raises an issue then. Do we want our rules to be only > >
> accepted > > > > by the cubing community, or do we want
Guinness to recognize our > > > > records? Also I know that
Guinness is really only interested in > > > the > > >
> 3x3x3 blindfold and 3x3x3 speedcubing records, which stinks in my
> > > > opinion but I can understand them not wanting 1000
records under > > > the > > > > specialized
category of "solving Rubik's cube". > > > > > > >
> My natural gut reaction would be to have Mr. Rubik, or the RCC, or
> > > > both propose an extremely detailed outline of what
constitutes an > > > > official record. That seems to be the
committee that would do > > > > this. Is someone from the
RCC interested in this? Or do we as > > > > cubers have to
pull together a committee and do this ourselves? > > > >
What's the game plan? > > > > > > > > Chris >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > The main problem right now is that there is no set of
criteria. > > > > The four that you have > > > >
> listed seem to be absolute "musts" for a competition. I also >
> > > think the timing device has to > > > > >
be standardized all around. It would be nice if there was a > >
> > committee that was set in place > > > > > to
draft the necessary criteria. > > > > > > > >
> > Guinness should not necessarily be involed. If anyone has seen
> > > > their list of critera for > > > > >
setting a record, it's quite bogus. It shows a lack of > > >
> understanding of the sport of speed > > > > >
cubing. > > > > > > > > > > Anyway, I
would really push for a comittee. I think as long as > > > >
the record is set at a formal > > > > > tournament with
recognition from the men higher up on the ladder, > > > >
then it should be fine. > > > > > > > > >
> -Tyson > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > >
> <duncan@d...> wrote: > > > > > > I was
wondering what the circumstances have to be before "we" > > >
> recognise a > > > > > > world record. Obviously a
record beaten at the WC is going to > > > > be valid. >
> > > > > Equally obviously a record someone beats in
there living room > > > > with no > > > > >
> witnesses, timed with the second hand of the wall clock isn't! >
> > > > > > > > > > > Is there an
agreed set of criteria. Such as > > > > > > > >
> > > > 1. A timing device (preferably automatic) that times
to 1/100th > > > > for example. > > > > >
> 2. And in some sort of formal setting (whatever that means!). >
> > > > > 3. With a cube scrambled by an objective
observer. > > > > > > 4. The scrambling algorithm
recorded. > > > > > > > > > > > >
The most obvious point I guess would be the presence of > > >
> reasonably reliable > > > > > > witnesses. >
> > > > > > > > > > > Or do we rely on
the Guiness World Record people? > > > > > > > >
> > > > I'm sure similar discussions to this have been held
but is > > > there > > > > a > > > >
> > definitive answer? > > > > > > > >
> > > > Duncan > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > >
1876. [Speed cubing group] Re: World Records From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 19:09:35 -0000
All right! Three posts in a row! (Where I go to school, the pour a
picture of ice water on you for that.) I also believe that the organizer
of the tournament should not compete. This is just to maintain the
integrity of the tournament. This first came out for the winter
tournament when I was buying a stackmat timer for the first place
winner. Even though I knew there was no chance in the world that I would
have a faster time than Macky or Lars Petrus, I did not want to compete
because I didn't want it to seem like (or have any chance of seeming
like) I was running a tournament, taking entry fees, and then
competiting for the prize back. It's also very sketchy to say that the
organizer has an objective view of the solves also. Even if someone else
has prepared the solves and scrambled the cubes, what is to happen when
a problem arises and the organizer has to make a decision? If he is
competing in the tournament, he may make a biased decision. I just feel
it's safer to keep the organizer out of the competition. Of course this
means a sacrifice for the organizer but hey, someone has to do it. It
shouldn't be impossible to find one person who's willing to sit out so
that 30 other people can have a fun cube competition. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Oh, Ron,
> > I misread what you wrote about best of 3 if there are time
constraints. I agree with that... > though of course, I don't agree
with the total number of solves that arises when a > competition has
5 solves per round. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > I agree
with you on this one, but not completely. > > > > I think
every FINAL should have the same format: average of 5 attempts, >
> removing best and worst (like in Toronto). > > > > For
the first rounds it should be either 'best of 3' or 'average of 5'. This
> > depends on several factors. The most important thing is that
we want ALL > > competitors to do some cubing. Many come a long
way to compete, so every > > competitor deserves as many solves as
possible. My idea would be: if there > > is time, then always do
'average of 5'. If the time schedule is tight or if > > it is a
local competition without many people coming a long way, then 'best >
> of 3' is also fine. > > > > We also have to agree on
POP's. I think in 'best of' competitions, we > > shouldn't allow
POP's. > > For 'average of' competitions one POP should be
allowed. > > > > Have fun, > > > > Ron > >
> > ----- Original Message ----- > > From: <tmao@i...>
> > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, April 26, 2004 10:17 AM > > Subject: [Speed cubing
group] Re: World Records > > > > > > > In addition
to standardizing the world records, I think it's also > >
necessary to standardize > > > the official tournaments. I see
many differences between the tournaments > > held in > >
> Pasadena and the one in Germany and the one in France. It would be
best > > to have a set > > > standard for everyone. >
> > > > > -Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > > There was much
discussion about this issue back in late 2002 when > > > >
Jess Bonde had those problems with Guinness re his 2000 cube > >
> > marathon. Someone even set up a separate yahoo discussion
group to > > > > discuss the idea of an 'official committee'
(BTW, does anyone > > > > remember the URL?) > > >
> > > > > I think people were quite motivated on this
issue for a while, but > > > > then it lost momentum. Maybe
now that speedcubing is getting a higher > > > > profile all
around the world (there a tournaments popping up > > > >
everywhere), the issue will be progressed? > > > > > >
> > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > If some committee
or the RCC or some group comes up with an > > > > official
> > > > > set of rules and we start recognizing our own
official rules would > > > > > Guinness accept our rules?
I remember reading that for an official > > > > >
Guinness recognized attempt that you had to use a brand new cube >
> > > > right out of the box????? They changed that I think
since Jess' > > > > > record doesn't follow that old rule
but is still the official > > > > > record. I think that
old rule clearly shows a lack of knowledge of > > > > >
the "sport" of cubing, but at least they're refining their rules. >
> > > > > > > > > This raises an issue then.
Do we want our rules to be only > > > > accepted > >
> > > by the cubing community, or do we want Guinness to
recognize our > > > > > records? Also I know that
Guinness is really only interested in > > > > the > >
> > > 3x3x3 blindfold and 3x3x3 speedcubing records, which
stinks in my > > > > > opinion but I can understand them
not wanting 1000 records under > > > > the > > >
> > specialized category of "solving Rubik's cube". > > >
> > > > > > > My natural gut reaction would be to
have Mr. Rubik, or the RCC, or > > > > > both propose an
extremely detailed outline of what constitutes an > > > >
> official record. That seems to be the committee that would do >
> > > > this. Is someone from the RCC interested in this? Or
do we as > > > > > cubers have to pull together a
committee and do this ourselves? > > > > > What's the
game plan? > > > > > > > > > > Chris >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > > The main problem right now is that there is no set of
criteria. > > > > > The four that you have > > >
> > > listed seem to be absolute "musts" for a competition. I
also > > > > > think the timing device has to > >
> > > > be standardized all around. It would be nice if
there was a > > > > > committee that was set in place
> > > > > > to draft the necessary criteria. > >
> > > > > > > > > > Guinness should not
necessarily be involed. If anyone has seen > > > > >
their list of critera for > > > > > > setting a
record, it's quite bogus. It shows a lack of > > > > >
understanding of the sport of speed > > > > > >
cubing. > > > > > > > > > > > >
Anyway, I would really push for a comittee. I think as long as > >
> > > the record is set at a formal > > > > >
> tournament with recognition from the men higher up on the ladder,
> > > > > then it should be fine. > > > >
> > > > > > > > -Tyson > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > >
> > <duncan@d...> wrote: > > > > > > >
I was wondering what the circumstances have to be before "we" > >
> > > recognise a > > > > > > > world
record. Obviously a record beaten at the WC is going to > > >
> > be valid. > > > > > > > Equally obviously
a record someone beats in there living room > > > > >
with no > > > > > > > witnesses, timed with the
second hand of the wall clock isn't! > > > > > > >
> > > > > > > Is there an agreed set of criteria.
Such as > > > > > > > > > > > > >
> 1. A timing device (preferably automatic) that times to 1/100th
> > > > > for example. > > > > > > >
2. And in some sort of formal setting (whatever that means!). > >
> > > > > 3. With a cube scrambled by an objective
observer. > > > > > > > 4. The scrambling algorithm
recorded. > > > > > > > > > > > >
> > The most obvious point I guess would be the presence of >
> > > > reasonably reliable > > > > > >
> witnesses. > > > > > > > > > > >
> > > Or do we rely on the Guiness World Record people? >
> > > > > > > > > > > > > I'm
sure similar discussions to this have been held but is > > >
> there > > > > > a > > > > > > >
definitive answer? > > > > > > > > > >
> > > > Duncan > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
1877. Re: [Speed cubing group] Re: World Records From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Apr 2004 21:17:21 +0200
Hi Tyson, Short reaction on this one: I see no reason why the organizer
cannot compete. As long as the rules and the format were decided BEFORE
the competition, and everyone will have an independent judge. The
organizer is not THE judge!!! He can be A judge for someone during the
competition. Have fun, Ron ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, April 26, 2004 9:09 PM Subject: [Speed cubing group] Re:
World Records > All right! Three posts in a row! > > (Where I
go to school, the pour a picture of ice water on you for that.) >
> I also believe that the organizer of the tournament should not
compete. This is just to > maintain the integrity of the tournament.
This first came out for the winter tournament > when I was buying a
stackmat timer for the first place winner. Even though I knew there >
was no chance in the world that I would have a faster time than Macky or
Lars Petrus, I did > not want to compete because I didn't want it to
seem like (or have any chance of seeming > like) I was running a
tournament, taking entry fees, and then competiting for the prize >
back. > > It's also very sketchy to say that the organizer has an
objective view of the solves also. > Even if someone else has
prepared the solves and scrambled the cubes, what is to happen > when
a problem arises and the organizer has to make a decision? If he is
competing in the > tournament, he may make a biased decision. I just
feel it's safer to keep the organizer out > of the competition. >
> Of course this means a sacrifice for the organizer but hey, someone
has to do it. It > shouldn't be impossible to find one person who's
willing to sit out so that 30 other people > can have a fun cube
competition. > > -Tyson > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Oh,
Ron, > > > > I misread what you wrote about best of 3 if
there are time constraints. I agree with > that... > > though
of course, I don't agree with the total number of solves that arises
when a > > competition has 5 solves per round. > > > >
-Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> > wrote: > > > Hi Tyson, > > >
> > > I agree with you on this one, but not completely. >
> > > > > I think every FINAL should have the same
format: average of 5 attempts, > > > removing best and worst
(like in Toronto). > > > > > > For the first rounds it
should be either 'best of 3' or 'average of 5'. This > > >
depends on several factors. The most important thing is that we want ALL
> > > competitors to do some cubing. Many come a long way to
compete, so every > > > competitor deserves as many solves as
possible. My idea would be: if there > > > is time, then always
do 'average of 5'. If the time schedule is tight or if > > > it
is a local competition without many people coming a long way, then 'best
> > > of 3' is also fine. > > > > > > We also
have to agree on POP's. I think in 'best of' competitions, we > >
> shouldn't allow POP's. > > > For 'average of' competitions
one POP should be allowed. > > > > > > Have fun, >
> > > > > Ron > > > > > > -----
Original Message ----- > > > From: <tmao@i...> > >
> To: <speedsolvingrubikscube@yahoogroups.com> > > >
Sent: Monday, April 26, 2004 10:17 AM > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > In addition to standardizing the world records, I think it's
also > > > necessary to standardize > > > > the
official tournaments. I see many differences between the tournaments
> > > held in > > > > Pasadena and the one in
Germany and the one in France. It would be best > > > to have a
set > > > > standard for everyone. > > > > >
> > > -Tyson > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > > There was much
discussion about this issue back in late 2002 when > > > >
> Jess Bonde had those problems with Guinness re his 2000 cube >
> > > > marathon. Someone even set up a separate yahoo
discussion group to > > > > > discuss the idea of an
'official committee' (BTW, does anyone > > > > > remember
the URL?) > > > > > > > > > > I think
people were quite motivated on this issue for a while, but > >
> > > then it lost momentum. Maybe now that speedcubing is
getting a higher > > > > > profile all around the world
(there a tournaments popping up > > > > > everywhere),
the issue will be progressed? > > > > > > > >
> > Jasmine. > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
> <no_reply@y...> wrote: > > > > > > If some
committee or the RCC or some group comes up with an > > > >
> official > > > > > > set of rules and we start
recognizing our own official rules would > > > > > >
Guinness accept our rules? I remember reading that for an official >
> > > > > Guinness recognized attempt that you had to use
a brand new cube > > > > > > right out of the box?????
They changed that I think since Jess' > > > > > >
record doesn't follow that old rule but is still the official > >
> > > > record. I think that old rule clearly shows a lack
of knowledge of > > > > > > the "sport" of cubing, but
at least they're refining their rules. > > > > > >
> > > > > > This raises an issue then. Do we want our
rules to be only > > > > > accepted > > > >
> > by the cubing community, or do we want Guinness to recognize
our > > > > > > records? Also I know that Guinness is
really only interested in > > > > > the > > >
> > > 3x3x3 blindfold and 3x3x3 speedcubing records, which
stinks in my > > > > > > opinion but I can understand
them not wanting 1000 records under > > > > > the >
> > > > > specialized category of "solving Rubik's cube".
> > > > > > > > > > > > My natural
gut reaction would be to have Mr. Rubik, or the RCC, or > > >
> > > both propose an extremely detailed outline of what
constitutes an > > > > > > official record. That seems
to be the committee that would do > > > > > > this. Is
someone from the RCC interested in this? Or do we as > > > >
> > cubers have to pull together a committee and do this
ourselves? > > > > > > What's the game plan? > >
> > > > > > > > > > Chris > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > > > The main problem right now is that there is no set
of criteria. > > > > > > The four that you have >
> > > > > > listed seem to be absolute "musts" for a
competition. I also > > > > > > think the timing
device has to > > > > > > > be standardized all
around. It would be nice if there was a > > > > > >
committee that was set in place > > > > > > > to
draft the necessary criteria. > > > > > > > >
> > > > > > Guinness should not necessarily be
involed. If anyone has seen > > > > > > their list of
critera for > > > > > > > setting a record, it's
quite bogus. It shows a lack of > > > > > >
understanding of the sport of speed > > > > > > >
cubing. > > > > > > > > > > > > >
> Anyway, I would really push for a comittee. I think as long as >
> > > > > the record is set at a formal > > >
> > > > tournament with recognition from the men higher up
on the ladder, > > > > > > then it should be fine.
> > > > > > > > > > > > > >
-Tyson > > > > > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
> > > > > <duncan@d...> wrote: > > > >
> > > > I was wondering what the circumstances have to be
before "we" > > > > > > recognise a > > >
> > > > > world record. Obviously a record beaten at the
WC is going to > > > > > > be valid. > > >
> > > > > Equally obviously a record someone beats in
there living room > > > > > > with no > > >
> > > > > witnesses, timed with the second hand of the
wall clock isn't! > > > > > > > > > > >
> > > > > Is there an agreed set of criteria. Such as
> > > > > > > > > > > > > >
> > 1. A timing device (preferably automatic) that times to
1/100th > > > > > > for example. > > > >
> > > > 2. And in some sort of formal setting (whatever that
means!). > > > > > > > > 3. With a cube
scrambled by an objective observer. > > > > > > >
> 4. The scrambling algorithm recorded. > > > > > >
> > > > > > > > > > The most obvious point
I guess would be the presence of > > > > > >
reasonably reliable > > > > > > > > witnesses.
> > > > > > > > > > > > > >
> > Or do we rely on the Guiness World Record people? > >
> > > > > > > > > > > > > >
I'm sure similar discussions to this have been held but is > >
> > > there > > > > > > a > > > >
> > > > definitive answer? > > > > > >
> > > > > > > > > > Duncan > > >
> > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > >
1878. Re: [Speed cubing group] Re: World Records From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Apr 2004 20:20:03 +0100
One of the reasons some sort of committee is needed is that any
tournament or other event (e.g charity solve) that wants to have
acceptable record attempts should have to inform, and get itself
approved by, the committee before the event. Agree with a lot of the
stuff in Adam's post. Anyway I look forward to seeing other peoples
ideas on criteria for WRs and if I get time I might put something up
myself for further discussion. Duncan ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, April 26, 2004 8:09 PM Subject: [Speed cubing group] Re:
World Records > All right! Three posts in a row! > > (Where I
go to school, the pour a picture of ice water on you for that.) >
> I also believe that the organizer of the tournament should not
compete. This is just to > maintain the integrity of the tournament.
This first came out for the winter tournament > when I was buying a
stackmat timer for the first place winner. Even though I knew there >
was no chance in the world that I would have a faster time than Macky or
Lars Petrus, I did > not want to compete because I didn't want it to
seem like (or have any chance of seeming > like) I was running a
tournament, taking entry fees, and then competiting for the prize >
back. > > It's also very sketchy to say that the organizer has an
objective view of the solves also. > Even if someone else has
prepared the solves and scrambled the cubes, what is to happen > when
a problem arises and the organizer has to make a decision? If he is
competing in the > tournament, he may make a biased decision. I just
feel it's safer to keep the organizer out > of the competition. >
> Of course this means a sacrifice for the organizer but hey, someone
has to do it. It > shouldn't be impossible to find one person who's
willing to sit out so that 30 other people > can have a fun cube
competition. > > -Tyson > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Oh,
Ron, > > > > I misread what you wrote about best of 3 if
there are time constraints. I agree with > that... > > though
of course, I don't agree with the total number of solves that arises
when a > > competition has 5 solves per round. > > > >
-Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> > wrote: > > > Hi Tyson, > > >
> > > I agree with you on this one, but not completely. >
> > > > > I think every FINAL should have the same
format: average of 5 attempts, > > > removing best and worst
(like in Toronto). > > > > > > For the first rounds it
should be either 'best of 3' or 'average of 5'. This > > >
depends on several factors. The most important thing is that we want ALL
> > > competitors to do some cubing. Many come a long way to
compete, so every > > > competitor deserves as many solves as
possible. My idea would be: if there > > > is time, then always
do 'average of 5'. If the time schedule is tight or if > > > it
is a local competition without many people coming a long way, then 'best
> > > of 3' is also fine. > > > > > > We also
have to agree on POP's. I think in 'best of' competitions, we > >
> shouldn't allow POP's. > > > For 'average of' competitions
one POP should be allowed. > > > > > > Have fun, >
> > > > > Ron > > > > > > -----
Original Message ----- > > > From: <tmao@i...> > >
> To: <speedsolvingrubikscube@yahoogroups.com> > > >
Sent: Monday, April 26, 2004 10:17 AM > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > In addition to standardizing the world records, I think it's
also > > > necessary to standardize > > > > the
official tournaments. I see many differences between the tournaments
> > > held in > > > > Pasadena and the one in
Germany and the one in France. It would be best > > > to have a
set > > > > standard for everyone. > > > > >
> > > -Tyson > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > > There was much
discussion about this issue back in late 2002 when > > > >
> Jess Bonde had those problems with Guinness re his 2000 cube >
> > > > marathon. Someone even set up a separate yahoo
discussion group to > > > > > discuss the idea of an
'official committee' (BTW, does anyone > > > > > remember
the URL?) > > > > > > > > > > I think
people were quite motivated on this issue for a while, but > >
> > > then it lost momentum. Maybe now that speedcubing is
getting a higher > > > > > profile all around the world
(there a tournaments popping up > > > > > everywhere),
the issue will be progressed? > > > > > > > >
> > Jasmine. > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
> <no_reply@y...> wrote: > > > > > > If some
committee or the RCC or some group comes up with an > > > >
> official > > > > > > set of rules and we start
recognizing our own official rules would > > > > > >
Guinness accept our rules? I remember reading that for an official >
> > > > > Guinness recognized attempt that you had to use
a brand new cube > > > > > > right out of the box?????
They changed that I think since Jess' > > > > > >
record doesn't follow that old rule but is still the official > >
> > > > record. I think that old rule clearly shows a lack
of knowledge of > > > > > > the "sport" of cubing, but
at least they're refining their rules. > > > > > >
> > > > > > This raises an issue then. Do we want our
rules to be only > > > > > accepted > > > >
> > by the cubing community, or do we want Guinness to recognize
our > > > > > > records? Also I know that Guinness is
really only interested in > > > > > the > > >
> > > 3x3x3 blindfold and 3x3x3 speedcubing records, which
stinks in my > > > > > > opinion but I can understand
them not wanting 1000 records under > > > > > the >
> > > > > specialized category of "solving Rubik's cube".
> > > > > > > > > > > > My natural
gut reaction would be to have Mr. Rubik, or the RCC, or > > >
> > > both propose an extremely detailed outline of what
constitutes an > > > > > > official record. That seems
to be the committee that would do > > > > > > this. Is
someone from the RCC interested in this? Or do we as > > > >
> > cubers have to pull together a committee and do this
ourselves? > > > > > > What's the game plan? > >
> > > > > > > > > > Chris > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > > > The main problem right now is that there is no set
of criteria. > > > > > > The four that you have >
> > > > > > listed seem to be absolute "musts" for a
competition. I also > > > > > > think the timing
device has to > > > > > > > be standardized all
around. It would be nice if there was a > > > > > >
committee that was set in place > > > > > > > to
draft the necessary criteria. > > > > > > > >
> > > > > > Guinness should not necessarily be
involed. If anyone has seen > > > > > > their list of
critera for > > > > > > > setting a record, it's
quite bogus. It shows a lack of > > > > > >
understanding of the sport of speed > > > > > > >
cubing. > > > > > > > > > > > > >
> Anyway, I would really push for a comittee. I think as long as >
> > > > > the record is set at a formal > > >
> > > > tournament with recognition from the men higher up
on the ladder, > > > > > > then it should be fine.
> > > > > > > > > > > > > >
-Tyson > > > > > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
> > > > > <duncan@d...> wrote: > > > >
> > > > I was wondering what the circumstances have to be
before "we" > > > > > > recognise a > > >
> > > > > world record. Obviously a record beaten at the
WC is going to > > > > > > be valid. > > >
> > > > > Equally obviously a record someone beats in
there living room > > > > > > with no > > >
> > > > > witnesses, timed with the second hand of the
wall clock isn't! > > > > > > > > > > >
> > > > > Is there an agreed set of criteria. Such as
> > > > > > > > > > > > > >
> > 1. A timing device (preferably automatic) that times to
1/100th > > > > > > for example. > > > >
> > > > 2. And in some sort of formal setting (whatever that
means!). > > > > > > > > 3. With a cube
scrambled by an objective observer. > > > > > > >
> 4. The scrambling algorithm recorded. > > > > > >
> > > > > > > > > > The most obvious point
I guess would be the presence of > > > > > >
reasonably reliable > > > > > > > > witnesses.
> > > > > > > > > > > > > >
> > Or do we rely on the Guiness World Record people? > >
> > > > > > > > > > > > > >
I'm sure similar discussions to this have been held but is > >
> > > there > > > > > > a > > > >
> > > > definitive answer? > > > > > >
> > > > > > > > > > Duncan > > >
> > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > >
1879. Re: [Speed cubing group] Re: World Records From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Apr 2004 21:27:43 +0200
Hi Tyson, That was a long in-depth reaction! ;-) About the pops. My
reasoning is this: In a 'best of' competition any of the cubes can be
the best. So if you have a pop, then it is just bad luck. But you can
still proceed if you set a good time with one of the other cubes. In an
'average of' competition every cube counts (even the worst cube counts,
because then you cannot have another bad cube!). In that case your
complete result can be influenced by a pop. About the average of 12.
Although an average of 12 is a very good means to compare speedcubers, I
think an average of 5 is good enough for a competition. The winner of a
competition is the winner of the final. Not the most consistent cuber of
the competition. I felt very sorry for Lars this weekend. He deserved to
win considering his first round and semi final. But in the final it is
different. Just take a look at the results in Toronto: the numbers 6, 7
and 8 of the semi final were the numbers 1, 2 and 3 in the final. So
anything can happen under pressure!!! Macky's average of 12 in Caltech
Spring tournament was ABSOLUTELY FANTASTIC! Still I did not
automatically post it on the record list, because it probably weren't 12
CONSECUTIVE solves. He may probably do even better next time. Any world
ranking is a choice between absolute certainty (we could only do 100
cube averages) and practical issues (time, media attractiveness, early
decisions in a competition, concentration level of competitors). I am
afraid Toronto set the standards for this. And I think the standards are
fine. Anyway, this is just my personal opinion. Have fun! Ron -----
Original Message ----- From: <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 26,
2004 8:53 PM Subject: [Speed cubing group] Re: World Records > Hi
Ron, > > It's good that you bring this up because I was wondering
about it also. Hopefully we can > agree on something soon so that the
US and European championships follow the same > format. > > The
reason that I made the final around an average of 6 is because it allows
the cuber in > the end to have 12 solves which can all be averaged
together. I was hoping to create a > new record category which would
be "fastest average" and would consist of what we > normally do on
speedcubing.com which is 12 solves, omit the fastest and slowest time.
> With 5 solves and averaging the middle 3, I don't necessarily
believe that it takes enough > data points. Further more, then are
solves done in all the other rounds just not > considered? That seems
like a loss a bit... if a person is able to have 5 consecutive solves
> on the stage which are really fast but then don't count because
they were in a different > round. > > We all can agree that the
"fastest" solve is a rather meaningless record. Everyone solves > the
cube with a different method and even though we standardize the
scramble, a solve > will be lucky for some people and not lucky for
others. We can do as much as we want to > make this fair but in the
end, there stiill is a little bit of luck. That's why I believe than for
> an "average" record, an average of 12 cubes would be more
representative of the cuber's > skills. Of course, this presents the
problems of the cuber actually solving 12 cubes and > that's why I
put 6 solves into the final round. > > I don't agree with an
average of 3 competition. The probability of two lucky times in a row
> is far higher than 10 lucky times in a row. There are no true
probability values for > luckiness but it is clear that the more
solve, the more accurate the measurement of a > cuber's ability. If a
competition must be held as a best of 3 competition in the finals, then
> perhaps we should not create a new record category for that. >
> As for all competitors being given the same number of solves, I
don't see how a > tournament with 5 solves each round is any more
fair than a tournament with 3 solves in > the first two rounds and
more solves in the last. As per round, every competitor was given >
the same fair chance to advance to the next round. The only drawback is
that not every > competitor is given a chance to compete for the
record. Everyone deserves as many solves > as possible but from an
organizational point, it's very hard to give everyone in the >
tournament 12 (or 15) solves. > > As for pops, I would like to
hear your reasoning. (Sorry if that sounds a bit "mean") In a > round
where people are ranked by averages, I did not allow pops because of the
following > reasoning. First of all, it was the final round so it
could be a bit more strict. Competitors > on the speedcubing
community are subjected to the (1 pop per 12 solves rule) which is far
> less than 1 pop per 6. And of course, I did say no pop so where
that that pop come from? > The second reason is that a pop in an
average is discarded. People, if given an extra > chance in the final
round, have the possibility (and I hope no one does this) to pop on >
purpose and make it look like an accident which should not be allowed. I
had a bunch of > young kids in my winter tournament who were
practicing intentional pops. In a best of > competition, which I held
in the earlier rounds, I allowed one pop because it won't affect >
the standings unless the next solves is indeed the fastest solves. In an
average, the pop > will affect the standings as long as the next
solves is faster than the slowest solve. > > Anyway, the
development of our different set of tournament format arises of course
> because of the different needs and ideas each tournament had. It
would be really nice if > by the end of May, we can agree on
something. My main idea is that I would like to > establish the
"average" record as an average of 12 and not 5. I'm not sure how people
feel > about this but I just think think than an average o 12 is more
representative of our cubing > abilitiies. > > -Tyson > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > I agree
with you on this one, but not completely. > > > > I think
every FINAL should have the same format: average of 5 attempts, >
> removing best and worst (like in Toronto). > > > > For
the first rounds it should be either 'best of 3' or 'average of 5'. This
> > depends on several factors. The most important thing is that
we want ALL > > competitors to do some cubing. Many come a long
way to compete, so every > > competitor deserves as many solves as
possible. My idea would be: if there > > is time, then always do
'average of 5'. If the time schedule is tight or if > > it is a
local competition without many people coming a long way, then 'best >
> of 3' is also fine. > > > > We also have to agree on
POP's. I think in 'best of' competitions, we > > shouldn't allow
POP's. > > For 'average of' competitions one POP should be
allowed. > > > > Have fun, > > > > Ron > >
> > ----- Original Message ----- > > From: <tmao@i...>
> > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, April 26, 2004 10:17 AM > > Subject: [Speed cubing
group] Re: World Records > > > > > > > In addition
to standardizing the world records, I think it's also > >
necessary to standardize > > > the official tournaments. I see
many differences between the tournaments > > held in > >
> Pasadena and the one in Germany and the one in France. It would be
best > > to have a set > > > standard for everyone. >
> > > > > -Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > > There was much
discussion about this issue back in late 2002 when > > > >
Jess Bonde had those problems with Guinness re his 2000 cube > >
> > marathon. Someone even set up a separate yahoo discussion
group to > > > > discuss the idea of an 'official committee'
(BTW, does anyone > > > > remember the URL?) > > >
> > > > > I think people were quite motivated on this
issue for a while, but > > > > then it lost momentum. Maybe
now that speedcubing is getting a higher > > > > profile all
around the world (there a tournaments popping up > > > >
everywhere), the issue will be progressed? > > > > > >
> > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > If some committee
or the RCC or some group comes up with an > > > > official
> > > > > set of rules and we start recognizing our own
official rules would > > > > > Guinness accept our rules?
I remember reading that for an official > > > > >
Guinness recognized attempt that you had to use a brand new cube >
> > > > right out of the box????? They changed that I think
since Jess' > > > > > record doesn't follow that old rule
but is still the official > > > > > record. I think that
old rule clearly shows a lack of knowledge of > > > > >
the "sport" of cubing, but at least they're refining their rules. >
> > > > > > > > > This raises an issue then.
Do we want our rules to be only > > > > accepted > >
> > > by the cubing community, or do we want Guinness to
recognize our > > > > > records? Also I know that
Guinness is really only interested in > > > > the > >
> > > 3x3x3 blindfold and 3x3x3 speedcubing records, which
stinks in my > > > > > opinion but I can understand them
not wanting 1000 records under > > > > the > > >
> > specialized category of "solving Rubik's cube". > > >
> > > > > > > My natural gut reaction would be to
have Mr. Rubik, or the RCC, or > > > > > both propose an
extremely detailed outline of what constitutes an > > > >
> official record. That seems to be the committee that would do >
> > > > this. Is someone from the RCC interested in this? Or
do we as > > > > > cubers have to pull together a
committee and do this ourselves? > > > > > What's the
game plan? > > > > > > > > > > Chris >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > > The main problem right now is that there is no set of
criteria. > > > > > The four that you have > > >
> > > listed seem to be absolute "musts" for a competition. I
also > > > > > think the timing device has to > >
> > > > be standardized all around. It would be nice if
there was a > > > > > committee that was set in place
> > > > > > to draft the necessary criteria. > >
> > > > > > > > > > Guinness should not
necessarily be involed. If anyone has seen > > > > >
their list of critera for > > > > > > setting a
record, it's quite bogus. It shows a lack of > > > > >
understanding of the sport of speed > > > > > >
cubing. > > > > > > > > > > > >
Anyway, I would really push for a comittee. I think as long as > >
> > > the record is set at a formal > > > > >
> tournament with recognition from the men higher up on the ladder,
> > > > > then it should be fine. > > > >
> > > > > > > > -Tyson > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > >
> > <duncan@d...> wrote: > > > > > > >
I was wondering what the circumstances have to be before "we" > >
> > > recognise a > > > > > > > world
record. Obviously a record beaten at the WC is going to > > >
> > be valid. > > > > > > > Equally obviously
a record someone beats in there living room > > > > >
with no > > > > > > > witnesses, timed with the
second hand of the wall clock isn't! > > > > > > >
> > > > > > > Is there an agreed set of criteria.
Such as > > > > > > > > > > > > >
> 1. A timing device (preferably automatic) that times to 1/100th
> > > > > for example. > > > > > > >
2. And in some sort of formal setting (whatever that means!). > >
> > > > > 3. With a cube scrambled by an objective
observer. > > > > > > > 4. The scrambling algorithm
recorded. > > > > > > > > > > > >
> > The most obvious point I guess would be the presence of >
> > > > reasonably reliable > > > > > >
> witnesses. > > > > > > > > > > >
> > > Or do we rely on the Guiness World Record people? >
> > > > > > > > > > > > > I'm
sure similar discussions to this have been held but is > > >
> there > > > > > a > > > > > > >
definitive answer? > > > > > > > > > >
> > > > Duncan > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > >
1880. [Speed cubing group] Re: World Records From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 19:34:07 -0000
Hi Ron, Yeah, I had just woken up. Had nothing to do until lunch so I
thought I'd write a bit more than usual ;-) ... this is why we could use
a committee to decide on a standard format. If Toronto did set the
standard, then our competitions should be 3 solves, 3 solves, then 5
solves. What was the pop standard in Toronto? My understand is that they
were not recorded in the times or records... I think it would be a good
idea to record pops just for formality. Anyway, I'd be willing to go
along with whatever people thinks is best... gosh, we could really use
that committee. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <rvb@c...> wrote: > Hi Tyson, > > That
was a long in-depth reaction! ;-) > > About the pops. My reasoning
is this: > In a 'best of' competition any of the cubes can be the
best. So if you have > a pop, then it is just bad luck. But you can
still proceed if you set a good > time with one of the other cubes.
> In an 'average of' competition every cube counts (even the worst
cube > counts, because then you cannot have another bad cube!). In
that case your > complete result can be influenced by a pop. >
> About the average of 12. > Although an average of 12 is a very
good means to compare speedcubers, I > think an average of 5 is good
enough for a competition. > The winner of a competition is the winner
of the final. Not the most > consistent cuber of the competition. I
felt very sorry for Lars this > weekend. He deserved to win
considering his first round and semi final. But > in the final it is
different. Just take a look at the results in Toronto: > the numbers
6, 7 and 8 of the semi final were the numbers 1, 2 and 3 in the >
final. So anything can happen under pressure!!! > > Macky's
average of 12 in Caltech Spring tournament was ABSOLUTELY FANTASTIC!
> Still I did not automatically post it on the record list, because
it > probably weren't 12 CONSECUTIVE solves. He may probably do even
better next > time. > > Any world ranking is a choice between
absolute certainty (we could only do > 100 cube averages) and
practical issues (time, media attractiveness, early > decisions in a
competition, concentration level of competitors). I am afraid >
Toronto set the standards for this. And I think the standards are fine.
> > Anyway, this is just my personal opinion. > > Have fun!
> > Ron > > > ----- Original Message ----- > From:
<tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April
26, 2004 8:53 PM > Subject: [Speed cubing group] Re: World Records
> > > > Hi Ron, > > > > It's good that you bring
this up because I was wondering about it also. > Hopefully we can
> > agree on something soon so that the US and European
championships follow > the same > > format. > > > >
The reason that I made the final around an average of 6 is because it
> allows the cuber in > > the end to have 12 solves which can
all be averaged together. I was > hoping to create a > > new
record category which would be "fastest average" and would consist of
> what we > > normally do on speedcubing.com which is 12
solves, omit the fastest and > slowest time. > > With 5 solves
and averaging the middle 3, I don't necessarily believe that > it
takes enough > > data points. Further more, then are solves done
in all the other rounds > just not > > considered? That seems
like a loss a bit... if a person is able to have 5 > consecutive
solves > > on the stage which are really fast but then don't count
because they were > in a different > > round. > > >
> We all can agree that the "fastest" solve is a rather meaningless
record. > Everyone solves > > the cube with a different method
and even though we standardize the > scramble, a solve > > will
be lucky for some people and not lucky for others. We can do as much
> as we want to > > make this fair but in the end, there stiill
is a little bit of luck. > That's why I believe than for > > an
"average" record, an average of 12 cubes would be more representative
> of the cuber's > > skills. Of course, this presents the
problems of the cuber actually > solving 12 cubes and > >
that's why I put 6 solves into the final round. > > > > I
don't agree with an average of 3 competition. The probability of two
> lucky times in a row > > is far higher than 10 lucky times in
a row. There are no true probability > values for > > luckiness
but it is clear that the more solve, the more accurate the >
measurement of a > > cuber's ability. If a competition must be
held as a best of 3 competition > in the finals, then > >
perhaps we should not create a new record category for that. > >
> > As for all competitors being given the same number of solves,
I don't see > how a > > tournament with 5 solves each round is
any more fair than a tournament > with 3 solves in > > the
first two rounds and more solves in the last. As per round, every >
competitor was given > > the same fair chance to advance to the
next round. The only drawback is > that not every > >
competitor is given a chance to compete for the record. Everyone
deserves > as many solves > > as possible but from an
organizational point, it's very hard to give > everyone in the >
> tournament 12 (or 15) solves. > > > > As for pops, I
would like to hear your reasoning. (Sorry if that sounds a > bit
"mean") In a > > round where people are ranked by averages, I did
not allow pops because of > the following > > reasoning. First
of all, it was the final round so it could be a bit more > strict.
Competitors > > on the speedcubing community are subjected to the
(1 pop per 12 solves > rule) which is far > > less than 1 pop
per 6. And of course, I did say no pop so where that that > pop come
from? > > The second reason is that a pop in an average is
discarded. People, if > given an extra > > chance in the final
round, have the possibility (and I hope no one does > this) to pop on
> > purpose and make it look like an accident which should not be
allowed. I > had a bunch of > > young kids in my winter
tournament who were practicing intentional pops. > In a best of >
> competition, which I held in the earlier rounds, I allowed one pop
because > it won't affect > > the standings unless the next
solves is indeed the fastest solves. In an > average, the pop >
> will affect the standings as long as the next solves is faster than
the > slowest solve. > > > > Anyway, the development of
our different set of tournament format arises > of course > >
because of the different needs and ideas each tournament had. It would
be > really nice if > > by the end of May, we can agree on
something. My main idea is that I > would like to > > establish
the "average" record as an average of 12 and not 5. I'm not > sure
how people feel > > about this but I just think think than an
average o 12 is more > representative of our cubing > >
abilitiies. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<rvb@c...> wrote: > > > Hi Tyson, > > > >
> > I agree with you on this one, but not completely. > >
> > > > I think every FINAL should have the same format:
average of 5 attempts, > > > removing best and worst (like in
Toronto). > > > > > > For the first rounds it should
be either 'best of 3' or 'average of 5'. > This > > >
depends on several factors. The most important thing is that we want ALL
> > > competitors to do some cubing. Many come a long way to
compete, so every > > > competitor deserves as many solves as
possible. My idea would be: if > there > > > is time, then
always do 'average of 5'. If the time schedule is tight or > if >
> > it is a local competition without many people coming a long
way, then > 'best > > > of 3' is also fine. > > >
> > > We also have to agree on POP's. I think in 'best of'
competitions, we > > > shouldn't allow POP's. > > >
For 'average of' competitions one POP should be allowed. > > >
> > > Have fun, > > > > > > Ron > >
> > > > ----- Original Message ----- > > > From:
<tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Monday, April 26, 2004 10:17 AM > > > Subject: [Speed cubing
group] Re: World Records > > > > > > > > >
> In addition to standardizing the world records, I think it's also
> > > necessary to standardize > > > > the official
tournaments. I see many differences between the > tournaments >
> > held in > > > > Pasadena and the one in Germany
and the one in France. It would be > best > > > to have a
set > > > > standard for everyone. > > > > >
> > > -Tyson > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > > There was much
discussion about this issue back in late 2002 when > > > >
> Jess Bonde had those problems with Guinness re his 2000 cube >
> > > > marathon. Someone even set up a separate yahoo
discussion group to > > > > > discuss the idea of an
'official committee' (BTW, does anyone > > > > > remember
the URL?) > > > > > > > > > > I think
people were quite motivated on this issue for a while, but > >
> > > then it lost momentum. Maybe now that speedcubing is
getting a > higher > > > > > profile all around the
world (there a tournaments popping up > > > > >
everywhere), the issue will be progressed? > > > > > >
> > > > Jasmine. > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
> > > > <no_reply@y...> wrote: > > > >
> > If some committee or the RCC or some group comes up with an
> > > > > official > > > > > > set of
rules and we start recognizing our own official rules would > >
> > > > Guinness accept our rules? I remember reading that
for an > official > > > > > > Guinness recognized
attempt that you had to use a brand new cube > > > > >
> right out of the box????? They changed that I think since Jess'
> > > > > > record doesn't follow that old rule but is
still the official > > > > > > record. I think that
old rule clearly shows a lack of knowledge > of > > > >
> > the "sport" of cubing, but at least they're refining their
rules. > > > > > > > > > > > > This
raises an issue then. Do we want our rules to be only > > >
> > accepted > > > > > > by the cubing
community, or do we want Guinness to recognize our > > > >
> > records? Also I know that Guinness is really only interested
in > > > > > the > > > > > > 3x3x3
blindfold and 3x3x3 speedcubing records, which stinks in my > >
> > > > opinion but I can understand them not wanting 1000
records under > > > > > the > > > > > >
specialized category of "solving Rubik's cube". > > > > >
> > > > > > > My natural gut reaction would be to
have Mr. Rubik, or the RCC, or > > > > > > both
propose an extremely detailed outline of what constitutes an > >
> > > > official record. That seems to be the committee that
would do > > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > > cubers
have to pull together a committee and do this ourselves? > > >
> > > What's the game plan? > > > > > > >
> > > > > Chris > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > > > > > The main problem
right now is that there is no set of criteria. > > > > >
> The four that you have > > > > > > > listed
seem to be absolute "musts" for a competition. I also > > >
> > > think the timing device has to > > > > >
> > be standardized all around. It would be nice if there was a
> > > > > > committee that was set in place > >
> > > > > to draft the necessary criteria. > > >
> > > > > > > > > > > Guinness should
not necessarily be involed. If anyone has seen > > > > >
> their list of critera for > > > > > > >
setting a record, it's quite bogus. It shows a lack of > > >
> > > understanding of the sport of speed > > > >
> > > cubing. > > > > > > > > > >
> > > > Anyway, I would really push for a comittee. I think
as long as > > > > > > the record is set at a formal
> > > > > > > tournament with recognition from the
men higher up on the > ladder, > > > > > > then it
should be fine. > > > > > > > > > > >
> > > -Tyson > > > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > > > > > <duncan@d...> wrote:
> > > > > > > > I was wondering what the
circumstances have to be before "we" > > > > > >
recognise a > > > > > > > > world record.
Obviously a record beaten at the WC is going to > > > > >
> be valid. > > > > > > > > Equally obviously
a record someone beats in there living room > > > > >
> with no > > > > > > > > witnesses, timed
with the second hand of the wall clock isn't! > > > > >
> > > > > > > > > > > Is there an
agreed set of criteria. Such as > > > > > > > >
> > > > > > > > 1. A timing device (preferably
automatic) that times to > 1/100th > > > > > > for
example. > > > > > > > > 2. And in some sort of
formal setting (whatever that means!). > > > > > >
> > 3. With a cube scrambled by an objective observer. > >
> > > > > > 4. The scrambling algorithm recorded. >
> > > > > > > > > > > > > >
> The most obvious point I guess would be the presence of > >
> > > > reasonably reliable > > > > > >
> > witnesses. > > > > > > > > > >
> > > > > > Or do we rely on the Guiness World Record
people? > > > > > > > > > > > > >
> > > I'm sure similar discussions to this have been held but
is > > > > > there > > > > > > a >
> > > > > > > definitive answer? > > >
> > > > > > > > > > > > > Duncan
> > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> >
1881. Re: [Speed cubing group] Re: World Records From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Apr 2004 21:59:17 +0200
Hi Tyson, I hereby propose that you (one of the main competition
organizers), Chris (creator of this club and senior content contributor
and world championship one-handed solving) and I (just a non US cube
fool, and a good person to raise the average age) form a board of a to
be established WSU (world speedcubing union). I am sure we can also rely
on Dave Hedley Jones from Seven Towns (RCC) and Adam Slate (experience
in this kind of stuff). Once we have things set up a little, we can have
a voting among members about a new board and to establish the goals and
rules of the WSU. Have fun, Ron ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, April 26, 2004 9:34 PM Subject: [Speed cubing group] Re:
World Records > Hi Ron, > > Yeah, I had just woken up. Had
nothing to do until lunch so I thought I'd write a bit more > than
usual ;-) > > ... this is why we could use a committee to decide
on a standard format. If Toronto did set > the standard, then our
competitions should be 3 solves, 3 solves, then 5 solves. What was >
the pop standard in Toronto? My understand is that they were not
recorded in the times > or records... I think it would be a good idea
to record pops just for formality. > > Anyway, I'd be willing to
go along with whatever people thinks is best... gosh, we could >
really use that committee. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > That was
a long in-depth reaction! ;-) > > > > About the pops. My
reasoning is this: > > In a 'best of' competition any of the cubes
can be the best. So if you have > > a pop, then it is just bad
luck. But you can still proceed if you set a good > > time with
one of the other cubes. > > In an 'average of' competition every
cube counts (even the worst cube > > counts, because then you
cannot have another bad cube!). In that case your > > complete
result can be influenced by a pop. > > > > About the average
of 12. > > Although an average of 12 is a very good means to
compare speedcubers, I > > think an average of 5 is good enough
for a competition. > > The winner of a competition is the winner
of the final. Not the most > > consistent cuber of the
competition. I felt very sorry for Lars this > > weekend. He
deserved to win considering his first round and semi final. But >
> in the final it is different. Just take a look at the results in
Toronto: > > the numbers 6, 7 and 8 of the semi final were the
numbers 1, 2 and 3 in the > > final. So anything can happen under
pressure!!! > > > > Macky's average of 12 in Caltech Spring
tournament was ABSOLUTELY FANTASTIC! > > Still I did not
automatically post it on the record list, because it > > probably
weren't 12 CONSECUTIVE solves. He may probably do even better next >
> time. > > > > Any world ranking is a choice between
absolute certainty (we could only do > > 100 cube averages) and
practical issues (time, media attractiveness, early > > decisions
in a competition, concentration level of competitors). I am afraid >
> Toronto set the standards for this. And I think the standards are
fine. > > > > Anyway, this is just my personal opinion. >
> > > Have fun! > > > > Ron > > > >
> > ----- Original Message ----- > > From: <tmao@i...>
> > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, April 26, 2004 8:53 PM > > Subject: [Speed cubing
group] Re: World Records > > > > > > > Hi Ron, >
> > > > > It's good that you bring this up because I was
wondering about it also. > > Hopefully we can > > > agree
on something soon so that the US and European championships follow >
> the same > > > format. > > > > > > The
reason that I made the final around an average of 6 is because it >
> allows the cuber in > > > the end to have 12 solves which
can all be averaged together. I was > > hoping to create a >
> > new record category which would be "fastest average" and would
consist of > > what we > > > normally do on
speedcubing.com which is 12 solves, omit the fastest and > >
slowest time. > > > With 5 solves and averaging the middle 3, I
don't necessarily believe that > > it takes enough > > >
data points. Further more, then are solves done in all the other rounds
> > just not > > > considered? That seems like a loss a
bit... if a person is able to have 5 > > consecutive solves >
> > on the stage which are really fast but then don't count
because they were > > in a different > > > round. >
> > > > > We all can agree that the "fastest" solve is a
rather meaningless record. > > Everyone solves > > > the
cube with a different method and even though we standardize the >
> scramble, a solve > > > will be lucky for some people and
not lucky for others. We can do as much > > as we want to >
> > make this fair but in the end, there stiill is a little bit of
luck. > > That's why I believe than for > > > an
"average" record, an average of 12 cubes would be more representative
> > of the cuber's > > > skills. Of course, this presents
the problems of the cuber actually > > solving 12 cubes and >
> > that's why I put 6 solves into the final round. > > >
> > > I don't agree with an average of 3 competition. The
probability of two > > lucky times in a row > > > is far
higher than 10 lucky times in a row. There are no true probability >
> values for > > > luckiness but it is clear that the more
solve, the more accurate the > > measurement of a > > >
cuber's ability. If a competition must be held as a best of 3
competition > > in the finals, then > > > perhaps we
should not create a new record category for that. > > > >
> > As for all competitors being given the same number of solves,
I don't see > > how a > > > tournament with 5 solves each
round is any more fair than a tournament > > with 3 solves in >
> > the first two rounds and more solves in the last. As per
round, every > > competitor was given > > > the same fair
chance to advance to the next round. The only drawback is > > that
not every > > > competitor is given a chance to compete for the
record. Everyone deserves > > as many solves > > > as
possible but from an organizational point, it's very hard to give >
> everyone in the > > > tournament 12 (or 15) solves. >
> > > > > As for pops, I would like to hear your
reasoning. (Sorry if that sounds a > > bit "mean") In a > >
> round where people are ranked by averages, I did not allow pops
because of > > the following > > > reasoning. First of
all, it was the final round so it could be a bit more > > strict.
Competitors > > > on the speedcubing community are subjected to
the (1 pop per 12 solves > > rule) which is far > > >
less than 1 pop per 6. And of course, I did say no pop so where that
that > > pop come from? > > > The second reason is that a
pop in an average is discarded. People, if > > given an extra >
> > chance in the final round, have the possibility (and I hope no
one does > > this) to pop on > > > purpose and make it
look like an accident which should not be allowed. I > > had a
bunch of > > > young kids in my winter tournament who were
practicing intentional pops. > > In a best of > > >
competition, which I held in the earlier rounds, I allowed one pop
because > > it won't affect > > > the standings unless
the next solves is indeed the fastest solves. In an > > average,
the pop > > > will affect the standings as long as the next
solves is faster than the > > slowest solve. > > > >
> > Anyway, the development of our different set of tournament
format arises > > of course > > > because of the
different needs and ideas each tournament had. It would be > >
really nice if > > > by the end of May, we can agree on
something. My main idea is that I > > would like to > > >
establish the "average" record as an average of 12 and not 5. I'm not
> > sure how people feel > > > about this but I just
think think than an average o 12 is more > > representative of our
cubing > > > abilitiies. > > > > > > -Tyson
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<rvb@c...> wrote: > > > > Hi Tyson, > > >
> > > > > I agree with you on this one, but not
completely. > > > > > > > > I think every FINAL
should have the same format: average of 5 attempts, > > > >
removing best and worst (like in Toronto). > > > > > >
> > For the first rounds it should be either 'best of 3' or
'average of 5'. > > This > > > > depends on several
factors. The most important thing is that we want ALL > > >
> competitors to do some cubing. Many come a long way to compete, so
every > > > > competitor deserves as many solves as
possible. My idea would be: if > > there > > > > is
time, then always do 'average of 5'. If the time schedule is tight or
> > if > > > > it is a local competition without many
people coming a long way, then > > 'best > > > > of 3'
is also fine. > > > > > > > > We also have to
agree on POP's. I think in 'best of' competitions, we > > >
> shouldn't allow POP's. > > > > For 'average of'
competitions one POP should be allowed. > > > > > >
> > Have fun, > > > > > > > > Ron >
> > > > > > > ----- Original Message ----- >
> > > From: <tmao@i...> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent:
Monday, April 26, 2004 10:17 AM > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > > > > In addition to standardizing the world records,
I think it's also > > > > necessary to standardize > >
> > > the official tournaments. I see many differences between
the > > tournaments > > > > held in > > >
> > Pasadena and the one in Germany and the one in France. It
would be > > best > > > > to have a set > > >
> > standard for everyone. > > > > > > > >
> > -Tyson > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
> <no_reply@y...> wrote: > > > > > > There
was much discussion about this issue back in late 2002 when > >
> > > > Jess Bonde had those problems with Guinness re his
2000 cube > > > > > > marathon. Someone even set up a
separate yahoo discussion group to > > > > > > discuss
the idea of an 'official committee' (BTW, does anyone > > >
> > > remember the URL?) > > > > > > >
> > > > > I think people were quite motivated on this
issue for a while, but > > > > > > then it lost
momentum. Maybe now that speedcubing is getting a > > higher >
> > > > > profile all around the world (there a
tournaments popping up > > > > > > everywhere), the
issue will be progressed? > > > > > > > > >
> > > Jasmine. > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
> > > > > > <no_reply@y...> wrote: > >
> > > > > If some committee or the RCC or some group
comes up with an > > > > > > official > > >
> > > > set of rules and we start recognizing our own
official rules would > > > > > > > Guinness accept
our rules? I remember reading that for an > > official > >
> > > > > Guinness recognized attempt that you had to use
a brand new cube > > > > > > > right out of the
box????? They changed that I think since Jess' > > > > >
> > record doesn't follow that old rule but is still the official
> > > > > > > record. I think that old rule clearly
shows a lack of knowledge > > of > > > > > >
> the "sport" of cubing, but at least they're refining their rules.
> > > > > > > > > > > > > >
This raises an issue then. Do we want our rules to be only > >
> > > > accepted > > > > > > > by the
cubing community, or do we want Guinness to recognize our > > >
> > > > records? Also I know that Guinness is really only
interested in > > > > > > the > > > > >
> > 3x3x3 blindfold and 3x3x3 speedcubing records, which stinks in
my > > > > > > > opinion but I can understand them
not wanting 1000 records under > > > > > > the >
> > > > > > specialized category of "solving Rubik's
cube". > > > > > > > > > > > > >
> My natural gut reaction would be to have Mr. Rubik, or the RCC, or
> > > > > > > both propose an extremely detailed
outline of what constitutes an > > > > > > >
official record. That seems to be the committee that would do > >
> > > > > this. Is someone from the RCC interested in
this? Or do we as > > > > > > > cubers have to pull
together a committee and do this ourselves? > > > > >
> > What's the game plan? > > > > > > > >
> > > > > > Chris > > > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > > > > The main problem right now is that there is no
set of criteria. > > > > > > > The four that you
have > > > > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > > > >
think the timing device has to > > > > > > > >
be standardized all around. It would be nice if there was a > >
> > > > > committee that was set in place > > >
> > > > > to draft the necessary criteria. > > >
> > > > > > > > > > > > >
Guinness should not necessarily be involed. If anyone has seen > >
> > > > > their list of critera for > > > >
> > > > setting a record, it's quite bogus. It shows a lack
of > > > > > > > understanding of the sport of
speed > > > > > > > > cubing. > > >
> > > > > > > > > > > > > Anyway,
I would really push for a comittee. I think as long as > > >
> > > > the record is set at a formal > > > >
> > > > tournament with recognition from the men higher up
on the > > ladder, > > > > > > > then it
should be fine. > > > > > > > > > > >
> > > > > -Tyson > > > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > >
> > > > <duncan@d...> wrote: > > > > >
> > > > I was wondering what the circumstances have to be
before "we" > > > > > > > recognise a > >
> > > > > > > world record. Obviously a record
beaten at the WC is going to > > > > > > > be
valid. > > > > > > > > > Equally obviously a
record someone beats in there living room > > > > > >
> with no > > > > > > > > > witnesses,
timed with the second hand of the wall clock isn't! > > > >
> > > > > > > > > > > > > > Is
there an agreed set of criteria. Such as > > > > > >
> > > > > > > > > > > > 1. A timing
device (preferably automatic) that times to > > 1/100th > >
> > > > > for example. > > > > > > >
> > 2. And in some sort of formal setting (whatever that means!).
> > > > > > > > > 3. With a cube scrambled by
an objective observer. > > > > > > > > > 4.
The scrambling algorithm recorded. > > > > > > >
> > > > > > > > > > > The most obvious
point I guess would be the presence of > > > > > >
> reasonably reliable > > > > > > > > >
witnesses. > > > > > > > > > > > >
> > > > > > Or do we rely on the Guiness World Record
people? > > > > > > > > > > > > >
> > > > > I'm sure similar discussions to this have been
held but is > > > > > > there > > > > >
> > a > > > > > > > > > definitive
answer? > > > > > > > > > > > > >
> > > > > Duncan > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> >
1882. [Speed cubing group] Re: World Records From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 20:28:22 -0000
Hi Tyson, I think that having the first, second, and final rounds add to
12 solves is brilliant. If there is to be a requirement that the 12
solves be consecutive, then I vote for including no inspection contests.
Twelve cubes (of the competitor's color scheme) are scrambled and
covered with a cloth, and the competitor solves all twelve in one go.
There can be a start and go with the timer, and it can be videotaped to
get the time of each solve. You alreadyt know I prefer the *whole* solve
for timing and records, but I seem to be a minority of one in this.
Because this would require many excellent cubes, among other things, I
don't think it will happen. Anyway, lacking that, I don't think the 12
solves need to be consecutive. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hi Ron,
> > It's good that you bring this up because I was wondering about
it also. Hopefully we can > agree on something soon so that the US
and European championships follow the same > format. > > The
reason that I made the final around an average of 6 is because it allows
the cuber in > the end to have 12 solves which can all be averaged
together. I was hoping to create a > new record category which would
be "fastest average" and would consist of what we > normally do on
speedcubing.com which is 12 solves, omit the fastest and slowest time.
> With 5 solves and averaging the middle 3, I don't necessarily
believe that it takes enough > data points. Further more, then are
solves done in all the other rounds just not > considered? That seems
like a loss a bit... if a person is able to have 5 consecutive solves
> on the stage which are really fast but then don't count because
they were in a different > round. > > We all can agree that the
"fastest" solve is a rather meaningless record. Everyone solves > the
cube with a different method and even though we standardize the
scramble, a solve > will be lucky for some people and not lucky for
others. We can do as much as we want to > make this fair but in the
end, there stiill is a little bit of luck. That's why I believe than for
> an "average" record, an average of 12 cubes would be more
representative of the cuber's > skills. Of course, this presents the
problems of the cuber actually solving 12 cubes and > that's why I
put 6 solves into the final round. > > I don't agree with an
average of 3 competition. The probability of two lucky times in a row
> is far higher than 10 lucky times in a row. There are no true
probability values for > luckiness but it is clear that the more
solve, the more accurate the measurement of a > cuber's ability. If a
competition must be held as a best of 3 competition in the finals, then
> perhaps we should not create a new record category for that. >
> As for all competitors being given the same number of solves, I
don't see how a > tournament with 5 solves each round is any more
fair than a tournament with 3 solves in > the first two rounds and
more solves in the last. As per round, every competitor was given >
the same fair chance to advance to the next round. The only drawback is
that not every > competitor is given a chance to compete for the
record. Everyone deserves as many solves > as possible but from an
organizational point, it's very hard to give everyone in the >
tournament 12 (or 15) solves. > > As for pops, I would like to
hear your reasoning. (Sorry if that sounds a bit "mean") In a > round
where people are ranked by averages, I did not allow pops because of the
following > reasoning. First of all, it was the final round so it
could be a bit more strict. Competitors > on the speedcubing
community are subjected to the (1 pop per 12 solves rule) which is far
> less than 1 pop per 6. And of course, I did say no pop so where
that that pop come from? > The second reason is that a pop in an
average is discarded. People, if given an extra > chance in the final
round, have the possibility (and I hope no one does this) to pop on >
purpose and make it look like an accident which should not be allowed. I
had a bunch of > young kids in my winter tournament who were
practicing intentional pops. In a best of > competition, which I held
in the earlier rounds, I allowed one pop because it won't affect >
the standings unless the next solves is indeed the fastest solves. In an
average, the pop > will affect the standings as long as the next
solves is faster than the slowest solve. > > Anyway, the
development of our different set of tournament format arises of course
> because of the different needs and ideas each tournament had. It
would be really nice if > by the end of May, we can agree on
something. My main idea is that I would like to > establish the
"average" record as an average of 12 and not 5. I'm not sure how people
feel > about this but I just think think than an average o 12 is more
representative of our cubing > abilitiies. > > -Tyson > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > I agree
with you on this one, but not completely. > > > > I think
every FINAL should have the same format: average of 5 attempts, >
> removing best and worst (like in Toronto). > > > > For
the first rounds it should be either 'best of 3' or 'average of 5'. This
> > depends on several factors. The most important thing is that
we want ALL > > competitors to do some cubing. Many come a long
way to compete, so every > > competitor deserves as many solves as
possible. My idea would be: if there > > is time, then always do
'average of 5'. If the time schedule is tight or if > > it is a
local competition without many people coming a long way, then 'best >
> of 3' is also fine. > > > > We also have to agree on
POP's. I think in 'best of' competitions, we > > shouldn't allow
POP's. > > For 'average of' competitions one POP should be
allowed. > > > > Have fun, > > > > Ron > >
> > ----- Original Message ----- > > From: <tmao@i...>
> > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, April 26, 2004 10:17 AM > > Subject: [Speed cubing
group] Re: World Records > > > > > > > In addition
to standardizing the world records, I think it's also > >
necessary to standardize > > > the official tournaments. I see
many differences between the tournaments > > held in > >
> Pasadena and the one in Germany and the one in France. It would be
best > > to have a set > > > standard for everyone. >
> > > > > -Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > > There was much
discussion about this issue back in late 2002 when > > > >
Jess Bonde had those problems with Guinness re his 2000 cube > >
> > marathon. Someone even set up a separate yahoo discussion
group to > > > > discuss the idea of an 'official committee'
(BTW, does anyone > > > > remember the URL?) > > >
> > > > > I think people were quite motivated on this
issue for a while, but > > > > then it lost momentum. Maybe
now that speedcubing is getting a higher > > > > profile all
around the world (there a tournaments popping up > > > >
everywhere), the issue will be progressed? > > > > > >
> > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > If some committee
or the RCC or some group comes up with an > > > > official
> > > > > set of rules and we start recognizing our own
official rules would > > > > > Guinness accept our rules?
I remember reading that for an official > > > > >
Guinness recognized attempt that you had to use a brand new cube >
> > > > right out of the box????? They changed that I think
since Jess' > > > > > record doesn't follow that old rule
but is still the official > > > > > record. I think that
old rule clearly shows a lack of knowledge of > > > > >
the "sport" of cubing, but at least they're refining their rules. >
> > > > > > > > > This raises an issue then.
Do we want our rules to be only > > > > accepted > >
> > > by the cubing community, or do we want Guinness to
recognize our > > > > > records? Also I know that
Guinness is really only interested in > > > > the > >
> > > 3x3x3 blindfold and 3x3x3 speedcubing records, which
stinks in my > > > > > opinion but I can understand them
not wanting 1000 records under > > > > the > > >
> > specialized category of "solving Rubik's cube". > > >
> > > > > > > My natural gut reaction would be to
have Mr. Rubik, or the RCC, or > > > > > both propose an
extremely detailed outline of what constitutes an > > > >
> official record. That seems to be the committee that would do >
> > > > this. Is someone from the RCC interested in this? Or
do we as > > > > > cubers have to pull together a
committee and do this ourselves? > > > > > What's the
game plan? > > > > > > > > > > Chris >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > > The main problem right now is that there is no set of
criteria. > > > > > The four that you have > > >
> > > listed seem to be absolute "musts" for a competition. I
also > > > > > think the timing device has to > >
> > > > be standardized all around. It would be nice if
there was a > > > > > committee that was set in place
> > > > > > to draft the necessary criteria. > >
> > > > > > > > > > Guinness should not
necessarily be involed. If anyone has seen > > > > >
their list of critera for > > > > > > setting a
record, it's quite bogus. It shows a lack of > > > > >
understanding of the sport of speed > > > > > >
cubing. > > > > > > > > > > > >
Anyway, I would really push for a comittee. I think as long as > >
> > > the record is set at a formal > > > > >
> tournament with recognition from the men higher up on the ladder,
> > > > > then it should be fine. > > > >
> > > > > > > > -Tyson > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > >
> > <duncan@d...> wrote: > > > > > > >
I was wondering what the circumstances have to be before "we" > >
> > > recognise a > > > > > > > world
record. Obviously a record beaten at the WC is going to > > >
> > be valid. > > > > > > > Equally obviously
a record someone beats in there living room > > > > >
with no > > > > > > > witnesses, timed with the
second hand of the wall clock isn't! > > > > > > >
> > > > > > > Is there an agreed set of criteria.
Such as > > > > > > > > > > > > >
> 1. A timing device (preferably automatic) that times to 1/100th
> > > > > for example. > > > > > > >
2. And in some sort of formal setting (whatever that means!). > >
> > > > > 3. With a cube scrambled by an objective
observer. > > > > > > > 4. The scrambling algorithm
recorded. > > > > > > > > > > > >
> > The most obvious point I guess would be the presence of >
> > > > reasonably reliable > > > > > >
> witnesses. > > > > > > > > > > >
> > > Or do we rely on the Guiness World Record people? >
> > > > > > > > > > > > > I'm
sure similar discussions to this have been held but is > > >
> there > > > > > a > > > > > > >
definitive answer? > > > > > > > > > >
> > > > Duncan > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
1883. [Speed cubing group] Re: World Records (off-the-wall categories)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 20:58:18 -0000
> If there is to be a requirement that the 12 solves be consecutive,
> then I vote for including no inspection contests. Twelve cubes (of
the > competitor's color scheme) are scrambled and covered with a
cloth, > and the competitor solves all twelve in one go. There can be
a start > and go with the timer, and it can be videotaped to get the
time of > each solve. You alreadyt know I prefer the *whole* solve
for timing > and records, but I seem to be a minority of one in this.
*snip* Hey David you gave me an idea with this. Although Guinness isn't
interested in "off-the-wall" cube categories perhaps we can include
these in the official rules definitions, when those get created I mean.
There should be a provision that people can get an official witness (or
3rd party witness), perhaps media coverage if it is a very difficult or
amazing attempt, and set official records. So we could have and
recognize an officiale underwater record, or an official unicycle
record. We could also do the 12 solves in a row record, and officially
recognize it. Personally I'd be interested in attempting the 3x3x3,
4x4x4, and 5x5x5 supercube official records :) There would most likely
not be time to do these categories at official contests, so we would
have to allow people to attempt these on their own time under a very
strict set of official rules (just like Guinness does). Personally I
think it could only be a good thing to allow people to practice fun
records and attempt them officially. This brings me to one more issue.
If we do start getting a lot of people doing official attempts (if it
ever comes to that I mean), perhaps we can have an official magazine
mailing to all members. This could include articles about recent cube
sightings, cube math, solving robots, and also an official records
adendum. I think it would be awesome to have a monthly
newsletter/mailout that people could subscribe to. They have one for
chess, why not us too? Chris
1884. World Speedcubing Union From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 21:09:02 -0000
I really like the idea of having an official organization, and it seems
that a lot of other people do to. Since it seems that it is something a
lot of people are interested in, I would love to help out for getting
this started. I like Ron's idea of having a few people at first just to
get the thing started, but shortly thereafter letting all the members
vote on who they think would be good board members to continue the work.
I would love to help get an organization like this started and on its
feet. Adam, Tyson, Dave, are you guys interested? We could start off by
hosting an official section off speedcubing.com, but then move it to its
own official site. This would be like having http://www.speedstacks.com,
but also having http://www.worldcupstackingassociation.org like in the
cup stacking community. If no one is opposed to this, I'd love to at
least help this thing get started. I figure the first people can just
set up how the WSU itself will be organized and how members can apply.
Once we figure that out we can have members vote on who will be the
board members to decide the official rules for
records/competitions/etc.. Sound good? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi Tyson, > > I hereby propose that
you (one of the main competition organizers), Chris > (creator of
this club and senior content contributor and world championship >
one-handed solving) and I (just a non US cube fool, and a good person to
> raise the average age) form a board of a to be established WSU
(world > speedcubing union). I am sure we can also rely on Dave
Hedley Jones from > Seven Towns (RCC) and Adam Slate (experience in
this kind of stuff). > Once we have things set up a little, we can
have a voting among members > about a new board and to establish the
goals and rules of the WSU. > > Have fun, > > Ron > >
----- Original Message ----- > From: <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April
26, 2004 9:34 PM > Subject: [Speed cubing group] Re: World Records
> > > > Hi Ron, > > > > Yeah, I had just woken
up. Had nothing to do until lunch so I thought I'd > write a bit more
> > than usual ;-) > > > > ... this is why we could
use a committee to decide on a standard format. > If Toronto did set
> > the standard, then our competitions should be 3 solves, 3
solves, then 5 > solves. What was > > the pop standard in
Toronto? My understand is that they were not recorded > in the times
> > or records... I think it would be a good idea to record pops
just for > formality. > > > > Anyway, I'd be willing to
go along with whatever people thinks is best... > gosh, we could >
> really use that committee. > > > > -Tyson > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <rvb@c...> wrote: > > > Hi Tyson, > >
> > > > That was a long in-depth reaction! ;-) > >
> > > > About the pops. My reasoning is this: > > >
In a 'best of' competition any of the cubes can be the best. So if you
> have > > > a pop, then it is just bad luck. But you can
still proceed if you set a > good > > > time with one of the
other cubes. > > > In an 'average of' competition every cube
counts (even the worst cube > > > counts, because then you
cannot have another bad cube!). In that case > your > > >
complete result can be influenced by a pop. > > > > >
> About the average of 12. > > > Although an average of 12
is a very good means to compare speedcubers, I > > > think an
average of 5 is good enough for a competition. > > > The winner
of a competition is the winner of the final. Not the most > > >
consistent cuber of the competition. I felt very sorry for Lars this
> > > weekend. He deserved to win considering his first round
and semi final. > But > > > in the final it is different.
Just take a look at the results in > Toronto: > > > the
numbers 6, 7 and 8 of the semi final were the numbers 1, 2 and 3 in >
the > > > final. So anything can happen under pressure!!! >
> > > > > Macky's average of 12 in Caltech Spring
tournament was ABSOLUTELY > FANTASTIC! > > > Still I did not
automatically post it on the record list, because it > > >
probably weren't 12 CONSECUTIVE solves. He may probably do even better
> next > > > time. > > > > > > Any world
ranking is a choice between absolute certainty (we could only > do
> > > 100 cube averages) and practical issues (time, media
attractiveness, > early > > > decisions in a competition,
concentration level of competitors). I am > afraid > > >
Toronto set the standards for this. And I think the standards are fine.
> > > > > > Anyway, this is just my personal opinion.
> > > > > > Have fun! > > > > > >
Ron > > > > > > > > > ----- Original Message
----- > > > From: <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Monday, April 26, 2004 8:53 PM > > > Subject: [Speed cubing
group] Re: World Records > > > > > > > > >
> Hi Ron, > > > > > > > > It's good that you
bring this up because I was wondering about it > also. > > >
Hopefully we can > > > > agree on something soon so that the
US and European championships > follow > > > the same >
> > > format. > > > > > > > > The
reason that I made the final around an average of 6 is because it >
> > allows the cuber in > > > > the end to have 12
solves which can all be averaged together. I was > > > hoping
to create a > > > > new record category which would be
"fastest average" and would consist > of > > > what we >
> > > normally do on speedcubing.com which is 12 solves, omit
the fastest > and > > > slowest time. > > > >
With 5 solves and averaging the middle 3, I don't necessarily believe
> that > > > it takes enough > > > > data
points. Further more, then are solves done in all the other > rounds
> > > just not > > > > considered? That seems like
a loss a bit... if a person is able to > have 5 > > >
consecutive solves > > > > on the stage which are really
fast but then don't count because they > were > > > in a
different > > > > round. > > > > > > >
> We all can agree that the "fastest" solve is a rather meaningless
> record. > > > Everyone solves > > > > the cube
with a different method and even though we standardize the > >
> scramble, a solve > > > > will be lucky for some people
and not lucky for others. We can do as > much > > > as we
want to > > > > make this fair but in the end, there stiill
is a little bit of luck. > > > That's why I believe than for
> > > > an "average" record, an average of 12 cubes would be
more > representative > > > of the cuber's > > >
> skills. Of course, this presents the problems of the cuber actually
> > > solving 12 cubes and > > > > that's why I put
6 solves into the final round. > > > > > > > > I
don't agree with an average of 3 competition. The probability of >
two > > > lucky times in a row > > > > is far
higher than 10 lucky times in a row. There are no true > probability
> > > values for > > > > luckiness but it is clear
that the more solve, the more accurate the > > > measurement of
a > > > > cuber's ability. If a competition must be held as
a best of 3 > competition > > > in the finals, then >
> > > perhaps we should not create a new record category for
that. > > > > > > > > As for all competitors
being given the same number of solves, I don't > see > > >
how a > > > > tournament with 5 solves each round is any
more fair than a tournament > > > with 3 solves in > >
> > the first two rounds and more solves in the last. As per
round, every > > > competitor was given > > > > the
same fair chance to advance to the next round. The only drawback > is
> > > that not every > > > > competitor is given a
chance to compete for the record. Everyone > deserves > > >
as many solves > > > > as possible but from an
organizational point, it's very hard to give > > > everyone in
the > > > > tournament 12 (or 15) solves. > > >
> > > > > As for pops, I would like to hear your
reasoning. (Sorry if that > sounds a > > > bit "mean") In a
> > > > round where people are ranked by averages, I did not
allow pops > because of > > > the following > > >
> reasoning. First of all, it was the final round so it could be a
bit > more > > > strict. Competitors > > > > on
the speedcubing community are subjected to the (1 pop per 12 solves >
> > rule) which is far > > > > less than 1 pop per 6.
And of course, I did say no pop so where that > that > > >
pop come from? > > > > The second reason is that a pop in an
average is discarded. People, > if > > > given an extra >
> > > chance in the final round, have the possibility (and I
hope no one > does > > > this) to pop on > > > >
purpose and make it look like an accident which should not be allowed.
> I > > > had a bunch of > > > > young kids in
my winter tournament who were practicing intentional > pops. >
> > In a best of > > > > competition, which I held in
the earlier rounds, I allowed one pop > because > > > it
won't affect > > > > the standings unless the next solves is
indeed the fastest solves. In > an > > > average, the pop
> > > > will affect the standings as long as the next solves
is faster than > the > > > slowest solve. > > >
> > > > > Anyway, the development of our different set of
tournament format > arises > > > of course > > >
> because of the different needs and ideas each tournament had. It
> would be > > > really nice if > > > > by the
end of May, we can agree on something. My main idea is that I > >
> would like to > > > > establish the "average" record as
an average of 12 and not 5. I'm not > > > sure how people feel
> > > > about this but I just think think than an average o
12 is more > > > representative of our cubing > > >
> abilitiies. > > > > > > > > -Tyson >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > >
<rvb@c...> wrote: > > > > > Hi Tyson, > >
> > > > > > > > I agree with you on this one,
but not completely. > > > > > > > > > > I
think every FINAL should have the same format: average of 5 >
attempts, > > > > > removing best and worst (like in
Toronto). > > > > > > > > > > For the
first rounds it should be either 'best of 3' or 'average of > 5'.
> > > This > > > > > depends on several factors.
The most important thing is that we want > ALL > > > >
> competitors to do some cubing. Many come a long way to compete, so
> every > > > > > competitor deserves as many solves
as possible. My idea would be: if > > > there > > >
> > is time, then always do 'average of 5'. If the time schedule
is > tight or > > > if > > > > > it is a
local competition without many people coming a long way, > then >
> > 'best > > > > > of 3' is also fine. > >
> > > > > > > > We also have to agree on POP's.
I think in 'best of' competitions, > we > > > > >
shouldn't allow POP's. > > > > > For 'average of'
competitions one POP should be allowed. > > > > > >
> > > > Have fun, > > > > > > > >
> > Ron > > > > > > > > > > -----
Original Message ----- > > > > > From: <tmao@i...>
> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > >
Sent: Monday, April 26, 2004 10:17 AM > > > > > Subject:
[Speed cubing group] Re: World Records > > > > > >
> > > > > > > > > > In addition to
standardizing the world records, I think it's also > > > >
> necessary to standardize > > > > > > the official
tournaments. I see many differences between the > > >
tournaments > > > > > held in > > > > >
> Pasadena and the one in Germany and the one in France. It would
> be > > > best > > > > > to have a set >
> > > > > standard for everyone. > > > > >
> > > > > > > -Tyson > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
> > <no_reply@y...> wrote: > > > > > >
> There was much discussion about this issue back in late 2002 >
when > > > > > > > Jess Bonde had those problems
with Guinness re his 2000 cube > > > > > > >
marathon. Someone even set up a separate yahoo discussion group > to
> > > > > > > discuss the idea of an 'official
committee' (BTW, does anyone > > > > > > > remember
the URL?) > > > > > > > > > > > >
> > I think people were quite motivated on this issue for a while,
> but > > > > > > > then it lost momentum. Maybe
now that speedcubing is getting a > > > higher > > >
> > > > profile all around the world (there a tournaments
popping up > > > > > > > everywhere), the issue
will be progressed? > > > > > > > > > >
> > > > Jasmine. > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > >
> > <no_reply@y...> wrote: > > > > > >
> > If some committee or the RCC or some group comes up with an
> > > > > > > official > > > > >
> > > set of rules and we start recognizing our own official
rules > would > > > > > > > > Guinness accept
our rules? I remember reading that for an > > > official >
> > > > > > > Guinness recognized attempt that you
had to use a brand new > cube > > > > > > > >
right out of the box????? They changed that I think since > Jess'
> > > > > > > > record doesn't follow that old
rule but is still the official > > > > > > > >
record. I think that old rule clearly shows a lack of > knowledge
> > > of > > > > > > > > the "sport" of
cubing, but at least they're refining their > rules. > > >
> > > > > > > > > > > > > This
raises an issue then. Do we want our rules to be only > > >
> > > > accepted > > > > > > > > by
the cubing community, or do we want Guinness to recognize > our >
> > > > > > > records? Also I know that Guinness is
really only interested > in > > > > > > > the
> > > > > > > > 3x3x3 blindfold and 3x3x3
speedcubing records, which stinks in > my > > > > >
> > > opinion but I can understand them not wanting 1000
records > under > > > > > > > the > > >
> > > > > specialized category of "solving Rubik's cube".
> > > > > > > > > > > > > >
> > My natural gut reaction would be to have Mr. Rubik, or the
> RCC, or > > > > > > > > both propose an
extremely detailed outline of what constitutes > an > > >
> > > > > official record. That seems to be the committee
that would do > > > > > > > > this. Is someone
from the RCC interested in this? Or do we > as > > > >
> > > > cubers have to pull together a committee and do this
> ourselves? > > > > > > > > What's the game
plan? > > > > > > > > > > > > >
> > > Chris > > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... > wrote: > >
> > > > > > > The main problem right now is that
there is no set of > criteria. > > > > > > >
> The four that you have > > > > > > > > >
listed seem to be absolute "musts" for a competition. I > also >
> > > > > > > think the timing device has to >
> > > > > > > > be standardized all around. It
would be nice if there was a > > > > > > > >
committee that was set in place > > > > > > > >
> to draft the necessary criteria. > > > > > > >
> > > > > > > > > > > Guinness should
not necessarily be involed. If anyone has > seen > > > >
> > > > their list of critera for > > > > >
> > > > setting a record, it's quite bogus. It shows a lack
of > > > > > > > > understanding of the sport of
speed > > > > > > > > > cubing. > >
> > > > > > > > > > > > > >
> > Anyway, I would really push for a comittee. I think as long
> as > > > > > > > > the record is set at a
formal > > > > > > > > > tournament with
recognition from the men higher up on the > > > ladder, >
> > > > > > > then it should be fine. > >
> > > > > > > > > > > > > >
> > -Tyson > > > > > > > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan > Dicks" > >
> > > > > > <duncan@d...> wrote: > > >
> > > > > > > I was wondering what the
circumstances have to be before > "we" > > > > > >
> > recognise a > > > > > > > > > >
world record. Obviously a record beaten at the WC is > going to >
> > > > > > > be valid. > > > > >
> > > > > Equally obviously a record someone beats in
there living > room > > > > > > > > with no
> > > > > > > > > > witnesses, timed with
the second hand of the wall clock > isn't! > > > > >
> > > > > > > > > > > > > >
> Is there an agreed set of criteria. Such as > > > >
> > > > > > > > > > > > > >
> > 1. A timing device (preferably automatic) that times to >
> > 1/100th > > > > > > > > for example.
> > > > > > > > > > 2. And in some sort of
formal setting (whatever that > means!). > > > > >
> > > > > 3. With a cube scrambled by an objective
observer. > > > > > > > > > > 4. The
scrambling algorithm recorded. > > > > > > > >
> > > > > > > > > > > > The most
obvious point I guess would be the presence of > > > > >
> > > reasonably reliable > > > > > > >
> > > witnesses. > > > > > > > > >
> > > > > > > > > > > Or do we rely on
the Guiness World Record people? > > > > > > > >
> > > > > > > > > > > > I'm sure
similar discussions to this have been held but is > > > >
> > > there > > > > > > > > a > >
> > > > > > > > definitive answer? > >
> > > > > > > > > > > > > >
> > > > Duncan > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > >
1885. Re: [Speed cubing group] World Speedcubing Union From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 14:17:01 -0700 (PDT)
Hey! Id love to help, if you need anything, keep me in mind. :) ---
cmhardw <no_reply@yahoogroups.com> wrote: > I really like the
idea of having an official > organization, and it > seems that a
lot of other people do to. Since it > seems that it is > something
a lot of people are interested in, I would > love to help > out
for getting this started. I like Ron's idea of > having a few >
people at first just to get the thing started, but > shortly >
thereafter letting all the members vote on who they > think would be
> good board members to continue the work. I would > love to help
get > an organization like this started and on its feet. > Adam,
Tyson, > Dave, are you guys interested? > > We could start off
by hosting an official section > off > speedcubing.com, but then
move it to its own > official site. This > would be like having
http://www.speedstacks.com, but > also having >
http://www.worldcupstackingassociation.org like in > the cup stacking
> community. > > If no one is opposed to this, I'd love to at
least > help this thing > get started. I figure the first people
can just set > up how the WSU > itself will be organized and how
members can apply. > Once we figure > that out we can have members
vote on who will be the > board members > to decide the official
rules for > records/competitions/etc.. > > Sound good? >
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
> van Bruchem" > <rvb@c...> wrote: > > Hi Tyson, >
> > > I hereby propose that you (one of the main >
competition > organizers), Chris > > (creator of this club and
senior content > contributor and world > championship > >
one-handed solving) and I (just a non US cube > fool, and a good >
person to > > raise the average age) form a board of a to be >
established WSU > (world > > speedcubing union). I am sure we
can also rely on > Dave Hedley > Jones from > > Seven Towns
(RCC) and Adam Slate (experience in > this kind of > stuff). >
> Once we have things set up a little, we can have a > voting
among > members > > about a new board and to establish the
goals and > rules of the WSU. > > > > Have fun, > >
> > Ron > > > > ----- Original Message ----- > >
From: <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday,
April 26, 2004 9:34 PM > > Subject: [Speed cubing group] Re: World
Records > > > > > > > Hi Ron, > > > >
> > Yeah, I had just woken up. Had nothing to do > until lunch
so I > thought I'd > > write a bit more > > > than
usual ;-) > > > > > > ... this is why we could use a
committee to > decide on a standard > format. > > If Toronto
did set > > > the standard, then our competitions should be 3
> solves, 3 > solves, then 5 > > solves. What was > >
> the pop standard in Toronto? My understand is > that they were
> not recorded > > in the times > > > or records... I
think it would be a good idea to > record pops > just for >
> formality. > > > > > > Anyway, I'd be willing to
go along with whatever > people thinks > is best... > >
gosh, we could > > > really use that committee. > > >
> > > -Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Ron van Bruchem" > >
<rvb@c...> wrote: > > > > Hi Tyson, > > >
> > > > > That was a long in-depth reaction! ;-) >
> > > > > > > About the pops. My reasoning is this:
> > > > In a 'best of' competition any of the cubes > can
be the best. > So if you > > have > > > > a pop,
then it is just bad luck. But you can > still proceed if > you set
a > > good > > > > time with one of the other cubes.
> > > > In an 'average of' competition every cube >
counts (even the > worst cube > > > > counts, because
then you cannot have another > bad cube!). In > that case >
> your > > > > complete result can be influenced by a
pop. > > > > > > > > About the average of 12.
> > > > Although an average of 12 is a very good means >
to compare > speedcubers, I > > > > think an average of 5
is good enough for a > competition. > > > > The winner of
a competition is the winner of > the final. Not > the most >
> > > consistent cuber of the competition. I felt > very
sorry for > Lars this > > > > weekend. He deserved to win
considering his > first round and > semi final. > > But >
> > > in the final it is different. Just take a look > at
the results > in > > Toronto: > > > > the numbers
6, 7 and 8 of the semi final were > the numbers 1, 2 > and 3 in
> > the > > > > final. So anything can happen under
> pressure!!! > > > > > > > > Macky's average
of 12 in Caltech Spring > tournament was > ABSOLUTELY > >
FANTASTIC! > > > > Still I did not automatically post it on
the > record list, > because it > > > > probably
weren't 12 CONSECUTIVE solves. He may > probably do > even better
> > next > > > > time. > > > > > >
> > Any world ranking is a choice between absolute > certainty
(we > could only > > do > > > > 100 cube averages)
and practical issues (time, > media > attractiveness, > >
early > > > > decisions in a competition, concentration >
level of > competitors). I am > > afraid > > > >
Toronto set the standards for this. And I > think the standards >
are fine. > > > > > > > > Anyway, this is just
my personal opinion. > > > > > > > > Have fun!
> === message truncated === __________________________________ Do you
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1886. [Speed cubing group] Re: World Records (off-the-wall categories)
From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 22:14:13 -0000
> I think it would be awesome to have a monthly newsletter/mailout
> that people could subscribe to. They have one for chess, why not us
> Chris Hi Chris There was a Rubik's Cube newsletter in 1982/1983,
this was the newsletter of the Rubik's Cube club from Ideal. Some of the
news in these newsletter: An article of a Rubik's solving robot Robbie
Robot build by Tau Beta Phi at University of Illinouis, Dan Talken was
one of the engieers in aug 1982! I gues since we are now more on the
internet we could publish a "magazine" online like my first page on my
part of the site www.speedcubing.com/ton A mailout newsletter requires a
club and members fees Ton
1887. Re: World Speedcubing Union From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 22:17:10 -0000
We had a discussion about this a year or so ago. But no one carried
through with it.... I would love to have an official World Speed Cubing
Association. But it seems like no one wants to do the work to get it
started. Darn. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I really like the idea of having an
official organization, and it > seems that a lot of other people do
to. Since it seems that it is > something a lot of people are
interested in, I would love to help > out for getting this started. I
like Ron's idea of having a few > people at first just to get the
thing started, but shortly > thereafter letting all the members vote
on who they think would be > good board members to continue the work.
I would love to help get > an organization like this started and on
its feet. Adam, Tyson, > Dave, are you guys interested? > > We
could start off by hosting an official section off > speedcubing.com,
but then move it to its own official site. This > would be like
having http://www.speedstacks.com, but also having >
http://www.worldcupstackingassociation.org like in the cup stacking >
community. > > If no one is opposed to this, I'd love to at least
help this thing > get started. I figure the first people can just set
up how the WSU > itself will be organized and how members can apply.
Once we figure > that out we can have members vote on who will be the
board members > to decide the official rules for
records/competitions/etc.. > > Sound good? > > Chris >
> --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
> <rvb@c...> wrote: > > Hi Tyson, > > > > I
hereby propose that you (one of the main competition > organizers),
Chris > > (creator of this club and senior content contributor and
world > championship > > one-handed solving) and I (just a non
US cube fool, and a good > person to > > raise the average age)
form a board of a to be established WSU > (world > >
speedcubing union). I am sure we can also rely on Dave Hedley > Jones
from > > Seven Towns (RCC) and Adam Slate (experience in this kind
of > stuff). > > Once we have things set up a little, we can
have a voting among > members > > about a new board and to
establish the goals and rules of the WSU. > > > > Have fun,
> > > > Ron > > > > ----- Original Message -----
> > From: <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday,
April 26, 2004 9:34 PM > > Subject: [Speed cubing group] Re: World
Records > > > > > > > Hi Ron, > > > >
> > Yeah, I had just woken up. Had nothing to do until lunch so I
> thought I'd > > write a bit more > > > than usual
;-) > > > > > > ... this is why we could use a
committee to decide on a standard > format. > > If Toronto did
set > > > the standard, then our competitions should be 3
solves, 3 > solves, then 5 > > solves. What was > > >
the pop standard in Toronto? My understand is that they were > not
recorded > > in the times > > > or records... I think it
would be a good idea to record pops > just for > > formality.
> > > > > > Anyway, I'd be willing to go along with
whatever people thinks > is best... > > gosh, we could >
> > really use that committee. > > > > > >
-Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<rvb@c...> wrote: > > > > Hi Tyson, > > >
> > > > > That was a long in-depth reaction! ;-) >
> > > > > > > About the pops. My reasoning is this:
> > > > In a 'best of' competition any of the cubes can be
the best. > So if you > > have > > > > a pop, then
it is just bad luck. But you can still proceed if > you set a >
> good > > > > time with one of the other cubes. >
> > > In an 'average of' competition every cube counts (even
the > worst cube > > > > counts, because then you cannot
have another bad cube!). In > that case > > your > > >
> complete result can be influenced by a pop. > > > >
> > > > About the average of 12. > > > >
Although an average of 12 is a very good means to compare >
speedcubers, I > > > > think an average of 5 is good enough
for a competition. > > > > The winner of a competition is
the winner of the final. Not > the most > > > >
consistent cuber of the competition. I felt very sorry for > Lars
this > > > > weekend. He deserved to win considering his
first round and > semi final. > > But > > > > in
the final it is different. Just take a look at the results > in >
> Toronto: > > > > the numbers 6, 7 and 8 of the semi
final were the numbers 1, 2 > and 3 in > > the > > >
> final. So anything can happen under pressure!!! > > > >
> > > > Macky's average of 12 in Caltech Spring tournament
was > ABSOLUTELY > > FANTASTIC! > > > > Still I did
not automatically post it on the record list, > because it > >
> > probably weren't 12 CONSECUTIVE solves. He may probably do
> even better > > next > > > > time. > > >
> > > > > Any world ranking is a choice between absolute
certainty (we > could only > > do > > > > 100 cube
averages) and practical issues (time, media > attractiveness, >
> early > > > > decisions in a competition, concentration
level of > competitors). I am > > afraid > > > >
Toronto set the standards for this. And I think the standards > are
fine. > > > > > > > > Anyway, this is just my
personal opinion. > > > > > > > > Have fun! >
> > > > > > > Ron > > > > > >
> > > > > > ----- Original Message ----- > >
> > From: <tmao@i...> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent:
Monday, April 26, 2004 8:53 PM > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > > > > Hi Ron, > > > > > > > >
> > It's good that you bring this up because I was wondering >
about it > > also. > > > > Hopefully we can > >
> > > agree on something soon so that the US and European >
championships > > follow > > > > the same > >
> > > format. > > > > > > > > > >
The reason that I made the final around an average of 6 is > because
it > > > > allows the cuber in > > > > > the
end to have 12 solves which can all be averaged > together. I was
> > > > hoping to create a > > > > > new
record category which would be "fastest average" and > would consist
> > of > > > > what we > > > > >
normally do on speedcubing.com which is 12 solves, omit the > fastest
> > and > > > > slowest time. > > > > >
With 5 solves and averaging the middle 3, I don't > necessarily
believe > > that > > > > it takes enough > >
> > > data points. Further more, then are solves done in all
the > other > > rounds > > > > just not > >
> > > considered? That seems like a loss a bit... if a person
is > able to > > have 5 > > > > consecutive solves
> > > > > on the stage which are really fast but then
don't count > because they > > were > > > > in a
different > > > > > round. > > > > > >
> > > > We all can agree that the "fastest" solve is a
rather > meaningless > > record. > > > > Everyone
solves > > > > > the cube with a different method and
even though we > standardize the > > > > scramble, a
solve > > > > > will be lucky for some people and not
lucky for others. We > can do as > > much > > > >
as we want to > > > > > make this fair but in the end,
there stiill is a little bit > of luck. > > > > That's
why I believe than for > > > > > an "average" record, an
average of 12 cubes would be more > > representative > >
> > of the cuber's > > > > > skills. Of course,
this presents the problems of the cuber > actually > > >
> solving 12 cubes and > > > > > that's why I put 6
solves into the final round. > > > > > > > >
> > I don't agree with an average of 3 competition. The >
probability of > > two > > > > lucky times in a row
> > > > > is far higher than 10 lucky times in a row.
There are no > true > > probability > > > > values
for > > > > > luckiness but it is clear that the more
solve, the more > accurate the > > > > measurement of a
> > > > > cuber's ability. If a competition must be held
as a best of > 3 > > competition > > > > in the
finals, then > > > > > perhaps we should not create a new
record category for that. > > > > > > > > >
> As for all competitors being given the same number of > solves,
I don't > > see > > > > how a > > > > >
tournament with 5 solves each round is any more fair than a >
tournament > > > > with 3 solves in > > > > >
the first two rounds and more solves in the last. As per > round,
every > > > > competitor was given > > > > >
the same fair chance to advance to the next round. The only >
drawback > > is > > > > that not every > > >
> > competitor is given a chance to compete for the record. >
Everyone > > deserves > > > > as many solves > >
> > > as possible but from an organizational point, it's very
hard > to give > > > > everyone in the > > >
> > tournament 12 (or 15) solves. > > > > > >
> > > > As for pops, I would like to hear your reasoning.
(Sorry if > that > > sounds a > > > > bit "mean")
In a > > > > > round where people are ranked by averages,
I did not allow > pops > > because of > > > > the
following > > > > > reasoning. First of all, it was the
final round so it could > be a bit > > more > > > >
strict. Competitors > > > > > on the speedcubing
community are subjected to the (1 pop per > 12 solves > > >
> rule) which is far > > > > > less than 1 pop per 6.
And of course, I did say no pop so > where that > > that >
> > > pop come from? > > > > > The second reason
is that a pop in an average is discarded. > People, > > if >
> > > given an extra > > > > > chance in the
final round, have the possibility (and I hope > no one > > does
> > > > this) to pop on > > > > > purpose and
make it look like an accident which should not > be allowed. >
> I > > > > had a bunch of > > > > > young
kids in my winter tournament who were practicing > intentional >
> pops. > > > > In a best of > > > > >
competition, which I held in the earlier rounds, I allowed > one pop
> > because > > > > it won't affect > > >
> > the standings unless the next solves is indeed the fastest
> solves. In > > an > > > > average, the pop >
> > > > will affect the standings as long as the next solves
is > faster than > > the > > > > slowest solve.
> > > > > > > > > > Anyway, the
development of our different set of tournament > format > >
arises > > > > of course > > > > > because of
the different needs and ideas each tournament > had. It > >
would be > > > > really nice if > > > > > by
the end of May, we can agree on something. My main idea > is that I
> > > > would like to > > > > > establish the
"average" record as an average of 12 and not > 5. I'm not > >
> > sure how people feel > > > > > about this but I
just think think than an average o 12 is > more > > > >
representative of our cubing > > > > > abilitiies. >
> > > > > > > > > -Tyson > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van > Bruchem" > >
> > <rvb@c...> wrote: > > > > > > Hi
Tyson, > > > > > > > > > > > > I
agree with you on this one, but not completely. > > > > >
> > > > > > > I think every FINAL should have the
same format: average > of 5 > > attempts, > > > >
> > removing best and worst (like in Toronto). > > > >
> > > > > > > > For the first rounds it should
be either 'best of 3' > or 'average of > > 5'. > > >
> This > > > > > > depends on several factors. The
most important thing is > that we want > > ALL > > >
> > > competitors to do some cubing. Many come a long way to
> compete, so > > every > > > > > >
competitor deserves as many solves as possible. My idea > would be:
if > > > > there > > > > > > is time, then
always do 'average of 5'. If the time > schedule is > > tight
or > > > > if > > > > > > it is a local
competition without many people coming a > long way, > > then
> > > > 'best > > > > > > of 3' is also
fine. > > > > > > > > > > > > We
also have to agree on POP's. I think in 'best of' > competitions,
> > we > > > > > > shouldn't allow POP's. >
> > > > > For 'average of' competitions one POP should be
allowed. > > > > > > > > > > > >
Have fun, > > > > > > > > > > > >
Ron > > > > > > > > > > > > -----
Original Message ----- > > > > > > From:
<tmao@i...> > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > >
> Sent: Monday, April 26, 2004 10:17 AM > > > > > >
Subject: [Speed cubing group] Re: World Records > > > > >
> > > > > > > > > > > > > > In
addition to standardizing the world records, I think > it's also >
> > > > > necessary to standardize > > > >
> > > the official tournaments. I see many differences >
between the > > > > tournaments > > > > >
> held in > > > > > > > Pasadena and the one in
Germany and the one in France. > It would > > be > > >
> best > > > > > > to have a set > > >
> > > > standard for everyone. > > > > > >
> > > > > > > > -Tyson > > > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen > >
> > > > <no_reply@y...> wrote: > > > >
> > > > There was much discussion about this issue back in
> late 2002 > > when > > > > > > > >
Jess Bonde had those problems with Guinness re his > 2000 cube >
> > > > > > > marathon. Someone even set up a
separate yahoo > discussion group > > to > > > >
> > > > discuss the idea of an 'official committee' (BTW,
does > anyone > > > > > > > > remember the
URL?) > > > > > > > > > > > > >
> > > I think people were quite motivated on this issue for
> a while, > > but > > > > > > > > then
it lost momentum. Maybe now that speedcubing is > getting a > >
> > higher > > > > > > > > profile all
around the world (there a tournaments > popping up > > >
> > > > > everywhere), the issue will be progressed? >
> > > > > > > > > > > > > >
> Jasmine. > > > > > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > > > > > > > <no_reply@y...>
wrote: > > > > > > > > > If some committee or
the RCC or some group comes up > with an > > > > >
> > > official > > > > > > > > > set
of rules and we start recognizing our own > official rules > >
would > > > > > > > > > Guinness accept our
rules? I remember reading that > for an > > > > official
> > > > > > > > > Guinness recognized attempt
that you had to use a > brand new > > cube > > > >
> > > > > right out of the box????? They changed that I
think > since > > Jess' > > > > > > > >
> record doesn't follow that old rule but is still the > official
> > > > > > > > > record. I think that old
rule clearly shows a lack > of > > knowledge > > >
> of > > > > > > > > > the "sport" of
cubing, but at least they're refining > their > > rules. >
> > > > > > > > > > > > > >
> > > This raises an issue then. Do we want our rules to >
be only > > > > > > > > accepted > > >
> > > > > > by the cubing community, or do we want
Guinness to > recognize > > our > > > > > >
> > > records? Also I know that Guinness is really only >
interested > > in > > > > > > > > the >
> > > > > > > > 3x3x3 blindfold and 3x3x3
speedcubing records, which > stinks in > > my > > >
> > > > > > opinion but I can understand them not
wanting 1000 > records > > under > > > > > >
> > the > > > > > > > > > specialized
category of "solving Rubik's cube". > > > > > > >
> > > > > > > > > > > My natural gut
reaction would be to have Mr. Rubik, > or the > > RCC, or >
> > > > > > > > both propose an extremely
detailed outline of what > constitutes > > an > > >
> > > > > > official record. That seems to be the
committee > that would do > > > > > > > >
> this. Is someone from the RCC interested in this? > Or do we
> > as > > > > > > > > > cubers have to
pull together a committee and do this > > ourselves? > >
> > > > > > > What's the game plan? > > >
> > > > > > > > > > > > > >
> Chris > > > > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > tmao@i... > > wrote:
> > > > > > > > > > The main problem right
now is that there is no set > of > > criteria. > > >
> > > > > > The four that you have > > > >
> > > > > > listed seem to be absolute "musts" for a
> competition. I > > also > > > > > > >
> > think the timing device has to > > > > > >
> > > > be standardized all around. It would be nice if >
there was a > > > > > > > > > committee that
was set in place > > > > > > > > > > to
draft the necessary criteria. > > > > > > > >
> > > > > > > > > > > > Guinness
should not necessarily be involed. If > anyone has > > seen
> > > > > > > > > their list of critera for
> > > > > > > > > > setting a record, it's
quite bogus. It shows a > lack of > > > > > > >
> > understanding of the sport of speed > > > > >
> > > > > cubing. > > > > > > > >
> > > > > > > > > > > > Anyway, I
would really push for a comittee. I > think as long > > as >
> > > > > > > > the record is set at a formal
> > > > > > > > > > tournament with
recognition from the men higher up > on the > > > >
ladder, > > > > > > > > > then it should be
fine. > > > > > > > > > > > > >
> > > > > > > -Tyson > > > > > >
> > > > > > > > > > > > > >
--- In > speedsolvingrubikscube@yahoogroups.com, "Duncan > >
Dicks" > > > > > > > > > <duncan@d...>
wrote: > > > > > > > > > > > I was
wondering what the circumstances have to > be before > > "we"
> > > > > > > > > recognise a > > >
> > > > > > > > world record. Obviously a record
beaten at the > WC is > > going to > > > > >
> > > > be valid. > > > > > > > >
> > > Equally obviously a record someone beats in > there
living > > room > > > > > > > > > with
no > > > > > > > > > > > witnesses,
timed with the second hand of the > wall clock > > isn't! >
> > > > > > > > > > > > > >
> > > > > > > Is there an agreed set of criteria.
Such as > > > > > > > > > > > > >
> > > > > > > > > 1. A timing device
(preferably automatic) that > times to > > > > 1/100th
> > > > > > > > > for example. > > >
> > > > > > > > 2. And in some sort of formal
setting (whatever > that > > means!). > > > > >
> > > > > > 3. With a cube scrambled by an objective
> observer. > > > > > > > > > > > 4.
The scrambling algorithm recorded. > > > > > > >
> > > > > > > > > > > > > >
> The most obvious point I guess would be the > presence of >
> > > > > > > > reasonably reliable > >
> > > > > > > > > witnesses. > > >
> > > > > > > > > > > > > >
> > > > > Or do we rely on the Guiness World Record
people? > > > > > > > > > > > > >
> > > > > > > > > I'm sure similar
discussions to this have been > held but is > > > > >
> > > there > > > > > > > > > a >
> > > > > > > > > > definitive answer?
> > > > > > > > > > > > > >
> > > > > > > > Duncan > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > >
1888. Re: [Speed cubing group] Re: World Speedcubing Union
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 15:30:47 -0700 (PDT)
I will help with anything, I am dedicated to making this a reality -K-
--- Michael Atkinson <unipsycho6@...> wrote: > We had a
discussion about this a year or so ago. But > no one carried >
through with it.... > I would love to have an official World Speed
Cubing > Association. But > it seems like no one wants to do the
work to get it > started. > Darn. > > --- In
speedsolvingrubikscube@yahoogroups.com, > cmhardw >
<no_reply@y...> wrote: > > I really like the idea of having
an official > organization, and it > > seems that a lot of
other people do to. Since it > seems that it is > > something a
lot of people are interested in, I > would love to help > > out
for getting this started. I like Ron's idea > of having a few >
> people at first just to get the thing started, but > shortly
> > thereafter letting all the members vote on who > they think
would be > > good board members to continue the work. I would >
love to help get > > an organization like this started and on its
feet. > Adam, Tyson, > > Dave, are you guys interested? >
> > > We could start off by hosting an official section >
off > > speedcubing.com, but then move it to its own > official
site. This > > would be like having http://www.speedstacks.com,
> but also having > >
http://www.worldcupstackingassociation.org like in > the cup stacking
> > community. > > > > If no one is opposed to this,
I'd love to at least > help this thing > > get started. I
figure the first people can just > set up how the WSU > >
itself will be organized and how members can > apply. Once we figure
> > that out we can have members vote on who will be > the
board members > > to decide the official rules for >
records/competitions/etc.. > > > > Sound good? > >
> > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Ron van Bruchem" > >
<rvb@c...> wrote: > > > Hi Tyson, > > > >
> > I hereby propose that you (one of the main > competition
> > organizers), Chris > > > (creator of this club and
senior content > contributor and world > > championship >
> > one-handed solving) and I (just a non US cube > fool, and a
good > > person to > > > raise the average age) form a
board of a to be > established WSU > > (world > > >
speedcubing union). I am sure we can also rely > on Dave Hedley >
> Jones from > > > Seven Towns (RCC) and Adam Slate
(experience in > this kind of > > stuff). > > > Once
we have things set up a little, we can have > a voting among >
> members > > > about a new board and to establish the goals
and > rules of the WSU. > > > > > > Have fun, >
> > > > > Ron > > > > > > -----
Original Message ----- > > > From: <tmao@i...> > >
> To: <speedsolvingrubikscube@yahoogroups.com> > > >
Sent: Monday, April 26, 2004 9:34 PM > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > Hi Ron, > > > > > > > > Yeah, I had
just woken up. Had nothing to do > until lunch so I > > thought
I'd > > > write a bit more > > > > than usual ;-)
> > > > > > > > ... this is why we could use a
committee to > decide on a > standard > > format. > >
> If Toronto did set > > > > the standard, then our
competitions should be > 3 solves, 3 > > solves, then 5 >
> > solves. What was > > > > the pop standard in
Toronto? My understand is > that they were > > not recorded
> > > in the times > > > > or records... I think it
would be a good idea > to record pops > > just for > >
> formality. > > > > > > > > Anyway, I'd be
willing to go along with > whatever people thinks > > is
best... > > > gosh, we could > > > > really use
that committee. > > > > > > > > -Tyson > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Ron van Bruchem" > >
> <rvb@c...> wrote: > > > > > Hi Tyson, >
> > > > > > > > > That was a long in-depth
reaction! ;-) > > > > > > > > > > About
the pops. My reasoning is this: > > > > > In a 'best of'
competition any of the cubes > can be the best. > > So if you
> > > have > > > > > a pop, then it is just bad
luck. But you can > still proceed if > > you set a > >
> good > > > > > time with one of the other cubes.
> > > > > In an 'average of' competition every cube >
counts (even the > > worst cube > > > > > counts,
because then you cannot have another > bad cube!). In > > that
case > > > your > > > > > complete result can be
influenced by a pop. > > > > > > > > > >
About the average of 12. > > > > > Although an average of
12 is a very good > means to compare > > speedcubers, I >
> > > > think an average of 5 is good enough for a >
competition. > > > > > The winner of a competition is the
winner of > the final. Not > > the most > > > >
> consistent cuber of the competition. I felt > very sorry for
> > Lars this > > > > > weekend. He deserved to win
considering his > first round and > > semi final. > >
> But > > > > > in the final it is different. Just
take a > look at the results > > in > > > Toronto:
> > > > > the numbers 6, 7 and 8 of the semi final >
were the numbers 1, > 2 > > and 3 in > > > the >
> > > > final. So anything can happen under > pressure!!!
> > > > > > > > > > Macky's average of 12
in Caltech Spring > tournament was > > ABSOLUTELY > >
> FANTASTIC! > > > > > Still I did not automatically
post it on the > record list, > > because it > > >
> > probably weren't 12 CONSECUTIVE solves. He > may probably
do > > even better > > > next > > > > >
time. > > > > > > > > > > Any world
ranking is a choice between > absolute certainty (we > > could
only > > > do > > > > > 100 cube averages) and
practical issues > (time, === message truncated ===
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1889. Re: [Speed cubing group] Re: World Speedcubing Union
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 16:11:39 -0700 (PDT)
I will help with anything, I am dedicated to making this a reality -K-
--- Michael Atkinson <unipsycho6@...> wrote: > We had a
discussion about this a year or so ago. But > no one carried >
through with it.... > I would love to have an official World Speed
Cubing > Association. But > it seems like no one wants to do the
work to get it > started. > Darn. > > --- In
speedsolvingrubikscube@yahoogroups.com, > cmhardw >
<no_reply@y...> wrote: > > I really like the idea of having
an official > organization, and it > > seems that a lot of
other people do to. Since it > seems that it is > > something a
lot of people are interested in, I > would love to help > > out
for getting this started. I like Ron's idea > of having a few >
> people at first just to get the thing started, but > shortly
> > thereafter letting all the members vote on who > they think
would be > > good board members to continue the work. I would >
love to help get > > an organization like this started and on its
feet. > Adam, Tyson, > > Dave, are you guys interested? >
> > > We could start off by hosting an official section >
off > > speedcubing.com, but then move it to its own > official
site. This > > would be like having http://www.speedstacks.com,
> but also having > >
http://www.worldcupstackingassociation.org like in > the cup stacking
> > community. > > > > If no one is opposed to this,
I'd love to at least > help this thing > > get started. I
figure the first people can just > set up how the WSU > >
itself will be organized and how members can > apply. Once we figure
> > that out we can have members vote on who will be > the
board members > > to decide the official rules for >
records/competitions/etc.. > > > > Sound good? > >
> > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Ron van Bruchem" > >
<rvb@c...> wrote: > > > Hi Tyson, > > > >
> > I hereby propose that you (one of the main > competition
> > organizers), Chris > > > (creator of this club and
senior content > contributor and world > > championship >
> > one-handed solving) and I (just a non US cube > fool, and a
good > > person to > > > raise the average age) form a
board of a to be > established WSU > > (world > > >
speedcubing union). I am sure we can also rely > on Dave Hedley >
> Jones from > > > Seven Towns (RCC) and Adam Slate
(experience in > this kind of > > stuff). > > > Once
we have things set up a little, we can have > a voting among >
> members > > > about a new board and to establish the goals
and > rules of the WSU. > > > > > > Have fun, >
> > > > > Ron > > > > > > -----
Original Message ----- > > > From: <tmao@i...> > >
> To: <speedsolvingrubikscube@yahoogroups.com> > > >
Sent: Monday, April 26, 2004 9:34 PM > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > Hi Ron, > > > > > > > > Yeah, I had
just woken up. Had nothing to do > until lunch so I > > thought
I'd > > > write a bit more > > > > than usual ;-)
> > > > > > > > ... this is why we could use a
committee to > decide on a > standard > > format. > >
> If Toronto did set > > > > the standard, then our
competitions should be > 3 solves, 3 > > solves, then 5 >
> > solves. What was > > > > the pop standard in
Toronto? My understand is > that they were > > not recorded
> > > in the times > > > > or records... I think it
would be a good idea > to record pops > > just for > >
> formality. > > > > > > > > Anyway, I'd be
willing to go along with > whatever people thinks > > is
best... > > > gosh, we could > > > > really use
that committee. > > > > > > > > -Tyson > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Ron van Bruchem" > >
> <rvb@c...> wrote: > > > > > Hi Tyson, >
> > > > > > > > > That was a long in-depth
reaction! ;-) > > > > > > > > > > About
the pops. My reasoning is this: > > > > > In a 'best of'
competition any of the cubes > can be the best. > > So if you
> > > have > > > > > a pop, then it is just bad
luck. But you can > still proceed if > > you set a > >
> good > > > > > time with one of the other cubes.
> > > > > In an 'average of' competition every cube >
counts (even the > > worst cube > > > > > counts,
because then you cannot have another > bad cube!). In > > that
case > > > your > > > > > complete result can be
influenced by a pop. > > > > > > > > > >
About the average of 12. > > > > > Although an average of
12 is a very good > means to compare > > speedcubers, I >
> > > > think an average of 5 is good enough for a >
competition. > > > > > The winner of a competition is the
winner of > the final. Not > > the most > > > >
> consistent cuber of the competition. I felt > very sorry for
> > Lars this > > > > > weekend. He deserved to win
considering his > first round and > > semi final. > >
> But > > > > > in the final it is different. Just
take a > look at the results > > in > > > Toronto:
> > > > > the numbers 6, 7 and 8 of the semi final >
were the numbers 1, > 2 > > and 3 in > > > the >
> > > > final. So anything can happen under > pressure!!!
> > > > > > > > > > Macky's average of 12
in Caltech Spring > tournament was > > ABSOLUTELY > >
> FANTASTIC! > > > > > Still I did not automatically
post it on the > record list, > > because it > > >
> > probably weren't 12 CONSECUTIVE solves. He > may probably
do > > even better > > > next > > > > >
time. > > > > > > > > > > Any world
ranking is a choice between > absolute certainty (we > > could
only > > > do > > > > > 100 cube averages) and
practical issues > (time, === message truncated ===
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
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My average time on the clock right now is about 28 seconds. I just
recieved it today. I was wondering if that was decent or not, thanks.
Kelley
1891. [Speed cubing group] Re: World Speedcubing Union From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 01:33:21 -0000
I second that. Evan --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > I will help with
anything, I am dedicated to making > this a reality > -K- > ---
Michael Atkinson <unipsycho6@y...> wrote: > > We had a
discussion about this a year or so ago. But > > no one carried
> > through with it.... > > I would love to have an official
World Speed Cubing > > Association. But > > it seems like no
one wants to do the work to get it > > started. > > Darn.
> > > > --- In speedsolvingrubikscube@yahoogroups.com, >
> cmhardw > > <no_reply@y...> wrote: > > > I
really like the idea of having an official > > organization, and
it > > > seems that a lot of other people do to. Since it >
> seems that it is > > > something a lot of people are
interested in, I > > would love to help > > > out for
getting this started. I like Ron's idea > > of having a few >
> > people at first just to get the thing started, but > >
shortly > > > thereafter letting all the members vote on who
> > they think would be > > > good board members to
continue the work. I would > > love to help get > > > an
organization like this started and on its feet. > > Adam, Tyson,
> > > Dave, are you guys interested? > > > > >
> We could start off by hosting an official section > > off
> > > speedcubing.com, but then move it to its own > >
official site. This > > > would be like having
http://www.speedstacks.com, > > but also having > > >
http://www.worldcupstackingassociation.org like in > > the cup
stacking > > > community. > > > > > > If no
one is opposed to this, I'd love to at least > > help this thing
> > > get started. I figure the first people can just > >
set up how the WSU > > > itself will be organized and how
members can > > apply. Once we figure > > > that out we
can have members vote on who will be > > the board members >
> > to decide the official rules for > >
records/competitions/etc.. > > > > > > Sound good?
> > > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Ron van Bruchem" >
> > <rvb@c...> wrote: > > > > Hi Tyson, >
> > > > > > > I hereby propose that you (one of the
main > > competition > > > organizers), Chris > >
> > (creator of this club and senior content > > contributor
and world > > > championship > > > > one-handed
solving) and I (just a non US cube > > fool, and a good > >
> person to > > > > raise the average age) form a board
of a to be > > established WSU > > > (world > >
> > speedcubing union). I am sure we can also rely > > on
Dave Hedley > > > Jones from > > > > Seven Towns
(RCC) and Adam Slate (experience in > > this kind of > >
> stuff). > > > > Once we have things set up a little, we
can have > > a voting among > > > members > > >
> about a new board and to establish the goals and > > rules of
the WSU. > > > > > > > > Have fun, > >
> > > > > > Ron > > > > > > >
> ----- Original Message ----- > > > > From:
<tmao@i...> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent:
Monday, April 26, 2004 9:34 PM > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > > > > Hi Ron, > > > > > > > >
> > Yeah, I had just woken up. Had nothing to do > > until
lunch so I > > > thought I'd > > > > write a bit
more > > > > > than usual ;-) > > > > >
> > > > > ... this is why we could use a committee to
> > decide on a > > standard > > > format. >
> > > If Toronto did set > > > > > the standard,
then our competitions should be > > 3 solves, 3 > > >
solves, then 5 > > > > solves. What was > > > >
> the pop standard in Toronto? My understand is > > that they
were > > > not recorded > > > > in the times >
> > > > or records... I think it would be a good idea >
> to record pops > > > just for > > > >
formality. > > > > > > > > > > Anyway, I'd
be willing to go along with > > whatever people thinks > >
> is best... > > > > gosh, we could > > > >
> really use that committee. > > > > > > > >
> > -Tyson > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > > "Ron van Bruchem"
> > > > <rvb@c...> wrote: > > > > >
> Hi Tyson, > > > > > > > > > > >
> That was a long in-depth reaction! ;-) > > > > >
> > > > > > > About the pops. My reasoning is this:
> > > > > > In a 'best of' competition any of the
cubes > > can be the best. > > > So if you > > >
> have > > > > > > a pop, then it is just bad luck.
But you can > > still proceed if > > > you set a >
> > > good > > > > > > time with one of the
other cubes. > > > > > > In an 'average of'
competition every cube > > counts (even the > > > worst
cube > > > > > > counts, because then you cannot have
another > > bad cube!). In > > > that case > > >
> your > > > > > > complete result can be
influenced by a pop. > > > > > > > > > >
> > About the average of 12. > > > > > >
Although an average of 12 is a very good > > means to compare >
> > speedcubers, I > > > > > > think an average
of 5 is good enough for a > > competition. > > > >
> > The winner of a competition is the winner of > > the
final. Not > > > the most > > > > > >
consistent cuber of the competition. I felt > > very sorry for
> > > Lars this > > > > > > weekend. He
deserved to win considering his > > first round and > > >
semi final. > > > > But > > > > > > in the
final it is different. Just take a > > look at the results >
> > in > > > > Toronto: > > > > > >
the numbers 6, 7 and 8 of the semi final > > were the numbers 1,
> > 2 > > > and 3 in > > > > the > >
> > > > final. So anything can happen under > >
pressure!!! > > > > > > > > > > > >
Macky's average of 12 in Caltech Spring > > tournament was >
> > ABSOLUTELY > > > > FANTASTIC! > > > >
> > Still I did not automatically post it on the > > record
list, > > > because it > > > > > > probably
weren't 12 CONSECUTIVE solves. He > > may probably do > >
> even better > > > > next > > > > > >
time. > > > > > > > > > > > > Any
world ranking is a choice between > > absolute certainty (we >
> > could only > > > > do > > > > >
> 100 cube averages) and practical issues > > (time, > ===
message truncated === > > > > > >
__________________________________ > Do you Yahoo!? > Win a
$20,000 Career Makeover at Yahoo! HotJobs >
http://hotjobs.sweepstakes.yahoo.com/careermakeover
1892. Re: [Speed cubing group] Re: World Speedcubing Union
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 22:09:52 -0500
On Mon, 2004-04-26 at 17:17, Michael Atkinson wrote: > We had a
discussion about this a year or so ago. But no one carried > through
with it.... > I would love to have an official World Speed Cubing
Association. World Speedcubing Association It seems to me that this
would limit said association to Speed-cubing (duh). Maybe we should
think of a different name that caters better to other forms of cubing,
like blindfold cubing, fewest moves, etc. Just a thought, it is late.
Doug > But > it seems like no one wants to do the work to get it
started. > Darn. > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > I really like the idea of having
an official organization, and it > > seems that a lot of other
people do to. Since it seems that it is > > something a lot of
people are interested in, I would love to help > > out for getting
this started. I like Ron's idea of having a few > > people at
first just to get the thing started, but shortly > > thereafter
letting all the members vote on who they think would be > > good
board members to continue the work. I would love to help get > >
an organization like this started and on its feet. Adam, Tyson, >
> Dave, are you guys interested? > > > > We could start
off by hosting an official section off > > speedcubing.com, but
then move it to its own official site. This > > would be like
having http://www.speedstacks.com, but also having > >
http://www.worldcupstackingassociation.org like in the cup stacking >
> community. > > > > If no one is opposed to this, I'd
love to at least help this thing > > get started. I figure the
first people can just set up how the WSU > > itself will be
organized and how members can apply. Once we figure > > that out
we can have members vote on who will be the board members > > to
decide the official rules for records/competitions/etc.. > > >
> Sound good? > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<rvb@c...> wrote: > > > Hi Tyson, > > > >
> > I hereby propose that you (one of the main competition >
> organizers), Chris > > > (creator of this club and senior
content contributor and world > > championship > > >
one-handed solving) and I (just a non US cube fool, and a good > >
person to > > > raise the average age) form a board of a to be
established WSU > > (world > > > speedcubing union). I am
sure we can also rely on Dave Hedley > > Jones from > > >
Seven Towns (RCC) and Adam Slate (experience in this kind of > >
stuff). > > > Once we have things set up a little, we can have
a voting among > > members > > > about a new board and to
establish the goals and rules of the WSU. > > > > > >
Have fun, > > > > > > Ron > > > > >
> ----- Original Message ----- > > > From: <tmao@i...>
> > > To: <speedsolvingrubikscube@yahoogroups.com> >
> > Sent: Monday, April 26, 2004 9:34 PM > > > Subject:
[Speed cubing group] Re: World Records > > > > > >
> > > > Hi Ron, > > > > > > > >
Yeah, I had just woken up. Had nothing to do until lunch so I > >
thought I'd > > > write a bit more > > > > than
usual ;-) > > > > > > > > ... this is why we
could use a committee to decide on a > standard > > format.
> > > If Toronto did set > > > > the standard, then
our competitions should be 3 solves, 3 > > solves, then 5 >
> > solves. What was > > > > the pop standard in
Toronto? My understand is that they were > > not recorded >
> > in the times > > > > or records... I think it
would be a good idea to record pops > > just for > > >
formality. > > > > > > > > Anyway, I'd be
willing to go along with whatever people thinks > > is best...
> > > gosh, we could > > > > really use that
committee. > > > > > > > > -Tyson > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > > > <rvb@c...> wrote: > > >
> > Hi Tyson, > > > > > > > > > >
That was a long in-depth reaction! ;-) > > > > > >
> > > > About the pops. My reasoning is this: > > >
> > In a 'best of' competition any of the cubes can be the best.
> > So if you > > > have > > > > > a pop,
then it is just bad luck. But you can still proceed if > > you set
a > > > good > > > > > time with one of the
other cubes. > > > > > In an 'average of' competition
every cube counts (even the > > worst cube > > > >
> counts, because then you cannot have another bad cube!). In >
> that case > > > your > > > > > complete
result can be influenced by a pop. > > > > > > >
> > > About the average of 12. > > > > >
Although an average of 12 is a very good means to compare > >
speedcubers, I > > > > > think an average of 5 is good
enough for a competition. > > > > > The winner of a
competition is the winner of the final. Not > > the most > >
> > > consistent cuber of the competition. I felt very sorry
for > > Lars this > > > > > weekend. He deserved to
win considering his first round and > > semi final. > > >
But > > > > > in the final it is different. Just take a
look at the results > > in > > > Toronto: > > >
> > the numbers 6, 7 and 8 of the semi final were the numbers 1,
> 2 > > and 3 in > > > the > > > > >
final. So anything can happen under pressure!!! > > > > >
> > > > > Macky's average of 12 in Caltech Spring
tournament was > > ABSOLUTELY > > > FANTASTIC! > >
> > > Still I did not automatically post it on the record list,
> > because it > > > > > probably weren't 12
CONSECUTIVE solves. He may probably do > > even better > >
> next > > > > > time. > > > > > >
> > > > Any world ranking is a choice between absolute
certainty (we > > could only > > > do > > > >
> 100 cube averages) and practical issues (time, media > >
attractiveness, > > > early > > > > > decisions
in a competition, concentration level of > > competitors). I am
> > > afraid > > > > > Toronto set the standards
for this. And I think the standards > > are fine. > > >
> > > > > > > Anyway, this is just my personal
opinion. > > > > > > > > > > Have fun!
> > > > > > > > > > Ron > > >
> > > > > > > > > > > > -----
Original Message ----- > > > > > From: <tmao@i...>
> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > >
Sent: Monday, April 26, 2004 8:53 PM > > > > > Subject:
[Speed cubing group] Re: World Records > > > > > >
> > > > > > > > > > Hi Ron, > > >
> > > > > > > > > It's good that you bring
this up because I was wondering > > about it > > > also.
> > > > > Hopefully we can > > > > > >
agree on something soon so that the US and European > >
championships > > > follow > > > > > the same
> > > > > > format. > > > > > > >
> > > > > The reason that I made the final around an
average of 6 is > > because it > > > > > allows the
cuber in > > > > > > the end to have 12 solves which
can all be averaged > > together. I was > > > > >
hoping to create a > > > > > > new record category
which would be "fastest average" and > > would consist > >
> of > > > > > what we > > > > > >
normally do on speedcubing.com which is 12 solves, omit the > >
fastest > > > and > > > > > slowest time. >
> > > > > With 5 solves and averaging the middle 3, I
don't > > necessarily believe > > > that > > >
> > it takes enough > > > > > > data points.
Further more, then are solves done in all the > > other > >
> rounds > > > > > just not > > > > >
> considered? That seems like a loss a bit... if a person is >
> able to > > > have 5 > > > > > consecutive
solves > > > > > > on the stage which are really fast
but then don't count > > because they > > > were >
> > > > in a different > > > > > > round.
> > > > > > > > > > > > We all can
agree that the "fastest" solve is a rather > > meaningless >
> > record. > > > > > Everyone solves > >
> > > > the cube with a different method and even though we
> > standardize the > > > > > scramble, a solve
> > > > > > will be lucky for some people and not
lucky for others. We > > can do as > > > much > >
> > > as we want to > > > > > > make this
fair but in the end, there stiill is a little bit > > of luck.
> > > > > That's why I believe than for > > >
> > > an "average" record, an average of 12 cubes would be more
> > > representative > > > > > of the cuber's
> > > > > > skills. Of course, this presents the
problems of the cuber > > actually > > > > >
solving 12 cubes and > > > > > > that's why I put 6
solves into the final round. > > > > > > > >
> > > > I don't agree with an average of 3 competition. The
> > probability of > > > two > > > > >
lucky times in a row > > > > > > is far higher than 10
lucky times in a row. There are no > > true > > >
probability > > > > > values for > > > > >
> luckiness but it is clear that the more solve, the more > >
accurate the > > > > > measurement of a > > >
> > > cuber's ability. If a competition must be held as a best
> of > > 3 > > > competition > > > > >
in the finals, then > > > > > > perhaps we should not
create a new record category for that. > > > > > >
> > > > > > As for all competitors being given the
same number of > > solves, I don't > > > see > >
> > > how a > > > > > > tournament with 5
solves each round is any more fair than a > > tournament > >
> > > with 3 solves in > > > > > > the first
two rounds and more solves in the last. As per > > round, every
> > > > > competitor was given > > > > >
> the same fair chance to advance to the next round. The > only
> > drawback > > > is > > > > > that not
every > > > > > > competitor is given a chance to
compete for the record. > > Everyone > > > deserves >
> > > > as many solves > > > > > > as
possible but from an organizational point, it's very > hard > >
to give > > > > > everyone in the > > > >
> > tournament 12 (or 15) solves. > > > > > >
> > > > > > As for pops, I would like to hear your
reasoning. (Sorry > if > > that > > > sounds a >
> > > > bit "mean") In a > > > > > > round
where people are ranked by averages, I did not allow > > pops >
> > because of > > > > > the following > >
> > > > reasoning. First of all, it was the final round so
it > could > > be a bit > > > more > > > >
> strict. Competitors > > > > > > on the
speedcubing community are subjected to the (1 pop > per > > 12
solves > > > > > rule) which is far > > > >
> > less than 1 pop per 6. And of course, I did say no pop so >
> where that > > > that > > > > > pop come
from? > > > > > > The second reason is that a pop in
an average is > discarded. > > People, > > > if >
> > > > given an extra > > > > > > chance
in the final round, have the possibility (and I hope > > no one
> > > does > > > > > this) to pop on > >
> > > > purpose and make it look like an accident which
should not > > be allowed. > > > I > > > >
> had a bunch of > > > > > > young kids in my
winter tournament who were practicing > > intentional > >
> pops. > > > > > In a best of > > > >
> > competition, which I held in the earlier rounds, I allowed
> > one pop > > > because > > > > > it
won't affect > > > > > > the standings unless the next
solves is indeed the fastest > > solves. In > > > an >
> > > > average, the pop > > > > > > will
affect the standings as long as the next solves is > > faster than
> > > the > > > > > slowest solve. > >
> > > > > > > > > > Anyway, the
development of our different set of tournament > > format >
> > arises > > > > > of course > > > >
> > because of the different needs and ideas each tournament >
> had. It > > > would be > > > > > really
nice if > > > > > > by the end of May, we can agree on
something. My main idea > > is that I > > > > >
would like to > > > > > > establish the "average"
record as an average of 12 and not > > 5. I'm not > > >
> > sure how people feel > > > > > > about this
but I just think think than an average o 12 is > > more > >
> > > representative of our cubing > > > > >
> abilitiies. > > > > > > > > > > >
> -Tyson > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van > >
Bruchem" > > > > > <rvb@c...> wrote: > > >
> > > > Hi Tyson, > > > > > > > >
> > > > > > I agree with you on this one, but not
completely. > > > > > > > > > > > >
> > I think every FINAL should have the same format: average >
> of 5 > > > attempts, > > > > > > >
removing best and worst (like in Toronto). > > > > > >
> > > > > > > > For the first rounds it should
be either 'best of 3' > > or 'average of > > > 5'. >
> > > > This > > > > > > > depends on
several factors. The most important thing is > > that we want >
> > ALL > > > > > > > competitors to do some
cubing. Many come a long way to > > compete, so > > >
every > > > > > > > competitor deserves as many
solves as possible. My idea > > would be: if > > > >
> there > > > > > > > is time, then always do
'average of 5'. If the time > > schedule is > > > tight
or > > > > > if > > > > > > > it is
a local competition without many people coming a > > long way,
> > > then > > > > > 'best > > > >
> > > of 3' is also fine. > > > > > > >
> > > > > > > We also have to agree on POP's. I
think in 'best of' > > competitions, > > > we > >
> > > > > shouldn't allow POP's. > > > > >
> > For 'average of' competitions one POP should be allowed. >
> > > > > > > > > > > > > Have
fun, > > > > > > > > > > > > >
> Ron > > > > > > > > > > > >
> > ----- Original Message ----- > > > > > >
> From: <tmao@i...> > > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > >
> > Sent: Monday, April 26, 2004 10:17 AM > > > > >
> > Subject: [Speed cubing group] Re: World Records > > >
> > > > > > > > > > > > > >
> > > > > In addition to standardizing the world records,
I think > > it's also > > > > > > > necessary
to standardize > > > > > > > > the official
tournaments. I see many differences > > between the > > >
> > tournaments > > > > > > > held in >
> > > > > > > Pasadena and the one in Germany and
the one in France. > > It would > > > be > > >
> > best > > > > > > > to have a set >
> > > > > > > standard for everyone. > > >
> > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > >
jasmine_ellen > > > > > > > <no_reply@y...>
wrote: > > > > > > > > > There was much
discussion about this issue back in > > late 2002 > > >
when > > > > > > > > > Jess Bonde had those
problems with Guinness re his > > 2000 cube > > > >
> > > > > marathon. Someone even set up a separate yahoo
> > discussion group > > > to > > > > >
> > > > discuss the idea of an 'official committee' (BTW,
> does > > anyone > > > > > > > > >
remember the URL?) > > > > > > > > > >
> > > > > > > > I think people were quite
motivated on this issue for > > a while, > > > but >
> > > > > > > > then it lost momentum. Maybe now
that speedcubing is > > getting a > > > > > higher
> > > > > > > > > profile all around the
world (there a tournaments > > popping up > > > > >
> > > > everywhere), the issue will be progressed? > >
> > > > > > > > > > > > > >
> > Jasmine. > > > > > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > >
> > > > <no_reply@y...> wrote: > > > >
> > > > > > If some committee or the RCC or some group
comes up > > with an > > > > > > > > >
official > > > > > > > > > > set of rules
and we start recognizing our own > > official rules > > >
would > > > > > > > > > > Guinness accept
our rules? I remember reading that > > for an > > > >
> official > > > > > > > > > > Guinness
recognized attempt that you had to use a > > brand new > >
> cube > > > > > > > > > > right out of
the box????? They changed that I > think > > since > >
> Jess' > > > > > > > > > > record
doesn't follow that old rule but is still > the > > official
> > > > > > > > > > record. I think that
old rule clearly shows a lack > > of > > > knowledge >
> > > > of > > > > > > > > > >
the "sport" of cubing, but at least they're > refining > >
their > > > rules. > > > > > > > > >
> > > > > > > > > > > This raises an
issue then. Do we want our rules to > > be only > > >
> > > > > > accepted > > > > > >
> > > > by the cubing community, or do we want Guinness to
> > recognize > > > our > > > > > >
> > > > records? Also I know that Guinness is really only
> > interested > > > in > > > > > >
> > > the > > > > > > > > > >
3x3x3 blindfold and 3x3x3 speedcubing records, > which > >
stinks in > > > my > > > > > > > > >
> opinion but I can understand them not wanting 1000 > >
records > > > under > > > > > > > >
> the > > > > > > > > > > specialized
category of "solving Rubik's cube". > > > > > > >
> > > > > > > > > > > > > My
natural gut reaction would be to have Mr. Rubik, > > or the >
> > RCC, or > > > > > > > > > > both
propose an extremely detailed outline of what > > constitutes >
> > an > > > > > > > > > > official
record. That seems to be the committee > > that would do > >
> > > > > > > > this. Is someone from the RCC
interested in this? > > Or do we > > > as > > >
> > > > > > > cubers have to pull together a
committee and do this > > > ourselves? > > > > >
> > > > > What's the game plan? > > > > >
> > > > > > > > > > > > > >
> Chris > > > > > > > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > tmao@i... > >
> wrote: > > > > > > > > > > > The
main problem right now is that there is no > set > > of >
> > criteria. > > > > > > > > > >
The four that you have > > > > > > > > > >
> listed seem to be absolute "musts" for a > > competition. I
> > > also > > > > > > > > > >
think the timing device has to > > > > > > > >
> > > be standardized all around. It would be nice if > >
there was a > > > > > > > > > > committee
that was set in place > > > > > > > > > >
> to draft the necessary criteria. > > > > > > >
> > > > > > > > > > > > > >
> Guinness should not necessarily be involed. If > > anyone has
> > > seen > > > > > > > > > >
their list of critera for > > > > > > > > >
> > setting a record, it's quite bogus. It shows a > > lack
of > > > > > > > > > > understanding of
the sport of speed > > > > > > > > > >
> cubing. > > > > > > > > > > > >
> > > > > > > > > > Anyway, I would really
push for a comittee. I > > think as long > > > as >
> > > > > > > > > the record is set at a
formal > > > > > > > > > > > tournament
with recognition from the men higher > up > > on the > >
> > > ladder, > > > > > > > > > >
then it should be fine. > > > > > > > > >
> > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > > >
> > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "Duncan > > > Dicks"
> > > > > > > > > > <duncan@d...>
wrote: > > > > > > > > > > > > I was
wondering what the circumstances have to > > be before > >
> "we" > > > > > > > > > > recognise a
> > > > > > > > > > > > world
record. Obviously a record beaten at the > > WC is > > >
going to > > > > > > > > > > be valid.
> > > > > > > > > > > > Equally
obviously a record someone beats in > > there living > >
> room > > > > > > > > > > with no >
> > > > > > > > > > > witnesses, timed
with the second hand of the > > wall clock > > > isn't!
> > > > > > > > > > > > > >
> > > > > > > > > > Is there an agreed set
of criteria. Such as > > > > > > > > > >
> > > > > > > > > > > > > > 1.
A timing device (preferably automatic) that > > times to > >
> > > 1/100th > > > > > > > > > >
for example. > > > > > > > > > > > >
2. And in some sort of formal setting (whatever > > that > >
> means!). > > > > > > > > > > >
> 3. With a cube scrambled by an objective > > observer. >
> > > > > > > > > > > 4. The scrambling
algorithm recorded. > > > > > > > > > >
> > > > > > > > > > > > > >
The most obvious point I guess would be the > > presence of >
> > > > > > > > > reasonably reliable >
> > > > > > > > > > > witnesses. >
> > > > > > > > > > > > > >
> > > > > > > > > Or do we rely on the
Guiness World Record > people? > > > > > > >
> > > > > > > > > > > > > >
> > > I'm sure similar discussions to this have been > >
held but is > > > > > > > > > there > >
> > > > > > > > a > > > > > >
> > > > > > definitive answer? > > > >
> > > > > > > > > > > > > >
> > > > > > Duncan > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
>
1893. Re: [Speed cubing group] Re: World Records From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Apr 2004 20:18:35 -0700 (PDT)
at the contest or in an organized chatroom or something? cuz a lot of
people (like me) can't attend the competition. -cubekid tmao@... wrote:
Perhpas on July 9, the available cubers in the United States can draft a
set of criteron? -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
sapan you <gotsoup420@y...> wrote: > > i think we all just
need to make our own and then submit it to mr rubik or the rcc or
whoever it is. they don't know the cube as well as we do, so we should
at least try to make the criteria. > > my 2 cents > >
-cubekid > > > --------------------------------- > Do you
Yahoo!? > Yahoo! Tax Center - File online by April 15th > >
[Non-text portions of this message have been removed]
--------------------------------- Yahoo! Groups Links To visit your
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removed]
1894. Re: [Speed cubing group] World Speedcubing Union From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 27 Apr 2004 04:22:17 +0100
This sounds like a good idea. Also keeping it small at the start. I,
like a lot of others, would be happy to help out either at the start or
eventually. Assume speedcubing is being used to refer to everything we
discuss here (fewest moves etc). Magazines always take a lot of effort
although generally worthwhile. I guess if someone is prepared to post
articles in an on-line magazine and others are prepared to contribute
that wouldn't be so difficult. Duncan ----- Original Message ----- From:
"cmhardw" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 26,
2004 10:09 PM Subject: [Speed cubing group] World Speedcubing Union >
I really like the idea of having an official organization, and it >
seems that a lot of other people do to. Since it seems that it is >
something a lot of people are interested in, I would love to help >
out for getting this started. I like Ron's idea of having a few >
people at first just to get the thing started, but shortly >
thereafter letting all the members vote on who they think would be >
good board members to continue the work. I would love to help get >
an organization like this started and on its feet. Adam, Tyson, >
Dave, are you guys interested? > > We could start off by hosting
an official section off > speedcubing.com, but then move it to its
own official site. This > would be like having
http://www.speedstacks.com, but also having >
http://www.worldcupstackingassociation.org like in the cup stacking >
community. > > If no one is opposed to this, I'd love to at least
help this thing > get started. I figure the first people can just set
up how the WSU > itself will be organized and how members can apply.
Once we figure > that out we can have members vote on who will be the
board members > to decide the official rules for
records/competitions/etc.. > > Sound good? > > Chris >
> --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
> <rvb@c...> wrote: > > Hi Tyson, > > > > I
hereby propose that you (one of the main competition > organizers),
Chris > > (creator of this club and senior content contributor and
world > championship > > one-handed solving) and I (just a non
US cube fool, and a good > person to > > raise the average age)
form a board of a to be established WSU > (world > >
speedcubing union). I am sure we can also rely on Dave Hedley > Jones
from > > Seven Towns (RCC) and Adam Slate (experience in this kind
of > stuff). > > Once we have things set up a little, we can
have a voting among > members > > about a new board and to
establish the goals and rules of the WSU. > > > > Have fun,
> > > > Ron > > > > ----- Original Message -----
> > From: <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday,
April 26, 2004 9:34 PM > > Subject: [Speed cubing group] Re: World
Records > > > > > > > Hi Ron, > > > >
> > Yeah, I had just woken up. Had nothing to do until lunch so I
> thought I'd > > write a bit more > > > than usual
;-) > > > > > > ... this is why we could use a
committee to decide on a standard > format. > > If Toronto did
set > > > the standard, then our competitions should be 3
solves, 3 > solves, then 5 > > solves. What was > > >
the pop standard in Toronto? My understand is that they were > not
recorded > > in the times > > > or records... I think it
would be a good idea to record pops > just for > > formality.
> > > > > > Anyway, I'd be willing to go along with
whatever people thinks > is best... > > gosh, we could >
> > really use that committee. > > > > > >
-Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<rvb@c...> wrote: > > > > Hi Tyson, > > >
> > > > > That was a long in-depth reaction! ;-) >
> > > > > > > About the pops. My reasoning is this:
> > > > In a 'best of' competition any of the cubes can be
the best. > So if you > > have > > > > a pop, then
it is just bad luck. But you can still proceed if > you set a >
> good > > > > time with one of the other cubes. >
> > > In an 'average of' competition every cube counts (even
the > worst cube > > > > counts, because then you cannot
have another bad cube!). In > that case > > your > > >
> complete result can be influenced by a pop. > > > >
> > > > About the average of 12. > > > >
Although an average of 12 is a very good means to compare >
speedcubers, I > > > > think an average of 5 is good enough
for a competition. > > > > The winner of a competition is
the winner of the final. Not > the most > > > >
consistent cuber of the competition. I felt very sorry for > Lars
this > > > > weekend. He deserved to win considering his
first round and > semi final. > > But > > > > in
the final it is different. Just take a look at the results > in >
> Toronto: > > > > the numbers 6, 7 and 8 of the semi
final were the numbers 1, 2 > and 3 in > > the > > >
> final. So anything can happen under pressure!!! > > > >
> > > > Macky's average of 12 in Caltech Spring tournament
was > ABSOLUTELY > > FANTASTIC! > > > > Still I did
not automatically post it on the record list, > because it > >
> > probably weren't 12 CONSECUTIVE solves. He may probably do
> even better > > next > > > > time. > > >
> > > > > Any world ranking is a choice between absolute
certainty (we > could only > > do > > > > 100 cube
averages) and practical issues (time, media > attractiveness, >
> early > > > > decisions in a competition, concentration
level of > competitors). I am > > afraid > > > >
Toronto set the standards for this. And I think the standards > are
fine. > > > > > > > > Anyway, this is just my
personal opinion. > > > > > > > > Have fun! >
> > > > > > > Ron > > > > > >
> > > > > > ----- Original Message ----- > >
> > From: <tmao@i...> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent:
Monday, April 26, 2004 8:53 PM > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > > > > Hi Ron, > > > > > > > >
> > It's good that you bring this up because I was wondering >
about it > > also. > > > > Hopefully we can > >
> > > agree on something soon so that the US and European >
championships > > follow > > > > the same > >
> > > format. > > > > > > > > > >
The reason that I made the final around an average of 6 is > because
it > > > > allows the cuber in > > > > > the
end to have 12 solves which can all be averaged > together. I was
> > > > hoping to create a > > > > > new
record category which would be "fastest average" and > would consist
> > of > > > > what we > > > > >
normally do on speedcubing.com which is 12 solves, omit the > fastest
> > and > > > > slowest time. > > > > >
With 5 solves and averaging the middle 3, I don't > necessarily
believe > > that > > > > it takes enough > >
> > > data points. Further more, then are solves done in all
the > other > > rounds > > > > just not > >
> > > considered? That seems like a loss a bit... if a person
is > able to > > have 5 > > > > consecutive solves
> > > > > on the stage which are really fast but then
don't count > because they > > were > > > > in a
different > > > > > round. > > > > > >
> > > > We all can agree that the "fastest" solve is a
rather > meaningless > > record. > > > > Everyone
solves > > > > > the cube with a different method and
even though we > standardize the > > > > scramble, a
solve > > > > > will be lucky for some people and not
lucky for others. We > can do as > > much > > > >
as we want to > > > > > make this fair but in the end,
there stiill is a little bit > of luck. > > > > That's
why I believe than for > > > > > an "average" record, an
average of 12 cubes would be more > > representative > >
> > of the cuber's > > > > > skills. Of course,
this presents the problems of the cuber > actually > > >
> solving 12 cubes and > > > > > that's why I put 6
solves into the final round. > > > > > > > >
> > I don't agree with an average of 3 competition. The >
probability of > > two > > > > lucky times in a row
> > > > > is far higher than 10 lucky times in a row.
There are no > true > > probability > > > > values
for > > > > > luckiness but it is clear that the more
solve, the more > accurate the > > > > measurement of a
> > > > > cuber's ability. If a competition must be held
as a best of > 3 > > competition > > > > in the
finals, then > > > > > perhaps we should not create a new
record category for that. > > > > > > > > >
> As for all competitors being given the same number of > solves,
I don't > > see > > > > how a > > > > >
tournament with 5 solves each round is any more fair than a >
tournament > > > > with 3 solves in > > > > >
the first two rounds and more solves in the last. As per > round,
every > > > > competitor was given > > > > >
the same fair chance to advance to the next round. The only >
drawback > > is > > > > that not every > > >
> > competitor is given a chance to compete for the record. >
Everyone > > deserves > > > > as many solves > >
> > > as possible but from an organizational point, it's very
hard > to give > > > > everyone in the > > >
> > tournament 12 (or 15) solves. > > > > > >
> > > > As for pops, I would like to hear your reasoning.
(Sorry if > that > > sounds a > > > > bit "mean")
In a > > > > > round where people are ranked by averages,
I did not allow > pops > > because of > > > > the
following > > > > > reasoning. First of all, it was the
final round so it could > be a bit > > more > > > >
strict. Competitors > > > > > on the speedcubing
community are subjected to the (1 pop per > 12 solves > > >
> rule) which is far > > > > > less than 1 pop per 6.
And of course, I did say no pop so > where that > > that >
> > > pop come from? > > > > > The second reason
is that a pop in an average is discarded. > People, > > if >
> > > given an extra > > > > > chance in the
final round, have the possibility (and I hope > no one > > does
> > > > this) to pop on > > > > > purpose and
make it look like an accident which should not > be allowed. >
> I > > > > had a bunch of > > > > > young
kids in my winter tournament who were practicing > intentional >
> pops. > > > > In a best of > > > > >
competition, which I held in the earlier rounds, I allowed > one pop
> > because > > > > it won't affect > > >
> > the standings unless the next solves is indeed the fastest
> solves. In > > an > > > > average, the pop >
> > > > will affect the standings as long as the next solves
is > faster than > > the > > > > slowest solve.
> > > > > > > > > > Anyway, the
development of our different set of tournament > format > >
arises > > > > of course > > > > > because of
the different needs and ideas each tournament > had. It > >
would be > > > > really nice if > > > > > by
the end of May, we can agree on something. My main idea > is that I
> > > > would like to > > > > > establish the
"average" record as an average of 12 and not > 5. I'm not > >
> > sure how people feel > > > > > about this but I
just think think than an average o 12 is > more > > > >
representative of our cubing > > > > > abilitiies. >
> > > > > > > > > -Tyson > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van > Bruchem" > >
> > <rvb@c...> wrote: > > > > > > Hi
Tyson, > > > > > > > > > > > > I
agree with you on this one, but not completely. > > > > >
> > > > > > > I think every FINAL should have the
same format: average > of 5 > > attempts, > > > >
> > removing best and worst (like in Toronto). > > > >
> > > > > > > > For the first rounds it should
be either 'best of 3' > or 'average of > > 5'. > > >
> This > > > > > > depends on several factors. The
most important thing is > that we want > > ALL > > >
> > > competitors to do some cubing. Many come a long way to
> compete, so > > every > > > > > >
competitor deserves as many solves as possible. My idea > would be:
if > > > > there > > > > > > is time, then
always do 'average of 5'. If the time > schedule is > > tight
or > > > > if > > > > > > it is a local
competition without many people coming a > long way, > > then
> > > > 'best > > > > > > of 3' is also
fine. > > > > > > > > > > > > We
also have to agree on POP's. I think in 'best of' > competitions,
> > we > > > > > > shouldn't allow POP's. >
> > > > > For 'average of' competitions one POP should be
allowed. > > > > > > > > > > > >
Have fun, > > > > > > > > > > > >
Ron > > > > > > > > > > > > -----
Original Message ----- > > > > > > From:
<tmao@i...> > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > >
> Sent: Monday, April 26, 2004 10:17 AM > > > > > >
Subject: [Speed cubing group] Re: World Records > > > > >
> > > > > > > > > > > > > > In
addition to standardizing the world records, I think > it's also >
> > > > > necessary to standardize > > > >
> > > the official tournaments. I see many differences >
between the > > > > tournaments > > > > >
> held in > > > > > > > Pasadena and the one in
Germany and the one in France. > It would > > be > > >
> best > > > > > > to have a set > > >
> > > > standard for everyone. > > > > > >
> > > > > > > > -Tyson > > > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen > >
> > > > <no_reply@y...> wrote: > > > >
> > > > There was much discussion about this issue back in
> late 2002 > > when > > > > > > > >
Jess Bonde had those problems with Guinness re his > 2000 cube >
> > > > > > > marathon. Someone even set up a
separate yahoo > discussion group > > to > > > >
> > > > discuss the idea of an 'official committee' (BTW,
does > anyone > > > > > > > > remember the
URL?) > > > > > > > > > > > > >
> > > I think people were quite motivated on this issue for
> a while, > > but > > > > > > > > then
it lost momentum. Maybe now that speedcubing is > getting a > >
> > higher > > > > > > > > profile all
around the world (there a tournaments > popping up > > >
> > > > > everywhere), the issue will be progressed? >
> > > > > > > > > > > > > >
> Jasmine. > > > > > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > > > > > > > <no_reply@y...>
wrote: > > > > > > > > > If some committee or
the RCC or some group comes up > with an > > > > >
> > > official > > > > > > > > > set
of rules and we start recognizing our own > official rules > >
would > > > > > > > > > Guinness accept our
rules? I remember reading that > for an > > > > official
> > > > > > > > > Guinness recognized attempt
that you had to use a > brand new > > cube > > > >
> > > > > right out of the box????? They changed that I
think > since > > Jess' > > > > > > > >
> record doesn't follow that old rule but is still the > official
> > > > > > > > > record. I think that old
rule clearly shows a lack > of > > knowledge > > >
> of > > > > > > > > > the "sport" of
cubing, but at least they're refining > their > > rules. >
> > > > > > > > > > > > > >
> > > This raises an issue then. Do we want our rules to >
be only > > > > > > > > accepted > > >
> > > > > > by the cubing community, or do we want
Guinness to > recognize > > our > > > > > >
> > > records? Also I know that Guinness is really only >
interested > > in > > > > > > > > the >
> > > > > > > > 3x3x3 blindfold and 3x3x3
speedcubing records, which > stinks in > > my > > >
> > > > > > opinion but I can understand them not
wanting 1000 > records > > under > > > > > >
> > the > > > > > > > > > specialized
category of "solving Rubik's cube". > > > > > > >
> > > > > > > > > > > My natural gut
reaction would be to have Mr. Rubik, > or the > > RCC, or >
> > > > > > > > both propose an extremely
detailed outline of what > constitutes > > an > > >
> > > > > > official record. That seems to be the
committee > that would do > > > > > > > >
> this. Is someone from the RCC interested in this? > Or do we
> > as > > > > > > > > > cubers have to
pull together a committee and do this > > ourselves? > >
> > > > > > > What's the game plan? > > >
> > > > > > > > > > > > > >
> Chris > > > > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > tmao@i... > > wrote:
> > > > > > > > > > The main problem right
now is that there is no set > of > > criteria. > > >
> > > > > > The four that you have > > > >
> > > > > > listed seem to be absolute "musts" for a
> competition. I > > also > > > > > > >
> > think the timing device has to > > > > > >
> > > > be standardized all around. It would be nice if >
there was a > > > > > > > > > committee that
was set in place > > > > > > > > > > to
draft the necessary criteria. > > > > > > > >
> > > > > > > > > > > > Guinness
should not necessarily be involed. If > anyone has > > seen
> > > > > > > > > their list of critera for
> > > > > > > > > > setting a record, it's
quite bogus. It shows a > lack of > > > > > > >
> > understanding of the sport of speed > > > > >
> > > > > cubing. > > > > > > > >
> > > > > > > > > > > > Anyway, I
would really push for a comittee. I > think as long > > as >
> > > > > > > > the record is set at a formal
> > > > > > > > > > tournament with
recognition from the men higher up > on the > > > >
ladder, > > > > > > > > > then it should be
fine. > > > > > > > > > > > > >
> > > > > > > -Tyson > > > > > >
> > > > > > > > > > > > > >
--- In > speedsolvingrubikscube@yahoogroups.com, "Duncan > >
Dicks" > > > > > > > > > <duncan@d...>
wrote: > > > > > > > > > > > I was
wondering what the circumstances have to > be before > > "we"
> > > > > > > > > recognise a > > >
> > > > > > > > world record. Obviously a record
beaten at the > WC is > > going to > > > > >
> > > > be valid. > > > > > > > >
> > > Equally obviously a record someone beats in > there
living > > room > > > > > > > > > with
no > > > > > > > > > > > witnesses,
timed with the second hand of the > wall clock > > isn't! >
> > > > > > > > > > > > > >
> > > > > > > Is there an agreed set of criteria.
Such as > > > > > > > > > > > > >
> > > > > > > > > 1. A timing device
(preferably automatic) that > times to > > > > 1/100th
> > > > > > > > > for example. > > >
> > > > > > > > 2. And in some sort of formal
setting (whatever > that > > means!). > > > > >
> > > > > > 3. With a cube scrambled by an objective
> observer. > > > > > > > > > > > 4.
The scrambling algorithm recorded. > > > > > > >
> > > > > > > > > > > > > >
> The most obvious point I guess would be the > presence of >
> > > > > > > > reasonably reliable > >
> > > > > > > > > witnesses. > > >
> > > > > > > > > > > > > >
> > > > > Or do we rely on the Guiness World Record
people? > > > > > > > > > > > > >
> > > > > > > > > I'm sure similar
discussions to this have been > held but is > > > > >
> > > there > > > > > > > > > a >
> > > > > > > > > > definitive answer?
> > > > > > > > > > > > > >
> > > > > > > > Duncan > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > >
>
1895. Re: World Speedcubing Union From:
"fumba24" <vomberg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 06:25:03 -0000
Chris is right. The Guinness group isn't interested in record off the
3x3x3 cube because they accepted my 3x3x3 blindfold record (3:56) as an
official world record and rejected the 4x4x4 blindfold record (22:35)
becuase according to them they aren't interested in record that wasn't
done on a standard cube. Dror Vomberg --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I really like the idea of having an official organization,
and it > seems that a lot of other people do to. Since it seems that
it is > something a lot of people are interested in, I would love to
help > out for getting this started. I like Ron's idea of having a
few > people at first just to get the thing started, but shortly >
thereafter letting all the members vote on who they think would be >
good board members to continue the work. I would love to help get >
an organization like this started and on its feet. Adam, Tyson, >
Dave, are you guys interested? > > We could start off by hosting
an official section off > speedcubing.com, but then move it to its
own official site. This > would be like having
http://www.speedstacks.com, but also having >
http://www.worldcupstackingassociation.org like in the cup stacking >
community. > > If no one is opposed to this, I'd love to at least
help this thing > get started. I figure the first people can just set
up how the WSU > itself will be organized and how members can apply.
Once we figure > that out we can have members vote on who will be the
board members > to decide the official rules for
records/competitions/etc.. > > Sound good? > > Chris >
> --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
> <rvb@c...> wrote: > > Hi Tyson, > > > > I
hereby propose that you (one of the main competition > organizers),
Chris > > (creator of this club and senior content contributor and
world > championship > > one-handed solving) and I (just a non
US cube fool, and a good > person to > > raise the average age)
form a board of a to be established WSU > (world > >
speedcubing union). I am sure we can also rely on Dave Hedley > Jones
from > > Seven Towns (RCC) and Adam Slate (experience in this kind
of > stuff). > > Once we have things set up a little, we can
have a voting among > members > > about a new board and to
establish the goals and rules of the WSU. > > > > Have fun,
> > > > Ron > > > > ----- Original Message -----
> > From: <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday,
April 26, 2004 9:34 PM > > Subject: [Speed cubing group] Re: World
Records > > > > > > > Hi Ron, > > > >
> > Yeah, I had just woken up. Had nothing to do until lunch so I
> thought I'd > > write a bit more > > > than usual
;-) > > > > > > ... this is why we could use a
committee to decide on a standard > format. > > If Toronto did
set > > > the standard, then our competitions should be 3
solves, 3 > solves, then 5 > > solves. What was > > >
the pop standard in Toronto? My understand is that they were > not
recorded > > in the times > > > or records... I think it
would be a good idea to record pops > just for > > formality.
> > > > > > Anyway, I'd be willing to go along with
whatever people thinks > is best... > > gosh, we could >
> > really use that committee. > > > > > >
-Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<rvb@c...> wrote: > > > > Hi Tyson, > > >
> > > > > That was a long in-depth reaction! ;-) >
> > > > > > > About the pops. My reasoning is this:
> > > > In a 'best of' competition any of the cubes can be
the best. > So if you > > have > > > > a pop, then
it is just bad luck. But you can still proceed if > you set a >
> good > > > > time with one of the other cubes. >
> > > In an 'average of' competition every cube counts (even
the > worst cube > > > > counts, because then you cannot
have another bad cube!). In > that case > > your > > >
> complete result can be influenced by a pop. > > > >
> > > > About the average of 12. > > > >
Although an average of 12 is a very good means to compare >
speedcubers, I > > > > think an average of 5 is good enough
for a competition. > > > > The winner of a competition is
the winner of the final. Not > the most > > > >
consistent cuber of the competition. I felt very sorry for > Lars
this > > > > weekend. He deserved to win considering his
first round and > semi final. > > But > > > > in
the final it is different. Just take a look at the results > in >
> Toronto: > > > > the numbers 6, 7 and 8 of the semi
final were the numbers 1, 2 > and 3 in > > the > > >
> final. So anything can happen under pressure!!! > > > >
> > > > Macky's average of 12 in Caltech Spring tournament
was > ABSOLUTELY > > FANTASTIC! > > > > Still I did
not automatically post it on the record list, > because it > >
> > probably weren't 12 CONSECUTIVE solves. He may probably do
> even better > > next > > > > time. > > >
> > > > > Any world ranking is a choice between absolute
certainty (we > could only > > do > > > > 100 cube
averages) and practical issues (time, media > attractiveness, >
> early > > > > decisions in a competition, concentration
level of > competitors). I am > > afraid > > > >
Toronto set the standards for this. And I think the standards > are
fine. > > > > > > > > Anyway, this is just my
personal opinion. > > > > > > > > Have fun! >
> > > > > > > Ron > > > > > >
> > > > > > ----- Original Message ----- > >
> > From: <tmao@i...> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent:
Monday, April 26, 2004 8:53 PM > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > > > > Hi Ron, > > > > > > > >
> > It's good that you bring this up because I was wondering >
about it > > also. > > > > Hopefully we can > >
> > > agree on something soon so that the US and European >
championships > > follow > > > > the same > >
> > > format. > > > > > > > > > >
The reason that I made the final around an average of 6 is > because
it > > > > allows the cuber in > > > > > the
end to have 12 solves which can all be averaged > together. I was
> > > > hoping to create a > > > > > new
record category which would be "fastest average" and > would consist
> > of > > > > what we > > > > >
normally do on speedcubing.com which is 12 solves, omit the > fastest
> > and > > > > slowest time. > > > > >
With 5 solves and averaging the middle 3, I don't > necessarily
believe > > that > > > > it takes enough > >
> > > data points. Further more, then are solves done in all
the > other > > rounds > > > > just not > >
> > > considered? That seems like a loss a bit... if a person
is > able to > > have 5 > > > > consecutive solves
> > > > > on the stage which are really fast but then
don't count > because they > > were > > > > in a
different > > > > > round. > > > > > >
> > > > We all can agree that the "fastest" solve is a
rather > meaningless > > record. > > > > Everyone
solves > > > > > the cube with a different method and
even though we > standardize the > > > > scramble, a
solve > > > > > will be lucky for some people and not
lucky for others. We > can do as > > much > > > >
as we want to > > > > > make this fair but in the end,
there stiill is a little bit > of luck. > > > > That's
why I believe than for > > > > > an "average" record, an
average of 12 cubes would be more > > representative > >
> > of the cuber's > > > > > skills. Of course,
this presents the problems of the cuber > actually > > >
> solving 12 cubes and > > > > > that's why I put 6
solves into the final round. > > > > > > > >
> > I don't agree with an average of 3 competition. The >
probability of > > two > > > > lucky times in a row
> > > > > is far higher than 10 lucky times in a row.
There are no > true > > probability > > > > values
for > > > > > luckiness but it is clear that the more
solve, the more > accurate the > > > > measurement of a
> > > > > cuber's ability. If a competition must be held
as a best of > 3 > > competition > > > > in the
finals, then > > > > > perhaps we should not create a new
record category for that. > > > > > > > > >
> As for all competitors being given the same number of > solves,
I don't > > see > > > > how a > > > > >
tournament with 5 solves each round is any more fair than a >
tournament > > > > with 3 solves in > > > > >
the first two rounds and more solves in the last. As per > round,
every > > > > competitor was given > > > > >
the same fair chance to advance to the next round. The only >
drawback > > is > > > > that not every > > >
> > competitor is given a chance to compete for the record. >
Everyone > > deserves > > > > as many solves > >
> > > as possible but from an organizational point, it's very
hard > to give > > > > everyone in the > > >
> > tournament 12 (or 15) solves. > > > > > >
> > > > As for pops, I would like to hear your reasoning.
(Sorry if > that > > sounds a > > > > bit "mean")
In a > > > > > round where people are ranked by averages,
I did not allow > pops > > because of > > > > the
following > > > > > reasoning. First of all, it was the
final round so it could > be a bit > > more > > > >
strict. Competitors > > > > > on the speedcubing
community are subjected to the (1 pop per > 12 solves > > >
> rule) which is far > > > > > less than 1 pop per 6.
And of course, I did say no pop so > where that > > that >
> > > pop come from? > > > > > The second reason
is that a pop in an average is discarded. > People, > > if >
> > > given an extra > > > > > chance in the
final round, have the possibility (and I hope > no one > > does
> > > > this) to pop on > > > > > purpose and
make it look like an accident which should not > be allowed. >
> I > > > > had a bunch of > > > > > young
kids in my winter tournament who were practicing > intentional >
> pops. > > > > In a best of > > > > >
competition, which I held in the earlier rounds, I allowed > one pop
> > because > > > > it won't affect > > >
> > the standings unless the next solves is indeed the fastest
> solves. In > > an > > > > average, the pop >
> > > > will affect the standings as long as the next solves
is > faster than > > the > > > > slowest solve.
> > > > > > > > > > Anyway, the
development of our different set of tournament > format > >
arises > > > > of course > > > > > because of
the different needs and ideas each tournament > had. It > >
would be > > > > really nice if > > > > > by
the end of May, we can agree on something. My main idea > is that I
> > > > would like to > > > > > establish the
"average" record as an average of 12 and not > 5. I'm not > >
> > sure how people feel > > > > > about this but I
just think think than an average o 12 is > more > > > >
representative of our cubing > > > > > abilitiies. >
> > > > > > > > > -Tyson > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van > Bruchem" > >
> > <rvb@c...> wrote: > > > > > > Hi
Tyson, > > > > > > > > > > > > I
agree with you on this one, but not completely. > > > > >
> > > > > > > I think every FINAL should have the
same format: average > of 5 > > attempts, > > > >
> > removing best and worst (like in Toronto). > > > >
> > > > > > > > For the first rounds it should
be either 'best of 3' > or 'average of > > 5'. > > >
> This > > > > > > depends on several factors. The
most important thing is > that we want > > ALL > > >
> > > competitors to do some cubing. Many come a long way to
> compete, so > > every > > > > > >
competitor deserves as many solves as possible. My idea > would be:
if > > > > there > > > > > > is time, then
always do 'average of 5'. If the time > schedule is > > tight
or > > > > if > > > > > > it is a local
competition without many people coming a > long way, > > then
> > > > 'best > > > > > > of 3' is also
fine. > > > > > > > > > > > > We
also have to agree on POP's. I think in 'best of' > competitions,
> > we > > > > > > shouldn't allow POP's. >
> > > > > For 'average of' competitions one POP should be
allowed. > > > > > > > > > > > >
Have fun, > > > > > > > > > > > >
Ron > > > > > > > > > > > > -----
Original Message ----- > > > > > > From:
<tmao@i...> > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > >
> Sent: Monday, April 26, 2004 10:17 AM > > > > > >
Subject: [Speed cubing group] Re: World Records > > > > >
> > > > > > > > > > > > > > In
addition to standardizing the world records, I think > it's also >
> > > > > necessary to standardize > > > >
> > > the official tournaments. I see many differences >
between the > > > > tournaments > > > > >
> held in > > > > > > > Pasadena and the one in
Germany and the one in France. > It would > > be > > >
> best > > > > > > to have a set > > >
> > > > standard for everyone. > > > > > >
> > > > > > > > -Tyson > > > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen > >
> > > > <no_reply@y...> wrote: > > > >
> > > > There was much discussion about this issue back in
> late 2002 > > when > > > > > > > >
Jess Bonde had those problems with Guinness re his > 2000 cube >
> > > > > > > marathon. Someone even set up a
separate yahoo > discussion group > > to > > > >
> > > > discuss the idea of an 'official committee' (BTW,
does > anyone > > > > > > > > remember the
URL?) > > > > > > > > > > > > >
> > > I think people were quite motivated on this issue for
> a while, > > but > > > > > > > > then
it lost momentum. Maybe now that speedcubing is > getting a > >
> > higher > > > > > > > > profile all
around the world (there a tournaments > popping up > > >
> > > > > everywhere), the issue will be progressed? >
> > > > > > > > > > > > > >
> Jasmine. > > > > > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > > > > > > > <no_reply@y...>
wrote: > > > > > > > > > If some committee or
the RCC or some group comes up > with an > > > > >
> > > official > > > > > > > > > set
of rules and we start recognizing our own > official rules > >
would > > > > > > > > > Guinness accept our
rules? I remember reading that > for an > > > > official
> > > > > > > > > Guinness recognized attempt
that you had to use a > brand new > > cube > > > >
> > > > > right out of the box????? They changed that I
think > since > > Jess' > > > > > > > >
> record doesn't follow that old rule but is still the > official
> > > > > > > > > record. I think that old
rule clearly shows a lack > of > > knowledge > > >
> of > > > > > > > > > the "sport" of
cubing, but at least they're refining > their > > rules. >
> > > > > > > > > > > > > >
> > > This raises an issue then. Do we want our rules to >
be only > > > > > > > > accepted > > >
> > > > > > by the cubing community, or do we want
Guinness to > recognize > > our > > > > > >
> > > records? Also I know that Guinness is really only >
interested > > in > > > > > > > > the >
> > > > > > > > 3x3x3 blindfold and 3x3x3
speedcubing records, which > stinks in > > my > > >
> > > > > > opinion but I can understand them not
wanting 1000 > records > > under > > > > > >
> > the > > > > > > > > > specialized
category of "solving Rubik's cube". > > > > > > >
> > > > > > > > > > > My natural gut
reaction would be to have Mr. Rubik, > or the > > RCC, or >
> > > > > > > > both propose an extremely
detailed outline of what > constitutes > > an > > >
> > > > > > official record. That seems to be the
committee > that would do > > > > > > > >
> this. Is someone from the RCC interested in this? > Or do we
> > as > > > > > > > > > cubers have to
pull together a committee and do this > > ourselves? > >
> > > > > > > What's the game plan? > > >
> > > > > > > > > > > > > >
> Chris > > > > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > tmao@i... > > wrote:
> > > > > > > > > > The main problem right
now is that there is no set > of > > criteria. > > >
> > > > > > The four that you have > > > >
> > > > > > listed seem to be absolute "musts" for a
> competition. I > > also > > > > > > >
> > think the timing device has to > > > > > >
> > > > be standardized all around. It would be nice if >
there was a > > > > > > > > > committee that
was set in place > > > > > > > > > > to
draft the necessary criteria. > > > > > > > >
> > > > > > > > > > > > Guinness
should not necessarily be involed. If > anyone has > > seen
> > > > > > > > > their list of critera for
> > > > > > > > > > setting a record, it's
quite bogus. It shows a > lack of > > > > > > >
> > understanding of the sport of speed > > > > >
> > > > > cubing. > > > > > > > >
> > > > > > > > > > > > Anyway, I
would really push for a comittee. I > think as long > > as >
> > > > > > > > the record is set at a formal
> > > > > > > > > > tournament with
recognition from the men higher up > on the > > > >
ladder, > > > > > > > > > then it should be
fine. > > > > > > > > > > > > >
> > > > > > > -Tyson > > > > > >
> > > > > > > > > > > > > >
--- In > speedsolvingrubikscube@yahoogroups.com, "Duncan > >
Dicks" > > > > > > > > > <duncan@d...>
wrote: > > > > > > > > > > > I was
wondering what the circumstances have to > be before > > "we"
> > > > > > > > > recognise a > > >
> > > > > > > > world record. Obviously a record
beaten at the > WC is > > going to > > > > >
> > > > be valid. > > > > > > > >
> > > Equally obviously a record someone beats in > there
living > > room > > > > > > > > > with
no > > > > > > > > > > > witnesses,
timed with the second hand of the > wall clock > > isn't! >
> > > > > > > > > > > > > >
> > > > > > > Is there an agreed set of criteria.
Such as > > > > > > > > > > > > >
> > > > > > > > > 1. A timing device
(preferably automatic) that > times to > > > > 1/100th
> > > > > > > > > for example. > > >
> > > > > > > > 2. And in some sort of formal
setting (whatever > that > > means!). > > > > >
> > > > > > 3. With a cube scrambled by an objective
> observer. > > > > > > > > > > > 4.
The scrambling algorithm recorded. > > > > > > >
> > > > > > > > > > > > > >
> The most obvious point I guess would be the > presence of >
> > > > > > > > reasonably reliable > >
> > > > > > > > > witnesses. > > >
> > > > > > > > > > > > > >
> > > > > Or do we rely on the Guiness World Record
people? > > > > > > > > > > > > >
> > > > > > > > > I'm sure similar
discussions to this have been > held but is > > > > >
> > > there > > > > > > > > > a >
> > > > > > > > > > definitive answer?
> > > > > > > > > > > > > >
> > > > > > > > Duncan > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > >
1896. Re: [Speed cubing group] Re: World Speedcubing Union
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 00:39:19 -0700 (PDT)
I have a lot of community activism experience, coalition building, etc.
I also have experience with customer service (back scratching, ;D). SO
If that is needed then I'm here to help. However, I think the proposed
board should probably consist of: one hessport associate one seventowns
associate and the rest of the wc2k3 advisory board positions then
regional associates (preferably champions) from the speedcubing
community USA, as well as associates from participating countries (large
countries may send regional associates as necessary) no telling to what
extent these delegations will handle, from the creation of a global
tournament resource allocation task force to advisory boards for
marketing, public relations, and community maintenance. (end snip here)
blah blah, Im rambling, dont mind the crazy kid in the corner! -K- ---
fumba24 <vomberg@...> wrote: > Chris is right. > The
Guinness group isn't interested in record off > the 3x3x3 cube >
because they accepted my 3x3x3 blindfold record > (3:56) as an >
official world record and rejected the 4x4x4 > blindfold record >
(22:35) becuase according to them they aren't > interested in record
> that wasn't done on a standard cube. > > Dror Vomberg >
> --- In speedsolvingrubikscube@yahoogroups.com, > cmhardw >
<no_reply@y...> wrote: > > I really like the idea of having
an official > organization, and it > > seems that a lot of
other people do to. Since it > seems that it is > > something a
lot of people are interested in, I > would love to help > > out
for getting this started. I like Ron's idea > of having a few >
> people at first just to get the thing started, but > shortly
> > thereafter letting all the members vote on who > they think
would be > > good board members to continue the work. I would >
love to help get > > an organization like this started and on its
feet. > Adam, Tyson, > > Dave, are you guys interested? >
> > > We could start off by hosting an official section >
off > > speedcubing.com, but then move it to its own > official
site. This > > would be like having http://www.speedstacks.com,
> but also having > >
http://www.worldcupstackingassociation.org like in > the cup >
stacking > > community. > > > > If no one is opposed
to this, I'd love to at least > help this thing > > get
started. I figure the first people can just > set up how the > WSU
> > itself will be organized and how members can > apply. Once
we > figure > > that out we can have members vote on who will
be > the board members > > to decide the official rules for
> records/competitions/etc.. > > > > Sound good? >
> > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Ron van Bruchem" > >
<rvb@c...> wrote: > > > Hi Tyson, > > > >
> > I hereby propose that you (one of the main > competition
> > organizers), Chris > > > (creator of this club and
senior content > contributor and world > > championship >
> > one-handed solving) and I (just a non US cube > fool, and a
good > > person to > > > raise the average age) form a
board of a to be > established WSU > > (world > > >
speedcubing union). I am sure we can also rely > on Dave Hedley >
> Jones from > > > Seven Towns (RCC) and Adam Slate
(experience in > this kind of > > stuff). > > > Once
we have things set up a little, we can have > a voting among >
> members > > > about a new board and to establish the goals
and > rules of the > WSU. > > > > > > Have fun,
> > > > > > Ron > > > > > > -----
Original Message ----- > > > From: <tmao@i...> > >
> To: <speedsolvingrubikscube@yahoogroups.com> > > >
Sent: Monday, April 26, 2004 9:34 PM > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > Hi Ron, > > > > > > > > Yeah, I had
just woken up. Had nothing to do > until lunch so I > > thought
I'd > > > write a bit more > > > > than usual ;-)
> > > > > > > > ... this is why we could use a
committee to > decide on a > standard > > format. > >
> If Toronto did set > > > > the standard, then our
competitions should be > 3 solves, 3 > > solves, then 5 >
> > solves. What was > > > > the pop standard in
Toronto? My understand is > that they were > > not recorded
> > > in the times > > > > or records... I think it
would be a good idea > to record pops > > just for > >
> formality. > > > > > > > > Anyway, I'd be
willing to go along with > whatever people thinks > > is
best... > > > gosh, we could > > > > really use
that committee. > > > > > > > > -Tyson > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Ron van > Bruchem" >
> > <rvb@c...> wrote: > > > > > Hi Tyson,
> > > > > > > > > > That was a long
in-depth reaction! ;-) > > > > > > > > > >
About the pops. My reasoning is this: > > > > > In a
'best of' competition any of the cubes > can be the best. > >
So if you > > > have > > > > > a pop, then it is
just bad luck. But you can > still proceed > if > > you set
a > > > good > > > > > time with one of the
other cubes. > > > > > In an 'average of' competition
every cube > counts (even the > > worst cube > > >
> > counts, because then you cannot have another > bad cube!).
In > > that case > > > your > > > > >
complete result can be influenced by a pop. > > > > >
> > > > > About the average of 12. > > > >
> Although an average of 12 is a very good > means to compare >
> speedcubers, I > > > > > think an average of 5 is
good enough for a > competition. > > > > > The winner
of a competition is the winner of > the final. Not > > the most
> > > > > consistent cuber of the competition. I felt
> very sorry for > > Lars this > > > > >
weekend. He deserved to win considering his > first round and >
> semi final. > > > But > > > > > in the
final it is different. Just take a > look at the > results >
> in > > > Toronto: > > > > > the numbers 6,
7 and 8 of the semi final > were the numbers 1, > 2 > > and
3 in > > > the > > > > > final. So anything can
happen under > pressure!!! > > > > > > > >
> > Macky's average of 12 in Caltech Spring > tournament was
> > ABSOLUTELY > > > FANTASTIC! > > > > >
Still I did not automatically post it on the > record list, > >
because it > === message truncated ===
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1897. RE: [Speed cubing group] Re: World Records (off-the-wall categori
es)
From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 27 Apr 2004 09:14:46 +0100
HI Chris will do anther response to the "organisation" issues raised by
everyone and explain what exactly it is I do here at Seven Towns!
Definitely the other records can be kept on rubiks.com and I'm sure
speedcubing.com will be happy with this too. From what I gather the
current non-official records of the non 3x3 cube are on a "trust" basis
which is also fine although to be official I do think a witness or news
coverage would mean we could make them official. Dave -----Original
Message----- From: cmhardw [mailto:no_reply@yahoogroups.com] Sent: 26
April 2004 21:58 To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] Re: World Records (off-the-wall categories) > If
there is to be a requirement that the 12 solves be consecutive, >
then I vote for including no inspection contests. Twelve cubes (of the
> competitor's color scheme) are scrambled and covered with a cloth,
> and the competitor solves all twelve in one go. There can be a
start > and go with the timer, and it can be videotaped to get the
time of > each solve. You alreadyt know I prefer the *whole* solve
for timing > and records, but I seem to be a minority of one in this.
*snip* Hey David you gave me an idea with this. Although Guinness isn't
interested in "off-the-wall" cube categories perhaps we can include
these in the official rules definitions, when those get created I mean.
There should be a provision that people can get an official witness (or
3rd party witness), perhaps media coverage if it is a very difficult or
amazing attempt, and set official records. So we could have and
recognize an officiale underwater record, or an official unicycle
record. We could also do the 12 solves in a row record, and officially
recognize it. Personally I'd be interested in attempting the 3x3x3,
4x4x4, and 5x5x5 supercube official records :) There would most likely
not be time to do these categories at official contests, so we would
have to allow people to attempt these on their own time under a very
strict set of official rules (just like Guinness does). Personally I
think it could only be a good thing to allow people to practice fun
records and attempt them officially. This brings me to one more issue.
If we do start getting a lot of people doing official attempts (if it
ever comes to that I mean), perhaps we can have an official magazine
mailing to all members. This could include articles about recent cube
sightings, cube math, solving robots, and also an official records
adendum. I think it would be awesome to have a monthly
newsletter/mailout that people could subscribe to. They have one for
chess, why not us too? Chris Yahoo! Groups Links
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1898. [Speed cubing group] Re: World Records (off-the-wall categori es)
From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 08:24:25 -0000
In the US Chess Federation, all matches played at a tournament held by a
US Chess Federation Affiliate under supervision of a Tournament
Directory (which you have to apply for) is legal. Maybe we can do
something along those lines? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > HI Chris will do anther response to the
"organisation" issues raised by > everyone and explain what exactly
it is I do here at Seven Towns! > Definitely the other records can be
kept on rubiks.com and I'm sure > speedcubing.com will be happy with
this too. From what I gather the current > non-official records of
the non 3x3 cube are on a "trust" basis which is > also fine although
to be official I do think a witness or news coverage > would mean we
could make them official. > Dave > > -----Original Message-----
> From: cmhardw [mailto:no_reply@yahoogroups.com] > Sent: 26 April
2004 21:58 > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Re: World Records (off-the-wall > categories)
> > > > If there is to be a requirement that the 12 solves
be > consecutive, > > then I vote for including no inspection
contests. Twelve cubes (of > the > > competitor's color scheme)
are scrambled and covered with a cloth, > > and the competitor
solves all twelve in one go. There can be a > start > > and go
with the timer, and it can be videotaped to get the time of > >
each solve. You alreadyt know I prefer the *whole* solve for > timing
> > and records, but I seem to be a minority of one in this. >
> *snip* > > Hey David you gave me an idea with this. Although
Guinness isn't > interested in "off-the-wall" cube categories perhaps
we can include > these in the official rules definitions, when those
get created I > mean. There should be a provision that people can get
an official > witness (or 3rd party witness), perhaps media coverage
if it is a > very difficult or amazing attempt, and set official
records. So we > could have and recognize an officiale underwater
record, or an > official unicycle record. We could also do the 12
solves in a row > record, and officially recognize it. Personally I'd
be interested > in attempting the 3x3x3, 4x4x4, and 5x5x5 supercube
official > records :) > > There would most likely not be time
to do these categories at > official contests, so we would have to
allow people to attempt these > on their own time under a very strict
set of official rules (just > like Guinness does). Personally I think
it could only be a good > thing to allow people to practice fun
records and attempt them > officially. > > This brings me to
one more issue. If we do start getting a lot of > people doing
official attempts (if it ever comes to that I mean), > perhaps we can
have an official magazine mailing to all members. > This could
include articles about recent cube sightings, cube math, > solving
robots, and also an official records adendum. > > I think it would
be awesome to have a monthly newsletter/mailout > that people could
subscribe to. They have one for chess, why not us > too? > >
Chris > > > > > > Yahoo! Groups Links > > >
> > > >
______________________________________________________________________
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
______________________________________________________________________
1899. Re: [Speed cubing group] Re: World Records (off-the-wall categori
es)
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 27 Apr 2004 09:37:44 +0100
Similar in British chess Federation. ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, April 27, 2004 9:24 AM Subject: [Speed cubing group] Re:
World Records (off-the-wall categori es) > In the US Chess
Federation, all matches played at a tournament held by a US Chess >
Federation Affiliate under supervision of a Tournament Directory (which
you have to apply > for) is legal. Maybe we can do something along
those lines? > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> > wrote: > > HI Chris will do anther
response to the "organisation" issues raised by > > everyone and
explain what exactly it is I do here at Seven Towns! > >
Definitely the other records can be kept on rubiks.com and I'm sure >
> speedcubing.com will be happy with this too. From what I gather the
current > > non-official records of the non 3x3 cube are on a
"trust" basis which is > > also fine although to be official I do
think a witness or news coverage > > would mean we could make them
official. > > Dave > > > > -----Original Message-----
> > From: cmhardw [mailto:no_reply@yahoogroups.com] > >
Sent: 26 April 2004 21:58 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing
group] Re: World Records (off-the-wall > > categories) > >
> > > > > If there is to be a requirement that the 12
solves be > > consecutive, > > > then I vote for
including no inspection contests. Twelve cubes (of > > the >
> > competitor's color scheme) are scrambled and covered with a
cloth, > > > and the competitor solves all twelve in one go.
There can be a > > start > > > and go with the timer, and
it can be videotaped to get the time of > > > each solve. You
alreadyt know I prefer the *whole* solve for > > timing > >
> and records, but I seem to be a minority of one in this. > >
> > *snip* > > > > Hey David you gave me an idea with
this. Although Guinness isn't > > interested in "off-the-wall"
cube categories perhaps we can include > > these in the official
rules definitions, when those get created I > > mean. There should
be a provision that people can get an official > > witness (or 3rd
party witness), perhaps media coverage if it is a > > very
difficult or amazing attempt, and set official records. So we > >
could have and recognize an officiale underwater record, or an > >
official unicycle record. We could also do the 12 solves in a row >
> record, and officially recognize it. Personally I'd be interested
> > in attempting the 3x3x3, 4x4x4, and 5x5x5 supercube official
> > records :) > > > > There would most likely not be
time to do these categories at > > official contests, so we would
have to allow people to attempt these > > on their own time under
a very strict set of official rules (just > > like Guinness does).
Personally I think it could only be a good > > thing to allow
people to practice fun records and attempt them > > officially.
> > > > This brings me to one more issue. If we do start
getting a lot of > > people doing official attempts (if it ever
comes to that I mean), > > perhaps we can have an official
magazine mailing to all members. > > This could include articles
about recent cube sightings, cube math, > > solving robots, and
also an official records adendum. > > > > I think it would
be awesome to have a monthly newsletter/mailout > > that people
could subscribe to. They have one for chess, why not us > > too?
> > > > Chris > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > > > >
______________________________________________________________________
> > This email has been scanned by the MessageLabs Email Security
System. > > For more information please visit
http://www.messagelabs.com/email > >
______________________________________________________________________
> > > > > > Yahoo! Groups Links > > > >
> >
1900. RE: [Speed cubing group] Re: World Records From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 27 Apr 2004 10:27:31 +0100
Hi all. Seven Towns has been the representative of Erno Rubik since the
beginning, as you know interest has seen an increase in the last few
years and the sheer scale of work at Seven Towns (we invent lots of
games and toys sold all over the world) mean's they needed someone to
co=ordinate all of the activity on Rubik's. This is where I come in! My
primary responsibility is helping the companies who sell the cube
(marketing, promotion etc), supporting competitions and any other events
plus development and so on. As a result of this I joined the group as
you are all such an important part of Rubik's. so that's the
background.. I think Ron's idea of a WCU is great, Initially I would be
happy to be involved until a proper voted committee can be established.
My thoughts: I think a magazine would probably involve way too much work
unless someone volunteers. Pop-ups is a question that I have been
thinking about recently, one of the dangers is that if a competitor is
having a "bad" solve they can accidentally pop and get this discounted.
Assuming that we are all trustworthy (of course!) I think allowing one
pop-up discounted per Heat is fair in a round of three/five and the
competitor gets an extra solve, if two in a round of three the
competitor is disqualified. If two in a round of five then the highest
score is duplicated and three in a round of five = disqualified. Just a
thought for opinion..does this make sense? Another problem (that came up
in France) is how twisted the final layer can be when it is placed on
the mat/table at the end. Personally I think the cube should be
completely square as anything else becomes subjective to the individual
judge ? Thanks Dave -----Original Message----- From: Ron van Bruchem
[mailto:rvb@...] Sent: 26 April 2004 20:28 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: World Records Hi Tyson, That was a long in-depth reaction! ;-) About
the pops. My reasoning is this: In a 'best of' competition any of the
cubes can be the best. So if you have a pop, then it is just bad luck.
But you can still proceed if you set a good time with one of the other
cubes. In an 'average of' competition every cube counts (even the worst
cube counts, because then you cannot have another bad cube!). In that
case your complete result can be influenced by a pop. About the average
of 12. Although an average of 12 is a very good means to compare
speedcubers, I think an average of 5 is good enough for a competition.
The winner of a competition is the winner of the final. Not the most
consistent cuber of the competition. I felt very sorry for Lars this
weekend. He deserved to win considering his first round and semi final.
But in the final it is different. Just take a look at the results in
Toronto: the numbers 6, 7 and 8 of the semi final were the numbers 1, 2
and 3 in the final. So anything can happen under pressure!!! Macky's
average of 12 in Caltech Spring tournament was ABSOLUTELY FANTASTIC!
Still I did not automatically post it on the record list, because it
probably weren't 12 CONSECUTIVE solves. He may probably do even better
next time. Any world ranking is a choice between absolute certainty (we
could only do 100 cube averages) and practical issues (time, media
attractiveness, early decisions in a competition, concentration level of
competitors). I am afraid Toronto set the standards for this. And I
think the standards are fine. Anyway, this is just my personal opinion.
Have fun! Ron ----- Original Message ----- From: <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 26,
2004 8:53 PM Subject: [Speed cubing group] Re: World Records > Hi
Ron, > > It's good that you bring this up because I was wondering
about it also. Hopefully we can > agree on something soon so that the
US and European championships follow the same > format. > > The
reason that I made the final around an average of 6 is because it allows
the cuber in > the end to have 12 solves which can all be averaged
together. I was hoping to create a > new record category which would
be "fastest average" and would consist of what we > normally do on
speedcubing.com which is 12 solves, omit the fastest and slowest time.
> With 5 solves and averaging the middle 3, I don't necessarily
believe that it takes enough > data points. Further more, then are
solves done in all the other rounds just not > considered? That seems
like a loss a bit... if a person is able to have 5 consecutive solves
> on the stage which are really fast but then don't count because
they were in a different > round. > > We all can agree that the
"fastest" solve is a rather meaningless record. Everyone solves > the
cube with a different method and even though we standardize the
scramble, a solve > will be lucky for some people and not lucky for
others. We can do as much as we want to > make this fair but in the
end, there stiill is a little bit of luck. That's why I believe than for
> an "average" record, an average of 12 cubes would be more
representative of the cuber's > skills. Of course, this presents the
problems of the cuber actually solving 12 cubes and > that's why I
put 6 solves into the final round. > > I don't agree with an
average of 3 competition. The probability of two lucky times in a row
> is far higher than 10 lucky times in a row. There are no true
probability values for > luckiness but it is clear that the more
solve, the more accurate the measurement of a > cuber's ability. If a
competition must be held as a best of 3 competition in the finals, then
> perhaps we should not create a new record category for that. >
> As for all competitors being given the same number of solves, I
don't see how a > tournament with 5 solves each round is any more
fair than a tournament with 3 solves in > the first two rounds and
more solves in the last. As per round, every competitor was given >
the same fair chance to advance to the next round. The only drawback is
that not every > competitor is given a chance to compete for the
record. Everyone deserves as many solves > as possible but from an
organizational point, it's very hard to give everyone in the >
tournament 12 (or 15) solves. > > As for pops, I would like to
hear your reasoning. (Sorry if that sounds a bit "mean") In a > round
where people are ranked by averages, I did not allow pops because of the
following > reasoning. First of all, it was the final round so it
could be a bit more strict. Competitors > on the speedcubing
community are subjected to the (1 pop per 12 solves rule) which is far
> less than 1 pop per 6. And of course, I did say no pop so where
that that pop come from? > The second reason is that a pop in an
average is discarded. People, if given an extra > chance in the final
round, have the possibility (and I hope no one does this) to pop on >
purpose and make it look like an accident which should not be allowed. I
had a bunch of > young kids in my winter tournament who were
practicing intentional pops. In a best of > competition, which I held
in the earlier rounds, I allowed one pop because it won't affect >
the standings unless the next solves is indeed the fastest solves. In an
average, the pop > will affect the standings as long as the next
solves is faster than the slowest solve. > > Anyway, the
development of our different set of tournament format arises of course
> because of the different needs and ideas each tournament had. It
would be really nice if > by the end of May, we can agree on
something. My main idea is that I would like to > establish the
"average" record as an average of 12 and not 5. I'm not sure how people
feel > about this but I just think think than an average o 12 is more
representative of our cubing > abilitiies. > > -Tyson > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > I agree
with you on this one, but not completely. > > > > I think
every FINAL should have the same format: average of 5 attempts, >
> removing best and worst (like in Toronto). > > > > For
the first rounds it should be either 'best of 3' or 'average of 5'. This
> > depends on several factors. The most important thing is that
we want ALL > > competitors to do some cubing. Many come a long
way to compete, so every > > competitor deserves as many solves as
possible. My idea would be: if there > > is time, then always do
'average of 5'. If the time schedule is tight or if > > it is a
local competition without many people coming a long way, then 'best >
> of 3' is also fine. > > > > We also have to agree on
POP's. I think in 'best of' competitions, we > > shouldn't allow
POP's. > > For 'average of' competitions one POP should be
allowed. > > > > Have fun, > > > > Ron > >
> > ----- Original Message ----- > > From: <tmao@i...>
> > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, April 26, 2004 10:17 AM > > Subject: [Speed cubing
group] Re: World Records > > > > > > > In addition
to standardizing the world records, I think it's also > >
necessary to standardize > > > the official tournaments. I see
many differences between the tournaments > > held in > >
> Pasadena and the one in Germany and the one in France. It would be
best > > to have a set > > > standard for everyone. >
> > > > > -Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > > There was much
discussion about this issue back in late 2002 when > > > >
Jess Bonde had those problems with Guinness re his 2000 cube > >
> > marathon. Someone even set up a separate yahoo discussion
group to > > > > discuss the idea of an 'official committee'
(BTW, does anyone > > > > remember the URL?) > > >
> > > > > I think people were quite motivated on this
issue for a while, but > > > > then it lost momentum. Maybe
now that speedcubing is getting a higher > > > > profile all
around the world (there a tournaments popping up > > > >
everywhere), the issue will be progressed? > > > > > >
> > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > If some committee
or the RCC or some group comes up with an > > > > official
> > > > > set of rules and we start recognizing our own
official rules would > > > > > Guinness accept our rules?
I remember reading that for an official > > > > >
Guinness recognized attempt that you had to use a brand new cube >
> > > > right out of the box????? They changed that I think
since Jess' > > > > > record doesn't follow that old rule
but is still the official > > > > > record. I think that
old rule clearly shows a lack of knowledge of > > > > >
the "sport" of cubing, but at least they're refining their rules. >
> > > > > > > > > This raises an issue then.
Do we want our rules to be only > > > > accepted > >
> > > by the cubing community, or do we want Guinness to
recognize our > > > > > records? Also I know that
Guinness is really only interested in > > > > the > >
> > > 3x3x3 blindfold and 3x3x3 speedcubing records, which
stinks in my > > > > > opinion but I can understand them
not wanting 1000 records under > > > > the > > >
> > specialized category of "solving Rubik's cube". > > >
> > > > > > > My natural gut reaction would be to
have Mr. Rubik, or the RCC, or > > > > > both propose an
extremely detailed outline of what constitutes an > > > >
> official record. That seems to be the committee that would do >
> > > > this. Is someone from the RCC interested in this? Or
do we as > > > > > cubers have to pull together a
committee and do this ourselves? > > > > > What's the
game plan? > > > > > > > > > > Chris >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > > The main problem right now is that there is no set of
criteria. > > > > > The four that you have > > >
> > > listed seem to be absolute "musts" for a competition. I
also > > > > > think the timing device has to > >
> > > > be standardized all around. It would be nice if
there was a > > > > > committee that was set in place
> > > > > > to draft the necessary criteria. > >
> > > > > > > > > > Guinness should not
necessarily be involed. If anyone has seen > > > > >
their list of critera for > > > > > > setting a
record, it's quite bogus. It shows a lack of > > > > >
understanding of the sport of speed > > > > > >
cubing. > > > > > > > > > > > >
Anyway, I would really push for a comittee. I think as long as > >
> > > the record is set at a formal > > > > >
> tournament with recognition from the men higher up on the ladder,
> > > > > then it should be fine. > > > >
> > > > > > > > -Tyson > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > >
> > <duncan@d...> wrote: > > > > > > >
I was wondering what the circumstances have to be before "we" > >
> > > recognise a > > > > > > > world
record. Obviously a record beaten at the WC is going to > > >
> > be valid. > > > > > > > Equally obviously
a record someone beats in there living room > > > > >
with no > > > > > > > witnesses, timed with the
second hand of the wall clock isn't! > > > > > > >
> > > > > > > Is there an agreed set of criteria.
Such as > > > > > > > > > > > > >
> 1. A timing device (preferably automatic) that times to 1/100th
> > > > > for example. > > > > > > >
2. And in some sort of formal setting (whatever that means!). > >
> > > > > 3. With a cube scrambled by an objective
observer. > > > > > > > 4. The scrambling algorithm
recorded. > > > > > > > > > > > >
> > The most obvious point I guess would be the presence of >
> > > > reasonably reliable > > > > > >
> witnesses. > > > > > > > > > > >
> > > Or do we rely on the Guiness World Record people? >
> > > > > > > > > > > > > I'm
sure similar discussions to this have been held but is > > >
> there > > > > > a > > > > > > >
definitive answer? > > > > > > > > > >
> > > > Duncan > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > >
Yahoo! Groups Links
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1901. [Speed cubing group] Re: World Records From:
tmao@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 09:50:51 -0000
As cool as double U, S, U sounds, did anyone consider the world
association or federation? It just sounds like a work union but that's
just me being stupid. As for how "twisted" the last layer can be when a
competitor is done, for the Caltech tournament, I tried to come up with
a very objective way of deciding this. Some people like to say 45
degrees but that's very hard to do unless you eyeball it. If you take a
cube, you can twist one side until the edge of one corner meets the edge
of one edge. Uh... to get a better idea of this... this was my critera
for a solved cube. This is the farthest a cube was allowed to be for the
Caltech competition:
http://photos.groups.yahoo.com/group/caltechrubiks/vwp?.dir=/
&.src=gr&.dnm=IMG_0449.jpg&.view=t&.done=http%3a//photos.groups.yahoo.com/
group/caltechrubiks/lst%3f%26.dir=/%26.src=gr%26.view=t I'm not very
fond of the idea of duplicating the highest time. It just doesn't seem
right to write down a time when there isn't a solve recorded. Also...
though it's rare, and we should account for all rare possibilities, it
is possible that a cuber uses this to their advantage. Frank Morris I
believe once recorded an average with a spread of about 1.7 seconds or
something. -Tyson --- In speedsolvingrubikscube@yahoogroups.com, David
Hedley Jones <davej@s...> wrote: > Hi all. > > Seven
Towns has been the representative of Erno Rubik since the beginning,
> as you know interest has seen an increase in the last few years and
the > sheer scale of work at Seven Towns (we invent lots of games and
toys sold > all over the world) mean's they needed someone to
co=ordinate all of the > activity on Rubik's. This is where I come
in! > My primary responsibility is helping the companies who sell the
cube > (marketing, promotion etc), supporting competitions and any
other events > plus development and so on. As a result of this I
joined the group as you > are all such an important part of Rubik's.
so that's the background.. > > I think Ron's idea of a WCU is
great, Initially I would be happy to be > involved until a proper
voted committee can be established. > > My thoughts: > > I
think a magazine would probably involve way too much work unless someone
> volunteers. > > Pop-ups is a question that I have been
thinking about recently, one of the > dangers is that if a competitor
is having a "bad" solve they can > accidentally pop and get this
discounted. Assuming that we are all > trustworthy (of course!) I
think allowing one pop-up discounted per Heat is > fair in a round of
three/five and the competitor gets an extra solve, if two > in a
round of three the competitor is disqualified. If two in a round of >
five then the highest score is duplicated and three in a round of five =
> disqualified. Just a thought for opinion..does this make sense?
> > Another problem (that came up in France) is how twisted the
final layer can > be when it is placed on the mat/table at the end.
Personally I think the > cube should be completely square as anything
else becomes subjective to the > individual judge ? > > Thanks
> Dave > > > -----Original Message----- > From: Ron van
Bruchem [mailto:rvb@c...] > Sent: 26 April 2004 20:28 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: World Records > > > Hi Tyson, > > That was a
long in-depth reaction! ;-) > > About the pops. My reasoning is
this: > In a 'best of' competition any of the cubes can be the best.
So if you have > a pop, then it is just bad luck. But you can still
proceed if you set a good > time with one of the other cubes. > In
an 'average of' competition every cube counts (even the worst cube >
counts, because then you cannot have another bad cube!). In that case
your > complete result can be influenced by a pop. > > About
the average of 12. > Although an average of 12 is a very good means
to compare speedcubers, I > think an average of 5 is good enough for
a competition. > The winner of a competition is the winner of the
final. Not the most > consistent cuber of the competition. I felt
very sorry for Lars this > weekend. He deserved to win considering
his first round and semi final. But > in the final it is different.
Just take a look at the results in Toronto: > the numbers 6, 7 and 8
of the semi final were the numbers 1, 2 and 3 in the > final. So
anything can happen under pressure!!! > > Macky's average of 12 in
Caltech Spring tournament was ABSOLUTELY FANTASTIC! > Still I did not
automatically post it on the record list, because it > probably
weren't 12 CONSECUTIVE solves. He may probably do even better next >
time. > > Any world ranking is a choice between absolute certainty
(we could only do > 100 cube averages) and practical issues (time,
media attractiveness, early > decisions in a competition,
concentration level of competitors). I am afraid > Toronto set the
standards for this. And I think the standards are fine. > >
Anyway, this is just my personal opinion. > > Have fun! > >
Ron > > > ----- Original Message ----- > From:
<tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April
26, 2004 8:53 PM > Subject: [Speed cubing group] Re: World Records
> > > > Hi Ron, > > > > It's good that you bring
this up because I was wondering about it also. > Hopefully we can
> > agree on something soon so that the US and European
championships follow > the same > > format. > > > >
The reason that I made the final around an average of 6 is because it
> allows the cuber in > > the end to have 12 solves which can
all be averaged together. I was > hoping to create a > > new
record category which would be "fastest average" and would consist of
> what we > > normally do on speedcubing.com which is 12
solves, omit the fastest and > slowest time. > > With 5 solves
and averaging the middle 3, I don't necessarily believe that > it
takes enough > > data points. Further more, then are solves done
in all the other rounds > just not > > considered? That seems
like a loss a bit... if a person is able to have 5 > consecutive
solves > > on the stage which are really fast but then don't count
because they were > in a different > > round. > > >
> We all can agree that the "fastest" solve is a rather meaningless
record. > Everyone solves > > the cube with a different method
and even though we standardize the > scramble, a solve > > will
be lucky for some people and not lucky for others. We can do as much
> as we want to > > make this fair but in the end, there stiill
is a little bit of luck. > That's why I believe than for > > an
"average" record, an average of 12 cubes would be more representative
> of the cuber's > > skills. Of course, this presents the
problems of the cuber actually > solving 12 cubes and > >
that's why I put 6 solves into the final round. > > > > I
don't agree with an average of 3 competition. The probability of two
> lucky times in a row > > is far higher than 10 lucky times in
a row. There are no true probability > values for > > luckiness
but it is clear that the more solve, the more accurate the >
measurement of a > > cuber's ability. If a competition must be
held as a best of 3 competition > in the finals, then > >
perhaps we should not create a new record category for that. > >
> > As for all competitors being given the same number of solves,
I don't see > how a > > tournament with 5 solves each round is
any more fair than a tournament > with 3 solves in > > the
first two rounds and more solves in the last. As per round, every >
competitor was given > > the same fair chance to advance to the
next round. The only drawback is > that not every > >
competitor is given a chance to compete for the record. Everyone
deserves > as many solves > > as possible but from an
organizational point, it's very hard to give > everyone in the >
> tournament 12 (or 15) solves. > > > > As for pops, I
would like to hear your reasoning. (Sorry if that sounds a > bit
"mean") In a > > round where people are ranked by averages, I did
not allow pops because of > the following > > reasoning. First
of all, it was the final round so it could be a bit more > strict.
Competitors > > on the speedcubing community are subjected to the
(1 pop per 12 solves > rule) which is far > > less than 1 pop
per 6. And of course, I did say no pop so where that that > pop come
from? > > The second reason is that a pop in an average is
discarded. People, if > given an extra > > chance in the final
round, have the possibility (and I hope no one does > this) to pop on
> > purpose and make it look like an accident which should not be
allowed. I > had a bunch of > > young kids in my winter
tournament who were practicing intentional pops. > In a best of >
> competition, which I held in the earlier rounds, I allowed one pop
because > it won't affect > > the standings unless the next
solves is indeed the fastest solves. In an > average, the pop >
> will affect the standings as long as the next solves is faster than
the > slowest solve. > > > > Anyway, the development of
our different set of tournament format arises > of course > >
because of the different needs and ideas each tournament had. It would
be > really nice if > > by the end of May, we can agree on
something. My main idea is that I > would like to > > establish
the "average" record as an average of 12 and not 5. I'm not > sure
how people feel > > about this but I just think think than an
average o 12 is more > representative of our cubing > >
abilitiies. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<rvb@c...> wrote: > > > Hi Tyson, > > > >
> > I agree with you on this one, but not completely. > >
> > > > I think every FINAL should have the same format:
average of 5 attempts, > > > removing best and worst (like in
Toronto). > > > > > > For the first rounds it should
be either 'best of 3' or 'average of 5'. > This > > >
depends on several factors. The most important thing is that we want ALL
> > > competitors to do some cubing. Many come a long way to
compete, so every > > > competitor deserves as many solves as
possible. My idea would be: if > there > > > is time, then
always do 'average of 5'. If the time schedule is tight or > if >
> > it is a local competition without many people coming a long
way, then > 'best > > > of 3' is also fine. > > >
> > > We also have to agree on POP's. I think in 'best of'
competitions, we > > > shouldn't allow POP's. > > >
For 'average of' competitions one POP should be allowed. > > >
> > > Have fun, > > > > > > Ron > >
> > > > ----- Original Message ----- > > > From:
<tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Monday, April 26, 2004 10:17 AM > > > Subject: [Speed cubing
group] Re: World Records > > > > > > > > >
> In addition to standardizing the world records, I think it's also
> > > necessary to standardize > > > > the official
tournaments. I see many differences between the > tournaments >
> > held in > > > > Pasadena and the one in Germany
and the one in France. It would be > best > > > to have a
set > > > > standard for everyone. > > > > >
> > > -Tyson > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > > There was much
discussion about this issue back in late 2002 when > > > >
> Jess Bonde had those problems with Guinness re his 2000 cube >
> > > > marathon. Someone even set up a separate yahoo
discussion group to > > > > > discuss the idea of an
'official committee' (BTW, does anyone > > > > > remember
the URL?) > > > > > > > > > > I think
people were quite motivated on this issue for a while, but > >
> > > then it lost momentum. Maybe now that speedcubing is
getting a > higher > > > > > profile all around the
world (there a tournaments popping up > > > > >
everywhere), the issue will be progressed? > > > > > >
> > > > Jasmine. > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
> > > > <no_reply@y...> wrote: > > > >
> > If some committee or the RCC or some group comes up with an
> > > > > official > > > > > > set of
rules and we start recognizing our own official rules would > >
> > > > Guinness accept our rules? I remember reading that
for an > official > > > > > > Guinness recognized
attempt that you had to use a brand new cube > > > > >
> right out of the box????? They changed that I think since Jess'
> > > > > > record doesn't follow that old rule but is
still the official > > > > > > record. I think that
old rule clearly shows a lack of knowledge > of > > > >
> > the "sport" of cubing, but at least they're refining their
rules. > > > > > > > > > > > > This
raises an issue then. Do we want our rules to be only > > >
> > accepted > > > > > > by the cubing
community, or do we want Guinness to recognize our > > > >
> > records? Also I know that Guinness is really only interested
in > > > > > the > > > > > > 3x3x3
blindfold and 3x3x3 speedcubing records, which stinks in my > >
> > > > opinion but I can understand them not wanting 1000
records under > > > > > the > > > > > >
specialized category of "solving Rubik's cube". > > > > >
> > > > > > > My natural gut reaction would be to
have Mr. Rubik, or the RCC, or > > > > > > both
propose an extremely detailed outline of what constitutes an > >
> > > > official record. That seems to be the committee that
would do > > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > > cubers
have to pull together a committee and do this ourselves? > > >
> > > What's the game plan? > > > > > > >
> > > > > Chris > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > > > > > The main problem
right now is that there is no set of criteria. > > > > >
> The four that you have > > > > > > > listed
seem to be absolute "musts" for a competition. I also > > >
> > > think the timing device has to > > > > >
> > be standardized all around. It would be nice if there was a
> > > > > > committee that was set in place > >
> > > > > to draft the necessary criteria. > > >
> > > > > > > > > > > Guinness should
not necessarily be involed. If anyone has seen > > > > >
> their list of critera for > > > > > > >
setting a record, it's quite bogus. It shows a lack of > > >
> > > understanding of the sport of speed > > > >
> > > cubing. > > > > > > > > > >
> > > > Anyway, I would really push for a comittee. I think
as long as > > > > > > the record is set at a formal
> > > > > > > tournament with recognition from the
men higher up on the > ladder, > > > > > > then it
should be fine. > > > > > > > > > > >
> > > -Tyson > > > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > > > > > <duncan@d...> wrote:
> > > > > > > > I was wondering what the
circumstances have to be before "we" > > > > > >
recognise a > > > > > > > > world record.
Obviously a record beaten at the WC is going to > > > > >
> be valid. > > > > > > > > Equally obviously
a record someone beats in there living room > > > > >
> with no > > > > > > > > witnesses, timed
with the second hand of the wall clock isn't! > > > > >
> > > > > > > > > > > Is there an
agreed set of criteria. Such as > > > > > > > >
> > > > > > > > 1. A timing device (preferably
automatic) that times to > 1/100th > > > > > > for
example. > > > > > > > > 2. And in some sort of
formal setting (whatever that means!). > > > > > >
> > 3. With a cube scrambled by an objective observer. > >
> > > > > > 4. The scrambling algorithm recorded. >
> > > > > > > > > > > > > >
> The most obvious point I guess would be the presence of > >
> > > > reasonably reliable > > > > > >
> > witnesses. > > > > > > > > > >
> > > > > > Or do we rely on the Guiness World Record
people? > > > > > > > > > > > > >
> > > I'm sure similar discussions to this have been held but
is > > > > > there > > > > > > a >
> > > > > > > definitive answer? > > >
> > > > > > > > > > > > > Duncan
> > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > >
______________________________________________________________________
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
______________________________________________________________________
I think I agree with you Tyson. I also prefer 'association' or
'federation'. Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > As cool as double U, S, U sounds, did anyone
consider the world association or federation? > It just sounds like a
work union but that's just me being stupid. > <snip> >
-Tyson
1903. [Speed cubing group] Re: World Records From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 11:49:45 -0000
> As for how "twisted" the last layer can be when a competitor is
done, for the Caltech > tournament, I tried to come up with a very
objective way of deciding this. Some people > like to say 45 degrees
but that's very hard to do unless you eyeball it. If you take a cube,
> you can twist one side until the edge of one corner meets the edge
of one edge. How are the complete rules about this? If it's less than
this, everything is fine, if it's more but still just one face turn then
add some time (how much?) and even worse means DNF? I somehow can't find
the RWC rules anymore where I think they defined this... Stefan
1904. RE: [Speed cubing group] Re: World Records From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 27 Apr 2004 12:56:59 +0100
>From memory the original rules were up to 45 degrees OK any more +2
second if the face isn't more than one face turn. Still think this is
messy and confusing - how about completely square = fine, not square but
not more than one face turn = + 2 seconds? At least that's easier for
judges. If more than one face turn this is not completed. Dave
-----Original Message----- From: Stefan Pochmann [mailto:pochmann@...]
Sent: 27 April 2004 12:50 To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: World Records > As for how
"twisted" the last layer can be when a competitor is done, for the
Caltech > tournament, I tried to come up with a very objective way of
deciding this. Some people > like to say 45 degrees but that's very
hard to do unless you eyeball it. If you take a cube, > you can twist
one side until the edge of one corner meets the edge of one edge. How
are the complete rules about this? If it's less than this, everything is
fine, if it's more but still just one face turn then add some time (how
much?) and even worse means DNF? I somehow can't find the RWC rules
anymore where I think they defined this... Stefan Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
--- In speedsolvingrubikscube@yahoogroups.com, "Kelley"
<kelreynolds06@h...> wrote: > My average time on the clock
right now is about 28 seconds. I just > recieved it today. I was
wondering if that was decent or not, > thanks. > > Kelley Hi
Kelley, for a beginner that's a pretty good time. The records are around
10 seconds, though. The three keys to get there are of course -
Practice. Not nearly as much as necessary to become an elite 3x3 solver,
though. I think anyone can get there in a week or so. - A good system. I
describe mine (has a minor bug which I'll fix soon) at
http://www.stefan-pochmann.de/spocc/speedsolving/clock - A good clock
;-) The best clock I have is borrowed from a friend, my own one isn't as
smooth. Cheers! Stefan
1906. [Speed cubing group] Re: World Records From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 12:25:17 -0000
> I also believe that the organizer of the tournament should not
compete. This is just to > maintain the integrity of the tournament.
This first came out for the winter tournament > when I was buying a
stackmat timer for the first place winner. Even though I knew there >
was no chance in the world that I would have a faster time than Macky or
Lars Petrus, I did > not want to compete because I didn't want it to
seem like (or have any chance of seeming > like) I was running a
tournament, taking entry fees, and then competiting for the prize >
back. If you pay the entry fee as well this might solve this problem.
Then you've put just as much money in it as everybody else (probably
some more and also lots of time). Stefan
bah, whats the drive in taking this to a new thread jasmine? Oh well,
anywho, not the point. Union does sound like a "trade union" but really,
since this isnt a trade, who is going to confuse it with a trade union!?
I could make arguments that we arent an activist group or a trade
federation either, like the ASPCA, or the FTF. So where do you draw the
line? However, if Association or Federation make more sense to a
majority of cubers, then why not, eh? Im fine with WSU, WSA, or WSF, we
just neeeed to coagulate somehow. -K- jasmine_ellen
<no_reply@yahoogroups.com> wrote: I think I agree with you Tyson.
I also prefer 'association' or 'federation'. Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > As cool as
double U, S, U sounds, did anyone consider the world association or
federation? > It just sounds like a work union but that's just me
being stupid. > > -Tyson Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
1908. [Speed cubing group] Re: World Records From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 12:35:57 -0000
> The second reason is that a pop in an average is discarded. People,
if given an extra > chance in the final round, have the possibility
(and I hope no one does this) to pop on > purpose and make it look
like an accident which should not be allowed. I had a bunch of >
young kids in my winter tournament who were practicing intentional pops.
Also, it doesn't even have to be intentional! You could exploit the pop
rule *without* intentional pops. Let's say you usually solve a bit safer
to prevent pops. Let's say you notice while solving that you'll have a
bad time. Why not speed up then, *risking* a pop because you know if it
happens it won't count? With the honest goal of "being a bit faster",
not the goal of "having a pop so it doesn't count". I myself would never
cause an intentional pop but I can imagine myself to speed up and risk
one. I don't like pops for either of the two recording methods (best-of
and average). They are and always will be problematic. Stefan
1909. [Speed cubing group] Re: World Records From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 12:43:48 -0000
> Macky's average of 12 in Caltech Spring tournament was ABSOLUTELY
FANTASTIC! > Still I did not automatically post it on the record
list, because it > probably weren't 12 CONSECUTIVE solves. What
exactly does "consecutive" mean? That is, what am I allowed to do
between two solves? - Can I take a break? Drink something? Talk to
somebody? - Can I solve a different puzzle? - Can I practice an
algorithm? You know, when I practice a 3-cycle three times then I'll
*solve* the cube as well. I could of course practice it while scrambling
to avoid this but it really shouldn't make a difference. I think as long
as the 12 solves are 12 consecutive "this-will- count" solves then
everything is fine. With this I mean that you declare before scrambling
that the time will count for the average. Stefan
1910. Longest Quote Records From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 12:47:26 -0000
Here are yesterday's winners and their amount of quoted lines in a
single post: 658 Dror 627 Duncan and Michael 582 Chris Is this really
necessary? I had to scroll down more than twenty pages for each of those
posts ;-) Stefan
I have to win today! Stefan Pochmann <pochmann@...> wrote:Here are
yesterday's winners and their amount of quoted lines in a single post:
658 Dror 627 Duncan and Michael 582 Chris Is this really necessary? I
had to scroll down more than twenty pages for each of those posts ;-)
Stefan Yahoo! Groups Links --------------------------------- Do you
Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed]
I changed the subject line simply because the original post with the
subject line "World Records" has developed into so many different
(although, yes, related) discussions. As I was replying to Tyson's
comment about names, I thought it made sense to put them in the subject
line. Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > bah, whats the drive in
taking this to a new thread jasmine? Oh well, anywho, not the point.
Union does sound like a "trade union" but really, since this isnt a
trade, who is going to confuse it with a trade union!? I could make
arguments that we arent an activist group or a trade federation either,
like the ASPCA, or the FTF. So where do you draw the line? However, if
Association or Federation make more sense to a majority of cubers, then
why not, eh? > > Im fine with WSU, WSA, or WSF, we just neeeed to
coagulate somehow. > -K- > > > > jasmine_ellen
<no_reply@yahoogroups.com> wrote: > I think I agree with you
Tyson. I also prefer 'association' > or 'federation'. > >
Jasmine. > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > As cool as double U, S, U sounds, did anyone
consider the world > association or federation? > > It just
sounds like a work union but that's just me being stupid. > > >
> > -Tyson > > > > > > > Yahoo! Groups Links
> > > > > > > ---------------------------------
> Do you Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs
> > [Non-text portions of this message have been removed]
1913. Re: Longest Quote Records From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 13:11:54 -0000
Hahaha! :) Yes, this topic has raised a lot of discussion! And Kyle, in
answer to your question, this is the other reason why I renamed the
subject line in my earlier post. I was only replying to one small part
of Tyson's post, so removed the loooong string of previous conversation
and renamed it. Happy cubing, :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Here are yesterday's winners and their
amount of quoted lines in a > single post: > > 658 Dror >
627 Duncan and Michael > 582 Chris > > Is this really
necessary? I had to scroll down more than twenty > pages for each of
those posts ;-) > > Stefan
When we were talking about it earlier, the two suggested titles were
WSCA World Speed Cubing Association ISCO International Speed Cubing
Organization (I think this was it) I prefer ISCO, because the World Cup
Stacking Association is called WCSA. It's too similar. But we shouldn't
waste too much time worrying about the name, we should try to get this
whole thing organized first. --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I changed the subject line simply
because the original post with the > subject line "World Records" has
developed into so many different > (although, yes, related)
discussions. As I was replying to Tyson's > comment about names, I
thought it made sense to put them in the > subject line. > >
Jasmine. > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant > <craptastic_crap@y...> wrote: > > bah, whats the
drive in taking this to a new thread jasmine? Oh > well, anywho, not
the point. Union does sound like a "trade union" > but really, since
this isnt a trade, who is going to confuse it with > a trade union!?
I could make arguments that we arent an activist > group or a trade
federation either, like the ASPCA, or the FTF. So > where do you draw
the line? However, if Association or Federation > make more sense to
a majority of cubers, then why not, eh? > > > > Im fine with
WSU, WSA, or WSF, we just neeeed to coagulate somehow. > > -K-
> > > > > > > > jasmine_ellen
<no_reply@yahoogroups.com> wrote: > > I think I agree with
you Tyson. I also prefer 'association' > > or 'federation'. >
> > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
As cool as double U, S, U sounds, did anyone consider the world >
> association or federation? > > > It just sounds like a
work union but that's just me being stupid. > > > > >
> > > -Tyson > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > >
--------------------------------- > > Do you Yahoo!? > > Win
a $20,000 Career Makeover at Yahoo! HotJobs > > > >
[Non-text portions of this message have been removed]
1915. beat my PB today From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 16:31:06 +0200 (CEST)
hey all, I've just beat my PB a few minutes ago, and I was wondering if
it had to be considered as lucky or not. I had a very easy F2L, like one
of the pairs already "together" on the D layer, then only one OLL (I use
to do one OLL in 15 cases and the rest of the time 2 OLL) and at the end
a very fast PLL (edge 3-cycle). Then I look up at the screen and see
(how wonderful) an amazing time (for me) of 18.46. That means, I beat
the French record!!! OK, I didn't beat it officially, but my friends
don't care if it's official or not... Anyway, can somebody tell me if I
was lucky (sure I was to get such an easy cube, but can I consider this
solve as my PB?)? François PS: In case someone wants to do it too, the
scrambling alg was: L² R² F' R U F' D² B' R² B' D L² F L R² U' F U² F' R
D' L F D' L². U was yellow, F was blue.
--------------------------------- Yahoo! Mail : votre e-mail personnel
et gratuit qui vous suit partout ! Créez votre Yahoo! Mail Dialoguez en
direct avec vos amis grâce à Yahoo! Messenger ! [Non-text portions of
this message have been removed]
We should start a poll on this... World Speed Cubing Association would
be my preferance, too bad the acronym is taken. I am thinking "World
Cubing Federation," crap, that's taken by chess and curling... How about
"World Speed Cubing Federation?" I know some of you don't what to stress
*speed*, but I think it sounds much better. -Doug Li (trying to catch up
on a lot of recent posts) --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > When we were
talking about it earlier, the two suggested titles were > > WSCA
> World Speed Cubing Association > > ISCO > International
Speed Cubing Organization (I think this was it) > > I prefer ISCO,
because the World Cup Stacking Association is called > WCSA. It's too
similar. > > But we shouldn't waste too much time worrying about
the name, we > should try to get this whole thing organized first.
> > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> <no_reply@y...> wrote: > > I changed the subject line
simply because the original post with > the > > subject line
"World Records" has developed into so many different > >
(although, yes, related) discussions. As I was replying to Tyson's >
> comment about names, I thought it made sense to put them in the
> > subject line. > > > > Jasmine. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > >
<craptastic_crap@y...> wrote: > > > bah, whats the drive
in taking this to a new thread jasmine? Oh > > well, anywho, not
the point. Union does sound like a "trade union" > > but really,
since this isnt a trade, who is going to confuse it > with > >
a trade union!? I could make arguments that we arent an activist >
> group or a trade federation either, like the ASPCA, or the FTF. So
> > where do you draw the line? However, if Association or
Federation > > make more sense to a majority of cubers, then why
not, eh? > > > > > > Im fine with WSU, WSA, or WSF, we
just neeeed to coagulate > somehow. > > > -K- > > >
> > > > > > > > > jasmine_ellen
<no_reply@yahoogroups.com> wrote: > > > I think I agree
with you Tyson. I also prefer 'association' > > > or
'federation'. > > > > > > Jasmine. > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > > > As cool as double U, S, U sounds, did anyone
consider the > world > > > association or federation? >
> > > It just sounds like a work union but that's just me being
> stupid. > > > > > > > > > > >
-Tyson > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > >
> > > > > --------------------------------- > >
> Do you Yahoo!? > > > Win a $20,000 Career Makeover at
Yahoo! HotJobs > > > > > > [Non-text portions of this
message have been removed]
1917. How far "twisted" the last layer can be From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 14:50:11 -0000
>From my understanding at the WC2003, they implemented a 45 degree
rule. (You get a resolve if the cube is over this boundary in early
rounds.) There are many ways to which this can be exploited obviously,
but since it was the same all around, it was somewhat fair. I really
don't agree with the +2sec rule, as I feel +1sec is more then enough to
compensate for these things. One of the major ambiguities in this issue
that I noticed none of you rasied, is that perhaps the cube was solved
in less then say 45deg but had an unlucky twist when dropped by the
competitor? (this was disscused at Toronto a bit) That example isn't too
disastrous for judging..., now what if it was over the borderline, buy
had a Lucky bounce! Hemmm... scratches-head... wonder how good of
judges, backup timers, or video-replay equipment we need to sort that
out definitively. -Doug Li
Ive seen pictures of you (nice smile, btw) and you seem like a nice
person, so no hard feelings. =D! Anywho, yeah, makes sense now that I'm
fully awake. I was kinda subject scanning and it disrupted my flow...no
problem though. -k- jasmine_ellen <no_reply@yahoogroups.com>
wrote: I changed the subject line simply because the original post with
the subject line "World Records" has developed into so many different
(although, yes, related) discussions. As I was replying to Tyson's
comment about names, I thought it made sense to put them in the subject
line. Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant wrote: > bah, whats the drive in taking this to a new thread
jasmine? Oh well, anywho, not the point. Union does sound like a "trade
union" but really, since this isnt a trade, who is going to confuse it
with a trade union!? I could make arguments that we arent an activist
group or a trade federation either, like the ASPCA, or the FTF. So where
do you draw the line? However, if Association or Federation make more
sense to a majority of cubers, then why not, eh? > > Im fine with
WSU, WSA, or WSF, we just neeeed to coagulate somehow. > -K- >
> > > jasmine_ellen wrote: > I think I agree with you Tyson.
I also prefer 'association' > or 'federation'. > > Jasmine.
> > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > As cool as double U, S, U sounds, did anyone consider
the world > association or federation? > > It just sounds like
a work union but that's just me being stupid. > > > > >
-Tyson > > > > > > > Yahoo! Groups Links > >
> > > > > --------------------------------- > Do you
Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs > >
[Non-text portions of this message have been removed] Yahoo! Groups
Links --------------------------------- Do you Yahoo!? Win a $20,000
Career Makeover at Yahoo! HotJobs [Non-text portions of this message
have been removed]
Why such stodgy names? This is a creative group, lets bat around a few
more suggestions like The Cubic Rubes The Global Siblinghood of
Extraordinary Mind Dancers and so far my favorite, The World
Organization Of Cubists In Extremis or "WOOKIE" David J --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > We should start a poll on this... > > World Speed
Cubing Association would be my preferance, too bad the > acronym is
taken. > I am thinking "World Cubing Federation," crap, that's taken
by chess > and curling... > > How about "World Speed Cubing
Federation?" I know some of you don't > what to stress *speed*, but I
think it sounds much better. > > -Doug Li (trying to catch up on a
lot of recent posts) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > When we were talking about it
earlier, the two suggested titles > were > > > > WSCA
> > World Speed Cubing Association > > > > ISCO >
> International Speed Cubing Organization (I think this was it) >
> > > I prefer ISCO, because the World Cup Stacking Association
is > called > > WCSA. It's too similar. > > > > But
we shouldn't waste too much time worrying about the name, we > >
should try to get this whole thing organized first. [snip] > >
> --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
> > <craptastic_crap@y...> wrote: > > > > bah,
whats the drive in taking this to a new thread jasmine? > Oh >
> > well, anywho, not the point. Union does sound like a "trade
> union" > > > but really, since this isnt a trade, who is
going to confuse it > > with > > > a trade union!? I
could make arguments that we arent an activist > > > group or a
trade federation either, like the ASPCA, or the FTF. > So > >
> where do you draw the line? However, if Association or >
Federation > > > make more sense to a majority of cubers, then
why not, eh? > > > > > > > > Im fine with WSU,
WSA, or WSF, we just neeeed to coagulate > > somehow. > >
> > -K- > > > > > > > > > > >
> > > > > jasmine_ellen <no_reply@yahoogroups.com>
wrote: > > > > I think I agree with you Tyson. I also prefer
'association' > > > > or 'federation'. > > > >
> > > > Jasmine. > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > >
> > > As cool as double U, S, U sounds, did anyone consider the
> > world > > > > association or federation? > >
> > > It just sounds like a work union but that's just me being
> > stupid. > > > > > > > > > > >
> > > -Tyson
1920. [Speed cubing group] Re: World Records From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 16:21:46 -0000
Not sure who's heard my thoughs on pops before... In a best 10 of 12
average there's *already* a provision for a pop, in that you can throw
out one of your times. So, If I'm doing a best of 12 and don't have pops
because I take a more conservative approach in my solving technique,
then I throw out my slowest time. If you are more risky and are thus
prone to pops, then you throw out your pop. That way we both get 12
tries... rather than you getting 13 simply because you have taken a
greater risk by loosening your cube more or turning a slice of the cube
before the previous slice is fully in place. Regards, Adam --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hi Ron,
> > Yeah, I had just woken up. Had nothing to do until lunch so I
thought I'd write a bit more > than usual ;-) > > ... this is
why we could use a committee to decide on a standard format. If Toronto
did set > the standard, then our competitions should be 3 solves, 3
solves, then 5 solves. What was > the pop standard in Toronto? My
understand is that they were not recorded in the times > or
records... I think it would be a good idea to record pops just for
formality. > > Anyway, I'd be willing to go along with whatever
people thinks is best... gosh, we could > really use that committee.
> > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > That was
a long in-depth reaction! ;-) > > > > About the pops. My
reasoning is this: > > In a 'best of' competition any of the cubes
can be the best. So if you have > > a pop, then it is just bad
luck. But you can still proceed if you set a good > > time with
one of the other cubes. > > In an 'average of' competition every
cube counts (even the worst cube > > counts, because then you
cannot have another bad cube!). In that case your > > complete
result can be influenced by a pop. > > > > About the average
of 12. > > Although an average of 12 is a very good means to
compare speedcubers, I > > think an average of 5 is good enough
for a competition. > > The winner of a competition is the winner
of the final. Not the most > > consistent cuber of the
competition. I felt very sorry for Lars this > > weekend. He
deserved to win considering his first round and semi final. But >
> in the final it is different. Just take a look at the results in
Toronto: > > the numbers 6, 7 and 8 of the semi final were the
numbers 1, 2 and 3 in the > > final. So anything can happen under
pressure!!! > > > > Macky's average of 12 in Caltech Spring
tournament was ABSOLUTELY FANTASTIC! > > Still I did not
automatically post it on the record list, because it > > probably
weren't 12 CONSECUTIVE solves. He may probably do even better next >
> time. > > > > Any world ranking is a choice between
absolute certainty (we could only do > > 100 cube averages) and
practical issues (time, media attractiveness, early > > decisions
in a competition, concentration level of competitors). I am afraid >
> Toronto set the standards for this. And I think the standards are
fine. > > > > Anyway, this is just my personal opinion. >
> > > Have fun! > > > > Ron > > > >
> > ----- Original Message ----- > > From: <tmao@i...>
> > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, April 26, 2004 8:53 PM > > Subject: [Speed cubing
group] Re: World Records > > > > > > > Hi Ron, >
> > > > > It's good that you bring this up because I was
wondering about it also. > > Hopefully we can > > > agree
on something soon so that the US and European championships follow >
> the same > > > format. > > > > > > The
reason that I made the final around an average of 6 is because it >
> allows the cuber in > > > the end to have 12 solves which
can all be averaged together. I was > > hoping to create a >
> > new record category which would be "fastest average" and would
consist of > > what we > > > normally do on
speedcubing.com which is 12 solves, omit the fastest and > >
slowest time. > > > With 5 solves and averaging the middle 3, I
don't necessarily believe that > > it takes enough > > >
data points. Further more, then are solves done in all the other rounds
> > just not > > > considered? That seems like a loss a
bit... if a person is able to have 5 > > consecutive solves >
> > on the stage which are really fast but then don't count
because they were > > in a different > > > round. >
> > > > > We all can agree that the "fastest" solve is a
rather meaningless record. > > Everyone solves > > > the
cube with a different method and even though we standardize the >
> scramble, a solve > > > will be lucky for some people and
not lucky for others. We can do as much > > as we want to >
> > make this fair but in the end, there stiill is a little bit of
luck. > > That's why I believe than for > > > an
"average" record, an average of 12 cubes would be more representative
> > of the cuber's > > > skills. Of course, this presents
the problems of the cuber actually > > solving 12 cubes and >
> > that's why I put 6 solves into the final round. > > >
> > > I don't agree with an average of 3 competition. The
probability of two > > lucky times in a row > > > is far
higher than 10 lucky times in a row. There are no true probability >
> values for > > > luckiness but it is clear that the more
solve, the more accurate the > > measurement of a > > >
cuber's ability. If a competition must be held as a best of 3
competition > > in the finals, then > > > perhaps we
should not create a new record category for that. > > > >
> > As for all competitors being given the same number of solves,
I don't see > > how a > > > tournament with 5 solves each
round is any more fair than a tournament > > with 3 solves in >
> > the first two rounds and more solves in the last. As per
round, every > > competitor was given > > > the same fair
chance to advance to the next round. The only drawback is > > that
not every > > > competitor is given a chance to compete for the
record. Everyone deserves > > as many solves > > > as
possible but from an organizational point, it's very hard to give >
> everyone in the > > > tournament 12 (or 15) solves. >
> > > > > As for pops, I would like to hear your
reasoning. (Sorry if that sounds a > > bit "mean") In a > >
> round where people are ranked by averages, I did not allow pops
because of > > the following > > > reasoning. First of
all, it was the final round so it could be a bit more > > strict.
Competitors > > > on the speedcubing community are subjected to
the (1 pop per 12 solves > > rule) which is far > > >
less than 1 pop per 6. And of course, I did say no pop so where that
that > > pop come from? > > > The second reason is that a
pop in an average is discarded. People, if > > given an extra >
> > chance in the final round, have the possibility (and I hope no
one does > > this) to pop on > > > purpose and make it
look like an accident which should not be allowed. I > > had a
bunch of > > > young kids in my winter tournament who were
practicing intentional pops. > > In a best of > > >
competition, which I held in the earlier rounds, I allowed one pop
because > > it won't affect > > > the standings unless
the next solves is indeed the fastest solves. In an > > average,
the pop > > > will affect the standings as long as the next
solves is faster than the > > slowest solve. > > > >
> > Anyway, the development of our different set of tournament
format arises > > of course > > > because of the
different needs and ideas each tournament had. It would be > >
really nice if > > > by the end of May, we can agree on
something. My main idea is that I > > would like to > > >
establish the "average" record as an average of 12 and not 5. I'm not
> > sure how people feel > > > about this but I just
think think than an average o 12 is more > > representative of our
cubing > > > abilitiies. > > > > > > -Tyson
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<rvb@c...> wrote: > > > > Hi Tyson, > > >
> > > > > I agree with you on this one, but not
completely. > > > > > > > > I think every FINAL
should have the same format: average of 5 attempts, > > > >
removing best and worst (like in Toronto). > > > > > >
> > For the first rounds it should be either 'best of 3' or
'average of 5'. > > This > > > > depends on several
factors. The most important thing is that we want ALL > > >
> competitors to do some cubing. Many come a long way to compete, so
every > > > > competitor deserves as many solves as
possible. My idea would be: if > > there > > > > is
time, then always do 'average of 5'. If the time schedule is tight or
> > if > > > > it is a local competition without many
people coming a long way, then > > 'best > > > > of 3'
is also fine. > > > > > > > > We also have to
agree on POP's. I think in 'best of' competitions, we > > >
> shouldn't allow POP's. > > > > For 'average of'
competitions one POP should be allowed. > > > > > >
> > Have fun, > > > > > > > > Ron >
> > > > > > > ----- Original Message ----- >
> > > From: <tmao@i...> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent:
Monday, April 26, 2004 10:17 AM > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > >
> > > > > In addition to standardizing the world records,
I think it's also > > > > necessary to standardize > >
> > > the official tournaments. I see many differences between
the > > tournaments > > > > held in > > >
> > Pasadena and the one in Germany and the one in France. It
would be > > best > > > > to have a set > > >
> > standard for everyone. > > > > > > > >
> > -Tyson > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
> <no_reply@y...> wrote: > > > > > > There
was much discussion about this issue back in late 2002 when > >
> > > > Jess Bonde had those problems with Guinness re his
2000 cube > > > > > > marathon. Someone even set up a
separate yahoo discussion group to > > > > > > discuss
the idea of an 'official committee' (BTW, does anyone > > >
> > > remember the URL?) > > > > > > >
> > > > > I think people were quite motivated on this
issue for a while, but > > > > > > then it lost
momentum. Maybe now that speedcubing is getting a > > higher >
> > > > > profile all around the world (there a
tournaments popping up > > > > > > everywhere), the
issue will be progressed? > > > > > > > > >
> > > Jasmine. > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
> > > > > > <no_reply@y...> wrote: > >
> > > > > If some committee or the RCC or some group
comes up with an > > > > > > official > > >
> > > > set of rules and we start recognizing our own
official rules would > > > > > > > Guinness accept
our rules? I remember reading that for an > > official > >
> > > > > Guinness recognized attempt that you had to use
a brand new cube > > > > > > > right out of the
box????? They changed that I think since Jess' > > > > >
> > record doesn't follow that old rule but is still the official
> > > > > > > record. I think that old rule clearly
shows a lack of knowledge > > of > > > > > >
> the "sport" of cubing, but at least they're refining their rules.
> > > > > > > > > > > > > >
This raises an issue then. Do we want our rules to be only > >
> > > > accepted > > > > > > > by the
cubing community, or do we want Guinness to recognize our > > >
> > > > records? Also I know that Guinness is really only
interested in > > > > > > the > > > > >
> > 3x3x3 blindfold and 3x3x3 speedcubing records, which stinks in
my > > > > > > > opinion but I can understand them
not wanting 1000 records under > > > > > > the >
> > > > > > specialized category of "solving Rubik's
cube". > > > > > > > > > > > > >
> My natural gut reaction would be to have Mr. Rubik, or the RCC, or
> > > > > > > both propose an extremely detailed
outline of what constitutes an > > > > > > >
official record. That seems to be the committee that would do > >
> > > > > this. Is someone from the RCC interested in
this? Or do we as > > > > > > > cubers have to pull
together a committee and do this ourselves? > > > > >
> > What's the game plan? > > > > > > > >
> > > > > > Chris > > > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
> > > > > The main problem right now is that there is no
set of criteria. > > > > > > > The four that you
have > > > > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > > > >
think the timing device has to > > > > > > > >
be standardized all around. It would be nice if there was a > >
> > > > > committee that was set in place > > >
> > > > > to draft the necessary criteria. > > >
> > > > > > > > > > > > >
Guinness should not necessarily be involed. If anyone has seen > >
> > > > > their list of critera for > > > >
> > > > setting a record, it's quite bogus. It shows a lack
of > > > > > > > understanding of the sport of
speed > > > > > > > > cubing. > > >
> > > > > > > > > > > > > Anyway,
I would really push for a comittee. I think as long as > > >
> > > > the record is set at a formal > > > >
> > > > tournament with recognition from the men higher up
on the > > ladder, > > > > > > > then it
should be fine. > > > > > > > > > > >
> > > > > -Tyson > > > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > >
> > > > <duncan@d...> wrote: > > > > >
> > > > I was wondering what the circumstances have to be
before "we" > > > > > > > recognise a > >
> > > > > > > world record. Obviously a record
beaten at the WC is going to > > > > > > > be
valid. > > > > > > > > > Equally obviously a
record someone beats in there living room > > > > > >
> with no > > > > > > > > > witnesses,
timed with the second hand of the wall clock isn't! > > > >
> > > > > > > > > > > > > > Is
there an agreed set of criteria. Such as > > > > > >
> > > > > > > > > > > > 1. A timing
device (preferably automatic) that times to > > 1/100th > >
> > > > > for example. > > > > > > >
> > 2. And in some sort of formal setting (whatever that means!).
> > > > > > > > > 3. With a cube scrambled by
an objective observer. > > > > > > > > > 4.
The scrambling algorithm recorded. > > > > > > >
> > > > > > > > > > > The most obvious
point I guess would be the presence of > > > > > >
> reasonably reliable > > > > > > > > >
witnesses. > > > > > > > > > > > >
> > > > > > Or do we rely on the Guiness World Record
people? > > > > > > > > > > > > >
> > > > > I'm sure similar discussions to this have been
held but is > > > > > > there > > > > >
> > a > > > > > > > > > definitive
answer? > > > > > > > > > > > > >
> > > > > Duncan > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
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1921. [Speed cubing group] Re: World Records From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 16:25:01 -0000
Ron, I'd be glad to help. I also see the need for some national
associations, for larger countries, to help organize and officiate at
the national and subnational level, but obviously that's a separate
issues that can be determined by each country, much like there's a Intl
Olympic Committee and then national olympic commitees. Adam --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi Tyson, > > I hereby propose that
you (one of the main competition organizers), Chris > (creator of
this club and senior content contributor and world championship >
one-handed solving) and I (just a non US cube fool, and a good person to
> raise the average age) form a board of a to be established WSU
(world > speedcubing union). I am sure we can also rely on Dave
Hedley Jones from > Seven Towns (RCC) and Adam Slate (experience in
this kind of stuff). > Once we have things set up a little, we can
have a voting among members > about a new board and to establish the
goals and rules of the WSU. > > Have fun, > > Ron > >
----- Original Message ----- > From: <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April
26, 2004 9:34 PM > Subject: [Speed cubing group] Re: World Records
> > > > Hi Ron, > > > > Yeah, I had just woken
up. Had nothing to do until lunch so I thought I'd > write a bit more
> > than usual ;-) > > > > ... this is why we could
use a committee to decide on a standard format. > If Toronto did set
> > the standard, then our competitions should be 3 solves, 3
solves, then 5 > solves. What was > > the pop standard in
Toronto? My understand is that they were not recorded > in the times
> > or records... I think it would be a good idea to record pops
just for > formality. > > > > Anyway, I'd be willing to
go along with whatever people thinks is best... > gosh, we could >
> really use that committee. > > > > -Tyson > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <rvb@c...> wrote: > > > Hi Tyson, > >
> > > > That was a long in-depth reaction! ;-) > >
> > > > About the pops. My reasoning is this: > > >
In a 'best of' competition any of the cubes can be the best. So if you
> have > > > a pop, then it is just bad luck. But you can
still proceed if you set a > good > > > time with one of the
other cubes. > > > In an 'average of' competition every cube
counts (even the worst cube > > > counts, because then you
cannot have another bad cube!). In that case > your > > >
complete result can be influenced by a pop. > > > > >
> About the average of 12. > > > Although an average of 12
is a very good means to compare speedcubers, I > > > think an
average of 5 is good enough for a competition. > > > The winner
of a competition is the winner of the final. Not the most > > >
consistent cuber of the competition. I felt very sorry for Lars this
> > > weekend. He deserved to win considering his first round
and semi final. > But > > > in the final it is different.
Just take a look at the results in > Toronto: > > > the
numbers 6, 7 and 8 of the semi final were the numbers 1, 2 and 3 in >
the > > > final. So anything can happen under pressure!!! >
> > > > > Macky's average of 12 in Caltech Spring
tournament was ABSOLUTELY > FANTASTIC! > > > Still I did not
automatically post it on the record list, because it > > >
probably weren't 12 CONSECUTIVE solves. He may probably do even better
> next > > > time. > > > > > > Any world
ranking is a choice between absolute certainty (we could only > do
> > > 100 cube averages) and practical issues (time, media
attractiveness, > early > > > decisions in a competition,
concentration level of competitors). I am > afraid > > >
Toronto set the standards for this. And I think the standards are fine.
> > > > > > Anyway, this is just my personal opinion.
> > > > > > Have fun! > > > > > >
Ron > > > > > > > > > ----- Original Message
----- > > > From: <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Monday, April 26, 2004 8:53 PM > > > Subject: [Speed cubing
group] Re: World Records > > > > > > > > >
> Hi Ron, > > > > > > > > It's good that you
bring this up because I was wondering about it > also. > > >
Hopefully we can > > > > agree on something soon so that the
US and European championships > follow > > > the same >
> > > format. > > > > > > > > The
reason that I made the final around an average of 6 is because it >
> > allows the cuber in > > > > the end to have 12
solves which can all be averaged together. I was > > > hoping
to create a > > > > new record category which would be
"fastest average" and would consist > of > > > what we >
> > > normally do on speedcubing.com which is 12 solves, omit
the fastest > and > > > slowest time. > > > >
With 5 solves and averaging the middle 3, I don't necessarily believe
> that > > > it takes enough > > > > data
points. Further more, then are solves done in all the other > rounds
> > > just not > > > > considered? That seems like
a loss a bit... if a person is able to > have 5 > > >
consecutive solves > > > > on the stage which are really
fast but then don't count because they > were > > > in a
different > > > > round. > > > > > > >
> We all can agree that the "fastest" solve is a rather meaningless
> record. > > > Everyone solves > > > > the cube
with a different method and even though we standardize the > >
> scramble, a solve > > > > will be lucky for some people
and not lucky for others. We can do as > much > > > as we
want to > > > > make this fair but in the end, there stiill
is a little bit of luck. > > > That's why I believe than for
> > > > an "average" record, an average of 12 cubes would be
more > representative > > > of the cuber's > > >
> skills. Of course, this presents the problems of the cuber actually
> > > solving 12 cubes and > > > > that's why I put
6 solves into the final round. > > > > > > > > I
don't agree with an average of 3 competition. The probability of >
two > > > lucky times in a row > > > > is far
higher than 10 lucky times in a row. There are no true > probability
> > > values for > > > > luckiness but it is clear
that the more solve, the more accurate the > > > measurement of
a > > > > cuber's ability. If a competition must be held as
a best of 3 > competition > > > in the finals, then >
> > > perhaps we should not create a new record category for
that. > > > > > > > > As for all competitors
being given the same number of solves, I don't > see > > >
how a > > > > tournament with 5 solves each round is any
more fair than a tournament > > > with 3 solves in > >
> > the first two rounds and more solves in the last. As per
round, every > > > competitor was given > > > > the
same fair chance to advance to the next round. The only drawback > is
> > > that not every > > > > competitor is given a
chance to compete for the record. Everyone > deserves > > >
as many solves > > > > as possible but from an
organizational point, it's very hard to give > > > everyone in
the > > > > tournament 12 (or 15) solves. > > >
> > > > > As for pops, I would like to hear your
reasoning. (Sorry if that > sounds a > > > bit "mean") In a
> > > > round where people are ranked by averages, I did not
allow pops > because of > > > the following > > >
> reasoning. First of all, it was the final round so it could be a
bit > more > > > strict. Competitors > > > > on
the speedcubing community are subjected to the (1 pop per 12 solves >
> > rule) which is far > > > > less than 1 pop per 6.
And of course, I did say no pop so where that > that > > >
pop come from? > > > > The second reason is that a pop in an
average is discarded. People, > if > > > given an extra >
> > > chance in the final round, have the possibility (and I
hope no one > does > > > this) to pop on > > > >
purpose and make it look like an accident which should not be allowed.
> I > > > had a bunch of > > > > young kids in
my winter tournament who were practicing intentional > pops. >
> > In a best of > > > > competition, which I held in
the earlier rounds, I allowed one pop > because > > > it
won't affect > > > > the standings unless the next solves is
indeed the fastest solves. In > an > > > average, the pop
> > > > will affect the standings as long as the next solves
is faster than > the > > > slowest solve. > > >
> > > > > Anyway, the development of our different set of
tournament format > arises > > > of course > > >
> because of the different needs and ideas each tournament had. It
> would be > > > really nice if > > > > by the
end of May, we can agree on something. My main idea is that I > >
> would like to > > > > establish the "average" record as
an average of 12 and not 5. I'm not > > > sure how people feel
> > > > about this but I just think think than an average o
12 is more > > > representative of our cubing > > >
> abilitiies. > > > > > > > > -Tyson >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > >
<rvb@c...> wrote: > > > > > Hi Tyson, > >
> > > > > > > > I agree with you on this one,
but not completely. > > > > > > > > > > I
think every FINAL should have the same format: average of 5 >
attempts, > > > > > removing best and worst (like in
Toronto). > > > > > > > > > > For the
first rounds it should be either 'best of 3' or 'average of > 5'.
> > > This > > > > > depends on several factors.
The most important thing is that we want > ALL > > > >
> competitors to do some cubing. Many come a long way to compete, so
> every > > > > > competitor deserves as many solves
as possible. My idea would be: if > > > there > > >
> > is time, then always do 'average of 5'. If the time schedule
is > tight or > > > if > > > > > it is a
local competition without many people coming a long way, > then >
> > 'best > > > > > of 3' is also fine. > >
> > > > > > > > We also have to agree on POP's.
I think in 'best of' competitions, > we > > > > >
shouldn't allow POP's. > > > > > For 'average of'
competitions one POP should be allowed. > > > > > >
> > > > Have fun, > > > > > > > >
> > Ron > > > > > > > > > > -----
Original Message ----- > > > > > From: <tmao@i...>
> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > >
Sent: Monday, April 26, 2004 10:17 AM > > > > > Subject:
[Speed cubing group] Re: World Records > > > > > >
> > > > > > > > > > In addition to
standardizing the world records, I think it's also > > > >
> necessary to standardize > > > > > > the official
tournaments. I see many differences between the > > >
tournaments > > > > > held in > > > > >
> Pasadena and the one in Germany and the one in France. It would
> be > > > best > > > > > to have a set >
> > > > > standard for everyone. > > > > >
> > > > > > > -Tyson > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
> > <no_reply@y...> wrote: > > > > > >
> There was much discussion about this issue back in late 2002 >
when > > > > > > > Jess Bonde had those problems
with Guinness re his 2000 cube > > > > > > >
marathon. Someone even set up a separate yahoo discussion group > to
> > > > > > > discuss the idea of an 'official
committee' (BTW, does anyone > > > > > > > remember
the URL?) > > > > > > > > > > > >
> > I think people were quite motivated on this issue for a while,
> but > > > > > > > then it lost momentum. Maybe
now that speedcubing is getting a > > > higher > > >
> > > > profile all around the world (there a tournaments
popping up > > > > > > > everywhere), the issue
will be progressed? > > > > > > > > > >
> > > > Jasmine. > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > >
> > <no_reply@y...> wrote: > > > > > >
> > If some committee or the RCC or some group comes up with an
> > > > > > > official > > > > >
> > > set of rules and we start recognizing our own official
rules > would > > > > > > > > Guinness accept
our rules? I remember reading that for an > > > official >
> > > > > > > Guinness recognized attempt that you
had to use a brand new > cube > > > > > > > >
right out of the box????? They changed that I think since > Jess'
> > > > > > > > record doesn't follow that old
rule but is still the official > > > > > > > >
record. I think that old rule clearly shows a lack of > knowledge
> > > of > > > > > > > > the "sport" of
cubing, but at least they're refining their > rules. > > >
> > > > > > > > > > > > > This
raises an issue then. Do we want our rules to be only > > >
> > > > accepted > > > > > > > > by
the cubing community, or do we want Guinness to recognize > our >
> > > > > > > records? Also I know that Guinness is
really only interested > in > > > > > > > the
> > > > > > > > 3x3x3 blindfold and 3x3x3
speedcubing records, which stinks in > my > > > > >
> > > opinion but I can understand them not wanting 1000
records > under > > > > > > > the > > >
> > > > > specialized category of "solving Rubik's cube".
> > > > > > > > > > > > > >
> > My natural gut reaction would be to have Mr. Rubik, or the
> RCC, or > > > > > > > > both propose an
extremely detailed outline of what constitutes > an > > >
> > > > > official record. That seems to be the committee
that would do > > > > > > > > this. Is someone
from the RCC interested in this? Or do we > as > > > >
> > > > cubers have to pull together a committee and do this
> ourselves? > > > > > > > > What's the game
plan? > > > > > > > > > > > > >
> > > Chris > > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... > wrote: > >
> > > > > > > The main problem right now is that
there is no set of > criteria. > > > > > > >
> The four that you have > > > > > > > > >
listed seem to be absolute "musts" for a competition. I > also >
> > > > > > > think the timing device has to >
> > > > > > > > be standardized all around. It
would be nice if there was a > > > > > > > >
committee that was set in place > > > > > > > >
> to draft the necessary criteria. > > > > > > >
> > > > > > > > > > > Guinness should
not necessarily be involed. If anyone has > seen > > > >
> > > > their list of critera for > > > > >
> > > > setting a record, it's quite bogus. It shows a lack
of > > > > > > > > understanding of the sport of
speed > > > > > > > > > cubing. > >
> > > > > > > > > > > > > >
> > Anyway, I would really push for a comittee. I think as long
> as > > > > > > > > the record is set at a
formal > > > > > > > > > tournament with
recognition from the men higher up on the > > > ladder, >
> > > > > > > then it should be fine. > >
> > > > > > > > > > > > > >
> > -Tyson > > > > > > > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan > Dicks" > >
> > > > > > <duncan@d...> wrote: > > >
> > > > > > > I was wondering what the
circumstances have to be before > "we" > > > > > >
> > recognise a > > > > > > > > > >
world record. Obviously a record beaten at the WC is > going to >
> > > > > > > be valid. > > > > >
> > > > > Equally obviously a record someone beats in
there living > room > > > > > > > > with no
> > > > > > > > > > witnesses, timed with
the second hand of the wall clock > isn't! > > > > >
> > > > > > > > > > > > > >
> Is there an agreed set of criteria. Such as > > > >
> > > > > > > > > > > > > >
> > 1. A timing device (preferably automatic) that times to >
> > 1/100th > > > > > > > > for example.
> > > > > > > > > > 2. And in some sort of
formal setting (whatever that > means!). > > > > >
> > > > > 3. With a cube scrambled by an objective
observer. > > > > > > > > > > 4. The
scrambling algorithm recorded. > > > > > > > >
> > > > > > > > > > > > The most
obvious point I guess would be the presence of > > > > >
> > > reasonably reliable > > > > > > >
> > > witnesses. > > > > > > > > >
> > > > > > > > > > > Or do we rely on
the Guiness World Record people? > > > > > > > >
> > > > > > > > > > > > I'm sure
similar discussions to this have been held but is > > > >
> > > there > > > > > > > > a > >
> > > > > > > > definitive answer? > >
> > > > > > > > > > > > > >
> > > > Duncan > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > >
1922. Re: World Speedcubing Union From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 16:30:20 -0000
It requires WORK and operating funds. An association is a type of
company, and is subject to certain laws and requires some incorporation
costs. Then there's additional work/cost to attain non- profit status so
you get certain benefits tax-wise, etc. Another wrinkle, I'm not sure
how international corps work. Maybe you just pick a country in which to
incorporate? We'll need to look into it. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > We had a discussion about this a
year or so ago. But no one carried > through with it.... > I would
love to have an official World Speed Cubing Association. But > it
seems like no one wants to do the work to get it started. > Darn.
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > I really like the idea of having
an official organization, and it > > seems that a lot of other
people do to. Since it seems that it is > > something a lot of
people are interested in, I would love to help > > out for getting
this started. I like Ron's idea of having a few > > people at
first just to get the thing started, but shortly > > thereafter
letting all the members vote on who they think would be > > good
board members to continue the work. I would love to help get > >
an organization like this started and on its feet. Adam, Tyson, >
> Dave, are you guys interested? > > > > We could start
off by hosting an official section off > > speedcubing.com, but
then move it to its own official site. This > > would be like
having http://www.speedstacks.com, but also having > >
http://www.worldcupstackingassociation.org like in the cup stacking >
> community. > > > > If no one is opposed to this, I'd
love to at least help this thing > > get started. I figure the
first people can just set up how the WSU > > itself will be
organized and how members can apply. Once we figure > > that out
we can have members vote on who will be the board members > > to
decide the official rules for records/competitions/etc.. > > >
> Sound good? > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<rvb@c...> wrote: > > > Hi Tyson, > > > >
> > I hereby propose that you (one of the main competition >
> organizers), Chris > > > (creator of this club and senior
content contributor and world > > championship > > >
one-handed solving) and I (just a non US cube fool, and a good > >
person to > > > raise the average age) form a board of a to be
established WSU > > (world > > > speedcubing union). I am
sure we can also rely on Dave Hedley > > Jones from > > >
Seven Towns (RCC) and Adam Slate (experience in this kind of > >
stuff). > > > Once we have things set up a little, we can have
a voting among > > members > > > about a new board and to
establish the goals and rules of the WSU. > > > > > >
Have fun, > > > > > > Ron > > > > >
> ----- Original Message ----- > > > From: <tmao@i...>
> > > To: <speedsolvingrubikscube@yahoogroups.com> >
> > Sent: Monday, April 26, 2004 9:34 PM > > > Subject:
[Speed cubing group] Re: World Records > > > > > >
> > > > Hi Ron, > > > > > > > >
Yeah, I had just woken up. Had nothing to do until lunch so I > >
thought I'd > > > write a bit more > > > > than
usual ;-) > > > > > > > > ... this is why we
could use a committee to decide on a > standard > > format.
> > > If Toronto did set > > > > the standard, then
our competitions should be 3 solves, 3 > > solves, then 5 >
> > solves. What was > > > > the pop standard in
Toronto? My understand is that they were > > not recorded >
> > in the times > > > > or records... I think it
would be a good idea to record pops > > just for > > >
formality. > > > > > > > > Anyway, I'd be
willing to go along with whatever people thinks > > is best...
> > > gosh, we could > > > > really use that
committee. > > > > > > > > -Tyson > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > > > <rvb@c...> wrote: > > >
> > Hi Tyson, > > > > > > > > > >
That was a long in-depth reaction! ;-) > > > > > >
> > > > About the pops. My reasoning is this: > > >
> > In a 'best of' competition any of the cubes can be the best.
> > So if you > > > have > > > > > a pop,
then it is just bad luck. But you can still proceed if > > you set
a > > > good > > > > > time with one of the
other cubes. > > > > > In an 'average of' competition
every cube counts (even the > > worst cube > > > >
> counts, because then you cannot have another bad cube!). In >
> that case > > > your > > > > > complete
result can be influenced by a pop. > > > > > > >
> > > About the average of 12. > > > > >
Although an average of 12 is a very good means to compare > >
speedcubers, I > > > > > think an average of 5 is good
enough for a competition. > > > > > The winner of a
competition is the winner of the final. Not > > the most > >
> > > consistent cuber of the competition. I felt very sorry
for > > Lars this > > > > > weekend. He deserved to
win considering his first round and > > semi final. > > >
But > > > > > in the final it is different. Just take a
look at the results > > in > > > Toronto: > > >
> > the numbers 6, 7 and 8 of the semi final were the numbers 1,
> 2 > > and 3 in > > > the > > > > >
final. So anything can happen under pressure!!! > > > > >
> > > > > Macky's average of 12 in Caltech Spring
tournament was > > ABSOLUTELY > > > FANTASTIC! > >
> > > Still I did not automatically post it on the record list,
> > because it > > > > > probably weren't 12
CONSECUTIVE solves. He may probably do > > even better > >
> next > > > > > time. > > > > > >
> > > > Any world ranking is a choice between absolute
certainty (we > > could only > > > do > > > >
> 100 cube averages) and practical issues (time, media > >
attractiveness, > > > early > > > > > decisions
in a competition, concentration level of > > competitors). I am
> > > afraid > > > > > Toronto set the standards
for this. And I think the standards > > are fine. > > >
> > > > > > > Anyway, this is just my personal
opinion. > > > > > > > > > > Have fun!
> > > > > > > > > > Ron > > >
> > > > > > > > > > > > -----
Original Message ----- > > > > > From: <tmao@i...>
> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > >
Sent: Monday, April 26, 2004 8:53 PM > > > > > Subject:
[Speed cubing group] Re: World Records > > > > > >
> > > > > > > > > > Hi Ron, > > >
> > > > > > > > > It's good that you bring
this up because I was wondering > > about it > > > also.
> > > > > Hopefully we can > > > > > >
agree on something soon so that the US and European > >
championships > > > follow > > > > > the same
> > > > > > format. > > > > > > >
> > > > > The reason that I made the final around an
average of 6 is > > because it > > > > > allows the
cuber in > > > > > > the end to have 12 solves which
can all be averaged > > together. I was > > > > >
hoping to create a > > > > > > new record category
which would be "fastest average" and > > would consist > >
> of > > > > > what we > > > > > >
normally do on speedcubing.com which is 12 solves, omit the > >
fastest > > > and > > > > > slowest time. >
> > > > > With 5 solves and averaging the middle 3, I
don't > > necessarily believe > > > that > > >
> > it takes enough > > > > > > data points.
Further more, then are solves done in all the > > other > >
> rounds > > > > > just not > > > > >
> considered? That seems like a loss a bit... if a person is >
> able to > > > have 5 > > > > > consecutive
solves > > > > > > on the stage which are really fast
but then don't count > > because they > > > were >
> > > > in a different > > > > > > round.
> > > > > > > > > > > > We all can
agree that the "fastest" solve is a rather > > meaningless >
> > record. > > > > > Everyone solves > >
> > > > the cube with a different method and even though we
> > standardize the > > > > > scramble, a solve
> > > > > > will be lucky for some people and not
lucky for others. We > > can do as > > > much > >
> > > as we want to > > > > > > make this
fair but in the end, there stiill is a little bit > > of luck.
> > > > > That's why I believe than for > > >
> > > an "average" record, an average of 12 cubes would be more
> > > representative > > > > > of the cuber's
> > > > > > skills. Of course, this presents the
problems of the cuber > > actually > > > > >
solving 12 cubes and > > > > > > that's why I put 6
solves into the final round. > > > > > > > >
> > > > I don't agree with an average of 3 competition. The
> > probability of > > > two > > > > >
lucky times in a row > > > > > > is far higher than 10
lucky times in a row. There are no > > true > > >
probability > > > > > values for > > > > >
> luckiness but it is clear that the more solve, the more > >
accurate the > > > > > measurement of a > > >
> > > cuber's ability. If a competition must be held as a best
> of > > 3 > > > competition > > > > >
in the finals, then > > > > > > perhaps we should not
create a new record category for that. > > > > > >
> > > > > > As for all competitors being given the
same number of > > solves, I don't > > > see > >
> > > how a > > > > > > tournament with 5
solves each round is any more fair than a > > tournament > >
> > > with 3 solves in > > > > > > the first
two rounds and more solves in the last. As per > > round, every
> > > > > competitor was given > > > > >
> the same fair chance to advance to the next round. The > only
> > drawback > > > is > > > > > that not
every > > > > > > competitor is given a chance to
compete for the record. > > Everyone > > > deserves >
> > > > as many solves > > > > > > as
possible but from an organizational point, it's very > hard > >
to give > > > > > everyone in the > > > >
> > tournament 12 (or 15) solves. > > > > > >
> > > > > > As for pops, I would like to hear your
reasoning. (Sorry > if > > that > > > sounds a >
> > > > bit "mean") In a > > > > > > round
where people are ranked by averages, I did not allow > > pops >
> > because of > > > > > the following > >
> > > > reasoning. First of all, it was the final round so
it > could > > be a bit > > > more > > > >
> strict. Competitors > > > > > > on the
speedcubing community are subjected to the (1 pop > per > > 12
solves > > > > > rule) which is far > > > >
> > less than 1 pop per 6. And of course, I did say no pop so >
> where that > > > that > > > > > pop come
from? > > > > > > The second reason is that a pop in
an average is > discarded. > > People, > > > if >
> > > > given an extra > > > > > > chance
in the final round, have the possibility (and I hope > > no one
> > > does > > > > > this) to pop on > >
> > > > purpose and make it look like an accident which
should not > > be allowed. > > > I > > > >
> had a bunch of > > > > > > young kids in my
winter tournament who were practicing > > intentional > >
> pops. > > > > > In a best of > > > >
> > competition, which I held in the earlier rounds, I allowed
> > one pop > > > because > > > > > it
won't affect > > > > > > the standings unless the next
solves is indeed the fastest > > solves. In > > > an >
> > > > average, the pop > > > > > > will
affect the standings as long as the next solves is > > faster than
> > > the > > > > > slowest solve. > >
> > > > > > > > > > Anyway, the
development of our different set of tournament > > format >
> > arises > > > > > of course > > > >
> > because of the different needs and ideas each tournament >
> had. It > > > would be > > > > > really
nice if > > > > > > by the end of May, we can agree on
something. My main idea > > is that I > > > > >
would like to > > > > > > establish the "average"
record as an average of 12 and not > > 5. I'm not > > >
> > sure how people feel > > > > > > about this
but I just think think than an average o 12 is > > more > >
> > > representative of our cubing > > > > >
> abilitiies. > > > > > > > > > > >
> -Tyson > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van > >
Bruchem" > > > > > <rvb@c...> wrote: > > >
> > > > Hi Tyson, > > > > > > > >
> > > > > > I agree with you on this one, but not
completely. > > > > > > > > > > > >
> > I think every FINAL should have the same format: average >
> of 5 > > > attempts, > > > > > > >
removing best and worst (like in Toronto). > > > > > >
> > > > > > > > For the first rounds it should
be either 'best of 3' > > or 'average of > > > 5'. >
> > > > This > > > > > > > depends on
several factors. The most important thing is > > that we want >
> > ALL > > > > > > > competitors to do some
cubing. Many come a long way to > > compete, so > > >
every > > > > > > > competitor deserves as many
solves as possible. My idea > > would be: if > > > >
> there > > > > > > > is time, then always do
'average of 5'. If the time > > schedule is > > > tight
or > > > > > if > > > > > > > it is
a local competition without many people coming a > > long way,
> > > then > > > > > 'best > > > >
> > > of 3' is also fine. > > > > > > >
> > > > > > > We also have to agree on POP's. I
think in 'best of' > > competitions, > > > we > >
> > > > > shouldn't allow POP's. > > > > >
> > For 'average of' competitions one POP should be allowed. >
> > > > > > > > > > > > > Have
fun, > > > > > > > > > > > > >
> Ron > > > > > > > > > > > >
> > ----- Original Message ----- > > > > > >
> From: <tmao@i...> > > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > >
> > Sent: Monday, April 26, 2004 10:17 AM > > > > >
> > Subject: [Speed cubing group] Re: World Records > > >
> > > > > > > > > > > > > >
> > > > > In addition to standardizing the world records,
I think > > it's also > > > > > > > necessary
to standardize > > > > > > > > the official
tournaments. I see many differences > > between the > > >
> > tournaments > > > > > > > held in >
> > > > > > > Pasadena and the one in Germany and
the one in France. > > It would > > > be > > >
> > best > > > > > > > to have a set >
> > > > > > > standard for everyone. > > >
> > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > >
jasmine_ellen > > > > > > > <no_reply@y...>
wrote: > > > > > > > > > There was much
discussion about this issue back in > > late 2002 > > >
when > > > > > > > > > Jess Bonde had those
problems with Guinness re his > > 2000 cube > > > >
> > > > > marathon. Someone even set up a separate yahoo
> > discussion group > > > to > > > > >
> > > > discuss the idea of an 'official committee' (BTW,
> does > > anyone > > > > > > > > >
remember the URL?) > > > > > > > > > >
> > > > > > > > I think people were quite
motivated on this issue for > > a while, > > > but >
> > > > > > > > then it lost momentum. Maybe now
that speedcubing is > > getting a > > > > > higher
> > > > > > > > > profile all around the
world (there a tournaments > > popping up > > > > >
> > > > everywhere), the issue will be progressed? > >
> > > > > > > > > > > > > >
> > Jasmine. > > > > > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > >
> > > > <no_reply@y...> wrote: > > > >
> > > > > > If some committee or the RCC or some group
comes up > > with an > > > > > > > > >
official > > > > > > > > > > set of rules
and we start recognizing our own > > official rules > > >
would > > > > > > > > > > Guinness accept
our rules? I remember reading that > > for an > > > >
> official > > > > > > > > > > Guinness
recognized attempt that you had to use a > > brand new > >
> cube > > > > > > > > > > right out of
the box????? They changed that I > think > > since > >
> Jess' > > > > > > > > > > record
doesn't follow that old rule but is still > the > > official
> > > > > > > > > > record. I think that
old rule clearly shows a lack > > of > > > knowledge >
> > > > of > > > > > > > > > >
the "sport" of cubing, but at least they're > refining > >
their > > > rules. > > > > > > > > >
> > > > > > > > > > > This raises an
issue then. Do we want our rules to > > be only > > >
> > > > > > accepted > > > > > >
> > > > by the cubing community, or do we want Guinness to
> > recognize > > > our > > > > > >
> > > > records? Also I know that Guinness is really only
> > interested > > > in > > > > > >
> > > the > > > > > > > > > >
3x3x3 blindfold and 3x3x3 speedcubing records, > which > >
stinks in > > > my > > > > > > > > >
> opinion but I can understand them not wanting 1000 > >
records > > > under > > > > > > > >
> the > > > > > > > > > > specialized
category of "solving Rubik's cube". > > > > > > >
> > > > > > > > > > > > > My
natural gut reaction would be to have Mr. Rubik, > > or the >
> > RCC, or > > > > > > > > > > both
propose an extremely detailed outline of what > > constitutes >
> > an > > > > > > > > > > official
record. That seems to be the committee > > that would do > >
> > > > > > > > this. Is someone from the RCC
interested in this? > > Or do we > > > as > > >
> > > > > > > cubers have to pull together a
committee and do this > > > ourselves? > > > > >
> > > > > What's the game plan? > > > > >
> > > > > > > > > > > > > >
> Chris > > > > > > > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > tmao@i... > >
> wrote: > > > > > > > > > > > The
main problem right now is that there is no > set > > of >
> > criteria. > > > > > > > > > >
The four that you have > > > > > > > > > >
> listed seem to be absolute "musts" for a > > competition. I
> > > also > > > > > > > > > >
think the timing device has to > > > > > > > >
> > > be standardized all around. It would be nice if > >
there was a > > > > > > > > > > committee
that was set in place > > > > > > > > > >
> to draft the necessary criteria. > > > > > > >
> > > > > > > > > > > > > >
> Guinness should not necessarily be involed. If > > anyone has
> > > seen > > > > > > > > > >
their list of critera for > > > > > > > > >
> > setting a record, it's quite bogus. It shows a > > lack
of > > > > > > > > > > understanding of
the sport of speed > > > > > > > > > >
> cubing. > > > > > > > > > > > >
> > > > > > > > > > Anyway, I would really
push for a comittee. I > > think as long > > > as >
> > > > > > > > > the record is set at a
formal > > > > > > > > > > > tournament
with recognition from the men higher > up > > on the > >
> > > ladder, > > > > > > > > > >
then it should be fine. > > > > > > > > >
> > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > > >
> > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "Duncan > > > Dicks"
> > > > > > > > > > <duncan@d...>
wrote: > > > > > > > > > > > > I was
wondering what the circumstances have to > > be before > >
> "we" > > > > > > > > > > recognise a
> > > > > > > > > > > > world
record. Obviously a record beaten at the > > WC is > > >
going to > > > > > > > > > > be valid.
> > > > > > > > > > > > Equally
obviously a record someone beats in > > there living > >
> room > > > > > > > > > > with no >
> > > > > > > > > > > witnesses, timed
with the second hand of the > > wall clock > > > isn't!
> > > > > > > > > > > > > >
> > > > > > > > > > Is there an agreed set
of criteria. Such as > > > > > > > > > >
> > > > > > > > > > > > > > 1.
A timing device (preferably automatic) that > > times to > >
> > > 1/100th > > > > > > > > > >
for example. > > > > > > > > > > > >
2. And in some sort of formal setting (whatever > > that > >
> means!). > > > > > > > > > > >
> 3. With a cube scrambled by an objective > > observer. >
> > > > > > > > > > > 4. The scrambling
algorithm recorded. > > > > > > > > > >
> > > > > > > > > > > > > >
The most obvious point I guess would be the > > presence of >
> > > > > > > > > reasonably reliable >
> > > > > > > > > > > witnesses. >
> > > > > > > > > > > > > >
> > > > > > > > > Or do we rely on the
Guiness World Record > people? > > > > > > >
> > > > > > > > > > > > > >
> > > I'm sure similar discussions to this have been > >
held but is > > > > > > > > > there > >
> > > > > > > > a > > > > > >
> > > > > > definitive answer? > > > >
> > > > > > > > > > > > > >
> > > > > > Duncan > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > >
1923. Re: [Speed cubing group] Re: World Records From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 10:02:49 -0700
Hi Stefan, That's true... the pop rule could be exploited but in that
case, it seems more like a natural consequence of speedcubing. Being
able to solve a bit faster without worrying about (I'm dead if I pop
again) is kind of like the first serve vs. the second serve in tennis.
The first one, people can hit as hard as they want. The second one, they
have to get it in. It may just be inherent to the sport of speedcubing.
-Tyson On Apr 27, 2004, at 5:35 AM, Stefan Pochmann wrote: > > The
second reason is that a pop in an average is discarded.� > People, if
given an extra > > chance in the final round, have the possibility
(and I hope no one > does this) to pop on > > purpose and make
it look like an accident which should not be > allowed.� I had a
bunch of > > young kids in my winter tournament who were
practicing intentional > pops. > > Also, it doesn't even have
to be intentional! You could exploit the > pop rule *without*
intentional pops. > > Let's say you usually solve a bit safer to
prevent pops. Let's say > you notice while solving that you'll have a
bad time. Why not speed > up then, *risking* a pop because you know
if it happens it won't > count? With the honest goal of "being a bit
faster", not the goal > of "having a pop so it doesn't count". I
myself would never cause an > intentional pop but I can imagine
myself to speed up and risk one. > > I don't like pops for either
of the two recording methods (best-of > and average). They are and
always will be problematic. > > Stefan > > > > >
Yahoo! Groups Links > > � To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > �
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> > [Non-text portions of this message have been removed]
1924. Re: [Speed cubing group] Re: World Records From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 10:06:43 -0700
Hi Stefan, That's what I like to think also. As long as you say, I will
count this solve... and now I will count this solve, it's the same thing
as 12 consecutive solves. There's no proof that practicing between
solves will help. What if someone's on a roll? What if he's not? There's
nothing that prevents a long jumper from jumping around a bit between
attempts. I think that as long as the solves are within one "session,"
then it's okay. It would be a bit awkward to get a good solve, take a
day break, keep solving until you're doing really well, then do another
solve a day later. Criteria for something like this could be established
by the WS(U,F,A). -Tyson On Apr 27, 2004, at 5:43 AM, Stefan Pochmann
wrote: > > What exactly does "consecutive" mean? That is, what am
I allowed to > do between two solves? > > - Can I take a break?
Drink something? Talk to somebody? > - Can I solve a different
puzzle? > - Can I practice an algorithm? You know, when I practice a
3-cycle > three times then I'll *solve* the cube as well. I could of
course > practice it while scrambling to avoid this but it really
shouldn't > make a difference. > > I think as long as the 12
solves are 12 consecutive "this-will- > count" solves then everything
is fine. With this I mean that you > declare before scrambling that
the time will count for the average. > > Stefan [Non-text portions
of this message have been removed]
1925. Re: [Speed cubing group] beat my PB today From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 10:10:30 -0700
That's sweet! You shouldn't worry about whether your fastest solve was
lucky or not because chances are, everyone's fastest solve is "lucky" in
that it uses the easiest cases for each step in the solution even though
nothing is skipped. And here's the other thing... just think to
yourself, it really doesn't matter if my 18.46 second solve was lucky
because I'm going to beat it anyway! That'll keep you improving. -Tyson
On Apr 27, 2004, at 7:31 AM, François SECHET wrote: > hey all, >
I've just beat my PB a few minutes ago, and I was wondering if it had
> to be considered as lucky or not. I had a very easy F2L, like one
of > the pairs already "together" on the D layer, then only one OLL
(I use > to do one OLL in 15 cases and the rest of the time 2 OLL)
and at the > end a very fast PLL (edge 3-cycle). Then I look up at
the screen and > see (how wonderful) an amazing time (for me) of
18.46. That means, I > beat the French record!!! OK, I didn't beat it
officially, but my > friends don't care if it's official or not...
Anyway, can somebody > tell me if I was lucky (sure I was to get such
an easy cube, but can I > consider this solve as my PB?)? >
François > PS: In case someone wants to do it too, the scrambling alg
was: L² R² > F' R U F' D² B' R² B' D L² F L R² U' F U² F' R D' L F D'
L². U was > yellow, F was blue. > [Non-text portions of this
message have been removed]
1926. Re: [Speed cubing group] How far "twisted" the last layer can be
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 10:22:01 -0700
Hi Doug, It's true that making one turn of the cube probably only takes
at most half a second, but I think the rule for being one twist off
should not only compensate for the "cheated" time, but it should also
mildly "punish" the time. A fair estimate of the time gained is about
one second. If you were to accidentally not move the cube far enough,
move the cube away from you, notice that one face isn't quite there, and
then try to adjust it with your hand, it would take about one second.
The second second (haha) seeks to punish the time a little bit because a
solve that's one move away isn't as good/clean as a solve that's just
put down solved. If two people were to receive times one second off but
one person was 14 + 1 seconds and the other was 15, I think that the 15
second solve was "faster". Backup timers are quite important. For one
solve, there was a timer failure in our Spring tournament. At the end of
the solve, I gave the competitor either the option of accepting the time
on the stopwatch or taking a new solve. As for the cube bouncing a bit
and then turning itself a bit, Macky did this in the winter tournament.
The judges had ruled that the cube had indeed been placed down
completely solved... though an issue like that I believe would have to
be looked at more closely. -Tyson On Apr 27, 2004, at 7:50 AM,
d_funny007 wrote: > I really don't agree with the +2sec rule, as I
feel +1sec is more > then enough to compensate for these things. One
of the major > ambiguities in this issue that I noticed none of you
rasied, is that > perhaps the cube was solved in less then say 45deg
but had an > unlucky twist when dropped by the competitor? (this was
disscused at > Toronto a bit) That example isn't too disastrous for
judging..., now > what if it was over the borderline, buy had a Lucky
bounce! > > Hemmm... scratches-head... wonder how good of judges,
backup timers, > or video-replay equipment we need to sort that out
definitively. > [Non-text portions of this message have been removed]
1927. Re: [Speed cubing group] Re: World Records From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 27 Apr 2004 19:45:56 +0100
Pops. I'm inclined to take a hard line. If you fall over in a 100m
sprint thats it you're out. Maybe its more like falling over in a
marathon when you could get back up. How about a pop counts as a 1
minute solve or something like. After all part of the art of speedcubing
should be being able to avoid pops. So you prepare your cube
appropriately and learn to turn so as not to take risks. Duncan
1928. [Speed cubing group] Re: World Records From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 19:07:40 -0000
You do make a good point but pops do happen - especially in a
competition when people are nervous and rushing. I would hate to have a
string a excellent times and a chance to win and then pop and be
disqualified. I agree with Ron on the issue allowing an extra attempt
for averages but not best of 3. It just seems fair. --barefoot Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Pops. > > I'm inclined to take a
hard line. If you fall over in a 100m sprint thats > it you're out.
Maybe its more like falling over in a marathon when you > could get
back up. How about a pop counts as a 1 minute solve or something >
like. After all part of the art of speedcubing should be being able to
> avoid pops. So you prepare your cube appropriately and learn to
turn so as > not to take risks. > > Duncan
1929. [Speed cubing group] Re: World Records From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 19:13:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Pops. > > I'm inclined to take a
hard line. If you fall over in a 100m sprint thats > it you're out.
Maybe its more like falling over in a marathon when you > could get
back up. How about a pop counts as a 1 minute solve or something >
like. After all part of the art of speedcubing should be being able to
> avoid pops. So you prepare your cube appropriately and learn to
turn so as > not to take risks. > > Duncan Hi Duncan, At first
I was for one or two pop, but now I tend to agree with you. Being able
to be fast *and* accurate is a major part of what it's all about isn't
it? Generally speaking, you wouldn't declare a "lucky solve" and throw
it out would you? The whole idea of throwing out the fastest and slowest
time out of twelve solves is to deal with lucky solves and very unlucky
solves. Well isn't a pop an very unlucky solve? Anyway, I think taking
the middle 10 out of 12 - no if, ands, buts, or pops, is the way to go.
Regards, David J
1930. 3 or 5 solves per round From:
Tyson Mao <tmao@...>
To:
Ron van Bruchem <ron@...>
Date:
Tue, 27 Apr 2004 12:13:25 -0700
Hi Ron, I was thinking about some stuff you said. You were saying that
the early rounds of a competition should be either 3 or 5 solves per
round? The problem I see for this is that if someone does a 5 solve
round in a preliminary round which is faster than the final, shouldn't
that also count as the record? Also, as for 12 solves being consecutive,
did the solves in the other tournaments that had 5 solve last rounds
solve them one after the other without any practice in between? -Tyson
1931. Re: [Speed cubing group] How far "twisted" the last layer can be
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 19:29:44 -0000
If the last layer is twisted under 45 degrees, it should definately be
considered solved. If it's more than 45 adding a second or 2 seems fair
(1.5?). I don't think this could be exploited. But what if the LL is
twisted say 90 degrees and the 2nd to last layer twisted under 45
degrees? Should that be considered a move from solved and 2 secs be
added? And also if each layer of a 5x5x5 is twisted 40 degrees to the
left of the one below it, is it solved? This would mean the top layer is
80 off from the center and 160 from the bottom. I'm getting too detailed
but this is why we need a WSA (my favorite) or whatever it's called!
--barefoot Chris PS. I notice other other yahoo groups have a poll
feature but we don't :( Does anyone know why? -it would be very useful.
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > Hi Doug, > > It's true that making
one turn of the cube probably only takes at most > half a second, but
I think the rule for being one twist off should not > only compensate
for the "cheated" time, but it should also mildly > "punish" the
time. A fair estimate of the time gained is about one > second. If
you were to accidentally not move the cube far enough, move > the
cube away from you, notice that one face isn't quite there, and >
then try to adjust it with your hand, it would take about one second.
> The second second (haha) seeks to punish the time a little bit
because > a solve that's one move away isn't as good/clean as a solve
that's just > put down solved. If two people were to receive times
one second off > but one person was 14 + 1 seconds and the other was
15, I think that > the 15 second solve was "faster". > > Backup
timers are quite important. For one solve, there was a timer >
failure in our Spring tournament. At the end of the solve, I gave the
> competitor either the option of accepting the time on the stopwatch
or > taking a new solve. As for the cube bouncing a bit and then
turning > itself a bit, Macky did this in the winter tournament. The
judges had > ruled that the cube had indeed been placed down
completely solved... > though an issue like that I believe would have
to be looked at more > closely. > > -Tyson > > > On
Apr 27, 2004, at 7:50 AM, d_funny007 wrote: > > > I really
don't agree with the +2sec rule, as I feel +1sec is more > > then
enough to compensate for these things. One of the major > >
ambiguities in this issue that I noticed none of you rasied, is that
> > perhaps the cube was solved in less then say 45deg but had an
> > unlucky twist when dropped by the competitor? (this was
disscused at > > Toronto a bit) That example isn't too disastrous
for judging..., now > > what if it was over the borderline, buy
had a Lucky bounce! > > > > Hemmm... scratches-head...
wonder how good of judges, backup timers, > > or video-replay
equipment we need to sort that out definitively. > > > >
> [Non-text portions of this message have been removed]
1932. [Speed cubing group] Re: World Records From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 20:02:53 -0000
I don't post much but thought I would on this pop issue. It makes sense
to somehow deal with them since they do happen for various reasons. In
early rounds of competition, I think since we count lucky times, we
should also count unlucky times as well. Since the first round or two is
usually the fastest solve of say 3 or 5 cubes, that gives enough chances
to allow for a pop. If someone or the 'federation' comes up with a
tournament bracket standard, I'd like to see the best of 5 cubes always
used for early rounds. That should give enough slack for even 1 or 2
pops and still leave enough chances to get a quick time. (I've never
been to a competition, so I may not know what I'm talking about.) (Also
include the option of someone keeping a 'popped' time in case they can
reassemble and finish quick. Who knows, maybe someone has a 'pop'
strategy for solving?) As far as the average competition for the finals,
there should be at least an extra slot or 2 available. Maybe solve 6
cubes and remove the fastest and 2 slowest? If someone uses them up, add
50% to their slowest time and use that or some other 'slowest time'
penalty. And yes, any time achieved in competition even in qualification
rounds should be considered a record. As long as the scramble and timing
criteria is met and it is in a competition environment. Another reason
to have world wide agreed standards.0 I'm excited this speed cubing
thing is growing. It's a great hobby but still very hard to explain to
someone... -Hovardt Avg: 35s Best: 27s --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > You do make a good point but pops do
happen - especially in a > competition when people are nervous and
rushing. I would hate to > have a string a excellent times and a
chance to win and then pop and > be disqualified. I agree with Ron on
the issue allowing an extra > attempt for averages but not best of 3.
It just seems fair. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > Pops. > > > > I'm
inclined to take a hard line. If you fall over in a 100m > sprint
thats > > it you're out. Maybe its more like falling over in a
marathon > when you > > could get back up. How about a pop
counts as a 1 minute solve or > something > > like. After all
part of the art of speedcubing should be being > able to > >
avoid pops. So you prepare your cube appropriately and learn to >
turn so as > > not to take risks. > > > > Duncan
1933. why no polls From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 20:15:16 -0000
I started this group back before Yahoo! started the groups option and it
was a Yahoo club. Since it converted over, it converted us to a type of
group that allows members to hide their e-mails from the group. When
that is allowed Yahoo won't let you use polls. I've already checked into
it, it's not a option the moderators can change. Chris > PS. I notice
other other yahoo groups have a poll feature but we > don't :( Does
anyone know why? -it would be very useful.
1934. Re: [Speed cubing group] 3 or 5 solves per round From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 27 Apr 2004 23:18:04 +0200
Hi Tyson, Yes, an average record in any round is a record. But the
winner of the final is the winner. I think we are mixing things up for
the 5 and 12 cubes. Your idea of the 12 cubes to determine an OFFICIAL
average FOR A COMPETITION is an interesting idea. But for the current
UNOFFICIAL world records, the current rules state that the 12 cubes must
be 12 consecutive cubes. That is why I didn't post Macky's fantastic
performance.. That said, take a look at the current world ranking
average. Even with 5 cubes the best is on top. So who needs to have 12?
;-) About one face not being completely aligned in a competition. This
happens a lot to me with the Stackmat timer and a smooth cube. It has
nothing to do with not finishing the last move (in that case it would be
a full quarter turn). It is just that you drop your cube too fast. I
think >45 degrees is one move and therefore 2 extra seconds. Have
fun! Ron ----- Original Message ----- From: "Tyson Mao" <tmao@...>
To: "Ron van Bruchem" <ron@...> Cc:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, April 27,
2004 9:13 PM Subject: [Speed cubing group] 3 or 5 solves per round >
Hi Ron, > > I was thinking about some stuff you said. You were
saying that the > early rounds of a competition should be either 3 or
5 solves per round? > The problem I see for this is that if someone
does a 5 solve round in > a preliminary round which is faster than
the final, shouldn't that also > count as the record? > > Also,
as for 12 solves being consecutive, did the solves in the other >
tournaments that had 5 solve last rounds solve them one after the other
> without any practice in between? > > -Tyson > > >
> > > > Yahoo! Groups Links > > > > > >
1935. Re: [Speed cubing group] 3 or 5 solves per round From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Apr 2004 14:25:40 -0700
Hi Ron, Unfortunately, there is no real exact way of measuring 45
degrees without taking out some sort of device and even then, most
likely it is being eyeballed. The boundary that I set at the April
tournament is slightly less than 45 degrees (pretty close... maybe about
38) and provides a very quantitative way of deciding whether or not a 2
second penalty is needed. What do you think? -Tyson On Apr 27, 2004, at
2:18 PM, Ron van Bruchem wrote: > > About one face not being
completely aligned in a competition. > This happens a lot to me with
the Stackmat timer and a smooth cube. > It has > nothing to do
with not finishing the last move (in that case it would > be a >
full quarter turn). It is just that you drop your cube too fast. I >
think >45 > degrees is one move and therefore 2 extra seconds.
> [Non-text portions of this message have been removed]
1936. Re: [Speed cubing group] 3 or 5 solves per round From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 00:37:41 -0000
Hi Tyson, Ron, et al, We seem to be mixing up themes: there are actually
two competitions - the fastest solve and the fastest average. I'm not at
all clear which each of you is talking about. In January, at Caltech,
rounds one and two were for the best time you could do that round. OK.
The final round was the best average of 5 solves. But wasn't the winner
in 1982 World competition based on the best time, not the best average?
My problem is that someone could break the world record three times in
each of the first and second rounds and make mistakes and lose in the
final round on average. I think the fastest solves should also be
credited along with the fastest average. What do you think? David J ---
In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi Tyson, > > Yes, an average record
in any round is a record. > But the winner of the final is the
winner. > > I think we are mixing things up for the 5 and 12
cubes. Your idea of the 12 > cubes to determine an OFFICIAL average
FOR A COMPETITION is an interesting > idea. > But for the current
UNOFFICIAL world records, the current rules state that > the 12 cubes
must be 12 consecutive cubes. That is why I didn't post Macky's >
fantastic performance.. > That said, take a look at the current world
ranking average. Even with 5 > cubes the best is on top. So who needs
to have 12? ;-) > > About one face not being completely aligned in
a competition. > This happens a lot to me with the Stackmat timer and
a smooth cube. It has > nothing to do with not finishing the last
move (in that case it would be a > full quarter turn). It is just
that you drop your cube too fast. I think >45 > degrees is one
move and therefore 2 extra seconds. > > Have fun! > > Ron
> > > ----- Original Message ----- > From: "Tyson Mao"
<tmao@i...> > To: "Ron van Bruchem" <ron@s...> > Cc:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, April
27, 2004 9:13 PM > Subject: [Speed cubing group] 3 or 5 solves per
round > > > > Hi Ron, > > > > I was thinking
about some stuff you said. You were saying that the > > early
rounds of a competition should be either 3 or 5 solves per round? >
> The problem I see for this is that if someone does a 5 solve round
in > > a preliminary round which is faster than the final,
shouldn't that also > > count as the record? > > > >
Also, as for 12 solves being consecutive, did the solves in the other
> > tournaments that had 5 solve last rounds solve them one after
the other > > without any practice in between? > > > >
-Tyson > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > >
1937. Re: [Speed cubing group] 3 or 5 solves per round From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 28 Apr 2004 06:16:00 +0200
Hi David, Yes, fastest time and fastest average are good means to rank
people. That is why I made two world rankings. ;-) The good thing about
making a 5 cube average ranking and having several rounds in that
format, is that we have many people on that ranking. With a 12 cube
ranking we would only have finalists on the ranking... I really think
'average of 5' rounds are perfect: not too long, still good enough to
rank people. In 10 years, when we have 100 competitions a year, in
several countries, we may decide to have more cubes per round, to have
better precision. (But now I am dreaming about that to happen...). The
thing is that everyone deserves a chance, not only the best. We should
take better care of the newcomers, because they are the ones who should
make our sports grow. It is fun! Oh, and don't forget to cherish the
event organizers! I think we shouldn't worry too much about someone
setting a record and still lose in the final. That happens in any
sports. Have fun, Ron ----- Original Message ----- From: "d_j_salvia"
<d_j_salvia@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, April
28, 2004 2:37 AM Subject: Re: [Speed cubing group] 3 or 5 solves per
round > Hi Tyson, Ron, et al, > > We seem to be mixing up
themes: there are actually two competitions > - the fastest solve and
the fastest average. I'm not at all clear > which each of you is
talking about. > > In January, at Caltech, rounds one and two were
for the best time > you could do that round. OK. The final round was
the best average of 5 > solves. But wasn't the winner in 1982 World
competition based on the > best time, not the best average? > >
My problem is that someone could break the world record three times >
in each of the first and second rounds and make mistakes and lose in
> the final round on average. I think the fastest solves should also
be > credited along with the fastest average. What do you think? >
> David J > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > <rvb@c...> wrote: > > Hi Tyson, >
> > > Yes, an average record in any round is a record. >
> But the winner of the final is the winner. > > > > I
think we are mixing things up for the 5 and 12 cubes. Your idea of >
the 12 > > cubes to determine an OFFICIAL average FOR A
COMPETITION is an > interesting > > idea. > > But for the
current UNOFFICIAL world records, the current rules > state that >
> the 12 cubes must be 12 consecutive cubes. That is why I didn't
post > Macky's > > fantastic performance.. > > That said,
take a look at the current world ranking average. Even with 5 > >
cubes the best is on top. So who needs to have 12? ;-) > > >
> About one face not being completely aligned in a competition. >
> This happens a lot to me with the Stackmat timer and a smooth cube.
> It has > > nothing to do with not finishing the last move (in
that case it > would be a > > full quarter turn). It is just
that you drop your cube too fast. I > think >45 > > degrees
is one move and therefore 2 extra seconds. > > > > Have fun!
> > > > Ron > > > > > > ----- Original
Message ----- > > From: "Tyson Mao" <tmao@i...> > >
To: "Ron van Bruchem" <ron@s...> > > Cc:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday,
April 27, 2004 9:13 PM > > Subject: [Speed cubing group] 3 or 5
solves per round > > > > > > > Hi Ron, > >
> > > > I was thinking about some stuff you said. You were
saying that the > > > early rounds of a competition should be
either 3 or 5 solves per > round? > > > The problem I see
for this is that if someone does a 5 solve > round in > > >
a preliminary round which is faster than the final, shouldn't that >
also > > > count as the record? > > > > > >
Also, as for 12 solves being consecutive, did the solves in the other
> > > tournaments that had 5 solve last rounds solve them one
after the > other > > > without any practice in between?
> > > > > > -Tyson > > > > > > >
> > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > > > > >
Yahoo! Groups Links > > > > >
1938. Re: [Speed cubing group] How far "twisted" the last layer can be
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 07:58:11 -0000
Hey! I have a new idea about this "twisted" controversy. Most cubist can
easily solve a cube in those 1-2-3-4 or even 5 moves that a cube might
be from completion. So why not simply add 1 sec for each move that was
not performed towards completion? Or possibly 2 that i personally think
is too strict. And one could also say that 2 or 3 moves is an absolute
maximum number of moves allowed to be from the solved state, in order to
still be regarded as a solve. Practicing this might be more elaborate
and would require that a "cubist" is watching all ofiicial solves in
case to judge how many moves from solution it was when dropped early.
And in addition 1 sec per move is much slower than a speedcuber could
have performed them so it wouldn't make sense to cheat on it. Btw i
still agree that 45 degrees or more should count as 1 move. So we would
need to count 45+ as 1 move and then any additional move up to a maximum
number of allowed moves and work out how many seconds to add to the time
achieved by premature dropping of the cube on the stackmat or other
timing device. Just some free thoughts ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > If the last layer is twisted under 45
degrees, it should definately > be considered solved. If it's more
than 45 adding a second or 2 > seems fair (1.5?). I don't think this
could be exploited. But what > if the LL is twisted say 90 degrees
and the 2nd to last layer > twisted under 45 degrees? Should that be
considered a move from > solved and 2 secs be added? And also if each
layer of a 5x5x5 is > twisted 40 degrees to the left of the one below
it, is it solved? > This would mean the top layer is 80 off from the
center and 160 from > the bottom. I'm getting too detailed but this
is why we need a WSA > (my favorite) or whatever it's called! >
> --barefoot Chris > > PS. I notice other other yahoo groups
have a poll feature but we > don't :( Does anyone know why? -it would
be very useful. > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> > wrote: > > Hi Doug, > >
> > It's true that making one turn of the cube probably only takes
at > most > > half a second, but I think the rule for being one
twist off should > not > > only compensate for the "cheated"
time, but it should also mildly > > "punish" the time. A fair
estimate of the time gained is about > one > > second. If you
were to accidentally not move the cube far enough, > move > >
the cube away from you, notice that one face isn't quite there, > and
> > then try to adjust it with your hand, it would take about one
> second. > > The second second (haha) seeks to punish the time
a little bit > because > > a solve that's one move away isn't
as good/clean as a solve that's > just > > put down solved. If
two people were to receive times one second > off > > but one
person was 14 + 1 seconds and the other was 15, I think > that >
> the 15 second solve was "faster". > > > > Backup timers
are quite important. For one solve, there was a > timer > >
failure in our Spring tournament. At the end of the solve, I gave >
the > > competitor either the option of accepting the time on the
> stopwatch or > > taking a new solve. As for the cube bouncing
a bit and then > turning > > itself a bit, Macky did this in
the winter tournament. The judges > had > > ruled that the cube
had indeed been placed down completely > solved... > > though
an issue like that I believe would have to be looked at > more >
> closely. > > > > -Tyson > > > > > >
On Apr 27, 2004, at 7:50 AM, d_funny007 wrote: > > > > >
I really don't agree with the +2sec rule, as I feel +1sec is > more
> > > then enough to compensate for these things. One of the
major > > > ambiguities in this issue that I noticed none of
you rasied, is > that > > > perhaps the cube was solved in
less then say 45deg but had an > > > unlucky twist when dropped
by the competitor? (this was > disscused at > > > Toronto a
bit) That example isn't too disastrous for > judging..., now >
> > what if it was over the borderline, buy had a Lucky bounce!
> > > > > > Hemmm... scratches-head... wonder how good
of judges, backup > timers, > > > or video-replay equipment
we need to sort that out definitively. > > > > > >
> > > [Non-text portions of this message have been removed]
1939. Re: [Speed cubing group] How far "twisted" the last layer can be
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 01:55:08 -0700
I really don't think that a cube 3 moves away from completion is
anywhere close to being solved. The competition measures how fast
someone can solve a cube... not get three moves away from it. Here's my
philosophy on why the 2 second penalty is in place. When is the cube
solved? The cube is solved when all of the faces are restored to their
original solid colors and in the strict sense, everything is lined up
perfectly. In a perfect world, a cube is solved only when it is returned
to a perfect square. Okay, we don't live in a perfect world and there is
human error. Move a face a millimeter. Is the cube still solved? Sure. I
mean, it's most certainly impossible to line up everything right? Okay,
move it another millimeter. Is it still solved? Probably. Do this a few
times. When does the cube become more "one move away" than "solved"? I
am against the 45 degree rule and instead I am for the standard that I
established at Caltech for a couple of reasons. For those of you who
don't know what my "one move" away standard is, take a solved cube in
the shape of a square and turn one side until the edge of that corner
lines up with the next edge. If you turn the top side counter clockwise,
it's when the edge of the corner meets the "second column". If it goes
past the second column, the two second penalty is enforced. What would
happen at a tournament if a fast solve is completed but a face is around
45 degrees and those extra two seconds would push a competitor out from
qualifying for the next round? (I believe this happened to Eric Liou in
the winter.) Well, we would want very direct ways of measure whether or
not he went past 45 degrees. When a face is turned 45 degrees, there
isn't really any way to measure it without using outside equipment. Not
having a very easily measurable standard is dangerous... especially for
competition purposes where decision have to be made quickly and more
importantly, solidly. If a judge is like, "Eh... that kind looks like
it's okay..." it's not a very sound competition. It will be every
judge's worst nightmare if the standard is set at 45 degrees...
especially if the solve has some significance. Furthermore, again, we're
measuring how fast a cuber can solve the cube. The state of the cube
being solved should be more towards solved and not smack right in the
absolute middle. The middle ground is dangerous and no matter how
unlikely the case for something to happen (though I don't think this is
so unlikely... it happened a few times at the Caltech tournaments), the
rules must be written in such a matter that it is prepared for it. As
for the two second penalty? It is a penalty and not a compensation. This
is very much similar to the idea of not using the 45 degree rule. The 45
degree rule is on the boundary. A penalty should not be on the boundary
but should clearly make up for and add a little to the competitor's time
for not actually solving the cube. Some people may say that these strict
rules may add too much psychological stress and people's times will be
worse because they have to be careful to solve the cube completely and
not have their cube face be misaligned past the 2nd column... there is
always stress in competition. We pay a price of stress and in return, we
should get a more solid foundation and defined rules and purposes. And I
don't think stress is impossible to deal with... people just have to
learn to practice solving the cube completely. Isn't that part of the
sport? isn't it also part of the sport to not pop every other solve?
-Tyson On Apr 28, 2004, at 12:58 AM, Per Kristen Fredlund wrote: >
Hey! > > I have a new idea about this "twisted" controversy. Most
cubist can > easily solve a cube in those 1-2-3-4 or even 5 moves
that a cube > might be from completion. So why not simply add 1 sec
for each move > that was not performed towards completion? Or
possibly 2 that i > personally think is too strict. And one could
also say that 2 or 3 > moves is an absolute maximum number of moves
allowed to be from the > solved state, in order to still be regarded
as a solve. Practicing > this might be more elaborate and would
require that a "cubist" is > watching all ofiicial solves in case to
judge how many moves from > solution it was when dropped early. And
in addition 1 sec per move is > much slower than a speedcuber could
have performed them so it > wouldn't make sense to cheat on it. Btw i
still agree that 45 degrees > or more should count as 1 move. So we
would need to count 45+ as 1 > move and then any additional move up
to a maximum number of allowed > moves and work out how many seconds
to add to the time achieved by > premature dropping of the cube on
the stackmat or other timing > device. Just some free thoughts ;-)
> > -Per > [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > If there is to be a requirement
that the 12 solves be > consecutive, > > then I vote for
including no inspection contests. Twelve cubes (of > the > >
competitor's color scheme) are scrambled and covered with a cloth, >
> and the competitor solves all twelve in one go. There can be a >
start > > and go with the timer, and it can be videotaped to get
the time of > > each solve. You alreadyt know I prefer the *whole*
solve for > timing > > and records, but I seem to be a minority
of one in this. > > *snip* > > Hey David you gave me an idea
with this. Although Guinness isn't > interested in "off-the-wall"
cube categories perhaps we can include > these in the official rules
definitions, when those get created I > mean. There should be a
provision that people can get an official > witness (or 3rd party
witness), perhaps media coverage if it is a > very difficult or
amazing attempt, and set official records. So we > could have and
recognize an officiale underwater record, or an > official unicycle
record. We could also do the 12 solves in a row > record, and
officially recognize it. Personally I'd be interested > in attempting
the 3x3x3, 4x4x4, and 5x5x5 supercube official > records :) > >
There would most likely not be time to do these categories at >
official contests, so we would have to allow people to attempt these
> on their own time under a very strict set of official rules (just
> like Guinness does). Personally I think it could only be a good
> thing to allow people to practice fun records and attempt them >
officially. > > This brings me to one more issue. If we do start
getting a lot of > people doing official attempts (if it ever comes
to that I mean), > perhaps we can have an official magazine mailing
to all members. > This could include articles about recent cube
sightings, cube math, > solving robots, and also an official records
adendum. > > I think it would be awesome to have a monthly
newsletter/mailout > that people could subscribe to. They have one
for chess, why not us > too? > > Chris Hey Chris, This would
mean that the Organization would be a sanctioning body. I think that's a
good idea. Without a sanctioning body records go unnoticed, like the car
that broke the speed of sound in 1979. I agree that there would likely
not be time for "off the wall" categories during an official contest, so
why not have provisions which allow use of the timers right before or
after the event? I should mention that I don't consider blindfold
solving, 3x3x3 supercube, and no-inspection solves "off the wall," but
main line Rubik's cube related events. A newsletter or magazine might
work very well, but I recommend that it be entirely electronic.
Designing it, updating it, deciding what to include, etc, are all done
much more easily if it's online. It can be printable, with great
graphics, and be a lot cheaper. There'd be the Organization's web page
along with the online magazine. Regards, David J General Assessments of
Rubik's Cube Organizational Notions or "Garcon," French for "BOY" which
is nickname of the Official color scheme. :D
Even if you wanted a paper magazine later, the internet would be a good,
less expensive method of testing the market base to see if such a
venture is feasible. d_j_salvia <d_j_salvia@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw wrote: > > If
there is to be a requirement that the 12 solves be > consecutive,
> > then I vote for including no inspection contests. Twelve cubes
(of > the > > competitor's color scheme) are scrambled and
covered with a cloth, > > and the competitor solves all twelve in
one go. There can be a > start > > and go with the timer, and
it can be videotaped to get the time of > > each solve. You
alreadyt know I prefer the *whole* solve for > timing > > and
records, but I seem to be a minority of one in this. > > *snip*
> > Hey David you gave me an idea with this. Although Guinness
isn't > interested in "off-the-wall" cube categories perhaps we can
include > these in the official rules definitions, when those get
created I > mean. There should be a provision that people can get an
official > witness (or 3rd party witness), perhaps media coverage if
it is a > very difficult or amazing attempt, and set official
records. So we > could have and recognize an officiale underwater
record, or an > official unicycle record. We could also do the 12
solves in a row > record, and officially recognize it. Personally I'd
be interested > in attempting the 3x3x3, 4x4x4, and 5x5x5 supercube
official > records :) > > There would most likely not be time
to do these categories at > official contests, so we would have to
allow people to attempt these > on their own time under a very strict
set of official rules (just > like Guinness does). Personally I think
it could only be a good > thing to allow people to practice fun
records and attempt them > officially. > > This brings me to
one more issue. If we do start getting a lot of > people doing
official attempts (if it ever comes to that I mean), > perhaps we can
have an official magazine mailing to all members. > This could
include articles about recent cube sightings, cube math, > solving
robots, and also an official records adendum. > > I think it would
be awesome to have a monthly newsletter/mailout > that people could
subscribe to. They have one for chess, why not us > too? > >
Chris Hey Chris, This would mean that the Organization would be a
sanctioning body. I think that's a good idea. Without a sanctioning body
records go unnoticed, like the car that broke the speed of sound in
1979. I agree that there would likely not be time for "off the wall"
categories during an official contest, so why not have provisions which
allow use of the timers right before or after the event? I should
mention that I don't consider blindfold solving, 3x3x3 supercube, and
no-inspection solves "off the wall," but main line Rubik's cube related
events. A newsletter or magazine might work very well, but I recommend
that it be entirely electronic. Designing it, updating it, deciding what
to include, etc, are all done much more easily if it's online. It can be
printable, with great graphics, and be a lot cheaper. There'd be the
Organization's web page along with the online magazine. Regards, David J
General Assessments of Rubik's Cube Organizational Notions or "Garcon,"
French for "BOY" which is nickname of the Official color scheme. :D
Yahoo! Groups Links --------------------------------- Do you Yahoo!? Win
a $20,000 Career Makeover at Yahoo! HotJobs [Non-text portions of this
message have been removed]
1942. Re: [Speed cubing group] How far "twisted" the last layer can be
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 18:09:34 -0000
> So why not simply add 1 sec for each move > that was not
performed towards completion? Or possibly 2 that i > personally think
is too strict. And one could also say that 2 or 3 > moves is an
absolute maximum number of moves allowed to be from the > solved
state, in order to still be regarded as a solve. There *must* be a
maximum, otherwise everyone could be a sub20 solver by not touching the
cube in about zero time ;-) Stefan
1943. [Speed cubing group] Re: World Records From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 18:13:52 -0000
This is getting more and more complicated. One pop allowed? Two? I
prefer zero not only because I think it's fair but because of it's
simplicity. If we decide to have some at all then we have to decide on
the amount. If we decide to have none at all then that's it ;-) Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "hovardt"
<hovardt@y...> wrote: > I don't post much but thought I would
on this pop issue. It makes > sense to somehow deal with them since
they do happen for various > reasons. In early rounds of competition,
I think since we count > lucky times, we should also count unlucky
times as well. Since the > first round or two is usually the fastest
solve of say 3 or 5 cubes, > that gives enough chances to allow for a
pop. If someone or > the 'federation' comes up with a tournament
bracket standard, I'd > like to see the best of 5 cubes always used
for early rounds. That > should give enough slack for even 1 or 2
pops and still leave enough > chances to get a quick time. (I've
never been to a competition, so I > may not know what I'm talking
about.) (Also include the option of > someone keeping a 'popped' time
in case they can reassemble and > finish quick. Who knows, maybe
someone has a 'pop' strategy for > solving?) > > As far as the
average competition for the finals, there should be at > least an
extra slot or 2 available. Maybe solve 6 cubes and remove > the
fastest and 2 slowest? If someone uses them up, add 50% to their >
slowest time and use that or some other 'slowest time' penalty. >
> And yes, any time achieved in competition even in qualification
> rounds should be considered a record. As long as the scramble and
> timing criteria is met and it is in a competition environment. >
Another reason to have world wide agreed standards.0 > > I'm
excited this speed cubing thing is growing. It's a great hobby > but
still very hard to explain to someone... > > -Hovardt > Avg:
35s > Best: 27s > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > You do make a good point but pops
do happen - especially in a > > competition when people are
nervous and rushing. I would hate to > > have a string a excellent
times and a chance to win and then pop > and > > be
disqualified. I agree with Ron on the issue allowing an extra > >
attempt for averages but not best of 3. It just seems fair. > >
> > --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > >
<duncan@d...> wrote: > > > Pops. > > > > >
> I'm inclined to take a hard line. If you fall over in a 100m >
> sprint thats > > > it you're out. Maybe its more like
falling over in a marathon > > when you > > > could get
back up. How about a pop counts as a 1 minute solve or > >
something > > > like. After all part of the art of speedcubing
should be being > > able to > > > avoid pops. So you
prepare your cube appropriately and learn to > > turn so as >
> > not to take risks. > > > > > > Duncan
1944. [Speed cubing group] Re: World Records From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 18:20:19 -0000
> I think that as long as the solves are within one "session," then
it's > okay. It would be a bit awkward to get a good solve, take a
day break, > keep solving until you're doing really well, then do
another solve a > day later. Right, the breaks should be reasonable.
Not because I think it would make sense to practice a day in between (if
you really got better then why keep the old bad times?) but because it
would just be awful ;-) I think when you do twelve solves in a
tournament that lasts a couple of hours this is consecutive enough.
However, I must say after reading Ron's reasoning (more people getting
valid averages and still resulting in a good ranking) that I prefer the
average-of- 5 world ranking now. Stefan
1945. Re: 3 or 5 solves per round From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 18:27:25 -0000
> Also, as for 12 solves being consecutive, did the solves in the
other > tournaments that had 5 solve last rounds solve them one after
the other > without any practice in between? In the German
championships I solved another cube between my official five attempts
(i.e. while my contest cube was scrambled) in the second round, just to
keep me and my hands busy and stay concentrated, I didn't even go for
speed. I think at least one other competitor did this, too, might have
even been the finals, but I'm not sure... I don't see a problem with it,
though. Stefan
Maybe at the end of a competition, there will be a little time for some
off the way records. This would more likely occur at smaller
competitions. -Tyson On Apr 28, 2004, at 9:18 AM, d_j_salvia wrote: >
> This would mean that the Organization would be a sanctioning
body. > I think that's a good idea. Without a sanctioning body
records go > unnoticed, like the car that broke the speed of sound in
1979. > > I agree that there would likely not be time for "off
the wall" > categories during an official contest, so why not have
provisions > which allow use of the timers right before or after the
event? > [Non-text portions of this message have been removed]
They have something like that already, CUBISM FOR FUN. With the internet
being commonly used, i think it lost a lot of following. Does anyone
know if they still mail out issues? jake --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant <
craptastic_crap@y...> wrote: > Even if you wanted a paper magazine
later, the internet would be a good, less expensive method of testing
the market base to see if such a venture is feasible. > >
d_j_salvia <d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > wrote: > >
> If there is to be a requirement that the 12 solves be > >
consecutive, > > > then I vote for including no inspection
contests. Twelve cubes (of > > the > > > competitor's
color scheme) are scrambled and covered with a cloth, > > > and
the competitor solves all twelve in one go. There can be a > >
start > > > and go with the timer, and it can be videotaped to
get the time of > > > each solve. You alreadyt know I prefer
the *whole* solve for > > timing > > > and records, but I
seem to be a minority of one in this. > > > > *snip* >
> > > Hey David you gave me an idea with this. Although
Guinness isn't > > interested in "off-the-wall" cube categories
perhaps we can include > > these in the official rules
definitions, when those get created I > > mean. There should be a
provision that people can get an official > > witness (or 3rd
party witness), perhaps media coverage if it is a > > very
difficult or amazing attempt, and set official records. So we > >
could have and recognize an officiale underwater record, or an > >
official unicycle record. We could also do the 12 solves in a row >
> record, and officially recognize it. Personally I'd be interested
> > in attempting the 3x3x3, 4x4x4, and 5x5x5 supercube official
> > records :) > > > > There would most likely not be
time to do these categories at > > official contests, so we would
have to allow people to attempt these > > on their own time under
a very strict set of official rules (just > > like Guinness does).
Personally I think it could only be a good > > thing to allow
people to practice fun records and attempt them > > officially.
> > > > This brings me to one more issue. If we do start
getting a lot of > > people doing official attempts (if it ever
comes to that I mean), > > perhaps we can have an official
magazine mailing to all members. > > This could include articles
about recent cube sightings, cube math, > > solving robots, and
also an official records adendum. > > > > I think it would
be awesome to have a monthly newsletter/mailout > > that people
could subscribe to. They have one for chess, why not us > > too?
> > > > Chris > > Hey Chris, > > This would mean
that the Organization would be a sanctioning body. > I think that's a
good idea. Without a sanctioning body records go > unnoticed, like
the car that broke the speed of sound in 1979. > > I agree that
there would likely not be time for "off the wall" > categories during
an official contest, so why not have provisions > which allow use of
the timers right before or after the event? > > I should mention
that I don't consider blindfold solving, 3x3x3 > supercube, and
no-inspection solves "off the wall," but main line > Rubik's cube
related events. > > A newsletter or magazine might work very well,
but I recommend that > it be entirely electronic. Designing it,
updating it, deciding what to > include, etc, are all done much more
easily if it's online. It can be > printable, with great graphics,
and be a lot cheaper. There'd be the > Organization's web page along
with the online magazine. > > Regards, > > David J > >
General Assessments of Rubik's Cube Organizational Notions > > or
"Garcon," French for "BOY" which is nickname of the Official color >
scheme. :D > > > > > > > Yahoo! Groups Links >
> > > > > > --------------------------------- > Do
you Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs >
> [Non-text portions of this message have been removed]
1948. [Speed cubing group] Re: World Records From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 19:38:35 -0000
Hi Guys, It just struck me that allowing a competitor another chance if
they have a pop is rewarding an error, that is to say, they get best 3
out of 6 tries instead of 5 tries. So in "best of 5" fi you grant the
popper another try and why not give everyone else two more tries? That
should discourage deliberate pops. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > This is getting more and more
complicated. One pop allowed? Two? I > prefer zero not only because I
think it's fair but because of it's > simplicity. If we decide to
have some at all then we have to decide > on the amount. If we decide
to have none at all then that's it ;-) > > Cheers! > Stefan
> > > --- In speedsolvingrubikscube@yahoogroups.com, "hovardt"
> <hovardt@y...> wrote: > > I don't post much but thought
I would on this pop issue. It makes > > sense to somehow deal with
them since they do happen for various > > reasons. In early rounds
of competition, I think since we count > > lucky times, we should
also count unlucky times as well. Since > the > > first round
or two is usually the fastest solve of say 3 or 5 > cubes, > >
that gives enough chances to allow for a pop. If someone or > >
the 'federation' comes up with a tournament bracket standard, I'd >
> like to see the best of 5 cubes always used for early rounds. >
That > > should give enough slack for even 1 or 2 pops and still
leave > enough > > chances to get a quick time. (I've never
been to a competition, > so I > > may not know what I'm talking
about.) (Also include the option of > > someone keeping a 'popped'
time in case they can reassemble and > > finish quick. Who knows,
maybe someone has a 'pop' strategy for > > solving?) > >
> > As far as the average competition for the finals, there should
be > at > > least an extra slot or 2 available. Maybe solve 6
cubes and > remove > > the fastest and 2 slowest? If someone
uses them up, add 50% to > their > > slowest time and use that
or some other 'slowest time' penalty. > > > > And yes, any
time achieved in competition even in qualification > > rounds
should be considered a record. As long as the scramble and > >
timing criteria is met and it is in a competition environment. > >
Another reason to have world wide agreed standards.0 > > > >
I'm excited this speed cubing thing is growing. It's a great > hobby
> > but still very hard to explain to someone... > > >
> -Hovardt > > Avg: 35s > > Best: 27s > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
<s2chris2@h...> wrote: > > > You do make a good point but
pops do happen - especially in a > > > competition when people
are nervous and rushing. I would hate to > > > have a string a
excellent times and a chance to win and then pop > > and > >
> be disqualified. I agree with Ron on the issue allowing an extra
> > > attempt for averages but not best of 3. It just seems
fair. > > > > > > --barefoot Chris > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
> > > <duncan@d...> wrote: > > > > Pops. >
> > > > > > > I'm inclined to take a hard line. If
you fall over in a 100m > > > sprint thats > > > >
it you're out. Maybe its more like falling over in a marathon > >
> when you > > > > could get back up. How about a pop
counts as a 1 minute solve > or > > > something > >
> > like. After all part of the art of speedcubing should be >
being > > > able to > > > > avoid pops. So you
prepare your cube appropriately and learn > to > > > turn so
as > > > > not to take risks. > > > > > >
> > Duncan
1949. Re: [Speed cubing group] Re: World Records From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 12:47:07 -0700
When someone pops a cube, it's not always on the worst solve. Because of
this, rewarding another attempt for a popped cube evens itself out... as
for "intentional popping", do you think it's something that a judge
would be able to recognize? I told my competitors that intentional
popping was not allowed and the judges would be watching for it. Giving
everyone else two more solves after someone pops also isn't very
feasible. With 3 stack mats, and 30 competitors, it takes half an hour
for all the competitors to solve once. It's not so easy just to pull out
another random hour. -Tyson On Apr 28, 2004, at 12:38 PM, d_j_salvia
wrote: > Hi Guys, > > It just struck me that allowing a
competitor another chance if they > have a pop is rewarding an error,
that is to say, they get best 3 out > of 6 tries instead of 5 tries.
So in "best of 5" fi you grant the > popper another try and why not
give everyone else two more tries? That > should discourage
deliberate pops. > > DJ > > [Non-text portions of this
message have been removed]
1950. Pops during a competition From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 19:57:28 -0000
How about we compare a pop to a DNF (did not finish) in blindfolded
solving? So there's no disqualifications, you just lose that attempt. So
someone could solve in a best of 3 round and pop twice, but they won't
be disqualified. I think disqualifying someone is a ridiculously harsh
punishment for popping the cube. What if they travelled from very far
and were nervous because it was their first competition? So how about we
just treat a pop as a DNF? If you pop and you can't put it back in and
continue, it gets recorded as a pop and you move on to your next
attempt. So in a best of 3, if you pop all three times, then you go down
as not recording any finished solves, which would have to mean
disqualification. I can only agree with disqualification if it meant you
popped every solve. Otherwise, I think it is way too harsh. This method
would only work for "best of N tries" type competitions. In a final
round, average of 5, I think we absolutely should allow one and only one
pop. If no pops are allowed, you discourage competitors from taking
risks. If no one ever takes risks we'll never see top rate averages on
stage, since everyone will be solving too carefully. Chris
1951. looking for a faster 5x5x5 solution From:
hubexe <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 21:43:54 -0000
what's the method that masayuki akimoto, grant trgay or david wesley use
and is there a site for if at all any? josh fernandez
1952. Re: [Speed cubing group] Pops during a competition
From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 23:50:25 +0200
----- Original Message ----- From: "cmhardw"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, April
28, 2004 9:57 PM Subject: [Speed cubing group] Pops during a competition
> How about we compare a pop to a DNF (did not finish) in blindfolded
> solving? So there's no disqualifications, you just lose that >
attempt. So someone could solve in a best of 3 round and pop twice, >
but they won't be disqualified. I think disqualifying someone is a >
ridiculously harsh punishment for popping the cube. What if they >
travelled from very far and were nervous because it was their first >
competition? > > So how about we just treat a pop as a DNF? If you
pop and you can't > put it back in and continue, it gets recorded as
a pop and you move > on to your next attempt. So in a best of 3, if
you pop all three > times, then you go down as not recording any
finished solves, which > would have to mean disqualification. I can
only agree with > disqualification if it meant you popped every
solve. Otherwise, I > think it is way too harsh. > > This
method would only work for "best of N tries" type > competitions. In
a final round, average of 5, I think we absolutely > should allow one
and only one pop. If no pops are allowed, you > discourage
competitors from taking risks. If no one ever takes > risks we'll
never see top rate averages on stage, since everyone > will be
solving too carefully. > > Chris > I don´t understand. In a
round of 5 the two extreme values are discarded and a pop should simply
be regarded as such one. And you can play "happy go lucky" to an
eventual pop will occur. R > > > > > Yahoo! Groups Links
> > > > >
1953. Re: [Speed cubing group] Pops during a competition
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 00:41:33 -0000
Realistically, an edge pop shouldn't matter. Either it's put in right,
or wrong. If it's right, then yay. If not, then there should be exactly
ONE EDGE that is not oriented correctly at the end. This should be
counted as a true solve then assuming the cube was correct to begin
with.
1954. Re: [Speed cubing group] Pops during a competition
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Apr 2004 18:59:00 -0700 (PDT)
but what if the pop is early? then you might see that edge during OLL
and get confused. -k- --- kyuubree <no_reply@yahoogroups.com>
wrote: > Realistically, an edge pop shouldn't matter. Either >
it's put in > right, or wrong. If it's right, then yay. If not, >
then there should > be exactly ONE EDGE that is not oriented
correctly > at the end. This > should be counted as a true solve
then assuming the > cube was correct > to begin with. > >
> > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
Im trying to improve my f2l times im averaging around 20 for it i know
that practice is the main point i read everywhere to rotate the cube as
little as possible i was wondering if any/some people out there use no
cube rotation during the first two layers and if so, how do u turn all
the sides efficiently? i've been playing around with the idea, but find
that its awkward and i cant use any finger tricks what-so-ever just
curious about the possibilities of that thx -Evan
1956. Re: [Speed cubing group] How far "twisted" the last layer can be
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 06:34:06 -0000
Hey ! Yah yah ... but sub 20 is not in itself gonna be a world record
:-P I was indeed suggesting a maximum upper limit like 3 or 4 moves :D
And what if we get those "digital" cubes where u click a button to have
it "scrambled". If we ever get those, what rules are we gonna have? It
would be fairly easy to cheat with those ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > So why not simply add 1 sec for
each move > > that was not performed towards completion? Or
possibly 2 that i > > personally think is too strict. And one
could also say that 2 or 3 > > moves is an absolute maximum number
of moves allowed to be from > the > > solved state, in order to
still be regarded as a solve. > > There *must* be a maximum,
otherwise everyone could be a sub20 > solver by not touching the cube
in about zero time ;-) > > Stefan
1957. How to distinguish good/bad silicone spray ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 09:27:31 -0000
Recently (at the German Cube Day) I could play with other people's cubes
and I was amazed. Some cubes were so unbelievable smooth, almost felt
liquid. Especially Koen Heltzel's cube. He told me in much detail how he
prepares his cubes and I did just the same, but with a totally different
outcome. My cube got terribly tacky. I assume this has to do with the
different silicone sprays we use. So, how do I find out whether a
silicone spray is good or bad? I mean, without buying/applying/testing
it. I also just found an older post where someone said he likes the red
bottle but not the blue bottle from the same company:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/88 53
Where's the difference? Stefan
1958. Re: [Speed cubing group] How far "twisted" the last layer can be
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 05:14:25 -0700 (PDT)
Im lost, what the hell does all this mean!? -K- Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hey ! Yah yah ... but sub 20 is not
in itself gonna be a world record :-P I was indeed suggesting a maximum
upper limit like 3 or 4 moves :D And what if we get those "digital"
cubes where u click a button to have it "scrambled". If we ever get
those, what rules are we gonna have? It would be fairly easy to cheat
with those ... -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" wrote: > > So why not simply add 1 sec for each
move > > that was not performed towards completion? Or possibly 2
that i > > personally think is too strict. And one could also say
that 2 or 3 > > moves is an absolute maximum number of moves
allowed to be from > the > > solved state, in order to still be
regarded as a solve. > > There *must* be a maximum, otherwise
everyone could be a sub20 > solver by not touching the cube in about
zero time ;-) > > Stefan Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
Hey Evan, it took me a long time to figure out the F2L, about two years
even with advice from other people. I'm still no expert, but here are
some of the things that helped me the most. 1) Actually go slow: If you
read on the internet about the F2L everybody always says go "slow"
during the F2L. If you notice, almost everyone puts quotation marks
around the word slow when they say it too. Basically all this means is
yes, go slow but only at the beginning. When you first lift you hands
off the timer (Stackmat, spacebar, button on a stopwatch) grab the cube
and start doing the moves for the cross, but actually go slow. Do MAX
1-1.5 turns per second for the first 4-5 moves of the cross, and I mean
this seriously. My strategy for almost 2 years was to figure out during
the pre- inspection the coolest and most efficient finger tricks to try
to do the cross at 104 moves/sec turning rate and try to finish it in
0.12 seconds :) Once you finish the cross though you almost always delay
to find the first pair (delays = very very very bad during the F2L).
Actually going slow at the start is useful for two reasons. You
subconsciously notice where the corner edge pair pieces are around the
cube. I've had F2L solves before where I went slow while solving the
cross and didn't feel like I noticed where a pair was, but after
finishing the cross it's like my hands go on automatic to start solving
the first corner edge pair anyway. Also, doing this means you almost
never delay from solving the cross to solving the first pair. Once you
have spotted both pieces of the first pair (you can usually do this
after 4-5 moves of the cross) then start to speed back up to your normal
F2L twist speed. So going "slow" means yes actually go slow, but really
only for the first 4-5 moves. 2) Don't ever use finger tricks except for
on the last pair This is the same concept as going "slow". If you use
finger tricks, you move the faces too quickly to watch the pieces. Sort
of like for the transition between doing the cross, if you go slightly
slower than full speed, your brain will notice the general location of
the F2L pieces subconsciously, such that when you look around you tend
to spot the pairs quicker. So to go "slow", imagine going full speed
during the F2L ... now just ease off a liiiiittle bit. During the F2L go
as fast as you can, but without ever using finger tricks. This will slow
you down from your full speed with finger tricks enough to watch the
pieces. The exception to this is the last c/e pair. When you get to the
last pair, use finger tricks to finish it as fast as you can. I saw Andy
Camann recommend this on his website and I tried it. I have to say that
I like it, it doesn't significantly increase the delay from the last
pair to recognizing the OLL, and it saves you a little time since you do
the pair faster. 3) Don't worry about twisting the cube : The biggest
piece of advice for this section is to do as many side turns as you can
before doing a cube rotation or a bottom layer turn. (I solve cross on
bottom so a "bottom" layer move for me is a U move. For cross on left a
"bottom" layer move is an R move). For example, if during the F2L at
some point doing the move RL'U will give the same effect as far as
you're concerned as doing the move RUL' or L'UR then always do the two
side turns first. Do F' B2 R L2 on a solved cube. We're solving cross on
bottom here, and we're 4 moves away from completing it. The cross pieces
are in UL, UB, FR and UR. In this case we can solve the cross like this,
L2 B2 R' F, however this breaks the rule of always turning as many side
faces as you can before doing a cube rotation or a bottom layer turn.
The most side turns we can do here is to do L2 R'. Now do a cube
rotation y and finish off with L R2. Try to imagine that you are only
allowed to turn the L U and R faces. Cube rotations are ok as long as
you turn as many L and R faces as you can for the situation you're at
before you rotate. If you solve cross at left, turn as many U and D
turns as the situation allows before rotating. So in short cube
rotations are not bad. Try not to overdo them, but don't worry if you
rotate the cube 5 or 6 times during the F2L. Just remember the rule.
Before a cube rotation, do as many side turns as you can (L and R for
cross on bottom, U and D for cross on left). --------------------------
Sorry if this message was a little long, but I was stuck trying to
improve on the F2L for a very long time and I don't want someone else to
get stuck for that long. The best piece of advice I can give for the F2L
is to practice a lot and to just relax. Solving the cube should always
be fun, even when you're timing yourself. If you remember to relax you
won't go too fast and fail to spot a pair. All the above stuff boils
down to one thing, which Jessica mentions on her site - do absolutely
whatever it takes to reduce the number of delays (times where you stop
twisting faces for even a split second) to zero. Hope this helps, Chris
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > Im trying to improve my f2l times
> im averaging around 20 for it > i know that practice is the main
point > i read everywhere to rotate the cube as little as possible
> i was wondering if any/some people out there use no cube rotation
> during the first two layers > and if so, how do u turn all the
sides efficiently? > i've been playing around with the idea, but find
that its awkward > and i cant use any finger tricks what-so-ever >
> just curious about the possibilities of that > > thx >
> -Evan
1960. Re: How to distinguish good/bad silicone spray ? From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 13:34:00 -0000
I use "Gunk" brand silicone spray and it works pretty well. I don't like
to disassemble the whole cube though, so after spraying inside it takes
hours to dry. It will only turn smoothly after it has dried. Wayne ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Recently (at the German Cube Day) I
could play with other people's > cubes and I was amazed. Some cubes
were so unbelievable smooth, > almost felt liquid. Especially Koen
Heltzel's cube. He told me in > much detail how he prepares his cubes
and I did just the same, but > with a totally different outcome. My
cube got terribly tacky. I > assume this has to do with the different
silicone sprays we use. > > So, how do I find out whether a
silicone spray is good or bad? I > mean, without
buying/applying/testing it. I also just found an older > post where
someone said he likes the red bottle but not the blue > bottle from
the same company: >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/88
> 53 > > Where's the difference? > > Stefan
1961. Re: How far "twisted" the last layer can be From:
"Eric Johanson" <epj69@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 14:44:58 -0000
actually i brought up the issue of dropping the cube and having the
impact force a layer to turn partially right after the wc2003 tourney. i
think this one of the reasons why a new timer is needed to replace the
cup-stacking timer. i am an eletrical engineer and i actually proposed a
new timer in document to seven towns right after the wc20003. i proposed
basically a plastic enclosure with a 5" x 5" piece of sponge-foam
("mouse-pad" material) in it for a platform. a hole in the sponge-foam
housed an photocell to sense cube presence. an LCD display displayed
your time on the unit and an external port allowed it to be connected to
the speed-stacks "large tournament display" for use in competitions. all
this was driven by an internal zilog CPU processor. sell price was to be
about $90 each. they evaluated it, and came back with the boiler-plate
response, "thank you for your ideas but we can't make a decision right
now, we'll call you later if we're interested". i thought this repsonse
was amazing considering that i was going to fund the development of the
timer with thousands of dollars of my own money. all i asked seven-towns
for was for them to endorse it as the offical rubik's timer. but they
weren't even willing to give that. hey you can't win em all i guess. ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > From my understanding at the WC2003,
they implemented a 45 degree > rule. (You get a resolve if the cube
is over this boundary in early > rounds.) There are many ways to
which this can be exploited > obviously, but since it was the same
all around, it was somewhat > fair. > > I really don't agree
with the +2sec rule, as I feel +1sec is more > then enough to
compensate for these things. One of the major > ambiguities in this
issue that I noticed none of you rasied, is that > perhaps the cube
was solved in less then say 45deg but had an > unlucky twist when
dropped by the competitor? (this was disscused at > Toronto a bit)
That example isn't too disastrous for judging..., now > what if it
was over the borderline, buy had a Lucky bounce! > > Hemmm...
scratches-head... wonder how good of judges, backup timers, > or
video-replay equipment we need to sort that out definitively. > >
-Doug Li
1962. Re: [Speed cubing group] Pops during a competition
From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 15:15:48 -0000
Some solving techniques end with two twisted edges across from each
other on one face. That would look solved even though you should have
one more algorithm! --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@y...> wrote: > Realistically, an edge pop
shouldn't matter. Either it's put in > right, or wrong. If it's
right, then yay. If not, then there should > be exactly ONE EDGE that
is not oriented correctly at the end. This > should be counted as a
true solve then assuming the cube was correct > to begin with.
1963. [Speed cubing group] Re: World Records From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 15:20:23 -0000
I think one thing that's influencing this discussion is that people who
pop want pops treated as if they're perfectly natural, expected events
that happen to everyone, and that should just be redone. People who
don't pop want pops treated as a bad solve. If we're going to resolve
this difference without having to fight out the difference of opinions,
I'd say that DJ has a good suggestion. If people who pop want to be able
to throw out 2 solves (a pop and one other) in an avg of 10 run, just
make it an average 10 of 13 rather than 12, and let everyone through out
2 solves they don't like. This way people who pop have an extra safety
margin, and people who don't have an extra solve to play with, and
perhaps be more "reckless" with. Adam --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Guys, > > It just struck me
that allowing a competitor another chance if they > have a pop is
rewarding an error, that is to say, they get best 3 out > of 6 tries
instead of 5 tries. So in "best of 5" fi you grant the > popper
another try and why not give everyone else two more tries? That >
should discourage deliberate pops. > > DJ > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > This is getting more and more
complicated. One pop allowed? Two? I > > prefer zero not only
because I think it's fair but because of it's > > simplicity. If
we decide to have some at all then we have to decide > > on the
amount. If we decide to have none at all then that's it ;-) > >
> > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" > >
<hovardt@y...> wrote: > > > I don't post much but thought
I would on this pop issue. It makes > > > sense to somehow deal
with them since they do happen for various > > > reasons. In
early rounds of competition, I think since we count > > > lucky
times, we should also count unlucky times as well. Since > > the
> > > first round or two is usually the fastest solve of say 3
or 5 > > cubes, > > > that gives enough chances to allow
for a pop. If someone or > > > the 'federation' comes up with a
tournament bracket standard, I'd > > > like to see the best of
5 cubes always used for early rounds. > > That > > >
should give enough slack for even 1 or 2 pops and still leave > >
enough > > > chances to get a quick time. (I've never been to a
competition, > > so I > > > may not know what I'm talking
about.) (Also include the option of > > > someone keeping a
'popped' time in case they can reassemble and > > > finish
quick. Who knows, maybe someone has a 'pop' strategy for > > >
solving?) > > > > > > As far as the average
competition for the finals, there should be > > at > > >
least an extra slot or 2 available. Maybe solve 6 cubes and > >
remove > > > the fastest and 2 slowest? If someone uses them
up, add 50% to > > their > > > slowest time and use that
or some other 'slowest time' penalty. > > > > > > And
yes, any time achieved in competition even in qualification > >
> rounds should be considered a record. As long as the scramble and
> > > timing criteria is met and it is in a competition
environment. > > > Another reason to have world wide agreed
standards.0 > > > > > > I'm excited this speed cubing
thing is growing. It's a great > > hobby > > > but still
very hard to explain to someone... > > > > > >
-Hovardt > > > Avg: 35s > > > Best: 27s > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Sz..." > > > <s2chris2@h...> wrote: > > > >
You do make a good point but pops do happen - especially in a > >
> > competition when people are nervous and rushing. I would hate
to > > > > have a string a excellent times and a chance to
win and then pop > > > and > > > > be disqualified.
I agree with Ron on the issue allowing an extra > > > >
attempt for averages but not best of 3. It just seems fair. > >
> > > > > > --barefoot Chris > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" > > > > <duncan@d...> wrote: > > >
> > Pops. > > > > > > > > > > I'm
inclined to take a hard line. If you fall over in a 100m > > >
> sprint thats > > > > > it you're out. Maybe its more
like falling over in a marathon > > > > when you > >
> > > could get back up. How about a pop counts as a 1 minute
solve > > or > > > > something > > > >
> like. After all part of the art of speedcubing should be > >
being > > > > able to > > > > > avoid pops.
So you prepare your cube appropriately and learn > > to > >
> > turn so as > > > > > not to take risks. >
> > > > > > > > > Duncan
1964. Re: [Speed cubing group] Pops during a competition
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 09:01:55 -0700
The simple solution to the pop problem is that you put the popped piece
back in and keep solving. Macky did that twice in his 15.62 10/12 run,
and if it's good enough to get times like that, it's good enough for
anyone. In some very rare pops, the cube is unreconstructable, but if
that happens more than twice the same round, you're doing something
seriously wrong, and should not win that competition. BTW, does anyone
keep track of record for solving with pops? About an other thing, I
think it's very useful to have an "official" international body set
standards for how times are recorded and general conditions for an
recognized competition. But not for whether there should be 3, 5, 12 or
any other number of official solves per competition, how many counts
how, rounds or whatever. I can imagine fun and interesting competitions
with any number of solves and rounds, or using other concepts than
rounds for that matter. -- "The mind is like a parachute. It doesn't
work unless it's open." --- Frank Zappa Lars Petrus, San Francisco -
lars@... http://lar5.com
1965. Re: [Speed cubing group] Re: World Records From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 29 Apr 2004 17:38:03 +0100
Tend to agree adam. But i think we all pop sometimes, I know I do but I
still think allowing a pop is like allowing someone to run the 100m
olympic final again because they fell over! nevertheless I don't think
enough other people would agree with this so Your suggestions sounds
perfectly acceptable. Duncan ----- Original Message ----- From:
"adam_s_" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, April 29,
2004 4:20 PM Subject: [Speed cubing group] Re: World Records > I
think one thing that's influencing this discussion is that people >
who pop want pops treated as if they're perfectly natural, expected >
events that happen to everyone, and that should just be redone. >
People who don't pop want pops treated as a bad solve. If we're >
going to resolve this difference without having to fight out the >
difference of opinions, I'd say that DJ has a good suggestion. If >
people who pop want to be able to throw out 2 solves (a pop and one >
other) in an avg of 10 run, just make it an average 10 of 13 rather >
than 12, and let everyone through out 2 solves they don't like. This
> way people who pop have an extra safety margin, and people who
don't > have an extra solve to play with, and perhaps be more
"reckless" with. > > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Guys, > > > > It
just struck me that allowing a competitor another chance if > they
> > have a pop is rewarding an error, that is to say, they get
best 3 > out > > of 6 tries instead of 5 tries. So in "best of
5" fi you grant the > > popper another try and why not give
everyone else two more tries? > That > > should discourage
deliberate pops. > > > > DJ > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
> <pochmann@g...> wrote: > > > This is getting more
and more complicated. One pop allowed? Two? > I > > > prefer
zero not only because I think it's fair but because of > it's >
> > simplicity. If we decide to have some at all then we have to
> decide > > > on the amount. If we decide to have none at
all then that's it ;-) > > > > > > Cheers! > >
> Stefan > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" > > >
<hovardt@y...> wrote: > > > > I don't post much but
thought I would on this pop issue. It > makes > > > >
sense to somehow deal with them since they do happen for > various
> > > > reasons. In early rounds of competition, I think
since we > count > > > > lucky times, we should also
count unlucky times as well. Since > > > the > > >
> first round or two is usually the fastest solve of say 3 or 5 >
> > cubes, > > > > that gives enough chances to allow
for a pop. If someone or > > > > the 'federation' comes up
with a tournament bracket standard, > I'd > > > > like to
see the best of 5 cubes always used for early rounds. > > >
That > > > > should give enough slack for even 1 or 2 pops
and still leave > > > enough > > > > chances to get
a quick time. (I've never been to a > competition, > > > so
I > > > > may not know what I'm talking about.) (Also
include the option > of > > > > someone keeping a
'popped' time in case they can reassemble and > > > > finish
quick. Who knows, maybe someone has a 'pop' strategy > for > >
> > solving?) > > > > > > > > As far as
the average competition for the finals, there should > be > >
> at > > > > least an extra slot or 2 available. Maybe
solve 6 cubes and > > > remove > > > > the fastest
and 2 slowest? If someone uses them up, add 50% to > > > their
> > > > slowest time and use that or some other 'slowest
time' > penalty. > > > > > > > > And yes, any
time achieved in competition even in qualification > > > >
rounds should be considered a record. As long as the scramble > and
> > > > timing criteria is met and it is in a competition
environment. > > > > Another reason to have world wide
agreed standards.0 > > > > > > > > I'm excited
this speed cubing thing is growing. It's a great > > > hobby
> > > > but still very hard to explain to someone... >
> > > > > > > -Hovardt > > > > Avg: 35s
> > > > Best: 27s > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
> > <s2chris2@h...> wrote: > > > > > You do
make a good point but pops do happen - especially in a > > >
> > competition when people are nervous and rushing. I would hate
> to > > > > > have a string a excellent times and a
chance to win and then > pop > > > > and > > >
> > be disqualified. I agree with Ron on the issue allowing an
> extra > > > > > attempt for averages but not best of
3. It just seems fair. > > > > > > > > > >
--barefoot Chris > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > >
> > <duncan@d...> wrote: > > > > > > Pops.
> > > > > > > > > > > > I'm inclined
to take a hard line. If you fall over in a > 100m > > > >
> sprint thats > > > > > > it you're out. Maybe its
more like falling over in a > marathon > > > > > when
you > > > > > > could get back up. How about a pop
counts as a 1 minute > solve > > > or > > > >
> something > > > > > > like. After all part of the
art of speedcubing should be > > > being > > > >
> able to > > > > > > avoid pops. So you prepare
your cube appropriately and > learn > > > to > > >
> > turn so as > > > > > > not to take risks.
> > > > > > > > > > > > Duncan >
> > > > > Yahoo! Groups Links > > > > >
>
1966. Re: World Records From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 16:46:15 -0000
Just to throw another idea around (or increase the confusion), just a
few sec ago I had a solve which I popped during one of the last two
moves. An adge piece flew off and I finished it with a dangling corner.
Should this count? Maybe that's a stupid question... At WC, I saw some
ppl practice solving with a finger in place of an edge piece... would
this be an acceptable thing to do after an edge flys across the stage?
-Doug Li --- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Tend to agree adam. But i think we all
pop sometimes, I know I do but I > still think allowing a pop is like
allowing someone to run the 100m olympic > final again because they
fell over! nevertheless I don't think enough other > people would
agree with this so Your suggestions sounds perfectly > acceptable.
> > Duncan > ----- Original Message ----- > From: "adam_s_"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday,
April 29, 2004 4:20 PM > Subject: [Speed cubing group] Re: World
Records > > > > I think one thing that's influencing this
discussion is that people > > who pop want pops treated as if
they're perfectly natural, expected > > events that happen to
everyone, and that should just be redone. > > People who don't pop
want pops treated as a bad solve. If we're > > going to resolve
this difference without having to fight out the > > difference of
opinions, I'd say that DJ has a good suggestion. If > > people who
pop want to be able to throw out 2 solves (a pop and one > >
other) in an avg of 10 run, just make it an average 10 of 13 rather >
> than 12, and let everyone through out 2 solves they don't like.
This > > way people who pop have an extra safety margin, and
people who don't > > have an extra solve to play with, and perhaps
be more "reckless" with. > > > > Adam > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Guys, > > >
> > > It just struck me that allowing a competitor another
chance if > > they > > > have a pop is rewarding an
error, that is to say, they get best 3 > > out > > > of 6
tries instead of 5 tries. So in "best of 5" fi you grant the > >
> popper another try and why not give everyone else two more tries?
> > That > > > should discourage deliberate pops. >
> > > > > DJ > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
> > <pochmann@g...> wrote: > > > > This is
getting more and more complicated. One pop allowed? Two? > > I
> > > > prefer zero not only because I think it's fair but
because of > > it's > > > > simplicity. If we decide
to have some at all then we have to > > decide > > > >
on the amount. If we decide to have none at all then that's it ;-) >
> > > > > > > Cheers! > > > > Stefan
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" > > > >
<hovardt@y...> wrote: > > > > > I don't post much
but thought I would on this pop issue. It > > makes > > >
> > sense to somehow deal with them since they do happen for >
> various > > > > > reasons. In early rounds of
competition, I think since we > > count > > > > >
lucky times, we should also count unlucky times as well. Since > >
> > the > > > > > first round or two is usually the
fastest solve of say 3 or 5 > > > > cubes, > > >
> > that gives enough chances to allow for a pop. If someone or
> > > > > the 'federation' comes up with a tournament
bracket standard, > > I'd > > > > > like to see the
best of 5 cubes always used for early rounds. > > > > That
> > > > > should give enough slack for even 1 or 2 pops
and still leave > > > > enough > > > > >
chances to get a quick time. (I've never been to a > >
competition, > > > > so I > > > > > may not
know what I'm talking about.) (Also include the option > > of >
> > > > someone keeping a 'popped' time in case they can
reassemble and > > > > > finish quick. Who knows, maybe
someone has a 'pop' strategy > > for > > > > >
solving?) > > > > > > > > > > As far as
the average competition for the finals, there should > > be >
> > > at > > > > > least an extra slot or 2
available. Maybe solve 6 cubes and > > > > remove > >
> > > the fastest and 2 slowest? If someone uses them up, add
50% to > > > > their > > > > > slowest time
and use that or some other 'slowest time' > > penalty. > >
> > > > > > > > And yes, any time achieved in
competition even in qualification > > > > > rounds should
be considered a record. As long as the scramble > > and > >
> > > timing criteria is met and it is in a competition
environment. > > > > > Another reason to have world wide
agreed standards.0 > > > > > > > > > > I'm
excited this speed cubing thing is growing. It's a great > > >
> hobby > > > > > but still very hard to explain to
someone... > > > > > > > > > > -Hovardt
> > > > > Avg: 35s > > > > > Best: 27s
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > > >
> > <s2chris2@h...> wrote: > > > > > > You
do make a good point but pops do happen - especially in a > > >
> > > competition when people are nervous and rushing. I would
hate > > to > > > > > > have a string a
excellent times and a chance to win and then > > pop > >
> > > and > > > > > > be disqualified. I
agree with Ron on the issue allowing an > > extra > > >
> > > attempt for averages but not best of 3. It just seems
fair. > > > > > > > > > > > >
--barefoot Chris > > > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
> > > > > <duncan@d...> wrote: > > > >
> > > Pops. > > > > > > > > > >
> > > > I'm inclined to take a hard line. If you fall over
in a > > 100m > > > > > > sprint thats > >
> > > > > it you're out. Maybe its more like falling over
in a > > marathon > > > > > > when you > >
> > > > > could get back up. How about a pop counts as a
1 minute > > solve > > > > or > > > > >
> something > > > > > > > like. After all part
of the art of speedcubing should be > > > > being > >
> > > > able to > > > > > > > avoid
pops. So you prepare your cube appropriately and > > learn >
> > > to > > > > > > turn so as > >
> > > > > not to take risks. > > > > >
> > > > > > > > > Duncan > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > >
1967. Re: [Speed cubing group] How far "twisted" the last layer can be
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 16:54:42 -0000
Hmm ... okay i'll explain. A while back there was some talk about making
cubes that would scramble themselves and save us tedious and boring
work. One of the ideas was to have "digital stickers". Each sticker
would be capable of showing each of the six face colors. So in order to
scramble a device internal or external does a random scramble. And the
cube simply then displays the scrambled state (no physical turning of
layers in this step). But now how to make sure this can't be applied in
reverse? Ie how to stop ppl from making remote control or whatever to
"automatically" change the faces digitally so the cubes enters a much
better state. An untrained judge at a competition wouldn't necessarily
spot this easily. Well i guess it was my mind running wild about this.
We are most likely never gonna see those kinda cubes ;-) -cubix- >
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Im lost, what the hell does all
this mean!? > -K- > > Per Kristen Fredlund
<aspiring_to_love@y...> wrote: > Hey ! > > Yah yah ...
but sub 20 is not in itself gonna be a world record :-P > I was
indeed suggesting a maximum upper limit like 3 or 4 moves :D > >
And what if we get those "digital" cubes where u click a button to >
have it "scrambled". If we ever get those, what rules are we gonna >
have? It would be fairly easy to cheat with those ... > > -Per
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > wrote: > > > So why not simply add
1 sec for each move > > > that was not performed towards
completion? Or possibly 2 that i > > > personally think is too
strict. And one could also say that 2 or > 3 > > > moves is
an absolute maximum number of moves allowed to be from > > the
> > > solved state, in order to still be regarded as a solve.
> > > > There *must* be a maximum, otherwise everyone could
be a sub20 > > solver by not touching the cube in about zero time
;-) > > > > Stefan > > > > > > Yahoo!
Groups Links > > > > > > >
--------------------------------- > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs > > [Non-text portions of this
message have been removed]
1968. Re: [Speed cubing group] Re: How far "twisted" the last layer can
be
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 12:05:04 -0700
It think we would have problems making sure all the timers you built
were all the same and everything... the biggest advantage to using the
cup stacking timer is that it's already manufactured by a company so all
you have to do is buy it. Who knows... maybe you can start a company
later? -Tyson On Apr 29, 2004, at 7:44 AM, Eric Johanson wrote: >
actually i brought up the issue of dropping the cube and having the >
impact force a layer to turn partially right after the wc2003 >
tourney. > > i think this one of the reasons why a new timer is
needed to replace > the cup-stacking timer.� i am an eletrical
engineer and i actually > proposed a new timer in document to seven
towns right after the > wc20003.� i proposed basically a plastic
enclosure with a 5" x 5" > piece of sponge-foam ("mouse-pad"
material) in it for a platform.� a > hole in the sponge-foam housed
an photocell to sense cube presence.� > an LCD display displayed your
time on the unit and an external port > allowed it to be connected to
the speed-stacks "large tournament > display" for use in
competitions.� all this was driven by an > internal zilog CPU
processor.� sell price was to be about $90 each. > > they
evaluated it, and came back with the boiler-plate > response, "thank
you for your ideas but we can't make a decision > right now, we'll
call you later if we're interested". > > i thought this repsonse
was amazing considering that i was going to > fund the development of
the timer with thousands of dollars of my > own money.� all i asked
seven-towns for was for them to endorse it > as the offical rubik's
timer.� but they weren't even willing to give > that. > > hey
you can't win em all i guess. > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > From my understanding at the
WC2003, they implemented a 45 degree > > rule. (You get a resolve
if the cube is over this boundary in > early > > rounds.) There
are many ways to which this can be exploited > > obviously, but
since it was the same all around, it was somewhat > > fair. >
> > > I really don't agree with the +2sec rule, as I feel +1sec
is more > > then enough to compensate for these things. One of the
major > > ambiguities in this issue that I noticed none of you
rasied, is > that > > perhaps the cube was solved in less then
say 45deg but had an > > unlucky twist when dropped by the
competitor? (this was disscused > at > > Toronto a bit) That
example isn't too disastrous for judging..., > now > > what if
it was over the borderline, buy had a Lucky bounce! > > > >
Hemmm... scratches-head... wonder how good of judges, backup >
timers, > > or video-replay equipment we need to sort that out
definitively. > > > > -Doug Li > > > > Yahoo!
Groups Links > > � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> > [Non-text portions of this message have been removed]
1969. Re: [Speed cubing group] Re: F2L From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 12:03:53 -0700
I know all of you have more experience than me but... would you say it's
bad that someone uses finger tricks and in the time they execute the
algorithm, they search on other parts of the cube for pairs? -Tyson On
Apr 29, 2004, at 6:14 AM, cmhardw wrote: > > 2) Don't ever use
finger tricks except for on the last pair > > This is the same
concept as going "slow". If you use finger tricks, > you move the
faces too quickly to watch the pieces. Sort of like > for the
transition between doing the cross, if you go slightly > slower than
full speed, your brain will notice the general location > of the F2L
pieces subconsciously, such that when you look around you > tend to
spot the pairs quicker. So to go "slow", imagine going full > speed
during the F2L ... now just ease off a liiiiittle bit. During > the
F2L go as fast as you can, but without ever using finger > tricks.
This will slow you down from your full speed with finger > tricks
enough to watch the pieces. > > The exception to this is the last
c/e pair. When you get to the > last pair, use finger tricks to
finish it as fast as you can. I saw > Andy Camann recommend this on
his website and I tried it. I have to > say that I like it, it
doesn't significantly increase the delay from > the last pair to
recognizing the OLL, and it saves you a little time > since you do
the pair faster. > [Non-text portions of this message have been
removed]
1970. Re: World Records From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 19:21:31 -0000
I've thought about this too. I think it should be totally acceptable as
long as the moves made after the pop would also solve the cube if there
had never been a pop. It can only slow you down. The same goes for
putting an edge in backwards or twisting a corner. For example, if the
yellow/red edge is put in backwards but when the cube is solved the
yellow/orange edged is flipped, the solve should not count but if at the
end the yellow/red edge is still flipped, it should count. Also, i agree
with ChrisH on treating POPs as DNFs. So in an average a pop would count
as the worst time (because if you really wanted to you could chase after
the piece(s), put it in, check to make sure it is oriented correctly,
and finish the solve) and not be averaged in and no additional chances
would be allowed. I know this is not what we have been doing but it is
simple and makes sense. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > Just to throw another idea around (or increase the
confusion), just > a few sec ago I had a solve which I popped during
one of the last > two moves. An adge piece flew off and I finished it
with a dangling > corner. Should this count? Maybe that's a stupid
question... > > At WC, I saw some ppl practice solving with a
finger in place of an > edge piece... would this be an acceptable
thing to do after an edge > flys across the stage? > > -Doug Li
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > <duncan@d...> wrote: > > Tend to agree
adam. But i think we all pop sometimes, I know I do > but I > >
still think allowing a pop is like allowing someone to run the > 100m
olympic > > final again because they fell over! nevertheless I
don't think > enough other > > people would agree with this so
Your suggestions sounds perfectly > > acceptable.
1971. Complimentary OLL and PLL algorithms? From:
"david_pastore" <david_pastore@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Apr 2004 20:03:05 -0000
I'm still learning a few PLL and many of the OLL algorithms. For me it's
easier to practice them in pairs on a solved cube, or the algorithm and
its reverse on a solved cube. For example, the OLL alg R'F'L'F R F' L F
compliments R' F' L F R F' L' F so it's easy to practice the two
together. This seems to work in many cases but I'm just curious if
anybody else pairs or even triples or quadruples algorithms together to
learn them. My biggest problem is OLL algorithms...I just don't see each
case often enough to keep sharp with them...I could learn a new OLL and
not see it for 200 solves so i find that to be challenging...any tips
would be nice Thanks Dave
1972. Re: How to distinguish good/bad silicone spray ? From:
"stefanlagerholm" <vinghzzz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Apr 2004 08:23:58 -0000
This is something i really want to find out as well, having a hard time
tracking down the "right" type of silicone spray here in Sweden. Just
found this: http://www.crceurope.com/wwwcrc/msds/AB12750-3.htm (from CRC
Industries) but it contains Naphtha, which i believe is a petroleum
product and is not supposed to be good for lubing cubes. My problem is
that most brands of silicone spray in Sweden seems to contain Naphtha,
so it would be nice to know if this product is ok to use without
destroying the cube :-) Best Regards, Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Recently (at the German Cube Day) I
could play with other people's > cubes and I was amazed. Some cubes
were so unbelievable smooth, > almost felt liquid. Especially Koen
Heltzel's cube. He told me in > much detail how he prepares his cubes
and I did just the same, but > with a totally different outcome. My
cube got terribly tacky. I > assume this has to do with the different
silicone sprays we use. > > So, how do I find out whether a
silicone spray is good or bad? I > mean, without
buying/applying/testing it. I also just found an older > post where
someone said he likes the red bottle but not the blue > bottle from
the same company: > http://games.groups.yahoo.com/group/speedsolving
rubikscube/message/88 > 53 > > Where's the difference? >
> Stefan
1973. Re: How to distinguish good/bad silicone spray ? From:
"stefanlagerholm" <vinghzzz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Apr 2004 08:52:46 -0000
Just realized that I didn't mention the brands I've come across so far,
so here goes: CRC, Turtle Wax, Motorex and Loctite. Anyone familiar with
these silicone sprays? Best regards, Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > This is something i really want to
find out as well, having a hard > time tracking down the "right" type
of silicone spray here in Sweden. > > Just found this:
http://www.crceurope.com/wwwcrc/msds/AB12750-3.htm > (from CRC
Industries) but it contains Naphtha, which i believe is a > petroleum
product and is not supposed to be good for lubing cubes. > > My
problem is that most brands of silicone spray in Sweden seems to >
contain Naphtha, so it would be nice to know if this product is ok to
> use without destroying the cube :-) > > Best Regards, >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@g...> wrote: > > Recently
(at the German Cube Day) I could play with other people's > >
cubes and I was amazed. Some cubes were so unbelievable smooth, >
> almost felt liquid. Especially Koen Heltzel's cube. He told me in
> > much detail how he prepares his cubes and I did just the same,
but > > with a totally different outcome. My cube got terribly
tacky. I > > assume this has to do with the different silicone
sprays we use. > > > > So, how do I find out whether a
silicone spray is good or bad? I > > mean, without
buying/applying/testing it. I also just found an > older > >
post where someone said he likes the red bottle but not the blue >
> bottle from the same company: > >
http://games.groups.yahoo.com/group/speedsolving >
rubikscube/message/88 > > 53 > > > > Where's the
difference? > > > > Stefan
With only a slight sub30 average I'm even further away from being an
expert, but here are some of my thoughts/experiences now that I'm
working more on my F2L. I'd like to hear what the pros think about this,
both for myself and because I don't like to mislead other beginners. 1)
If you have the choice between inserting the pair in the back or in the
front, choose the back. If you do it in the front, this will
unnecessarily consume part of your view. For example, if it's the first
pair, inserting at the front will result in one visible and two
invisible other slots, while inserting at the back reverses this. 2)
Prefer pulling with index fingers over pushing with thumbs, e.g. for R
U' pull the U' with the left index finger instead of pushing it with the
right thumb. This results in a smoother motion. Also it keeps the thumb
in the front where it probably belongs for further moves. Using the
index fingers to pull is also good for inserting at the back. For
example, start with both thumbs on the front face and the other fingers
at the back. Now do (L' U L U')*4 without ever losing grip, pulling U
and U' with the index fingers. 3) I'm just beginning to work on looking
ahead but yesterday I made up this rule: You need trust and faith in
your hands and your subconscience controlling them. You must not
supervise your fingers while they solve a pair. You have to let them do
their work alone while you look for the next pairs. Chris said he's
looking subconsciously for the next pairs, I think solving the current
pair subconsciously is just as important. Note that you *will* make
mistakes. But that's ok. It also *will* get better. At least that's my
hope and it has worked several times already, where I don't focus on the
current pair and it's almost like magic. You need to trust yourself.
Monitoring yourself is a waste of brain capacity and time. Practice
idea: As soon as you spot a pair, close your eyes and solve it. Try not
to visualize this. Try not to even think about it at all. 4) Pray with
me that www.cubestation.co.uk will be online again soon and that Dan
will write his "advanced f2l" section soon ;-) Cheers! Stefan
Moreover: 5) Stop after completing F2L and scramble again. That is,
don't solve the last layer. Solving the last layer is an interruption.
Not only time-wise but more importantly also style-wise. Because you
suddenly go full speed and use finger tricks. For the same reason, for
practice I'd suggest solving the last pair just like the first three,
i.e. a bit slower and without finger tricks. You can look ahead for OLL
but shouldn't execute it. Cheers! Stefan
1976. Re: How to distinguish good/bad silicone spray ? [Swedish :)]
From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Apr 2004 11:39:23 -0000
Har du provat Sonax Silokonspray? Jag hittade detta på en sida:
"Oljefritt smörjmedel för rullbälten, gångjärn, reglage, takluckor,
blixtlås m.m. Löser kärvande delar av metall, trä, gummi och plast. Tar
bort knarr och gnissel. Förhindrar friktion. SONAX Silikonspray är klar,
färglös och klibbfri. Lämnar inga fettfläckar." Om det är för plast så
borde det inte kunna skada plast(kuben) men jag har inte provat det. ---
In speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > Just realized that I didn't mention
the brands I've come across so > far, so here goes: > CRC, Turtle
Wax, Motorex and Loctite. > Anyone familiar with these silicone
sprays? > > Best regards, > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm" >
<vinghzzz@h...> wrote: > > This is something i really want
to find out as well, having a hard > > time tracking down the
"right" type of silicone spray here in > Sweden. > > > >
Just found this: http://www.crceurope.com/wwwcrc/msds/AB12750- 3.htm
> > (from CRC Industries) but it contains Naphtha, which i believe
is a > > petroleum product and is not supposed to be good for
lubing cubes. > > > > My problem is that most brands of
silicone spray in Sweden seems to > > contain Naphtha, so it would
be nice to know if this product is ok > to > > use without
destroying the cube :-) > > > > Best Regards, > >
Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > Recently (at the German Cube
Day) I could play with other > people's > > > cubes and I
was amazed. Some cubes were so unbelievable smooth, > > >
almost felt liquid. Especially Koen Heltzel's cube. He told me in >
> > much detail how he prepares his cubes and I did just the same,
> but > > > with a totally different outcome. My cube got
terribly tacky. I > > > assume this has to do with the
different silicone sprays we use. > > > > > > So, how
do I find out whether a silicone spray is good or bad? I > > >
mean, without buying/applying/testing it. I also just found an > >
older > > > post where someone said he likes the red bottle but
not the blue > > > bottle from the same company: > > >
http://games.groups.yahoo.com/group/speedsolving > >
rubikscube/message/88 > > > 53 > > > > > >
Where's the difference? > > > > > > Stefan
1977. Re: [Speed cubing group] Re: How to distinguish good/bad silicone
spray ? [Swedish :)]
From:
Rune Wesström <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Apr 2004 13:52:29 +0200
LÖSER kärvande delar av plast. Tyder på att den på något sätt påverkar
plasten. R ----- Original Message ----- From: "zorin_r"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, April 30,
2004 1:39 PM Subject: [Speed cubing group] Re: How to distinguish
good/bad silicone spray ? [Swedish :)] Har du provat Sonax Silokonspray?
Jag hittade detta på en sida: "Oljefritt smörjmedel för rullbälten,
gångjärn, reglage, takluckor, blixtlås m.m. Löser kärvande delar av
metall, trä, gummi och plast. Tar bort knarr och gnissel. Förhindrar
friktion. SONAX Silikonspray är klar, färglös och klibbfri. Lämnar inga
fettfläckar." Om det är för plast så borde det inte kunna skada
plast(kuben) men jag har inte provat det. --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > Just realized that I didn't mention
the brands I've come across so > far, so here goes: > CRC, Turtle
Wax, Motorex and Loctite. > Anyone familiar with these silicone
sprays? > > Best regards, > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm" >
<vinghzzz@h...> wrote: > > This is something i really want
to find out as well, having a hard > > time tracking down the
"right" type of silicone spray here in > Sweden. > > > >
Just found this: http://www.crceurope.com/wwwcrc/msds/AB12750- 3.htm
> > (from CRC Industries) but it contains Naphtha, which i believe
is a > > petroleum product and is not supposed to be good for
lubing cubes. > > > > My problem is that most brands of
silicone spray in Sweden seems to > > contain Naphtha, so it would
be nice to know if this product is ok > to > > use without
destroying the cube :-) > > > > Best Regards, > >
Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > Recently (at the German Cube
Day) I could play with other > people's > > > cubes and I
was amazed. Some cubes were so unbelievable smooth, > > >
almost felt liquid. Especially Koen Heltzel's cube. He told me in >
> > much detail how he prepares his cubes and I did just the same,
> but > > > with a totally different outcome. My cube got
terribly tacky. I > > > assume this has to do with the
different silicone sprays we use. > > > > > > So, how
do I find out whether a silicone spray is good or bad? I > > >
mean, without buying/applying/testing it. I also just found an > >
older > > > post where someone said he likes the red bottle but
not the blue > > > bottle from the same company: > > >
http://games.groups.yahoo.com/group/speedsolving > >
rubikscube/message/88 > > > 53 > > > > > >
Where's the difference? > > > > > > Stefan Yahoo!
Groups Links
1978. Re: How to distinguish good/bad silicone spray ? [Swedish :)]
From:
"stefanlagerholm" <vinghzzz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Apr 2004 12:10:25 -0000
Nopes, haven't tried Sonax yet, in fact, didn't even know it existed :)
(Keeping it in english since the original poster might not be a swede)
Anyone tried the CRC or turtlewax, or are they both completely out of
the question? Best Regards, Stefan --- In
speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@y...>
wrote: > Har du provat Sonax Silokonspray? > Jag hittade detta på
en sida: > "Oljefritt smörjmedel för rullbälten, gångjärn, reglage,
takluckor, > blixtlås m.m. Löser kärvande delar av metall, trä, gummi
och plast. > Tar bort knarr och gnissel. Förhindrar friktion. SONAX
Silikonspray > är klar, färglös och klibbfri. Lämnar inga
fettfläckar." > > Om det är för plast så borde det inte kunna
skada plast(kuben) men > jag har inte provat det.
1979. Re: How to distinguish good/bad silicone spray ? [Swedish :)]
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Apr 2004 14:28:49 -0000
That's correct, I don't understand Swedish ;-) Also, what I was really
looking for was attributes that I should look for, something like "XXX
shouldn't be in there, but lots of YYY". Not something like "I like
brand ZZZ", because that probably won't help if we're in different
countries. Normally they don't write much about the ingredients or the
behaviour, but sometimes they do. The link about the CRC one is a total
exception, though... so much information ;-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > Nopes, haven't tried Sonax yet, in
fact, didn't even know it existed > :) (Keeping it in english since
the original poster might not be a > swede) > Anyone tried the CRC
or turtlewax, or are they both completely out of > the question? >
> Best Regards, > Stefan
1980. Re: How to distinguish good/bad silicone spray ? [Swedish :)]
From:
"stefanlagerholm" <vinghzzz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Apr 2004 16:19:30 -0000
This is exactly what i'm looking for aswell: "Also, what I was really
looking for was attributes that I should look for, something like 'XXX
shouldn't be in there, but lots of YYY'."
> I know all of you have more experience than me but... would you say
> it's bad that someone uses finger tricks and in the time they
execute > the algorithm, they search on other parts of the cube for
pairs? > > -Tyson I wouldn't say that it's bad. That's what I do,
but I don't do the finger tricks at full speed. I do them just fast
enough to be able to still follow the cubies. Jon > > On Apr 29,
2004, at 6:14 AM, cmhardw wrote: > > > > > 2) Don't ever
use finger tricks except for on the last pair > > > > This
is the same concept as going "slow". If you use finger tricks, >
> you move the faces too quickly to watch the pieces. Sort of like
> > for the transition between doing the cross, if you go slightly
> > slower than full speed, your brain will notice the general
location > > of the F2L pieces subconsciously, such that when you
look around you > > tend to spot the pairs quicker. So to go
"slow", imagine going full > > speed during the F2L ... now just
ease off a liiiiittle bit. During > > the F2L go as fast as you
can, but without ever using finger > > tricks. This will slow you
down from your full speed with finger > > tricks enough to watch
the pieces. > > > > The exception to this is the last c/e
pair. When you get to the > > last pair, use finger tricks to
finish it as fast as you can. I saw > > Andy Camann recommend
this on his website and I tried it. I have to > > say that I like
it, it doesn't significantly increase the delay from > > the last
pair to recognizing the OLL, and it saves you a little time > >
since you do the pair faster. > > > > > [Non-text
portions of this message have been removed]
On Fri, 2004-04-30 at 16:50, Kelley wrote: > Someone once told me not
to learn algorithms for the f2l. Does > anybody have any input on
this? I learned them intuitively (sans 3), which seems to me a lot
easier/better than memorizing algs for every F2L case. Doug > >
Thanks, > > Kelley Reynolds > > > > > > Yahoo!
Groups Links > > > > >
1984. July US Nationals From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Apr 2004 16:38:51 -0700 (PDT)
Ok, I'm a moron, ok... But I am wondering where to get the info and
registeration for the US nationals... sorry for not keeping up :( brent
:) --Brent --------------------------------- Do you Yahoo!? Win a
$20,000 Career Makeover at Yahoo! HotJobs [Non-text portions of this
message have been removed]
yea same here, you get much more out of it if you learn how it all
works. much more of a sense of accomplishment -cubekid Doug Reed
<dougreed@...> wrote: On Fri, 2004-04-30 at 16:50, Kelley wrote:
> Someone once told me not to learn algorithms for the f2l. Does >
anybody have any input on this? I learned them intuitively (sans 3),
which seems to me a lot easier/better than memorizing algs for every F2L
case. Doug > > Thanks, > > Kelley Reynolds > > >
> > > Yahoo! Groups Links > > > > >
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
1986. [Speed cubing group] Re: F2L From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 May 2004 02:31:36 -0000
Hey Tyson, I just watched myself over a few solves and I actually do use
just my fingers a lot to turn the faces during the F2L. I don't do them
as "finger tricks" per se, I'm just using my fingers to turn the faces
at the same rate that I would if I were using normal wrist turns. I
guess for my original post I should have said to never use full speed
finger tricks until the last pair. Chris --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@y...> wrote: > > I know all of you have more
experience than me but... would you > say > > it's bad that
someone uses finger tricks and in the time they > execute > >
the algorithm, they search on other parts of the cube for pairs? >
> > > -Tyson > > I wouldn't say that it's bad. That's
what I do, but I don't do the > finger tricks at full speed. I do
them just fast enough to be able > to still follow the cubies. >
> Jon
1987. Re: July US Nationals From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 May 2004 02:50:50 -0000
Actually, I was wondering the same thing. I haven't seen any official
site or anything about it. It doesn't seem very well organised. No
offense, Tyson, I think it'll be a great competition! --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Ok, I'm a moron, ok...
But I am wondering where to get the info and registeration for the US
nationals... sorry for not keeping up :( > > brent > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs >
> [Non-text portions of this message have been removed]
Posts in regards to the F2L are awesome! :P > > Someone once told
me not to learn algorithms for > the f2l. Does > > anybody have
any input on this? The sense of accomplishment is good, but there is
something important even more so. When you learn an alg yourself (for
f2l) your understanding of the cube will be better than if you recognize
the situation because you found it on speedcubing.com Increases "cube
intuition" is what I am trying to say. I dropped my f2l times from about
21.5 to 13.5, in about 2 months, just from exercising the following
things: (sorry for anything that is repeated from previous posts) *going
slowly *reducing pauses. Record an audio file of yourself solving the
cube during your f2l. You can tell by the sound how you are doing here.
*reducing cube rotations (to an extent) limiting yourself to no cube
rotations is probably a bad thing. I think I rotate the cube half as
much as I used to. *When putting together & inserting an c/e pair, I
only look for one piece of my next pair. This way is not as efficient as
finding both pieces for your next edge pair, but gives you a decent
awareness of where things are at. *Work on cross times! I shaved 1.5
seconds off my f2l times by working on my cross. If you are speedcubing
it's probably ideal that the cross take you no more than 3 seconds....I
think I average somewhere around 2.5 second. *Just something I did....I
used to take averages for my f2l...averages for my cross...averages for
time taken to get 1 edge pairs, 2 edge pairs, etc. etc. *Find better
ways to insert edge pairs. If you are using algs that take 12 moves to
insert an edge pair, something is definetly wrong. That's all I can
think of...hope this helps someone -Richard --- sapan you
<gotsoup420@...> wrote: > yea same here, you get much more out
of it if you > learn how it all works. much more of a sense of >
accomplishment > > -cubekid > > Doug Reed
<dougreed@...> wrote: > On Fri, 2004-04-30 at 16:50, Kelley
wrote: > > Someone once told me not to learn algorithms for >
the f2l. Does > > anybody have any input on this? > > I
learned them intuitively (sans 3), which seems to > me a lot >
easier/better than memorizing algs for every F2L > case. > >
Doug > > > > > Thanks, > > > > Kelley
Reynolds > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > >
> > > > --------------------------------- > Yahoo! Groups
Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > >
> > --------------------------------- > Do you Yahoo!? > Win
a $20,000 Career Makeover at Yahoo! HotJobs > > [Non-text portions
of this message have been > removed] > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
1989. Re: [Speed cubing group] F2L Algorithms From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 May 2004 08:01:08 -0000
Yep, I agree. I definitely advocate working out the F2L for yourself. It
might seem difficult at first, but it's worth it! :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > yea same here, you get much more out
of it if you learn how it all works. much more of a sense of
accomplishment > > -cubekid > > Doug Reed
<dougreed@h...> wrote: > On Fri, 2004-04-30 at 16:50, Kelley
wrote: > > Someone once told me not to learn algorithms for the
f2l. Does > > anybody have any input on this? > > I learned
them intuitively (sans 3), which seems to me a lot > easier/better
than memorizing algs for every F2L case. > > Doug > > >
> > Thanks, > > > > Kelley Reynolds > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Do you Yahoo!? > Win a
$20,000 Career Makeover at Yahoo! HotJobs > > [Non-text portions
of this message have been removed]
1990. Official US Championships site is up From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 May 2004 08:22:17 -0000
Hey everyone, the official United States Championships website is
online. You can register for the competition via the website.
http://www.speedcubing.com/events/us2004 Chris
1991. Re: [Speed cubing group] July US Nationals From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 1 May 2004 01:42:44 -0700
Hey Brent, I think a website is up... gimme a second. My harddrive just
died and I'm just getting my computer all set up. -Tyson On Apr 30,
2004, at 4:38 PM, Brent Morgan wrote: > > Ok, I'm a moron, ok...�
But I am wondering where to get the info and > registeration for the
US nationals...� sorry for not keeping up :( > > brent > >
> > :) > --Brent > ����� ����� >
--------------------------------- > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs > > [Non-text portions of this
message have been removed] > > > > Yahoo! Groups Links >
> � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> > [Non-text portions of this message have been removed]
1992. Cubestation is back online! From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 May 2004 15:00:25 -0000
Hi guys and girls, Cubestation is back online at last! It would have
been up sooner, were it not for the bad timing, it went down the day
before I had to go away for 7 days on a University field trip. However,
it is now back up and will be updated today, with FMC results and new
stuff etc. Cheers, Dan :)
1993. Re: Cubestation is back online! From:
"stefanlagerholm" <vinghzzz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 May 2004 15:18:47 -0000
Great stuff, Dan! Been looking forward to check it out. Regards, Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Hi guys and girls, > >
Cubestation is back online at last! It would have been up sooner, >
were it not for the bad timing, it went down the day before I had to
> go away for 7 days on a University field trip. However, it is now
> back up and will be updated today, with FMC results and new stuff
> etc. > > Cheers, > > Dan :)
1994. Re: [Speed cubing group] Pops and incompletion From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 May 2004 22:43:05 -0000
Hi, I am back from business trip. I agree with Lars. I think the problem
was too less official cometitions held. I guess we didn't want to loose
the chance to set the real fastest world records by the fastest cubists.
Don't you think so? I agree even if we allow pops, we had better to
apply only for average. But if the competion will be held periodically,
pops may not be allowed not only for best but average. I think
preventing pops is also a sort of technique. One pop is recognized as
slowest time, Two pops means automatic elimination. If we allow pops, we
had beter to keep records who made pops and when at least. In regard to
the imcompletion at the last step, it is difficult to measure the angle.
Turn roughly U 45 degree CW. You will see lower grooves flanking M-slice
and grooves flanking FRU corner piece. Put ruler along with right lower
groove, if the ruler touch (turn) the U slice, it is recognized as
completion. Three witness including cubist determine. It is more than 45
degree but can be measured by one ruler. How about this? P.S. As Dror
and Chris wrote, Guiness also didn't accept my 4x4 fastest record
because of space limitation! Masayuki Akimoto --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > The simple solution to the pop problem is that you put the
popped > piece back in and keep solving. Macky did that twice in his
15.62 > 10/12 run, and if it's good enough to get times like that,
it's good > enough for anyone. > > In some very rare pops, the
cube is unreconstructable, but if that > happens more than twice the
same round, you're doing something > seriously wrong, and should not
win that competition.
1995. Re: [Speed cubing group] Pops and incompletion From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 1 May 2004 16:48:02 -0700
Why not less than 45 degrees? And do the groove before that? Tyson Mao
MSC #631 California Institute of Technology Book-burning is such an ugly
phrase. I prefer to think of it as "English lit." On May 1, 2004, at
3:43 PM, makimoto2000us wrote: > > In regard to the imcompletion
at the last step, it is difficult to > measure the angle. > Turn
roughly U 45 degree CW. > You will see lower grooves flanking M-slice
and grooves flanking FRU > corner piece. Put ruler along with right
lower groove, if the ruler > touch (turn) the U slice, it is
recognized as completion. Three > witness including cubist determine.
> It is more than 45 degree but can be measured by one ruler. >
How about this? > [Non-text portions of this message have been
removed]
1996. Re: Pops and incompletion From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 May 2004 23:54:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > Why not less than 45 degrees? And do the
groove before that? Turn exactly U 45 degree CW. Becaus the width
between upper grooves are diagonal, the width between upper grooves
should be wider than the width between the lower grooves. So if you try
to fit right upper groove to the right lower groove, it pass more than
45 degree. Do you understand now? Masayuki Akimoto
1997. Re: [Speed cubing group] Re: Pops and incompletion
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 1 May 2004 17:00:20 -0700
This is very difficult to understand using just verbal descriptions. Why
not use the groove before it and have it be less than 45 degrees? Check
the following link for the picture of an example of the standard used in
Pasadena: http://photos.groups.yahoo.com/group/caltechrubiks/vwp?.dir=/
&.dnm=IMG_0449.jpg&.src=gr&.view=t&.hires=t Tyson Mao
MSC #631 California Institute of Technology Book-burning is such an ugly
phrase. I prefer to think of it as "English lit." On May 1, 2004, at
4:54 PM, makimoto2000us wrote: > > Turn exactly U 45 degree CW.
> Becaus the width between upper grooves are diagonal, the width >
between upper grooves should be wider than the width between the >
lower grooves. > So if you try to fit right upper groove to the right
lower groove, it > pass more than 45 degree. > > Do you
understand now? > [Non-text portions of this message have been
removed]
1998. PLL Algs From:
"Kelley" <kelreynolds06@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 May 2004 00:08:33 -0000
Does anybody have any tips on how to keep all of the PLL algs organized
in your brain? :) Thanks, Kelley
1999. Re: Pops and incompletion From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 May 2004 01:08:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > This is very difficult to understand using
just verbal descriptions. > Why not use the groove before it and have
it be less than 45 degrees? > Check the following link for the
picture of an example of the standard > used in Pasadena: Hi Tyson,
The link doesn't work but I joined the caltechrubiks group and was able
to see the picture finally. We are taliking similar situation but just
the other side. To your picture, I would allow until the left groove
aligned, so it becomes more than 45 degree. Your definition may be
better. Masayuki Akimoto
http://photos.groups.yahoo.com/group/caltechrubiks/vwp?.dir=/&.src=gr&
.dnm=IMG_0449.jpg&.view=t&.done=http%
3a//photos.groups.yahoo.com/group/caltechrubiks/lst%3f%26.dir=/%
26.src=gr%26.view=t
2000. Re: [Speed cubing group] Re: Pops and incompletion
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 1 May 2004 19:20:45 -0700
So this was my logic that I wrote in an earlier post. We are trying to
solve a cube... not come close to solving a cube. The boundary between a
solved cube and a cube one-move away should lean towards the cube more
being solved than the other way around. That's why I feel the amount
should be less than 45 degrees. Tyson Mao MSC #631 California Institute
of Technology If you ever make the grueling trek to speak to the wise
old man who lives at the top of the mountain and he lets you ask one
question of him, don't make the mistake I did and blurt out, "How's it
hangin'?" On May 1, 2004, at 6:08 PM, makimoto2000us wrote: > > Hi
Tyson, > > The link doesn't work but I joined the caltechrubiks
group and was > able to see the picture finally. > > We are
taliking similar situation but just the other side. > To your
picture, I would allow until the left groove aligned, so it > becomes
more than 45 degree. > Your definition may be better. > >
Masayuki Akimoto > > [Non-text portions of this message have been
removed]